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Linada
Evolution
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Posted - 2007.09.05 08:02:00 -
[31]
If you want to go with the bigger version, please please please leave the old, small version up as a seperate program. Or put in options to turn it down. That new thing doesn't give any at a glance information, just a block. All i want to know from the widget is when my skill finishes. Right now i can see that at a glance. That new design would be as good as useless to me :( |
Blue Wraith
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Posted - 2007.09.05 17:39:00 -
[32]
Originally by: Linada If you want to go with the bigger version, please please please leave the old, small version up as a seperate program. Or put in options to turn it down. That new thing doesn't give any at a glance information, just a block. All i want to know from the widget is when my skill finishes. Right now i can see that at a glance. That new design would be as good as useless to me :(
Originally by: Linada If you want to go with the bigger version, please please please leave the old, small version up as a seperate program.
Actually, I was going to keep v1.2 available as a separate download. I can keep it updated separately if the need arises too.
However, you have a point about the "at-a-glance" factor. I can make the timer stand out a little more.
I don't know about you, but here's how I use it:
1. I check the finish date and time. I do this to make sure I can change a skill right after it finishes (i.e. I make sure it's not going to finish at 4 am). I recheck it when it's getting close to time for the skill to finish so I know exactly what time it will finish that day. Then I periodically check the system clock to see if it is time to change it.
2. I glance at the countdown timer if I'm in a hurry and can't take time to make plans about changing the skill, or if I haven't been playing for a few days and forget what (and if) I was training.
3. I check the wallet balance several times per day when I have a lot of sell orders or item exchange contracts up.
One of the main reasons for going with a unified widget is that preference handling is a nightmare across multiple widget instances. I can also do some things like reorder the characters shown in the widget so that you can see at a glance which of your characters is finishing a skill first. That is a lot of aggravation to do across multiple widget instances.
I could make SP / hr or total SP optional (with check boxes) if I was really having trouble fitting it in.
Also, the picture attached is just a mockup that I did in Pages. There's not an actual widget designed yet.
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Linada
Evolution
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Posted - 2007.09.05 18:08:00 -
[33]
Originally by: Blue Wraith Actually, I was going to keep v1.2 available as a separate download. I can keep it updated separately if the need arises too.
Phew, thank you :)
The way i use it: I have a mac laptop and a windows desktop. I am usually at home, but not nessecarily at my desk. I carry the laptop around with me though. I pop up dashboard to check how long(ish) is left on a skill. Just a quick pop, hit key, wait for it to load web stuff, hit key again, do whatever i was doing. I don't use the end time, and very rarely the wallet balance.
Several characters in one widget is a good idea. The rest, to me, is jsut...well..clutter. Sorry :)
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Soong Hay
Caldari
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Posted - 2007.09.06 23:21:00 -
[34]
Edited by: Soong Hay on 06/09/2007 23:21:31 I have been using the widget for 2 weeks now, and realized I haven't even say thanks... so... thanks :)
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Blue Wraith
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Posted - 2007.09.10 17:58:00 -
[35]
Originally by: Soong Hay Edited by: Soong Hay on 06/09/2007 23:21:31 I have been using the widget for 2 weeks now, and realized I haven't even say thanks... so... thanks :)
You're welcome. :)
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Blue Wraith
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Posted - 2007.09.10 18:11:00 -
[36]
Edited by: Blue Wraith on 10/09/2007 18:16:45 Ok, in thinking more about the design of the new widget, I've decided to go a different direction. Tell me what you think.
The widget will default to displaying a minimum amount of information:
Picture Character Name Skill Training Countdown Timer
As a consequence, the widget should be slightly smaller than it currently is, by default.
There will also be a slide-out that you can extend to show extra information:
Skill Completion Date Rate of Training (SP / hr) Total SP Wallet Balance
If you want to see the extra information, extend the slide-out. The widget will remember your slide-out preference.
I don't currently have a mock-up, but I will work on one.
