Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 .. 27 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 3 post(s) |

Arcathra
Technodyne Ltd.
121
|
Posted - 2012.01.18 07:32:00 -
[1] - Quote
Hi EVE players and WiS enthusiasts!
Now that we know that there is a new team dedicated to some Incarna and WiS related things, we should help them a bit . For anybody who doesn't read it until know, have a look at this thread and the posts from CCP Bayesian: [url]https://forums.eveonline.com/default.aspx?g=posts&t=25586&p=129[/url]
The most important Quote from him in the othetr thread I have linked:
CCP Bayesian wrote: We are interested in your ideas and will trawl this epic thread to see what you guys have been discussing. Any more suggestions would be good to put in the Features & Ideas Discussion forum just so that they are more visible to us.
So I thought it would be a good idea to gather all the ideas, tweaks and enhancement related to the captains quarters in one thread. Let's have a look what the current installment of the quarters might need, what is missing and what could be done to make them "awesome". That is hopefully something Team Avatar can flesh out the most at the moment.
We can look at different aspects of it. I just give some short questions for starters.
Bugs & Performance: Do you know any reproducable bugs that need to be addressed? Do you have any major problems with performance, textures or the functionalities?
Visuals & Artwork: What can be done to make the captains quarters more visual appealing? Any artwork missing? What about the lighting?
Enhancement: How could CCP make the screens better, what could be added to them? Any options needed?
Additions: What additional features can you imagine for the quarters? What would make sense and what not?
General & Misc: Do you have any other ideas not related to the aspects above? What do you think might be the general future of the quarters? What role could they play in a full fletched WiS enviroment and what role could they play now?
I know that there might be some threads out there about some of those aspects. If you have any links to those threads, please post them also . And of course feel free to post any ideas and problems you have with the quarters here! The more the better and maybe we can have some interesting discussions about those ideas. 
Note: If you have any ideas or suggestions related to for the avatar itself, we should make another thread especially for that. |

Arcathra
Technodyne Ltd.
121
|
Posted - 2012.01.18 07:47:00 -
[2] - Quote
Here are some of my own thoughts so far:
Visuals & Artworks I think the green lighting in the Gallente quarters is too bright. I have the feeling that it stresses my eyes to much when I stay a bit longer there. The Gallente quarter also seems very "empty". Lots of free space without any props. Looks a bit too clinical in my opinion.
Enhancements I would like to be able to customise the screens. What announcements and information they show. For example I as a veteran don't need any hint to the career agents or Incursion and SOV notes from far away. It would be nice if we could configure some kind of market ticker. The PI screen should show the status of my planets. For example If a silo or launch pad is full, if some factories arn't producing anything etc. That way I can see with a glance if anything PI related needs my attention. The corp screen could show the latest corp news, the latest killmails, notifications when corp members go online or offline etc. With the appropriate rights it could also show the status of corp manufacturing and research jobs. Of course both screens also need to be configurable what they show exactly.
Additions Maybe more screens, if the above ideas are considered. Some kind of industrial screen with the status of private industrial jobs. The main screen should have the ability to show live streams from ingame cameras. Or it could also show the live dev blogs and broadcast fanfest and the alliance tournament. |

DeMichael Crimson
Republic University Minmatar Republic
980
|
Posted - 2012.01.18 09:55:00 -
[3] - Quote
Nice of you to start a thread like this. Just wondering would ideas for various station interiors be included here as well?
I haven't checked out any Gallente or Amarr CQ's yet but the Caldari CQ seems rather empty, especially when compared to the Minmatar CQ. I'll have to check them out and edit this post later with more feedback on this topic.
I think the CQ should remain a private sanctuary that we can customize anyway we want with plants, pets, trophy's, servants, etc. To show it off to other players, it could have a Vid Phone option in the CQ which would allow others to view you in your CQ. That way the CQ will always be a safe heaven. The station should have other areas set up for more personal Avatar interaction.
I like your ideas for the screens. Also like your idea to stream various Videos related to Eve. I think the center screen should have a drop down menu to select various station services available in that specific station, such as Bounty Office, Market, Medical, Science & Industry, Refinery, Agents located in that specific station, etc. Basically everything that's listed in the station services panel. I think that panel/window is an immersion breaker and I usually just minimize it when in CQ. I think the drop down menu for the center screen should also include option to view your Items Hangar. Maybe later when station interior environment is available, those specific station services would end up being accessed at that specific area, truly giving WiS the 'Eve is real' effect.
Don't know if it's already available but the Ship Hologram should also include option to select Repair if it's available in that specific station. Anyway, I'll add more info here later after I do a bit more inspection.
|

Arcathra
Technodyne Ltd.
127
|
Posted - 2012.01.18 11:29:00 -
[4] - Quote
Nice ideas 
Quote:Just wondering would ideas for various station interiors be included here as well? My idea was to try to improve the captains quarters as much as possible first. Because there is a good foundation already there and only some iteration required for the more simple ideas and requests. Hopefully some of the smaller ideas here can be implemented in relative small timeframe by Team Avatar. As far as I understood CCP Bayesian they are manly trying to improve what is already there while playing around with ideas for the "grand scheme". I think we should gather suggestions for other station enviroments and their possible roles in another thread. |

Jint Hikaru
OffWorld Exploration Inc
48
|
Posted - 2012.01.18 12:57:00 -
[5] - Quote
Arcathra wrote:Nice ideas  Quote:Just wondering would ideas for various station interiors be included here as well? My idea was to try to improve the captains quarters as much as possible first. Because there is a good foundation already there and only some iteration required for the more simple ideas and requests. Hopefully some of the smaller ideas here can be implemented in relative small timeframe by Team Avatar. As far as I understood CCP Bayesian they are manly trying to improve what is already there while playing around with ideas for the "grand scheme". I think we should gather suggestions for other station enviroments and their possible roles in another thread.
Just to add the thoughts of someone with an opposing viewpoint -
While I like the overall goal of Incarna, I would like to stat that I (and probably many other pilots) will NOT use my CQ until fully multiplayer station environments are implemented.
When that happens and we can walk around a station and interact with other players & NPCs, i will happily use it, and maybe even customize my characters to get a 'look' I like.
But until that day, I am 100% spinning my ships in my hangar.
I wish the teams involved in this the best of luck, its a daunting challenge. However when it's FULLY realized it will enhance the Eve universe a great deal.
Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. |
|

CCP Bayesian
56

|
Posted - 2012.01.18 13:08:00 -
[6] - Quote
Thanks for starting the thread Arcathra this is the sort of small enhancements to the CQ we want to be making whilst prototyping and maintaining the technology.
We're actively taking ideas from this and other threads into our backlog. EVE Software Engineer Team Avatar |
|

Morgan North
The Wild Bunch Electus Matari
42
|
Posted - 2012.01.18 13:24:00 -
[7] - Quote
A communications panel would be great to have, especially if it was tied to your chat windows, or a visual representation of it. like a floating screen.
I think the floating screens need some of support/thingies/hinges to make them fully realistic, or a display source, like the one your ship has. |

Ciar Meara
Virtus Vindice
484
|
Posted - 2012.01.18 13:27:00 -
[8] - Quote
I had a (small) idea while walking around in Amarr quarters a few days ago when looking at the statues I kept wondering if it would be possible (technically) and feasable (easy) to exchange the golden statues by golden characters. Your Alliance leader, your corp leader, Jamyl Sarum, Sansha Kuvakei.
My main idea regarding Ambulation is something that I have said a few times but will repeat again here (because why would anyone remember). I think that station environment could be a place where PI, Space and WH space can connect. Especially in terms of production. Implants for instance could be created by a mix of PI materials, trade goods, mission goods and mined or extracted materials. Just like PI has made is possible to build a whole range of structures that previously had to be bought on the market. The goal of any station would be to become a focal point of trade and activity of a system, today items are created by simple clicking and I imagine that is best for most items. But certain items could be created "by hand" by players inside stations preferably those who today are not available to create, like implants or need a another way to become more popular, like boosters, drugs, etc. Other, more social gameplay is off course vital but others have written allot of this already. - [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow] |

WisdomLikeSilence
The Cursed Navy Important Internet Spaceship League
83
|
Posted - 2012.01.18 13:49:00 -
[9] - Quote
FIS people wont use WIS unless theres a gameplay reason to.
Heres one: Intel.
THe main screen could host video feeds from cam ships at battles, or access "public" feeds from Jita etc - so you can sort of see what the deal is.
I emphasise "sort of" because of course you wont have the local list, so you cant check for wartargets camping jita undock.
Cam feeds dont have to be data hogs. YOu can degrade the video and pretend its 'space interference' instead of simple compression.
Live video will pretty much make WIS a compelling thing to do and it will knit eve together a bit more. |

Gilbaron
Free-Space-Ranger Ev0ke
71
|
Posted - 2012.01.18 14:16:00 -
[10] - Quote
the videos on the main screen should be longer ! |
|

Fondon
Horizon in MOTION
24
|
Posted - 2012.01.18 15:10:00 -
[11] - Quote
Enhancement I think they could start by removing the redundancy of buttons and shortcuts in our CQ screen. Now that we can chose which screen we want, it's not necessary to keep such a conservative approach.
About additions:
- Battle Simulator
in an hologram fashion without leaving your CQ screen, select your fit, select your dummy type, fit, speed, angle and stuff and see some approximate numbers popping up.
- Custom videos
Alliance, corporation and player adds, announcing their services, recruiting or just bragging by paying a fee depending on the range of the add (system, constellation, empire, global and so on). I loved the idea of displaying a market movement information.
- Intel tools
As said above plus a display of players in the system list, upgraded through undocked corp/alliance mates.
- Conversation with Agents
It'd be nice if we could contact Agents to learn random stuff about EVE's lore or get specific information.
General & Misc Further customization of CQs would be nice, but I think it should be restricted to our "main CQ". We could acquire several CQs to personalize in different stations, or move them. The reason is that it'd be an immersion breaker to dock in distinct stations with the same personal stuff.
|

Fidelium Mortis
Quantum Cats Syndicate
26
|
Posted - 2012.01.18 16:16:00 -
[12] - Quote
Corp/Alliance intel log: Almost like the broadcasts in fleet, it would display a time stamp with an enemy sighted message, displays the number of jumps, and includes an option for text (including fleet adverts) to be entered by the pilot reporting the intel. Players could click on the screen and set destination.
Option to stay on a channel: implement a toggle to allow a screen to remain static, or advance like it is currently implemented.
Supercap destruction announcements: when a supercap goes down it would be interesting to get some breaking news with the system and player info displayed for a few hours after the SC goes down.
Integrated Skill Planner/Ship Fitting Tool: Essentially like EVEMon but with more guidance for newer players on which skills to prioritize. Allow someone to either create a fit or drag/drop a fit into the window to display the skills required, and training time. Include "standard" T1 fits for noobies to use as a guide with a brief overview of the strengths/weaknesses. While LOL fits are fun to see on the killboard, there really should be some basic warning messages for noobies making common mistakes, like fitting armor/shield/hull reppers, or sticking a cruise missile launcher on a BC.
Clone Maintenance Module: For clone upgrades, jump clone activations, neural remaps, adding implants - sit down in the chair and watch as your meat popsicle is prodded and molded into cosmic perfection.
The Pity Cam: a cam that shows clips of the "regular world" so that your capsuleer can revel in their superiority over the unwashed masses.
ICRS - Intergalactic Certified Rocket Surgeon |

Borg Stoneson
SWARTA Mostly Clueless
0
|
Posted - 2012.01.18 16:51:00 -
[13] - Quote
The thing I'd like to see most of all is customization, right now captains quarters mean nothing to me, they are my quarters simply because you tell me they are, there is nothing of me there, it's something new and shiny that I spent maybe 10min looking at, then I turned it off.
My hanger in Jita feels more like home to me then the quarters, the items I have stored there represent who I am, where I have been and what I have done, from my can of old never used ammo looted in my mission running days to my hoard of exotic dancers, the stack of offensive subsystems for the legion (a ship I can't fly) to my personal collection of T2 Purpetual Motion units. That is home, these are my things. In contrast the captains quarters are like a hotel rooms, or staying around someone elses house, interesting to look at, but ultimatly something that belongs to someone else. Not mine.
One of the best "home" systems I have seen are the houses in Everquest II, you buy and pay rent on a set floorplan and get to customise it with various things bought from shops, given as quest items or just made by the player. I think something like this would create a far better experiance than the current "hotel" system, given that EQII came out nearly 8 years ago it's an experiance that CCP should be quite capable of not only matching, but surpasing.
While walking in stations is the ultimate goal of incarna a far better place to start would be "corporate offices", this would not only be a smaller world that needs to be rendered but in most cases it would also involve far fewer characters, be they NPC's or players and is therefore a better platform to iron out the kinks of having more than one avatar in the same room than a full station. It also gives great opperunity for personalisation, a place for corporations and alliances to show off their trophys, to commemorate great victories, to have dancing girls to sooth the pain of defeats. Ultimatly what determines whether or not the Incarna project is a success is not how many varieties of quarters there are, or whether or not two people can share a room. It's whether or not this new dimension feels like something we can shape, mold and make our own.
PS.
As a WH based pilot the only time I choose to dock up in a station is when I'm doing a trading run or if I got stuck outside and have to wait for a new connect, I think that incarna can be a great thing if it's done properly but even if it was I have no way of interacting with the new features for the vast majority of the time I spend logged in, us WH dwellers need a way of getting out of the pod and taking a walk, and this is the important bit, if we choose to. |

McOboe
Massive Dynamic weapons
16
|
Posted - 2012.01.18 19:07:00 -
[14] - Quote
GAMBLING. Specifically, slot machines! And have them function exactly as a slot-machine does in Vegas. Meaning- the odds are always in the house's favor. Why do I advocate this? Another ISK sink. Sure, a pilot will win jackpot every so often. Those wins will serve as advertisements for the gambling system. However, over the long run, players will typically lose ISK, pulling ISK from the game. It'll help cut down on ISK inflation. |

Iris Bravemount
Airkio Mining Corp Bloodbound.
23
|
Posted - 2012.01.18 19:29:00 -
[15] - Quote
Borg Stoneson wrote:The thing I'd like to see most of all is customization, right now captains quarters mean nothing to me, they are my quarters simply because you tell me they are, there is nothing of me there, it's something new and shiny that I spent maybe 10min looking at, then I turned it off.
My hanger in Jita feels more like home to me then the quarters, the items I have stored there represent who I am, where I have been and what I have done, from my can of old never used ammo looted in my mission running days to my hoard of exotic dancers, the stack of offensive subsystems for the legion (a ship I can't fly) to my personal collection of T2 Purpetual Motion units. That is home, these are my things. In contrast the captains quarters are like a hotel rooms, or staying around someone elses house, interesting to look at, but ultimatly something that belongs to someone else. Not mine.
One of the best "home" systems I have seen are the houses in Everquest II, you buy and pay rent on a set floorplan and get to customise it with various things bought from shops, given as quest items or just made by the player. I think something like this would create a far better experiance than the current "hotel" system, given that EQII came out nearly 8 years ago it's an experiance that CCP should be quite capable of not only matching, but surpasing.
While walking in stations is the ultimate goal of incarna a far better place to start would be "corporate offices", this would not only be a smaller world that needs to be rendered but in most cases it would also involve far fewer characters, be they NPC's or players and is therefore a better platform to iron out the kinks of having more than one avatar in the same room than a full station. It also gives great opperunity for personalisation, a place for corporations and alliances to show off their trophys, to commemorate great victories, to have dancing girls to sooth the pain of defeats. Ultimatly what determines whether or not the Incarna project is a success is not how many varieties of quarters there are, or whether or not two people can share a room. It's whether or not this new dimension feels like something we can shape, mold and make our own.
PS.
As a WH based pilot the only time I choose to dock up in a station is when I'm doing a trading run or if I got stuck outside and have to wait for a new connect, I think that incarna can be a great thing if it's done properly but even if it was I have no way of interacting with the new features for the vast majority of the time I spend logged in, us WH dwellers need a way of getting out of the pod and taking a walk, and this is the important bit, if we choose to.
The current hotel room like CQs could be the standard version, and one could pay (ISK, not AUR) to get one's own quarters in a particular station.
I like your corporate office as transition and testing idea, and I think the dev's will appreciate too. This is brilliant !
Why only dancing girls? While I, and most of the community would only look at the girls, I am sure some people would appreciate an equally well-built dancing young man along with the girls.
I also like the idea from an earlier post about making the CQs a place to build implants and make drugs.
As to the station interface, I think it could be removed. There is no reason to use it, once the neocom has all of it's features integrated into it. Another good exemple would be outposts with no market button in their station interface, while you can access the market from the neocom.
Inside the captains quarters, you could remove all UI, and replace it with additional screens, interfaces and holograms in the CQ, if only to fill the empty space.
Oh, and please, do something about clone jumping resetting your caracters apprearance. |

Morgan North
The Wild Bunch Electus Matari
43
|
Posted - 2012.01.18 19:38:00 -
[16] - Quote
I actually have a good one.
A bathroom. |

Borg Stoneson
SWARTA Mostly Clueless
0
|
Posted - 2012.01.18 20:55:00 -
[17] - Quote
Iris Bravemount wrote: The current hotel room like CQs could be the standard version, and one could pay (ISK, not AUR) to get one's own quarters in a particular station.
I like your corporate office as transition and testing idea, and I think the dev's will appreciate too. This is brilliant !
Why only dancing girls? While I, and most of the community would only look at the girls, I am sure some people would appreciate an equally well-built dancing young man along with the girls.
I also like the idea from an earlier post about making the CQs a place to build implants and make drugs.
As to the station interface, I think it could be removed. There is no reason to use it, once the neocom has all of it's features integrated into it. Another good exemple would be outposts with no market button in their station interface, while you can access the market from the neocom.
Inside the captains quarters, you could remove all UI, and replace it with additional screens, interfaces and holograms in the CQ, if only to fill the empty space.
Oh, and please, do something about clone jumping resetting your caracters apprearance.
Hmm, yeah that works, I seem to remember when CQ's where first being hyped that the current offering was just going to be the basic low end cabin. Though given how shiny the Amarr quarters are it seems they may have moved away from that.
Feel free to have dancing guys, on a game mechanic note, it's probably best if there's something in the options screen that will auto convert the exotic dancers from female to male so regardless of how much flesh is on display there's always something for everyone. The other two options would be "Amarrian"(no flesh) and "Mixed"(random gender).
I quite like my station interface, UI too, turning it off should be optional, not forced. |

Arcathra
Technodyne Ltd.
129
|
Posted - 2012.01.18 21:48:00 -
[18] - Quote
Morgan North wrote:I actually have a good one.
A bathroom. Yeah, that would be awesome! 
Cool ideas and suggestions so far, keep them coming .
I also like the idea to upgrade your quarters. This could be used as some new ISK sink. Let's say you can rent a bigger CQ on specific stations to be able to get into them, but you have them only available at those stations where you have rented them. This upgraded CQs could be customisable and Items for your CQ could either be created by players (maybe use PI for that) or seeded through other things (maybe LP stores?). To don't stress the database too much, the number of rented CQs could be limited and a new skill could be used to determine how many upgraded CQs can be rented.... get your Advanced Feng Shui skill up to V!  |

Borg Stoneson
SWARTA Mostly Clueless
0
|
Posted - 2012.01.19 07:31:00 -
[19] - Quote
Nah, more CQ's shoudln't bother the database in the slightest. If you do anything maybe have a limit to the number of random things you can have laying around your cq's, 50-100 objects in a basic hotel room style CQ going up as the rent goes up. If it ever gets to the point where it becomes a database issue then the ISK sink caused by all that rent will make it worth it. |

Bloodpetal
Mimidae Risk Solutions
324
|
Posted - 2012.01.19 22:03:00 -
[20] - Quote
Short term - more customizable screens.
Main Screen - Market Tickers...
Corp Screen - Tickers for Corp Bulletins and Corp Events being displayed
PI Screen - Ticker Status of your PI on each planet (running, stopped, etc.)
Mimidae Risk Solutions Recruiting |
|

Astrid Stjerna
Teraa Matar
439
|
Posted - 2012.01.19 22:48:00 -
[21] - Quote
Fondon wrote:
Custom videosAlliance, corporation and player adds, announcing their services, recruiting or just bragging by paying a fee depending on the range of the add (system, constellation, empire, global and so on). I loved the idea of displaying a market movement information.
This may have been pointed out already (sorry if it has) but custom screen vids are already an option; the notes on how are somewhere around here.
Some small bug-fixes (I've submitted a Petition, but I've been unable to recreate the actual issue):
Occasionally, the follow-cam in the CQ will get 'stuck' in one position until I open the Character Customization window or otherwise change my session; it has something to do with moving windows around in the NeoCom, though I'm not certain exactly how it happens.
Also, sometimes when I dock, I'll end up in the space 'under' the balcony, or on the ledge next to the capsule dock. Again, changing session via undocking clears the issue.
As for what I'd like the CQ to be -- give us our War Room! Aside from the obvious Dr. Strangelove jokes, having a central place from which to observe the battlefield (or even a portion of it) would be a huge help in planning large fleet maneuvers. It would also help those pilots that are 'station-bound' without a properly-fitted ship after being blown up. ((Please note:-áAt times, my characters-ámay be a-holes, but-áI am most certainly not.-áWhat they say IC has no bearing on my OOC opinions or behaviors, and I apologize in advance if you are offended OOC by anything I might say or do-áIC.)) |

Lord FunkyMunky
Intergalactic Syndicate Nulli Secunda
8
|
Posted - 2012.01.20 00:40:00 -
[22] - Quote
1 and only request i have and i think others will agree... and would be useful... oh my god a useful thing in CQ... on your tv screen the ability to change the channel to an external view of the station... if you don't want to change the tactical implications make it so that it only shows station and ships but no tags of friends/enemys... that would be
EPIC |

Amaroq Dricaldari
Ministry of War Amarr Empire
5
|
Posted - 2012.01.20 00:42:00 -
[23] - Quote
I would like the ability to run in Captain's Quarters. I don't get why we can't, especially not in our own Captain's Quarters. It takes a while to get from place to place, in my opinion.
Also, there are problems with performance. The game is bad enough when it comes to processor usage in the Character Creater, but it is even worse in the Captain's Quarters themselves.
---
Speaking of processor usage, there is also a non-Captain's Quarters related issue I would like to report. The ships in EVE can only compute Teraflops, and most ships are bigger than most skyscrapers, not to mention that it is thousands of years in the future, and you would need ALOT of processing power to take care of all of the essentials alone.
In real-life, we already have Super-Computers that can compute several Petaflops, and they nowhere near the physical size of what we have in-game onboard the ships.
So in my opinion, you should change the units of measurement from Teraflops to Petaflops or something.
---
Another issue: The Nanomechanical Co-Processor is faster than the Nanoelectrical Co-Processor, and the Photonic Co-Processor is faster than the Quantum Co-Processor. How are you supossed to explain that?
---
And yes, I know that those last few problems have nothing to do with Captain's Quarters, but I was talking about the CQ Processor Usage, so I had to bring it up. I apologize. This is my signature. There are many like it, but this one is mine. |

Drop-Me-Own-Stocks Darius
Science and Trade Institute Caldari State
0
|
Posted - 2012.01.20 00:52:00 -
[24] - Quote
I found a link to another Captain's Quarters thread that may interest you.
Now onto a much more important matter...
WHO WOULD LIKE TO BUY A MELON? I'm new to the game and need help starting out. Can somebody give me some loans? |

Hanoch Wheel
Free Wheeling Industries
20
|
Posted - 2012.01.20 06:02:00 -
[25] - Quote
Lord FunkyMunky wrote:1 and only request i have and i think others will agree... and would be useful... oh my god a useful thing in CQ... on your tv screen the ability to change the channel to an external view of the station... if you don't want to change the tactical implications make it so that it only shows station and ships but no tags of friends/enemys... that would be
EPIC
Just being able to switch to exterior view, essentially as if the station where your ship would be huge. Makes sense that you could use the stations camera drones yes?
Button next to "Enter Ship Hanger" maybe?
|

Hanoch Wheel
Free Wheeling Industries
20
|
Posted - 2012.01.20 06:08:00 -
[26] - Quote
Re: Custom videos...
Streaming vids rather than preloaded would give you a lot of flexibility. No longer would have to be resident on the client,
If you could play youtube vids on the screen, with perhaps preseeded EVE-UNI tutorials, Mintchip, and Dath A3onz vids that would be huge. (Some decisions there to be made about how in character you want these to be.)
Youtube streaming would not need to be pulled off your servers. Not sure what deals would need to be made if any.
The tutorials alone would give a humongous boost to the new user experience. |

Bloodpetal
Mimidae Risk Solutions
324
|
Posted - 2012.01.20 07:07:00 -
[27] - Quote
Long Term Ideas :
- Free Walking IN Stations - No Flying, No Skillpoint Training, No CSM votes, No more "Emergency PLEX Time", etc.
- PLEX/Subs for Flying and Skill training
- Each station has 2 Districts (limited for a reason)
- Station Districts that can be influence and exert influence - through and by the player owned establishments on the station
- Districts would specialize in certain bonuses/establishments/perks that bring different professions to that district. i.e. "Trade District", "Black Market District", "Industrial District", "Miners District", "Gambling District", "Red Light District", "Training District (NPE Content here!!)
- These specialized districts would be developed by players influence through investments/establishments - Jita would be a Trade and Industry district, so a Blackmarket wouldn't exist (to trade boosters) - other stations in the vicinity would have to have those districts established, leading to specific stations for Booster trading and also then segregate into social levels - "Richer people districts" vs "poorer people districts", etc. This is a natural part of human society.
- Districts naturally help "Segregate" types of players - bringing together like minded players for social opportunities, at the same time excludes non-like minded players making it easier for players to identify who they want to associate with - can lead to interesting social opportunities.
- Free2Play players would require transportation occassionally - provided by PLEXers- contracting a passenger service (that's reliable) and doesn't get you killed would make a difference. Would require a "passenger" hold attachment to a ship perhaps, would come with various accommodations for the journey. Would be a marketable way to create Space Passenger travels and would be represented by an "emergency shuttle" launched - and could be picked up, by lets say, pirates.
 - Competitive passenger transport could then go from "rag tag cheap" to "Cruise Liner" with full entertainment suites and on time departures, with limits of 50-100 passengers or more. (The Jita to Amarr Passenger Liner Corporation).
- Dust integration into stations is a must have for station populations. Most capsuleers won't get into stations too often, and less so with less people there. Perhaps waiving the "NPC Broker fee" for Dust contracts if you meet in person can be an incentive as well.
- Establishments :
- Trade Exchange (Stock Market/Broker/Auction style establishment) - can be or must specialized into certain "Exchanges" (Minerals only, Ships Only, Faction Only, etc) Influence : Trade/Industrial districts
- Bars - to socialize, play mini-games, etc. (Black Market) - would cater most to "Free2play" players and by extension generate "capsuleers" to come.
- Academy - A place for newbies to come and learn. Could have various player instructors (former Free2Play pilots turned trainers to make ISK) - can come with some holographs stations that can use virtual ships to help represent training, (the game within the game, within the game) - I'm sure there are a dozen ways to get this to work and help new players have fun too and make it worthwhile for veterans to help train newbies.
- Casino - Centered on profiteering from entertainment (vs a Social Bar). (Black Market District)
- Cosmetic Surgery - To change character physical appearances, for profit. Would require consumption of PI material such as "bio reports", etc. to change a persons body.
- Medical Bay - Now player owned! Allows pilots to save their skill clones. Consumes PI materials (bio reports, etc) to offset costs set by players. Jump Clones still with current restrictions. If you die, you wake up in this establishment.
- Retail Store - allows players to setup "mini-markets" for their corporations away from the market or for specific "friendly" players or for the general populace a store front to use instead of the market for "special pricing" a la "Sam's Club" (50m a year subscription, 10% off market prices and access to the store). Or a place to sell clothes that you can see sitting on a rack.
- Office Establishment - Would be good for people who spend most of their time in station (alliance leaders, etc). They could setup a space to "wheel and deal" . An interactable holo-map, a few corpses, a torture chamber. You know, the typical thing an EVE CEO wants for accommodations.
- Corporate Office - This would be replace the current offices. The current offices would be renamed "Warehouse" so you can rent a corporate warehouse in a station (represents the corporate hangar) - the Office would be a physical place that must be rented (not connected to a warehouse in any way) and would allow corporations to do interactive things have a "playhouse" and discuss "War" and "Strategies" with interactive hologram style objects.
Mimidae Risk Solutions Recruiting |

Bloodpetal
Mimidae Risk Solutions
326
|
Posted - 2012.01.20 07:40:00 -
[28] - Quote
CCP Revenue from F2Players
- Occassional PLEX consumed to train skills, fly around, etc.
- Aurum consumption for buying what should become clothing "BPCs" and similar as profession options to sell to F2Players
- So, if I wanted to be a "Clothing designer" - I would buy the BPC from the Aurum store and make it for sale for F2Players or by F2Players
- Promoting more players to play in general, generating more interest in EVE and resulting in more subscriptions for space content. Combine with other improvements to gameplay and Dust to generate longer term player commitments and loyalty.
Justifies Aurum for Incarna by having an actual Free2Play side to EVE, would require serious lowering of many Aurum goods, and generally creating a sensation that paying subsribers generate tremendous amounts more ISK than the average F2Players, also justifying some ridiculous prices for "social clothes" to stand out from the "F2Pers". This makes F2Pers more interested in getting in on the good money and subscribing when they feel up to it.
You'd need clothing on the order of 1-2 M ISK, $0.25 in Aurum (5 AUR equivalent or so) - that would be purchased easily by multiple F2Players (T-shirts, basic pants, super basic accessories). To 10M ISK/$1 in AUR (50 AUR or so) for slightly more intersting things, all the way to 100M ISK Pantalones for Super Rich subscribers that pull in 100M ISK an hour and don't care about some uber stupid expensive pants (to the general F2Per.)
Food for thought. Mimidae Risk Solutions Recruiting |

Arcathra
Technodyne Ltd.
129
|
Posted - 2012.01.20 07:49:00 -
[29] - Quote
Good overall ideas. But please stay on topic. This thread is meant to gather all ideas regarding CQs.
One additional visual related issue I have with the current CQs: the Menu. The idea of it is nice, but it can get very annoying when hovering over objects by accident. It "feels" very clumsy overall. Maybe some improvement can be done regarding the 3d menu. |

Bloodpetal
Mimidae Risk Solutions
326
|
Posted - 2012.01.20 08:54:00 -
[30] - Quote
Arcathra wrote:Good overall ideas. But please stay on topic. This thread is meant to gather all ideas regarding CQs.
One additional visual related issue I have with the current CQs: the Menu. The idea of it is nice, but it can get very annoying when hovering over objects by accident. It "feels" very clumsy overall. Maybe some improvement can be done regarding the 3d menu.
I think the issue is how it "pops up" out into nowhere.
I think the system would work better if they were always visible over certain consoles like buttons (the balcony console for example). You've have to get in range to activate them, rather than hover over a hologram and then watch them pop up and then find the one you want, as you're moving through space the ability to predict which button you want before you get there will make it easier.
For buttons that are clearly best hidden until needed (agent finder, ship hologram), then I'd say the challenge is identifying where you want to go quickly. Images might work better than words in this case. (Faster identification time, less focus on reading - pretty typical of modern UIs).
So, the "Sit" on the couch wouldn't say "Sit" it'd show a seated person. Faster to ID, faster to recognize, psychologically less straining, making it feel smoother.
Some of the ideas are harder to represent with images of course...
Mimidae Risk Solutions Recruiting |
|

Amaroq Dricaldari
Ministry of War Amarr Empire
6
|
Posted - 2012.01.20 13:18:00 -
[31] - Quote
I like your Free-to-Play ideas, but you should make a seperate thread for them. This is my signature. There are many like it, but this one is mine. |

Astrid Stjerna
Teraa Matar
439
|
Posted - 2012.01.20 18:21:00 -
[32] - Quote
Amaroq Dricaldari wrote:
Another issue: The Nanomechanical Co-Processor is faster than the Nanoelectrical Co-Processor, and the Photonic Co-Processor is faster than the Quantum Co-Processor. How are you supossed to explain that?
---
A wizard did it.
Seriously, though, it's Bellisario's Maxim all the way:
'Don't look too closely at the finer details'. ((Please note:-áAt times, my characters-ámay be a-holes, but-áI am most certainly not.-áWhat they say IC has no bearing on my OOC opinions or behaviors, and I apologize in advance if you are offended OOC by anything I might say or do-áIC.)) |

Bartholemu Fu-Baz
The Scope Gallente Federation
18
|
Posted - 2012.01.21 00:06:00 -
[33] - Quote
Mentioned before I think somewhere in the masses of other threadnaughts:
New clothes would be nice. I hear there is some nice stuff kicking around.
More SciFi and less strait off today's streets would be great. Perhaps more accessory options as well as clothes.
I would understand if you left some in reserve for when the whole NEX and AUR (Die Aurum Die!) straightened out, but some new (free or cheaper on the regular market) stuff in the mean time would be bitching. If you release some of the stuff you've already made no one could complain about you "taking away resources to from FiS". One would think that the high fashion expensive looking stuff would belong in the NEX but perhaps some not so swanky stuff could be released.
- Sexy Gallente girls and guys plz! - Creepy scary looking Amarr. - Tattooed Minnies. - And well I guess some sort of variety for the boring efficient Caldari. - Faction Uniforms! (Loyalty Stores?)
Not sure I care too much about restricting the non uniform stuff from being used off race. Common enough for people to migrate and adapt to the local customs.
Restricted faction uniforms would be nice though. (Although maybe trade-able so spies can get their hands on them?)
PS - Not endorsing NEX or high priced or even microtransaction clothing in any way, but do understand CCP is taking a step back and trying to figure out how to proceed. |

Bartholemu Fu-Baz
The Scope Gallente Federation
18
|
Posted - 2012.01.21 00:11:00 -
[34] - Quote
I think some NPCs or even the non-skilling characters in the same account appearing in your CQ would be interesting. Amarr really ought to have their attendants for example. Crews and assistants, the infamous Gallente dancing girls and boys etc. Using the character creator to model them as your secondary characters on that account is an interesting twist I haven't seen mentioned.
Still all fluff though. Perhaps ideas from other places could be added to make this more game effecting. Proposals on Crews and perhaps deeper agent interactions could be tapped. |

Bartholemu Fu-Baz
The Scope Gallente Federation
18
|
Posted - 2012.01.21 00:17:00 -
[35] - Quote
The proposals on customization are interesting. A rather bare CQ to start and then you can buy more (with ISK preferably).
Hard not to forget though that these are in station, basically hotel rooms.
To customize we'd probably should be paying to rent the place like apartment, akin to Corporate offices as someone else mentioned.
Another place to customize and call ones own is a CQ on our own ship(s).
(A red ratty couch for the Captain of the Clear Skies)
Ship CQ customizations may go poof when the ship is destroyed though. |

Bloodpetal
Mimidae Risk Solutions
331
|
Posted - 2012.01.21 17:48:00 -
[36] - Quote
Amaroq Dricaldari wrote:I like your Free-to-Play ideas, but you should make a seperate thread for them.
Done, didn't mean to try and hi-jack this thread, I thought it was a more open discussion than just immediate CQ stuff.
Thread here.
https://forums.eveonline.com/default.aspx?g=posts&m=685061#post685061 Mimidae Risk Solutions Recruiting |

Reilly Duvolle
Hydra Squadron
262
|
Posted - 2012.01.21 21:38:00 -
[37] - Quote
For the New Player Experience: Make Aura a shimmering holograpic person talking to you, explaining stuff and showing you tutorial videos on the main screen as well. and then you try it yourself. |

Arcathra
Technodyne Ltd.
134
|
Posted - 2012.01.22 09:43:00 -
[38] - Quote
Reilly Duvolle wrote:For the New Player Experience: Make Aura a shimmering holograpic person talking to you, explaining stuff and showing you tutorial videos on the main screen as well. and then you try it yourself. Good idea! I totaly forgot about the new players experience that starts in the captains quarters these days.
Regarding that, the screens could show some essential equipment a newbie might need and give some short explanation what it is for in the first weeks. Or some interesting ships the new player could upgrade to. |

Chaotic Mind
Rennfeuer Curatores Veritatis Alliance
0
|
Posted - 2012.01.22 11:10:00 -
[39] - Quote
How about the possibility to put a Webpage on the mainscreen or the others. This in combination with all the APIs we have everyone could make their own screen with the information he/she wants to see.
|

Kamuria
Science and Trade Institute Caldari State
10
|
Posted - 2012.01.22 14:09:00 -
[40] - Quote
As I said in other complaining posts before, I can play many games for hours and my video card will remain under 55 celcius, playing Assassin's creed II for hours and my video card doesn't even get over 50 celcius.
5 minutes of walking into an empty captain quarters at high settings and my video card is spiking at 59 celcius and climbing. Pathetic.
PS. By the way Interval default or Interval One doesn't change a thing |
|

Bloodpetal
Mimidae Risk Solutions
356
|
Posted - 2012.01.23 22:48:00 -
[41] - Quote
NEX Store isn't in the "Grand Opening" anymore - can we change the NEX ad to something more contemporary?
Mimidae Risk Solutions Recruiting |

Lucjan
R-E-D
11
|
Posted - 2012.01.23 23:07:00 -
[42] - Quote
-Limited Manufacturing, Research rooms that allow you to perform some things even if the station does not have those facilities.
-Ability to hang custom images on the walls. Local data only.
-A new market interface for the items you are buying/selling in this station. This interface could double later as a station bazaar when walking/interacting in station becomes available.
-Usable furnishings that show up in your captains quarters and are normal trade commodities which can be consumed : Spirits ; would show up on a table. Prostitutes ; maybe a tad too far but you get the idea. Rare items that don't really have anything to do with gameplay but look good on my wall.
-More variety and useful information on the screens. Maybe using my last Star Map data to plop onto the screens. Latest market transactions.
-A window or screen to look outside of the station out of. Preferably with an overview that isn't as detailed as an in space one. Even a simple top down view of 100km around the station updated every 10 sec or so.
|

Nestara Aldent
The Scope Gallente Federation
44
|
Posted - 2012.01.23 23:14:00 -
[43] - Quote
Remove bounties from the display, all they serve is to advertise certain gambling establishments in New Eden. |

Ocih
Space Mermaids
64
|
Posted - 2012.01.24 02:41:00 -
[44] - Quote
For now I would be happy to have 6 invites to CQ. It doesn't look like we will be getting WiS any time soon and a 6 pack invite would allow for small player controlled WiS interactions.
In my case I could have all my accounts in a single CQ. Something I have always wanted to do, |

Bartholemu Fu-Baz
The Scope Gallente Federation
18
|
Posted - 2012.01.24 02:50:00 -
[45] - Quote
Bloodpetal wrote:NEX Store isn't in the "Grand Opening" anymore - can we change the NEX ad to something more contemporary?
Grand closing maybe? |

Bartholemu Fu-Baz
The Scope Gallente Federation
18
|
Posted - 2012.01.24 02:55:00 -
[46] - Quote
Reilly Duvolle wrote:For the New Player Experience: Make Aura a shimmering holograpic person talking to you, explaining stuff and showing you tutorial videos on the main screen as well. and then you try it yourself.
More Aura. Do miss interacting with her sometimes.
Had this crazy idea about Aura becoming like the IPhone's Siri, but for EVE related queries. Probably unrealistic for quite sometime.
In the mean time, Aura could be used for warnings and notifications while in CQ, perhaps interfacing with various other systems like the market and agents. Hopefully without making those things cumbersome. |

