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wictro
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Posted - 2007.06.30 14:16:00 -
[1]
Edited by: wictro on 30/06/2007 14:25:15 Edited by: wictro on 30/06/2007 14:18:49 Okies,
I have trained my missile skills for 3.95MIL SP, and I'm slowly beginning to realize that it was a bad idea.
I hate all kind of PvE "action"(is there such), and im no fan of fleet/gang warfare.
I've trained BattleCruisers up to LVL 5, and i can't find a ship class to train anymore.
The raven adds little to nothing compared to drake.
The Cerberus adds little to nothing compared to drake.
Assault ships are even worse than Cerberus.
Ceptors and Dictors, well, no drones < Ceptors and Dictors with drones.
Command ships? What in earth would i use them for?
Recons? Same thing.
That leaves Carriers ( I have about 200.000SP in drones, woot :P), motherships, barges, industrial and some others, that ain't a viable option either.
I have had the BattleCruiser skill since i dont know when, after that i trained cov-ops, and now im in a dead end.
I feel like i have wasted 7 months to train completely useless skills, and now i would have to train about the same duration for Gunnery and drones.
Plus Gallente/Amarr ships.
Where to go from here?
We need more ship classes. Making all the Caldari ships PvE is a bore, and should be mentioned when creating characters/log on ;D
I guess i'll cross my fingers and wait for a new ship/class, even tough it propably will take a very long time.
Stupid, useless, shield tanking, no ganking caldari.
If your not a carebear, do not even look at caldari ships!
over and out, -wictro
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xHalcyonx
Amarr EmpiresMod Koroshiya Buntai
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Posted - 2007.06.30 14:21:00 -
[2]
Caldari are gang ships for PvP, as are most shield tankers. Get used to the idea.
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LMAAAOOOO
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Posted - 2007.06.30 14:21:00 -
[3]
Join the club, I switched to Gallente, and never looked back. ______________________________________________ *some guy telling a noob that pirates doesnt check their age before attacking* "ooh! an age quip! very clever,I'm probably older than you darling! xx |

Serric
Caldari The Clearwater Society Firmus Ixion
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Posted - 2007.06.30 14:21:00 -
[4]
Being Caldari in a PvP situation is NOT the end of the world, as long as you are not flying solo. In a gang or fleet, caldari ships can serve very well in many different capacities. Dedicated EW boats, arguably the best interceptor available, nasty tanks (if done right, check the forums), and one of the best sniping battleships in the game.
If you want to be a solo PvP specialist then yes you need to fly Gal or Min.. but if you are part of a gang or fleet you will definitely contribute and carry your own weight if you understand your role and do it well.
Take a look around at some of the elite corporation's kill boards. You will see many pilots having a successful PvP career as missile spammers.
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LMAAAOOOO
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Posted - 2007.06.30 14:23:00 -
[5]
Originally by: xHalcyonx Caldari are gang ships for PvP, as are most shield tankers. Get used to the idea.[/quote TBH I'd say Gallente are better gang wise aswell, in some cases atleast, only advantage I see is that caldari gets more mid slots for Eward, I'd rather see a 950 dps Myrm in my gang rather than a 250 dps Drake. Or a 1.6k dps Hyperion rather than a 600 dps Raven. ______________________________________________ *some guy telling a noob that pirates doesnt check their age before attacking* "ooh! an age quip! very clever,I'm probably older than you darling! xx
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wictro
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Posted - 2007.06.30 14:28:00 -
[6]
Edited by: wictro on 30/06/2007 14:29:26 Edited by: wictro on 30/06/2007 14:29:09 Edited by: wictro on 30/06/2007 14:28:40 yep, blackbird has been nerfed to point of being useless, and its the EW ship of caldari, ok, its not the _only_ EW ship, but...
and whats with them drones?
You get the same(or more) DPS, armor tank that leaves mid slots for gank. AND you get drones on top of that.
fair game :)
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Frecator Dementa
Caldari
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Posted - 2007.06.30 14:54:00 -
[7]
heck, a blackbird can still keep a BC jammed 80% of the time, I'd say it works fine ----------------------- forum ate my post again |

Slick Flick
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Posted - 2007.06.30 14:59:00 -
[8]
Yup same deal with me.... going on 6mil in missiles in a few days... I would pay 5billion isk to switch missiles to gunnery lol
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Audri Fisher
Caldari VentureCorp Imperial Republic Of the North
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Posted - 2007.06.30 15:10:00 -
[9]
Blackbird is pretty valuble, you just have to sacrifice all tank to be able to jam with it. using tech II jammers and the lowslot jamming enhancers you get about 80% of the prenerf jamming streangh.
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Atius Tirawa
Minmatar Wreckless Abandon Triumvirate.
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Posted - 2007.06.30 15:11:00 -
[10]
Edited by: Atius Tirawa on 30/06/2007 15:11:29 Well, you are playing the game wrong then - because if a caldari played his/her strong points they have devastating ships. Missles have certain advantages over guns, but if you are talking about solo (such a thing still exists in this game?) the yes, caldari are awful, so are Amarr. If you follow your gang in a WT0 engadgment, then yes you are not using the best missles have to offer. There are a few other things I could mention.
Basically: If you are trying to fly a Caldari ship like a Gallente one, warping in and being a close range ganker - then you should train Gallente, if you are trying to break 6k/s on your Caldari ship, then you should fly Minmatar - but if you want to kill fast ships with ease, and like to play fleet support both in terms of killing tactical targets (interceptors, Recons and such) then the Cerb will do it for you like no other ship. And EW was nurfed - but the falcon is still powerful and can turn the tide of a battle with some smart play.
So think range, think tactically and be a good caldari pilot - or - train Minmatar like a lot of FOTM people, or Gallente which may be more your style of play. . .But is this a flaw with Caldari? No.
Think about this in terms of the Drake to the Cerb - sure the drake is a brilliant ship - but the cerb can out range it. . .infact, the cerb ccan reach out very far and touch targets. . .yes there is missle lag - but its actually not that bad once the skills are there.
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Lucas Goran
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Posted - 2007.06.30 15:15:00 -
[11]
Seriously, there is too many of these threads. missiles suck for pvp! and the like. Yes they make solo work much less viable (generally cos of the shield tank that comes with missile boats, not the missiles..) But i have trained solely into missiles and very rarely pve. I certainly find that my investment has paid off. Do what caldari do best and get urself a tackler! After all we are playing a multiplayer game... oh, and everyone loves to jump a caldari ratting ship, no shortage of targets 
ps. on a final note, missiles work just as well at extreme ranges as they do up close, so a decent(if at all) tank is not so important, freeing up mids for ewar assisting gang
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Gabriel Karade
Celtic Anarchy Anarchy Empire
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Posted - 2007.06.30 15:23:00 -
[12]
Originally by: LMAAAOOOO
Originally by: xHalcyonx Caldari are gang ships for PvP, as are most shield tankers. Get used to the idea.
TBH I'd say Gallente are better gang wise aswell, in some cases atleast, only advantage I see is that caldari gets more mid slots for Eward, I'd rather see a 950 dps Myrm in my gang rather than a 250 dps Drake. Or a 1.6k dps Hyperion rather than a 600 dps Raven.
There exists no such thing...
...plus that Raven hits out to 80km for full damage, the Hyperion with Ion II's for example, has a 5.6km optimal. ----------
Video - 'War-Machine' |

wictro
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Posted - 2007.06.30 15:37:00 -
[13]
the 5.6 km optimal is no problem, as you need to scram/web those buggers anyway.
As i said, im no fan of gang warfare(mostly because it takes ages to get the group together, just to notice the first ones are leaving allready.
without a tackler, caldari is still utterly useless in piratin.
And yes, i do know, "train gallente". That basically means all, and allmost all of my 10mil sp are kinda worthless, excluding basic ones, as learning and fitting skills.
hurrah. a year(well 10 months atleast) down the drain.
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wictro
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Posted - 2007.06.30 15:40:00 -
[14]
and i still have no idea what to train next, if i'd stay caldari.
Battlecruisers are allmost as good as battleships, and plenty cheaper.
80-90% of the "after BS" ships are fleet/gang warfare vessels.
damn. give soloers some crumbs :D
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Camilo Cienfuegos
EP0CH
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Posted - 2007.06.30 15:51:00 -
[15]
You've trained up battlecruisers 5, so your only real choice is to either a) move toward command ships or b) train other races.
Given that you're so heavily focuesed (skill-wise) on missiles, I'd say move toward command ships. However your post intimates you're looking for something new and refreshing, in which case I'd recommend training Minmatar - unlike Gallente and Amarr, your missile skills are still useful for many of their ships. -- Don't take the carebears out of empire - take the empire out of carebears! |

wictro
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Posted - 2007.06.30 16:36:00 -
[16]
Edited by: wictro on 30/06/2007 16:39:57 ill check the minnies, thanks for the tip!
EDIT: I looked trough them, and they were all 1/2 missile 1/2 gunnery. So no dice there. with max 3-4 launchers theres no chance to use missiles only. The search continues ^_^
as training a second race to BC-skills is no problem, and i would do it sooner or later, but add drone and gunnery skills and im back to zero.
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Aegis Osiris
Gallente Demonic Retribution Pure.
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Posted - 2007.06.30 16:42:00 -
[17]
If you really just want to solo, about the only viable missle option would be a nanoCerb. Fast, good damage, decent tank, and speedfreak fun :)
No, its not a vaga, but it'll do.
Oh, and if you really think the Drake is pretty much the same as a Raven, then you've never fought BE :P ________________________________________________ This thread does not exist
Sig in process.... |

wictro
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Posted - 2007.06.30 16:49:00 -
[18]
hmm, i've seem to have missed the command ships, they seem as a viable option! Neato!
whats a "BE" ? ("...never fought a BE")
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Tony Benn
Dawn of War
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Posted - 2007.06.30 16:51:00 -
[19]
Burn Eden. They're about the only corporation in Eve who've put Ravens to an effective us for PVP. Notable for fitting RSD to the midslots and armour tanking.
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Aegis Osiris
Gallente Demonic Retribution Pure.
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Posted - 2007.06.30 17:06:00 -
[20]
What Tony said :)
I've mucked around with such fittings, and they can be a complete damned nuisance. Couple with T2 torps or cruise, and they can do decent damage and be a total PITA. ________________________________________________ This thread does not exist
Sig in process.... |

Gypsio III
Darkness Inc.
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Posted - 2007.06.30 17:23:00 -
[21]
What Tony said. 
Use those Caldari midslots for something useful. I.e., not shield tanking. I've been very impressed with my solo Drake setup lately.
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5T1G
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Posted - 2007.06.30 17:55:00 -
[22]
*yawn*
Caldari missle boats have the most versatile weapons system which is why you lose raw dps.
There is no law that says all those mids have to be filled with shield tanking mods, try ewar.
Solo in this game is a joke anyway, you will either be ganking noobs or getting blobbed. Spending most of your time flying around aimlessly looking for someone else with a slight amount of skill that is solo.
Caldari ships are just as good at this as gallente ships.
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wictro
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Posted - 2007.06.30 18:20:00 -
[23]
I've used armor reppers in kessies, with cap injector and web+scram in mids with some success. It has been victorious against cruisers and ceptors.
It seems that eve is focusing more and more in fleet/alliance/POS warfare, and for me, thats bad news.
I'll stick to missiles, and maybe, just maybe, someday it pays off :)
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Dangerously Cheesey
Anqara Expeditions The OSS
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Posted - 2007.06.30 19:54:00 -
[24]
Edited by: Dangerously Cheesey on 30/06/2007 19:58:34 Train up your EW skills and use a rook with ECM optimal rigs to jam people from hilariously long ranges :)
Im not sure what you mean by "Ceptors and Dictors, well, no drones < Ceptors and Dictors with drones." The only dictor with a drone bay is the eris and it has a tiny 5m3 bay. The only ceptor with a drone bay is the Taranis's 10m3 bay - the Crow is a fine interceptor and arguably one of the best (if not the best). As other people have mentioned, you have access to probably the best all around interceptor and the second best interdictor (the only one besides the sabre that isn't total crap - the flycatcher tears up frigs, has a solid slot layout/bonuses and is pretty cheap). Dont let the lack of a drone bay worry you. Rokhs a great sniper and there are several ECM boats that are still viable. Caldari pvp options are limited to a degree, but its not like theres nothing to fly.
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DrElJefeMD
Caldari Incoherent Inc Otaku Invasion
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Posted - 2007.06.30 20:09:00 -
[25]
Google burn eden's killboard.
Been on that receiving end.
No - caldari ships are not worthless.
Regards
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000Hunter000
Gallente Magners Marauders
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Posted - 2007.06.30 20:17:00 -
[26]
Yeah, keep reminding yourselves that, caldari ships suck, caldari ships suck, caldari ships suck, eventually u will believe it 
(yes i am beeing sarcastic, LOL)
CCP, let us pay the online shop with Direct Debit!!!
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Santa Anna
Caldari Blackguard Brigade Phalanx Alliance
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Posted - 2007.06.30 21:42:00 -
[27]
Originally by: wictro Edited by: wictro on 30/06/2007 16:39:57 ill check the minnies, thanks for the tip!
EDIT: I looked trough them, and they were all 1/2 missile 1/2 gunnery. So no dice there. with max 3-4 launchers theres no chance to use missiles only. The search continues ^_^
as training a second race to BC-skills is no problem, and i would do it sooner or later, but add drone and gunnery skills and im back to zero.
You can still do pretty well in a typhoon using missiles and drones for damage if you fit it right.
The problem with your query is your requirement to use only missiles. Few ships using only missiles are good solo because you have to be within scram range to solo, and as you get shorter and shorter range your opponent is better able to out-damage you. _____ Heat Warfare |

Nimitz Alexander
Infinity Enterprises Interstellar Alcohol Conglomerate
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Posted - 2007.06.30 21:59:00 -
[28]
ravens can own in heavy BS / cap fights, Had half a billion worth of kills this week in a ratting setup that got dragged into a fleet battle with a couple carriers killed. Straight PVE setups with a tank and nothing special got me in the top 5 on three carrier kills in a 80 man fleet...
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Incantare
Caldari Darkness Inc.
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Posted - 2007.06.30 22:08:00 -
[29]
Originally by: DrElJefeMD Google burn eden's killboard.
Been on that receiving end.
No - caldari ships are not worthless.
Regards
I don't think anyone is saying Caldari ships are worthless but rather that they fall short when you look at the competition.
BE's ability to make good use of the Raven in a particular situation isn't a good argument to the balance of the race as a whole. Look up multiple killboards and look at the number of kills by other races and then look at Caldari, that gives a better perspective.
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zayanka
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Posted - 2007.06.30 22:10:00 -
[30]
i dont agree with u.... try this ship :
cerberus
5 hams or heavys 1 large dg shield booster, 1 em, 1 med injector, 1 em, 1 dg warp disruptor 2 bcu, 1 rcu t2, 1 pdu t2 (or t2 rcu for hams) 2 em rigs
with this ship u can fly solo and get some kills, also nice for small gangs
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Santa Anna
Caldari Blackguard Brigade Phalanx Alliance
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Posted - 2007.06.30 22:19:00 -
[31]
Originally by: zayanka i dont agree with u.... try this ship :
cerberus
5 hams or heavys 1 large dg shield booster, 1 em, 1 med injector, 1 em, 1 dg warp disruptor 2 bcu, 1 rcu t2, 1 pdu t2 (or t2 rcu for hams) 2 em rigs
with this ship u can fly solo and get some kills, also nice for small gangs
Don't know if the typo (2x "1 em") covers up an invuln or a web/mwd, but you need web or mwd to keep a target in scram range. _____ Heat Warfare |

Murtific
Caldari Ore Mongers R0ADKILL
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Posted - 2007.06.30 22:28:00 -
[32]
Edited by: Murtific on 30/06/2007 22:27:09
Originally by: Serric Being Caldari in a PvP situation is NOT the end of the world, as long as you are not flying solo. In a gang or fleet, caldari ships can serve very well in many different capacities. Dedicated EW boats, arguably the best interceptor available, nasty tanks (if done right, check the forums), and one of the best sniping battleships in the game.
If you want to be a solo PvP specialist then yes you need to fly Gal or Min.. but if you are part of a gang or fleet you will definitely contribute and carry your own weight if you understand your role and do it well.
Take a look around at some of the elite corporation's kill boards. You will see many pilots having a successful PvP career as missile spammers.
Yarrr =] Rev 1 passive drake ftw =]
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Tovarishch
Caldari Body Count Inc. Mercenary Coalition
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Posted - 2007.06.30 22:53:00 -
[33]
Edited by: Tovarishch on 30/06/2007 23:00:54
The problem isn't Caldari ships in PVP... the problem is missiles in PVP.
Read the follow link to a thread of mine -
Threadage
PS. I will add that I believe Caldari railboats need a tiny bit of love. They simply lack enough turret hardpoints. For example, it's ridiculous to me that an Eagle provides almost the exact same DPS as a Ferox. The recent Caldari railboat thread provides plenty of insight into the problem... so I won't hijack this thread in regards to rails. How can find the thread here.
All life is sacred... until the client says otherwise. |

Incantare
Caldari Darkness Inc.
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Posted - 2007.06.30 23:01:00 -
[34]
Edited by: Incantare on 30/06/2007 23:00:45
To quote an old thread:
http://oldforums.eveonline.com/?a=topic&threadID=496579&page=2
Originally by: Wrayeth
Let me repost each with the balance right next to them:
1) Range ---> Delayed DPS 2) Consistancy ---> No wrecking shots 3) Damage Switching ---> Low DPS
However, #3 fails on the ships with a bonus to kinetic missile damage.
Quote: You dont get stuff for free. Want missiles to perform like drones? Well, only if you want CCP to nerf missiles.
I agree that you don't get stuff for free. At the same time, you don't get penalized in relation to other ships of the same class without gaining something to make up for it. This is why the kinetic bonus is an issue.
If the kinetic bonus was changed to missile damage or missile RoF I think Caldari missile boats would be fine, a simple solution.
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Tovarishch
Caldari Body Count Inc. Mercenary Coalition
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Posted - 2007.06.30 23:03:00 -
[35]
Edited by: Tovarishch on 30/06/2007 23:03:13
To quote an old thread:
http://oldforums.eveonline.com/?a=topic&threadID=496579&page=2
Originally by: Wrayeth
Let me repost each with the balance right next to them:
1) Range ---> Delayed DPS 2) Consistancy ---> No wrecking shots 3) Damage Switching ---> Low DPS
However, #3 fails on the ships with a bonus to kinetic missile damage.
Quote: You dont get stuff for free. Want missiles to perform like drones? Well, only if you want CCP to nerf missiles.
I agree that you don't get stuff for free. At the same time, you don't get penalized in relation to other ships of the same class without gaining something to make up for it. This is why the kinetic bonus is an issue.
If the kinetic bonus was changed to missile damage or missile RoF I think Caldari missile boats would be fine, a simple solution.
All that does is make Caldari missile boats even better in PVE (absolutely not needed)... while ignoring their weaknesses in PVP.
All life is sacred... until the client says otherwise. |

