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Incantare
Caldari Darkness Inc.
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Posted - 2007.07.03 02:24:00 -
[61]
I realize Caldari will never be a solo race, but when I say equally competitive I mean overall. Needing a tackler buddy when I'm in a Caldari ship doesn't overly bother me but even in gang their ships are often overshadowed by the other races', with a few notable exceptions.
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Danlex
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Posted - 2007.07.03 06:58:00 -
[62]
Edited by: Danlex on 03/07/2007 07:00:37 To the OP I'm minmatar. I have to invest millions of sp into gunnery, missiles, drones, shield tanking and armour tanking. Most of our ships have split weapon systems (or split bonus, although there are some very good solo gunnery boats).
I've been playing this game for a while now and I just realised I have a whopping 800k in missiles. So now I'm working on that.
The caldari have PvE on easy mode, are good gang ships and half decent ewar (minmatar have webbing and target painting, wooo). So stop whining.
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Sokratesz
Paradox v2.0 Interstellar Alcohol Conglomerate
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Posted - 2007.07.03 08:06:00 -
[63]
Originally by: Incantare
In practice: the target is tackled, the raven fires its torpedoes from 100 km away.
The target goes to a pub, has a couple pints, then goes for a walk only to come back, kill the tackler and warp off leaving the torpedoes harmlessly gliding in space.
Missile Velocity Rigs.
Cruise missiles going 12km/s
Torpedoes going ~ 5km/s (not sure on this one)
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LMAAAOOOO
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Posted - 2007.07.03 08:18:00 -
[64]
Originally by: Sokratesz
Originally by: Incantare
In practice: the target is tackled, the raven fires its torpedoes from 100 km away.
The target goes to a pub, has a couple pints, then goes for a walk only to come back, kill the tackler and warp off leaving the torpedoes harmlessly gliding in space.
Missile Velocity Rigs.
Cruise missiles going 12km/s
Torpedoes going ~ 5km/s (not sure on this one)
Not many people use Missle velocity rigs. ______________________________________________ *some guy telling a noob that pirates doesnt check their age before attacking* "ooh! an age quip! very clever,I'm probably older than you darling! xx |

Incantare
Caldari Darkness Inc.
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Posted - 2007.07.03 08:23:00 -
[65]
Originally by: Sokratesz
Missile Velocity Rigs.
Cruise missiles going 12km/s
Torpedoes going ~ 5km/s (not sure on this one)
The CPU penalty doesn't mix too well with siege launchers, especially t2. Cruise though, yeah it can work.
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Aramendel
Amarr Coreli Corporation Corelum Syndicate
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Posted - 2007.07.03 09:16:00 -
[66]
Well, the thing is: torpedos are short range missiles.
Caldari "short range", that is, but short range nevertheless. Just because torps can get a max range of 120k does not mean they are (or should be) effective at that range.
For example, a megapulse geddon deals pretty much the same damage at 50k as a torp raven. With t2 ammo vs t1 ammo. Using torps at 100k is pretty much the same as using a megapulse at 60k. For the megapulse you will be so much in your falloff that you will do very little damage. For the torps they will travel so long that the target that the damage is too delayed to be practical unless you take specific precautions.
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o0TuNa0o
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Posted - 2007.07.03 10:47:00 -
[67]
Agree with OP. Training Gal soon
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J Valkor
Blackguard Brigade
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Posted - 2007.07.03 11:03:00 -
[68]
Missile skills have several awesome things about them that only really become obvious once you start regularly pvping with them and those quirks start to get you free kills.
I wuv my Nighthawk too much to train anything else. Even though I'm painfully close to being an awesome leader with my Vulture.
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Antikas Sourr
Caldari
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Posted - 2007.07.03 11:08:00 -
[69]
Originally by: LMAAAOOOO Join the club, I switched to Gallente, and never looked back.
I went Amarr, but yes if you do not enjoy Caldari then it's time you train up for other things to compensate. If you plan on staying with Caldari, then try to find yourself a gang with good leadership, you may find a Drake, Raven, Cerberus or something else will be useful in a gang. Either way, being in a gang regardless of race in PvP is quite deadly.
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SFShootme
The Carebear Stare
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Posted - 2007.07.03 11:18:00 -
[70]
They seem to work out for me, just hang in there... Lol.
