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DRDNOUGHT
Virtual Warriors Axiom Vocation Alliance
14
|
Posted - 2017.03.28 19:05:32 -
[31] - Quote
Sere O'Asis wrote:DRDNOUGHT wrote:you talk about the expectations of a seasoned player like you or myself, surely to guarantee the future of our game we need to keep those new players and allow them to develop into guys that can stand on their own two feet.....that's what empire is about....they have the options there if they want to war but should be protected if they don't..... but should be protected if they don'tI understand your position, and many in this game agree new players, many players, should be helped. That help currently encompasses many forms. The nullsec newbro centric groups, like Pandemic Horde, or help chats, like EVE an Hour on discord, managed by Kael Decadence, or Mike Azariah's "free ships for rookies" initiative. I, myself, have spent hours of my game time chatting with new players in and around the rookie systems, and I have witnessed many others, like Xadiran do the same. But, you, you have an opportunity, and the drive, evidenced by this post, to help in a way most of us do not. You are the CEO of a corporation, in an active alliance. Why not organize like minded pilots within your group and take the fight to those you feel need reining in. Why not use the tools CCP has provided and war dec the highsec merc corps you feel so strongly about, right now, while advocating for these changes from CCP. Help protect new players by fighting the corps you feel are abusing the current system and alienating new players. War dec them. Get in the trenches and fight back. You've got the numbers to fight. Organize and fight. Don't wait around for CCP to correct something you feel needs attending, when you have the tools at hand to take effective action yourself. Go into a rookie system, talk to the new players there, find out who needs to be war decced and explain what you're planning on doing. That would provide an invaluable experience to those you want to help, by showing them how to help themselves in this game. You are a CEO and you have numbers, and game experience, and passion. Do it!
Your advice is sound and you have my respect for it, in the real world though fighting back and even if you win, attracts more war decs and defeats the object..... Ive done it many times in my eve career. |
Another Posting Alt
Zerious Fricken Biziness
241
|
Posted - 2017.03.28 19:18:05 -
[32] - Quote
EVE is a PvP game. Carebear (in the usage of the OP, not all definitions) is just a person who doesn't want to play this game and doesn't want others to play either. |
Zarek Kree
Lunatic Legion Holdings
62
|
Posted - 2017.03.28 19:18:13 -
[33] - Quote
Bjorn Tyrson wrote:coddling players, and keeping them safe does absolutely nothing to prepare them for the game outside of HS. where you are constantly under threat. wardecs and gankers give you that opportinity, with the added layer of safety that at least in HS you only really need to keep a watch out for known gankers (who should be set red to you anyways) and wartargets.
Preach it brother. I started out in EVE University before I even knew what a war dec was. Being in a perma-decced corp was the greatest learning experience of my short EVE career. I had some embarrassing losses along the way (What do you mean I can't use my war-decced Uni character to fly my brand new VNI out of Jita?), but it taught me how the game works. One of the best decisions E-Uni ever made was to stop avoiding war-decs and start embracing them as the learning experience they are.
The OP could take some lessons from the E-Uni playbook here. They run a very successful mining campus and incursion community by allowing people to use non war-decced alts. Many people use their mains, but they do so with the full understanding that they'll have to deal with war targets. |
DRDNOUGHT
Virtual Warriors Axiom Vocation Alliance
14
|
Posted - 2017.03.28 19:18:48 -
[34] - Quote
Bjorn Tyrson wrote:[quote=DRDNOUGHT][quote=Bjorn Tyrson] War deccing IS a part of the game, one that not everyone actually does get a chance to experience. Eve is a hostile universe, and everywhere you go (with the exception of HS) you are CONSTANTLY under threat, trade hubs are dangerous for EVERYONE not just new players, in low-sec and null-sec, you are never safe unless you are alone or in a system full of blues. and not always even then. In WH's you don't even have the advantage of local for intel making things even riskier again.
coddling players, and keeping them safe does absolutely nothing to prepare them for the game outside of HS. where you are constantly under threat. wardecs and gankers give you that opportinity, with the added layer of safety that at least in HS you only really need to keep a watch out for known gankers (who should be set red to you anyways) and wartargets.
