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Thread Statistics | Show CCP posts - 0 post(s) |
Dedaf
Gallente Digital Fury Corporation Digital Renegades
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Posted - 2007.07.16 08:58:00 -
[1]
Edited by: Dedaf on 16/07/2007 09:11:10 Hi I have build a sheet to calculate the ore/ice amount mined and its value with todays prices taken from EVE-Online's web page. Ore mining & Ice mining calculator
The sheet showes very easy what ore is best to mine with your skills and todays mineral prices.
To upload your oven skills, go to EVE-online's Character page and download the XML file to your C:\ dirve. Name it XML.XML
The sheet is free for everyone, but ofcause ISK donations are apreciated if you like that you see
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PauZotoh Zhaan
Teylas Inc.
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Posted - 2007.07.16 23:50:00 -
[2]
Very nice, gr8 work:)
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Gojyu
Gallente Ever Flow FREGE Alliance
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Posted - 2007.07.17 10:29:00 -
[3]
Edited by: Gojyu on 17/07/2007 10:30:37 Sorry, maybe I'm missing something, but how do you change your skill levels? seems the purple cells have been locked, I understand the putting the xml in the c:, but is it possible to manually enter values for the skills?
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Dedaf
Gallente Digital Fury Corporation Digital Renegades
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Posted - 2007.07.17 11:00:00 -
[4]
If you have saved the xml.xml file on your c:\ drive then it should just be a matter of clikking update in the sheet. But i hear for others running Office 2k that is doesnt work, im running office 2003, it seems that XML are not supported in office 2k.
Maybe other in here know how to solw this?, maybe there is a update for office 2k that can fix that.
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Ghostmistress
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Posted - 2007.07.17 21:43:00 -
[5]
xms is possible in 2003 version, but its hard to apply
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Bushgallam
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Posted - 2007.07.18 10:31:00 -
[6]
nice work! request: I fit up to 4 mining upgrades in my Rokh, but the drop down box only allows 0,1 or 2. I'd actually like to have all fields editable (like minerals prices and such)...
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Dedaf
Gallente Digital Fury Corporation Digital Renegades
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Posted - 2007.07.18 11:40:00 -
[7]
Originally by: Bushgallam I'd actually like to have all fields editable (like minerals prices and such)...
I dont think i will make all fields editable, since most cell's have some kinda formula, but you are able to edit the auto updated fields if you got to the DATA sheet and change the prices/skills from there.
I will make sure you can select 4 mining Upgrades in the next version
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Dedaf
Gallente Digital Fury Corporation Digital Renegades
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Posted - 2007.07.19 07:09:00 -
[8]
New version Ore Mining & Ice Mining & POS Running v5,4
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Cryos Ylwan
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Posted - 2007.07.19 22:42:00 -
[9]
This looks really great, but as has been said before, unfortunately the XML thing seems to be not working properly on some Office versions.
I tried editing the skills by hand in the data sheet, and I think I've found a little bug: I entered the values for Refining, and when I'd finished, Refining AND Astrogeology were on level 5 in the calculator sheet. They seem to be linked or something.
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Dedaf
Gallente Digital Fury Corporation Digital Renegades
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Posted - 2007.07.20 05:01:00 -
[10]
Originally by: Cryos Ylwan I tried editing the skills by hand in the data sheet, and I think I've found a little bug: I entered the values for Refining, and when I'd finished, Refining AND Astrogeology were on level 5 in the calculator sheet. They seem to be linked or something.
Bugger, you are right they used the same skill ID, it has been fixed now. thanks
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Dedaf
Gallente Digital Fury Corporation Digital Renegades
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Posted - 2007.07.22 19:33:00 -
[11]
New version
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sonofapharmacist
Hard Corp Brotherhood Of Steel
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Posted - 2007.07.22 22:38:00 -
[12]
i fit 5 mining laser in my domi, is there a way to change that?
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Nashime
Gallente
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Posted - 2007.07.23 03:40:00 -
[13]
I'd love to be able to use this, but it's not working with Open office.
01100110 01101110 01101111 01110010 01100100 |
Dedaf
Gallente Digital Fury Corporation Digital Renegades
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Posted - 2007.07.24 15:55:00 -
[14]
Originally by: sonofapharmacist Edited by: sonofapharmacist on 23/07/2007 04:08:17 i fit 5 mining laser upgrades in my domi, is there a way to change that?
New version
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Dedaf
Gallente Digital Fury Corporation Digital Renegades
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Posted - 2007.07.31 15:29:00 -
[15]
new version
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Alaris Nightshadow
Caldari Rogue Arrow Galactic Empire O X I D E
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Posted - 2007.07.31 20:52:00 -
[16]
A few glitches i've noticed. On the POS Production Page
Liquid Ozone listed as missing is off by a factor of 10 (reporting 43,200 required instead of 432,000)
Also on the left side The missing Isotopes does not update when you change the in stock value ----------------------------------------------- "We fear that which we cannot see... we respect that which we cannot see... thus the blade will be wielded." |
Actanna Levh
Minmatar Republic Military School
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Posted - 2007.08.01 04:35:00 -
[17]
A very interesting document.
I am more interested in markets than mining and found how your ĉdataĈ page takes automatic updates from eve-central particularly clever. I tend to manually look up eve-central for data for 18 T1 type salvage components, datacore prices and minerals every couple of weeks, how foolish I am.
Anything you could do to extend those updates on that page I think would be great. (R.A.M though I donĈt think is needed as they can be manufactured by yourself)
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Dedaf
Gallente Digital Fury Corporation Digital Renegades
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Posted - 2007.08.01 06:58:00 -
[18]
Originally by: Alaris Nightshadow A few glitches i've noticed. On the POS Production Page
Liquid Ozone listed as missing is off by a factor of 10 (reporting 43,200 required instead of 432,000)
I dont see that error, are you sure you have entered a right Power use in the Left side? or what tower type are you useing?
But you are right about the left side Missing Isotope update, i will correct that in a later version. But the Right side is showing the correct value.
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Alaris Nightshadow
Caldari Rogue Arrow Galactic Empire O X I D E
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Posted - 2007.08.01 13:46:00 -
[19]
Originally by: Dedaf
I dont see that error, are you sure you have entered a right Power use in the Left side? or what tower type are you useing?
You were right,I had missed a Zero in the power grid update. ^_^
----------------------------------------------- "We fear that which we cannot see... we respect that which we cannot see... thus the blade will be wielded." |
demonfurbie
Minmatar Covert Nexus Apoapsis Multiversal Consortium
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Posted - 2007.08.06 00:38:00 -
[20]
i dont see small tower listed in the pos fuel calc
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Malik Travesh
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2007.08.06 01:19:00 -
[21]
Just a note, since I have an older version of Office, I was entering my data manually, and noticed you don't have Dark Ochre listed in the skills list.
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Dedaf
Gallente Digital Fury Corporation Digital Renegades
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Posted - 2007.08.06 06:37:00 -
[22]
Originally by: Malik Travesh Just a note, since I have an older version of Office, I was entering my data manually, and noticed you don't have Dark Ochre listed in the skills list.
i think its cause i dont have the skill myself but if you enter the skill id 12183 then it should work. if there are other skills missing then you can find the ID in EVE online's Item database, just hover the picture of the skill you want.
Originally by: demonfurbie i dont see small tower listed in the pos fuel calc
I might add the small towers in later, i build the sheet for calculation reactions so the small is not an option there. But an idea could be to make a LAB/Moon mining calculation useing small towers. i will do some thinking about that
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Mr Bondy
D00M. Triumvirate.
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Posted - 2007.08.07 11:07:00 -
[23]
This is one of the nicest eve tools ive seen, i just entered my skills into the 'data' table and it only took 3 mins
The fact that it deals with the ganglinks makes it even better.
Thanks alot
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Biggizmo
Gallente New Earth Inc.
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Posted - 2007.08.08 10:13:00 -
[24]
indeed a verry nice sheet. lots of work in here. verry verry nice job. wired 50m for this one :)
thanks
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Dedaf
Gallente Digital Fury Corporation Digital Renegades
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Posted - 2007.08.13 09:39:00 -
[25]
New version 6,0,1
Now with a Production calculator sheet, for calculating price and mineral use when building T1 ships and items.
let me know what you think
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Shinris
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Posted - 2007.08.15 22:30:00 -
[26]
xml doesn't seem to work is there anotehr way to enter your skills.
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Dedaf
Gallente Digital Fury Corporation Digital Renegades
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Posted - 2007.08.16 04:49:00 -
[27]
Originally by: Shinris xml doesn't seem to work is there anotehr way to enter your skills.
Its because you use an old version of Excel, but yes in the DATA sheet, before you make the first XML update (which in you case dont work) there are all the related skills just change them manualy, then it works.
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Zent
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Posted - 2007.08.16 23:21:00 -
[28]
Edited by: Zent on 16/08/2007 23:21:14 when I select the amarr L tower it shows an error there to the right of the cpu is there reason for that error? i still can select everything but wasnt sure why it showing it
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Tramp Oline
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Posted - 2007.08.17 03:38:00 -
[29]
Modify the cpu value to the left of the error message. The spreadsheet comes with values already in there and when you changed the tower type the value entered for the cpu is higher than what the tower supports.
Originally by: Zent Edited by: Zent on 16/08/2007 23:21:14 when I select the amarr L tower it shows an error there to the right of the cpu is there reason for that error? i still can select everything but wasnt sure why it showing it
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Koyu Ryoko
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Posted - 2007.08.17 22:56:00 -
[30]
I cannot for the life of me figure out how to import my skills into this excel file....
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Dedaf
Gallente Digital Fury Corporation Digital Renegades
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Posted - 2007.08.18 19:28:00 -
[31]
Originally by: Koyu Ryoko I cannot for the life of me figure out how to import my skills into this excel file....
If it isnt updated after you saved you xml file to the C:\ drive and clicked UPDATE, then its cause your Excel dont support XML update. Then you need to enter them manuel in the DATA sheet
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Sense Offender
Gallente Deathly Hallows
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Posted - 2007.09.19 05:49:00 -
[32]
Great sheet. One small problem... my current setup has one MLU I and one MLU II. As far as I can tell, you don't give the option to mix and match different models, just multiples of one.
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Dretzle Omega
Caldari Gear Ratio
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Posted - 2007.09.19 15:20:00 -
[33]
Seems like it would be much more useful if we had the option to manually input our skills. I realize the xml upload is designed to make it easier for players, but for some it just makes it harder. ------------------- 4 8 15 16 23 42 108 |
Dedaf
Gallente Digital Fury Corporation Digital Renegades
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Posted - 2007.09.20 06:10:00 -
[34]
Originally by: Dretzle Omega Seems like it would be much more useful if we had the option to manually input our skills. I realize the xml upload is designed to make it easier for players, but for some it just makes it harder.
Click on the DATA sheet and enter your skills there. very simple
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Snipa Aslan
Caldari Warrior Nation United SMASH Alliance
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Posted - 2007.09.20 15:51:00 -
[35]
So very very impressive, this is precisely what I was looking for today with the amount of production I had to do!
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Pimpja
Caldari
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Posted - 2007.10.03 09:20:00 -
[36]
Very cool stuff, if only I could chose mining barges apart from exhumers (for mining) as well :(.
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Dedaf
Gallente Digital Fury Corporation Digital Renegades
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Posted - 2007.10.03 14:42:00 -
[37]
Originally by: Pimpja Very cool stuff, if only I could chose mining barges apart from exhumers (for mining) as well :(.
Selecting NO to Useing Exhumer that will = mining Barge
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PauZotoh Zhaan
Teylas Inc.
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Posted - 2007.10.04 23:04:00 -
[38]
how works production calculator? how to choose bpo? I dont get it
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Dedaf
Gallente Digital Fury Corporation Digital Renegades
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Posted - 2007.10.05 15:31:00 -
[39]
1st You find the item you want to build in Eve-online item database, and enter the mineral needs in the sheet yourself.
When that is done you can set the ME lvl. Then the sheet will calculate the mineral use at that lvl. Form the mineral use, it will calculate the price of minerals(build price pr item) by using the imported mineral price. If using a BPc then it will also calculate the price of the BPc in to the build price, also taking number of runs in to account.
In the blue field on the left side of the BP, you can set how many runs you want to do. Then in the top right side of the sheet, it will show you how much of each minerals you need for the production and how much of each mineral you are missing so you know what to buy or mine before you can start building.
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Cilvius Sanctus
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Posted - 2007.10.08 01:15:00 -
[40]
I don't know if there is anything you can do about this, but the update buttons seem to be broken in Office 2007.
Clicking on any of the update buttons (except for the one that takes you to this thread, that one works) throws this error:
"Cannot run the macro 'Ore Mining & Ice Mining & Production Calc & POS running 6,2.xls'!UpdateMarketPrices'. The macro may not be available in this workbook or all macros may be disabled."
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Dedaf
Gallente Digital Fury Corporation Digital Renegades
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Posted - 2007.10.08 11:27:00 -
[41]
Originally by: Cilvius Sanctus
"Cannot run the macro 'Ore Mining & Ice Mining & Production Calc & POS running 6,2.xls'!UpdateMarketPrices'. The macro may not be available in this workbook or all macros may be disabled."
This looks more like your macro security level is too high, you should set it to maximum Medium.
so in Excel, go to menu TOOLS -> Options. a new windowe opens, select the Security Tab. In the botten click on Macro Security and set it to medium.
i hope that solves it
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ForceM
Gallente POS Builder Inc.
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Posted - 2007.10.13 11:41:00 -
[42]
Production Calculator tab => BluPrint i might be off by a mile but i think your missing an E :)
Anyways ... nice sheets
-----
Quote:
Dun kill me eris
coming to fanfest by any chance? eris
*GULP*
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Dedaf
Gallente Digital Fury Corporation Digital Renegades
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Posted - 2007.10.19 07:21:00 -
[43]
New version This version now also have a calculator that can tell you how much of each Ore type you need to mine to get the minerals you need for your production.
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Pimpja
Caldari
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Posted - 2007.10.19 09:39:00 -
[44]
Please fix spelling:
Available NOT avalerble
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Dedaf
Gallente Digital Fury Corporation Digital Renegades
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Posted - 2007.10.19 11:37:00 -
[45]
Originally by: Pimpja Please fix spelling:
Available NOT avalerble
Done
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Pimpja
Caldari
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Posted - 2007.10.20 08:02:00 -
[46]
Errr, you only fixed one box out of all the boxes in the new sheet...
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Dedaf
Gallente Digital Fury Corporation Digital Renegades
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Posted - 2007.10.20 09:44:00 -
[47]
hmm, NOW its done
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Alaris Nightshadow
Caldari Cirrius Technologies O X I D E
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Posted - 2007.10.20 11:12:00 -
[48]
Edited by: Alaris Nightshadow on 20/10/2007 11:13:03 I'm a little curious as the the formula you are using to calculate which ore to mine for the minerals. Specifically with Mexallon, the best ore per m3 is Plagioclase for Mexallon, not Kernite.
See this site for Which Ore gives the best yield per m3 for a given mineral. ----------------------------------------------- "I am a Mining God!!! but a PvP noob" |
Dedaf
Gallente Digital Fury Corporation Digital Renegades
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Posted - 2007.10.20 17:09:00 -
[49]
Originally by: Alaris Nightshadow Edited by: Alaris Nightshadow on 20/10/2007 11:13:03 I'm a little curious as the the formula you are using to calculate which ore to mine for the minerals. Specifically with Mexallon, the best ore per m3 is Plagioclase for Mexallon, not Kernite.
See this site for Which Ore gives the best yield per m3 for a given mineral.
Yes you are totaly right, i compleatly forgot to take the mass of the ore in to acount, Thank you very much for you reply. I will sort i out as soon as i can find the time, and post a new version.
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Dedaf
Gallente Digital Fury Corporation Digital Renegades
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Posted - 2007.10.20 18:21:00 -
[50]
Mass calculation is fixed in the new version 6,4,1
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zaimine
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Posted - 2007.10.22 10:27:00 -
[51]
probs being idiotic where is the update key for the character data
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Dedaf
Gallente Digital Fury Corporation Digital Renegades
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Posted - 2007.10.22 20:30:00 -
[52]
Originally by: zaimine probs being idiotic where is the update key for the character data
Clicking on any one of the buttons will update all data in the file, also you character data as long as you have saved the character XML file to your C:\
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Donada De
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Posted - 2007.10.29 20:22:00 -
[53]
It does not work to upload your character data on the latest version. Since I prefer to do that then adding them manualy, I would appriciate if you could make it possible once again. Thanks for a terrific sheet! :)
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Dedaf
Gallente Digital Fury Corporation Digital Renegades
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Posted - 2007.10.30 15:04:00 -
[54]
It seems that the XML file from the character page has been changed, so i will have to find another way to import the data if this in fact is a permanent change to the XML file or just a bug. But if it isĈnt a bug then i will see what i can do to make it work again.
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Dedaf
Gallente Digital Fury Corporation Digital Renegades
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Posted - 2007.10.30 17:32:00 -
[55]
New version 6,5 that works with the new Character XML-file
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Donada De
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Posted - 2007.10.30 19:46:00 -
[56]
Thanks for the quick response and help!
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Tai Shogun
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Posted - 2007.10.31 18:11:00 -
[57]
Edited by: Tai Shogun on 31/10/2007 18:11:22 Hi
I downloaded this sheet, and it looks great. Just one thing, the import of xml data. Is there another way to do this. I renamed the file to xml.xml and saved it in C: but i get this error msg. Have been nice to have a button just to update character and find it manualy by browsing to it. because it dont work now. Maby i done something wrong.
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Dedaf
Gallente Digital Fury Corporation Digital Renegades
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Posted - 2007.10.31 21:06:00 -
[58]
it would seem you are doing the right thing, but there could be one thing you are doing wrong, If you renamed the file after you have downloaded it, then it could be that you are not renaming it to "xml.xml", but infact "xml.xml.xml" that is because *.xml is a known file by windows, so it haids the file type.
Try this, Download the file again and before you save it to your disk drive, make sure it got the right name.
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Dertionaire
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Posted - 2007.11.03 21:14:00 -
[59]
Would it be possible to get the sheet to download the xml direct? via the API key?
/Sedontane
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Dedaf
Gallente Digital Fury Corporation Digital Renegades
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Posted - 2007.11.06 07:28:00 -
[60]
I think it would be possible, problem is I donĈt know how to do it myself, but I might know someone who does. For sure it is an issue that im thinking about implementing.
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Reviera
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Posted - 2007.11.07 12:32:00 -
[61]
i dont understand how i can ad a new bpo to the production table...
do i ad it manually and write in the minerals frome a non research bpo and then ad how mutch me i have mine researched?
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Gofer
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Posted - 2007.11.08 20:39:00 -
[62]
It would be nice to have the ability to import multiple characters and choose them on each sheet. For example, I have a miner character and a production character, with seperate skillsets for each character. It would be nice to say "Use the skills for: Miner" in the mining page and "Use the skills for : Producer" in the production type pages.
Nice tool otherwise.
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Dedaf
Gallente Digital Fury Corporation Digital Renegades
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Posted - 2007.11.09 10:17:00 -
[63]
Originally by: Reviera i dont understand how i can ad a new bpo to the production table...
do i ad it manually and write in the minerals frome a non research bpo and then ad how mutch me i have mine researched?
Yes you find the Blueprint in the item database and enter the mineral need manuel, after that you can change the ME lvl to see what lvl is best to research it to, and then you can enter how many runs you want to do and the sheet will calculate how much of each mineral you will need with the ME lvl you have the BP at.
Originally by: Gofer It would be nice to have the ability to import multiple characters and choose them on each sheet. For example, I have a miner character and a production character.
Quote:
The thing is that when you download the character XML file, then it only contains that character's skill information. Ofcause i could make 2 files, but that would create some other problems that would be irritating for people with only one character. I think in your case, make a second copy of the sheet, one fore each character. But i have thought about it and maybe if i get the auto character skill file update to work, then there might be the possibility to have more than one character in the same sheet.
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Reviera
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Posted - 2007.11.09 10:32:00 -
[64]
ok, how do i ad more rows with blueprints? i want to have a long list with every bpo i have... sure a long list will be death to handle but atleast it will be in there.
best would be if you can and your own bpoĤs and ad your me and pe etc. then you have them in a list to pick frome. and also that you can build many items and se the total price, amount. not just frome 1 item at a time.
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avicomo
Caldari Deep Core Mining Inc.
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Posted - 2007.12.09 13:57:00 -
[65]
I have Excel 2007, activated macro and activex in trust center settings. Still I'm getting this error
This workbook has lost its VBA project, ActiveX controls and any other programmability-related features.
if i click on the logfile link this stands there:
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?> - <recoveryLog xmlns="http://schemas.openxmlformats.org/spreadsheetml/2006/main"> <logFileName>error022200_01.xml</logFileName> <summary>Errors were detected in file 'C:\Documents and Settings\Henrik\Mina dokument\Ore & Ice-Mining and Production & POS Fueling-Calculator 6,5.xls'</summary> - <additionalInfo> <info>This workbook has lost its VBA project, ActiveX controls and any other programmability-related features.</info> </additionalInfo> </recoveryLog>
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Dedaf
Gallente United Brothers Of Eve Minuit.
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Posted - 2007.12.12 19:22:00 -
[66]
okey, thanks for the information. i just uploaded a new version 6,5,1
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Madcow
Minmatar Sebiestor tribe
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Posted - 2007.12.13 01:06:00 -
[67]
I added a blue print with the perfect miniral need in the spots what I think need to be done but the amount of minirals needed aint right with 500 researched efficiency blue print get abit close to how my 0 researched blue print is. I build in radima on an npc station. ______________________ I am just a crazy cow |
Dedaf
Gallente United Brothers Of Eve Minuit.
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Posted - 2007.12.13 07:49:00 -
[68]
Originally by: Madcow I added a blue print with the perfect miniral need in the spots what I think need to be done but the amount of minirals needed aint right with 500 researched efficiency blue print get abit close to how my 0 researched blue print is. I build in radima on an npc station.
When you say perfect miniral need, do you mean the perfect amount, taken from the info tap on the BPo? You need to take the miniral need from the EVE item data base or eles you wont have the correct number.
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Madcow
Minmatar Sebiestor tribe
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Posted - 2007.12.13 14:22:00 -
[69]
Ah ok will chance it then. ______________________ I am just a crazy cow |
Yue Yan
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Posted - 2007.12.17 09:32:00 -
[70]
Very nice! but i have some question. Can You make sell price editable in produktion calculator? becouse i have different price in my corp and i want to see how much it cost in my corp. thx
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Dedaf
Gallente United Brothers Of Eve Minuit.
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Posted - 2007.12.17 20:38:00 -
[71]
Thanks I will think about how to implement that. The thing is that the field is a formula, so if i make it free the link will be broken. for now what you could do is manually change the Minerals sell price in the data sheet.
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Dedaf
Gallente United Brothers Of Eve Free Trade Zone.
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Posted - 2008.01.03 20:59:00 -
[72]
new version 6,6
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avicomo
Caldari Innovative Initiatives
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Posted - 2008.01.13 00:27:00 -
[73]
Pls, tell us how to add more rows. it's really a nice spreadsheet you've done, but we need more rows for BPs :)
Also, are you gonna make a sheet for t2 production? It would be great to have that to in same sheet.
keep the good work up :)
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Dedaf
Gallente United Brothers Of Eve Free Trade Zone.
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Posted - 2008.01.16 07:46:00 -
[74]
Originally by: avicomo Pls, tell us how to add more rows. it's really a nice spreadsheet you've done, but we need more rows for BPs :)
Also, are you gonna make a sheet for t2 production? It would be great to have that to in same sheet.
keep the good work up :)
Unfortunately it is not so easy to add new rows, you cant just copy past, it will need some work to do. But I will try to add up to 10 more in one of the future versions. The next version that I release soon 7,0, will have Capital ship production in it, so thats what im spending my spare time on atm. Thanks for letting me know your what you think of my sheet.
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Dedaf
Gallente United Brothers Of Eve Free Trade Zone.
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Posted - 2008.01.18 07:46:00 -
[75]
Just uploaded a new version 7,0 with Capital production calculator, enjoy
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Dedaf
Gallente United Brothers Of Eve Free Trade Zone.
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Posted - 2008.01.26 12:47:00 -
[76]
Originally by: avicomo Pls, tell us how to add more rows. it's really a nice spreadsheet you've done, but we need more rows for BPs :) quote]
I just uploaded a new version 7,1 with 10more rows for T1 production :)
About T2 production, I have been thinking about it, but the problem is that it needs so many deferent components, so i cant just make it like the T1. But if i find a good solution, then yes i will make a T2 production sheet aswell.
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Switch Nox
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Posted - 2008.01.29 17:57:00 -
[77]
What is the reactor "stk" value in the POS calculator section? I'm not sure what this is referring to, though I'm probably being stupid...
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Dedaf
Gallente United Brothers Of Eve Free Trade Zone.
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Posted - 2008.01.29 19:05:00 -
[78]
UPS Its Danish for volume, didnĈt see that before , i was trying to make some kind of timer for how long the Complex reactor can run before you have to offline it, to make new simple reaction.
Like 0,75 would be like saying that the complex reactor can run 75% of the total reaction time over a month. Mostly used for complex reactions needing 3 or 4 simple reactions. Stopping the complex reaction will affect the total profit of cause.
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Kyrlin DiShai
Caldari Eve University Ivy League
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Posted - 2008.02.13 16:56:00 -
[79]
Hi,
Firstly I'd like to thank you for a very useful tool, great work.
Secondly I have some bugs/suggestions for you:
- On the Mining page, the Cargo hold number does not adjust the formulae below it unless you set it to 0 it gives a #DIV/0! error, nothing else will make them change, I assume this is a bug.
- T'el'Alana Luathin's mining sheet (which I used a lot when I first started eve in 2005) has a full set of ore rows including the 5+10% versions, this makes it easy to chuck in your ore and see how much you have and also to see what is best to mine by the values; your sheet is a lot harder as you have to switch the rows to see the best value etc. Unless I am using it in a way other than intended would you consider opening this up to include a row per roid type?
- You have not included an option for T1 mining crystals, could you add this also?
- Would you consider adding an ISK per M3 column to aid in the calculation of ore mining value?
- Again referencing T'el'Alana Luathin's mining sheet, would you consider adding a mining operation calculation sheet, so that we could use your sheet to not only see estimated value before the sale but also to track time in op, contribution per time etc.
- While I have not yet made use of your Ore calculator (it does look useful) it dosen't include any place to note down what minerals you already have, would you consider adding this so that it can be taken into account. I'll just clarify that a little more, assuming you enter the total required you can then enter "minerals on hand" and choose buy/mine and it will calculate for you, instead of having to work out required-minerals already on hand, allowing you to C&P from say the production sheet.
Thanks again for this excellent tool.
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Dedaf
Gallente United Brothers Of Eve Free Trade Zone.
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Posted - 2008.02.15 09:07:00 -
[80]
1: it was a feature I had in some very early versions. I was planning on reintroducing it, that is why I didnĈt delete it from that position, problem is, that I time and time again found something I want to add other than that, so it has be postponed a long time now. But I hope I can find the time to make it work again. But you are right, it does not work at the moment.
2: No, IĈm not going to make all ore visible, I like the more simple look, and having all oreĈs visible makes the sheet too big, and I found that on most mining ops, we donĈt mine all type of ore anyway, so I donĈt see the need. I could of cause add a line to each category, that might help a bit, without making it too big.
3: it is true, that it would seem like I did not have the t1 crystal. But the way I thought of it was, either you use t2 or t1 crystal. So if you set NO to t2 crystal then you use t1, I mean, who will be mining without crystals in a t2strip-miner? But I see you point, and I have now changed the menu to the options T1 or T2 instead of Yes or No.
4: IĈm not saying I wonĈt add this, but again I like to keep it a simple looking. Can you explain what the info about isk/m3 would be good for? Maybe I just didnĈt think of the use of this info?
5: yes, I have one already, but on very simple basis, so it would need some more work to be useable for anyone else than myself J but yes IĈm sure ill do that.
6: Great idea, I didnĈt think about that.
Thanks for your input, IĈm always happy to receive constructive ideaĈs I have just now uploaded version 7,2 including the T1/T2 crystal selection, I will now get started on some of the other ideaĈs.
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Kyrlin DiShai
Caldari Eve University Ivy League
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Posted - 2008.02.15 17:33:00 -
[81]
Originally by: Dedaf
4: IĈm not saying I wonĈt add this, but again I like to keep it a simple looking. Can you explain what the info about isk/m3 would be good for? Maybe I just didnĈt think of the use of this info?
For those of us who have limited hauling space it is useful to see the profit per m3 so that we can judge which ore is most profitable for our limited space. Likewise this will also make your sheet useful to those who buy to refine as they can see which ores have the best profit per space. Right now the toss-up is between Kernite and Plagioclaise for most valuable ore, if you have plenty of hauling space go with Kernite, if not Plag is a better option especially if you are just starting out in mining with low skills and small ships. I hope this makes it clearer for you.
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Jonathan Nice
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Posted - 2008.02.21 22:47:00 -
[82]
Edited by: Jonathan Nice on 21/02/2008 22:48:01 @Dedaf: cool tool :)
but iĤve a prob. I canĤt update from xml.xml... thereĤs shown a window very short, but i canĤt get an error and he didnĤt import my xml :(
thx Lee
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Dedaf
Gallente United Brothers Of Eve Free Trade Zone.
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Posted - 2008.02.22 11:40:00 -
[83]
Originally by: Jonathan Nice Edited by: Jonathan Nice on 21/02/2008 22:48:01 @Dedaf: cool tool :)
but iĤve a prob. I canĤt update from xml.xml... thereĤs shown a window very short, but i canĤt get an error and he didnĤt import my xml :(
thx Lee
I think your problem is that you are useing an old version of Excel. From what i see then it is only from Excel 2003 and up, that supports XML update.
If that is the case, then your only option is to manualy enter the skill lvl and mineral prices in the sheet called DATA.
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Candina
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Posted - 2008.02.24 20:22:00 -
[84]
Edited by: Candina on 24/02/2008 20:25:53 Nice work you have done!!!
I also second the request for having more ore types listed on the Mining tab. I understand you want to keep that clean look but switching those around constantly is a pita. Maybe add another tab with an expanded section for ores?
Great work!
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Fitz VonHeise
The New Order. United Connection's
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Posted - 2008.02.29 19:14:00 -
[85]
I really like what you have done.
When do you think you will add the newer ships to build like JF and the factional POS's info to your spreadsheet?
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AvatarOfHope
Amarr The Nexus Project space weaponry and trade
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Posted - 2008.03.01 11:40:00 -
[86]
Is there a way i could make this work under open office? Evrything works but i cant enter skill levels... :(
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Dedaf
Gallente United Brothers Of Eve Free Trade Zone.
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Posted - 2008.03.01 14:45:00 -
[87]
Edited by: Dedaf on 01/03/2008 14:48:10
Originally by: Fitz VonHeise I really like what you have done.
When do you think you will add the newer ships to build like JF and the factional POS's info to your spreadsheet?
Thanks What faction POS is that im missing?
Originally by: AvatarOfHope Is there a way i could make this work under open office? Evrything works but i cant enter skill levels... :(
I have never tryed open office, so not sure what to change to make it work. But i find it strange that it wont acceptskill information if you enter them manualy in the sheet called DATA.
New version 7,3 ------------ Ore & Ice Mining T1 & Capital Production POS Fueling and Reaction Minerals to Ore calculator |
AvatarOfHope
Amarr The Nexus Project space weaponry and trade
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Posted - 2008.03.01 15:00:00 -
[88]
where do i find that data?
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Dedaf
Gallente United Brothers Of Eve Free Trade Zone.
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Posted - 2008.03.01 15:28:00 -
[89]
Originally by: AvatarOfHope where do i find that data?
You have deferent sheets in this exl file, like mining / Ore / Ice mining/ / / one of the last sheets is called DATA, from there you can enter your skills.
if you cant see those sheets, then its no wonder why it does not work in open office ------------ Ore & Ice Mining T1 & Capital Production POS Fueling and Reaction Minerals to Ore calculator |
AvatarOfHope
Amarr The Nexus Project space weaponry and trade
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Posted - 2008.03.01 15:43:00 -
[90]
i see it and it works... thx ita a great tool... best i seen so far
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Dedaf
Gallente United Brothers Of Eve Free Trade Zone.
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Posted - 2008.03.01 15:47:00 -
[91]
Thanks im glad you got it to work. ------------ Ore & Ice Mining T1 & Capital Production POS Fueling and Reaction Minerals to Ore calculator |
Va Van
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Posted - 2008.03.04 11:17:00 -
[92]
Little mistake in Rigging Calc.: "Capacitor Control Circuit" requires - Burned Logic Circuit, not Charred Micro Circuit.
P.S.: Respect 2 u yob! Every version is better and better!
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Dedaf
Gallente United Brothers Of Eve Free Trade Zone.
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Posted - 2008.03.04 13:22:00 -
[93]
Originally by: Va Van Edited by: Va Van on 04/03/2008 11:48:08 Little mistake in Rigging Calc.: "Capacitor Control Circuit" requires - Burned Logic Circuit, not Charred Micro Circuit. "Semiconductor Memory Cell" need to correct also.
P.S.: Respect 2 u yob! Every version is better and better!
Thank you very much for you input, it is now corrected ------------ Ore & Ice Mining T1 & Capital Production POS Fueling and Reaction Minerals to Ore calculator |
a CEO
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Posted - 2008.03.10 11:19:00 -
[94]
im using openoffice and cant get the sheet to update can you help
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Katana Seiko
Gallente
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Posted - 2008.03.10 15:32:00 -
[95]
Edited by: Katana Seiko on 10/03/2008 15:34:05 Umm... I have no C: Drive (yet)... I managed to set my first hard drive to letter A: and my DVD-ROM drive is letter B:... I know, it's not very common, but without floppy drives I thought it'd be a waste to just skip A and B...
Oh, and same with the OpenOffice... MS Office is just too expensive if you can get a free alternative that has slightly more abilities (and less bugs). --- This is your Captain speaking. Thank you for flying with our spaceline. Please remain seated until the ship has completely burned out. Thank you. |
Dedaf
Gallente United Brothers Of Eve Free Trade Zone.
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Posted - 2008.03.10 17:33:00 -
[96]
i tryed to find out more about OpenOffice today, and from what i can see, then direct import of XML data is not supported, like the type im useing in this Excel. So im afraid i cant help you there, only way is to manualy enter the data. So you not having a c:\ drive wont matter. ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Kyrlin DiShai
Eve University Ivy League
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Posted - 2008.03.14 17:28:00 -
[97]
I found another bug in your sheet, strangely relating to a previous idea of mine :P
The T1/T2 crystal box doesn't actually seem to change any data at all, the ore levels stay the same regardless of which you use. Plus there is always the missing option of no crystals at all, some people have no choice but to do that, could it be added when you are investigating this bug?
Your Ore calculator sheet seems to be giving a lot of #DIV/0! errors too.
Again thanks for the ever helpful sheet.
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Dedaf
United Brothers Of Eve Free Trade Zone.
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Posted - 2008.03.14 21:18:00 -
[98]
Selecting T1 and T2 crystals will only change your yield, meaning more ore pr hour, so that is the only thing that change, and when i try to change that, then i see the change. About the Div/0, it sounds like you havent selecet any laseres in the Mining sheet, since this is where i take the ore yield from, to calculate how long it takes you to min the needed ore. So you need to set up your mining ship in the Ore mining sheet before the Ore calculator is working correctly. might be the same reason why you dont see any change when you select crystals, if you havent selected the right laseres? othervice you are free to contact me ingame. ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Kyrlin DiShai
Eve University Ivy League
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Posted - 2008.03.15 16:47:00 -
[99]
Originally by: Dedaf Selecting T1 and T2 crystals will only change your yield, meaning more ore pr hour, so that is the only thing that change, and when i try to change that, then i see the change. About the Div/0, it sounds like you havent selecet any laseres in the Mining sheet, since this is where i take the ore yield from, to calculate how long it takes you to min the needed ore. So you need to set up your mining ship in the Ore mining sheet before the Ore calculator is working correctly. might be the same reason why you dont see any change when you select crystals, if you havent selected the right laseres? othervice you are free to contact me ingame.
I have just double checked this as I could well have been wrong; I have my current skills loaded from the XML file and my ship set in the Mining page thus: 5x Mining Drones I, 3x Modulated Strip Miner II, T1 crystals, Using Hulk, No (or 0) to all the other options. This gives 138.0 drone yield, 3437.332 laser yield for a total of 1284/m and 77026/hr. If I change the crystals to T2 it doesn't adjust these figures at all, I even checked by going through the other lasers and choosing some different values, again no change when switching crystal type. Same with the Ore calc sheet, I checked it with different lasers selected and there is still a #DIV/0! error showing. I've just fiddled with that a bit more and it appears that while you have "Use minerals from stock" selected unless you need more than you have in stock it throws the error.
The reason I was requesting the crystal change is because some people do indeed use charge capable lasers with no crystals and it might help them see how much they are missing out by not using even the T1 crystals.
Hope this helps you locate the bug I'm experiencing.
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Dedaf
United Brothers Of Eve Free Trade Zone.
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Posted - 2008.03.15 20:14:00 -
[100]
new Version 7,4,1
Yes its is true it writs a error in time calculation, if you select "use own minerals" and then select you need to mine less minerals than you already have in your stock, but that is because you dont need to mine anything, becuase you already have what you need.
The thing about the crystals, i cant see that problem, unless you dont have any Ore skills over 3, because then you cant use T2 crystals and then that is why you dont see it calculate, could that be why?
------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
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Kyrlin DiShai
Eve University Ivy League
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Posted - 2008.03.16 04:32:00 -
[101]
Originally by: Dedaf
The thing about the crystals, i cant see that problem, unless you dont have any Ore skills over 3, because then you cant use T2 crystals and then that is why you dont see it calculate, could that be why?
Ahh, I didn't realise it was taking into account I couldn't use them, I was trying to see how much it would increase my yield. That will be the problem then.
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Kyrlin DiShai
Eve University Ivy League
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Posted - 2008.03.16 04:48:00 -
[102]
Originally by: Kyrlin DiShai
Ahh, I didn't realise it was taking into account I couldn't use them, I was trying to see how much it would increase my yield. That will be the problem then.
I've just downloaded your new sheet and put in the same ship setup, same skills: 138 for drones (same) 2115.28 for lasers (1322.052 less) 843/m (441 less) 50585/hr (26441 less) I now show no change when swapping from No crystals to T1, with T2 it tells me I need level 4 skills. I have L3 Veld, Plag, Scord and Pyrox; L2 for Omber, Kernite, Jaspet, Hemorphite and Hedbergite.
Being unable to see how your formula works I can't myself work out why it's not giving the crystal bonus, I have to assume you are checking all the ore types for level 3/4.
Hope this helps you work it out, still loving your sheet, thanks again for doing it
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Dedaf
United Brothers Of Eve Free Trade Zone.
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Posted - 2008.03.16 07:55:00 -
[103]
You are totally right, the bug was only there when none of the ore skills was at 4. This was definitely harder do implement than i thought
I think i got it working in this new error correction, Version 7,4,2
But still if you dont have lvl4 in any of the Ore skills, T2 crystals wont be calculating bonus.
Thanks ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Kyrlin DiShai
Eve University Ivy League
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Posted - 2008.03.17 05:05:00 -
[104]
Originally by: Dedaf You are totally right, the bug was only there when none of the ore skills was at 4. This was definitely harder do implement than i thought
I think i got it working in this new error correction, Version 7,4,2
But still if you dont have lvl4 in any of the Ore skills, T2 crystals wont be calculating bonus.
Thanks
I'm getting lower values this time and again changing the type of crystal shows no change to mining yield per min or hour. Put in my full skills to your sheet to see if you get the same bug: Mining 5, Astrogeology 5, Barge 5, Exhumers 3, Drones 3, Drone interfacing 3, ore skills in post above.
5x mining drones I, 3x msm II, T1 crystals, nothing else.
This now gives me: 138 for drones, 1940.63 for lasers, 785 ore/m and 47092 ore/hr.
I should probably go and work out what my yield should be and post a comparison for you.
Thanks for taking the time to fix this.
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Dedaf
United Brothers Of Eve Free Trade Zone.
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Posted - 2008.03.17 09:14:00 -
[105]
3rd timeĈs the charm, Version 7,4,3 ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Urm
The n00b Experience
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Posted - 2008.03.19 13:52:00 -
[106]
Any chance T2 rigs will be included?
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Dedaf
United Brothers Of Eve Free Trade Zone.
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Posted - 2008.03.25 16:40:00 -
[107]
new version 7,6
Now inclouding T2 production sheet ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Jendoe
Horizon Multinational
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Posted - 2008.03.28 06:05:00 -
[108]
Edited by: Jendoe on 28/03/2008 06:08:29 First let me say thanks for working this, it has been a good help recently!!
But, seems in the newest version 7.6.1, you may have locked the rig names in the t1 rig calculator, unless its just me, but I can't select a different rig then what is showing.
Oh yea, and while I am at it.. seems the scorched Telemetry processor is missing as well, and it would be nice if I could get a total value of my rig parts.
Thanks again
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Dedaf
United Brothers Of Eve Free Trade Zone.
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Posted - 2008.03.29 11:31:00 -
[109]
Edited by: Dedaf on 29/03/2008 11:33:05 new version 7,7
Originally by: Urm Any chance T2 rigs will be included?
At some point it might, but it would also need some kind of invention to give a precise build price, so i first have to find a good solution to this.
Originally by: Jendoe Edited by: Jendoe on 28/03/2008 06:08:29 First let me say thanks for working this, it has been a good help recently!!
But, seems in the newest version 7.6.1, you may have locked the rig names in the t1 rig calculator, unless its just me, but I can't select a different rig then what is showing.
Oh yea, and while I am at it.. seems the scorched Telemetry processor is missing as well, and it would be nice if I could get a total value of my rig parts.
Thanks again
Yes you are right about both The scorched Telemetry processor is now inclouded and the launcher rig's has been corrected.
------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Maria D'thinker
School of Applied Knowledge
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Posted - 2008.04.15 17:44:00 -
[110]
I can't download this file. Everytime I tried it just go to another webpage. Anyone has a better link for download?
thanks
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Dar Vega
Squareyes Logistics
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Posted - 2008.04.16 19:41:00 -
[111]
hey great tool. however i have upgrade my whole pc now and downloaded the program again. vista with office 2007. my question is how do i get the excel sheet to import the xml data? i click update in the spreadsheet and it brings me to the webpage here. any ideas? or am i being a total noob? :D
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Dedaf
Gallente United Brothers Of Eve Free Trade Zone.
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Posted - 2008.04.16 20:04:00 -
[112]
Edited by: Dedaf on 16/04/2008 20:22:03
Originally by: Maria D'thinker I can't download this file. Everytime I tried it just go to another webpage. Anyone has a better link for download?
thanks
The File is not hosted on EVE-online's webpage, it is hosted by www.mediafire.com that is why you are forwarded to a deferent page, from there you download de file.
Originally by: Dar Vega hey great tool. however i have upgrade my whole pc now and downloaded the program again. vista with office 2007. my question is how do i get the excel sheet to import the xml data? i click update in the spreadsheet and it brings me to the webpage here. any ideas? or am i being a total noob? :D
i think it is because you are cliking on the UPDATE beside the version note, its a link i put to make it easer for useres to check for updates of my sheet you need to click the botton below the minerals, it will update both prices and skills for you, IF you placed the skill file on your C:\ drive.
hopes it helps
Originally by: Kyrlin DiShai
1) On the Mining page, the Cargo hold number does not adjust the formulae below it unless you set it to 0 it gives a #DIV/0! error, nothing else will make them change, I assume this is a bug
This funktion should be working again
I just now uploaded a new version 7,8 |
Jendoe
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Posted - 2008.04.25 18:02:00 -
[113]
Here is a little macro that I made to update the character info from the api site, I think you might be interested in this for your sheet.
Public Sub RefreshChar() apikey = Range("Preferences!$D$3") charID = Str(Range("Preferences!$D$5")) UserId = Str(Range("Preferences!$D$4")) Feed = "http://api.eve-online.com/char/CharacterSheet.xml.aspx?apiKey=" + apikey + "&characterID=" + charID + "&userID=" + UserId
'True for Overwrite, False for Append ActiveWorkbook.XmlMaps("eveapi_Map").Import Feed, True End Sub
You need to have a place to enter the apikey, userid, and charid in the sheet, in this one I used a page called Preferences, and you need to map out the xml import, in this case its called eveapi_Map.
If you have any questions feel free to contact me in game, as I don't come to the forums everyday. This could probably be writen better, as it is in VBA.
Jendoe |
Dedaf
Gallente United Brothers Of Eve Free Trade Zone.
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Posted - 2008.04.28 17:08:00 -
[114]
Thank you very much Jendoe This was the info i have been looking/hoping for, for a long time
The new version 7,9,2 have the ApiKey update funktion. I have updated my first post to explain how to do it, but its very simple. Enjoy
Thanks again ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
xXHeadHunterXx
H-E-X Industries
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Posted - 2008.04.29 12:23:00 -
[115]
Awsome sheet.
However I loaded up the API information as it asked for and pressed "update skill data"
I got an error message from a VBA it said "BASIC syntex error. unexpected symbol /."
the VBA code was
Rem Attribute VBA_ModuleType=VBAModule Option VBASupport 1 Sub Knap317_Klik() http://myeve.eve-online.com/character/xml.asp End Sub
It highlighted the part in the URL after the "http:" part
I am using Open Office 2.4
Anyone have any idea if I should download somthing, or change some settings to make this work?
Thanks in advance
Daniel.
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Dedaf
Gallente United Brothers Of Eve Free Trade Zone.
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Posted - 2008.04.29 12:52:00 -
[116]
many people seem to have the problem with Openoffice, i tryed one time to see if i could find some information on this, and as fare as i can see then Direct import of XML data is not supported in OpenOffice
so Openoffice users only option is to manualy enter the skill in the Sheet called Data, i have marked some lines in the DATA sheet where you can inter the lvl of your skills.
But if someone knows how to get around this problem in OpenOffice, then it sure would be nice to know. ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
jantik
Caldari Vengeance of the Fallen CORPVS DELICTI
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Posted - 2008.05.01 03:58:00 -
[117]
Dedaf,
Since I use your sheet, which I love btw, and I don't know a lot about excel or XML programming yet, I did a bit of searching and found this > http://www.xml.com/pub/a/2006/01/11/from-microsoft-to-openoffice.html?page=2 <. Basically it tells you how to convert MS OFFICE to OPENOFFICE files and gives them to ability to add/use API inputs from different sources.
Hope this helps for all the OpenOffice users out there, and doesn't create too much extra work/coding for you. ************************************************ |
jantik
Caldari Vengeance of the Fallen CORPVS DELICTI
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Posted - 2008.05.01 04:23:00 -
[118]
Also I noticed that when you select "Modulated Deep Core II" and a "Skiff" that it does not show your mining output (either ore/min or ore/hour) ***** |
Outo
Phoenix Propulsion Labs Lost Sheep Domain
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Posted - 2008.05.01 04:54:00 -
[119]
Edited by: Outo on 01/05/2008 04:54:33 how do you get excel to call up information based on a drop down list?
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jantik
Caldari Vengeance of the Fallen CORPVS DELICTI
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Posted - 2008.05.01 04:58:00 -
[120]
This is the easyist way to do it with office 2003. Linkage. Office 2007 is easier imho. Office 07 List
Basically you are creating Validations. Hope it helps. ***** |
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Dedaf
Gallente United Brothers Of Eve Free Trade Zone.
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Posted - 2008.05.02 10:12:00 -
[121]
Thank you for the informatil Jantik, i will see if i can use it to create a Ooffice version that can import the XML.
Originally by: jantik Also I noticed that when you select "Modulated Deep Core II" and a "Skiff" that it does not show your mining output (either ore/min or ore/hour)
yes you are right, i never noted that. I have corrected it for the next version, where i hope ill have the Jump freighter production sheet ready too. |
Dedaf
Gallente United Brothers Of Eve Free Trade Zone.
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Posted - 2008.05.06 19:14:00 -
[122]
New version 8 with Jump freighter production sheet |
jantik
Caldari Vengeance of the Fallen CORPVS DELICTI
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Posted - 2008.05.07 02:36:00 -
[123]
Dedaf,
Another idea that just struck me, how bout an import/export function. Such as for like minerals/ore/ice/components? Due to having to reenter everything with each new sheet.
***** |
Dedaf
Gallente United Brothers Of Eve Free Trade Zone.
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Posted - 2008.05.07 13:37:00 -
[124]
Yes i totally agree, it is a pain especially if you have 20 deferent BP in the Production sheet, that you need to reenter.
I have been trying to make some kind of export/import, but they change format and sizes of cells, which is a big problem, and I have not yet been able to export or import all needed data for one sheet alone.
but again like with the APIkey, if someone have a good knowledge in this field, then im always happy to listen for good advice.
------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
jantik
Caldari Vengeance of the Fallen CORPVS DELICTI
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Posted - 2008.05.08 01:16:00 -
[125]
Ahh I see what you are saying. I will see if I can find any info for ya. ***** |
Mervent
Caldari Deep Core Mining Inc.
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Posted - 2008.05.12 08:16:00 -
[126]
Thank you for all your effort.
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Dedaf
Gallente United Brothers Of Eve Free Trade Zone.
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Posted - 2008.05.12 19:33:00 -
[127]
I have now put up a new version 8,5 which have the ability to export and import BluePrint information from the T1 Production sheet.
But unfortunately it is not possible to export data from versions lower than 8,5 and therefore it is not possible to import your data from the older versions. So IĈm afraid you will have to re-enter the data again, but hopefully for the last time.
Export and import is the only difference from version 8 to 8,5
------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
jantik
Caldari Vengeance of the Fallen CORPVS DELICTI
|
Posted - 2008.05.13 00:49:00 -
[128]
Dedaf,
I get the following error when I try and download the file > This file is currently set to private. This error has been forwarded to MediaFire's development team. Will try later and see if its just not a server error. Also I remember another sheet that I used to use that had a button you could click to import/export the info, without having to unprotect the sheet. I will see if I can find it and post the info here, might help ya keeping your sheet protected ***** |
Dedaf
Gallente United Brothers Of Eve Free Trade Zone.
|
Posted - 2008.05.13 04:31:00 -
[129]
It seems to be working now. ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
jantik
Caldari Vengeance of the Fallen CORPVS DELICTI
|
Posted - 2008.05.17 19:20:00 -
[130]
Dedaf,
Quick question on the T1 production sheet... I noticed that a Harb is put in when its downloaded and has values in the Gray Boxes (above where you input mineral amounts). If I add another, lets say a raven and give it an ME value those boxes stay 0. Where is it pulling this BP Mineral info from as I dont see it anywhere in the sheet. ***** |
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Dedaf
Gallente United Brothers Of Eve Free Trade Zone.
|
Posted - 2008.05.18 17:01:00 -
[131]
im not sure Which field it is. Is it the ones for each slot, ex:I22-O22 (slot1) or is it production need Q7-Q11?
gray fields Ixx-Oxx should calculate the minerals use, from the ME LvL calculated from the minerals you entered in the blue fields, ex slot1: I23-O23 the sheet does not import mineral need for blueprints, it calculate it from the minerals you enter, so you need to go to the item database of EVE and enter the minerals needed for(in your case) a raven.