Amaroq Dricaldari
Total Annihilation. Pandorum Invictus
13
|
Posted - 2012.01.26 00:19:00 -
[47] - Quote
Bump This is my signature. There are many like it, but this one is mine. |
|

CCP Bayesian
83

|
Posted - 2012.01.26 14:07:00 -
[48] - Quote
Bloodpetal wrote:NEX Store isn't in the "Grand Opening" anymore - can we change the NEX ad to something more contemporary?
Yes, we are fully aware of this and doing something about it! EVE Software Engineer Team Avatar |
|

Bloodpetal
Mimidae Risk Solutions
386
|
Posted - 2012.01.26 18:35:00 -
[49] - Quote
There's tons of things for customizing your space. I know this won't happen anytime in the near future. I think the first thing we need is to see multiplayer environments for this to happen.
I still believe that Incarna is really something that will rock the gaming worlds experience when you get it right, so hang in there. You're on the edge of technology and development, IMHO - maybe almost in danger of being ahead of your time. I'd love to be working on a project like that atm.
In this case, I'm hoping the CCP that sticks to its guns really comes through. The NEX store was an aberration, and a separate thing from Incarna and really tarnished the initial release. I'd like to see all the ideas you've presented and more enrich EVE as soon as possible.
Mimidae Risk Solutions Recruiting |

BeanBagKing
Terra Incognita Intrepid Crossing
102
|
Posted - 2012.01.26 19:11:00 -
[50] - Quote
I'm not sure anything will get me excited about captains quarters specifically, they're quarters, they're my room, there isn't much in them and I can't think of anything to put in them that I'd care about.
Now WIS in general...
I've been opposed to the idea only because what CCP wants to do doesn't really appeal to me. Cloths? gambling? games? meh...
Now if you had combat in WIS! I'd fully support throwing all development at the idea. Imagine the same rules that govern us in highsec/lowsec/nullsec being applied to stations. Introduce guns, knives, body armor, etc and let us dress (fit) for the part. You could be "ganked" in the lobby of Jita when you stepped out of your CQ, but the atrium guns would mow down the offender. In nullsec there would be no CONCORD. People could deck out in the latest body armor and shielding devices to protect themselves. Just like docking now, your CQ is the only safe place.
Anyway, that's what would get me behind the idea, but I'm an FPS fan as well as a spaceships fan. unfortunately I won't be playing DUST because ~PS3 exclusive~. So add it to my Eve :P |
|

Bartholemu Fu-Baz
The Scope Gallente Federation
18
|
Posted - 2012.01.26 23:46:00 -
[51] - Quote
BeanBagKing wrote:I'm not sure anything will get me excited about captains quarters specifically, they're quarters, they're my room, there isn't much in them and I can't think of anything to put in them that I'd care about.
Now WIS in general...
I've been opposed to the idea only because what CCP wants to do doesn't really appeal to me. Cloths? gambling? games? meh...
Now if you had combat in WIS! I'd fully support throwing all development at the idea. Imagine the same rules that govern us in highsec/lowsec/nullsec being applied to stations. Introduce guns, knives, body armor, etc and let us dress (fit) for the part. You could be "ganked" in the lobby of Jita when you stepped out of your CQ, but the atrium guns would mow down the offender. In nullsec there would be no CONCORD. People could deck out in the latest body armor and shielding devices to protect themselves. Just like docking now, your CQ is the only safe place.
Anyway, that's what would get me behind the idea, but I'm an FPS fan as well as a spaceships fan. unfortunately I won't be playing DUST because ~PS3 exclusive~. So add it to my Eve :P
I like the model you propose. It further occurs that many stations (even high sec stations) may have lowsec and and nullsec sections to them as well, "downbelow" or at least away from the main concourse and quarters. Standing with the station owner probably should have some effect as well, although not sure what.
Sadly this is as an epic effort to develop as it would be an epic experience. I keep thinking it would be something like walking out that door into a multiplayer version of Deus Ex, and that game took a ton of people years. (And still feels a bit more cramped than I would like to see EVE WiS be.) It would be an "epic" increase to install size as well, since in all honesty this would essentially be another HD 3D game installed. (Perhaps it would be best developed as a new game with connections with both EVE and DUST, who knows?)
We have two developers, two artists and one qa person. (Go team Avatar!) So am thinking for the next year or so, we are only going to see incremental improvements.
Invite a friend to CQ so you can sit and watch Darth A30NZ (or other fine vid producers) YouTube vids on the screen while washing down the popcorn with Quafe, might be the most epicness we can hope for, for now.
Warrooms and Corporate Offices might be possible, but actually would be surprised if we got them. |

Bartholemu Fu-Baz
The Scope Gallente Federation
18
|
Posted - 2012.01.26 23:51:00 -
[52] - Quote
CCP Bayesian wrote:Bloodpetal wrote:NEX Store isn't in the "Grand Opening" anymore - can we change the NEX ad to something more contemporary?
Yes, we are fully aware of this and doing something about it!
Have to say that ad rubs salt in the wound every time it runs. Just removing it might be a great step forward in getting past the stigma.
New vids would be welcome too of course. |

Tidurious
The Dirty Rejects Scelus Sceleris.
32
|
Posted - 2012.01.27 01:23:00 -
[53] - Quote
Agreed Bartholemu - Remove NEX and the entire stupid captain's quarters. This is pointless, a waste of time, does not affect gameplay, and is therefore unimportant. Sorry, but if it doesn't have anything to do with the actual game, then leave it alone and work on the GAME. |

Flamespar
Woof Club
233
|
Posted - 2012.01.27 01:38:00 -
[54] - Quote
Some of my thoughts
Enhancements
- Customisable lighting. I actually liked the intitial darker minmatar quarters, maybe a dimmer switch on the wall.
A clickable device to access your ingame mail (that flashes when a mail is present). Upcoming calendar events appearing on your screen. The ability to have corp messages and reminders appear on the corporation screen. Additional interactable items enabled (the bed for example, or being able to lean on the balcony whilst looking at your ship) Randomise the position of decorative items like the ashtrays and various food items (you could randomise their location everytime a player docks, or just randomise them based on station, so that each station seems slightly different). Customisable main screen. Some optional ideas that the player could enable include: updates on industrial jobs, recent wallet transactions, PI status, market watch list, oustanding buy and sell orders, contracts. The ability to disable the tutorial agent vids, or have them disable themselves after a certain period. An interactable book near the bed or on the table, that when clicked upon opens up the chronicles on the EVE fiction portal. You could even have an optional vid on the main screen that announces the latest chronicles. A clock with EVE time on it in the CQ, have it flash when downtime is near.
Other suggestions.
- The ability to invite another player into your CQ as a beta feature
An Easter egg. Sneak in something fun for us to discover.
I can post on a forum, therefore I represent everyone. |

Arcathra
Technodyne Ltd.
136
|
Posted - 2012.01.27 12:54:00 -
[55] - Quote
How about additional quarters for other factions besides the four big empire factions? Like for example quarters for Angel pirate stations. They could be based on the quarters of the empire they originate from, but with some twists that clearly show: this is a filthy pirate station .
If we talk about more quarters, I have some additional ideas. Why not make it possible to dock with a starbase tower. The ship don't have to be stored there, but you could enter quarters with your pod. I would also like quarters on planetary command centers with a window and a nice view on the planet landscape.
Okay, I guess this would take a bit longer to implement but would be cool. |

Vincent Athena
V.I.C.E. Comic Mischief
292
|
Posted - 2012.01.27 17:54:00 -
[56] - Quote
I've put these in other threads, but as this one seems to be monitored a bit more closely, Ill redo them here.
Move the pod to where the "undock" button is, and make the pod itself be the undock button. When I undock I walk to the pod, stand in it and have the doors close rather than seeing a black screen with a progress bar. If I'm too far away to get to the pod before the session change is ready to put me in space, then the game just goes to space before the in-CQ sequence is complete. When docking I appear right in front of the pod and take a few steps forward to get in interaction range of the ship hologram. Then add the following lore:
When you get in your pod nanites quickly disassemble your clothes and store them in the pod. The pod is filled and you are GÇ£plugged inGÇ¥. While this happens your pod flies from the balcony to your ship, and your ship undocks.
Upon docking the pod is drained and you are cleaned and dried by nanites. Your stored clothing is then reassembled on your body by the nanites. In seconds you are ready to step out of the pod, fully cleaned and clothed, and onto the balcony.
No, you are never nude on the balcony.
Player generated content: Give us player the tools to create in-game items. CQ decorations, CQ furnishings, Incarna clothing and accessories, and ship skins. To handle the TTP issue; all created items must be vetted by CCP before allowed in-game. The player pays for the vetting with Aurum. That is to cover the salary of the CCP employee who does the vetting. If the item is deemed acceptable, the player (only the item creator!) can pay additional Aurum for BPO's for the item.
Incarna control panel: We all have this expressionless face and all we can do is walk and sit. We need more, especially once we get multi-avatar areas. But something to test would be good, like http://eve-files.com/dl/251419 CCP employees should never proclaim a feature to be awesome. Only subscribers should. Subscribers can never answer a question posed to CCP. Only CCP can. |

Bartholemu Fu-Baz
The Scope Gallente Federation
18
|
Posted - 2012.01.27 23:35:00 -
[57] - Quote
Tidurious wrote:Agreed Bartholemu - Remove NEX and the entire stupid captain's quarters. This is pointless, a waste of time, does not affect gameplay, and is therefore unimportant. Sorry, but if it doesn't have anything to do with the actual game, then leave it alone and work on the GAME.
That's putting words in my mouth but I understand why, so no hard feelings.
CCP has allocated its resources, Team Avatar exists. I'd like to see it make a positive contribution to the eve-verse.
Personally I feel focusing on increasing the functionality of CQ as an interface to the non-flight aspects of the game (evemail, market, etc), and increasing the futuristic feel would be two priorities to take. The environment and Avatars are almost embarrassingly low tech, considering where we are and what we are doing. With the improvements an increase in cultural aspects of the various races would be nice. We seem to have ended up being generified in the transition to Incarna didn't we? The new CQs helped and thats a good direction to follow, IMHO. It was far better received than the initial Incarna release.
|

Bartholemu Fu-Baz
The Scope Gallente Federation
18
|
Posted - 2012.01.27 23:47:00 -
[58] - Quote
Vincent Athena wrote:I've put these in other threads, but as this one seems to be monitored a bit more closely, Ill redo them here.
Move the pod to where the "undock" button is, and make the pod itself be the undock button. When I undock I walk to the pod, stand in it and have the doors close rather than seeing a black screen with a progress bar. If I'm too far away to get to the pod before the session change is ready to put me in space, then the game just goes to space before the in-CQ sequence is complete. When docking I appear right in front of the pod and take a few steps forward to get in interaction range of the ship hologram. Then add the following lore:
When you get in your pod nanites quickly disassemble your clothes and store them in the pod. The pod is filled and you are GÇ£plugged inGÇ¥. While this happens your pod flies from the balcony to your ship, and your ship undocks.
Upon docking the pod is drained and you are cleaned and dried by nanites. Your stored clothing is then reassembled on your body by the nanites. In seconds you are ready to step out of the pod, fully cleaned and clothed, and onto the balcony.
No, you are never nude on the balcony.
I thought it was pretty cool to think of us emerging naked from the goo each time, but your way is probably more feasible. If they animated the end of the nanite re-clothing as you emerge, that could be a pretty awesomely trippy addition.
Vincent Athena wrote: Player generated content: Give us player the tools to create in-game items. CQ decorations, CQ furnishings, Incarna clothing and accessories, and ship skins. To handle the TTP issue; all created items must be vetted by CCP before allowed in-game. The player pays for the vetting with Aurum. That is to cover the salary of the CCP employee who does the vetting. If the item is deemed acceptable, the player (only the item creator!) can pay additional Aurum for BPO's for the item.
Totally player generated items is going to be difficult. Although I am sure there are a couple of talented 3d modellers out there, thats a pretty niche skill set. In addition, new models (aka meshes) are going to be a big hit on your disk space on each client.
As much as I'd like to see a market like what Daz3D does for Carrara/Poser/ETC for clothes here. I am not sure it's feasible.
What might be doable are things like tintable clothing (tintmaps for the existing and any new clothing models) and "sewing" badges and the like. Similar to ship skinning.
Vincent Athena wrote:Incarna control panel: We all have this expressionless face and all we can do is walk and sit. We need more, especially once we get multi-avatar areas. But something to test would be good, like http://eve-files.com/dl/251419
Oh nice idea. Hrmm to go farther... in addition poses and expressions from the four portrait slots available from hotkey? Leveraging what is presumably already mostly there, and maximizing customization. |

Bartholemu Fu-Baz
The Scope Gallente Federation
18
|
Posted - 2012.01.27 23:52:00 -
[59] - Quote
Arcathra wrote:How about additional quarters for other factions besides the four big empire factions? Like for example quarters for Angel pirate stations. They could be based on the quarters of the empire they originate from, but with some twists that clearly show: this is a filthy pirate station  . If we talk about more quarters, I have some additional ideas. Why not make it possible to dock with a starbase tower. The ship don't have to be stored there, but you could enter quarters with your pod. I would also like quarters on planetary command centers with a window and a nice view on the planet landscape. Okay, I guess this would take a bit longer to implement but would be cool.
I am not sure about new CQ models. Would not be a high priority for me.
Slight retextures and variations for the pirate factions might be pretty amusing, Blood Raiders being based on Amarr for example.
Would I would like to see is a way to have a CQ that is more a home than the hotel rooms that we shuttle between now, so agree there. |

Colonel Drego
Deep Core Mining Inc. Caldari State
0
|
Posted - 2012.01.28 01:53:00 -
[60] - Quote
Video poker games between docked pilots via the main video screen in the captain's quarters. For isk, of course. |
|

Soulpirate
State War Academy Caldari State
93
|
Posted - 2012.01.28 06:12:00 -
[61] - Quote
Colonel Drego wrote:Video poker games between docked pilots via the main video screen in the captain's quarters. For isk, of course. I posted this in the threadnaught about gambling. Hopefully it wont get lost here.
Gaming rooms are a must imo. I was thinking about Hold'em and how it could work.
I picture a room with a table much like any other online gaming site. However, this room would be a 3D enviroment(obviously), where you are the only "live" avatar at the table while the others are hologram projections at the table with you.
This would allow you to walk (zone) into a poker room and play with people who are perhaps on another station on the other side of the verse. With this you bypass needing to find people on the same station to play with, and you cut down on resoueces needed to draw the room, as the other players would be simplified renders.
Enter the room, pick a table from a list showing who is at the tables, min/max bets etc etc etc.
There would be a dealer at the table ofc, and ofc the house could take fee of some sort, adding an isk sink.
EVE voice would be great as well. |

DeMichael Crimson
Republic University Minmatar Republic
1024
|
Posted - 2012.01.30 15:34:00 -
[62] - Quote
Well, I checked out the Amarr and Gallente CQ's, all in all I like all of the CQ's. Gallente CQ to me seems to be the smallest of them all with the Amarr CQ being quite large, probably due to them having slave servants.
Amarr CQ is really lacking on various items scattered around the CQ, especially compared to the Minmatar CQ.
As for the items, some should be interactive like other players have stated, various books, holoreels, drinking cans, food, etc. The CQ's definitely need some sort of Trophy Case, various Pictures to hang on walls, etc. along with some sort of small pet such as Bird, Cat, Dog or Fish to add some life into the CQ's. Different types of Foliage would definitely add some life to the CQ's.
Foliage ideas = small to medium sized Flower Centerpiece in Vases, medium to large sized Potted Plants and Trees, small to medium sized hanging Potted Plants and Vines.
All CQ's should have some sort of Flower Centerpiece arrangements in them. Each Factions CQ would have more of a specific Foliage type compared to the other CQ's. eg:
Amarr = medium to large sized Potted Plants and Trees Gallente = small to medium sized hanging Potted Plants and Vines Caldari = mainly medium to large sized Potted Plants and Trees with a few small to medium sized hanging Potted Plants and Vines Minmatar = mainly small to medium sized hanging Potted Plants and Vines with a few medium to large sized Potted Plants and Trees
|

Bartholemu Fu-Baz
The Scope Gallente Federation
19
|
Posted - 2012.01.31 22:26:00 -
[63] - Quote
DeMichael Crimson wrote:Well, I checked out the Amarr and Gallente CQ's, all in all I like all of the CQ's. Gallente CQ to me seems to be the smallest of them all with the Amarr CQ being quite large, probably due to them having slave servants.
Amarr CQ is really lacking on various items scattered around the CQ, especially compared to the Minmatar CQ.
As for the items, some should be interactive like other players have stated, various books, holoreels, drinking cans, food, etc. The CQ's definitely need some sort of Trophy Case, various Pictures to hang on walls, etc. along with some sort of small pet such as Bird, Cat, Dog or Fish to add some life into the CQ's. Different types of Foliage would definitely add some life to the CQ's.
Foliage ideas = small to medium sized Flower Centerpiece in Vases, medium to large sized Potted Plants and Trees, small to medium sized hanging Potted Plants and Vines.
All CQ's should have some sort of Flower Centerpiece arrangements in them. Each Factions CQ would have more of a specific Foliage type compared to the other CQ's. eg:
Amarr = medium to large sized Potted Plants and Trees Gallente = small to medium sized hanging Potted Plants and Vines Caldari = mainly medium to large sized Potted Plants and Trees with a few small to medium sized hanging Potted Plants and Vines Minmatar = mainly small to medium sized hanging Potted Plants and Vines with a few medium to large sized Potted Plants and Trees
Seriously? Or Troll?
Potted plants is your highest priority? |

Kingston Black
SQUINGEL Nulli Tertius
1
|
Posted - 2012.02.01 00:10:00 -
[64] - Quote
I think adding foliage to the CQ is a great idea and i like the suggestions. Although i question whether adding so many choices early on will be feasable for a small team so i suggest you reduce it down to a center peice of greenery in each captains quarters, a 'shrubbery' if you will.
And then, you must add another shrubbery and place it there beside the first shrubbery only slightly higher so you get a two layer effect with a little path running down the middle.
I think that would be awsome
|

Rytell Tybat
Kallocain Pharmaceuticals
6
|
Posted - 2012.02.01 01:03:00 -
[65] - Quote
Where's my cabinet for my boosters and booze. Don't really want to go to the hangar to get that stuff. Should be available in my CQ. Along with any data sheets, dogtags, etc.
Also, why don't I have a drone to clean up after me (or a slave if I'm in a less reputable station/system)? I'm immortal and yet I can't even get automated roomservice?
|

Dowla Daupor
4
|
Posted - 2012.02.01 01:24:00 -
[66] - Quote
At what point do we move out of the CQ? I understand the full blown implementation of WiS is still a ways away, but have you given any thought as to how you can cordon off sections of the stations to allow for low player volume interaction? What about separate shards for certain player groups based on standings to each other or are simply in the same corporation? I don't want to see - open contact list, right click enter Player's CQ / Corporate Office - waiting for Player / Office Manager to accept. |

Velarra
Ghost Festival Naraka.
38
|
Posted - 2012.02.01 19:10:00 -
[67] - Quote
BPC & BPO's as poster / framed art print in one's CQ if said items exist in station inventory.
Ability to have a rated G, mundane sleep (with eyes closed) option on the bed, much like sitting a character on the couch. |

Dark Drifter
Sardaukar Merc Guild General Tso's Alliance
14
|
Posted - 2012.02.01 23:28:00 -
[68] - Quote
i think people are missing the point of the CQ. its not your personal space its a room in a hotel of sorts. all the CQ areas are generic because when you un-dock some minmatarian cleaner comes in and gives the room a once over and then makes the room available for use again.
this is y CQs are not programmed for customization.
maby creat realestate in stations by being able to purchase personal space (for isk per month/week) and alow the player to customise this space, within reason...
using: trade goods (add various new items-pulled from terran planets via comercial PI) Nex store goods (equips on manikins)
cost for apartments would be different depending on where you buy them. your low sec home may cost you 500k isk a month, where as that pad u have in jita costing 10s to 100s of millions for the same rent period |

Bartholemu Fu-Baz
The Scope Gallente Federation
19
|
Posted - 2012.02.02 01:31:00 -
[69] - Quote
Dark Drifter wrote:i think people are missing the point of the CQ. its not your personal space its a room in a hotel of sorts. all the CQ areas are generic because when you un-dock some minmatarian cleaner comes in and gives the room a once over and then makes the room available for use again.
this is y CQs are not programmed for customization.
maby creat realestate in stations by being able to purchase personal space (for isk per month/week) and alow the player to customise this space, within reason...
using: trade goods (add various new items-pulled from terran planets via comercial PI) Nex store goods (equips on manikins)
cost for apartments would be different depending on where you buy them. your low sec home may cost you 500k isk a month, where as that pad u have in jita costing 10s to 100s of millions for the same rent period
Yes. I've noted that these are essentially hotel rooms, as have a few others. I think there is a general desire to have a "home". I like the idea of "renting" a place, not dissimilar from corporate offices. A similar mechanism could be used to set higher rents for more desirable stations. |

Bartholemu Fu-Baz
The Scope Gallente Federation
19
|
Posted - 2012.02.02 01:36:00 -
[70] - Quote
Idea - Additional and scriptable animations. (Probably not uploadable, just local in the privacy of your client and CQ, although a way to submit for possible inclusion in some future patch would be spiffy.)
Machina friendly animations could lead to some really great videos. Would love to see a Carbon-based fan made vids on the level of Clear Skies. |
|

Adrodius
Grand Solar Trinity Surely You're Joking
4
|
Posted - 2012.02.02 04:43:00 -
[71] - Quote
One thing i really hope is that they make the first captain quarter that came out with incarna as big as the three new captain quarters that camed out in crucible.
I think its the minmatar one which came out with incarna right ?????? Anyways, its way to small comparing to the other captain quarters. |

Arcathra
Technodyne Ltd.
139
|
Posted - 2012.02.02 07:06:00 -
[72] - Quote
Adrodius wrote:One thing i really hope is that they make the first captain quarter that came out with incarna as big as the three new captain quarters that camed out in crucible.
I think its the minmatar one which came out with incarna right ?????? Anyways, its way to small comparing to the other captain quarters. Hey, it's the cramped Minmatar style. I like it . |

Flamespar
Woof Club
238
|
Posted - 2012.02.02 23:11:00 -
[73] - Quote
Another fix
I know that the captains quarters are meant to appear more dirty the lower the security rating of a system. I think this can be improved upon as the difference isn't terribly striking. Perhaps add some flickering (or just brokenl) lights, dim the lights in general, add some grime to the mirror.
For stations in active incursion systems, maybe add a flashing red light, and some propaganda messages from the Sansha to the main screen.
Additionally (I'm not sure if this is immersion breaking though), you could add the EVE online trailer for the most recent expansion to the main viewer, and when the player clicks on it, they go to that expansions feature page. I can post on a forum, therefore I represent everyone. |

Vertisce Soritenshi
Varion Galactic Tragedy.
1015
|
Posted - 2012.02.02 23:19:00 -
[74] - Quote
First I want the idea in my "Bouncing Boobies" thread to be implemented and then I want a trampoline in my CQ.
This will fix a lot of the boredom that comes with the CQ currently. EvE is not about PvP.-á EvE is about the SANDBOX! - CCP!-á Open the door!!! |

DeMichael Crimson
Republic University Minmatar Republic
1040
|
Posted - 2012.02.04 03:05:00 -
[75] - Quote
Bartholemu Fu-Baz wrote:DeMichael Crimson wrote:Well, I checked out the Amarr and Gallente CQ's, all in all I like all of the CQ's. Gallente CQ to me seems to be the smallest of them all with the Amarr CQ being quite large, probably due to them having slave servants.
Amarr CQ is really lacking on various items scattered around the CQ, especially compared to the Minmatar CQ.
As for the items, some should be interactive like other players have stated, various books, holoreels, drinking cans, food, etc. The CQ's definitely need some sort of Trophy Case, various Pictures to hang on walls, etc. along with some sort of small pet such as Bird, Cat, Dog or Fish to add some life into the CQ's. Different types of Foliage would definitely add some life to the CQ's.
Foliage ideas = small to medium sized Flower Centerpiece in Vases, medium to large sized Potted Plants and Trees, small to medium sized hanging Potted Plants and Vines.
All CQ's should have some sort of Flower Centerpiece arrangements in them. Each Factions CQ would have more of a specific Foliage type compared to the other CQ's. eg:
Amarr = medium to large sized Potted Plants and Trees Gallente = small to medium sized hanging Potted Plants and Vines Caldari = mainly medium to large sized Potted Plants and Trees with a few small to medium sized hanging Potted Plants and Vines Minmatar = mainly small to medium sized hanging Potted Plants and Vines with a few medium to large sized Potted Plants and Trees
Seriously? Or Troll? Potted plants is your highest priority?
I guess you've never been in one but most high class Hotel Suites have Foliage as well as other stuff in their rooms. Besides that, the CQ's need to have more 'Life' added to them. They look way 'antiseptic' right now.
I've already posted other ideas for the CQ earlier in this thread, and I'm not going to post what other players have already posted. So about having plants in the CQ, yes I'm serious.
Some players seem to think the CQ is nothing more than a cheap hole in the wall sleazy overnight Motel Room.
Sorry to inform you but it's not. That kind of accommodation is found on planets which us pod pilots would never step foot in, much less live in.
The CQ is an expensive up scale high class personal Hotel Hospitality Suite available only to us Capsuleers.
As such we should be able to decorate and 'personalize' our CQ's. Having items available for purchase from the NEX store is fine but I'm not going to 'Rent' a damn room that nobody else will ever view nor am I going to pay each month to 'personalize' it. Since there's 4 different types of CQ's available, we should have an option to 'Save' the 'Interior Design' per each CQ type with an option to overwrite it when we add another decoration or change the layout.
Player run Establishments on the Promenade Deck would have a monthly fee. Basically that's the Business License for them to conduct business.
|

blarfnargable
School of Applied Knowledge Caldari State
2
|
Posted - 2012.02.06 00:45:00 -
[76] - Quote
What to do with CQ? Kill it. I'm here for the internet spaceships, not Second Life, not The Sims, not Habbo Hotel. |

PinkKnife
Garden Of The Gods Divinity.
54
|
Posted - 2012.02.06 08:15:00 -
[77] - Quote
Decor? How about just some stuff to throw around on the shelves and so on. Medals we've been awarded? Display cases for such? Stuffed animals for our space beds? Figurines for our space tables? Space-goldfish? Religious artifacts or texts (I'm in an amarr station).
One of the more annoying bugs I've found is if I clone jump, my clone doesn't have the same things as my previous body. I understand that logically it would have different clothes/hair/etc, but it is still very very annoying to have to redo it all.
In addition, the skirt modeling crap, and sitting in the skirt breaks the model as my leg goes through the texture. I've written about it before and it was suggested that the hit detection on the skirt model may be bad...*shrug*.
Other ideas: let us select a channel for our monitors, such as a generic news feed, or economy feed, that gives various bits about whatever news we want.
Bookcases? personal arms? Such as guns (cough DUST cough) that we can clean/play with?
Holographic space goldfish? That I can feed holographic space fish flakes?
Or a holo-pony..that would be neat. |

Arcathra
Technodyne Ltd.
142
|
Posted - 2012.02.06 08:20:00 -
[78] - Quote
Yes, decor. There are a lot unique items that could be used for that. For example some things and texts from the epic arc missions. I really want to see the "Wanted for Love"-Holoreel on my screen . |

PinkKnife
Garden Of The Gods Divinity.
54
|
Posted - 2012.02.06 08:59:00 -
[79] - Quote
OH and I forgot, I have to suggest this for Ubercado from the Ivy League'ed walls of Eve University. Corpses? Let us display our collection of heads/corpses in our cargo holds in CQ. Morbid yes, but hey, some people are like that. |

DeMichael Crimson
Republic University Minmatar Republic
1055
|
Posted - 2012.02.08 01:49:00 -
[80] - Quote
blarfnargable wrote:What to do with CQ? Kill it. I'm here for the internet spaceships, not Second Life, not The Sims, not Habbo Hotel.
Love to tell you this - that bandwagon you're trying to ride has already been abandoned in Eve. Better get used to it, WiS is here to stay. Guess that means you might wanna go play another game then, like Dark Space or Allegiance. |
|

Nira Khali
Transtellar Industries
0
|
Posted - 2012.02.08 08:05:00 -
[81] - Quote
I would like to see a profitability calculator for production and invention as a tool in QC. You should be able to access Corp/Person wallet transactions and market data. I sounds not right to me that you need external software (Excel) to play EVE efficient as an industrialist. |

Wayorbit
Profeel
0
|
Posted - 2012.02.08 14:43:00 -
[82] - Quote
Walking between ship and the room is unnecessary and takes too long. Also you can't see the ship from the room. I'd make the room like a real life hotel rooms are, one wall would be full of windows to the balcony and the ship would be visible through the windows constantly. Some other wall would be full of screens. Also why not more than just one of your ships visible at a time?? |

PinkKnife
Garden Of The Gods Divinity.
58
|
Posted - 2012.02.08 17:45:00 -
[83] - Quote
Wayorbit wrote:Walking between ship and the room is unnecessary and takes too long. Also you can't see the ship from the room. I'd make the room like a real life hotel rooms are, one wall would be full of windows to the balcony and the ship would be visible through the windows constantly. Some other wall would be full of screens. Also why not more than just one of your ships visible at a time??
WINDOWS! We live in space! I want to seeeeee it! |

Astrid Stjerna
Teraa Matar
453
|
Posted - 2012.02.08 18:07:00 -
[84] - Quote
Wayorbit wrote:Walking between ship and the room is unnecessary and takes too long. Also you can't see the ship from the room. I'd make the room like a real life hotel rooms are, one wall would be full of windows to the balcony and the ship would be visible through the windows constantly. Some other wall would be full of screens. Also why not more than just one of your ships visible at a time??
I kind of like this idea, but I can see a few drawbacks:
First of all, the ship model is three-dimensional; it's not a flat 'picture' of the ship, and having more than one model visible would mean expanding the hangar 'space', which would eventually cause framerate issues with all that space being rendered.
I would be interested to see what CCP could come up with to give us windows, but they still have to keep an eye on practicality. ((Please note:-áAt times, my characters-ámay be a-holes, but-áI am most certainly not.-áWhat they say IC has no bearing on my OOC opinions or behaviors, and I apologize in advance if you are offended OOC by anything I might say or do-áIC.)) |

Traidir
Hedion University Amarr Empire
8
|
Posted - 2012.02.09 01:43:00 -
[85] - Quote
I posted this idea once before, just before Incarna came out, while the Minmatar CQ was still in production. Although it's time to influence the CQs might have already passed, the idea might still have some merit as production of new station environments goes forward:
It would be neat if each of the different races had different methods for developing artificial gravity on their various station types: just as the different races used to have different propulsion types and just as they still have different sensor types.
This idea is purely for flavour, and would help to give each of the race's station environments its own "mood".
For example, Amarr, who have grav based propulsion drives, could simply use high tech gravity generation: producing gravity at will in any direction desired. The Caldari, so proficient at hydromagnetic physics, could easily use magnetic booting or electrostatic charges to attach citizens to their work environments. In classic Minmatar fashion, the body and mind must adapt to a more simple, low tech, solution: centripetal force. The Gallente's more melting pot society would, perhaps, have an amalgam of different approaches pulled in from all sectors.
In this way, Amarrian citadels would be capable of bold, straight lines and Escherian stair ways and crossovers. Caldari corporate office structures could be modular, perhaps submarine like, and any chosen wall could as easily be a floor, or ceiling. Rotating vistas, up-curving corridors, and differing levels of gravity (based on distance from rotational center) would define the Matari paradigm. (stanford torus)(O'Neill Cylinder) (the cylinders would be somewhere inside of those big square stations, which, judging by our floating ships, don't have gravity everywhere anyway) Finally, the Gallente would present with a functional and economic mixture of the various approaches (or perhaps some approach I haven't thought of).
And, of course, every race can have subsections of station that were designed using technology learned or purchased from the other races. This would allow all the previous game-fiction scenarios to be played out without violating continuity and would let Incarna content already designed still be used without starting over. |

DanaRae
Hedion University Amarr Empire
0
|
Posted - 2012.02.09 13:19:00 -
[86] - Quote
One thing to avoid. Do not make the mistake of going into microtransactions. It will kill EVE. (it would do it for me at least) The NEX store should belong in the market like every other item. It doens't make sense that a monocle costs more than a battleship.
-Give us the promenade from the initial videos. I want to see other players and HUMANS too. When that happens, a videolink to it to see who's in without having to walk there.
-If that is implemented, we'll need emotes. Or actions. Basic stuff like, "hello", "yes", "no", "F..off", "you're dead", "lol", "salute", "pray" (for amarr)
-I want to have an exotic dancer on my bed when I dock. :) |

Callic Veratar
Power of the Phoenix
146
|
Posted - 2012.02.09 18:57:00 -
[87] - Quote
I'd like the CQ ship hangar to have more detail to it. Rather than having the fitting and ship windows, let me walk up to a console overlooking the ship. Have an overlay come up and relay all the current details pointing directly to the ship itself. If I change a module, play an animation that shows the module changing: a gun being pulled off, afterburners installed, salvager bolted on.
Extend a dock to the cargo bay or drone bay when I load stuff. Have the ship moved out of the hangar and a new one brought in if I change it. Maybe even play a quick animation of a ship being unpackaged or repackaged.
How about some of the players that are docking or undocking move past the hangar doors?
The animations don't have to be super fast or responsive, just indicating that there's actually people working on the ship to do my bidding. That I'm not the only living being in the station.
Ideally, ALL of the menus in the CQ would be enhanced to integrate into the CQ directly, rather than bringing up the traditional windows. Give me a UI that I will miss using when I undock. |

Ilandrin Yona
Allied Harvesting
1
|
Posted - 2012.02.11 00:52:00 -
[88] - Quote
A few ideas I've had:
- Interior decorating options: paintings, tapestries, furniture, sculptures, etc.
- The ability to clean up the place. I don't like all those boxes of food and Quafe containers lying around. And are those ashtrays? My character doesn't smoke.
- Optionally using the bed to log out. You click on bed, avatar lays down and goes to sleep, screen goes black.
- It would be nice to have a pod disembarkation chamber, rather than the flimsy catwalk we have now. And I'd also like to be able to walk all the way up to my pod. Heck, a fully animated sequence for entering and exiting the pod would be cool to see. Make it optional though, as it would get tedious after a while.
Yes, it's all fluff, but right now fluff is all we've got in Captains Quarters. ... ..... ....... ... ..... ....... Ilandrin Yona Founder & CEO Allied Harvesting |

W0z3R
Lonetrek'er Freight
0
|
Posted - 2012.02.11 02:03:00 -
[89] - Quote
I only skimmed the ideas but didnGÇÖt see this my first Idea listed....
Idea 1: I keep clicking on the holograms of my ship near the hanger area and trying to spin it....... I would really like a spin option where you click on the hologram *spin* and your character places a hand over the hologram and spins the ship in the direction of your mouse "full size in the hanger" around.
I loved the old station spin.....now I want to watch it spin from the dock!
Idea 2: A old school jukebox box in the corner with the plex/battle music as selections. ps add JourneyGÇÖs GÇ£Separate WaysGÇ¥ to it 
Idea 3: Pong on a hand held tablet on the coffee tables.
Idea 4: An extra big screen with market price graphs (click on to open market).
Idea 5: "Exotic Dancers" need a home..........I have plenty of space in my CQ |

oldbutfeelingyoung
VIRTUAL EMPIRE VANGUARD Vanguard Ascendants
336
|
Posted - 2012.02.11 23:01:00 -
[90] - Quote
get me an cam drone just outside the station for use on that big screen
and until multiplayer is possible a face to face converstation on that screen combined with text or even Eve voice We Rabble Because We Care!!!!!! |
|

DeMichael Crimson
Republic University Minmatar Republic
1120
|
Posted - 2012.02.12 00:40:00 -
[91] - Quote
Lot's of good ideas in this thread. |

Acac Sunflyier
Burning Star L.L.C.
75
|
Posted - 2012.02.12 10:20:00 -
[92] - Quote
I want WiS to be the deep space 9 to the star trek series of eve. |

Prodomicer
Caldari Provisions Caldari State
0
|
Posted - 2012.02.12 11:43:00 -
[93] - Quote
I was thinkiing, how cool will it be when you can walk around in a station, See ships docking, See odd rooms with odd things going on. Then it hit me, I would love to have a station CAD program to make my own station, Even if no one gets to see it, Even if the Station I create is local to my computer only. I could add a room when i dont feel like doing much else in eve.
Preset floor plans and items to drag and drop into place by CCP. User created space files we could download. A self envisioned environment.
|

Nicholas Solette
Visions Industrial Inc. Visionaries of Iron
0
|
Posted - 2012.02.14 01:14:00 -
[94] - Quote
lay in beds? trololol |

Histati
Infinite Horizons
0
|
Posted - 2012.02.14 05:12:00 -
[95] - Quote
Can I have a wall to show off a my certificates? Poker table yes, bathroom like the other guy mentioned...I do not know if I should watch my avatar go pee, and if I did would that make me gay... And if I tap on the spacebar more than three timeless does that mean I'm playing with it?! |

Arcathra
Technodyne Ltd.
169
|
Posted - 2012.02.14 09:21:00 -
[96] - Quote
Histati wrote:Can I have a wall to show off a my certificates? Poker table yes, bathroom like the other guy mentioned...I do not know if I should watch my avatar go pee, and if I did would that make me gay... And if I tap on the spacebar more than three timeless does that mean I'm playing with it?! No, the bathroom shouldn't be interactive . But it adds to the immersion if there is one. Very few games out there seem to acknowledge that human beeings, even those rigged with multiple implants and living in pods for the most time, need some basic personal hygiene and occasionaly go to the toilet. No need to show it all to us, but the bathroom should be there. |

Vertisce Soritenshi
Varion Galactic Tragedy.
1056
|
Posted - 2012.02.15 01:25:00 -
[97] - Quote
I am going to go ahead and squeeze THIS in there...yup...there we go.  EvE is not about PvP.-á EvE is about the SANDBOX! - CCP!-á Open the door!!! |

Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
65
|
Posted - 2012.02.15 22:38:00 -
[98] - Quote
IDEA FOR THE DOOR
What is the best thing that Developers can put behind that door, since in the future there will be allot of players in the station and some areas should keep private? An Elevator... ( it fix everything lol, and it will make easier to add new contents later...) |

oldbutfeelingyoung
VIRTUAL EMPIRE VANGUARD Vanguard Ascendants
342
|
Posted - 2012.02.16 03:29:00 -
[99] - Quote
Alx Warlord wrote:IDEA FOR THE DOOR
What is the best thing that Developers can put behind that door, since in the future there will be allot of players in the station and some areas should keep private? An Elevator... ( it fix everything lol, and it will make easier to add new contents later...)
could be a good idea ,as long it doesn,t give us a "charlie and the chocolate factory" feeling to it
We Rabble Because We Care!!!!!! |

Bullet Silver
JotunHeim Hird Moon Warriors
0
|
Posted - 2012.02.16 09:50:00 -
[100] - Quote
Why not move captain quarters to the ship and let the only door there is lead to the bridge of the ship..?? no one i know use the capt quarter when they are docked as it is right now.. |
|

