Pages: 1 2 3 4 5 6 7 8 9 10 11 [12] 13 14 15 16 17 18 19 20 30 40 50 .. 56 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Sanzorz
Amarr EVEfan.dk
|
Posted - 2007.07.31 08:07:00 -
[331]
Urgh...
First of all then I don't know about NOS: I've heard alot about it and it was used quite alot and as Amarr I feared of running into the module. The change now needs alot of strategy combining NOS with Neuts, which prolly makes it a headache in large scale pvp. I don't get it. Most people vouch for a stacking nerf when using NOS. A friend of mine suggested to make NOS slots on ships, to prevent the overall abusing of the module.
The Khanid part is highly overrated and I don't like it at all. There's a reason I have my skillpoints in gunnery. Kinda silly to work on Missiles now just to get the decent t2 ships. Khanid ships now have to restock alot on ammo for damage (I don't care what people say. Lasers using no ammo was about the only good thing about it).
I was planning on getting the Damnation, but now it does not look interesting anymore due to the silly HAM bonus. First of you'll most likely have to fit t2 HAM launchers, which will be very very tight when using armor reparing modules as you now lowered the pg on it. Second is the range...HAMs don't go very far so you'll have to get Javelins which are t2. Overall close range combat is bad due to scramblers, webbers and NOS. That's why the bonusses on Malediction and Heretic are totally odd.
I'm gonna stick to my Carthum ships and my Abaddon. --- Member of the Danish Evefan.DK corp |
DarkFollower
Amarr Wreckless Abandon Triumvirate.
|
Posted - 2007.07.31 08:08:00 -
[332]
The guys who say that curses/pilgrims are nerfed should think a bit more before saying that actually even nos domis will be ok , just a bit of twiking in their setups this "nerf" makes modules like the neutralizer and cap flux coil worth to fit, a good thing imo about the curse/pilgrim .. think about it, they are cruisers => low cap , with a mwd even lower cap , activate mwd /rep and the target has alot more % cap than u => nos works , think if u put a neut it gets bonuses aswell => kills more cap , all these thigs combined makes the target lose cap even faster than before => u kill u're target faster ,only downnside is that it won't be as effective agains frigs as before , still good , but not like godlike like it used to be
@ the khanid ships , waaaaaaaay better than before , even if it ****s me up to train rockets and HAm's it's faaar better than not worth flying as they were before
Cap recharges on PvP ships Suxxor monkey ballzorz!! |
Igus
Green Gecko Inc. Freelancer Alliance
|
Posted - 2007.07.31 08:08:00 -
[333]
Edited by: Igus on 31/07/2007 08:11:52
Originally by: MinRray Almost finished training on my alt for ammar recons .
After reading all this ... id just say dont nerf them that bad .
They are still great ships, it just makes fitting them a bit more interesting. the new point will be to lower your cap as low as possible while still taking them out. -- Uhg, I think I need a flux capacitor
|
Plave Okice
Naughty 40 Triumvirate.
|
Posted - 2007.07.31 08:09:00 -
[334]
Well it was the best proposal for NOS I'd seen (I couldn't think of anything better) and I'm glad it seems to be implemented.
Something needed doing, surely we all agree on that, and without removing the power of NOS completely this still allows it to be effective in more than a few scenarios without it being all powerful all of the time.
I was one of those who fitted NOS when I had a spare high slot or two, so yes I admit it won't affect me hugely from an offensive point of view.
|
VanNostrum
Cataphract Securities
|
Posted - 2007.07.31 08:10:00 -
[335]
While i welcome the Khanid MK II changes, (non-khanid) amaar ships are still worst for pvp choice even after the nos changes. An amarr ship can't fire, forget tanking, when cap is gone, while drone and missile ships, along with projectiles still can fire. So in theory a passive tanked minmatar ship equipped with neutralizers and projectiles can kill all other races. So we still have to use projectiles on amarr ships now.