Incantare
Caldari Darkness Inc.
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Posted - 2007.06.30 23:05:00 -
[36]
Edited by: Incantare on 30/06/2007 23:08:31
It would not change anything for people using ravens for PvE while increasing effective damage for ships with a kinetic bonus.
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Tovarishch
Caldari Body Count Inc. Mercenary Coalition
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Posted - 2007.06.30 23:09:00 -
[37]
Edited by: Tovarishch on 30/06/2007 23:07:44
Originally by: Incantare Sure it does, it increases effective DPS.
Yes, in both PVE and PVP.
What you fail to understand is that Caldari missile boats already completely dominate the field in PVE. Do you want to see more Ravens running missions and ratting?
The problem with missiles in PVP is not DPS... it's flight time at fleet engagement range. I suggest you read the thread that I linked in my first post to my thread in the 'Features and Ideas' forum.
Increasing raw DPS does nothing but make the problem worse.
All life is sacred... until the client says otherwise. |

Incantare
Caldari Darkness Inc.
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Posted - 2007.06.30 23:50:00 -
[38]
Originally by: Tovarishch
What you fail to understand is that Caldari missile boats already completely dominate the field in PVE. Do you want to see more Ravens running missions and ratting?
What you fail to understand is that changing the kinetic bonus does not affect Ravens because, you guessed it, they are already free to chose damage types. So who would it benefit? Lvl 3 mission runners, briefly, until they inevitably start running lvl 4s in a Raven, because it's more profitable.
I also believe that PvE and PvP should be balanced seperately and that efforts should be made to improve other race's mission running ability but gimping Caldari's ability to PvP does not look like balance to me.
Quote:
The problem with missiles in PVP is not DPS... it's flight time at fleet engagement range. I suggest you read the thread that I linked in my first post to my thread in the 'Features and Ideas' forum.
Increasing raw DPS does nothing but make the problem worse.
This seems like a case of trying to put a square peg in a round hole. Missiles are poor for fleet by design, even with greatly increased velocity they would still be inferior to gunboats at extreme ranges. Caldari have a gunboat line for fleet.
If missile ships have a place in PvP it isn't in fleet but in small to medium gang where flight time is much less of a disadvantage and where individual DPS does matter.
You say it ignores their weakness in PvP but low DPS is a huge weakness the flip side of which should be the abilitiy to chose damamge type resulting in good effective DPS, but that isn't the case on all ships. As is, even in gang there are few situations where a Drake / Caracal are not outperformed by ships from the other races.
I read your thread when you initially posted it, I did not reply because I disagree.
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Tovarishch
Caldari Body Count Inc. Mercenary Coalition
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Posted - 2007.07.01 00:03:00 -
[39]
Edited by: Tovarishch on 01/07/2007 00:06:28
Originally by: Incantare
Originally by: Tovarishch
What you fail to understand is that Caldari missile boats already completely dominate the field in PVE. Do you want to see more Ravens running missions and ratting?
What you fail to understand is that changing the kinetic bonus does not affect Ravens because, you guessed it, they are already free to chose damage types. So who would it benefit? Lvl 3 mission runners, briefly, until they inevitably start running lvl 4s in a Raven, because it's more profitable.
I also believe that PvE and PvP should be balanced seperately and that efforts should be made to improve other race's mission running ability but gimping Caldari's ability to PvP does not look like balance to me.
Quote:
The problem with missiles in PVP is not DPS... it's flight time at fleet engagement range. I suggest you read the thread that I linked in my first post to my thread in the 'Features and Ideas' forum.
Increasing raw DPS does nothing but make the problem worse.
This seems like a case of trying to put a square peg in a round hole. Missiles are poor for fleet by design, even with greatly increased velocity they would still be inferior to gunboats at extreme ranges. Caldari have a gunboat line for fleet.
If missile ships have a place in PvP it isn't in fleet but in small to medium gang where flight time is much less of a disadvantage and where individual DPS does matter.
You say it ignores their weakness in PvP but low DPS is a huge weakness the flip side of which should be the abilitiy to chose damamge type resulting in good effective DPS, but that isn't the case on all ships. As is, even in gang there are few situations where a Drake / Caracal are not outperformed by ships from the other races.
I read your thread when you initially posted it, I did not reply because I disagree.
Missiles do not suffer from low DPS. Where in the world you get that idea I have no clue. Run the numbers on any missile boat... and you'll find that they are very much in line with turret ships. So, I suppose we'll have to agree to disagree. It's obvious to me that you are starting from a flawed premise... and solving a problem that does not exist.
Regardless, while missile ships are indeed on par with turrets for DPS... missiles suffer from delayed damage due to flight time. The only advantage to compensate for this is the selection from all four damage types. This advantage does nothing in PVP. Missiles are the only single, primary weapon system that suffer from such a major disadvantage... with a PVE-only advantage to cover for it.
I'd say more... but my thread in the 'Features and Ideas' forum sums my thoughts up. There's no point in repeating it further here. If you disagree with it then speak up in that thread and give me an explanation or some numbers as to why.
All life is sacred... until the client says otherwise. |

Atomic Atty
Infinitus Opes
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Posted - 2007.07.01 00:21:00 -
[40]
Take a raven and fit it like that :
6x Arba Siege 1x Improved Cloaking Device T2 ( If you want to... )
1x Named MWD 1x Scrambler 24k 1x Med Electrochemical Cap Injector 2x Sensor Booster 1x Target Painter
3x Overdrive T2* 2x BCS T2
3x Polycarbon T1 rigs*
* = Or any other combination making your Raven's top speed to match as near as possible your torps' max speed.
Now get a spot 120kms away from your friendly tacklers, tell them to get off the target's shields only.
1/ Lock the target and load the torps consequently ( This will only work with T1 torps, as Javelin are too fast and Rage have too short range ). 2/ Throttle full speed, MWD on, aligning your target ( DO NOT APPROACH !). 3/ Begin to unleash the torps when you're around their max flight range. 4/ At 24kms, switch both Scrambler and TP on. 5/ Watch the fireworks and your target go poof.
YW. ----------
My blog |

Incantare
Caldari Darkness Inc.
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Posted - 2007.07.01 00:52:00 -
[41]
Tovarishch, I'll take you up on that and post in your thread once I've run the numbers. I think the source of our disagreement is me being focused on short range combat where flight time is nearly irrelevant but missile damage is lacking whereas you are focusing on long range where missile damage would be fine - if it weren't for flight time. These are two different issues.
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Tovarishch
Caldari Body Count Inc. Mercenary Coalition
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Posted - 2007.07.01 01:03:00 -
[42]
Edited by: Tovarishch on 01/07/2007 01:02:33
Originally by: Incantare Tovarishch, I'll take you up on that and post in your thread once I've run the numbers. I think the source of our disagreement is me being focused on short range combat where flight time is nearly irrelevant but missile damage is lacking whereas you are focusing on long range where missile damage would be fine - if it weren't for flight time. These are two different issues.
Use this SS that Naughty Boy came up with a while back. There was a lot of debate back then regarding missile DPS. Many people use this SS to dispense with some of the tedious math of working out proper DPS.
Link to Spreadsheet
Hope it helps.
All life is sacred... until the client says otherwise. |

Neuromandis
Novastorm Inc Interstellar Alcohol Conglomerate
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Posted - 2007.07.01 02:48:00 -
[43]
Actually, there is a second, extremely important benefit for missiles in pvp. Only caldari can not use it.
It is the fact that a missile's effectiveness is UNAFFECTED by the speed of the ship firing it. Conversely, a gunship tracking suffers from its own great speed.
Why don't caldari benefit from that? Because their speed sucks.
Except for the Crow, which is good but not imbalanced. It should teach the other Caldari missileships a lesson.
All Caldari really need for PVP, which would NOT imbalance them further in PVE is slightly lower mass and slightly better speed. SLIGHTLY, just to be inline with Gallente. You might just be able to use these missile advantages then (see NanoCerberus)
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Luna Nilaya
Black-Mesa THE V I G I L
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Posted - 2007.07.01 02:54:00 -
[44]
Rook and Falcon FTW.
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AnKahn
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Posted - 2007.07.01 04:02:00 -
[45]
The concept of abandoning missile training to focus on drones and/or gunnery is not new. I suspect part of what fuels the perception that Caldari suck at PvP is the fact that many players abandon missiles before they get good at them.
However, if the "anti missile"crowd is right then many of us are wasting our time and we need to settle this with some authority. After all even with low skill point pilots the rats arn't getting any smarter so i'm sure I could stop training missiles today and still rat effectivly.
Flying a Drake tho (and soon again the Raven) I find in a dueling situation not to be at any disadvantage except, of course, in a real fight my opponant would warp off if losing when I usually am scrammed and webbed.
The Raven uses range very effectively. In dueling situations people usually ask me to fly tward them so they can hit me. The passive shield tank (and I think we will see more ways to take advantage of this form of tank as the devs don't really seem to want to nerf NOS) means the dual rep set of ship runs out of cap boosters before the passive tank breaks unless very short range ammo (and therefore you need a speed mod to counter, still an interesting fight). The four nos/drone boats just dont have the dps. (Better have some tackle in that situation).
So yea, 1v1 Caldari cannot fit a ship that can handle every possible opponant. But missiles are damage over time, passive shield tanks love you long time, and your cargo bay only can hold a finite number of cap charges.
SO, help us out guys. You almighty 30 mill SP vets do some dueling and give us some win and loss numbers. SETTLE THIS, please. I'll very happily quit training missiles now if I did not have the gnawing feeling that too many have abandoned missiles too soon.
Thanks forum warriors for all your advise.
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Santa Anna
Caldari Blackguard Brigade Phalanx Alliance
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Posted - 2007.07.01 04:48:00 -
[46]
It's not that one system is better or worse -- they're different.
At close range, blasters are better than missiles. At long range, missile damage is delayed so that you start doing damage a couple volleys after a long range gunner starts hitting you. Normally, though, you do more damage at range, but because it's delayed the DPS measured from the start of the engagement will take a while to increase. (That, and if you or your target warps off or is destroyed while a missile is in flight, the damage never actually happens).
If you use missiles at medium range they're very good. Unlike close-range gunnery, though, this takes teamwork, which is why people don't like it.
It's really funny to be in a channel full of carebearish folks trying to organize a pvp gang. You get 40 drakes/ravens and 0 tacklers. _____ Heat Warfare |

Tovarishch
Caldari Body Count Inc. Mercenary Coalition
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Posted - 2007.07.01 04:54:00 -
[47]
Originally by: AnKahn Edited by: AnKahn on 01/07/2007 04:13:17 The concept of abandoning missile training to focus on drones and/or gunnery is not new. I suspect part of what fuels the perception that Caldari suck at PvP is the fact that many players abandon missiles before they get good at them.
However, if the "anti missile"crowd is right then many of us are wasting our time and we need to settle this with some authority. After all even with low skill point pilots the rats arn't getting any smarter so i'm sure I could stop training missiles today and still rat effectivly.
Flying a Drake tho (and soon again the Raven) I find in a dueling situation not to be at any disadvantage except, of course, in a real fight my opponant would warp off if losing when I usually am scrammed and webbed.
The Raven uses range very effectively. In dueling situations people usually ask me to fly tward them so they can hit me. Of course "gate warfare" is the nature of most EvE combat so usually your Raven is nose to nose with someone using short range/ high DPS ammo therefore I guess being a sniper is situational PvP.The passive shield tank (and I think we will see more ways to take advantage of this form of tank as the devs don't really seem to want to nerf NOS) means the dual rep setup of ship runs out of cap boosters before the passive tank breaks unless he's using very short range ammo (and therefore you need a speed mod to counter, still an interesting fight). The four nos/drone boats just dont have the dps. (Better have some tackle in that situation).
So yea, 1v1 Caldari cannot fit a ship that can handle every possible opponant. But missiles are damage over time, passive shield tanks love you long time, and your enemy's cargo bay only can hold a finite number of cap charges.
SO, help us out guys. You almighty 30 mill SP vets do some dueling and give us some win and loss numbers. SETTLE THIS, please. I'll very happily quit training missiles now if I did not have the gnawing feeling that too many have abandoned missiles too soon.
Thanks forum warriors for all your advise.
Edited to make slightly more sense.
Hey AnKahn,
I'd go into my skills, but I'm fairly private with my character info. I'm coming up on four years in the game as a full-time PVPer (part time PVE)... and I'm very, very specialized in everything Caldari. I have alts to fly other stuff.
The problem with what you propose is that very, very little of EVE is 1v1. Duels play almost no role in the game (theoretically or practically). Quite a bit of the game has moved into the realm of regional warfare in 0.0. The vast majority of combat in such situations takes place at range (100k to 200k). At those ranges anyone found bringing a Raven will be immediately ridiculed... and probably destroyed by his wingmen for the folly of bringing a knife to a gunfight.
This is where the shortcomings of missiles are brought into VERY clear relief. I've mentioned it myriad times in other posts... but missile flight time has no compensating advantage to make up for it in PVP. I'd go further into it, but I've already posted a link to my thread in the other forum regarding these issues.
All life is sacred... until the client says otherwise. |

wictro
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Posted - 2007.07.01 15:39:00 -
[48]
Tovarishch's thread says it better than i did.
I was also crying about the lack of interesting ship-classes to fly, but thats the same thing for all races.
Maybe someday you can design and manufacture your own ships from modules. That would be a day of joy and bliss.
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AnKahn
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Posted - 2007.07.01 17:15:00 -
[49]
Messaged received Tovarichch. This is why I spend time reading and posting on the forums, for the once a week I find a wise post.
I'm at the point where I can fly the best moneymaking ship in the game (non-pirate) and was wondering about command ships, etc as the next thing to do.
You have inspired me to train rails (full bore not half way like most Caldari). The Rohk My next ship (after buying my 4th Raven). Ratting till I can use rails at 160 KM.
I will read your other post as soon as I have the chance. Real life and all.
Many thanks for giving a lowbie some hope of usefullness. I like being Caldari.
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eXtas
BURN EDEN
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Posted - 2007.07.01 17:50:00 -
[50]
raven 4tw! no need to say more 
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LMAAAOOOO
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Posted - 2007.07.02 14:27:00 -
[51]
Originally by: Gabriel Karade
Originally by: LMAAAOOOO
Originally by: xHalcyonx Caldari are gang ships for PvP, as are most shield tankers. Get used to the idea.
TBH I'd say Gallente are better gang wise aswell, in some cases atleast, only advantage I see is that caldari gets more mid slots for Eward, I'd rather see a 950 dps Myrm in my gang rather than a 250 dps Drake. Or a 1.6k dps Hyperion rather than a 600 dps Raven.
There exists no such thing...
...plus that Raven hits out to 80km for full damage, the Hyperion with Ion II's for example, has a 5.6km optimal.
With Neutron II's and 3 MFS II and two damage rigs, it goes to 1.6k dps with Null (This is max skills though) And your point remains valid with the 80km range. But a lot of pvp is within web range.
Ravens are great if you use them as the same role as Burn Eden though ______________________________________________ *some guy telling a noob that pirates doesnt check their age before attacking* "ooh! an age quip! very clever,I'm probably older than you darling! xx |