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cicica
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Posted - 2007.09.11 11:55:00 -
[37]
Thank you for this great widget!
Now if only ccp will hop on the band wagon and port eve ... oh well ... one can only dream
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Blue Wraith
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Posted - 2007.09.11 13:48:00 -
[38]
Originally by: cicica Thank you for this great widget!
Now if only ccp will hop on the band wagon and port eve ... oh well ... one can only dream
You're welcome.
And there is currently a Mac and Linux client in closed beta right now. They use TransGaming's Cider engine. There are some posts about it in the Eve Technology Lab or the Game Development Forum.
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Blue Wraith
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Posted - 2007.09.11 19:56:00 -
[39]
Here's a mockup of the new, more compact design. I don't have a mockup yet of the slide-out tray, but I'll work on that next.
Let me know what you think.
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Blue Wraith
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Posted - 2007.09.14 18:21:00 -
[40]
Edited by: Blue Wraith on 14/09/2007 18:21:10 Eve Skill Monitor now works on the iPhone.
You can use this widget through Widgetop. It is under the Fun and Games category.
You have to setup an account, and it views the widget through Safari, not a separate widget application.
After you setup your account, simply point your iPhone's Safari to m.widgetop.com.
I would suggest setting up the widget on a computer first, to avoid having to mess with the API Key on the iPhone. You can do that on the Widgetop site, using the Mobile link at the top.
It also may need to be resized a bit to fit on the screen. I'll try to fix this in future versions of the widget. Or perhaps just program a native iPhone app.
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Blue Wraith
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Posted - 2007.09.14 19:15:00 -
[41]
I decided against an overall container, and instead went with a loose coupling of the widgets together using a glass "connector". An overall container was going to add a lot of extra space, which wasn't desired.
The back of the widget will probably be a fixed size, regardless of how many accounts you have in it.
Here are the screenshots from the working HTML and CSS model of the ESM v2. I don't have any code yet, but that's the next step.
No Tray
Tray Extended
The tray is actually slightly translucent, and the divider between widgets is very translucent. You should be able to very vaguely see your desktop through them. It's going to be a nice effect. I may tweak on them a little bit before release, though.
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Soong Hay
Caldari
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Posted - 2007.09.14 23:07:00 -
[42]
I love the expendable tray with more info. Sounds great.
I just made a little modification on your mockup. (on the black version only)
I was not a big fan of the typeface, I just replaced the one for the name with a copperplate (i think it's a mac osx system font, but I'm not sure), and replace the skill name with a futura medium, all caps.
It's just a suggestion, not saying it's better
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Abassis
Minmatar Molotov Pharmaceuticals
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Posted - 2007.09.15 02:23:00 -
[43]
Hi! I downloaded ESM about a week ago I think, I have two accounts so I had two instances of it running. At one point things started to get really sluggish, so I checked the activity monitor and one instance of ESM was taking up (apparently) about 800mb of RAM, the other about 600mb of RAM. I closed the widgets and everything was fine again.
I'm going to use them again as I quite like them, if it happens again I'll let you know.
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devians theoria
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Posted - 2007.09.16 08:05:00 -
[44]
hear hear, if anything that out of place scripty font was what annoyed me most. probably the most irrelevant font face to use for such a project. if i may be so bold as to suggest, the tray doesnt need the extra shine layer, a subtle gradient would look much nicer. and the portrait should be on top so it doesnt get the line through it. otherwise, everything else i love about the new design :)
Originally by: Soong Hay I love the expendable tray with more info. Sounds great.
I just made a little modification on your mockup. (on the black version only)
I was not a big fan of the typeface, I just replaced the one for the name with a copperplate (i think it's a mac osx system font, but I'm not sure), and replace the skill name with a futura medium, all caps.
It's just a suggestion, not saying it's better
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Blue Wraith
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Posted - 2007.09.17 16:21:00 -
[45]
There seems to be a common thread of disdain for the Chancery font of the character name, so I'll change it to something more Eve-like. Soong Hay's font looked pretty good for that. However, I wasn't really trying to be Eve-like with the widget, per se. But I aim to please.
