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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Inovy Dacella
The Junkyard Dogs
0
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Posted - 2012.02.28 00:20:00 -
[121] - Quote
I think making some changes in lighting and texture at certain faction bases would help reflect the character of that faction.
For example:
The lighting could be red in Blood Raider bases instead of the golden light in standard Amarr bases. Simply by altering the hue and intensity of the light the whole impression of the base can change. The two statues could be black, and the ambient sound could be creepy.
Guristas CQ could have posters advertising drugs, roadhouses and all sorts of vices. Some grafffiti on the walls would also help reflect the care free, lawless life style in a pirate base.
Sansha CQ would of course play on the obedience theme with a cerebral interface station (a chair with a brain hook up device), and occasional announcments about how best to obey and serve in happiness!
The possibilities are endless.
But the main idea is to give some character to the various factions with relatively cheap modifications to the existing CQ's. Obviously it's too expensive to make a completely different CQ for each faction. |
Rawls Canardly
Phoenix Confederation
20
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Posted - 2012.02.29 04:07:00 -
[122] - Quote
When I initiate a conversation with an agent, I want to meet them. I'm a capsuleer, I'm important. Let's say they appear on your TV -wing commander talking head style- if your standings towards that agent are low (but not so low as to not be able to use them, that would result in a "bugger off" email and nothing more), and if they are above a certain threshold(variable depending on the agent in question, for instance mining agents would be a bit more lax I would think), they actually visit you. Some basic motion scripting would be all that's required for that, the agent models already exist.
Unless you take it one step further, and introduce voice acting. Use community volunteers as free labor, I'm fairly sure you'd have people tripping over each other to be "Snartyfart Stinkyblast" or whatever. Use the nerdier sounding ones for mining/industry agents, lol. 64k mono mp3's should do the job without bloating the client too much.
These two things would boost immersion by a metric ton, without forcing CCP to shove a crappy station environment down our throats or stressing our video cards overly much. edit- and without spending a crapton of money to do it! |
Tamara Longrifle
Les Mineurs Galactiques
3
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Posted - 2012.03.01 23:53:00 -
[123] - Quote
i made a new topic since i din't know if this is what i had to proposed was worth mentioning here
https://forums.eveonline.com/default.aspx?g=posts&t=75931&find=unread
look it up and tell me if it worth to be in this topic??
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VeryNice
I N E X T R E M I S Fidelas Constans
0
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Posted - 2012.03.02 00:15:00 -
[124] - Quote
How about just remove then I'm 29 I don't want to play doll dress up when I log onto eve if others do then maybe they need therapy. Stop wasting resources on things no one needs...how about New ships hurry dust along...um maybe stop the lag fest.so I can actually use a capital in a fleet fight |
The Hamilton
Definitive Exploration and Excavations The Watchmen.
2
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Posted - 2012.03.02 14:03:00 -
[125] - Quote
VeryNice wrote:How about just remove then I'm 29 I don't want to play doll dress up when I log onto eve if others do then maybe they need therapy. Stop wasting resources on things no one needs...how about New ships hurry dust along...um maybe stop the lag fest.so I can actually use a capital in a fleet fight
Pretty sure a dev team of five isn't going to be taking major resources away from just ship balancing to change this months favourite ship...... Also if you think the lag is bad now, I have no idea why you even want DUST 514. It's sure to bring some serious lag issues on release. |
Daedalus II
Helios Research Combat Mining and Logistics
98
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Posted - 2012.03.02 17:50:00 -
[126] - Quote
I'm sure others have said this before, but just to reiterate:
I don't like the pod being at the balcony, it has nothing there to do. Instead there should be a pod room (sort of like a shower room / clean room with some computer screens) where the pod can be seen at the far wall, docked with most of it being out of view outside the room, the only thing you see is the opening (which would be open like todays pod).