If its the production need, then you simply after filling in minerals in the blue field of a slot, just enter how many you want to build in the blue field C22 (slot 1)
------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Mograthi
Northstar Industrial Corporation PURGE.
|
Posted - 2008.05.21 15:29:00 -
[132]
first I love the sheet keep up the good work. Now i use office 2003 and the api key update is doing nothing. I have put in my api key and userid and character name, when i hit update skill data it looks like it is doing something for a brief second, but no data is updated in the spreadsheet, any ideas?
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Mograthi
Northstar Industrial Corporation PURGE.
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Posted - 2008.05.21 15:44:00 -
[133]
Originally by: Mograthi first I love the sheet keep up the good work. Now i use office 2003 and the api key update is doing nothing. I have put in my api key and userid and character name, when i hit update skill data it looks like it is doing something for a brief second, but no data is updated in the spreadsheet, any ideas?
I found a solution, i had to unmerge the cells for the api key on the data tab and then all worked fine.
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Dedaf
United Brothers Of Eve Free Trade Zone.
|
Posted - 2008.05.21 18:12:00 -
[134]
cool im glad you got it working, i was supose to unmarge that but forgot , cause i seen that bug too. I have done it now, so in versions to come, it should not be a problem anymore. you could also just paste the APIkey in to the funktion line, incase there are others who dont know how to unmarge cells. ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Meenen
|
Posted - 2008.05.22 07:59:00 -
[135]
if you have the time, could you make something in microsof works? I would also like a small version of this program thingy |
Dedaf
United Brothers Of Eve Free Trade Zone.
|
Posted - 2008.05.22 08:46:00 -
[136]
As fare as iw seen the XML is only supported in Office 2003 and up. But you should still be able to use this Tool. You can enter your skills manually if you scroll down in the DATA sheet, then you will see I have entered names and skill id on needed skills, all you need to do is enter you skill lvl there.
But if it is because you can not even open this sheet, then try out this version, i have saved it in office 97 format. ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Meenen
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Posted - 2008.05.22 09:37:00 -
[137]
it will not open in the vista microsoft works thing, were can i download the other office?
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TehFedz
Neoteric War Syndicate Notoriety Alliance
|
Posted - 2008.05.23 17:37:00 -
[138]
I have a question about the t1 production page...
When I slap in a number of minerals for lets say Isogen in a blueprint information spot the input I give is put in a blue box. A new (higher) number then appears above the blue box in grey. What is this new higher number? What number does the input for the blue box represent?
The blue box im referring to is I22 and the grey is I21
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jantik
Vengeance of the Fallen CORPVS DELICTI
|
Posted - 2008.05.23 22:45:00 -
[139]
Originally by: jantik Dedaf,
Quick question on the T1 production sheet... I noticed that a Harb is put in when its downloaded and has values in the Gray Boxes (above where you input mineral amounts). If I add another, lets say a raven and give it an ME value those boxes stay 0. Where is it pulling this BP Mineral info from as I dont see it anywhere in the sheet.
Sorry Dedaf let me be more specific. On the Gray rows I20/21 to O20/21 have a "mineral value" encoded in them. Lets say in the type box I put in Raven and that its a BPC and the value. In the Material Level box, G21, I put an ME value of 100, where does the row I20>O20 get that info from? As if I have entered what I have just written above it is 0. ***** |
Dedaf
United Brothers Of Eve Free Trade Zone.
|
Posted - 2008.05.24 08:45:00 -
[140]
Originally by: jantik
Originally by: jantik Sorry Dedaf let me be more specific. On the Gray rows I20/21 to O20/21 have a "mineral value" encoded in them. Lets say in the type box I put in Raven and that its a BPC and the value. In the Material Level box, G21, I put an ME value of 100, where does the row I20>O20 get that info from? As if I have entered what I have just written above it is 0.
Originally by: TehFedz I have a question about the t1 production page...
When I slap in a number of minerals for lets say Isogen in a blueprint information spot the input I give is put in a blue box. A new (higher) number then appears above the blue box in grey. What is this new higher number? What number does the input for the blue box represent?
The blue box im referring to is I22 and the grey is I21
I think i can answer both the questions in one. The sheet does no import minerals. it calculate it from the amount you have entered in the Blue fields I23-O23. So what you need is to Go to Item dadabase. you need to take the minerals from the Item database because that is the base value of minerals for each item. You can not use the mineral need from the Blueprint ingame, because that is not base minerals, that is the minerals you need with your skill, therefore the calculation is wrong in your case TehFedz.
So in short, you need to go to item database and find your Ship/item, and enter the minerals it shows there in the list. When that is done, then you can set the ME LvL of your BPo or BPc and then it will show the right amount of minerals in the Gry field I21-O21
after entering minerals from Item database, then you can change ME LvL to see wich lvl will be best to research to.
I hope this helps your both, if not, then you are velcome to contact me ingame for a chat. ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
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jantik
Vengeance of the Fallen CORPVS DELICTI
|
Posted - 2008.05.24 18:20:00 -
[141]
Ok that makes sence ***** |
sepharim blade
|
Posted - 2008.05.25 21:56:00 -
[142]
i dont know how to enter my skills manually, the down arrow doesnt show skills, how do i enter skills manually?
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Riset
Galactic Miners Guild
|
Posted - 2008.05.26 01:50:00 -
[143]
Dedaf,
I have been using your files for some time now and am really glad to have them available. Thanks.
Unfortunately I'm having problems getting the "Update Skill Data" to work. I input my ApiKey (manually since it won't let me paste to the cell without unmerging it), UserId, and Character Name and press the key and get a Run-time error '483' "Object doesn't support this property or method" and it asks for me to do one of 2 choices, End or Debug. Any idea why this is coming up or any help on how to input the info to get this function to work? I have an older version of office and d/l'd the version for below 2003 and get it for either version. Riset CEO - Eve Mining Emporium |
Dedaf
United Brothers Of Eve Free Trade Zone.
|
Posted - 2008.05.26 09:48:00 -
[144]
Originally by: sepharim blade i dont know how to enter my skills manually, the down arrow doesnt show skills, how do i enter skills manually?
To enter the skills manually you scroll down on the DATA sheet, (below alle the market information) there you will find some preentered skills, where all you need to do is enter the lvl.
Originally by: Riset Dedaf,
I have been using your files for some time now and am really glad to have them available. Thanks.
Unfortunately I'm having problems getting the "Update Skill Data" to work. I input my ApiKey (manually since it won't let me paste to the cell without unmerging it), UserId, and Character Name and press the key and get a Run-time error '483' "Object doesn't support this property or method" and it asks for me to do one of 2 choices, End or Debug. Any idea why this is coming up or any help on how to input the info to get this function to work? I have an older version of office and d/l'd the version for below 2003 and get it for either version.
If you have a version of Office older than 2003, then XML is not supported, so that might be why you get that error, so only choice is to manually enter the skill. ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
sepharim blade
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Posted - 2008.05.26 16:16:00 -
[145]
does it work with excel 2007? cuz it doesnt have that list of skills on mine
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Astronemo
|
Posted - 2008.05.31 13:18:00 -
[146]
Just a suggestion could the ore calculator take into account individual ore processing skill levels as the refine rate and times are completely shot for me
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Regi Rain
|
Posted - 2008.06.01 16:02:00 -
[147]
Thanks this is the best sheet I have seen so far. \o/
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Dedaf
United Brothers Of Eve Free Trade Zone.
|
Posted - 2008.06.08 07:26:00 -
[148]
Thanks alot
new version has just been uploaded as a mark, that it is now 1year since i published the sheet for the first time. 6000 has downloaded till now.
New Version 9 ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
jantik
Vengeance of the Fallen CORPVS DELICTI
|
Posted - 2008.06.08 16:20:00 -
[149]
Rock On! |
jantik
Vengeance of the Fallen CORPVS DELICTI
|
Posted - 2008.06.08 16:26:00 -
[150]
Edited by: jantik on 08/06/2008 16:26:40 An additional note, and I think its something I am doing, if I change the location of where the XML is saved, when I do UPDATE/IMPORT, it gives me a nice error saying that "C:\T1_PRODUCTION_BACKUP" cannot be found, so it never imports. Am I missing something? ***** |
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Dedaf
United Brothers Of Eve Free Trade Zone.
|
Posted - 2008.06.08 16:59:00 -
[151]
Originally by: jantik Edited by: jantik on 08/06/2008 16:26:40 An additional note, and I think its something I am doing, if I change the location of where the XML is saved, when I do UPDATE/IMPORT, it gives me a nice error saying that "C:\T1_PRODUCTION_BACKUP" cannot be found, so it never imports. Am I missing something?
The XML system is looking for that file on your C:\ even though you saved it somewhere eles. Its a fixed setting and cannot be changed, because othervice you would have to specify which fields need to be updated eachtime. sorry ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
P Stuyvesant
|
Posted - 2008.06.08 19:28:00 -
[152]
It would be very nice if a sheet would be added for T2 invention cost calculations. I know the exact formulae are not disclosed, but we do know close approximations on successrates. Using this and up to date pricedetails of component, datacore and decryptor will give inventors using this sheet and edge over others, and that's what we all want, isn't it? While on the topic, it would be even better if the invention requirements could be linked straight into the T2 component productionsheet, giving exact details on required quantities of complex reactions etc.
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jantik
Vengeance of the Fallen CORPVS DELICTI
|
Posted - 2008.06.08 23:33:00 -
[153]
The XML system is looking for that file on your C:\ even though you saved it somewhere eles. Its a fixed setting and cannot be changed, because othervice you would have to specify which fields need to be updated eachtime. sorry
Ahh ok thanks! ***** |
P Stuyvesant
|
Posted - 2008.06.13 16:08:00 -
[154]
Another thing that would make things a little easier for builing multiple races's t2 items, would it be possible to make the advanced reaction products on the T2 production tab, make fixed and with all advanced reaction selected already? I am inventing multiple races's bpcs and to create a material bill for all bpc's is quite complex now. |
Aquabat
Initrode The Core Collective
|
Posted - 2008.06.19 16:33:00 -
[155]
Just found this, and I gotta say ... wow!
Only thing that popped into my mind as I was going through, and I apologize if it's been brought up earlier, but any possibility of including ice materials in the ore tab? Or something similar in the POS Production tab, linked to the missing fuel amounts.
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Dedaf
United Brothers Of Eve Free Trade Zone.
|
Posted - 2008.06.24 09:17:00 -
[156]
Originally by: Aquabat Just found this, and I gotta say ... wow!
Only thing that popped into my mind as I was going through, and I apologize if it's been brought up earlier, but any possibility of including ice materials in the ore tab? Or something similar in the POS Production tab, linked to the missing fuel amounts.
That is not a bad idea at all, i will see what i can come up with. Thanks for the compliment and idea ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Asphyxiant
Industry Of War
|
Posted - 2008.06.25 15:12:00 -
[157]
open office shows tons of errors, doesn't update anything, and why there is not sheet for selling without refining?
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Dedaf
Gallente United Brothers Of Eve Free Trade Zone.
|
Posted - 2008.06.30 16:20:00 -
[158]
New version 10,4
This version has the first version of the Ice To Mine sheet. You can use it to calculate how much Ice you need to mine to get the Fuel you need for your POS.
enjoy ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Avariel
|
Posted - 2008.07.02 05:32:00 -
[159]
Edited by: Avariel on 02/07/2008 05:33:10 [Edit to correct my spelling mistakes] Found a bug with the POS Production Page.
I have Domination M Tower Selected and the sheet correctly tells me that it needs Hydrogen Isotopes, but when it's looking for what's missing it's checking the Nitrogen Isotopes In-stock section.
Nice work on the sheet. There's lot of very useful things in here.
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Dedaf
Gallente United Brothers Of Eve Free Trade Zone.
|
Posted - 2008.07.02 06:36:00 -
[160]
nice one, i never noted that fuel error, thanks for the info, it is now corrected in version 10,4,1 together with the unlocking of the sell price field in jump freighter production.
------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
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P Stuyvesant
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Posted - 2008.07.04 11:53:00 -
[161]
How can I import the 'Backup' data from previous releases. I thought this was to prevent users from entering the same data everytime a new version is released...
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Dedaf
Gallente United Brothers Of Eve Free Trade Zone.
|
Posted - 2008.07.04 12:04:00 -
[162]
Originally by: P Stuyvesant How can I import the 'Backup' data from previous releases. I thought this was to prevent users from entering the same data everytime a new version is released...
Unlog the T1 production sheet and press Update/Import
at the moment it is only the T1 Production sheet that can import data, not sure if it is needed for some of the other sheets as well. ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
P Stuyvesant
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Posted - 2008.07.04 12:19:00 -
[163]
I have the 't1_production_backup' file in the C folder and version 9 and 10 are both in the same folder as well (C folder). I tried the Update/Import button, but it does not import the file in the C folder as far as I can tell.
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Dedaf
Gallente United Brothers Of Eve Free Trade Zone.
|
Posted - 2008.07.04 12:32:00 -
[164]
the importent part is you need to unprotect the t1 production sheet before you run the Update/import
in excel 2003 go to: Tools -> Protection -> Unprotect Sheet
the thing is that Excel wont let you import data to a protected sheet.
to make sure you dont delete vital parts in the sheet, then please Protect the sheet again after the Import ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
P Stuyvesant
|
Posted - 2008.07.04 13:36:00 -
[165]
Edited by: P Stuyvesant on 04/07/2008 16:49:43 That did it! Tyvm for your help.
If I may make a suggestion, I saw that it does not import the actual stocks of minerals. Since the hanger contents can be downloaded by API would it be possible to have the stocks imported so that the T1 and T2 minerals and components in stock match what is in the hangers? Also, by taking 30 day wallet data the stocks could be given an average price per unit if it was bought on the market.
edit: oh and pls save the API data or the last imported skills in that file as well :)
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Dedaf
Gallente United Brothers Of Eve Free Trade Zone.
|
Posted - 2008.07.04 19:18:00 -
[166]
import of mineral and material stack sounds interesting, but havent been able to find anything about it yet, so if you have a link to how its done then ill see if i can implement it.
and saving of the APIkey is a good idea as well.
thanks ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Dedaf
Gallente United Brothers Of Eve Free Trade Zone.
|
Posted - 2008.07.09 18:31:00 -
[167]
new Version 10,5,7
From this version it will now save your APIkey information in the backup file when exporting.
the major change in this version is to the Ice calculator, and as mentioned the APIkey backup.
since the previous versions didnĈt export the API information then you will have to reenter it for a last time.
------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Dedaf
Gallente United Brothers Of Eve Free Trade Zone.
|
Posted - 2008.07.12 12:18:00 -
[168]
Originally by: P Stuyvesant If I may make a suggestion, I saw that it does not import the actual stocks of minerals. Since the hanger contents can be downloaded by API would it be possible to have the stocks imported so that the T1 and T2 minerals and components in stock match what is in the hangers? Also, by taking 30 day wallet data the stocks could be given an average price per unit if it was bought on the market.
edit: oh and pls save the API data or the last imported skills in that file as well :)
The Minerals in stock is now also inclouded in the backup file from v10,6, also all the Blueprint information, such as: price of BPc/o, Sell price of the T1 item, and Number of runs of the BPc.
------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Avariel
Black Avatar
|
Posted - 2008.07.13 08:07:00 -
[169]
I'm not sure if I've missed it here, but does the Capital Ships section have the ability to be backed up as well in the sense of Prints, value of prints, etc, in the same fashion as the T1 Components?
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Dedaf
Gallente United Brothers Of Eve Free Trade Zone.
|
Posted - 2008.07.25 14:45:00 -
[170]
Edited by: Dedaf on 25/07/2008 14:46:19
Originally by: Kyrlin DiShai
5) Again referencing T'el'Alana Luathin's mining sheet, would you consider adding a mining operation calculation sheet, so that we could use your sheet to not only see estimated value before the sale but also to track time in op, contribution per time etc.
New Version 10,6,3
It now inclouds the CORP mining calculator you like many others has been asking for. Its the first release and i havent tested it out in real lif opperations so let me know what you think of it.
Originally by: Avariel I'm not sure if I've missed it here, but does the Capital Ships section have the ability to be backed up as well in the sense of Prints, value of prints, etc, in the same fashion as the T1 Components?
No only T1 production is able to backup at this point. ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
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Keesa Danjad
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Posted - 2008.07.25 18:38:00 -
[171]
Okay.. these might be stupid questions, so forgive me. I just downloaded the spreadsheet, and I'm totally in love so far. But I have a few "how do I" questions.
1. We buy our ore from our corp members. Can I put in what we purchase it for from the corp, and that way, I can figure out during mining ops more easily what each person earned?
2. In the T1 production... I just don't get it. I can't find the update button everyone is talking about. Am I supposed to be able to download the BPO's I have? Or is it supposed to show what I currently have running in a factory? Like I said, I don't get it.
3. POS production. What is the first blue column on the left before the "Material From" in Raw Materials?
4. In the Mining tab, there's no option for Mining Drone I's.
5. Is there anyway to update the ores/minerals I have in stock so I can't have to manually enter them. Since I mine every day, this can get to be tedious.
I think that's it right now. I would love to have a better idea of what some of this does, but I'm sure I'll get it as I use it more. Thanks so much for this!
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Dedaf
Gallente United Brothers Of Eve Free Trade Zone.
|
Posted - 2008.07.25 19:10:00 -
[172]
Originally by: Keesa Danjad Okay.. these might be stupid questions, so forgive me. I just downloaded the spreadsheet, and I'm totally in love so far. But I have a few "how do I" questions.
1. We buy our ore from our corp members. Can I put in what we purchase it for from the corp, and that way, I can figure out during mining ops more easily what each person earned?
2. In the T1 production... I just don't get it. I can't find the update button everyone is talking about. Am I supposed to be able to download the BPO's I have? Or is it supposed to show what I currently have running in a factory? Like I said, I don't get it.
3. POS production. What is the first blue column on the left before the "Material From" in Raw Materials?
4. In the Mining tab, there's no option for Mining Drone I's.
5. Is there anyway to update the ores/minerals I have in stock so I can't have to manually enter them. Since I mine every day, this can get to be tedious.
I think that's it right now. I would love to have a better idea of what some of this does, but I'm sure I'll get it as I use it more. Thanks so much for this!
1) In the sheet called data, you can (in the blue fields) enter your mineral price. Then if you in each sheet select OWN then it will use those prices. I think the Corp mining sheet, that i just released today, will help you pay your corp members for the job they did mining.
2) the Backup/restore is only for backing up BP's that you have entered in this or in previous version of this sheet. you have to go to Item data base and find your item, then enter the minerals it says there. you need to use those amounts for the sheet to calculate right, do NOT enter the amout you see in BP's ingame.
3) The one you are asking for is the D colum i think. In Colum E you can select Market, Moon And actual. That refree to the price you bought it at. so to get a more precise build price, then select actual and then enter the brice you bought the moon material at in colum D.
4) Yes there are. Click on the T2 mining drone, then you get a drop down menu, there you select T1 mining drones.
5) I tryed to impliment it, so that the sheet also downloaded your asset, but its all mixed up when downloading that data, and excel dont have a good enough sorting feature, so its a nightmare trying to select what item you want. so for now that featur does not exsist.
i hope that cleared up some of the ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Keesa Danjad
|
Posted - 2008.07.25 19:57:00 -
[173]
Originally by: Dedaf
Originally by: Keesa Danjad Okay.. these might be stupid questions, so forgive me. I just downloaded the spreadsheet, and I'm totally in love so far. But I have a few "how do I" questions.
1. We buy our ore from our corp members. Can I put in what we purchase it for from the corp, and that way, I can figure out during mining ops more easily what each person earned?
2. In the T1 production... I just don't get it. I can't find the update button everyone is talking about. Am I supposed to be able to download the BPO's I have? Or is it supposed to show what I currently have running in a factory? Like I said, I don't get it.
3. POS production. What is the first blue column on the left before the "Material From" in Raw Materials?
4. In the Mining tab, there's no option for Mining Drone I's.
5. Is there anyway to update the ores/minerals I have in stock so I can't have to manually enter them. Since I mine every day, this can get to be tedious.
I think that's it right now. I would love to have a better idea of what some of this does, but I'm sure I'll get it as I use it more. Thanks so much for this!
1) In the sheet called data, you can (in the blue fields) enter your mineral price. Then if you in each sheet select OWN then it will use those prices. I think the Corp mining sheet, that i just released today, will help you pay your corp members for the job they did mining.
2) the Backup/restore is only for backing up BP's that you have entered in this or in previous version of this sheet. you have to go to Item data base and find your item, then enter the minerals it says there. you need to use those amounts for the sheet to calculate right, do NOT enter the amout you see in BP's ingame.
3) The one you are asking for is the D colum i think. In Colum E you can select Market, Moon And actual. That refree to the price you bought it at. so to get a more precise build price, then select actual and then enter the brice you bought the moon material at in colum D.
4) Yes there are. Click on the T2 mining drone, then you get a drop down menu, there you select T1 mining drones.
5) I tryed to impliment it, so that the sheet also downloaded your asset, but its all mixed up when downloading that data, and excel dont have a good enough sorting feature, so its a nightmare trying to select what item you want. so for now that featur does not exsist.
i hope that cleared up some of the
Thanks for the speedy response. Here's a couple more. Sorry to be a pain!
1. I was talking ores and not minerals really. We pay our corp members for the ore. I'm the only one that refines for the corp, and I don't refine but every few days. So, is there a way to put in values for the ore prices, not the minerals? Also, I really would love to see the new sheet you have for corp mining? Is it available yet? I'm almost drooling!
2. Does this mean it will save the information for the BPO's or do I have to re-enter them each time I use them for production? And does that take into account any research you might have done?
3 and 4. BRILLIANT! Cheers.
5. Understood. Don't much like that, but can't ask for everything!
Thanks for all your hard work. I'm sure I'll enjoy this even more. Unfortunately, my boyfriend isn't happy with my obsession on this sheet right now.
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Dedaf
Gallente United Brothers Of Eve Free Trade Zone.
|
Posted - 2008.07.26 06:09:00 -
[174]
Originally by: Keesa Danjad
1. I was talking ores and not minerals really. We pay our corp members for the ore. I'm the only one that refines for the corp, and I don't refine but every few days. So, is there a way to put in values for the ore prices, not the minerals? Also, I really would love to see the new sheet you have for corp mining? Is it available yet? I'm almost drooling!
2. Does this mean it will save the information for the BPO's or do I have to re-enter them each time I use them for production? And does that take into account any research you might have done?
Thanks for all your hard work. I'm sure I'll enjoy this even more. Unfortunately, my boyfriend isn't happy with my obsession on this sheet right now.
1a) The Backup and restore botton is only for making a backup file on your C:/ drive, which you then later on can "Restore" in another sheet ex. Newer version. 1b) The Corp mining sheet is in version 10,6,3
2)You only need to enter the BP information from EVE item database ones, after that you only need to set the right ME level then the sheet calculate the correct mineral use for you. You can use that when you go shopping for minerals.
Im glad you like the sheet, yes i did put a lot of work in it, but i like doing it when i see people enjoy the sheet as much as I. ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
NetBlaise 1
Minmatar Unstable Reaction Inc. EVOCATI Alliance
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Posted - 2008.07.27 18:32:00 -
[175]
WOW, I have to say that this is a Mining Directors best friends. The new CORP mining calculator is the best. I've done a couple of test rins with it to see how proficent it is and I have to say it works well. The CORP mining calculator can also be used to figure out your own mining amount per hour/day/week. A great tool. I have alot of questions about. Also is their like a How to Guide for using the calculator's etc?
CORP Mining Calculator
1. Break 1-5, What is that for and what does it do?
2. All the way to the right where the minaral totals are what are those totals telling me? Is it saying if I mine Veld. for 3hrs I will get this amount Tril./isk?
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Dedaf
Gallente United Brothers Of Eve Free Trade Zone.
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Posted - 2008.07.27 20:58:00 -
[176]
Originally by: NetBlaise 1 WOW, I have to say that this is a Mining Directors best friends. The new CORP mining calculator is the best. I've done a couple of test rins with it to see how proficent it is and I have to say it works well. The CORP mining calculator can also be used to figure out your own mining amount per hour/day/week. A great tool. I have alot of questions about. Also is their like a How to Guide for using the calculator's etc?
CORP Mining Calculator
1. Break 1-5, What is that for and what does it do?
2. All the way to the right where the minaral totals are what are those totals telling me? Is it saying if I mine Veld. for 3hrs I will get this amount Tril./isk?
yes i am working on a HowToDo manual, i hope i can compleat it soon, or maybe just release a partly compleat one, to explain some of the sheets.
Answer to your questions 1) When doing corp mining not all players start and stop at the same time, or use the same ship and skills. So i tryed to find a fair way to split the minerals mined. I do this with 2 factors, Ship and Time.
The Breaks are for calculating the time for each player. when a player stops or take a break, then you set the "mining/player end time" and then from the drop down menu (break 1) on the Stopped player line, set the mining time. Its an automatic calculated time. if he comes back, then you set a new start time for that player and you will be able to set a new stop time (break 2) for that player, when the mining op ends or he takes another break.
2)The mineral in the fare right is the calculater to split up the "refined" minerals (R24-31) When the corp mining is over and the ore is refined, then you enter the amount of minerals in the colum R24-31. the sheet will then according to the ship and the time the, split the minerals amongst all the players. the isk in the fare end is the value of the minerals that the player will recieve, or you can use it to pay the player instead of giving them the minerals.
in short: 1. When OP starts set the Mining start time (G24-i24) and for each player. 2. If some one stop or take a break, modify the "Mining/player end time" (g25-i25), and select the time from the drop down menu on that player (break 1-5). 3. when mining op ends set the end time, and select the time from the drop down menu on each attending player. 4. refine the ore and enter the amount of minerals in (R24-r31)
I hope it makes sence, it is kinda hard to explain without pictures, i will try to compleat some of the manuel and upload it asap. ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Dedaf
Gallente United Brothers Of Eve Free Trade Zone.
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Posted - 2008.07.28 10:42:00 -
[177]
Originally by: NetBlaise 1 is their like a How to Guide for using the calculator's etc?
I just uploaded a partly complete manual, it will explain how the mining calculators work, including the Corp mining calculator. POS and Production calculators are not included in this manual yet.
------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
shimmster
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Posted - 2008.07.30 03:45:00 -
[178]
I just LOVE this sheet, youve put so much work into it what more can we ask! Well ok i do have one thing to ask, could you make it so we can pick the region prices are updated from, i live in derelik and just want to work off the prices in and around my region. Would be awesome if you could put that in!
Awesome work btw, just what ive been needing, this + eve-meep and everything i need is taken care of :P
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Dedaf
Gallente United Brothers Of Eve Free Trade Zone.
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Posted - 2008.08.02 08:54:00 -
[179]
Originally by: shimmster I just LOVE this sheet, youve put so much work into it what more can we ask! Well ok i do have one thing to ask, could you make it so we can pick the region prices are updated from, i live in derelik and just want to work off the prices in and around my region. Would be awesome if you could put that in!
Awesome work btw, just what ive been needing, this + eve-meep and everything i need is taken care of :P
Thank you very much. You got a very good idea, i will see if i can put that feature in to the sheet. ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Commander Phoenix
Caldari
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Posted - 2008.08.02 19:40:00 -
[180]
Hi.
Great sheet. I want to explore it, but am having a problem importing my API data.
When I enter my details, API and username, everything is fine. When I select my character and click update it seems to crash my Excel 2007. I can still change data and select worksheet tabs but all other Excel functions are frozen. I can't save, change Excel tabs (view, etc) click the office button. I can't even resize Excel.
Anybody else have problems like that? I run Vista 32bit with Office 2007 ---------------------------- -It's a big rock. Can't wait to tell my friends. They don't have a rock this big. |
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Dedaf
Gallente United Brothers Of Eve Free Trade Zone.
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Posted - 2008.08.02 21:18:00 -
[181]
Edited by: Dedaf on 02/08/2008 21:18:11 i havent seen that problem before, im using office 2007 myself too. But i know that eve-central is down and has been all day, so maybe that can be to blame, since alot of data is imported from there.
maybe wait and see if you still have the problem when Eve-central is back up. I hope it wont be much longer ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Commander Phoenix
Caldari
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Posted - 2008.08.02 21:24:00 -
[182]
OK, thanks. I'll check it tomorrow :) ---------------------------- -It's a big rock. Can't wait to tell my friends. They don't have a rock this big. |
Elana Vaho
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Posted - 2008.08.03 14:10:00 -
[183]
First of all - very nice work mate :)
There is however a minor bug in the T2 production sheet. The amount of R.A.M. Starship Tech is not effected by the ME-level of the blueprint. It's like the T1 version of the item/ship, it's the exact amount listed that is needed. Like if it shows 15 on the T2 blueprint, I only need 15.
Another thing, how can I add multiple T2 blueprints, like on the T1 production sheet? I haven't checked everything yet, but as I see it I can only add 1 T2 blueprint or am I wrong?
Again, really nice work!
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Zareph
Merch Industrial GoonSwarm
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Posted - 2008.08.06 21:13:00 -
[184]
Hi. I love the tool. Apparently I didn't pay enough for Office though as my 2003 version of Excel isn't fancy enough for the import :(
I was wondering is there somewhere you put in what the costs of slot installation/hourly charge is for building things? Wanted that factored into the cost of my items that I'm making and didn't see anywhere obvious for it or it mentioned in the documentation.
Thanks for this, looks pretty handy just getting my head around it.
While all answers are replies, not all replies are answers. |
Dedaf
Gallente United Brothers Of Eve Free Trade Zone.
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Posted - 2008.08.07 17:44:00 -
[185]
Originally by: Elana Vaho Edited by: Elana Vaho on 03/08/2008 19:35:26 First of all - very nice work mate :)
There is however a minor bug in the T2 production sheet. The amount of R.A.M. Starship Tech is not effected by the ME-level of the blueprint. It's like the T1 version of the item/ship, it's the exact amount listed that is needed. Like if it shows 15 on the T2 blueprint, I only need 15.
Another thing, how can I add multiple T2 blueprints, like on the T1 production sheet? I haven't checked everything yet, but as I see it I can only add 1 T2 blueprint or am I wrong?
Again, really nice work!
Edit: Also, your sheet works very good with T2 production of ships, there are some T2 modules that also needs trade goods. Like sensor booster II needs some amount of miniture electronics.
Im not sure i understand the problem about R.A.M, as iv see it they have never changed, but i migt be wrong.
At the moment it is not possible to have more than one production slot in the T2 Production. I will try to make more in later versions.
when i build the T2 sheet i tyed to find out what type of trade goods was needed and i only found construction blocks and rocket fuel. But thanks for the info, i will add miniture electronics in the next version.
Originally by: Zareph Hi. I love the tool. Apparently I didn't pay enough for Office though as my 2003 version of Excel isn't fancy enough for the import :(
I was wondering is there somewhere you put in what the costs of slot installation/hourly charge is for building things? Wanted that factored into the cost of my items that I'm making and didn't see anywhere obvious for it or it mentioned in the documentation.
Thanks for this, looks pretty handy just getting my head around it.
I think XML is a standard part of Office but i could be wrong. I think it could be 1 of 2 things. 1 you didnt install all features during installations or 2 your Macro security is too high.
About installation cost, that is a good idea, i will see how i can get that incloueded.
Thanks to both of you for the feedback. ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Zareph
Merch Industrial GoonSwarm
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Posted - 2008.08.12 03:29:00 -
[186]
Originally by: Dedaf I think XML is a standard part of Office but i could be wrong. I think it could be 1 of 2 things. 1 you didnt install all features during installations or 2 your Macro security is too high.
Sadly, it tells me I need 'Office 2003 Professional for that Method' and I only have standard. I've tried google searching but not seeming to see anything otherwise. not a huge deal. Thank you for the help.
While all answers are replies, not all replies are answers. |
UnDeRBaLaNcE
The Dead Parrot Shoppe Inc.
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Posted - 2008.08.31 06:21:00 -
[187]
Would like to make contributions from some of my work. Please conact me by email [email protected]
I would convo you in-game however I am currenlty at sea, just make sure you put a subject and body so it is not filtered out.
Respectfully, Underbalance(Daniel)
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Dedaf
Gallente United Brothers Of Eve Free Trade Zone.
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Posted - 2008.09.09 11:33:00 -
[188]
New Version 10.6.4 with a few addings and bug fix. ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Avis Alt
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Posted - 2008.09.17 17:03:00 -
[189]
In the Eve database the newest t2 ships doesn't exist. how can I get the base material quantity ?
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Dedaf
Gallente United Brothers Of Eve Free Trade Zone.
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Posted - 2008.09.18 04:48:00 -
[190]
Originally by: Avis Alt In the Eve database the newest t2 ships doesn't exist. how can I get the base material quantity ?
Iw seen a few links before to eve-central, couldnt find the one i was looking for, but this one should help you aswell link ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
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Jake Dykes
Deutsche Minen und Werke Guardian Federation
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Posted - 2008.09.22 12:41:00 -
[191]
Edited by: Jake Dykes on 22/09/2008 12:41:10 Edited by: Jake Dykes on 22/09/2008 12:40:50 Hello
was just trying to switch to 10,6,4, but was unable to import my Character details correctly. The sheet manages to import my ISK data correctly but is unable to get the skills it seems, as every skill line comes up with "0". Updating prices works fine. Using Office 2007 SP1 here. The 10,6,3 version I have here, does not have this problem. If I fire up that old version and hit the update button the one skill which has changed over the last week changes accordingly in the sheet.
Any ideas what I am doing wrong here?
--- While waiting for the world to be perfect is an option, it might be wise to adapt to the way things are.
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vsilverleaf1
Caldari Caldari Provisions
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Posted - 2008.09.23 13:20:00 -
[192]
Edited by: vsilverleaf1 on 23/09/2008 13:20:11 I have the same issue. Everything imports fine accept the skills. I am using Excel 2007 SP1 as well.
ISK updates fine as it changes, but skills never seem to come across.
Edit: Using version 10,6,4
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Dedaf
Gallente United Brothers Of Eve Free Trade Zone.
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Posted - 2008.09.23 15:39:00 -
[193]
Edited by: Dedaf on 23/09/2008 15:45:47 Ok i have confirmed the bug. ill upload a new version asap, sorry for the trubble ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Dedaf
Gallente United Brothers Of Eve Free Trade Zone.
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Posted - 2008.09.23 16:13:00 -
[194]
New version 10,7 with the correction to skill update and a new Capital item production sheet. enjoy ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Avariel
Black Avatar
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Posted - 2008.10.04 06:50:00 -
[195]
Can someone verify if they're also seeing this problem.
Jump Freighter Construction, Toggling the Produced at Pos on various components like Crystalline Carbonide/Sylramic Fibers, is not changing the profit percentage (meaning it's not taking into account the lower cost of producing the Moon material as opposed to purchasing) like the pervious versions did.
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Dedaf
Gallente United Brothers Of Eve Free Trade Zone.
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Posted - 2008.10.04 07:08:00 -
[196]
Edited by: Dedaf on 04/10/2008 07:08:58
Originally by: Avariel Can someone verify if they're also seeing this problem.
Jump Freighter Construction, Toggling the Produced at Pos on various components like Crystalline Carbonide/Sylramic Fibers, is not changing the profit percentage (meaning it's not taking into account the lower cost of producing the Moon material as opposed to purchasing) like the pervious versions did.
hi Avariel Yes i can verify it, and to be honest i thought it was a bug too at first.
But this is the reason for it not to change. In the POS production sheet you properly havenĈt selected a L POS (F45 POS production sheet). This means that since you cannot do complex reactions on M and S towers, then the sheet is not able to calculate a build price, because the build price not only include the moon material but also fuel use for the tower. Therefore it replace the build price with the avg market price.
So in short, go to POS production sheet and type 1 in the F45 field and select the tower you use for reaction. Then is should work again.
If this is not the case, then please let me know. |
Jake Dykes
Deutsche Minen und Werke Guardian Federation
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Posted - 2008.10.10 09:48:00 -
[197]
Originally by: Dedaf Edited by: Dedaf on 23/09/2008 15:45:47 Ok i have confirmed the bug. ill upload a new version asap, sorry for the trubble
working again in both 2k3 and 2k7, thanks for the update!
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Pater Deus
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Posted - 2008.10.12 16:26:00 -
[198]
Originally by: Dedaf Edited by: Dedaf on 28/09/2008 13:43:19
The XML price and skill update is supported only in Office 2003-2007 Pro. Open office do not support direct XML update
Hi Delaf, guys like you make EVE a great place to be in, this sheet is superb, saw it last night in a friend`s house.
Any news on how or when will it work in OpenOffice?
Mine-Transport-Manufacture |
Dedaf
Gallente United Brothers Of Eve Free Trade Zone.
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Posted - 2008.10.13 16:31:00 -
[199]
Unfortunately I do not have any experience with OpenOffice, so I cannot say if it will ever work, or come up with a solution to get around it this missing feature in OpenOffice. ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Paris vonTroja
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Posted - 2008.10.14 21:34:00 -
[200]
What about a timecalculator for caps and its components?
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UnDeRBaLaNcE
The Dead Parrot Shoppe Inc.
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Posted - 2008.10.15 07:58:00 -
[201]
Originally by: Paris vonTroja What about a timecalculator for caps and its components?
I provided def with the mineral data for the components hehe. So that page was my idea to him. But on a deferent note I have a sheet inspired to be more for a corporations needs of managing a massive building quantity with automatic build list time distributor. I just have yet to decide if I want to re-polish it for public use because of the secrets.
People should try and make these themselves they are by far not easy to do, not so much as even hard but super time consuming. My sheet took me a week and I still missed a few items. To make them expandable you have to do more work so you have less work in the future to modify and add. Also each persons needs usually very.
Screenshot of mine not so user friendly production sheet. Screenshot1 Screenshot 2
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Zen Fong
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Posted - 2008.10.18 17:29:00 -
[202]
I get this kinda error everytime I open the sheet:
"This workbook has lost its VBA project, ActiveX controls and any other programmability-related features."
And I cannot import my character because the Update button doesn't work. I'm using MS Office 2007.
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Dedaf
Gallente United Brothers Of Eve Free Trade Zone.
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Posted - 2008.10.22 04:43:00 -
[203]
Originally by: Zen Fong I get this kinda error everytime I open the sheet:
"This workbook has lost its VBA project, ActiveX controls and any other programmability-related features."
And I cannot import my character because the Update button doesn't work. I'm using MS Office 2007.
Im not sure, but maybe you are not using the Office PRO version? If you are then maybe the Macro security lvl is set too high, it needs to be max medium. ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Rashmika Clavain
Gallente Revelation Space
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Posted - 2008.10.22 09:57:00 -
[204]
A very nice spreadsheet mate o/
I've got one I was working on myself to calculate production costs... I just need to look at downloading data automatically from the market rather than inputting it myself manually heh! Removed. Please keep your EVE signature related to your EVE persona and not that of a real life politician. Navigator |
Xevios I
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Posted - 2008.10.23 10:26:00 -
[205]
Hmm...nice spredsheet indeed. But when I press the "backup button", the one for T1-production to create a XML file, it shows me an error 75. Anyone knows how to fix this? Using Office 2003.
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Sir EkeEkeFtang
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Posted - 2008.10.23 12:05:00 -
[206]
Am i missing something or are the Material requirements for the Capital versions of the T2 components not available on the Jump Freighter page??
I cant find the build material lvls in either the Eve DB or Battle Clinics DB |
Dedaf
Gallente United Brothers Of Eve Free Trade Zone.
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Posted - 2008.10.25 11:55:00 -
[207]
Originally by: Xevios I Hmm...nice spredsheet indeed. But when I press the "backup button", the one for T1-production to create a XML file, it shows me an error 75. Anyone knows how to fix this? Using Office 2003.
error 75 isnt much help unless you are a excel programmer, which im not. but here are a few options. 1) you do not have office 2003 Pro. 2) your macro lvl is set too high. MAX: medium
Originally by: Sir EkeEkeFtang Am i missing something or are the Material requirements for the Capital versions of the T2 components not available on the Jump Freighter page??
I cant find the build material lvls in either the Eve DB or Battle Clinics DB
Im not sure i understand wht it is you are asking for? something missing in my sheet or on the item database.
I have just uploaded a new version. 10,7,4 It has a new field in the T1 productioin, that i think all ammo producers will like. Enjoy ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Sir EkeEkeFtang
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Posted - 2008.10.25 19:33:00 -
[208]
On the Jump Freighter page the only components i can choose from are the standard T2 components. e.g. Deflection Shield Emitter. The Jump Freighter uses Capital Deflection Shield Emitters which have a higher material requirement. How do i get to use the Capital versions of the T2 components in the sheet?
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Dedaf
Gallente United Brothers Of Eve Free Trade Zone.
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Posted - 2008.10.26 09:02:00 -
[209]
Edited by: Dedaf on 26/10/2008 09:04:03
Originally by: Sir EkeEkeFtang On the Jump Freighter page the only components i can choose from are the standard T2 components. e.g. Deflection Shield Emitter. The Jump Freighter uses Capital Deflection Shield Emitters which have a higher material requirement. How do i get to use the Capital versions of the T2 components in the sheet?
aaah okey, i see the bug, i have fixed it and you can download the new version now. all components are capital components, even though "capital" is not mentioned in the name. ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Sir EkeEkeFtang
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Posted - 2008.10.26 15:15:00 -
[210]
Fantastic...you work Quick I'm guessing that not many people have been using your tool for Jump Freighter production. Excellent piece of work if i already havent said so.
I did find one problem... The entry for the Capital Plasma Thruster is wrong .. The amount of Fernite Carbide is too low....i think it should be 1320. Are the values hidden in the sheet or is it something i can update myself?
Thanks again Eke |
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Dedaf
Gallente United Brothers Of Eve Free Trade Zone.
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Posted - 2008.10.26 17:19:00 -
[211]
Thanks alot
i guess i missed one it should be ok now in this new version |
Sir EkeEkeFtang
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Posted - 2008.10.26 17:37:00 -
[212]
Thanks...your timing is perfect...one nomad in the oven |
Braendig
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Posted - 2008.11.08 20:05:00 -
[213]
when I open the file, it asks if I want to run macros.. and no matter what I pick just closes.. every other workbook I open seems to work fine, anyone have any suggestions?
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Dedaf
Gallente United Brothers Of Eve Arcane Alliance
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Posted - 2008.11.10 11:08:00 -
[214]
Originally by: Braendig when I open the file, it asks if I want to run macros.. and no matter what I pick just closes.. every other workbook I open seems to work fine, anyone have any suggestions?
Normally i would say that it is you macro security level that are too high, you should set it to medium. But since you do get the question about using and not using macros, then i have no idea what it could be.
Maybe the macro's has been removed due to accidental saving when the macro lvl was too high? So make sure the macro lvl is set to Medium, and then redownload the sheet from the web and try again.
I hope that helps you
------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Bulli Jo
Knights Industrial
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Posted - 2008.11.12 02:09:00 -
[215]
Very nice spreadsheet. You've got functions I've been trying to figure out how to implement in mine (mainly a shopping list)
One thing I do in mine is I have a sheet with all of the perfect values for mineral requirements (contact me in game and I'll send you that sheet if you want) and then on my sheets that calculate mineral amounts like your T1 prod page I have it perform a lookup on that item. You could have it implemented in yours with 10 min of work and it would save the trouble of having to look up the minerals constantly.
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Dedaf
Gallente United Brothers Of Eve Arcane Alliance
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Posted - 2008.11.12 06:08:00 -
[216]
Originally by: Bulli Jo Very nice spreadsheet. You've got functions I've been trying to figure out how to implement in mine (mainly a shopping list)
One thing I do in mine is I have a sheet with all of the perfect values for mineral requirements (contact me in game and I'll send you that sheet if you want) and then on my sheets that calculate mineral amounts like your T1 prod page I have it perform a lookup on that item. You could have it implemented in yours with 10 min of work and it would save the trouble of having to look up the minerals constantly.
Sounds very interresting, im always interrested in listening to new idear's so ill contact you when i have some time.
new version 10,7,5 is up with the new capital Orca ship and its bonus's for mining ice and ore
------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Eraseri
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Posted - 2008.11.12 15:48:00 -
[217]
Hi, does anyone have any idea why i cant update my skill data? Im using excel 2007 and i have disabled all settings that prevent macros from working. I can however update mineral prices. I have checked my usedid/api/char many times but still something is bugged and the update thing doesnt work
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Dedaf
Gallente United Brothers Of Eve Arcane Alliance
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Posted - 2008.11.12 16:08:00 -
[218]
Edited by: Dedaf on 12/11/2008 16:14:09
Originally by: Eraseri Hi, does anyone have any idea why i cant update my skill data? Im using excel 2007 and i have disabled all settings that prevent macros from working. I can however update mineral prices. I have checked my usedid/api/char many times but still something is bugged and the update thing doesnt work
It seems that after the new Patch, that they have not opened up for API updates. So we all have this problem i hope they will fix it soon or open it again, what ever they need to do. The reason why the import mineral prices work is because they are not imported from EVE-Online directly, but imported from Eve-central.com ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Raban
Grand Accomplishments
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Posted - 2008.11.12 16:14:00 -
[219]
in the mean time is there a way to input our skills so the numbers for everything update? You dont ave the name and type IDs for the skills listed down there by default anymore so i dont know what it is?
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Dedaf
Gallente United Brothers Of Eve Arcane Alliance
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Posted - 2008.11.12 16:16:00 -
[220]
Originally by: Raban in the mean time is there a way to input our skills so the numbers for everything update? You dont ave the name and type IDs for the skills listed down there by default anymore so i dont know what it is?
Yes it should be in the sheet, if you download it. Just dont click import skills, because that will delete all the preentered skill's So inshort, download it again and scroll down on the Data sheet, before you click skill update. ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
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Dedaf
Gallente United Brothers Of Eve Arcane Alliance
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Posted - 2008.11.13 13:03:00 -
[221]
The APIkey skill information can now be updated again i have just tested it.
Enjoy ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Braendig
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Posted - 2008.11.14 06:15:00 -
[222]
nope macro security not the issue, its set at medium.
I have other spreadsheets that I have with macros as well, and they are functioning just fine.
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Braendig
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Posted - 2008.11.14 06:19:00 -
[223]
oh duh... I found the issue.. using mse 2k lol
didnt even dawn on me to check!
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KevSC7
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Posted - 2008.11.20 20:04:00 -
[224]
Hey,
First off, thanks for the awesome tool!
I noticed a small problem with the Rorqual production, for the Armor plates, it shows 5 needed when the Rorqual BPC is at ME 2, when it should be 6. It will only show that it needs 6 Capital Armor Plates when the Rorqual BPC is at ME 0.
Thanks, Kevan |
Dedaf
Gallente United Brothers Of Eve Arcane Alliance
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Posted - 2008.11.21 07:41:00 -
[225]
Originally by: KevSC7 Hey,
First off, thanks for the awesome tool!
I noticed a small problem with the Rorqual production, for the Armor plates, it shows 5 needed when the Rorqual BPC is at ME 2, when it should be 6. It will only show that it needs 6 Capital Armor Plates when the Rorqual BPC is at ME 0.
Thanks, Kevan
Yes you are totally right, im amazed that i'v never noted that myself. thanks for the feedback.
I have corrected it and will upload the new version soon. Thanks to Bulli Jo, this new version will have an all new T1 Production sheet, where you can select all of todays T1 BPo from a dropdown menu, which means you wont have to go and lookup mineral req. for the BPo in the item-database anymore.
Dedaf
------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Bulli Jo
Knights with Honor Circle-Of-Two
|
Posted - 2008.11.22 01:53:00 -
[226]
Glad to help in some small way. You've definitely put some love into this and it shows.
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Dedaf
Gallente United Brothers Of Eve Arcane Alliance
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Posted - 2008.11.24 20:17:00 -
[227]
New version 10,8
The major change here is the new function in the T1 Production sheet. You are now able to select all ingame T1 BluePrints from a DropDown list.
The complete Blueprint list was provided by Bulli Jo, thanks alot for the help. ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
spyor
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Posted - 2008.11.25 16:52:00 -
[228]
This may be a silly question, but do we only need to use the limited api key on your indy tool. and if i used the other would it pull my minerals qty automatically or not? Hmm thinking allowed now, possibly not, there will be multiple locations where minerals could be. It was only a thought.
Also you have very nicely done the T1 production now, with drop downs. Is Bulli on with T2 now for you?
/me wishes had time and patience!!!
Really like your tool, it dont crash likes one of the others I would like to use.
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smileynz
Gallente Sons Of Alexander EVESpace
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Posted - 2008.11.29 21:05:00 -
[229]
Great Spreadsheet. Well done bro .
Nice and easy to use
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gallminin
Gallente Silver Lining Corp The Black Omega syndicate
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Posted - 2008.12.01 02:48:00 -
[230]
dont mean to be a pain but, you spelled zydrine wrong...eveywhere you spelled it with no r.. :] i just realized there was a r in it a couple weeks ago and iv been playing for 2 years ---Asus M2N SLI Deluxe wireles edition.- XFX 8800GT 512MB DDR3 - 6GB G.Skill - AMD 6400+ am2 @3.2 with a zalman cooler--- |
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Mikal Bishop
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Posted - 2008.12.01 19:09:00 -
[231]
I love this spread sheet. Everyone in my corp calls me Mr. spread sheet becauase I always say let me open my spread sheet.
A correction though. The batch amount for cap booster 800 and 400 is 10 not 100 I don't know about the other sizes.
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Mister Xerox
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Posted - 2008.12.01 19:25:00 -
[232]
Originally by: Mikal Bishop I love this spread sheet. Everyone in my corp calls me Mr. spread sheet becauase I always say let me open my spread sheet.
A correction though. The batch amount for cap booster 800 and 400 is 10 not 100 I don't know about the other sizes.
*LOL* Dontcha know it! I used to have 1 spreadsheet that I built for my production managment. Then I went on vacation... no access to my comp, no access to the game, so only able to surf the forums...
... picked up no less than 7 (seven!!!) new spreadsheets and apps to incorporate once I get home. Some of them with some spiffy interfaces that I have not a clue how to set up.
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Luke Lor'aul
Minmatar Ship Construction Services Ushra'Khan
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Posted - 2008.12.02 06:34:00 -
[233]
What do you use to update your prices? EVE-Central API? Market Exports?
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Dedaf
Gallente United Brothers Of Eve Arcane Alliance
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Posted - 2008.12.02 09:19:00 -
[234]
Thanks for all the nice words, and also for the bug reporting.
i will correct the errors and upload a new version soon.
Here are some answers for the questions a bow.
About the API key, all you need is the limited version, the only thing that the sheet imports are the character names and the skills. So using the advance API key wonĈt give you any other information than the names and skills.
Some time ago i tried to see if it was possible to get the sheet to import you items in stations, but it brings in too much unneeded data and i didnĈt find a really good way to sort it. so I dropped that idea again.
