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Rialtor
Amarr TANDBERG Initiative
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Posted - 2007.08.08 19:10:00 -
[1]
Is there any DoT dmg in this game? I can't think of any off the top of my head, and if not, you think they should introduce it?
For those that don't know what DoT is, it's dmg over time.
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NoNah
Unseen University
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Posted - 2007.08.08 19:12:00 -
[2]
No, I can't think of any module that would cause damage over time after it's been deactivated.
And no, I can't really see any use for it. Do you have any idea or suggestion what kind of module or phenomenon it would be?
Post count: 685613
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DubanFP
Caldari Four Rings D-L
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Posted - 2007.08.08 19:12:00 -
[3]
Originally by: Rialtor Is there any DoT dmg in this game? I can't think of any off the top of my head, and if not, you think they should introduce it?
For those that don't know what DoT is, it's dmg over time.
No, and it's probebly best that their isn't since A. This isn't WoW ---and--- B. It would put extra strain on the Servers. ---And--- C. It would either be too weak or too powerful depending on how it was implimented "possibly both in different situations even". ______________________
DubanFP> Like Hannable our enemies know how to win a battle, but not a war. |

LeviUK
hirr Morsus Mihi
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Posted - 2007.08.08 19:21:00 -
[4]
No, not really. The closest I guess would be drones as they can still deal damage even after you have unlocked the target.
Having said that, if we're talking WoW comparisons, drones are probably more akin to wow pets although pets in Eve are a different thing altogether 
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Llerrad Gabemid
Minmatar
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Posted - 2007.08.08 19:30:00 -
[5]
can't think of any but can't think of any reason to implement it either.
it caused lots of annoying problems in wow that no one really liked.
Ranch on my tossed salad please. |

Sheriff Jones
Amarr Space Perverts and Forum Warriors United Cult of War
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Posted - 2007.08.08 19:33:00 -
[6]
If they introduced a new type of nano weaponry, then maybe.
I don't see why it couldn't be a viable option(no...dot does not equal wow ), if there were countermeasures and such. Balance issues ofcourse, exploit issues, and so forth.
Though this probably would go into the mine category, stupid people ruining fun things 'cause they want to be "lol" 
So yeah, i have a problem with being serious, but it's the almost smallest problem i have. |

TII Noob
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Posted - 2007.08.08 19:37:00 -
[7]
Originally by: Rialtor Is there any DoT dmg in this game? I can't think of any off the top of my head, and if not, you think they should introduce it?
For those that don't know what DoT is, it's dmg over time.
DoT is a carebear/WOW word, in eve its called DPS.
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Rialtor
Amarr TANDBERG Initiative
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Posted - 2007.08.08 19:57:00 -
[8]
Odd that everyone equates DoT with WoW. The term DoT does not come from WoW as DoT existed way before WoW. WoW is a fairly new MMO, and there's been a vast number of MMOs that use DoT well.
DoT opens up alot of design space, as it generally allows energy efficiency, usually DoT dmg does alot of dmg at a minimum of energy because of the nature of the dmg type. It opens up different play-types, a more hit and run type style of play.
But the point was to open up a discussion, I'm bored at work. 
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MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.08.08 19:59:00 -
[9]
Originally by: Rialtor Odd that everyone equates DoT with WoW. The term DoT does not come from WoW as DoT existed way before WoW. WoW is a fairly new MMO, and there's been a vast number of MMOs that use DoT well.
DoT opens up alot of design space, as it generally allows energy efficiency, usually DoT dmg does alot of dmg at a minimum of energy because of the nature of the dmg type. It opens up different play-types, a more hit and run type style of play.
But the point was to open up a discussion, I'm bored at work. 
forget even MMORPGs. armada for the dreamcast secret of mana for the snes that fighting game for the wonder swan. ----------------------------------- I'm working my way through college target CCP
Quote: CCP posted a new dev blog, they are going to bring Nos in line with.....well....logic
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lyrenna
Caldari The Renaissance The Makhai
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Posted - 2007.08.08 20:04:00 -
[10]
Originally by: TII Noob
Originally by: Rialtor Is there any DoT dmg in this game? I can't think of any off the top of my head, and if not, you think they should introduce it?
For those that don't know what DoT is, it's dmg over time.
DoT is a carebear/WOW word, in eve its called DPS.
damage over time, damage per second, both are general mmo abbreviations, and by the way a carebear is still a bear if its bite your head it can rip it away..
post with your main please.
=== when you armor tank a raven god kills a kitten. === |
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Rialtor
Amarr TANDBERG Initiative
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Posted - 2007.08.08 20:07:00 -
[11]
Edited by: Rialtor on 08/08/2007 20:07:44
Originally by: MotherMoon
forget even MMORPGs. armada for the dreamcast secret of mana for the snes that fighting game for the wonder swan.
Lol, true. I guess it's not that odd people equate it with WoW :). I just Equated it to MMOs, when that's clearly not the case either ;).
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Sheriff Jones
Amarr Space Perverts and Forum Warriors United Cult of War
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Posted - 2007.08.08 20:09:00 -
[12]
Actually, a great DoT weapon, if we take out the armor eating nanobots(countered with some sort of EMP ), would be a "flamethrower" type of weapon.
BAsically like a NOS, but one that bombards the enemy with..umm...particles? 
So yeah, i have a problem with being serious, but it's the almost smallest problem i have. |

