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Heikki
Gallente Wreckless Abandon Triumvirate.
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Posted - 2007.07.23 17:20:00 -
[151]
Originally by: Reachok Sometimes, it's all about the gank.
Indeed, sometimes it is. And those few occasions are pretty irrelevant when discussing about perceived need to tweak freighter balance.
So in the end its all about the ISK: do profits encourage or discourage ganking?
Considering the lack of reported pure griefing cases (none?), and only a few reported succesful ganks, looks quite pretty for an ordinary (non-afk) hauler.
-Lasse
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Vanye Inovske
Two Brothers Mining Corp. The Sundering
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Posted - 2007.07.23 23:01:00 -
[152]
Even if it is all about the gank, isk is still going to be a factor. I mean, really, if you've gone to the trouble of assembling a 20-BS gankfleet, you're gonna get someone with a passive targeter to do some cargo scans to pick a worthwhile victim. Your goal might be simply to gank a freighter, but why gank the guy with 20M trit when you can gank the guy full of HACs instead?
Because of this I would think that any freighter with under 2B in the hold is vanishingly unlikely to be ganked, which means any routine mineral/ice loads should be fine. Which is a good thing, because it's simply not possible to convince people to escort freighters all the time, especially to haul some trit 6 jumps through high sec.
For the really valuable loads, I'm fine with escorts being needed. A couple scouts should do the trick. People talk about remote reppers (a BS with a mwd and a full rack of larges is likely going to do better than a logistics cruiser), but frankly I think they'd likely fail. We did some math in an earlier thread, and IF the BS come through the gate in range of the freighter, and IF they time the first cycle right and IF they aren't lagged all to hell and unable to do anything, then they have a pretty good chance of saving the freighter. Too many ifs, particularly that last one. A scout will save you from any fleet already on a gate, and a webber will save you from anyone warping in from out of scanner range, so with two guys in T1 frigs you should be nearly untouchable. And you don't have to be actually untouchable - just enough harder to gank than the next guy that the gankers will decide to wait for an easier target.
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Kuseka Adama
Gallente WOLFPACK DELTA
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Posted - 2007.07.23 23:16:00 -
[153]
Rofl
Ya know its kinda stupid. On one hand you gotta transport a lot of material worth a serious amount of money On the OTHER hand you have to put a fifty ship fleet together just to get it to its destination. Thus making the cost of transport not even worth the effort. Whats the point?
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Christari Zuborov
Ore Mongers R0ADKILL
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Posted - 2007.07.23 23:33:00 -
[154]
Originally by: Kuseka Adama Rofl
Ya know its kinda stupid. On one hand you gotta transport a lot of material worth a serious amount of money On the OTHER hand you have to put a fifty ship fleet together just to get it to its destination. Thus making the cost of transport not even worth the effort. Whats the point?
The point is, don't fill it with Gold bars if you're hauling it around in a grocery cart.
Limit your loads.
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Terail Zoqial
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Posted - 2007.07.23 23:45:00 -
[155]
The freighters design is inherently flawed.
Thousend of years in the future and each race designs massive cargo ships with no means of self preservation, or way to repair itself.
The future is stupid.
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Cygnus Zhada
Amarr UK Corp FATAL Alliance
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Posted - 2007.07.24 01:00:00 -
[156]
People should stop playing EVE in solo mode and should think ahead before doing something, otherwise it might might end in whining on the forums
Yes, I use lasers, please stop laughing in the back. |

SiJira
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Posted - 2007.07.24 01:25:00 -
[157]
Originally by: Terail Zoqial The freighters design is inherently flawed.
Thousend of years in the future and each race designs massive cargo ships with no means of self preservation, or way to repair itself.
The future is stupid.
no they will make really fortified ships and the other races wont adapt their weapons to destroy said ships because its too hard 
____ __ ________ _sig below_ devs and gms cant modify my sig if they tried! |

Rashmika Clavain
Gallente Revelation Space
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Posted - 2007.07.24 16:18:00 -
[158]
Originally by: Imperator Jora'h
I disagree. It is not that suicide ganks exist. It is that they are enabled (to a large extent) by a bogus game mechanic (insurance payouts when you break the law). Further, there is no very good or reasonable way to protect the freighter. The freighter cannot use mods and you'd need a fleet of support ships to have a fair chance at surviving a suicide gank.
I agree on the insurance payout thing, I don't see why you should be insured for a criminal act, but hey it'sa crazy world we live in. As for protecting the freighter, I would have thought a support ship and a couple of guards would suffice... afterall if you're moving billion's in ISK, you should have some player protection.
Originally by: Taikun
Riggghhhttt...
So if I made several alts and hooked up with my buddies with the express purpose just to suicide on you over irrespective of Concord this is the 'point' of eve is it?
Many feel that intentional suiciding 20+ battleships and swooping in with a unganged alt to pick up the spoils of a freighter kill is against CCP 'intent' for how the game was to be played.
Taikun
AS long you lost your ships to Concorde, I wouldn't complain... however I don't autopilot whilst carrying valuable cargo As for intent on how the game is meant to be played, well it's a player driven principle (just like jet-can mining). If you want to throw away 20 battleships that's your choice, in the same it's the choice of the freighter pilot to afk or fly alone.
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Elmicker
The Phoenix Rising FreeFall Securities
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Posted - 2007.07.24 16:27:00 -
[159]
Originally by: Rashmika Clavain I agree on the insurance payout thing, I don't see why you should be insured for a criminal act, but hey it'sa crazy world we live in. As for protecting the freighter, I would have thought a support ship and a couple of guards would suffice... afterall if you're moving billion's in ISK, you should have some player protection.
You thought wrong. Combat ships do nothing to stop *suicide* gankers, who plan to lose their ships anyway, and the number of logistics ships you'd need to block the amount of damage dealed in the first strike is obscene. Thats assuming your logistics fleet actually manage to lock the freighter before the gankers do, of course.
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Ki An
Gallente KDM Corp Firmus Ixion
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Posted - 2007.07.24 16:36:00 -
[160]
Originally by: Elmicker
Combat ships do nothing to stop *suicide* gankers, who plan to lose their ships anyway, and the number of logistics ships you'd need to block the amount of damage dealed in the first strike is obscene. Thats assuming your logistics fleet actually manage to lock the freighter before the gankers do, of course.
No, combat ships won't stop a suicide gank once it has begun. Thank God there are a myriad other ways to AVOID said suicide gank.
/Ki
Remember kids: Beware: I'm a "viscous pirate"! |