if you do get decced, use it as a teaching experience, teach your newbros how to operate with hostiles in the area, teach them how to fight back, or if you don't have the numbers or the skill to fight back effectively, teach them that sometimes relocation is the best option and move somewhere safer (I practically guarantee you that unless you have done something major to **** the deccers off personally, they aren't going to follow you to another region) teach them how to use out of corp alts to do their shopping. if they don't have out of corp alts, then set one up yourself and offer corp logistics and hauling.
if you doing all of that, and they still leave, then they never would have survived in eve to begin with. and if you are unable, or unwilling to provide that, then maybe you shouldn't be leading a newbro corp.
During the many times I've spent time in Empire I and my corp/alliance has been involved in many wars, some we lost some we won. There was never a problem beyond the normal inconvenience it caused. But when they go to the extremes they do now then that is not I believe what was originally intended. Permanent wardecs happen regularly for one and that is not what the game was originally intended for....these guys are trying to recreate Null sec in empire the only difference is they can pick and choose their victims. You have played eve almost as long as me so you should remember how it was originally. War decs happened and then they finished, and everyone went about their normal business. |
Lan Wang
Knights of the Posing Meat Snuffed Out
4067
|
Posted - 2017.03.28 19:20:08 -
[35] - Quote
Ima Wreckyou wrote:Calm down miner.
As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining...
I mean why would anyone just start to excavate ore without even asking who owns the place? Seams a bit strange to me if you then come to the forums because your illegal equipment was confiscated.
Who is the real criminal here?
this is amazing
Domination Nephilim - Angel Cartel
--
> Calm down miner.
>
> As you pointed out, people think they can get away with stuff they
> would not in rl... Like for example illegal mining... - Ima Wreckyou
|
Scipio Artelius
The Vendunari End of Life
47360
|
Posted - 2017.03.28 19:25:27 -
[36] - Quote
if new players are not logging in because of a wardec, the CEO of their Corp needs to take a look at himself. That's where the issue is. It's not with Wardecs, but with people who take on new players into their Corp, but have no clue how to handle something as simple to deal with as a wardec.
Wardecs are a risk of being in a Corporation. Even if the CEO has no real business leading a Corp, at the very least, he should just tell his players to drop Corp. Wardecs are a completely voluntary opt in system. They are also easy to opt out of.
So if anyone is being bullied by Wardecs, their CEO has failed them. |
Lan Wang
Knights of the Posing Meat Snuffed Out
4067
|
Posted - 2017.03.28 19:27:03 -
[37] - Quote
Why not part with some of your massive Corp wallet and pay for protection, I mean what else do you even do with your isk
Domination Nephilim - Angel Cartel
--
> Calm down miner.
>
> As you pointed out, people think they can get away with stuff they
> would not in rl... Like for example illegal mining... - Ima Wreckyou
|
DRDNOUGHT
Virtual Warriors Axiom Vocation Alliance
14
|
Posted - 2017.03.28 19:28:15 -
[38] - Quote
I'm grateful for all your opinions guys, but they are based on your own experiences, most of you want to pvp....hell I want to pvp too.......I don't need empire to do it I do it low sec or null. I also agree war decs are a learning experience for those that wish to embrace it.....none of you mention about the players that play eve for some of the other careers available. Its all well and good to belittle these guys and tell them to get out if its too hot for them. there are a lot of them, how many industrial corporations do you have in your alliances....yes most can shoot too, many don't. Im not suggesting big changes here just idea's on improvements that may help to keep some of those players in game who otherwise would move on. |
Zarek Kree
Lunatic Legion Holdings
62
|
Posted - 2017.03.28 19:32:48 -
[39] - Quote
DRDNOUGHT wrote:Your advice is sound and you have my respect for it, in the real world though fighting back and even if you win, attracts more war decs and defeats the object..... Ive done it many times in my eve career.