Llerrad Gabemid
Minmatar
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Posted - 2007.08.08 20:24:00 -
[13]
Originally by: TII Noob
Originally by: Rialtor Is there any DoT dmg in this game? I can't think of any off the top of my head, and if not, you think they should introduce it?
For those that don't know what DoT is, it's dmg over time.
DoT is a carebear/WOW word, in eve its called DPS.
no, you're just wrong. DoT =/= DPS
DoT, as already said, isn't even a WoW word. It just means damage over time. Uh, how did that become carebear? Lots of non-carebear games have DoTs.
Damage over time =/= Damage per second.
DoT = causes X damage spread out over Y time. DPS = Average damage dealt per second over X seconds. Totally different.
is this your first mmo?
Ranch on my tossed salad please. |

Rialtor
Amarr TANDBERG Initiative
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Posted - 2007.08.08 20:40:00 -
[14]
Originally by: Sheriff Jones Actually, a great DoT weapon, if we take out the armor eating nanobots(countered with some sort of EMP ), would be a "flamethrower" type of weapon.
BAsically like a NOS, but one that bombards the enemy with..umm...particles? 
a flamethrower wouldn't really be a DoT weapon, unless it continued to dmg after you shut it off. Not that I don't like that idea for a weapon, but it's not realy DoT. It would work like anyother weapon, turn it on, and you have to stay in range, and every so often it ticks dmg. But you still have to stay in range.
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Kateryne
Minmatar KAOS. KA0S Theory
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Posted - 2007.08.08 20:44:00 -
[15]
Smartbombs should be changed to just slowly drain the HP of all targets within it's radius... that'd give you DoT and also get rid of bomba-geddon/domi/phoon etc setups
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hobieone
Caldari
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Posted - 2007.08.08 20:49:00 -
[16]
Edited by: hobieone on 08/08/2007 20:50:01 i don't think dots would be wise in this game it just wouldn't fit technologicaly unless it were used as a biological weapon. but then how would that affect a ship with a sealed hull unless you could fire it thru a hull breach.
aside from that. having dot damage type in a game. those like myself who played games like eq2 or guild wars that have these damage types for awhile can attest that the devs for those game are constinanty ballince the damage from them non-stop and in the end doing no more damage than a non dot damage so what the point in having them best to leav them out of the game and give ccp devs one unless to have to worry about balancing

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Rialtor
Amarr TANDBERG Initiative
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Posted - 2007.08.08 20:50:00 -
[17]
Originally by: Kateryne Smartbombs should be changed to just slowly drain the HP of all targets within it's radius... that'd give you DoT and also get rid of bomba-geddon/domi/phoon etc setups
Didn't really think of Self AoE DoT either, Ranged AoE DoT would be nice as well :).
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Kateryne
Minmatar KAOS. KA0S Theory
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Posted - 2007.08.08 20:54:00 -
[18]
Well then you could change the Titans doomsday... people complain it lags the server and in fact makes blob warfare worse, rather than relieve the strain of it. Make it into a massive DoT weapon, slowly drains health of ALL ships in grid.. would make fleet combat fast and furious if at all!
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Sheriff Jones
Amarr Space Perverts and Forum Warriors United Cult of War
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Posted - 2007.08.08 20:55:00 -
[19]
Originally by: Rialtor
Originally by: Sheriff Jones Actually, a great DoT weapon, if we take out the armor eating nanobots(countered with some sort of EMP ), would be a "flamethrower" type of weapon.
BAsically like a NOS, but one that bombards the enemy with..umm...particles? 
a flamethrower wouldn't really be a DoT weapon, unless it continued to dmg after you shut it off. Not that I don't like that idea for a weapon, but it's not realy DoT. It would work like anyother weapon, turn it on, and you have to stay in range, and every so often it ticks dmg. But you still have to stay in range.
True, it would more be a "damage syphon" type of thing. Hmm.
Guess my nanite bomb was the best i came up with still 
So yeah, i have a problem with being serious, but it's the almost smallest problem i have. |