Amarr ships still need an oomph
|
Shin Mao
Caldari AFC Ultima Rati0
|
Posted - 2007.07.31 08:11:00 -
[336]
Thank you CCP you give good PVP missile boats for caldary players P.S. I gues you forgot transform Abadon to Khanid Abadon, this will be realy nice X-ray nuclear pumped laser:
|
Shevar
Minmatar A.W.M Ka-Tet
|
Posted - 2007.07.31 08:11:00 -
[337]
They should make warpscramblers only allow to scramble to their own ships warpscramble strength!
Eg a ship that can warp out can't scramble anymore, according to this logic that would be a perfect fix!
/end sarcasm
--- -The only real drug problem is scoring real good drugs
|
ArmyOfMe
Exotic Dancers Club
|
Posted - 2007.07.31 08:12:00 -
[338]
Originally by: blahhhblahh Edited by: blahhhblahh on 31/07/2007 03:07:56
Originally by: Sorted /me boos and hisses at the NOS changes. Mainly due to the major detremental effect it will have on the NOS speciality ships (Curse, Pilgrim, Bhaalg etc)
I can see some reasoning behind it (Big ships wiping a frigs cap - which they still can with 1 Neut), but its been in the game for years - forum whining seems to be at a peak and focused on NOS recently. BAM NERF BAT>.. whats next ? Dampners? I bet 50M.
The great many late changes remind me very painfully off SOE and SWG. poor show.
If you insist on the changes the NOS dedicated ships need an extra boost - same as the ECM dedicated ships got during that Nerf.
.........
Sorted
I agree the longer i play this game the more it reminds me of how Sony screwed up buy listening to too many whiners and pulled out the nerf bat 1 too many times.
Frankly im sick of all the nerf this nerf that fools around here. If you dont like the bloody game the way it is DONT PLAY IT !! There are many many people who like things the way they are.
If a BS hits a cruiser/or smaller with a nos EXPECT to get nos'd to death..
I bet you people screaming for nerfs all the time would like it so that a frig can take a titan solo.. That is unless it was your titan that got owned. Then you would be in here screamin for a nerf.. Grow the hell up people. Don't like the game go somewhere else. Let us people who enjoy the game the way it is be.
NOS DOES NOT NEED TO BE CHANGED AT ALL.. IF you do change it you will Loose lots of your paying customers. I do not know how else i could say this.
at least we that wanted a nos nerf posted with our mains
|
Hugh Ruka
Caldari Free Traders
|
Posted - 2007.07.31 08:13:00 -
[339]
I have the impression that Dev decisions turned for the worse when they decide about gamplay changes. However they did demonstrate some infrastructure/technology boosts that helped.
NOS change - bad bad bad bad BAD !!! The poor Amarr ships with NOS bonuses are screwed now. I'd propose they get a Neut effectivnes bonus - lower neut cap need, so they can still neutralize capacitor effectively.
NOS usability is now very limited and a cap booster becomes a must have module to power your ship.
Khanid MKII - I like the changes. BUT please remove the stupid rocket/HAM bonuses and apply general missile damage bonuses. Make the restriction by fitting. Right now, Khanid ships will still make mediocre PvP ships (because some missile issues), while they'll make horrible mission ships. With general missile bonuses, they could be very good mission ships (you need the range in missions). Also the fitting requirement pattern should be equalized across missile classes. Rocket launchers take less fitting than standard launchers, HAL/HL are about equal, siege needs more fitting than cruise.
Those Khanid ships transfering from shield tankers should get a grid boost.
As someone mentioned, getting Amarr frigate to 5 will open more ships to the Caldari folks (armor skills are not that expensive).