Keras Authion
Science and Trade Institute Caldari State
52
|
Posted - 2012.02.16 12:11:00 -
[101] - Quote
I think that the reason most people have the CQ disabled is because the loading time is longer than the hangar's. If I'm just dropping some stuff at a station there's no need for the extended load time. If the UI loaded faster this wouldn't be a big problem as the station enviroments could just continue loading in the background while I manage the cargo or ship switching.
Repurpose the PI screen to show more information about the player. It could show all kinds of useful stuff. Cycle through your colonies (show the colony or at least the planet type it is on) with a status notification (operational, not producing, silo full...), skill training queue, industry, contracts, market orders, research and all the other data available from the neocom windows.
More background stuff like holoreel trailers or advertisements for the main screen. Also a simple "you are here" (show the universe map and zoom on to your location) would certainly make the CQ feel like it's not just the same room that you were in 10 jumps away.
The new player experience would be really neat if it showed the new concord video for new capsuleers and at the end your camera would zoom out from the screen it was displayed at (it can still be a full screen video made to look like it was shown on the screen) and give you the control of your character. |

Jake Shifter
Dark Angels Assalt Squadron Paradigm Project
1
|
Posted - 2012.02.16 19:01:00 -
[102] - Quote
I think the screens are okay, the planets screen could flash between pictures of the planets you have installations on, and i like the idea of being able to tell your main screen what to show and what not to show. I want to be able to recline on my bed while searching the market on my Datapad for a particular module also, the bug with the skiping in front of the sofa when you click "sit" and are standing behind it, just make the avatar walk in front of the couch. clip in front of couch = Immersion shatters like a glass cup |

Tidurious
The Dirty Rejects Scelus Sceleris.
77
|
Posted - 2012.02.16 19:36:00 -
[103] - Quote
Honestly? You should cancel the captain's quarters project and move the team working on that stuff to other issues that actually affect the game and gameplay.
There is no benefit to having a "captain's quarters" and it serves no purpose in the game. It doesn't affect sales, ship stats, or how we actually play the game. Additionally, we only see the captain's quarters when we're NOT PLAYING THE GAME but are just sitting in station! Why would you have an entire team of people working on something that is so useless?
Please - focus on things that affect gameplay, perhaps make some new ships, etc. Don't waste time on things that don't affect how the game is played AND are not seen that often. |

Flamespar
Woof Club
256
|
Posted - 2012.02.17 00:56:00 -
[104] - Quote
Tidurious wrote:Honestly? You should cancel the captain's quarters project and move the team working on that stuff to other issues that actually affect the game and gameplay.
There is no benefit to having a "captain's quarters" and it serves no purpose in the game. It doesn't affect sales, ship stats, or how we actually play the game. Additionally, we only see the captain's quarters when we're NOT PLAYING THE GAME but are just sitting in station! Why would you have an entire team of people working on something that is so useless?
Please - focus on things that affect gameplay, perhaps make some new ships, etc. Don't waste time on things that don't affect how the game is played AND are not seen that often.
Obviously you missed all of the videos where CCP talked about how the initial CQ release was focussed on easing new players in the game.
I suggest removing your head from your arse, it may help. I can post on a forum, therefore I represent everyone. |

Sentry 10
Under Heavy Fire Mordus Angels
0
|
Posted - 2012.02.19 11:49:00 -
[105] - Quote
I'm not sure if this has been posted before, so I apologize if this is redundant.
I find the fault with CQ is the lack of life of your toon and actual interaction with the quarter; there should be some form of interaction allowed with the bed or those cereal boxes in the Gallente quarters. After all, the point of Incarna is to breathe in some human elements right?
My suggestion is this: your toon should be able to lie down on the bed, cook a meal, or even pick up a magazine from the table and flip through the pages. Hell, it could all be randomized or automatic; that is, AI controlled toon and conducts animations that give some life to your toon. I want to be able to see my toon rest, relax, or even fix my coat/hair in front of the mirror all without me doing much. It's just simply animations.
This could end the endless ship spinning, and gives you something to look at and enjoy when you want to take a break but still want to be involved with the EVE universe |

Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
65
|
Posted - 2012.02.21 17:53:00 -
[106] - Quote
Ok guys,
Everyone is complaining that the CQ is apart from the game... there is almost no interaction between the options available in the CQ and the Space Game itself, so there would be only one solution to for this, making the CQ not only a beauty-full feature but a Useful and unique feature. But how can it be done? Adding to the station environment things that you can't find on other places. So what is expected:
The Door
An elevator to the other rooms.
Observatory room
A public room that have a big window, were you can see the space and actually see the ships in the grid around the station. (Like in the future vision trailer). Also there could be computers that allows you to use the directional Scan of the Station (360degrees only) So it would be useful to use it before going back to CQ to undock with precious cargoes, or to provide Intel for friends near the station/Outpost... Also the station agents could be found around here.
Personal Medical Room
As Implants and Cloning management are features only available at stations, there could be a place where you can manage your clone, insert implants, remap your neurons, manage skill training, and get your body stored before clone-jump. Also there could be a in-game tool that helps on skill planning (A lesser in-game EVEMON like tool). Also in this room there could be something that gives a little advantage on skill planning, like automatically update the plans to the training every time you get plugged to a determined machine. And the no need to stop training when doing these stuff.
Engineering Room
A place where you can manage your Industrial jobs and plan ship fittings. In this room there could be a screen with a FIT planning tool. In this room there should be a window to the reprocessing plant of the station, and the assembly lines. |

Dersen Lowery
Laurentson INC StructureDamage
1
|
Posted - 2012.02.22 17:23:00 -
[107] - Quote
Lots of good ideas here. Sticking to relatively short-term, minor suggestions:
1) Please do something about the load time. I dock to the hangar exclusively now just so that I can start interacting with my ships and items immediately instead of staring at a load screen. If I Set Destination to a particular station, or even just choose Dock from somewhere in the system, you have some time to do some preloading. If I change my mind, no great loss.
2) Don't bother with the station window in CQ. It's redundant, it takes up a fair amount of screen real estate, and it's immersion breaking.
3) The CQ's a hotel room? OK, fine. Hotel rooms let you turn things on and off. The fancy ones let you dim things, too. The nicer ones also give you lots of ways to spend more money: vending machines, in-room bars, that sort of thing. Room service, if you're feeling ambitious. I stayed in one once that gave you the option of buying the (very nice) tiger print terry-cloth bathrobes they supplied in the closet. ISK sinks for the win, and I get to have my character flop on the couch with a beer while catching up on the news.
4) If I can 'Activate Gate' on an Acceleration Gate 70 klicks away, or Jump a Stargate 180AU away, and have the game know to pilot my ship to the gate first, then I should be able to Sit on a couch 100 feet away and have the game know to walk my toon to the couch first. I should also be able to double-click to sit; the pop-up menu is fiddly and it looks wrong coming out of a couch.
5) I like the idea that CQs get dingier as they get more low-sec. I also think the quarters should be more culture-specific. Maybe the Amarr quarters get a shrine as the visual center, with the screens off to one side, while the Caldari trade the couch and coffee table for a desk and two office chairs, and the Gallente make an enormous bed the center of the room, flanked by a full bar. The Minmatar station fits well as it is.
6) A bathroom, if only for the sake of plausibility. Also, trash cans, and a minigame where you can throw your snack or drink at the can, and your odds of scoring a basket depend on how far away you are.
7) Fitting tool in quarters, please. Also, instead of the fixed blinkenlights on the console overlooking the hangar, why not paint a summary of the ship's fittings and any damage to them, or to the ship? It doesn't have to be highly detailed or comprehensive; it would just be nice to know before going out that, oh yeah, the drones took a lot of damage, or; I forgot to repair the overheating damage on my guns, or; whoops, it looks like something nibbled into my hull before I got out. Generally, the more information density that you can pack into the environment, the better.
8) Also, could you pretty please let docked ships run repair modules? It's kind of silly to pay for repairs to a ship with an on-board repper, or to wait until I'm back out in space (and potentially at risk, if my corp's been wardecced).
[EDIT: I'm so glad I was warned to compose posts in an external editor. Seriously, the timeout on these boards needs to be taken out and shot.] |

DeMichael Crimson
Republic University Minmatar Republic
1185
|
Posted - 2012.02.22 21:52:00 -
[108] - Quote
Tidurious wrote:Honestly? You should cancel the captain's quarters project and move the team working on that stuff to other issues that actually affect the game and gameplay.
There is no benefit to having a "captain's quarters" and it serves no purpose in the game. It doesn't affect sales, ship stats, or how we actually play the game. Additionally, we only see the captain's quarters when we're NOT PLAYING THE GAME but are just sitting in station! Why would you have an entire team of people working on something that is so useless?
Please - focus on things that affect gameplay, perhaps make some new ships, etc. Don't waste time on things that don't affect how the game is played AND are not seen that often.
lol, just exactly how many different ships do you need to have available in-game?
WiS content needs to be developed and added to the game a lot more than some new ships. |

Taiwanistan
Wildly Inappropriate Goonswarm Federation
175
|
Posted - 2012.02.23 11:06:00 -
[109] - Quote
DeMichael Crimson wrote:Tidurious wrote:Honestly? You should cancel the captain's quarters project and move the team working on that stuff to other issues that actually affect the game and gameplay.
There is no benefit to having a "captain's quarters" and it serves no purpose in the game. It doesn't affect sales, ship stats, or how we actually play the game. Additionally, we only see the captain's quarters when we're NOT PLAYING THE GAME but are just sitting in station! Why would you have an entire team of people working on something that is so useless?
Please - focus on things that affect gameplay, perhaps make some new ships, etc. Don't waste time on things that don't affect how the game is played AND are not seen that often. lol, just exactly how many different ships do you need to have available in-game? WiS content needs to be developed and added to the game a lot more than some new ships. lol DMC, y u no like tornado wis: a roman orgy of all-you-can-eat social /dance o7m8 dressup, unrestrained do ask do tell out and proud at the space bar dollhouse, all the evolving new and exciting things you've ever wanted.
|

Ilandrin Yona
Allied Harvesting
7
|
Posted - 2012.02.24 01:42:00 -
[110] - Quote
Some additional ideas I've been having:
1. Trophy room. In particular I had the macabre idea of huge transparent vats in which pilots can preserve and show off the corpses of their enemies. But also maybe when a ship blows up and you salvage it you could get a little piece of the ship hull with the corp and/or alliance logo on it that you could put up on your wall.
2. The ability to stroll through your item hangar. It could be pretty impressive, all those pallets of ammunition, while exotic dancers and janitors mill about.
3. Actually meeting and talking to your mission agents in person. Get some voice actors to play the parts and animate the avatars. You could have lots of fun with that.
4. Zero-G games we can play with each other. Like Zero-G soccer, or Zero-G basket ball. Zero-G, three dimensional billiards?
... ..... ....... ... ..... ....... Ilandrin Yona Founder & CEO Allied Harvesting |
|

Taiwanistan
Wildly Inappropriate Goonswarm Federation
175
|
Posted - 2012.02.24 03:42:00 -
[111] - Quote
reposting my old idea from a month ago.
the problem of WIS is that it is useless, we need stuff to do other than emoting
the profession of nano-surgery you buy a bunch of corpses off contracts (or pod ppl yourself), you cut off the heads (hold right click and push your mouse up and down) and you walk to a seedy part of the station into an illegal lab (operated by players i guess) with your bag of heads, you pay the fee and engage in a sort of minigame you scan the head, god damn this scrub, no implants, you continue with the next head you see a full set of +4s, woot! then you go to a console and operate nano-needles and try to get the implants out intact (sort of like lock-picking in skyrim) your heart is pounding as you ease your mouse pixel by pixel to control the nano-needles cus if you botch it the head goes splat and you get nuthin. there will be a "nano-surgery" skill book that increases success rate/ access level like salvaging.
it serves 2 purposes 1. a new profession is created 2. with implants added to pod killmails you know how much a corpse is worth, and corpses will become a highly sought after commodity.
wis: a roman orgy of all-you-can-eat social /dance o7m8 dressup, unrestrained do ask do tell out and proud at the space bar dollhouse, all the evolving new and exciting things you've ever wanted.
|

Histati
Moradin Company
0
|
Posted - 2012.02.24 04:00:00 -
[112] - Quote
When I hear Captains Quarters, I think of the captians room on a ship, not a hotel room on an Island, The CQ should go with you like the pod or make them the same, when you dock at a station your pod/CQ detaches from the ship. this way you can customize your CQ with all sorts of expensive vanity stuff. Now if you get podded then you are SOL. but then again maybe if you where flying high risk you could chose to take out another more generic pod/QC with the ship. |

Flamespar
Woof Club
279
|
Posted - 2012.02.24 04:07:00 -
[113] - Quote
Taiwanistan wrote:reposting my old idea from a month ago.
the problem of WIS is that it is useless, we need stuff to do other than emoting
the profession of nano-surgery you buy a bunch of corpses off contracts (or pod ppl yourself), you cut off the heads (hold right click and push your mouse up and down) and you walk to a seedy part of the station into an illegal lab (operated by players i guess) with your bag of heads, you pay the fee and engage in a sort of minigame you scan the head, god damn this scrub, no implants, you continue with the next head you see a full set of +4s, woot! then you go to a console and operate nano-needles and try to get the implants out intact (sort of like lock-picking in skyrim) your heart is pounding as you ease your mouse pixel by pixel to control the nano-needles cus if you botch it the head goes splat and you get nuthin. there will be a "nano-surgery" skill book that increases success rate/ access level like salvaging.
it serves 2 purposes 1. a new profession is created 2. with implants added to pod killmails you know how much a corpse is worth, and corpses will become a highly sought after commodity.
Doing so should reduce your standings with the major nations and increase it with the pirate nations. I imagine that this is something that the Sansha would approve of. I can post on a forum, therefore I represent everyone. |

Soulpirate
State War Academy Caldari State
100
|
Posted - 2012.02.24 18:35:00 -
[114] - Quote
Taiwanistan wrote:reposting my old idea from a month ago.
the problem of WIS is that it is useless, we need stuff to do other than emoting
the profession of nano-surgery you buy a bunch of corpses off contracts (or pod ppl yourself), you cut off the heads (hold right click and push your mouse up and down) and you walk to a seedy part of the station into an illegal lab (operated by players i guess) with your bag of heads, you pay the fee and engage in a sort of minigame you scan the head, god damn this scrub, no implants, you continue with the next head you see a full set of +4s, woot! then you go to a console and operate nano-needles and try to get the implants out intact (sort of like lock-picking in skyrim) your heart is pounding as you ease your mouse pixel by pixel to control the nano-needles cus if you botch it the head goes splat and you get nuthin. there will be a "nano-surgery" skill book that increases success rate/ access level like salvaging.
it serves 2 purposes 1. a new profession is created 2. with implants added to pod killmails you know how much a corpse is worth, and corpses will become a highly sought after commodity.
Good idea this. You forgot one thing though.
/fistpump
For when you find that set of +4's  |

Christy D Floyd
Transportation Logistics Inc.
0
|
Posted - 2012.02.24 19:11:00 -
[115] - Quote
There only two things I want in regards to WIS.
1.) Some sort of portal or observation deck so one can view outside the station while still in.
2.) Station defenses (I know this proablly wont ever happen) so I can shoot pirates from the safety of a station :) |

Endicio
Sunlight Covenant
0
|
Posted - 2012.02.25 01:54:00 -
[116] - Quote
Christy D Floyd wrote:There only two things I want in regards to WIS.
1.) Some sort of portal or observation deck so one can view outside the station while still in.
2.) Station defenses (I know this proablly wont ever happen) so I can shoot pirates from the safety of a station :)
A port observation desk from outside your quarters would be a nice idea, it would be cool to see ships coming and going from a CQ in highly populated stations such as Jita.
|

Taiwanistan
Wildly Inappropriate Goonswarm Federation
177
|
Posted - 2012.02.25 09:06:00 -
[117] - Quote
sure, the head surgery labs would have to be located in low/null. the undock view port, you should be only be able to "eyeball" the ships, you cannot show info on who the pilot(WT or not and such). wis: a roman orgy of all-you-can-eat social /dance o7m8 dressup, unrestrained do ask do tell out and proud at the space bar dollhouse, all the evolving new and exciting things you've ever wanted.
|

Asuka Solo
Stark Fujikawa Stark Enterprises
1194
|
Posted - 2012.02.25 22:05:00 -
[118] - Quote
The ability to re-arrange the layout/furniture/ buy more stuff to put in it. I want to build in a few more rooms for isk, turn my shack into a villah. Maybe some CQ variation/less uniform layouts?
Interchangeable/fittable apartments. I want to be able to change the textures of the walls, install panels, maybe buy art to hang up.
Ability to switch lights on and off / change their colors.
A remote control for your TV/actual channels with different feeds.
A music system. Maybe something that players can 1) Upload music to 2) Select from a playlist online 3) Use itunes or something. (Eve radio?)
CQs/Apartments for players located at a fixed position in terms of their view, on various levels across the station hanger. Players can choose where within the hanger at a price. The view changes accordingly. Some windows perhaps? See station thingies happen instead of ship spinning?
A landlord/property rental system? Only give CQ's or other station/space barbie based services to people who rent them kinda thing?
Corporate CQs/hangers/rooms. I would love to be able to waltz around a corp/alliance ship hanger and see what ships are parked there for all active players.
Station animations????? More ships, people, flying cars?
Perhaps a landing bay area near your hanger view points for inter-station/planetary vehicles/speeders? |

The Hamilton
Definitive Exploration and Excavations The Watchmen.
0
|
Posted - 2012.02.26 18:56:00 -
[119] - Quote
I love the simple idea of a viewing platform. It seems easy enough to implement and would provide a basic social gathering spot.
I remember a similar thing from the old phantasy star dreamcast games. Just a glorified chat room. But really, when your a new player in a corp that just got it's first wardec. The chances are, you just want to wait until it's safe to go out. So a glorified barbie chat room does wonders.
Honestly. I feel like the biggest opportunity for WiS comes from things like wormhole exploration and missions. Where you find a pirate faction station, dock and then have to do some negotiating or search through a dying station to get rare items (Wormholes for the sov players, missions for the carebears). Perhaps you could build up a much deeper and reputable PVE for pirate players and Low sec a bit later on.
I would assume adding combat (though desirable) may require a much bigger team and a lot more time. Just those two things would completely justify WiS as being part of the EVE game, rather than a character spinner.
After that, then go nuts and add all the corp rooms and mini games you want.
P.S. The implant stealing idea is AWESOME! Wish I'd thought of that. |

The Hamilton
Definitive Exploration and Excavations The Watchmen.
0
|
Posted - 2012.02.26 19:08:00 -
[120] - Quote
And now for a crazy idea. Has anyone given thought to player kidnapping? This idea has no real basis, but might inspire someone else to think of something better - meh. |
|

Inovy Dacella
The Junkyard Dogs
0
|
Posted - 2012.02.28 00:20:00 -
[121] - Quote
I think making some changes in lighting and texture at certain faction bases would help reflect the character of that faction.
For example:
The lighting could be red in Blood Raider bases instead of the golden light in standard Amarr bases. Simply by altering the hue and intensity of the light the whole impression of the base can change. The two statues could be black, and the ambient sound could be creepy. 
Guristas CQ could have posters advertising drugs, roadhouses and all sorts of vices. Some grafffiti on the walls would also help reflect the care free, lawless life style in a pirate base. 
Sansha CQ would of course play on the obedience theme with a cerebral interface station (a chair with a brain hook up device), and occasional announcments about how best to obey and serve in happiness! 
The possibilities are endless.
But the main idea is to give some character to the various factions with relatively cheap modifications to the existing CQ's. Obviously it's too expensive to make a completely different CQ for each faction. |

Rawls Canardly
Phoenix Confederation
20
|
Posted - 2012.02.29 04:07:00 -
[122] - Quote
When I initiate a conversation with an agent, I want to meet them. I'm a capsuleer, I'm important. Let's say they appear on your TV -wing commander talking head style- if your standings towards that agent are low (but not so low as to not be able to use them, that would result in a "bugger off" email and nothing more), and if they are above a certain threshold(variable depending on the agent in question, for instance mining agents would be a bit more lax I would think), they actually visit you. Some basic motion scripting would be all that's required for that, the agent models already exist.
Unless you take it one step further, and introduce voice acting. Use community volunteers as free labor, I'm fairly sure you'd have people tripping over each other to be "Snartyfart Stinkyblast" or whatever. Use the nerdier sounding ones for mining/industry agents, lol. 64k mono mp3's should do the job without bloating the client too much.
These two things would boost immersion by a metric ton, without forcing CCP to shove a crappy station environment down our throats or stressing our video cards overly much. edit- and without spending a crapton of money to do it! |

Tamara Longrifle
Les Mineurs Galactiques
3
|
Posted - 2012.03.01 23:53:00 -
[123] - Quote
i made a new topic since i din't know if this is what i had to proposed was worth mentioning here
https://forums.eveonline.com/default.aspx?g=posts&t=75931&find=unread
look it up and tell me if it worth to be in this topic??
|

VeryNice
I N E X T R E M I S Fidelas Constans
0
|
Posted - 2012.03.02 00:15:00 -
[124] - Quote
How about just remove then I'm 29 I don't want to play doll dress up when I log onto eve if others do then maybe they need therapy. Stop wasting resources on things no one needs...how about New ships hurry dust along...um maybe stop the lag fest.so I can actually use a capital in a fleet fight |

The Hamilton
Definitive Exploration and Excavations The Watchmen.
2
|
Posted - 2012.03.02 14:03:00 -
[125] - Quote
VeryNice wrote:How about just remove then I'm 29 I don't want to play doll dress up when I log onto eve if others do then maybe they need therapy. Stop wasting resources on things no one needs...how about New ships hurry dust along...um maybe stop the lag fest.so I can actually use a capital in a fleet fight
Pretty sure a dev team of five isn't going to be taking major resources away from just ship balancing to change this months favourite ship...... Also if you think the lag is bad now, I have no idea why you even want DUST 514. It's sure to bring some serious lag issues on release. |

Daedalus II
Helios Research Combat Mining and Logistics
98
|
Posted - 2012.03.02 17:50:00 -
[126] - Quote
I'm sure others have said this before, but just to reiterate:
I don't like the pod being at the balcony, it has nothing there to do. Instead there should be a pod room (sort of like a shower room / clean room with some computer screens) where the pod can be seen at the far wall, docked with most of it being out of view outside the room, the only thing you see is the opening (which would be open like todays pod).
When you dock this is where you end up. And if you want to undock this is where you go. |

Evenus Battuta
30
|
Posted - 2012.03.03 03:22:00 -
[127] - Quote
Problem 1, Claustrophobia
Since it adds no additional load to the server, please first make every CQ larger.
Many many people liked the idea of having a french window through that we can see stars and ships. I heard you couldn't make that because of tecnical reason. Still I would like to propose a potential solution. Windows really make a difference.
Problem 2, Avatar movement control
The way of controlling avatar movemont in EVE is different from the common way used in many other games.
In other games, 'A'and'D' rotates your avatar left and right while automatically turning the camera, and 'S' walks your avatar backward. In EVE, the effect of these keys all depends on the current direction of camera, when you press the 'A''S''D', you move your avatar to the direction you cannot see(not in view). This means you have to care about the camera direction all the time and only the 'W' key is actually useable.
I know that we can control the avatars totally with the mouse, but the mouse and the the right hand are almost the only parts needed for playing EVE. When the right hand and the mouse are occupied by movement control, nothing else can be done and the keyboard and the left hand is totally idle. If you use the traditional way of movement control, only the left hand is needed,less attention is paid, and we are free to do all the other interactions with the clicking right one.
Believe me that the common way is 'common' for a reason. The low efficiency of avatar control in EVE is a very very big problem, it haven't become obvious only because we still don't really have anything to do in the CQ. Now you are up to fix the "have nothing to do" issue, you will sure meet this submerged reef.
Besides that, new players won't feel very good about having to learn a new way of movement control.
Solution: Please add the option of using the traditional way of avatar control, ASAP. It will be a very easy work.
|

Daedalus II
Helios Research Combat Mining and Logistics
101
|
Posted - 2012.03.03 09:56:00 -
[128] - Quote
Another thing I have thought about;
When CQ was implemented it was thought that everyone would always use it (they had to, there was no alternative), and so all functionality had to be available in CQ at a moments notice.
In my opinion this is no longer the case now that we have the hangar view as well. Take the side menu for example (Neocom). Do we really want all that functionality available in CQ? Wouldn't it be better to have it available through the CQ screens in some fashion, so you actually had to walk to the screens to interact with those things? And undocking should always be done by the pod.
It can be argued that you want to be able to get to your ship with a moments notice, but come on, if you're just holding, expecting to enter space at any second, you have no reason to enter CQ in the first place. With a FIS analogy, it's like you expect a call to jump through a gate at any second, but instead of waiting at the gate you wait at a gate two systems away, and then complain that it takes time to do the two extra jumps when it's your own fault for not planning ahead.
And another thing; In my opinion this is how you should enter and exit CQ: Space -> Hangar -> CQ CQ -> Hangar -> Space
There should be no Space -> CQ or CQ -> Space, it's illogical. In other words, don't have the client remember which state you were in last; when you dock you should ALWAYS end up in the hangar, and when you leave CQ you should also end up in hangar. You cant enter space from CQ without visiting the hangar first, it's only logical. And again, if you're in a hurry, don't enter CQ at all.
Using a room analogy; hangar is a room between the room space and the room CQ, there are doors to both space and CQ, but space and CQ do NOT share a common wall, and do NOT have a door between them, if you want to enter CQ from space, you must go through the hangar room first. |

Andy Landen
Deep Core Mining Inc. Caldari State
17
|
Posted - 2012.03.03 17:00:00 -
[129] - Quote
CCP wants Captain's Quarter liked by the players, it seems. I hate them for several reasons, so I'll add my two cents in hopes that they become more to my liking.
Bugs & Performance: Do you know any reproducable bugs that need to be addressed? Do you have any major problems with performance, textures or the functionalities?
Visuals & Artwork: Visual appealing? Not really. Currently, they feel quite cold, impersonal, and detached from me. Allow me to make the quarters my own. to personalize every element.
Any artwork missing? For sure. Pictures on the walls. Let me choose. Flooring. Bedding. Bar. Let me choose what I want, how it looks, and where it goes and its orientation.
What about the lighting? Let me control the amount and colors of the lightning. different areas, I may want different levels or styles of lighting. Let me choose.
Enhancement: How could CCP make the screens better, what could be added to them? Any options needed? Allow me to change the channel on each of those displays to show what I want to see. Let me tune into a station camera to see outside the station or tune into a gate camera. Let me see my mail on a display of MY choosing and change it as desired.
Additions: What additional features can you imagine for the quarters? What would make sense and what not? General & Misc: Do you have any other ideas not related to the aspects above? What do you think might be the general future of the quarters? What role could they play in a full fletched WiS enviroment and what role could they play now? Events on station affect space gameplay. Station gives players advantage against invaders with guns controlled from within against enemy ships outside. Dust gameplay in stations for station take-overs from within. Marine game items become commandable troops in station. Eve ships are required to transport Dust players, Eve players, and troops to stations. Hostile forces must dock with troops after shields and armor drop for station capture. Structure becomes invulnerable. Fly ship inside station to chose alternate station undock points for exit. |

Bugsy VanHalen
Society of lost Souls
61
|
Posted - 2012.03.08 22:34:00 -
[130] - Quote
Sorry if this has been mentioned before, I may have missed it. But with the walking in stations and all the work put into graphics and new character creators it really seems a shame to not be able to interact with other avatars.
I know this is coming, and the logistics of allowing hundreds or possibly thousands in the case of Jita to access the same public area is no easy feat.
But in the short term I thought it would be cool if you could click on someones name on the station guest list and go to their captains quarters to visit them. you could have small meetings maybe limit it to 3-4 different visitors at one time without needing to support everyone in the station in a single environment.
This would open up huge RP with director meetings and in game relationships. Possibly even add a conference room your corp could rent for meetings that could support 10-20 members at one time.
It would be a great step towards the interaction that was expected with incursions. |
|

Flamespar
Woof Club
295
|
Posted - 2012.03.09 00:03:00 -
[131] - Quote
Update the planetary interaction screen.
Perhaps instead of the static image, you could have a small picture of each planet, their name and the number of active extractors (ie. Dour IV - Lava - 3/4 extractors active - 2/5 processors active).
Planets that are being attacked by Dust mercs should flash red.
This could be updated live. Or there could be a 'refresh' button that retrieves their current status.
This would be great as it would allow you to see at a glance the status of your planets without having to load each one up individually. I can post on a forum, therefore I represent everyone. |

DeMichael Crimson
Republic University Minmatar Republic
1250
|
Posted - 2012.03.09 11:10:00 -
[132] - Quote
Looks as good as all the other ideas being submitted. Since you provided a link in this thread to it, I don't think you need to repost it here. |

Florio
Miniature Giant Space Hamsters
21
|
Posted - 2012.03.10 10:29:00 -
[133] - Quote
People like to show off, even to themselves. Enable this by having some sort of display in a CQ for certificates, ships you're able to fly, etc (as per eveboard). A mix of showing off and utility can be achieved with a blueprint area, where you or visitors to your CQ can view the BPOs you own along with gaps for the BPOs you do not own, with clear indications of ME & PE for easy reference (this would appeal to the many "collectors" out there). Of course this could have a "private" setting. As this just uses existing information I can't see how this would pose too much difficulty.
Also, you need to find some excuse to get a virtual pole-dancer to gyrate endlessly on the CQ table. Obviously. |

Fahzja
Envirocore
0
|
Posted - 2012.03.10 14:21:00 -
[134] - Quote
Regd the questions from OP's initial post, no glaring problems on my end. Runs smooth, tho a bit bland in appearance.
But......I don't see it as something I'll ever use, while I was actually looking forward to it being fun for me.
I've never played a game where I was able to really develop any kind of personal housing, but it's something I've always wanted to have. I've *seen* some in Ultima Online, and that brief exposure set the standard in my mind. But at current pace I don't see EVE ever boasting a comparable level of customization, or really any kind of customization at all. To sympathize w/ other posters in this thread, making our CQ's "mine."
Understandably, it's harder to do w/ current art assets. By way of comparison, UO had/has far, far less complicated art. But CQ serves no purpose. Everyone has one, and there is no reason to be proud of it.
So, OP asks the question: "What role could they play in a full fletched WiS environment and what role could they play now?" My answer: bragging rights. That is a very legitimate role, as I see it, anyway. |

Aquila Draco
143
|
Posted - 2012.03.11 12:47:00 -
[135] - Quote
Can you please add a sliding door with a big transparent glass at the entrance in our CQ from the balcony??? It would be visually nice (something that is moving (opening and closing) in CQ) and it would make much sense.
Whose idea have been that place where person sleeps and lives is allways connected to ship hangar??? That's like your living room is in your garage. |

Maratey Moonrise
Suicide Lemmings
0
|
Posted - 2012.03.16 12:51:00 -
[136] - Quote
i was wondering if you couldn't make a feature in the game that makes it possible to modify how the character looks like... not hair and makeup but shape of the face and nose and so, like when you the first time you make it so you can change it... that i kinda miss in the game.. hope you will look in to that thing.. |

Inovy Dacella
Proper Villains
3
|
Posted - 2012.03.16 19:11:00 -
[137] - Quote
I'm sure almost everyone would be happy if we remove the bounty announcements off the screens in CQ and around the gates. Most are self issued bounties by players that just want to see themselves on screen or advertise online poker. It just reminds us how the system is broken. Which is boring.  |

Dr Ted Kaper
Etoilles Mortant Ltd. Solyaris Chtonium
0
|
Posted - 2012.03.17 13:23:00 -
[138] - Quote
Hopefully in a far future the Captains Quarters can become more than the Captains Quarters but also a small portion of the station: where you can see your ship being manufactured and there is actually rooms for the construction. But that is a distant future because lag will make this feature undesirable to those with slower computers. So until then, I have a suggestion that the bed in the CQ can be a log off icon instead of simply aesthetics. Perhaps items in the misc. part of the EVE market can actually be placed in the room and artwork and other aesthetics can then be cycled into the market. Other than that I find the CQ fit every purpose with the current setup of the game. |

Jack Carrigan
Order of the Shadow The Revenant Order
576
|
Posted - 2012.03.19 17:11:00 -
[139] - Quote
Here's my two ISK worth of suggestions:
- Corp/Alliance events should show on the Corp "vidscreen" in a rotation of the Corp and Alliance insignias.
- Players should have a display case for their earned medals somewhere on the wall (or on a shelf) if they so choose.
- The bed should be interactable (laying down on it as a means to quit the game).
- You should be able to adjust the lighting (low light for those drunken nights of EVE play).
- A visual representation of the chat window (floating comm screen) should be implemented.
- A visual display of certain assets should show up in the hangar. "War is not measured in terms of who wins or loses, who is right or wrong.-á It is measured in terms of who survives." |

GeoffWICE
Grey Nomads Combat Mining and Logistics
37
|
Posted - 2012.03.20 03:45:00 -
[140] - Quote
Daedalus II wrote:And another thing; In my opinion this is how you should enter and exit CQ: Space -> Hangar -> CQ CQ -> Hangar -> Space
There should be no Space -> CQ or CQ -> Space, it's illogical. In other words, don't have the client remember which state you were in last; when you dock you should ALWAYS end up in the hangar, and when you leave CQ you should also end up in hangar. You cant enter space from CQ without visiting the hangar first, it's only logical. And again, if you're in a hurry, don't enter CQ at all.
I disagree while in CQ hitting the undock is the same as hitting the jump button that warps you to the gate then automaticly jumps once in range.
As it happens now it puts you back in you ships and undocks you. Perhaps an animation of this hapening? |
|

Flamespar
Woof Club
309
|
Posted - 2012.03.20 04:02:00 -
[141] - Quote
Another small change to the CQ, is that rather than having to click on the 'enter ship hanger'. There should be a button that zooms the camera away from your avatar, and focusses it on the ship. I can post on a forum, therefore I represent everyone. |

The Hamilton
Definitive Exploration and Excavations The Watchmen.
8
|
Posted - 2012.03.20 12:15:00 -
[142] - Quote
Here's a thought on a direction with gameplay that means something. There needs to be some activity that players feel they can boast about. This is where I think pets, slaves, androids or NPC crew somewhere in or around your CQ would begin to fill that role.
Now as it stands most EVE players
a) don't use CQ or ever want to b) have NO interest in NPC companion systems (something other MMO's provide in droves)
So this idea isn't for anyone playing EVE now. But to begin luring a new kind of player. One that values WiS over FiS, and desires connectivity with their (boy)friend playing DUST or EVE while playing a game that is simple and provides faster easier rewards. I'm not really for this kind of gameplay in WiS, but it would bring a LOT of new players to EVE. AND if you could play this (without being able to fly) for FREE then these players may actually use NEX. Something the current EVE player has little to no interest in.
Give the companion/pet system a feeling of depth like the kind found in the farmvilles of the internet. Attracting this kind of player would allow CCP to grow much bigger and focus a much much larger effort the the subscribing EVE players. Let these "gamers" populate our cities and buy our stuff by purchasing isk through a smaller PLEX system.
The kind of deep game play that players want to see in WiS now should be incorporated in a way that only subscribers can access too. I actually don't much like my own idea right now, but I think it has potential to help EVE and CCP grow and help the subscribers get better content much faster with dev teams that can be covered with the extra income the micro-transactions could bring. I also see pet "things" all over the internet and on devices and think there must be a big market for just this. Done in the right way it could be benefical to EVE.
TL:DR Allow free to play players who are not pod pilots to populate and use WiS areas with micro-transaction payment to buy player items. |

Craefter
Vindobonas Ancients
3
|
Posted - 2012.03.21 00:14:00 -
[143] - Quote
I would move the WiS to a separate game like DUST 513. Ask Sony if they can set up a separate instance within "Home" just for EvE. There the WiS fans can, well, walk around, chat, make compliments, build virtual relationships, have virtual s..... well, you get the idea.
Like a previous poster already said that my hangar is my home. I feel the same way. Also, for me EvE is different because it DIDN'T HAVE AN AVATAR and that was cool!!! My ship is my avatar and my clone is just a bunch of biomass, tucked way in a pod, ready to be blown up in battle.
Walking around in stations is something for a different game. I dislike it even so much that I am thinking of ways to get rid of my complimentary 5500 AUR because it is a stain on my screen reminding me that CCP is adding features for the Facebook generation.
And now get off my lawn!!
-Crae |

IIIBENTUSIII
Avant-Garde Monastery G00DFELLAS
0
|
Posted - 2012.03.23 18:46:00 -
[144] - Quote
Hi,
My Idea is: a Button to cancel the loading of captain's quarters. When I accidentaly click the CQ button, I don't want to have to wait (sometimes several minutes), on something I don't need.
Even tough I like captain's quarters, it doesn't really ad a lot of function to the game at the moment, and the original GUI is just displaying a lot more information in a smaller space. Though I am looking forward to walking in stations.
Regards Bentus |

Zulran Hans
Refuge of Hope Boot Camp Lemniskate
0
|
Posted - 2012.03.24 23:17:00 -
[145] - Quote
1. Personalization
I like all the suggestions about making CQ more personalized. In games like EVE, anything to add to the immersion is always a big plus.
Let players choose one CQ in one of the stations to be "home quarters", where they spend isk to buy items and decorate their room; have the screenshots of their latest battle hanged on the wall, place to change clothes, a window to see the outside of the station.
If that sounds a little like "Sims 3", maybe that's the point. I've read how girls don't like EVE because there's "nothing to do". This could be one of the ways to attract female audience. Give them room to create and be creative, while we guys go outside to destroy and be destructive ;)
2. Interaction
And this idea can be enhanced by having capsuleers visit each other in their quarters. They can express their unique personalities through what they display in their quarters, all these while sitting on the sofa discussing corporation's business plans.
And speaking of corporate discussion, Alliance's HQ should have a meeting room. There's nothing like sitting at the big table with other CEOs in a dramatic ambiance to discuss your next grand invasion plan.
For the rest of the average pilots, give us a pub to hang out (or temples for religious Amarrians!) while we wait for the combat orders ;)
|

Gevlin
Sebiestor Tribe Minmatar Republic
114
|
Posted - 2012.03.26 02:24:00 -
[146] - Quote
on the book shelf a link that will open the free version of the isk guide. for newbs to read and print out.
that book is an awsome player created content People like my self... once I get lost look for gems like the isk guide and just read it in one go! I agree with several people: CCP needs to focus most of eve's recources on FIS, but the development of WIS still needs to continue, just as a slower and more efficient pace. In eve I wish to be more than just a machine. |

Bollarus
Blueprint Haus Get Off My Lawn
0
|
Posted - 2012.03.26 02:45:00 -
[147] - Quote
Ciar Meara wrote:I had a (small) idea while walking around in Amarr quarters a few days ago when looking at the statues I kept wondering if it would be possible (technically) and feasible (easy) to exchange the golden statues by golden characters. Your Alliance leader, your corp leader, Jamyl Sarum, Sansha Kuvakei.
My main idea regarding Ambulation is something that I have said a few times but will repeat again here (because why would anyone remember). I think that station environment could be a place where PI, Space and WH space can connect. Especially in terms of production. Implants for instance could be created by a mix of PI materials, trade goods, mission goods and mined or extracted materials. Just like PI has made is possible to build a whole range of structures that previously had to be bought on the market. The goal of any station would be to become a focal point of trade and activity of a system, today items are created by simple clicking and I imagine that is best for most items. But certain items could be created "by hand" by players inside stations preferably those who today are not available to create, like implants or need a another way to become more popular, like boosters, drugs, etc. Other, more social gameplay is off course vital but others have written allot of this already.
This is commenting like a boss. Make walking in stations relevant, and until it is relevant, I have no use for it. Everything I do in space has a purpose, and unless walking in stations has a purpose, it's really of no value to me. I agree that some sort of PvE in station would be a welcome idea.
Eventually, I would like to see a great labrinth of a pos where people can walk around. I'm thinking about an engine room that can be hacked into a sabotage. I'm thinking of PvP. And, let's not forget about Market Alts! Finally characters can possibly be kicked out of a station after a reasonable time of log-in hours once leaving the sov-holding-corp.
|

