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Author |
Thread Statistics | Show CCP posts - 3 post(s) |

Soulpirate
State War Academy Caldari State
93
|
Posted - 2012.01.28 06:12:00 -
[61] - Quote
Colonel Drego wrote:Video poker games between docked pilots via the main video screen in the captain's quarters. For isk, of course. I posted this in the threadnaught about gambling. Hopefully it wont get lost here.
Gaming rooms are a must imo. I was thinking about Hold'em and how it could work.
I picture a room with a table much like any other online gaming site. However, this room would be a 3D enviroment(obviously), where you are the only "live" avatar at the table while the others are hologram projections at the table with you.
This would allow you to walk (zone) into a poker room and play with people who are perhaps on another station on the other side of the verse. With this you bypass needing to find people on the same station to play with, and you cut down on resoueces needed to draw the room, as the other players would be simplified renders.
Enter the room, pick a table from a list showing who is at the tables, min/max bets etc etc etc.
There would be a dealer at the table ofc, and ofc the house could take fee of some sort, adding an isk sink.
EVE voice would be great as well. |

DeMichael Crimson
Republic University Minmatar Republic
1024
|
Posted - 2012.01.30 15:34:00 -
[62] - Quote
Well, I checked out the Amarr and Gallente CQ's, all in all I like all of the CQ's. Gallente CQ to me seems to be the smallest of them all with the Amarr CQ being quite large, probably due to them having slave servants.
Amarr CQ is really lacking on various items scattered around the CQ, especially compared to the Minmatar CQ.
As for the items, some should be interactive like other players have stated, various books, holoreels, drinking cans, food, etc. The CQ's definitely need some sort of Trophy Case, various Pictures to hang on walls, etc. along with some sort of small pet such as Bird, Cat, Dog or Fish to add some life into the CQ's. Different types of Foliage would definitely add some life to the CQ's.
Foliage ideas = small to medium sized Flower Centerpiece in Vases, medium to large sized Potted Plants and Trees, small to medium sized hanging Potted Plants and Vines.
All CQ's should have some sort of Flower Centerpiece arrangements in them. Each Factions CQ would have more of a specific Foliage type compared to the other CQ's. eg:
Amarr = medium to large sized Potted Plants and Trees Gallente = small to medium sized hanging Potted Plants and Vines Caldari = mainly medium to large sized Potted Plants and Trees with a few small to medium sized hanging Potted Plants and Vines Minmatar = mainly small to medium sized hanging Potted Plants and Vines with a few medium to large sized Potted Plants and Trees
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Bartholemu Fu-Baz
The Scope Gallente Federation
19
|
Posted - 2012.01.31 22:26:00 -
[63] - Quote
DeMichael Crimson wrote:Well, I checked out the Amarr and Gallente CQ's, all in all I like all of the CQ's. Gallente CQ to me seems to be the smallest of them all with the Amarr CQ being quite large, probably due to them having slave servants.
Amarr CQ is really lacking on various items scattered around the CQ, especially compared to the Minmatar CQ.
As for the items, some should be interactive like other players have stated, various books, holoreels, drinking cans, food, etc. The CQ's definitely need some sort of Trophy Case, various Pictures to hang on walls, etc. along with some sort of small pet such as Bird, Cat, Dog or Fish to add some life into the CQ's. Different types of Foliage would definitely add some life to the CQ's.
Foliage ideas = small to medium sized Flower Centerpiece in Vases, medium to large sized Potted Plants and Trees, small to medium sized hanging Potted Plants and Vines.
All CQ's should have some sort of Flower Centerpiece arrangements in them. Each Factions CQ would have more of a specific Foliage type compared to the other CQ's. eg:
Amarr = medium to large sized Potted Plants and Trees Gallente = small to medium sized hanging Potted Plants and Vines Caldari = mainly medium to large sized Potted Plants and Trees with a few small to medium sized hanging Potted Plants and Vines Minmatar = mainly small to medium sized hanging Potted Plants and Vines with a few medium to large sized Potted Plants and Trees
Seriously? Or Troll?
Potted plants is your highest priority? |

