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Janis Ezra
Brutor Tribe Minmatar Republic
14
|
Posted - 2012.01.10 09:56:00 -
[1] - Quote
I wonder why its not possible to just press a warp button, configurate a range, and just warp wherever you want? FiS feels so linear, everything just happens in certain areas which are/look the same in every system. It feels you are flying in an endless tunnel.
Opinions? |

JeanMichel Bizarre
Dreddit Test Alliance Please Ignore
12
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Posted - 2012.01.10 09:57:00 -
[2] - Quote
You're doing it wrong. |

BLACK-STAR
399
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Posted - 2012.01.10 09:59:00 -
[3] - Quote
You can. [img]http://www.imgbox.de/users/S7AR/star.png[/img] |

baltec1
435
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Posted - 2012.01.10 09:59:00 -
[4] - Quote
I have an 85 AU safe in the middle of nowhere |

Florestan Bronstein
United Highsec Front The 99 Percent
363
|
Posted - 2012.01.10 10:00:00 -
[5] - Quote
not sure what you would do in that empty space and why the usual methods to create safespots are not good enough. |

Rel'k Bloodlor
Mecha Enterprises Fleet
52
|
Posted - 2012.01.10 10:05:00 -
[6] - Quote
From what I understand warping needs a start and endpoint to function, but also needs proof of "clear space" and with out some thing to focus on or a preexisting flight path the governor in the navcomp wont make a warp tunnel that could pass through dead space. And I assume that slamming in to dead space with a warpdrive brakes it and strands you.
|

Janis Ezra
Brutor Tribe Minmatar Republic
14
|
Posted - 2012.01.10 10:07:00 -
[7] - Quote
but you always need an object to warp to something. playing ping-pong-warp just to get to a specific point is not sci-fi |

baltec1
435
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Posted - 2012.01.10 10:14:00 -
[8] - Quote
Janis Ezra wrote:but you always need an object to warp to something. playing ping-pong-warp just to get to a specific point is not sci-fi
You can get 20 AU beyond the outermost planet of a system but rumour has it that there is still a safe spot several lightyears towards jove space made by a pilot who tried to get into the Jove empire. |

Rel'k Bloodlor
Mecha Enterprises Fleet
52
|
Posted - 2012.01.10 11:02:00 -
[9] - Quote
If memory serves me most si-fi I can think of dose in fact at some point discus the dangers of and reasoning why you can't just go some were with out proper navigation.(at least Fire Fly, Star Trek, and Star Wars do) Also going in a strait line for ever has a 100% chance of collision with some thing. I do like the fact that I can't just murder my crew and my self buy dropping out of warp in a star or getting flung in to the "gap" between stars because of shabby navigation. |

Thorn Galen
Bene Gesserit ChapterHouse Sanctuary Pact
342
|
Posted - 2012.01.10 11:12:00 -
[10] - Quote
The ability to warp wherever you wanted to at the press of a button would render D-Scan super-powerful, they would have to nerf it totally.
Imagine scanning down an enemy ship and warping to them directly, no probes required. Yummy ? Yes, but stupid.
If CCP ever decided to allow us to warp around as you suggest, then the dangers of warping into an anomaly, a space-time rift, a planet, moon, sun or a myriad of other possible disasters, should be part of the reality. Instant death, instant podding, no chance of any damage control or survival.
As it is, we warp thru objectas in space, but bounce around on some gates like yo-yo's on rubberbands. Must have something to do with this submarine simulator we play.
o/
The universe is an ancient desert, a vast wasteland with only occasional habitable planets as oases. We Fremen, comfortable with deserts, shall now venture into another. - STILGAR, From the Sietch to the Stars. |

Florestan Bronstein
United Highsec Front The 99 Percent
363
|
Posted - 2012.01.10 11:17:00 -
[11] - Quote
Thorn Galen wrote:Imagine scanning down an enemy ship and warping to them directly, no probes required. Yummy ? Yes, but stupid. for bad safespots that's already possible, just requires some patience and dropping a lot of bookmarks. |

rodyas
Tie Fighters Inc
210
|
Posted - 2012.01.10 14:30:00 -
[12] - Quote
You dont have the pilot skill that is why, one second too late will put you thousands of kilometers off target, and you have to spend hours flying after that, Be almost impossible stop the ship on destination by human pilot. Threads like this generally result in anything positive.
Locked. |

Karl Planck
Heretic University Heretic Nation
104
|
Posted - 2012.01.10 14:42:00 -
[13] - Quote
^^
yes it is possible, but with the lag you will miss at least the first couple times. Every time i have done this successfully (the target didn't warp off) it has taken over 15min, which is way way way way way too long for someone NOT to notice your there. With the d-scan range finding you can hit someone at 5deg within a meter of accuracy. You could get a lot closer a lot faster if you had a "warp x meters" in the direction I am looking. |