Although I disagree with your premise that the wardec system is broken, I wholeheartedly agree with this. War-deccers are looking for content. Giving it to them encourages an extension on the wardec. Avoidance is really the only viable discouragement. |
Lara Agnon
Federal Navy Academy Gallente Federation
12
|
Posted - 2017.03.28 19:34:32 -
[40] - Quote
It has been said before but let me say it again: People who leave eve because of a wardec or otherwise 'forced' pvp should do it. Because they will not be happy in this game. Let them go. Look for others. Eve is a niche game and will stay like that. If you mess with the niche, you directly mess with the current player base.
|
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Cherry Sulphate
ojingo
44
|
Posted - 2017.03.28 19:39:39 -
[41] - Quote
today, at work, i was having to plough through a whole bunch of client documentation. it just seemed like words for words sake; so many words and so little said. something somebody wrote to justify getting paid.
reading the OP is like being back at work. dirty OP. |
Bjorn Tyrson
EVE University Ivy League
400
|
Posted - 2017.03.28 19:58:56 -
[42] - Quote
DRDNOUGHT wrote:Bjorn Tyrson wrote:[quote=DRDNOUGHT][quote=Bjorn Tyrson] War deccing IS a part of the game, one that not everyone actually does get a chance to experience. Eve is a hostile universe, and everywhere you go (with the exception of HS) you are CONSTANTLY under threat, trade hubs are dangerous for EVERYONE not just new players, in low-sec and null-sec, you are never safe unless you are alone or in a system full of blues. and not always even then. In WH's you don't even have the advantage of local for intel making things even riskier again.
coddling players, and keeping them safe does absolutely nothing to prepare them for the game outside of HS. where you are constantly under threat. wardecs and gankers give you that opportinity, with the added layer of safety that at least in HS you only really need to keep a watch out for known gankers (who should be set red to you anyways) and wartargets.
if you do get decced, use it as a teaching experience, teach your newbros how to operate with hostiles in the area, teach them how to fight back, or if you don't have the numbers or the skill to fight back effectively, teach them that sometimes relocation is the best option and move somewhere safer (I practically guarantee you that unless you have done something major to **** the deccers off personally, they aren't going to follow you to another region) teach them how to use out of corp alts to do their shopping. if they don't have out of corp alts, then set one up yourself and offer corp logistics and hauling.
if you doing all of that, and they still leave, then they never would have survived in eve to begin with. and if you are unable, or unwilling to provide that, then maybe you shouldn't be leading a newbro corp. During the many times I've spent time in Empire I and my corp/alliance has been involved in many wars, some we lost some we won. There was never a problem beyond the normal inconvenience it caused. But when they go to the extremes they do now then that is not I believe what was originally intended. Permanent wardecs happen regularly for one and that is not what the game was originally intended for....these guys are trying to recreate Null sec in empire the only difference is they can pick and choose their victims. You have played eve almost as long as me so you should remember how it was originally. War decs happened and then they finished, and everyone went about their normal business.
Many things have changed since those days, the sov system has been completely revamped at least twice. wormholes are a thing now, faction warfare started. empires have risen and fallen, hulkageddons has come and gone. permadecking was a thing then just as it is now, it wasn't quite as common but it still happened. and back then, just as now, there where easy enough ways to avoid them. if anything they have become even easier to avoid since industrials and freighters have been buffed considerably, and out of corp logistics is now the norm for everyone not just null entities. |
Lulu Lunette
Savage Moon Society
1329
|
Posted - 2017.03.28 20:00:29 -
[43] - Quote
Ironically, it was a wardec that got me to look outside of highsec, through a wormhole to a highsec island in Aridia and from there I joined a smarter group, learned how to live in lowsec, daytrip wormholes and even was introduced to nullsec renter life.
