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Skyemia
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Posted - 2007.08.04 10:51:00 -
[1]
Nice, tempest has no chance in beating a blasterthron if it fits one of those, and other ships are really badly hurt also, like jaguar and vagabond. It doesnt hit any other race so hard. WTF was CCP thinking? Speed has been nerfed enough, but I guess CCP wants us blobby and fly like a cow with doing nothing else expect f1-f8.
Plain stupidity from CCP.
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Lore Isander
Caldari Paisti
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Posted - 2007.08.04 10:56:00 -
[2]
Qft
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slothe
Caldari 0utbreak
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Posted - 2007.08.04 10:58:00 -
[3]
can you explain a bit more , use the formula-
1. the proposed change. 2. the effect on minmatar relative to other races. 3. more of a discussion.
rather than just an opinion based on god knows what.
enlighten us please rather that rant.
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Ask Unbeatable
Gallente HighTech Marines Ltd. FREGE Alliance
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Posted - 2007.08.04 10:59:00 -
[4]
Isnt it still in test-stage?
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CptEagle
Gallente D00M. Triumvirate.
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Posted - 2007.08.04 11:05:00 -
[5]
Maybe you need to press the button that activates you're brain?
Assuming these are mid slot modules, what module is the Mega going to sacrifice? It needs all its mids for the obvious MWD/Injector/web/disruptor.
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Grytok
German Kings OPUS Alliance
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Posted - 2007.08.04 11:08:00 -
[6]
What modules are we talking about?
Not everyone of us is 23/7 on SiSi  .
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Acinonyx Jubatus
International Multi-Player Consortium Interstellar Alcohol Conglomerate
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Posted - 2007.08.04 11:10:00 -
[7]
Originally by: Grytok What modules are we talking about?
Not everyone of us is 23/7 on SiSi 
Yeah, was thinking that myself...
Can't find anything anywhere, the only lead I have to "nothing" is it adds mass and is apparently evil. ):
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welsh wizard
0utbreak
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Posted - 2007.08.04 11:11:00 -
[8]
I think CCP have observed one too many semi-invulnerable skirmish fleets and are now taking action.
Basically the threat posed by web & (soon to be nerfed) nos isn't great enough to a well handled skirmish gang. Having been part of one of these gangs pretty much everyday for the last few months I think I agree with them.
'The need for speed' patch didn't adequately solve the problem of high speed tanks and skirmish combat so now they're introducing a further deterent.
It is going to hit Minmatar hardest, no argument there. I'm not exactly pleased for my alt but do acknowledge how silly combat has become in certain circumstances.
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Ather Ialeas
Amarr Templars of Space
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Posted - 2007.08.04 11:14:00 -
[9]
He's talking about this: http://dl.eve-files.com/media/0708/gravitonbeam.png.gif
Basically it adds +100% mass to target. [ insert fancy sig here ] |

Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
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Posted - 2007.08.04 11:15:00 -
[10]
It changes NOTHIng, in fact Just HELPS minmatar Stop being irrational whinners.
Tempest can drop its web and simply use that module itself! Use it on the thron and keep range outside web range. Its a boost to medium range gunned ship1!! Stop complaing without usign brain!
If brute force doesn't solve your problem... you are not using enough |