- Tho shall give Life, for Life. |

Dimmizer
Caldari Conducti
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Posted - 2007.07.03 11:57:00 -
[71]
If you can dude keep training your missiles skills and get them up they will keep doing damage.. use webbers and jams so they cant run and if u can use senor dampener drones as they work ALOT better then ECM drones and yeah they dont lock the target down but they reduce his maximum target range by alot so if hes 40km out and you don't want him attacking you use senor damps and trust me he will be ****ed casue then he has to come closer to you.
I use Drake's for PVP here is my setup depending upon what your fighting and yes i do this solo too.
~~Heavy~~ 7x Heavy Launchers 1x Medium NOS or 1x Medium maby a large smartbomb ~~Medium~~ 1x t2 shield recharger 3x t2 shield exstenders 1x t2 invulnerability field ~~Small~~ 4x t2 shield power relays 1x t2 bcs (Ballistics Control System) ~~Drones~~ 4x Medium Senor Dampener Drones (use t2 if you can)
or
~~Heavy~~ 7x Heavy Launchers 1x Medium NOS or 1x Medium maby a Large smart bomb ~~Medium~~ 3x t2 shield exstenders 1x Warp Disruptor (Jamming Range 20km) 1x Fleet Webber (90% decrease in maximum speed) ~~Small~~ 5x t2 shield power relays ~~Drones~~ 4x Medium Senor Dampener Drones (use t2 if you can)
These setup arnt the best and could use a bit more perfecting but I am still working with them. The setup mainly works well agisnt 1v1 battles with other battleships/cruisers but can also be used to fight multiple cruisers even maby 2 battle cruisers if done correctly.
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Sinder Ohm
Infinite Improbability Inc Mostly Harmless
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Posted - 2007.07.03 12:09:00 -
[72]
Agree with op!
9 months ago I reached a fork in the road, just after I got enough skills to run Lvl 4s in a raven, (1 mill missile skills) some support skills and caldari bs 4.
So after much thaught I changed over to Gallante and I dont regret it! The only caldari ships I really do apreciate in a fleet is rook, Scorpion and ravens when we bash pos or cap ships.
Originally by: Rawne Karrde PVP in EvE is consentual, you agree to it when you login. If you don't like it you're in the wrong game.
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.07.03 12:31:00 -
[73]
I dont realy see a problem.. The raven is just not a sniper but still usefull in fleet engagements.. I always start shooting the primary/tertiary or warp in @50k and can dish out tripple the dps as a 250k rokh could.. Nevertheless i wish i could get some high/low slot tackling or ew gear. Right now almost eerything witha few spare mids can wtfbbq you. As a caldari you are a sitting duck.
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Gypsio III
Darkness Inc.
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Posted - 2007.07.03 12:46:00 -
[74]
Originally by: Dimmizer If you can dude keep training your missiles skills and get them up they will keep doing damage.. use webbers and jams so they cant run and if u can use senor dampener drones as they work ALOT better then ECM drones and yeah they dont lock the target down but they reduce his maximum target range by alot so if hes 40km out and you don't want him attacking you use senor damps and trust me he will be ****ed casue then he has to come closer to you.
I use Drake's for PVP here is my setup depending upon what your fighting and yes i do this solo too.
~~Heavy~~ 7x Heavy Launchers 1x Medium NOS or 1x Medium maby a large smartbomb ~~Medium~~ 1x t2 shield recharger 3x t2 shield exstenders 1x t2 invulnerability field ~~Small~~ 4x t2 shield power relays 1x t2 bcs (Ballistics Control System) ~~Drones~~ 4x Medium Senor Dampener Drones (use t2 if you can)
or
~~Heavy~~ 7x Heavy Launchers 1x Medium NOS or 1x Medium maby a Large smart bomb ~~Medium~~ 3x t2 shield exstenders 1x Warp Disruptor (Jamming Range 20km) 1x Fleet Webber (90% decrease in maximum speed) ~~Small~~ 5x t2 shield power relays ~~Drones~~ 4x Medium Senor Dampener Drones (use t2 if you can)
These setup arnt the best and could use a bit more perfecting but I am still working with them. The setup mainly works well agisnt 1v1 battles with other battleships/cruisers but can also be used to fight multiple cruisers even maby 2 battle cruisers if done correctly.
T2 damper drones? 5 lowslot Drake? WTF? 
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Sokratesz
Paradox v2.0 Interstellar Alcohol Conglomerate
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Posted - 2007.07.03 12:56:00 -
[75]
Originally by: Incantare
Originally by: Sokratesz
Missile Velocity Rigs.
