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Anubis Xian
Vertigo One E.A.R.T.H. Federation
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Posted - 2007.08.04 19:46:00 -
[61]
Originally by: Dangerously Cheesey People pay a lot of isk to become speed invincible
No amount of money should make you invincible.
Originally by: CCP Oveur The client handles no logic, it is simply a dumb terminal.
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Hannobaal
Gallente Dragonfire Intergalactic Crusaders of Krom Dark Matter Coalition
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Posted - 2007.08.04 19:52:00 -
[62]
Originally by: Prez21 and make escaping from any gate camp near impossible.
On the contrary. As long as you turn your mwd on before they lock you, this will actually help you in that situation once they turn it on. ------------------
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Prez21
coracao ardente Triumvirate.
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Posted - 2007.08.04 20:07:00 -
[63]
Originally by: Hannobaal
Originally by: Prez21 and make escaping from any gate camp near impossible.
On the contrary. As long as you turn your mwd on before they lock you, this will actually help you in that situation once they turn it on.
But what about bigger ships, they will never be able to turn back towards the gate and wont even get close to any sort of speed to make it back to the gate. Its a far to extreme module and isnt the answer to stopping super fast ships
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oniplE
NED-Clan R i s e
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Posted - 2007.08.04 20:30:00 -
[64]
Originally by: Anubis Xian
Originally by: Dangerously Cheesey People pay a lot of isk to become speed invincible
No amount of money should make you invincible.
They're not invincible, they're close to invincible which is justified if you spend billions on a single ship imo.
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Maya Rkell
Third Grade Ergonomics
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Posted - 2007.08.04 20:33:00 -
[65]
Originally by: n0thing
Originally by: Maya Rkell So basically it makes MWD's suicidal. The signature bloom of a MWD dosn't go away when you're hit with this, you just slow down. Suddenly, you're far easier to hit. It'd reverse and more the effect of the nos nerf for frigates, for starters.
Raven + Precision Cruises + drop one damper for that thing = Anything nano orbits it.....click click....dead.
Yea, pretty much :/
//Maya |

Pesadel0
Ordem dos Templarios Pax Atlantis
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Posted - 2007.08.04 20:37:00 -
[66]
Originally by: Wayward Hooligan This Graviton Beam thing just look ********. There is no need for it. We already have a module for this. It's called a web.
Nano ships are no longer a problem.
Cruisers and frigs can go fast and BS can't. I really hope this stupid idea never sees the light of day.
This man speaks the truth.
And for the people saying that this is still in test,remember t2 ammo ?
I was sworn to absolute secrecy BY CCP. |

Jim McGregor
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Posted - 2007.08.04 20:42:00 -
[67]
Nano ships are no longer a problem? Why, because they are gallente now?  ---
Originally by: CCP Wrangler You're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, thats what hello kitty online is for.
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Perry
Amarr The X-Trading Company Mostly Harmless
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Posted - 2007.08.04 21:01:00 -
[68]
The Age of Amarr is coming... again. ________________ Kali 3.0 Patchnotes: Amarr Oompf!
-Armageddon: +1 Missile Slot -Omen: Autocannon RoF Bonus -Apocalypse: 5% Mining Bonus
-Zealot: +10% more golden hull |

n0thing
omen.
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Posted - 2007.08.04 22:24:00 -
[69]
Originally by: oniplE
Originally by: Anubis Xian
Originally by: Dangerously Cheesey People pay a lot of isk to become speed invincible
No amount of money should make you invincible.
They're not invincible, they're close to invincible which is justified if you spend billions on a single ship imo.
Billions? T2 fitting on a Vagabond/Ishtar/Curse/other-nano-capable-ship isnt much really.
Oh and btw, its not that I really love the module, just pointing out, you dont need bils for it.
Hence even 60mil T1 cruiser can nano well. ---
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Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
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Posted - 2007.08.04 22:46:00 -
[70]
Originally by: Prez21
Originally by: Hannobaal
Originally by: Prez21 and make escaping from any gate camp near impossible.
On the contrary. As long as you turn your mwd on before they lock you, this will actually help you in that situation once they turn it on.
But what about bigger ships, they will never be able to turn back towards the gate and wont even get close to any sort of speed to make it back to the gate. Its a far to extreme module and isnt the answer to stopping super fast ships
well its a bit too easy to escape nowadays. In fact ridiculowsly difficult to force a fight in eve today.
If brute force doesn't solve your problem... you are not using enough |