About the price information, it is all import from EVE-Central.com
------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Evo Mannerheim
Butterfly Effect Corp. The Lorenz Alliance
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Posted - 2008.12.02 14:38:00 -
[235]
Edited by: Evo Mannerheim on 02/12/2008 14:40:27 I've been getting an error when trying to update the prices over the past day. It shows the attached error message and then Excel locks up. Are others having this problem or is it just on my end?
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Dedaf
Gallente United Brothers Of Eve Arcane Alliance
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Posted - 2008.12.02 14:45:00 -
[236]
Edited by: Dedaf on 02/12/2008 14:45:36
Originally by: Evo Mannerheim Edited by: Evo Mannerheim on 02/12/2008 14:40:27 I've been getting an error when trying to update the prices over the past day. It shows the attached error message and then Excel locks up. Are others having this problem or is it just on my end?
I just tryed it, and yes it also logs up for me. Its the HTTP://Eve-central.com webpage that are down, click the link to see when its up again. When the link works you will be able to update prices again ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Viculus
Organic Combined Industries
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Posted - 2008.12.03 19:06:00 -
[237]
Just started to look at this app, and think I have found a problem.
Fist though. THANKS!
Very nicely done, and I for one appreciate a tool like this that makes use of a standard spreadsheet package. I have also had a lok at EvE-MEEP and find it to be a bit arkward to use. The way you have used sub-categories ('Type') makes finding some things much easier, although I personally would prefer yhe 'Type' to be sorted alphabetically. I have quite a few bp's and am reluctant to spend the time entering data manually into EvE-MEEP when that inforamtion is not easily accessable/retrievable by me. I hope to use your app for a similar function.
But there does seem to be a bit of a problem :( It appears that you have taken the item data from the eve-o website 'Item Database'. Unfortunately this seems to be somewhat out of date. e.g. 'Armor EM Hardener I' The mineral requirements you give match the 'Item Database', but are not the ingame values.
I know that ccp have made data-dumps available (http://www.eveonline.com/community/toolkit.asp) but have never tried using this info. My limited experience with databases will probably make this sloe going for me, but I am sure that there are many people in this community who already have an handle on how to use this data.
Regards
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Dedaf
Gallente United Brothers Of Eve Arcane Alliance
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Posted - 2008.12.04 19:31:00 -
[238]
I have just uploaded a new version 10,8,1
It contains the corrections mentioned abow and a few more minor errors.
Originally by: Viculus But there does seem to be a bit of a problem :( It appears that you have taken the item data from the eve-o website 'Item Database'. Unfortunately this seems to be somewhat out of date. e.g. 'Armor EM Hardener I' The mineral requirements you give match the 'Item Database', but are not the ingame values.
I know that ccp have made data-dumps available (http://www.eveonline.com/community/toolkit.asp) but have never tried using this info. My limited experience with databases will probably make this sloe going for me, but I am sure that there are many people in this community who already have an handle on how to use this data.
Regards
Yes the Items has been imported from the Item database. Tbh i thought the Items that was on that database was updated but i guess thats not the case. I will however not go trough all the item and check if they are correct. But ofcause i will try to correct the ones people find. So the Armor hardners has now been corrected.
Thanks for you comment's
Dedaf
------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Seth Ruin
Minmatar Ominous Corp Ethereal Dawn
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Posted - 2008.12.05 19:34:00 -
[239]
Originally by: Dedaf I have just uploaded a new version 10,8,1
I just want to say thanks for making this spreadsheet! I use it all the time.
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Legionos McGuiros
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Posted - 2008.12.06 18:52:00 -
[240]
Hi first id liek to say what a brilliant spreadsheet, its exactly what i need to get into industry and manufacturing :) Top man!
One thing ive found though, its probably sumin if done but i thought id check anyway, for the POS Production the Incme Per hour box only works for Small towers, wont work for Medium or Large.
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Spartus Raile
Gallente Distinguished Gentleman's Boating Club Burning Horizons
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Posted - 2008.12.06 19:29:00 -
[241]
Edited by: Spartus Raile on 06/12/2008 19:29:55 Im using office 2008 and the macros to update dont seem to work, even after enabling all macros...
EDIT: Closed the document and re-opened it and works fine, good job man --- Warning:,Veldspar can seriously damage your health and mental wellbeing. Do not place Veldspar over your head. Do not ingest. If Veldspar makes contact with your eyes, rinse immediately |
Dedaf
Gallente United Brothers Of Eve Arcane Alliance
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Posted - 2008.12.10 07:18:00 -
[242]
Edited by: Dedaf on 10/12/2008 07:23:47
Originally by: Legionos McGuiros Hi first id liek to say what a brilliant spreadsheet, its exactly what i need to get into industry and manufacturing :) Top man!
One thing ive found though, its probably sumin if done but i thought id check anyway, for the POS Production the Incme Per hour box only works for Small towers, wont work for Medium or Large.
Yes you are right, at this time the Profit pr hour is only for Small towers. I guess i could make an option to select if you want to calculate the Moon mining profit for M and L towers aswell.
Originally by: Spartus Raile Edited by: Spartus Raile on 06/12/2008 19:29:55 Im using office 2008 and the macros to update dont seem to work, even after enabling all macros...
EDIT: Closed the document and re-opened it and works fine, good job man
Good to hear you got it working, i havent been able to test 2008 myself yet, so im glad to hear its working in that version aswell.
Thanks to everyone for the nice words. ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Sidrat Flush
Caldari Life is Experience Rally Against Evil
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Posted - 2008.12.13 16:21:00 -
[243]
Only just started playing with this and it's what I've been looking for - for quite some time now.
Now if you could only pull the inventory using the API that would be really really nice :p
Oh and the backup option isn't working at least on my vista computer using office excel 2007 and I can't see the blueprint icon that the pdf manual displays, in fact my sheet looks nothing like the screenshots used in the pdf.
That being said, it's a very very nice tool to use, but I will test it further later on tonight.
-------------------------- Life is about memories the more the better.
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Dedaf
Gallente United Brothers Of Eve Arcane Alliance
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Posted - 2008.12.14 11:41:00 -
[244]
Originally by: Sidrat Flush Only just started playing with this and it's what I've been looking for - for quite some time now.
Now if you could only pull the inventory using the API that would be really really nice :p
Oh and the backup option isn't working at least on my vista computer using office excel 2007 and I can't see the blueprint icon that the pdf manual displays, in fact my sheet looks nothing like the screenshots used in the pdf.
That being said, it's a very very nice tool to use, but I will test it further later on tonight.
I have tried to import the inventory, but its a total mess, and i havent been able to make real search and lookup in all that imported data. so i have no plans about doing it in a near future.
About the T1 production, you are right, then How To Do manual which tells about T1 production sheet is out of date :) i resently rebuild the T1 Production sheet, you no longer have to inter the minerals your self, you just select the T1 blueprint from the drop down menu.
I do not use Vista myself, so i can not explain why you cant get the backup to work, but iw seen others use Vista where it works, so it should be possible.
New version 10.8.3 the main diference here is to the POS production sheet. You can now calculate tower incom for all types of towers, not only for the small like before. ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
ZiggyMeister
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Posted - 2008.12.15 17:31:00 -
[245]
Hello Dedaf.
Thanks for this precious help :D
I'm posting here cause I think I found some inaccuracies in a few BPO's mineral need that I own: EMP M + Phased Plasma M + all Cruise Missiles (except Cataclysm BPO), they lack some need of Isogen and Mexallon on some of these BPO's...
Where do you got the info on the material need for the BPO?
Thanks.
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Dedaf
Gallente United Brothers Of Eve Arcane Alliance
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Posted - 2008.12.15 17:52:00 -
[246]
Edited by: Dedaf on 15/12/2008 17:58:04 Hi ZiggyMeister
Thanks for the input. I have just checked, and i dont see anything wrong with the BP that you mention, other than the EMP M, cruise missiles seems ok to me?
what exact mineral is it that are missing?
the BPo information was imported from EVE-online database, but some of it is outdated, so ill be happy to correct the ones that are wrong, but wont check them all. I will ofcause correct the ones that you guys find.
thanks ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
ZiggyMeister
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Posted - 2008.12.16 10:55:00 -
[247]
Thanks for your reply and time.
It seems I overlooked the other BPO, besides Phased Plasma M. Thanks and sorry for the mistake.
If I find anymore issues I'll let you know.
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wibble ipera
Caldari
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Posted - 2008.12.17 12:12:00 -
[248]
have just tried to use this and when i try and input my API i get an error
Quote: ActiveWorkbook.XmlMaps("Characters").Import Feed, True
is the line that is giving the error ---History is written by the Victors,but i dont know anyone called victor--- |
Vaedon
Roid Ripper Industries
|
Posted - 2008.12.19 15:39:00 -
[249]
Hey Dedaf, fantastic spreadsheet. Far and away the most useful one I've found yet.
Found one small error though. The probe BPOs that I checked (Multispectral Frequency and Gravametric Quest specifically) produce 1 unit per run, not 100. After a quick look see, every other probe seems to be the same.
This is a fantastic tool and I highly recommend it to every industrialist out there!
Vaedon Jack-of-all-trades...Master-of-none |
Kordel Trask
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Posted - 2008.12.20 04:48:00 -
[250]
Hi Dedaf, Just downloaded your sheet for the first time and have yet to really get into. (Thanks ahead of time! I know how much work can go into something like this.)
Onward: I just succesffully imported my character and noticed on the data sheet it is not listing the skill name, just "skills" for all of my characters attributes. I noted in the documentation it actually listed the skil. I wanted to check that I hadn't miss something or bring it to your attention if it was a bug.
I also thought it might be useful to clarify if you need the Full or limited API to import all of the data the workbook requires in the documentation or workbook itself.
Thanks Again!
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Dedaf
Gallente United Brothers Of Eve Arcane Alliance
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Posted - 2008.12.20 07:33:00 -
[251]
Edited by: Dedaf on 20/12/2008 07:34:18
Originally by: wibble ipera have just tried to use this and when i try and input my API i get an error
Quote: ActiveWorkbook.XmlMaps("Characters").Import Feed, True
is the line that is giving the error
I havent seen that error before, Maybe you could tell which applicatioin you are using and version? ex excel 2003 or openoffice?
Originally by: Vaedon Hey Dedaf, fantastic spreadsheet. Far and away the most useful one I've found yet.
Found one small error though. The probe BPOs that I checked (Multispectral Frequency and Gravametric Quest specifically) produce 1 unit per run, not 100. After a quick look see, every other probe seems to be the same.
This is a fantastic tool and I highly recommend it to every industrialist out there!
First of all thank you very much for the nice words, its always nice to hear that people like someting that you put alot of time in to build Also thanks for the bug reporting, i have corrected them in the version im working on now, which i will upload soon.
Originally by: Kordel Trask Hi Dedaf, Just downloaded your sheet for the first time and have yet to really get into. (Thanks ahead of time! I know how much work can go into something like this.)
Onward: I just succesffully imported my character and noticed on the data sheet it is not listing the skill name, just "skills" for all of my characters attributes. I noted in the documentation it actually listed the skil. I wanted to check that I hadn't miss something or bring it to your attention if it was a bug.
I also thought it might be useful to clarify if you need the Full or limited API to import all of the data the workbook requires in the documentation or workbook itself.
Thanks Again!
About the skill name, then it doesn't matter that it only show skill, all that the sheet needs is the skill ID, so if you can import the skill then the sheet will handle the rest. So its not a bug.
The API can be both limited or full key. for now you wont get any more features using the full instead of the limited, because all it does is import characters and skills. But im working on a new version where the POS production sheet can import your Tower's and its fuel, so you can keep track of when your tower runs out of fuel, from out of game, when i release that version then you will need the Full API if you want to use that feature.
thanks again to everyone for there comment's Dedaf ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Dedaf
Gallente United Brothers Of Eve Arcane Alliance
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Posted - 2008.12.22 11:55:00 -
[252]
New version 10,9
This version include a POS tracker, to monitor your towers fuel. ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Lady Flashheart
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Posted - 2008.12.24 19:50:00 -
[253]
A) Awesome spreadsheet *thumbs up*
B) A small favour if possible. - Some of us are using os's that cannot upload api keys so could you add a few more skills to the data section so that all applicable skills can be uploaded. - For example on the jump freighter production sheet some of the purple skills required show "0" because there is no entry data point unless via the "api" key.
skills like : mechanical engineering, minmitar starship engineering and the like. These would upload via the API key but there is no place to load them manually on the data sheet - unless i'm not seeing it
Many thanks
LF
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Dedaf
Gallente United Brothers Of Eve Arcane Alliance
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Posted - 2008.12.25 12:48:00 -
[254]
Originally by: Lady Flashheart A) Awesome spreadsheet *thumbs up*
B) A small favour if possible. - Some of us are using os's that cannot upload api keys so could you add a few more skills to the data section so that all applicable skills can be uploaded. - For example on the jump freighter production sheet some of the purple skills required show "0" because there is no entry data point unless via the "api" key.
skills like : mechanical engineering, minmitar starship engineering and the like. These would upload via the API key but there is no place to load them manually on the data sheet - unless i'm not seeing it
Many thanks
LF
yes i have forgoten about them.
please add the lines below, in to your sheet: Skill name & Skill-ID Electromagnetic Physics11448 Electronic Engineering11453 Graviton Physics11446 High Energy Physics11433 Hydromagnetic Physics11443 Laser Physics11447 Molecular Engineering11529 Nuclear Physics11451 Plasma Physics11441
I will make sure to have them in the next version.
------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Lady Flashheart
|
Posted - 2008.12.27 08:41:00 -
[255]
^^
Legend !!
tyvm
LF
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Dedaf
Gallente United Brothers Of Eve Arcane Alliance
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Posted - 2008.12.27 09:55:00 -
[256]
ah sry about that. You can either download the version 10,9,a that i just put up, where i have added them to the list of pre entered skill's in the data sheet. Or you can simply add them your self and safe you the hassel of redownloading the sheet again. the ID's are as followed
Mechanical Engineering11452 Gallentean Starship Engineering11450 Amarrian Starship Engineering11444 Minmatar Starship Engineering11445 Caldari Starship Engineering11454
There are no other change in this version than this, compared to 10,9 so no need for otheres who uses the auto API, to download the 10,9,a if you have the 10,9 already.
Marry x-mas ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
BlacX
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Posted - 2008.12.30 05:41:00 -
[257]
Hello, I am very new to excel and to eve. How do i enable excel Macro for just this file and not for every file? Every time i try to run the sheet i get told macro is not enabled, and i only want to enable for this sheet but see no options in excel for it.
Please Help Thanks in Advance BlacX
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BlacX
Republic University
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Posted - 2008.12.30 06:12:00 -
[258]
Originally by: Dedaf I think it would be possible, problem is I donĈt know how to do it myself, but I might know someone who does. For sure it is an issue that im thinking about implementing.
Ok forget that problem i simply moved the file to the trusted folder.
But i have a new problem when i went to update mineral price it starts to update then at about 85% i get an error that says "c:\t1_production_backup.xml" , "Data Source not found" where do i get that file from or is it a excel programming issue?
Thanks BlacX
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Dedaf
Gallente United Brothers Of Eve Arcane Alliance
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Posted - 2008.12.30 07:25:00 -
[259]
The file it is asking for is a backup file. Its is used to store all your BPo/c information that you entered in the T1 Production sheet. Since it is the first time you use this sheet that file has not been generated yet. Go to the T1_Production sheet and click backup even though you havent entered any BP's yet, this will generate a backup file on your C:/ harddrive.
About the macros, you just have to set security level to Medium, then a pupop will ask if you want to enable micros or not when you open the excel file.
I hope that helps you ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
BlacX
Republic University
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Posted - 2008.12.30 19:46:00 -
[260]
Hello, Thanks for the quick reply and help it is greatly appreciated. It is now working but i have one more bug/trouble. I entered my api information and it entered all the information from it, but the information is not correct. I checked my skills with what was entered and there are several that are different so I need to change them Manually. Is this a bug that you know of or is that supposed to happen?
Thank in Advance BlacX
Originally by: Dedaf The file it is asking for is a backup file. Its is used to store all your BPo/c information that you entered in the T1 Production sheet. Since it is the first time you use this sheet that file has not been generated yet. Go to the T1_Production sheet and click backup even though you havent entered any BP's yet, this will generate a backup file on your C:/ harddrive.
About the macros, you just have to set security level to Medium, then a pupop will ask if you want to enable micros or not when you open the excel file.
I hope that helps you
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Dedaf
Gallente United Brothers Of Eve Arcane Alliance
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Posted - 2008.12.31 08:58:00 -
[261]
Originally by: BlacX Hello, Thanks for the quick reply and help it is greatly appreciated. It is now working but i have one more bug/trouble. I entered my api information and it entered all the information from it, but the information is not correct. I checked my skills with what was entered and there are several that are different so I need to change them Manually. Is this a bug that you know of or is that supposed to happen?
Thank in Advance BlacX
I have never seen that before. If your skills are not correct then its a trubbel with your API, the sheet does not modify the imported data. All it use it for is to lookup the skill ID's and then use that corrosponding lvl somwhere in the sheet. If you are thinking about the names compared to what is pre entered then skill names are changed to "skill" but its not a problem since the sheet looks for the skill ID.
I would like to see your sheet, just import the skill's remove your API key and other info you find privat then send it on a mail to me. Mail me ingame for my mail if needed.
happy new year to everyone. ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Pwett
Minmatar QUANT Corp. QUANT Hegemony
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Posted - 2008.12.31 17:48:00 -
[262]
Dedaf, does your skill parser account for unpublished skills? If not, that might be a problem.
It replaces the level field for those skills. (The skill is mnemonics btw)
<row typeID="3405" skillpoints="250" level="1" /> <row typeID="3407" skillpoints="500" unpublished="1" />
_______________ Pwett Founder <Q> QUANT Hegemony
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Weshta
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Posted - 2008.12.31 18:26:00 -
[263]
Hello, I will contact you ingame for your email as I have used api again on another of my players, and i have same problem. I know for the "mining director" skill is wrong and several others.
I will send you my char.xml when i get your email.
Thanks for your Help Blacx
Originally by: Dedaf
Originally by: BlacX Hello, Thanks for the quick reply and help it is greatly appreciated. It is now working but i have one more bug/trouble. I entered my api information and it entered all the information from it, but the information is not correct. I checked my skills with what was entered and there are several that are different so I need to change them Manually. Is this a bug that you know of or is that supposed to happen?
Thank in Advance BlacX
I have never seen that before. If your skills are not correct then its a trubbel with your API, the sheet does not modify the imported data. All it use it for is to lookup the skill ID's and then use that corrosponding lvl somwhere in the sheet. If you are thinking about the names compared to what is pre entered then skill names are changed to "skill" but its not a problem since the sheet looks for the skill ID.
I would like to see your sheet, just import the skill's remove your API key and other info you find privat then send it on a mail to me. Mail me ingame for my mail if needed.
happy new year to everyone.
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Raaz Satik
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Posted - 2009.01.01 03:53:00 -
[264]
T1 Production is missing- ECM - Multispectral Jammer I
- Industrial Core
- Most of the "micro's" (Smartbombs, Shields, Armor etc)
I could be wrong but I also think the following are wrong- Mobile Small/Medium/Large Warp Disruptor (also needs Electronic Parts and Warp Scrambler I's)
- Warp Disrupt Probes (requires several T2 advanced materials)
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Dedaf
Gallente United Brothers Of Eve Arcane Alliance
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Posted - 2009.01.01 11:18:00 -
[265]
Edited by: Dedaf on 01/01/2009 11:23:06
Originally by: Weshta Hello, I will contact you ingame for your email as I have used api again on another of my players, and i have same problem. I know for the "mining director" skill is wrong and several others.
[Edit] I Have checked the typeid for Mining Director as 22552 and my Xml list it as level 3, buy the excel sheet keeps putting a 5 in the slot. Also warefar link i dont have yet it keeps going to 5 as well. There are a few others but I can't remember them at this time.
[2nd Edit] Ok i checked the sheet under data it lists the mining driector as lvl 3, but on the Mining page/sheet it show as 5. I am still trying to find the other wrong ones..
I will send you my char.xml when i get your email.
Thanks for your Help Blacx
This is not a bug. It is because Mining forman, Mining Director and warefar link are Gang skills, it is therefor not always you who give the bonus,and therefore they are not updated via the API key, you need to set them manually to give the most precise mining yield. othervice it would not show right. Basically all purple fields are API updated skills, all blue fields are unlocked fields for you to change manaully. I hope that helps you
Originally by: Pwett Dedaf, does your skill parser account for unpublished skills? If not, that might be a problem.
It replaces the level field for those skills. (The skill is mnemonics btw)
<row typeID="3405" skillpoints="250" level="1" /> <row typeID="3407" skillpoints="500" unpublished="1" />
I dont know what a unpublished skill is? so the sheet wont know to use a different skill ID if thats what you are asking. But if your question is related to the abow one then this is not the problem.
Originally by: Raaz Satik T1 Production is missing- ECM - Multispectral Jammer I
- Industrial Core
- Most of the "micro's" (Smartbombs, Shields, Armor etc)
I could be wrong but I also think the following are wrong- Mobile Small/Medium/Large Warp Disruptor (also needs Electronic Parts and Warp Scrambler I's)
- Warp Disrupt Probes (requires several T2 advanced materials)
I will make sure to look in to this, but i dont think i will add the micros, since all micro BPo has been removed from game, and only the ones players have exsist. If those are t2 items or for some reason needs other t1 moduels then i will remove them i think, but ill look in to that and correct what i can in the next version. thanks for the bug reporting.
thanks all of you Dedaf ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Erica Vairland
|
Posted - 2009.01.03 14:43:00 -
[266]
Are Prototype Cloaking Devices missing from T1 or am I blind?
Great sheet mate, not only as a tool, but as an example of great Excel skills. :) |
Raaz Satik
|
Posted - 2009.01.03 23:16:00 -
[267]
Originally by: Raaz Satik T1 Production is missing- ECM - Multispectral Jammer I
- Industrial Core
- Most of the "micro's" (Smartbombs, Shields, Armor etc)
Also- Capital Tractor Beam
- Covert Cynosural Field Generator I
- Covert Jump Portal Generator I
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Mordachai Seghar
|
Posted - 2009.01.05 15:54:00 -
[268]
Hello, Great sheet, simple and easy to use!
Just one thing, I been looking and I'm not able to fint production of T2 drones any where. If they are there somewhere, where do I find them?
Regards, Mordachai
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Dedaf
Gallente United Brothers Of Eve Arcane Alliance
|
Posted - 2009.01.06 14:16:00 -
[269]
New version 10,9,2
With the following items added to the T1 production sheet:
- Capital Tractor Beam
Covert Cynosural Field Generator I Covert Jump Portal Generator I ECM - Multispectral Jammer I Industrial Core Prototype Cloaking Devices I
Originally by: Mordachai Seghar Hello, Great sheet, simple and easy to use!
Just one thing, I been looking and I'm not able to fint production of T2 drones any where. If they are there somewhere, where do I find them?
Regards, Mordachai
Thanks a lot. There are no pree entered T2 items in this sheet. I do however have a T2 Production sheet included, but you need to enter the material manually.
Originally by: Erica Vairland Are Prototype Cloaking Devices missing from T1 or am I blind?
Great sheet mate, not only as a tool, but as an example of great Excel skills. :)
Thank you very much, and yes you are right, it was missing. Though it is not a basic T1 item, and therefore needs other material than just minerals, my sheet does not add those in the calculation.
Enjoy Dedaf
------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Lpi Landis
|
Posted - 2009.01.08 05:27:00 -
[270]
Hello,
How do you setup region to get prices from? I have been unable to locate how to choose other regions.
Thanks In Advance LPI |
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Dedaf
Gallente United Brothers Of Eve Arcane Alliance
|
Posted - 2009.01.08 08:07:00 -
[271]
Originally by: Lpi Landis Hello,
How do you setup region to get prices from? I have been unable to locate how to choose other regions.
Thanks In Advance LPI
It is not possible to select which region to import price information from, the auto update is using information from all empire regions. If you want specific price information you will have to enter them yourself in the blue fields of the Data sheet. ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Arc Tellos
|
Posted - 2009.01.13 10:34:00 -
[272]
For some reason the link isn't working can you repost the link please?
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Dedaf
Gallente United Brothers Of Eve Arcane Alliance
|
Posted - 2009.01.13 12:18:00 -
[273]
Originally by: Arc Tellos For some reason the link isn't working can you repost the link please?
I noted this morning that the hosting server were doing updates, so it was closed for some hours. But it seems to be working again now. |
MIcky Ward
|
Posted - 2009.01.14 09:16:00 -
[274]
Looks like a really great job. I can get my API entered no problems. On the T1 Production page after I click on Backup the popup appears to ask me to proceed as stated in the user manual, however on proceeding I get an error "Runtime error 75. Path/File access error"
I don't know much about Excel, I'm running 2007, just a pity I can't get it to work. Hopefully I'll figure something out. |
Dedaf
Gallente United Brothers Of Eve Arcane Alliance
|
Posted - 2009.01.14 09:54:00 -
[275]
Originally by: MIcky Ward Looks like a really great job. I can get my API entered no problems. On the T1 Production page after I click on Backup the popup appears to ask me to proceed as stated in the user manual, however on proceeding I get an error "Runtime error 75. Path/File access error"
I don't know much about Excel, I'm running 2007, just a pity I can't get it to work. Hopefully I'll figure something out.
You get that error because the Sheet is not able to write to your C:\ Maybe your C:\ is writ protected or maybe its a DVD/CD-rom drive? or maybe its some other rights that prevent the Sheet from accessing your C:\ drive. ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Old WiseMan
|
Posted - 2009.01.15 13:43:00 -
[276]
First off - great tool, been using it for a while. Think i've found a bug in the POS "Total Fuel Needed Calculator".
For Liquid Ozone & Heavy Water the 'Days of Fuel in stock' seems to be giving only about 25% of the actual figure. It seems to be wrong on the imported calculation of 'Days:Hours' as well.
I may be wrong; I often am |
Dedaf
Gallente United Brothers Of Eve Arcane Alliance
|
Posted - 2009.01.15 15:21:00 -
[277]
Originally by: Old WiseMan First off - great tool, been using it for a while. Think i've found a bug in the POS "Total Fuel Needed Calculator".
For Liquid Ozone & Heavy Water the 'Days of Fuel in stock' seems to be giving only about 25% of the actual figure. It seems to be wrong on the imported calculation of 'Days:Hours' as well.
I may be wrong; I often am
I think your problem is that you have not set the correct Power and CPU use of the towers. (For L towers cell D54 & D55) The Total fuel in stock is calculated from the tower's Power/CPU use, so if you have only set power use to 1mill and the tower have a Max power output of 4mill, then your total fuel needed will only be 25%. I think that might be your problem.
For the imported Liquid Ozone and Heavy Water its a different matter, because it is only possible to import the fuel inside the tower, it is not possible in anyway (lag of API information) to import the actual tower CPU/Power use, therefore it is not possible to calculate the correct fuel consumptions for those too fuel types, I have then done the calculations on a 100% CPU & Power use, to make sure the tower donĈt run out of fuel without you knowing, its better to have a early warning than to find all your equipment offline.
i hope that clears it out. thanks ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Dnem Arzean
|
Posted - 2009.01.20 14:19:00 -
[278]
Hi, I am trying to use my API-key but I am getting a false message "438". While clicking on the problem-search am I getting: "ActiveWorkbook.XmlMaps("Characters").Import feed, True". What am I doing wrong?
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Dedaf
Gallente United Brothers Of Eve Arcane Alliance
|
Posted - 2009.01.23 10:02:00 -
[279]
New version 10,9,5 uploaded. Major change is done to macro update's
Originally by: Dnem Arzean Hi, I am trying to use my API-key but I am getting a false message "438". While clicking on the problem-search am I getting: "ActiveWorkbook.XmlMaps("Characters").Import feed, True". What am I doing wrong?
Hi, i can not tell what your problem is from only the number. i dont know if you use openoffice, or what version of excel you use. I can only say that Openoffice dont support macro import, and for it to work in excel then you need atleast 2003 and a PRO edition.
------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Relm Wu
WuSan Incorporated
|
Posted - 2009.01.27 17:15:00 -
[280]
Really an enormous piece of work. Thank you for sharing this with the community.
Originally by: Dedaf
Originally by: MIcky Ward On the T1 Production page after I click on Backup the popup appears to ask me to proceed as stated in the user manual, however on proceeding I get an error "Runtime error 75. Path/File access error"
You get that error because the Sheet is not able to write to your C:\ Maybe your C:\ is writ protected or maybe its a DVD/CD-rom drive? or maybe its some other rights that prevent the Sheet from accessing your C:\ drive.
I do have the same issue. Most likely Vista is blocking access, preventing a backup and therefore a price update. Is there a way to change the path for the backup file?
|
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Dedaf
Gallente United Brothers Of Eve Arcane Alliance
|
Posted - 2009.01.27 20:22:00 -
[281]
Originally by: Relm Wu Really an enormous piece of work. Thank you for sharing this with the community.
Originally by: Dedaf
Originally by: MIcky Ward On the T1 Production page after I click on Backup the popup appears to ask me to proceed as stated in the user manual, however on proceeding I get an error "Runtime error 75. Path/File access error"
You get that error because the Sheet is not able to write to your C:\ Maybe your C:\ is writ protected or maybe its a DVD/CD-rom drive? or maybe its some other rights that prevent the Sheet from accessing your C:\ drive.
I do have the same issue. Most likely Vista is blocking access, preventing a backup and therefore a price update. Is there a way to change the path for the backup file?
My first answer would have been, No it is not possible. But then i thought, well why not try it. So now my answer is yes it is possible
try out this new version that I just uploaded.
New version: 10.9.6 Backup possibility for Rig and Capital production, and the option to select file save folder. |
Relm Wu
WuSan Incorporated
|
Posted - 2009.01.27 21:41:00 -
[282]
Edited by: Relm Wu on 27/01/2009 21:45:11
Originally by: Dedaf My first answer would have been, No it is not possible. But then i thought, well why not try it. So now my answer is yes it is possible
try out this new version that I just uploaded.
New version: 10.9.6 Backup possibility for Rig and Capital production, and the option to select file save folder.
Edit: would be nice if you can confirm that it works for you in vista. thanks
Works fine now. Thanks a lot! Hugs & Kisses!
Edit: Argh. No it does not. :( Backing up works fine, the file is created. However, updating the prices online seems to fail due to the reference to drive C: in the macros. Looks like it is not updated to the newly selected backup drive. :(
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Dedaf
Gallente United Brothers Of Eve Arcane Alliance
|
Posted - 2009.01.28 06:07:00 -
[283]
I think the problem might be somewhere else in your case, because price update is not done to a file. it is imported directly from the internet to the DATA sheet. What i could imagine happening is that you are click the "Update everything" this function tries to updates every macro in the sheet, it also tries to import the backup files(which btw always fails with that command). The issue you see is properly because the last import (done by me) was done from the C:\ so the macros remembers this last location. i think you can solve your problem by simply clicking Backup and then Import in the T1, Rig and capital production sheets, this should correct your macro.
------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Relm Wu
WuSan Incorporated
|
Posted - 2009.01.30 17:12:00 -
[284]
You were right. After backups of T1, Rig and Capital production sheets and immediately restoring them, I encountered no more error message when updating everything. Seems to work now. Thanks a lot for your help!
|
ailis
|
Posted - 2009.02.04 10:55:00 -
[285]
The link on Mediafire is reporting that the file is invalid
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Dedaf
Gallente United Brothers Of Eve Arcane Alliance
|
Posted - 2009.02.04 11:08:00 -
[286]
Originally by: ailis The link on Mediafire is reporting that the file is invalid
Strange, i uploaded the file again and tested, it seems to be working now. |
master fog
Amarr Phoenix and Griffion Enterprises
|
Posted - 2009.02.06 10:38:00 -
[287]
Love this "little" sheet but I do have one question regarding reactions.
With those newly added unrefined reactions, have you ever thought of implementind them into the pos production sheet?
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Dedaf
Gallente United Brothers Of Eve Arcane Alliance
|
Posted - 2009.02.09 14:08:00 -
[288]
Originally by: master fog Love this "little" sheet but I do have one question regarding reactions.
With those newly added unrefined reactions, have you ever thought of implementind them into the pos production sheet?
That is not a bad idea, i will try to look in to how it works and see what i can come up with.
Thanks Dedaf ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
CrazyEmperor
Kimotoro Auxiliary Navy and Gentleman's Club
|
Posted - 2009.02.14 23:02:00 -
[289]
Edited by: CrazyEmperor on 14/02/2009 23:02:54 Hi Dedaf, first i want to say thanks for a nice tool.
I noticed that under the capital production part, it shows some division/0 for build prices on some ships/capital modules. It isn't in the 10,9,5 version as far as I can see, only on the new 10,9,6.
I'm using OpenOffice, if that helps you.
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Welktickler
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Posted - 2009.02.25 21:30:00 -
[290]
This is an amazing resource. Thank you very much for sharing all your hard work :) Here comes the inevitable questions lol In the T1 production section How you change the number of units per batch? In the build price does it count the factory cost per item? Does it count the cost of the BPO? If so for how many runs?
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Dedaf
Gallente United Brothers Of Eve Arcane Alliance
|
Posted - 2009.02.26 19:03:00 -
[291]
Originally by: Welktickler This is an amazing resource. Thank you very much for sharing all your hard work :) Here comes the inevitable questions lol In the T1 production section How you change the number of units per batch? In the build price does it count the factory cost per item? Does it count the cost of the BPO? If so for how many runs?
First of all thanks, im glad you like the tool
answers: You can not change the "units per batch" they are updated together with the BP that you select. If they are wrong, then let me know which BP and what you think the number should be, then i will check it and correct for future version.
Build price does not count factory cost, and it does not count BPo price, because you can always sell the BPo to atleast the same price as you bought it, so its not an expense, like with the coppies.
i hope that clears it up a bit. Dedaf ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
ArtomN
|
Posted - 2009.03.05 14:18:00 -
[292]
I try to add jump Fraitor to prodaction. All work fine on jump Fraitor Page but then whan i go to pos prodaction i can't see what row matirial i need to produse componets for jump Fraitor is the any way too at them ther from Jump Fraitor Page???
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Antiria Archurian
Gallente Planetary Industry and Trade Organization Intrepid Explorers
|
Posted - 2009.03.06 17:27:00 -
[293]
Hi Dedaf, great product. When trying to unprotect the T1 sheet in 10,9,6 I'm prompted for a password. That's new behavior; did I miss the password noted somewhere? Thanks
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Dedaf
Gallente United Brothers Of Eve Arcane Alliance
|
Posted - 2009.03.06 19:11:00 -
[294]
Originally by: ArtomN I try to add jump Fraitor to prodaction. All work fine on jump Fraitor Page but then whan i go to pos prodaction i can't see what row matirial i need to produse componets for jump Fraitor is the any way too at them ther from Jump Fraitor Page???
There are no like from Jump freighter production sheet to the POS manager sheet, so it is not possible to do what you are asking, but a good idea, ill try to think of a way maybe to get that in.
Originally by: Antiria Archurian Hi Dedaf, great product. When trying to unprotect the T1 sheet in 10,9,6 I'm prompted for a password. That's new behavior; did I miss the password noted somewhere? Thanks
You do not need to unprotect the sheet anymore. The restore funktion does it automatic now, so its easier for everyone. So all you need is to have the file, and then click restore. ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Kalter Kaffee
|
Posted - 2009.03.07 07:24:00 -
[295]
Hi Dedaf,
great tool, thx.
But if I'll try to calculate mining-crystals, it is calculating in 100-batch. For that the build-price is too low.
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Dedaf
Gallente United Brothers Of Eve Arcane Alliance
|
Posted - 2009.03.07 09:18:00 -
[296]
Originally by: Kalter Kaffee Hi Dedaf,
great tool, thx.
But if I'll try to calculate mining-crystals, it is calculating in 100-batch. For that the build-price is too low.
Thanks alot for the feedback Yes you are right, i have now corrected it to make sure its fixed in the next version. ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Antiria Archurian
Gallente Planetary Industry and Trade Organization Intrepid Explorers
|
Posted - 2009.03.07 17:22:00 -
[297]
Ah great, thanks Dedaf. I also noticed the mining crystals, so glad to hear that will be corrected.
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slytihline
|
Posted - 2009.03.13 02:48:00 -
[298]
Edited by: slytihline on 13/03/2009 03:18:30 love this sheet use it quite abit. researching getting into capital production so pulled up tool and started messing around with it (modifing material lvls for everything from carrier to titian to armor plates) after making a stupid high something like 10 yrs researching time bp set for everything for frieghters saw the BPc was sitting at 490mil. making the sell price for this upwards of 1bil to break even... tried to find somewhere to modify that down to proper price couldnt locate? looked thru this a little nothing "popped" out at me.
disregard im a idiot :) messing with things is the devil a large quantitied item had a stupid high bpc price per. moved it down and bam insta fix
awesome sheet once agian.
sly
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Gorbain
|
Posted - 2009.03.13 23:05:00 -
[299]
Whenever I do an update my list of skills disappears
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Dedaf
Gallente United Brothers Of Eve Arcane Alliance
|
Posted - 2009.03.14 11:52:00 -
[300]
Originally by: slytihline Edited by: slytihline on 13/03/2009 03:18:30 love this sheet use it quite abit. researching getting into capital production so pulled up tool and started messing around with it (modifing material lvls for everything from carrier to titian to armor plates) after making a stupid high something like 10 yrs researching time bp set for everything for frieghters saw the BPc was sitting at 490mil. making the sell price for this upwards of 1bil to break even... tried to find somewhere to modify that down to proper price couldnt locate? looked thru this a little nothing "popped" out at me.
disregard im a idiot :) messing with things is the devil a large quantitied item had a stupid high bpc price per. moved it down and bam insta fix
awesome sheet once agian.
sly
Thanks, im glad you like it and that you sorted out the BPc issue.
Originally by: Gorbain
Whenever I do an update my list of skills disappears
that happens if your API key is incorret(not up to date), your name is spelled wrong or your user id is wrong. ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
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Gorbain
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Posted - 2009.03.19 16:23:00 -
[301]
So, it's not that my skills go away, I have the correct API and I get my skills, the numbers are correct but all the skill names become "skill"
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Dedaf
Gallente United Brothers Of Eve Arcane Alliance
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Posted - 2009.03.20 06:06:00 -
[302]
Originally by: Gorbain
So, it's not that my skills go away, I have the correct API and I get my skills, the numbers are correct but all the skill names become "skill"
well then you have no problem, it normal because skill names are not provided by the API.
New version 10.9.7 no big changes, just some minor correction to the t1 BP ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Knossos
Gallente Occam's Razor Combine
|
Posted - 2009.03.23 16:43:00 -
[303]
Very nice project Dedaf :)
I just started looking at it and it is all very nice and straight forward.
I was wondering if there is a way to unlock the columns so that I can change the widths of them? The T1 production screen hangs off the edge and it is a little irritating to scroll all the time.
Thanks again for the wonderful app, I look forward to using it :) - These words are my own, and are not affiliated with any corporation, alliance or any other organisation |
Digdepa Fore
|
Posted - 2009.03.24 21:05:00 -
[304]
Thanks Dedaf, This is one the best EvE tool I have ever seen, keep up the good work mate.
Thanks once again.
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Mikal Bishop
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Posted - 2009.03.27 22:16:00 -
[305]
I love this sheet. My corp mates have started calling me Mr. Spread sheet because I constantly say Let me check my spread sheet. Well done. I would request a link between the required minerals on the T1 production sheet and the needed materials on the ore calculator. Or let me copy from porduction sheet to the ore calcualtor sheet. At any rate I still love the sheet and will continue to use it.
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Dedaf
Gallente United Brothers Of Eve Arcane Alliance
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Posted - 2009.04.02 17:07:00 -
[306]
Thanks a lot guys for the nice words, itĈs always nice doing an extra effort when people appreciated the work you do.
my next project is building a T3 production sheet, i have the basic done now, but will fine-tune it a bit more before releasing it.
Thanks Dedaf ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Aus Dog
|
Posted - 2009.04.04 20:25:00 -
[307]
I just get sick of supplying my email address to every Spam Mill in the Real Universe. If you are proud of your work figure out how to let us get to it without inviting a huge Spam Invasion. "Owning a dog teaches a child Honesty, Loyalty, and to always circle three times before lying down".....Mark Twain |
Dedaf
Gallente United Brothers Of Eve
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Posted - 2009.04.05 05:04:00 -
[308]
I dont know why you would supply you e-mail anywhere, just follow the like and click download. ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Jake Dykes
Deutsche Minen und Werke Guardian Federation
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Posted - 2009.04.08 14:06:00 -
[309]
It seems I found a rounding bug present in the T2 sheet in the latest version (.7). Not sure if its already lurking there since the dawn of time, anyway. You can reproduce it by trying to built two Mackinaws with ME -4 and Production Efficiency V. You will notice odd numbers of needed components when there should be actually only even numbers when trying to produce something x2.
For instance the numbers for 1 item should be like:
90 90 113 150 188 188 188 12
Now if you double the "to be built" Macks to two, you end up with these numbers:
180 180 225 300 375 375 375 24
--- While waiting for the world to be perfect is an option, it might be wise to adapt to the way things are.
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Natascha Schwarz
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Posted - 2009.04.08 14:18:00 -
[310]
Edited by: Natascha Schwarz on 08/04/2009 14:18:26 Jump Freighter Tab:
if you dont have the needed Skill for the Parts at Level IV you get the message:
"You Need VI:" in front of the skill. Think they havent patched anything in yet beyond Level V :-)
(and for the non romans here: VI = 6)
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Jake Dykes
Deutsche Minen und Werke Guardian Federation
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Posted - 2009.04.08 14:28:00 -
[311]
As you have protected most of the sheets with a password I have to ask you to give some of the Columns a bit more space, or else the numbers of some columns only gets displayed in ######## or you have to shrink to sheet to something like 70% of the original size so the numbers can be seen.
S on Jump Freighter C on T1 Production
I stumbled over so far. Would be nice if you gave them a little more space in the next version.
Thank you.
--- While waiting for the world to be perfect is an option, it might be wise to adapt to the way things are.
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DaemonExodus
Sleeper Industries
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Posted - 2009.04.09 15:47:00 -
[312]
Great spreadsheet, I know this had to take awhile to get together and it is one of my most used tools over the last few weeks I have had it!
I only really use the T1 and Rig production tabs right now but that is all I really need. I too was wondering if you can make the columns larger as it seems a 3 digit number cannot be displayed in the T1 and rig sheets where it shows how much I can build/want to build/can build.
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Dedaf
Gallente United Brothers Of Eve Exxxotic
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Posted - 2009.04.09 17:28:00 -
[313]
Thanks a lot guys for your feedback I will try to correct the things you ask for, like the length of the columns.
About the t2 production. Its a rounding issue, before it was better to build multiple items at one time because the rounding was done on the whole lot, that is why you see a difference in building 1 and 2, because if a number ends on 1,5 it will be rounded to 2 but if you build 2 items at one time its 1,5*2 therefore the result becomes 3 and not 4. In your case 113 does not become 226 but 225. Isnt it like this anymore? Have you checked what you actually use for building 2 in game?
I will try to upload a new version as soon as possible.
Thanks
------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
wakalaka
|
Posted - 2009.04.11 15:33:00 -
[314]
In the T2 sheet,
I have to build 563 Scalar Capacitor Unit (for one Basilisk ME-4). My Scalar Capacitor Unit BPO is ME0. In the block of Missing Components, it shows missing 563 SCU correctly. In the block of Missing Materials it shows missing 9281 Fullerides, when it should be 9571.
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Dedaf
Gallente United Brothers Of Eve Exxxotic
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Posted - 2009.04.16 13:26:00 -
[315]
new Version 11,0
Now with my very first T3 production sheet, its still a bit basic, but it gives a good idea of the build price of the new cruisers. Since i havent build any T3 cruiser yet, then im not sure if its 100% correct. ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Mikal Bishop
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Posted - 2009.04.16 19:39:00 -
[316]
How do you get the list of T2 itmes to show up in the t2 productio sheet. all I see is T2 vesion name and T1 version name below that?
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Dedaf
Gallente United Brothers Of Eve Exxxotic
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Posted - 2009.04.17 08:38:00 -
[317]
Originally by: Mikal Bishop How do you get the list of T2 itmes to show up in the t2 productio sheet. all I see is T2 vesion name and T1 version name below that?
Unfortunately i do not have a complete list of Tech2 blueprints. Therefore you will have to enter the type of material needed and the amount of material manually. When doing so, it is important NOT to use the amount that the in game BluePrint shows, but find the item in the database to get the base material amount. Other vice then ME calculation will be wrong. EVE-onlines item database was changed recently, and since then its not really useful for this type of information, So I suggest you use www.battleclinic.com, here is the link to the blueprint database. ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Black Friar
|
Posted - 2009.04.19 08:09:00 -
[318]
Need to fix T1 production sheet (Zydrine price) If you change price with cell(I6) dropdown then price come from Pyerite row.
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Dedaf
Gallente United Brothers Of Eve Exxxotic
|
Posted - 2009.04.19 08:39:00 -
[319]
I Think its something with your sheet, try to download it again. I dont see anything wrong with the prices. ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Erestas Drake
|
Posted - 2009.04.21 08:52:00 -
[320]
Maybe I'm missing something, but as far as I see it your T3 gas calculations seem wrong, example for the Fulleroferrocene: One hull (without subsystems) will need 845 Fulleroferrocene, one reaction for this would be 1000 trit, 200 C50, 100 C540 and will output 1000 units of Fulleroferrocene, your sheet seems to calculate 845 reactions needed for one hull, instead of just one to reach the needed 845 Fulleroferrocene. |
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ArtomN
|
Posted - 2009.04.21 11:38:00 -
[321]
ther is a prablem with Caesarium Cadmide reaction in Pos_Prodaction the right row matirials you need is Cadmium Caesium and in you chats it takes Caesium AND Chromium
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Dariah Stardweller
|
Posted - 2009.04.21 16:26:00 -
[322]
Not to be rude or anything, but when is the last time you updated the T1 blueprints, cause I had one just now where the numbers were way off... Started getting suspicious of the high profit margins it showed me.
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Black Friar
|
Posted - 2009.04.21 19:23:00 -
[323]
Im still with this problem and i made one test. First i opening your work in the excel 2007 (this is the problem). If i use vlookup function in the excel 2007 without ending FALSE (Exact match) then default value is True what mean (Approximate match). Because of that in some case value taken from the wrong row. '------ VLOOKUP(lookup_value, table_array, col_index_num, [range_lookup]) =VLOOKUP(A8, G2:L10, 3, FALSE)<--- only right metod for excel 2007 =VLOOKUP(A8, G2:L10, 3)<--- working only in the excel 2003 '----- Maybe you can make some changes in your next version. ty
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phantom ghost
|
Posted - 2009.04.23 06:43:00 -
[324]
Dedaf,
I keep getting an error message whne i startup V11. the message is:
"Excel encountered an error and had to remove some formatting to avoid corrupting the workbook. Please re-check your formatting carefully."
Then i get:
"This workbook has lost its VBA project, ActiveX controls and any other programmability-related features."
if it helps the recovery log is:
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?> - <recoveryLog xmlns="http://schemas.openxmlformats.org/spreadsheetml/2006/main"> <logFileName>error054480_03.xml</logFileName> <summary>Errors were detected in file 'C:\Users\Mark\Downloads\Dedaf's_industrial_tool_11 orig.xls'</summary> - <additionalInfo> <info>This workbook has lost its VBA project, ActiveX controls and any other programmability-related features.</info> </additionalInfo> </recoveryLog>
Guessing this is the reasion its not getting my skill once i enter the API key or update the prices.
Thanks in advance.
Phantom
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HirschG
Mindstar Technology Executive Outcomes
|
Posted - 2009.04.24 14:00:00 -
[325]
I have a problem importing my skills.....i enter api and user and nothing happenes when i press update. -------------
Matari ships ARE the real deal |
Dedaf
Gallente United Brothers Of Eve Exxxotic
|
Posted - 2009.04.25 12:04:00 -
[326]
Originally by: Erestas Drake Maybe I'm missing something, but as far as I see it your T3 gas calculations seem wrong, example for the Fulleroferrocene: One hull (without subsystems) will need 845 Fulleroferrocene, one reaction for this would be 1000 trit, 200 C50, 100 C540 and will output 1000 units of Fulleroferrocene, your sheet seems to calculate 845 reactions needed for one hull, instead of just one to reach the needed 845 Fulleroferrocene.
I checked it a bit, and yes you are right, i didnt include the reaction in the calculation. I have corrected it and will upload a new version soon.
Originally by: ArtomN ther is a prablem with Caesarium Cadmide reaction in Pos_Prodaction the right row matirials you need is Cadmium Caesium and in you chats it takes Caesium AND Chromium
You are right, the correction will be in the next version.
Originally by: Dariah Stardweller Not to be rude or anything, but when is the last time you updated the T1 blueprints, cause I had one just now where the numbers were way off... Started getting suspicious of the high profit margins it showed me.
I have done it only ones when i build it, i wont waist me time checking trough thousands of BP to see if they are correct. So if you see that there is a problem with some of the BP, then let me know which ones and ill try to correct.
Originally by: Black Friar Im still with this problem and i made one test. First i opening your work in the excel 2007 (this is the problem). If i use vlookup function in the excel 2007 without ending FALSE (Exact match) then default value is True what mean (Approximate match). Because of that in some case value taken from the wrong row. '------ VLOOKUP(lookup_value, table_array, col_index_num, [range_lookup]) =VLOOKUP(A8, G2:L10, 3, FALSE)<--- only right metod for excel 2007 =VLOOKUP(A8, G2:L10, 3)<--- working only in the excel 2003 '----- Maybe you can make some changes in your next version. ty
I dont see this error in any of my office version, but i have added the False function to the formula, so you shouldt see the problem in the next version.
Originally by: phantom ghost Dedaf, I keep getting an error message whne i startup V11. the message is: "Excel encountered an error and had to remove some formatting to avoid corrupting the workbook. Please re-check your formatting carefully."
Then i get: "This workbook has lost its VBA project, ActiveX controls and any other programmability-related features."
Guessing this is the reasion its not getting my skill once i enter the API key or update the prices. Thanks in advance. Phantom
If you are using Office, then i think its cause your macro security is too high, it should be set to no more than medium.
Originally by: HirschG I have a problem importing my skills.....i enter api and user and nothing happenes when i press update.
I believe your problem is the same as Phantom's, your macro security is too high, so the macros are removed from the sheet. But could also be that you are not using Microsoft Office 2003-2008 but OpenOffice, which dont support this kind of macros.
Thanks for all your feedback, ill make sure the corrections are in the next version.
------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Commander Phoenix
Orchestrated Violence
|
Posted - 2009.04.25 14:51:00 -
[327]
Originally by: Commander Phoenix Hi.
Great sheet. I want to explore it, but am having a problem importing my API data.
When I enter my details, API and username, everything is fine. When I select my character and click update it seems to crash my Excel 2007. I can still change data and select worksheet tabs but all other Excel functions are frozen. I can't save, change Excel tabs (view, etc) click the office button. I can't even resize Excel.