RuleoftheBone
Minmatar Veto. Veto Corp
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Posted - 2007.08.04 11:16:00 -
[11]
Whining already about a test module  "Lead Me..Follow Me..Or get the **** out of my way" General George Patton USA
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Acinonyx Jubatus
International Multi-Player Consortium Interstellar Alcohol Conglomerate
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Posted - 2007.08.04 11:17:00 -
[12]
Edited by: Acinonyx Jubatus on 04/08/2007 11:19:45 How on earth is that even possible?
Well, I know the inclusion of earth is silly when you think about its relation to the game, but you get the point.
Webs I can understand, but adding mass with a beam of light or something? It just doesn't really make sense.
Though I do agree gangs of speed fitted ships dominating everything does need to be toned down a bit somehow. and just when I'm about to be able to do something. *knew it*
BTW, I'm not whining, just more so confused to how it'll come out, good or bad, who knows.... it just looks weird atm.
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Jim McGregor
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Posted - 2007.08.04 11:20:00 -
[13]
Edited by: Jim McGregor on 04/08/2007 11:20:41
I think it adds interesting options. Best thing is to equip both the beam and the web to keep out of range (or get in range).
Looks like a essential pvp module basically, just like web and scrambler. Unless you fly a Raven and dont care about range.
---
Originally by: CCP Wrangler You're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, thats what hello kitty online is for.
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Spoonarithm
Gallente Chipmunks
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Posted - 2007.08.04 11:21:00 -
[14]
xd, this module aint gonna make it in the game, there is about 100 more broken modules in database, so i predict more whines..
You are going too fast! Wait a minute and try again.
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slothe
Caldari 0utbreak
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Posted - 2007.08.04 11:28:00 -
[15]
Edited by: slothe on 04/08/2007 11:30:30
Originally by: Skyemia Nice, tempest has no chance in beating a blasterthron if it fits one of those, and other ships are really badly hurt also, like jaguar and vagabond. It doesnt hit any other race so hard. WTF was CCP thinking? Speed has been nerfed enough, but I guess CCP wants us blobby and fly like a cow with doing nothing else expect f1-f8.
Plain stupidity from CCP.
so, after now having read other peoples more constructive responses.
doesnt the mega have 4 mids (standard mwd disrupt web cap booster) and temp have 5 mids (standard mids +1 ew).
so isnt the tempest more likely to fit one of these mods?
therefore isnt the tempest at an advantage not the mega as you suggest?
cant see how it affects the jaguar.
as to the vagabond, isnt this the reason why the modules being introduced - due to all the semi invulnerable vaga based gangs roaming round fairly carefree killing everyone. if it affects the vaga then i think thats good. deal with it.
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n0thing
omen.
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Posted - 2007.08.04 11:32:00 -
[16]
/emote thinks that now instead of fitting dampers, half of 4+ med ships will have this one.
Tbh, yeah, maybe its good idea, but what stops nano ship from fitting this and therefore boosting its defence? ---
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slothe
Caldari 0utbreak
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Posted - 2007.08.04 11:34:00 -
[17]
Originally by: n0thing
Tbh, yeah, maybe its good idea, but what stops nano ship from fitting this and therefore boosting its defence?
nothing i guess, but then i suspect it makes nano ships more vulnerable esp if they passive tank and can now be hit by missiles and guns.
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Leandro Salazar
The Blackguard Wolves
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Posted - 2007.08.04 11:36:00 -
[18]
The problem with speed is kinda similar to the problem of EW. Excessive EW makes the target unable to do anything at all, and excessive speed kinda does the same in making anyone unable to affect the speeder. And of course the parties (ab)using that will throw 1000 temper tantrums against any proposal to nerf their I-win buttons.
What it comes down to is this: Speed/EW overkill battle: all the fun on one side and none on the other. Standard 'boring' pewpewtank: Fun on both sides. And I for one prefer the latter. Just like EW, speed should give you an advantage, but not make you invincible.
There is no 'n' in turret There is no 'r' in faction There is no 'a' in Scorpion There is no 'e' in Caldari There is no makeup in rogue drones |

welsh wizard
0utbreak
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Posted - 2007.08.04 11:40:00 -
[19]
Originally by: Leandro Salazar The problem with speed is kinda similar to the problem of EW. Excessive EW makes the target unable to do anything at all, and excessive speed kinda does the same in making anyone unable to affect the speeder. And of course the parties (ab)using that will throw 1000 temper tantrums against any proposal to nerf their I-win buttons.
What it comes down to is this: Speed/EW overkill battle: all the fun on one side and none on the other. Standard 'boring' pewpewtank: Fun on both sides. And I for one prefer the latter. Just like EW, speed should give you an advantage, but not make you invincible.
Oi, less generalisation! I abuse it but I'm fully supportive of the idea! :P
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Jim McGregor
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Posted - 2007.08.04 11:56:00 -
[20]
Originally by: Leandro Salazar The problem with speed is kinda similar to the problem of EW. Excessive EW makes the target unable to do anything at all, and excessive speed kinda does the same in making anyone unable to affect the speeder. And of course the parties (ab)using that will throw 1000 temper tantrums against any proposal to nerf their I-win buttons.
What it comes down to is this: Speed/EW overkill battle: all the fun on one side and none on the other. Standard 'boring' pewpewtank: Fun on both sides. And I for one prefer the latter. Just like EW, speed should give you an advantage, but not make you invincible.
I think ccp are overdoing it. In the beginning of Eve, we were all very happy to get 5% speed boosts with the modules. Now things are out of control, with faction ships, faction implants, rigs etc.
Its not just speed, its tanking, dps, and basically everything. All these extra modules add far too large bonuses.
---
Originally by: CCP Wrangler You're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, thats what hello kitty online is for.
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Naughty Boy
Chronics of ordinary hate
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Posted - 2007.08.04 12:03:00 -
[21]
Originally by: Jim McGregor Its not just speed, its tanking, dps, and basically everything. All these extra modules add far too large bonuses.
Zing! 
NB.
In Rust We Trust |