Rialtor
Amarr TANDBERG Initiative
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Posted - 2007.08.08 20:59:00 -
[20]
Originally by: hobieone Edited by: hobieone on 08/08/2007 20:50:01 i don't think dots would be wise in this game it just wouldn't fit technologicaly unless it were used as a biological weapon. but then how would that affect a ship with a sealed hull unless you could fire it thru a hull breach.
aside from that. having dot damage type in a game. those like myself who played games like eq2 or guild wars that have these damage types for awhile can attest that the devs for those game are constinanty ballince the damage from them non-stop and in the end doing no more damage than a non dot damage so what the point in having them best to leav them out of the game and give ccp devs one unless to have to worry about balancing
You can always find flavor justification for something, especially in a Sci-fi realm. It's already been stated, something like nano-bots could cause DoT dmg.
I agree in the end DoT chars and Direct Damage Chars should have similiar DPSes, but DoT gives a character more options. As you don't have to be there while dmg is being done. Usually this is more for squishy type characters that can't go in there and take direct fire. Get into Firing range, launch your payload, get out, and wait for a rchg.
As an aside, I find webbing in this game very ********. Why is it instant? what sense does that make? it should take a a few seconds for it to take effect. Especially with this grav gun coming up.
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PathetiQ
Gallente The Rat Pack
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Posted - 2007.08.08 21:21:00 -
[21]
WTB: 'Magical' Thorax Navy Issue
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Hoshi
Blackguard Brigade
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Posted - 2007.08.08 21:29:00 -
[22]
In my experience from different MMORPGs DoTs always end up falling into one of 2 categories: 1. Totally worthless, the extra damage is so low it's not worth the time it takes to apply it. 2. Gamebreakinly overpowered, the extra damage is high and often bypasses resists. If you don't do DoTs you don't stand a chance in pvp.
Seems they are very hard to balance correctly. Best to just leave them out. ---------------------------------------- A Guide to Scan Probing in Revelations |

Liang Nuren
The Refugees
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Posted - 2007.08.08 21:35:00 -
[23]
Originally by: PathetiQ WTB: 'Magical' Thorax Navy Issue
I looked it up in the dev database, and its actually Thorax Magical Issue.
Liang
Originally by: "QproQ"
When people say "Put 'stabs on your 'cane", they mean GYROSTABS"
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Rialtor
Amarr TANDBERG Initiative
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Posted - 2007.08.08 21:39:00 -
[24]
Originally by: Hoshi In my experience from different MMORPGs DoTs always end up falling into one of 2 categories: 1. Totally worthless, the extra damage is so low it's not worth the time it takes to apply it. 2. Gamebreakinly overpowered, the extra damage is high and often bypasses resists. If you don't do DoTs you don't stand a chance in pvp.
Seems they are very hard to balance correctly. Best to just leave them out.
So you've never played a game where it was just right? Try City of Heroes, it applies DoT quite nicely.
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Guillame Herschel
Gallente Cheers Restaurant and Bar Coalition Of Empires
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Posted - 2007.08.08 22:13:00 -
[25]
Rockets, Autocannons - the spammy weapons are pretty much DoT weapons.
-- Guile can always trump hardware -- |

Rialtor
Amarr TANDBERG Initiative
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Posted - 2007.08.08 22:37:00 -
[26]
Originally by: Guillame Herschel Rockets, Autocannons - the spammy weapons are pretty much DoT weapons.
hmmm interesting, strictly speaking they're not, as DoT is generally applied to the character directly, the ToHit check is done up front then the damage proceeds through a series of ticks, usually some sort of constant dmg. When the missle is launched it has not yet performed it's tohit check technically, even though missles hit 100% of the time you can still out run it, or even worse be out of range. As where a DoT generally has already applied it's DoT, and just starts ticking dmg. But I can see the angle you're coming from, I will concede that it is close.
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Joshua Foiritain
Gallente Coreli Corporation Corelum Syndicate
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Posted - 2007.08.08 22:43:00 -
[27]
Originally by: Rialtor As you don't have to be there while dmg is being done.
... -----
[Coreli Corporation Mainframe] |

Drazin DawnTreader
The Elear
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Posted - 2007.08.08 22:44:00 -
[28]
There are a couple Missions that put you in an Acid storm or something... which ticks damage every once in awhile. You -could- make a module that surrounds the target in an Acid gas cloud to do the same thing. But I don't really see a need to have such a thing in EvE. Just one more thing to try and balance/stack properly. I'd much rather see other issues addressed and fixed first.
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Krav
Egad Inc. Sparta Alliance
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Posted - 2007.08.08 23:50:00 -
[29]
Edited by: Krav on 08/08/2007 23:53:09
Originally by: Joshua Foiritain
Originally by: Rialtor As you don't have to be there while dmg is being done.
...
See, that right there in the OP really bothered me too. Even if you couldn't warp out, there's still speeding in, getting a DoT weapon to hit, and leaving range again, while still doing the damage... This is a balancing nightmare waiting to happen.
Put me down as a "no, thanks" vote. Krav
Edit: Krav casts nanobotkillas on OP, wreaking for 100 damage every 4 seconds while he cloaks.
DoT is totally laced with a magical connotation, and WoW deals with magical characters, so yeah, not so much of a stretch to see why that parallel got drawn. =====
Stacking Penalties and you |

Red Harvest
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Posted - 2007.08.09 00:23:00 -
[30]
No thanks! Its bad enough to experience taking damage while in warp due to lag and i really want this to happen on purpose.
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