When you dock this is where you end up. And if you want to undock this is where you go. |
Evenus Battuta
30
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Posted - 2012.03.03 03:22:00 -
[127] - Quote
Problem 1, Claustrophobia
Since it adds no additional load to the server, please first make every CQ larger.
Many many people liked the idea of having a french window through that we can see stars and ships. I heard you couldn't make that because of tecnical reason. Still I would like to propose a potential solution. Windows really make a difference.
Problem 2, Avatar movement control
The way of controlling avatar movemont in EVE is different from the common way used in many other games.
In other games, 'A'and'D' rotates your avatar left and right while automatically turning the camera, and 'S' walks your avatar backward. In EVE, the effect of these keys all depends on the current direction of camera, when you press the 'A''S''D', you move your avatar to the direction you cannot see(not in view). This means you have to care about the camera direction all the time and only the 'W' key is actually useable.
I know that we can control the avatars totally with the mouse, but the mouse and the the right hand are almost the only parts needed for playing EVE. When the right hand and the mouse are occupied by movement control, nothing else can be done and the keyboard and the left hand is totally idle. If you use the traditional way of movement control, only the left hand is needed,less attention is paid, and we are free to do all the other interactions with the clicking right one.
Believe me that the common way is 'common' for a reason. The low efficiency of avatar control in EVE is a very very big problem, it haven't become obvious only because we still don't really have anything to do in the CQ. Now you are up to fix the "have nothing to do" issue, you will sure meet this submerged reef.
Besides that, new players won't feel very good about having to learn a new way of movement control.
Solution: Please add the option of using the traditional way of avatar control, ASAP. It will be a very easy work.
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Daedalus II
Helios Research Combat Mining and Logistics
101
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Posted - 2012.03.03 09:56:00 -
[128] - Quote
Another thing I have thought about;
When CQ was implemented it was thought that everyone would always use it (they had to, there was no alternative), and so all functionality had to be available in CQ at a moments notice.
In my opinion this is no longer the case now that we have the hangar view as well. Take the side menu for example (Neocom). Do we really want all that functionality available in CQ? Wouldn't it be better to have it available through the CQ screens in some fashion, so you actually had to walk to the screens to interact with those things? And undocking should always be done by the pod.
It can be argued that you want to be able to get to your ship with a moments notice, but come on, if you're just holding, expecting to enter space at any second, you have no reason to enter CQ in the first place. With a FIS analogy, it's like you expect a call to jump through a gate at any second, but instead of waiting at the gate you wait at a gate two systems away, and then complain that it takes time to do the two extra jumps when it's your own fault for not planning ahead.
And another thing; In my opinion this is how you should enter and exit CQ: Space -> Hangar -> CQ CQ -> Hangar -> Space
There should be no Space -> CQ or CQ -> Space, it's illogical. In other words, don't have the client remember which state you were in last; when you dock you should ALWAYS end up in the hangar, and when you leave CQ you should also end up in hangar. You cant enter space from CQ without visiting the hangar first, it's only logical. And again, if you're in a hurry, don't enter CQ at all.
Using a room analogy; hangar is a room between the room space and the room CQ, there are doors to both space and CQ, but space and CQ do NOT share a common wall, and do NOT have a door between them, if you want to enter CQ from space, you must go through the hangar room first. |
Andy Landen
Deep Core Mining Inc. Caldari State
17
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Posted - 2012.03.03 17:00:00 -
[129] - Quote
CCP wants Captain's Quarter liked by the players, it seems. I hate them for several reasons, so I'll add my two cents in hopes that they become more to my liking.
Bugs & Performance: Do you know any reproducable bugs that need to be addressed? Do you have any major problems with performance, textures or the functionalities?
Visuals & Artwork: Visual appealing? Not really. Currently, they feel quite cold, impersonal, and detached from me. Allow me to make the quarters my own. to personalize every element.
Any artwork missing? For sure. Pictures on the walls. Let me choose. Flooring. Bedding. Bar. Let me choose what I want, how it looks, and where it goes and its orientation.