Anybody else have problems like that? I run Vista 32bit with Office 2007
Hi again. this still doesn't work with 2 of my characters (they both have spaces in their names). One of my characters does work though (has no spaces in name). With the characters that have spaces in their names, th spreadsheet updates something, but the Mining tab shows no name in the character box, It does however sho the time I tried to update it. Sometimes I get the error quoted and Excel just freezes up and I have to kill it using the task manager.
---------------------------- -It's a big rock. Can't wait to tell my friends. They don't have a rock this big. |
Dedaf
Gallente United Brothers Of Eve Exxxotic
|
Posted - 2009.04.25 19:38:00 -
[328]
Originally by: Commander Phoenix
Hi again. this still doesn't work with 2 of my characters (they both have spaces in their names). One of my characters does work though (has no spaces in name). With the characters that have spaces in their names, th spreadsheet updates something, but the Mining tab shows no name in the character box, It does however sho the time I tried to update it. Sometimes I get the error quoted and Excel just freezes up and I have to kill it using the task manager.
Hmm i just done some test, and yes i see your problem though my excel dont crash, it just dont import the skills. I will see if i can find some way to get around this problem. ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Commander Phoenix
Orchestrated Violence
|
Posted - 2009.04.25 21:00:00 -
[329]
I just found out before coming back here that Evemon doesn't work with that character any more either. Although for this character Evemon works fine. Will have to look into it some more later.
Thanks for looking into my problem :) ---------------------------- -It's a big rock. Can't wait to tell my friends. They don't have a rock this big. |
Drexciyian
The Water Margin
|
Posted - 2009.04.25 22:08:00 -
[330]
Any chance of a mirror? not been able to download, been trying for a few days now
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MIcky Ward
|
Posted - 2009.04.26 18:30:00 -
[331]
Great job Dedaf, enjoying playing with this. I'm looking for script BPO's for the likes of sensor boosters or damps etc.. but I can't see them anywhere in the drop down lists. I also can't seem to add them manually from the database because when I try to unprotect the sheet it asks for a password.
I'm sure I'm missing how it's done but can't seem to figure how to do it.
Thanks for your time.
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Dedaf
Gallente United Brothers Of Eve Exxxotic
|
Posted - 2009.04.26 19:44:00 -
[332]
Thanks for your feedback. You were not able to find the scripts because they were not in there at all. But i have added them now under Ammunition, so you should be able to find them there in the new version i just uploaded.
New version 11,2
------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
MIcky Ward
|
Posted - 2009.04.26 22:06:00 -
[333]
Hey thanks, that was quick. Much appreciated.
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Master Kent'sslave
Medir Hlabs
|
Posted - 2009.04.28 19:51:00 -
[334]
Edited by: Master Kent''sslave on 28/04/2009 19:56:25 Edited by: Master Kent''sslave on 28/04/2009 19:51:46 In the t2 page it seams like the own price field updates from somewhere else than the colum in the data sheet. i cant get nano transistors to pick up the price from the data sheet
edit:
Greate work on the sheet btw
second edit:
looking more on it price for nanotransistors are permanently set to :431 isk pr unit in the t2 tab
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Desmont McCallock
Phoenix Interstellar Corp
|
Posted - 2009.04.29 07:14:00 -
[335]
Found a fault in the T1 Production. Iteron III and Iteron IV must switch Material Bills with each other.
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Dedaf
Gallente United Brothers Of Eve Exxxotic
|
Posted - 2009.04.29 13:16:00 -
[336]
Originally by: Master Kent'sslave Edited by: Master Kent''sslave on 28/04/2009 19:56:25 Edited by: Master Kent''sslave on 28/04/2009 19:51:46 In the t2 page it seams like the own price field updates from somewhere else than the colum in the data sheet. i cant get nano transistors to pick up the price from the data sheet
edit:
Greate work on the sheet btw
second edit:
looking more on it price for nanotransistors are permanently set to :431 isk pr unit in the t2 tab
I think your problem is that the option "build at POS" is set to YES (colum M7 to M13), which means it will take the build price from the POS production sheet.
Originally by: Desmont McCallock Edited by: Desmont McCallock on 29/04/2009 07:39:51
Found some faults in the T1 Production. - Iteron III and Iteron IV must switch Material Bills with each other. - Magnate is missing from the list.
nicely spotted :) it will be added and corrected in the next release ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Mirena Bauler
Feral Solutions Inc
|
Posted - 2009.05.06 14:06:00 -
[337]
Originally by: Commander Phoenix I just found out before coming back here that Evemon doesn't work with that character any more either. Although for this character Evemon works fine. Will have to look into it some more later.
Thanks for looking into my problem :)
I've got the same problem. On 2 of my accounts one of the characters doesn't work in evemon (says cached) and the same characters also don't work in this spreadsheet.
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Dedaf
Gallente United Brothers Of Eve Exxxotic
|
Posted - 2009.05.06 16:34:00 -
[338]
Originally by: Mirena Bauler
Originally by: Commander Phoenix I just found out before coming back here that Evemon doesn't work with that character any more either. Although for this character Evemon works fine. Will have to look into it some more later.
Thanks for looking into my problem :)
I've got the same problem. On 2 of my accounts one of the characters doesn't work in evemon (says cached) and the same characters also don't work in this spreadsheet.
The thing is that the problem is neiter Evemon or my excel sheet. The problem is the API server. For some unknown reason the server returns an error when it lookup and character with a space in the name. ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
BlackChii
|
Posted - 2009.05.11 17:44:00 -
[339]
I would like to see ice added to the corp mining ops for POS fuel
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Nym Qyamara
Gallente Draconis Alumni Executive Outcomes
|
Posted - 2009.05.12 08:40:00 -
[340]
Very very nice tool. I've been using other spreadsheets but recently downloaded and older version and updated this today. Here's hoping it's better than my other ones - as it's more compact, more features in one spreadsheet.
Looks a great tool - good work.
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Jolinar malkchour
|
Posted - 2009.05.12 12:09:00 -
[341]
Hi :) Nice work, however, i have a question :
When setting all mining skills to 5, and all bonuses to 5 (with orca), i have a cycle time on a T2 fitted Hulk of 149.76sec with your sheet. Why that result ? ingame we reach 138sec cycle time with indus command ship 4 (and even less with a rorqual, obviously).
Also, you request in your sheet to have cybernetics 5 for the mining foreman midlink, however, the miner doesn't have to plug this implant, it is the bonus dealer :)
So maybe i did something wrong :)
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Dedaf
Gallente United Brothers Of Eve Exxxotic
|
Posted - 2009.05.22 14:28:00 -
[342]
Originally by: BlackChii I would like to see ice added to the corp mining ops for POS fuel
That is a good idea, and you will find just that in this new version i just uploaded.
Originally by: Jolinar malkchour Hi :) Nice work, however, i have a question :
When setting all mining skills to 5, and all bonuses to 5 (with orca), i have a cycle time on a T2 fitted Hulk of 149.76sec with your sheet. Why that result ? ingame we reach 138sec cycle time with indus command ship 4 (and even less with a rorqual, obviously).
Also, you request in your sheet to have cybernetics 5 for the mining foreman midlink, however, the miner doesn't have to plug this implant, it is the bonus dealer :)
So maybe i did something wrong :)
You kind of answer your own question, the reason you see different number, is because the sheet thought you needed to have lvl 5 cybernetics. But as you mention, that isnt really true, because it doesn't have to be you who have the mining forman implant, but another gang member. So i corrected that in this new version, you should now see the right numbers even if you dont have cybernetics lvl5
so enjoy the new version 11,3,2 ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Sir Avalanche
Viziam
|
Posted - 2009.05.22 19:58:00 -
[343]
phantom ghost - Did you get yours to work? I am getting the same errors below: and I have checked every box I can find to enable everything - No security basically.. :) But get the following:
Error Box - "This workbook has lost its VBA project, ActiveX controls and any other programmability-related features."
Log File: <?xml version="1.0" encoding="UTF-8" standalone="yes" ?> - <recoveryLog xmlns="http://schemas.openxmlformats.org/spreadsheetml/2006/main"> <logFileName>error034480_05.xml</logFileName> <summary>Errors were detected in file 'C:\Documents and Settings\dmcgirt\Desktop\EVE\Dedaf's industrial tool 11,3,2.xls'</summary> - <additionalInfo> <info>This workbook has lost its VBA project, ActiveX controls and any other programmability-related features.</info> </additionalInfo> </recoveryLog>
Running - Office 2007 SP2
thanks for a great tool
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Dedaf
Gallente United Brothers Of Eve Exxxotic
|
Posted - 2009.05.22 21:54:00 -
[344]
Originally by: Sir Avalanche phantom ghost - Did you get yours to work? I am getting the same errors below: and I have checked every box I can find to enable everything - No security basically.. :) But get the following:
Error Box - "This workbook has lost its VBA project, ActiveX controls and any other programmability-related features."
Log File: <?xml version="1.0" encoding="UTF-8" standalone="yes" ?> - <recoveryLog xmlns="http://schemas.openxmlformats.org/spreadsheetml/2006/main"> <logFileName>error034480_05.xml</logFileName> <summary>Errors were detected in file 'C:\Documents and Settings\dmcgirt\Desktop\EVE\Dedaf's industrial tool 11,3,2.xls'</summary> - <additionalInfo> <info>This workbook has lost its VBA project, ActiveX controls and any other programmability-related features.</info> </additionalInfo> </recoveryLog>
Running - Office 2007 SP2
thanks for a great tool
I only have a danish version of excel 2007 but i will try to direct you to the right location to set the active X security.
First click on Excel- button. Then click on the Excel-properties. Go to the line securitycenter and click the button Settings for securitycenter. Go to the ActiveX-settings and select 3rd option from the top. Sound something like this, Ask, before all object with minimal rights is activated.
You might have to close Excel and reopen it to make it work, also if you saved the sheet before making the ActiveX change, then you might have to redownload a new copy
i hope this works for you.
------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Sir Avalanche
Viziam
|
Posted - 2009.05.22 22:40:00 -
[345]
Thank you for the quick response, I made those changes on my US version, but still get the same error. Maybe someone with the US version might be able to help..
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Cpt Polonel
|
Posted - 2009.05.24 16:46:00 -
[346]
I'm having trouble getting this to working with Office 2007 Pro. I have active X set to prompt and macros enabled. But whenever I go to update skills or check server i get a VBA error that has says: Run-time error '9' Subscript out of range
any help?
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Desmont McCallock
Phoenix Interstellar Corp
|
Posted - 2009.06.02 11:21:00 -
[347]
I want to report typing errors on sheet "Capital Production" the word "Engine" is typed as "Engien".
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Mean Gus
|
Posted - 2009.06.05 05:18:00 -
[348]
Awesome work! You are a stallion.
Been reading through this thread and it seems that excel 03 works. That is what I have but I don't have the pro version. Does that mean the skills won't update?
Here is what I'm doing: entering the API information in the corresponding fields. Clicking "update everything" button Nothing happens Click "Update Skill Data" button and get the message that this function is only in the pro version.
I've read something in here about importing the xml file from my character sheet, but alas I'm afraid I don't know how to do that, or I've read it wrong.
Finally, do the mineral prices update automatically from eve-central apart from the api information?
Any help is appreciated!!!
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Dedaf
Gallente United Brothers Of Eve Exxxotic
|
Posted - 2009.06.05 07:02:00 -
[349]
Yes unfortunately you will need pro version of excel 2003-2008 to use the price & Skill information import. Both skills and prices are imported via XML and that function is disabled in none PRO versions it seems. For those that use OpenOffice, it donĈt support XML import at all. So in case of none Pro Office versions or openOffice, your only option is to enter the skills manually in the button of the DATA sheet in this spreadsheet.
Desmont McCallock, thank you for the text corrections, they are included in the next release.
------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Drexciyian
The Water Margin
|
Posted - 2009.06.08 00:37:00 -
[350]
Ladar sensor clusters seem to be missing
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Dedaf
Gallente United Brothers Of Eve Exxxotic
|
Posted - 2009.06.10 07:16:00 -
[351]
New Version 11,3,3
Just some minor corrections. ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
strike18
|
Posted - 2009.06.10 17:41:00 -
[352]
i dont undertsand location of back up. do i have to download xml of my char and put on hard drive? |
Dedaf
Gallente United Brothers Of Eve Exxxotic
|
Posted - 2009.06.11 07:10:00 -
[353]
Originally by: strike18 i dont undertsand location of back up. do i have to download xml of my char and put on hard drive?
The reason for the "Location of backup file:" is that you can select the location where the backup files from the Productions sheets are stored. If you go to T1 production sheet and click the BACKUP button, then it will create an XML backup file on that specific location, default is C:\ but you can change that to what ever you like. If you want to restore a backup file, then you need to have the XML file located at the drive and folder that you specified.
Dedaf ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Mordou
|
Posted - 2009.06.11 16:42:00 -
[354]
Uhh.. whenever I try to update prices (I am using open office) it says
"A scripting framework error occured while running the Basic script vnd.sun.star.script:standard.tech2?language=basic&location=document
Message: The following Basic script could not be found library: "standard" module: tech2 method:" location:document"
Otherwise looks like it will come in handy
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jantik
Caldari Chicago Mobsters
|
Posted - 2009.06.12 03:35:00 -
[355]
The XML price and skill update is supported only in Office 2003-2008 Pro. Open office do not support direct XML update
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Elocineax
Gallente
|
Posted - 2009.06.13 21:40:00 -
[356]
Thank you for developing this wonderful asset.
Eloc |
Meoneta
|
Posted - 2009.06.15 12:06:00 -
[357]
I love this! I cannot find, however, to save my dear life, where on the T1 production to get the Warp Disrupt Probe Launchers or Warp Disrupt Field Generators....please2help! |
Dedaf
Gallente United Brothers Of Eve Exxxotic
|
Posted - 2009.06.15 19:12:00 -
[358]
Originally by: Meoneta I love this! I cannot find, however, to save my dear life, where on the T1 production to get the Warp Disrupt Probe Launchers or Warp Disrupt Field Generators....please2help!
i think when you say "Warp Disrupt Probe Launchers" then you mean: Interdiction Sphere Launcher I ? You will find it under the category: Ship Equipment/Electronic Warfare
The "Warp Disrupt Field Generators" is a nother story, i didnt have that in the sheet at all, so thats why you couldnt find it.
I have added it to the sheet now and will upload a new version soon. At the same time of adding the "Warp Disrupt Field Generators" i also corrected the probe launchers such as Core & Expanded launchers, and removed all the old probes and added the 2 new Core & Combat probes.
All this will be in the next version.
Thanks for your feedback everyone
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Sen Quenten
Gallente Mining and Manufacturing Inc
|
Posted - 2009.07.04 23:57:00 -
[359]
I'm getting an error about the update character macro when I try to put in my api info. I understand that you need the Pro version, but I'm using Office 2008 for Mac, and I don't think there is a "Pro" version. There is the Home and Student, the regular Office 2008 for Mac, and the Special Media Edition. I have the plain "Office 2008 for Mac". Has anyone else gotten the sheet to work with that version?
The specific error I'm getting is that the RefreshChar macro cannot be found.
Thanks, Sen
P.S.- I use this on my Windows computer just fine and find it incredibly useful. Good work!
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Lovebot
N00BS R US
|
Posted - 2009.07.05 11:30:00 -
[360]
Erebus Titan Part numbers seem to be completly wrong, is it possible to change those myself to the correct figures ?
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Saxxon Baru
Kleinrock Heavy Industries The Kadeshi
|
Posted - 2009.07.05 15:27:00 -
[361]
Awesome! Can you make your sheet cleaner? I saw ther alot name as test, your name, etc..
I want get clean and try working it to myself.
Thank you, well done!
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Dedaf
Gallente United Brothers Of Eve Exxxotic
|
Posted - 2009.07.06 06:35:00 -
[362]
Originally by: Lovebot Erebus Titan Part numbers seem to be completly wrong, is it possible to change those myself to the correct figures ?
I Have just checked myself and i dont see the error? which component are wrong? Maybe your skills are not set right? or you have not set the correct ME lvl of the BP?
Originally by: Saxxon Baru Awesome! Can you make your sheet cleaner? I saw ther alot name as test, your name, etc..
I want get clean and try working it to myself.
Thank you, well done!
Cleaner? im not sure what you mean, if you are talking about the Corp mining sheets, then the reason for the Test names is to show how to set up the mining. you can just mark it all with the mouse and click delete key.
I have just uploaded a new version, it have some corrections to the T1 production BP.
New version 11.3.4 ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Jastra
Gallente Black Thorne Corporation Black Thorne Alliance
|
Posted - 2009.07.08 08:36:00 -
[363]
unbelievably awesome - well done - just deleted all the other sheets off my desktop and this now takes pride of place :)
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Apocil Munar
revenant dawn
|
Posted - 2009.07.08 23:29:00 -
[364]
I sent you mail ingame! It was to request modify access to the tool so that i might assist with some minor tweaks here and there and send you changes so that you might release with some nice changes.
Other than that, Awsome Job!
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paulg
Gallente Star High Industries and Technology
|
Posted - 2009.07.10 21:49:00 -
[365]
wow just found this,, nice work
Can i suggest a sheet, I think you should be able to adapt the T1 building what iam looking for is somthing where you enter what Minerals you have, press a button then the sheet tells you what You can build with the minerals you have.. cant find this anywhere and think it be usefull,, could use it on the rig building sheet as well
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Pronas
Scoopex Majesta Empire
|
Posted - 2009.07.15 14:41:00 -
[366]
use it since version 7 or such and still kicking.
Thanks for this great tools ! -- Scoopex CEO Scoopex is Recruting |
Austin John
Gallente Rapier Industry and Technology
|
Posted - 2009.07.15 22:11:00 -
[367]
Edited by: Austin John on 15/07/2009 22:11:38 Strip Miner I's required minerals are all wrong. I just spent a small fortune buying minerals thinking I would make millions, when in fact I now just have a lot of over-priced ore.
If this items mineral requirement is so far off, how can I, or anyone for that matter, have any trust in this spreadsheet?
Please, double check your BP's after updates.
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Dedaf
Gallente United Brothers Of Eve Exxxotic
|
Posted - 2009.07.17 07:10:00 -
[368]
Edited by: Dedaf on 17/07/2009 07:10:18 Thanks for all the feedback guys.
Originally by: Austin John Edited by: Austin John on 15/07/2009 22:11:38 Strip Miner I's required minerals are all wrong. I just spent a small fortune buying minerals thinking I would make millions, when in fact I now just have a lot of over-priced ore.
If this items mineral requirement is so far off, how can I, or anyone for that matter, have any trust in this spreadsheet?
Please, double check your BP's after updates.
Blindly trusting this or any other none eve application is not a good idea. Since the import of the BP information was done to my sheet there have been a lot of changes, and that wont end, I try to look trough the patch note about changes, but still some changes slip trough. As I told in some previous post, there is no way im going to spend time on checking trough the hundreds of BP to check if they are right. im pretty sure I can say that 99% of the BP is correct, but even with that high margins, there is still room for of errors, when you think about how many BP there are in game. So use the tool as a guide, and easy way to check is to select the BP in my sheet, and then check if it shows the same requirements as the in game BP, if those are correct, then you are all good. If not, then let me know where the problem is, and I will change it in the next release, but again, No im not going to check trough all the BP to see if they are right.
------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
bakahime
|
Posted - 2009.07.20 08:11:00 -
[369]
very nice ur tool, But,,,, I cant open this sheet cuz I have only open ofiice
My wish; If u can re-make by OpenOffice, pls do it
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Dedaf
Gallente United Brothers Of Eve Exxxotic
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Posted - 2009.07.20 10:35:00 -
[370]
you should be able to open it in OpenOffice i should think, onlything that for sure wont be working is auto skill and price update, since OpenOffice dont support this.
I just uploaded a new version 11.3.5
It have some minor corrections including the strip miner I correction. ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
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MARS VICTOR
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Posted - 2009.07.21 09:39:00 -
[371]
This is really a very nice spreadsheet, quite nifty.
I just have one feature request, but it is probably a big one
It would be truly great if the spreadsheet had an option to, via the API key, import the Corporation inventory / stocks for prints and resources.
Ideally as two seperate functions: - import corporation blueprints and insert those as owned with me and pe variables into the sheet - import corporation mineral and/or other resource stocks so those can also be inserted right away
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Konstructus Primus
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Posted - 2009.07.26 08:31:00 -
[372]
A really great tool, thx for that. But i got a problem, wich i donĤt know if i did something wrong or the program just is not made this way...
If i go to the T2 Prod Sheet, i cannot go in the search List for any T2 Product ? Where do i enter the product to calculate the production for ? Do i have to do something in preperation or what ? Thx for help...
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Succorbenoth
|
Posted - 2009.07.31 18:08:00 -
[373]
Is there any plans to add a alchemy spreadsheet to this amazing download?
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Dedaf
Gallente United Brothers Of Eve Exxxotic
|
Posted - 2009.08.02 04:54:00 -
[374]
Originally by: MARS VICTOR This is really a very nice spreadsheet, quite nifty.
I just have one feature request, but it is probably a big one
It would be truly great if the spreadsheet had an option to, via the API key, import the Corporation inventory / stocks for prints and resources.
Ideally as two seperate functions: - import corporation blueprints and insert those as owned with me and pe variables into the sheet - import corporation mineral and/or other resource stocks so those can also be inserted right away
im glad you like the sheet. I have been trying to play a bit with the item import, but the list of items is just crasy, and havent found a good way to search trough all the data for the items needed, so i gave up on that. Importing the installed corp blueprints could be an option, but all owned by corp would again mean id have to import all items, and thats a nogo.
Originally by: Konstructus Primus A really great tool, thx for that. But i got a problem, wich i donĤt know if i did something wrong or the program just is not made this way...
If i go to the T2 Prod Sheet, i cannot go in the search List for any T2 Product ? Where do i enter the product to calculate the production for ? Do i have to do something in preperation or what ? Thx for help...
Unfortunately i do not have a complete list of T2 blueprints, therefore you will have to enter the material needed by using the base material, that you can find on this page.
Originally by: Succorbenoth Is there any plans to add a alchemy spreadsheet to this amazing download?
I have no plans for it now, the reason is that i have not ventured in to this aria og the game yet and therefore have no knowledge of how it works at all. But who knows someday I might do it.
Thanks to all of you for your feedback. ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
beldonuin
|
Posted - 2009.08.03 18:04:00 -
[375]
I have v11.3.5 which is brilliant thank you one small problem, when it updates it looks for backup files and fails also it defaults to c:\ even though i have changed backup location
thanks
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Black Intent
|
Posted - 2009.08.06 10:03:00 -
[376]
great tool, update the help manual- way out of date, some of the things its refers to are not even existing anymore.
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Aewen
|
Posted - 2009.08.11 11:56:00 -
[377]
Hi, i m new to EVE and just found your sheet, it s an awsome tools ! Thaks for your work
i have a few request to improve it, it would be great to add the volume of productions, ideal for hauling :) in the data i would like to add ore prices, so i could compare in the mining sheet sellinf veldspar vs tritanium for exemple :)
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Sidrat Flush
Caldari Life is Experience New Eden Hardware Emporium
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Posted - 2009.08.11 12:14:00 -
[378]
download my spreadsheet there you will find all the T2 blueprints available, of course it's formatted differently, alternatively I could make the Access database available that includes the queries I use to obtain the data.
Eve-online Industrial Organiser thread t1 & t2 batch manufacturing |
Dedaf
Gallente United Brothers Of Eve Exxxotic
|
Posted - 2009.08.13 21:25:00 -
[379]
Originally by: beldonuin
I have v11.3.5 which is brilliant thank you one small problem, when it updates it looks for backup files and fails also it defaults to c:\ even though i have changed backup location T3 production: one other small problem is when i set the items to 0, there is still 290mil on the build price T3 production sheet there is an error that comes up in cells d18-26, it cannot default to a space it must default to a number, change "" to 0 please T3 production - subsystems sorry am a bit confused, the items and numbers shown are they purely for a hull build?? it would be nice to see a different box for each subsystem build items then thanks
Hi, i have done some big changes to the t3 production,might not be able to see it directly, but the 0 problem should be solved. yes for now its just hull production, all the subsystems use the same material as fare as i see, thats why i did it like this for now. But i will make a section for producing each subsystem in the future.
Originally by: Black Intent great tool, update the help manual- way out of date, some of the things its refers to are not even existing anymore.
yea i know the manual is way too old, it takes too much time to make it and keeping it up to date. so ill just remove it, i guess thatĈs best for now. i have been thinking about asking for help making it, like making it a competition who could make the best manual, and the winner/winners would get some price
Originally by: Aewen Hi, i m new to EVE and just found your sheet, it s an awsome tools ! Thaks for your work
i have a few request to improve it, it would be great to add the volume of productions, ideal for hauling :) in the data i would like to add ore prices, so i could compare in the mining sheet sellinf veldspar vs tritanium for exemple :)
you have something in the mining sheet that you could use in the same way. the column that says "Isk 1 unit" that has the price of the ore. if you sell the ore at a higher price than that, then you will be making more than if you just sold the minerals.
Originally by: Sidrat Flush download my spreadsheet there you will find all the T2 blueprints available, of course it's formatted differently, alternatively I could make the Access database available that includes the queries I use to obtain the data.
thanks for the offer, i will look in to it and see what i can do.
Anyway thanks to all of you for your feedback, im very happy to see people enjoy the tool iw made.
i have just uploaded a new version with changes to the t3 production and som other minor corrections. new version 11,3,6 ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
licht dark
Amarr
|
Posted - 2009.08.26 15:53:00 -
[380]
is there going to be a update for the new rigs to?
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Dedaf
Gallente United Brothers Of Eve
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Posted - 2009.08.27 07:11:00 -
[381]
Originally by: licht dark is there going to be a update for the new rigs to?
Yes, as soon as i have a list of the base material needed for all the new rigs, then i will add them all, and a new feature to separate the different sizes of rigs
------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
REFINERALTINNIT
|
Posted - 2009.08.29 10:49:00 -
[382]
It says the macros in this sheet arent safe and you need to change your security level or have the macro signed? What do I do?
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Troya McArthur
|
Posted - 2009.08.29 11:05:00 -
[383]
Thanks for all your effort - would you like isk or RL money for donation?
Cu, Troya
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Dedaf
Gallente United Brothers Of Eve
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Posted - 2009.08.29 13:05:00 -
[384]
Edited by: Dedaf on 29/08/2009 13:07:52
Originally by: REFINERALTINNIT It says the macros in this sheet arent safe and you need to change your security level or have the macro signed? What do I do?
You need to set the macro security in excel to medium, then you will get a message to allow the macro to run.
Originally by: Troya McArthur Thanks for all your effort - would you like isk or RL money for donation?
Cu, Troya
im glad you like it, Isk will do just fine, Im happy to see people enjoy my work, but i have no plans of making an earning from it, but ofcause, any kind of isk donated is much appreciated. ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Dedaf
Gallente United Brothers Of Eve
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Posted - 2009.08.29 15:55:00 -
[385]
New version 11,3,7,2
This version will now let you build medium and Small rigs. ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Cmlp
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Posted - 2009.08.30 08:37:00 -
[386]
hi Excellent work !! But i have an error 438 (VBA) when i want to update my skills or price . What do i do ?
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Dedaf
Gallente United Brothers Of Eve
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Posted - 2009.08.31 06:48:00 -
[387]
Originally by: Cmlp hi Excellent work !! But i have an error 438 (VBA) when i want to update my skills or price . What do i do ?
I do not know this error, there are so many unknown's here, like what application do you use office or open office and what version, what OS.
i can give you some advice. set the macro security to medium or lower, if you use vista or win7 then try to change the backup location to another drive or folder than its default C:\ If you use openOffice, then that is why you get the error, because openOffice donĈt support direct xml import.
------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Ceriaus
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Posted - 2009.09.03 07:00:00 -
[388]
hey Thanks again Dedaf, I was wondering if it's possible for you to add in the Alchemy Reactions for Pos. If your interested I can send you the spreadsheet I already use, though I don't know how to import prices from eve central so everything is manually entered. :( I use the spread simply to show where profit can be found in the Pos moon mineral arena. very simple but works really well for me.
Contact me in game if your interested I would love to give you my sheet so that you can put the macro's on it to auto update I'd even pay like 50 mil for you to copy and paste them over from your sheet to mine lol.!
Thanks a heap
Ceriaus
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Dedaf
Gallente United Brothers Of Eve
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Posted - 2009.09.03 09:59:00 -
[389]
Hi Ceriaus
id be happy to help you with the macros. I dont know anything about the Alchemy Reactions part of this game thats why i dont have it in atm, but maybe by looking at your sheet i can get an idea of how to implemet something like that in to mine. Ill contact you later when i have the time. ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Dedaf
Gallente United Brothers Of Eve
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Posted - 2009.09.04 19:56:00 -
[390]
New Version 11.3.8
With corrections and new features like price import from a specific region at your own choice. ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
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ACEv1
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Posted - 2009.09.07 03:25:00 -
[391]
I've been playing with your program I checked some of the large rig prices with a calculator a couple of times and I came up with a different cost to build than your program gave me I set the production efficiency skill right and the bpo me but the build cost was still different than my calculator said I'm just curious if the program is off for a good reason or am I doing something wrong? any help would be appreciated
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Sidrat Flush
Caldari Life is Experience New Eden Hardware Emporium
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Posted - 2009.09.07 04:29:00 -
[392]
Make sure you're using the right price to calculate with - if you've checked the actual units to produce then that is the only reason for a sizable difference.
Eve-online Industrial Organiser thread t1 & t2 batch manufacturing |
ACEv1
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Posted - 2009.09.07 05:01:00 -
[393]
I plugged in my salvage prices in the data page then I set the blue box to "own price" but the "build price" still doesn't add up as for checking "actual units to produce" I'll admit I'm not sure what you mean
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Dedaf
Gallente United Brothers Of Eve
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Posted - 2009.09.07 06:30:00 -
[394]
If you are using the same OWN prices in yours and my sheet, then it should be the same. But maybe there is a mismatch in the material need of that rig blue print, an easy way for you to check that is to make sure you set the right skills which you say you have, and then check each material needed for that blueprint with the numbers on your ingame BP, those should be the same. if not then let me know which Rig BluePrint you are having problem with and i will correct any error there might be. ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Kadar Ladesh
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Posted - 2009.09.11 14:35:00 -
[395]
could you add the 5% and 10% variants to the Ores section so people know how much of the variants to mine? or is it as easy as i think it is and -10% to the amount.... |
Von Jupiter
|
Posted - 2009.09.11 17:52:00 -
[396]
Edited by: Von Jupiter on 11/09/2009 17:52:30 How can the build prize of item vary depending on material research level, if the material cost don't change? Or am I badly misunderstood the meaning of "material level". I mean, when changing it to, for example, from 10 to 11, cost drops even when the material need don't change. xml seems to take little too much data into the build prize. It also takes the numbers after the dot (5 is different than 5,11).
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Dedaf
Gallente United Brothers Of Eve
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Posted - 2009.09.11 21:48:00 -
[397]
Originally by: Kadar Ladesh could you add the 5% and 10% variants to the Ores section so people know how much of the variants to mine? or is it as easy as i think it is and -10% to the amount....
Simply use the dropdown menu to select the ore you mined, all ore types are in, standard, +5 and +10
------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Petter Dol
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Posted - 2009.09.17 14:19:00 -
[398]
Edited by: Petter Dol on 17/09/2009 14:19:37 sorry to mislead you with that, i ment the Ore tab which takes values from production and tells you the time, money, and amount of which ores to mine.
(its kadar ladesh here)
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BlackChii
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Posted - 2009.09.18 11:33:00 -
[399]
For group mining ops can you put in a way to divide the ore mined with different percentages for miners hualers other and combat since each different ship is needed for mining ops in low and null space
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Dedaf
Gallente United Brothers Of Eve Tactical Narcotics Team
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Posted - 2009.09.18 12:51:00 -
[400]
Edited by: Dedaf on 18/09/2009 12:55:16
Originally by: Petter Dol Edited by: Petter Dol on 17/09/2009 14:19:37 sorry to mislead you with that, i ment the Ore tab which takes values from production and tells you the time, money, and amount of which ores to mine. (its kadar ladesh here)
Ok i understand, the thing is, if i was to add all ore types the list would be really long and the simplicity would be lost. When you mine, then I doubt you would only be mining +10 ore, if there is a +5 or standard ore within range, then you will mine it too, at least thatĈs how I do it, so the amount of time wonĈt be 100% +10 ore but a mix of all 3 types. So the time would be impossible to calculate, therefore I used the lowest value ore, to show longest time you need to mine to get your minerals, any +5 or +10 would just be a bonus.
Originally by: BlackChii For group mining ops can you put in a way to divide the ore mined with different percentages for miners hualers other and combat since each different ship is needed for mining ops in low and null space
This is kind of related to the top answer, if I was to add a list of all ore types the list would just be too long, and I like to keep things simple. So my answer to this will be no I wonĈt add a tool to split ore. But you mention combat ships, that I donĈt have in atm, but itĈs a good idea and ill try to add that to the 2 corp mining sheets.
To answer you question about dividing the minerals according to ship type, then its already done and this is how the minerals are split between players that have mines the same amount of time, but used different ships
Hulk - 100% Covetor - 86,95% Mackinaw - 66,66667% Retriever - 57,96667% Other 8 - 57,61% Other 7 - 50,40875% Other 6 - 43,2075% Other 5 - 36,00625% Skiff - 33,33333% Procurer - 28,98333% Other 4 - 28,805% Other 3 - 21,60375% Other 2 - 14,4025% Other 1 - 7,20125% (Other=Battleship, Cruiser or Frigs)
Haulers will get x% depending on your choice. Orca and Rorquals will only get 100% payout of there are more than 4 miners in the gang. I guess a combat/difference ship should get 100% since its pretty important for 0,0 mining.
------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
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Dedaf
Gallente United Brothers Of Eve Tactical Narcotics Team
|
Posted - 2009.09.20 19:38:00 -
[401]
New version 11,3,9
CPP have temp. closed the API, so you wont be able to import your skills at this time. I have added a error message to the DATA sheet, so you can check when the API is back up and running.
Mmsg from CCP: EVE backend database temporarily disabled.
------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Myrchana
|
Posted - 2009.09.21 11:16:00 -
[402]
its a nice tool, but my english is not os good an i have som problems with the manual. Also i dont found the calculation for t2 Productbuildiung(T2 Mining crystals or t2 rigs) And the sync for the api to get the Skill- and Posdata dont work atm. is ist a problem by CCP? thx for you help
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Dedaf
Gallente United Brothers Of Eve Tactical Narcotics Team
|
Posted - 2009.09.21 17:37:00 -
[403]
Originally by: Myrchana its a nice tool, but my english is not os good an i have som problems with the manual. Also i dont found the calculation for t2 Productbuildiung(T2 Mining crystals or t2 rigs) And the sync for the api to get the Skill- and Posdata dont work atm. is ist a problem by CCP? thx for you help
T2 production sheet aint really good i admit, you have to enter the material need manually, there is no list to select them from. T2 rigs are not in atm, i might add them at some point.
Yes the API was closed by CCP over the weekend, due to the alliance tournament, but its up again now. ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
WongKar Wei
|
Posted - 2009.09.21 20:05:00 -
[404]
Edited by: WongKar Wei on 21/09/2009 20:06:07 Any chance to add how long a production run would take? And add taxes/broker percentages?
What I'd like to do is plug in 'I wanna build 5000 runs of Antimatter Charge M, what do I need and how much profit am I going to make?'
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Dedaf
Gallente United Brothers Of Eve Tactical Narcotics Team
|
Posted - 2009.09.22 05:14:00 -
[405]
Originally by: WongKar Wei Edited by: WongKar Wei on 21/09/2009 20:06:07
What I'd like to do is plug in 'I wanna build 5000 runs of Antimatter Charge M, what do I need and how much profit am I going to make?'
you can do that already, enter 5000 in field C22, then check what the total mineral need is in the top, Field S7 to S13. Your total profit will be shown in field P7 in isk and P8 in % ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Dedaf
Gallente United Brothers Of Eve Tactical Narcotics Team
|
Posted - 2009.09.26 19:21:00 -
[406]
New version 11,4
Major change to t2 production and now with a backup and restore function for T3 ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Syler Rhodan
German Kings Majesta Empire
|
Posted - 2009.09.26 19:51:00 -
[407]
Great Tool !! A "Must Use" for every prodder out there. Thx !
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Valendi
Caldari
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Posted - 2009.09.27 09:45:00 -
[408]
Thanks for hard work :)
I have strange error -> T2 production sheet count wrong quantity of component if you want build more then 1 unit. Ie 113 (needed for 1) x 4 (production) = 452, but excel show 450 only
Spec: Vista ultimate + MS office 2007 (also when i open file there is some error in formating that is removed)
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Dedaf
Gallente United Brothers Of Eve Tactical Narcotics Team
|
Posted - 2009.09.27 10:52:00 -
[409]
Originally by: Valendi Thanks for hard work :)
I have strange error -> T2 production sheet count wrong quantity of component if you want build more then 1 unit. Ie 113 (needed for 1) x 4 (production) = 452, but excel show 450 only
Spec: Vista ultimate + MS office 2007 (also when i open file there is some error in formating that is removed)
Its a thing with rounding, to build 1 you need 113, because what is really needed is 112,5. But when you build more than 1 this will be calculated 112,5 * 4 and not 113. Atleast thats how it was before, has that changed? when you start the job, what does the ingame material need say? 450 or 452? ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Syler Rhodan
German Kings Majesta Empire
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Posted - 2009.09.27 11:56:00 -
[410]
Is it possible to separate the POS Production Sheet in Simple and Complex in a further Version ? Some simple reactions a more worth then other complex and so on. So like now the complete chain, and only simple reaction sheet would be great.
Would be nice if we can compare this in your sheet.
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Valendi
Caldari
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Posted - 2009.09.27 12:46:00 -
[411]
Originally by: Valendi Thanks for hard work :)
I have strange error -> T2 production sheet count wrong quantity of component if you want build more then 1 unit. Ie 113 (needed for 1) x 4 (production) = 452, but excel show 450 only
Spec: Vista ultimate + MS office 2007 (also when i open file there is some error in formating that is removed)
Its a thing with rounding, to build 1 you need 113, because what is really needed is 112,5. So when you build more than 1 this will be calculated 112,5 * 4 and not 113. At least thatĈs how it was before, has that changed? when you start the job, what does the ingame material need say? 450 or 452?
Will check and send you answer :) I was making 4 separate BPC not 1 with 4 runs, and i was short in materials :). Soon i should have BPC with more runs, than i check quantity. Anyway thank for explanation.
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Automatic Sattelite
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Posted - 2009.09.28 15:16:00 -
[412]
hi thanx for sheets
BTW what about make some changes in t3 sections: please make material price switch, like an in t1 section
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Valendi
Caldari
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Posted - 2009.10.01 17:05:00 -
[413]
Rechecked quantity, it's ok. It's bad if you count 4 build with BPC 1 copy. And try multiply quantity needed by simply increasing "to be build".
As i see T2 cost of BPC is ignored in build price (no change whatever price you add), also BPC run number do not effect anything. Just minor problem as it is easy count it memory :)
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Noonxo
Federal Organization for Outerspace Freedom Legionnaire Services Ltd.
|
Posted - 2009.10.03 20:53:00 -
[414]
Edited by: Noonxo on 03/10/2009 20:55:32 Edited by: Noonxo on 03/10/2009 20:54:17 Edited by: Noonxo on 03/10/2009 20:53:48 Edited by: Noonxo on 03/10/2009 20:53:20 I don't know if it has been highlighted yet but there's a major error in the Rig Production sheet. Mats needed for when changing Material Level of the BPO aren't truncated as they should be ; this result in incorrect needs when multiple runs are selected.
eg.: Medium Core Defence Purger I, ML2, Prod. Efficiency II : 24 Burned Logic Circuit, 24 Tripped Power Circuit, 9 Ward Console (10 on Dedaf's but I need only 9 on my BPO's Show Info in EVE for 1 run, another bug but I don't know where it comes from); 20runs Materials needed : 475 BLC, 475 TPC, 190WC As each run is independant of the others, it uses 24/24/9 * 20 = 480/480/180 respectively and not 475/475/190 like said.
Anyway, just wanted to help if it can improve this awesome tool :) Thanks again for it
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billybobob
|
Posted - 2009.10.04 15:10:00 -
[415]
Originally by: Dedaf
Originally by: Myrchana its a nice tool, but my english is not os good an i have som problems with the manual. Also i dont found the calculation for t2 Productbuildiung(T2 Mining crystals or t2 rigs) And the sync for the api to get the Skill- and Posdata dont work atm. is ist a problem by CCP? thx for you help
T2 production sheet aint really good i admit, you have to enter the material need manually, there is no list to select them from. T2 rigs are not in atm, i might add them at some point.
Yes the API was closed by CCP over the weekend, due to the alliance tournament, but its up again now.
I think I'm being stupid...I can't really see where I'm supposed to enter the material needed manually. It seems the cells are locked. Could you please go into some more details?
Other than that...this is a great spreadsheet!
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Dedaf
Gallente United Brothers Of Eve Tactical Narcotics Team
|
Posted - 2009.10.04 19:44:00 -
[416]
First of all thanks for all the feedback guys. iw been away a bit, so alot of things to answer, so here are some of them
Originally by: Valendi As i see T2 cost of BPC is ignored in build price (no change whatever price you add), also BPC run number do not effect anything. Just minor problem as it is easy count it memory :)
You are right, it was not added like in the other production sheets, but it should be working in this latest version.
Originally by: Noonxo
I don't know if it has been highlighted yet but there's a major error in the Rig Production sheet. Mats needed for when changing Material Level of the BPO aren't truncated as they should be ; this result in incorrect needs when multiple runs are selected.
eg.: Medium Core Defence Purger I, ML2, Prod. Efficiency II : 24 Burned Logic Circuit, 24 Tripped Power Circuit, 9 Ward Console (10 on Dedaf's but I need only 9 on my BPO's Show Info in EVE for 1 run, another bug but I don't know where it comes from); 20runs Materials needed : 475 BLC, 475 TPC, 190WC As each run is independant of the others, it uses 24/24/9 * 20 = 480/480/180 respectively and not 475/475/190 like said. Anyway, just wanted to help if it can improve this awesome tool :) Thanks again for it
Thanks for the good description of the problem, its a lot of help when trying to find error like this and I think I corrected it in this latest version.
Originally by: billybobob
I think I'm being stupid...I can't really see where I'm supposed to enter the material needed manually. It seems the cells are locked. Could you please go into some more details?
Other than that...this is a great spreadsheet!
That message was form before I updated the sheet, now you select the T2 ships from a drop down menu, just like in the t1 production sheet.
I just uploaded a new version 11,4,1 which should correct some of the problems mentioned abow. enjoy ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
billybobob
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Posted - 2009.10.04 19:59:00 -
[417]
Originally by: billybobob
I think I'm being stupid...I can't really see where I'm supposed to enter the material needed manually. It seems the cells are locked. Could you please go into some more details?
Other than that...this is a great spreadsheet!
That message was form before I updated the sheet, now you select the T2 ships from a drop down menu, just like in the t1 production sheet.
I just uploaded a new version 11,4,1 which should correct some of the problems mentioned abow. enjoy
I'm just not doing T2 ships...I'm only inventing modules and ammo. I still don't seem to be able to pick a module to produce after invention.
When ever I click on "View by slot status" cell: 48 x G-I the drop down doesn't work. I'm using Office 2007 on Vista ultimate.
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Annaxe
Inter-System Heavy Industries
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Posted - 2009.10.04 23:03:00 -
[418]
Edited by: Annaxe on 04/10/2009 23:04:13
Originally by: Dedaf Edited by: Dedaf on 18/09/2009 12:57:49
Originally by: Petter Dol Edited by: Petter Dol on 17/09/2009 14:19:37 sorry to mislead you with that, i ment the Ore tab which takes values from production and tells you the time, money, and amount of which ores to mine. (its kadar ladesh here)
Ok i understand, the thing is, if i was to add all ore types the list would be really long and the simplicity would be lost.
I know it's kind of lazy...
Sometimes we work (i.e. grind into oblivion) systems where there are four primary types of ore and we demolish all of them. Is there any way we can have a new page that is a combination of the Mining page (with 12 Empire ore slots) and the T1 production mineral information?
BTW... Thank you for your work. ISKies en-route. |
Deckilin Viod
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Posted - 2009.10.05 19:22:00 -
[419]
I just started using your tool (great tool btw) But the pos tool doesnt seem to be pulling the info from my corp pos do you have any ideas?
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WongKar Wei
|
Posted - 2009.10.06 06:12:00 -
[420]
Originally by: Dedaf
Originally by: WongKar Wei Edited by: WongKar Wei on 21/09/2009 20:06:07
What I'd like to do is plug in 'I wanna build 5000 runs of Antimatter Charge M, what do I need and how much profit am I going to make?'
you can do that already, enter 5000 in field C22, then check what the total mineral need is in the top, Field S7 to S13. Your total profit will be shown in field P7 in isk and P8 in %
Ah, I was unclear. This tool doesn't seem to include brokerage costs and production facility costs and taxes. I got the basic thing you lay out here. But when I total up all the other costs that aren't in the spreadsheet, it changes total profit.
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Dedaf
Gallente United Brothers Of Eve Tactical Narcotics Team
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Posted - 2009.10.06 07:22:00 -
[421]
Edited by: Dedaf on 06/10/2009 07:27:51
Originally by: billybobob I'm just not doing T2 ships...I'm only inventing modules and ammo. I still don't seem to be able to pick a module to produce after invention. When ever I click on "View by slot status" cell: 48 x G-I the drop down doesn't work. I'm using Office 2007 on Vista ultimate.
As it is now, the T2 sheet is only for ships, i am working on a T2 item production sheet, but items use alot more different things than the ships does therefore its not easy to mix those 2 productions together and still keep a simple overview of the sheet. yes the Sorting option seems to be broke after doing the XML restore, im working on solving that, but its kind of complicated with this macro thingy.
Originally by: Annaxe I know it's kind of lazy... Sometimes we work (i.e. grind into oblivion) systems where there are four primary types of ore and we demolish all of them. Is there any way we can have a new page that is a combination of the Mining page (with 12 Empire ore slots) and the T1 production mineral information?
BTW... Thank you for your work. ISKies en-route.
I have added 3 more rows under High sec ore, so that should help you when i upload the next version. This topic you refere to was the mining time-calculator, and here the issue is different, i can not add other than standard ore, if i do then the calculation will tell you only to mine +10% ore, which is not possible, and therefore the time will be wrong, at least when its set on basic ore, you will know that when you mined the amount of time it says, then you have the needed ore, if you have +5 and +10 ore in between, then its just a bonus.
Originally by: Deckilin Viod I just started using your tool (great tool btw) But the pos tool doesnt seem to be pulling the info from my corp pos do you have any ideas?
There are 2 reason's why you might not get them. 1st, you need to be Director in the Corp 2nd, you need to use the extended API, the basic is not enough for this type of information.
Originally by: WongKar Wei Ah, I was unclear. This tool doesn't seem to include brokerage costs and production facility costs and taxes. I got the basic thing you lay out here. But when I total up all the other costs that aren't in the spreadsheet, it changes total profit.
You are right, the tool does not include Broker or factory slot cost, the reason is that its a hell of alot of work implementing for something that doesnt have much impact on the total price. You will never get a 100% correct price anyway the tool is only a guideline.
I hope this answers all you questions. Thanks for all the feedback Dedaf
------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Annaxe
Inter-System Heavy Industries
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Posted - 2009.10.06 12:12:00 -
[422]
Thank you! |
slytihline
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Posted - 2009.10.06 13:23:00 -
[423]
YOU HAVE A AWESOME PRODUCT HERE. note im still in process of downloading 11,4,1 my question my be moot. I do have a question though would it be possible to get some sort of import function for the ore calculator. i change what im needing constantly as it is i build say a capital armor plate i update the qty on hand it changes what i need in minerals which i then need to go change the ore calculator. granted i mine whats there (everything thats there too) but i try to start the day in belts with more of item i need most.
was looking at the sheet agian prior to final submission and noted the in stock minerals being pulled from t1 production. it would be similar to that i think. just with the function of turning off.
thanks for a great product slytihline
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WongKar Wei
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Posted - 2009.10.07 02:03:00 -
[424]
Originally by: Dedaf
Originally by: WongKar Wei Ah, I was unclear. This tool doesn't seem to include brokerage costs and production facility costs and taxes. I got the basic thing you lay out here. But when I total up all the other costs that aren't in the spreadsheet, it changes total profit.
You are right, the tool does not include Broker or factory slot cost, the reason is that its a hell of alot of work implementing for something that doesnt have much impact on the total price. You will never get a 100% correct price anyway the tool is only a guideline.
Ah well, beggars can't be choosers. Thanks for the excellent tool!
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HongHi Choi
AWE Corporation Intrepid Crossing
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Posted - 2009.10.07 11:03:00 -
[425]
Thank you so much for this excellent tool. Will be giving a donation after my first T2 ship comes to life.
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EnTerra
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Posted - 2009.10.09 15:08:00 -
[426]
Hi I miss the marauder ship in the T2 production tab in Version 11,4,1. Or is that only a problem with Open Office?
Greetings EnTerra
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daktrys
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Posted - 2009.10.15 16:24:00 -
[427]
Thanks for the tool - it certainly looks nice :)
I've got Office 2003 non-pro and there should be a way to import the xml some other way. I think you put a password on the VBA modules so we cant see the code - can you give us the password?
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Dedaf
Gallente United Brothers Of Eve
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Posted - 2009.10.18 17:06:00 -
[428]
Originally by: slytihline YOU HAVE A AWESOME PRODUCT HERE. note im still in process of downloading 11,4,1 my question my be moot. I do have a question though would it be possible to get some sort of import function for the ore calculator. i change what im needing constantly as it is i build say a capital armor plate i update the qty on hand it changes what i need in minerals which i then need to go change the ore calculator. granted i mine whats there (everything thats there too) but i try to start the day in belts with more of item i need most.
was looking at the sheet agian prior to final submission and noted the in stock minerals being pulled from t1 production. it would be similar to that i think. just with the function of turning off.
thanks for a great product slytihline
I will try to work on this, but i ran in to some problems dooing so. So i thought id uploade a new version to fix the problem with Missing ships in the T2 production. ill try to add this funktion later.
Originally by: EnTerra Hi I miss the marauder ship in the T2 production tab in Version 11,4,1. Or is that only a problem with Open Office?
Greetings EnTerra
Yea you are right, then Marauder's and interdictors was missing, but they are now added to the new version.
Originally by: daktrys Thanks for the tool - it certainly looks nice :)
I've got Office 2003 non-pro and there should be a way to import the xml some other way. I think you put a password on the VBA modules so we cant see the code - can you give us the password?
Only Office Pro have the XML import funktion, so your only option is to enter the skills manually.
just uploaded a new version 11,4,2. enjoy ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Lico Crotikus
The Hot Gate
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Posted - 2009.10.19 13:34:00 -
[429]
You really have made a lot of work here. And i love it. Just have one question, and the question has been asked here before. And you answered that you where working on getting the T2 Mods implemented, and there is a lot of work here. But just wandering if you are thinking about the upcomming expansion and working on The Dominion T2 Ship production. As, everything you have done in the T2 Ship production sheet, will be changed in the next patch. Im looking foreward to this new T2 Ship production spreadsheet.