Hank Showbo
Neyi Industries
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Posted - 2007.08.04 12:22:00 -
[22]
The real problem with this change is the Domi.
5 Meds, can fit it on easy, and be more pwn.
Also is this a change for target painters? I was all for em being underpowered, but this is silly.
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oniplE
NED-Clan R i s e
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Posted - 2007.08.04 12:29:00 -
[23]
How will close range ships ever get in range with such a module in the game, needs a nerf :P
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Awox
Advanced Logistics
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Posted - 2007.08.04 12:36:00 -
[24]
Hmn, I wonder if you could activate 4 or 5 of these bad-boys on a target to prevent him from warping (assuming you wanted to kill it from outside scram range, say, 40km)
Also, why not simply add this ability to webs or painters? Would give the Rapier a bit more of a boost - which it needs. - Security Director Advanced Logistics SPAM: [url=http://oldforums.eveonline.com/?a=topic&threadID=563255]Interdictor tweaks[/url] |

slothe
Caldari 0utbreak
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Posted - 2007.08.04 12:39:00 -
[25]
Originally by: oniplE How will close range ships ever get in range with such a module in the game, needs a nerf :P
and you base your suggestion on what exactly?
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Jim McGregor
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Posted - 2007.08.04 12:46:00 -
[26]
Would be fun to activate 5 of them on a freighter. Wonder if it would move at all.  ---
Originally by: CCP Wrangler You're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, thats what hello kitty online is for.
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Astro Teller
Milf Riders
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Posted - 2007.08.04 12:50:00 -
[27]
long live the missle spam again
Astro Teller
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Nos Klo
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Posted - 2007.08.04 13:24:00 -
[28]
Quote: I think CCP have observed one too many semi-invulnerable skirmish fleets and are now taking action.
Basically the threat posed by web & (soon to be nerfed) nos isn't great enough to a well handled skirmish gang. Having been part of one of these gangs pretty much everyday for the last few months I think I agree with them.
'The need for speed' patch didn't adequately solve the problem of high speed tanks and skirmish combat so now they're introducing a further deterent.
It is going to hit Minmatar hardest, no argument there. I'm not exactly pleased for my alt but do acknowledge how silly combat has become in certain circumstances.
This! And it would even be used sometimes because it ain't only useful against one thing.
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Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
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Posted - 2007.08.04 13:47:00 -
[29]
Originally by: Awox Hmn, I wonder if you could activate 4 or 5 of these bad-boys on a target to prevent him from warping (assuming you wanted to kill it from outside scram range, say, 40km)
Also, why not simply add this ability to webs or painters? Would give the Rapier a bit more of a boost - which it needs.
they will be stack nerfed (sicen mass reduction is stack nerfed). So you can achieve at best 3 times mass. That would only make it tanke 3 times more to rech warp. Never prevent it.
But i think 100% is a bit too much. I would make it like 70%
If brute force doesn't solve your problem... you are not using enough |

Reto
The Last Resort
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Posted - 2007.08.04 14:00:00 -
[30]
Originally by: Skyemia Nice, tempest has no chance in beating a blasterthron if it fits one of those, and other ships are really badly hurt also, like jaguar and vagabond.
Plain stupidity from CCP.
ur pest can beat a thron the same way by fitting one by itself. thinking before posting is the usuual way of stating opinions.
Originally by: s4mp3r0r "Hey man, you're mom has a cruise missile".
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