Aramendel
Amarr Coreli Corporation Corelum Syndicate
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Posted - 2007.07.02 16:56:00 -
[52]
Edited by: Aramendel on 02/07/2007 16:58:06
Originally by: LMAAAOOOO With Neutron II's and 3 MFS II and two damage rigs, it goes to 1.6k dps with Null
You mean void I guess. Null is the lower dps longrange ammo. But, no it doesn't. Damage rigs share stacking penalities with damage mods.
You get around 1145 dps from the guns with void and 255 dps from the drones, which gives you 1400 dps.
And a raven in a similar gank outfit, 6 siege with rage torps + max dps drone combo does 995 dps. With a 30k range compared to the 7k optimal + 6k falloff of the neutron blaster with void.
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Incantare
Caldari Darkness Inc.
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Posted - 2007.07.02 17:50:00 -
[53]
The raven also requires two painters to deal that damage on a battleship - the mega does not.
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xenodia
Gallente Shadowrun Company
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Posted - 2007.07.02 18:02:00 -
[54]
Originally by: wictro Edited by: wictro on 30/06/2007 14:25:15 Edited by: wictro on 30/06/2007 14:18:49 Okies,
I have trained my missile skills for 3.95MIL SP, and I'm slowly beginning to realize that it was a bad idea.
I hate all kind of PvE "action"(is there such), and im no fan of fleet/gang warfare.
I've trained BattleCruisers up to LVL 5, and i can't find a ship class to train anymore.
The raven adds little to nothing compared to drake.
The Cerberus adds little to nothing compared to drake.
Assault ships are even worse than Cerberus.
Ceptors and Dictors, well, no drones < Ceptors and Dictors with drones.
Command ships? What in earth would i use them for?
Recons? Same thing.
That leaves Carriers ( I have about 200.000SP in drones, woot :P), motherships, barges, industrial and some others, that ain't a viable option either.
I have had the BattleCruiser skill since i dont know when, after that i trained cov-ops, and now im in a dead end.
I feel like i have wasted 7 months to train completely useless skills, and now i would have to train about the same duration for Gunnery and drones.
Plus Gallente/Amarr ships.
Where to go from here?
We need more ship classes. Making all the Caldari ships PvE is a bore, and should be mentioned when creating characters/log on ;D
I guess i'll cross my fingers and wait for a new ship/class, even tough it propably will take a very long time.
Stupid, useless, shield tanking, no ganking caldari.
If your not a carebear, do not even look at caldari ships!
over and out, -wictro
Caldari ships are great in gangs in pvp... not so great solo (with a few exceptions). If you want to solo pvp, go minmatar, or certain gallente ships.
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Joshua Lonestar
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Posted - 2007.07.02 18:13:00 -
[55]
Originally by: Incantare
Originally by: DrElJefeMD Google burn eden's killboard.
Been on that receiving end.
No - caldari ships are not worthless.
Regards
I don't think anyone is saying Caldari ships are worthless but rather that they fall short when you look at the competition.
BE's ability to make good use of the Raven in a particular situation isn't a good argument to the balance of the race as a whole. Look up multiple killboards and look at the number of kills by other races and then look at Caldari, that gives a better perspective.
Of course, one could also argue a Caldari ship isnt a simple "hit MWD, approach, fire guns" type of ship. In other words, one could say to fly Caldari you need to actually put some thought into it.
At first I thought Gallente were overpowered, now I just think of them as the easy button. 
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Sokratesz
Paradox v2.0 Interstellar Alcohol Conglomerate
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Posted - 2007.07.02 18:22:00 -
[56]
Originally by: eXtas raven 4tw! no need to say more 
Yeah i was about to say, time for a BE response.
Missiles are useful in PVP, 99% just fail to see it. Try fitting any battleship besides the raven to do 500 DPS (cruises) / 650 DPS (torps) at 100km range plzkthx.
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Kenneys
RAZOR Alliance
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Posted - 2007.07.02 18:29:00 -
[57]
Yep caldari is a waste of time for most cases if you pvp.
The main problem is that shield tanking takes mid slots. Mid slots = all the nifty pvp modules.
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Sokratesz
Paradox v2.0 Interstellar Alcohol Conglomerate
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Posted - 2007.07.02 18:39:00 -
[58]
Originally by: Kenneys Yep caldari is a waste of time for most cases if you pvp.
The main problem is that shield tanking takes mid slots. Mid slots = all the nifty pvp modules.
Then dont shieldtank. Is that so hard lol?
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Incantare
Caldari Darkness Inc.
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Posted - 2007.07.02 18:39:00 -
[59]
Originally by: Joshua Lonestar
At first I thought Gallente were overpowered, now I just think of them as the easy button. 
I would rather that there be no easy mode and hard mode, but that each race be equally competitive.
Originally by: Sokratesz
Missiles are useful in PVP, 99% just fail to see it. Try fitting any battleship besides the raven to do 500 DPS (cruises) / 650 DPS (torps) at 100km range plzkthx.
That's the theory.
In practice: the target is tackled, the raven fires its torpedoes from 100 km away.
The target goes to a pub, has a couple pints, then goes for a walk only to come back, kill the tackler and warp off leaving the torpedoes harmlessly gliding in space.
Exaggeration of course but you get the idea. Torpedoes are slow and it takes them 45 seconds to hit at the edge of their range, that's a huge disadvantage.
As for a ship dealing 600 dps at 100 km, try a tachyaddon. It may need faction crystals to get that dps but it is doable, on the plus side it hits instantaneously, and not in 45 seconds. I don't know if other ships can do it too, but I wouldn't be surprised.
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Judas Lonestar
Ganja Labs Hydra Alliance
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Posted - 2007.07.03 02:09:00 -
[60]
Originally by: Incantare Edited by: Incantare on 02/07/2007 18:45:25
Originally by: Joshua Lonestar
At first I thought Gallente were overpowered, now I just think of them as the easy button. 
I would rather that there be no easy mode and hard mode, but that each race be equally competitive.
That will never happen until you see low slot tackle gear. Simple fact is Caldari tanks are shield based and shield tank based modules are mid slot items right along with tackling gear. People can **** and moan all they want about Caldari chooing between tank and tackle and getting damage and other (armor tanked) races choosing between tank or damage and getting tackle but the simple fact is the ship bonuses help make that decision alot easier.
When my Caldari ship bonuses are "built in webber or scrammer" then we can talk. Until then, it will NEVER be truly equal.
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Incantare
Caldari Darkness Inc.
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Posted - 2007.07.03 02:24:00 -
[61]
I realize Caldari will never be a solo race, but when I say equally competitive I mean overall. Needing a tackler buddy when I'm in a Caldari ship doesn't overly bother me but even in gang their ships are often overshadowed by the other races', with a few notable exceptions.
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Danlex
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Posted - 2007.07.03 06:58:00 -
[62]
Edited by: Danlex on 03/07/2007 07:00:37 To the OP I'm minmatar. I have to invest millions of sp into gunnery, missiles, drones, shield tanking and armour tanking. Most of our ships have split weapon systems (or split bonus, although there are some very good solo gunnery boats).
I've been playing this game for a while now and I just realised I have a whopping 800k in missiles. So now I'm working on that.
The caldari have PvE on easy mode, are good gang ships and half decent ewar (minmatar have webbing and target painting, wooo). So stop whining.
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Sokratesz
Paradox v2.0 Interstellar Alcohol Conglomerate
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Posted - 2007.07.03 08:06:00 -
[63]
Originally by: Incantare
In practice: the target is tackled, the raven fires its torpedoes from 100 km away.
The target goes to a pub, has a couple pints, then goes for a walk only to come back, kill the tackler and warp off leaving the torpedoes harmlessly gliding in space.
Missile Velocity Rigs.
Cruise missiles going 12km/s
Torpedoes going ~ 5km/s (not sure on this one)
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LMAAAOOOO
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Posted - 2007.07.03 08:18:00 -
[64]
Originally by: Sokratesz
Originally by: Incantare
In practice: the target is tackled, the raven fires its torpedoes from 100 km away.
The target goes to a pub, has a couple pints, then goes for a walk only to come back, kill the tackler and warp off leaving the torpedoes harmlessly gliding in space.
Missile Velocity Rigs.
Cruise missiles going 12km/s
Torpedoes going ~ 5km/s (not sure on this one)
Not many people use Missle velocity rigs. ______________________________________________ *some guy telling a noob that pirates doesnt check their age before attacking* "ooh! an age quip! very clever,I'm probably older than you darling! xx |

Incantare
Caldari Darkness Inc.
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Posted - 2007.07.03 08:23:00 -
[65]
Originally by: Sokratesz
Missile Velocity Rigs.
Cruise missiles going 12km/s
Torpedoes going ~ 5km/s (not sure on this one)
The CPU penalty doesn't mix too well with siege launchers, especially t2. Cruise though, yeah it can work.
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Aramendel
Amarr Coreli Corporation Corelum Syndicate
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Posted - 2007.07.03 09:16:00 -
[66]
Well, the thing is: torpedos are short range missiles.
Caldari "short range", that is, but short range nevertheless. Just because torps can get a max range of 120k does not mean they are (or should be) effective at that range.
For example, a megapulse geddon deals pretty much the same damage at 50k as a torp raven. With t2 ammo vs t1 ammo. Using torps at 100k is pretty much the same as using a megapulse at 60k. For the megapulse you will be so much in your falloff that you will do very little damage. For the torps they will travel so long that the target that the damage is too delayed to be practical unless you take specific precautions.
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o0TuNa0o
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Posted - 2007.07.03 10:47:00 -
[67]
Agree with OP. Training Gal soon
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J Valkor
Blackguard Brigade
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Posted - 2007.07.03 11:03:00 -
[68]
Missile skills have several awesome things about them that only really become obvious once you start regularly pvping with them and those quirks start to get you free kills.
I wuv my Nighthawk too much to train anything else. Even though I'm painfully close to being an awesome leader with my Vulture.
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Antikas Sourr
Caldari
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Posted - 2007.07.03 11:08:00 -
[69]
Originally by: LMAAAOOOO Join the club, I switched to Gallente, and never looked back.
I went Amarr, but yes if you do not enjoy Caldari then it's time you train up for other things to compensate. If you plan on staying with Caldari, then try to find yourself a gang with good leadership, you may find a Drake, Raven, Cerberus or something else will be useful in a gang. Either way, being in a gang regardless of race in PvP is quite deadly.
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SFShootme
The Carebear Stare
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Posted - 2007.07.03 11:18:00 -
[70]
They seem to work out for me, just hang in there... Lol.
- Tho shall give Life, for Life. |

Dimmizer
Caldari Conducti
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Posted - 2007.07.03 11:57:00 -
[71]
If you can dude keep training your missiles skills and get them up they will keep doing damage.. use webbers and jams so they cant run and if u can use senor dampener drones as they work ALOT better then ECM drones and yeah they dont lock the target down but they reduce his maximum target range by alot so if hes 40km out and you don't want him attacking you use senor damps and trust me he will be ****ed casue then he has to come closer to you.
I use Drake's for PVP here is my setup depending upon what your fighting and yes i do this solo too.
~~Heavy~~ 7x Heavy Launchers 1x Medium NOS or 1x Medium maby a large smartbomb ~~Medium~~ 1x t2 shield recharger 3x t2 shield exstenders 1x t2 invulnerability field ~~Small~~ 4x t2 shield power relays 1x t2 bcs (Ballistics Control System) ~~Drones~~ 4x Medium Senor Dampener Drones (use t2 if you can)
or
~~Heavy~~ 7x Heavy Launchers 1x Medium NOS or 1x Medium maby a Large smart bomb ~~Medium~~ 3x t2 shield exstenders 1x Warp Disruptor (Jamming Range 20km) 1x Fleet Webber (90% decrease in maximum speed) ~~Small~~ 5x t2 shield power relays ~~Drones~~ 4x Medium Senor Dampener Drones (use t2 if you can)
These setup arnt the best and could use a bit more perfecting but I am still working with them. The setup mainly works well agisnt 1v1 battles with other battleships/cruisers but can also be used to fight multiple cruisers even maby 2 battle cruisers if done correctly.
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Sinder Ohm
Infinite Improbability Inc Mostly Harmless
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Posted - 2007.07.03 12:09:00 -
[72]
Agree with op!
9 months ago I reached a fork in the road, just after I got enough skills to run Lvl 4s in a raven, (1 mill missile skills) some support skills and caldari bs 4.
So after much thaught I changed over to Gallante and I dont regret it! The only caldari ships I really do apreciate in a fleet is rook, Scorpion and ravens when we bash pos or cap ships.
Originally by: Rawne Karrde PVP in EvE is consentual, you agree to it when you login. If you don't like it you're in the wrong game.
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.07.03 12:31:00 -
[73]
I dont realy see a problem.. The raven is just not a sniper but still usefull in fleet engagements.. I always start shooting the primary/tertiary or warp in @50k and can dish out tripple the dps as a 250k rokh could.. Nevertheless i wish i could get some high/low slot tackling or ew gear. Right now almost eerything witha few spare mids can wtfbbq you. As a caldari you are a sitting duck.
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Gypsio III
Darkness Inc.
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Posted - 2007.07.03 12:46:00 -
[74]
Originally by: Dimmizer If you can dude keep training your missiles skills and get them up they will keep doing damage.. use webbers and jams so they cant run and if u can use senor dampener drones as they work ALOT better then ECM drones and yeah they dont lock the target down but they reduce his maximum target range by alot so if hes 40km out and you don't want him attacking you use senor damps and trust me he will be ****ed casue then he has to come closer to you.
I use Drake's for PVP here is my setup depending upon what your fighting and yes i do this solo too.
~~Heavy~~ 7x Heavy Launchers 1x Medium NOS or 1x Medium maby a large smartbomb ~~Medium~~ 1x t2 shield recharger 3x t2 shield exstenders 1x t2 invulnerability field ~~Small~~ 4x t2 shield power relays 1x t2 bcs (Ballistics Control System) ~~Drones~~ 4x Medium Senor Dampener Drones (use t2 if you can)
or
~~Heavy~~ 7x Heavy Launchers 1x Medium NOS or 1x Medium maby a Large smart bomb ~~Medium~~ 3x t2 shield exstenders 1x Warp Disruptor (Jamming Range 20km) 1x Fleet Webber (90% decrease in maximum speed) ~~Small~~ 5x t2 shield power relays ~~Drones~~ 4x Medium Senor Dampener Drones (use t2 if you can)
These setup arnt the best and could use a bit more perfecting but I am still working with them. The setup mainly works well agisnt 1v1 battles with other battleships/cruisers but can also be used to fight multiple cruisers even maby 2 battle cruisers if done correctly.
T2 damper drones? 5 lowslot Drake? WTF? 
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Sokratesz
Paradox v2.0 Interstellar Alcohol Conglomerate
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Posted - 2007.07.03 12:56:00 -
[75]
Originally by: Incantare
Originally by: Sokratesz
Missile Velocity Rigs.
Cruise missiles going 12km/s
Torpedoes going ~ 5km/s (not sure on this one)
The CPU penalty doesn't mix too well with siege launchers, especially t2. Cruise though, yeah it can work.
Not sure what you're on about, but i've got plenty CPU even without a co-proc 
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.07.03 13:01:00 -
[76]
Originally by: Sokratesz
Originally by: Incantare
Originally by: Sokratesz
Missile Velocity Rigs.
Cruise missiles going 12km/s
Torpedoes going ~ 5km/s (not sure on this one)
The CPU penalty doesn't mix too well with siege launchers, especially t2. Cruise though, yeah it can work.
Not sure what you're on about, but i've got plenty CPU even without a co-proc 
If you want to be able to fit a full rack of TII Sieges + a aceptable TII tank you need at least 2 x Co-Processor II (or probably a faction). This is with WU V. If you want to fit something useful in your 2 remaining higslots you even need a ancy router on top of this (AWU V).
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Incantare
Caldari Darkness Inc.
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Posted - 2007.07.03 13:05:00 -
[77]
Do you have a five slot t2 tank? What about dual heavy nos? Triple t2 BCUs? Heavy cap booster? Six siege II ?
Sure you have plenty of CPU if you sacrifice something but that's always the case. Even with the 2 cpu implants three rigs will cause problems.
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Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
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Posted - 2007.07.03 13:14:00 -
[78]
Complain too much.
Caldari have great recons, that can disable most enemies as easily as an arazu can.
Caldari have a good sniper, and a great EWAR battleship. in amy group of more than 2 players there is no better BS to be there.
Crow... nothing else to speak about it.
Caracal and relatives. Put assault Missile alunchers and you have an incredble frig powning ship. Ceptors without snakes cry when they find one of those.
Ravens.. ask Burn eden... if you are too stcuk inside teh box to think how to use this wonderfull ship.... You can start by 2 Sensor boosters and 3 dampeners... teh rest you realize yourself.
If brute force doesn't solve your problem... you are not using enough |

Kirtan Loor
Divine Retribution
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Posted - 2007.07.03 13:15:00 -
[79]
Well...train gallente if you want to fly gallente. That doesn't mean your SP are wasted. Like everybody here has pointed out missiles have their uses in pve and gang combat.
You've BC 5 trained...thats very nice so you only need to train up to gallente cruiser 3 to fly myrmidon.
You can fly AF's so you already have mechanic 5 Get hull upgrades and rep systems to 4 (Should take 2-3 days) Get Drone Interfacing and Heavy Drones to 4 (Should take 10-11 days) Get Energy Emission to 3 (Should take less than a day) Get Gallente Frig to 4 and Gallente Cruiser to 3 (Should take less than 4 Days)
...and voila. In three weeks you'll be flying one of the best solo pvp ships in the game.
Why the whine? Each race has its niche. Caldari ships are nice when used in gangs, Gallente Ships are nice when used solo. The SP used on missiles are not wasted for they can be used very effectively when you are in gangs. |

Sokratesz
Paradox v2.0 Interstellar Alcohol Conglomerate
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Posted - 2007.07.03 13:16:00 -
[80]
Originally by: d026
If you want to be able to fit a full rack of TII Sieges + a aceptable TII tank you need at least 2 x Co-Processor II (or probably a faction). This is with WU V. If you want to fit something useful in your 2 remaining higslots you even need a ancy router on top of this (AWU V).
Originally by: Incantare
Three rigs costs the 6 Seige II raven 60 CPU in increased fitting reqs.
I can't tell you my setup unfortunatly but i can assure you it isn't really standard, and that it has plenty CPU without fitting mods.
|

Incantare
Caldari Darkness Inc.
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Posted - 2007.07.03 13:23:00 -
[81]
Edited by: Incantare on 03/07/2007 13:23:16
Yeah you can save a lot of CPU by going damps + SB in mids or other alternative setups, but I was referring to a standard siege raven setup which is extremely CPU tight.
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Black Scorpio
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Posted - 2007.07.03 13:24:00 -
[82]
Originally by: Tovarishch Edited by: Tovarishch on 01/07/2007 00:06:28
Originally by: Incantare
Originally by: Tovarishch
What you fail to understand is that Caldari missile boats already completely dominate the field in PVE. Do you want to see more Ravens running missions and ratting?
What you fail to understand is that changing the kinetic bonus does not affect Ravens because, you guessed it, they are already free to chose damage types. So who would it benefit? Lvl 3 mission runners, briefly, until they inevitably start running lvl 4s in a Raven, because it's more profitable.
I also believe that PvE and PvP should be balanced seperately and that efforts should be made to improve other race's mission running ability but gimping Caldari's ability to PvP does not look like balance to me.
Quote:
The problem with missiles in PVP is not DPS... it's flight time at fleet engagement range. I suggest you read the thread that I linked in my first post to my thread in the 'Features and Ideas' forum.
Increasing raw DPS does nothing but make the problem worse.
This seems like a case of trying to put a square peg in a round hole. Missiles are poor for fleet by design, even with greatly increased velocity they would still be inferior to gunboats at extreme ranges. Caldari have a gunboat line for fleet.
If missile ships have a place in PvP it isn't in fleet but in small to medium gang where flight time is much less of a disadvantage and where individual DPS does matter.
You say it ignores their weakness in PvP but low DPS is a huge weakness the flip side of which should be the abilitiy to chose damamge type resulting in good effective DPS, but that isn't the case on all ships. As is, even in gang there are few situations where a Drake / Caracal are not outperformed by ships from the other races.
I read your thread when you initially posted it, I did not reply because I disagree.
Missiles do not suffer from low DPS. Where in the world you get that idea I have no clue. Run the numbers on any missile boat... and you'll find that they are very much in line with turret ships. So, I suppose we'll have to agree to disagree. It's obvious to me that you are starting from a flawed premise... and solving a problem that does not exist.
Regardless, while missile ships are indeed on par with turrets for DPS... missiles suffer from delayed damage due to flight time. The only advantage to compensate for this is the selection from all four damage types. This advantage does nothing in PVP. Missiles are the only single, primary weapon system that suffer from such a major disadvantage... with a PVE-only advantage to cover for it.
I'd say more... but my thread in the 'Features and Ideas' forum sums my thoughts up. There's no point in repeating it further here. If you disagree with it then speak up in that thread and give me an explanation or some numbers as to why.
Hey Bud, if there is NO problem, if I understand you correctly that's what you're saying, why is all PvP 1v1 fights in Caldari and another matching ship from Gallente or Minmatar end up with Caldari Loss?
No, PvE superiority does not make up for sucky PvP No, GANG PvP should rule out single PvP for Caldari Pilots No, A player as the original op should not be punished with a dumbed down PvP race taht the Caldari is.
The FACT is that Caldari ships are now either: 1. Mission running/ratting vessels 2. Support in PvP
Thank you very much, but that plainly sucks ESPECIALLY in a Universe (that EvE is proctlaimed to be) of PvP.
I would very much like a Caldari (probably 1 of each class) ship geared toward solo PvP that you can stand your chance head to head with any other race ship of similar class.
Giving RANGE on Caldari gunboats while ROF/Damage bonus on Galle/Minmatar, is UTTER crap. Not to mention the VAST gap of Drones compared ESPECIALLY to Gallente.
at least imo.
Black!
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Black Scorpio
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Posted - 2007.07.03 13:28:00 -
[83]
Originally by: Luna Nilaya Rook and Falcon FTW.
Have fun playing Support all your EvE life and being called primary.. that's really great and fun.. :PP
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Black Scorpio
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Posted - 2007.07.03 13:30:00 -
[84]
Originally by: AnKahn Edited by: AnKahn on 01/07/2007 04:13:17 The concept of abandoning missile training to focus on drones and/or gunnery is not new. I suspect part of what fuels the perception that Caldari suck at PvP is the fact that many players abandon missiles before they get good at them.
However, if the "anti missile"crowd is right then many of us are wasting our time and we need to settle this with some authority. After all even with low skill point pilots the rats arn't getting any smarter so i'm sure I could stop training missiles today and still rat effectivly.
Flying a Drake tho (and soon again the Raven) I find in a dueling situation not to be at any disadvantage except, of course, in a real fight my opponant would warp off if losing when I usually am scrammed and webbed.
The Raven uses range very effectively. In dueling situations people usually ask me to fly tward them so they can hit me. Of course "gate warfare" is the nature of most EvE combat so usually your Raven is nose to nose with someone using short range/ high DPS ammo therefore I guess being a sniper is situational PvP.The passive shield tank (and I think we will see more ways to take advantage of this form of tank as the devs don't really seem to want to nerf NOS) means the dual rep setup of ship runs out of cap boosters before the passive tank breaks unless he's using very short range ammo (and therefore you need a speed mod to counter, still an interesting fight). The four nos/drone boats just dont have the dps. (Better have some tackle in that situation).
So yea, 1v1 Caldari cannot fit a ship that can handle every possible opponant. But missiles are damage over time, passive shield tanks love you long time, and your enemy's cargo bay only can hold a finite number of cap charges.
SO, help us out guys. You almighty 30 mill SP vets do some dueling and give us some win and loss numbers. SETTLE THIS, please. I'll very happily quit training missiles now if I did not have the gnawing feeling that too many have abandoned missiles too soon.
Thanks forum warriors for all your advise.
Edited to make slightly more sense.
I stopped reading after your first line. No this is not the case. The case is that for people with MAX or very close to MAX skills are NO match (not by a wide margin) to ppl with say Gallente ships. RANGE is no match for MWD + RAW DPS and ROF.
Thanks.
Black!
|