The Hamilton
Definitive Exploration and Excavations The Watchmen.
13
|
Posted - 2012.03.26 05:46:00 -
[148] - Quote
Please, please, please, add a target practice micro game into the CQ, where you simply get to shoot at a target on the wall. Make it as simple and feasible as possible to help players feel more direction that ambulation can lead to. Maybe limit the character to no movement, very basic animation and put a dart board target on the wall where you can do this. Add bullet wholes later, add moving later, add great animation later, add everything else later. But put this in now so people can see it and try it. This will help to convince anti-ambulation players that this can be a great addition to EVE while giving CQ users a silly time waster like ship spinning. |

BugraT WarheaD
Astromechanica Federatis
34
|
Posted - 2012.03.28 16:41:00 -
[149] - Quote
Hi i don't want to repeat myself again and again, but i mentionned most of my ideas about WiS in this very thread ... Hope my two cents could help  |

Aversun
Systems Federation Coalition of Galactic Unity
2
|
Posted - 2012.03.29 09:52:00 -
[150] - Quote
those lovely games and whatnot demo'd a few fanfests ago would be nice. After all work was done on them, might as well put them to use. Multiplayer support the games would be nice. |
|

BugraT WarheaD
Astromechanica Federatis
35
|
Posted - 2012.03.29 18:48:00 -
[151] - Quote
I don't know if it was mentionned before ... But what about character's size ? I mean, everyone in the game, is about 1 meter 80 no ? That seems strange that noone is taller than another ... |

Mars Frederiksen
GoonWaffe Goonswarm Federation
5
|
Posted - 2012.03.29 18:56:00 -
[152] - Quote
i think players should be able to create public games of chance within the confines of a pre-determined (yet pliable) game structure (kind of like the mini-games in zelda). you can tell by the stupid scams in jita local that people want this functionality. the games could be as simple as the player sets a price to play, a reward (or rewards), and picks the rules from a set. for instance, i could set up a game of "pick a shuttle, win what ever is in it's cargohold." players should have the ability to choose options such as whether or not to display the prizes before the game starts. obviously, smart people wont play a game where the rewards are unknown (but there MUST be a reward offered of some kind) - but this would add "spice" to the system. |

Arcathra
Technodyne Ltd.
226
|
Posted - 2012.03.29 20:34:00 -
[153] - Quote
Wow, haven't had a look at my thread for a while. Nice that it's still going on and even is a sticky now .
Keep your ideas coming . |

Flamespar
Woof Club
352
|
Posted - 2012.03.29 22:21:00 -
[154] - Quote
Yeah I really want to do some ingame gambling. I can post on a forum, therefore I represent everyone. |

KanashiiKami
98
|
Posted - 2012.03.30 17:51:00 -
[155] - Quote
will it be possible for CCP to conduct a vote ... ?
collect possible generic direction on CQ
example 1) i like CQ, please enhance it 2) i think i have never used CQ. take it out 3) make CQ into fleet meeting room
etc etc etc etc WUT ??? |

Inovy Dacella
Proper Villains
19
|
Posted - 2012.03.30 18:39:00 -
[156] - Quote
KanashiiKami wrote:will it be possible for CCP to conduct a vote ... ?
collect possible generic direction on CQ
example 1) i like CQ, please enhance it 2) i think i have never used CQ. take it out 3) make CQ into fleet meeting room
etc etc etc etc Actually CCP does comprehensive surveys from time to time about game content. They probably have a good idea of what percentage of players wants what. However it's not only the current players opinion that matters. Future players are just as important because without fresh subscriptions the game cannot survive. And there are millions of gamers that simply will not play an MMO without avatar interaction. I think everyone would agree that EVE needs more players. Only 300K subscriptions after all these years is troubling to say the least. Of course there are lots of reasons why EVE is not a blockbuster game, but CCP needs to find ways to increase that 300K number. Vets want more ships, but for a fresh in coming newbie more ships means nothing! |

Eli Green
The Arrow Project CORE.
0
|
Posted - 2012.03.31 01:00:00 -
[157] - Quote
The Hamilton wrote:Please, please, please, add a target practice micro game into the CQ, where you simply get to shoot at a target on the wall. Make it as simple and feasible as possible to help players feel more direction that ambulation can lead to. Maybe limit the character to no movement, very basic animation and put a dart board target on the wall where you can do this. Add bullet wholes later, add moving later, add great animation later, add everything else later. But put this in now so people can see it and try it. This will help to convince anti-ambulation players that this can be a great addition to EVE while giving CQ users a silly time waster like ship spinning.
This is a pretty neat idea and if in the future walking in ruined stations does become part of EVE on the exploration side of things this could be further developed. Think of the possibilities: Player A goes into the ruin, hostile Player B has acquired the resources and is preparing to leave. A and B meet up, firefight ensues, Player A steals resources from Player B, Player B ends up in station. With the addition of C,D,... and maybe the ability for players outside to actually destroy the ruin from space a whol new world of possibilities opens up. |

Ilandrin Yona
Helion Production Labs Independent Operators Consortium
20
|
Posted - 2012.03.31 01:14:00 -
[158] - Quote
Eli Green wrote:The Hamilton wrote:Please, please, please, add a target practice micro game into the CQ, where you simply get to shoot at a target on the wall. Make it as simple and feasible as possible to help players feel more direction that ambulation can lead to. Maybe limit the character to no movement, very basic animation and put a dart board target on the wall where you can do this. Add bullet wholes later, add moving later, add great animation later, add everything else later. But put this in now so people can see it and try it. This will help to convince anti-ambulation players that this can be a great addition to EVE while giving CQ users a silly time waster like ship spinning. This is a pretty neat idea and if in the future walking in ruined stations does become part of EVE on the exploration side of things this could be further developed. Think of the possibilities: Player A goes into the ruin, hostile Player B has acquired the resources and is preparing to leave. A and B meet up, firefight ensues, Player A steals resources from Player B, Player B ends up in station. With the addition of C,D,... and maybe the ability for players outside to actually destroy the ruin from space a whol new world of possibilities opens up.
This sounds cool, but I can't help but wonder, why would we leave our ships to explore dangerous territory. As starship captains wouldn't we have crew for this sort of thing? Though maybe the solution is simple as us switching from controlling our capsuleer characters to controlling an away team. Well, maybe that's not so simple to implement, but I'm just saying, from a story/RP perspective, it seems strange to me that a capsuleer would leave his ship when he has a whole crew to do his bidding.
... ..... ....... ... ..... ....... ... ..... ....... ... ..... ....... ... ..... ....... http://wiki.eveonline.com/en/wiki/Ilandrin_Yona |

Maginica
University of Caille Gallente Federation
0
|
Posted - 2012.04.03 13:22:00 -
[159] - Quote
laying on bed for... |

Gottin
Red Federation RvB - RED Federation
0
|
Posted - 2012.04.04 04:14:00 -
[160] - Quote
Some interactive objects and more natural animations is what I'd like to see.
The walking doesn't look natural. The hips and arms seem too stiff.
As other posters have mentioned, I'd like to see my characters be able to fix a snack then sit on the couch and eat it.
I just want a minibar. By the gods of space, the solar winds and Pax Amarria, I just want a minibar so my character can mix some drinks and have a martini while she sits on the couch in her underwear watching tv.
So, interactive objects:
1) Minibar: I want my char to be able to prepare and enjoy a variety of drinks either standing or sitting on the couch.
2) Food Processor / Food Preparation Counter: I want my character to be able to make snacks and enjoy them while I check on my planetary interactions.
3) Interactive Market Items: Things you can buy on the market, like 6-packs of Quafe, Long Limbed Roes, Tobacco, Spiced Wine, etc. should be available for me to select and enjoy. An added twist is if I had them in my items hangar they would be available in my CQ. A big step farther is companions/pets based on the crowd of people you have in your items hangar. Exotic dancers, marines, janitors, VIPs, militants, livestock, it's a regular ecosystem in there.
4) Bed: a sleep-in-able bed for logging out or just lying down and reading a book while I scroll for agents or fool around with the Eve Fitting Tool in another window.
5) Bathroom: a sink and shower for personal hygiene animations and shower animations, like combing hair, etc.
6) Game Console: I want my char to be able to play DUST on her big screen (joking)
7) The big screens: I'd like a private conversation to be reflected in the big screen, so I can chat in the chat window while the avatar of the person I'm chatting with is on the big screen with a looping 'conversing' emote. I'd also like the big screens to have the option to show the ingame web browser, so while I'm reading the forums or the wiki it looks like my char is reading them too.
What are these suggestions good for? They would increase my enjoyment of this game I pay money for. I don't play Sims because it's boring as hell, and Second Life's graphics look like protein delicacies. I like to have these immersive elements in my games. I want them to ADD to the game, not replace it. I have multiple interests, and immersion is one of them. Eve also requires a lot of reading, checking the market, etc. and I would really like having my character doing some nice animations while I'm doing the reading ingame.
Other comments:
Bad CQ Layout:
I don't like the layout of the CQ. The multilevel floor was all wrong, it seems like a poor design, wasteful of space. I'd recommend more research on the idea of an ergonomic living/working space for a business hotel room, which is what the CQ is.
CQ on board the ship:
Speaking of the hotel room idea, I would have much preferred that CCP implemented CQ as the CQ on board the ship. That way you would have the pod room where you get in and out of your pod, your manual controls cockpit, your living quarters and possibly a small galley where you could prepare food, lounge and watch the big screens, or entertain a few visitors. Since the shipboard CQ would belong to the char, personalization would be completely appropriate. Mining gets boring. It wouldn't be a bad idea to be able to have my character operate her manual controls, eat her long limbed roes with chopsticks, paint her toenails, play cards or get stupid *** drunk while she babysits her mining barge for hours and hours. Eve Is Real ftw.
When a char leaves the ship, that could connect to the hangar area we already see. If a char wants a real hotel room, that's where CCP could implement a 5-star suite catering to capsuleers, with much nicer decor designed to alleviate cabin fever, a jacuzzi, exotic dancers, etc. Player housing is not hard. It Champions Online implemented it with their player bases, I'm sure CCP can do it 10 times better.
Avatar Comments:
PLEASE, can we have the original hairstyles back? The new hairstyles are very well done, but seriously I want the original hairstyles back as well.
The Amarr were made ugly. Every other race can look great with a little bit of effort. The devs really beat the Amarr with the ugly stick. Please do something about this. I'd make a new char but this one is almost 10 YEARS OLD.
More clothes and accessories. We just need more variety, more clothing choices. I'm looking forward to seeing the capabilities. Some player customization would be nice, even if it's just mixing and matching accessories and playing with the color scheme. City of Heroes did it and so can CCP. Yeah yeah, that has nothing to do with spaceships, except CCP is adding full body avatars, so let's go with it and make it fun.
Emotes: when the time comes, please make sure to have many emotes for leaning, sitting in different styles, several styles of idle, and interacting with objects and / or the environment. How about a few prayer emotes for Amarr?
|
|

Inovy Dacella
Proper Villains
20
|
Posted - 2012.04.05 02:49:00 -
[161] - Quote
How about a refrigerator for all that Quafe on the shelves? It could be painted like the new Iteron Mk4 Quafe Ultra Edition. |

bigbud skunkafella
Higgra
0
|
Posted - 2012.04.05 11:52:00 -
[162] - Quote
Hi all, re hangar improvements, i'll just repost my petiiton here to save time-
''hi, i am hunting hi sec gankers wi -10 sec status at the mo, but due to the flawed bounty process which allows those with a bounty to collect said bounty by allowing friends to kill them, i am offering up corpses for auction to use as wall decorations. someone suggested that ccp should create a patch allowing peeps to hang corpses and other items in captains quarters as decorations, which would create a freer & more lucrative market for bounty hunters . u acquire a gankers corpse and the victims can bid for it. waddya say?''
Obviously the higher profile the ganker/pirate, the higher the price u can expect to recieve, wi more peeps bidding for the trophy to throw darts at in cq . (there's another idea lol )
|

bigbud skunkafella
Higgra
0
|
Posted - 2012.04.05 11:56:00 -
[163] - Quote
ps check my contracts if u want to get a sought after trophy b4 the rush lol
|

Zimmy Zeta
Battle Force Industries Tactical Invader Syndicate
950
|
Posted - 2012.04.05 18:25:00 -
[164] - Quote
Right now, with most of the possible features that would make WiS worthwhile not yet developed, the only possible reason for having the CQ would be social interaction, so the option to invite at least one single character into your CQ should be the first priority. Emotes and interaction with objects should be the second priority. right now, the only thing our avatars can interact with is the couch. Sitting down is the only kind of emote we currently have. That`s why CQs are so boring. -.- |

Eli Green
The Arrow Project CORE.
0
|
Posted - 2012.04.06 23:53:00 -
[165] - Quote
Ilandrin Yona wrote:Eli Green wrote:The Hamilton wrote:Please, please, please, add a target practice micro game into the CQ, where you simply get to shoot at a target on the wall. Make it as simple and feasible as possible to help players feel more direction that ambulation can lead to. Maybe limit the character to no movement, very basic animation and put a dart board target on the wall where you can do this. Add bullet wholes later, add moving later, add great animation later, add everything else later. But put this in now so people can see it and try it. This will help to convince anti-ambulation players that this can be a great addition to EVE while giving CQ users a silly time waster like ship spinning. This is a pretty neat idea and if in the future walking in ruined stations does become part of EVE on the exploration side of things this could be further developed. Think of the possibilities: Player A goes into the ruin, hostile Player B has acquired the resources and is preparing to leave. A and B meet up, firefight ensues, Player A steals resources from Player B, Player B ends up in station. With the addition of C,D,... and maybe the ability for players outside to actually destroy the ruin from space a whol new world of possibilities opens up. This sounds cool, but I can't help but wonder, why would we leave our ships to explore dangerous territory. As starship captains wouldn't we have crew for this sort of thing? Though maybe the solution is simple as us switching from controlling our capsuleer characters to controlling an away team. Well, maybe that's not so simple to implement, but I'm just saying, from a story/RP perspective, it seems strange to me that a capsuleer would leave his ship when he has a whole crew to do his bidding.
Being one of said all powerful capsuleers I would like to oversee an opportunity to make any large sum of isk in person, but you raise a good point. Therefore some sort of exploration clone could be purchased, upgraded, etc. Functioning as both an avatar for yourself, a platform that could be upgraded to better perform its tasks, and a medical clone aspect (e.g. how many skillpoints you will maintain upon its destruction). This way the exploration of celestial objects and derelict stations could be linked to other aspects of EVE, e.g. manufacturing of clone, and clone equipment. |

Oberine Noriepa
644
|
Posted - 2012.04.10 03:26:00 -
[166] - Quote
I think avatar animations could definitely use some improvement. Right now, even though avatars have idle animations, they still come off as lifeless. This is especially the case with facial animations. Facial animations are nicely done in the character creator/customizer, and it would be nice to see animations of equal quality while avatars are rendered in station environments. On the subject of idle animations, I think they could use more variation in general.
I think the walking animations could use some improvements as well. Right now it looks like avatars just slide across the floor while in their walking animations. I think one way this could be fixed is through inverse kinematics. This would make it so avatar footing would level with the ground properly. Overall I think the walking animations could use more adaptability and fluidity.
It would be great if cloth and hair physics were implemented into avatar gameplay. Hair physics are present in the character creator/customizer, and it would be nice to see them present while walking around as well. Cloth physics are something I've yet to see in EVE, but I think incorporating a feature like that could fix some current clipping issues between characters and their clothing. Physics options should probably be optional to players in case their system(s) can't handle that sort of thing.
Basically, I would like to see everything in this Carbon video in EVE. It's obvious that the engine is quite capable of the things I'm suggesting, so why not implement them?
Also, with the recent display of tessellation at the recent CCP Presents! keynote, I can't help but wonder if the out-of-pod experience of EVE will receive a DX11 treatment as well. It would be great to see tessellation applied to station environments as well as our avatars and their attire. |

tomato1
Not Too Shabby
5
|
Posted - 2012.04.10 04:59:00 -
[167] - Quote
i have a sujestion for visual enhancement; All the captains quartes i feel are in the wrong place, i feel for example what i mean is in gallenta station if you spin your ship its in the centre of that ring but if your in captains quarters your ship is floating sort of randomly in space. I would also like to say i thought i hurd ccp say the ships would be above us not floating in circle on its own. actually i never liked that either i thought was wierd that my ship would float and spin on its own. What would be cool is if it was on a docking bay tethered and you could walk right up to your ship on a bridge, watch ammo load inside talk to scotty and tell him hes much faster then he used to be and tip him ;) |

Neurale Obutale
GoonWaffe Goonswarm Federation
2
|
Posted - 2012.04.10 06:05:00 -
[168] - Quote
Oberine Noriepa wrote:I think avatar animations could definitely use some improvement. Right now, even though avatars have idle animations, they still come off as lifeless. This is especially the case with facial animations. Facial animations are nicely done in the character creator/customizer, and it would be nice to see animations of equal quality while avatars are rendered in station environments. On the subject of idle animations, I think they could use more variation in general. I think the walking animations could use some improvements as well. Right now it looks like avatars just slide across the floor while in their walking animations. I think one way this could be fixed is through inverse kinematics. This would make it so avatar footing would level with the ground properly. Overall I think the walking animations could use more adaptability and fluidity. It would be great if cloth and hair physics were implemented into avatar gameplay. Hair physics are present in the character creator/customizer, and it would be nice to see them present while walking around as well. Cloth physics are something I've yet to see in EVE, and I think incorporating a feature like this could fix some current clipping issues between characters and their clothing. Physics options should probably be optional to players in case their system(s) can't handle that sort of thing. Basically, I would like to see everything in this Carbon video in EVE. It's obvious that the engine is quite capable of the things I'm suggesting, so why not implement them? Also, with the recent display of tessellation at the recent CCP Presents! keynote, I can't help but wonder if the out-of-pod experience in EVE will receive a DX11 treatment as well. It would be great to see tessellation applied to station environments as well as our avatars and their attire. +1 |

Flamespar
Woof Club
354
|
Posted - 2012.04.10 06:25:00 -
[169] - Quote
One fun bug that I noticed recently. Is that when you double click on the stairs leading to the couch in the Caldari quarters, the avatar walks in funny zig zag circles. I can post on a forum, therefore I represent everyone. |

Dersen Lowery
Children of Armok Ushra'Khan
14
|
Posted - 2012.04.10 16:07:00 -
[170] - Quote
Oberine gave me an idea: What if you could capture not only portraits, but expressions? You could have a default (maybe your toon has a perpetual smirk), a grin, smile, frown, etc., all customized in the character creator and assigned to emotes. (That way the game could pre-render them.)
The ability to customize posture, strides, and fidgets would be nice, too. |
|

Admiral Lysander
EVE Syndicate Navy Surely You're Joking
18
|
Posted - 2012.04.10 17:42:00 -
[171] - Quote
I WANT TO LAY DOWN ON MY SOFA !!!!! an my bed |

Oberine Noriepa
654
|
Posted - 2012.04.10 19:12:00 -
[172] - Quote
Flamespar wrote:One fun bug that I noticed recently. Is that when you double click on the stairs leading to the couch in the Caldari quarters, the avatar walks in funny zig zag circles. I just reported this bug. |

Aidan Brooder
Dynasphere Ltd.
214
|
Posted - 2012.04.11 19:15:00 -
[173] - Quote
Many good ideas here.
Short term:
First thing I want to see is the ability to invite other players to my quarters. Can be a limited number, but even STO got that right and there you invite them to your whole slightly customizable ship with several decks...
I don't want to be our capsuleers to be super-soldiers, too. You spend most of your time in a pod, dammit. Leave it to the Dusties or let us have what one suggested - an exploration clone/separate bodyguard character if it ever gets that far.
Hm... As for new features... A voice mail message from captains quarters that would add the toon's face on the screen. Ideally with some lip-synching and - for the vain - voice changing filter. Of course, should I catch the other party IN his quarters at the same time, it should be a direct exchange, no recording.
Long term: Customizable CQs All promised over the years at various FFs & in demos A lot more. |

Hroya
33
|
Posted - 2012.04.14 10:50:00 -
[174] - Quote
What i would appreciate for one would be some sort of remote for the screen so i could switch through various channels like recruitment and various other channels.
While not being able, for now, to house more then 1 character per CQ, a form of webcam chat via the screen for a more in character personal contact atleast would be a nice addition aswell. Perhaps even facillitate conference sessions via the screen.
A couple more interactable commodaties in the CQ or customisable placement of objects maybe.
You go your corridor but. |

bornaa
GRiD.
210
|
Posted - 2012.04.15 14:36:00 -
[175] - Quote
I think that DX11 will be savior for WiS. DX11 have so much more optimizations in it and it will make WiS engine viable for use. Ok, minimal specs machines for EVE will go up (now its 8 years old machine) but i don't see why 100% support for more then 4 years old machines... EVE could get DX11 in a year, year and a half and that would mean that you will need hardware from like 2008/9th for EVE. That Ain't Right |

Rawls Canardly
Phoenix Confederation
24
|
Posted - 2012.04.18 04:18:00 -
[176] - Quote
This is long-run, but.... Dust and Incarna run on the same basic engine, right? integrate the two into the station environment! Pat the dust grunts on the shoulder while they wait for the next mission, as you walk off to your waiting battleship, etc... talk about a selling point! edit- maybe even make it so eve pilots can carry drop-ships full of dusties in their cargo-hold, bringing a whole new reason to be a hauler! right now there's not much reason for that. |

Cailais
Rekall Incorporated Sinewave Alliance
253
|
Posted - 2012.04.20 13:26:00 -
[177] - Quote
Add a doorknob.
C.
|

oldbutfeelingyoung
VIRTUAL EMPIRE VANGUARD Vanguard Ascendants
566
|
Posted - 2012.04.20 17:32:00 -
[178] - Quote
So the old WIS thread is gone ,seeing any new replies from Team Avatar on this one? No? pushing that button ,not expecting something. But suddenly the door opens and the next thing i see myself flooting in space,just before i wake up again. thank god for clones |

Jaxom Silpheed
State War Academy Caldari State
0
|
Posted - 2012.04.22 00:14:00 -
[179] - Quote
Some mentioned it before: The current CQs are like hotel rooms. Give the option to buy a more permanent room with customisation options purchasable. I think this is a good idea.
Also, more item interaction. I have an ash tray in my quarters. I'd like to use the thing. And a the bed. It's nice being able to sit on the couch and watch the screens, would like to be able to do more. |

Sara Seraph
FaintHeart Industries
3
|
Posted - 2012.04.22 01:46:00 -
[180] - Quote
As I have stated in other threads, I am a big fan of WiS's potential.
In the short run, the following list shouldn't be too difficult:
- Ability to invite folks for a private convos,
- More clothing being released,
- EVE TV feeds during Fanfests or similar events,
- EVE Radio feed,
- More script and unscripted emotes,
- One specific station, (or more), that we can customize and call home,
- Customizable foliage, and
- PETS! What a great idea.

|
|

Whitehound
169
|
Posted - 2012.04.22 18:49:00 -
[181] - Quote
You should have dropped the CQ instead of 20% of your staff. One cleans up after one makes a mess, but when you intend to keep it then treat it as a momentum to a huge mistake made and do not try to make it look pretty or use it to forget what has happened here.
No more crappy expansions!-á Raise A Little Hell"20 percent of CCP staff fired!" - CEO 'Mr. Nice' Hilmar |

Whitehound
173
|
Posted - 2012.04.22 20:55:00 -
[182] - Quote
Instead of firing 20% should the CQ have been removed. One cleans up after one makes a mess. Seeing how you are keeping it do I suggest that you do not try to make it pretty, but treat it as a momentum to a big mistake made by you, CCP. I am not asking you to put a board into the CQ with all the names of CCP employees who have lost their job, but also do not just brush over it like it meant nothing. Perhaps a sign on which one can read CEO Hilmar's devblog regarding finding the right path. There is a suggestion for you.
No more crappy expansions!-á Raise A Little Hell"20 percent of CCP staff fired!" - CEO 'Mr. Nice' Hilmar |

Darkstone en Tilavine
Darkstone Inc.
0
|
Posted - 2012.04.23 03:46:00 -
[183] - Quote
My 2 isk.
Make station Captians Quarters unmodifiable unless you have either payed a fee or have joined a corp that pays a fee to allow it. Traveling is a must in EvE so most of the time you will be doing so and it makes no sense to have but one station you call home. And that leads to P.O.S. That's where most of the customization need to center itself. Stations are like motels then, no need to redecorate a motel room....lol. Unless you have a HQ office of course and then it needs to look like one imo.
Skip walking in stations as a social hub for now and instead use it for mission running. Group up with fellow EvE players and/or Dust:514 players. Mix outside station objectives with inside objectives. |

Elder Ozzian
Stargates and Smuggler Barons
30
|
Posted - 2012.04.24 05:49:00 -
[184] - Quote
The station where you spend your time should get dirty / messy over time with quafe bottles and pizza boxes :-). And your bigscreen or something gets broken - and then you'd have to fire a janitor to fix it.
Also: Exotic dancers. |

Rhealee
An Eye For An Eye AN EYE F0R AN EYE
14
|
Posted - 2012.04.24 21:30:00 -
[185] - Quote
i would like to see more variations in station environments, i seen ppl say more stuff in them or a run down appearance, i never go to high sec anymore but last time i was there the gallente station looked identical to my current angel cartel stations.
i know the pirates stole a lot of technologies but each adapted them so maybe take the base style of each race and just tweak it a little and run it down some, half flashy lightbulbs because we cant fnd any replacements, the little things make the environments the most. when i see dirty cloths pile, empty beer bottles and a torn up bed i know im home :) not in a hospital. |

boeboe joe
Sons Of Sins and Shadow
10
|
Posted - 2012.04.25 03:54:00 -
[186] - Quote
Here are some ideas I've seen that I think would be freaking awesome:
-Customizing Your CQ: By The Entire WiS Community -Everyone that likes WiS would like to personalize the CQ's a bit more, a good start would probably be a basic "change racial scheme", then maybe later on a "Certification / Corp Medal / FW Rank Display Case", customizable displays ( Main Screen: market tickers, sov changes, custom pictures or videos [ Corp Screen: role / title display, corp balance, corp events, new member notification [ Planet Screen: harvester cycle times, inactive colonies, how full is customs office) lighting settings for CQ, and maybe instead of a balcony, just maybe we could actually get a Pod Initialization Room?
-Meeting Your Agent Post 214: By Bellasarius Baxter -From what I can gather, you get an option on your CQ Exit door to visit your agent in person and meet with them. Your conversation (in dynamic choice style, like Mass Effect) would then depend on what mission you get. -Completely optional for those that think WiS is the spawn of Satan, which it is clearly not. -Immersion Baby YEA!
-Corp or Alliance Intel Log Post 12: By Fidelium Mortis -"Almost like the broadcasts in fleet, it would display a time stamp with an enemy sighted message, displays the number of jumps, and includes an option for text (including fleet adverts) to be entered by the pilot reporting the intel. Players could click on the screen and set destination." Fidelium Mortis -Available on Corp Screen, Main Screen, or just overall new feature (neocom window)? -Or push the idea further to when anything happens in your corp / alliance: spotting an enemy, someone gets blown up in corp / alliance, POS gets shot at or shoots at something, POS needs refueling, corp or alliance fleet adverts.
And one idea of mine 
-Walking in Complexes Post 3185: By boeboe joe -Can merge into FiS well because after you complete the spaceship part, you can either dock or fly off, or have some missions where you have to dock first? -Have capsuleer appropriate tasks such as find the illegal stuff, assassinate important dude ( let me stress that I do not think Capsuleer: Deathmatch should be the direction of this ), or sabotage corporate mainframes. -Maybe optional; related to time bonus for missions. -Death penalty is like when you eject from your ship and get podded, meaning your ship is vulnerable while you are warping back to the site.
I love the art team btw, they've been working hard and the beauty of EVE displays their pursuit of perfection! |

Lost True
Paradise project
7
|
Posted - 2012.04.25 06:27:00 -
[187] - Quote
1. Gloves and hats. 2. Easier way to change clothes - equip/unequip. And maybe saved presets, like fittings :) |

Elmxis
1
|
Posted - 2012.04.26 02:51:00 -
[188] - Quote
I think it would be neat if while in Captians Quarters an option to log off, or quit would pop up when clicking on the bed.
Also, I have to admit that I was a fan of the Star Wars Galaxies way of decorating your home. Being able to hang stuff on the wall and display items would be a good way to reflect opon one's adventures in Eve. |

RavenTesio
Liandri Corporation
5
|
Posted - 2012.04.26 06:48:00 -
[189] - Quote
Rawls Canardly wrote:This is long-run, but.... Dust and Incarna run on the same basic engine, right? integrate the two into the station environment! Pat the dust grunts on the shoulder while they wait for the next mission, as you walk off to your waiting battleship, etc... talk about a selling point! edit- maybe even make it so eve pilots can carry drop-ships full of dusties in their cargo-hold, bringing a whole new reason to be a hauler! right now there's not much reason for that.
Simple answer... no. Incarna is an in-house (CCP Developed) system compatible with DirectX 9 and OpenGL (2.5 iirc) where-as DUST 514 uses UDK (albeit with modifications) if CCP didn't do this, then DUST likely would've taken much longer to develop... alternatively should they have utilised UDK for Incarna it would've been incredibly difficult to adapt and blend with EVE itself.
Mind with well developed network code, it should be possible to have both EVE and DUST players in the same areas. |

Lost True
Paradise project
7
|
Posted - 2012.04.26 07:46:00 -
[190] - Quote
Automatic camera rotation while idle(afk).
A few years before there was such option for ship hangar, which was removed from premium client for some reason. I've even wrote a petition about that back then.
I've just remembered that while playing Skyrim :) |
|

Lost True
Paradise project
7
|
Posted - 2012.04.26 14:38:00 -
[191] - Quote
Also I'd like some more non-futuristic clothes. Some jeans, coats, uniforms. Maybe Earings.
...Well, actually i'll be happy to see anything new in NeX at the moment... |

Luke Eskar
Blue Republic RvB - BLUE Republic
1
|
Posted - 2012.04.27 01:48:00 -
[192] - Quote
i have a good one what about a Trophy cabinet that holds all your claimed certificates and medals etc |

Lost True
Paradise project
7
|
Posted - 2012.04.27 05:59:00 -
[193] - Quote
There is a lot of things that different players wants in their CQ. But if mos of that will be implemented, it'll be a room with a lot of unused junk.
So i think the obvious solution is to allow players to customize a furniturings in their quarters. It's logical. We all have very different rooms now, one can love something in their room, and other can hate this.
For example i don't like some things in my CQ: Ashtray - for what? In my real room not only i didn't smoke, i didn't allow anyone to smoke inside. There was a corn flakes somewhere, and cans with something - i don't eat such ****, but why it's laying around anyway, it's not a kitchen.
It's should be customizable. It's will be a "standard" room. If you want to have something better in your room, you shold throw the old things away, and you might guess, buy it, in NeX. And more vanity items, everyone is happy.
I'd like to buy a bookchelf and a chair near it, and read something, while i actually read something in RL :) BTW i like that idea about bookshelfs: There can be a skillbooks of skills that player learn - yes, some says that is not actually a books, but it'll be cool, at least for someone to tell "look how much i have" :) There can be books with tutorials, backstories, eula, and other things.
Sure thing, we're in future*, and paper books it's and old age, as someone might say. But it's nice to have it. I think, there is a people that will agree with that.
*Not actually a future, i have quite a liblary on my e-book reader right now.
And plasma... Did you notice that there is a advertisement ALL the time, except when you no skill in training. Someone makes a lot of money from that, i tell ya. I'd like to set a nice screensaver on it: space, or some waterfalls and grass - did you notice that in some sci-fi movies, when people didn't contact a green nature anymore, there is things like plasmas, which imitate a real window with pleasant view, and indoor gardens.
...Yes, it's would be cool to have some plants in captain quarters... And make potions (joking ) |

Ken Kyoukan
0
|
Posted - 2012.04.27 13:24:00 -
[194] - Quote
Luke Eskar wrote:i have a good one what about a Trophy cabinet that holds all your claimed certificates and medals etc Maybe with an option to show Public / Private ones?
Regarding Videos on the CQ screen, yes I know it can be done now in a game immersion breaking way, but I believe the earlier posts were regarding these being done ingame, such as like a dvd/blu-ray/ps3 menu screen option.
Current information, Eve intro video, live ingame video, cq screensavers (as per above post), evegate/igb, netflix/youtube style video links and access to movies (Jukebox style) ...
Especially if the screens had a full screen option with small notification icons at the bottom, for chat, mail, etc. You could sit on your CQ sofa and watch a movie, which could be paused and resumed next CQ visit.
Stuff like that...
Lay on the bed (With an quit sub option), make a drink, use a bathroom and so on... (The bathroom is reasonably easy to do, just a door to a bathroom the character walks through that closes behind them, showing us the door from the outside, then a couple of minutes or so later it opens and they exit the room back to player control.)
A window to space, hmm This doesn't have to be a real window, it could be a feed from a single camera looking out of the station from the undock point, so you can see people docking and undocking in local space, no need for the HUD or brackets on this just like looking out of a station window.
The advantage of a fixed view is it would be the same for everyone in a cq in that station, so one feed for Jita 4-4's trading residents, rather than 1 each (at this time).
IIRC Bink can play multiple video formats too so tweaking the screens to handle other video types shouldn't be a problem. |

Indahmawar Fazmarai
The I and F Taxation Trust
524
|
Posted - 2012.04.27 20:36:00 -
[195] - Quote
What do i want?
To play the game without the interface (Ctrl+F9) while in CQ.
How do i want it?
Switchable first-person-esque "EVE-Pad" for capsuleers, with an optimized version of the current GUI in a kind of portable device which Apple figured out some years ago so maybe it's about time it reaches New Eden's elite.
The "EVE-Pad" would be a fixed-size hovering window portraying a futuristic pad, making for a smooth transition from "in world avatar" to "in world interface", rather than going from "in world avatar" to "those bars on the sides of the screen with windows hovering all over the place".
The good:
More inmersion and a proficent, simple, uncostumizable and limited but streamlined "in world" interface.
The bad:
A proficent, simple, uncostumizable, limited but streamlined interface in EVE? What's gonna be next?
EVE residents: 5% WH; 8% Lowsec; 15% Nullsec; 72% Highsec. CSM 7: 1 highsec resident out of 14.-á
CSM demographics vs EVE demographics, nothing to worry about... |

Gasgat Alur
The Order of the Oar P R I M E
10
|
Posted - 2012.04.27 22:22:00 -
[196] - Quote
I want a built-in ship fitting screen in my station where I can create my own fittings virtually and also share and browse fittings. obviously dps, EHP, drone bandwidth and other stats should also be included. |

Corian Teranos
Among the Shadows Ex umbra.
0
|
Posted - 2012.04.28 22:05:00 -
[197] - Quote
I would personally like CCP to fix the pricing system for clothing so it doesent cost 15 USD for a jacket. there is no excuse or justification they can come up with for the current pricing of in game vanity items |

Histati
Moradin Company
2
|
Posted - 2012.04.30 03:25:00 -
[198] - Quote
Going through this, I see talk about decorating your room, using the bathroom, eating, laying in bed. IGÇÖm thinking to myself what the hell do they want the sims in space?! Yet you look at Dust and it is a FPS merging with EVE. What about another game blending into Eve, call it EVE Civilians, they could be the ones who design your cloths or paint the picture that hangs in your room. Giving them the tools to design these mundane vanity items. They can also be the agent, mechanic, Dr, run the nightclubs, do security missions on station. After they are done playing electronic dolls they might want to buy there first Pilots license. IGÇÖm not a fan of Sims but I was hooked on it for a month. |

Jerick Ludhowe
Wraiths of Abaddon
62
|
Posted - 2012.04.30 12:23:00 -
[199] - Quote
How about changing the size of the bed so a a character would actually be able to fit on it? |

PinkKnife
The Scope Gallente Federation
94
|
Posted - 2012.04.30 21:13:00 -
[200] - Quote
Histati wrote:Going through this, I see talk about decorating your room, using the bathroom, eating, laying in bed. IGÇÖm thinking to myself what the hell do they want the sims in space?!
No, its just that the request was for expanding on CQs, and what we would like to see in it. Had they asked for what we want the entirety of WIS to be like, you would have gotten many other requests and ideas.
It was akin to asking "what toys do you want in your room" As opposed to "What do you want to do today" |
|

Flamespar
Woof Club
361
|
Posted - 2012.05.01 03:16:00 -
[201] - Quote
I would like to be able to upgrade by captains quarters using loyalty points. It seems reasonable that a corporation would seek to reward a high performing capsuleer in this manner. As an example, perhaps you could upgrade from the current dingy motel layout to something a bit more roomy. I can post on a forum, therefore I represent everyone. |

Flamespar
Woof Club
361
|
Posted - 2012.05.01 03:18:00 -
[202] - Quote
Another quick suggestion.
There should be some sort of visual indication (perhaps your corporation logo over the door, or a new object on the table that opens the corp hanger when clicked) when you are in a station where your corporation is renting an office. I can post on a forum, therefore I represent everyone. |

Snow Blood
Eye Bee Em Stellar Defense Alliance
0
|
Posted - 2012.05.01 10:11:00 -
[203] - Quote
While there are many possibilities as to how the CQ might in future be developed, I'd like to:
throw out the trash the game artist left in my room.
Besides that (though that is the main thing I want right now) I think it wouldn't be too hard to:
Sell me some items I can consume like Quaffe and cereal. Make some additional animations like lying down (how come I can sit but not lie down).
Serious ideas: Weapon stripping - just cos it would look cool. Maybe it could tie into Dust541.
An interface to a sub sandbox in which to 'sim' ship encounters - this would be nice for teaching players to weigh up the kit of the player's current ship vs the other ship(s) loadout.
An entry point to a utility that iteratively improves research results (like boxcar2D) so that if I have it running on a researched or excavated item it might get some bonuses the longer it is left. Or a meditation mode that reduces training times if the player actively engages with it.
An entry point for remote camera surveillance (see my thread Two Ideas).
Actually - given the art for the station interior is 'modular' CCP ought to package it as a little editor so players can block out their own interiors, and set it up like: Private room (for doing stuff alone like intel, coms, reading), Public booth (viewable and interactive with others, for doing stuff like kill boasts, posting my market deals, offers, ), Workshop (interactive with game assets). Plus, if I can craft a particularly cool looking interior asset CCP can monetise players (at least in ISK) by buying up their labor, so that stations be made from a growing library of assets made by their actual users, but vetted through CCP art direction. |

xCabalx
Sebiestor Tribe Minmatar Republic
1
|
Posted - 2012.05.02 00:30:00 -
[204] - Quote
I already posted this in the "WiS discussion thread". Just to keep it complete I will post my post here too.
Quote:WiS is amazing. Already the Captain's Quarter is amazing, the atmosphere (Minmatar Station) where the light of the TV hits the ground, the sound of the station etc. I, like others have too, have so many ideas... it's just endless. I need to get them off my brain:
- Playing Mini-Games like Poker (transparent holo-cards), Chess (hologramm figures like the ones in Star Wars), etc. (with or without the option for making bets in chess too)
- Creating big windows, so everyone inside a station can watch whats going on outside, but the ones outside can't watch what's going on inside the station to decrease performance. What I miss in EVE is the feeling, how big a destroyer really is. Imagine sitting in a room with others while a destroyer undocks.
- Planning room for Corporations. It could contain a drawing board, in which you can type a text or draw some lines.. present links to websites.
- Actually, take some items with you from a hanger you can enter to maybe trade small things with other characters.
- A pub and more halls in which you can interact with the agents.
- A hall with many seats which gives the option to let CCP or others organize something big, a conference, live streams
- A bulletin board
- The standard hanger could be changed to something new because there is not only one ship in that big "parking" area.
- Different shops
- Repair-, fitting-, militia-,..,..,... sections
- Instead of creating WiS for every station, just focus on a few stations (trade hubs?) at first and use it for testing and feedbacks to make them more a "center" of the region where actually many people meet together.
- Decoration possibility in the CQ
etc. Not everything can be developed, there are limits. |