What about the lighting? Let me control the amount and colors of the lightning. different areas, I may want different levels or styles of lighting. Let me choose.
Enhancement: How could CCP make the screens better, what could be added to them? Any options needed? Allow me to change the channel on each of those displays to show what I want to see. Let me tune into a station camera to see outside the station or tune into a gate camera. Let me see my mail on a display of MY choosing and change it as desired.
Additions: What additional features can you imagine for the quarters? What would make sense and what not? General & Misc: Do you have any other ideas not related to the aspects above? What do you think might be the general future of the quarters? What role could they play in a full fletched WiS enviroment and what role could they play now? Events on station affect space gameplay. Station gives players advantage against invaders with guns controlled from within against enemy ships outside. Dust gameplay in stations for station take-overs from within. Marine game items become commandable troops in station. Eve ships are required to transport Dust players, Eve players, and troops to stations. Hostile forces must dock with troops after shields and armor drop for station capture. Structure becomes invulnerable. Fly ship inside station to chose alternate station undock points for exit. |
Bugsy VanHalen
Society of lost Souls
61
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Posted - 2012.03.08 22:34:00 -
[130] - Quote
Sorry if this has been mentioned before, I may have missed it. But with the walking in stations and all the work put into graphics and new character creators it really seems a shame to not be able to interact with other avatars.
I know this is coming, and the logistics of allowing hundreds or possibly thousands in the case of Jita to access the same public area is no easy feat.
But in the short term I thought it would be cool if you could click on someones name on the station guest list and go to their captains quarters to visit them. you could have small meetings maybe limit it to 3-4 different visitors at one time without needing to support everyone in the station in a single environment.
This would open up huge RP with director meetings and in game relationships. Possibly even add a conference room your corp could rent for meetings that could support 10-20 members at one time.
It would be a great step towards the interaction that was expected with incursions. |
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Flamespar
Woof Club
295
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Posted - 2012.03.09 00:03:00 -
[131] - Quote
Update the planetary interaction screen.
Perhaps instead of the static image, you could have a small picture of each planet, their name and the number of active extractors (ie. Dour IV - Lava - 3/4 extractors active - 2/5 processors active).
Planets that are being attacked by Dust mercs should flash red.
This could be updated live. Or there could be a 'refresh' button that retrieves their current status.
This would be great as it would allow you to see at a glance the status of your planets without having to load each one up individually. I can post on a forum, therefore I represent everyone. |
DeMichael Crimson
Republic University Minmatar Republic
1250
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Posted - 2012.03.09 11:10:00 -
[132] - Quote
Looks as good as all the other ideas being submitted. Since you provided a link in this thread to it, I don't think you need to repost it here. |
Florio
Miniature Giant Space Hamsters
21
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Posted - 2012.03.10 10:29:00 -
[133] - Quote
People like to show off, even to themselves. Enable this by having some sort of display in a CQ for certificates, ships you're able to fly, etc (as per eveboard). A mix of showing off and utility can be achieved with a blueprint area, where you or visitors to your CQ can view the BPOs you own along with gaps for the BPOs you do not own, with clear indications of ME & PE for easy reference (this would appeal to the many "collectors" out there). Of course this could have a "private" setting. As this just uses existing information I can't see how this would pose too much difficulty.
Also, you need to find some excuse to get a virtual pole-dancer to gyrate endlessly on the CQ table. Obviously. |
Fahzja
Envirocore
0
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Posted - 2012.03.10 14:21:00 -
[134] - Quote
Regd the questions from OP's initial post, no glaring problems on my end. Runs smooth, tho a bit bland in appearance.
But......I don't see it as something I'll ever use, while I was actually looking forward to it being fun for me.
I've never played a game where I was able to really develop any kind of personal housing, but it's something I've always wanted to have. I've *seen* some in Ultima Online, and that brief exposure set the standard in my mind. But at current pace I don't see EVE ever boasting a comparable level of customization, or really any kind of customization at all. To sympathize w/ other posters in this thread, making our CQ's "mine."