Kingston Black
SQUINGEL Nulli Tertius
1
|
Posted - 2012.02.01 00:10:00 -
[64] - Quote
I think adding foliage to the CQ is a great idea and i like the suggestions. Although i question whether adding so many choices early on will be feasable for a small team so i suggest you reduce it down to a center peice of greenery in each captains quarters, a 'shrubbery' if you will.
And then, you must add another shrubbery and place it there beside the first shrubbery only slightly higher so you get a two layer effect with a little path running down the middle.
I think that would be awsome
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Rytell Tybat
Kallocain Pharmaceuticals
6
|
Posted - 2012.02.01 01:03:00 -
[65] - Quote
Where's my cabinet for my boosters and booze. Don't really want to go to the hangar to get that stuff. Should be available in my CQ. Along with any data sheets, dogtags, etc.
Also, why don't I have a drone to clean up after me (or a slave if I'm in a less reputable station/system)? I'm immortal and yet I can't even get automated roomservice?
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Dowla Daupor
4
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Posted - 2012.02.01 01:24:00 -
[66] - Quote
At what point do we move out of the CQ? I understand the full blown implementation of WiS is still a ways away, but have you given any thought as to how you can cordon off sections of the stations to allow for low player volume interaction? What about separate shards for certain player groups based on standings to each other or are simply in the same corporation? I don't want to see - open contact list, right click enter Player's CQ / Corporate Office - waiting for Player / Office Manager to accept. |

Velarra
Ghost Festival Naraka.
38
|
Posted - 2012.02.01 19:10:00 -
[67] - Quote
BPC & BPO's as poster / framed art print in one's CQ if said items exist in station inventory.
Ability to have a rated G, mundane sleep (with eyes closed) option on the bed, much like sitting a character on the couch. |

Dark Drifter
Sardaukar Merc Guild General Tso's Alliance
14
|
Posted - 2012.02.01 23:28:00 -
[68] - Quote
i think people are missing the point of the CQ. its not your personal space its a room in a hotel of sorts. all the CQ areas are generic because when you un-dock some minmatarian cleaner comes in and gives the room a once over and then makes the room available for use again.
this is y CQs are not programmed for customization.
maby creat realestate in stations by being able to purchase personal space (for isk per month/week) and alow the player to customise this space, within reason...
using: trade goods (add various new items-pulled from terran planets via comercial PI) Nex store goods (equips on manikins)
cost for apartments would be different depending on where you buy them. your low sec home may cost you 500k isk a month, where as that pad u have in jita costing 10s to 100s of millions for the same rent period |

Bartholemu Fu-Baz
The Scope Gallente Federation
19
|
Posted - 2012.02.02 01:31:00 -
[69] - Quote
Dark Drifter wrote:i think people are missing the point of the CQ. its not your personal space its a room in a hotel of sorts. all the CQ areas are generic because when you un-dock some minmatarian cleaner comes in and gives the room a once over and then makes the room available for use again.
this is y CQs are not programmed for customization.
maby creat realestate in stations by being able to purchase personal space (for isk per month/week) and alow the player to customise this space, within reason...
using: trade goods (add various new items-pulled from terran planets via comercial PI) Nex store goods (equips on manikins)
cost for apartments would be different depending on where you buy them. your low sec home may cost you 500k isk a month, where as that pad u have in jita costing 10s to 100s of millions for the same rent period
Yes. I've noted that these are essentially hotel rooms, as have a few others. I think there is a general desire to have a "home". I like the idea of "renting" a place, not dissimilar from corporate offices. A similar mechanism could be used to set higher rents for more desirable stations. |

Bartholemu Fu-Baz
The Scope Gallente Federation
19
|
Posted - 2012.02.02 01:36:00 -
[70] - Quote
Idea - Additional and scriptable animations. (Probably not uploadable, just local in the privacy of your client and CQ, although a way to submit for possible inclusion in some future patch would be spiffy.)
Machina friendly animations could lead to some really great videos. Would love to see a Carbon-based fan made vids on the level of Clear Skies. |
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Adrodius
Grand Solar Trinity Surely You're Joking
4
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Posted - 2012.02.02 04:43:00 -
[71] - Quote
One thing i really hope is that they make the first captain quarter that came out with incarna as big as the three new captain quarters that camed out in crucible.
I think its the minmatar one which came out with incarna right ?????? Anyways, its way to small comparing to the other captain quarters. |

Arcathra
Technodyne Ltd.
139
|
Posted - 2012.02.02 07:06:00 -
[72] - Quote
Adrodius wrote:One thing i really hope is that they make the first captain quarter that came out with incarna as big as the three new captain quarters that camed out in crucible.
I think its the minmatar one which came out with incarna right ?????? Anyways, its way to small comparing to the other captain quarters. Hey, it's the cramped Minmatar style. I like it . |

Flamespar
Woof Club
238
|
Posted - 2012.02.02 23:11:00 -
[73] - Quote
Another fix
I know that the captains quarters are meant to appear more dirty the lower the security rating of a system. I think this can be improved upon as the difference isn't terribly striking. Perhaps add some flickering (or just brokenl) lights, dim the lights in general, add some grime to the mirror.
For stations in active incursion systems, maybe add a flashing red light, and some propaganda messages from the Sansha to the main screen.
Additionally (I'm not sure if this is immersion breaking though), you could add the EVE online trailer for the most recent expansion to the main viewer, and when the player clicks on it, they go to that expansions feature page. I can post on a forum, therefore I represent everyone. |