PinkKnife
The Scope Gallente Federation
94
|
Posted - 2012.05.02 18:14:00 -
[205] - Quote
I think one of the easy things would be incorporating Dust art into the CQ. They'll have to be remodeled/rendered obviously, but the designs and concepts are there already. Maybe having a drop suit or something might be a nice touch. |

Flamespar
Woof Club
361
|
Posted - 2012.05.03 01:33:00 -
[206] - Quote
PinkKnife wrote:I think one of the easy things would be incorporating Dust art into the CQ. They'll have to be remodeled/rendered obviously, but the designs and concepts are there already. Maybe having a drop suit or something might be a nice touch.
This is a really good point. And something that it would be great to get a response from CCP about.
It makes sense that some of the interior art for installations that has been developed for dust514 is reused for Walking in Stations. Some tweaks would probably be necessary, but it would be a great saving in terms of workload.
So how about it CCP, will any of the art assets developed for dust514 make their way into station interiors? I can post on a forum, therefore I represent everyone. |

Packtu'sa
Nabaal Construction and Industrials Corp Nabaal Syndicate
0
|
Posted - 2012.05.03 15:44:00 -
[207] - Quote
I want a pajama mode, toggled by clicking on a dresser. (Come on, where's my walk-in closet?) Pajama mode is only valid while in your captain's quarters, because we wouldn't want you walking around the public parts of the station looking like a slob. More clothing for sale (but pajamas really should be cheap) and the opportunity to invite friends over for a pajama party. Win? Win! |

Lost True
Paradise project
11
|
Posted - 2012.05.06 15:55:00 -
[208] - Quote
Packtu'sa wrote:because we wouldn't want you walking around the public parts of the station looking like a slob. It's should be possible. Should others beat that out of him - that's another question  |

Henry Haphorn
Aliastra Gallente Federation
340
|
Posted - 2012.05.07 14:09:00 -
[209] - Quote
Weapons in CQ and perhaps a combat training room that you can enter through "the door".
I know, I know, I could always play Dust if I wanted gun with my Avatar, but in-stations fights are a possibility if you read the chronicles such "Jita 4-4" and others. I don't mind being restricted in certain areas such as heavily-populated high-sec rooms and levels but I would like to be able to pounce on my enemies on dark alleyways and corridors in the low-sec areas of the stations. Welcome to Eve Online. Don't expect people to be nice to you. |

Kor'o Yr'Y'eldi
EVE University Ivy League
0
|
Posted - 2012.05.08 08:28:00 -
[210] - Quote
Hey guys, sorry if any of these have already been covered, I'll admit that I only made it to page five before finally just deciding I wanted to post all my ideas.
Anyways, here're my ideas:
1. A video with the undocking of a pod into the CQ, with a pilot disembarking and standing on his/her balcony. I know this has been discussed before, and dismissed because it is too much time and effort (and therefore money) spent on something that the majority of the playerbase might watch once then turn off. Worse, in the case of Bittervets everywhere, they might never even bother watching.
With that said-- Then make it one of your super-sexy trailers. On the next expansion you decide to re-invent walking in stations(probably a year or so away the way things look I'm sure) it can be your opener. A ship being tractored into the little bay off to the side of the station's main byway where suddenly the hatch which contains a pod is released and floats nonchalantly away. (in the background here could be your first ever moment to reveal what 'Scotty' looks like, as the ship is tethered with mooring beams or whatnot.) The pod is to the gantry now, it opens and suddenly that really cool thing where the nanites clean your capsuleer off and clothe him happens. Our dashing/sexy(dunno which route you'd go with this one, you're the game/cinematic designers) capsuleer stands up and enters..... THE CQ REDUX (whatever it is you decide to do there)
2. Speaking of that 'main byway' which captain quarters are supposed to be just off of, do you think we could get some traffic out there while we stand on our balconies? If we could get this traffic proportional to the amount of activity in the station, that'd be really cool. For example, in Jita, dozens are undocking/docking every minute, while in other places you may see three in ten minutes. It doesn't have to legitimately show us what people are undocking or docking in(though that would be cool), just something that shows us that we aren't the only people around. Shuttles, little civvie craft we've never seen that are used as in station taxis. Something... cause I feel awfully alone when I'm in my CQ, which is sad in a game as social as EVE.
3. I support the idea of a bathroom. Doesn't need to be useable, just there. I mean come on... they give the most powerful individuals in the world a couch a bed and a mirror? Force them to use public bathrooms? Capsuleers are supposed to be the gods of EVE, every other area of EVE supports this, CQ makes us look like people on the run from the law who stay in crappy hotels overnight in case the cops catch up. (In the same vein I support the ideas of everyone who wants to make CQ bigger, rent-a-CQ, all that stuff is cool and stuff, but I didn't want to steal thunder or rehash what everyone else had said.)
4. I also support the idea of allowing everyone to customize their own screens to show what they want. The way they are now you get fairly randomized updates on things you dont necessarily care about. Also, if there is a way to upload player news to the main screen of the CQ, please, please tell me about how to do that. Being a reporter for EVE is possible already, but if there were a way to make it that personal and interesting, suddenly I would be biting at the bit to join the ISD. Being a reporter could suddenly be cool, and be a way to make a name for yourself. "TUNE IN TONIGHT AT 20:00EVE TIME FOR OUR REGIONAL UPDATES, FOLLOWED BY STATE OF NEW EDEN AT 20:15" Just another immersion thing that would be TOTALLY AWESOME, in my opinion.
That's about all I have on CQ-specific ranting. The rest of the ideas I have are all WiS/EVE-Dust kind of ideas, but there aren't many and its not like that limitation has stopped anyone else before me *cough cough*.
5. So two fanfests in a row we have seen this really epic room on a station. You know the one, it has a huge window, a table with some holograms. In the first one, we saw that evil doer who "broke his honor" or whatever and refused to launch an airstrike to save some pooooooor pooooor Dusties. MI does the dying, or so I've heard. In the second one, we saw this beautiful room used as a place for the Dusties to congregate, to finalize fittings, strategies, choose which vehicals they want available. Here's what I want to see happen. I want to be able to walk into one of these lobby rooms with my omnipotent Battleship/Dread(only things we've seen so far with orbital strikes so far) capsuleer and say. "Hello, boys. I'm here to offer you a bit of death from above in the form of hypervelocity railgun rounds. One million isk is the starting bid. Which one of you can do higher?" I want to stroll around in this room, because it was made, its on my stations, and why the hell should I not be allowed to? Unless those rooms are SPECIFICALLY owned by each merc corp, I say you let us in them.
6. Make the new POS system(LOLOLOLOL) when(hahahaha) there is one dockable. Maybe it could be a different CQ. Smaller even than the poor hotel rooms of CQs we have now, or simply un-upgradable. Either way, I think they should be dockable, and therefore able to have WiS. Even just a lil bit. Let those poor WH space boys out of their ships once in a while. Pod insanity is a thing, isn't it?
I guess that's it for me. Feel free to flame, or even build me up if you like any of my ideas. I love criticism, even if its just "come on, that would stress your cpu so much it'll never happen". |
|

Della Monk
the boltzmann experience Confederation of xXPIZZAXx
26
|
Posted - 2012.05.08 08:45:00 -
[211] - Quote
Kor'o Yr'Y'eldi wrote:5. So two fanfests in a row we have seen this really epic room on a station. You know the one, it has a huge window, a table with some holograms. In the first one, we saw that evil doer who "broke his honor" or whatever and refused to launch an airstrike to save some pooooooor pooooor Dusties. MI does the dying, or so I've heard. In the second one, we saw this beautiful room used as a place for the Dusties to congregate, to finalize fittings, strategies, choose which vehicals they want available. Here's what I want to see happen. I want to be able to walk into one of these lobby rooms with my omnipotent Battleship/Dread(only things we've seen so far with orbital strikes so far) capsuleer and say. "Hello, boys. I'm here to offer you a bit of death from above in the form of hypervelocity railgun rounds. One million isk is the starting bid. Which one of you can do higher?" I want to stroll around in this room, because it was made, its on my stations, and why the hell should I not be allowed to? Unless those rooms are SPECIFICALLY owned by each merc corp, I say you let us in them.
My only comment is that I don't want to walk amongst the dust bunnies. I want to have a balcony above them, Statler and Waldorf style. |

xCabalx
Sebiestor Tribe Minmatar Republic
3
|
Posted - 2012.05.08 15:22:00 -
[212] - Quote
Suggestion to all these awesome suggestions for CCP: At first concentrate on Trade Hubs for testing and feedback! |

Sunviking
The Shining Knights
57
|
Posted - 2012.05.08 21:51:00 -
[213] - Quote
I really want to see a number of Bars, or Taverns in each Station.
Oh, and maybe a Strip Joint or two. |

Flamespar
Woof Club
364
|
Posted - 2012.05.08 23:43:00 -
[214] - Quote
You know. I was wondering if CCP should consider using crowd sourcing in combination with their prototyping to help determine where to focus their efforts in regards to Incarna. I can post on a forum, therefore I represent everyone. |

Jouron
Hadon Shipping
36
|
Posted - 2012.05.10 15:32:00 -
[215] - Quote
http://www.youtube.com/watch?v=5l_ZjVyRxx4&feature=relmfu
What happened to all of this tech^ It looked like this would have been good stuff.
Was it all wasted time and money? |

Cygnet Lythanea
World Welfare Works Association
58
|
Posted - 2012.05.11 19:41:00 -
[216] - Quote
Jouron wrote:http://www.youtube.com/watch?v=5l_ZjVyRxx4&feature=relmfu
What happened to all of this tech^ It looked like this would have been good stuff.
Was it all wasted time and money?
That is a good question. Since I'm given to understand that Zulu, who is no longer with CCP due to the massive 'fan' angst, I seriously doubt we'll see any motion on this at all.
What I'd like to see is doing away with the current market system and introducing corp run shops that get rented along with offices. The market will generate a regional average still, but you'd actually have to walk around to find deals.
And, again, customization of CQ. I'd love to put my cracked fullerine shard as a decoration.
Non Nobis Domine Non Nobis Sed Nomine Tua Da Na Glorium |

Olodn
The Scope Gallente Federation
0
|
Posted - 2012.05.11 22:00:00 -
[217] - Quote
I would like to see kinect support, a dart game and a pole for my exotic dancers. |

Lipbite
Express Hauler
24
|
Posted - 2012.05.12 16:24:00 -
[218] - Quote
Bugs & Performance:
Pathfinding works with glitches near stairs - pilot loses direction and step in different directions for 5-10 seconds.
Enhancement:
PI and / or Incursions map device on table rotating holograms of planets and constellations.
Ship hologram somewhere (table?) - switching from one ship to another every minute with ship's name and class display (and role). It will allow new players to learn ships quickly. Click on hologram display info window.
Additions:
Chess with ships as figures. Player can choose which faction is "black" / "white" and which firgate use as pawns. Probably multiplayer in the future with ability to play against multiple opponents at once. |

Andy Landen
Tartarus Ventures Surely You're Joking
21
|
Posted - 2012.05.13 00:16:00 -
[219] - Quote
Let me change the channel on each monitor!
Let me choose system cameras located outside the station, at the gates, and at the planets and moons.
Let me customize my channels. Let me create a market channel which lists the trading information on the items of my choice, including the display of manufacture cost analysis, trend analysis, and other trading comparison charts, etc.
Let me choose a channel of various cameras inside the station, including the mess, the meeting rooms, and the bridge.
Let channels include the avatar of my favorite player or myself. Or a static image of my corp or alliance flag.
Let me decorate, re-arrange locations of furniture, etc. and set the number of and size of monitors!
Edit: Oh yeah, and CQ for POS, too. Part of the ship maintenance array. Modular POS |

Manostranoia
Strategic Initiatives
0
|
Posted - 2012.05.14 01:23:00 -
[220] - Quote
here is an idea for the walking stations which might be useable.
1. only allowing personnel on missions for bounty hunters will be able to use or carry weapons
2. Only allowing the faction poilce and conord to use full force to the persons who have -10 status and about 5 mil bounty on there heads.
3. Also the walking in station would also be use like the vid for the dust 514 which will allow the eve players to observe an on goin match in CQ which would be a much better use of the mega big screens tht are alrdy in there.
If there is anything else tht someone would like to add plz reply |
|

Sarah Britania
State War Academy Caldari State
0
|
Posted - 2012.05.14 16:04:00 -
[221] - Quote
1. implant apparels blueprints that player can start production :) |

Annie Ivarsson
No Mercy Inc. Double Tap.
0
|
Posted - 2012.05.14 23:56:00 -
[222] - Quote
Wierd brainstorm, I am a little scared since I wrote this sober.
- Boarding ships
Why are we destroying ships that have been reduced to 5% hull? Boarding ships with capabilities to steal severly damaged ships and ejecting their current pod.
- Warp Direction Calculator
Tells you where locked targets warp off to. Or illustrates it for unlocked targets. something like that to ease alt scouting and perhaps chasing after stabbed stuff.
- Crews
Crews that are modules that full under a fourth category, 1 per ship, and classified by the size of the ship. Come with various amounts of training and grant small bonuses. (Think ship-implants) Perhaps they aquire experience making them more effective as they surive longer. (Always killed with ships, they are not capsuleers after all).
- Crews can be chopped up for vital organs and bodily fluids for skin care products that make capsuleers appear younger or prettier.
contraband highly illegal offcourse
- Ghost ships
Ships that reduce command bonuses and crew bonuses. Counter-command ships sort of. Must ook scary.
- Collosseum
Where players and fleets can go at eachother in short notice in high sec and bets can be made by observers. Our very own football league.
-Human trafficking and other hienous crimes
Space prostitutes and exotic dancers improve crew morale. Japanese styled army brothels for better combat efficiancy.
- Long limb roes and champagne (and other food)
Modern nuclear submarines are mostly restricted by the amount of food they can carry. Crews need to eat or they'll starve to death, rendering ships unusable or inspiring mutany.
- Attractions to drag people away from gates were most battles are fought
Gold carrying NPCs that are lost in space and the crew have starved to death. Appear in deadspace where concord can't see. And grant a little ISK (a few or a dozen mills) to keep players interested. Can be camped for epic lulz. Disappear after an hour or so when Concord notices.
- Anti-Cloak destroyers
Do not reveal cloaked targets, but can know their general direction and laucnh depth charge styled attacks.
- Extotortion mehcanism
Allows people to view implants and gurantees a safe escape if the ISK demanded is paid.
- Paint jobs
Add fancy speed stripes to make your ship "go faster". :3
- Make narcotics profitable
Build up a narcotics market on a inhabitated planet and deliver narcotics for ISK while squeezing out the competition through violent means (something for dust players to do when they are not invading planets).
- Racketeering contracts
Make a corp or allience your *****, after decimating them in a war. The losing corp will be billed weekly in exchange for "protection" as a part of surrender terms. Players that try to leave corp are red to the pimps for a week.
- Capsuleers feel withdrawal effects if they don't take that blue pill like they always do
Lock your capsuleer in a treatment clinic for a week to rid of addiction.
- Disconnect concord flight observer
Makes you red to everyone
Now for the really wierd idea:
- New Eden explorers find a womrhole that leads to another galaxy that is very small and far away
It has access to material that is required to build some new stuff. Some wierd space alien hardware that will be the best stuff in the game. But they also pod players in PvE, they are however not in missions they are bots that behave like players or players might even be allowed to control them, not one but fleets at a time and they cannot interact with normal eve players. If you are killed in this galaxy your medical clone is tranferred back to new Eden and you cannot enter for a week.
The evil space aliens feast on human brains and torture capsuleers for hours before killing them rendering the toon unplayable for a day and psychologically scarred for a life time. It might even lose its mind if you forget to take your pills and might be interrupted by vietnam styled flashbacks occasionally. And scenes play of your character slamming his fist on the floor, naked and dead drunk screaming "why me?" or "the horror the horror" when you sign in.
It will be a giant ISK faucet of very rare alien faction drop, that has some serious risks, I want all but 10% of the players that enter to last for than an hour and to be able to send a limited amount of stuff back. that ranges from a little profitable to something ridiculously expensive if you can infiltrate far into alien space while the space alien commanders are omniscient and all but all powerful. Alien command rankins drop seriosuly if ones area is infiltrated and alien commanders are maybe like 100 at a time
|

Lipbite
Express Hauler
32
|
Posted - 2012.05.15 21:28:00 -
[223] - Quote
Market terminal on wall instead of either corp or planetary screen - or +1 additional screen.
Screen display list of goods from player's market quickbar with actual prices with 1-5min updates (max purchase price and min sale price). |

Flamespar
Woof Club
364
|
Posted - 2012.05.21 03:27:00 -
[224] - Quote
Another suggestion. Move the agent mission window to the main screen. So it's more like a teleconference. I can post on a forum, therefore I represent everyone. |

Jouron
Hadon Shipping
37
|
Posted - 2012.05.21 15:10:00 -
[225] - Quote
Yea moving more info window stuff to CQ video screens could be neat. Accessing the agent finder acutally appearing on the main screen and then turning into your agent convo screen could be cool. |

Arch Raptor
Aegis Coalition Logistics Dark Legion Alliance
6
|
Posted - 2012.05.22 07:46:00 -
[226] - Quote
I just want to get naked and sit on the couch... I mean really.... I go out all day and shoot at others, get shot at, or get my pants dirty with all that mining of rocks. Can't a guy or girl just get naked at the end of a long day in his private quarters?
|

Huncut hacuka
Center for Advanced Studies Gallente Federation
0
|
Posted - 2012.05.23 11:27:00 -
[227] - Quote
Hello people of EvE,
I just have a suggestion for the captians quaters involving making the bed becoming an option to quit or log out of the game when the mouse is hovered over it.
Thanks for your time,
Huncut. |

epsilonion
Lost Society Get Off My Lawn
8
|
Posted - 2012.05.23 15:14:00 -
[228] - Quote
Quick simple solution ....
Scrap it...
and focus on more content like expanding careers I mean all carears not just caring for pvpers.. Status Shuffle Click Here |

Eli Green
The Arrow Project CORE.
3
|
Posted - 2012.05.26 18:30:00 -
[229] - Quote
epsilonion wrote:Quick simple solution ....
Scrap it...
and focus on more content like expanding careers I mean all carears not just caring for pvpers..
CCP has a team strictly dedicated to all things CQ, such that other areas can be focused on. |

amarian arch
The Back Hand Rebel Alliance of New Eden
0
|
Posted - 2012.05.27 06:16:00 -
[230] - Quote
Prepare for art tard dump of ideas and design suggestions.
First and foremost id like to say how impressed I am by the art design and overall atmosphere these quarters have. Give your art devs a bagel or something because they sure as hell deserve it.
I have a love for film and using graphic mediums to tell stories and I think these captains quarters or ambulation in general have an incredible chance to become something really amazing. Please be gentle and bare with me on my rant about design suggestions and conceptual ideas.
Industry and Manufacturing Room/ Observation Deck
First the beauty of manufacturing and industry and the emotional reaction you receive from it. When I think of industry I think of the character Henry Rearden from Ayn Rand's Atlas Shrugged. For those of you who haven't read it here's the basic low down.
Expensive well dressed man enters room with view of manufacturing/smelting line. He stares at everything hes built and worked to achieve with a cold emotionless chiseled face. He listens to the roar of the machinery and the distant shouting of orders by personal. Que emotional flashback to early humble beginnings . Finally back to reality and end on note of fulfillment with a hint longing for what could be.
This is what manufacturing should be and not just some dialogues with spreadsheets and drop down tabs. Smelting Plant Automated Car Manufactuing Line
Holograms of Planetary Interaction and Our Races Home world
I'm surprised this hasn't been implemented yet even with a miniature table version of your home world or a globe like emitter. For planetary interaction id imagine something with a dedicated room that has domed or very high ceilings and a massive intricate holographic readout buzzing with telemetry. Entirely not necessary but little details can add quite a lot.
Holographic Globe Deus Ex: HR Prometheus WARNING REALLY HIGH RES Along the same vein.
Posters, Banners, Wall Mounts, trophies, weapons, etc
I think the idea of adjustable props or posters that we could put up on walls would be a great addition. Faction warfare propaganda posters, awards and certificates, and of course heads in jars of your fallen enemies. I'm sure this doesn't need any examples.
Other Players
I think from a test bench point you guys should consider small scale interactions with multiple characters in one room and see how it goes. A nice conservative number like 2-3 or something along those lines. People like to brag and show off their bad ass bachelor pads.
Medical Bay
I want to see a clone of my self sleeping tucked away in some kind of tube or hibernation pod. I think it would be bad ass and add a great addition to the interior. Unsettling on one hand and sobering on the other, when your reminded that your an expendable piece of meat.
Alien. Hibernation Pods 2001 Pods
Cigarettes and cigars
Header explain it all
Missions/Roleplaying/Space Suits!
For the love of god make this have a purpose and not just barbies decorate your house and social tea time activity. Weather it be gun fights or Sin City gritty detective missions please make something useful and engaging. Here's an idea, take every awesome 80s scifi, action and drama movie and some how work them into space.
Rogue drones = rogue androids (blade runner) recon and detective mission = conspiracies and cover ups (outland) Salvaging, hacking and archaeology = fighting baddies and finding rare stuff ( indiana jones) boxing, sports and physical competition = beating crap out of each other (rocky) |
|

Atfal alNudjum
Black Watch Guard
0
|
Posted - 2012.05.28 09:57:00 -
[231] - Quote
Why not just link CQ to DUST?
You enter CQ and from there can enter DUST to go fight planetside. You can add the RP/Markets etc in station stuff in also if you really wanted to, but it could all get a bit messy I'm thinking. |

Lady Bloodsucker
The joy of trading
7
|
Posted - 2012.05.28 17:16:00 -
[232] - Quote
I really just want to take walk in my station.
 The Hunger |

Ryuichi Hiroki
EVE University Ivy League
8
|
Posted - 2012.05.29 00:00:00 -
[233] - Quote
Erm, well I want to be able to see all the other players in the stations with me. But I doubt this will ever happen.
Also, I'd like to be able to shoot and kill WT's & GCC's in the station. Would help stop docking games imo. |

Kor'o Yr'Y'eldi
EVE University Ivy League
0
|
Posted - 2012.05.30 05:58:00 -
[234] - Quote
New idea.
Chessboxing.
That is all. |

WhiteRose NL
Science and Trade Institute Caldari State
0
|
Posted - 2012.06.02 00:39:00 -
[235] - Quote
Upgrading HQ - Science & Industry You can only upgrade the corporation HQ (not offices) for a 10x rental fee per room. Rental laboratory rooms gives you a 0.5x time multiplier Rental rooms need planetary stuff (like 100 water per hour) to run.
Skill books involved HQ Laboratory Operations - Allows you to rent one additional laboratory room per level HQ Science - improves the research time by 0.1x time multiplier (level 1 = 0.6x, level 2 = 0.7x etc.) |

Acid Kanshi
EVE-Cost Inc.
5
|
Posted - 2012.06.05 12:05:00 -
[236] - Quote
Put some gambling in! Do want poker, roulette, blackjack etc. to play with/against other people and having ISK at stake! EVE-Cost is a manufacturing tool for EVE players.
http://www.eve-cost.eu |

Lost True
Paradise project
27
|
Posted - 2012.06.05 12:18:00 -
[237] - Quote
The door between CQ and the Hangar should have a some switch to close it. |

Indi Vestor
The Cacophony
1
|
Posted - 2012.06.05 17:37:00 -
[238] - Quote
Jouron wrote:http://www.youtube.com/watch?v=5l_ZjVyRxx4&feature=relmfu
What happened to all of this tech^ It looked like this would have been good stuff.
Was it all wasted time and money?
OMG that looks amazing. Why the hell is that not in game already? I mean that 2008, it is 2012 so in 4 years all we have got is a small 4oom and a balcony to see our ship?
Please get this back in development now! |

Celeste Taylor
Ruby Dynasty
3
|
Posted - 2012.06.06 08:42:00 -
[239] - Quote
I agree with those who have mentioned adjustable lighting. Wouldn't this be a really easy feature to implement? At least the intensity if not the hue.
The other idea which I believe would take little time to incorporate would be saved positions. My biggest issue with the new inventory system was the need to reopen my inventory window every time I redocked. Now that everything is static each time I go to the CQ screen I am happy with the new inventory system. Likewise as soon as I enter the CQ I find myself in need of zooming in and rotating the camera (fortunately the camera off centering is saved) so my character is looking at me and filling the right side of the screen. I do realize that this is a very minor issue, but I would imagine that it would be easy to implement and I really do like to say hello to my characters when they are docked. |

Lost True
Paradise project
27
|
Posted - 2012.06.08 15:14:00 -
[240] - Quote
I think that there should be more elite items, which some of us will buy because we can. Along with the more ordinary ones so there will not be so many crybabies as it was with monocle. |
|

Armand Geddon
The Three Bakayaros
0
|
Posted - 2012.06.09 14:41:00 -
[241] - Quote
Please put corp logos on the starship skins. It would be cool. It could have a toggle for those who don't like it to disable it. |

Noroswen
Federal Defense Union Gallente Federation
6
|
Posted - 2012.06.14 02:53:00 -
[242] - Quote
Maybe just start with something simple like a lounge option on my couch. Please just do something with the walking in stations, I know Incarna didnt go great but it is still a feature people want to see something done with. |

Ibrahim Khashanti
Metropolis Risk Management
0
|
Posted - 2012.06.14 16:27:00 -
[243] - Quote
1. Crew module on the ship (not CQ, I know). Treating the crew well (ISK, etc.) earns more bonuses.
2. Hats, gloves, and/or space suits.
|

Moonasha
Fweddit I Whip My Slaves Back and Forth
82
|
Posted - 2012.06.14 16:28:00 -
[244] - Quote
I wouldn't mind seeing an option to perhaps rent out say, 5 mil a month, for custom quarters in a specific station. Most of us call one station home, and it'd be cool to be able to customize it.
Also, more variation in different CQs. Why isn't there a different one for each corporation? |

Moonasha
Fweddit I Whip My Slaves Back and Forth
82
|
Posted - 2012.06.14 16:31:00 -
[245] - Quote
Lost True wrote:The door between CQ and the Hangar should have a some switch to close it.
QFE |

Xeracotyl
Modern Caliba Corp
0
|
Posted - 2012.06.14 17:41:00 -
[246] - Quote
A few things I think Captain Quarters could use to improve the experience.
1 CQ View pod up close using Stairwell
2 CQ Ramp gets moving conveyor belt
3 Couch cam animation - panning and zooming
4 Something new to do specific to CQ
1 Id like to finally see my pod up close, hence a use for the stairwell on the side of the CQ balcony. What would it take to further this little intimate event in all 4 CQs? How about after clicking the pod it brings me on board my ship in hangar view?
2 Entering the CQ rooms can be more dramatic too, before CCP decides to give our avatars the so needed running skill, wouldnt it be nice to see a conveyer belt-like track in the center of the ramp descending from the balcony to your CQ room enterance? Give it simple "advance", "speed" and "on and off" settings by clicking on the belt.
3 Currently if youre standing close enough to activate the sit down option at the couch the cue flips the camera to a stationery "behind character" position (entering couch cam) but instantly the character also repositions to a standing position in front of couch without a walk to or turnaround animation. From here the sit down sequence itself is only viewed from behind, and the rest of your view is limited to spin and (ship spin cam). If it ever becomes possible in the future to retain a free movement of the cam so that stays with your character as they approach the couch on their own I think you could eliminate the odd camera and character flipping. Then I could see allowing new panning/zooming options while sitting on the couch.
4 I understand while each CQ was conceived as a sort of pit-stop hotel to roaming pilots. This means you cant realistically personalize each station's captians quarters you visit the same way you want it to look wherever you go, but these rooms should at least service us well with many extensive options (like lighting) and a unique activity other than watching the video monitor, say something you can do that is fun, worthwhile and accessible only in CQ. |

PinkKnife
The Scope Gallente Federation
123
|
Posted - 2012.06.14 21:38:00 -
[247] - Quote
It would be nice to get some feedback on these ideas.... |

Flamespar
Woof Club
379
|
Posted - 2012.06.14 22:51:00 -
[248] - Quote
PinkKnife wrote:It would be nice to get some feedback on these ideas....
Indeed.
Or even an acknowledgement. I can post on a forum, therefore I represent everyone. |

Xeracotyl
Modern Caliba Corp
0
|
Posted - 2012.06.18 01:31:00 -
[249] - Quote
Animations.
How about CCP place drinkable Quafe beverages in CQ (while im adding suggestions). Animate the avatar to do things in ways we havent seen them.
Reading skillbooks/pad data sheets. Opening the character sheets, fitting, wallet, assets, map etc. triggers this new animation with a hand object. Avatar stays with electronic pad in hand reading and scrolling pages while standing (leaning against wall), walking or sitting. Open windows keeps the animation active until its closed.
"Skill Training Completed!!".... how about animated reactions to this one? Create more than a few and you have something NEX worthy i think. |

Annexe
I N E X T R E M I S Fidelas Constans
0
|
Posted - 2012.06.18 21:04:00 -
[250] - Quote
Read a lot of the ideas, some i think are great, others i think would require a lot of work.
My favs: STATION DRONE VIEW!!!, Re-decorating (can i buy a black leather sofa?) a SHIP QUARTERS!! (where do those Tourists hang out?)
Here are my 2 cents:
a) SPACE > SHIP > CQ should flow, instead of skipping from being 'outside view' of ship to being in the CQ. There should be a middle stage that allows interaction with the ship directly.. a 'loading' dock scenerio that allows quick refit, drop-off loot, etc. And if you wish to spend more time outside the ship, maybe check the markets etc... THEN you enter your SLAVE DUNGEON!! (oops CQ)
b) i like the way the character models look around when they are standing still, but maybe there could be some kind of AI that makes the character walk by themselves and sit, sleep, eat etc, while AFK for a few mins. I like the idea of being able to crack a case of Quafe while checking my PI, but i dont think i could go to the trouble of all the clicking and walking just for that. GIVE ME A LIFE OF MY OWN (while i make dinner in RL hehe)
c) a wardrobe! and the ability to save different outfits from the character creation to your wardrobe and change quickly without going through the entire CC again.
d) Simple animations when un/docking, refitting, changing ship, unloading cargo etc would be SWEET, and i think the extra few seconds for 'cut-screens' would more than make up for it.
e) and of course the SLAVE IN THE BED.. (cuz we know EVERYONE in Eve wants one) but also.... Where is my pet Slaver Hound waiting to be fed???
again, sorry if any of these idea have been flooded before... great minds think alike.. something im sure CCP will take notice of. |
|

Ricky Wrath
International Space Pimps
0
|
Posted - 2012.06.19 18:51:00 -
[251] - Quote
Where my on station poker games at!? |

Suri Abrams
Umbrella Holding Inc Umbrella Chemical Inc
6
|
Posted - 2012.06.19 23:29:00 -
[252] - Quote
I want vodka and the ability to throw parties with my corp-members. Inventory usability. We all want some, right? |

Flamespar
Woof Club
380
|
Posted - 2012.06.20 00:01:00 -
[253] - Quote
Add bars, and include the 'Slay' game. I can post on a forum, therefore I represent everyone. |

Nexus Day
Republic University Minmatar Republic
6
|
Posted - 2012.06.20 03:56:00 -
[254] - Quote
Pets.
I like to imagine a white cat on my lap as I fly around. Complete the visual by having it in my CQ. |

Hermia
Aliastra Gallente Federation
11
|
Posted - 2012.06.20 07:47:00 -
[255] - Quote
Wardrobe/Locker Functionality
I can create many great looks while customising my character and I would like to save each one for different situations.
Slot1 - Nightclub (My current theme at time of writing) Slot2 - Business Slot3 - Warpath Slot4 - Roleplay Slot5 - Casual
Portrait/Passport Photo
I canGÇÖt exit the character creator without snapping a portrait photo, which is publicly viewable! Is there a way to do this? I think I know the answer but i still think IGÇÖm being dumb.
ItGÇÖs good to try different looks on a whim or for experiments where you need to walk around to get a feel. Updating should clearly be optional!
Best solution: Let us save portraits to an album that allows you to switch primary photo.
Clothing Style or Art direction
YouGÇÖve got Military and Mercenary and thatGÇÖs it! There is hardly any feminine clothing or civilian looking cloths. Its all combat themed with combat pockets everywhere.
If you released beautiful dresses for girls or business suites for guys they would be the most sought after items in the NEX store.
Please be more relaxed about art direction!!! Free your mind.
|

Melgrin LeNain
Romex Inc. Dustm3n
1
|
Posted - 2012.06.20 11:03:00 -
[256] - Quote
Arcathra wrote:Hi EVE players and WiS enthusiasts! ...
Hi !
I didn't read all the comments (my bad),but i'd like to share my feeling nonetheless.
So, Captain Quarters... As a player who likes Roleplay (I'm not an extremist either), I really like the idea. Many things are really well thought !
- The fact that the character always walk. Simple, but so roleplay ! - The fact that the character can sit down to prepare missions. - The fact that the pod is opened and waiting for the capsuleer to get into it ! - The fact that the capsuleer can inspect his/her ship.
So, as a whole, it's a marvelous idea.
What disturbs me :
-> LOADING TIME ! My god, it's awful ! It can take up to minutes, and I say MINUTES to load that place while loading the ship hangar is instantaneous. And it happens even if I just undocked from the station and came back immediatly after. WHY ?
What I would like :
-> Visits ! It would be wonderful to get a corporation bar and walk amongst corpmates, or to be able to invite people to one's room !
Thanks for reading ! |

Hermia
Aliastra Gallente Federation
11
|
Posted - 2012.06.20 13:08:00 -
[257] - Quote
Melgrin LeNain wrote:Arcathra wrote:Hi EVE players and WiS enthusiasts! ... Hi ! I didn't read all the comments (my bad),but i'd like to share my feeling nonetheless. So, Captain Quarters... As a player who likes Roleplay (I'm not an extremist either), I really like the idea. Many things are really well thought ! - The fact that the character always walk. Simple, but so roleplay ! - The fact that the character can sit down to prepare missions. - The fact that the pod is opened and waiting for the capsuleer to get into it ! - The fact that the capsuleer can inspect his/her ship. So, as a whole, it's a marvelous idea. What disturbs me : -> LOADING TIME ! My god, it's awful ! It can take up to minutes, and I say MINUTES to load that place while loading the ship hangar is instantaneous. And it happens even if I just undocked from the station and came back immediatly after. WHY ? What I would like : -> Visits ! It would be wonderful to get a corporation bar and walk amongst corpmates, or to be able to invite people to one's room ! Thanks for reading !
Yep the roleplay aspect of it all is much needed. I personally sway towards seeking immersion in my game, in that regard EVE has a lot of work.
You mention loading times and i have to admit i havent noticed this and im running a 3 year old system.
Intel Core 2 Duo (E8400 @ 3GHz each core) 4GB Ram Nvida 260
... and this crappy hardware tends to load CQ in about 10 - 15 seconds. |

Melgrin LeNain
Romex Inc. Dustm3n
1
|
Posted - 2012.06.20 13:21:00 -
[258] - Quote
Hermia wrote:Melgrin LeNain wrote:Arcathra wrote:Hi EVE players and WiS enthusiasts! ... ... Yep the roleplay aspect of it all is much needed. I personally sway towards seeking immersion in my game, in that regard EVE has a lot of work. You mention loading times and i have to admit i havent noticed this and im running a 3 year old system. Intel Core 2 Duo (E8400 @ 3GHz each core) 4GB Ram Nvida 260 ... and this crappy hardware tends to load CQ in about 10 - 15 seconds.
Yes, I'm surprised too. One of my friends plays EO and doesn't get that loading time too, but he's running a competition machine.
Ok, might be my computer then. I'd really appreciate the quarters to load in 15 secs.
My configuration is pretty similar to yours. (same CPU, same amount of DDR2, GTS 250 OC)
My computer uses a SSD as main disk and the other discs are defragmented weekly.
Never-the-less, thanks for considering it. If it's my computer which is faulty, it's irrelevant to the thread. |

ZigZag Joe
Di-Tron Heavy Industries Test Alliance Please Ignore
2
|
Posted - 2012.06.22 04:46:00 -
[259] - Quote
My super-serious suggestion is: Remove them, and focus on the core gameplay. TIme has come for CCP to admit that they are a flop, and work on fixing stuff that needs fixing.
Original API Jackknife/Auditor developer. http://ridetheclown.com/eveapi/audit.php
|

David Toviyah
University of Caille Gallente Federation
11
|
Posted - 2012.06.22 08:33:00 -
[260] - Quote
I disagree. It is a great idea with so much potential. Being able to talk to other capsuleers face to face (so to speak) would be marvelous.
Now, while I can understand that people who have problems with bugs in EVE might think that resources are GÇ£wastedGÇ¥ on working on this, I am quite sure that the development of the QC and the like requires far less people than they think and whatGÇÖs more, completely different people than those required for addressing gameplay issues. I mean how exactly would a graphic artist help when assigned to ironing out problems with, for instance, Faction Warfare? |
|

White Carnation
SYNDIC Unlimited
1
|
Posted - 2012.06.22 15:33:00 -
[261] - Quote
ZigZag Joe wrote:My super-serious suggestion is: Remove them, and focus on the core gameplay. TIme has come for CCP to admit that they are a flop, and work on fixing stuff that needs fixing.
Apologies -- have not read entire thread -- too long.
CQ *needs* fixing, and one way to do this is to throw it all away.
Another would be to solve some of the ... unusual aspects :: furniture with which you can't interact, but which still gets in the way, the bed/couch for example. Why have that -- why not instead made the sofa lie-down-upon-able ?
Why do we get reams of Incursion and Bounty information on the Big Screen, but not the EVE News ?
Why do we need PI and Corp screens always there ? Have at least one of those side scvreens multi-functional (I accept the Big Screen will be wanted for adverts eventually) -- right-cick to select your "channel" -- PI, Own Corp access, Corp Search, Agents in Station, and *definitely* a list of what In This Station people want to buy (why we don't have this function ...).
Or, just throw it all away, and get back to spaceships, planets, stargates and so on -- you know, the Bread and Butter -- and let World of Darkness develop their own Walking In Dungeons software (which we know is what CQ was meant to test-bed)
   |