@lunettelulu7
|
Sitting Bull Lakota
SBL Co
280
|
Posted - 2017.03.28 20:28:54 -
[44] - Quote
DRDNOUGHT wrote:I'm grateful for all your opinions guys, but they are based on your own experiences, most of you want to pvp....hell I want to pvp too.......I don't need empire to do it I do it low sec or null. I also agree war decs are a learning experience for those that wish to embrace it.....none of you mention about the players that play eve for some of the other careers available. Its all well and good to belittle these guys and tell them to get out if its too hot for them. there are a lot of them, how many industrial corporations do you have in your alliances....yes most can shoot too, many don't. Im not suggesting big changes here just idea's on improvements that may help to keep some of those players in game who otherwise would move on. I buy for a dollar and sell for two. I am quite proud of my snuggly zkill rating.
Safety is boring. Boring games lose players. Make the game less boring. Make all NPC corps vulnerable to wardecs.
|
Dracvlad
Tactically Challenged Tactical Supremacy
2952
|
Posted - 2017.03.28 20:33:13 -
[45] - Quote
OP I sort of look at it another way, this is a game and the intent is to have fun, some people get great fun blowing up others in a competitive game, other like blowing up people who are easy kills and shouting how good they are. What you have to do is sit back and do not lose sight of the fact that this is a game of competition and by playing it you are exposing yourself to heavy competition in all ways.
To be blunt that is why I play it, because it can bee very very harsh and you test yourself by playing it.
I don't really get excited blowing up a helpless prey, many times I could have killed someone and did not bother, when in Stain I did not hunt people doing exploration most of the time because I did not find it worthy of me. Sounds arrogant, yes because I am only proving something to myself.
The other day I did a 1v2, OK I was in a Confessor and the other players were in T1 frigates, but they were Omega's pretending to be Alpha and they knew their stuff. What I did was pretend to be a kiting Confessor and make them want to get a warp in on me, I even made what looked like and error to enable them to do so and then they found I was a brawling fit and they both lost their ships and a pod. I had a better ship but they could have beaten me, that was a good fight and I really enjoyed and I respected the hell out of them for their play.
And this is the most important thing, I can look at the gankers and while I find their play stale in terms of a real fight I have to admire the sheer relentless detail and skill in using the mechanics, for me blowing up the mining ship unless it had strategic reasons means nothing, but for them it was the flawless execution, and in some ways it is similar to a flawless Black OPs drop with the only difference in that the BLOP's players are risky something very expensive.
War deckers are in the main a desperately sad bunch now with a number of exceptions, the most sad are the blanket war deckers, and you people need to stop being scared of them, they no longer have a watch list and now you can move to out of the way locations, avoid the pipes, the market and missions hubs and you will never see them, the only exception would be those that are local conflicts or where you have something in space that can be attacked.
You are in a competition and play like it, I play to be hard to kill and in many ways a huge challenge for people to get a kill on, but I am an average PvP''r. Yes many of them would not bother to go after me because I know how to play this game. The best advise I can give you is this, play the game to be bloody minded, become hard to kill and look at them as opponents to be beaten in as many ways as you can, and that is the real Eve.
I recently went back to 0.0 to enjoy medium sized fleet combat and the odd bit of home defence in a very competent alliance that suits me and I have been fighting some of the better players in this game and I love it. This game is a challenge and that is the beauty of it and that also is true of the forums, the meta gaming on here is just incredible though you do see the odd bit of honesty poking its head out from some of them.
My issue wth Eve has always been with balance and certain mechanics, but at the core of the game it really is a game to challenge you and if you are a smart player then I have to say it is quite easy to blow up more than you lose. If you want a chat about it hit me up for a private chat.
o7
When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.
Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin
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Alioth Ursa
Virtual Warriors Axiom Vocation Alliance
0
|
Posted - 2017.03.28 20:37:57 -
[46] - Quote
Hi!
As a seasoned meat for meat-grinding-machine I must agree with DRDNOUGHT (don't stop reading yet though )
I think many of the posts in this thread are using "ganking" and "wardec" almost interchangable. Being ganked is the spirit of the EvE and is desired. Having ad-hoc fight - even lost one - is exciting. You loose you (sometimes) learn you fly again in too expensive ship in to low/null you get podded again (we will eventually get you Jane Bourne!) The gatecamps suicide gangs and roams I see just as variation of ganking. It is FUN regardless which side you are on.