Originally by: devians theoria if i may be so bold as to suggest, the tray doesnt need the extra shine layer, a subtle gradient would look much nicer.
Well, we may not agree on what looks nice, but I will definitely be scrutinizing it when it gets into the testing phase. It might be that the glass effect distracts too much from the text, in which case, I will reduce or eliminate it.
Originally by: devians theoria and the portrait should be on top so it doesnt get the line through it.
I actually had to make a special effort to figure out how to accomplish this, lol. This makes it seem like the portrait is underneath a layer of glass. I prefer this for visual effect, but if other folks also don't like it, I will change it.
Originally by: Abassis Hi! I downloaded ESM about a week ago I think, I have two accounts so I had two instances of it running. At one point things started to get really sluggish, so I checked the activity monitor and one instance of ESM was taking up (apparently) about 800mb of RAM, the other about 600mb of RAM. I closed the widgets and everything was fine again.
I have had this happen once before also, but have never been able to reproduce it since. Let me know if you can make this happen consistently.
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Blue Wraith
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Posted - 2007.09.17 18:40:00 -
[46]
Edited by: Blue Wraith on 17/09/2007 18:41:53
Originally by: Soong Hay I was not a big fan of the typeface, I just replaced the one for the name with a copperplate (i think it's a mac osx system font, but I'm not sure), and replace the skill name with a futura medium, all caps.
I changed the Character Name type to Copperplate. I tried using all caps Futura for the skill name, but by the time I got the font small enough to fit, it rendered broken strokes in the font because of the anti-alias Safari applies. I ended up using Futura with word capitalization only and was able to use an even larger font size than with the old font because Futura is such a narrow font.
I've been using Proj ECM skill as a test, because it's the longest skill name I can find. If it fits, then everything else will as well.
Anyway, I've posted the web page I'm using to test the UI. It looks fine in Safari and Firefox, although Firefox doesn't render the text shadows. It even looks ok in IE, except for gaps around the divider, and everything being in Times New Roman.
As a test, the blue one also has the picture above the glass rather than below it. You guys can decide which you like.
The web page with the HTML mock-up is here.
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Linada
Evolution
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Posted - 2007.09.17 19:30:00 -
[47]
I really like the new version. The drop out menu is a rally good idea.
I may be biased due to being a girl, but i quite liked the font and i like the glass effect too. So at least you are not alone in your tastes. :)
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Blue Wraith
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Posted - 2007.09.21 03:46:00 -
[48]
Edited by: Blue Wraith on 21/09/2007 03:46:54 I don't know if you guys have noticed, but I have been developing the user interface for ESM2. For the moment, it's viewable on the web, and it's even somewhat interactive. You can make the tray slide down, and flip the widget back and forth. I'm adding more every day.
Test UI for ESM2
I'm actively developing on it, so the UI might be screwed up for brief periods of time. For instance, I am defaulting to show the back of the widget first for now, since that's what I'm working on.
Let me know what you think.
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Jinx Barker
GFB Scientific
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Posted - 2007.09.28 16:04:00 -
[49]
Hey Blue,
Does it work in OS X? Or is it only for iPhone?
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Blue Wraith
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Posted - 2007.09.30 08:39:00 -
[50]
Originally by: Jinx Barker Hey Blue,
Does it work in OS X? Or is it only for iPhone?
Works on (and designed for) OS X Dashboard. It only took a few minor adjustments to get it to work on the iPhone through Widgetop.
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Blue Wraith
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Posted - 2007.10.08 14:51:00 -
[51]
Just an update. I'm still working on version 2.0. I'm about 2/3 done with the coding, and I have four minor items left to do on the UI: an update prompt, a warning alert, a version indicator on the back, and the animation for reordering the widgets. And testing...
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PuJu
Orange Box Empire Research
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Posted - 2007.10.11 00:36:00 -
[52]
Great to hear, im looking forward to it :)
PS: The link above looks great also.