Understandably, it's harder to do w/ current art assets. By way of comparison, UO had/has far, far less complicated art. But CQ serves no purpose. Everyone has one, and there is no reason to be proud of it.
So, OP asks the question: "What role could they play in a full fletched WiS environment and what role could they play now?" My answer: bragging rights. That is a very legitimate role, as I see it, anyway. |
Aquila Draco
143
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Posted - 2012.03.11 12:47:00 -
[135] - Quote
Can you please add a sliding door with a big transparent glass at the entrance in our CQ from the balcony??? It would be visually nice (something that is moving (opening and closing) in CQ) and it would make much sense.
Whose idea have been that place where person sleeps and lives is allways connected to ship hangar??? That's like your living room is in your garage. |
Maratey Moonrise
Suicide Lemmings
0
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Posted - 2012.03.16 12:51:00 -
[136] - Quote
i was wondering if you couldn't make a feature in the game that makes it possible to modify how the character looks like... not hair and makeup but shape of the face and nose and so, like when you the first time you make it so you can change it... that i kinda miss in the game.. hope you will look in to that thing.. |
Inovy Dacella
Proper Villains
3
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Posted - 2012.03.16 19:11:00 -
[137] - Quote
I'm sure almost everyone would be happy if we remove the bounty announcements off the screens in CQ and around the gates. Most are self issued bounties by players that just want to see themselves on screen or advertise online poker. It just reminds us how the system is broken. Which is boring. |
Dr Ted Kaper
Etoilles Mortant Ltd. Solyaris Chtonium
0
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Posted - 2012.03.17 13:23:00 -
[138] - Quote
Hopefully in a far future the Captains Quarters can become more than the Captains Quarters but also a small portion of the station: where you can see your ship being manufactured and there is actually rooms for the construction. But that is a distant future because lag will make this feature undesirable to those with slower computers. So until then, I have a suggestion that the bed in the CQ can be a log off icon instead of simply aesthetics. Perhaps items in the misc. part of the EVE market can actually be placed in the room and artwork and other aesthetics can then be cycled into the market. Other than that I find the CQ fit every purpose with the current setup of the game. |
Jack Carrigan
Order of the Shadow The Revenant Order
576
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Posted - 2012.03.19 17:11:00 -
[139] - Quote
Here's my two ISK worth of suggestions:
- Corp/Alliance events should show on the Corp "vidscreen" in a rotation of the Corp and Alliance insignias.
- Players should have a display case for their earned medals somewhere on the wall (or on a shelf) if they so choose.
- The bed should be interactable (laying down on it as a means to quit the game).
- You should be able to adjust the lighting (low light for those drunken nights of EVE play).
- A visual representation of the chat window (floating comm screen) should be implemented.
- A visual display of certain assets should show up in the hangar. "War is not measured in terms of who wins or loses, who is right or wrong.-á It is measured in terms of who survives." |
GeoffWICE
Grey Nomads Combat Mining and Logistics
37
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Posted - 2012.03.20 03:45:00 -
[140] - Quote
Daedalus II wrote:And another thing; In my opinion this is how you should enter and exit CQ: Space -> Hangar -> CQ CQ -> Hangar -> Space
There should be no Space -> CQ or CQ -> Space, it's illogical. In other words, don't have the client remember which state you were in last; when you dock you should ALWAYS end up in the hangar, and when you leave CQ you should also end up in hangar. You cant enter space from CQ without visiting the hangar first, it's only logical. And again, if you're in a hurry, don't enter CQ at all.
I disagree while in CQ hitting the undock is the same as hitting the jump button that warps you to the gate then automaticly jumps once in range.