Cruise missiles going 12km/s
Torpedoes going ~ 5km/s (not sure on this one)
The CPU penalty doesn't mix too well with siege launchers, especially t2. Cruise though, yeah it can work.
Not sure what you're on about, but i've got plenty CPU even without a co-proc 
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.07.03 13:01:00 -
[76]
Originally by: Sokratesz
Originally by: Incantare
Originally by: Sokratesz
Missile Velocity Rigs.
Cruise missiles going 12km/s
Torpedoes going ~ 5km/s (not sure on this one)
The CPU penalty doesn't mix too well with siege launchers, especially t2. Cruise though, yeah it can work.
Not sure what you're on about, but i've got plenty CPU even without a co-proc 
If you want to be able to fit a full rack of TII Sieges + a aceptable TII tank you need at least 2 x Co-Processor II (or probably a faction). This is with WU V. If you want to fit something useful in your 2 remaining higslots you even need a ancy router on top of this (AWU V).
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Incantare
Caldari Darkness Inc.
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Posted - 2007.07.03 13:05:00 -
[77]
Do you have a five slot t2 tank? What about dual heavy nos? Triple t2 BCUs? Heavy cap booster? Six siege II ?
Sure you have plenty of CPU if you sacrifice something but that's always the case. Even with the 2 cpu implants three rigs will cause problems.
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Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
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Posted - 2007.07.03 13:14:00 -
[78]
Complain too much.
Caldari have great recons, that can disable most enemies as easily as an arazu can.
Caldari have a good sniper, and a great EWAR battleship. in amy group of more than 2 players there is no better BS to be there.
Crow... nothing else to speak about it.
Caracal and relatives. Put assault Missile alunchers and you have an incredble frig powning ship. Ceptors without snakes cry when they find one of those.
Ravens.. ask Burn eden... if you are too stcuk inside teh box to think how to use this wonderfull ship.... You can start by 2 Sensor boosters and 3 dampeners... teh rest you realize yourself.
If brute force doesn't solve your problem... you are not using enough |

Kirtan Loor
Divine Retribution
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Posted - 2007.07.03 13:15:00 -
[79]
Well...train gallente if you want to fly gallente. That doesn't mean your SP are wasted. Like everybody here has pointed out missiles have their uses in pve and gang combat.
You've BC 5 trained...thats very nice so you only need to train up to gallente cruiser 3 to fly myrmidon.
You can fly AF's so you already have mechanic 5 Get hull upgrades and rep systems to 4 (Should take 2-3 days) Get Drone Interfacing and Heavy Drones to 4 (Should take 10-11 days) Get Energy Emission to 3 (Should take less than a day) Get Gallente Frig to 4 and Gallente Cruiser to 3 (Should take less than 4 Days)
...and voila. In three weeks you'll be flying one of the best solo pvp ships in the game.
Why the whine? Each race has its niche. Caldari ships are nice when used in gangs, Gallente Ships are nice when used solo. The SP used on missiles are not wasted for they can be used very effectively when you are in gangs. |

Sokratesz
Paradox v2.0 Interstellar Alcohol Conglomerate
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Posted - 2007.07.03 13:16:00 -
[80]
Originally by: d026
If you want to be able to fit a full rack of TII Sieges + a aceptable TII tank you need at least 2 x Co-Processor II (or probably a faction). This is with WU V. If you want to fit something useful in your 2 remaining higslots you even need a ancy router on top of this (AWU V).
Originally by: Incantare
Three rigs costs the 6 Seige II raven 60 CPU in increased fitting reqs.
I can't tell you my setup unfortunatly but i can assure you it isn't really standard, and that it has plenty CPU without fitting mods.
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Incantare
Caldari Darkness Inc.
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Posted - 2007.07.03 13:23:00 -
[81]
Edited by: Incantare on 03/07/2007 13:23:16
Yeah you can save a lot of CPU by going damps + SB in mids or other alternative setups, but I was referring to a standard siege raven setup which is extremely CPU tight.
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Black Scorpio
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Posted - 2007.07.03 13:24:00 -
[82]
Originally by: Tovarishch Edited by: Tovarishch on 01/07/2007 00:06:28
Originally by: Incantare
Originally by: Tovarishch
What you fail to understand is that Caldari missile boats already completely dominate the field in PVE. Do you want to see more Ravens running missions and ratting?