Sharupak
Minmatar Knights Of the Black Sun The Kano Organisation
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Posted - 2007.07.03 13:33:00 -
[85]
Originally by: Camilo Cienfuegos You've trained up battlecruisers 5, so your only real choice is to either a) move toward command ships or b) train other races.
Given that you're so heavily focuesed (skill-wise) on missiles, I'd say move toward command ships. However your post intimates you're looking for something new and refreshing, in which case I'd recommend training Minmatar - unlike Gallente and Amarr, your missile skills are still useful for many of their ships.
Agreed, if you trained up to Minmatar BS, your missle skill would make the typhoon a wrecking machine.
_______________________________________________
It is people like the OPer which cause MMO games to suck because they have that "the grass is greener on the other side" syndrome so developers s |

Incantare
Caldari Darkness Inc.
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Posted - 2007.07.03 13:34:00 -
[86]
Black Scorpio: take a deep breath, relax and ... train Gallente.
Because to quote Welsh Wizard, acceptance is easier than argument, and you will always run into people claiming that Caldari are perfectly fine.
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Black Scorpio
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Posted - 2007.07.03 13:36:00 -
[87]
Originally by: Santa Anna It's not that one system is better or worse -- they're different.
At close range, blasters are better than missiles. At long range, missile damage is delayed so that you start doing damage a couple volleys after a long range gunner starts hitting you. Normally, though, you do more damage at range, but because it's delayed the DPS measured from the start of the engagement will take a while to increase. (That, and if you or your target warps off or is destroyed while a missile is in flight, the damage never actually happens).
If you use missiles at medium range they're very good. Unlike close-range gunnery, though, this takes teamwork, which is why people don't like it.
It's really funny to be in a channel full of carebearish folks trying to organize a pvp gang. You get 40 drakes/ravens and 0 tacklers.
Well maybe then you need to give the poor carebears a tackler, there, huh.. Funny a whole race is limited to PvE, then you laugh at people chose caldari cause they SUCK at TACKLING... well I guess that IS a problem huh...
From your post summarized:
Misiles suckier than guns at close range Misiles delay at long range = suckier than gunboats Misiles good at medium ranges + gangs + suffer lack of a tackler.
Medium ranges? did someone say Amarr which is the epitome of SUCK atm?
YAY.. :P
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Black Scorpio
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Posted - 2007.07.03 13:40:00 -
[88]
Originally by: Sokratesz
Originally by: eXtas raven 4tw! no need to say more 
Yeah i was about to say, time for a BE response.
Missiles are useful in PVP, 99% just fail to see it. Try fitting any battleship besides the raven to do 500 DPS (cruises) / 650 DPS (torps) at 100km range plzkthx.
Yeah thank you for this revelation, i will let your friends warp at 100km and hold your opponents too.. oo forgot, you need some tacklers there.. ooo, and i'm guessing you won't be choosing Ravens Rokhs, Moas or even Eagles/Cerberuses either, are you..
:P
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Black Scorpio
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Posted - 2007.07.03 13:41:00 -
[89]
Originally by: SFShootme
They seem to work out for me, just hang in there... Lol.
-
Thanks for this idiotic post, which simply means people do missions and rat. I am very pleased with this info and its relevance to PvP.. 
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Incantare
Caldari Darkness Inc.
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Posted - 2007.07.03 13:44:00 -
[90]
Edited by: Incantare on 03/07/2007 13:43:37
Read the top line, ships flown. That's in PvP, stats from a killboard.
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Black Scorpio
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Posted - 2007.07.03 13:44:00 -
[91]
Originally by: Sokratesz
Originally by: Kenneys Yep caldari is a waste of time for most cases if you pvp.
The main problem is that shield tanking takes mid slots. Mid slots = all the nifty pvp modules.
Then dont shieldtank. Is that so hard lol?
o rly? i really would love if you come in your ARMOR tanked Drake vs. my REgularly fitted Myrmidon, armor tanked caracal vs. my REGULARLY fit Rupture and your Armor tanked Raven vs a regularly fitted Domi.
thank you now shut up.
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Black Scorpio
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Posted - 2007.07.03 13:48:00 -
[92]
Originally by: Danlex Edited by: Danlex on 03/07/2007 07:00:37 To the OP I'm minmatar. I have to invest millions of sp into gunnery, missiles, drones, shield tanking and armour tanking. Most of our ships have split weapon systems (or split bonus, although there are some very good solo gunnery boats).
I've been playing this game for a while now and I just realised I have a whopping 800k in missiles. So now I'm working on that.
The caldari have PvE on easy mode, are good gang ships and half decent ewar (minmatar have webbing and target painting, wooo). So stop whining.
On your first point, yes you do need to train a lot and yes you can show for it afterwards.
On your second point we ARE talking about PvP not PvE so you just get better at reading..
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Black Scorpio
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Posted - 2007.07.03 13:50:00 -
[93]
Originally by: Sokratesz
Originally by: Incantare
In practice: the target is tackled, the raven fires its torpedoes from 100 km away.
The target goes to a pub, has a couple pints, then goes for a walk only to come back, kill the tackler and warp off leaving the torpedoes harmlessly gliding in space.
Missile Velocity Rigs.
Cruise missiles going 12km/s
I am glad you enjoy sitting at 100km's all the time and firing at targets you cannot see, while surrounded by 50 of your gangmates, when your DPS is really not relevant.
What is your point?
Torpedoes going ~ 5km/s (not sure on this one)
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Mardenkainen
|
Posted - 2007.07.03 13:52:00 -
[94]
Originally by: wictro Edited by: wictro on 30/06/2007 14:25:15 Edited by: wictro on 30/06/2007 14:18:49 Okies,
I have trained my missile skills for 3.95MIL SP, and I'm slowly beginning to realize that it was a bad idea.
I hate all kind of PvE "action"(is there such), and im no fan of fleet/gang warfare.
I've trained BattleCruisers up to LVL 5, and i can't find a ship class to train anymore.
The raven adds little to nothing compared to drake.
The Cerberus adds little to nothing compared to drake.
Assault ships are even worse than Cerberus.
Ceptors and Dictors, well, no drones < Ceptors and Dictors with drones.
Command ships? What in earth would i use them for?
Recons? Same thing.
That leaves Carriers ( I have about 200.000SP in drones, woot :P), motherships, barges, industrial and some others, that ain't a viable option either.
I have had the BattleCruiser skill since i dont know when, after that i trained cov-ops, and now im in a dead end.
I feel like i have wasted 7 months to train completely useless skills, and now i would have to train about the same duration for Gunnery and drones.
Plus Gallente/Amarr ships.
Where to go from here?
We need more ship classes. Making all the Caldari ships PvE is a bore, and should be mentioned when creating characters/log on ;D
I guess i'll cross my fingers and wait for a new ship/class, even tough it propably will take a very long time.
Stupid, useless, shield tanking, no ganking caldari.
If your not a carebear, do not even look at caldari ships!
over and out, -wictro
only u choose what u do pve or pvp:) i saw drake with mwd+2xweb+scrambelr...who killed vagabond 1x1
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Black Scorpio
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Posted - 2007.07.03 13:53:00 -
[95]
Originally by: J Valkor Missile skills have several awesome things about them that only really become obvious once you start regularly pvping with them and those quirks start to get you free kills.
I wuv my Nighthawk too much to train anything else. Even though I'm painfully close to being an awesome leader with my Vulture.
Really? ooo command ships, I am glad you can use them.. solo? lol :P
Thank you for the lesson that you can have some sense of good damage and tank while surrounded by your gang and you're in a command ship.. that is really how all people use Caldari ships or are caught in PvP Scenarios..
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Black Scorpio
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Posted - 2007.07.03 13:56:00 -
[96]
Originally by: Dimmizer If you can dude keep training your missiles skills and get them up they will keep doing damage.. use webbers and jams so they cant run and if u can use senor dampener drones as they work ALOT better then ECM drones and yeah they dont lock the target down but they reduce his maximum target range by alot so if hes 40km out and you don't want him attacking you use senor damps and trust me he will be ****ed casue then he has to come closer to you.
I use Drake's for PVP here is my setup depending upon what your fighting and yes i do this solo too.
~~Heavy~~ 7x Heavy Launchers 1x Medium NOS or 1x Medium maby a large smartbomb ~~Medium~~ 1x t2 shield recharger 3x t2 shield exstenders 1x t2 invulnerability field ~~Small~~ 4x t2 shield power relays 1x t2 bcs (Ballistics Control System) ~~Drones~~ 4x Medium Senor Dampener Drones (use t2 if you can)
or
~~Heavy~~ 7x Heavy Launchers 1x Medium NOS or 1x Medium maby a Large smart bomb ~~Medium~~ 3x t2 shield exstenders 1x Warp Disruptor (Jamming Range 20km) 1x Fleet Webber (90% decrease in maximum speed) ~~Small~~ 5x t2 shield power relays ~~Drones~~ 4x Medium Senor Dampener Drones (use t2 if you can)
These setup arnt the best and could use a bit more perfecting but I am still working with them. The setup mainly works well agisnt 1v1 battles with other battleships/cruisers but can also be used to fight multiple cruisers even maby 2 battle cruisers if done correctly.
Dimmizer, apparently you have never seen a person melt those 40km you quoted in about 15sec. where you can hope you can align for warp in your brick of a caldari ship.. cause once they're in range.. that's it for you..
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Black Scorpio
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Posted - 2007.07.03 14:00:00 -
[97]
Originally by: Kagura Nikon Complain too much.
Caldari have great recons, that can disable most enemies as easily as an arazu can.
Caldari have a good sniper, and a great EWAR battleship. in amy group of more than 2 players there is no better BS to be there.
Crow... nothing else to speak about it.
Caracal and relatives. Put assault Missile alunchers and you have an incredble frig powning ship. Ceptors without snakes cry when they find one of those.
Ravens.. ask Burn eden... if you are too stcuk inside teh box to think how to use this wonderfull ship.... You can start by 2 Sensor boosters and 3 dampeners... teh rest you realize yourself.
get a clue.
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Black Scorpio
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Posted - 2007.07.03 14:02:00 -
[98]
Originally by: Sokratesz
Originally by: d026
If you want to be able to fit a full rack of TII Sieges + a aceptable TII tank you need at least 2 x Co-Processor II (or probably a faction). This is with WU V. If you want to fit something useful in your 2 remaining higslots you even need a ancy router on top of this (AWU V).
Originally by: Incantare
Three rigs costs the 6 Seige II raven 60 CPU in increased fitting reqs.
I can't tell you my setup unfortunatly but i can assure you it isn't really standard, and that it has plenty CPU without fitting mods.
I bet it is NOT standard, I also bet you rely HEAVILY on a sizeable gang to stay alive.. thank you for your advice.
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SFShootme
The Carebear Stare
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Posted - 2007.07.03 14:04:00 -
[99]
Edited by: SFShootme on 03/07/2007 14:03:08
Originally by: Black Scorpio
Originally by: Sokratesz
Originally by: d026
If you want to be able to fit a full rack of TII Sieges + a aceptable TII tank you need at least 2 x Co-Processor II (or probably a faction). This is with WU V. If you want to fit something useful in your 2 remaining higslots you even need a ancy router on top of this (AWU V).
Originally by: Incantare
Three rigs costs the 6 Seige II raven 60 CPU in increased fitting reqs.
I can't tell you my setup unfortunatly but i can assure you it isn't really standard, and that it has plenty CPU without fitting mods.
I bet it is NOT standard, I also bet you rely HEAVILY on a sizeable gang to stay alive.. thank you for your advice.
do you realize that u just posted 4 times without anybody saying a word? I think there is a edit button for a reason.
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Tho shall give Life, for Life. |

Black Scorpio
|
Posted - 2007.07.03 14:05:00 -
[100]
Originally by: Incantare Black Scorpio: take a deep breath, relax and ... train Gallente.
Because to quote Welsh Wizard, acceptance is easier than argument, and you will always run into people claiming that Caldari are perfectly fine.
Incantare, I have actually just for fun, JUUUUST for fun outfitted a thorax or two, and guess what with my SUCK skills took a few BC, a few other cruisers and a few AFs..
hey ho.. that is with SUCK *read relevant skills to 3-4 or missing skills*. Can't imagine what is with all maxed out.. now i can't also imagine what is with a Deimos.. now i can't imagine.. .oh wait i woke up and I'm in a mission fitted Caldari ship again.. oh yeah.. here i come Zazzmatazz..
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Black Scorpio
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Posted - 2007.07.03 14:07:00 -
[101]
Originally by: Incantare Edited by: Incantare on 03/07/2007 13:43:37
Read the top line, ships flown. That's in PvP, stats from a killboard.
ahahah, PVP yeah? lol, ok maaann, get your Uber Ferox (listed second) I'll just get an average Myrmidon or minnie BC and make fun of you while you're on structure and I'm still at 80% Armor..
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Black Scorpio
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Posted - 2007.07.03 14:07:00 -
[102]
Originally by: Incantare Edited by: Incantare on 03/07/2007 13:43:37
Read the top line, ships flown. That's in PvP, stats from a killboard.
oh wait, i actually think there's mistake, that shouldn't be ships flown i think it's ships killed..
      
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Black Scorpio
|
Posted - 2007.07.03 14:08:00 -
[103]
Originally by: Mardenkainen
Originally by: wictro Edited by: wictro on 30/06/2007 14:25:15 Edited by: wictro on 30/06/2007 14:18:49 Okies,
I have trained my missile skills for 3.95MIL SP, and I'm slowly beginning to realize that it was a bad idea.
I hate all kind of PvE "action"(is there such), and im no fan of fleet/gang warfare.
I've trained BattleCruisers up to LVL 5, and i can't find a ship class to train anymore.
The raven adds little to nothing compared to drake.
The Cerberus adds little to nothing compared to drake.
Assault ships are even worse than Cerberus.
Ceptors and Dictors, well, no drones < Ceptors and Dictors with drones.
Command ships? What in earth would i use them for?
Recons? Same thing.
That leaves Carriers ( I have about 200.000SP in drones, woot :P), motherships, barges, industrial and some others, that ain't a viable option either.
I have had the BattleCruiser skill since i dont know when, after that i trained cov-ops, and now im in a dead end.
I feel like i have wasted 7 months to train completely useless skills, and now i would have to train about the same duration for Gunnery and drones.
Plus Gallente/Amarr ships.
Where to go from here?
We need more ship classes. Making all the Caldari ships PvE is a bore, and should be mentioned when creating characters/log on ;D
I guess i'll cross my fingers and wait for a new ship/class, even tough it propably will take a very long time.
Stupid, useless, shield tanking, no ganking caldari.
If your not a carebear, do not even look at caldari ships!
over and out, -wictro
only u choose what u do pve or pvp:) i saw drake with mwd+2xweb+scrambelr...who killed vagabond 1x1
specific fit to counter another ship is such a limited scenario that i get a headache..
|

Black Scorpio
|
Posted - 2007.07.03 14:09:00 -
[104]
Originally by: SFShootme Edited by: SFShootme on 03/07/2007 14:03:08
Originally by: Black Scorpio
Originally by: Sokratesz
Originally by: d026
If you want to be able to fit a full rack of TII Sieges + a aceptable TII tank you need at least 2 x Co-Processor II (or probably a faction). This is with WU V. If you want to fit something useful in your 2 remaining higslots you even need a ancy router on top of this (AWU V).
Originally by: Incantare
Three rigs costs the 6 Seige II raven 60 CPU in increased fitting reqs.
I can't tell you my setup unfortunatly but i can assure you it isn't really standard, and that it has plenty CPU without fitting mods.
I bet it is NOT standard, I also bet you rely HEAVILY on a sizeable gang to stay alive.. thank you for your advice.
do you realize that u just posted 4 times without anybody saying a word? I think there is a edit button for a reason.
-
Do you realize that i am replying to posts as i read through the pages?
|

Gypsio III
Darkness Inc.
|
Posted - 2007.07.03 14:16:00 -
[105]
Black Scorpio, if you met a properly fitted Drake/Raven/Rokh, the chances are that you'd never even lock it.
Jump into a Burn Eden camp to learn more.
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Incantare
Caldari Darkness Inc.
|
Posted - 2007.07.03 14:17:00 -
[106]
Originally by: Black Scorpio
ahahah, PVP yeah? lol, ok maaann, get your Uber Ferox (listed second) I'll just get an average Myrmidon or minnie BC and make fun of you while you're on structure and I'm still at 80% Armor..
Nah you misunderstood, that was SFShootme's stats, the ships he flies. Nothing to do with me or the general eve population.
|