As it happens now it puts you back in you ships and undocks you. Perhaps an animation of this hapening? |
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Flamespar
Woof Club
309
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Posted - 2012.03.20 04:02:00 -
[141] - Quote
Another small change to the CQ, is that rather than having to click on the 'enter ship hanger'. There should be a button that zooms the camera away from your avatar, and focusses it on the ship. I can post on a forum, therefore I represent everyone. |
The Hamilton
Definitive Exploration and Excavations The Watchmen.
8
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Posted - 2012.03.20 12:15:00 -
[142] - Quote
Here's a thought on a direction with gameplay that means something. There needs to be some activity that players feel they can boast about. This is where I think pets, slaves, androids or NPC crew somewhere in or around your CQ would begin to fill that role.
Now as it stands most EVE players
a) don't use CQ or ever want to b) have NO interest in NPC companion systems (something other MMO's provide in droves)
So this idea isn't for anyone playing EVE now. But to begin luring a new kind of player. One that values WiS over FiS, and desires connectivity with their (boy)friend playing DUST or EVE while playing a game that is simple and provides faster easier rewards. I'm not really for this kind of gameplay in WiS, but it would bring a LOT of new players to EVE. AND if you could play this (without being able to fly) for FREE then these players may actually use NEX. Something the current EVE player has little to no interest in.
Give the companion/pet system a feeling of depth like the kind found in the farmvilles of the internet. Attracting this kind of player would allow CCP to grow much bigger and focus a much much larger effort the the subscribing EVE players. Let these "gamers" populate our cities and buy our stuff by purchasing isk through a smaller PLEX system.
The kind of deep game play that players want to see in WiS now should be incorporated in a way that only subscribers can access too. I actually don't much like my own idea right now, but I think it has potential to help EVE and CCP grow and help the subscribers get better content much faster with dev teams that can be covered with the extra income the micro-transactions could bring. I also see pet "things" all over the internet and on devices and think there must be a big market for just this. Done in the right way it could be benefical to EVE.
TL:DR Allow free to play players who are not pod pilots to populate and use WiS areas with micro-transaction payment to buy player items. |
Craefter
Vindobonas Ancients
3
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Posted - 2012.03.21 00:14:00 -
[143] - Quote
I would move the WiS to a separate game like DUST 513. Ask Sony if they can set up a separate instance within "Home" just for EvE. There the WiS fans can, well, walk around, chat, make compliments, build virtual relationships, have virtual s..... well, you get the idea.
Like a previous poster already said that my hangar is my home. I feel the same way. Also, for me EvE is different because it DIDN'T HAVE AN AVATAR and that was cool!!! My ship is my avatar and my clone is just a bunch of biomass, tucked way in a pod, ready to be blown up in battle.
Walking around in stations is something for a different game. I dislike it even so much that I am thinking of ways to get rid of my complimentary 5500 AUR because it is a stain on my screen reminding me that CCP is adding features for the Facebook generation.
And now get off my lawn!!
-Crae |
IIIBENTUSIII
Avant-Garde Monastery G00DFELLAS
0
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Posted - 2012.03.23 18:46:00 -
[144] - Quote
Hi,
My Idea is: a Button to cancel the loading of captain's quarters. When I accidentaly click the CQ button, I don't want to have to wait (sometimes several minutes), on something I don't need.
Even tough I like captain's quarters, it doesn't really ad a lot of function to the game at the moment, and the original GUI is just displaying a lot more information in a smaller space. Though I am looking forward to walking in stations.
Regards Bentus |
Zulran Hans
Refuge of Hope Boot Camp Lemniskate
0
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Posted - 2012.03.24 23:17:00 -
[145] - Quote
1. Personalization
I like all the suggestions about making CQ more personalized. In games like EVE, anything to add to the immersion is always a big plus.
Let players choose one CQ in one of the stations to be "home quarters", where they spend isk to buy items and decorate their room; have the screenshots of their latest battle hanged on the wall, place to change clothes, a window to see the outside of the station.