What you fail to understand is that changing the kinetic bonus does not affect Ravens because, you guessed it, they are already free to chose damage types. So who would it benefit? Lvl 3 mission runners, briefly, until they inevitably start running lvl 4s in a Raven, because it's more profitable.
I also believe that PvE and PvP should be balanced seperately and that efforts should be made to improve other race's mission running ability but gimping Caldari's ability to PvP does not look like balance to me.
Quote:
The problem with missiles in PVP is not DPS... it's flight time at fleet engagement range. I suggest you read the thread that I linked in my first post to my thread in the 'Features and Ideas' forum.
Increasing raw DPS does nothing but make the problem worse.
This seems like a case of trying to put a square peg in a round hole. Missiles are poor for fleet by design, even with greatly increased velocity they would still be inferior to gunboats at extreme ranges. Caldari have a gunboat line for fleet.
If missile ships have a place in PvP it isn't in fleet but in small to medium gang where flight time is much less of a disadvantage and where individual DPS does matter.
You say it ignores their weakness in PvP but low DPS is a huge weakness the flip side of which should be the abilitiy to chose damamge type resulting in good effective DPS, but that isn't the case on all ships. As is, even in gang there are few situations where a Drake / Caracal are not outperformed by ships from the other races.
I read your thread when you initially posted it, I did not reply because I disagree.
Missiles do not suffer from low DPS. Where in the world you get that idea I have no clue. Run the numbers on any missile boat... and you'll find that they are very much in line with turret ships. So, I suppose we'll have to agree to disagree. It's obvious to me that you are starting from a flawed premise... and solving a problem that does not exist.
Regardless, while missile ships are indeed on par with turrets for DPS... missiles suffer from delayed damage due to flight time. The only advantage to compensate for this is the selection from all four damage types. This advantage does nothing in PVP. Missiles are the only single, primary weapon system that suffer from such a major disadvantage... with a PVE-only advantage to cover for it.
I'd say more... but my thread in the 'Features and Ideas' forum sums my thoughts up. There's no point in repeating it further here. If you disagree with it then speak up in that thread and give me an explanation or some numbers as to why.
Hey Bud, if there is NO problem, if I understand you correctly that's what you're saying, why is all PvP 1v1 fights in Caldari and another matching ship from Gallente or Minmatar end up with Caldari Loss?
No, PvE superiority does not make up for sucky PvP No, GANG PvP should rule out single PvP for Caldari Pilots No, A player as the original op should not be punished with a dumbed down PvP race taht the Caldari is.
The FACT is that Caldari ships are now either: 1. Mission running/ratting vessels 2. Support in PvP
Thank you very much, but that plainly sucks ESPECIALLY in a Universe (that EvE is proctlaimed to be) of PvP.
I would very much like a Caldari (probably 1 of each class) ship geared toward solo PvP that you can stand your chance head to head with any other race ship of similar class.
Giving RANGE on Caldari gunboats while ROF/Damage bonus on Galle/Minmatar, is UTTER crap. Not to mention the VAST gap of Drones compared ESPECIALLY to Gallente.
at least imo.
Black!
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Black Scorpio
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Posted - 2007.07.03 13:28:00 -
[83]
Originally by: Luna Nilaya Rook and Falcon FTW.
Have fun playing Support all your EvE life and being called primary.. that's really great and fun.. :PP
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Black Scorpio
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Posted - 2007.07.03 13:30:00 -
[84]
Originally by: AnKahn Edited by: AnKahn on 01/07/2007 04:13:17 The concept of abandoning missile training to focus on drones and/or gunnery is not new. I suspect part of what fuels the perception that Caldari suck at PvP is the fact that many players abandon missiles before they get good at them.
However, if the "anti missile"crowd is right then many of us are wasting our time and we need to settle this with some authority. After all even with low skill point pilots the rats arn't getting any smarter so i'm sure I could stop training missiles today and still rat effectivly.
Flying a Drake tho (and soon again the Raven) I find in a dueling situation not to be at any disadvantage except, of course, in a real fight my opponant would warp off if losing when I usually am scrammed and webbed.
The Raven uses range very effectively. In dueling situations people usually ask me to fly tward them so they can hit me. Of course "gate warfare" is the nature of most EvE combat so usually your Raven is nose to nose with someone using short range/ high DPS ammo therefore I guess being a sniper is situational PvP.The passive shield tank (and I think we will see more ways to take advantage of this form of tank as the devs don't really seem to want to nerf NOS) means the dual rep setup of ship runs out of cap boosters before the passive tank breaks unless he's using very short range ammo (and therefore you need a speed mod to counter, still an interesting fight). The four nos/drone boats just dont have the dps. (Better have some tackle in that situation).