SFShootme
The Carebear Stare
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Posted - 2007.07.03 14:18:00 -
[107]
Edited by: SFShootme on 03/07/2007 14:17:19
Originally by: Black Scorpio
Originally by: Incantare Edited by: Incantare on 03/07/2007 13:43:37
Read the top line, ships flown. That's in PvP, stats from a killboard.
ahahah, PVP yeah? lol, ok maaann, get your Uber Ferox (listed second) I'll just get an average Myrmidon or minnie BC and make fun of you while you're on structure and I'm still at 80% Armor..
convo me ingame please. Oh wait... ur an alt
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Tho shall give Life, for Life. |

Black Scorpio
|
Posted - 2007.07.03 14:19:00 -
[108]
Originally by: Incantare
Originally by: Black Scorpio
ahahah, PVP yeah? lol, ok maaann, get your Uber Ferox (listed second) I'll just get an average Myrmidon or minnie BC and make fun of you while you're on structure and I'm still at 80% Armor..
Nah you misunderstood, that was SFShootme's stats, the ships he flies. Nothing to do with me or the general eve population.
What do I or anyone else cares what a single pilot flies and how does that relate to PvP in any case? I'm glad i misunderstood, it actually made his post more relevant than what it is if what you're saying is true. 
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Black Scorpio
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Posted - 2007.07.03 14:21:00 -
[109]
Originally by: SFShootme Edited by: SFShootme on 03/07/2007 14:17:19
Originally by: Black Scorpio
Originally by: Incantare Edited by: Incantare on 03/07/2007 13:43:37
Read the top line, ships flown. That's in PvP, stats from a killboard.
ahahah, PVP yeah? lol, ok maaann, get your Uber Ferox (listed second) I'll just get an average Myrmidon or minnie BC and make fun of you while you're on structure and I'm still at 80% Armor..
convo me ingame please. Oh wait... ur an alt
-
oh wait if you bother to check my info in game you'd see that i post with my main.. oh wait you just like to spit memorized cliche responses.. you convo me in game if you have something relevant to say...
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Sokratesz
Paradox v2.0 Interstellar Alcohol Conglomerate
|
Posted - 2007.07.03 14:21:00 -
[110]
Originally by: Black Scorpio
I bet it is NOT standard, I also bet you rely HEAVILY on a sizeable gang to stay alive.. thank you for your advice.
Whats your definition of 'sizable' ?
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Black Scorpio
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Posted - 2007.07.03 14:24:00 -
[111]
Originally by: Sokratesz
Originally by: Black Scorpio
I bet it is NOT standard, I also bet you rely HEAVILY on a sizeable gang to stay alive.. thank you for your advice.
Whats your definition of 'sizable' ?
enough to keep you alive while you experiment with non-standard fittings..
|

Sokratesz
Paradox v2.0 Interstellar Alcohol Conglomerate
|
Posted - 2007.07.03 14:25:00 -
[112]
Edited by: Sokratesz on 03/07/2007 14:25:43
Originally by: Black Scorpio
Originally by: Sokratesz
Originally by: Black Scorpio
I bet it is NOT standard, I also bet you rely HEAVILY on a sizeable gang to stay alive.. thank you for your advice.
Whats your definition of 'sizable' ?
enough to keep you alive while you experiment with non-standard fittings..
Start making sense or stfu, please. This whole 'ill try to look smart by not defining any numbers that can be used against me' is silly.
How about a 7 man gang? That 'sizable' when it takes on a force of 10 and kills them? It's not really 'experimenting' either, i know many a player who can tell you how and why its good.
|

Black Scorpio
|
Posted - 2007.07.03 15:20:00 -
[113]
Originally by: Sokratesz Edited by: Sokratesz on 03/07/2007 14:25:43
Originally by: Black Scorpio
Originally by: Sokratesz
Originally by: Black Scorpio
I bet it is NOT standard, I also bet you rely HEAVILY on a sizeable gang to stay alive.. thank you for your advice.
Whats your definition of 'sizable' ?
enough to keep you alive while you experiment with non-standard fittings..
Start making sense or stfu, please. This whole 'ill try to look smart by not defining any numbers that can be used against me' is silly.
How about a 7 man gang? That 'sizable' when it takes on a force of 10 and kills them? It's not really 'experimenting' either, i know many a player who can tell you how and why its good.
The bottom line is Sokratez that let alone your gang, regardless of their numbers 2-3-7-15, you would die if you are missing your support. That is what the main topic of this post is.
The fact that your non-standard fitting on a caldari ship finds application in your gang scenario doesn't mean that the thousand encounters of regularly fitted caldari ships meet their end at similar class other races craft.
By the same token a non-standard Gallente or Minnie ship can also find the same application your caldari ship finds in your gang. The problem is they can also find application in their regular, standard and intended if you will fitting that mathches their ship bonuses and can stand their own without the need to be deemed PvE or support ships as Caldari ships do.
I though you were a smarter person that did not need the above clarification. I hope though that it was enogh to make my point and strenghten that of the op.
Forgive me but the ROF/Tracking/Damage bonus on a Deimos + 50 drone space = 5xT2 med drones seems far more viable than the x2 10% range and 5%dmg bonus with NO drone space on an Eagle.. any way you mold it... i'd choose the Deimos any day..
just another example.. i can list a few other ones if you really require it.
|

Sokratesz
Paradox v2.0 Interstellar Alcohol Conglomerate
|
Posted - 2007.07.03 15:23:00 -
[114]
I never claimed it was a solo ship.
It's also an MMORPG. Look up what the second 'M' stands for.
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Black Scorpio
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Posted - 2007.07.03 15:26:00 -
[115]
Originally by: Sokratesz I never claimed it was a solo ship.
It's also an MMORPG. Look up what the second 'M' stands for.
Now who's trying to look smart by quoting me the meaning of MMORPG. I know the meaning of it. You are trying to escape the topic of this post and namely they suckiness of Caldari ships at PvP when they are not suport or in numbers.
MMORPG is for all races, however i don't hink Gallente pilots or minmatar can complain of lack of solo encounters option if they opt to, Caldari pilots do however complain and imo with a reason.
In a gang battle your Long ranged Caldari craft (or non-standard setup) is no more valuable than the damage dealing tackler. The problem is that this tackler is also very viable in 1v1 while your ship is not.
|

wictro
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Posted - 2007.07.03 15:32:00 -
[116]
I'm pleased to see this much conversation about the subject.
Training to minmatar would be an option for me, maybe.
But what about the whole caldari race? Are the all doomed being sidekicks and carebears trough their whole life?
:D
I allready put railguns on train list.
Hybrids have still to learn two weapon systems to master what they shoot with, and that takes twice the time, and hardly brings twice the joy?
I hope im not coming out as "nerf/boost this and that", i only find it depressing that a whole race's destiny is set, and theres only that much ships to fly currently.
If someone want's to do some roaming in amamake area, give me a holla ingame, and ill check if your online when i feel bloodthirsty.
I can tackle, ram, do some DPS, or "cov-ops their "bummy"", but for gods sake, i need a kill :DD
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PWNERIZE
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Posted - 2007.07.03 15:46:00 -
[117]
Edited by: PWNERIZE on 03/07/2007 15:46:37
There is nothing wrong with Caldari. Learn to play noobs.
You have the second best e-war in the game, and the only e-war battleship.
You think Caldari is at a disadvantage but look at Amarr and STFU.
Sure you can't solo but put Caldari ships in a gang and they are some of the best ships out there.
*PUKES* 
Post contains a heavy dose of sarcasm.
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Black Scorpio
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Posted - 2007.07.03 15:48:00 -
[118]
Originally by: PWNERIZE There is nothing wrong with Caldari. Learn to play noobs.
You have the second best e-war in the game, and the only e-war battleship.
You think Caldari is at a disadvantage but look at Amarr and STFU.
Sure you can't solo but put Caldari ships in a gang and they are some of the best ships out there.
*PUKES* 
Another kid with ADD.
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PWNERIZE
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Posted - 2007.07.03 15:49:00 -
[119]
Yeah, sure... And I even edited my post before you posted. Read again.
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Black Scorpio
|
Posted - 2007.07.03 15:52:00 -
[120]
Originally by: PWNERIZE Yeah, sure... And I even edited my post before you posted. Read again.
I didn't need your edit to see through your post, it still looks like written by a kid with an ADD. Unless you don't want to be taken as one, don't post your blurp in the matter that you did. + I take you don't even fly Caldari ships by the "you have... " in your post.
don't see why you post when you have no experience with certain race's ships...
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PWNERIZE
|
Posted - 2007.07.03 15:54:00 -
[121]
I do fly Caldari ships and you didn't understand a thing.
I took classical arguments presented on this forum by people who fly other races and don't have a clue about the problems Caldari has.
Are you slow ?
|

Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
|
Posted - 2007.07.03 15:59:00 -
[122]
Originally by: Black Scorpio
Originally by: Kagura Nikon Complain too much.
Caldari have great recons, that can disable most enemies as easily as an arazu can.
Caldari have a good sniper, and a great EWAR battleship. in amy group of more than 2 players there is no better BS to be there.
Crow... nothing else to speak about it.
Caracal and relatives. Put assault Missile alunchers and you have an incredble frig powning ship. Ceptors without snakes cry when they find one of those.
Ravens.. ask Burn eden... if you are too stcuk inside teh box to think how to use this wonderfull ship.... You can start by 2 Sensor boosters and 3 dampeners... teh rest you realize yourself.
get a clue.
I say get a clue yourself. These are all real setups and concepts used with greta success all around.
Again, ask Burn eden if the Raven sucks for PVP.
If brute force doesn't solve your problem... you are not using enough |

Sharupak
Minmatar Knights Of the Black Sun The Kano Organisation
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Posted - 2007.07.03 15:59:00 -
[123]
kind of a noob here, but some other guy said it that he had crap missle skills. I do as well, because I can think of about 9 things off the top of my head that would help me more in PVP. all of them are in the catagories of engineering, gunnery and navigation.
I understand that if you are caldari, you get all sorts of bonuses to time of flight, firing speed and damage. Still...they just take to friggen long to get to the target.
That being said, I have crap missle skills as I know that there are skill to increase speed and all of that. I cant imagine that it compares to instadamage that comes from my 1200s at 50km compared to missles at 50km or even farther for that matter.
Right now, I use missles like something you turn on and forget about while I focus on cap drain or webbing.
_______________________________________________
It is people like the OPer which cause MMO games to suck because they have that "the grass is greener on the other side" syndrome so developers s |

Black Scorpio
|
Posted - 2007.07.03 15:59:00 -
[124]
Originally by: PWNERIZE I do fly Caldari ships and you didn't understand a thing.
I took classical arguments presented on this forum by people who fly other races and don't have a clue about the problems Caldari has.
Are you slow ?
I don't understand anything because you talk like a kid, then say oh but it's sarcastic.. ah, oh well.. sorry then.. :P
:)
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Black Scorpio
|
Posted - 2007.07.03 16:01:00 -
[125]
Originally by: Kagura Nikon
Originally by: Black Scorpio
Originally by: Kagura Nikon Complain too much.
Caldari have great recons, that can disable most enemies as easily as an arazu can.
Caldari have a good sniper, and a great EWAR battleship. in amy group of more than 2 players there is no better BS to be there.
Crow... nothing else to speak about it.
Caracal and relatives. Put assault Missile alunchers and you have an incredble frig powning ship. Ceptors without snakes cry when they find one of those.
Ravens.. ask Burn eden... if you are too stcuk inside teh box to think how to use this wonderfull ship.... You can start by 2 Sensor boosters and 3 dampeners... teh rest you realize yourself.
get a clue.
I say get a clue yourself. These are all real setups and concepts used with greta success all around.
Again, ask Burn eden if the Raven sucks for PVP.
Kagura, just because you "heard" that see Burn Eden use Armor tanked Ravens in numbers and are effective doesn' mean Caldari ships in general are in PvP.
Thank you for another cliche.
Black
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PWNERIZE
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Posted - 2007.07.03 16:01:00 -
[126]
I don't "talk like a kid", my post's intention was to show how ridiculous those arguments are, if you browse other threads on this topic you will see those exact same arguments presented in the same fashion.
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Black Scorpio
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Posted - 2007.07.03 16:06:00 -
[127]
Originally by: PWNERIZE I don't "talk like a kid", my post's intention was to show how ridiculous those arguments are, if you browse other threads on this topic you will see those exact same arguments presented in the same fashion.
okay, thank you for clarifying, sorry if i did not get your point or intention. all is well it's only a forum. 
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PWNERIZE
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Posted - 2007.07.03 16:08:00 -
[128]
No worries, I can see why this thread puts you on edge.
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Pelagiad
Minmatar Project Gemini
|
Posted - 2007.07.03 16:26:00 -
[129]
Originally by: PWNERIZE I do fly Caldari ships and you didn't understand a thing.
I took classical arguments presented on this forum by people who fly other races and don't have a clue about the problems Caldari has.
Are you slow ?
Actually maybe this is just a case of the grass is greener for some other race.
Point is maybe you don't understand the problems other races have that they have overcome....think creatively FTW. that is the point of the BE argument.
Pel.
|

Joshua Lonestar
|
Posted - 2007.07.03 16:29:00 -
[130]
Originally by: Pelagiad
Originally by: PWNERIZE I do fly Caldari ships and you didn't understand a thing.
I took classical arguments presented on this forum by people who fly other races and don't have a clue about the problems Caldari has.
Are you slow ?
Actually maybe this is just a case of the grass is greener for some other race.
Point is maybe you don't understand the problems other races have that they have overcome....think creatively FTW. that is the point of the BE argument.
Pel.
And there we have it. Those who can think for themselves can fly ANY race effectively. Those children looking for someone to hand them an "I win" button....Well, get to training Gallente.
I like Cladari. I dont need another race. I just need a few more skills to maximize my Caldari ships. 
And for the record, I use the gunz. 
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PWNERIZE
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Posted - 2007.07.03 16:33:00 -
[131]
Originally by: Pelagiad
Actually maybe this is just a case of the grass is greener for some other race.
Point is maybe you don't understand the problems other races have that they have overcome....think creatively FTW. that is the point of the BE argument.
Pel.
I fly Caldari but also Gallente and Minmatar up to BC. I do not fly Amarr beyond frigate and refuse to train them further until they are fixed.
And while it is true that something can be made out of even the worst ship with some thought, why should I have to jump through hoops just to compete when playing Caldari when Minmatar and Gallente do not have to?
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AnKahn
|
Posted - 2007.07.03 16:39:00 -
[132]
Is EvE really a role players game?
Since we can cross train WTF does it matter about race?
You buy a Lexus or a Corvette, you kinda know what your getting. I would not want all brands of cars to be the same.
If I want to solo PvP (and tackle) I will train Gallente. After that, with Gallente and Caldari skill I'll train Minmatar.
Now if you're playing another game and you choose to be a healer for example, at lvl 70 you cant just one day decide you want to use swords, can you? You might be stuck with cloth "armor" or something. You'd have to train a whole new character and grind levels all over again. EvE is just so much better because you're free to CROSS-TRAIN.
So much noise and emotion. There's no best race. You're free to fly any race and not have to start over.
Oy.
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PWNERIZE
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Posted - 2007.07.03 16:40:00 -
[133]
Edited by: PWNERIZE on 03/07/2007 16:43:31
What kind of argument is that? It's OK the races aren't balanced because I can simply train another race. Lol?
By your logic we should all play the FOTM.
Do not forget that Eve is all about specialisation, training one race's skills to an advanced level takes time, time which cannot be redistributed into another race. Of course there is some overlap between the races but that isn't the point.
|

Black Scorpio
|
Posted - 2007.07.03 17:40:00 -
[134]
Originally by: PWNERIZE Edited by: PWNERIZE on 03/07/2007 16:48:20
What kind of argument is that? It's OK the races aren't balanced because I can simply train another race. Lol?
By your logic we should all play the FOTM.
Do not forget that Eve is all about specialisation, training one race's skills to an advanced level takes time, time which cannot be redistributed into another race. Of course there is some overlap between the races but that isn't the point.
Here's an analogy, the Starcraft balance team:
Tester 1: Umm the Terran are badly underpowered in this next patch, shouldn't we fix them?
Tester 2: Nah don't worry, players are free to pick Protoss or Zerg.
Except in eve it's worse because there is time invested.
Good job m8 :) now i really like you !!! :)
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PWNERIZE
|
Posted - 2007.07.03 20:06:00 -
[135]
Originally by: Black Scorpio
Good job m8 :) now i really like you !!! :)
That was a radical change of opinion.
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Sharupak
Minmatar Knights Of the Black Sun The Kano Organisation
|
Posted - 2007.07.03 20:08:00 -
[136]
I see both sides I think which makes me ask the question...How do you fix it without unbalancing something else?
I mean if you increase missle damage to compensate, then other races ships get delegated for support roles in fleet battles because fleet commanders are just going to want insane caldari damage.
Increasing missle speed isnt gonna solve it, unless its damn close to insta damage but then that would give them extreme power as their damage is guaranteed no matter what range.
If you make caldari ships faster, that pretty much negates minmatars
Do you make them highly resistant to web/nos? All kinds of problems there.
So I think both sides are right. Yes Caldari and solo PVP = underpowered. However boosting them seriously ****s with the balance of the game right? Or is there some other way?
_______________________________________________
It is people like the OPer which cause MMO games to suck because they have that "the grass is greener on the other side" syndrome so developers s |

Goewyn Ravenclaw
Minmatar Stormriders Fimbulwinter
|
Posted - 2007.07.03 20:18:00 -
[137]
Originally by: Atius Tirawa - or - train Minmatar like a lot of FOTM people
I Never thought I would ever have seen FOTM and Minmatar in the same sentence!
Originally by: Atius Tirawa Finally, 3.5 mil in missles is not that much. . .
QFT. Seriously, if you had 3.5 mill in gunnery it wouldn't be a lot either.
______________________________ A closed mouth inserts no foot
|