Aqriue
Center for Advanced Studies Gallente Federation
440
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Posted - 2012.01.10 15:07:00 -
[14] - Quote
It breaks down to it as a very simple answer.
CCP didn't know how to make space actually like space.
I had heard EVE was supposedly open during developement, but the developers thought there would be very little player interaction to the point people would just bypass those "bad ass rouge rogue Pirate Captains of the galactic sea" and it wasn't a Good Idea(tm). So we have these "jumpgates with manual request to cross" very well hidden, which unlike say EQ1 which had very well defined zone lines to cross (but in the end, EVE is the same thing as EQ1: They are seperate rooms).
Open world is just that, open. EVE is not open. EQ1 wasn't open. They were just a series of rooms connected with various doors to chokepoint player interaction, which breaks down to gate/station camping. Add some travel time between gates with a Starwars like "warp tunnel" to make to make it appear you can make the Kessel run in 12 parsecs but instantly appear in the next system at a gate and you have EVE space travel in a nutshell. Something that looks fancy, but in reality its like Bowling with the gutters buffered up, you are the ball and the bad guy is the pins...if you can't go in the gutter to bypass you have go straight through the bad guys camping the other side of the lane. |

Bubanni
SniggWaffe EVE Corporation 123566322353
72
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Posted - 2012.01.10 15:19:00 -
[15] - Quote
I personly think it could be good to some limited degree... a short warp sling... you should be able to warp towards something in your directional, not having probes be the only way to find a ship in space (but doing it without should be very hard, and should take serveral tries to land even close to it... say you see a ship within 1AU on your directional, and you could warp yourself toward that (but proberly having to warp several times back and forth to get closer (kinda like now, but without the need to drop 100ish of bookmarks to do it)
basicly, what would be awesome was a way to cancel warp, mid warp... (where it still slows down like normally) |

IGNATIUS HOOD
Zephyr Corp
256
|
Posted - 2012.01.10 15:34:00 -
[16] - Quote
baltec1 wrote:I have an 85 AU safe in the middle of nowhere 
So, did you just slow boat in a MWD equipped Frigate for a few days. I'd love to make some 'staging' safes galactic north and south of the ecliptic in a WH but the only way I see being able to do that is to slow boat out the distance. Sounds like a lot of work.
Am I missing something? 'perfer et obdura; dolor hic tibi proderit olim'
Be patient and tough; some day this pain will be useful to you. |

BLACK-STAR
400
|
Posted - 2012.01.10 15:40:00 -
[17] - Quote
IGNATIUS HOOD wrote:Am I missing something? maybe you weren't around when CCP put a maximum solar system circumference and bumped all bookmarks exceeding the maximum diameter to the edge of the system. [img]http://www.imgbox.de/users/S7AR/star.png[/img] |

Karl Planck
Heretic University Heretic Nation
104
|
Posted - 2012.01.10 15:44:00 -
[18] - Quote
BLACK-STAR wrote:IGNATIUS HOOD wrote:Am I missing something? maybe you weren't around when CCP put a maximum solar system circumference and bumped all bookmarks exceeding the maximum diameter to the edge of the system.
Thats not quite how it works |

Zixie Draco
Tactical Knightmare
33
|
Posted - 2012.01.10 15:50:00 -
[19] - Quote
Janis Ezra wrote:I wonder why its not possible to just press a warp button, configurate a range, and just warp wherever you want? FiS feels so linear, everything just happens in certain areas which are/look the same in every system. It feels you are flying in an endless tunnel.
Opinions?
Because.
Would you like a kitten? |

Taedrin
Kushan Industrial
309
|
Posted - 2012.01.10 15:55:00 -
[20] - Quote
[lolrp]
Originally, in order for a warp drive to generate the warp bubble, it requires a gravity well to "lock on" to. If there isn't a gravitational well, then no warp bubble can be generated.
This created difficulties, as FTL travel was only possible between large celestial objects with significant gravity. Eventually beacons were developed which created an artificial gravitational signature which warp drives could lock on to without needing a large gravitational well. These beacons were installed on virtually every significant structure in space - stargates, stations, complexes, etc...
Obviously, this fails to explain safespots. You might be able to explain it away though by having recent developments in warp technology allowing warp drives to create a "virtual beacon" which it can use to lock on to any location it has been to before (even mid-warp). Instead of depositing an actual physical beacon, the warp drive collects information about the gravitational anomalies unique to that location in space. Using this information, the warp drive is able to "remember" the location and warp to it as if there were a beacon there.
[/lolrp]
|

Morganta
Peripheral Madness The Midget Mafia
774
|
Posted - 2012.01.10 16:06:00 -
[21] - Quote
warp travel needs a point A and a point B
kindly explain to me how you intend to describe point B to your nav computer if it's not an object clicking a mouse on a 2d representation of 3d space? using some grid coordinate system based on the center of the universe? witchcraft?
nevermind, lets look at direct manual flight actually on second thought direct flight is out as you will never be able to accurately direct plot to a given point as you will most likely over or undershoot it by several AU using manual control, your nav computer needs to calculate the deceleration point to land you on target
these points simply cover the enduser side of things, can you imaging the coding that would be required to make such a thing possible?
fuggeddabouddit The American public's reaction to the change was poor and the new cola was a major marketing failure. The subsequent reintroduction of Coke's original formula, re-branded as "Coca-Cola Classic", resulted in a significant gain in sales, leading to speculation that the introduction of the New Coke formula was just a marketing ploy |