Originally by: JP Beauregard The experience with Exodus playtesting has scarred me for life. Those were bug-reports, not feature requests, you numbskulls....
|
Belial02
Amarr The Collective Against ALL Authorities
|
Posted - 2007.07.31 08:19:00 -
[340]
NOS nerf is just another whiners victory. There were counters to it, ppl just wouldnt use em. Its gonna gimp alot of ships horribly. Oh and its gonna boost the vaga even more btw
Originally by: Omeega diplomacy is f1, f2, f3, really...
|
|
BCBArclight
Odessa Operations
|
Posted - 2007.07.31 08:22:00 -
[341]
Originally by: CCP Wrangler We have some interesting changes to Khanid........
Interesting.... mmmm yeah I would have said Rubbish changes to Khanid, sorry but I've been thinking about this over night since I heard and I still can't see how this helps Amarr pilots, they have more training to do to use weapons they dont want to use. Maybe giving the Khanid ship the same turret slots as they have now AND missile slots would have been better at least then we could have chose to train missiles.
What can we expect from Rev 2.3? The deletion of the Amarr race? Theres no point having them tbh for all I love the ships they have no area where they arent 2nd/3rd best.
Odessa Operations are Recruiting |
General Apocalypse
Amarr The Merchant Marines
|
Posted - 2007.07.31 08:23:00 -
[342]
Originally by: Belial02 NOS nerf is just another whiners victory. There were counters to it, ppl just wouldnt use em. Its gonna gimp alot of ships horribly. Oh and its gonna boost the vaga even more btw
It is the change to **** Veterans even more
Say NO to the NOS nerf |
Garia666
Amarr T.H.U.G L.I.F.E
|
Posted - 2007.07.31 08:24:00 -
[343]
Edited by: Garia666 on 31/07/2007 08:29:57
I am still very angry and upset even a day after they posted this.
I have spend so much training time on ships and setups that making it a waste of time. People who learned for lasers now need to learn missles otherwise you cant even fit your ship. You just force people..
You also killed the flags ships of amarr
yet another big inpacting nerf how much can someone take.
sigh... i feel a long eve brake comming up..
->My Vids<- |
Shevar
Minmatar A.W.M Ka-Tet
|
Posted - 2007.07.31 08:28:00 -
[344]
Originally by: DarkFollower The guys who say that curses/pilgrims are nerfed should think a bit more before saying that actually even nos domis will be ok , just a bit of twiking in their setups this "nerf" makes modules like the neutralizer and cap flux coil worth to fit, a good thing imo about the curse/pilgrim .. think about it, they are cruisers => low cap , with a mwd even lower cap , activate mwd /rep and the target has alot more % cap than u => nos works , think if u put a neut it gets bonuses aswell => kills more cap , all these thigs combined makes the target lose cap even faster than before => u kill u're target faster ,only downnside is that it won't be as effective agains frigs as before , still good , but not like godlike like it used to be
Eh... WTS Clue...
It's % based, it doesn't matter if a ship has 100 cap or 10000 cap. If you are the first one when you got 90 cap left you can't drain the opponent to lower then 9000 cap. The only advantage of having lower cap total is that the % impact of activating a module is bigger.
Also having lower cap doesn't increase the speed at which you drain. Nor does this change boost neuts in any way so you won't drain your opponents cap faster (there is a reason nosses are used a lot more then neuts, if neuts where so awesome already they would be used a lot more).
--- -The only real drug problem is scoring real good drugs
|
Byzan Zwyth
Dark Centuri Inc. Firmus Ixion
|
Posted - 2007.07.31 08:29:00 -
[345]
I agree NOS needs a nerf but this one is over the top
how about
lower the drain by ~10% on all NOS No ship can fit more than 2 NOS modules Nos can not reduce a ships cap below 15% A single pulse of nos can not take more than 10% of a ships max cap, same change should be for neuts but ~30%
bang, the above is a very hard nerf but it does not make NOS so useless and unpredictable
with this change, you cant instakill small ships with it and you cant totaly kill any ship with it and you cant fill up your high slots with it and make your targets cap your personal cap like you can now. But if you work together with other ships you can still criple a ship with NOS (reduce it's cap to 15%) and it can help you keep your guns running if you fit one or two.