Vertisce Soritenshi
Varion Galactic Tragedy.
1015
|
Posted - 2012.02.02 23:19:00 -
[74] - Quote
First I want the idea in my "Bouncing Boobies" thread to be implemented and then I want a trampoline in my CQ.
This will fix a lot of the boredom that comes with the CQ currently. EvE is not about PvP.-á EvE is about the SANDBOX! - CCP!-á Open the door!!! |

DeMichael Crimson
Republic University Minmatar Republic
1040
|
Posted - 2012.02.04 03:05:00 -
[75] - Quote
Bartholemu Fu-Baz wrote:DeMichael Crimson wrote:Well, I checked out the Amarr and Gallente CQ's, all in all I like all of the CQ's. Gallente CQ to me seems to be the smallest of them all with the Amarr CQ being quite large, probably due to them having slave servants.
Amarr CQ is really lacking on various items scattered around the CQ, especially compared to the Minmatar CQ.
As for the items, some should be interactive like other players have stated, various books, holoreels, drinking cans, food, etc. The CQ's definitely need some sort of Trophy Case, various Pictures to hang on walls, etc. along with some sort of small pet such as Bird, Cat, Dog or Fish to add some life into the CQ's. Different types of Foliage would definitely add some life to the CQ's.
Foliage ideas = small to medium sized Flower Centerpiece in Vases, medium to large sized Potted Plants and Trees, small to medium sized hanging Potted Plants and Vines.
All CQ's should have some sort of Flower Centerpiece arrangements in them. Each Factions CQ would have more of a specific Foliage type compared to the other CQ's. eg:
Amarr = medium to large sized Potted Plants and Trees Gallente = small to medium sized hanging Potted Plants and Vines Caldari = mainly medium to large sized Potted Plants and Trees with a few small to medium sized hanging Potted Plants and Vines Minmatar = mainly small to medium sized hanging Potted Plants and Vines with a few medium to large sized Potted Plants and Trees
Seriously? Or Troll? Potted plants is your highest priority?
I guess you've never been in one but most high class Hotel Suites have Foliage as well as other stuff in their rooms. Besides that, the CQ's need to have more 'Life' added to them. They look way 'antiseptic' right now.
I've already posted other ideas for the CQ earlier in this thread, and I'm not going to post what other players have already posted. So about having plants in the CQ, yes I'm serious.
Some players seem to think the CQ is nothing more than a cheap hole in the wall sleazy overnight Motel Room.
Sorry to inform you but it's not. That kind of accommodation is found on planets which us pod pilots would never step foot in, much less live in.
The CQ is an expensive up scale high class personal Hotel Hospitality Suite available only to us Capsuleers.
As such we should be able to decorate and 'personalize' our CQ's. Having items available for purchase from the NEX store is fine but I'm not going to 'Rent' a damn room that nobody else will ever view nor am I going to pay each month to 'personalize' it. Since there's 4 different types of CQ's available, we should have an option to 'Save' the 'Interior Design' per each CQ type with an option to overwrite it when we add another decoration or change the layout.
Player run Establishments on the Promenade Deck would have a monthly fee. Basically that's the Business License for them to conduct business.
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blarfnargable
School of Applied Knowledge Caldari State
2
|
Posted - 2012.02.06 00:45:00 -
[76] - Quote
What to do with CQ? Kill it. I'm here for the internet spaceships, not Second Life, not The Sims, not Habbo Hotel. |

PinkKnife
Garden Of The Gods Divinity.
54
|
Posted - 2012.02.06 08:15:00 -
[77] - Quote
Decor? How about just some stuff to throw around on the shelves and so on. Medals we've been awarded? Display cases for such? Stuffed animals for our space beds? Figurines for our space tables? Space-goldfish? Religious artifacts or texts (I'm in an amarr station).
One of the more annoying bugs I've found is if I clone jump, my clone doesn't have the same things as my previous body. I understand that logically it would have different clothes/hair/etc, but it is still very very annoying to have to redo it all.
In addition, the skirt modeling crap, and sitting in the skirt breaks the model as my leg goes through the texture. I've written about it before and it was suggested that the hit detection on the skirt model may be bad...*shrug*.
Other ideas: let us select a channel for our monitors, such as a generic news feed, or economy feed, that gives various bits about whatever news we want.
Bookcases? personal arms? Such as guns (cough DUST cough) that we can clean/play with?
Holographic space goldfish? That I can feed holographic space fish flakes?
Or a holo-pony..that would be neat. |