Jack Carrigan
Order of the Shadow The Revenant Order
702
|
Posted - 2012.06.22 16:56:00 -
[262] - Quote
I may have brought this up before, or someone else may have. But the following would be nice:
- The ability to decorate your CQ with stuff from your hangar - The ability to walk into your hangar and see all your ships - The ability to walk into your large containers and see what is in them (corpses, minerals, ammo crates, etc) - The ability to log off by laying down on your bed - A display case for medals issued by your corporation - A display case for certain trophies (bits of enemy ships salvaged) "War is not measured in terms of who wins or loses, who is right or wrong.-á It is measured in terms of who survives." |

Sinooko
Orion's Fist Test Friends Please Ignore
35
|
Posted - 2012.06.23 18:22:00 -
[263] - Quote
Arcathra wrote:How about additional quarters for other factions besides the four big empire factions? Like for example quarters for Angel pirate stations. They could be based on the quarters of the empire they originate from, but with some twists that clearly show: this is a filthy pirate station  . If we talk about more quarters, I have some additional ideas. Why not make it possible to dock with a starbase tower. The ship don't have to be stored there, but you could enter quarters with your pod. I would also like quarters on planetary command centers with a window and a nice view on the planet landscape. Okay, I guess this would take a bit longer to implement but would be cool.
Blood raiders have a twilight poster up on the wall. "In our own way we really shine!" Long Live Eve Online! |

Sinooko
Orion's Fist Test Friends Please Ignore
35
|
Posted - 2012.06.23 19:30:00 -
[264] - Quote
Multiple people in same captains quarters and a Slay machine complete with random anonymous matching and betting mechanics. Long Live Eve Online! |

Keras Authion
Science and Trade Institute Caldari State
98
|
Posted - 2012.06.23 19:56:00 -
[265] - Quote
More idle animations. Lean on walls or rails if standing near them long enough. Pull out a datapad and start poking it if in an open area. Cross your legs if sitting. Stuff like that.
I think I posted this before but seeing the routine maintenance done on your ship. Small hauling drones or ships transferring containers back and forth to your ship. You still need fuel and crew supplies even if not loading other cargo. Repair bots fixing micro fractures, cleaning the weapon barrels and searching for any signs of wear.
More switches! The hangar looks noisy and the open doorway is just begging for an interactable door. Why can't I switch off the displays? How about the lights?
Taking an elevator to the cargo bay. The cargo crates don't need to actually show their content but just have a holographic "Contents: Long-limb roes, 50 boxes" sign on them. Eventually getting to open them and carrying some to your quarters would be nice.
Since you're doing a POS overhaul, I'd like to see the shared corp hangar out of my CQ if docking at one becomes possible. POS hangars have limited space so it might be technically possible to actually fit what people have docked in there. Also gives a chance to design smaller CQs for POSes. Of course this is a bigger thing and might not really be in the scope of this thread.
As for the release schedule, I'd say rolling stuff out little by little might be feasible too, as long as you don't make a big number out of every new addition. I'm sure people will understand that getting more options in smaller increments gives more time to test it for broken parts. For example give the ability to invite people to your CQ. You get to see if anything breaks and how hard it is on userbase's hardware. Then roll out corp offices for meetings and next the station enviroments. Every other area of the game does this so why build hype and excitement for the meaningful content in WiS? The previous post was rated "C" for capsuleer. |

Andy Landen
Exploring Eagles
48
|
Posted - 2012.06.24 16:11:00 -
[266] - Quote
Eli Green wrote:The Hamilton wrote:Please, please, please, add a target practice micro game into the CQ, where you simply get to shoot at a target on the wall. Make it as simple and feasible as possible to help players feel more direction that ambulation can lead to. Maybe limit the character to no movement, very basic animation and put a dart board target on the wall where you can do this. Add bullet wholes later, add moving later, add great animation later, add everything else later. But put this in now so people can see it and try it. This will help to convince anti-ambulation players that this can be a great addition to EVE while giving CQ users a silly time waster like ship spinning. This is a pretty neat idea and if in the future walking in ruined stations does become part of EVE on the exploration side of things this could be further developed. Think of the possibilities: Player A goes into the ruin, hostile Player B has acquired the resources and is preparing to leave. A and B meet up, firefight ensues, Player A steals resources from Player B, Player B ends up in station. With the addition of C,D,... and maybe the ability for players outside to actually destroy the ruin from space a whol new world of possibilities opens up. Player E destroys players C and D, and their bubble. Player C destroys Player B's ship just as his own ship is destroyed. Player B escapes in his pod. Player E enters the station with blueprints and repairs the station to its former glory. Player E owns the functional station and the loot that Player B was forced to leave behind with his ship destroyed. |

Lost True
Paradise project
32
|
Posted - 2012.06.25 07:46:00 -
[267] - Quote
Here is some nice ideas which is easy to deliver.
1. The name of an item in re-cusomization, when cursor is hovering on item's picture. I'd like to know what i'm wearing not just by looks of it. 2. In full body view of another player a. same tips as in 1: names of clothes when hovering on them, or list of them which is available through a button below near "show portrait". b. An approximal summary cost of clothes  Waiting for WiS for 4 years now. Discussion thread about WiS
|

hired gunman
Knights of Neraka
4
|
Posted - 2012.06.25 21:45:00 -
[268] - Quote
ok i got an idea for captains quarters this might be hard to accomplish idk but it seems to me rather a good way to entertain if your board in 0.0 (for me this happens a lot).
There should be a screen that when ever a friendly gets into combat in your alliance soveriegnty then the screen in your captains quarters will show video footage of the fight.
maybe you can have multiple screens that will show different fights at one time. On the screen will be a display of the pilots name and picture. aswell as system name and constellation and region.
Furthermore, the video would show a combat chase camera and will initially show a distant view of the ships involved and then get into a cenamatic fight were the camera follows missiles and watch them explode and turrets firing on ships and the camera would just switch ever few seconds showing a different perspective of the fight. once all fighting has stopped or friendly dies then the footage stops.
if im bored i wouldnt mind watching explosions on T.V. |

Eli Green
The Arrow Project CORE.
6
|
Posted - 2012.06.25 21:49:00 -
[269] - Quote
hired gunman wrote:ok i got an idea for captains quarters this might be hard to accomplish idk but it seems to me rather a good way to entertain if your board in 0.0 (for me this happens a lot).
There should be a screen that when ever a friendly gets into combat in your alliance soveriegnty then the screen in your captains quarters will show video footage of the fight.
maybe you can have multiple screens that will show different fights at one time. On the screen will be a display of the pilots name and picture. aswell as system name and constellation and region.
Furthermore, the video would show a combat chase camera and will initially show a distant view of the ships involved and then get into a cenamatic fight were the camera follows missiles and watch them explode and turrets firing on ships and the camera would just switch ever few seconds showing a different perspective of the fight. once all fighting has stopped or friendly dies then the footage stops.
if im bored i wouldnt mind watching explosions on T.V.
How about this except linked to dust 514, watching (and betting on) matches would be entertaining as well |

hired gunman
Knights of Neraka
4
|
Posted - 2012.06.25 21:52:00 -
[270] - Quote
Eli Green wrote:hired gunman wrote:ok i got an idea for captains quarters this might be hard to accomplish idk but it seems to me rather a good way to entertain if your board in 0.0 (for me this happens a lot).
There should be a screen that when ever a friendly gets into combat in your alliance soveriegnty then the screen in your captains quarters will show video footage of the fight.
maybe you can have multiple screens that will show different fights at one time. On the screen will be a display of the pilots name and picture. aswell as system name and constellation and region.
Furthermore, the video would show a combat chase camera and will initially show a distant view of the ships involved and then get into a cenamatic fight were the camera follows missiles and watch them explode and turrets firing on ships and the camera would just switch ever few seconds showing a different perspective of the fight. once all fighting has stopped or friendly dies then the footage stops.
if im bored i wouldnt mind watching explosions on T.V. How about this except linked to dust 514, watching (and betting on) matches would be entertaining as well
I LOVE IT! but we can have BOTH! |
|

Xeracotyl
Modern Caliba Corp
0
|
Posted - 2012.06.25 22:26:00 -
[271] - Quote
Eli Green wrote:hired gunman wrote:ok i got an idea for captains quarters this might be hard to accomplish idk but it seems to me rather a good way to entertain if your board in 0.0 (for me this happens a lot).
There should be a screen that when ever a friendly gets into combat in your alliance soveriegnty then the screen in your captains quarters will show video footage of the fight.
maybe you can have multiple screens that will show different fights at one time. On the screen will be a display of the pilots name and picture. aswell as system name and constellation and region.
Furthermore, the video would show a combat chase camera and will initially show a distant view of the ships involved and then get into a cenamatic fight were the camera follows missiles and watch them explode and turrets firing on ships and the camera would just switch ever few seconds showing a different perspective of the fight. once all fighting has stopped or friendly dies then the footage stops.
if im bored i wouldnt mind watching explosions on T.V. How about this except linked to dust 514, watching (and betting on) matches would be entertaining as well
This is excellent. To add, this would not be a bad social venue in station created just for "Dust Gathering" events... the perfect name for such a place btw. I can think big just like you, but smaller things seem to get themselves done a lot faster. Setting waypoints. |

Lost True
Paradise project
32
|
Posted - 2012.06.26 13:21:00 -
[272] - Quote
Most likely it's was considered before, In this case, it's a "+1".
Saved character fittings. And quick change between them without re-customization. Like wiht ship's fitting, if necessary clothes are in hangar. Waiting for WiS for 4 years now. Discussion thread about WiS
|

Jack Carrigan
Order of the Shadow The Revenant Order
716
|
Posted - 2012.06.27 00:25:00 -
[273] - Quote
I'm thinking during a wartime scenario, your Corp Window should have an image of the deccing Corp/Alliance logo as well, and there should be alarm claxons and red flashing emergency lights. "War is not measured in terms of who wins or loses, who is right or wrong.-á It is measured in terms of who survives." |

hired gunman
Knights of Neraka
6
|
Posted - 2012.06.27 03:20:00 -
[274] - Quote
STRIPPERS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! you have too its not a choice! ive seen the video where you guys show this idea off too and the guy running it said maybe ... im saying you have to! |

Katrina Oniseki
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
645
|
Posted - 2012.06.28 15:50:00 -
[275] - Quote
Stockings (of varying opacity) for dresses and skirts. Caldari and Amarr would not be the type to show that much skin! |

Erastus Kaan
The Scope Gallente Federation
1
|
Posted - 2012.06.29 01:15:00 -
[276] - Quote
Let us run. |

Lipbite
Express Hauler
118
|
Posted - 2012.06.29 14:21:00 -
[277] - Quote
Rent-able captain quarters with persistent environment (e.g. Gallente only). ISK or AUR sink.
Expandable captain quarters (library, kitchen, bar, hall, windows - whatever) with weekly / monthly fee = ISK or AUR sink. Base version is free. |

Ja'thaal Deathbringer
Switchblade Incorporated
8
|
Posted - 2012.07.02 04:24:00 -
[278] - Quote
Lipbite wrote:Rent-able captain quarters with persistent environment (e.g. Gallente only). ISK or AUR sink. This function doesn't need too much additional coding.
Expandable captain quarters (library, kitchen, bar, hall, windows - whatever) with weekly / monthly fee = ISK or AUR sink. Base version is free.
I like the idea of being able to actually do stuff in my CQ. I'd like my home in Motsu to be kitted out with a bunch of awesome stuff.
As to Lipbites's suggestion, while having the option of renting a bigger, better and shinier CQ, I'd like to just straight out buy one. Same sort of ISK sink, but I wouldn't have to be constantly paying for it, it'd just be mine. Kinda like a house.
Obviously the size and functions of the CQ would vary depending on how much you wish to pay. And it could also be modular. I mean, hell, it's something like 24,000 years in the future. I'd like to think that a space station would have modular housing that could be added and paid for as needed, right? It'd be expandable, as was said above, but it would also be easy to just tack on another block, which you would first pay for and the amount paid would be dependent on the size of the block and its role.
Things like drug labs etc should only be allowed in low/null sec because these stations are owned by factions who don't support the drug trade.
Also, windows would be excellent, but would require an immense amount of code in order to achieve, not to mention the fact that it would be very taxing on the machines of everyone running the CQ.
All in all, I'd like a big and highly customized mansion in my home station, that I can run around in, use a combat simulator in, and invite friends over to enjoy my awesomeness. But that will take time. We can't always have what we want. |
|

CCP RedDawn
C C P C C P Alliance
128

|
Posted - 2012.07.03 13:02:00 -
[279] - Quote
CCP Bayesian wrote:Salpun wrote:We getting that blog to day? I've been held up trying to get a moment with CCP Unifex. We're a lot further on than we were when the blog was written so I'm going to rewrite it on Wednesday to update it, change up the pictures and if we can get approval put together an edit of an internal release demo Team Avatar did of the prototype to the whole of CCP. Sorry for all the delays in getting information to you guys but we will show you what we've been doing in more detail soon.
Just keeping this thread in the loop.  Team Avatar |
|

Eli Green
The Arrow Project CORE.
8
|
Posted - 2012.07.03 15:52:00 -
[280] - Quote
CCP RedDawn wrote:CCP Bayesian wrote:Salpun wrote:We getting that blog to day? I've been held up trying to get a moment with CCP Unifex. We're a lot further on than we were when the blog was written so I'm going to rewrite it on Wednesday to update it, change up the pictures and if we can get approval put together an edit of an internal release demo Team Avatar did of the prototype to the whole of CCP. Sorry for all the delays in getting information to you guys but we will show you what we've been doing in more detail soon. Just keeping this thread in the loop. 
nice to see you guys are reading this stuff  |
|

Photon Ceray
Con5piracY
2
|
Posted - 2012.07.04 15:19:00 -
[281] - Quote
there are way too many pages for me to read so i'll just post my ideas. sorry if they're repeated, i am sure some of them are not.
Enhancement: Better texture quality for characters!
Additions:
1- a lot more space for the additions and much more screens.
2- ability to customize screens to show various nfo from eve. for example: - current map region I am in, with the number of ships destroyed in the last hour! - top 3 buy/sell orders of veldspar in jita, another one that shows them top 3 in amarr - corp MOTD - Corp bulletins - sell contracts for machariels - time remaining on certain industry jobs - concord LP store - WEBSITES, e.g invention calculator, or Killboard
3- capsuleers are filthy rich and deserve a decent living space. make it more of an apartment than a studio room. let there be sleeping and clothing area and a shower/bathtub maybe, that is separate from the working area.
4- eve has an excruciating lack of personalization. our avatars are the only unique thing. let us customize our living space as well. we should be able to choose the quarters race that we want, add decorations, change furniture, put some posters, flags/banners, exotic dancers,
5- hologram decorations, e.g i want to see a navy geddon in all it's glory and textures in the reception call (a small intersection between the ship corridor and the other rooms).
these are just a few examples. |

DrysonBennington
Eagle's Talon's
4
|
Posted - 2012.07.05 20:42:00 -
[282] - Quote
What about having the option to add plants and other greenery?
You could pay for them with Aurum or they could be rewarded by completing various types of Captain's Quarters missions where instead of receiving ISK and Loot you would receive Captain's Quarters items such as paintings, vases, plants mirrors, etc.
The Captain's Quarters would have various "slots" that when you click on them you could insert a Captain's Quarters item into the slot.
One area that would be really cool to see include the ability to upload paintings or drawings that a capsuleer likes from their own PC into the Captain's Quarters.
Basically uploading the drawing or picture would be relatively the same as how you load your music into the jukebox.
A folder system similar to below file system would be how the uploading works.
CCP Side
Captain's Quarters Items (In game folder that is part of the CCP's server mainframe that contains the final image that has been uploaded into the server) l l Pergatory Folder ( CCP Mainframe Folder that contains the image prior to upload that scans the image for any possible virus infiltration) l l
*
Capsuleer Side l l EvE Online Captain's Quarters Folder ( contains a copy of the image or images or videos sent to CCP) l l Images Folder (contains images that the capsuleer want sent to the server folder) l l
Video Folder ( contains CCP approved videos that are then uploaded to the server folder) |

DrysonBennington
Eagle's Talon's
4
|
Posted - 2012.07.05 21:09:00 -
[283] - Quote
Is this considered a double post?
Adding monitors to Captain's Quarters for in game monitoring.
Being reasonable to the expectations of a video system in the game costing CCP developers more money to develop and include I think that a subscription to the Captain's Quarters in game video system should be discussed which would allow lag to be kept to a minimum.
Tournament Monitors would allow everyone to watch the Tournament in game without a charge.
Regular use of a monitor would cost the following amounts:
One month - $7.00 or 750 million ISK per month
Three months - $6.00 a month or 500 million ISK per month
Six Months - $5.00 a month or 650 million ISK per month
Nine Months - $4.00 a month or 800 million ISK per month
I year - $3.00 a month or 1 billion ISK per month
The in game monitor would allow the introduction of a new type of ship called the "Monitor Ship". The MS would be piloted by a corp member that would record in game footage of battles as well as allowing those with "Monitoring Skills" to access the ship or Monitor Drones that could then be used to surveil certain areas of Empire and Corporate Space from the comfort of the capsuleers Captains Quarters. |

DrysonBennington
Eagle's Talon's
4
|
Posted - 2012.07.05 21:34:00 -
[284] - Quote
Also Captain's Quarters needs a "Medals and Honors" section where the awarded medals and honors can be viewed by the capsuleer.
Medals and Honors can be awarded by the CEO of a Corporation or from agents who consider a capsuleers service to be exemplorary and worthy of mention.
The Medals and Honors section would also be able to be viewed in the forums when clicking in the capsuleers portrait and then the "Medals and Honors" tab. |

Coco Caine
Black Rise Combat Logistics
0
|
Posted - 2012.07.05 22:45:00 -
[285] - Quote
Following ideas could make Captain's Quarters interesting:
- Once you enter CQ, you disappear from local, as if you logged out - Significant item types can only be bought within CQ via WIS trades: E.g. ban all pirate implants and boosters from normal market and contracts, so people have to go WIS to get Snake implants etc. - WIS hacking and scanning modules and skills allow to hack station computers, getting data on pilot/corporation hangar contents, clones, docking logs, maybe even chat logs of pilots and corporations, creating a 'hacker'/"spy" mini profession - Allow pilots to switch between identities through WIS: With enough skills, NPC corp standings and money a pilot can buy an additional capsuleer ID to which he can switch via CQ. That way it's possible to infiltrate corporations etc. with a main toon. Maybe even allow two pilots to do a switcheroo, where the pilots exchange identities - Add 'pirate faction black market courier mission" agents in shady bars that will give you some illegal stuff to deliver to other shady bars or low-sec complexes - Allow players to operate repair shops, where reps consume minerals and can be offered to players at arbitrary cost based on standings - Add WIS NPC job centers, where toons can get pseudo jobs from NPC corporations, that basically lock the character in station, but give a standing increase, money, skill points and decorations over time. Like "Khanid Innovations Research Manager", or "Lai Dai Starship Engineer" |

pugal
The Executives Executive Outcomes
0
|
Posted - 2012.07.07 16:04:00 -
[286] - Quote
[quote=Jint Hikaru][quote=Arcathra]Nice ideas 
Quote:
Just to add the thoughts of someone with an opposing viewpoint -
While I like the overall goal of Incarna, I would like to stat that I (and probably many other pilots) will NOT use my CQ until fully multiplayer station environments are implemented.
When that happens and we can walk around a station and interact with other players & NPCs, i will happily use it, and maybe even customize my characters to get a 'look' I like.
But until that day, I am 100% spinning my ships in my hangar.
This. Until there are things to do on station that are an important aspect of EVE why would I leave ship to expose myself to the dangers of an uncontrolled station environment. Much safer and, faster to undock, to sit and spin w my current love interest/corpsicle. |

J3ssica Alba
Federal Navy Academy Gallente Federation
496
|
Posted - 2012.07.07 16:33:00 -
[287] - Quote
CCP RedDawn wrote:CCP Bayesian wrote:Salpun wrote:We getting that blog to day? I've been held up trying to get a moment with CCP Unifex. We're a lot further on than we were when the blog was written so I'm going to rewrite it on Wednesday to update it, change up the pictures and if we can get approval put together an edit of an internal release demo Team Avatar did of the prototype to the whole of CCP. Sorry for all the delays in getting information to you guys but we will show you what we've been doing in more detail soon. Just keeping this thread in the loop. 
It had better be a damn good blog because of all the suspense being built up for months and months....
This is my signature. There are many others like it, but this one is mine.-á Without me, my signature is useless. Without my signature, I am useless |

Gaellia Bonaventure
Royal Amarr Institute Amarr Empire
304
|
Posted - 2012.07.11 20:26:00 -
[288] - Quote
Lots of good ideas here. Really hope we're not just wasting our time skylighting about stuff that has zero chance of happening. Like, you know, walking in stations. Bring your possibles. |

William Nimitz
State War Academy Caldari State
3
|
Posted - 2012.07.12 00:34:00 -
[289] - Quote
Honestly I wish WiS would go away and never come back. It's just too graphics intensive and I can only imagine how much worse it would be with dozens of people running around. I worry that after investing months of time and money in this game I may someday be forced out of it because I am unwilling to go out and buy a new computer just to keep up with new eye candy.
EVE is forever, too bad it's support for one's hardware might not be. "That is not to say that we can relax our readiness to defend ourselves. Our armament must be adequate to the needs, but our faith is not primarily in these machines of defense but in ourselves." - Fleet Admiral Chester W. Nimitz
|

Galphii
Sileo In Pacis THE SPACE P0LICE
53
|
Posted - 2012.07.13 01:09:00 -
[290] - Quote
I'd like to see a way for players to enter each other's CQ, as a temporary stop-gap until the station environments are implemented. CQ is almost pointless at the moment, but being able to have buddies over is something at least. It'd also give avatar loving players the push to buy some of that NeX stuff you've put online, so they can show off their bling to other players.  |
|

Elder Ozzian
Stargates and Smuggler Barons
31
|
Posted - 2012.07.13 08:24:00 -
[291] - Quote
Could we get a use from the captains quartes to get some sense of scale with the ships -> Like in-station flying :-). What i mean is, if we can get into our pods (or some-other-transport) to get a really close look to our ship. So close that we can see inside from our ships windows. |

Lubba Luft
Federal Navy Academy Gallente Federation
3
|
Posted - 2012.07.13 16:30:00 -
[292] - Quote
Let us access the promenade. Like you promised. And a big bridge window to look out into space and another one into the Station's buildings and landscape. As I understand from the books I've read, stations are the size of cities with vegetation and skyscrapers etc. A true representation of a city on a planet. A nice 2D art for this Background will be cool. Obviously you would not have to model everything in detail, that would be madness. I still don't get used to the fact that the pod is parked outside the quarters and not leading into a special decompression room. Aren't we supossed to be naked when flying ships and then tossed into a decontamination area before we can get dressed....like you promised and showed on videos ages ago.
I want a bigger sense of scale. Smaller ships parked closer to the bridge and Bigger ones away. Keep proportions in check. At this moment I can't see much difference between the bigger ships.
Would be nice to see the bridge leading to the CQ from the spinning camera view and other player's ships passing by. |

Justin Cody
Tri-gun Lost Obsession
25
|
Posted - 2012.07.15 02:40:00 -
[293] - Quote
Bloodpetal wrote:Long Term Ideas :
[/list]
ok so all the crap as ideas you have are for F2P?
srsly?
geeze, if EVE goes f2p then we're all done for.
So no. All f2p ideas are bad.
What is good, is improving performance for non-Nvidia using subscribers, expanded CQ's for aurum, perhaps a wall display cabinet for medal sand other awards. Improvements to our screens as have been mentioned before. |

Justin Cody
Tri-gun Lost Obsession
25
|
Posted - 2012.07.15 02:50:00 -
[294] - Quote
Kor'o Yr'Y'eldi wrote:Hey guys, sorry if any of these have already been covered, I'll admit that I only made it to page five before finally just deciding I wanted to post all my ideas.
Anyways, here're my ideas:
REDACTED for SPACE
I guess that's it for me. Feel free to flame, or even build me up if you like any of my ideas. I love criticism, even if its just "come on, that would stress your cpu so much it'll never happen".
nice wall o' text.
Many of your ideas would work great in a single player environment...like the video of pods docking and opening up and the whole transition thing.
Yes "loading" breaks immersion, but for the sake of efficiency...crap like that doesn't need to be in the game. |

Lubba Luft
Federal Navy Academy Gallente Federation
6
|
Posted - 2012.07.16 17:33:00 -
[295] - Quote
Why brainstorm more when CCP has already done their bit. Simply bring some of those shelved ideas back. Remember this:
Ihttp://www.youtube.com/watch?v=Dzy7DG8VR2s Personally I like to see myself on the bridge from the camera drone 1:08, to have a awesome sense of perspective. Option to zoom in or out from myself to the ship.
And this:
http://www.youtube.com/watch?v=n41s1Iox18A&feature=related
Perhaps stick the betting game on 0:25 in the actual quarters so we have aoemthing more to do while we slouch on the sofa.
|

Freelancer117
So you want to be a Hero
31
|
Posted - 2012.07.20 11:03:00 -
[296] - Quote
Product Placement 
You enter your CQ and what that on the table ? A new Quafe flavored beverage, courtesy of the station management. For replacement bottles just visit you nearest WiS vending machine.
When you stand in front of the mirror, your eyes fall upon the new and improved FedMart Moustache Wax-«. It helps control unruly hairs while allowing your moustache to retain its shape. This wax is easy to apply and provides excellent hold.
Sitting in front of the CQ's large 100+ inch screen watching some Permaband and eating fruit loops
Eve Radio |

Dogfishful
Mimidae Risk Solutions
0
|
Posted - 2012.07.20 13:49:00 -
[297] - Quote
Art & Visuals
A simple idea is to have a station window where the player can look outside the station into space. To preserve gameplay styles, players will only see the nebula, star, planet, and/or moon (i.e. can't see if someone's camping the undock).
Sometimes when I rarely go into CQ, I feel dreadfully enclosed and a window to look out through will make CQ feel more open. Perhaps an additional feature could be shutters/blinds to close the window for those that don't want to look through it.
I'd like to hear any thoughts that may be out there and I apologize in advance if this idea has been suggested earlier. |

Jugon
Blackstar Galactic Industries
0
|
Posted - 2012.07.21 04:05:00 -
[298] - Quote
Outside of some of the Corp / PI and other customizable options that have been listed for modifying the information that the display system gives us, I would have to say that one of my biggest would be to make the display system more current as to what is acually going on Eve.
I'm still seeing News articles from months ago, so that needs to be much more current. |

Seismic Stan
212
|
Posted - 2012.07.23 16:52:00 -
[299] - Quote
Re-use Alliance Tournament Animations as CQ Content for Player Education
Throughout the Alliance Tournament, basic game mechanics have been explained with animated pictograms. These did a fantastic job of demistifying things like optimal ranges and falloff, electronic warfare, orbiting and so on.
Further to discussions that took place in the New Player roundtable at Fanfest, these animations would be perfect for use on the Captain's Quarters screen as a library resource for players.
With the addition of relevant audio explanations you kill two birds with one stone - you greatly enhance the New Player Experience and simultaneously give Captains Quarters some unique content.
Personally, I'd like to hear some character being added to the audio accompanying the animations. Why go with the anodyne Aura voice when you could have a officious Caldari bombardier explaining missile mechanics or an unhinged Minmatar autocannon specialist explaining the benefits (and dangers) of close-range combat. There's a lot of opportunity to weave a bit of colour into the experience to flesh out the universe for rookies. Freebooted - Tech4 News - Incarna: The Text Adventure - Guild Launch EVE Correspondent |

Totari Amarimitari
Balderfrey Holding inc
0
|
Posted - 2012.07.24 21:46:00 -
[300] - Quote
There's been a lot of good ideas about making the CQ more living, more immersing. Customizing the CQ, inviting others(!), or things like log off via bed, closing doors, stepping into the capsule...
Now, there is one thing that actually pisses me off as it is now: Why is it that I log off with my avatar sitting on the sofa, and it's standing besides the sofa when I log on again? Either the avatar should still be sitting (meaning it doesn't do anything when I'm logged off), or it should be at a more or less random spot (meaning there's life after logoff...). |
|

Tex' Winchester
The Scope Gallente Federation
7
|
Posted - 2012.07.25 15:24:00 -
[301] - Quote
Lots of good ideas here.
I like the one with the exotic dancers. 
You could pay them some isk for a lapdance, kinda like in Mass Effect  |

Soulpirate
Bedrock Industrial
157
|
Posted - 2012.07.25 19:42:00 -
[302] - Quote
I have a great idea for the CQ...
OPEN THE DOOR!! |

TonoRocker
Octuras Foundation Ravensgaard
2
|
Posted - 2012.07.26 07:52:00 -
[303] - Quote
Corporation Room!!!!! if you are at your HQ and dock, you should be able to see the other members in a corp room, and maybe have some gestures, do trades, etc.. some corp logos hanging in the wall, mayeb medalls, or screens of memorable operations, a to do list, calendar, etc.. etc... =D yeas pleasE? |

mine mi
Hispania Armored Forces Vera Cruz Alliance
5
|
Posted - 2012.07.27 15:16:00 -
[304] - Quote
i like to see the way to show command briefing before battle |

Aversun
Systems Federation Coalition of Galactic Unity
9
|
Posted - 2012.07.27 21:07:00 -
[305] - Quote
Be kinda fun to be able *actually* wander around your station hanger looking at the stacks of ammo, bins of mins, and whut not. Functionality wise, maybe let you pick and choose your ammo and ship mods from WiS, and actually see those stacks of mission-specific, otherwise worthless copies of livestock, like the 340 militants i have, or whatsherface from that mission where you're trying to save the research ship and its fancy Event Horizon-esque warp drive. Just a thought. |

Droidyk
Maniacal Miners INC The Omega Industries
3
|
Posted - 2012.07.29 13:34:00 -
[306] - Quote
Indeed a lots of good ideas there, but first I would like to see Captain's Quarters playable, tweaked out and increase overall performace for other players, not everyone has ultra high end machines. |

Johan Civire
Dirty Curse inc.
63
|
Posted - 2012.08.01 23:22:00 -
[307] - Quote
I like to WiS but dont get me wrong here iam not agains WiS but it have zero content about eve online yah your avatar perhaps but thats all. Its not even eve online its like star trek online. I think the need to becarfull what the gone do about that. The best way for now is to close WiS. And wait some 5 years from now on. But wait... First let the FiS keep there Patching new ships and that kind of stuff now the bad idea but it helps to close those FiS trolls here in the forum behind there backs making progress on the WiS project. And release it just like anything els keep it quit keep it low close all those threat about WiS eve need to become more if not people will stop because more games are focus more on 2 side of the game ground controll air controll and land controlling we have just 1 controll space nothing more. We need some extra bonus content just to increase more people but you get more money for it. Yah you will lose 20k people perhaps but 40k people will start playing or try to play perhaps more we will never know. You guys know that its all about money not eve. If ccp keeps this like it is now the game will stay in this slow grow face or perhaps stable and droping players at the end. Its a gamble ccp you focus on the ols school people or you go with the flow or you stay behind and people still complaining how complex eve is and the boring post here and there.... Its up to you guys its a danger patch ps dont wait to long or you mis your change to become the best of the best game... just saying |

Soulpirate
Bedrock Industrial
172
|
Posted - 2012.08.02 17:10:00 -
[308] - Quote
Time for CCP to remove the CQ untill if/when it has some form of function.
As is it just causes too much confusion/drama/false hope.
Close it, burn it, (in Gordon Ramsay's voice)SHUT IT DOWN!
Send me an email when it's ready and live.
|

betoli
Ketogenic Killzone
34
|
Posted - 2012.08.06 00:58:00 -
[309] - Quote
Lubba Luft wrote:Why brainstorm more when CCP has already done it. Simply bring some of those shelved ideas back.
Well.... not sure the ideas are shelved. What this does highlight is just how much energy CCP put into marketing collateral for something that didn't really exist. Perhaps it was all hand animated and none of it really existed :-o |

ninjaholic
Nintendo Power
110
|
Posted - 2012.08.07 01:04:00 -
[310] - Quote
Integrate my Battle-Player idea. 
Make it possible to stream the Alliance Tournament to the screen in Captains Quarters.
Add a full-screen option for watching it.
Support Eve's own built-in Battle-Recorder! |
|

Dureena Nafee1
art of eve Gunmen of the Apocalypse
0
|
Posted - 2012.08.09 16:57:00 -
[311] - Quote
Arcathra wrote:Here are some of my own thoughts so far:
Enhancements I would like to be able to customise the screens. What announcements and information they show. For example I as a veteran don't need any hint to the career agents or Incursion and SOV notes from far away. It would be nice if we could configure some kind of market ticker. The PI screen should show the status of my planets. For example If a silo or launch pad is full, if some factories arn't producing anything etc. That way I can see with a glance if anything PI related needs my attention. The corp screen could show the latest corp news, the latest killmails, notifications when corp members go online or offline etc. With the appropriate rights it could also show the status of corp manufacturing and research jobs. Of course both screens also need to be configurable what they show exactly.
of course a nice option on the screen would be able to see outside the station, so you can see if that pesky war target is still outside, of course the time to check that and then undock would make it interesting |

Tyranis Marcus
Bloody Heathens
162
|
Posted - 2012.08.10 07:30:00 -
[312] - Quote
Let me sit on my couch.
And replace the movement controls with something more standard. (Standard for 2012, not 1993.)
edit: and add the ability to zoom all the way in to first person view. I don't want to be in first person all the time, but it'd be nice for looking at all those screens and panels. . |

CaleAdaire
Research Industry Mining and Support Gatekeepers Universe
51
|
Posted - 2012.08.11 15:53:00 -
[313] - Quote
Can I put the Thing that does stuff next to a shrubbery please?
Please stop asking for new stuff "Cuz it's neat".-á
|

Averyia
Ciera Kimoto
37
|
Posted - 2012.08.11 15:59:00 -
[314] - Quote
One thing I would love is for corporations and alliances that have offices in station be able to have an office and conference room. Anything that could improve the use of having avatars gather in a single location to communicate and make plans would be great and make WIS better. At the very least, be able to invite a limited number of people into your captain quarters. All warfare is based on deception and logistics. Battles and soldiers are secondary priorities. |

Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
136
|
Posted - 2012.08.12 23:51:00 -
[315] - Quote
This tread have some nice Ideas to allow players to walk Inside the new POS structures...
https://forums.eveonline.com/default.aspx?g=posts&t=142837&find=unread
|

Lateris
Posiden Industrial
11
|
Posted - 2012.08.14 07:33:00 -
[316] - Quote
I would love to play "Sec Wars" in my CQ. |

Ahlkanvorez Kintox
24th Imperial Crusade Amarr Empire
0
|
Posted - 2012.08.17 16:39:00 -
[317] - Quote
can we have pet cats? preferably bengal kittens.
http://www.acappellabengals.com/images/404_Adonis-8a.jpg |

Shigamaru Kishame
Tribuo Quod Victum The AirShip Pirates
1
|
Posted - 2012.08.17 17:53:00 -
[318] - Quote
Alright, in regards to the CQ. It looks beautiful. Myself personally, I rarely use it, it's eye candy, nothing more. However, like everyone before this post has stated. Added functionality would be great, even phenomenal! Switching stations would be a plus. More interaction than just sitting and walking around. The biggest thing is. We the players, would like it to be useful, it's understandable that it's only a partial release of a vision CCP has. Please, for the love of EVE, spend some time to make some minor patches to the system to make it useful. Maybe even switch to an interaction based system while in CQ. Where you NEED to interact with the different displays, and when you are, the cam zooms in and that's the setup you use. If your a ship hermit, use the old style and stay in the nasty looking green gel. BTW, why is it green? *shudders* Anyways, there are tons of games who use a housing system of one type or another. Maybe even make player owned stations a little easier to obtain and use, a game that did something like this was, Jumpgate, of course to not the extent that they used. Alright, I'm rambling now, I could go on and on. The point we're all trying to make, we want more interaction and customizable stuff. Your quarts, is your darn house, think on it :P |

Ramjet Starlight
Neo Corp
0
|
Posted - 2012.08.18 01:49:00 -
[319] - Quote
I too have looked at CQ and then turned it off. When I can walk to the corp office or the Mission Agent office or a bar, THEN and only then will I turn it on. |

Obsidiana
White-Noise
147
|
Posted - 2012.08.21 00:35:00 -
[320] - Quote
I would like to see a lounge for corp, fleet, alliance, etc. Something small scale beyond "the door."
If I'm just adjusting the orders, producing, changing skills, or fitting a ship then this would be interesting. Having something to watch would be cool too, and I don't mean TV. Artwork, performances, something like the eary sketches showed (e.g. the anti-gravity dancers).
Hey, you either get board of spinning your ship or staring at pilots. I would rather be able to switch it up. |
|

ITTigerClawIK
Galactic Rangers
131
|
Posted - 2012.08.21 11:41:00 -
[321] - Quote
rather than when clicking on stuff and just having it pop up with the normal window that you click on on the neocom, it should make the screen infront of you interactive so you can do it on the screen rather than just another pop up.
also allow the invitation of up to 4 or 5 other folks on station, setup the EVE poker set and have a game of Texas hold'em for ISK in your CQ
Edit - might wanna be able to add a few chairs round the table i just through :-P |

Pantson Head
NOVA NINE SQUADRON
9
|
Posted - 2012.08.23 16:04:00 -
[322] - Quote
Well, the obvious answer, of course, is an arena where my humanoid commodities can be forced to fight each other. My Exotic Dancer, male can warm up on some Tourists before going toe to toe with some slaves, and if he survives that he can take a shot at the reigning champ, a Group of Homeless. It can be a fun little mini game, like pokemon but with blood, and if fellow players can bet on the contests, so much the better. |

oldbutfeelingyoung
Perkone Caldari State
676
|
Posted - 2012.08.24 17:39:00 -
[323] - Quote
we can fantasize all we can about stuff we don,t even know if it is possible. CCP with their transparency made sure ,we don,t even know if and how they change the CQ at least we can choose from 2 prison cells ,one is the CQ looking from the inside your prison and the other is the shipspinning looking from the outside If Dust has social areas ,then vanishing the blog is not an CCP decision ,but an all exclusive Sony decision |

Usagi Toshiro
Red Federation RvB - RED Federation
0
|
Posted - 2012.08.24 18:54:00 -
[324] - Quote
Lord FunkyMunky wrote:1 and only request i have and i think others will agree... and would be useful... oh my god a useful thing in CQ... on your tv screen the ability to change the channel to an external view of the station... if you don't want to change the tactical implications make it so that it only shows station and ships but no tags of friends/enemys... that would be
EPIC
+1 This.
I don't have to see ship tags or pilots on this view, but a screen showing me all the ships outside would help the immersion factor. Hell, make it a real window?
I'd get a kick seeing the ships outside fight too. Maybe add a kitchen and bathroom to the suite? I'd like to be able to make snacks while watching folks parked outside.
|

oldbutfeelingyoung
Perkone Caldari State
678
|
Posted - 2012.08.25 14:32:00 -
[325] - Quote
Usagi Toshiro wrote:Lord FunkyMunky wrote:1 and only request i have and i think others will agree... and would be useful... oh my god a useful thing in CQ... on your tv screen the ability to change the channel to an external view of the station... if you don't want to change the tactical implications make it so that it only shows station and ships but no tags of friends/enemys... that would be
EPIC +1 This. I don't have to see ship tags or pilots on this view, but a screen showing me all the ships outside would help the immersion factor. Hell, make it a real window?  I'd get a kick seeing the ships outside fight too. Maybe add a kitchen and bathroom to the suite? I'd like to be able to make snacks while watching folks parked outside. i hope you realize that Team Avatar is dead If Dust has social areas ,then vanishing the blog is not an CCP decision ,but an all exclusive Sony decision |