stopdropandlol
Gallente F.R.E.E. Explorer EVE Animal Control
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Posted - 2007.08.04 22:46:00 -
[71]
Originally by: n0thing
Originally by: oniplE
Originally by: Anubis Xian
Originally by: Dangerously Cheesey People pay a lot of isk to become speed invincible
No amount of money should make you invincible.
They're not invincible, they're close to invincible which is justified if you spend billions on a single ship imo.
Billions? T2 fitting on a Vagabond/Ishtar/Curse/other-nano-capable-ship isnt much really.
Oh and btw, its not that I really love the module, just pointing out, you dont need bils for it.
Hence even 60mil T1 cruiser can nano well.
the near near invincible ships are not t2 fitted. faction vagabonds and curses are what he was talking about i think. I think snake implants are a necessary part of "invincible" nano ships and they are very expensive.
and remember i am using the word invincible loosely
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CaperPuts
Minmatar Life. Universe. Everything. Hydra Alliance
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Posted - 2007.08.04 22:56:00 -
[72]
I support this module as a Tempest pilot! >:)
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Roemy Schneider
BINFORD
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Posted - 2007.08.04 23:18:00 -
[73]
humm i'd aim these at my gang mates just before they bump someone...
anyway... if there will ever be such a mod, +25% mass is totally sufficient for t2. it has a double effect: agility (ac~/deceleration) and speed boost. same reason why nanofibers only go up to -12.5%.
i could see that added to webs though, which need a revision anyway - putting the gist back into logistics |

Hotshothotshot1
Atomic Heroes The OSS
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Posted - 2007.08.04 23:32:00 -
[74]
Edited by: Hotshothotshot1 on 04/08/2007 23:44:08 bah what a stupid module.
how about webbing bubbles with a 5km radius dropping from dictors. sounds better than this mod
btw what willhappen with caldari being already the heaviest in game Will the gravitation open a black hole and suck the caldari ships in  
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Hannobaal
Gallente Dragonfire Intergalactic Crusaders of Krom Dark Matter Coalition
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Posted - 2007.08.04 23:47:00 -
[75]
Originally by: Hotshothotshot1 Edited by: Hotshothotshot1 on 04/08/2007 23:44:28 Edited by: Hotshothotshot1 on 04/08/2007 23:44:08 bah what a stupid module.
how about webbing bubbles with a 5km radius dropping from dictors. sounds better than this mod
btw what willhappen with caldari being already the heaviest in game Will the gravitation open a black hole and suck the caldari ships in  
It will make the range on your weapons more useful when you use it on those ships who like to use mwd to get up close and do high damage. It's a Caldari boost. ------------------
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Maeltstome
Minmatar Caldari Navy Raiders Praesidium Libertatis
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Posted - 2007.08.05 01:38:00 -
[76]
I really wouldn't mind this modules - aslong as they fix the overload on webs and remove teh range bonus.
one or the other, the stabber is already dead thanks to overloading... this is jsut another nail in the coffin - lets get some sanity.
I'd rather not play eve if its gonna turn into massively tanked ships that dont move pounding the **** outta each other till you run outta ammo.
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Veryez
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Posted - 2007.08.05 01:52:00 -
[77]
Please, oh please let this replace the near useless Target Painter Bonus. Sure the numbers will need to be balanced some more, but this would be SO much more useful.
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Shiken Kan
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Posted - 2007.08.05 02:19:00 -
[78]
this item would totally overpower caldari ships, everything would be sitting at 50km and getting popped by missiles. 100% mass raise would almost half the speed of any ship using mwd. ceptors and dictors would just get instapopped by missiles while their bc and bs gangmates wouldn't be able to warp off until they're ripped apart in a barrage of missiles as well.
totally unbalanced, needless item that i hope will never be introduced in game.
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ZEUUL
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Posted - 2007.08.05 02:56:00 -
[79]
thats what happens when CCP twaddles and guages everything superior and balanced about eve from the weaker noob perspective.
Thanks CCP, for holding my hand all the fragging way to the bus stop, where lagging begins.
plz plz plz drop everything and fix lagging. Forget speed junkies, if the ship gets popped, train for a better one. In the real world ships actually become obsolete because of progress, I'm sure CCP have heard of progress.
Ohh, here comes the nannie now... --------------------------------------------- BUT IS AS THE SWEET PILLOW, OF ARMIES YOUNG OF WISE, LOVERS TO THEIR HIDE, SINGERS FLOWERS TOUCHED, IN THIS HEAVEN OF HEAVENS, THAT MIDAS KISSED. |