Arcathra
Technodyne Ltd.
142
|
Posted - 2012.02.06 08:20:00 -
[78] - Quote
Yes, decor. There are a lot unique items that could be used for that. For example some things and texts from the epic arc missions. I really want to see the "Wanted for Love"-Holoreel on my screen . |

PinkKnife
Garden Of The Gods Divinity.
54
|
Posted - 2012.02.06 08:59:00 -
[79] - Quote
OH and I forgot, I have to suggest this for Ubercado from the Ivy League'ed walls of Eve University. Corpses? Let us display our collection of heads/corpses in our cargo holds in CQ. Morbid yes, but hey, some people are like that. |

DeMichael Crimson
Republic University Minmatar Republic
1055
|
Posted - 2012.02.08 01:49:00 -
[80] - Quote
blarfnargable wrote:What to do with CQ? Kill it. I'm here for the internet spaceships, not Second Life, not The Sims, not Habbo Hotel.
Love to tell you this - that bandwagon you're trying to ride has already been abandoned in Eve. Better get used to it, WiS is here to stay. Guess that means you might wanna go play another game then, like Dark Space or Allegiance. |
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Nira Khali
Transtellar Industries
0
|
Posted - 2012.02.08 08:05:00 -
[81] - Quote
I would like to see a profitability calculator for production and invention as a tool in QC. You should be able to access Corp/Person wallet transactions and market data. I sounds not right to me that you need external software (Excel) to play EVE efficient as an industrialist. |

Wayorbit
Profeel
0
|
Posted - 2012.02.08 14:43:00 -
[82] - Quote
Walking between ship and the room is unnecessary and takes too long. Also you can't see the ship from the room. I'd make the room like a real life hotel rooms are, one wall would be full of windows to the balcony and the ship would be visible through the windows constantly. Some other wall would be full of screens. Also why not more than just one of your ships visible at a time?? |

PinkKnife
Garden Of The Gods Divinity.
58
|
Posted - 2012.02.08 17:45:00 -
[83] - Quote
Wayorbit wrote:Walking between ship and the room is unnecessary and takes too long. Also you can't see the ship from the room. I'd make the room like a real life hotel rooms are, one wall would be full of windows to the balcony and the ship would be visible through the windows constantly. Some other wall would be full of screens. Also why not more than just one of your ships visible at a time??
WINDOWS! We live in space! I want to seeeeee it! |

Astrid Stjerna
Teraa Matar
453
|
Posted - 2012.02.08 18:07:00 -
[84] - Quote
Wayorbit wrote:Walking between ship and the room is unnecessary and takes too long. Also you can't see the ship from the room. I'd make the room like a real life hotel rooms are, one wall would be full of windows to the balcony and the ship would be visible through the windows constantly. Some other wall would be full of screens. Also why not more than just one of your ships visible at a time??
I kind of like this idea, but I can see a few drawbacks:
First of all, the ship model is three-dimensional; it's not a flat 'picture' of the ship, and having more than one model visible would mean expanding the hangar 'space', which would eventually cause framerate issues with all that space being rendered.
I would be interested to see what CCP could come up with to give us windows, but they still have to keep an eye on practicality. ((Please note:-áAt times, my characters-ámay be a-holes, but-áI am most certainly not.-áWhat they say IC has no bearing on my OOC opinions or behaviors, and I apologize in advance if you are offended OOC by anything I might say or do-áIC.)) |

Traidir
Hedion University Amarr Empire
8
|
Posted - 2012.02.09 01:43:00 -
[85] - Quote
I posted this idea once before, just before Incarna came out, while the Minmatar CQ was still in production. Although it's time to influence the CQs might have already passed, the idea might still have some merit as production of new station environments goes forward:
It would be neat if each of the different races had different methods for developing artificial gravity on their various station types: just as the different races used to have different propulsion types and just as they still have different sensor types.
This idea is purely for flavour, and would help to give each of the race's station environments its own "mood".
For example, Amarr, who have grav based propulsion drives, could simply use high tech gravity generation: producing gravity at will in any direction desired. The Caldari, so proficient at hydromagnetic physics, could easily use magnetic booting or electrostatic charges to attach citizens to their work environments. In classic Minmatar fashion, the body and mind must adapt to a more simple, low tech, solution: centripetal force. The Gallente's more melting pot society would, perhaps, have an amalgam of different approaches pulled in from all sectors.
In this way, Amarrian citadels would be capable of bold, straight lines and Escherian stair ways and crossovers. Caldari corporate office structures could be modular, perhaps submarine like, and any chosen wall could as easily be a floor, or ceiling. Rotating vistas, up-curving corridors, and differing levels of gravity (based on distance from rotational center) would define the Matari paradigm. (stanford torus)(O'Neill Cylinder) (the cylinders would be somewhere inside of those big square stations, which, judging by our floating ships, don't have gravity everywhere anyway) Finally, the Gallente would present with a functional and economic mixture of the various approaches (or perhaps some approach I haven't thought of).
And, of course, every race can have subsections of station that were designed using technology learned or purchased from the other races. This would allow all the previous game-fiction scenarios to be played out without violating continuity and would let Incarna content already designed still be used without starting over. |