Now, when it come to the wardecs things aren't that smooth. Usually on one side we have one of big grinding seasoned corps. On the other side we have a small gang who have no chance to really fight back. Even if there are some seasoned players capable of serious pvp in this corp assembling carebears to be able to put some serious fight agains well-coordinated-pvp-gang is just not realistic. Also most of the fights are just not winnable due to amount of resource each side can muster (regarding both number of accounts and pure isk). In short best option if you don't want to get frustrated by impossible fights is just avoid them. But f you can't play after few weeks at most you start to ask "why am I paying for that"?
Being ganked and having fights will make player to stay and play. Constantly hitting the wall of wdec most likely will not. I would say wdecs in current shape ARE broken and ARE harming game. If this is sandbox why we don't have orthogonal mechanic to wardec? Have you ever read about peacedec idea ?
o101 Alioth. |
Alioth Ursa
Virtual Warriors Axiom Vocation Alliance
0
|
Posted - 2017.03.28 20:56:43 -
[47] - Quote
Kieron VonDeux wrote:DRDNOUGHT wrote:Agreed, my post was about those that wanted to play, but where pretty much hounded out of the game by empire wars that are running out of control. And where that line should be has been a running battle between the fascist masochists and the liberal care-bears since launch.
Why won't make it free for all then? What would happen should hisec would be removed completly? Are we expecting huge amounts of new players then ?
I think this is all about setting up right learning curve. I would advocate adding even better reasons to live outside of higsec so the players will WANT to go there and PLAY rather than using wdec-like mechanics which are likely to STOP them playing.
o111 |
Linus Gorp
Ministry of Propaganda and Morale Black Marker
1146
|
Posted - 2017.03.28 21:01:01 -
[48] - Quote
What CCP Falcon thinks about what EVE is about
When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.
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Bjorn Tyrson
EVE University Ivy League
402
|
Posted - 2017.03.28 21:23:11 -
[49] - Quote
Alioth Ursa wrote:Hi! As a seasoned meat for meat-grinding-machine I must agree with DRDNOUGHT (don't stop reading yet though ) I think many of the posts in this thread are using "ganking" and "wardec" almost interchangable. Being ganked is the spirit of the EvE and is desired. Having ad-hoc fight - even lost one - is exciting. You loose you (sometimes) learn you fly again in too expensive ship in to low/null you get podded again (we will eventually get you Jane Bourne!) The gatecamps suicide gangs and roams I see just as variation of ganking. It is FUN regardless which side you are on. Now, when it come to the wardecs things aren't that smooth. Usually on one side we have one of big grinding seasoned corps. On the other side we have a small gang who have no chance to really fight back. Even if there are some seasoned players capable of serious pvp in this corp assembling carebears to be able to put some serious fight agains well-coordinated-pvp-gang is just not realistic. Also most of the fights are just not winnable due to amount of resource each side can muster (regarding both number of accounts and pure isk). In short best option if you don't want to get frustrated by impossible fights is just avoid them. But f you can't play after few weeks at most you start to ask "why am I paying for that"? Being ganked and having fights will make player to stay and play. Constantly hitting the wall of wdec most likely will not. I would say wdecs in current shape ARE broken and ARE harming game. If this is sandbox why we don't have orthogonal mechanic to wardec? Have you ever read about peacedec idea ? o111 Alioth.
Every seasoned pvp vet was once a newb in a frigate getting the shakes for the first time.
as for the numbers, sure a single corp might not be able to muster much of a fight, but one of these big complaints is that these wardeccing corps can just scatter as many wardecs around as they please. whats stopping the ceo of one corp from reaching out to the ceo of another that is currently under the wardec and joining forces? and another, and another. wardecs go both ways, by opening up a bunch of targets for themselves, these corps are also opening themselves up to even more reprisal.
why do you think you don't see many (if any) solo corps holding sov out in null? they form alliances, and those alliances form coalitions, they might not fly together and work together on a day to day basis. but when war comes they can combine their fleets and become a force to be reconed with.
there is absolutely nothing stopping HS corps under threat of wardec from doing the exact same thing.
hell even if those corps can't put together enough of a combat fleet themselves, surely between the combined wallets of 4 or 5 corps they can come up with enough isk to hire some mercs to come to their aid.