PWNERIZE
|
Posted - 2007.07.03 20:42:00 -
[138]
Originally by: Sharupak I see both sides I think which makes me ask the question...How do you fix it without unbalancing something else?
I mean if you increase missle damage to compensate, then other races ships get delegated for support roles in fleet battles because fleet commanders are just going to want insane caldari damage.
Increasing missle speed isnt gonna solve it, unless its damn close to insta damage but then that would give them extreme power as their damage is guaranteed no matter what range.
If you make caldari ships faster, that pretty much negates minmatars
Do you make them highly resistant to web/nos? All kinds of problems there.
So I think both sides are right. Yes Caldari and solo PVP = underpowered. However boosting them seriously ****s with the balance of the game right? Or is there some other way?
Woah, easy there. I think I can safely say that Caldari players would be happy with a buff to their PvP ability, any buff however small.
I do not want to see Caldari as fast as Minmatar, that would be unbalanced not to mention it wouldn't make sense. I do not want to see Caldari have Gallente's in your face damage at range, that would be unbalanced as well.
But I believe small incremental changes can be made to put Caldari on par with the other races not necessarily in solo as that would be hard to do (thank you CCP for poorly designing the race from the start) but in general.
I think a good start would be to lower Caldari mass, from what I understand Caldari's ridiculously high mass and low speed are the result of an old nerf from when missiles dealt huge damage to targets of any size. Since then missiles were nerfed to take into account velocity / signature radius and are no longer uber, but the mass nerf has remained.
Correct me if I'm wrong on that as it was before I joined Eve.
|

Neuromandis
Novastorm Inc Interstellar Alcohol Conglomerate
|
Posted - 2007.07.03 20:49:00 -
[139]
Edited by: Neuromandis on 03/07/2007 20:48:32
Originally by: PWNERIZE Woah, easy there. I think I can safely say that Caldari players would be happy with a buff to their PvP ability, any buff however small.
I do not want to see Caldari as fast as Minmatar, that would be unbalanced not to mention it wouldn't make sense. I do not want to see Caldari have Gallente's in your face damage at range, that would be unbalanced as well.
But I believe small incremental changes can be made to put Caldari on par with the other races not necessarily in solo as that would be hard to do (thank you CCP for poorly designing the race from the start) but in general.
I think a good start would be to lower Caldari mass, from what I understand Caldari's ridiculously high mass and low speed are the result of an old nerf from when missiles dealt huge damage to targets of any size. Since then missiles were nerfed to take into account velocity / signature radius and are no longer uber, but the mass nerf has remained.
Correct me if I'm wrong on that as it was before I joined Eve.
I think your posts are getting incrementally better and more eloquent.
I agree exactly 100%
I hope you get a portrait soon as well :)
|

Sharupak
Minmatar Knights Of the Black Sun The Kano Organisation
|
Posted - 2007.07.03 20:51:00 -
[140]
Originally by: PWNERIZE
Originally by: Sharupak I see both sides I think which makes me ask the question...How do you fix it without unbalancing something else?
I mean if you increase missle damage to compensate, then other races ships get delegated for support roles in fleet battles because fleet commanders are just going to want insane caldari damage.
Increasing missle speed isnt gonna solve it, unless its damn close to insta damage but then that would give them extreme power as their damage is guaranteed no matter what range.
If you make caldari ships faster, that pretty much negates minmatars
Do you make them highly resistant to web/nos? All kinds of problems there.
So I think both sides are right. Yes Caldari and solo PVP = underpowered. However boosting them seriously ****s with the balance of the game right? Or is there some other way?
Woah, easy there. I think I can safely say that Caldari players would be happy with a buff to their PvP ability, any buff however small.
I do not want to see Caldari as fast as Minmatar, that would be unbalanced not to mention it wouldn't make sense. I do not want to see Caldari have Gallente's in your face damage at range, that would be unbalanced as well.
But I believe small incremental changes can be made to put Caldari on par with the other races not necessarily in solo as that would be hard to do (thank you CCP for poorly designing the race from the start) but in general.
I think a good start would be to lower Caldari mass, from what I understand Caldari's ridiculously high mass and low speed are the result of an old nerf from when missiles dealt huge damage to targets of any size. Since then missiles were nerfed to take into account velocity / signature radius and are no longer uber, but the mass nerf has remained.
Correct me if I'm wrong on that as it was before I joined Eve.
I played this game for a bit when it first came out, and the missle thing was correct...thats why I mentioned the fleet engagements. They were just misslefests with the raven being the baddest ship. However, they didnt have capitals and space stations as well as all the small support role ships like intys and dictors and stuff.
Caldari would probably have to be the all around race faster than the others except minmatars, better drones than all but gallente, better ew than all but amarr. Maybe small boost in all areas but not too much.
_______________________________________________
It is people like the OPer which cause MMO games to suck because they have that "the grass is greener on the other side" syndrome so developers s |

Neuromandis
Novastorm Inc Interstellar Alcohol Conglomerate
|
Posted - 2007.07.03 22:23:00 -
[141]
Originally by: Sharupak Caldari would probably have to be the all around race faster than the others except minmatars, better drones than all but gallente, better ew than all but amarr. Maybe small boost in all areas but not too much.
Well, I think you're asking for a bit too much.
IMO, things should be like: 1) Shield: Caldari>minmatar>gallente>amarr CHECK 2) Armor: Amarr>Gallente>Minmatar>Caldari CHECK 3) Speed: Minmatar>Caldari/Gallente>Amarr NOT check (Caldari a lot worse than gallente) 4) Guns: Amarr>Caldari/Gallente (different philosophy)>Minmatar NOT check (Amarr fraked by cap problems, Caldari a bit worse than minmatar due to lack of hardpoints) 5) Missiles: Caldari>Minmatar>Amarr>Gallente CHECK 6) Drones: Gallente>Amarr>Minmatar>Caldari Almost check (Caldari having ships with too few drones) 7) EW: Caldari>Gallente>Minmatar/amarr Not check (lots of reasons. Minmatar royally screwed)
But, since this is a Caldari thread, check 3 and 4: As written before, and basically this being half the point of the OP (it may be about missiles specifically, but between the lines you can read "Caldari don't pvp very well, why?"). Fix: Caldari seem to need one more turret on their gunships and a little more speed to be about the same as Gallente. Flame away.
|

Sharupak
Minmatar Knights Of the Black Sun The Kano Organisation
|
Posted - 2007.07.03 22:58:00 -
[142]
Originally by: Neuromandis
Originally by: Sharupak Caldari would probably have to be the all around race faster than the others except minmatars, better drones than all but gallente, better ew than all but amarr. Maybe small boost in all areas but not too much.
Well, I think you're asking for a bit too much.
IMO, things should be like: 1) Shield: Caldari>minmatar>gallente>amarr CHECK 2) Armor: Amarr>Gallente>Minmatar>Caldari CHECK 3) Speed: Minmatar>Caldari/Gallente>Amarr NOT check (Caldari a lot worse than gallente) 4) Guns: Amarr>Caldari/Gallente (different philosophy)>Minmatar NOT check (Amarr fraked by cap problems, Caldari a bit worse than minmatar due to lack of hardpoints) 5) Missiles: Caldari>Minmatar>Amarr>Gallente CHECK 6) Drones: Gallente>Amarr>Minmatar>Caldari Almost check (Caldari having ships with too few drones) 7) EW: Caldari>Gallente>Minmatar/amarr Not check (lots of reasons. Minmatar royally screwed)
But, since this is a Caldari thread, check 3 and 4: As written before, and basically this being half the point of the OP (it may be about missiles specifically, but between the lines you can read "Caldari don't pvp very well, why?"). Fix: Caldari seem to need one more turret on their gunships and a little more speed to be about the same as Gallente. Flame away.
I could see that, maybe not another turret, but more turret hardpoints to give them the option of pvp setup or a pve missle boat.
_______________________________________________
It is people like the OPer which cause MMO games to suck because they have that "the grass is greener on the other side" syndrome so developers s |

Neuromandis
Novastorm Inc Interstellar Alcohol Conglomerate
|
Posted - 2007.07.03 23:25:00 -
[143]
Edited by: Neuromandis on 03/07/2007 23:27:20
Originally by: Sharupak I could see that, maybe not another turret, but more turret hardpoints to give them the option of pvp setup or a pve missle boat.
I don't understand what you mean... I am speaking of an extra turret hardpoint on all gunships bar the harpy and the Rokh (obviously). This includes Merlin, Moa, Ferox, Eagle Vulture. What are you referring to? The current missileboats? Or is there some other kind of confusion here?
|

Dimmizer
Caldari Conducti
|
Posted - 2007.07.04 00:47:00 -
[144]
Originally by: Gypsio III
Originally by: Dimmizer If you can dude keep training your missiles skills and get them up they will keep doing damage.. use webbers and jams so they cant run and if u can use senor dampener drones as they work ALOT better then ECM drones and yeah they dont lock the target down but they reduce his maximum target range by alot so if hes 40km out and you don't want him attacking you use senor damps and trust me he will be ****ed casue then he has to come closer to you.
I use Drake's for PVP here is my setup depending upon what your fighting and yes i do this solo too.
~~Heavy~~ 7x Heavy Launchers 1x Medium NOS or 1x Medium maby a large smartbomb ~~Medium~~ 1x t2 shield recharger 3x t2 shield exstenders 1x t2 invulnerability field ~~Small~~ 4x t2 shield power relays 1x t2 bcs (Ballistics Control System) ~~Drones~~ 4x Medium Senor Dampener Drones (use t2 if you can)
or
~~Heavy~~ 7x Heavy Launchers 1x Medium NOS or 1x Medium maby a Large smart bomb ~~Medium~~ 3x t2 shield exstenders 1x Warp Disruptor (Jamming Range 20km) 1x Fleet Webber (90% decrease in maximum speed) ~~Small~~ 5x t2 shield power relays ~~Drones~~ 4x Medium Senor Dampener Drones (use t2 if you can)
These setup arnt the best and could use a bit more perfecting but I am still working with them. The setup mainly works well agisnt 1v1 battles with other battleships/cruisers but can also be used to fight multiple cruisers even maby 2 battle cruisers if done correctly.
T2 damper drones? 5 lowslot Drake? WTF? 
LOL Yeah i forgot it only has 4 so nvm scratch the 5th slot and the t2 drones i ment Heavy Drones not Medium LOL ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"In order to understand something, one must study all its aspects"
www.gahost.org www.graphicsmafia.net |

Aramendel
Amarr Coreli Corporation Corelum Syndicate
|
Posted - 2007.07.04 10:23:00 -
[145]
Originally by: Neuromandis 3) Speed: Minmatar>Caldari/Gallente>Amarr 4) Guns: Amarr>Caldari/Gallente (different philosophy)>Minmatar
Uhh.. I would rather disagree there. In general a races speed is dependant on their range philosophy. Shortrange ships have higher speed, longrange ships lower. There are no indicators at all which paint amarr as "slow" race. "Armortanking" does not equal slow. In fact in the present days high energy eletronic equipment (shields) is usually far heavier than advanced armor material.
Minmatar>Gallente>Amarr>Caldari
And for guns - minmatar LAST?? They are at least as much gun focussed as gallente. Hell, it's even in many ship descriptions "... is favouring the "lots of guns" approach". Of al lraces caldari have the least amount of gunships. I do not realyl see how you could argue for caldari there.
Amarr>Minmatar/Gallente>Caldari
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Neuromandis
Novastorm Inc Interstellar Alcohol Conglomerate
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Posted - 2007.07.04 13:28:00 -
[146]
Edited by: Neuromandis on 04/07/2007 13:31:30
Originally by: Aramendel
Originally by: Neuromandis 3) Speed: Minmatar>Caldari/Gallente>Amarr 4) Guns: Amarr>Caldari/Gallente (different philosophy)>Minmatar
Uhh.. I would rather disagree there. In general a races speed is dependant on their range philosophy. Shortrange ships have higher speed, longrange ships lower. There are no indicators at all which paint amarr as "slow" race. "Armortanking" does not equal slow. In fact in the present days high energy eletronic equipment (shields) is usually far heavier than advanced armor material.
Minmatar>Gallente>Amarr>Caldari
And for guns - minmatar LAST?? They are at least as much gun focussed as gallente. Hell, it's even in many ship descriptions "... is favouring the "lots of guns" approach". Of al lraces caldari have the least amount of gunships. I do not realyl see how you could argue for caldari there.
Amarr>Minmatar/Gallente>Caldari
Hi Aremendel :)
2 reasons for that. First, Minmatar usually favor a "lots of weapons" approach as far as I can see, not "lots of guns" specifically. That means a big total of guns, drones and missiles. Ships like the Tempest do not rely on "lots of guns" but rather "lots of bonuses". You may better like what I say if I elaborate on the Thorax, Moa and Rupture: If Moa had 5 guns, the "equation 4" I wrote would be perfectly satisfied: Caldari and Gallente have 5 guns, each with a single bonus, Minmatar have 4 guns but with a double bonus, and 2 missiles on top of these as well. You don't disagree with that, do you? By no means do I imply a minnie nerf here, or the number of gunships per race. I just mean that there is no need to have so few guns on Caldari gunships.
As far as speed/range comparison goes, there is a very good reason not to have Caldari slower than Gallente. Range is commonly a function of ship bonuses (at least with caldari it is). You usually get range by sacrificing damage output: For example, Moa has an optimal bonus against the Thorax's Damage bonus. That's where the "different philosophy" part that I wrote about refers to: Caldari usually get optimal bonuses to the Gallente damage bonuses: I consider these bonuses equal but different.
As far as speed goes, I have made it directly inverse to the "guns" part, simply. Because it is the only way to balance it. In the example above, the Moa has less damage output but better range than the Thorax via its ship bonus. It is balanced by itself, because "good range" ships give up their damage to reach good range. This does not make them more or less powerful (that's why I have put Caldari and Gallente together on the equation even though gallente will clearly do more raw damage - they will do so in short range while in long range Caldaris will have the edge) If Caldaris also give up their speed, they are starting to get badly nerfed. Which is the present day situation: it leaves them at a rather distinct disadvantage. That's why I don't think nerfing the speed in relation to range is not a good way to balance things. That's why I have proposed balancing guns vs. speed.
In fact as you probably already know, Caldari speed was nerfed because of past missile overpoweredness which was fixed, but the speed remained nerfed currently nerfing their gunships.
Clearer now?
Also, for the record, in EVE Armor makes ships heavier (adds mass)and Shield makes ships larger (adds Sig radius). Nothing to do with RL stuff. Only Caldari get both nerfs at once  -
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Aramendel
Amarr Coreli Corporation Corelum Syndicate
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Posted - 2007.07.04 15:06:00 -
[147]
Originally by: Neuromandis 2 reasons for that. First, Minmatar usually favor a "lots of weapons" approach as far as I can see, not "lots of guns" specifically. That means a big total of guns, drones and missiles. Ships like the Tempest do not rely on "lots of guns" but rather "lots of bonuses".
Cannot really agree here.
If you look at the minnie ships like the wolf or the muninn (which have the pack as much firepower.. description) you'll see that they are almost pure specialized gunships. The only minnie ships with a real split weapon system are the typhoon and their EW cruisers. All other minnie shipy rely to 75%+ on their gun dps.
The "lots of bonuses" also isn't really a valid argument IMO. (t1) Amarr and gallente ships also have double gun boni. They are not two damage boni, but the reason for that lies more in the nature of the weapons. For example, lasers have already high damage, but an insane cap use so they do not get a damage boost but a cap use reduction. It's just as much of a specialisation. Also, I would consider having many bonuses for something as sign that they are a gunnery race, not as sign against it.
Quote: That's the reason I have made "speed" directly inverse to the "guns" part, simply. Because I feel it is the only reasonable way to balance it. In the example above, the Moa has less damage output but better range than the Thorax via its ship bonus. It is balanced by itself, because "good range" ships give up their damage to reach good range. This does not make them more or less powerful (that's why I have put Caldari and Gallente together on the equation even though gallente will clearly do more raw damage - they will do so in short range while in long range Caldaris will have the edge). If Caldaris also give up their speed, they are starting to get badly nerfed. Which is the present day situation: it leaves them at a rather distinct disadvantage.
I don't think you thought this really through.
If both gallente and caldari had equal speed caldari would be a LOT more powerful. Why? Because a moa could keep a throax at range id infinitum. The throax would have no chance at all unless he somehow manages to start the combat right next to the caldari ship. The balance between both is that the moa can damage the throax continuously while the throax tries to get into range and then attempts to use his superior damage to cancle the moas damage headstart out.
Also, you would then put amarr in exactly the "distinct disadvantage" hole you claim caldari are in. Just replace "moa" with "maller" in your example. It's exactly the same situation then, exept that the range advantage comes from the weapon and not the ship bonus.
And it's also not as simple as you think it is. For shortrange weapons amarr are the "longrange" race, for guns at least. Rockets, HAMs, torps still outrange them. For longrange weapons amarr are the "shortrange" race, they have the smallest effective range there.
Making "guns" inverse to "speed" simply does not work. Especialyl since your "guns" is rather questionable. It's not that simple.
Quote: Also, for the record, in EVE Armor makes ships heavier (adds mass)and Shield makes ships larger (adds Sig radius).
True, point taken.
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DHB WildCat
BURN EDEN
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Posted - 2007.07.04 15:54:00 -
[148]
Edited by: DHB WildCat on 04/07/2007 15:59:33 Its idiots like you that always told me Ravens sucked, and then I joined Burn Eden. Ravens are THE absolute best pvp ship in the game. End of story. If you cant figure out how to use them then too bad, but never think Ravens only equal PVE.
Empire noobs
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Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
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Posted - 2007.07.04 16:04:00 -
[149]
Originally by: Black Scorpio
Originally by: Kagura Nikon
Originally by: Black Scorpio
Originally by: Kagura Nikon Complain too much.
Caldari have great recons, that can disable most enemies as easily as an arazu can.
Caldari have a good sniper, and a great EWAR battleship. in amy group of more than 2 players there is no better BS to be there.
Crow... nothing else to speak about it.
Caracal and relatives. Put assault Missile alunchers and you have an incredble frig powning ship. Ceptors without snakes cry when they find one of those.
Ravens.. ask Burn eden... if you are too stcuk inside teh box to think how to use this wonderfull ship.... You can start by 2 Sensor boosters and 3 dampeners... teh rest you realize yourself.
get a clue.
I say get a clue yourself. These are all real setups and concepts used with greta success all around.
Again, ask Burn eden if the Raven sucks for PVP.
Kagura, just because you "heard" that see Burn Eden use Armor tanked Ravens in numbers and are effective doesn' mean Caldari ships in general are in PvP.
Thank you for another cliche.
Black
You are the one using a cliche! Tell me why a ship with no shield tank bonus is so bad to armor tank!! tell me! 90% of tempests are armor tankers and they have only 1 more low slot.
An Armor tanked raven with 5 ewar modules is VERY effective!! I know several peopel that use them!
Ever foguth a gang of Ravens with 2 plates + 2 EANm + DC and 2 remote repairers with 6 Ewar slots? Try fight a gang of those with a shield tank ravens gang.. Try fighting thatwith any type of BS and tell me they are easy targets.
If brute force doesn't solve your problem... you are not using enough |