Chi Xiu Chent-Shi
Demon Ops
0
|
Posted - 2012.08.29 10:30:00 -
[326] - Quote
[quote=Borg Stoneson]The thing I'd like to see most of all is customization, right now captains quarters mean nothing to me, they are my quarters simply because you tell me they are, there is nothing of me there, it's something new and shiny that I spent maybe 10min looking at, then I turned it off.
My hanger in Jita feels more like home to me then the quarters, the items I have stored there represent who I am, where I have been and what I have done, from my can of old never used ammo looted in my mission running days to my hoard of exotic dancers, the stack of offensive subsystems for the legion (a ship I can't fly) to my personal collection of T2 Purpetual Motion units. That is home, these are my things. In contrast the captains quarters are like a hotel rooms, or staying around someone elses house, interesting to look at, but ultimatly something that belongs to someone else. Not mine.
I have to agree with this completly. I like my ship more because I fly my ship more. I would like to see stuff available for the CQ. I would like it to cost ISK and $$$. Maybe add some custom options for ships too. Maybe just in the short term paying for some color "packs" already present on other ships to be made available for lower tierd ships. For example, buying the Khanid color scheme seen on the curse and sacrilage being made available to 1, 2, or all T1 ships for amarr... maybe just make the colors available in a ship customisation tool built like the custom avatar tool, only applying exclusively to colors. This setup, especially when you charge ISK or $$$ from paypal, WILL make a ton of money. Just look at the sony store for eveything FPS. The point is the game essentially works very well. There doesn't seem to be a whole lot needing fixing. I would really like to see this happen. |

sYnc Vir
Wolfsbrigade Lost Obsession
327
|
Posted - 2012.08.29 14:55:00 -
[327] - Quote
A few things I would like,
1 - To Jump 2 - To change the channel 3 - Invite or visit other people 4 - Give me a gun so I can pod myself inside the station please. 5 - Poker Table, that I can actually use to win other peoples isk. |

Caldain Morrow
Red Federation RvB - RED Federation
8
|
Posted - 2012.08.29 17:00:00 -
[328] - Quote
During the CSM there was discussion about how to get new players in touch with Newbie friendly corps like Eve Uni and the like. Deciding who is newbie friendly is a question for greater minds than mine but why not have their ads displayed on one of the screens of the CQ.
I like the idea for making the screens customizable with market data, PI notifications, Killboards, and the like.
Why not have it so you can display your kill mails on a screen? Instead of "copy", log on to killboard, and "submit" just to get the low down on how a fight went. Just right click in the character sheet to get "display on screen".
PS sorry if someone has already had this idea. |

oldbutfeelingyoung
Perkone Caldari State
686
|
Posted - 2012.08.29 18:33:00 -
[329] - Quote
Since CCP seems to have shut down Team Avatar ,nothing is gonna change in this little room If Dust has social areas ,then vanishing the blog is not an CCP decision ,but an all exclusive Sony decision |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
1042
|
Posted - 2012.08.29 19:17:00 -
[330] - Quote
'Muzzled' isn't the same as 'shut down'. ...or did they get shut down?
|
|

Michael Ackerson
Department of Health and Wellness
0
|
Posted - 2012.08.29 19:36:00 -
[331] - Quote
If I may be allowed to offer an idea, I know this is a forum for the captains quarters and all however, it still has to do with our characters having mobility.
A first person view of your ship, complete with a bridge and crew. Having the capability to move around the bridge and even have other players board your ship and join you inside. Having a holographic war table and all kinds doohickeys and gadgets. Thought that would be awesome. Another thing which branches off of that, having players be able to board your ship and have specific jobs such as repairs remotely done from the bridge, someone that locks targets and uses weapons, someone else to pilot the ship and a captain. If you didnt have any players to board you could just have NPC's do it. Not saying everyone would be doing it, but to have the option would be pretty cool.
P.S Please dont crucify me for my ideas lol. Just thoughts. |

oldbutfeelingyoung
Perkone Caldari State
687
|
Posted - 2012.08.29 20:42:00 -
[332] - Quote
Gogela wrote:'Muzzled' isn't the same as 'shut down'. ...or did they get shut down?
we don,t know ,do we? bc ,we are left in the dark about this
first they were very vocal and the suddenly,pooofffff ,nothing.
If Dust has social areas ,then vanishing the blog is not an CCP decision ,but an all exclusive Sony decision |

Scatim Helicon
GoonWaffe Goonswarm Federation
732
|
Posted - 2012.08.29 21:08:00 -
[333] - Quote
Gogela wrote:'Muzzled' isn't the same as 'shut down'. ...or did they get shut down? CCP decided there was little point releasing a dev blog about something that has many months of development to go before anything is released, which has a pretty good chance of changing completely from what currently sits on the drawing board, and where pretty much everything they have to show us we've already seen from the demo that appeared on youtube a couple of months ago.
Chicken Little here can't help but run around squawking to the whole world that the sky is falling and the whole project has been scrapped by the personal intervention of Evil Dreamcrusher CCP Unifex any time WiS is mentioned in a thread. Don't mind him. Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |

Susiqueta Muir
24th Imperial Crusade Amarr Empire
26
|
Posted - 2012.08.30 10:02:00 -
[334] - Quote
Adjustable light levels? Corp banner on the wall? RGB sliders for ambient light levels and adjusting the colour scheme? As per "jita-cam", a live feed of an external view would be great... Interactive screens, I.e. have the browser appear on the monitor or as a popup. Links to external content (would be great to sit on the sofa watching clear skies :) ), Interactive market ticker (links to eve-central/eve-markets etc.) taking advantage of community content. Surely as we can communicate across the entire universe, can we get market data from other regions displayed? It would be useful for industrialists to check prices across regios and would give them a reason to be in CQ (as a massive station surely would have better comms than a ship). Hell, even if we just have a top 10 of shifting market trends or the ability from the existing market data to plot the current graphs on a screen. Market data showing current open buy and sell orders. Contract overview screen.
Picking up on another idea in this thread, the next Update I'd love to see is a revamp of the hangar. Rather than just having the spin-able ship, add to this (with the option to turn it off of course for the die-hard FiS fans) a series of gantrys, animations and suchlike for loading and unloading cargo, fuel, weapons, fitting crews etc.
Yes it doesn't add gameplay but it does add immersion. How about seeing other ships? Rather than having the massive empty hangar, why not also show off in the distance on the left and right the ship of the person preceding and following you alphabetically in the guests list? Or if you have corp mates docked, then their ships (in a limited way to save on CPU) are shown? (this could be used in CQ or hangar mode).
Interactive 3d map. Again, I'm sure I remember something from clear skies where the map is a holographic projection in the room. The battle game and poker consoles seen in test/dev. Ok, so we can't currently sit around them as a group, but I'm more than happy to have a console to interact with other players remotely... Setup Local gambling on a station per station basis. Maybe all the high rollers will congregate in some backwater out of the way system or all end up at Jita.
Personal hangar. Where are my other ships? Where are they stored? I want to see my naglfar parked alongside my drake, vargur or probe :). Yes, it doesn't add gameplay but adds further immersion.
How about the item hangar? Why can't I go down there to gaze at the magnificence that is a massive pile of tritanium boxes? :).
The activities we do in cq will have to be broken down into social, economic and warfare and possibly some will blend together. The normal activities we all currently do in a station must be achievable through the current neocom interface and we should not have to use CQ to do them. The CQ content and interface must be supplemental to the neocom and key functionality must not be exclusively performed through it.
SM. |

Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
151
|
Posted - 2012.08.30 17:09:00 -
[335] - Quote
Can we go to where the Dust pilots are or their ambient is contaminated (with dust)? [Discussion] - New POS System (Construction Block Built - Starbasecraft) |

Spr09
East India Ore Trade Intrepid Crossing
48
|
Posted - 2012.08.30 18:44:00 -
[336] - Quote
Add the some games to play with other people in stations. We don't need to walk around the station, just right click on a player and say "Play (game) with ___" including 1 on 1 games like; Chess, (with awesome ship models, also some NeX options to buy different ship sets) Pong, (Can't go without it) Go Fish (also another NeX option, purchase different styles of decks) Somnium (A really fun game, would be awesome to play it with my corp mates)
Along with some other games to play with 4 people, like; Hearts Spades Settlers of Catan |

Bagrat Skalski
Poseidaon
10
|
Posted - 2012.08.30 19:50:00 -
[337] - Quote
Make cassino in every station. Also bar and add nice effect for consuming too much booze. |

oldbutfeelingyoung
Perkone Caldari State
691
|
Posted - 2012.09.02 18:42:00 -
[338] - Quote
Caldain Morrow wrote:During the CSM there was discussion about how to get new players in touch with Newbie friendly corps like Eve Uni and the like. Deciding who is newbie friendly is a question for greater minds than mine but why not have their ads displayed on one of the screens of the CQ.
I like the idea for making the screens customizable with market data, PI notifications, Killboards, and the like.
Why not have it so you can display your kill mails on a screen? Instead of "copy", log on to killboard, and "submit" just to get the low down on how a fight went. Just right click in the character sheet to get "display on screen".
PS sorry if someone has already had this idea.
right click and display on screen is a new one ,i think
But who knows maybe the screens gets some use when Dust is released. Since whe can,t be in the same room with the dustmites ,the screen is the next best thing If Dust has social areas ,then vanishing the blog is not an CCP decision ,but an all exclusive Sony decision |

Martin0
Federal Defense Union Gallente Federation
54
|
Posted - 2012.09.02 21:02:00 -
[339] - Quote
Spr09 wrote:Add the some games to play with other people in stations. We don't need to walk around the station, just right click on a player and say "Play (game) with ___" including 1 on 1 games like; Chess, (with awesome ship models, also some NeX options to buy different ship sets)
I want space chess. And Slay. |

Malena VXXI
Wolfpacks
6
|
Posted - 2012.09.06 13:56:00 -
[340] - Quote
First
I want a bigger CQ space the ability to lay down on the bed and then logout.
I dont wanna pay rent for my bigger CQ place.
I want to be able to rent a office place for my corp,
I want the abilty to have a shop where I can sell custom made clothing in stations.
I want to have the ability to buy npc that take care of my customers.
The price for this service shall not be this insane price tag that kills it for smaller 2-3 manna corps.
Or people that have started a corp just to be able to manufactoring clothes or want to offer spacetravlers a bar.
Those who owns stations and have alliance office may if they want to torture them self pay more.
WIS walk in stations brings in content for those of us that been playing from beta. Who done the part of mining, pirating, discovering, 00 space ratting, mission and all the other current ingame stuff.
We that love eve and have been supporting from start ccp ideas of EVE Online we want WiS!
*I dont need more ISK sinks* I need more isk income* I want WiS!*I dont need more ISK sinks* I need more isk income*-á |
|

Rose Roses
Big Johnson's Ascendance.
0
|
Posted - 2012.09.06 15:02:00 -
[341] - Quote
Malena VXXI wrote:A lot of awesome stuff
Want to mention:
Just imaginating how cool it will be - walking from my CQ through a long junction to the main tower, while watching the cool nebulae and ship explosions around my CQ's location and afterwards, once arrived which I can also accelerate by RUNNING inside at the main tower opening a door with A FLOOR a door called 'Corporation Office', go in and clear stuff with my CEO or just smacktalk the other guys in the floor.
All taking into account that you could have a Corp tower, multiple personal towers around it, aswell as strangers docking at your W-Space POS buying drugs and tengus at your station market.
Afterall, why would I walk to the menu button inside a captain's quarter. The only thing I'm really using is the mirror and the 'Station atmoshpere has not yet been decontamined for capsuleer consumption' door. which doesn't work since a long time. I start feeling like that guy from 'Old Boy'.
|

Malena VXXI
6
|
Posted - 2012.09.07 07:00:00 -
[342] - Quote
Here is a thing
The ability to walk into my hangars and walk true my stuff I been collecting from 2003.
I want WiS!*I dont need more ISK sinks* I need more isk income*-á |

Malena VXXI
6
|
Posted - 2012.09.07 10:17:00 -
[343] - Quote
Plastic surgeon service as bar / shop
like offering a service where some one god at astetisc creation can create looks for those who dont have the intrest or knowledgde. I want WiS!*I dont need more ISK sinks* I need more isk income*-á |

Caelis Boirelle
Aurora Investments
25
|
Posted - 2012.09.09 20:51:00 -
[344] - Quote
Small note to address a few things people have been saying about the logistics of quarters customisation. Sorry if this has already been mentioned, it's a very long thread, don't have time to read everything.
Customisation of quarters
An issue raised with this is that you'd only be able to have one quarters in a particular station with your customisations, because going to a totally different station and finding your stuff there would be a total immersion breaker, but here's a lore-fitting suggestion that could cover that.
Why not have it that your customisations (hello kitty wallpaper, potted plants and a prized slaver hound fur rug) are stored as data on your ships computer, traveling with you wherever you go. When you dock, the station downloads the data and constructs your quarters environment from nanites until such time that you leave again, deconstructing the environment back to its base ready to be used by the next pod pilot to dock there.
That way your quarters can be the same wherever you go, you'll always feel at home no matter what area of space you're left in and better yet, you'll not have to worry about your plants dying of dehydration on you when you don't come back for a few weeks.
Pets? Organic pets are over rated anyway, why not just upload Fufu's consciousness to the computer and download it into a nanite constructed body every time you dock? No need to feed, no need to toilet train, just all companionship and zero mess!
Just a suggestion! Aurora Investments is looking for an alliance to call home |

Soulpirate
Bedrock Industrial
202
|
Posted - 2012.09.10 03:37:00 -
[345] - Quote
Just curious why this sticky thread doesn't have the [Winter] tag in front of it?
Do you mean to tell me that after releasing the first phase of Incarna over a year ago, they STILL aren't even going to add to the initial launch?
My god, at the very least change the hanger enviroment to a "v3" version so that CQ users and ship spinners alike get to see a background that matches the rest of the game now. It's starting to stand out like a sore thumb. |

Staleward Ad'mraa
Knights In the Round Table JINN.
2
|
Posted - 2012.09.11 11:01:00 -
[346] - Quote
Player Videos in Captain Quarters How about the ability to play videos created by other players who then send it to you mail. Once you open, the videos will download to your captain quarters where you can view it on the screen. When a player is in battle, they can decide to start recording their fight by releasing an probe that will orbit their ship. Even if they die, the probe will still be there and they can retrieve the probe so they can review the clip to see any flaws in their battle plans. This way it helps them become a better player all in all, of course it can be sent to friends which they can watch on in their captain quarters. |

Lord Cacharoes
The Legion of Spoon Curatores Veritatis Alliance
0
|
Posted - 2012.09.11 22:08:00 -
[347] - Quote
One thing that Particularly bothers me in the CQ is how the Virtual Buttons do not match the CQ. They are Minmatar Scheme, and it looks weird when you are in a Gallentean, Caldanese, and Amarrian CQ.
As many have Said Some sort of personalization would be nice. a big point CCP made was how the CQ are modular, so things can be easily replaced in the CQ, would be nice if they turned that on or however it is mean to work.
I do wish you could change the colour of the CQ though, like V3 it with current tones and offer some basic tones for the scheme of your CQ.
As another Point the Station Hangar model needs to be more Cohesive to the CQ, the CQ does not fit well with the view and appearance of the Hangar.
I think being able to lay in your bed would be cool, at least at some point, at least for The future application of Fan made video stories.
It would be nice if there was a Capsule cut-scene video like you leaving it or entering, but also have an option to have it turned off, sort of like the Intro video where it plays the first run, or if you specifically want it to.
I sort of wish there was a dressing room feature in the CQ, this might be external CQ Idk if there are physical clothing stores in the actual station, but so you can see how a piece of clothing looks on you ahead of time, so you do not waste Aurum on something you end up not liking.
I just wish for more things to do in the CQ, and reading through other peoples ideas, they have plenty of good ones too. |

Aphatasis
Evoke. Ev0ke
1
|
Posted - 2012.09.12 05:05:00 -
[348] - Quote
Thread is @ 17 Pages atm. Hope noone is getting angry if I missed this, just made a quick lookover.
The Screens u are sitting in front of would be much more usefull if u could customise them. Think everyone has a bit differnet priorities in EVE so u should change it. Who ever is more corp-focused can set up a invirentment to manage corp stuff faster: 1 screen frn notifications, 1 for assets and 1 for member as an example. Or the trader can put some kind of market-charts and price updates on one screen. The second is for checking orders and the third for contract.
Also: Doing PI directly on the screen would be a awesome thing. |

Cardano Firesnake
Babylon Knights Test Alliance Please Ignore
47
|
Posted - 2012.09.12 06:07:00 -
[349] - Quote
I thought about a Probe Command Console placed in the Captains Quaters. These probes could find an decloack a ship when it is found at 100%. The probes would be destroyed when they decloak the ship and they would have a timer of 1 hour to be available again.
This would make the captains quarters useful... |

Shiroh Yatamii
Alexylva Paradox
14
|
Posted - 2012.09.12 14:32:00 -
[350] - Quote
I like the idea of having the screens display more useful information for veteran players. Perhaps some of the things can be toggled? It would be awesome for the screens to show corp and alliance killmails (now that killmails can be displayed in-game in a nice format). Perhaps even things like corp/alliance bulletins and lore-related news.
As for some of the other ideas suggested in this thread, I'm not so sure. We should gain no new in-space capabilities with the CQ. Things like being able to decloak a ship while sitting on a couch makes little sense in my mind. |
|

Synthmilk
The United Peoples of Synth
6
|
Posted - 2012.09.12 20:31:00 -
[351] - Quote
What I was mostly disappointed with when we finally got CQ was the fact we have seen a number of times in videos and concept art this awesome disembarkation room for getting out/in of your pod. What we got was some cruddy gantry with almost no support equipment, open to the rest of the hangar, and the impression we get in and out fully clothed.
The aim of CQ is RPG avatar immersion, so give us a door to the "Pod Room" where there's a small area intended for the removal/putting on of clothes and pre/post pod showering, then the room itself where we get into and out of the pod. Give us the option of a little cut scene when we step through the Pod Room door, showing our character undressing and showering (PG of course) and entering the pod, showing the various cables and tubes hooking onto the holes in our backs, the pod door closing and the whole pod being lifted up and away, then cut to the normal hangar view.
If I'm going to be messing around with the CQ, then I want to have the full deal, not just some cruddy alternative interface. Make me FEEL like I'm a pod pilot, with all the nitty gritty that involves. |

Futchmacht
TERRA CORE INDUSTRIES
0
|
Posted - 2012.09.13 16:48:00 -
[352] - Quote
My thought are more towards the "grand ideas" for Team Avatar and WiS.
I think that more then anything it should be focused on the social aspect fo the gameplay more then the clothing and what color the lights are in your quarters and these little things.
The whole reason for doing this in the first place is to expand the social side of the game from just sitting in your ship and sending walls of text back and forth to you friends and corp/alliance. To having a toon that is not just a toon but is an extention of yourself or your "persona". Sure talking using eve voice and vent/teamspeak helps in that reguard but its very basic.
I think CCP should take some notes from one dead MMo SWG (Starwars Galaxies) (from beta to the end of year 1) when the game was focused on players having mechanics for being social actually part of the design functions of the game.
Examples of that were player housing and building your own city. (EVE - Building your own bars shops and the corp and alliance common spaces). And of corse grand spaces that are 100% public.
Having aspects of the game directly effected by social elements of game play. (SWG- players needing to take down time to rest up there toon). (EVE - instead of forcing players to interact like starwars did to mitigate crying about it. have it on a buff type system. After sitting at the bar and having a few drinks with other pod pilots and dust mercs and talking about how much jita needs to be blown up .. you get stat bonuses for combat or mining ect. due to being more relaxed and re-focused.
Some of the old ideas that were supposed to be implemented where places to gamble and play games like poker or like the tatical games that we saw a video for 2 years ago. When CCP focused on Nex its like all focus for WIS did a 180.
Having areas that you have to rent and then build rooms and populate them with tables and vendors all of which needs eve's standard isk and resources to build with will only add to the already growing eve "player" market.
This is just one basic idea that im sure can be added to.. I just think that CCP needs to go back to some of there old ideas and find new ways to make them work.
When WIS turned into NEX and how do we pull off a "World of Tanks" type gold market.. the ideas for which WIS was based on were lost...
I'm not saying NEX should not be part of the system. but it should not be the focus.
The focus should be on what WIS was supposed to be created for in the first place. To make a social place for people to interact outside there ship when they are not "a ship". And to take that idea and tie it into eve's player based market system.
And because we are adding DUST into the mix what better way to attract dust players into eve.. then to have them drink and gamble with us poddies. All of us in the same room talking about what planet we need captured next and how to set up the resource chain to do it. what ships will need.. what ore what tanks and space to ground bombardment will need to have ready. |

Harvey James
Prospero's Sight
13
|
Posted - 2012.09.13 18:16:00 -
[353] - Quote
Come on guys what we all want is to be able to walk through the damn locked door into a station where our avatars can ride horses and fight each other maybe have some bars to play pool and darts and other things to amuse ourselves.
Think star trek holodecks and an opportunity for our avatars to stretch their legs and see if we can set fashion trends with some colourful clothes think disco era!!! :P |

Lateris
Posiden Industrial
12
|
Posted - 2012.09.13 22:34:00 -
[354] - Quote
How are Dust players going to be in the same space as us when that game uses the UT III Engine? I understand the chat sequence and back end for that but not walking avatars? I have always felt that players should be crafting all items for the avatar. |

Harvey James
Prospero's Sight
13
|
Posted - 2012.09.13 22:59:00 -
[355] - Quote
Lateris wrote:How are Dust players going to be in the same space as us when that game uses the UT III Engine? I understand the chat sequence and back end for that but not walking avatars? I have always felt that players should be crafting all items for the avatar.
ooooooo!!! lets have player owned clothes store in a station you can try on different clothes and people can pay ISK for it instead no one wants aurum we already pay a sub if we didnt maybe people wouldn't mind. Make it that you cant put the clothes on market so people have to go into the store to buy them. |

Evelyn Meiyi
Meiyi Family Holdings
42
|
Posted - 2012.09.14 07:10:00 -
[356] - Quote
Bagrat Skalski wrote:Make cassino and bar in every station, also add nice effect for consuming too much booze.
It would be a nice idea, but alcohol has to be done carefully, or the ESRB will push the game into a different rating.
I'd like to see a more 'interactive' way of decanting from the pod -- even a new animation or something would be nice. |

Soulpirate
Bedrock Industrial
214
|
Posted - 2012.09.15 04:00:00 -
[357] - Quote
Lateris wrote:How are Dust players going to be in the same space as us when that game uses the UT III Engine? I understand the chat sequence and back end for that but not walking avatars? I have always felt that players should be crafting all items for the avatar. Two different platforms/engines can render the same enviroment. Each one will just have it's own 'feel' they wount look exactly the same, but they will both look like the EVE universe. |

Lilycath Lightstalker
Midnight Crusaders
0
|
Posted - 2012.09.16 14:10:00 -
[358] - Quote
We need small mini-games to kill time between mining ops and security fleets like playing chess with a friend, or playing eve's version of Galaga. Holograpic tables that show basic tutorials like how to mine effectively or mini lessons on pvp that will help noobs understand pvp better.
"Warp scram will take out you're mwd, so be careful." for example, one of the first core things you should learn before you fly(all in holographic animation it shows the pilot getting jammed and losing his mwd with a big flashing red sign above that says WARNING).
I think we could really benefit from the time away from just ship spinning and looking at ourselves in the mirror all day in station :) |

Harvey James
Prospero's Sight
13
|
Posted - 2012.09.16 15:30:00 -
[359] - Quote
oo i'll second a chess game any day of the week its hard to find people to play in RL :) .. lol |

Martin0
The Scope Gallente Federation
65
|
Posted - 2012.09.16 18:31:00 -
[360] - Quote
Give us games to play with friends. Chess, sly.... Warhammer :P |
|

Meolyne
los tabarnakos Ouate de Phoque
16
|
Posted - 2012.09.17 09:19:00 -
[361] - Quote
... and StarCraft, Duke Nukem 3D, DooM (or Marathon which is deeper), Battleship, DefCon and maybe pokemon  
CQ is pretty, but it definitely needs some love and utility. |

Selinate
995
|
Posted - 2012.09.19 00:45:00 -
[362] - Quote
I wouldn't mind letting eve players have guns and be able to shoot each other in stations, just not in full battle gear like a Dust player has. Something more concealable. Add the smuggling portion back to the game and it could be a LOT of fun.
Person is trying to smuggle drugs from low sec to a high sec station.
Another person knows that person is doing it, wants to make the good iskies it rewards for the high risk.
Shoots/knives the person with a silenced weapon in an uncrowded area. Make it so that if the other player is in the more crowded areas (i.e. areas with guards and such), they are more likely to be detected and hence have incentive to go to the other areas. Maybe gunfight can ensue when they notice each other?
I don't know, but either way, I think it could be a LOT of fun... |

Shaalira D'arc
Quantum Cats Syndicate
496
|
Posted - 2012.09.19 04:40:00 -
[363] - Quote
Cleaning drones. Have them buzz/crawl/hover in, work on a corner of the room, and scurry off when you approach. |

Songbird
61
|
Posted - 2012.09.21 00:33:00 -
[364] - Quote
it's obvious - we need stripper poles and exotic dancers - if you give each exotic dancer an unique and random face people will try to buy the best looking ones and then they'll make em dance on the pole ! |

oldbutfeelingyoung
Perkone Caldari State
698
|
Posted - 2012.09.22 11:45:00 -
[365] - Quote
you all realize how long CCP isn,t reacting on any WIS thread now? keep on dreaming , i hope your patience is better then mine If Dust has social areas ,then vanishing the blog is not an CCP decision ,but an all exclusive Sony decision |

Bill Loney
Hedion University Amarr Empire
13
|
Posted - 2012.09.25 22:07:00 -
[366] - Quote
I just want a comunual lobby to prat around in with emotes and stuff  |

Lallante
Blue Republic RvB - BLUE Republic
80
|
Posted - 2012.09.26 13:08:00 -
[367] - Quote
Fitting tool functionality (i.e. to work out fits with modules you don't yet have, like the various 3rd party tools), with an export capablity. A cool twist on this would be to make meta 6+ mods only available in this tool in low or nullsec.
Watching Dust Matches. BETTING (against other players, not house) on Dust matches. |

Mars Theran
Caldari Provisions Caldari State
317
|
Posted - 2012.09.27 11:08:00 -
[368] - Quote
Selinate wrote:I wouldn't mind letting eve players have guns and be able to shoot each other in stations, just not in full battle gear like a Dust player has. Something more concealable. Add the smuggling portion back to the game and it could be a LOT of fun.
Person is trying to smuggle drugs from low sec to a high sec station.
Another person knows that person is doing it, wants to make the good iskies it rewards for the high risk.
Shoots/knives the person with a silenced weapon in an uncrowded area. Make it so that if the other player is in the more crowded areas (i.e. areas with guards and such), they are more likely to be detected and hence have incentive to go to the other areas. Maybe gunfight can ensue when they notice each other?
I don't know, but either way, I think it could be a LOT of fun...
I don't know about you, but I would be wearing at least some armor. Maybe I was actually sleeping in front of my computer and dreamed I posted. Certainly, it's not there now. |

Tialano Utrigas
Running with Knives Nexus Fleet
2
|
Posted - 2012.09.27 14:18:00 -
[369] - Quote
I would like a freezer where I can store and view my corpses (which will look like the avatars of those killed) and I would like to open my crate full of Slaverhounds at the door to the rest of the station  |

Bagrat Skalski
Poseidaon
33
|
Posted - 2012.09.28 09:09:00 -
[370] - Quote
I would like new POSes with interiors, where you could combat opposing forces, take them for your faction. Also new class of ship, troop transporter. About WIS |
|

Rek Seven
Probe Patrol Project Wildfire
427
|
Posted - 2012.09.28 09:34:00 -
[371] - Quote
1. Launch in game browser through the CQ TV screen and allow us to watch videos (e.g. you tube clips, Alliance tournament)
2. Add mini games that we can play with other people via the CQ's TV screens (board games, blink style gambeling, etc.)
3. Add arena combat (alliance tournament style) to eve and allow people to watch fights on the CQ big screen and let players bet on the outcome.
4. A CEO should be able to purchase a conference room when he rents a station office or own a POS. This conference room would allow multiple avatars in the corp to interact. It should use a proximity chat system through eve voice so you can listen in on a private convo.
5. Conference rooms can be upgraded by purchasing mini-game stations, quafe dispensers, tattoo tables (where people can get a corp/alliance tattoo), etc from the NEX store.
They see me trolling, they hating... |

Lilin Enyo
Elysium Science
0
|
Posted - 2012.10.02 06:14:00 -
[372] - Quote
Not sure if any of these have been requested already or not, but here goes.
1. Ability to invite other player(s) to your quarters.
2. Ability to animate/interact with players in the multiplayer enviroment, be it quarters or stations. (Animated Hugs, kisses, etc)
3. Sprint key for walking faster or running.
4. More female hairstyles, and clothes that don't look "1940 German" please.
5. More interaction with furniture, such as chairs, beds, etc. Also changing sit poses and such.
6. Ability to finally drink Quafe with animations and sounds.
7. Some form of integrated video for tv screens, like youtube or quicktime or something.
8. Chat bubbles inside stations rather than channels/windows.
Usage: Dress in nice clothes. Invite a friend over and give them a hug. Offer friend a Quafe. Sit down on the sofa together and watch TV, or just chat and hang out.
Now wouldn't that be lovely! :) |

Arduemont
Lords 0f Justice Fidelas Constans
288
|
Posted - 2012.10.02 15:05:00 -
[373] - Quote
Some small measure of CQ customisation would be nice. Seeing as these customisations would never have to see the server, this shouldn't be too big a task to accomplish. |

Harvey James
Prospero's Sight
41
|
Posted - 2012.10.02 15:07:00 -
[374] - Quote
how about it doesn't take 10 years for it to load and people might bother to use it when you allow them to go through that red door |

Luc Chastot
Moira. Villore Accords
24
|
Posted - 2012.10.02 15:43:00 -
[375] - Quote
More ashtrays would be welcomed.
Also, a pack of smokes? And let me kight them. |

Harvey James
Prospero's Sight
42
|
Posted - 2012.10.02 15:44:00 -
[376] - Quote
Luc Chastot wrote:More ashtrays would be welcomed.
Also, a pack of smokes? And let me kight them.
lol run from those ciggies :P
|

Lfod Shi
Lfod's Ratting and Salvage
28
|
Posted - 2012.10.03 03:21:00 -
[377] - Quote
Every CQ in The Leisure Group stations need "barbaric, yet stirring, pleasure nodes"... and hot tubs. GÖ¬ They'll always be bloodclaws to me GÖ½ |

oldbutfeelingyoung
Perkone Caldari State
701
|
Posted - 2012.10.03 14:54:00 -
[378] - Quote
Harvey James wrote:how about it doesn't take 10 years for it to load and people might bother to use it when you allow them to go through that red door
buy a new pc only the first time loads a few seconds longer ,after that it goes fast enough If Dust has social areas ,then vanishing the blog is not an CCP decision ,but an all exclusive Sony decision |

oldbutfeelingyoung
Perkone Caldari State
701
|
Posted - 2012.10.03 14:57:00 -
[379] - Quote
Lilin Enyo wrote:Not sure if any of these have been requested already or not, but here goes.
1. Ability to invite other player(s) to your quarters.
2. Ability to animate/interact with players in the multiplayer enviroment, be it quarters or stations. (Animated Hugs, kisses, etc)
3. Sprint key for walking faster or running.
4. More female hairstyles, and clothes that don't look "1940 German" please.
5. More interaction with furniture, such as chairs, beds, etc. Also changing sit poses and such.
6. Ability to finally drink Quafe with animations and sounds.
7. Some form of integrated video for tv screens, like youtube or quicktime or something.
8. Chat bubbles inside stations rather than channels/windows.
Usage: Dress in nice clothes. Invite a friend over and give them a hug. Offer friend a Quafe. Sit down on the sofa together and watch TV, or just chat and hang out.
Now wouldn't that be lovely! :)
why would i want to hug somebody in EvE?
In EvE you can trust nobody ,hugging someone will get you a knife between the shoulder blades
If Dust has social areas ,then vanishing the blog is not an CCP decision ,but an all exclusive Sony decision |

Dersen Lowery
Knavery Inc. StructureDamage
111
|
Posted - 2012.10.03 16:21:00 -
[380] - Quote
oldbutfeelingyoung wrote:why would i want to hug somebody in EvE?
In EvE you can trust nobody ,hugging someone will get you a knife between the shoulder blades
Isn't that the idea? If the Don hugged and kissed you, you knew you were a goner. |
|

oldbutfeelingyoung
Perkone Caldari State
701
|
Posted - 2012.10.05 20:38:00 -
[381] - Quote
Dersen Lowery wrote:oldbutfeelingyoung wrote:why would i want to hug somebody in EvE?
In EvE you can trust nobody ,hugging someone will get you a knife between the shoulder blades
Isn't that the idea? If the Don hugged and kissed you, you knew you were a goner.
well lets hope then ,we can run instead of the walking ,if that is gonna be possible
Running around in your CQ ,screaming : NO HUGS ,NO HUGS !!!!!!!!!!!!
If Dust has social areas ,then vanishing the blog is not an CCP decision ,but an all exclusive Sony decision |

Panchatantra
Bunnie Slayers Redrum Fleet
2
|
Posted - 2012.10.05 22:22:00 -
[382] - Quote
Well... small detail perhaps...
Female / Male attitude could be less noticable- especially when sitting down
The male sits in a cool relaxed confident way- looking straight forward. The women sits shy, legs crossed... looking to the side down in the corner rather than at the screen.. Adapting a defensive subdued posture rather than a confident. Its a subtle difference but its all there. (further- someone adjusted the base skinniness again so my arms look like they could break any second.) Is this really the way the women of Eve should behave?
examples male: http://gyazo.com/2d8b7e96f473a53bb890c874e0713cf5 http://gyazo.com/7efc5341d0934ddf40c2fed5a94dd86d
examples female: http://gyazo.com/b79efc8c4afebda895c18a143e9055d3 http://gyazo.com/b3e5e99d7a8deb0ab01fcddb202e5d53 |

Hard King
Pator Tech School Minmatar Republic
0
|
Posted - 2012.10.06 12:36:00 -
[383] - Quote
The problem i see with CQ is, that they dont give players any reason to use them. The CQ is just a new way to get access to existing tools like the corporation/market window which you can access a lot faster by using the Neocom.
To make ppl use the CQ it needs things you can only do via the CQ. I dont see much chance that CCP will be able to implement features to get ppl use the CQ for gathering intel on PVP related stuff, because alliances and corps already have tools to get their fleets organized.
But perhaps if you add some new PVE content , the screens in the CQ could be used to display those. Like small events like a fleet of NPC Rats spawns in a system. The only way for pilots to get aware of this is by watching the screens in CQ which display it. Like a intergalactic News Channel. Or Special new Agents announce new kind of missions via this News channel which is displayed on the screen in CQ and could be accepted by every pilot reagardelss of standings. Pilots could click those announcements and get more information like reward /objective / enemy strength and the system they need to travel and accept this mission.
I dont know about the new Bounty System that will be introduced with retribution, but perhaps the screens could as well notify about Pilots with bountys that have been seen in your constellation and give you information about the system where they have been seen.
Well i know that this post includes ideas for new content but i dont see any chance for CQ to get used with only the existing content. Sticking with existing content, the CQ will make things more shiny, but less efficient. So ppl will take a look at it for a few minutes and stick with their old way of doing things, because its much easier and faster to click on symbols in the neocom than to walk around in CQ and click on screens, holograms, mirrors etc.
P.S: my english is not the best :D
|

Duvida
The Scope Gallente Federation
85
|
Posted - 2012.10.07 21:44:00 -
[384] - Quote
I'd like to see new station backgrounds, and even a revival of the old Gallente "Pleasure Station". |

oldbutfeelingyoung
Perkone Caldari State
703
|
Posted - 2012.10.08 15:18:00 -
[385] - Quote
Hard King wrote:The problem i see with CQ is, that they dont give players any reason to use them. The CQ is just a new way to get access to existing tools like the corporation/market window which you can access a lot faster by using the Neocom.
To make ppl use the CQ it needs things you can only do via the CQ. I dont see much chance that CCP will be able to implement features to get ppl use the CQ for gathering intel on PVP related stuff, because alliances and corps already have tools to get their fleets organized.
But perhaps if you add some new PVE content , the screens in the CQ could be used to display those. Like small events like a fleet of NPC Rats spawns in a system. The only way for pilots to get aware of this is by watching the screens in CQ which display it. Like a intergalactic News Channel. Or Special new Agents announce new kind of missions via this News channel which is displayed on the screen in CQ and could be accepted by every pilot reagardelss of standings. Pilots could click those announcements and get more information like reward /objective / enemy strength and the system they need to travel and accept this mission.
I dont know about the new Bounty System that will be introduced with retribution, but perhaps the screens could as well notify about Pilots with bountys that have been seen in your constellation and give you information about the system where they have been seen.
Well i know that this post includes ideas for new content but i dont see any chance for CQ to get used with only the existing content. Sticking with existing content, the CQ will make things more shiny, but less efficient. So ppl will take a look at it for a few minutes and stick with their old way of doing things, because its much easier and faster to click on symbols in the neocom than to walk around in CQ and click on screens, holograms, mirrors etc.
P.S: my english is not the best :D
EDIT:
The Screens could as well stream DUST 514 Battles. EVE Players can select Battles , watch them and place bets on them. If the Battle doesnt go your way, just undock , execute an orbital strike and make the battle go your way xD
This thread is for discussing ideas about CQ by players and devs too bad the devs don,t bother at all anymore and probably don,t read it for some time now
If Dust has social areas ,then vanishing the blog is not an CCP decision ,but an all exclusive Sony decision |

Matthias Vilmet
Parallax Shift The Periphery
1
|
Posted - 2012.10.09 19:57:00 -
[386] - Quote
1)Well Rested Bonuses - some sort of bonus gained for taking time out in your quarters or a station. It could improve agility or damage or whatever. You spend 15 minutes "resting", then you get a 2 hour bonus.
2)In game bars where you have a chance to "attract" special agents to give you missions that are epic or evocative.
3) Gambling/Mini Games - who didn't like Pazaak in Knights of the Old Republic? Make your own game for this unvierse.
4) In game jails/penal colony... because let's face it. Gankers might take having a bounty a little more seriously if they were sent to prison for 1 hour after they got caught.
|

oldbutfeelingyoung
Perkone Caldari State
705
|
Posted - 2012.10.09 22:36:00 -
[387] - Quote
Matthias Vilmet wrote:1)Well Rested Bonuses - some sort of bonus gained for taking time out in your quarters or a station. It could improve agility or damage or whatever. You spend 15 minutes "resting", then you get a 2 hour bonus.
2)In game bars where you have a chance to "attract" special agents to give you missions that are epic or evocative.
3) Gambling/Mini Games - who didn't like Pazaak in Knights of the Old Republic? Make your own game for this unvierse.
4) In game jails/penal colony... because let's face it. Gankers might take having a bounty a little more seriously if they were sent to prison for 1 hour after they got caught.
Forcing somebody into Avatarplay doesn,t work well in this community,but thanks for the ideas If Dust has social areas ,then vanishing the blog is not an CCP decision ,but an all exclusive Sony decision |