So yea, 1v1 Caldari cannot fit a ship that can handle every possible opponant. But missiles are damage over time, passive shield tanks love you long time, and your enemy's cargo bay only can hold a finite number of cap charges.
SO, help us out guys. You almighty 30 mill SP vets do some dueling and give us some win and loss numbers. SETTLE THIS, please. I'll very happily quit training missiles now if I did not have the gnawing feeling that too many have abandoned missiles too soon.
Thanks forum warriors for all your advise.
Edited to make slightly more sense.
I stopped reading after your first line. No this is not the case. The case is that for people with MAX or very close to MAX skills are NO match (not by a wide margin) to ppl with say Gallente ships. RANGE is no match for MWD + RAW DPS and ROF.
Thanks.
Black!
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Sharupak
Minmatar Knights Of the Black Sun The Kano Organisation
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Posted - 2007.07.03 13:33:00 -
[85]
Originally by: Camilo Cienfuegos You've trained up battlecruisers 5, so your only real choice is to either a) move toward command ships or b) train other races.
Given that you're so heavily focuesed (skill-wise) on missiles, I'd say move toward command ships. However your post intimates you're looking for something new and refreshing, in which case I'd recommend training Minmatar - unlike Gallente and Amarr, your missile skills are still useful for many of their ships.
Agreed, if you trained up to Minmatar BS, your missle skill would make the typhoon a wrecking machine.
_______________________________________________
It is people like the OPer which cause MMO games to suck because they have that "the grass is greener on the other side" syndrome so developers s |

Incantare
Caldari Darkness Inc.
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Posted - 2007.07.03 13:34:00 -
[86]
Black Scorpio: take a deep breath, relax and ... train Gallente.
Because to quote Welsh Wizard, acceptance is easier than argument, and you will always run into people claiming that Caldari are perfectly fine.
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Black Scorpio
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Posted - 2007.07.03 13:36:00 -
[87]
Originally by: Santa Anna It's not that one system is better or worse -- they're different.
At close range, blasters are better than missiles. At long range, missile damage is delayed so that you start doing damage a couple volleys after a long range gunner starts hitting you. Normally, though, you do more damage at range, but because it's delayed the DPS measured from the start of the engagement will take a while to increase. (That, and if you or your target warps off or is destroyed while a missile is in flight, the damage never actually happens).
If you use missiles at medium range they're very good. Unlike close-range gunnery, though, this takes teamwork, which is why people don't like it.
It's really funny to be in a channel full of carebearish folks trying to organize a pvp gang. You get 40 drakes/ravens and 0 tacklers.
Well maybe then you need to give the poor carebears a tackler, there, huh.. Funny a whole race is limited to PvE, then you laugh at people chose caldari cause they SUCK at TACKLING... well I guess that IS a problem huh...
From your post summarized:
Misiles suckier than guns at close range Misiles delay at long range = suckier than gunboats Misiles good at medium ranges + gangs + suffer lack of a tackler.
Medium ranges? did someone say Amarr which is the epitome of SUCK atm?
YAY.. :P
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Black Scorpio
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Posted - 2007.07.03 13:40:00 -
[88]
Originally by: Sokratesz
Originally by: eXtas raven 4tw! no need to say more 
Yeah i was about to say, time for a BE response.
Missiles are useful in PVP, 99% just fail to see it. Try fitting any battleship besides the raven to do 500 DPS (cruises) / 650 DPS (torps) at 100km range plzkthx.
Yeah thank you for this revelation, i will let your friends warp at 100km and hold your opponents too.. oo forgot, you need some tacklers there.. ooo, and i'm guessing you won't be choosing Ravens Rokhs, Moas or even Eagles/Cerberuses either, are you..
:P
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Black Scorpio
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Posted - 2007.07.03 13:41:00 -
[89]
Originally by: SFShootme
They seem to work out for me, just hang in there... Lol.
-
Thanks for this idiotic post, which simply means people do missions and rat. I am very pleased with this info and its relevance to PvP.. 
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Incantare
Caldari Darkness Inc.
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Posted - 2007.07.03 13:44:00 -
[90]
Edited by: Incantare on 03/07/2007 13:43:37
Read the top line, ships flown. That's in PvP, stats from a killboard.
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