Vicious Phoenix
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Posted - 2007.08.05 03:31:00 -
[80]
Originally by: Leandro Salazar The problem with speed is kinda similar to the problem of EW. Excessive EW makes the target unable to do anything at all, and excessive speed kinda does the same in making anyone unable to affect the speeder. And of course the parties (ab)using that will throw 1000 temper tantrums against any proposal to nerf their I-win buttons.
What it comes down to is this: Speed/EW overkill battle: all the fun on one side and none on the other. Standard 'boring' pewpewtank: Fun on both sides. And I for one prefer the latter. Just like EW, speed should give you an advantage, but not make you invincible.
I'd disagree. What people never mention when they talk about uber fast gangs is that they can't actually hit anything when they're going uberfast, they need to slow down to shoot. Seems like not being able to hit anything if plenty of a drawback to going very fast. Think of it this way: if (MWD) { damage = "crap"; vulnerability = "low"; } else { damage = "decent (not great)"; vulnerability = "high"; }
CFW (Certified Forum Warrior) I kill people ingame too.
Originally by: CCP Tuxford I prefer dew over pepsi. I prefer beer over most things. Damn now I want beer.
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Rafein
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Posted - 2007.08.05 06:21:00 -
[81]
Originally by: ZEUUL thats what happens when CCP twaddles and guages everything superior and balanced about eve from the weaker noob perspective.
Thanks CCP, for holding my hand all the fragging way to the bus stop, where lagging begins.
plz plz plz drop everything and fix lagging. Forget speed junkies, if the ship gets popped, train for a better one. In the real world ships actually become obsolete because of progress, I'm sure CCP have heard of progress.
Ohh, here comes the nannie now...
QFT, much more important things for CP to do than balance the game.
Honestly, if it is dropped down to 25% mass increase for T1, 35%m for T2, just like Target painters are, it would be fine. Then, like Painters, would get a cap skill, and a Spec skill.
Overall, this is a good mod, and a nice replacement for the TP for Minnie.
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Tsin'Valha
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Posted - 2007.08.05 07:30:00 -
[82]
How about just making it so eve doesn't have idiots with drones speed tanking around their targets with their drones eating it alive. Ishtars flying 4700-7800m/s, Curses at 4500-6500m/s. Vaga's with domi mwd (777.328125 % max velocity) and 460m/s base speed (beta odj) and 2 nanos fit will pull about 5400m/s. k, Ishtars and Curses uses drone for damage whereas the vaga must being close in hammering away, slow em down.
NO, speed hasn't been nerfed enough. Nano-Gank Squads are the way to go, fast enough that turrets won't hit them ever, using lots of drones to consistently damage enemy, fast enough to escape bubbles or if the fight goes against them. Drone and Missile ships should be significantly slower than the ship designed to be the speed demon that is forced to engage at close range.
These insane speeds are ruining ranged warfare. Warp in a bs or 2 at range, they're swamped in 20s or less and then dead. Bubble them and unless you have some good huginns spread out en masse, you won't pin them down. It's getting lame.
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n0thing
omen.
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Posted - 2007.08.05 07:50:00 -
[83]
Originally by: Tsin'Valha How about just making it so eve doesn't have idiots with drones speed tanking around their targets with their drones eating it alive. Ishtars flying 4700-7800m/s, Curses at 4500-6500m/s. Vaga's with domi mwd (777.328125 % max velocity) and 460m/s base speed (beta odj) and 2 nanos fit will pull about 5400m/s. k, Ishtars and Curses uses drone for damage whereas the vaga must being close in hammering away, slow em down.
NO, speed hasn't been nerfed enough. Nano-Gank Squads are the way to go, fast enough that turrets won't hit them ever, using lots of drones to consistently damage enemy, fast enough to escape bubbles or if the fight goes against them. Drone and Missile ships should be significantly slower than the ship designed to be the speed demon that is forced to engage at close range.
These insane speeds are ruining ranged warfare. Warp in a bs or 2 at range, they're swamped in 20s or less and then dead. Bubble them and unless you have some good huginns spread out en masse, you won't pin them down. It's getting lame.
Oh right, a perfect example of an alt post that clearly has no idea about what hes on:
- Ishtar/Curse orbits at 24km, web/shoot/drone thier medium/heavy drones. Heavy drones even can be hit my your own heavy drones.
- Vagabond/Curse/Ishtar now can loose their cap from only one Heavu Neut activation now when people will fit me more.
- Speed gang dies to any decent sized standart gang with support. Thus you cant expect 10 BS to take on everything having no tacklers.
- Aha so drone ships should be slower? Fine, 100% to Ishtar armor increase, repair amount bonus, 6th low slot, +50 CPU increase, +150 grid. Then we can talk about it tanking something bigger then it. And for the record, Ishtar is one of the slowest T2 cruisers.