Nice work here tbh.
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Allucination
Gallente Tellurian Works Dark Taboo
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Posted - 2009.10.19 17:36:00 -
[430]
Hi can you do a correction to the T2 Build sheet on the sacrilege Hac as the R.A.M.- Starship Tech shows as isogen and errors the calculation.
Great work by the way
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Dedaf
Gallente United Brothers Of Eve
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Posted - 2009.10.19 17:54:00 -
[431]
Originally by: Lico Crotikus You really have made a lot of work here. And i love it. Just have one question, and the question has been asked here before. And you answered that you where working on getting the T2 Mods implemented, and there is a lot of work here. But just wandering if you are thinking about the upcomming expansion and working on The Dominion T2 Ship production. As, everything you have done in the T2 Ship production sheet, will be changed in the next patch. Im looking foreward to this new T2 Ship production spreadsheet.
Nice work here tbh.
Thanks, No i havent started looking on to whats gonna change, ill wait till i finaly see what happens, but maybe i should wait with the module sheet till after the patch.
Originally by: Allucination Hi can you do a correction to the T2 Build sheet on the sacrilege Hac as the R.A.M.- Starship Tech shows as isogen and errors the calculation.
Great work by the way
you are right, amazing i didnt see that before, the bug was not only on the that ship but also on 10-12 other ships.
i will upload a new version within a few min's ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Allucination
Gallente Tellurian Works Dark Taboo
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Posted - 2009.10.22 16:38:00 -
[432]
Hi again the sheet configures alot better now thank you but the quatities still dont calculate quite right on them the R.A.M.- Starship Tech should read 12 units for 1 ship built on a -3 bpc not 17 not sure about the others ie -4 -6 and -1 but i think they are 12 units aswell.
Hope you find this right to and i hope i havent just made to much work for you.
Thanks again.
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Kira Metari
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Posted - 2009.10.23 18:40:00 -
[433]
Download link is buggy .
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Dedaf
Gallente United Brothers Of Eve
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Posted - 2009.10.26 19:04:00 -
[434]
Originally by: Allucination Hi again the sheet configures alot better now thank you but the quatities still dont calculate quite right on them the R.A.M.- Starship Tech should read 12 units for 1 ship built on a -3 bpc not 17 not sure about the others ie -4 -6 and -1 but i think they are 12 units aswell.
Hope you find this right to and i hope i havent just made to much work for you.
Thanks again.
i didnt notis that RAM material wasnt effected by ME level, that is corrected now, so you should get the right numbers.
Originally by: slytihline YOU HAVE A AWESOME PRODUCT HERE. note im still in process of downloading 11,4,1 my question my be moot. I do have a question though would it be possible to get some sort of import function for the ore calculator. i change what im needing constantly as it is i build say a capital armor plate i update the qty on hand it changes what i need in minerals which i then need to go change the ore calculator. granted i mine whats there (everything thats there too) but i try to start the day in belts with more of item i need most.
was looking at the sheet agian prior to final submission and noted the in stock minerals being pulled from t1 production. it would be similar to that i think. just with the function of turning off.
thanks for a great product slytihline
you are now able to import missing minerals from T1 and Capital production sheet to the Ore to mine sheet.
New version 11.4.3 uploaded. ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
naotsu
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Posted - 2009.10.29 18:52:00 -
[435]
First off Dedaf, I would like to thank you for creating such a powerful calculator. I have not come across one that is this awesome. It really has changed the way I play eve.
Anyways I am well aware that not everything is perfect and I do understand you're doing it for free. So just as a heads up, if you will, there are some errors in the rig prod. calculator.
In the workbook, I have used my api and updated it. I go to the rig calc and plug in my numbers. So for example, I want to build 100 units of small gravity capacitor upgrades. Using my api already, it says I need 4 charred micro circuits, 3 Damaged art. neural networks, and 4 fried interface circuits for a me 0 bpo So I go ahead and conjure up 400, 300, 400 units of the respective salvage parts and fly 12 jumps to where the bpo sits in the corp hangar. I begin the manufacturing process and it says I only need 300 charred micro, 200 damaged art neural, and 400 fried interface circuits. Now for me this is a good thing because it doesn't require me to conjure up any more parts. But on some other rigs I have looked into, I would get to home station begin manufacturing and I am missing 100 units of something.
Is there something I am doing wrong? I checked market for the base unused amounts and it shows the same as the bpo I have in station. Is there a conflict somewhere in my skills that reduces the rig requirements on the workbook when in fact it's not supposed to?
Either way, I am just curious about this.
Thanks for creating such a great product.
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Dedaf
Gallente United Brothers Of Eve
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Posted - 2009.10.29 20:47:00 -
[436]
Thanks, im glad you like the tool. you have done a very good error description, i looked in to this problem and i have modified the formula. So i think the calculation should be correct now. yes isk donations are always appreciated
I uploaded a new version 11.4.3a with this rig material correction.
Enjoy
------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
naotsu
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Posted - 2009.10.29 21:11:00 -
[437]
Originally by: Dedaf Thanks, im glad you like the tool. you have done a very good error description, i looked in to this problem and i have modified the formula. So i think the calculation should be correct now. yes isk donations are always appreciated
I uploaded a new version 11.4.3a with this rig material correction.
Enjoy
Thanks for the swift update.
Isk donated :)
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naotsu
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Posted - 2009.10.30 00:33:00 -
[438]
Small salvage tackle material requirements are incorrect as well. Says it requires 3 Armor plates, 2 Contaminated Nanite Compound, and 4 Fried Interface Circuit. In-game an ME0 bpo says it's 4, 3, 4 respectively.
All the other rigs I work on seem to be correct.
Thanks :)
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Dedaf
Gallente United Brothers Of Eve
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Posted - 2009.10.31 11:28:00 -
[439]
Originally by: naotsu Small salvage tackle material requirements are incorrect as well. Says it requires 3 Armor plates, 2 Contaminated Nanite Compound, and 4 Fried Interface Circuit. In-game an ME0 bpo says it's 4, 3, 4 respectively.
All the other rigs I work on seem to be correct.
Thanks :)
Seems I canĈt do it the easy way. Easy way is M rig use 5 times less material than L and small use 25 less than L. 90+% of the times that is correct, but in some cases like the salvager its not. So only way to fix this is to totally reconfigure the way i import the M and S rig material, instead of calculating them as i do now. So im sorry to say i cant fix this bug within a short amount of time. But will try to find a solution to this.
Sorry for the trouble ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
naotsu
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Posted - 2009.10.31 20:12:00 -
[440]
Originally by: Dedaf
Originally by: naotsu Small salvage tackle material requirements are incorrect as well. Says it requires 3 Armor plates, 2 Contaminated Nanite Compound, and 4 Fried Interface Circuit. In-game an ME0 bpo says it's 4, 3, 4 respectively.
All the other rigs I work on seem to be correct.
Thanks :)
Seems I canĈt do it the easy way. Easy way is M rig use 5 times less material than L and small use 25 less than L. 90+% of the times that is correct, but in some cases like the salvager its not. So only way to fix this is to totally reconfigure the way i import the M and S rig material, instead of calculating them as i do now. So im sorry to say i cant fix this bug within a short amount of time. But will try to find a solution to this.
Sorry for the trouble
Oh it's no problem dude, just making you aware of the bug.
All it takes is some simple math to figure out what materials I need so it's no biggie.
Thanks o7
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billybobob
Gallente
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Posted - 2009.11.03 13:36:00 -
[441]
Hi Dedaf,
The spreadsheet is great! :) But, per some your comments, T2 manufacturing is borked. :) Any idea when you will try and fix that?
Just curious.
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Dedaf
Gallente United Brothers Of Eve Zenith Affinity
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Posted - 2009.11.03 16:30:00 -
[442]
hi, what is wrong with the t2 ship production? im not aware of any errors? ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Acmon
Caldari ROMANIA Renegades Legiunea ROmana
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Posted - 2009.11.12 09:52:00 -
[443]
Hello there. Congrats for the awsome tool, i must be honest i use it from vers 10 . I know that you said in first post that it works under 2003-2008 excel. I want to infor you that in excel 2010 it give an error that` like: "Run time error '9': Subscript out of range." If it`s not too complicated to solve....maybe next vers you`ll do something about it. Thanks for your time, your tool ..and keep the awsome work. Acmon
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Dedaf
Gallente United Brothers Of Eve Zenith Affinity
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Posted - 2009.11.15 20:05:00 -
[444]
Yea iw seen that too in excel 2007, it has somthing to do with the zoom. If you zoom in or out it will show the icons correct. ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Agisha
Gallente Robotic Awakening and Revolution
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Posted - 2009.11.23 06:00:00 -
[445]
This is a great product. Thanks a lot.
However, I have a doubt. In the T1 production profit calculation, do you include the manufacture cost: Install cost and Hour cost? If yes, where can we change the value?
Thanks
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Dedaf
Gallente United Brothers Of Eve Zenith Affinity
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Posted - 2009.11.23 16:50:00 -
[446]
Originally by: Agisha This is a great product. Thanks a lot. However, I have a doubt. In the T1 production profit calculation, do you include the manufacture cost: Install cost and Hour cost? If yes, where can we change the value? Thanks
No installation cost is not included, you will have to subtract that yourself from the sell price you set. But still often the amount is so little it wont matter much in the end, since the import price are also only a approximate.
------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
GFRoSTY
Minmatar
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Posted - 2009.11.25 08:20:00 -
[447]
I have started to use your spreadsheet more and more and I was wondering if you could increase the T1 Production sheet to more than the 20 item rows listed in Production.
As I am just making T1 stuff at present, I have more than 20 items in production so is there a way that I can increase this myself? I might need something like 100-150 rows or even more of items as this helps me keep an eye on what I have in stock and what I can make with current mined or bought materials.
Thank you for an excellent Industrial Tool, when I have some spare ISKies they are yours.
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Austin John
Gallente Rapier Industry and Technology
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Posted - 2009.11.27 09:08:00 -
[448]
Edited by: Austin John on 27/11/2009 09:10:49 Every single t1 item I look at has the wrong mineral requirements, EVERY SINGLE ONE.
Why is this? I've redownloaded, tried it on a different computer, used characters with 0 in every skill, etc etc etc; And I can't find anything.
I've also found that there's a crazy amount of grammatical and spelling errors in your spreadsheet...
Don't get me wrong, I LOVE it, but I can't trust it for anything and is therefore useless...
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Dedaf
Gallente United Brothers Of Eve Zenith Affinity
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Posted - 2009.11.28 08:07:00 -
[449]
Im sorry you feel like that, good luck finding a spreadsheet that works for you. ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Epae Woewig
Caldari The Green Machine
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Posted - 2009.12.01 13:32:00 -
[450]
Just started using this excel file and must say nice work indeed. I did however find something i think is a bit of an oversight.
In the ORE tab, if you import from Tech 1. In T1 Production i have as an example entered 1x Apocalypse and the mineral requirements are show at the top of the spreadsheet including a Total xx.xxx.xxx isk for this production.
When then tabbing over to the Ore tab, to see how much ore i'd need to mine, it shows all correct, EXCEPT in the Morphite listing. It takes the total ISK from the T1 Production tab, and enters it as Missing Morphite for this production in the Ore tab. Obviously this totally messes with the numbers.
Below is two links to show the issue with pictures: http://img21.imageshack.us/img21/74/89332470.jpg http://img24.imageshack.us/img24/8194/29703813.jpg
Something that could be updated/fixed?
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Dedaf
Gallente United Brothers Of Eve Zenith Affinity
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Posted - 2009.12.01 16:29:00 -
[451]
Yes i see your problem, thank you for the good bug report. I have just uploaded a version with this fix. Version 11,4,3B
Enjoy ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Amar intel
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Posted - 2009.12.01 17:52:00 -
[452]
when is coming the next update with t2 ship need of mat from dominion?
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Epae Woewig
Caldari The Green Machine
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Posted - 2009.12.01 18:33:00 -
[453]
Originally by: Dedaf Yes i see your problem, thank you for the good bug report. I have just uploaded a version with this fix. Version 11,4,3B
Enjoy
Thanks for a quick update and keep up the good work :)
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Koreston
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Posted - 2009.12.01 19:34:00 -
[454]
i just wanted to say thank you for a brilliant brilliant resource from a new industirlaist who was losing faith due to the amount of dead apps around, am i right that the only thing it doesnt calculate is t2 mods?
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Miss Xerox
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Posted - 2009.12.01 20:39:00 -
[455]
I get this error when attempting to update (MS Excell 2007):
Cannot run the macro "Dedaf's <stuff>" The Macro may not be available in this workbook or all macros may be disabled.
So, ahh... how do I check these two items?
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licht dark
Amarr
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Posted - 2009.12.01 22:26:00 -
[456]
nice change to the t2 ship building. now i only miss the t2 mods.
is there a new 1 coming for that?
tech 3 hull it say you need cruiser construction lvl4. that need to be lvl 5.
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Lico Crotikus
The Hot Gate
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Posted - 2009.12.02 12:41:00 -
[457]
Now we only miss the new specs on the Dominion.... When do you think you have that ready?
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Koreston
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Posted - 2009.12.02 19:02:00 -
[458]
this is currently out of date for dominion t2 ship build requirments right?
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Dedaf
Gallente United Brothers Of Eve Zenith Affinity
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Posted - 2009.12.02 20:51:00 -
[459]
Edited by: Dedaf on 02/12/2009 20:52:16 Hi Guys thanks for all the input, i will try to answer most of the questions now.
As of release 11,4,3b the t2 ship and possibly some of the other production sheet are not up to date with Dominion. i have just downloaded the raw database file and im taking it apart now to make it fit my setup. I hope that within a week i can have an up to date version that will include most if not all the corrections production sheet.
Miss Xerox, for you to fix your problem you need to click the excel start button and from there select Excel-setting, here you can set the macro security level.
I will do my best to have all corrections for the current sheets and then after I will add the t2 modules and t2 rigs.
Thanks. Dedaf
------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Koreston
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Posted - 2009.12.02 21:07:00 -
[460]
Cool, cheers for the update dude and cheers for all your hardwork :)
Much appreciated
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Mashaw
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Posted - 2009.12.06 08:15:00 -
[461]
Looks good but I'm unwilling to pay for M$Office with open office is free. Please support OpenOffice users.
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Dedaf
Gallente United Brothers Of Eve Zenith Affinity
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Posted - 2009.12.06 12:13:00 -
[462]
The thing is that it is OpenOffice that does not support direct XML import, so it not that i dont want to make an openoffice version, its just not possible the way OpenOffice is today. ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Brosef Mojitos
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Posted - 2009.12.06 22:30:00 -
[463]
Thanks for all of your hard work Dedaf and very much appreciated :)
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Dedaf
Gallente United Brothers Of Eve Zenith Affinity
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Posted - 2009.12.08 08:04:00 -
[464]
Originally by: Brosef Mojitos Thanks for all of your hard work Dedaf and very much appreciated :)
Thanks a lot Brosef Mojitos, it always nice to know people like the work you do. Unfortunately the dominion item dump I got was incorrect so I had to start over, which set me back a few days. Together with the Dominion change I have been working on a T2 Rig production sheet, so that will be included in the next release together with the Dominion correction I hope.
Thanks Dedaf
------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Zuki Builder
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Posted - 2009.12.08 12:51:00 -
[465]
Originally by: Dedaf
Originally by: Brosef Mojitos Thanks for all of your hard work Dedaf and very much appreciated :)
Thanks a lot Brosef Mojitos, it always nice to know people like the work you do. Unfortunately the dominion item dump I got was incorrect so I had to start over, which set me back a few days. Together with the Dominion change I have been working on a T2 Rig production sheet, so that will be included in the next release together with the Dominion correction I hope.
Thanks Dedaf
dunno if I ever said this but Damn fine spreadsheet Dedaf!!! Mad props from my industry char heven't really made billions with it because of :effort: you know but once I do I'll make sure to send you a token of appreciation.
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Canal
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Posted - 2009.12.11 04:21:00 -
[466]
Edited by: Canal on 11/12/2009 04:22:11 POS Production tab Import Corp Tower dosen't import the corp pos that helps keep track of the fuel besides going out there to check it out
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Dedaf
Gallente United Brothers Of Eve Zenith Affinity
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Posted - 2009.12.17 13:28:00 -
[467]
Thanks alot Zuki Builder its always nice to hear :)
Originally by: Canal Edited by: Canal on 13/12/2009 19:25:48 POS Production tab Import Corp Tower dosen't import the corp pos that helps keep track of the fuel besides going out there to check it out T1 Production tab Productions Need dosen't addup the minerals needed to build the ships setup
Ore tab i sent a amount i needed to get to build something and it's not telling me what is missing
To import the Corp towers you need the full API key, the basic key does not import this kind of information. im not sure i understand they last problem's you describe.
Im still working on the Dominion changes, but it takes alot more time than first planned. so here is a new version 11,4,7 with some correction and a new T2 Rig production sheet. Enjoy ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Mandy Moo
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Posted - 2009.12.17 22:47:00 -
[468]
I get some errors on the Jump Freighter page. Firstly selecting to build a Nomad gives BPO/C not found over the component parts ( Deflection Shield Emitter, Electrolytic Capacitor Unit etc. ) which leads to an inaccurate build cost. Also on that page the graphics for the T2 components are out of place being aligned right and displaced down 1 row.
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Dedaf
Gallente United Brothers Of Eve Zenith Affinity
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Posted - 2009.12.18 05:37:00 -
[469]
Originally by: Mandy Moo I get some errors on the Jump Freighter page. Firstly selecting to build a Nomad gives BPO/C not found over the component parts ( Deflection Shield Emitter, Electrolytic Capacitor Unit etc. ) which leads to an inaccurate build cost. Also on that page the graphics for the T2 components are out of place being aligned right and displaced down 1 row.
the error is there to let you know that the component BPc or BPo is not found in the list below. you need to select the component blueprint from E51 and down, other vice the production wont know what ME the component BP are. The misplacement of icons is a office2007 bug, you can slow it by zooming in and out ones.
hope that helps you Dedaf ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Dracnys
Caldari
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Posted - 2009.12.21 11:06:00 -
[470]
Thanks a lot for this great spreadsheet, it's fantastic. Really helped to find some items that are worth manufacturing.
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Fatal Reality
Gallente
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Posted - 2009.12.21 19:30:00 -
[471]
Hi Dedaf,
I know your working very hard on getting the latest version done but do you have any rough idea on ETA? before the new year? or later? as many of us have been waiting since 1st dec for it :)
Kinest Regards,
Fatal
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Dedaf
Gallente United Brothers Of Eve Zenith Affinity
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Posted - 2009.12.22 15:23:00 -
[472]
Edited by: Dedaf on 22/12/2009 15:25:06
Originally by: Fatal Reality Hi Dedaf, I know your working very hard on getting the latest version done but do you have any rough idea on ETA? before the new year? or later? as many of us have been waiting since 1st dec for it :) Kinest Regards, Fatal
Hi Fatal I have had a bit of a problem with the data im pulling from the database file, not sure why i get corrupted data And now its Christmas, so im not sure i will have a lot of time to work on it. but maybe someone could help me convert the blueprint information from the dominion database file in to an excel file, that would be alot of help.
marry Christmas to everyone Dedaf ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Fatal Reality
Gallente
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Posted - 2009.12.23 01:34:00 -
[473]
Quote: I have had a bit of a problem with the data im pulling from the database file, not sure why i get corrupted data And now its Christmas, so im not sure i will have a lot of time to work on it. but maybe someone could help me convert the blueprint information from the dominion database file in to an excel file, that would be alot of help.
marry Christmas to everyone Dedaf
Hi Dedaf,
Sorry to hear your having issues with the datadump and converting to "exhell" file. Unforntuntly I don't know excel well enough to help you here.
Well im sure someone can help, fingers are crossed for you.
Keep up the great work and a Marry Xmass to one and all.
Kindest Regards,
Fatal
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Viperb0y
Gallente The Scope
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Posted - 2009.12.24 23:38:00 -
[474]
Hi,
i relly want to use your tool and downloaded the MS Office 2007 trial. After I opened your file in Excel I get the following:
"This workbook has lost its VBA project [...]"
After this nothing works :(
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Dedaf
Gallente United Brothers Of Eve Zenith Affinity
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Posted - 2009.12.25 09:15:00 -
[475]
Originally by: Viperb0y Hi, i relly want to use your tool and downloaded the MS Office 2007 trial. After I opened your file in Excel I get the following: "This workbook has lost its VBA project [...]" After this nothing works :(
That is because your macro/XML or active-x security is set too high. when that is too high, all macro features will be disabled. I hope that solves your problem. ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
caddycarrouf
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Posted - 2009.12.25 09:46:00 -
[476]
Edited by: caddycarrouf on 25/12/2009 09:46:05 Hi, Dedaf !
First thanks you for this awesome sheet, i couln't go without it these days for all my production awesomeness :)
I've noticed a small problem in the last release, it seem that the data for the small energy grid rigs are not here (i get 0 material needed) for any rigs under this category, i'd hoped it would reflect that ingame (kiddin' :p) but no luck
Thanks in advance for any fix and merry X-mas m8 !
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Dedaf
Gallente United Brothers Of Eve Zenith Affinity
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Posted - 2009.12.26 11:03:00 -
[477]
Originally by: caddycarrouf Edited by: caddycarrouf on 25/12/2009 09:46:05 Hi, Dedaf !
First thanks you for this awesome sheet, i couln't go without it these days for all my production awesomeness :) I've noticed a small problem in the last release, it seem that the data for the small energy grid rigs are not here (i get 0 material needed) for any rigs under this category, i'd hoped it would reflect that ingame (kiddin' :p) but no luck
Thanks in advance for any fix and merry X-mas m8 !
Thank you very much. And thanks for the bug report, you are right, all of them was missing for some reason, i have now added them and uploaded a new version.
I hope you all had a great Christmas Dedaf ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
caddycarrouf
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Posted - 2009.12.27 01:25:00 -
[478]
Edited by: caddycarrouf on 27/12/2009 01:26:09 Edited by: caddycarrouf on 27/12/2009 01:25:20 Thanks Dedaf it was a cool x-mas as always ;)
I'am here again with a nasty bug :p the newest version you posted (11.4.8.1) got again a bug in the rigs component, this time it's for the Small Projection Weapon rigs, 0 smashed trigger unit need to build any of these rigs (should be 4) :)
Thanks again for a fix :)
See you soon
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millionaire man
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Posted - 2009.12.29 20:32:00 -
[479]
Great spreadsheet dedaf!!!
Just one thing tho, your's is the only spreadsheet i use but i cant see if t2 production is worth doing till new t2 construction ratio's are added.
Do we have a ETA on this?
Thx MM
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Lashesis
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Posted - 2009.12.31 12:44:00 -
[480]
Firstly, bloody great spreadsheet man.
Is there a way to manually enter the prices of the rigs and stuff because ide like to find out roughly the exact cost of what im making rather then the average which is usually a bit off
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Dedaf
Gallente United Brothers Of Eve Zenith Affinity
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Posted - 2009.12.31 15:23:00 -
[481]
Originally by: caddycarrouf
Thanks Dedaf it was a cool x-mas as always ;)
I'am here again with a nasty bug :p the newest version you posted (11.4.8.1) got again a bug in the rigs component, this time it's for the Small Projection Weapon rigs, 0 smashed trigger unit need to build any of these rigs (should be 4) :)
Thanks again for a fix :) See you soon
Thanks again, its cause i totally changed the way to build M & S rigs, so i have done some numbers wrong. i didnt bother to go trough them all to check, thanks to you guys for reporting the bugs, that way i can fix them easyer. The correction for this bug will be in next release.
Originally by: millionaire man Great spreadsheet dedaf!!! Just one thing tho, your's is the only spreadsheet i use but i cant see if t2 production is worth doing till new t2 construction ratio's are added. Do we have a ETA on this? Thx MM
I Do not have an ETA yet sry, i havent had much time this month to work on other than bug fix's
Originally by: Lashesis Firstly, bloody great spreadsheet man.
Is there a way to manually enter the prices of the rigs and stuff because ide like to find out roughly the exact cost of what im making rather then the average which is usually a bit off
Thanks im glad you like it. Yes you can use you own price's. On the DATA sheet you can enter them in the blue fields. On each sheet you can then select OWN price, then it will use the price you entered.
Happy New Year everyone ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
millionaire man
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Posted - 2010.01.04 23:29:00 -
[482]
Me again!
I noticed one thing, not sure if its a bug or just happening with me. When I put the prices in on the own price list on the data page for Liquid Ozone, it doesn't change in the own price list in the ice mining tab. It stays at 255p/u, all the other prices change to what I set them at, in the data page, apart from the LO.
Is this happening with just me or does anyone else have this problem?
Thx MM
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master jonbob
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Posted - 2010.01.05 02:20:00 -
[483]
Need some help whenever i set the Bp type to a BPC ie put a number in on the T1 production page i get div/0 error on the build cost i pressume this is cos ive not entered something somewhere,but i dont know where. or is this something with open office? |
Dedaf
Gallente United Brothers Of Eve Zenith Affinity
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Posted - 2010.01.05 07:38:00 -
[484]
Originally by: millionaire man Me again!
I noticed one thing, not sure if its a bug or just happening with me. When I put the prices in on the own price list on the data page for Liquid Ozone, it doesn't change in the own price list in the ice mining tab. It stays at 255p/u, all the other prices change to what I set them at, in the data page, apart from the LO.
Is this happening with just me or does anyone else have this problem? Thx MM
Im sorry i dont see the error, i can change the LO price in the DATA sheet and see it change in the Ice mining sheet.
Originally by: master jonbob Need some help whenever i set the Bp type to a BPC ie put a number in on the T1 production page i get div/0 error on the build cost i pressume this is cos ive not entered something somewhere,but i dont know where. or is this something with open office?
I have tried to set my original BP to coppies, by setting number of runs to 1 or more, but i dont see your error. Only if i set number of runs to 0 then i get div/0, but you cant have a BPc with 0 runs anyway. Remember the number of runs is the number the BPC had when you bought it. If you do it like this and still have the error, then it might very well be OpenOffice that misscalculate.
I hope you solve your problems Dedaf ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
LilRemmy
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Posted - 2010.01.07 05:05:00 -
[485]
Best Eve tool/spreadsheet I have ever seen. Are you planning on releasing a Dominion version? So used to using your spreadsheet, that I don't even want to bother building T2 without it. Sorry in advance if this question has already been answered.
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Dedaf
Gallente United Brothers Of Eve Zenith Affinity
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Posted - 2010.01.07 21:24:00 -
[486]
Edited by: Dedaf on 07/01/2010 21:24:06 Hi yes i get the question a lot but its ok to ask. I think I can say with 90% certainty, that I will have a public release, which is up to date with Dominion T2 ship production, within the next 2weeks So not much more waiting guys, sorry to keep you waiting.
------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Simp Leton
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Posted - 2010.01.08 14:22:00 -
[487]
I hope I didn't miss it but I tried skimming through most of the 17 pages but did not see my exact problem or possible non-problem.
I downloaded the spreadsheet and opened it. When I opened it, I got an error that went something like this "Some formatting had to be changed in order to not corrupt the workbook. Please check your formatting carefully". I am using Office 2007, macro's are ok, and am not sure if I am only one that had this problem.
Completely amazing spreadsheet by the way :) Just not sure if any of this formatting that was changed will be a hindrance on it. It seems to work ok but I have not extensively used it yet.
Thanks for any help!
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Dedaf
Gallente United Brothers Of Eve Zenith Affinity
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Posted - 2010.01.09 16:48:00 -
[488]
Hi everyone
The T2 Production sheet is now up to date with DOMINION i know alot of you have waited for this, so enjoy.
A bit of warning though, since i have not used it for very long myself, then please do yourself the favor of cross checking you T2 BluePrint with the ingame Blueprint, to make sure the material are right, before you go shopping for millions of isk. ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Fearr Dorchaa
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Posted - 2010.01.09 16:53:00 -
[489]
epic work sir
best program by a mile
many thanks
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millionaire man
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Posted - 2010.01.09 18:28:00 -
[490]
you've made me very happy, thx man a great spreadsheet
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ISuckForIsk
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Posted - 2010.01.10 00:46:00 -
[491]
Thanks for the update to Dominion! A question, are you planning to expand this to include T2 modules/Drones/Ammo (any T2 stuff) in the future?
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Epae Woewig
Caldari The Green Machine
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Posted - 2010.01.10 11:41:00 -
[492]
Thanks again for a great tool! I've checked a few things regarding T2 ship production since the update to 12, and i noticed a few inconsistencies. I think that the T2 components and ME levels are not entirely correct. I've researched my bpo's to the 'perfect' ME level as to where they no longer gain any improvements over more research. When applying these ME levels to your spreadsheet, i get a higher material requirement than actual.
I looked into the details. Example being the Fernite Carbide Composite Armor blueprint. At ME level 8, it has a 1.11% waste factor, which equals out to: Fernite Carbide - [You: 46 - Perfect: 40] Sylramic Fibers - [You: 12 - Perfect: 10] (Actual ingame)
Your spreadsheet however tells me that with ME 8 i need: Fernite Carbide - 47 Sylramic Fibers - 35 (?!)
This is tested on a char with Production efficiency 2. Same char that examined the ingame blueprint is used via API in your spreadsheet.
It seems to be the same all over the line for many of the T2 components. The few T2 ships i checked also had inconsistencies.
I don't know how you've done the import and all that but the numbers are not correct.
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Dedaf
Gallente United Brothers Of Eve Zenith Affinity
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Posted - 2010.01.10 12:30:00 -
[493]
hmm yea i see the problem, i thought only ship component amount changed :S but also the component material need was changed. So that puts me back some days again. Do not trust the t2 material need in release 12 an 12,1, sry about this.
------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Dedaf
Gallente United Brothers Of Eve Zenith Affinity
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Posted - 2010.01.10 13:21:00 -
[494]
ok that didnt take too long to change it seems
i just uploaded version 12,2 and it should have the right material amount now. ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
caddycarrouf
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Posted - 2010.01.10 16:46:00 -
[495]
Hi dedaf,
I've noticed something wrong with the small tractor beam it seems that the material bill changed since dominion
Sheet numbers ME 0
Iso : 2750 Meg : 44 Mexa : 9900 Nox : 385 Pye : 27500 Trit : 110000 Zyd : 22
Bpo numbers ME 0
Iso : 2750 Meg : 44 Mexa : 9900 Nox : 385 Pye : 12100 Trit : 27500 Zyd : 81
So it seems CCP reduced trit & pye requirements and augmented zydrine's, maybe you haven't made a database import for T1 since dominion ?
Thanks in advance for any fix ;)
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Epae Woewig
Caldari The Green Machine
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Posted - 2010.01.10 16:52:00 -
[496]
Edited by: Epae Woewig on 10/01/2010 16:54:19 Edited by: Epae Woewig on 10/01/2010 16:52:27
Originally by: Dedaf ok that didnt take too long to change it seems
i just uploaded version 12,2 and it should have the right material amount now.
I'm afraid they're still a bit off. Closer... but still not correct. Using previous example, the amount of fernite carbide is still incorrect. it's 1 higher in your tool for the example than the actual ingame is (Tool v 12,2: 47.... ingame: 46). I assume it's got to do with the roundings, because if i increase to ME9 in your tool, i get the correct value for the Fernite carbide.
Same goes for ship BPC's. Using a Hound with -4 ME, ingame (Production efficiency 2) needs 330 fernite carbide composite armor plates. Your tool says: 345 needed for ME -4.
Same goes for the rest of the materials.
I'm afraid that the data is still incorrect and not the actual values, this counts for both T2 components and T2 ships.
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Dedaf
Gallente United Brothers Of Eve Zenith Affinity
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Posted - 2010.01.11 11:51:00 -
[497]
Originally by: Epae Woewig
I'm afraid they're still a bit off. Closer... but still not correct. Using previous example, the amount of fernite carbide is still incorrect. it's 1 higher in your tool for the example than the actual ingame is (Tool v 12,2: 47.... ingame: 46). I assume it's got to do with the roundings, because if i increase to ME9 in your tool, i get the correct value for the Fernite carbide.
Same goes for ship BPC's. Using a Hound with -4 ME, ingame (Production efficiency 2) needs 330 fernite carbide composite armor plates. Your tool says: 345 needed for ME -4.
Same goes for the rest of the materials.
I'm afraid that the data is still incorrect and not the actual values, this counts for both T2 components and T2 ships.
IĈm amazed this problem has not been reported before or maybe it has. But thanks to your very well described bug report I have found the bug. It turns out I have a miss calculation in material need if your production eff. Skill is lower than lvl5, I havenĈt seen this bug since I have lvl5. Problem is that this bug or way of calculating material need, is the same in all of the production sheets, meaning if you have production eff. <5, then you will have a wrong material need. To solve this I will have to go trough a lot of fields to correct the calculations. I have just started doing it now and will upload a new release as soon as IĈm done. Thanks for helping making the tool better. ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Epae Woewig
Caldari The Green Machine
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Posted - 2010.01.11 17:41:00 -
[498]
Originally by: Dedaf
Originally by: Epae Woewig
I'm afraid they're still a bit off. Closer... but still not correct. Using previous example, the amount of fernite carbide is still incorrect. it's 1 higher in your tool for the example than the actual ingame is (Tool v 12,2: 47.... ingame: 46). I assume it's got to do with the roundings, because if i increase to ME9 in your tool, i get the correct value for the Fernite carbide.
Same goes for ship BPC's. Using a Hound with -4 ME, ingame (Production efficiency 2) needs 330 fernite carbide composite armor plates. Your tool says: 345 needed for ME -4.
Same goes for the rest of the materials.
I'm afraid that the data is still incorrect and not the actual values, this counts for both T2 components and T2 ships.
IĈm amazed this problem has not been reported before or maybe it has. But thanks to your very well described bug report I have found the bug. It turns out I have a miss calculation in material need if your production eff. Skill is lower than lvl5, I havenĈt seen this bug since I have lvl5. Problem is that this bug or way of calculating material need, is the same in all of the production sheets, meaning if you have production eff. <5, then you will have a wrong material need. To solve this I will have to go trough a lot of fields to correct the calculations. I have just started doing it now and will upload a new release as soon as IĈm done. Thanks for helping making the tool better.
Glad i could help. I use your tool so the least i can do is report bugs in a way that will make the maker of it able to find and recreate the error. Makes easier bugfixing :) But thanks for your continued development of this tool!
Any news on if we might see a T2 module part one day? :)
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Dedaf
Gallente United Brothers Of Eve Zenith Affinity
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Posted - 2010.01.11 20:49:00 -
[499]
third time's the Charm: Version 12,3
This version have the correct calculation of material and mineral need in all the production sheets, enjoy.
About the t2 Item sheet, then I have not been able to get a full t2 item list that contains all needed material. When I sort through the dump file, then I only get minerals and t2 components, all the special items like robotics and RAM components are missing, or at least I have not been able to find them, in a way that I could link them to the correct t2 items. Therefore I cannot say when or if I will ever have a t2 item production sheet But if someone can supply me this kind of list (excel), then id be happy to make a tool like the other sheets in this file.
I hope this version will solve most of the major problems.
thanks everyone for giving your feedback Dedaf
------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Distant Sentry
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Posted - 2010.01.12 00:22:00 -
[500]
Dedaf, this sheet is awsome. If I ever learn to make money in this game, I'll have to send you some serious isk.
I've found one minor error. The kronos and golem have there base t1 ships swaped in the t2 build menu. Golem shows a megathron, and kronos shows a raven as the required t1 ship.
Again, thanks.
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Dedaf
Gallente United Brothers Of Eve Zenith Affinity
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Posted - 2010.01.12 06:10:00 -
[501]
Originally by: Distant Sentry Dedaf, this sheet is awsome. If I ever learn to make money in this game, I'll have to send you some serious isk. I've found one minor error. The kronos and golem have there base t1 ships swaped in the t2 build menu. Golem shows a megathron, and kronos shows a raven as the required t1 ship. Again, thanks.
thanks alot, i hope you do make some isk here is a quick fix version 12,3a ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
caddycarrouf
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Posted - 2010.01.13 01:32:00 -
[502]
Hi Dedaf,
Another lil' bug :)
In the Legion Subsystems (T3 sheet)
Dissolution Sequencer is here in double & Interdiction Nullifier is missing
Thanks for the fix, Cu around :)
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Joe SMASH
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Posted - 2010.01.14 21:14:00 -
[503]
Friendly bump, and great spreadsheet. I use it for my cap production and to pay out my mining fleet. -----------------------------------
Originally by: Kali Zero Warp core stabilizers are like condoms. Nice and safe, but they make it a little less fun for everyone involved.
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WillieWortel
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Posted - 2010.01.15 08:45:00 -
[504]
Hi Dedaf,
I downloaded 12.3a and tried to use 6 x Modulated Deep Core II, but only 0 or 1 is selectable (i'm using a BC).
The sheet is amazing by the way, very impressive.
Regards,
Darthyeren
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Dedaf
Gallente United Brothers Of Eve Zenith Affinity
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Posted - 2010.01.15 09:42:00 -
[505]
Originally by: caddycarrouf Hi Dedaf,
Another lil' bug :) In the Legion Subsystems (T3 sheet) Dissolution Sequencer is here in double & Interdiction Nullifier is missing
Thanks for the fix, Cu around :)
I will make sure to have that corrected in the next release.
Originally by: Joe SMASH Friendly bump, and great spreadsheet. I use it for my cap production and to pay out my mining fleet.
Thanks for the bump
Originally by: WillieWortel Hi Dedaf, I downloaded 12.3a and tried to use 6 x Modulated Deep Core II, but only 0 or 1 is selectable (i'm using a BC).
The sheet is amazing by the way, very impressive.
Regards, Darthyeren
Its because there are too types of Modulated Deep Core lasers Modulated Deep Core Miner II and Modulated Deep Core Strip Miner II What you need is the first Modulated Deep Core Miner II, you select that in field "F7" The one you are trying to use is for the Skiff, and it can only fit 1.
Dedaf
------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
DarthYeren
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Posted - 2010.01.15 11:39:00 -
[506]
Your support is as great as the sheet itself.
Thanks alot
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Azumo
Starbridge Brotherhood of Starbridge
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Posted - 2010.01.16 07:13:00 -
[507]
Edited by: Azumo on 16/01/2010 07:13:26 Dear Dedaf,
Thanks for a lot of work you did making this spreadsheet, but I have a simple question to you. Was it that damn hard to make manual skill input work properly? Both API import and manual skill input are bugged on my Excel 2003, and don't work at all in my OpenOffice. I've seen similar reports in this topic, so, as far as I see, it's not my personal problem. Your work is great, but this issue prevents people from using it.
Yours sincerely, Azumo
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Rotti
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Posted - 2010.01.16 09:44:00 -
[508]
Thank you the best spreadsheet out there by far excellent work
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ZenithDK
Minmatar
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Posted - 2010.01.17 15:54:00 -
[509]
Bugs found: Crystalline Carbonide Armor Plates requires 40 crystalline and 10 ferrogel, not 30 ferrogel as the sheet says.
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Dedaf
Gallente United Brothers Of Eve Zenith Affinity
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Posted - 2010.01.17 16:40:00 -
[510]
Thanks guys, for all the nice words.
Originally by: ZenithDK Bugs found: Crystalline Carbonide Armor Plates requires 40 crystalline and 10 ferrogel, not 30 ferrogel as the sheet says.
Crystalline Carbonide Armor Plates requires 40 crystalline and 10 Sylramic Fibers, which the t2 Ship production shows. so i think you might not have the latest version. current version is 12.3a
------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
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millionaire man
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Posted - 2010.01.20 15:37:00 -
[511]
Looks like you gotta do a new update for the new supercarriers in the cap build tab, they no longer will need clone vat bays.
When can we expect update
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Dedaf
Gallente United Brothers Of Eve Zenith Affinity
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Posted - 2010.01.20 17:15:00 -
[512]
It wont take too long to change, but supercaps has not be changed/added yet, so i wont change the sheet yet. But as soon as they change it with a patch, then i will update the sheet to fit the new needs.
Dedaf ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Lico Crotikus
The Hot Gate
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Posted - 2010.01.21 14:30:00 -
[513]
Originally by: Dedaf It wont take too long to change, but supercaps has not be changed/added yet, so i wont change the sheet yet. But as soon as they change it with a patch, then i will update the sheet to fit the new needs.
Dedaf
U can change it now. As its implemented in the new patch. So they dont need the "capital clone vat bays" anymore.
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Mister Meaner
Gallente Matari BackBone Fate Weavers
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Posted - 2010.01.21 16:31:00 -
[514]
hey dedaf
Is there a problem with access the backend of eve atm
recently returned to eve after a 2 year break downloaded the sheet got the api key etc and get this error
Error - Eve backend database temporarily disabled
since i am an excel newb just wondering if it is something i have to enable
using office 2007 professional
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Fearr Dorchaa
|
Posted - 2010.01.21 18:50:00 -
[515]
Originally by: Mister Meaner hey dedaf
Is there a problem with access the backend of eve atm
recently returned to eve after a 2 year break downloaded the sheet got the api key etc and get this error
Error - Eve backend database temporarily disabled
since i am an excel newb just wondering if it is something i have to enable
using office 2007 professional
at a guess the servers were down for the new patch deployment?
|
Dedaf
Gallente United Brothers Of Eve Zenith Affinity
|
Posted - 2010.01.21 22:33:00 -
[516]
I guess i didnt keep an eye on the patching, so didnt know it was today But here is the updated sheet with Supercarriers and fighter bombers.
yes the API service was disabled shortly by CCP, but it seems to be up again.
New version 12.4 ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
caddycarrouf
|
Posted - 2010.01.22 13:48:00 -
[517]
Edited by: caddycarrouf on 22/01/2010 13:47:49 Hi dedaf, thanks for the speedy update, but would it be possible to have another mirrors ? Mediafire is often down :/ (like megaupload)
Thanks in advance :) |
Dantes Darkheart
Paradigm Technologies
|
Posted - 2010.01.22 14:23:00 -
[518]
That would be beneficial. I can't get mediafire to download the file atm. Must be a work-related firewall or something.
====================================== Deklein Resident/POS Manager/Uber Hauler "I'm kept warm by my hatred of the POS implementation." |
Dedaf
Gallente United Brothers Of Eve Zenith Affinity
|
Posted - 2010.01.22 14:50:00 -
[519]
i dont see why not File is now added to EVE files too now. ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Dantes Darkheart
Paradigm Technologies
|
Posted - 2010.01.22 14:57:00 -
[520]
Originally by: Dedaf i dont see why not File is now added to EVE files too now.
Outstanding, thank you! I've got the file and will now go about learning it and fully utilizing it.
====================================== Deklein Resident/POS Manager/Uber Hauler "I'm kept warm by my hatred of the POS implementation." |
|
Master Kent'sslave
black-body
|
Posted - 2010.01.22 15:56:00 -
[521]
Is it possible to convert this sheet to an open office file?
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Dedaf
Gallente United Brothers Of Eve Zenith Affinity
|
Posted - 2010.01.22 16:03:00 -
[522]
You can, but you will lose all the XML and API import, since Open Office dont support this. ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
caddycarrouf
|
Posted - 2010.01.22 21:11:00 -
[523]
Great ! Thanks man :)
|
caddycarrouf
|
Posted - 2010.01.23 12:36:00 -
[524]
Edited by: caddycarrouf on 23/01/2010 12:36:17 Hello,
I have 1 little bug & 1 suggestion :)
BUG : In the T3 sheet even with all skills @5 the message "You do not have the skills to build T3 hull" appears near the skill recap.
Suggestion : I really love the "Rig's In Stock" list you've made for the rig's sheet, would it be possible to add it in the T1 production sheet too ? It allow in one glance to see what production you make as well as your stock it's very very handy :), in fact i wish to have the T1 production sheet header to be rearranged like the rig's one.
(this is a mock-up)
Thanks in advance for feedback :)
|
Amira Kornova
|
Posted - 2010.01.23 22:37:00 -
[525]
I'm trying to use the POS tracking portion of the Industry workbook and for some reason it's not pulling up any data. Is there a way to find the tower id manually? I used the FULL API, and I am the CEO of the corp. Any info would be greatly appreciated.
Thanks in advance!!! Keep up the great work this thing is awesome!!!
|
Nalta
|
Posted - 2010.01.24 03:00:00 -
[526]
The components for the Golem need to be changed |
Dedaf
Gallente United Brothers Of Eve Zenith Affinity
|
Posted - 2010.01.24 09:13:00 -
[527]
Originally by: caddycarrouf Edited by: caddycarrouf on 23/01/2010 12:36:17 Hello,
I have 1 little bug & 1 suggestion :)
BUG : In the T3 sheet even with all skills @5 the message "You do not have the skills to build T3 hull" appears near the skill recap.
Suggestion : I really love the "Rig's In Stock" list you've made for the rig's sheet, would it be possible to add it in the T1 production sheet too ? It allow in one glance to see what production you make as well as your stock it's very very handy :), in fact i wish to have the T1 production sheet header to be rearranged like the rig's one.
Thanks in advance for feedback :)
I like that idea alot, so i have made the change now, hope you like it.
Originally by: Amira Kornova I'm trying to use the POS tracking portion of the Industry workbook and for some reason it's not pulling up any data. Is there a way to find the tower id manually? I used the FULL API, and I am the CEO of the corp. Any info would be greatly appreciated.
Thanks in advance!!! Keep up the great work this thing is awesome!!!
I have no idea why it wonĈt work for you, i have had a corp m8 of mine try it, and it works for him too. You cannot enter it manually, its not easy to get that ID tbh.
Originally by: Nalta The components for the Golem need to be changed
I think i did a wrong sorting of those ships at some point, they have had lots of bugs for some reason. But it should be correct now.
New version 12,4,3 ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Nalta
|
Posted - 2010.01.24 13:30:00 -
[528]
Thank you kindly sir |
Azrael Bierce
ICE INTERNATIONAL CARGO EXPEDITERS LTD.
|
Posted - 2010.01.24 16:28:00 -
[529]
at the page T2 Ships the price for moon mineral like Crystaline Carbonite or Ferrogel are incorect :)
little bug or i dont know how to use it lol
|
caddycarrouf
|
Posted - 2010.01.24 16:37:00 -
[530]
Edited by: caddycarrouf on 24/01/2010 16:38:57 Thanks dedaf looking nice now :)
Another suggestion : Could you add XML Backup/Restore button for the Data Sheet too ? I only use my own price for all things needed in production and it's a bit a pain in the ass to have to copy my data from the old sheet everytime you release a new one, thanks again ;)
@Azrael : look @ the data sheet where all price for all things are summed up, you can set your own price or import them from evecentral (never use it not precise enough for my taste)
|
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Ocalot
|
Posted - 2010.01.24 17:12:00 -
[531]
wow im loving this but when i enter my char api and id and click update skills it ant updating my skills
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caddycarrouf
|
Posted - 2010.01.24 21:49:00 -
[532]
@Ocalot : When you enter your api (id + code) you need to push update then select in the drop down menu below the name of your character then update again, should work.
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caddycarrouf
|
Posted - 2010.01.25 07:44:00 -
[533]
Hi dedaf, it's me again ;)
Another suggestion, could you add the isk value of profit in all the production sheet the percentage is cool but isk value talk better :) (let them both that's cool ;) ), thanks again for this great tool !
|
Ocalot
|
Posted - 2010.01.25 09:38:00 -
[534]
yer i did i restarted it back up now i get this
This workbook has lost its VBA project, ActiveX controls and any other programmability-related features.
|
Dedaf
Gallente United Brothers Of Eve Zenith Affinity
|
Posted - 2010.01.25 13:42:00 -
[535]
Originally by: caddycarrouf Hi dedaf, it's me again ;)
Another suggestion, could you add the isk value of profit in all the production sheet the percentage is cool but isk value talk better :) (let them both that's cool ;) ), thanks again for this great tool !
Yes ill try to have that in the next release. Thanks for your feedback
Originally by: Ocalot yer i did i restarted it back up now i get this
This workbook has lost its VBA project, ActiveX controls and any other programmability-related features.
This is because your ActiveX security is too high. You have 2 options, either lower the security or put the sheet in to a trust folder. ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Ocalot
|
Posted - 2010.01.27 07:16:00 -
[536]
how do i do that?
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Dedaf
Gallente United Brothers Of Eve Zenith Affinity
|
Posted - 2010.01.27 09:30:00 -
[537]
Originally by: Ocalot yer i did i restarted it back up now i get this
This workbook has lost its VBA project, ActiveX controls and any other programmability-related features.
This is because your ActiveX security is too high. You have 2 options, either lower the security or put the sheet in to a trusted folder.
How to set Activex security
Where is my Trusted folder?
This should help you and others Dedaf ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Mister Meaner
Gallente Matari BackBone Fate Weavers
|
Posted - 2010.01.27 11:16:00 -
[538]
Edited by: Mister Meaner on 27/01/2010 11:25:59 NM my question was answered earlier in the thread just had to go back a couple of pages
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Ocalot
|
Posted - 2010.01.27 11:59:00 -
[539]
ok i did what your said and still says same thing this come up before it say the thing ive posted
"excel encountered an error and had to remove some formatting to avoid corrupting this workbook. please re-check your formatting carefully."
sorry to waste ya time but this is amazing and i want it to work give me a reson no to sell my miner/builder
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Dedaf
Gallente United Brothers Of Eve Zenith Affinity
|
Posted - 2010.01.27 12:31:00 -
[540]
Originally by: Ocalot ok i did what your said and still says same thing this come up before it say the thing ive posted
"excel encountered an error and had to remove some formatting to avoid corrupting this workbook. please re-check your formatting carefully."
sorry to waste ya time but this is amazing and i want it to work give me a reson no to sell my miner/builder
I do not know that error, i Suggests that you try to google it, or try redownloading the sheet, it might have been corrupted due to the missing rights you had earlier. ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
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Sumanitu Taka
Wanagi Yata
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Posted - 2010.01.27 14:03:00 -
[541]
Originally by: Ocalot
"excel encountered an error and had to remove some formatting to avoid corrupting this workbook. please re-check your formatting carefully."
On my system the above error generally appears when Excel 2003 files are translated to Excel 2007.
I have not seen where it creates any problems with using this spreadsheet.
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caddycarrouf
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Posted - 2010.01.28 00:43:00 -
[542]
Edited by: caddycarrouf on 28/01/2010 00:43:35
Originally by: Dedaf Yes ill try to have that in the next release. Thanks for your feedback.
Happy to help mate could you look @530 too ?
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=557482&page=18#530
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Dedaf
Gallente United Brothers Of Eve Zenith Affinity
|
Posted - 2010.02.03 08:51:00 -
[543]
Originally by: caddycarrouf Edited by: caddycarrouf on 28/01/2010 00:43:35
Originally by: Dedaf Yes ill try to have that in the next release. Thanks for your feedback.
Happy to help mate could you look @530 too ?
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=557482&page=18#530
yes i will think about adding a Backup/restore option for the data sheet aswell.
new version 12,4,8
This version contains the first release of a T2 item production sheet. I have not yet tried to build any t2 items myself, so please make sure you check the number before you go shopping for material.