DanaRae
Hedion University Amarr Empire
0
|
Posted - 2012.02.09 13:19:00 -
[86] - Quote
One thing to avoid. Do not make the mistake of going into microtransactions. It will kill EVE. (it would do it for me at least) The NEX store should belong in the market like every other item. It doens't make sense that a monocle costs more than a battleship.
-Give us the promenade from the initial videos. I want to see other players and HUMANS too. When that happens, a videolink to it to see who's in without having to walk there.
-If that is implemented, we'll need emotes. Or actions. Basic stuff like, "hello", "yes", "no", "F..off", "you're dead", "lol", "salute", "pray" (for amarr)
-I want to have an exotic dancer on my bed when I dock. :) |

Callic Veratar
Power of the Phoenix
146
|
Posted - 2012.02.09 18:57:00 -
[87] - Quote
I'd like the CQ ship hangar to have more detail to it. Rather than having the fitting and ship windows, let me walk up to a console overlooking the ship. Have an overlay come up and relay all the current details pointing directly to the ship itself. If I change a module, play an animation that shows the module changing: a gun being pulled off, afterburners installed, salvager bolted on.
Extend a dock to the cargo bay or drone bay when I load stuff. Have the ship moved out of the hangar and a new one brought in if I change it. Maybe even play a quick animation of a ship being unpackaged or repackaged.
How about some of the players that are docking or undocking move past the hangar doors?
The animations don't have to be super fast or responsive, just indicating that there's actually people working on the ship to do my bidding. That I'm not the only living being in the station.
Ideally, ALL of the menus in the CQ would be enhanced to integrate into the CQ directly, rather than bringing up the traditional windows. Give me a UI that I will miss using when I undock. |

Ilandrin Yona
Allied Harvesting
1
|
Posted - 2012.02.11 00:52:00 -
[88] - Quote
A few ideas I've had:
- Interior decorating options: paintings, tapestries, furniture, sculptures, etc.
- The ability to clean up the place. I don't like all those boxes of food and Quafe containers lying around. And are those ashtrays? My character doesn't smoke.
- Optionally using the bed to log out. You click on bed, avatar lays down and goes to sleep, screen goes black.
- It would be nice to have a pod disembarkation chamber, rather than the flimsy catwalk we have now. And I'd also like to be able to walk all the way up to my pod. Heck, a fully animated sequence for entering and exiting the pod would be cool to see. Make it optional though, as it would get tedious after a while.
Yes, it's all fluff, but right now fluff is all we've got in Captains Quarters. ... ..... ....... ... ..... ....... Ilandrin Yona Founder & CEO Allied Harvesting |

W0z3R
Lonetrek'er Freight
0
|
Posted - 2012.02.11 02:03:00 -
[89] - Quote
I only skimmed the ideas but didnGÇÖt see this my first Idea listed....
Idea 1: I keep clicking on the holograms of my ship near the hanger area and trying to spin it....... I would really like a spin option where you click on the hologram *spin* and your character places a hand over the hologram and spins the ship in the direction of your mouse "full size in the hanger" around.
I loved the old station spin.....now I want to watch it spin from the dock!
Idea 2: A old school jukebox box in the corner with the plex/battle music as selections. ps add JourneyGÇÖs GÇ£Separate WaysGÇ¥ to it 
Idea 3: Pong on a hand held tablet on the coffee tables.
Idea 4: An extra big screen with market price graphs (click on to open market).
Idea 5: "Exotic Dancers" need a home..........I have plenty of space in my CQ |

oldbutfeelingyoung
VIRTUAL EMPIRE VANGUARD Vanguard Ascendants
336
|
Posted - 2012.02.11 23:01:00 -
[90] - Quote
get me an cam drone just outside the station for use on that big screen
and until multiplayer is possible a face to face converstation on that screen combined with text or even Eve voice We Rabble Because We Care!!!!!! |
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