Anyway good luck with it, from what it looks like on paper it will be over nerfed. No one likes to see that ---------------------- Rank: Tech 1 and a 1/2 cannon fodder
Pointless forum slowing bandwidth hogging signature pic inc? |
LordVodka
Earned In Blood
|
Posted - 2007.07.31 08:30:00 -
[346]
Some people are suggesting that people now use neuts instead of nos, I don't know if they realized severall amarr ship need nos to even sustain cap, try throwing a neut on there you'll last 30 seconds, cut me a break, theres no way around the fact taht this is a way over done nerf.
|
Zerv
Wreckless Abandon Triumvirate.
|
Posted - 2007.07.31 08:31:00 -
[347]
MAKE NOS TRANSFER AMOUNT DEPENDENT ON SIG RADIUS.
|
General Apocalypse
Amarr The Merchant Marines
|
Posted - 2007.07.31 08:32:00 -
[348]
Originally by: Byzan Zwyth I agree NOS needs a nerf but this one is over the top
how about
lower the drain by ~10% on all NOS No ship can fit more than 2 NOS modules Nos can not reduce a ships cap below 15% A single pulse of nos can not take more than 10% of a ships max cap, same change should be for neuts but ~30%
bang, the above is a very hard nerf but it does not make NOS so useless and unpredictable
with this change, you cant instakill small ships with it and you cant totaly kill any ship with it and you cant fill up your high slots with it and make your targets cap your personal cap like you can now. But if you work together with other ships you can still criple a ship with NOS (reduce it's cap to 15%) and it can help you keep your guns running if you fit one or two.
Anyway good luck with it, from what it looks like on paper it will be over nerfed. No one likes to see that
Fendahl dosen't like sipme changes he must destroy everything . At least TomB lesft the special ships alone when he used the nerfbat .
Say NO to the NOS nerf |
Marine Commander
|
Posted - 2007.07.31 08:32:00 -
[349]
Originally by: LordVodka Some people are suggesting that people now use neuts instead of nos, I don't know if they realized severall amarr ship need nos to even sustain cap, try throwing a neut on there you'll last 30 seconds, cut me a break, theres no way around the fact taht this is a way over done nerf.
It's the way of the forum ***** to say stuff whiout testing
|
CHAOS100
Momentum. The Reckoning.
|
Posted - 2007.07.31 08:38:00 -
[350]
So much for the best amarr ship the Curse...
This NOS nerf is too much for the race that specializes in NOS.
Also the NOS should be signature based - now they are basically a waste of a high slot. --------------
|
|
IPyric
|
Posted - 2007.07.31 08:38:00 -
[351]
Yay amarr has gone from having 1 solo pvp ship to having none, lets fix amarr by nerfing them more. Im so happy i trained recon 5 :( Instead of nerfing Nos just limit the ships that can use it, the high slot idea was a great idea, limit BS's to 1 or 2 nos and only role specific ships like the curse and pilgrim should be able to use more than 2 nos. I think a lot of people that only play this game for pvp will now only train minmitar i cant see any reason anymore to be amarr just delete them from the game move their ships to caldari and all the amarr players can now go and play another game.. The changes to the Khanid ships are awefull the only people that are going to fly these are caldari.. Amarr players with all their SP's in gunnery are going to have so much fun flying these ships that they can no longer use, and i dont think they will train missiles for pvp because they are useless against nano ships like vagabonds, rapier's and huginn's and now with no NOS to stop them MWDing only ships i see left in this game for solo pvp is the Vaga/huginn/rapier :(
|
Camilo Cienfuegos
EP0CH
|
Posted - 2007.07.31 08:39:00 -
[352]
Nosferatu should not be changed. What is needed is a counter to nos - and you've done the hard work in designing how it could function, so why not go the whole way?