Gypsio III
Darkness Inc.
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Posted - 2007.07.04 16:10:00 -
[150]
Quote: Ever foguth a gang of Ravens with 2 plates + 2 EANm + DC and 2 remote repairers with 6 Ewar slots? Try fight a gang of those with a shield tank ravens gang.. Try fighting thatwith any type of BS and tell me they are easy targets.
Fortunately, no-one will pay any attention to this. They will keep wasting those midslots on a shield tank and bleating about "Caldari are teh suxzors!1", never once breaking out of the cookie-cutter mentality into the realms of independent thought and innovation.
Midslots = win. Sort of.
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Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
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Posted - 2007.07.04 16:38:00 -
[151]
Originally by: Gypsio III
Quote: Ever foguth a gang of Ravens with 2 plates + 2 EANm + DC and 2 remote repairers with 6 Ewar slots? Try fight a gang of those with a shield tank ravens gang.. Try fighting thatwith any type of BS and tell me they are easy targets.
Fortunately, no-one will pay any attention to this. They will keep wasting those midslots on a shield tank and bleating about "Caldari are teh suxzors!1", never once breaking out of the cookie-cutter mentality into the realms of independent thought and innovation.
Midslots = win. Sort of.
Even so I must say Shield tanking have its roles. For example a very heavily tanked Maelstrom providing fire support on mid sized gangs combat (with a very good range). But for sure they MUST be supported by ships that use their mid slots on E war and utilities.
ravens are in a nice level where they have good amount of mid slots, but no dedicated shield bonuses that make you cry for not using a shield tank. At same time they have a very good range. They might not be the best for SOLO pvp, but 3 or more ships and they are incredble
If brute force doesn't solve your problem... you are not using enough |

Neuromandis
Novastorm Inc Interstellar Alcohol Conglomerate
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Posted - 2007.07.04 17:39:00 -
[152]
Edited by: Neuromandis on 04/07/2007 17:40:08
Originally by: Aramendel **snip 1st part getting long**
Ok to the first part, it's semantics. By "guns" please read it a bit more generally, combining first number of guns and secondarily number and strength of bonuses. Take it with a pinch of salt, and try to understand where I come from. Because while you insist you disagree, what you say actually agrees at least 70% to what I mean. First, amarr. Yes they sometimes (armageddon) they have "double" damage bonus. This is because as I said in the equation, they should (supposedly) rock in gunnery. So you agree with me whether you like it or not about amarr being kings of gunnery. 
Keep in mind, I am not speaking about split weapons, I am speaking about true gunships here only.
Second, see the Tempest (or rupture, let's use the tempest). Tempest 6 guns, mega 7 guns, arma 7 guns. So they have less guns (more missiles/nos). QED again, and I think we agree here as well. Minnies DO have less guns on their gunships, but stronger bonuses. Tempy has rof and damage, mega has rof and tracking. Can't we safely say that the rof bonus is "stornger" than a tracking bonus? Especially taking into consideration that the mega fights inside web range where tracking is only viable for really small craft while a rof bonus applies everywhere.
SO I think we can agree on that as well. At least, I cannot see what exactly is the argument. Minnies have less guns than either gallente or amarr, which they make up for with multiple damage bonuses. What's to argue?
Munin, I never argued that it was not a gunship. It is, and with 4 gun bonuses to boot at least 3 of which are nice and beefy (the fourth is rather questionable cause the ships looks like a sniper to me, but that's another matter entirely).
As you said about the munin, I agree, it is a pure gunship. Of course it is, as is the tempest, rupture et.c. et.c. It even has **4** weapon bonuses. But I don't know what it has to do with anything.
So, let's leave the "point" arguments aside and see the whole picture for a moment pls. The real question, the point on which an argument could stand is, Shouldn't Caldari ships have 1 more turret point? I say yes, eagle ferox moa vulture should have another gun. Do you believe they shouldn't? If not, why not? What is the Moa's benefit that sais the moa should only have 4 guns to keep it balanced?
Originally by: Aramendel **snip, part 2, space problems**
No. First, there is no "ad-infinitum" here. For example, the thorax has a pretty beefy MWD bonus that could make the moa cap out before the thorax. Thorax either closes in and kills moa, or warps away, as needed. Second, it is a lot easier to approach or go away than it is to maintain a set range. Keeping "ad infinitum" means keeping it out of webbing range and inside scrambling range. That's a window with a width of 8(20km scrambler-12km webber) to 14km (24km scrambler-10km webber). With best equipment in both sides, it's 12 km window. Usually it's 8km. It's not a great window to break, especially if you have the cap-advantage of mwd bonus. Also, the moa may be tankable depending on thorax fitting. The thorax, very difficultly. What I mean is it is not as cut and dried as you present it to. These things are dictated by skill and fitting, not racial trends. To this day, though, because of 20-24 km scramblers, damage seems to win over range except when range is coupled with *great* speed advantage.
Last, Caldari and Gallente don't need to have identical stats. Caldari could have more base speed and more mass, Gallente less base speed and less mass, so as to be faster than Caldari with a MWD. Problem solved.
Last but not least, take a look at the Vagabond. It outranges anything short range with its crazy falloff. Its deadly fast. If what you said is true, OMGZors nerf nerf. But no. It is a very good ship, but the range/speed combo is not overpoweredness. Not by itself. -
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Aramendel
Amarr Coreli Corporation Corelum Syndicate
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Posted - 2007.07.04 21:44:00 -
[153]
Edited by: Aramendel on 04/07/2007 21:47:51
Originally by: Neuromandis Ok to the first part, it's semantics.
Again, it isn't. You are the person using semantics here. Where is the freaking difference between the number of guns on a ship and it's boni? Guess what - there is NONE. It's the same thing.
The only thing which matters is what you get after everything, number of turrets and ship boni has been combined.
Quote: The real question, the point on which an argument could stand is, Shouldn't Caldari ships have 1 more turret point? I say yes, eagle ferox moa vulture should have another gun. Do you believe they shouldn't? If not, why not? What is the Moa's benefit that sais the moa should only have 4 guns to keep it balanced?
That isn't the issue, you are trying to derail. The point here is that your classification of minnies as last "gun" race is a pure construct.
Amarr are not the supposed "kings of gunnery" because their number of turrets or even their ship boni. That would be a such simplistic approach that it borders to stupidity. They are the "top" gun race because their are the most DEPENDANT on guns of all races.
Minnie ships do not have the same dependance, but it is close. Out of ALL minnie combat ships there are two which do not rely to an huge amount on their guns. Two. The hound and a nos fitted nanophoon (and that is only with that particular fit). The huginn and a none-nos phoon comes relatively close to being a "true" gun-drone-missile hybrid, *everything* left is nearly to the same extend reliant to it's guns than amarr.
*Gallente* have less gun dependant ships than minmatar...
But, anyway, for your question: Moa - IMO no. Mainly because I have it seen used *very* efficiently by some previous alliancemates. Ferox - yes, if it looses 2 missileslots. Eagle - maybe. It's a rather common anti-support craft in fleets, so it has a role where it is good in, but it could maybe need a boost. But only if it does not give it a bigger (or equal) dps than the muninn or the zealot, both which have a far lower range. Vulture - very strong yes. IF the other field comamnds bar the eos get boosted too. Compared vs the damnation or the claymore the vulture is not really underpowered.
Quote: No. First, there is no "ad-infinitum" here. For example, the thorax has a pretty beefy MWD bonus that could make the moa cap out before the thorax. Thorax either closes in and kills moa, or warps away, as needed.
Say hello to cap boosters. By the time the MWD bonus really has an effect the throax will be long dead. Also, in case you missed it, the throax is the only gallente ships with that bonus. What about the ferox vs brutix?
Quote: That's a window with a width of 8(20km scrambler-12km webber) to 14km (24km scrambler-10km webber). With best equipment in both sides, it's 12 km window. Usually it's 8km.
24k scrams are far far...far far more common than heat. Also, webber range means nothing. Both targets web each other and...will still be at the same speed.
Quote: Last, Caldari and Gallente don't need to have identical stats. Caldari could have more base speed and more mass, Gallente less base speed and less mass, so as to be faster than Caldari with a MWD. Problem solved.
Exept you are still completely ignoring the amarr issue I mentioned. The basic point is - the longer a range a race has the slower it has to be. Otherwise it will kite-kill all other races. That should be rather obvious. To use your words - "So you agree with me whether you like it or not". The moa has to be slower than the throax due to that.
Now, amarr range is *below* that of caldari range. Which means that they have to be faster than caldari. Which means caldari have to be the slowest of all races, as it is now.
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Aequitas Veritas
TAOSP Band of Brothers
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Posted - 2007.07.04 22:00:00 -
[154]
Edited by: Aequitas Veritas on 04/07/2007 21:59:36
Originally by: DHB WildCat Edited by: DHB WildCat on 04/07/2007 15:59:33 Its idiots like you that always told me Ravens sucked, and then I joined Burn Eden. Ravens are THE absolute best pvp ship in the game. End of story. If you cant figure out how to use them then too bad, but never think Ravens only equal PVE.
Empire noobs
Yes they rock in small gangs setups if designed around them, but solo they aren't quite "THE" best :s They do however suck at fleet combat as Torvarish has pointed out in his thread and I fully agree with the changes he propose. Some say we have the Rokh! It is just utter rubbish. It only apply to a minority of Caldari pilots who trained gunnery and is in fact quicker for a Gallente pilot to train for than for a Caldari Missile pilot like myself...
"The greatest obstacle to discovery is not ignorance - it is the illusion of knowledge." - Daniel J. Boorstin |