And why is it that HS is the only place where "oh but we would have to move" is seen as a bad thing? in low and null, if a bigger fish moves into your pond, you either stay and fight or you get pushed out and find somewhere else to settle.
hell a HS corp of any reasonable size could even BE the bigger fish if they just moved to a slightly smaller pond.
find a quiet system off the main trade routes, set up your own citadels, if there are other miners in the area declare war on them and either push them out or get them to join you, take down the local poco's, make that space your own. it will drive content for your players, help them gain experience in taking and owning space. and be much more fun for everyone involved.
some fights you simply cannot win, so fight the ones you can. |
Jenn aSide
Absolute Massive Destruction Test Alliance Please Ignore
15425
|
Posted - 2017.03.28 21:26:29 -
[50] - Quote
Am I late for "will someone just think of the children New Players, and by children New Players I mean me!!!" thread # 1,905,312? |
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Soel Reit
Dambusters 617 Sq
703
|
Posted - 2017.03.28 21:28:35 -
[51] - Quote
Jenn aSide wrote:Am I late for "will someone just think of the children New Players, and by children New Players I mean me!!!" thread # 1,905,312?
better later than never! we are only at page 3... long way to go still |
Alioth Ursa
Virtual Warriors Axiom Vocation Alliance
1
|
Posted - 2017.03.28 21:28:52 -
[52] - Quote
Thanks for the interesting link! Let me just say that I agree that even hi-sec should not be 100% safe yet I also don't think we should have mechanics which - from my perspective - are just supporting lazy griefers ... There are probably better ways to make hi sec interesting place Yulai incident Although it would seem this particular one was not warmly welcomed by the CCP ... My argument would be - why we have invicible concord and annoying wdecs? Aren't these kind of contradictory? Wouldn't that make hisec more interesting (and still bearable for carebears) if there would be no wdecs but concord would not be as efficient in preventing gankers?
o111 |
Scipio Artelius
The Vendunari End of Life
47365
|
Posted - 2017.03.28 21:33:32 -
[53] - Quote
DRDNOUGHT wrote:I... Im not suggesting big changes here just idea's on improvements that may help to keep some of those players in game who otherwise would move on. There is a cliched saying a lot of us bring out when these sorts of points are made; that being - HTFU or GTFO in its shortest and most aggressive form.
Putting the cliche aspect of it aside - "EVE is what it is and it's up to players to adapt, not the game" - there are at least two fundamental questions:
1. What change should CCP make to chase a group of players that don't currently stick around, that will also keep the existing player base happy?
2. How far is far enough? Where is the line that CCP should stop at if they were to make changes to chase more players, since the motivation to stay with the game is an individual thing, not a group thing?
No change is one way positive. Players already have 100% perfect safety from wardecs if they want. What more do they need that won't fundamentally change what EVE is and not necessarily for the better depending on your point of view? |
Alioth Ursa
Virtual Warriors Axiom Vocation Alliance
1
|
Posted - 2017.03.28 21:35:01 -
[54] - Quote
Jenn aSide wrote:Am I late for "will someone just think of the children New Players, and by children New Players I mean me!!!" thread # 1,905,312?
If this is considered adult game only I can have some extra suggestions about "new graphics for sun" |
Bjorn Tyrson
EVE University Ivy League
402
|
Posted - 2017.03.28 21:38:52 -
[55] - Quote
Alioth Ursa wrote:Thanks for the interesting link! Let me just say that I agree that even hi-sec should not be 100% safe yet I also don't think we should have mechanics which - from my perspective - are just supporting lazy griefers ... There are probably better ways to make hi sec interesting place Yulai incident Although it would seem this particular one was not warmly welcomed by the CCP ... My argument would be - why we have invicible concord and annoying wdecs? Aren't these kind of contradictory? Wouldn't that make hisec more interesting (and still bearable for carebears) if there would be no wdecs but concord would not be as efficient in preventing gankers? o111
That used to be the case actually. Once upon a time concord was more akin to the faction navy's. They could be avoided. They could be fought. And they could be tanked against. They would win eventually but it wasnt the insta nuke it is today.