What is needed is a "Capacitor Sa***uard" module that prevents a nosferatu module from draining your ship down below the 30% mark, and makes the attacker waste his energy trying. This way, everyone wins.
So please, don't nerf nos - give us something to fight it with instead! -- Don't take the carebears out of empire - take the empire out of carebears! |
Schroni
coracao ardente Triumvirate.
|
Posted - 2007.07.31 08:43:00 -
[353]
nos needed a nerf, i'm happy how it's gonna be implemented.
the khanid stuff looks ok too...
thumbs up. ---
|
General Apocalypse
Amarr The Merchant Marines
|
Posted - 2007.07.31 08:46:00 -
[354]
Originally by: Schroni nos needed a nerf, i'm happy how it's gonna be implemented.
the khanid stuff looks ok too...
thumbs up.
Test it , then be happy and cearbear cudly
NOS is the worst choice they coud imagine
Say NO to the NOS nerf |
Arthur Frayn
|
Posted - 2007.07.31 08:48:00 -
[355]
Edited by: Arthur Frayn on 31/07/2007 08:48:24
Originally by: Belial02 NOS nerf is just another whiners victory. There were counters to it, ppl just wouldnt use em. Its gonna gimp alot of ships horribly. Oh and its gonna boost the vaga even more btw
There are counters to this change. I see irony at its best when the ones who used nos with such glee and so little skill have now become the whiners and refuse to admit their advantage was inequitable and that they claim such an unchallengeable right to it.
|
Sucram
Amarr North Star Networks Cruel Intentions
|
Posted - 2007.07.31 08:52:00 -
[356]
Originally by: Zerv MAKE NOS TRANSFER AMOUNT DEPENDENT ON SIG RADIUS.
I agree with this one.
Make so that a heavy nos dont get full amount of cap from a smaller ship. But a smaller nos will get full amount of cap from a bigger target. --------------------------------------------
"From pain comes truth, let me show you the truth" |
Waut
0utbreak
|
Posted - 2007.07.31 08:55:00 -
[357]
I approve both products and/or services
In Soviet EVE, roids pop YOU
|
Suithar
Insidious Existence Interstellar Alcohol Conglomerate
|
Posted - 2007.07.31 08:57:00 -
[358]
Please un-implement these horrid horrid changes, especially to nos....what were you thinking?
Autocannons need a nerf to keep the vagabond in line..maybe like the earlier poster said, they only do damage when your enemies HP are greater than your own...or other clever ideas.
Seriously do you test these changes or even play the damn game?
|
General Apocalypse
Amarr The Merchant Marines
|
Posted - 2007.07.31 09:01:00 -
[359]
Originally by: Suithar Please un-implement these horrid horrid changes, especially to nos....what were you thinking?
Autocannons need a nerf to keep the vagabond in line..maybe like the earlier poster said, they only do damage when your enemies HP are greater than your own...or other clever ideas.
Seriously do you test these changes or even play the damn game?
Nope they just lisen to the whining dinos
Say NO to the NOS nerf |
Yukiyo
|
Posted - 2007.07.31 09:04:00 -
[360]
Hi CCP,
Can you give my Tristan an uber big gun to kill BS with? I am tired of big nasty BS hurting my little ship, or maybe 5 heavy drones? Please thankyou.
Why don't you guys just leave it alone. I personally am sick and tired of your 'balancing.' Leave it alone already. Amarr with launchers? BS not able to kill a frigs cap with a hvy nos?
This game has always been artifical and contrived, it is now becoming a complete farce.
And another thing. NONE of the changes you have introduced on 'Need for speed' have reduced lag. None of them.
Desync? Don't even get me started.
2 years of this cr@p and i have pretty much had enough.
|
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 [12] 13 14 15 16 17 18 19 20 30 40 50 .. 56 :: one page |
First page | Previous page | Next page | Last page |