Neuromandis
Novastorm Inc Interstellar Alcohol Conglomerate
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Posted - 2007.07.04 22:14:00 -
[155]
Originally by: Aramendel The only thing which matters is what you get after everything, number of turrets and ship boni has been combined.
Suit yourself
Quote: That isn't the issue, you are trying to derail.
Yes it is, we are talking about Caldari here.
Quote: The point here is that your classification of minnies as last "gun" race is a pure construct.
Again, suit yourself. The argument is meaningless.
Quote: Amarr are not the supposed "kings of gunnery" because their number of turrets or even their ship boni. That would be a such simplistic approach that it borders to stupidity. They are the "top" gun race because their are the most DEPENDANT on guns of all races.
err... Suit yourself? There's nothing to prove right or wrong in the classification, it is a means opf convenience for a comparison. Don't like it? Don't use it.
Quote: Minnie ships do not have the same dependance, but it is close. Out of ALL minnie combat ships there are two which do not rely to an huge amount on their guns. Two. The hound and a nos fitted nanophoon (and that is only with that particular fit).
Yes.
Quote: The huginn and a none-nos phoon comes relatively close to being a "true" gun-drone-missile hybrid, *everything* left is nearly to the same extend reliant to it's guns than amarr.
Sure. Never argued against something of the sort. I dunno where you got the impression.
Quote: *Gallente* have less gun dependant ships than minmatar...
We are talking gunships here, remember? No dominix, no myrmidon, no ishkur. We are talking Megathron, Brutix, that line of ships. Which ARE gun dependant, of course. All gunships are. GUN-ships.
Quote: But, anyway, for your question: Moa - IMO no. Mainly because I have it seen used *very* efficiently by some previous alliancemates. Ferox - yes, if it looses 2 missileslots. Eagle - maybe. It's a rather common anti-support craft in fleets, so it has a role where it is good in, but it could maybe need a boost. But only if it does not give it a bigger (or equal) dps than the muninn or the zealot, both which have a far lower range. Vulture - very strong yes. IF the other field comamnds bar the eos get boosted too. Compared vs the damnation or the claymore the vulture is not really underpowered.
That's the main part we are talking about. The moa can be used effectively, but that is not the real question, though.
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Neuromandis
Novastorm Inc Interstellar Alcohol Conglomerate
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Posted - 2007.07.04 22:44:00 -
[156]
Quote: No. First, there is no "ad-infinitum" here. For example, the thorax has a pretty beefy MWD bonus that could make the moa cap out before the thorax. Thorax either closes in and kills moa, or warps away, as needed.
Say hello to cap boosters. By the time the MWD bonus really has an effect the throax will be long dead. Also, in case you missed it, the throax is the only gallente ships with that bonus. What about the ferox vs brutix?
As I said before, it is a matter of fitting, not ship basics. The question is, can a railmoa play with its speed? Can it actually fit to be faster than a blasterax? Will the actual fitting be faster? Will both be injected? Will the thorax wear speed mods? Also, most combat gets fought around gates, in which case the shortranger always has the advantage - he can web. If you must kite, you cannot hold your target. Both have webs you say? Do YOU use webs in kiting setups??? Also, when you are closing in to web, you will usually bump on your target and stay close, I have yet to see MWD'd webbed-kiting, it just doesn't happen. Because you either snipe, or kite or go close. Noone can do everything. Not even todays Vagas.
Also, you ignored the really important part. If things are as you say, then the vagabond surely needs a really heavy handed nerf? Because even with 80-90% its current speed it would be faster than any other hac hence a lot overpowered because it can outrange the rest, or outdamage them at kiting range. Still, it exists, is a good ship, but not really overpowered. How do you explain it? It has both range and speed. Here, and now. A caldari "version" would just be **a lot** slower and with better - how would IT all of a sudden be overpowered by your count?
Quote: 24k scrams are far far...far far more common than heat. Also, webber range means nothing. Both targets web each other and...will still be at the same speed.
Same speed, close range? I'd like to see you pull this one off. If I mwd towards you and suddenly we both get webbed, I will get a lot closer than webber range by momentum. Closer, as in where long range guys get shredded.
Quote: Exept you are still completely ignoring the amarr issue I mentioned. The basic point is - the longer a range a race has the slower it has to be. Otherwise it will kite-kill all other races. That should be rather obvious. To use your words - "So you agree with me whether you like it or not". The moa has to be slower than the throax due to that.
I ignore it because it does not exist. Amarrians have the guns that are most effective at kiting range: shortrangers that have the longest range, and longranges that have the shortest range (and best damage). Quite possibly either one would be the best suited to combat a person trying to maintain a "medium" range.
Quote: Now, amarr range is *below* that of caldari range. Which means that they have to be faster than caldari. Which means caldari have to be the slowest of all races, as it is now.
No. Amarr LONG range is below Caldari LONG range. Are you gonna KITE with a sniper? What is that? Kiting is something that is done INSIDE 24 KM. Period. Where the guy that can fight with short range guns has the advantage.
Amarr SHORT range is LONGER than Caldari SHORT range. They cannot be out-kited by a similar class ship, except if they are both fitted with long range guns. In which case, in kiting range, it will outdamage the other via the fact that their long-range guns are the most damaging.
Ergo, the amarrians are probably the best suited race to damage something in kiting range. Either with short or long range guns, depending on class. You either kite inside 24km or you don't kite at all. No tackling-no kiting. Amarrians can fight effectively at that range, so no problem. -
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Neuromandis
Novastorm Inc Interstellar Alcohol Conglomerate
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Posted - 2007.07.04 23:12:00 -
[157]
Bottom line? You say the one with the range must not have the speed, because he won't let the other get in range. By that count, Gallente should be the fastest. Ouch???? I reply, that the one with the speed will dictate his own best range, whether long, short or medium. Inside 24 km anyway. That means that the fastest must be the one with less firepower or tank, not the one with the least range. Because EVE is balancing damage with range no matter what we argue. IF what you said was true and speed was a function of range, the fastest would be the closest range->best damage, so would charge you and shred you cause you could do nothing to keep him away, and close range he would have the advantage. -
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Aramendel
Amarr Coreli Corporation Corelum Syndicate
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Posted - 2007.07.05 00:30:00 -
[158]
Originally by: Neuromandis We are talking gunships here, remember? No dominix, no myrmidon, no ishkur. We are talking Megathron, Brutix, that line of ships. Which ARE gun dependant, of course. All gunships are. GUN-ships.
We aren't. We are talking about racial characteristics. Speed, armor, shield,... YOu cannot just talk about the things which fit into your picture there. If you are only looking at part of the picture you getting an incorrect impression.
Quote: Lastly, it does not matter. Gun dependant, gun irrelevant - it is just a classification. The point is neither how you choose to categorise them and nor criticism of how I choose to categorise. Categorise them as you want. You want to call the Minnies Gunlords? Fine. Wanna call them Gunless? Fine again. I won't argue semantics, even if you say they are not and you insist they are the important.
I argue semantics when you use those semantics as block to build your arguments on. Like your "speed" directly inverse to the "guns" thing. If an argument is based on semantics it is rather pointless because it is in truth no argument at all. All you are saying then is "I think it should be this way because I think it should be like this".
All I really did was commenting two of your classifications which I thought are wrong. If you saythe are irrellevant and just semantics it's fine, but then do not use them as base for arguments.
Quote: Better skills, flying skills and piloting tricks may make it win, but at the end of the day, you start at a disadvantage. That your alliance mates use them effectively means nothing. They still need another gun - because they have nothing to "compensate" for its loss. They pay for their range with damage.
Personally I would say it gets a resistance bonus for the damage bonus but, yes. However it is still not the worst tier3 cruiser, the maller is still a good deal worse. And not because of "laser sux" but because it has no flexibility. Nevermind the caracal vs the omen. Caldari might not have the best cruisers in the world, but neither do they have the worst cruisers.
Quote: As I said before, it is a matter of fitting, not ship basics. The question is, can a railmoa play with its speed? Can it actually fit to be faster than a blasterax? Will the actual fitting be faster? Will both be injected? Will the thorax wear speed mods? Also, most combat gets fought around gates, in which case the shortranger always has the advantage - he can web. If you must kite, you cannot hold your target. Both have webs you say? Do YOU use webs in kiting setups???..
You are derailing from the original topic here. The point was that if both ships would have the same speed the moa could keep out of the throaxs range forever. The moa HAS to be slower for balance. Also, of both ships only the moa can have an injector. What do you want to sacrifice from the rax? The MWD, the scram or the web? Also, who says the moa has rails? Blastermoas are a rather common fitting. And such a fitting is also likely to have a web. And can still try to kite ships with a lower range, like a throax.
Quote: If things are as you say, then the vagabond surely needs a really heavy handed nerf? Because even with 80-90% its current speed it would be faster than any other hac hence a lot overpowered because it can outrange the rest, or outdamage them at kiting range.
Exept it does not have the grid to fit an effective arty setup and with ACs it won't outrange much. It is one of the most powerful HACs for a reason, though. Ironically it can kill a blasterdemos, but not a blastereagle. Range can be just as speed a very powerful bonus.
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Aramendel
Amarr Coreli Corporation Corelum Syndicate
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Posted - 2007.07.05 00:45:00 -
[159]
Quote: Same speed, close range? I'd like to see you pull this one off. If I mwd towards you and suddenly we both get webbed, I will get a lot closer than webber range by momentum. Closer, as in where long range guys get shredded.
Exept the other pilot won't be at standstill. Unless the pilot at range is braindead he will keep a decent extra distance to the other pilot. When he notices that the other pilot is accellerating he will do as well. By the time the other pilot got into webrange (if he had enough momentum advantage) both will be near top speed. As said, no real differece.
Quote: No. Amarr LONG range is below Caldari LONG range. Are you gonna KITE with a sniper? What is that? Kiting is something that is done INSIDE 24 KM. Period. Where the guy that can fight with short range guns has the advantage.
Amarr SHORT range is LONGER than Caldari SHORT range. They cannot be out-kited by a similar class ship, except if they are both fitted with long range guns. In which case, in kiting range, it will outdamage the other via the fact that their long-range guns are the most damaging.
Ergo, the amarrians are probably the best suited race to damage something in kiting range. Either with short or long range guns, depending on class. Anyway, they would be if their cap use were not broken... You either kite inside 24km or you don't kite at all. No tackling-no kiting. Amarrians can fight effectively at that range, so no problem.
Again you are not looking at the whole picture. A few things.
- missiles. Yes, they still exist. No, they do not magically vanish are or meaningless because they do not fit into your picture. They have higher ranges than pulses. The *shortrange* missiles.
- frig and cruiser pulses. Not everything is BS sized. And those are well within 24k.
- for BS longrange combat forcing an enemy to flee is very often just as important as destroying him, especialyl in territorial warfare where you have to defend something. Also there are other mechanics outside scramblers whichhold ships down, like mobile and dictor bubbles. Nevermind tacklers.
Quote: You say the one with the range must not have the speed, because he won't let the other get in range. By that count, Gallente should be the fastest. Ouch???? I reply, that the one with the speed will dictate his own best range, whether long, short or medium. Inside 24 km anyway. That means that the fastest must be the one with less firepower or tank, not the one with the least range. Because EVE is balancing damage with range no matter what we argue. IF what you said was true and speed was a function of range, the fastest would be the closest range->best damage, so would charge you and shred you cause you could do nothing to keep him away, and close range he would have the advantage.
Again, you have to take the whole range spectrum into account, not only shortrange guns. COmbat range is not limited by 24k, unless you are talking only about 1v1. But that is again only a small part of eve.
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Incantare
Caldari Darkness Inc.
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Posted - 2007.07.05 00:45:00 -
[160]
Edited by: Incantare on 05/07/2007 00:53:25
Originally by: Aramendel
Quote: Better skills, flying skills and piloting tricks may make it win, but at the end of the day, you start at a disadvantage. That your alliance mates use them effectively means nothing. They still need another gun - because they have nothing to "compensate" for its loss. They pay for their range with damage.
Personally I would say it gets a resistance bonus for the damage bonus but, yes. However it is still not the worst tier3 cruiser, the maller is still a good deal worse. And not because of "laser sux" but because it has no flexibility. Nevermind the caracal vs the omen. Caldari might not have the best cruisers in the world, but neither do they have the worst cruisers.
So what are you saying, that it's OK for the Moa to be inferior to the Minmatar and Gallente t3 cruisers because the Maller is worse? I come to a different conclusion, that both the Maller and Moa need a buff to compete with their Minmatar and Gallente counterparts.
As for Caldari not having the worse cruisers: it's true, the Blackbird is an excellent support ship. The Arbitrator is a great combat ship. The rest of the Amarr and Caldari cruisers do not stack up to Gal and Minnie's. That makes Caldari tied for worse.
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Aramendel
Amarr Coreli Corporation Corelum Syndicate
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Posted - 2007.07.05 01:00:00 -
[161]
Originally by: Incantare So what are you saying, that it's OK for the Moa to be inferior to the Minmatar and Gallente t3 cruisers because the Maller is worse? I come to a different conclusion, that both the Maller and Moa need a buff to compete with their Minmatar and Gallente counterparts. As for Caldari not having the worse cruisers: it's true, the Blackbird is an excellent support ship. The Arbitrator is a great combat ship. The rest of the Amarr and Caldari cruisers do not stack up to Gal and Minnie's. That makes Caldari tied for worse.
No, I am saying that it isn't a caldari problem but one of the tanking cruisers.
The caracal is an excellent ship and definately equal to the vexor and stabber.
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Incantare
Caldari Darkness Inc.
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Posted - 2007.07.05 01:03:00 -
[162]
Edited by: Incantare on 05/07/2007 01:03:55
Originally by: Aramendel
The caracal is an excellent ship and definately equal to the vexor and stabber.
Excellent at running level 2 missions, and that's it. Its performance in PvP is poor, even in gang.
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Aramendel
Amarr Coreli Corporation Corelum Syndicate
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Posted - 2007.07.05 01:06:00 -
[163]
Edited by: Aramendel on 05/07/2007 01:07:02
Originally by: Incantare Excellent at running level 2 missions, and that's it. Its performance in PvP is poor, even in gang.
Have you ever flown one?
I can fly all cruisers exept gallente. It is very nice as cheap EW plattform which actually does dps too. It is not the best of the best, that is, but neither are the vexor or stabber. It is definately inline with them.
Originally by: Incantare Then why are you opposed to a fix?
Because "it needs a 5th turret" is not necessarily the right fix. The problem with the is more their whole concept.
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PWNERIZE
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Posted - 2007.07.05 01:19:00 -
[164]
Edited by: PWNERIZE on 05/07/2007 01:19:46 The fifth turret seems like a good fix to me.
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Incantare
Caldari Darkness Inc.
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Posted - 2007.07.05 01:25:00 -
[165]
Edited by: Incantare on 05/07/2007 01:30:00
OK Aramendel, let's do this the long way.
Does the Caracal have gank? No it doesn't, it's damage with heavies is low and it cannot be effectively be set up with HAMs because of its low grid. DPS wise the Vexor outdoes it badly and while the stabber isn't much better off it has its speed.
Does the Caracal have tank? No despite having five mid slots, again low grid, low cap amount. The Vexor can load up on nos and still do solid dps while tanking. The Stabber's speed makes it extremely survivable.
So what does the Caracal have? It is good at killing support with assault missiles, but so is the Vexor with light drones and the Stabber is an excellent support killer.
And as an e-war platform, yes it can work but a blackbird's disabling abilities are much more valuable, not to mention the Celestis.
Also two of these ships are good solo cruisers, one is not. The Caracal does not have much going for it.
As for not being the right fix, why don't you suggest one ?
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king jks
The Nine Gates Executive Outcomes
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Posted - 2007.07.05 01:52:00 -
[166]
Pfft. I love my alt's cerb for pvp. Nice tank, good damage, awesome range. You're just not doing it right. Have you tried T2 ships? Recons? Command ships? The nighthawk is one sexy beast.
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Incantare
Caldari Darkness Inc.
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Posted - 2007.07.05 02:06:00 -
[167]
Edited by: Incantare on 05/07/2007 02:08:17
Originally by: king jks Pfft. I love my alt's cerb for pvp. Nice tank, good damage, awesome range.
Are you replying to the OP?
Because I do not see what that has to do with the Caracal in relation to the other tier 3 cruisers, besides sharing the same hull.
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king jks
The Nine Gates Executive Outcomes
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Posted - 2007.07.05 02:11:00 -
[168]
Originally by: Incantare Edited by: Incantare on 05/07/2007 02:08:17
Originally by: king jks Pfft. I love my alt's cerb for pvp. Nice tank, good damage, awesome range.
Are you replying to the OP?
Because I do not see what that has to do with the Caracal in relation to the other tier 3 cruisers, besides sharing the same hull.
yes it was in response to the OP.
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Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2007.07.05 06:00:00 -
[169]
Oh well. Missiles and turrets are just different.
Missiles have also their drawbacks. For example '2007.07.05 05:49:11 Combat Your Caldari Navy Devastator Cruise Missile hits Spider Drone II, doing 0.1 damage.' <- that is with 4 navy BCU's.
With turrets you can kill stuff easily that MWD's straight towards you. With missiles you kill them when they settle in orbit.
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Aramendel
Amarr Coreli Corporation Corelum Syndicate
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Posted - 2007.07.05 11:36:00 -
[170]
Originally by: Incantare Does the Caracal have gank? No it doesn't, its damage with heavies is low and it cannot be effectively set up with HAMs because of its low grid. DPS wise the Vexor outdoes it badly. A stabber ins't much better off but only because it is generally set up for speed firing barrage in falloff. A Stabber set up for gank firing hail inside web range greatly outdamages a Caracal, even with HAMs. But no one does that because it's a sub-optimal setup.
The vexor does more dps, but that dps source is destoryable. That gets especially noticeable when he fights something like the caracal, cause that onesalvos his drones.
A stabebr can do more dps, but doing so will be fiery death vs most ships.
Quote: Does the Caracal have tank? No despite having five mid slots, again low grid, low cap amount. The Vexor can load up on nos and still do solid dps while tanking. The Stabber's speed makes it extremely survivable.
And the caracal can load up EW which also makes it rather survivable.
Quote: So what does the Caracal have? It is good at killing small craft with assault missiles, but so is the Vexor with light drones and the Stabber is an excellent support killer.
Missiles are superior there because they are far faster at the target than the stabber or the vexors drones are.
Quote: And as an e-war platform, yes it can work but a blackbird's disabling abilities are much more valuable, not to mention the Celestis.
The point is, as said, of being an EW plattform which also can do dps. And which isn't an obvious primary target,
Quote: Also two of these ships are good solo cruisers, one is not.
Why not? With some EW a caracal can be a relatively dangerous opponent.
Quote: As for not being the right fix, why don't you suggest one ?
Why do I have to?
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Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
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Posted - 2007.07.05 11:40:00 -
[171]
Originally by: Carniflex Oh well. Missiles and turrets are just different.
Missiles have also their drawbacks. For example '2007.07.05 05:49:11 Combat Your Caldari Navy Devastator Cruise Missile hits Spider Drone II, doing 0.1 damage.' <- that is with 4 navy BCU's.
With turrets you can kill stuff easily that MWD's straight towards you. With missiles you kill them when they settle in orbit.
Misiles are more focused on targets of the correct size/signature ratio. As I said earlier, Try a caracal with all assault lanuchers... yes yes low dps.. yes.. But test it and see how devastatign this is agasint enemy tacklers in gangs and fleets.
Caldari are quite good for pvp (exception of a few ships) but thy need to stop thinking like PVE and change their setups and tactics. They work.
Drakes are the most popular ships around nowadys and they surely suck for PVP. But ships as ravens, scorpions, rokh , black bird, caracal are very worthy on PVP.
I am forced to buy a fleet tempest to be able to match a raven on a ship setup for small scale PVP!.. there is a reason why Scorpions are ALWAYS the first thing to kill in a fleet battle. Rokh with blasters and null are far superior than blasterthron on large slugfests.
Caldari cannot do a few things, sure, there is no equivalent to a NOS domni (while the phoon and geddon can work on a pretty simmilar role). They are no way high dps race, but that do not means they are worthless.
The MUST shield tank is a MYTH!! THe only race that have ships taht you MUST shiled tank is minmatar!! 37.5% boost bomnus locks you on shield tank. Shield resist bonus is always usefull, even if you don 't have a tank.. buffer always helps
So alot of caldari players must stop complainign and just realize PVP need different thinkign form PVE and they can be pretty effective.
If brute force doesn't solve your problem... you are not using enough |

Cpt Branko
Guardian Heroes
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Posted - 2007.07.05 12:12:00 -
[172]
Caracal pilots often fit PvE fittings on their ships and die miserably, concluding that Caracal must be worthless for PvP.
Of course, your classic PvE Caracal with heavy missiles dies to a Rifter, while a Vexor / Thorax / blah can at least defend itself with light drones, even with a PvE fitting.
A Caracal with T2 assaults and possibly some e-war will do a very good job at shredding tacklers / small things. A Stabber vs a properly fitted Caracal would be fun to watch, but would most likely go very badly for the Stabber.
Then, Caldari have one of the best interceptors out there - the Crow (while certain other ceptors with great piloting could kill it, the Crow is both easiest to pilot and simply very, very good), and a very decent AF - the Hawk (it's just overweight really, but all AFs are).
Hell, I've even seen pirates piloting Drakes and doing quite alright with them :P
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Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
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Posted - 2007.07.05 12:26:00 -
[173]
The ferox need 2 turrets... 1 form its native problem other form teh fact that all tier 1 BC need some boost (maybe except the brutix)
If brute force doesn't solve your problem... you are not using enough |

Kim kitori
Caldari State War Academy
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Posted - 2007.07.05 12:37:00 -
[174]
Originally by: Aramendel
Quote: Also two of these ships are good solo cruisers, one is not.
Why not? With some EW a caracal can be a relatively dangerous opponent.
Yea, until it meets a vexor or a thorax. Vexor is gonna launch the drones and when caracal pilot starts using EW on him, drones will *****his ass. Stabber is gonna just get out of scram range and warp off.
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wictro
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Posted - 2007.07.05 16:00:00 -
[175]
As i see it now, thanks to all posters, that the problem lies deep in game balance.
The range + speed would be overpowered, but at the same time, it gives short range ships DPS, speed and tank - whitch is too much to compensate for the range(whitch is useless if you need to web/scram someone.)
Notice that Im allways talking about solo, as fleet/gang issues are situation based, and have no relevance, as the other members can be from any race.
Fleet/gang will balance all the issues.
To turn gallente into shield tankers is a viable idea, alltough its few years too late :)
now it seems, that all the skills i've trained are for PvE, as gunnery and armor tanking are needed with current suggestions.
I understand, that this is a no prob for vets, that have made an alt in 2005. but as a relative new player(under a year - imho it wouldn't be so new, but eve is a time sink. a very very big time sink that is :D ]) it's hard to realize, that you've done all wrong, and should start it from beginning.
I have absolutely no need for PvE viability. And to make on race "best" for PvE is a bad thing.
In other MMORPGs, yes you have a role in PvE (healer, dps etc) but they are all usable in PvP also.
The lenght of this thread makes it seem that there may be something to fix.
But im afraid, that the whole mechanics are fault in this, and to do such a drastic change is not a good idea.
This information given in this thread would have been golden for me 10 months ago. I tried to read as much info as possible before making my char, but ofcourse i was too thrilled to play to read all info.
I'm not complaining, i'll keep on flying caldari, but im waiting for a cruiser class(in price) ship, made for solo pvp.
I have tried to make my IRL friends to form a roaming gank group, but they are all friggen bears, or following alliance policies like a teachers pet would be.
I'll virtual spit on em ;D
*mumble mumble*
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Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
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Posted - 2007.07.05 16:55:00 -
[176]
I disagree.. the only thing that NEED to change is players memntality! Stop trying to use the ship same way you use in PVE.
And stop to expect your race whatever it is shoudl be able to match any of the other 3 races on the combat style YOU want. Stop to expect EVERy ship need to be Good at any type of PVP!
Caracal is suberb against frigs, stop trying to demand it to be soberb against cruisers as well.. ITS NOT ITS ROLE!!!
Same way you cannot demand stabber to be a good sniper cruiser!!! Same way thorax sux against frigs that can keep range....
Repeat again, grab a raven armor tank it and fill up with dampeners and its a mean machine.
If brute force doesn't solve your problem... you are not using enough |

wictro
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Posted - 2007.07.06 03:46:00 -
[177]
I'll definately try the raven thingy!
It's all good ^_^
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Benn Helmsman
Caldari Helmsman Engineering Company
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Posted - 2007.07.10 01:16:00 -
[178]
Well if you got the PG to fit an armor tanked Raven...
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AnKahn
|
Posted - 2007.07.10 03:41:00 -
[179]
I will admit to not reading every page in this thread secondary to reading an entire linked thread and getting blurry eyed.
Again we fly in circles I think.
The most obvious solution stares us in the face. Reality and most si-fi (hard science, real physics, common sense) would lead you to conclude that missiles are the best wepon systems. That has to be said. Peeps seem to try to dance around that truth.
Also there is little defense against big guns except armor.
This physics reality is unlikely to change in the far future.
Missiles are superior because they self guide. Hello? Dumb iron (bombs, bullets) are inferior to guided ammo and that is common sense.
Humans (aliens, whatever) will try to defend against wepons directed at them.
The defense against dumb ammo is 1)armor 2)movement and/or 3) targeting disruption (active or passive).
The defense against smart ammo (missiles in space because obviously cant stick a tail fin on a bullet and expect it to work) is 1) smart ammo (anti missile missles) 2) speed and 3)spoofing (chaff, ecm, decoys, other forms of targeting disruption).
It seems like the original game design was to have defender missiles play a large role in PvP. Not larger, but LARGE.
Give the missile the DPS common sense dictates. Make turret and drone users have to use mid slots to defend against missiles. Make NPCs shoot down HALF your missiles. Make other players have to worry about shooting down half your missiles (automatically of course, point defense).
Keep missile boats slow and EASY for turrets to shoot but have to close to range. Actually make armor stronger so the turret boat can survive closing to range.
You know, make defense a real part of the game for all races.
I mean NOW fighters have to spoof missiles. Now ships have high speed gattiling guns for point missile defense. ICBM "missile shields" have been proposed. Cant remember the name if the anti scud missile system used from the 90s on.
We're supossed to be humans cut off from Earth, right? Did we forget our past or something?
Do people on ships really go "Look here comes a missile, oh noes!! warp out!!!"?
Come on.
PvE Caldari advantage nerfed---- check
PvP relavance of Caldari restored---- check
Having to use real time defense tactics (I mean something more that lock shoot or run away) ---- check.
Also give small fast ships a role other that just tackling. You know like fighter ships (not big fat drones) attacking maybe big ships that would need cruiser/frigate support to help swat the flies. Stop the absurdity of a WTFSOLOPWNMOBILE battleship?
Sorry, had busy day, maybe EvE should not be so real, hmmm?
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Jan Riksma
Appetite 4 Destruction
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Posted - 2007.07.10 07:12:00 -
[180]
Hi,
Though Caldari doesn't have many solo ships. I currenty have a Rokh setup wich can take on faction fitted, mega's , domi's, geddon's and rokh's and can come out on top in a 1vs1.
- 10km+ Crow rocks. - Falcon awesome with the rights skills trained up but use the Rook in roaming ops. - Vulture verry nasty - Ceberus verry good in anti frigate/cruiser support and by my knowdledge the only Caldari ship that can put on a 24/7 active tank without rigs and boosters. - Scorpion alot of nasty pvp setups wich doesn't include jammers are possible.
You have to think outside the box.
Though if you want a new race to train, train minmatar some of their ships use missles and shieldtanking so your 7 months of training are not wasted!
Cheers,
Jan
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