Also new, the sheet has been changed to office 2007 so users of Office 2003 and earlier, needs to download Microsoft Office Compatibility Pack to be able to use the tool. ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
TigerXtrm
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Posted - 2010.02.03 16:56:00 -
[544]
I might be screwing something up, but I have a problem.
For T2 ship production, I enter in all the component information, amounts and prizes, stuff like that. However, now it tells me that I need like 200 million in production materials, while the actual production cost of the components combined is only around 135 million. I rechecked this by adding up all the costs under 'build price' for each component and it comes out to the exact same figure that is shown as the build price for the T2 ship.
So I have like 70 million that is unaccounted for here. If I need 200 million worth of material to build a ship, then logically speaking shouldn't the building cost of the ship be the same as that number or maybe even higher?
I'm confused!
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Dedaf
Gallente United Brothers Of Eve Zenith Affinity
|
Posted - 2010.02.04 08:55:00 -
[545]
Originally by: TigerXtrm I might be screwing something up, but I have a problem.
For T2 ship production, I enter in all the component information, amounts and prizes, stuff like that. However, now it tells me that I need like 200 million in production materials, while the actual production cost of the components combined is only around 135 million. I rechecked this by adding up all the costs under 'build price' for each component and it comes out to the exact same figure that is shown as the build price for the T2 ship.
So I have like 70 million that is unaccounted for here. If I need 200 million worth of material to build a ship, then logically speaking shouldn't the building cost of the ship be the same as that number or maybe even higher? I'm confused!
Its not really clear to me what you problem is or where. Maybe you can tell which ship you are trying to build and is the blueprint a original or copy. is your skills entered correctly? im sure if this was a general problem with that big a dprice difference then everyone would have noted. Maybe you are also building t2 components at the same time as you selected the ship? that way you get dubble t2 material need. To build a ship all you really need to do is, enter your skill, find the ship you want to build, set the ME, and then enter how many ships to build in "cell C25" do not add t2 components on top of it. you write "I enter in all the component information, amounts" this dont seem right to me.
------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
TigerXtrm
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Posted - 2010.02.04 10:19:00 -
[546]
After messing with it some more I came to the same conclusion, haha. I indeed had set the ships and the components so I got double the cost for materials.
My mistake.
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ZiggyMeister
Minmatar Wings of Freedom Apotheosis of Virtue
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Posted - 2010.02.04 19:54:00 -
[547]
Thanks for this great Excel Sheet :) I was having some troubles updating the prices from the web, but now that I have a "fresh" Windows 7 installation it's all working fine (or so I think).
Best Regards, Ziggy
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Drizzd
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Posted - 2010.02.05 13:28:00 -
[548]
Edited by: Drizzd on 05/02/2010 13:30:54 Well honestly - I love your excel-sheet ..
but there's one point that drives me a bit around ..
why the heck does your sheet take the LOWEST Buyer-Price of my Region - that is for T1 Rig-Manufacture. According to most Trading-Guides and my own experience you have to buy stuff at least at the same level as the HIGHEST Buyer in Region - else nobody will sell his stuff to you. And if not from Buy-Orders, it should at least take the lowest Sell-Order to determine the price - lower you can only get with Buy-Orders (again according to my own experience)
thanks and keep up the good work
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Dedaf
Gallente United Brothers Of Eve Zenith Affinity
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Posted - 2010.02.05 14:23:00 -
[549]
Originally by: Drizzd Edited by: Drizzd on 05/02/2010 13:30:54 Well honestly - I love your excel-sheet ..
but there's one point that drives me a bit around ..
why the heck does your sheet take the LOWEST Buyer-Price of my Region - that is for T1 Rig-Manufacture. According to most Trading-Guides and my own experience you have to buy stuff at least at the same level as the HIGHEST Buyer in Region - else nobody will sell his stuff to you. And if not from Buy-Orders, it should at least take the lowest Sell-Order to determine the price - lower you can only get with Buy-Orders (again according to my own experience)
thanks and keep up the good work
which price you use is totally up to you. I import Buy, Sell and Avg price from eve-central, but you are free to select what ever of them you want to use, you can even enter your own prices and use them, for a more precise build price. ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Sarnere
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Posted - 2010.02.08 00:03:00 -
[550]
Awesome spreadsheet!!!
Ive loved tweeking it and using it to help me build things over the past few weeks
Only thing i can think of that i would like to change though would be the ability to Edit If not all the boxes that i can currently not Edit.. as this would give me more freedom and allow me to customise skills that i could get and stuff like that
Keep up the good work though.. Looking forward to the next Release (if there will be one)
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DonSailieri
Dark-Rising
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Posted - 2010.02.08 06:39:00 -
[551]
Love this, many thanks.
However, EVE files download link is currently not working for me =(
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Kell Ark
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Posted - 2010.02.10 19:37:00 -
[552]
Quote: This version contains the first release of a T2 item production sheet
bug report tech 2 items production sheet doesn`t count blueprint price in build price, I tried different prices from 1 isk 100 bill, but build price didn`t change
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Wormerling
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Posted - 2010.02.12 08:54:00 -
[553]
Awesomeness!!! This is sexy!
Version 12,4,8. Noticed a little bug on the "Ore" sheet: something is wrong with the Pyerite "Buy or Mine" cell. I can switch it to buy only if I set Mexallon to buy respectively.
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Dedaf
Gallente United Brothers Of Eve Zenith Affinity
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Posted - 2010.02.12 12:48:00 -
[554]
Originally by: Kell Ark
Quote: This version contains the first release of a T2 item production sheet
bug report tech 2 items production sheet doesn`t count blueprint price in build price, I tried different prices from 1 isk 100 bill, but build price didn`t change
it seems you are right, I have corrected this, so it will be in the next release.
Originally by: Wormerling Awesomeness!!! This is sexy!
Version 12,4,8. Noticed a little bug on the "Ore" sheet: something is wrong with the Pyerite "Buy or Mine" cell. I can switch it to buy only if I set Mexallon to buy respectively.
Im not sure what you see is a bug. What happens is, when you select to mine Mex, then the sheet most likely advice you to mine Plagi.
When mining Plag to get the needed Mex, then you not only get Mex but also Pyer, so if you ask to get 250k Mex and 400k pyer then if you mining plag you will also get about 500k pyer, so you already have the needed pyer, therefore you dont need to mine/buy anymore. That is why it looks like nothing happens when selecting Buy, because you already have all needed minerals. To test you can try to say all that you need to mine is pyer, then you can see things change when you select buy or mine
Thanks to everyone for the feedback. ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Fearr Dorchaa
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Posted - 2010.02.12 19:17:00 -
[555]
with the latest version of this i am having some problem opening the file, it seems to think that its an open office file as opposed to MS Excel? when i force the opening its all garbled and gibberish...?
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Ravenclaw2kk
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Posted - 2010.02.14 08:36:00 -
[556]
Seems like a nice tool..
Quick question as i'm always worried about spyware.. Has the document and the macros been tested safe? i.e not keyloggers or nothing.
No offence OP, i'm just continually paranoid about this kinda stuff
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Dedaf
Gallente United Brothers Of Eve Zenith Affinity
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Posted - 2010.02.14 11:00:00 -
[557]
Originally by: Fearr Dorchaa with the latest version of this i am having some problem opening the file, it seems to think that its an open office file as opposed to MS Excel? when i force the opening its all garbled and gibberish...?
not sure why it would tell you its an OpenOffice, its an exlm file, generated in office 2007. maybe you didnt download the compability tool from microsoft, if you are using 2003.
Originally by: Ravenclaw2kk Seems like a nice tool.. Quick question as i'm always worried about spyware.. Has the document and the macros been tested safe? i.e not keyloggers or nothing. No offence OP, i'm just continually paranoid about this kinda stuff
Fair to ask, if anyone could do that test id be happy to link it to the front page. Wouldnt make sence if i didt it myself ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Fearr Dorchaa
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Posted - 2010.02.14 19:26:00 -
[558]
yeah sorry, i downloaded that and its still giving me a weird error messgae, will try again...
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Alterah
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Posted - 2010.02.19 07:18:00 -
[559]
I have just downloaded this and am able to get it to update my skills, however all the skill names are now changed to just skills. Is this normal? Anyway to fix it? Thanks.
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Claude Yama
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Posted - 2010.02.25 00:34:00 -
[560]
Hi, i was making a table for T2 equipment until a frind tells me about this table so i tested it and i found some bugs in the "T2 Items" tab at first he doesnt add the BPC price when i add the slots or better the BPC price didnt have an effect on the production price and the 2nd bug is the calulation from the materials there are mistakes for example a damage control t2 needs only 1 Fernite Carbide Composite Armor Plate thats only one example for the materials there are much more so my question is did i do something wrong (the api importation works realy fine) hope i could help you to find some bugs i realy like you table and want that it works full
last pls dont be angry about my language i did my best but english is not my mothers tounge
mfg claude
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Dedaf
Gallente United Brothers Of Eve Zenith Affinity
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Posted - 2010.02.25 17:50:00 -
[561]
Originally by: Alterah I have just downloaded this and am able to get it to update my skills, however all the skill names are now changed to just skills. Is this normal? Anyway to fix it? Thanks.
That is normal, the character import does not contain names, all skills are called skill. It doesnt mean anything though, the sheet still works. Only reason for the names are for the people using OpenOffice or other office programs where they have to enter the skill lvl manually.
Originally by: Claude Yama Hi, i was making a table for T2 equipment until a frind tells me about this table so i tested it and i found some bugs in the "T2 Items" tab at first he doesnt add the BPC price when i add the slots or better the BPC price didnt have an effect on the production price and the 2nd bug is the calulation from the materials there are mistakes for example a damage control t2 needs only 1 Fernite Carbide Composite Armor Plate thats only one example for the materials there are much more so my question is did i do something wrong (the api importation works realy fine) hope i could help you to find some bugs i realy like you table and want that it works full
last pls dont be angry about my language i did my best but english is not my mothers tounge
mfg claude
yes, the BPc price bug is fixed in the comming release. However i do not see the bug you mentioin about damage controles, mine says i need 1 Fernite Carbide Composite Armor Plate so i think you have entered the wrong skill lvl maybe. ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Claude Yama
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Posted - 2010.02.27 00:59:00 -
[562]
mmh did you set the damage control on the "Item 2" slot i forgot to say that sry on the first it shows everything right but the second one shows 2
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Dedaf
Gallente United Brothers Of Eve Zenith Affinity
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Posted - 2010.02.27 11:06:00 -
[563]
Originally by: Claude Yama mmh did you set the damage control on the "Item 2" slot i forgot to say that sry on the first it shows everything right but the second one shows 2
I set it in Item 1 at first, but just tried with item 2 now, and it had the same numbers as in Item 1. you sure the ME lvl is set right? ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Sideromelane
|
Posted - 2010.03.01 13:24:00 -
[564]
Originally by: Ocalot ok i did what your said and still says same thing this come up before it say the thing ive posted
"excel encountered an error and had to remove some formatting to avoid corrupting this workbook. please re-check your formatting carefully."
sorry to waste ya time but this is amazing and i want it to work give me a reson no to sell my miner/builder
Did you get it working yet? I had a similar problem and it was because I had not installed Visual Basic for Applications when installing Office 2k7. After I installed it it worked fine. This may help somebody else if needed. Excellent work btw Dedaf. :) Nothing but gravel out here! |
Athas
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Posted - 2010.03.02 02:48:00 -
[565]
Hi there!
Just wanted to say great little program/sheet so far, does exactly what I want it to do.
One thing I can't figure out tho, once I've modified the sheet with api/etc it doesn't seem to save it. I'm using Excel2k3 with the compatibility pack, could it be that after converting it can't save it properly? It wants to save to a temp folder rather then just overwrite the original.
Thanks! -Athas
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LilRemmy
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Posted - 2010.03.08 08:47:00 -
[566]
Is there any way to get rid of the BPC prices for capital ships?
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EnilToor
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Posted - 2010.03.09 16:21:00 -
[567]
BTW, great sheet. I think everyone who uses this spreadsheet needs to donate in-game ISK to say thank you for the sheet.
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Dedaf
Gallente United Brothers Of Eve Zenith Affinity
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Posted - 2010.03.10 12:20:00 -
[568]
Edited by: Dedaf on 10/03/2010 12:22:00
Originally by: Athas Hi there!
Just wanted to say great little program/sheet so far, does exactly what I want it to do.
One thing I can't figure out tho, once I've modified the sheet with api/etc it doesn't seem to save it. I'm using Excel2k3 with the compatibility pack, could it be that after converting it can't save it properly? It wants to save to a temp folder rather then just overwrite the original.
Thanks! -Athas
Iw looked in to this problem a bit, and the reason for this problem seems to be related to the new T2 item production sheet. Some of the formulas are longer than MS office 2003 can handle, that is why you see this bug im afraid. If you never use the T2 production sheet then you can simply delete it from the dokument, that a fast workaround.
Originally by: LilRemmy Is there any way to get rid of the BPC prices for capital ships?
The BPc = "capital component BluePrintCopy" If you do not have all the original Component Blueprint, then you need to buy the copies, which cost isk, therefore the price is shown in the build price. To avoid this, incase you have all the original blueprints, then scroll down and set the component blueprint to original, they are set to 5 run copy as default.
Originally by: EnilToor BTW, great sheet. I think everyone who uses this spreadsheet needs to donate in-game ISK to say thank you for the sheet.
Thank you very much
------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
jita911
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Posted - 2010.03.12 09:31:00 -
[569]
Hey just wanted to say great sheet.
One error I have noticed with the new T2 item production there is an issue I run into where it says blueprint not found when trying to build hybrid weapons below the SC rails, I have to run the recovery so that might have something to do with it.
Cheers
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Production Bunny
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Posted - 2010.03.12 16:38:00 -
[570]
Originally by: Dedaf
Originally by: Drizzd Edited by: Drizzd on 05/02/2010 13:30:54 Well honestly - I love your excel-sheet ..
but there's one point that drives me a bit around ..
why the heck does your sheet take the LOWEST Buyer-Price of my Region - that is for T1 Rig-Manufacture. According to most Trading-Guides and my own experience you have to buy stuff at least at the same level as the HIGHEST Buyer in Region - else nobody will sell his stuff to you. And if not from Buy-Orders, it should at least take the lowest Sell-Order to determine the price - lower you can only get with Buy-Orders (again according to my own experience)
thanks and keep up the good work
which price you use is totally up to you. I import Buy, Sell and Avg price from eve-central, but you are free to select what ever of them you want to use, you can even enter your own prices and use them, for a more precise build price.
you are right, but when i take sell price it keep taking the highest sell price not the lowest, and this just sucks, i have to do everything manually
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ElSkunk
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Posted - 2010.03.21 18:38:00 -
[571]
Edited by: ElSkunk on 22/03/2010 20:30:33 I'm having a issue saving my updated data, I'm running Vista with Office 2003 with the office 2007 Compatabily pack installed. I can get my API info to save, but make me save as a Copy. But some reason It is only saving in Read-Mode only. so every time I want to update and save I need to make a new Copy
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Dedaf
Gallente United Brothers Of Eve Zenith Affinity
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Posted - 2010.03.23 09:55:00 -
[572]
Originally by: jita911 Hey just wanted to say great sheet.
One error I have noticed with the new T2 item production there is an issue I run into where it says blueprint not found when trying to build hybrid weapons below the SC rails, I have to run the recovery so that might have something to do with it.
Cheers
This is not an error, but an information to you that you need to select the SC BP below the 3 production lines, you need to do that, so the sheet will know what t2 material is needed for the production. the amount of T2 material is based on the component ME lvl, therefore you need to select the BP from the dropdown list's.
Originally by: Production Bunny you are right, but when i take sell price it keep taking the highest sell price not the lowest, and this just sucks, i have to do everything manually
Yes, its an avg. of the sell orders, so there is not much i can do about it. If it very important to know the correct price, then you need to enter the prices manually.
Originally by: ElSkunk Edited by: ElSkunk on 22/03/2010 20:30:33 I'm having a issue saving my updated data, I'm running Vista with Office 2003 with the office 2007 Compatabily pack installed. I can get my API info to save, but make me save as a Copy. But some reason It is only saving in Read-Mode only. so every time I want to update and save I need to make a new Copy
It seems there is a Compatibly problem with office 2003 and 2007, so i changed the sheet back to 2003. This should solve your problem.
I uploaded new release 12,4,9 ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
ElSkunk
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Posted - 2010.03.23 22:13:00 -
[573]
Thanks
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GreviousHarmony
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Posted - 2010.03.26 02:53:00 -
[574]
Hi
When you are filling out the T2 Ships worksheet do you have to enter the number of sub-components to be made?
i.e. for a Curse it needs 30 Antimatter Reactor Units for a T2 BPC with ML of -4 and prof effic skill of 5
Do you need to get 30 into the far left blue box for further down the sheet next to the Antimatter Reactor blueprint?
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Dedaf
Gallente United Brothers Of Eve Zenith Affinity
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Posted - 2010.03.26 05:47:00 -
[575]
Originally by: GreviousHarmony Edited by: GreviousHarmony on 26/03/2010 03:35:18 Hi When you are filling out the T2 Ships worksheet do you have to enter the number of sub-components to be made? i.e. for a Curse it needs 30 Antimatter Reactor Units for a T2 BPC with ML of -4 and prof effic skill of 5 Do you need to enter 30 into the far left blue box which is further down the sheet next to the Antimatter Reactor blueprint?
No. Those blue fields are only if you want to build additional components, ex. for selling. ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Gamingloser1
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Posted - 2010.04.08 22:48:00 -
[576]
IS there something wrong with the components required to build a Rhea. It seems to take a lot more carbide than the other Jump Freighters?
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Dedaf
Gallente United Brothers Of Eve Zenith Affinity
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Posted - 2010.04.09 09:00:00 -
[577]
Originally by: Gamingloser1 IS there something wrong with the components required to build a Rhea. It seems to take a lot more carbide than the other Jump Freighters?
Hmm yes, strange this problem hasnt been seen before now. I have found the bug and corrected it in the newly uploaded file. Thanks for you feedback.
New version 12,4,9a ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Gamingloser1
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Posted - 2010.04.09 14:25:00 -
[578]
Thanks for the quick update. Great work!
But it seems there is still something off. It appears that the total materials needed is still off. The Sylramic Fibers is only calculating based off the Sustained Shield Emitter, and is missing the amount needed for the Titanium Diborite Armor Plates. I think....
Also, I believe the the Titanium Carbide Calculation is off. I believe it should take around 8.4 million carbide units to make a Rhea from scratch (assuming Rhea bpc ME is -1, and all capital component blueprints ME are 15). Maybe the two issues are related? Maybe Titanium Diborite Plates aren't added to the calculation?
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Dedaf
Gallente United Brothers Of Eve Zenith Affinity
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Posted - 2010.04.09 15:45:00 -
[579]
lets try again then this time it should be right.
New version 12,4,9b
------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Gamingloser1
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Posted - 2010.04.09 18:04:00 -
[580]
Your Spreadsheet Fu is strong. Cheers!
Next question: On T2 Item production - When I choose T2 1600mm Steel plates (equipment/armor/Select plates - qty 10) it calculates the total minerals I need to build the t1 plates and R.A.M. However it says I need 53 Tungsten Carbide Armor Plates. Under that it says, "BluePrint not found" in red font, and the material needed to build those are not listed in to materials needed (tungsten carbide and Sylramic Fibers). I'm not sure if the spreadsheet queries your assets to see what BP's are present or not (I do own this BPO, in personal hangar). Is it safe to assume if the "Blueprint is found" then the materials will auto calculate?
Also, Covert Ops II and Improved Cloaking Device II has many N/A's in mineral required column. Build Price is #N/A too.
This truly is a great spreadsheet. I don't want to seem like I'm nit picking.
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Dedaf
Gallente United Brothers Of Eve Zenith Affinity
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Posted - 2010.04.09 18:11:00 -
[581]
Edited by: Dedaf on 09/04/2010 18:11:54
Originally by: Gamingloser1 Your Spreadsheet Fu is strong. Cheers!
Next question: On T2 Item production - When I choose T2 1600mm Steel plates (equipment/armor/Select plates - qty 10) it calculates the total minerals I need to build the t1 plates and R.A.M. However it says I need 53 Tungsten Carbide Armor Plates. Under that it says, "BluePrint not found" in red font, and the material needed to build those are not listed in to materials needed (tungsten carbide and Sylramic Fibers). I'm not sure if the spreadsheet queries your assets to see what BP's are present or not (I do own this BPO, in personal hangar). Is it safe to assume if the "Blueprint is found" then the materials will auto calculate?
Also, Covert Ops II and Improved Cloaking Device II has many N/A's in mineral required column. Build Price is #N/A too.
This truly is a great spreadsheet. I don't want to seem like I'm nit picking.
the reason for that is that you havent selected the T2 component BPo/c from the slots below. (E114 and down to E184) To show the right material need, then you need to set the ME of the component BP, that is why you have to selecte it from the drop down menu's in cell E114 to E184.
I hope that helps you. ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Gamingloser1
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Posted - 2010.04.09 18:37:00 -
[582]
That did the trick for the t2 plates, but the minerals for the t2 cloaking still shows up as N/A. I noticed the T1 item is named "covert Ops Cloaking Device I" which technically doesn't exist in game. The t1 item should be a prototype cloaking device 1.
Note: the t1 worksheet for prototype cloaking device 1 works correctly.
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licht dark
Amarr
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Posted - 2010.04.09 20:53:00 -
[583]
t2 items is not importing the minerals amount from the t1 production sheet.
also its for me not posible to select own price in the t2 items at C6 and K6.
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Don Tiberon
The Home Depot
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Posted - 2010.04.11 14:49:00 -
[584]
As always great stuff Dedaf. Keep up the good work
Capital Production One Stop Shop
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Yawina
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Posted - 2010.04.12 15:18:00 -
[585]
At the T1 Sheet i missed there the Citadel Cruise Missile Launcher, and also the Missiles self
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Dedaf
Gallente United Brothers Of Eve Zenith Affinity
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Posted - 2010.04.12 18:55:00 -
[586]
Originally by: Gamingloser1 That did the trick for the t2 plates, but the minerals for the t2 cloaking still shows up as N/A. I noticed the T1 item is named "covert Ops Cloaking Device I" which technically doesn't exist in game. The t1 item should be a prototype cloaking device 1.
Note: the t1 worksheet for prototype cloaking device 1 works correctly.
i have corrected the name so it should be working in the newly uploaded version.
Originally by: licht dark t2 items is not importing the minerals amount from the t1 production sheet.
also its for me not posible to select own price in the t2 items at C6 and K6.
I have now unlocked cell C6, so you should be able to select own, buy, sell and avg now.
Originally by: Yawina At the T1 Sheet i missed there the Citadel Cruise Missile Launcher, and also the Missiles self
I have added both the launcher and the citadel cruise missiles now to the t1 production sheet.
Thanks everyone for your feed back, I hope the issues should be sloved now in this new release 12,5 ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Hayendar
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Posted - 2010.04.16 07:01:00 -
[587]
Edited by: Hayendar on 16/04/2010 07:02:22 The only flaw I have seen is in the mining tab, it will not calculate isk per hour of Mercoxit. I love this btw keep up the good work otherwise!
Edit: (any of the types of it) |
Xaneth Salvor
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Posted - 2010.04.18 20:39:00 -
[588]
In the T2 ship production tab...when it calculates what minerals and the cost for the T1 ship...Megacyte seems to be tied into the Zydrine amount for all the ships. This then throws off the total ammount of megacyte needed at the top.
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Dedaf
Gallente United Brothers Of Eve Zenith Affinity
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Posted - 2010.04.19 12:18:00 -
[589]
Originally by: Hayendar Edited by: Hayendar on 16/04/2010 07:02:22 The only flaw I have seen is in the mining tab, it will not calculate isk per hour of Mercoxit. I love this btw keep up the good work otherwise!
Edit: (any of the types of it)
Its set like this because it takes a Deep core mining laser to mine mercoxit, so it make no sense showing a value on mercoxit when mining with none deep core miner's One think im unsure of, (Cause i havent mined for years) maybe you can help with this, can deep core mining lasers be fit only on skiff or can they be used with any one of the exhumers?
Originally by: Xaneth Salvor In the T2 ship production tab...when it calculates what minerals and the cost for the T1 ship...Megacyte seems to be tied into the Zydrine amount for all the ships. This then throws off the total ammount of megacyte needed at the top.
I have verified the bug and fixed it in the newly uploaded version 12,5a
Thanks for helping making the tool better.
Dedaf ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Xaneth Salvor
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Posted - 2010.04.20 19:53:00 -
[590]
Originally by: Dedaf
Originally by: Xaneth Salvor In the T2 ship production tab...when it calculates what minerals and the cost for the T1 ship...Megacyte seems to be tied into the Zydrine amount for all the ships. This then throws off the total ammount of megacyte needed at the top.
I have verified the bug and fixed it in the newly uploaded version 12,5a
Thanks for helping making the tool better.
Dedaf
Thanks for the quick response and such a great tool.
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Fred Boscolini
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Posted - 2010.04.23 11:47:00 -
[591]
Edited by: Fred Boscolini on 23/04/2010 11:48:08 Dude, this saves me so much work - 4 different database sheets/apps i had been using for 2 years compressed into one spreadsheet! I love you, in that purely gamer-to-gamer manner!
So the thing i noticed is that the "Check Tower" button on the POS Production tab, in the Control Tower Calculator section, doesnt seem to calculate the fuel reamaning for towers in w-space, nor does it report their location correctly ("System: 0" instead of "System: Jita IV - Moon 4" for instance). It does, however, appear to report the amount of fuel in these towers. Its might be worth mentioning i only have Minmater large towers in there to check.
Any already known issue with thiss i didnt see while skimming over the past pages since it became current with Dominion?
And once again, you rock! wWant a free Hookbill bpc?
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Dedaf
Gallente United Brothers Of Eve Zenith Affinity
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Posted - 2010.04.23 12:38:00 -
[592]
Originally by: Fred Boscolini Edited by: Fred Boscolini on 23/04/2010 11:48:08 Dude, this saves me so much work - 4 different database sheets/apps i had been using for 2 years compressed into one spreadsheet! I love you, in that purely gamer-to-gamer manner!
So the thing i noticed is that the "Check Tower" button on the POS Production tab, in the Control Tower Calculator section, doesnt seem to calculate the fuel reamaning for towers in w-space, nor does it report their location correctly ("System: 0" instead of "System: Jita IV - Moon 4" for instance). It does, however, appear to report the amount of fuel in these towers. Its might be worth mentioning i only have Minmater large towers in there to check.
Any already known issue with thiss i didnt see while skimming over the past pages since it became current with Dominion?
And once again, you rock! wWant a free Hookbill bpc?
Thanks, im glad you like it. I can not deny that there might be a problem with WH-space, because i have never tried to install a tower there. The reason why it does not show remaining days of fuel could be because the tower location can not be found in my system import data, so it seems Wh-space might not be included in the normal star system database import.
Why it shows system name as 0 is also a mystery to me. Because if my sheet cant find the system in the database, then it should show it as ôunknown systemö so if it shows as 0 then that means that there is some kind of system import of wh-space anyway.
How to correct this I do not know, unless I go there and install a tower myself, but I have no plans of doing that in the near future. The fastest correction might be to make the sheet calculate fuel use, even if it cant find the system name.
Anyway thanks for your feed back Dedaf
------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Enigma407
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Posted - 2010.04.24 04:08:00 -
[593]
Damn Dedaf, are you some kind of Excel Sensei? The spreadsheet is amazing! I am still playing with it trying to figure everything out, and I hope you dont mind if I point out something I have trouble with. I am running Vista w Excel2007, and have added your spreadsheet to trust folder.(If you have not encountered similar errors, I will try to figure out if my system is at fault)
1. On the newest version of the spreadsheet, upon opening the file I get the error msg saying that "Excel encountered an error and had to remove some formatting to avoid corrupting the workbook. Please recheck your formatting carefully" The error msg disappears once I save and reopen the file. Oddly, that error is not reported in your 12,4,8 version. 2. On the T2 Items tab, once Improved Cloaking Device II is selected, the build price and the volume values come as N/A.
I am not criticizing or complaining, its more like a constructive comment. :) Despite those 2 issues I have the spreadsheet is amazing, tx for putting time into it.
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Dedaf
Gallente United Brothers Of Eve Zenith Affinity
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Posted - 2010.04.24 08:58:00 -
[594]
Originally by: Enigma407 Damn Dedaf, are you some kind of Excel Sensei? The spreadsheet is amazing! I am still playing with it trying to figure everything out, and I hope you dont mind if I point out something I have trouble with. I am running Vista w Excel2007, and have added your spreadsheet to trust folder.(If you have not encountered similar errors, I will try to figure out if my system is at fault)
1. On the newest version of the spreadsheet, upon opening the file I get the error msg saying that "Excel encountered an error and had to remove some formatting to avoid corrupting the workbook. Please recheck your formatting carefully" The error msg disappears once I save and reopen the file. Oddly, that error is not reported in your 12,4,8 version. 2. On the T2 Items tab, once Improved Cloaking Device II is selected, the build price and the volume values come as N/A.
I am not criticizing or complaining, its more like a constructive comment. :) Despite those 2 issues I have the spreadsheet is amazing, tx for putting time into it.
Thanks a lot, im glad you like the sheet. I think that error could come from me using a 2003 version to correct the last reported error, you should not see this problem in this newly uploaded version. I have also corrected T1 item needed to build Improved Cloaking Device II
So i hope this has solved all the problems you have seen.
The new version is 12,5,1
Dedaf ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Aldo Skyin
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Posted - 2010.04.26 09:44:00 -
[595]
I am still getting this error on the latest version
""Excel encountered an error and had to remove some formatting to avoid corrupting the workbook. Please recheck your formatting carefully"
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Ayninj
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Posted - 2010.05.04 09:17:00 -
[596]
I'm getting the same error as the person above, using Excel 2007. I also got this when another spreadsheet I was using a while back swapped to 2007 version, it wouldn't load the formatting and all and I was stuck with watching the spreadsheet.
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Dedaf
Gallente United Brothers Of Eve Wildly Inappropriate.
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Posted - 2010.05.05 07:40:00 -
[597]
I am sorry i can not help you with this error. I have tried on 3 different PC with office 2007 and i dont have this problem. I have no idea why you have this problem. ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Melleia
Vulcan Innovations New Eden Research
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Posted - 2010.05.05 13:08:00 -
[598]
I may be missing something, but for some reason build costs for Capital Components are off, and therefore the build costs for my Carriers are off. I've manually set the prices in my spreadsheet (accurate to my best knowledge), your spreadsheet, and EveHQ. My spreadsheet and EveHQ are nearly in perfect sync, but for some reason yours is off a bit. I love yours, so if you could help me figured out what I'm missing (because I'm sure it's an error on my part), I'd be eternally grateful.
Screenie: http://img522.imageshack.us/img522/8217/spreadsheeterror.png
♥
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Dedaf
Gallente United Brothers Of Eve Wildly Inappropriate.
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Posted - 2010.05.05 14:04:00 -
[599]
Edited by: Dedaf on 05/05/2010 14:05:33
Originally by: Melleia I may be missing something, but for some reason build costs for Capital Components are off, and therefore the build costs for my Carriers are off. I've manually set the prices in my spreadsheet (accurate to my best knowledge), your spreadsheet, and EveHQ. My spreadsheet and EveHQ are nearly in perfect sync, but for some reason yours is off a bit. I love yours, so if you could help me figured out what I'm missing (because I'm sure it's an error on my part), I'd be eternally grateful.
Screenie: http://img522.imageshack.us/img522/8217/spreadsheeterror.png
♥
I believe the difference you see is because the tool EveHQ does not calculate the buy price of the component BP copy. You have set the Armor Blueprint as a copy with 5 runs. when you do that, then my tool will calculate the BPc price in to the build price of the component.(because the BP copy is lost) So because you have the price of the print set to 3.200.000isk and 5 runs then the build price will be "mineral Price" + "BPc price/5" in your case 3,2m/5= 640k isk. if you add 640.000 to the EveHQ price then they are very close.
If you look at your Carrier production, they you have a red value under your total build price, that is called blueprint copy price, that is the price you spen on buying the BP copies, so if you buy original component blueprints then that price will drop, and you make more profit :)
I hope that explains it for you. ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Melleia
Vulcan Innovations New Eden Research
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Posted - 2010.05.06 00:15:00 -
[600]
Originally by: Dedaf Edited by: Dedaf on 05/05/2010 14:05:33 I believe the difference you see is because the tool EveHQ does not calculate the buy price of the component BP copy. You have set the Armor Blueprint as a copy with 5 runs. when you do that, then my tool will calculate the BPc price in to the build price of the component.(because the BP copy is lost) So because you have the price of the print set to 3.200.000isk and 5 runs then the build price will be "mineral Price" + "BPc price/5" in your case 3,2m/5= 640k isk. if you add 640.000 to the EveHQ price then they are very close.
If you look at your Carrier production, they you have a red value under your total build price, that is called blueprint copy price, that is the price you spen on buying the BP copies, so if you buy original component blueprints then that price will drop, and you make more profit :)
I hope that explains it for you.
Ah ha, that's it! I wasn't used to BPCs being included in the cost (I did that myself, lol). I've changed what BPCs I have in originals and the calculations are correct :) Thanks a ton, I love this spreadsheet! /nerdgasm
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Malo Richards
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Posted - 2010.05.07 16:06:00 -
[601]
Hi Dedaf.
Amazing piece of work. I dont know if it has been asked, anychance you could include Drug/Booster manufacturing in the next undate.
Thanks for all your hardwork.
Cheers
MR
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Akino Yakasuki
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Posted - 2010.05.17 06:01:00 -
[602]
I'm having an issue where I'm entering stock minerals into either the Capital ship tab or the T1 Production tab.
When using the Ore tab to calculate required ore to mine and importing from the Tech 1 or Capital sheets, it seems to be doing the subtraction for Mexallon backwards. If, on the Ore sheet, I put in the same number as the 'In Stock' that is imported into the 'Enter needed Materials' field, the calculation works fine.
After some tweaking I found that it is subtracting the 'In Stock' field from the 'Missing' field for Mexallon on the ore tab for the ensuing calculations.
Kinda a pain in the rear :D
Great work on the tool!
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MyoJin Blood
Gallente Cryptonym Sleepers
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Posted - 2010.05.18 13:42:00 -
[603]
I dont know if this has been posted before this but i do belive that there is a slight error with the ice mining and mining tab.
on the mining tab there is a option that says refine at pos. Yes or no. If you click yes. it takes it to 100 % with very little skills ore refine rate.
i think that's suppose to be on the ICE mining sheet if not on both.
as with ice refining 1 you get 100% refine rate at a pos. Might want to look in to it a bit more..
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Mavi Sakal
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Posted - 2010.05.19 08:19:00 -
[604]
Edited by: Mavi Sakal on 19/05/2010 08:21:12 It is really useful excel sheet , thanks for your effort ,
I just want to mention that I noticed a small calculation problem in Ice Mining Sheet. The P6 and P7 cells shows same price that's why Amarr Ice ISK per hour give us wrong calculation.
Thanks.
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Dedaf
Gallente United Brothers Of Eve Wildly Inappropriate.
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Posted - 2010.05.21 08:27:00 -
[605]
Originally by: Malo Richards Hi Dedaf. Amazing piece of work. I dont know if it has been asked, anychance you could include Drug/Booster manufacturing in the next undate. Thanks for all your hardwork. Cheers MR
I do not have any plans for building such sheet, because i have never build drugs or boosters myself, so i have no knowledge of this kind of manufacturing
Originally by: Akino Yakasuki
I'm having an issue where I'm entering stock minerals into either the Capital ship tab or the T1 Production tab. When using the Ore tab to calculate required ore to mine and importing from the Tech 1 or Capital sheets, it seems to be doing the subtraction for Mexallon backwards. If, on the Ore sheet, I put in the same number as the 'In Stock' that is imported into the 'Enter needed Materials' field, the calculation works fine. After some tweaking I found that it is subtracting the 'In Stock' field from the 'Missing' field for Mexallon on the ore tab for the ensuing calculations. Also some other things seem odd about that sheet. I'm using the Amarr and 1.0-0.5 filters. I know for a fact i cant get Noxcium from Kernite and Veldspar but that is what it is telling me to mine when i'm missing a bunch of stuff. Reference image: http://img532.imageshack.us/img532/815/68064324.jpg Kinda a pain in the rear :D
Great work on the tool!
I see the problem, but i have not been able to really see where it goes wrong. the idea i have is that the "In Stock" minerals are subtracted 2 times, but im not 100% sure yet. I will try to find a solution to this in the next release.
Originally by: MyoJin Blood I dont know if this has been posted before this but i do belive that there is a slight error with the ice mining and mining tab. on the mining tab there is a option that says refine at pos. Yes or no. If you click yes. it takes it to 100 % with very little skills ore refine rate. i think that's suppose to be on the ICE mining sheet if not on both. as with ice refining 1 you get 100% refine rate at a pos. Might want to look in to it a bit more..
I will have to look in to this refining issue on the mining tab, but on the Ice mining it should be ok to get 100% because the module refining rate, does not have effect on ice, it is refined at 100% if you have the skill to refine.
Originally by: Mavi Sakal Edited by: Mavi Sakal on 19/05/2010 08:21:12 It is really useful excel sheet , thanks for your effort , I just want to mention that I noticed a small calculation problem in Ice Mining Sheet. The P6 and P7 cells shows same price that's why Amarr Ice ISK per hour give us wrong calculation. Thanks.
I do not see this same behavior? are you sure you have the latest version?
Thanks to all of you for your feedback to help making the sheet better. Dedaf ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
L'Alchimiste
Caldari Flight Dynamics Omega arma
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Posted - 2010.05.21 13:16:00 -
[606]
Edited by: L''Alchimiste on 21/05/2010 13:20:41 Edited by: L''Alchimiste on 21/05/2010 13:18:06 Hi Dedaf, thanks for the great tool, you're the best.
There seems to be an issue with some T2 BPCs, here's an example.
http://img130.imageshack.us/i/errorsu.png/
I have no idea why only these values are off, I'm I doing something wrong?
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Mesanis
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Posted - 2010.05.21 15:27:00 -
[607]
hi, first great spreadsheet! secound, is it possible to add to different accounts to the speadsheet? cause when i pass my api-key it overwrites the pop-down menu and i haven't found an option to edit it manually. thx
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Reabank Darkfly
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Posted - 2010.05.22 21:57:00 -
[608]
I have encountered the Ore Calculator problem as well, but also for the other mins. Worked just fine at first but as I gathered some of the needed mins it started acting up like that. Seems like it adds the difference between Missing and In Stock to the Missing amount. Something like "Need to buy/mine" = "Missing" + "Missing" - "In Stock". Having the sheet protection password could help in figuring it out. :P Could be as simple as a missing bracket. Anyway, maybe one more screenie of the error helps. Linkage
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Dedaf
Gallente United Brothers Of Eve Wildly Inappropriate.
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Posted - 2010.05.26 14:27:00 -
[609]
Originally by: L'Alchimiste
Hi Dedaf, thanks for the great tool, you're the best. There seems to be an issue with some T2 BPCs, here's an example. http://img130.imageshack.us/i/errorsu.png/ I have no idea why only these values are off, I'm I doing something wrong?
I can see the problem, and i also know the reason, its just it makes no sence. first of all, you are not doing anything wrong. The reason for this problem is that the ME does not seem to have any effect on the T2 components "In game" like the Pulse shield emitter in your case. Why its like this i do not know. if you look at the Trit, and other minerals, then they show the same value as ingame no matter which ME level but the T2 components needed are uneffected by the ME In game. So i have to look in to this some more, to see it its a general trend that eve dont effect ME level to t2 item BP. Bug in eve?!? (I know it sounds strange that i blame EVE, but where is the logic in eve not applying the ME level to all material neede for a T2 BP.)
Originally by: Mesanis hi, 1. awesome spreadsheet!
2. is it possible to add to different accounts to the speadsheet? cause when i pass my api-key it overwrites the pop-down menu and i haven't found an option to edit it manually.
3. when i try to calculate gas cloud harvester t2, i get the msg "Laser Focus Crystals" -> BluePrint not found and the materials for ME -4 for the gas cloud harvester are not calculating correct.
4. maybe another bug...before i found your spreadsheet i had build my own for t3 ships. all calculations the same for a hull+subsystems except scandium metallofullerene... yours ist showing 74 units and mine 110 and i never had any left after building :) thx
1. thank you very much
2. what you need to do is to acctivate that specific cell and then paste you api key, for some reason the Copy/Paste function also apply the format from the web page, but you awoid that by activating the cell before pasting.
3. You get that because to calculate the correct material amount then the tool also need to know the ME of the Component blueprint. So you need to add them in the drop down menu from cell row E114 and down.
4. Correct, i have corrected it in this new release 12,5,3.
Originally by: Reabank Darkfly
I have encountered the Ore Calculator problem as well, but also for the other mins. Worked just fine at first but as I gathered some of the needed mins it started acting up like that. Seems like it adds the difference between Missing and In Stock to the Missing amount. Something like "Need to buy/mine" = "Missing" + "Missing" - "In Stock". Having the sheet protection password could help in figuring it out. :P Could be as simple as a missing bracket. Anyway, maybe one more screenie of the error helps. Linkage
Edit: Setting the dropdown menu to "No Import" makes the sheet behave normally again. Good workaround for now. Was using import from Capital sheet before.
Thank you for helping in this matter aswell, i have now located the bug and corrected it in the new release 12,5,3. It should be working as intended in this release.
Thanks to everyone for helping making this tool better. The new Release 12.5.3 is ready to download now. ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Thee Macgyver
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Posted - 2010.05.27 18:01:00 -
[610]
I'm having a little trouble opening the latest version( I had version 11,4,3a)Excel 2003 Professional fails to convert the xlsm file to xls i've downloaded the Compatibility pack and installed. But still no luck.
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Tammy Tentoes
My Lil Corpy
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Posted - 2010.05.28 20:20:00 -
[611]
I am having an issue with T2 mining crystal BPO calculations. It doesn't seen to want to include the T1 crystal that is needed in the calculations.
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Silver Bacardi
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Posted - 2010.05.29 00:16:00 -
[612]
12,5,3 is a nice update but I think you forgot to change the bonus on the Rorqual for gang members. It is now 10% per lvl and not 5%
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Dedaf
Gallente United Brothers Of Eve Wildly Inappropriate.
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Posted - 2010.05.29 10:52:00 -
[613]
Originally by: Thee Macgyver I'm having a little trouble opening the latest version( I had version 11,4,3a)Excel 2003 Professional fails to convert the xlsm file to xls i've downloaded the Compatibility pack and installed. But still no luck.
I have tried to convert the sheet on 2 different pc with office 2003, but i do not see a problem with converting the file. I do however see another problem, and that is that office 2003 do not support some of the formulas because they are too long mostly related to T2-Items and JF sheet. i might look in to fixing this at some point, but it do not have very high attention for the time beeing, sry.
Originally by: Tammy Tentoes 1. I am having an issue with T2 mining crystal BPO calculations. It doesn't seen to want to include the T1 crystal that is needed in the calculations. 2. 12,5,3 is a nice update but I think you forgot to change the bonus on the Rorqual for gang members. It is now 10% per lvl and not 5%
1. I see the problem and i have corrected it, i will upload a new release within the next day or 2. 2. Thank you for bringing that to my attention, i didnt know the bonus was changed from 5 to 10% ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Dedaf
Gallente United Brothers Of Eve Wildly Inappropriate.
|
Posted - 2010.05.31 17:26:00 -
[614]
New version 12,5,6 To fix the T2 mining crystal and Rorqual bonus, Enjoy. ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Sapegu
Gallente The Maverick Navy IT Alliance
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Posted - 2010.06.02 11:34:00 -
[615]
Hi there Dedaf, Your sheet is just great, but it seams that in your last update capital ships dont seam to work. I only get final price equal to BPO price. Thanx again for your good work. You can convo me in game, if you need help. Sapegu |
Domin Mitauchi
NOMAD.
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Posted - 2010.06.14 12:32:00 -
[616]
Awesome tool you have created!!! I was wondering if there any plans to create a sheet for the PI recently released? Specifically with inputs for creating the different POSes and their various modules. I have started one of my own, but really don't have the time (or excel skills for that matter) to make a good one that would reflect P0 - P4 material requirements from PI, the regular mineral need and then sync live pricing info from eve central as you have with the other sheets. Such a sheet would allow players to determine build costs using any level of PI materials. I.E. would it save more isk to purchase P1 - P4 materials then continue the refinement process in order to generate the most cost effective build. Again you have done such great work with the other tools I would love to see your version of something like this.
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Dedaf
Gallente United Brothers Of Eve Wildly Inappropriate.
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Posted - 2010.06.14 16:00:00 -
[617]
Originally by: Sapegu Hi there Dedaf, Your sheet is just great, but it seams that in your last update capital ships dont seam to work. I only get final price equal to BPO price. Thanx again for your good work. You can convo me in game, if you need help.
Hi Sapegu I do not see the problem you are mentioning, and im not able to contact you ingame either, seems like im blocked to do so.
Originally by: Domin Mitauchi Awesome tool you have created!!! I was wondering if there any plans to create a sheet for the PI recently released? Specifically with inputs for creating the different POSes and their various modules. I have started one of my own, but really don't have the time (or excel skills for that matter) to make a good one that would reflect P0 - P4 material requirements from PI, the regular mineral need and then sync live pricing info from eve central as you have with the other sheets. Such a sheet would allow players to determine build costs using any level of PI materials. I.E. would it save more isk to purchase P1 - P4 materials then continue the refinement process in order to generate the most cost effective build. Again you have done such great work with the other tools I would love to see your version of something like this.
Thanks for the nice words. Yes infact i have build it already, but its pretty complex so i want to make sure it is working correct first, before i release it, just so you or anyone else dont lose alot of isk because of some silly bug. But i am working on a PI sheet, and its almost ready to be released, so stay tuned ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
keiber
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Posted - 2010.06.15 18:20:00 -
[618]
OK I am having an issue, every single page is working correctly except the t1 production page, it doesnt show the build cost for any thing, every other page works fine just the t1 one wont show build costs, please help me.
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Montka Huot
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Posted - 2010.06.30 19:38:00 -
[619]
Sorry if I'm a dolt, but have 2003 pro, even got the compatibility pack just in case, but every time I try to update prices or even add a character I get a XML parse error.
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Dedaf
Gallente United Brothers Of Eve Wildly Inappropriate.
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Posted - 2010.07.03 09:11:00 -
[620]
Originally by: keiber OK I am having an issue, every single page is working correctly except the t1 production page, it doesnt show the build cost for any thing, every other page works fine just the t1 one wont show build costs, please help me.
Im sorry, i have tried to look in to this, but i do not see this error, i think best option is to download it again, maybe something is curropt in your file.
Originally by: Montka Huot Sorry if I'm a dolt, but have 2003 pro, even got the compatibility pack just in case, but every time I try to update prices or even add a character I get a XML parse error.
It seems that not all office version are able to use the compability pack, i have tried on 3 different pc's using 2003 and i never seen a problem with opening the file.
I have just uploaded a new version 12.6 This version contains the first version the the Planet interaction tool.
------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
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Larannda Firestorm
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Posted - 2010.07.07 21:54:00 -
[621]
Originally by: Montka Huot Sorry if I'm a dolt, but have 2003 pro, even got the compatibility pack just in case, but every time I try to update prices or even add a character I get a XML parse error.
I was getting the XML parse error as well.
I then realised I didnt have my proxy set in my Internet settings. Once I set the proxy, boom, no more parse errors :)
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Dedaf
Gallente United Brothers Of Eve Wildly Inappropriate.
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Posted - 2010.07.11 16:47:00 -
[622]
thanks alot for that information, im sure that will help alot of people who have problems with importing price information. ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Red Teufel
Imperial Directorate
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Posted - 2010.07.12 16:32:00 -
[623]
when I'm using the t2 items not ships, does it only calculate that i am reacting my own moon goo or just to build my own components?
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keiber
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Posted - 2010.07.12 23:39:00 -
[624]
Originally by: Dedaf
Originally by: keiber OK I am having an issue, every single page is working correctly except the t1 production page, it doesnt show the build cost for any thing, every other page works fine just the t1 one wont show build costs, please help me.
Im sorry, i have tried to look in to this, but i do not see this error, i think best option is to download it again, maybe something is curropt in your file.
Originally by: Montka Huot Sorry if I'm a dolt, but have 2003 pro, even got the compatibility pack just in case, but every time I try to update prices or even add a character I get a XML parse error.
It seems that not all office version are able to use the compability pack, i have tried on 3 different pc's using 2003 and i never seen a problem with opening the file.
I have just uploaded a new version 12.6 This version contains the first version the the Planet interaction tool.
Ok well I have downloaded it 4 times and still getting the same error every time, every thing else in it works totally fine, except the t1 doesnt show build cost
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Dedaf
Gallente United Brothers Of Eve Wildly Inappropriate.
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Posted - 2010.07.13 06:02:00 -
[625]
That is very strange. Contact me ingame and let us see what we can find. ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Knug LiDi
N00bFleeT
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Posted - 2010.07.20 20:35:00 -
[626]
Dedaf: For 12.6b
I believe I have found a bug with PI calculation sheet:
Under Refined Commodities, if synthetic oil is requested, it only shows needing Electrolytes instead of two P1 commodities
Also,
If superconductors are needed, it calculates requirements for Oxygen, Plasmoids and Water, instead of just two P1 commodities.
I hadn't noticed this before, because most of my calc's required both synthetic oil and superconductors, so the total quantities worked out. when I changed to different P4, the quantities didn't match paper calculation.
Thanks, Knug
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Tau Bargoth
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Posted - 2010.07.20 21:35:00 -
[627]
I really wish there was a way you could make this work for Open Office. I understand it may be a great undertaking, but Open Office is very widely used...
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Dedaf
Gallente United Brothers Of Eve Wildly Inappropriate.
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Posted - 2010.07.24 12:41:00 -
[628]
Originally by: Knug LiDi Dedaf: For 12.6b I believe I have found a bug with PI calculation sheet: Under Refined Commodities, if synthetic oil is requested, it only shows needing Electrolytes instead of two P1 commodities
Also,
If superconductors are needed, it calculates requirements for Oxygen, Plasmoids and Water, instead of just two P1 commodities. I hadn't noticed this before, because most of my calc's required both synthetic oil and superconductors, so the total quantities worked out. when I changed to different P4, the quantities didn't match paper calculation.
Thanks, Knug
Very well spottet Knug, i have corrected it in this new version that i just uploaded, it also contains a restore option, so you dont have to reenter allyou PI material.
Originally by: Tau Bargoth I really wish there was a way you could make this work for Open Office. I understand it may be a great undertaking, but Open Office is very widely used...
I would love to be able to make it work for OpenOffice, but OO simply does not support direct XML import, so i cant do anything about it sry.
New version is up: Version 12,6,2 ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Steila
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Posted - 2010.08.02 14:56:00 -
[629]
Edited by: Steila on 02/08/2010 15:00:33 Hi Dedaf , nice job !
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Asmirrious
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Posted - 2010.08.02 16:32:00 -
[630]
Amazing bit of work! Thanks for taking the time to put this togehter.