Herzog Wolfhammer
Sigma Special Tactics Group
1072
|
Posted - 2012.01.10 16:20:00 -
[22] - Quote
You would have tackle blobs warping as grids to general areas and people playing "grid fu".
Probably a database thing. |

Velicitia
Open Designs
443
|
Posted - 2012.01.10 17:34:00 -
[23] - Quote
Quote:Traveling through hyperspace ain't like dusting crops, boy! Without precise calculations we could fly right through a star, or bounce too close to a supernova and that'd end your trip real quick, wouldn't it.
/thread
 |

arcca jeth
Dark Alliance Dark Empire Alliance
55
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Posted - 2012.01.10 17:57:00 -
[24] - Quote
warp to the edge of a system, outermost celestial body, set your microwarpdrive in one direction away from the center of the system until your face splatters on an invisible wall or until your ship tries to climb said invisible wall. answer is, there's nothing out there so why would you want to go there? there's literally NOTHING there lol
you / we are in a fishbowl sadly |

Dr Karsun
Coffee Lovers Brewing Club Care Factor
95
|
Posted - 2012.01.10 18:06:00 -
[25] - Quote
Actually, the only problem with warp that most people are naming is that you can't fly not knowing if there are objects in your line of flight... That's BS since you can fly threw planets / asteroids / moons / space junks and other space ships without a problem while you are in warp.
The problem is, I guess , that the jump drive calibrating requires an existing cosmic signature to lock on to, there is no way of just punching in coordinates... What is quite silly considering people on earth did exactly that when they were flying somewhere into space -> they didn't have any waypoints, they just flew. Now we have better computers, higher top speed, but can't just hit the "GO *****, GO!" button and burn till we'r out of fuel.
I find that bad, but I can live with that. "Have you had your morning coffee?" -> the Coffee Lovers Brewing Club is recruiting! https://forums.eveonline.com/default.aspx?g=posts&m=363976#post363976 |

Hans Jagerblitzen
Autocannons Anonymous
757
|
Posted - 2012.01.10 18:18:00 -
[26] - Quote
baltec1 wrote:I have an 85 AU safe in the middle of nowhere 
The OP isn't talking about safes, obviously we can drop bookmarks anywhere in space and warp back to them.
I'm pretty sure what he's suggesting is being able to type in a range, point your ship in that direction, and punch warp.
You could, for example, type "300km" and point your ship towards an enemy at a tactical, vaulting forward and landing somewhere near them, but not on top of them unless you're skilled / lucky, depending on the speed of the ship you're aimed at and how fast they are moving.
Short warps should be possible this way, I understand "jump calculations" and stuff from a lore standpoint, but if you can see that there's 500 meters of empty space between you and and enemy, your ship shouldn't require a lock to warp from 0 to a point a given distance in front of your ship.
Obviously conceptually there isn't anything wrong with this functionality, I think its a matter of SiSi testing and balancing to see how this could be abused and possibly break some types of fleet warfare.
But its certainly an interesting idea.... |

Sisohiv
Center for Advanced Studies Gallente Federation
14
|
Posted - 2012.01.10 18:21:00 -
[27] - Quote
If you warp to it, it isn't empty anymore. |

bamason
Dragon's Rage
2
|
Posted - 2012.01.10 18:22:00 -
[28] - Quote
i seem to remeber early on in eve you could double click a spot in space and you would warp till your cap ran out.an old corp member had a 1200 au bm out of the system, had to do multiple warps to get there. then ccp introduced scanning and collapsed the size of a system to something like 200 au so probing could find all safe spots |

My Neutral Toon
Knights Who Til Recently Said Ni
2
|
Posted - 2012.01.10 18:27:00 -
[29] - Quote
bamason wrote:i seem to remeber early on in eve you could double click a spot in space and you would warp till your cap ran out.an old corp member had a 1200 au bm out of the system, had to do multiple warps to get there. then ccp introduced scanning and collapsed the size of a system to something like 200 au so probing could find all safe spots
systems are much larger than 200AU... the longest gate-to-gate warp i can recall was around 240AU. |

Hans Jagerblitzen
Autocannons Anonymous
757
|
Posted - 2012.01.10 18:39:00 -
[30] - Quote
Sisohiv wrote:If you warp to it, it isn't empty anymore.
Again, whether is space is empty or not really has no bearing on one's ability to warp to / through something. Not in the lore, not in practice - they even took extra time to show us what the inside of a planetary warp tunnel looks like!
"Jump calculations" and collisions aren't really the issue here - I think it all boils down to whether giving players the ability to warp forward X distance breaks the tactical depth of engagements and kills things like sniper fleets and the like.
This isn't something that can be argued from a theoretical standpoint, the laws of physics have already been broken..... |
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