And the HS care bears wined and complained and cried and ccp caved and made concord into what we know it as today. |
Issler Dainze
Tadakastu-Obata Corporation
2639
|
Posted - 2017.03.28 21:43:29 -
[56] - Quote
Wait wait, I know this one!
"Who said they had to be PVP'ers to Play Eve-Online ?"
Well, that is easy, CCP, the folks that created Eve. Did I get it right? Did I win something? |
Trasch Taranogas
State War Academy Caldari State
134
|
Posted - 2017.03.28 21:45:21 -
[57] - Quote
That was well written.
Still a strange approach if you want to keep as many new players as possible.
This is after all a game, not a Navy Seals recruiting program.
Seems CCP is struggling, should we stick to the original concept or try to make it more compelling.
Live or die, YOUR choice.
~Eve
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Alioth Ursa
Virtual Warriors Axiom Vocation Alliance
1
|
Posted - 2017.03.28 21:47:36 -
[58] - Quote
Bjorn Tyrson wrote: /.../ whats stopping the ceo of one corp from reaching out to the ceo of another that is currently under the wardec and joining forces? and another, and another. wardecs go both ways, by opening up a bunch of targets for themselves, these corps are also opening themselves up to even more reprisal. /.../ there is absolutely nothing stopping HS corps under threat of wardec from doing the exact same thing.
hell even if those corps can't put together enough of a combat fleet themselves, surely between the combined wallets of 4 or 5 corps they can come up with enough isk to hire some mercs to come to their aid. /.../ And why is it that HS is the only place where "oh but we would have to move" is seen as a bad thing? in low and null, if a bigger fish moves into your pond, you either stay and fight or you get pushed out and find somewhere else to settle. .
In theory it sounds good. However I don't think it is realistic to expect bunch of hi-sec corps with no or little pvp experience to be able to setup fleet capable of fighting experienced pvp corp. Whatever fleet they will assemble it will be cut to the ribbons. They won't have intel they won't have proper communication and chain of comand. They won't have fits and enough isk/pilots to survive. And mostlikely they will be denied any isk grinding so once the first few fleets will be lost they will be done. I think that if pve corp is just not ready for pvp it won't learn it by wdec with grinding-griefing-pvp-machine. The hisec->lowsec->nullsec seems like a chain to gradually learn what is needed (while you can still farm isk in hisec). wdecs are kind of breaking this chain.
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Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
20820
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Posted - 2017.03.28 21:50:43 -
[59] - Quote
Alioth Ursa wrote:I also don't think we should have mechanics which - from my perspective - are just supporting lazy griefers glad you said that because neither do i
Murderers of Negotiable Motivations
Lords.Of.Midnight currently recruiting
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Marcus Tedric
Zebra Corp Goonswarm Federation
96
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Posted - 2017.03.28 21:53:06 -
[60] - Quote
Trasch Taranogas wrote:That was well written. Still a strange approach if you want to keep as many new players as possible. This is after all a game, not a Navy Seals recruiting program. Seems CCP is struggling, should we stick to the original concept or try to make it more compelling.
Yes, it is well written - but doesn't point out the obvious, probably because dear CCP Falcon is also, relatively, a 'younger gamer' (Grumpy Old Fart here)...
The bit underlined is the important bit.
A 'game', properly, is one where you compete against other people ('PvP' in its old style where it doesn't just mean shooting each other).
Something like WoW (only mentioned as it is so popular) is simple entertainment and some social co-operation - but it is not a GAME in the true sense of the word.
Anyone who complains that EVE is too harsh - simply doesn't understand EVE, doesn't want to understand EVE, and makes little or no effort to do so. EVE is not for them. It isn't for everyone.
EVE is the only MMORPG I have ever had any interest in playing - the others are simply meaningless.
Don't soil your panties, you guys made a good point, we'll look at the numbers again. - CCP Ytterbium
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