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licht dark
Amarr Anuran Origin
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Posted - 2010.08.05 10:06:00 -
[631]
Edited by: licht dark on 05/08/2010 10:23:48 there a fault in ice mining sheet. the sheet say that i get out off 10.158 ice 488.599 heavy water 244.299 ozon 9.771 stront 2.931.598 helium iso
after refeining i got
507.900 heavy water 253.950 ozon 10.158 stront 3.047.400 helium iso.
so the amount are not right.
(edit: never mind dont have the ice processing skill :P)
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Dedaf
Gallente United Brothers Of Eve Wildly Inappropriate.
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Posted - 2010.08.08 06:59:00 -
[632]
Im glad you found the problem to the ice processing issue licht dark.
Thanks guys for the feedback, im happy to see people enjoy the sheet as much as myself ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
juya
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Posted - 2010.08.09 23:00:00 -
[633]
Been using this for a bit now and awesome sheet.....but I dont know if I got a corruption or something...but back in the other sheet I could set something on capital build sheet then switch over to the ore tab and click on each ore tab and it would input it automatically in it.....did you set a different way for it to work?
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zindeen
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Posted - 2010.08.11 05:20:00 -
[634]
Small problem after i updated the sheet. now it is not letting me enter any data. I can change data on the drop down's though I am not able to type in data of any sorts on to the sheet.
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ID102034234
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Posted - 2010.08.12 21:30:00 -
[635]
Hey Dedaf,
nice work it seems to be! But unfortunately I cannot run it as Office 2007 always seems to delete the vbaProjects.bin.
I've setup a trusted folder and the sheet is in that location... do you know a workaround?
Thanks in advance,
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Holyfire
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Posted - 2010.08.12 22:11:00 -
[636]
I quite appreciate the sheet, it has made my life significantly easier.
The one issue I have had, is that you can set "own" price on the data tab, and use it on the T1 construction tab to know what it is actually costing you personally based on own prices.
For t2 and other prices however, I can see no way to use "own" prices instead of the chosen region prices. This is slightly annoying, since it means I have to do all the math myself on what I would actually make based on what I am actually paying for T2 components.
Thanks!
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Dedaf
Gallente United Brothers Of Eve Wildly Inappropriate.
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Posted - 2010.08.13 10:16:00 -
[637]
Originally by: juya Been using this for a bit now and awesome sheet.....but I dont know if I got a corruption or something...but back in the other sheet I could set something on capital build sheet then switch over to the ore tab and click on each ore tab and it would input it automatically in it.....did you set a different way for it to work?
Nothing has been changed resently that should effect this, but maybe you used a old version. What you need to do now is to select where to import missing minerals from. You do that in the dropdown menu (cell U16)
Originally by: ID102034234 Hey Dedaf, nice work it seems to be! But unfortunately I cannot run it as Office 2007 always seems to delete the vbaProjects.bin. I've setup a trusted folder and the sheet is in that location... do you know a workaround? Thanks in advance,
My only idea is to try and lower the security settings of you office. Try to go to the tab "files", then "settings". from that menu you go to "securitycenter". now click on "settings for securitycenter" here you should find "settings for macros, try to change those and see if it helps. Sorry if the menu names are not 100% correct, its because i dont have a english version of office.
Originally by: Holyfire I quite appreciate the sheet, it has made my life significantly easier. The one issue I have had, is that you can set "own" price on the data tab, and use it on the T1 construction tab to know what it is actually costing you personally based on own prices. For t2 and other prices however, I can see no way to use "own" prices instead of the chosen region prices. This is slightly annoying, since it means I have to do all the math myself on what I would actually make based on what I am actually paying for T2 components. Thanks!
Im not really sure i understand this problemĤ. Feel free to contact me ingame and lets see if we can solve this issue.
thanks to everyone for your feedback ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
kiler 555
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Posted - 2010.08.13 19:35:00 -
[638]
nice tool but only i think ther is a error in the pi stuff it seems the soferenty mods materials divrent nubers for bilding than eve it self
but for the rest wery nice tool
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AuroraMantis
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Posted - 2010.08.19 02:20:00 -
[639]
Can you suggest any resources or books for being able to do advanced excel like this?
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licht dark
Amarr Anuran Origin
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Posted - 2010.08.22 16:24:00 -
[640]
found a error in the t2 item's.
when you select large armor repairer. then it wont give the amount of t2 part's you need to build them. its all stay on 0
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Fractalon
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Posted - 2010.08.22 23:40:00 -
[641]
Hey is it possible to add an in stock box for the T1 item that goes into producing a T2 item? Thanks.
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Dedaf
Gallente United Brothers Of Eve Wildly Inappropriate.
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Posted - 2010.08.25 15:01:00 -
[642]
Originally by: kiler 555 nice tool but only i think ther is a error in the pi stuff it seems the soferenty mods materials divrent nubers for bilding than eve it self but for the rest wery nice tool
Im not sure of the problem you describe here, contact me ingame and lets have a talk about it.
Originally by: AuroraMantis Can you suggest any resources or books for being able to do advanced excel like this?
No i cant give you that sry, all iw learned is from YouTube and self-study.
Originally by: licht dark found a error in the t2 item's. when you select large armor repairer. then it wont give the amount of t2 part's you need to build them. its all stay on 0
i see the problem, it seems there are 4 other items doing the same thing. I will fix it in the next release.
Originally by: Fractalon Hey is it possible to add an in stock box for the T1 item that goes into producing a T2 item? Thanks.
That is not a bad idea, i will see what i can do. Maybe have it in the next release.
Thanks to all of you for the feedback. ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Dedaf
Gallente United Brothers Of Eve Wildly Inappropriate.
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Posted - 2010.08.26 13:43:00 -
[643]
New version that should correct the abow mentioned problems and some new features.
Version 12,6,6 ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Volrathfalln
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Posted - 2010.08.30 07:20:00 -
[644]
Hey Dedaf
Im trying to use ur spreadsheet for mineing ore, well everytime i goto select the ore that i can mine to caculate how much i need to mine it puts a 0 in the Available spot for the ore, then its gives me a bunch of errors in the need to buy row and extra minerals row. im useing open office and read that the uploads wouldnt work with it am i doing something wrong
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Dedaf
Gallente United Brothers Of Eve Wildly Inappropriate.
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Posted - 2010.08.30 08:20:00 -
[645]
Originally by: Volrathfalln Hey Dedaf
Im trying to use ur spreadsheet for mineing ore, well everytime i goto select the ore that i can mine to caculate how much i need to mine it puts a 0 in the Available spot for the ore, then its gives me a bunch of errors in the need to buy row and extra minerals row. im useing open office and read that the uploads wouldnt work with it am i doing something wrong
Hi Volrathfalln I have tried to see if i could get the same error, but it is working fine in the Office2010 version. But it seems after the sheet was converted to xlsm (office 2007) then there have been some problems for OpenOffice users. So im afraid that the problem is because OpenOffice isnt compatible with office2007 or newer file format.
I have tried to save the file in a old Office format, maybe that will help you. you can download it here ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
dragtec13
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Posted - 2010.08.31 14:17:00 -
[646]
Hi, I have been playing around with this tool some and have a quick question or I might be just plan doing it wrong. Under t1 production is there anyway to calc. The cost of the factory run into the production cost per batch seems like it only shows the cost of the minerals?
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Firestorm Andrew
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Posted - 2010.09.04 01:09:00 -
[647]
this is awsome looking spread shett going to take a while to figure it all out.
Problem I am having I put in my api limited key user and charractor name but I am getting a runtime error 438 object does not support this property or method I am using office xp.
Any ideas on what might be wrong would be appreciated thanks
Firestorm Andrew
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seanzyyy
Minmatar Atlas Solutions
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Posted - 2010.09.04 22:58:00 -
[648]
Edited by: seanzyyy on 04/09/2010 23:00:36 Very nice work. I was turned on some other industrial calculator that can't do 1/4 of what yours does, I love yours. One request tho, or perhaps you could tell me a simple way of doing it myself. In the T2 Items production section there are only 3 Item lines, I make many more items at once and more lines in there would be lovely. I suppose just duplicating the tab works, but it would be nice to have everything combined on one sheet instead of many.
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Aedun Sole
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Posted - 2010.09.05 12:41:00 -
[649]
Hey Dedaf, the link to the download seems to be working for me from eve files, and there is no link to mediafire file of this. I tried firefox and explorer but still a no go.
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Dedaf
Gallente United Brothers Of Eve Wildly Inappropriate.
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Posted - 2010.09.06 09:30:00 -
[650]
Originally by: dragtec13 Hi, I have been playing around with this tool some and have a quick question or I might be just plan doing it wrong. Under t1 production is there anyway to calc. The cost of the factory run into the production cost per batch seems like it only shows the cost of the minerals?
No, the factory slot cost is not calculated. To do this, the sheet will have to know Skill, BP production time and factory cost. This is a major job to implement, but you wont have an exact build price anyway. And often the price of factory slots is so low that it doesnĈt have any effect on the build price really. So i decided not to have that calculated.
Originally by: Firestorm Andrew this is awsome looking spread shett going to take a while to figure it all out. Problem I am having I put in my api limited key user and charractor name but I am getting a runtime error 438 object does not support this property or method I am using office xp. Any ideas on what might be wrong would be appreciated thanks Firestorm Andrew
I might very well be because you use a too old version of Office. Im not sure if the Office XP version supported direct xml import.
Originally by: seanzyyy Edited by: seanzyyy on 04/09/2010 23:00:36 Very nice work. I was turned on some other industrial calculator that can't do 1/4 of what yours does, I love yours. One request tho, or perhaps you could tell me a simple way of doing it myself. In the T2 Items production section there are only 3 Item lines, I make many more items at once and more lines in there would be lovely. I suppose just duplicating the tab works, but it would be nice to have everything combined on one sheet instead of many.
i guess i could add one more slot maybe, but the thing is, some of the formulaĈs (length)are already at the limit of what office support, so its a major job adding more. i therfor think your best option is to duplicate the t2 item porduction sheet.
Originally by: Aedun Sole Edited by: Aedun Sole on 05/09/2010 12:48:10 Hey Dedaf, the link to the download seems to be not working for me from eve files, and there is no link to mediafire file of this. I tried firefox and explorer but still a no go.
I have fixed the mediafire link it should be working now. The evefile link seems to work fine for me though.
Thanks to all of you for the feed back. Dedaf ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
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Iriana
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Posted - 2010.09.06 18:51:00 -
[651]
getting "Run-time error '9': Subscript out of range"
Windows 7 64bit.. Office 2007
Anytime I try to (check server) or (Update skill data) am i doing something wrong?
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Dedaf
Gallente United Brothers Of Eve Wildly Inappropriate.
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Posted - 2010.09.07 09:01:00 -
[652]
That error can mean alot of things if you try to google it. I do not know why you have that problem. Try to google it to see if any of the info, can help you. all i can say is make sure the macro security is not set too high or put the sheet in to a trusted folder, like i describe in the FAQ nb.3 ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Iriana
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Posted - 2010.09.07 22:15:00 -
[653]
I downloaded the converter tool from Microsoft and inside excel clicked the convert option that shows up under file.. after it converted things started to work.
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Moldarion
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Posted - 2010.09.08 09:20:00 -
[654]
Hey Dedaf. First of all I got to say that your tool is amazing :) But I think there is an error in T2 Production. I don't think that the price of the Construction Blocks is added to the total production costs. I set up several prices for the Blocks but the Production Costs of my Vagabond didn't change at all.
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Emma Royd
Caldari Fusion Enterprises Ltd Morsus Mihi
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Posted - 2010.09.09 12:13:00 -
[655]
Edited by: Emma Royd on 09/09/2010 12:14:01 Very comprehensive sheet :)
I'd love to see a cut-down version, I like to see one with just the ore sheet (the one where you can enter your mineral requirements and it shows which ore to mine), any chance of telling me the secrets of how you got this worked out? I'd love to integrate it into my own humble spreadsheet
+_+
Artificial Intelligence is no match for Natural Stupidity |
Deckington Forgecaster
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Posted - 2010.09.10 13:26:00 -
[656]
Amazing spreadsheet!!
Thanks for sharing
10 thumbs up
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Dedaf
Gallente United Brothers Of Eve Wildly Inappropriate.
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Posted - 2010.09.10 13:59:00 -
[657]
Im glad you got it working Iriana.
Originally by: Moldarion Hey Dedaf. First of all I got to say that your tool is amazing :) But I think there is an error in T2 Production. I don't think that the price of the Construction Blocks is added to the total production costs. I set up several prices for the Blocks but the Production Costs of my Vagabond didn't change at all.
Thanks im glad you like the sheet. You are right there was a link error to the pice date. but its corrected in this newly uploaded version.
Emma Royd: Its not easy to explain here, and its been some time since i build it. So contact me ingame and lets have a talk about it.
Deckington Forgecaster: Thanks alot, i hope you will enjoy this new version too.
Thanks to all of you for your feedback New version 12,6,7 uploaded ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Torn Rufen
|
Posted - 2010.09.10 14:00:00 -
[658]
hmm, not sure why, but I get a "run-time error 13 incompatible type" while trying to update my skill data in Office 2007!
my office is in french, but my windows 7 64bit is in english, and my regional settings date and time are set to dd.MM.yyy and HH:mm.
th for any help :)
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Emma Royd
Caldari Fusion Enterprises Ltd Morsus Mihi
|
Posted - 2010.09.12 09:16:00 -
[659]
Cheers Dedaf, when I feel the urge to throw myself into excel, I'll get a huge pot of coffee brewing, and send you an evemail +_+
Artificial Intelligence is no match for Natural Stupidity |
hankey
Minmatar The xDEATHx Squadron Legion of xXDEATHXx
|
Posted - 2010.09.14 10:20:00 -
[660]
Dedaf, Nice compilation of tools!
Can you add there POS Modules Production?
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Fractalon
|
Posted - 2010.09.14 22:10:00 -
[661]
On the T2 items sheet it looks like the materials required for producing the prototype cloaking device are wrong. There are only 7 minerals listed when actually 8 are required and it doesnt list the T2 component, PI component or R.A.M required to create it. It is only the T1 item so it may have just been missed or changed. Thanks.
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Dedaf
Gallente United Brothers Of Eve Wildly Inappropriate.
|
Posted - 2010.09.17 12:39:00 -
[662]
Originally by: hankey Dedaf, Nice compilation of tools!
Can you add there POS Modules Production?
You will find all the POS modules in the Planet Interaction sheet. Just scroll down a bit.
Originally by: Fractalon On the T2 items sheet it looks like the materials required for producing the prototype cloaking device are wrong. There are only 7 minerals listed when actually 8 are required and it doesnt list the T2 component, PI component or R.A.M required to create it. It is only the T1 item so it may have just been missed or changed. Thanks.
I see the problem. But its a matter of 5 items, who need a special T1-item. I do not want to change the entire sheet to fit those 5 items. I have however added a warning text, which will show when one of those 5 items has been selected. This will let the user know not to trust the build price when building one of those 5 items. The effected items are cloaking devices and t2 bubbles.
------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Tron X16
|
Posted - 2010.09.17 18:41:00 -
[663]
This is a nice spreadsheet but I was looking for something to help tell me what modules are cost effective to reprocess.
I didnt see it on here is there a way this program can do it or someone point me to a simular reprocessing tool.
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Fashby
Caldari GiGi Industries
|
Posted - 2010.09.22 07:12:00 -
[664]
Edited by: Fashby on 22/09/2010 07:12:45 I have Microsoft Office 2010, is there no way to have the spreadsheet automatically update prices on the Data tab?
Even when I switch regions and update everything, the prices stay the same.
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Dedaf
Gallente United Brothers Of Eve Wildly Inappropriate.
|
Posted - 2010.09.22 08:41:00 -
[665]
Originally by: Fashby Edited by: Fashby on 22/09/2010 07:12:45 I have Microsoft Office 2010, is there no way to have the spreadsheet automatically update prices on the Data tab?
Even when I switch regions and update everything, the prices stay the same.
Yes ofcause. Im using Office2010 myself and it works fine. You could have multiple problems. 1.You macro security is too high. 2.You do not have Office2010Pro/ultimate. In the eaarlyer versions of Office, only the Pro versions supported direct xml import, im not sur eif that goes for 2010 too. ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Sakari Yuuki
|
Posted - 2010.09.22 14:47:00 -
[666]
Originally by: Dedaf
Originally by: Fashby Edited by: Fashby on 22/09/2010 07:12:45 I have Microsoft Office 2010, is there no way to have the spreadsheet automatically update prices on the Data tab?
Even when I switch regions and update everything, the prices stay the same.
Yes ofcause. Im using Office2010 myself and it works fine. You could have multiple problems. 1.You macro security is too high. 2.You do not have Office2010Pro/ultimate. In the eaarlyer versions of Office, only the Pro versions supported direct xml import, im not sur eif that goes for 2010 too.
I have Microsoft Office 2010 Student.
I have all macros enabled currently.
Will I never be able to have prices adjust with this setup? On the Mining tab, it only takes prices from the data that gets automatically uploaded, and for most everything else but t1 production, effectively making the most of spreadsheet nice to look at, but not actually applicable in my manufacturing and mining ventures.
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Szabo Valtery
|
Posted - 2010.09.22 20:26:00 -
[667]
Hey Dedaf,
great work..
thx
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Caius LiviusCerso
Caldari Science and Trade Institute
|
Posted - 2010.10.03 10:09:00 -
[668]
errors in POS module BPO databaase. Moon arrays show wrong P4 construction part numbers.(like only 1 Broadcast node as opposed to 4 ) etc.
otherwise, great work.
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Quinnea
|
Posted - 2010.10.05 13:50:00 -
[669]
Great tool!
One feature request... it would have a small footprint and be of value to a lot of folks..
Somewhere in the T1 production tab, set up a a "realistic" perfect ME.. one that would drop it below 1% waste, but not have people going nuts researching ME higher than they need to. This would provide a quick reference to see that you are researched when planning a job.
For example, this particuar BP (Fusion L Projectile) drops to 2.5% @ ME3, .91% @ ME10, and 0.5% waste at ME 19.
Or, on a tangent.. (Albeit an ADD/OCD-caffeine driven complexity level) have a "Research Library" page that lists blueprints with a toggled "Owned" status... and the ability to calculate out the ideal research figures for them.
I would love to get inside your spreadsheet and see how you are accomplishing some of your calculations... It works wonderfully!!
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Dedaf
Gallente United Brothers Of Eve Wildly Inappropriate.
|
Posted - 2010.10.08 10:05:00 -
[670]
Edited by: Dedaf on 08/10/2010 10:06:06
Originally by: Caius LiviusCerso errors in POS module BPO databaase. Moon arrays show wrong P4 construction part numbers.(like only 1 Broadcast node as opposed to 4 ) etc.
otherwise, great work.
I have looked in to this problem, and noted a general error in the tower and station modules. It has now been fixed in this new version i just uploaded. let me know if you still have problems.
Originally by: Quinnea Great tool! One feature request... it would have a small footprint and be of value to a lot of folks..
Somewhere in the T1 production tab, set up a a "realistic" perfect ME.. one that would drop it below 1% waste, but not have people going nuts researching ME higher than they need to. This would provide a quick reference to see that you are researched when planning a job.
For example, this particuar BP (Fusion L Projectile) drops to 2.5% @ ME3, .91% @ ME10, and 0.5% waste at ME 19.
Or, on a tangent.. (Albeit an ADD/OCD-caffeine driven complexity level) have a "Research Library" page that lists blueprints with a toggled "Owned" status... and the ability to calculate out the ideal research figures for them.
I would love to get inside your spreadsheet and see how you are accomplishing some of your calculations... It works wonderfully!!
That is not a bad idea. I will see if i can find some way to calculate this and try to implement it in a future release.
Thanks again to everyone for your feedback. I have now uploaded a new version with new features and bug fix. Version 12.6.8 ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
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Templar Nato
Unlawful Combatants
|
Posted - 2010.10.13 19:11:00 -
[671]
First and foremost, thank you for the work on this sheet.
I have a question regarding the mineral requirements listed for " R.A.M Starship Tech" at the bottom of the Jump Freighter tab. I had been running version 12,6,6 and noticed that the Isogen requirements were listed 7,407 units. As this doesn't correlate with the 81 units of Isogen listed in game for the construction of the RAM I looked for a way to manually edit the number with no success. I have downloaded the current version (12,6,8) in the hope that this would correct the problem, however the current version shows the same value.
Is there a way to edit these values, or does that require the download of a new update? No excuses. No regrets. |
Dedaf
Gallente United Brothers Of Eve Wildly Inappropriate.
|
Posted - 2010.10.13 21:41:00 -
[672]
Hi Templar Nato I agree the minerals needed for the RAM in the JB sheet is off, i have corrected it but i dont have time to upload a new version today, i will do it tomorrow. However i do not agree in the other component
Originally by: Templar Nato Upon further examination it seems that all of the required materials to build the components for a jump freighter as off. For example:
In game says: Crystalline Carbonide Armor Plate Blueprint - 44 Crystalline Carbonide + 11 Sylramic fibers Spreadsheet says: Crystalline Carbonide Armor Plate - 2,200 Crystalline Carbonide + 1,650 Sylramic fibers
You are comparing a none capital component BP to a capital BP. since it is a JF you are building, that means you need the capital components. i have checked the material need to be sure and they are correct.
Ok my sheet doesnt say capital Crystalline Carbonide Armor Plate, but the material are inline with the capital component blueprint.
I hope that clarifies it a bit. I will upload a new version tomorrow with the RAM correction. Dedaf
------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Dedaf
Gallente United Brothers Of Eve Wildly Inappropriate.
|
Posted - 2010.10.14 07:17:00 -
[673]
New version 12,6,8,2 uploaded ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Templar Nato
Unlawful Combatants
|
Posted - 2010.10.14 17:41:00 -
[674]
Thanks for your help. No excuses. No regrets. |
Mr Holdem
|
Posted - 2010.10.14 20:00:00 -
[675]
OK, so I go out and buy Office 2010 pro (Academic version if it matters)
I download this program (Spreadsheet)
I get nothing on screen as far as click boxes (update, restore - They just aren't physically on the screen), the hyperlinks are blue, but not clickable.
I have tried to disable every setting I can find in the trusted menu and am running the spreadsheet from a trusted folder and nada, zero, zilch.
I am windows stupid and only use this machine to play EvE, so please bear with me.
HELP, please :)
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Mr Holdem
|
Posted - 2010.10.14 20:11:00 -
[676]
Nevermind, I downloaded it onto my Mac, copied it to windows using a USB drive and all is well....
I H8 windows, but thanks for this wonderful looking spreadsheet.
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Caffiene Overdose
|
Posted - 2010.10.20 09:30:00 -
[677]
Unless I am missing something it seems that the t3 materials are not updating their prices. |
Yawina
|
Posted - 2010.10.21 22:12:00 -
[678]
HI, at the Planet Window, the Mineral Requierment from the Construction Parts or much higher as InGame with the same ME Lvl.
Thx
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gammatude
|
Posted - 2010.10.22 00:10:00 -
[679]
Originally by: Mr Holdem OK, so I go out and buy Office 2010 pro (Academic version if it matters)
I download this program (Spreadsheet)
I get nothing on screen as far as click boxes (update, restore - They just aren't physically on the screen), the hyperlinks are blue, but not clickable.
I have tried to disable every setting I can find in the trusted menu and am running the spreadsheet from a trusted folder and nada, zero, zilch.
I am windows stupid and only use this machine to play EvE, so please bear with me.
HELP, please :)
I also have 2010 Office Home and Student and get this same error. No grey buttons to press for updating. I have enabled macro's yet that does not seem to work. Other update features seem to be fine like prices and my stats via API. Any workarounds?
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Dedaf
Gallente United Brothers Of Eve Wildly Inappropriate.
|
Posted - 2010.10.22 12:56:00 -
[680]
Originally by: Caffiene Overdose The prices given for most of the T3 materials seem to be off by quite a bit, and the melted nanoribbon price appears to be fixed.
It would be nice with an exapmle, so i could try to look in to the problem. The melted nanoribbon price works ok for me, for all price types like Buy, Sell & Avg.
Originally by: Yawina HI, at the Planet Window, the Mineral Requierment from the Construction Parts or much higher as InGame with the same ME Lvl.
Thx
You are right, the mineral use are of for that module, i have fixed it now and it will be corrected in the next version.
Originally by: gammatude I also have 2010 Office Home and Student and get this same error. No grey buttons to press for updating. I have enabled macro's yet that does not seem to work. Other update features seem to be fine like prices and my stats via API. Any workarounds?
Im not sure i understand which buttons it is that are not working if you can update your skills and price information? Can you make a screen dump, that will make it easier for me to see the problem. The problem you quoted was fixed by downloading then sheet again.
Thanks to all of you for the feedback ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
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Tilly Moon
|
Posted - 2010.10.30 17:15:00 -
[681]
Hi, I found problems with Void M ammo material calculation in T2_Items sheet. 1. For invented bpc with -4 ME, Crystalline Carbonide and Fullerides should be 240 not 160. 2. I see also that Megacyte and Zydrine in "Productions Need" is always calculated for only 1 run.
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Jebrea
|
Posted - 2010.10.31 19:14:00 -
[682]
Edited by: Jebrea on 31/10/2010 19:20:41 He Dedaf i was useing a older verison of your industrial spreadsheet. I just downloaded this new on and for some reason all the drop down menus read 0 instead of what they should read. I am using open office, so i know i cant updates my skills using the updater. Not sure whats going on or what. i was using 12,6,2. more trying to make Ammo any help would be nice
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Dedaf
Gallente United Brothers Of Eve Wildly Inappropriate.
|
Posted - 2010.11.02 16:05:00 -
[683]
Originally by: Tilly Moon Hi, I found problems with Void M ammo material calculation in T2_Items sheet. 1. For invented bpc with -4 ME, Crystalline Carbonide and Fullerides should be 240 not 160. 2. I see also that Megacyte and Zydrine in "Productions Need" is always calculated for only 1 run.
I will look in to the problem with Crystalline and Fullerides, but i fear that this is a downside to a correction i did not long ago. For some reason, not all moon material needed for t2 items are effected by ME level "In game". I "to this day" do not understand the logic in it. So i thought it was general for all t2 items (other than ships) and corrected my sheet, so ME does not effect the moon material components. i guess in your case this correction is incorrect. So in short, i have no idea how to correct this. since it seems to be random (from CCP) which t2 item does not add ME lvl to moon material need and which ones does.
Originally by: Jebrea Edited by: Jebrea on 31/10/2010 19:31:29 Edited by: Jebrea on 31/10/2010 19:20:41 He Dedaf i was useing a older verison of your industrial spreadsheet. I just downloaded this new on and for some reason all the drop down menus read 0 instead of what they should read. I am using open office, so i know i cant updates my skills using the updater. Not sure whats going on or what. i was using 12,6,2. more trying to make Ammo any help would be nice. when i used the older vers, when i went to build ammo or input it it said e502
I dont know what could be the reason for this bug. could you tell me if the version you used before was a .xls or .xlsm file?
Thanks Dedaf ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Tilly Moon
|
Posted - 2010.11.03 00:05:00 -
[684]
Originally by: Dedaf
So in short, i have no idea how to correct this. since it seems to be random (from CCP) which t2 item does not add ME lvl to moon material need and which ones does.
Please look at blueprints database in EVEMon: EVEMon\Resources\eve-blueprints-en-US.xml.gz file. There is wasted="1" or wasted="0" attribute for each blueprint material. I suppose that this attribute is used for proper calculation in EVEMon blueprint browser. I hope these help. Best regards, Tilly Moon
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Fregateur2
|
Posted - 2010.11.06 23:10:00 -
[685]
Thank you very much for this tool, I used every day.
I spotted a few errors:
-T2 rigs: Telemetry Processor missing on T2 missile rigs
-Planet: Ballistic Deflection Array is the only Hardener who use Nano Factory , not Organic Mortar. |
TImeless Wanderer
|
Posted - 2010.11.07 16:08:00 -
[686]
Have been using these sheets for years, but have noticed the following errors on the T3 sheet.
'FulleroFerrocene' and 'PPD Fullerene Fibers' are only showing 1 gas being required instead of 2.
'Lanthanum Metallofullerene' and 'Methanofullerene' are showing 3 gas instead of 2.
|
Dedaf
Gallente United Brothers Of Eve Wildly Inappropriate.
|
Posted - 2010.11.08 11:12:00 -
[687]
Thanks Tilly Moon for the info, i will look in to this problem and see if i can find some logic to this problem.
Originally by: Fregateur2 Thank you very much for this tool, I used every day.
I spotted a few errors:
-T2 rigs: Telemetry Processor missing on T2 missile rigs
-Planet: Ballistic Deflection Array is the only Hardener who use Nano Factory , not Organic Mortar.
Thank you for the well described bug report, i have corrected the error's in this newly updated version.
Originally by: TImeless Wanderer Have been using these sheets for years, but have noticed the following errors on the T3 sheet.
'FulleroFerrocene' and 'PPD Fullerene Fibers' are only showing 1 gas being required instead of 2.
'Lanthanum Metallofullerene' and 'Methanofullerene' are showing 3 gas instead of 2.
very well spotted, i have now corrected the bugs you reported.
Thanks again to all of you for the feedback and helping making the sheet better.
you can now download the newest version 12.6.9 ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Jebrea
|
Posted - 2010.11.09 01:41:00 -
[688]
Edited by: Jebrea on 09/11/2010 01:42:42 Dedaf its a .XLSM file is what the New verison and the older one is a .xls
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Khrysees
|
Posted - 2010.11.09 15:03:00 -
[689]
I have been trying to open ths all morning using winzip and winrar...neither work. both are saying the file is corrupted.
Errors were detected -- see below for details Testing ... Testing Dedaf's industrial tool 12,6,9.xlsm CRC check failed At least one error was detected in C:\Users\Chris\Downloads\Dedafs_industrial_tool_1269.zip.
any insight?
thanks,
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Brigge Tremdut
|
Posted - 2010.11.10 23:48:00 -
[690]
Is one able to get this to function with Open Office yet? Honestly, I did not read all 23 pages to find out but since this is a rather long thread in time span, I was hoping that might be true now.
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Dedaf
Gallente United Brothers Of Eve Wildly Inappropriate.
|
Posted - 2010.11.12 10:58:00 -
[691]
Originally by: Jebrea Edited by: Jebrea on 09/11/2010 01:42:42 Dedaf its a .XLSM file is what the New verison and the older one is a .xls
Ok so if i understand it correctly, the version you have where the dropdown menu works, the sheet is a .xls? I have tried to save the latest version in .xls format, so try out if that works for you here
Originally by: Khrysees I have been trying to open ths all morning using winzip and winrar...neither work. both are saying the file is corrupted.
Errors were detected -- see below for details Testing ... Testing Dedaf's industrial tool 12,6,9.xlsm CRC check failed At least one error was detected in C:\Users\Chris\Downloads\Dedafs_industrial_tool_1269.zip. any insight? thanks
I have never seen that problem before. It most be a local problem, maybe your AV is to blame.
Originally by: Brigge Tremdut Is one able to get this to function with Open Office yet? Honestly, I did not read all 23 pages to find out but since this is a rather long thread in time span, I was hoping that might be true now.
to my knowledge Openoffice still doesnt support direct xml import. But you should still be able to use the sheet, but you will have to manually enter the skills and price infomation.
Dedaf ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Mrs Zwieback
|
Posted - 2010.11.12 16:27:00 -
[692]
Have been a great fan and user so far, but the newer versions are giving me huge problems.
My Office 2k10 (Professional Plus) tells me on opening the file: Ecel found unreadable contant in [...] Do you want to recover the contents of this workbook? If you trust the source of this workbook, click Yes.
After clicking yes:
Excel was able to open the file by repairing or removing the unreadable contant: Removed part: /xl/vbaProject.bin.part (Visual Basic for Applications(VBA))
it also dumps this recovery file:
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?> - <recoveryLog xmlns="http://schemas.openxmlformats.org/spreadsheetml/2006/main"> <logFileName>error075081_01.xml</logFileName> <summary>Errors were detected in file 'D:\My Documents\My Downloads\Dedaf's industrial tool 12,6,9.xlsm'</summary> - <removedParts summary="Following is a list of removed parts:"> <removedPart>Removed Part: /xl/vbaProject.bin part. (Visual Basic for Applications (VBA))</removedPart> </removedParts> </recoveryLog>
I even tried installing the comp pack you posted, didnt help much either - effectively, the sheet is broken since none of the price/character import functions are working. My Macro and security settings are all the lowest possible.
Please advice =) |
Dedaf
Gallente United Brothers Of Eve Wildly Inappropriate.
|
Posted - 2010.11.12 17:59:00 -
[693]
Thats very strange. I have now tried on 2 other PC than my own, and it works perfect. one was using 2003 another 2007, on my own pc i have 2010. So i have no idea where that problem could come from. ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
J'Poll
|
Posted - 2010.11.15 21:22:00 -
[694]
Just downloaded this XML and have a problem with the skills.
In the XML not the names but the ID numbers are showed. So I can't make out which is which. I'm using Office 2010 Pro
GVR
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Dedaf
Gallente United Brothers Of Eve Wildly Inappropriate.
|
Posted - 2010.11.16 23:07:00 -
[695]
Originally by: J'Poll Just downloaded this XML and have a problem with the skills.
In the XML not the names but the ID numbers are showed. So I can't make out which is which. I'm using Office 2010 Pro
GVR
Im afraid that is just how it is, the name of the skills are not included in the xml feed. But it doesnt really matter, cause the sheet know what to look for. So everything is working as it should. ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
priscitta
|
Posted - 2010.11.21 11:55:00 -
[696]
Hi Dedaf Thanks for making this huge tool
Unfortuneatly i encounter an error while trying to update everything: XML Parsing error: -2147217376 (80041020) while executing
Do you have any ideas for a possile fix?
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colonel mode
The Demi-Fallen Ones
|
Posted - 2010.11.24 04:46:00 -
[697]
Edited by: colonel mode on 24/11/2010 04:47:45
Originally by: priscitta Unfortuneatly i encounter an error while trying to update everything: XML Parsing error: -2147217376 (80041020) while executing
I am getting the same error message at the moment, and so is a corpmate. I'm not sure if this is the proper place to post bug reports, but if you need any more information please let me know.
Thanks for all the work you've done on this great tool!
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Caldari 5
Amarr The Element Syndicate
|
Posted - 2010.11.24 07:01:00 -
[698]
Originally by: colonel mode Edited by: colonel mode on 24/11/2010 04:47:45
Originally by: priscitta Unfortuneatly i encounter an error while trying to update everything: XML Parsing error: -2147217376 (80041020) while executing
I am getting the same error message at the moment, and so is a corpmate. I'm not sure if this is the proper place to post bug reports, but if you need any more information please let me know.
Thanks for all the work you've done on this great tool!
I Too am getting the Error
Quote: Run-time error'-2147217376 (80041020)': XML Parse Error
Running Excel 2007 Professional Plus
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Wanara
|
Posted - 2010.11.24 13:49:00 -
[699]
Originally by: Caldari 5
Originally by: colonel mode Edited by: colonel mode on 24/11/2010 04:47:45
Originally by: priscitta Unfortuneatly i encounter an error while trying to update everything: XML Parsing error: -2147217376 (80041020) while executing
I am getting the same error message at the moment, and so is a corpmate. I'm not sure if this is the proper place to post bug reports, but if you need any more information please let me know.
Thanks for all the work you've done on this great tool!
I Too am getting the Error
Quote: Run-time error'-2147217376 (80041020)': XML Parse Error
Running Excel 2007 Professional Plus
I am getting the same error. Running Excel 2010 on Windows 7 64 Bit.
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Dedaf
Gallente United Brothers Of Eve Wildly Inappropriate.
|
Posted - 2010.11.24 22:34:00 -
[700]
i have no idea where that error could come from. I have tried to download the files to see if i get the same bug, but no it works fine. Im using excel 2010 ultimate on Win7 64bit. I tried to Google the error, that doesnt help much.
I will try on a different pc tomorrow, to see if i can get this error you are having. ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
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Caldari 5
Amarr The Element Syndicate
|
Posted - 2010.11.25 04:42:00 -
[701]
Additional information, that may or may not assist in diagnosis
I have tried on 2 different PCs 1st PC is WinXP 2nd PC is Win7x64 Both Running Excel Professional Plus 2007
The File that I downloaded was the one from Eve-Files(Dedafs_industrial_tool_1269.zip)
The only things that I had put into the Spreadsheet, were my Full API, hit Update Skill Data, Select my Character, Select Region Essence, Select C:\ for backup, as there is no D:\ in my Systems(well there is but they are Optical Drives), and then hit Update Everything, Progress bar/window thing comes up, and then get the error.
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Cindril
|
Posted - 2010.11.26 12:47:00 -
[702]
Hi there,
I'm using Excel 2011 on Mac OS, which does support xlsm with the embedded macros and VBA-code.
But when I click on "Update everything" I get a run-time error '438' - Object doesn't support this property or method.
Any ideas? I'm willing to debug this on OSX, so drop me a line if we could work together on this. |
zulgol
Gallente x13 IT Alliance
|
Posted - 2010.12.02 14:07:00 -
[703]
Will there be a update to add Noctis ?
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Dedaf
Gallente United Brothers Of Eve Wildly Inappropriate.
|
Posted - 2010.12.03 11:55:00 -
[704]
Im sorry to say that i can not help you with the error's you are seeing. I have downloaded the file to multiple PC with different Windows versions like XP, Vista and Win7. also with all of the excel Pro versions going back to 2003, but i do not see the problem you are seeing. it therefore most be some user/right permissions in your systems that prevent you from using the sheet.
Originally by: zulgol Will there be a update to add Noctis ?
Yep its added in this new version 12.7a enjoy ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Gamingloser1
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Posted - 2010.12.10 01:49:00 -
[705]
I am getting the Run Time error'-2147217376 (80041020)': XML Parse Error.
WIN 7 64bit Office Pro 2010 - Freshly installed today. All macros are enabled and tried both "trust access to the VBA project object model" Microsoft .NET Framework 4 Client profile and extended (not sure if this matters).
Still love the SS. Cheers.
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Dedaf
Gallente United Brothers Of Eve
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Posted - 2010.12.10 16:24:00 -
[706]
Edited by: Dedaf on 10/12/2010 16:30:59 Ok i have found the reason to the problem. Run Time error'-2147217376 (80041020)': XML Parse Error. It seems that eve-central does not accept or have an error happening if you ask for multiple market stats at a time. i have tried with the market strings directly in a web browser, and if i keep clicking update in the browser for that one string, then it fails to update after clicking update between 10 and 16 times.
Since i have 16 market strings to update in the tool, the chance are very high that you will get the error that you'll are seeing.
The only way to avoid this error "at the moment" is to not use the "update all" button, but just use the update button in the specific sheet you are using. For example, if i am using the T1 production sheet, then i click update in that sheet, that will only ask for 3-4 market stats, this will make the bug less likely to happen.But even doing it that way, i still manage to get the bug. Just click update again and the prices should be updated.
I hope this will be solved soon.
PS: i only update my prices like ones a day at max, that could be why i didn't see the bug till now. Could be that there is a max to how often you can update from eve-central, to reduce load on the server.
------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Sewer Urchin
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Posted - 2010.12.11 20:16:00 -
[707]
Just downloaded this the other day. Great tool. Thank you for making it
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DSM20T
Obsidian Ridge INC
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Posted - 2010.12.11 20:59:00 -
[708]
Edited by: DSM20T on 11/12/2010 21:01:38 Is there any way to get the minerals and what not in stock from the api???
Edit: Also, unless I'm missing it somewhere, I don't see the value minerals needed, just the worth of the minerals I own. (t1 production tab).
Great tool. Thanks
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Jieka Olipia
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Posted - 2010.12.13 06:15:00 -
[709]
Hello. I have no problem entering information manually as I am using open office. BUT i cant figure the rig calculator out.... When i select what rig i want to build it just says Err:502. It doesnt allow me to select a rig. ANYONE?
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Gamingloser1
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Posted - 2010.12.14 03:25:00 -
[710]
On the planet sheet I noticed the following: When selecting a temperate planet, "aqueous liquid" is not highlighted green. Furthermore, the spreadsheet does not indicate that water can be made on a temperate planet. I'm sure these two problems are related (or same).
Also, I have a question on the same page. There are two "rows" for calulating POS fuel. What are the differences between the two (if any)? I noticed when I put the same size and race towers with the same amount of days the price pr day costs are different. When I change the raw material cost drop down box the cost per day changes but they never match.
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Gamingloser1
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Posted - 2010.12.14 05:07:00 -
[711]
Also on the planet sheet:
The materials need to build a complex reactor array is wrong. I believe it is pointing the materials needed for a simple reactor array.
Thanks for the great work!
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Gelysta
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Posted - 2010.12.17 14:44:00 -
[712]
using verson 12.6.9
I was looking at the t2_items
Ammunition Laser_Crystal
checked most of them they are all showing units will be built as 120 in 10 runs, but Laser_Crystals only make 4 per run. I also tryed to run the numbers on cost per run vs out put and it dose not seem to add up most likely due to the output variance. Thanks
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Dedaf
Gallente United Brothers Of Eve Fidelas Constans
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Posted - 2010.12.28 12:00:00 -
[713]
Originally by: DSM20T Edited by: DSM20T on 11/12/2010 21:01:38 Is there any way to get the minerals and what not in stock from the api??? Edit: Also, unless I'm missing it somewhere, I don't see the value minerals needed, just the worth of the minerals I own. (t1 production tab). Great tool. Thanks
It is possible to pull the items in your hangar, but its of no real use, the work needed to pull this kinda information and make it easy to use is just huge! so i wont do that. Im not sur ei understand what you are missing in the T1 production sheet. do you want the total price of all minerals needed?
Originally by: Jieka Olipia Hello. I have no problem entering information manually as I am using open office. BUT i cant figure the rig calculator out.... When i select what rig i want to build it just says Err:502. It doesnt allow me to select a rig. ANYONE?
I think this problem comes from it beeing a .xlsm file, i have uploaded a .xls file that you can try to download instead to see if that helps you. let me know if it works.
Originally by: Gamingloser1 On the planet sheet I noticed the following: When selecting a temperate planet, "aqueous liquid" is not highlighted green. Furthermore, the spreadsheet does not indicate that water can be made on a temperate planet. I'm sure these two problems are related (or same).
Also, I have a question on the same page. There are two "rows" for calulating POS fuel. What are the differences between the two (if any)? I noticed when I put the same size and race towers with the same amount of days the price pr day costs are different. When I change the raw material cost drop down box the cost per day changes but they never match.
first of thanks alot for the good error description. I have now corrected the bugs you have found. The reason why the 2 POS fule slots calculated a different price was that the 2nd one was not using the correct material prices.
Originally by: Gelysta using verson 12.6.9 I was looking at the t2_items Ammunition Laser_Crystal checked most of them they are all showing units will be built as 120 in 10 runs, but Laser_Crystals only make 4 per run. I also tried to run the numbers on cost per run vs out put and it dose not seem to add up most likely due to the output variance. Thanks
I do not see the problem you describe. I have checked all crystals with the ingame BPc's and they all show an output of 4 crystals as my sheet does.
Thanks to everyone for helping making the sheet better. I have just now uploaded the latest version 12,7,1
Happy New Year ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Dr Conners
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Posted - 2010.12.29 23:07:00 -
[714]
TLDR The thread, so I apologize if this has been mentioned before.
Data tab: Robotics listed twice, under Fuel and Industrial group, for the purpose of price updating, is it possible to link these, so they don't have be updated twice for the same item. I have not checked for duplicates of other items, this was just the first one that I noticed.
T2 Items Tab. Heavy Missile Prints. Without any Quantity being asked to be built, it adds 80 Rocket Fuel to the Productions needed above.
For ME -4 Prints, it does not calculate quantity of Rocket Fuel needed (for any amount to be produced, it says 80, at any ME level). I've checked this across all 8 Heavy Missile types and get same result for each. |
Jane Evano
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Posted - 2010.12.30 23:44:00 -
[715]
I have an error with T2 heavy missile ammo....
ex. bpc for scourge fury heavy missiles -4ME the excel spredsheet says 9 Graviton pulse generator - the bpc says 14 18 phenolic composites - the bpc 18
Im new with T2 production - so maybe i have overseen something in the spreedsheet - it works wonders with my T1 production.
so question is have i done something wrong - og is it an error? the same "error" is with some of the other T2 missiles
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Admiral Jessica
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Posted - 2011.01.02 14:37:00 -
[716]
This is a great sheet just got it today and it has made me over 100m isk from things I didn't even consider.
suggestions......
a clear button I dont know if its left over info from you but it shows me as having items i don't have in the data part
Also in blue prints from t1 / T2 what have you, an auto spawn new line when the rest are full.... some of us have over 300 BPO and the list only holds so many if they added a new row when the others were full it would be very mice :)
the ability to add more then 1 api key dont know back end if this would be alot of work for you but to be able to add all 3 of my chars into 1 sheet for easy management would be wicked
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Lenyxia
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Posted - 2011.01.10 21:06:00 -
[717]
Hope isnt just by me ... Refined Comodities - Rocket Fuel on "Planet" page uses price from Specialized Comodities - Robotics. Tested on MS Office 2007.
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Pure Hope
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Posted - 2011.01.11 12:35:00 -
[718]
Edited by: Pure Hope on 11/01/2011 12:36:12 Great spreadsheet being using for years for different things. My corp is starting to use the calculator for Corp Ice Mining Ops; however, strontium does not generate a price despite the avg, own, buy, sell price chosen. It could be due to the fact that on the Ice corp mining sheet is is known as Strontium but on the data sheet is is known by is full name Strontium clathrates
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Ave Volta
Red Frog Freight Red-Frog
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Posted - 2011.01.12 06:11:00 -
[719]
Just wanted to say great spreadsheet. Thanks! --------------------------------
chown -R us:us /yourbase |
Gamingloser1
|
Posted - 2011.01.15 01:41:00 -
[720]
Hello again Dedaf!
I noticed another oddity on the planet worksheet in regards to how it "pulls" prices from the Data worksheet. When you select the own pricing on Planet worksheet, the guidance system price (specialized commodities) is pulling prices from the hazmat detection systems from the Data sheet. Also Planetary Vehicles price on the Planet Sheet is pointing to the smart fab units pricing on the Data sheet.
A quick easy way to get a visual idea of what the results are set the prices of specialized commodities as 1-18 isk on the Data worksheet (H82-H99), set the guidance system (H70) price as something insane like 9999999 isk, and then change the price of hazmat detection system (H88) to something high (say 7777). Now go to the planet worksheet and use the own pricing. The guidance system will say cost 7777 isk and planetary vehicles will both cost 14 isk.
Secondly, Robotics are listed twice on the Data sheet. Once in Industrial goods (L74) and in Fuel (L22). I'm not sure how that can screw things up....is L74 even used to calculate anything (POS fuel cost/hr)?
Let me know if you have any questions.
Cheers!
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Dedaf
Gallente United Brothers Of Eve Fidelas Constans
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Posted - 2011.01.15 08:53:00 -
[721]
Edited by: Dedaf on 15/01/2011 09:00:11 Thanks to everyone who commented on the sheet and thereby making the sheet better. I have corrected all the bugs that were reported on the planet sheet, corp mining and data sheet. The only error reports i couldn't verify are the ones related to the t2 item sheet, the problems reported in that sheet seems to work fine for me.
Originally by: Admiral Jessica This is a great sheet just got it today and it has made me over 100m isk from things I didn't even consider.
suggestions......
a clear button I dont know if its left over info from you but it shows me as having items i don't have in the data part
Also in blue prints from t1 / T2 what have you, an auto spawn new line when the rest are full.... some of us have over 300 BPO and the list only holds so many if they added a new row when the others were full it would be very mice :)
the ability to add more then 1 api key dont know back end if this would be alot of work for you but to be able to add all 3 of my chars into 1 sheet for easy management would be wicked
For sure it would be nice if it was possible, to "auto spawn" a new slot. But that is simply not possible with the way the sheet works. I think you need more "program" like application to make this happen, and still then i kinda doubt it will handle 300Bp. About the API, it has been asked before also, but im still thinking of a good way to implement it to the sheet in a user friendly way. thanks for the ideas though.
The new sheet with the corrections has now been uploaded. New version 12,7,2
Enjoy ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
jantik
Caldari Battlestars Wildly Inappropriate.
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Posted - 2011.01.16 18:03:00 -
[722]
Dedaf,
Not sure if this has been repoted yet but when I save/close the sheet, a pop up asking for the VB Project password comes up before final closure.
This is with MS Office 2010.
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Seeonho
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Posted - 2011.01.20 18:03:00 -
[723]
Hi there thanks for a great tool, really impressive! :)
I have a problem though, it won't let me edit the UserID and APIKey boxes. I simply cant click them, any help would be appreciated. Thanks
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Hyper Lord
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Posted - 2011.01.21 00:01:00 -
[724]
Edited by: Hyper Lord on 21/01/2011 00:01:54
Originally by: Dedaf Edited by: Dedaf on 15/01/2011 08:46:32 Hi I have tried to build a industrial tool that covers most of EVE-Online's industry. You will find tools for mining, building T1, T2, T3, Capitals and Rigs, and latest the Planet interaction
Latest: The new salvage ship Noctis has been added to the T1 Production ship. The sheet is build in MS office 2010, so users of 2003 and earlyer office versions needs to download
Quote:
Hi I miss something to manufactur the components of the t2 Components the moonmaterials are in the datasheet but there is nothing to calculate, but everything else is very cool stuff HyperLord
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Gamingloser1
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Posted - 2011.01.22 04:59:00 -
[725]
The "own" prices for specialized commodities on the planet sheet are still pulled from the wrong cells on the data sheet. My previous post detailed this problem.
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belzebub1
Gallente The Maverick Navy IT Alliance
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Posted - 2011.01.24 19:18:00 -
[726]
Edited by: belzebub1 on 24/01/2011 19:21:34 Hi
Few questions
1. How do I add more than one type of T2 ship to the sheet to plan for materials for more than 1 build. i tend to build 5 different types of ships at once.
2. Similar question for T2 Mods tab, I want to have 10 BPC's / BPo's running at once, how do I add more without breaking the sheet.
Regards
Belz Rgds
Belz
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Gamingloser1
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Posted - 2011.01.28 03:05:00 -
[727]
Some of the material requirements for T2 Cruise missiles are incorrect:
For example -4/-4 Paradise fury cruise BCP: EMP Pulse Generator says 14 required, Spreadsheet says 9 Rocket fuel says 126, Spreadsheet say 86 Phenolic Composites says 59, Spreadsheet says 39
I'm pretty sure this applies to most, if not all t2 Cruise missiles.
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Gamingloser1
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Posted - 2011.01.28 03:43:00 -
[728]
Hey again Dedaf!
Found something else:
On the planet tab, None of the item slot work when you select the "Own" pricing from the drop down in advanced commodities. I believe it could be related to how the nano-factory is formatted within the cell (aligned left?). I think that breaks calculation of the price in the item slot one field (says #value!)
On a side note, any chance we could get the faction ships to the t1 item list?