If that sounds a little like "Sims 3", maybe that's the point. I've read how girls don't like EVE because there's "nothing to do". This could be one of the ways to attract female audience. Give them room to create and be creative, while we guys go outside to destroy and be destructive ;)
2. Interaction
And this idea can be enhanced by having capsuleers visit each other in their quarters. They can express their unique personalities through what they display in their quarters, all these while sitting on the sofa discussing corporation's business plans.
And speaking of corporate discussion, Alliance's HQ should have a meeting room. There's nothing like sitting at the big table with other CEOs in a dramatic ambiance to discuss your next grand invasion plan.
For the rest of the average pilots, give us a pub to hang out (or temples for religious Amarrians!) while we wait for the combat orders ;)
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Gevlin
Sebiestor Tribe Minmatar Republic
114
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Posted - 2012.03.26 02:24:00 -
[146] - Quote
on the book shelf a link that will open the free version of the isk guide. for newbs to read and print out.
that book is an awsome player created content People like my self... once I get lost look for gems like the isk guide and just read it in one go! I agree with several people: CCP needs to focus most of eve's recources on FIS, but the development of WIS still needs to continue, just as a slower and more efficient pace. In eve I wish to be more than just a machine. |
Bollarus
Blueprint Haus Get Off My Lawn
0
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Posted - 2012.03.26 02:45:00 -
[147] - Quote
Ciar Meara wrote:I had a (small) idea while walking around in Amarr quarters a few days ago when looking at the statues I kept wondering if it would be possible (technically) and feasible (easy) to exchange the golden statues by golden characters. Your Alliance leader, your corp leader, Jamyl Sarum, Sansha Kuvakei.
My main idea regarding Ambulation is something that I have said a few times but will repeat again here (because why would anyone remember). I think that station environment could be a place where PI, Space and WH space can connect. Especially in terms of production. Implants for instance could be created by a mix of PI materials, trade goods, mission goods and mined or extracted materials. Just like PI has made is possible to build a whole range of structures that previously had to be bought on the market. The goal of any station would be to become a focal point of trade and activity of a system, today items are created by simple clicking and I imagine that is best for most items. But certain items could be created "by hand" by players inside stations preferably those who today are not available to create, like implants or need a another way to become more popular, like boosters, drugs, etc. Other, more social gameplay is off course vital but others have written allot of this already.
This is commenting like a boss. Make walking in stations relevant, and until it is relevant, I have no use for it. Everything I do in space has a purpose, and unless walking in stations has a purpose, it's really of no value to me. I agree that some sort of PvE in station would be a welcome idea.
Eventually, I would like to see a great labrinth of a pos where people can walk around. I'm thinking about an engine room that can be hacked into a sabotage. I'm thinking of PvP. And, let's not forget about Market Alts! Finally characters can possibly be kicked out of a station after a reasonable time of log-in hours once leaving the sov-holding-corp.
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The Hamilton
Definitive Exploration and Excavations The Watchmen.
13
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Posted - 2012.03.26 05:46:00 -
[148] - Quote
Please, please, please, add a target practice micro game into the CQ, where you simply get to shoot at a target on the wall. Make it as simple and feasible as possible to help players feel more direction that ambulation can lead to. Maybe limit the character to no movement, very basic animation and put a dart board target on the wall where you can do this. Add bullet wholes later, add moving later, add great animation later, add everything else later. But put this in now so people can see it and try it. This will help to convince anti-ambulation players that this can be a great addition to EVE while giving CQ users a silly time waster like ship spinning. |
BugraT WarheaD
Astromechanica Federatis
34
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Posted - 2012.03.28 16:41:00 -
[149] - Quote
Hi i don't want to repeat myself again and again, but i mentionned most of my ideas about WiS in this very thread ... Hope my two cents could help |
Aversun
Systems Federation Coalition of Galactic Unity
2
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Posted - 2012.03.29 09:52:00 -
[150] - Quote
those lovely games and whatnot demo'd a few fanfests ago would be nice. After all work was done on them, might as well put them to use. Multiplayer support the games would be nice. |
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