- If nano ship is caught, its dead, no options here.
- No ishtar/curse can go above 4.5km/sec without billions of implants and faction stuff. And 4.5km/sec is easily overdone with couple of inties. Curse wont nosf all of em, Ishtar wont be able to drone.
Adapt, bring tacklers, fit neuts, stop being narrow minded carebear`s alt. ---
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Jim McGregor
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Posted - 2007.08.05 08:14:00 -
[84]
Edited by: Jim McGregor on 05/08/2007 08:20:41
The NOS changes do indeed help against the nano ships orbiting someone at full speed and sucking them dry, but it doesnt completely solve the problem. Just drain your own cap so you can suck them dry. Setup your own ship so its very fast without AB/MWD using overdrives, inertial stabs, implants etc.
People will adapt. The drone ships and speed setups arent going anywhere. In my mind, its just too bad that gallente actually have better speed setups than minmatar, thanks to their drone bays. Minmatar were the ones meant to use speed. Now gallente is doing it too, and more effective than minmatar.
It just shows that speed is much more effective than tank/gank in a lot of situations. And ccp should change the description of minmatar ships. The real versatile ones are gallente. Split weapon systems is not versatile.
---
Originally by: CCP Wrangler You're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, thats what hello kitty online is for.
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roadrage639
The Cons
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Posted - 2007.08.05 08:25:00 -
[85]
lol?
Why does the module say Mass Reduction 100%.. Doesn't that make the target..... smaller? ---------------- If You Can't Kill It, Slap It! The Man Who Runs Will Fight Again
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Jim McGregor
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Posted - 2007.08.05 08:28:00 -
[86]
Edited by: Jim McGregor on 05/08/2007 08:29:27
Originally by: roadrage639 lol?
Why does the module say Mass Reduction 100%.. Doesn't that make the target..... smaller?
No, mass is not equal to size as Im sure you know. But yeah, if you reduce the mass of something with 100%, it should no longer exist. 
---
Originally by: CCP Wrangler You're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, thats what hello kitty online is for.
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roadrage639
The Cons
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Posted - 2007.08.05 08:31:00 -
[87]
Edited by: roadrage639 on 05/08/2007 08:32:25
Originally by: Jim McGregor Edited by: Jim McGregor on 05/08/2007 08:29:27
Originally by: roadrage639 lol?
Why does the module say Mass Reduction 100%.. Doesn't that make the target..... smaller?
No, mass is not equal to size as Im sure you know. But yeah, if you reduce the mass of something with 100%, it should no longer exist. 
yes i ment smaller mass.... Sunday morning stupidity ftw 
O sorry forgot to add... it say mass reduction on the attributes and then also say mass increase on the despription..
http://dl.eve-files.com/media/0708/gravitonbeam.png.gif ---------------- If You Can't Kill It, Slap It! The Man Who Runs Will Fight Again
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Jim McGregor
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Posted - 2007.08.05 08:33:00 -
[88]
Originally by: roadrage639
Originally by: Jim McGregor Edited by: Jim McGregor on 05/08/2007 08:29:27
Originally by: roadrage639 lol?
Why does the module say Mass Reduction 100%.. Doesn't that make the target..... smaller?
No, mass is not equal to size as Im sure you know. But yeah, if you reduce the mass of something with 100%, it should no longer exist. 
yes i ment smaller mass.... Sunday morning stupidity ftw 
This is basically a magic ray. You point it at something and its gone. We can throw away our weapons and use this.  ---
Originally by: CCP Wrangler You're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, thats what hello kitty online is for.
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MirrorGod
Heretic Army
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Posted - 2007.08.05 08:41:00 -
[89]
Looks great to me, the perfect last addition to my Anti-Vaga Domi. ^_^
Really tho, while HAC's are great a well executed gang can litterally fly around unscathed without worry at all because they can MWD around 0.0 and pick off whatever they choose, which is what I've had to deal with lately. Is this mod going too far? Maybe, but I like it. In defense of the HAC gangs, I will say that they're putting ALOT on the line for the gang they're getting. It's not without it's cost, and that cost is flying un-insurable 150 mil ship and kit's, risking a pretty big loss when we finally catch them. And I'll tell you it does pay off when we do.
Your signature exceeds the maximum allowed filesize of 24000 bytes -Timmeh ([email protected]) |

Jim McGregor
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Posted - 2007.08.05 08:47:00 -
[90]
Originally by: MirrorGod Looks great to me, the perfect last addition to my Anti-Vaga Domi. ^_^
Vagas dont attack Domis anyway me thinks...
---
Originally by: CCP Wrangler You're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, thats what hello kitty online is for.
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