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Belmarduk
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Posted - 2007.10.22 18:15:00 -
[53]
Edited by: Belmarduk on 22/10/2007 18:15:52 I dl it and I have it in my dashboard but it only says no information - I cant turn the widget to put my api-key in - Please help Thx
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Will Farva
Caldari The New Order. United Connection's
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Posted - 2007.10.23 10:14:00 -
[54]
Does this work with the iPhone OSX?
___________________________________________ The truth is in the eye of the be(er)holder |
Will Farva
Caldari The New Order. United Connection's
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Posted - 2007.10.24 14:14:00 -
[55]
Nm above. Was a bit hasty ___________________________________________ The truth is in the eye of the be(er)holder |
Belmarduk
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Posted - 2007.10.24 19:14:00 -
[56]
Anyone know what I am doing wrong? I have the widget in my dashboard on the Mac OS X Workstation but it only says "no information loaded" I cant "turn" the widget to put my api-key in or anything - No matter where I click on it it stays gray and unturnable ??? Any ideas? Thx
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Blue Wraith
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Posted - 2007.11.05 16:23:00 -
[57]
More information on ESM 2.0.
Highlights for the flighty: Unified widget put off due to ADD Next planned update is layout change Davan Sarn of Eve Smugglers, professional graphic designer, now working on themes
After giving a good go at programming and designing a class structure for all the things I wanted to do in 2.0, I realized it would take me a couple of months of my free time to accomplish, and I get bored easily (you can only imagine how much cross-training my character has). So, I'm changing directions a bit. I'm going to go for more incremental updates rather than the ginormous complete overhaul.
First on the list is getting the look and layout changed to the new design. However, it will not be a unified widget just yet. (You'd be surprised how much extra programming you have to do for this!)
Also along the lines of the look, a professional designer, Davan Sarn of Eve Smugglers, has joined up with me and is designing themes for ESM. As a consequence, I will be adding theme support to make it easier on him, and easier on you if you want to add your own.
Anyway, expect the layout change over the course of the next week or so. I'll just put it up as the next version of ESM 1.x.
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Blue Wraith
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Posted - 2007.11.05 16:25:00 -
[58]
Originally by: Belmarduk Anyone know what I am doing wrong? I have the widget in my dashboard on the Mac OS X Workstation but it only says "no information loaded" I cant "turn" the widget to put my api-key in or anything - No matter where I click on it it stays gray and unturnable ??? Any ideas? Thx
Belmarduk, send me a screenshot of what it looks like, and I'll try to figure it out. I can't imagine what would be causing that, so I'll just have to see what it's doing.
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William Darkk
Gallente
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Posted - 2007.11.06 05:13:00 -
[59]
Edited by: William Darkk on 06/11/2007 05:15:31 I just installed this under leopard. I saw some sort of error message about DockSyncClient. I really should have gotten it down ><.
Anyway, I've been noticing lines of the following in the console log: 11/6/07 12:07:57 AM [0x0-0x7007].com.apple.dock[173] 2007-11-06 00:07:57.500 DashboardClient[627:3d07] ERROR: __CFURLCache::StepSQLStatement - step failed (exceed retry) - ErrCode: 5
EDIT: Found the crash reports in my log folder if you'd like to see them.
-------------------------------------------------- <3 my Drones |
Ralumos
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Posted - 2007.11.06 14:26:00 -
[60]
I have confirmed that the widget does not work properly under Leopard. There are several third party widgets that cause DockSyncClient errors, the complete error being "The application DockSyncClient quit unexpectedly." The widget functions, but this error will come up several times whenever dashboard is activated. Other people have been having problems with various widgets, but through process of elimination I verified that ESM is one of the guilty ones.
The following threads might contain more information:
http://episteme.arstechnica.com/eve/forums/a/tpc/f/8300945231/m/484008328831 http://discussions.apple.com/thread.jspa?threadID=1198097 http://www.asitis.org/node/229
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