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Tanya Asmov
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Posted - 2011.01.28 18:56:00 -
[729]
AWESOME Sheet... great job. This thing is saving me a ton of work. There is however a t2 materials mismatch between you sheet and what the game is reporting. I have noticed this mismatch in barrage M, barrage L and all the Fury Cruise missiles. The minerals seem to be reporting correctly, it is just the components and composites that are not displaying correctly. I am using sheet version 12,7,2. Let me know if there is anything you need to help fix this great tool.
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Linguasi
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Posted - 2011.02.01 17:22:00 -
[730]
Great sheet, but is it possible to let the sheet import stuff from hangar ? For ex, all salvage goods for rig production so i dont have to manually type in "material in stock" ?
Everything i wan to import is not in cans and stuff like that. Full api too.
Or do it exsist something who does that for me ?
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J Barley
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Posted - 2011.02.06 13:02:00 -
[731]
in excel where i cant seem to import my data. it is greyed out, any advice for a noob?
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Gamingloser1
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Posted - 2011.02.08 20:32:00 -
[732]
On the planet tab: Planetary vehicles should call for miniature electronics also. Currently, it is only using mechanical parts and supertensile plastics.
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Pure Hope
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Posted - 2011.02.19 05:08:00 -
[733]
Hi
When my corp had pos in WH I used the POS_Production Tab to figure out fule cost and the large towers at the time were pulling the correct information per hour; however, now that my corp set up a research pos in low sec the large tower are not pulling the correct fuel per hour. For example currently for a Caldari Control Tower with max power and cpu it currently says that the tower consumes 3 Enriched Uranium per hour; however, if you show info on the tower it consumes 4 Enriched Uranium per hour. All hourly fuel levels are incorrectly pulling on the spreadsheet.
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Sly Chick
Shining Horses
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Posted - 2011.02.21 13:19:00 -
[734]
Edited by: Sly Chick on 21/02/2011 13:21:33 Hiya,
Not sure if this has been covered before or not. I found a problem with a Modulated Strip Miner II on the T2_items page. The sheet is reporting a T1 item needed of a Modulated Strip Miner I, however the blueprint says it needs a Strip Miner I and a Deep Core Mining Laser I. Also the T2 components reported as being needed are also incorrect. In the T2 iem 1 section they are correct, but these are not portrayed in the section above. I have taken a screenshot to help explain. Screenshot
Otherwise, thank you for an amazing spreedsheet.
Sly Chick
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Dedaf
Gallente United Brothers Of Eve Fidelas Constans
|
Posted - 2011.02.26 09:07:00 -
[735]
Hi guys, thanks for all your feedback. I have tried to find and fix most of the issues you have reported.
1) Corrected Specialized Commodities prices in the PI sheet. 2) Modulated mining lasers corrected, it should now use the correct T1 item 3) Corrected material use for Planetary Vehicles in the PI sheet. 4) Pirate faction ships added to the T1 production sheet (Navy ships to come)
Pure Hope: I believe your problem is that you have set the SOV. lvl without noticing, please check cell E32 or E49 or E67 depending on the tower you use.
J Barley: Be sure you use MS Office 2003, 2007 or 2010. Those are the only ones who support import of XML data.
Tanya Asmov: I'm sorry to say that i already know this bug. The problem is that the ME lvl does NOT effect all T2 item material "In Game". I do not see the logic in this, therefore i have not found a solution for this yet in my sheet.
belzebub1: You can not add anymore rows than what you see in the sheet. I wish it was that easy :)
Gamingloser1: Special thanks to you Gamingloser1 for your very well spotted and reported issues. I have tried to fix most of them.
Thanks to all of you again, i hope you will enjoy this new version 12,7,3
------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Sly Chick
Shining Horses
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Posted - 2011.02.26 10:27:00 -
[736]
Originally by: Dedaf Hi guys, thanks for all your feedback. I have tried to find and fix most of the issues you have reported.
1) Corrected Specialized Commodities prices in the PI sheet. 2) Modulated mining lasers corrected, it should now use the correct T1 item 3) Corrected material use for Planetary Vehicles in the PI sheet. 4) Pirate faction ships added to the T1 production sheet (Navy ships to come)
Thanks to all of you again, i hope you will enjoy this new version 12,7,3
Many Thanks for this and a great tool.
Sly Chick
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Super Whopper
I can Has Cheeseburger
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Posted - 2011.02.28 10:49:00 -
[737]
Dedaf, I love your spreadsheets but the Open Office one has a problem, here's a screenshot of it.
vnd.sun.star.script error
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Dedaf
Gallente United Brothers Of Eve Fidelas Constans
|
Posted - 2011.02.28 17:42:00 -
[738]
Originally by: Super Whopper Dedaf, I love your spreadsheets but the Open Office one has a problem, here's a screenshot of it.
vnd.sun.star.script error
Open office does not support import of API or market price information, so that error is what you can expect when using Open Office im afraid. ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Super Whopper
I can Has Cheeseburger
|
Posted - 2011.02.28 23:34:00 -
[739]
I forgot about that, thanks. Despite this unfortunate shortcoming of Open Office your tool is simply amazing.
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Tanya Asmov
|
Posted - 2011.03.01 18:23:00 -
[740]
Originally by: Dedaf
Tanya Asmov: I'm sorry to say that i already know this bug. The problem is that the ME lvl does NOT effect all T2 item material "In Game". I do not see the logic in this, therefore i have not found a solution for this yet in my sheet.
I'm sorry to hear that some crazy back-end calculation is creating problems for you. One possible short term solution, though I'm not sure how easy i would be to implement, would be to give us the ability to override the material requirements per BPO/BPC for t2 moon materials on an item-by-item basis?
Keep up the good work Dedaf. |
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Icarus OriSurus
Gallente Aliastra
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Posted - 2011.03.03 19:48:00 -
[741]
Any plans on adding pirate faction ships to the BPC dropdown list for T1 ship manufacturing?
Additionally, is there a way to manually add the pirate ship data?
Great sheet BTW!
:-)
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Dedaf
Gallente United Brothers Of Eve Fidelas Constans
|
Posted - 2011.03.04 18:00:00 -
[742]
Originally by: Icarus OriSurus Any plans on adding pirate faction ships to the BPC dropdown list for T1 ship manufacturing?
Additionally, is there a way to manually add the pirate ship data?
Great sheet BTW!
:-)
The Pirate ships are already in the latest release. but out of the t1 SHIP menu, they are in a sub menu called Pirate ships. ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Dedaf
Gallente United Brothers Of Eve Fidelas Constans
|
Posted - 2011.03.05 12:37:00 -
[743]
Originally by: Tanya Asmov
Originally by: Dedaf
Tanya Asmov: I'm sorry to say that i already know this bug. The problem is that the ME lvl does NOT effect all T2 item material "In Game". I do not see the logic in this, therefore i have not found a solution for this yet in my sheet.
I'm sorry to hear that some crazy back-end calculation is creating problems for you. One possible short term solution, though I'm not sure how easy i would be to implement, would be to give us the ability to override the material requirements per BPO/BPC for t2 moon materials on an item-by-item basis?
Keep up the good work Dedaf.
I think i found the logic to it now!! It seems that ME level for ammo and missiles are calculating the t2 material, BUT ME is not calculated for equipment items. Let me know if there is a item who deviate to this "logic" and i will try to change that item in a future release.
New release 12,7,4 ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Northcall
|
Posted - 2011.03.06 01:00:00 -
[744]
Thank you for making this - I've just replaced my previous version with your new one.
There's so much to look forward to in this, because I don't produce to T2 yet - but, for me, the only thing that is actually missing is RAM Modules from the T1 production.
I can see them in the T2 section, but I actually build some of these on an alt, and it'd be great to see (just as easily) the profitability of them, v's my other building options for those minerals; if that makes sense...
Thank you again, though. This is extremely useful. |
Cain Myoujou
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Posted - 2011.03.08 19:27:00 -
[745]
Edited by: Cain Myoujou on 08/03/2011 19:34:52 Great work I absolutely love it. saves me hours of time doing calculations. I would really like to see more rows for the different ore types in the mining tab and also the corp mining tabs seem overly complicated. but it is a GREAT!! tool thank you vary much for sharing it.
edit: maybe this ability already exists and i haven't found how to use it yet but i also think i would be useful if after importing skill data if we could see the names of each skill (not just "skill" and an ID number) and be able to adjust them so we can see what skills are worth training and what we can look forward to. thanks again.
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Sandrane Kipler
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Posted - 2011.03.09 08:25:00 -
[746]
Great job and this sheet has made my life a lot easier. Still there's an issue I'd like to point out. Don't know if it has been mentioned yet but the hybrid component requirements for T3 hulls are somewhat inflated, at least for me. Can't recall them right now of the top of my head but the three components with highest volumes are overestimated by either 1 or 2 units per hull.
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Tanya Asmov
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Posted - 2011.03.10 18:38:00 -
[747]
Originally by: Dedaf
I think i found the logic to it now!! It seems that ME level for ammo and missiles are calculating the t2 material, BUT ME is not calculated for equipment items. Let me know if there is a item who deviate to this "logic" and i will try to change that item in a future release.
New release 12,7,4
Now, all the material quantities for the Barrage M, Cataclysm Fury, and paradise fury are being over reported by a lot. I would guess that the same holds true for other items as well. The previous release showed only the moon materials (i.e. Fernite Carbide and Fullerides, ect.) being mis-reported, with the minerals being reported accurately. With he new release ALL stated minerals are being thrown off. Also when I select paradise cruise missiles, it is getting an error looking up the EMP generator BPO needed for production.
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BlackChii
|
Posted - 2011.03.11 02:14:00 -
[748]
you have added alot of the building outlines but any plains on doing one for outposts?
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Gamingloser1
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Posted - 2011.03.21 21:09:00 -
[749]
Hello again Dedaf!
On T1_production tab: The Nightmare Battleship does not appear in the drop down box under Item Name.
As always....great work.
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Dedaf
Gallente United Brothers Of Eve Fidelas Constans
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Posted - 2011.03.23 16:49:00 -
[750]
Originally by: Northcall There's so much to look forward to in this, because I don't produce to T2 yet - but, for me, the only thing that is actually missing is RAM Modules from the T1 production.
thanks for bringing it up, I never thought of this before. they have now been added to the new release.
Originally by: Cain Myoujou maybe this ability already exists and i haven't found how to use it yet but i also think i would be useful if after importing skill data if we could see the names of each skill (not just "skill" and an ID number) and be able to adjust them so we can see what skills are worth training and what we can look forward to. thanks again.
The thing is that the feed that gives the skill level does not provide the name, but only the word skill. So to get the name i will have to create a special feed just to convert the Skill ID in to a name. To be honest, i dont want to spend the time doing it :) sry But i have unlocked the cells containing the skill lvl so you can change the lvl if u wish to and know the skill ID. easy waht to get the Skill ID is to do a market export of the skill u want the ID of, that export will contain the ID.
Originally by: Sandrane Kipler Great job and this sheet has made my life a lot easier. Still there's an issue I'd like to point out. Don't know if it has been mentioned yet but the hybrid component requirements for T3 hulls are somewhat inflated, at least for me. Can't recall them right now of the top of my head but the three components with highest volumes are overestimated by either 1 or 2 units per hull.
I have fixed this issue. It turns out that the T3 BPc does not have a waist factor. but my sheet thought it did, this has now been changed, so you should see the correct numbers now.
Originally by: Tanya Asmov Now, all the material quantities for the Barrage M, Cataclysm Fury, and paradise fury are being over reported by a lot. I would guess that the same holds true for other items as well. The previous release showed only the moon materials (i.e. Fernite Carbide and Fullerides, ect.) being mis-reported, with the minerals being reported accurately. With he new release ALL stated minerals are being thrown off. Also when I select paradise cruise missiles, it is getting an error looking up the EMP generator BPO needed for production.
I think the problem u have is related to you setting a incorrect ME level. and the error you talk about with the EMP BPo error is because you havent selected the BPo and set its ME level. You do this from cell E114 and down. Hope this helps you.
Originally by: BlackChii you have added alot of the building outlines but any plains on doing one for outposts?
To be honest i thought i had them already, but i only had the components needed to build the station not the station itself. I think i will have to create an new sheet just for Outpost building. So i cant say when this will come. But thanks for feedback.
Originally by: Gamingloser1 On T1_production tab:The Nightmare Battleship does not appear in the drop down box under Item Name.
I have added the Nightmare now, enjoy
Thanks to everyone for your feedback, its always good to read all your comments. I have just now uploaded a new release 12,7,5
Enjoy ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
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Biggizmo
Gallente New Earth Inc.
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Posted - 2011.03.24 18:35:00 -
[751]
someone please make this one sticky :) one hell of a sheet. lots of work in it to make our EVE live`s easier
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Hieronimus Rex
Minmatar Infinitus Sapientia New Eden Research.
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Posted - 2011.03.25 03:16:00 -
[752]
Any chance we would be able to unprotect the sheet? Why are we unable to view macro source?
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Mordakai04
Amarr
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Posted - 2011.03.26 16:28:00 -
[753]
Hello Dedaf,
Firstly I would like to say thank you for this Spreadsheet. It is by far the best I have seen. I am posting because I have a small problem with the Skill Data part of your sheet, I am not able to view the names of the skills it shows the Skill Points and the Level But it does not show the names of the skills. I am not sure what can be done to fix it? If and when you get a chance would you mind having a look into this for me please? Thanks again,
Fly Safe & Aspire to be all you can
Regards,
Mordakai04 Where Ever You Go ! ! ! ! There You Are ! ! ! ! ! ! |
Aperia Rotsuda
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Posted - 2011.03.26 17:35:00 -
[754]
Originally by: Hieronimus Rex Any chance we would be able to unprotect the sheet? Why are we unable to view macro source?
Seconding this, hiding the source only suggests there is something to hide.
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Dedaf
Gallente United Brothers Of Eve Fidelas Constans
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Posted - 2011.03.26 17:42:00 -
[755]
Originally by: Hieronimus Rex Any chance we would be able to unprotect the sheet? Why are we unable to view macro source?
I will tell you why, if i do (when i did) i really fast find exact copies of this sheet everywhere. Considering how much time i spend on building this then i find that a bit annoying. So that is why.
Originally by: Mordakai04 Edited by: Mordakai04 on 26/03/2011 17:15:14 Hello Dedaf, Firstly I would like to say thank you for this Spreadsheet. It is by far the best I have seen. (Edited)Found the answer to my question in an earlier post. Thanks again, Fly Safe & Aspire to be all you can Regards, Mordakai04
Thanks alot, im glad you like it.
Originally by: Aperia Rotsuda
Originally by: Hieronimus Rex Any chance we would be able to unprotect the sheet? Why are we unable to view macro source?
Seconding this, hiding the source only suggests there is something to hide.
All i have to hid is the code :) if you dont like it, its all up to u not to use it. ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Mordakai04
Amarr
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Posted - 2011.03.26 23:16:00 -
[756]
Originally by: Dedaf
Originally by: Seconding this, hiding the source only suggests there is something to hide.[/quote All i have to hid is the code :) if you dont like it, its all up to u not to use it.
If you look at the date of when this thread was first posted you will notice. It started in 2007, If there was ever anything wrong with the code and any form of information gathering it would have been brought up long before now! He is protecting the code that he has created so others cannot copy it which as we all know is plagiarism. I am sure alot of people would like to see it and try to make their own sheets using it.
Simply enjoy what he has created. If you have something you would like to suggest then simply ask instead of suggesting that he is trying to fish for information.
Regards,
Mordakai04 Where Ever You Go ! ! ! ! There You Are ! ! ! ! ! ! |
Tanya Asmov
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Posted - 2011.03.28 23:22:00 -
[757]
looks like there was a problem with api informaion then. When i put my info in the new version i am getting correct results. TY
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Jebrea
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Posted - 2011.04.03 18:07:00 -
[758]
Edited by: Jebrea on 03/04/2011 18:10:19 Hey Man Great SpreadSheet i use it all the time Thanks for makeing this
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Dedaf
Gallente United Brothers Of Eve Fidelas Constans
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Posted - 2011.04.04 19:22:00 -
[759]
Originally by: Jebrea Edited by: Jebrea on 03/04/2011 18:39:43
Hey Man Great SpreadSheet i use it all the time Thanks for makeing this i found a Error how ever when i Am going to make some T2 Missiles Its saying the Pulse Generators BluePrint is not found any ideas Also when i got to use the T1 Tab everything i goto build gives me a #REF! error under the item name tab. im using the xlsm verison
The reason for the msg BPO not found is that, when you build t2 items then you need t2 components. and they are build with BP as well which again need a ME lvl. There for you need to find and set the me lvl of this BP, scroll down in the t2 sheet to row 114, then you can add the component bp and set its me lvl. i dont understand the problem you see in t1 production tab, most be some problem with your sheet, try to download it again.
Hope its helps you Dedaf ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Gamingloser1
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Posted - 2011.04.05 23:08:00 -
[760]
On T1_Production Tab: The material requirements for Jump Portal Generator (Ship_equipment, Gang_Assist_modules) seems to have incorrect quantities. For example at ME:0, the spreadsheet says 158,950 nocxium is required. In game BPO says 602,031 is required. Isogen is the only material with the correct number.
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Gamingloser1
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Posted - 2011.04.10 01:49:00 -
[761]
Also on T1_production tab: When I select pirate_ship category and then cruisers, the item list loads the regular (non pirate) cruisers.
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Hieronimus Rex
Minmatar Infinitus Sapientia New Eden Research.
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Posted - 2011.04.11 16:43:00 -
[762]
Originally by: Aperia Rotsuda
Originally by: Hieronimus Rex Any chance we would be able to unprotect the sheet? Why are we unable to view macro source?
Seconding this, hiding the source only suggests there is something to hide.
I found code for a brute force password cracker online, there's also a video of how to password unprotect any VBA code as well. I can post that here if there's any interest.
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mogsub
|
Posted - 2011.04.11 20:01:00 -
[763]
thanks for sharing!
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elioath
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Posted - 2011.04.11 20:08:00 -
[764]
Edited by: elioath on 11/04/2011 20:09:42 o/ first of i must say love this spreadsheet thatnx for making it!
but i have a problem i get the wrong numbers on the components needed when doing t3 production. i have the api added and the skills are showing correct but it is calculating everything as if i had alot less skill.
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Gamingloser1
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Posted - 2011.04.12 18:01:00 -
[765]
On the data sheet: There are two listings for transmitter, H77 and O94. Is there anyway to make them "link" like you did with Robotics?
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Gamingloser1
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Posted - 2011.04.12 19:55:00 -
[766]
Originally by: Gamingloser1 On the data sheet: There are two listings for transmitter, H77 and O94. Is there anyway to make them "link" like you did with Robotics?
Correction: One should be "high-tech transmitter," and the other is plan old "transmitter."
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Crazy Craven
Gallente
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Posted - 2011.04.12 23:58:00 -
[767]
Edited by: Crazy Craven on 13/04/2011 00:00:16 Is there a reason prices are importing incorrectly atm? -- if (Troll == "idiot") return "Troll is an Idiot"; else if (Troll != "idiot") return "Troll is still an idiot"; --
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Gamingloser1
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Posted - 2011.04.14 16:40:00 -
[768]
On the t3 production tab: When I say I want to build 1 hull of a specific ship, the qty of T3 components (E7:E17) do not match the qty per hull on the blueprint. Specifically, Metafullerene Plating (15 vs. 17), Nanowire Composites (20 vs 22), and Fullerene Intercalated Sheets (8 vs 9).
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Jabru
Minmatar
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Posted - 2011.04.15 16:29:00 -
[769]
not sure if this has been pointed out but on the drop down menu for pirate ships when you select cruiser its just the t1 cruisers still, no pirate cruisers to be found.
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Nebula Terron
Wolf's in Sheep's Clothing
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Posted - 2011.04.27 11:02:00 -
[770]
Dedaf, could you add a Backup button the the DATA tab, so that I can export all my set prices and everything else?
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Wu Bei
Gallente Ascendancy. Atlas.
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Posted - 2011.05.06 12:19:00 -
[771]
excel was able to open the file by repairing or removing the unreadable content.
Removed Part: /xl/vbaProject.bin part. (Visual Basic for Applications (VBA))
error020520_01.xmlErrors were detected in file 'C:\Users\Viktor Markin\Desktop\Dedaf's industrial tool 12,7,5.xlsm'Removed Part: /xl/vbaProject.bin part. (Visual Basic for Applications (VBA))
this is the error message i got. it s not updating api ...
history is antidote for utopia |
Lethal294
|
Posted - 2011.05.08 11:37:00 -
[772]
Bro, i love you man... i havent read all the posts here, But i downloaded this and its awesome and a life saver as i was going to make my own spreadsheet.
Nuff man-love to you ♥
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Captain Akachi
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Posted - 2011.05.09 11:47:00 -
[773]
Edited by: Captain Akachi on 09/05/2011 11:47:23 Thanks Dedaf for creating a wonderful sheet like this.
However, i don't use it for a simple reason that I can only compare 20 items at a time. It seems to be locked. I like to compare prices for a number of items first before deciding what to manufacture and the only way I can get around is by using 10's of multiple copies which is too unwieldy to use.
Can you please add the ability to allow us to select the number of items instead of limiting it to just 20.
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Felstaff Celium
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Posted - 2011.05.12 06:26:00 -
[774]
Just downloaded your spreadsheet as I am getting into doing more Manufacturing and Mining. However, I noticed that your mining tab calculates with the total laser yield and does not appear to take into account that UNITS of ore mined per laser cycle is truncated. So if I can mine 18.8 UNITS of Ore A, I actually only receive 18 units in my hold. This 'error' can be as high as 15% in some cases I have pesonally verified. If you are mining with strip lasers this is less of an issue, but BS miners really need to watch this as it can be more profitable to mine non-ABC ores due to yield per laser cycle.
As you are already caculating the volume per laser cycle, I would not think it would be much more work to add in the ore unit volume in the final value calcs you show.
Need to play around more with the manufacturing portion of your spreadsheet, but I am REALLY looking foward to cracking it open today after work.
Fel
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Vacrivin
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Posted - 2011.05.19 17:21:00 -
[775]
Thank you so much for all your hard work.
If you are open to taking suggestions I have a couple.
1. Let us have two "own" prices columns. This would allow us to check prices in multiple ways such as "How much would I pay if I bought it straight from the market, vs putting up buy orders."
2. Allow us to fool around with what we could do with theoretical skills on the mining table.
I was trying to see what benefit I would get for skilling up. Luckly I found Eve-hq does this pretty well, but it would have been nice before I knew that.
3. I always feel you need a number three if you are going to list.
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Necrophilian
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Posted - 2011.05.22 16:59:00 -
[776]
thank you, this is a very nice tool, i was not able to make the api work on first try, so I'll read the manual later :)
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Aleksi Maksimovich
Colossus Technologies P R I M E
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Posted - 2011.05.28 15:51:00 -
[777]
Thank you Dedaf!
__________________________________________________ Originally by: CCP Nozh
It's going to cost double for Amarr and I'm taking away your ability to warp.
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Joelixxx
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Posted - 2011.05.30 10:26:00 -
[778]
hi Dedaf, thank you for this wonderful tool
i have a question, why there are pages missing in the "how to" index file? i wanted to consult some things about t2 iten production
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Myfanwy Heimdal
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Posted - 2011.05.30 14:44:00 -
[779]
Originally by: Aperia Rotsuda
Originally by: Hieronimus Rex Any chance we would be able to unprotect the sheet? Why are we unable to view macro source?
Seconding this, hiding the source only suggests there is something to hide.
Not necessarily. This is the age old argument given by those opposed to our civil liberties - if you want to hide something them you must have done something wrong.
Sometimes people simply choose not to share information just as I don't expect my doctor to make my medical records public. And speaking as a software developer I don't always wish to give away all my code neither.
People here can be so ingracious.
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Dedaf
Gallente United Brothers Of Eve
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Posted - 2011.05.31 19:34:00 -
[780]
Hey guys, thanks for all the feed back, i will try to answer to some of your questions and remarks.
Gamingloser1: I have fixed the Jump Portal Generator mineral use and i have corrected the drop down menu for pirate cruisers
elioath & Gamingloser1: about the T3 production, i fixed the components in version 12,7,5 so it should be showing correct unless its a different bug. But could you make sure u are using 12,7,5 or newer.
Nebula Terron: I might add the backup function for the data sheet at some point. But its a really big task to do, so i dont see it in the near future. But i do have it in mine for the cold winter nights.
Wu Bei: i can not tell you what that error means, just make sure u are using a office PRO version.
Captain Akachi: No matter how many i add it wont ever be enough, some even request 300. The thing is there are huge formulas behind the calculations, some of then are almost at the limit at what excel can handle in one cell. So its not so much i dont want to , but i would have to redo alot of the calculations in to more than one cell * x-amount of cells, its a nightmare to me :) So im sorry to disappoint you, if only it was so easy to just allow the sheet to expand then i would gladly do it, but its not.
Felstaff Celium: I will look in to why you are getting wrong amount of ore when using standard lasers. But i know for sure that the strip miners are showing correctly. So there most have been some change at some point that i missed, cause i remember a long time beck when i used lasers that it was correct. So i will have a look at it at some point.
Joelixxx: The "How to" manual is not complete cause i lost the original word file :( so i couldn't be bothered to redo it. i think it is possible to convert the pdf back to word, but none of my attempts has worked out very good, so i have kind of given up on it. (maybe someone here knows how to?) Though your idea of adding data cores to the price isn't bad, i will see if i can add that somehow in a future version.
I have just uploaded the latest version 12,7,6
Thanks again for all your nice feedback. enjoy the new version
------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
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themaker1971
Minmatar Neutral Industries L8
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Posted - 2011.06.04 02:09:00 -
[781]
Great product BTW. Would be nice if there was an option for it to auto add sell price (same way you can have it as average price, or sell price or own price as you have done with the minerals. That way you dont have to add in a selling price manually if you are happy for the average price for example.
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Zolinde
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Posted - 2011.06.05 09:04:00 -
[782]
Hi Dedalf First thing a great great great thank's for your tools
Second i have a two different time between your tools and the real time in ice mining.
i am using Mack skill 5 , ice harvester and Ice upgrade II , in gang with Rorqual Skill 5, implant forman mindlink, all skill leadership 5.
your tools give a time cycle of 3Min 29 and in real i am in 192.87 sec (3 min 13)
do you know this ? is not important for just for you know PS sorry for my bad english
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Gamingloser1
|
Posted - 2011.06.10 03:03:00 -
[783]
Originally by: Dedaf Hey guys, thanks for all the feed back, i will try to answer to some of your questions and remarks.
Gamingloser1: I have fixed the Jump Portal Generator mineral use and i have corrected the drop down menu for pirate cruisers
elioath & Gamingloser1: about the T3 production, i fixed the components in version 12,7,5 so it should be showing correct unless its a different bug. But could you make sure u are using 12,7,5 or newer.
Nebula Terron: I might add the backup function for the data sheet at some point. But its a really big task to do, so i dont see it in the near future. But i do have it in mine for the cold winter nights.
Wu Bei: i can not tell you what that error means, just make sure u are using a office PRO version.
Captain Akachi: No matter how many i add it wont ever be enough, some even request 300. The thing is there are huge formulas behind the calculations, some of then are almost at the limit at what excel can handle in one cell. So its not so much i dont want to , but i would have to redo alot of the calculations in to more than one cell * x-amount of cells, its a nightmare to me :) So im sorry to disappoint you, if only it was so easy to just allow the sheet to expand then i would gladly do it, but its not.
Felstaff Celium: I will look in to why you are getting wrong amount of ore when using standard lasers. But i know for sure that the strip miners are showing correctly. So there most have been some change at some point that i missed, cause i remember a long time beck when i used lasers that it was correct. So i will have a look at it at some point.
Joelixxx: The "How to" manual is not complete cause i lost the original word file :( so i couldn't be bothered to redo it. i think it is possible to convert the pdf back to word, but none of my attempts has worked out very good, so i have kind of given up on it. (maybe someone here knows how to?) Though your idea of adding data cores to the price isn't bad, i will see if i can add that somehow in a future version.
I have just uploaded the latest version 12,7,6
Thanks again for all your nice feedback. enjoy the new version
I can confirm the t3 problem I listed before is present in both 12.7.6 and 12.7.5.
I downloaded a fresh 12.7.6. Set all skills to 5 on the data tab. Listed 1 "to be build" for a hull on t3 production, and zero'd all the subsystems at top and below. You should be able to see the incorrect missing items problem I described before.
Cheers as always.
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Johnathan Walker
Caldari
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Posted - 2011.06.10 13:29:00 -
[784]
Love working with this program; everything is there at-a-glance in one spot.
Seems to be password protected, though... which makes me a sad panda, since I can't go and try to fix the fuel import bug.
Any chance on having access to the workbook for debugging? Warmly, "The Bear" JW
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Eddo Jones
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Posted - 2011.06.14 15:57:00 -
[785]
Originally by: Wu Bei excel was able to open the file by repairing or removing the unreadable content.
Removed Part: /xl/vbaProject.bin part. (Visual Basic for Applications (VBA))
error020520_01.xmlErrors were detected in file 'C:\Users\Viktor Markin\Desktop\Dedaf's industrial tool 12,7,5.xlsm'Removed Part: /xl/vbaProject.bin part. (Visual Basic for Applications (VBA))
this is the error message i got. it s not updating api ...
also getting this message, using Office 2010 Pro
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Maighdin
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Posted - 2011.06.16 21:10:00 -
[786]
great tool
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apistogramma
|
Posted - 2011.06.17 00:24:00 -
[787]
Originally by: Eddo Jones Edited by: Eddo Jones on 14/06/2011 16:13:31 Edited by: Eddo Jones on 14/06/2011 16:09:03
Originally by: Wu Bei excel was able to open the file by repairing or removing the unreadable content.
Removed Part: /xl/vbaProject.bin part. (Visual Basic for Applications (VBA))
error020520_01.xmlErrors were detected in file 'C:\Users\Viktor Markin\Desktop\Dedaf's industrial tool 12,7,5.xlsm'Removed Part: /xl/vbaProject.bin part. (Visual Basic for Applications (VBA))
this is the error message i got. it s not updating api ...
also getting VBA error message, using Office 2010 Pro
I open sheet and get this
Link to image here
if i click NO it closes sheet, if i click YES i get this...
Link to image here
any ideas?
also I'll add this was downloaded from the mediafire link... evefiles link did not seem to work for me
I'm getting this exact error. Any ideas?
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Tutiturumtutu
|
Posted - 2011.06.18 15:29:00 -
[788]
HI i got same problem like above usin MSofice Plus 2010
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Dedaf
Gallente United Brothers Of Eve
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Posted - 2011.06.20 18:43:00 -
[789]
I have no idea where this error comes from, i use this sheet on 3 different PC with office 2010 and have never seen the problem. Im thinking it might be some macro security on your pc, or maybe a antivirus.
------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Domin Mitauchi
NOMAD. Warped Aggression
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Posted - 2011.06.21 23:19:00 -
[790]
As posted before I really love these combination of spreadsheets that you have put together here and have used them for a long time. I have found that on mining operations our fleets have outgrown the aloted feilds of the corp mining sheet. How would I go about managing a mining op of 30 pilots or more with this workbook? Is the another spreadsheet I can use or a way to expand this one to cover more people?
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Desert Ice78
Gryphon River Industries R-I-P
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Posted - 2011.06.30 10:14:00 -
[791]
Excelent work and tool Dedaf.
Just one question:
Regarding the prices of the various materials that are listed when I update the data page, there are some very obvious descrepencies between those prices and the prices I find when I do a physical check in Jita.
Is there anything that I can do to improve the accuracy, short of manually inputing the correct prices?
There was an Idea that was Eve: whatever you possess, you gained on merit, however worthy or nefarious. Not because you had access to DaddyĈs credit card.....
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Dedaf
Gallente United Brothers Of Eve
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Posted - 2011.07.10 07:56:00 -
[792]
Originally by: Zolinde Hi Dedalf i have a two different time between your tools and the real time in ice mining.i am using Mack skill 5 , ice harvester and Ice upgrade II , in gang with Rorqual Skill 5, implant forman mindlink, all skill leadership 5. your tools give a time cycle of 3Min 29 and in real i am in 192.87 sec (3 min 13)
I have tried to look in to this, but i cant seem to find where it goes wrong. I think its related to the mining director skill. Could you help me with a few test? with your skills, what is the cycle time when u are 1) not in gang 2) in gang, but with no forman links active.
Originally by: Gamingloser1
I can confirm the t3 problem I listed before is present in both 12.7.6 and 12.7.5.
Set all skills to 5 on the data tab. Listed 1 "to be build" for a hull on t3 production, and zero'd all the subsystems at top and below. You should be able to see the incorrect missing items problem I described before. Cheers as always.
I think i finally found the bug relating to this issue you have described to me a few times. Let me know if its all good now :)
Originally by: Desert Ice78 Regarding the prices of the various materials that are listed when I update the data page, there are some very obvious descrepencies between those prices and the prices I find when I do a physical check in Jita. Is there anything that I can do to improve the accuracy, short of manually inputing the correct prices?
The market prices are avg. price of the completed market transactions, so there is not much you can do about it really. Only thing is to enter your own prices manually.
Originally by: Domin Mitauchi I have found that on mining operations our fleets have outgrown the aloted feilds of the corp mining sheet. How would I go about managing a mining op of 30 pilots or more with this workbook?
Its pretty complex to expand the rows in the sheet, so there is no fast auto function to do it. But i will try to add more rows at some point in the future.
Ones again thanks to all of you for your feed back.
I have uploaded a new version 12,7,7 of my tool, mainly with corrections to the T3 sheet.
Fly safe Dedaf |
Rob Paladon
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Posted - 2011.07.14 11:58:00 -
[793]
superb tool!
suggestion: maybe it is possible to choose the sell prices (for instance sell price of a ship) the same way as the mineral prices. So you can see directly if building is profitable.
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Commander IceQ
Caldari Spit and Ductape Maintenance Trade Wind Commodities
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Posted - 2011.07.18 12:26:00 -
[794]
Originally by: apistogramma
Originally by: Eddo Jones Edited by: Eddo Jones on 14/06/2011 16:13:31 Edited by: Eddo Jones on 14/06/2011 16:09:03
Originally by: Wu Bei excel was able to open the file by repairing or removing the unreadable content.
Removed Part: /xl/vbaProject.bin part. (Visual Basic for Applications (VBA))
error020520_01.xmlErrors were detected in file 'C:\Users\Viktor Markin\Desktop\Dedaf's industrial tool 12,7,5.xlsm'Removed Part: /xl/vbaProject.bin part. (Visual Basic for Applications (VBA))
this is the error message i got. it s not updating api ...
also getting VBA error message, using Office 2010 Pro
I open sheet and get this
Link to image here
if i click NO it closes sheet, if i click YES i get this...
Link to image here
any ideas?
also I'll add this was downloaded from the mediafire link... evefiles link did not seem to work for me
I'm getting this exact error. Any ideas?
I had this error with Office 2010 Pro, Win7 Pro 64bit.
Go to Control Panel -> Programs and Features -> Select "Microsoft Office" (DO NOT DOUBLE CLICK) -> right click and select "Change"
Select "Add or Remove features" -> Scroll down to "Office Shared Features" -> set "Visual Basic for Applications" to "Not Available -> Click Continue.
Once Office is finished removing "Visual Basic for Applications", follow the same instructions, this time install "Visual Basic for Applications" again.
Macro's should be enabled and the xlsm file should load without any errors. :)
Fly Safe.
o7
My Signature is too large... O_o |
Dedaf
Gallente United Brothers Of Eve S E D I T I O N
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Posted - 2011.07.18 19:06:00 -
[795]
Thank you very much for the help solving this problem Commander IceQ Im very happy to know the solution to this bug.
Dedaf ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Eddo Jones
Minmatar SmellsOFelderbarry ROMANIAN-LEGION
|
Posted - 2011.07.18 19:24:00 -
[796]
Originally by: Commander IceQ
Originally by: apistogramma
Originally by: Eddo Jones Edited by: Eddo Jones on 14/06/2011 16:13:31 Edited by: Eddo Jones on 14/06/2011 16:09:03
Originally by: Wu Bei excel was able to open the file by repairing or removing the unreadable content.
Removed Part: /xl/vbaProject.bin part. (Visual Basic for Applications (VBA))
error020520_01.xmlErrors were detected in file 'C:\Users\Viktor Markin\Desktop\Dedaf's industrial tool 12,7,5.xlsm'Removed Part: /xl/vbaProject.bin part. (Visual Basic for Applications (VBA))
this is the error message i got. it s not updating api ...
also getting VBA error message, using Office 2010 Pro
I open sheet and get this
Link to image here
if i click NO it closes sheet, if i click YES i get this...
Link to image here
any ideas?
also I'll add this was downloaded from the mediafire link... evefiles link did not seem to work for me
I'm getting this exact error. Any ideas?
I had this error with Office 2010 Pro, Win7 Pro 64bit.
Go to Control Panel -> Programs and Features -> Select "Microsoft Office" (DO NOT DOUBLE CLICK) -> right click and select "Change"
Select "Add or Remove features" -> Scroll down to "Office Shared Features" -> set "Visual Basic for Applications" to "Not Available -> Click Continue.
Once Office is finished removing "Visual Basic for Applications", follow the same instructions, this time install "Visual Basic for Applications" again.
Macro's should be enabled and the xlsm file should load without any errors. :)
Fly Safe.
o7
Thx, worked perfect.
and thanks Dedaf for contacting me ingame to tell me about the solution
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Randyghandy
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Posted - 2011.07.23 19:33:00 -
[797]
Hi Dedaf amazing work here, i make excel files using VBA aswell but this is definately 'something else'.
Theres something i wanted to ask about possibly being put in, adding multiple characters api keys.
I like most other people have more than one account. I also have access to my brothers accounts, together we have 6 toons all with different skills, implants and ships. In terms of corps if one guy was to be running the corp mining event he may have access to everyones api.
It would be a nice feature to have in the data ws or even a character ws to store characters api with an option to "fit" ships eg hulks and mackinaws. In the ice corp mining and ore corp mining ws you can then select the character and the ship fit.
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Gordon Goldman
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Posted - 2011.07.26 01:17:00 -
[798]
Hi I tried using your tool but I got different result from the real that i get mining with my Retriever.
Strip Miner I : 2 Mining: IV Astrogeology: IV Mining Barges: III
In real I have 1695 (180 sec) but you tool says 1717,88 (180 sec.)
Thank you for ur help
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BreakingLeOut
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Posted - 2011.07.26 20:56:00 -
[799]
Nice tool.
Although, can't seem to be able to update it using Office 2011 for Mac. Any thoughts of why?
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Dedaf
Gallente United Brothers Of Eve S E D I T I O N
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Posted - 2011.07.27 17:27:00 -
[800]
I have had the request for having the option of more than one character many times. The thing is i like the sheet to be as simple and clean looking as possible. And until now i haven't been able to find a nice and user friendly way of doing it. But im sure it will come to my mind at some point.
Clearly there has been some change to the mining aria, that i didnt know of. There seems to be a problem with the Ore mining amount and the Ice mining timer. I still havent been able to locate where or what this change had be done in eve. But ill keep on looking to see if i can narrow in on the problem.
I have uploaded a new version 12,7,8
Dedaf ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
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Pure Hope
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Posted - 2011.07.31 10:47:00 -
[801]
Love your tool been using for along time. I am not sure if you are aware or not; however, on the mining tab the break down for Spodumain is incorrect. It currently list that you get 3191 Trit, 411 Pyerite, 140 Mega for every 250 pieces. In game with perfect refine you actually get 700 Trit, 140 Pyerite, 140 Mega for every 250 pieces.
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Dedaf
Gallente United Brothers Of Eve S E D I T I O N
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Posted - 2011.08.02 08:23:00 -
[802]
That is strange, I remember it was changed to those numbers some time ago (year or so) and according to item data base http://wiki.eveonline.com/en/wiki/Spodumain it is the same numbers as my sheet. But of cause the item data base has always been hopelessly out dated. So you numbers is actually ingame numbers? If u know of the patch note where it was changed, then that would be great too.
Thanks ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Gamingloser1
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Posted - 2011.08.02 20:12:00 -
[803]
On mining tab: Isk/Hr is not working for Mercoxit
I purchased 250 spodumain in Jita- In game perfect refining of Spodumain yields: 140 Megacyte 410 Pyerite 3190 Tritanium
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Dedaf
Gallente United Brothers Of Eve S E D I T I O N
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Posted - 2011.08.03 06:01:00 -
[804]
Originally by: Gamingloser1 On mining tab: Isk/Hr is not working for Mercoxit
I purchased 250 spodumain in Jita- In game perfect refining of Spodumain yields: 140 Megacyte 410 Pyerite 3190 Tritanium
Thanks a lot for clearing it out, i couldnt understand why they would change it back.
About the mercoxit, you need to select a skiff and modulated deep core mining laser for it to count. i believe you can only mine mercoxit like that. That is why it doesnt count when u have ex a Hulk with 3 lasers, cause then the mining pr/hour would be off. Or am i wrong? can you mine it with other setups? ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Sarah Ashwood
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Posted - 2011.08.05 08:46:00 -
[805]
Would like to thank you for all the continuing work you do on this tool.
If I could, I would like to put in a request for two updates?
Data Tab: Can Mechanical Parts be in H72 be linked back to the one in H20 the same as Robotics was.
T2 Items tab, Large Shield extenders, does not properly calculate the Hydrogen batteries. |
Dedaf
Gallente United Brothers Of Eve S E D I T I O N
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Posted - 2011.08.08 14:01:00 -
[806]
Originally by: Sarah Ashwood Would like to thank you for all the continuing work you do on this tool.
If I could, I would like to put in a request for two updates?
Data Tab: Can Mechanical Parts be in H72 be linked back to the one in H20 the same as Robotics was.
T2 Items tab, Large Shield extenders, does not properly calculate the Hydrogen batteries.
Im glad to hear you like the tool, which makes me want to continue working with it. I linked the Mechanical Parts like you described, but i do not see the error you describe about the Large Shield extender. could you specify more clearly what you believe the problem to be. To me it shows 8 ingame and in my sheet, unless you have a low PE then its 9.
I uploaded a new version 12,7,9 Enjoy ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Sarah Ashwood
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Posted - 2011.08.11 06:18:00 -
[807]
Edited by: Sarah Ashwood on 11/08/2011 06:19:05 When producing Large Shield Extender II's. It requires 8 Hydrogen Batteries per run. In Cell F18, regardless of the quantity you're attempting to build, it only ever shows 8. So if I want to build say 100 of them. F18 should show 800 instead of 8.
So the Instock totals, or more importantly, the Missing totals would not be correct.
I hope that makes sense, I apologize if it sounds more like giberish, it was a long day at work, and I should have gone to bed hours ago. |
Dedaf
Gallente United Brothers Of Eve S E D I T I O N
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Posted - 2011.08.13 07:39:00 -
[808]
I believe i understand they problem now. But i still dont see the error. I need 8 batteries to build L shield extenders. If i say i want to build 100 of them, by putting 100 in cell C35, then Missing material F18 shows 800 and production need H18 also shows 800 batteries. I dont remember if its ever been a bug, but maybe you are not using the newest version? or maybe you are not using MS office? Or maybe you have more batteries in stock than the production need, then F18 will show 0, but H18 should still show the total amount you need for the production. ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
wad0
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Posted - 2011.08.15 15:45:00 -
[809]
I really like your tool and I was wondering if it was possible to add a field with the total amount of ISK to the corp? in the tab Ore Corp Mining
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Dedaf
Gallente United Brothers Of Eve S E D I T I O N
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Posted - 2011.08.15 19:06:00 -
[810]
Glad you like it :) that feature will be in the next version. ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
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Sarah Ashwood
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Posted - 2011.08.16 16:51:00 -
[811]
Edited by: Sarah Ashwood on 16/08/2011 16:52:34 On my sheet, I was entering Large Shield Extender II's into Tech 2 Item 3's slot (C91), which was only putting in 8 for Hydrogen Batteries into cell F18. When I swapped Item's slots 1 & 3, moving them up there, it does Show 8000 (when building 1000 Shield extender). As another quirk, if I left Large Shield extenders II's in Slots 1 & 3 (C35 & C91). without any quantity put into Tech 2 Item Slot 3, it shows I need 8008 Hydrogen Batteries.
Not sure if that makes a lot of sense.
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Shayla Sh'inlux
Eve Space Exploration Guild
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Posted - 2011.08.16 17:46:00 -
[812]
Edited by: Shayla Sh''inlux on 16/08/2011 17:58:48 Hey,
I don't know if this already has been brought up (you know 27 pages and everything) but there are some errors in your building requirements for tech II production. I ran into this myself when making my own sheet (and figured a way to fix it too). Basically, your sheet assumes that if you're building ammo, all of the materials are subject to waste and if it's not ammo, only minerals are.
This is indeed mostly the case, but for example a Scourge Fury Heavy Missile requires 80 Rocket Fuel to build and 4 Extra Rocket Fuel. Building from a ME -4 print will require 124 rocket fuel and not the 126 your sheet says. This is the case for all tech II heavies, cruise and torps. Another example is the Tracking Computer II. That one requires 7 morphite to build, but 5 of that is extra (and therefore only 2 are subjective to waste). So if you have a ME -4 copy, you would need 8 morphite to build it and not the 11 your sheet says. There are various (although minor) errors like this all throughout the tech II building requirements.
Other than that, great work. I stole some ideas from your sheet for mine, so thanks for that :)
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Gamingloser1
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Posted - 2011.08.20 18:44:00 -
[813]
Originally by: Dedaf
Originally by: Gamingloser1 On mining tab: Isk/Hr is not working for Mercoxit
I purchased 250 spodumain in Jita- In game perfect refining of Spodumain yields: 140 Megacyte 410 Pyerite 3190 Tritanium
Thanks a lot for clearing it out, i couldnt understand why they would change it back.
About the mercoxit, you need to select a skiff and modulated deep core mining laser for it to count. i believe you can only mine mercoxit like that. That is why it doesnt count when u have ex a Hulk with 3 lasers, cause then the mining pr/hour would be off. Or am i wrong? can you mine it with other setups?
FYI: I purchased a hulk in Jita and fitted a modulated deep core strip miner II to the ship. I'm not sure how the calculations work out, but it appears that you can mine that ore with a hulk.
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Dedaf
Gallente United Brothers Of Eve S E D I T I O N
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Posted - 2011.08.22 19:13:00 -
[814]
Shayla Sh'inlux. thanks for explaining how what going on with this incorrect material. Im sure its true what you say, it just makes no sense, i mean what kind of silly calculation is that (ccp?), how can i know which is "real material" and which are "waist material" Anyway, ill see if i can find out what the thought behind this strange behaver is.
Gamingloser1. thanks for testing this, i will correct this in some future version.
Just uploaded a new version 12,8,1 ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Shayla Sh'inlux
Eve Space Exploration Guild
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Posted - 2011.08.25 18:11:00 -
[815]
You can see the "true" materials in the database here:
http://eve-online.itemdrop.net/eve_db/items/blueprint/missile_blueprint/scourge_fury_heavy_missile_blueprint/
The first table has items, the second table has extra items. The first table is affected by ME, the second isn't. The only way to find this out for all items is to query the database directly or to just manually check all items.
There's a little discussion here http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1560461&page=1 when people more versed in Eve's workings than myself explained it to me.
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Michael O'Reilly
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Posted - 2011.08.27 18:53:00 -
[816]
Hi.
Fantastic work Dedaf. Amazing tool.
Quick question. On POS Construction tab -> Control Tower Calc
To monitor your corp's POS you need to enter a Tower ID.
Where can I find this tower ID?
Thanks in advance
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themaker1971
Minmatar Neutral Industries L8
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Posted - 2011.08.27 22:17:00 -
[817]
I dont know excel well but is there a way to save the data that i have entered already when i upgrade to your newer version. It drives me mad that when i upgrade to the newer version, i loose much work. HELP!
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Dedaf
Gallente United Brothers Of Eve S E D I T I O N
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Posted - 2011.08.27 22:25:00 -
[818]
Originally by: Michael O'Reilly Hi.
Fantastic work Dedaf. Amazing tool.
Quick question. On POS Construction tab -> Control Tower Calc
To monitor your corp's POS you need to enter a Tower ID.
Where can I find this tower ID?
Thanks in advance
You need to be a director of your corp and u need to use the full api key, then its automatic. ------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
Michael O'Reilly
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Posted - 2011.08.27 22:33:00 -
[819]
Originally by: Dedaf
Originally by: Michael O'Reilly Hi.
Fantastic work Dedaf. Amazing tool.
Quick question. On POS Construction tab -> Control Tower Calc
To monitor your corp's POS you need to enter a Tower ID.
Where can I find this tower ID?
Thanks in advance
You need to be a director of your corp and u need to use the full api key, then its automatic.
Great. That worked. Ind char wasn't CEO
Thanks Dedaf.
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Dedaf
Gallente United Brothers Of Eve S E D I T I O N
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Posted - 2011.09.01 11:51:00 -
[820]
Originally by: themaker1971 I dont know excel well but is there a way to save the data that i have entered already when i upgrade to your newer version. It drives me mad that when i upgrade to the newer version, i loose much work. HELP!
You have the backup and restore option in all the production sheets. Only you will need Office 20xx PRO for the macros to run. if you dont have the PRO version, then your only option is to manually reenter everything.
Thanks Shayla Sh'inlux for the links to those sites that explain how the T2 item production works. ill see if i can find a way to implement it in my sheet.
------- Ore & Ice Mining T1 & Capital & Rig Production POS Fueling and Reaction Minerals to Ore calculator |
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Shayla Sh'inlux
Eve Space Exploration Guild
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Posted - 2011.09.01 12:32:00 -
[821]
Edited by: Shayla Sh''inlux on 01/09/2011 12:33:36 What I ended up doing was make 3 columns for each component in the to be manufactured item. The first column has the name of the component, the second the base amount and the third the extra amount.
So you get something like:
Item Name.........Component 1...Base...Extra...Component 2...Base...Extra Tracking Comp II....Morphite.........2......5.......Transmitter.........0......5
etc.
Once you have that data it's simple to find the correct numbers by adding the "extra" number to the "base" number modified for ME. Afterwards you can modify for PE. My sheet assumes PE 5 as any production that's not ammo is operating at a loss with lower PE levels, plus both my main and alt have PE 5 anyway :)
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Daniel backstone
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Posted - 2011.09.06 09:37:00 -
[822]
True it's a wonderful toy for eve online Dedaf ! didn't seen many glitches, even in T2 prod
but i just want to know if there's a point to manually enter a price in the data sheet... for the raw materials. sure Average price is crappy you'll never find technetium @ 40k i don't blame you, seems all market aggregators are like this. just an average. but when it come to POS production, technetium price still 40k, so the total price is utterly wrong so the profits :)
"maybe" you could add the option to select the price's origin of these goods like other production sheets :)
anyway, did i said wonderful toy? gratz !
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Kenji Saraki
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Posted - 2011.09.07 18:58:00 -
[823]
Hi , i have a little Question about isk per. Hour.
How do you calculate the amount ?
For example i get 40000 Pyroxeres in 1 hour. If i sell all Pyroxeres (1 for 26,16 isk), i Get about 1.046.000 ISK.
But the ISK per Hour showes 2.613.812k.
Im a little bit confused.
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