000Hunter000
Gallente Magners Marauders
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Posted - 2007.07.24 16:46:00 -
[161]
I thought we covered all this?
1. Do NOT fly your freighter on AP 2. Do NOT fly your freighter without a scout/escort 3. Do NOT fly your freighter on AP 4. do NOT fly your freighter without a scout/escort
CCP, let us pay the online shop with Direct Debit!!! Magners is now recruiting, evemail me or Dagazbo ingame.
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Drizit
Amarr Lonely out here Black Sun Alliance
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Posted - 2007.07.28 01:05:00 -
[162]
Originally by: Jenna Shame Solution, don't fly with 10's of billions in a freighter.
No one can claim ignorance at this point, just stupidity.
There are so many ways to avoid this but people just want to use their magic carebearing transport machines while they go watch TV.
Serves them right.
It doesn't matter if you have cargo or not. Many suicide ganks are just for the hell of it because they know the freighter pilot is going to lose several hundred million which is the difference between the cost of the freighter and the platinum insurance payout plus the cost of the insurance itself.
The gankers often lose nothing to achieve this so even without a hold full of stuff to scoop, the gankers always win. --
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Tarminic
Black Flame Industries
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Posted - 2007.07.28 01:10:00 -
[163]
I really love how the community keeps letting this thread die a natural death, and then someone randomly just tears it out of the grave to make a point already made somewhere else in that thread or a hundred other threads on the same subject.  ------------ ULTIMATE LAG SOLUTION | Forum Whiners - Unite! |

cuteboylookingatyou
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Posted - 2007.08.19 21:34:00 -
[164]
Originally by: 000Hunter000 I thought we covered all this?
1. Do NOT fly your freighter on AP 2. Do NOT fly your freighter without a scout/escort 3. Do NOT fly your freighter on AP 4. do NOT fly your freighter without a scout/escort
This ship is easy to kill.
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cuteboylookingatyou
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Posted - 2007.08.22 17:33:00 -
[165]
Originally by: Drizit
Originally by: Jenna Shame Solution, don't fly with 10's of billions in a freighter.
No one can claim ignorance at this point, just stupidity.
There are so many ways to avoid this but people just want to use their magic carebearing transport machines while they go watch TV.
Serves them right.
It doesn't matter if you have cargo or not. Many suicide ganks are just for the hell of it because they know the freighter pilot is going to lose several hundred million which is the difference between the cost of the freighter and the platinum insurance payout plus the cost of the insurance itself.
The gankers often lose nothing to achieve this so even without a hold full of stuff to scoop, the gankers always win.
Do you really mean that if you take precautions it is still up to the gankers to decide if you die or not? I disagree I think smart play can keep your freighter from dying even if you use nothing but a scout.
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cuteboylookingatyou
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Posted - 2007.08.23 15:42:00 -
[166]
I saw a freighter die today. It is funny I gave fashion advice to the captain just minutes before.
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Ponket Strom
Minmatar Slaughters of Scum Inc.
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Posted - 2007.08.23 16:28:00 -
[167]
Originally by: cuteboylookingatyou I saw a freighter die today. It is funny I gave fashion advice to the captain just minutes before.
Where? |

Empire marketslave
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Posted - 2007.08.23 16:58:00 -
[168]
Edited by: Empire marketslave on 23/08/2007 17:01:32
Originally by: 000Hunter000 I thought we covered all this?
1. Do NOT fly your freighter on AP 2. Do NOT fly your freighter without a scout/escort 3. Do NOT fly your freighter on AP 4. do NOT fly your freighter without a scout/escort
1.Valid 2.How will this stop a group of 20 Domi in a non war dec'd corp in an empire system when you cant attack them until after they have unleased thier wrath on the freighter 3.since you repeated, this will not help for the other side of the gate 4. you reapeated again so more ways this isn't plauasible, the problem is the drones not the ships have fun killing 100 heavy t2 drones
even a scout wont help since they can sit at a gate bump you until they all warp in or they could be a suicidal warp scrambling frig to pin you down until they warp in
the only way it could be "fixed" is for concord to stop drones from attacking
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