Webvan
State War Academy Caldari State
89
|
Posted - 2012.10.10 01:07:00 -
[388] - Quote
A youtube clicker for the main screen (streaming audio/video) Exterior station cams.
|

Ocih
Space Mermaids Somethin Awfull Forums
248
|
Posted - 2012.10.10 01:27:00 -
[389] - Quote
CQ invites (6 to start)
Office versions (Corp versions) that can be rented for Aurum. These will need to have invite (meeting) features as well. |

Dersen Lowery
Knavery Inc. StructureDamage
115
|
Posted - 2012.10.10 02:35:00 -
[390] - Quote
I'd want customizable CQs to be fixed in place and rentable--although I do like the idea of a transportable customization skin, if it took up cargo space. I'd like it if there was a lot more variation between stations, so that the type of station mattered as well as the faction. Factories and Navy stations wouldn't have much. Pleasure hubs would be incredibly decadent.
It would also be interesting to not have stations be completely infinite. Imagine if, instead of being one station the size of a small planet, Jita 4-4 was a station with some room for CQs and ships, and there was a business opportunity for capsuleers to handle the overflow. Maybe have an NPC station or two there to soak the initial load. If Jita 4-4 looked like a metropolis in space, that would be incredible. If much of it was player-built, that would be even more incredible.
I'm not sure what kind of transport system would get capsuleers to the main hub--maybe they could trade from the hotels?--but the opportunities for competition are many. |
|

Matthias Vilmet
Parallax Shift The Periphery
1
|
Posted - 2012.10.10 13:10:00 -
[391] - Quote
oldbutfeelingyoung wrote:Matthias Vilmet wrote:1)Well Rested Bonuses - some sort of bonus gained for taking time out in your quarters or a station. It could improve agility or damage or whatever. You spend 15 minutes "resting", then you get a 2 hour bonus.
2)In game bars where you have a chance to "attract" special agents to give you missions that are epic or evocative.
3) Gambling/Mini Games - who didn't like Pazaak in Knights of the Old Republic? Make your own game for this unvierse.
4) In game jails/penal colony... because let's face it. Gankers might take having a bounty a little more seriously if they were sent to prison for 1 hour after they got caught.
Forcing somebody into Avatarplay doesn,t work well in this community,but thanks for the ideas
LOL@U
Which idea FORCES you to be in avatar mode. Furthermore, you are aware that this is a discussion about captains quarters and stations, where you will be walking around someday as your avatar? These are just ways to encourage players to use this area, and I think that "Rest Bonuses" make sense.
Soooo... you'd like only ideas that don't encourage the use of captains quarters or walk in stations? Why are you in this thread? |

oldbutfeelingyoung
Perkone Caldari State
707
|
Posted - 2012.10.10 17:04:00 -
[392] - Quote
Matthias Vilmet wrote:oldbutfeelingyoung wrote:Matthias Vilmet wrote:1)Well Rested Bonuses - some sort of bonus gained for taking time out in your quarters or a station. It could improve agility or damage or whatever. You spend 15 minutes "resting", then you get a 2 hour bonus.
2)In game bars where you have a chance to "attract" special agents to give you missions that are epic or evocative.
3) Gambling/Mini Games - who didn't like Pazaak in Knights of the Old Republic? Make your own game for this unvierse.
4) In game jails/penal colony... because let's face it. Gankers might take having a bounty a little more seriously if they were sent to prison for 1 hour after they got caught.
Forcing somebody into Avatarplay doesn,t work well in this community,but thanks for the ideas LOL@U Which idea FORCES you to be in avatar mode. Furthermore, you are aware that this is a discussion about captains quarters and stations, where you will be walking around someday as your avatar? These are just ways to encourage players to use this area, and I think that "Rest Bonuses" make sense. Soooo... you'd like only ideas that don't encourage the use of captains quarters or walk in stations? Why are you in this thread?
first of all try to reread all WIS related threads maybe you see my name a lot more then you think now. And believe it or not ,i am pro WIS
When CQ started ,there was no option to turn it off People on the forums raged about it,bc of the long loading times it had back then
The only idea which not forces you to avatar play is the gambling and mini games
the rest kinda forces you into Avatarplay to get bonuses I don,t mind the use of Avatar play ,but a part of this community does. It will just get another rage in this community ,bc people tend to be jealous
If some day the station will open up for Avatars, i am the first to cheer about it
greetings and fly safe
If Dust has social areas ,then vanishing the blog is not an CCP decision ,but an all exclusive Sony decision |

The Bazzalisk
Teshnology Inc. Stealth Wear Inc.
21
|
Posted - 2012.10.10 17:44:00 -
[393] - Quote
Replace walking in stations with walking in ship and i will care. otherwise i have no want or need for wis. |

oldbutfeelingyoung
Perkone Caldari State
707
|
Posted - 2012.10.10 17:46:00 -
[394] - Quote
The Bazzalisk wrote:Replace walking in stations with walking in ship and i will care. otherwise i have no want or need for wis.
Yeah lets call it WIS ,Walking in Ships . but hey ,you don,t want or need WIS If Dust has social areas ,then vanishing the blog is not an CCP decision ,but an all exclusive Sony decision |

Matthias Vilmet
Parallax Shift The Periphery
1
|
Posted - 2012.10.10 18:41:00 -
[395] - Quote
Eh, that is your opinion.
Like anything in game, it's a trade off. I have to spend time (and we all know that time = isk) to get a small bonus. You spend ISK to get bonuses... right? Why not spend time to get a bonus?
What you are saying right now, is illogical. You are saying "I prefer no option... to having an option."
You are only arguing over semblance, not substance. If CCP decides to have players walk through a station, filled with shops, people, bars, and houses... to get a mission... they would probably either A) Increase the rewards of that mission due to increased length of acquiring it or B) reduce the distance you have to jump to get to said mission, to mitigate putting "extra time" on missioners.
The real question is then... Would you rather spend your time in Eve jumping a few extra times or would you rather spend it walking through the station?
I tend to prefer something that doesn't make me fall asleep and get ganked. |

Borisk Zeltsh
Alcohlics Anonymous
22
|
Posted - 2012.10.11 01:55:00 -
[396] - Quote
1. my own slaver hound 2. my own slave 3. a exsotic dancer 4. Small decrotive holograms of ships (make them tradeable items) 5. a veiw of the closest planet 6. interactive screen ( kill death stats flash warning if bounty placed on you super cap kills) maybe a stream of any large 0.0 sov fights 7. mini gambling game 8. market items i.e furniture/decritive items 9. sytem intel kills/losses in system past 24 |

Dex Tera
Clann Fian Transmission Lost
51
|
Posted - 2012.10.11 21:17:00 -
[397] - Quote
just a quick copypasta for another thred but i wanted to post it here too
CCP RedDawn wrote:This new feature should come with a brand new bounty hunter helmet that is free on the NeX.
Just a thought.
YES THIS !!!OMG PLZPLZPLZ BE COOL FOR ONCE CCP GIVE US STUFF
things we need in nex store
hats / helmets ala vader / bobafett style lololol gloves armored suits caldari used to have cool armor but you took it way WHY! Q_Q the spz torch NOW gdamit!!! red/black latex suit that was on sisi a while ago you know the one from the orginal incarna trailerss skirts that are short more boots BAD ASS canes cause you know i have to get my pimp walk on in station PWIS! lol cyberntic arms and legs let us make our selvs look like this dood tattoos your entire line of rl shrits and hoodies buy one in rl get a one for your toon deal!!! more implant like stuff like a pantom of the opera style half faceplate thingy thats al cyber punkish also some of us smoke in rl so how bout leting us have a cig or a pipe in our mouth i mean tabbaco is in game but i would most likely like to have the option to take a pic with me taking a huge hit of my test bong yaknow so ppl would know what im all bout when the see my pic lololol SPACESHIPS AND PURPLE HAZE MOFOS!!!!
thats all for now |

Lateris
Posiden Industrial
14
|
Posted - 2012.10.11 22:59:00 -
[398] - Quote
I am not going to wait any longer. First we get shafted as PC gamers by CCP with Dust 514, and now we get the shaft with avatars in Eve Online. Laters. |

Baako Azubuke
BahringIton Corp
0
|
Posted - 2012.10.12 11:29:00 -
[399] - Quote
While CQ would add to the immersion it dosen't really add to the gameplay. I personally just use the ship hangar all the time. It;s immersive enough.
You could make some holo-pokemon battles if you really want to and then link PLEX cards and Planet types to it somehow.
I'm sure it will be succesfull. But do you want to go that way? |

Dex Tera
Clann Fian Transmission Lost
54
|
Posted - 2012.10.12 12:16:00 -
[400] - Quote
Baako Azubuke wrote:While CQ would add to the immersion it dosen't really add to the gameplay. I personally just use the ship hangar all the time. It;s immersive enough.
You could make some holo-pokemon battles if you really want to and then link PLEX cards and Planet types to it somehow.
I'm sure it will be succesfull. But do you want to go that way?
pokemon battels 0.o bro are you crazy my ears just stopped bleeding for my case of lavnder town syndrome and the urge to kill my self is gone |
|

Naomi Zirud
Null Sec PvP and Mining Academy
3
|
Posted - 2012.10.15 23:43:00 -
[401] - Quote
I'd like to see my ship 'Docked' not floating in a circle with no care in the world, like it shows here. I also want to walk to my docked ship to undock (of course still leave the option to undock on the tab. There should also be a cool undocking-docking clip inplace ot the loading screen (Lets face it. The loading screen is getting kinda old) |

Buzzy Warstl
The Strontium Asylum
180
|
Posted - 2012.10.16 15:47:00 -
[402] - Quote
Lateris wrote:I am not going to wait any longer. First we get shafted as PC gamers by CCP with Dust 514, and now we get the shaft with avatars in Eve Online. Laters. Drama much? |

Utremi Fasolasi
La Dolce Vita
100
|
Posted - 2012.10.16 19:11:00 -
[403] - Quote
Not sure if it'e been mentioned yet but Amarr quarters are too dark and need to be brighter. Minmatar quarters are brighter.. |

Dersen Lowery
Knavery Inc. StructureDamage
134
|
Posted - 2012.10.16 19:19:00 -
[404] - Quote
Naomi Zirud wrote:I'd like to see my ship 'Docked' not floating in a circle with no care in the world, like it shows here.
FYI, that's an assembly array, not a dock.
I agree that it would be amazing if the actual docks looked similar. |

Naomi Zirud
Null Sec PvP and Mining Academy
3
|
Posted - 2012.10.17 05:50:00 -
[405] - Quote
Dersen Lowery wrote:Naomi Zirud wrote:I'd like to see my ship 'Docked' not floating in a circle with no care in the world, like it shows here. FYI, that's an assembly array, not a dock. I agree that it would be amazing if the actual docks looked similar. I noticed that but I'd like something similar. A ship spining around gets kind of boring ya know. |

Arduemont
Lords 0f Justice Fidelas Constans
472
|
Posted - 2012.10.20 14:41:00 -
[406] - Quote
Here's a suggestion for CQ
- Get CCP to actually develop something.
I know a couple of people who have left because they have become disheartened with CCPs attitude towards Avatar based game play. Don't get me wrong, I'm not just some carebear, I'm a PvPer at heart but I still want WiS content. We haven't heard anything from CCP for ages about it, and its about time we got some news. Anything to show that CCP hasn't just abandoned the idea. |

Scuzzy Logic
Space Spuds STR8NGE BREW
0
|
Posted - 2012.10.21 06:26:00 -
[407] - Quote
I'd really like it to feel like my ship is being inspected, restocked and refueled. A few drones welding and zipping back and forth with crates along with bubbling fuel hoses hooked up to my ship would also easily make it more lively in that aspect and easy to program in as looping sprites.
It's a small thing, but I'd like to be able to turn on/off some minor decor in the quarters like ashtrays..
Also, the Amarr could use a pillow. |

Norian Lonark
Black Thorne Corporation Black Thorne Alliance
34
|
Posted - 2012.10.24 13:55:00 -
[408] - Quote
I would like to see more development with WIS, the team avatar stuff with exploration is great, but would be good to have some other mini games and immersion things without just being about danger etc.
I'm sure most of the things that I mention have been listed previously as indeed it was the original concept and vision that was shown years ago had all these features in it anyway and these are what a lot of people were looking forward to.
- Would love to see customisable CQ maybe we could display medals, certificates, change the furniture purchase models etc.
- Corporation conference rooms and hangouts, shops
- Casinos and bars and mini games where we could gamble and lose isk while having fun in our off time from blowing stuff up.
The full SCI-Fi simulator experience needs WIS as well as FIS IMO.
|

The Mach
STEEL CITY. Tribal Band
1
|
Posted - 2012.10.25 07:50:00 -
[409] - Quote
Windows.
Like clear ones with space on the other side, and ships of things happening outside. |

edirhC
Fistful of Finns Ewoks
0
|
Posted - 2012.10.25 08:03:00 -
[410] - Quote
First and foremost: WIS needs a reason to exist. ATM it's just a "nice for EVE videos" feature, with no real content.
Ideas to address that problem (many of them already stated in this thread): - Make more places for people to interact in, so that they have their own captain's quarters, and aside from that - public places, like a marketplace, corporation HQ, lounge, recruitment board room, rentable war room, a chapel for the amarr weirdos, etc. Would be nice to eventually see Dust 514 players in such places as well, so you can plan your evil schemes together. - The only thing customizable in the CQ ATM is the player model itself. EVE has tons of commodity items, would it not seem correct to be able to put them into the quarters? - It's not even fun to walk around solo in a static place that has next to nothing in it. I'd love to see the possibility of entering your ship in person to inspect it from within. Different ships having different interiors ofc. - The idea of making it possible to look outside of the station sounds great (to see the exterior, not to identify pilots outside ofc) and would also be pretty cool if you didn't have to activate a specific monitor, but could just look outside from the windows. - And the wild idea: Make a pool of rooms available for a corporation / alliance to rent for PUBLIC use. A casino, chapel, lounge, commodity store, etc. So that they can set prices for the use of different items inside. (with a nominal tax of course)
The new inventory system has helped out a ton for capital pilots using CQ, as you can now easily access the corp hangars and fuel bays in capital ships. This used to be nearly impossible from the CQ with the old one, and probably had a few veterans mad enough to swing a cactus.
|
|

Nyla Skin
Maximum fun chamber
113
|
Posted - 2012.10.25 10:09:00 -
[411] - Quote
CCP Bayesian wrote:Thanks for starting the thread Arcathra this is the sort of small enhancements to the CQ we want to be making whilst prototyping and maintaining the technology.
We're actively taking ideas from this and other threads into our backlog.
I don't personally want "Small improvements". I want expansion of CQ into fully fleshed out enviroment where multiple player's avatars can meet and interact, with possible minigames.
As long as its just "space barbie" there isn't a single person who is happy with CQ. Those who hate avatars in the first place will always be against it, and those who expected WiS were gravely disappointed, including me, because they expected more. You just found the smallest common denominator between your ideas and the player requests and we got this ... space barbie thing that nobody is happy with.
Expand the game, give us NEW ways to interact with other people. Not just the same-old pvp pvp pvp or spreadsheet online aka market.
ps. The avatar used in exploration idea was good. |

Luc Chastot
Moira. Villore Accords
43
|
Posted - 2012.10.25 19:53:00 -
[412] - Quote
I want a large empty room with windows to my CQ, where I can throw the slaves/dancers/militia/scientists/etc. I picked up during my mission running months. I would also like them to need food, so I can decide if I want to feed them or starve them to death. Make it idiot-proof and someone will make a better idiot. |

androch
River-Rats in space The Ditanian Alliance
2
|
Posted - 2012.10.26 05:21:00 -
[413] - Quote
im a proud minmatar pilot and im also a huge pig so i propose having my captains quarters littered with old beer cans and food wrappers in random places...if youre against alcohol then quafe would be fine too but i want an office that looks less clean than it is now to make it look more lived in
edit: also i want a stripper pole on the table in the main room so i can use some of the exotic dancers i have locked away in a cargo can in station |

Master Tyberious
Dark Side Heavy Industries Hoist The Colors
4
|
Posted - 2012.10.26 05:48:00 -
[414] - Quote
I think the CQ needs more interaction with ingame items you can buy such as furnature, Cases of spirits and exotic dancers/slaves you buy off the market.
Also with that we should put in where the spirits, tobacco and illegal narcotics "such as Crash" can be used buy your charactor while in the CQ so for those of us who like to sit on our couch watching the TV feed we can atleast have our toon absolutely tanked or be under the influence of some heavy duty space chronic. |

Dr Ted Kaper
Etoilles Mortant Ltd. Solyaris Chtonium
8
|
Posted - 2012.10.26 19:20:00 -
[415] - Quote
I think I've already posted this but just to be sure... Make the bed the log off/ exit button! Honestly super simple and makes a lot of sense; could probably be done in a mini-update its so small! |

Charlie Jacobson
37
|
Posted - 2012.10.27 12:29:00 -
[416] - Quote
CQ feels useless to me at the moment, and I will not use it until I can walk around in an actual open station with public areas and interact with other avatars. Personally I'd prefer if the whole concept was just scrapped, but since that's not going to happen, I at least hope you'll add some gambling, board games and a bar to get internet-drunk in. |

San Fransisco
Silver Falcon Survey
17
|
Posted - 2012.10.30 18:54:00 -
[417] - Quote
I would like to see some additional imagery to show the scale of my ship. Maybe have something like a platform with workers on it fly out to your ship to do "repairs" while its docked.
You could use the same flight pattern as a drone and some kind of energy beam connecting the platform/workers to the ship. Most importantly though make the platform and workers identifiable so that the scale is obvious |

betoli
Morior Invictus. Ethereal Dawn
48
|
Posted - 2012.10.31 18:45:00 -
[418] - Quote
CCP Bayesian wrote:Thanks for starting the thread Arcathra this is the sort of small enhancements to the CQ we want to be making whilst prototyping and maintaining the technology.
Good God.
Its been christ ... how many years now, and now its in maintenance mode before it got released. Stop tweaking the pointless crap and make something useful.
|

Johnny Bloomington
Justified Chaos
33
|
Posted - 2012.10.31 19:40:00 -
[419] - Quote
betoli wrote:CCP Bayesian wrote:Thanks for starting the thread Arcathra this is the sort of small enhancements to the CQ we want to be making whilst prototyping and maintaining the technology.
Good God. Its been christ ... how many years now, and now its in maintenance mode before it got released. Stop tweaking the pointless crap and make something useful.
LOL think we have to wait another 2 or 3 expansions before they revisit WiS |

Scatim Helicon
GoonWaffe Goonswarm Federation
991
|
Posted - 2012.10.31 21:28:00 -
[420] - Quote
betoli wrote:CCP Bayesian wrote:Thanks for starting the thread Arcathra this is the sort of small enhancements to the CQ we want to be making whilst prototyping and maintaining the technology.
Good God. Its been christ ... how many years now, and now its in maintenance mode before it got released. Stop tweaking the pointless crap and make something useful. The point is that its only now, six years into the project and after a couple of complete scrappings and restarts, that CCP are doing the gameplay prototyping and groundwork.
That tells you more or less everything you need to know about how badly mismanaged this whole sorry affair has been previously. Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |
|

Arduemont
Lords 0f Justice Fidelas Constans
575
|
Posted - 2012.11.01 16:42:00 -
[421] - Quote
It's a shame. I doubt they pay any attention to this thread anymore.
"In the age of information, ignorance is a choice." |

betoli
Morior Invictus. Ethereal Dawn
49
|
Posted - 2012.11.01 17:11:00 -
[422] - Quote
Johnny Bloomington wrote:betoli wrote:CCP Bayesian wrote:Thanks for starting the thread Arcathra this is the sort of small enhancements to the CQ we want to be making whilst prototyping and maintaining the technology.
Good God. Its been christ ... how many years now, and now its in maintenance mode before it got released. Stop tweaking the pointless crap and make something useful. LOL think we have to wait another 2 or 3 expansions before they revisit WiS
Whats the point of this thread? No one wants more tweaking of the pointless bollocks.
Its all part of CCP's master plan to sticky the entirety of F&I.
|

Johnny Bloomington
Justified Chaos
33
|
Posted - 2012.11.01 18:58:00 -
[423] - Quote
betoli wrote:Johnny Bloomington wrote:betoli wrote:CCP Bayesian wrote:Thanks for starting the thread Arcathra this is the sort of small enhancements to the CQ we want to be making whilst prototyping and maintaining the technology.
Good God. Its been christ ... how many years now, and now its in maintenance mode before it got released. Stop tweaking the pointless crap and make something useful. LOL think we have to wait another 2 or 3 expansions before they revisit WiS Whats the point of this thread? No one wants more tweaking of the pointless bollocks. Its all part of CCP's master plan to sticky the entirety of F&I. Just to make us feel like we have a voice. |

trylik banilise
Pendulus Charkran
1
|
Posted - 2012.11.03 04:25:00 -
[424] - Quote
if you build command centers, there should be planetary captain chambers. same with corporate hangars. and if you buy an office, it should be included in the captain quarters. also, they should jsut be bigger in general. |

Andreus Ixiris
Mixed Metaphor
1134
|
Posted - 2012.11.06 12:19:00 -
[425] - Quote
A major element that I feel cannot be stressed enough is that everything - everything - that we get in Walking in Stations that isn't explicitly standard-issue (like the captain's quarters) should be customisable at the floorplan level inwards. Have modular room sections that snap together like Lego and can be combined to make a room that's any shape or size the player desires. Let the players put dividing walls, chairs, couches, tables, gambling machines, ornaments, wall decorations and all other things wherever they want to. Have a very wide variety of things that can be placed around an environment, and a very wide variety of elements to build that environment with, and let players experiment.
Yes, CCP, this means that occasionally, someone will create a room or table arrangement shaped like a wang. Don't worry, guys - this is fine. This is normal. People will do that. You have to have the courage to let them. Mane 614
|

Zeonos
New Eden Trading and Production Co.
0
|
Posted - 2012.11.08 15:44:00 -
[426] - Quote
1. Fullscreen TV. I often sit in my captians quaters and watch the tv. I would love to be able to make it more fullscreen,.
2. More info and stats on TV. In one of the trailers, you got market info and things like that, and that trailer really got the atmosphere i look for in space. Having a more life like tv, with more direct info from the tv, would give people something to look at, in a really sci-fi way. Combined with the fullscreen tv, it would be like following the real life market. |

Sean Parisi
Project Cerberus Caldari State Capturing
32
|
Posted - 2012.11.08 19:31:00 -
[427] - Quote
Nyla Skin wrote:CCP Bayesian wrote:Thanks for starting the thread Arcathra this is the sort of small enhancements to the CQ we want to be making whilst prototyping and maintaining the technology.
We're actively taking ideas from this and other threads into our backlog. I don't personally want "Small improvements". I want expansion of CQ into fully fleshed out enviroment where multiple player's avatars can meet and interact, with possible minigames. As long as its just "space barbie" there isn't a single person who is happy with CQ. Those who hate avatars in the first place will always be against it, and those who expected WiS were gravely disappointed, including me, because they expected more. You just found the smallest common denominator between your ideas and the player requests and we got this ... space barbie thing that nobody is happy with. Expand the game, give us NEW ways to interact with other people. Not just the same-old pvp pvp pvp or spreadsheet online aka market. ps. The avatar used in exploration idea was good.
This, right now it seems overall lackluster. We have a little place for our claustrophobic avatars to isolate themselves - Like I am right now while I play EvE in my room. Essentially I want to see the implementation of things such as Bars, Casinos, Market Halls, Strip Clubs (Put those exotic dancers to work, of course clothed), ability to look out station to see whats going on outside. Corporate office. Maybe even the ability to walk around the hangar and see our ships floating there, watch items being manufactured, etc.
Essentially the entire immersible experience. I am happy with the route that EvE is taking in tackling primary game mechanics. But I would love to see walking in stations expanded past that of the captain quarters. Or even just expanding on the captains quarters itself to a degree in order to make it somewhat unique. |

Anita Too
Ayonae Enterprises
1
|
Posted - 2012.11.09 18:14:00 -
[428] - Quote
1) Ability to smile (I can smile when taking a picture but the avatars looked expressionless when in WIS mode) 2) Ability to hire a few NPCs (secretaries, quartermasters, engineers, science officers, production staffs & etc) that handles functions like repairs, refitting etc. - thus making the whole CQ less lonely. 3) Ability to buy uniforms/clothes for the above NPCs (well, you can sell those uniforms for Aurums) 4) Ability to have a conference room with the rest of the corp, perhaps to look at maps (and highlight systems/route etc) during discussions and perhaps a message board to post production schedules and progress. 5) More hairstyles for both males and females! 6) Robots that runs around the room doing mundane things (vacuuming the floor, transferring cargo & etc)
|

Mikhem
Brutor Tribe Minmatar Republic
21
|
Posted - 2012.11.10 11:46:00 -
[429] - Quote
Here is links for my old suggestions for CQ improvements:
EVE online store link for CQ: https://forums.eveonline.com/default.aspx?g=posts&m=1686171#post1686171
Books for CQ: https://forums.eveonline.com/default.aspx?g=posts&m=1099303#post1099303
Mikhem |

Little Dragon Khamez
Guardians of the Underworld
3
|
Posted - 2012.11.10 20:46:00 -
[430] - Quote
WisdomLikeSilence wrote:FIS people wont use WIS unless theres a gameplay reason to.
Heres one: Intel.
THe main screen could host video feeds from cam ships at battles, or access "public" feeds from Jita etc - so you can sort of see what the deal is.
I emphasise "sort of" because of course you wont have the local list, so you cant check for wartargets camping jita undock.
Cam feeds dont have to be data hogs. YOu can degrade the video and pretend its 'space interference' instead of simple compression.
Live video will pretty much make WIS a compelling thing to do and it will knit eve together a bit more.
I just love this idea or how about a camera feeding video from the other side of each gate in system. That way I can check for gate camps before leaving by actually seeing ships getting pwned before I leave instead of having to estimate it by looking at the map. In a joined up world like eve it makes sense that feeds like this should exist.
Also how about a feed from the planet below so we can see what the infantry in dust is getting up to and make judgements about the security of our own planetary installations or even see how our ground troops are performing. |
|

Phosos Dimaloun
Imperial Academy Amarr Empire
0
|
Posted - 2012.11.14 07:27:00 -
[431] - Quote
Didn't see this, link to my thread https://forums.eveonline.com/default.aspx?g=posts&t=172307&find=unread |

Souisa
WESCORP 2.0
36
|
Posted - 2012.11.14 12:34:00 -
[432] - Quote
I think its important to approach the captains quaters the right way. For example, you need to ask yourself what problem will the feature you suggest solve?
And i dont really think captains quaters solves anything EVE related. Just seems like a "Wouldnt it be cool if" . But who is going to use it? How is the game going to benefit?
Somone pointed out they want to customize the screens. Get SOV info and what not. But this you can already get out of game. I doubt people will begin to dock and enter captains quaters unless the new info stuff is very good. And even still people would have to be docked in order to access the information compard to just alt-tabbing and finding out on the go, while in space etc.
I really cant see any use for the captains quaters or WIS at all o/ |

Synthmilk
The United Peoples of Synth
11
|
Posted - 2012.11.14 12:54:00 -
[433] - Quote
Arduemont wrote:Here's a suggestion for CQ
- Get CCP to actually develop something.
I know a couple of people who have left because they have become disheartened with CCPs attitude towards Avatar based game play. Don't get me wrong, I'm not just some carebear, I'm a PvPer at heart but I still want WiS content. We haven't heard anything from CCP for ages about it, and its about time we got some news. Anything to show that CCP hasn't just abandoned the idea.
Guess you missed the part where WIS is everything but abandoned, huh? Incarna was a farce of massive proportions, and CCP has rightly just finished a year long internal restructuring to better focus on improving EVE's core gameplay: Flying In Space.
Walking In Stations is not going to be iterated on to any meaningful degree beyond bug fixes and slight performance optimizations for the next two or three years, FIS has a laundry list of improvements and changes that need to be made.
I am curious however why you and your friends were sticking with EVE waiting for WIS. Aside from social gameplay and immersion, it would not have been a vital part of playing EVE for a very long time to come, if ever, due to not having any meaningful mechanics.
I personally want a complete overhaul of Player Owned Stations before major work is done to build on Incarna, at least, and more vital changes even before that, like updating the industry and corp UI's. Also I want the DUST-EVE interaction to mature before WIS also, because to me, nothing would be more awesome than to have POS's that you can not only walk around in and "manually" interact with the various components (such as checking CPU/PG loads, construction/reaction progress, even walk into the cargo hold and see the crates of stuff stored there) but to have [certain] POS's be capturable using DUST mercs. (or raided for it's cargo/fuel, sabotaged, booby-trapped, owners data hacked....)
No, WIS is not going to happen anytime soon, and for good reason, but when it does, I believe CCP will finally understand what it needs to be for people to be happy with resources being spent on it, and not on improving FIS.
Hmmm, just had an idea for a Facebook game: Play as a crew member on a ship flown in EVE Online! Apply to and be hired by EVE Capsuleers! Complete maintenance tasks while the pilot is away, or keep valuable systems operational while in combat! But be careful who you apply to, lest you find yourself going on a suicide run! Go above and beyond: exceed your maintenance goals while not in combat, the less you are needed in combat! Organize with your fellow crew, elect a First Officer, who will be your representative to the Capsuleer piloting the ship. Will your group keep your hiring fee low, to guarantee work, or high, knowing the richer the Capsuleer, the more likely they are good at avoiding losing their ships! Get paid! Capsuleers must provide their crew with salaries, have your First Officer negotiate your price after getting hired. Will you go on strike for better pay, or work hard in the hopes it will be rewarded?
Capsuleers who want the "authentic" crew experience, sign up for Crew today! Warning: Signing this agreement with Face Booking Crew Services (FBCS) prohibits you from hiring crew from any other source for the duration of the contract. FBCS is not liable should your ship be destroyed due to failure of your crew to perform their required duties. Contracting crew from FBCS does not improve your ships capabilities; crew based performance improvements are achieved via normal crew interaction skills and how long you keep them alive. Crew longevity may be achieved by not losing your ship, not sustaining critical structural damage, or in the event of either of these, giving enough notice for your crew to evacuate prior to these events happening.
With this system, all ships inherently have crew, with associated skills for improving their performance, performance on a per-ship basis improving over the lifetime of the crew (the longer a crew fly's in a class of ship, that class of ship will get a bonus by having that crew on board), and crew being able to eject so they don't die on ship critical damage or destruction. The difference with using real people as crew, is that NPC crew always perform to max efficency, where FPCS crew run the risk of not performing. A purely optional "immersion" option. Never going to happen, but was fun to contemplate.
Especially if they have avatars and while docked you can walk around in your ship and interact with them........
Wow, ok, stopping there before I run the risk of not stopping with the ideas........... |

Demonika Satanis
Tea And Sympathy Ltd. Liability Reckless Ambition
2
|
Posted - 2012.11.17 01:25:00 -
[434] - Quote
To be quite honest I came back because of WiS, this is not my original toon or account, I gave that account away to one of my best friends.-áI didn't sell it...I gave it as a gift for his birthday, and gave up all rights to the account =p.
I loved eve back in the day, but I had pretty much done all the things eve had to offer at the time, and I was waiting for the social aspect of WiS. I had a great idea of actually having corporation boardrooms and things where you could say inject a PowerPoint slide onto a big screen holotv (see: the current CQ holotv, but with your own data, think a corp version of ingame Fanfest.) I was hoping for it to be more of a logistical idea.
I like the idea of managing a CORPORATION. However, I have the alternative view that it should be on a more personable level which to me required face to face contact...
While i was disappointed when i returned, I like how they are going with balancing ship's it was something that needed doing, however simply for immersion sake I wish they had not put WiS on the back burner, more just put ships first and still slowly but surely openly developed WiS...
If anything I personally am a developer and if eve were to say open a non paid developer program. Say crowdsourcing, just asking for free dev work, I would gladly devote my free time to developing it, and say instead of pay, they would offer say if you put x% amount of work in, you could slap CCP as reference.
Hell having CCP as a reference on my resume would be more than enough for me to do quite a bit of work...fact is they are a respected company...They came from nothing and created quite possibly(no citation here, not sure, didn't bother to fact check, not the point of this post) the longest running ACTIVE and ACTIVELY DEVELOPED video game, much less MMO, in history.
Actually I am going to send this post to eve support to have them mull the idea over, I know CCP actually DOES read threads, however, it couldnt hurt to have it sent to more than 1 department. So many eve players are already developing outside of the game, see: evemon, pyfa, as well as quite a few internal corp tools, imagine what we could do with other aspects.. |

bassie12bf1
Militaris Industries Northern Coalition.
33
|
Posted - 2012.11.17 17:56:00 -
[435] - Quote
https://dl.dropbox.com/u/5182016/1990882269.jpg
Arm tattoos appeared on sisi a while back, where did they go? |

Brent Newton
Center for Advanced Studies Gallente Federation
10
|
Posted - 2012.11.17 20:32:00 -
[436] - Quote
Do away with it all together until you are srs about adding ambulation to eve. |

oldbutfeelingyoung
Perkone Caldari State
739
|
Posted - 2012.11.20 09:34:00 -
[437] - Quote
I wonder if any of CCP reads this thread S.S.I2014
|

oldbutfeelingyoung
Perkone Caldari State
750
|
Posted - 2012.11.24 16:07:00 -
[438] - Quote
i guess Team Absent never cared R.S.I2014
|

Aurelius Valentius
Imperial Academy Amarr Empire
204
|
Posted - 2012.11.25 16:13:00 -
[439] - Quote
Make it load faster...
Make it zoom out more...
Make shortcut keys so you can sit down without having to do a ton of moving...
... and most important...
Make it so that when your docking ... and you hit ENTER...while chatting...It doesn't default to ENTER HANGER/CQ because this is just annoying as hell to have to wait and then hit enter hangar again... Look at all the Macks in local...impressive... very impressive... I see you have fashioned a new exhumer... much like you father's... your skills as a miner are now complete...indeed you are powerful as CCP Devs have foreseen... |

Galaxy Pig
Caldari Provisions Caldari State
171
|
Posted - 2012.11.26 04:15:00 -
[440] - Quote
A CRU where I can see my next clone (a semi-naked and bald version of myself) patiently awaiting activation, and maybe something about it that indicates clone grade?
-Also I like that above idea about worker-drones, they are all over the lore and I'd think it'd be cool as long as they don't make them too cartoony. I would also like to be able to be able to be mean to it, 'cause what's the point of having worker drones if you can't abuse them? |
|

Rocker Will
Roid Rage Academy Friends United Seeking Influence and Notoriety
1
|
Posted - 2012.11.26 15:27:00 -
[441] - Quote
i put this as a topic earlier but applys to this, i want to have a games room somewhere where i can play poker or mini games for isk with other guests within station, |

oldbutfeelingyoung
Perkone Caldari State
765
|
Posted - 2012.11.26 16:43:00 -
[442] - Quote
Rocker Will wrote:i put this as a topic earlier but applys to this, i want to have a games room somewhere where i can play poker or mini games for isk with other guests within station,
forget it already
before :Posted: 2012.01.18 13:08
CCP Bayesian wrote:Thanks for starting the thread Arcathra this is the sort of small enhancements to the CQ we want to be making whilst prototyping and maintaining the technology.
We're actively taking ideas from this and other threads into our backlog.
after :Posted: 2012.11.22 10:31
CCP Bayesian wrote:Just to answer a couple of points:
- Team Avatar doesn't exist anymore. As per the thread linked earlier our prototype has been shelved for the time being. Please read both my post and the one from CCP Unifex for the full picture on what's happening with WIS development at the moment. The team members are off working on a whole bunch of stuff from the launcher, through to new game features.
- WoD is definitely still in development and development is split off from EVE so that they can concentrate on their game and making it awesome.
R.S.I2014
|

Rocker Will
Roid Rage Academy Friends United Seeking Influence and Notoriety
4
|
Posted - 2012.11.26 20:39:00 -
[443] - Quote
i think a good idea would be to have a wall or something in captains quarters to show your certificates, decorations |

Cypherdog
Pator Tech School Minmatar Republic
0
|
Posted - 2012.11.29 16:03:00 -
[444] - Quote
More Hairstyles. Hats. Those sleeve Tatoos CCP promised. See other people , perhaps not in my quarters but at a bar or promenade CCP promised. Corp offices with ability to redecorate. See 1 or 2 other players in the same Hangar. SHIP INTERIORS while we are docked. I want to walk or float or whatever to check my ship visually from inside. I want ship interiors! and I want to bring friends along with me. Agent's office. 3D model for the Exotic dancers,, stranded pilots, scientists and all those people I recover from space. |

Ricordia Drasilia
Three of a Kind
0
|
Posted - 2012.11.30 02:47:00 -
[445] - Quote
I always wanted to walk into the bar, where the pirate is celebrating my loss, and punch him hard  Give me a bar, a punch-emote and i will be grateful for the rest of my EVE-Life...
And if the stations security has to throw me out of the bar accompanied by a standing loss... ...worth it... |

Estheria Quintessimo
Mechanical Eagles Inc. The Ancients.
25
|
Posted - 2012.12.03 21:04:00 -
[446] - Quote
I dont get it why FIS people hate WIS people.
With WIS you will definately attract more people to play the game. Sure it may not be the hardcore flyers,... but I guess pirates wont mind that. Eventually some of them may make it out in to space where you then only have to pew pew pew. 
Its like that in many other games too. Too give two examples: the ancient WoW, or the free APB,... you have people that spend there whole ingame life fighting and gaining fame... and you have your other type of player that spends most of his/her time walking and just talking and making him/her self look pretty for roleplay.
But I think 1 thing of WIS should not be overlooked... that in a system like JITA, it may become a serious problem with so many people in the same system. In APB they solve that issue by providing a standard character look, which sometimes takes minutes to get the true avatar appearance of the people around you. An Ugly solution, but a solution. Still, it will provide a big strain on server communication I guess. So if they ever do implement such a thing.... These systems like JITA would require an elegant sollution to solve the issue of several hunderd or thousand people in 1 solar system, else they'd better not implement WIS at all.
I think I saw another topic somewhere of which the title read something like 'where do you think Eve will be in 10 years time?'... Well I think in ten years time we will WIS around... and perhaps we may even be walking on planets too.
There is nothing to hold back but expand and expand to ever more details and greatness and freedom of movement. Flying will always be the main thing. You'd always need to get your resources from somewhere...
Yeah,... EVE is a spacegame ... But the great thing about EVE is the ability to do whatever you want. And straight from the start I started playing this great game, several years ago, I have always found it constricting to only be able to fly around in a spaceship. I want more freedom of movement.
Ive played Freelancer too for a while. That game is not so constricted to spacecraft and you sure do not need extrodinary station environments or planets to be able to get a little bit of more freedom.
They could simply also give you the option 'Use station environments or not?' ... Heck they alrdy have that with the ability to turn CQ on or off.
A ... well .... my two cents on this discussion. Neque femina amissa pudicitia alia abnuerit.
|

Felturion
Active Fusion Cold Fusion.
1
|
Posted - 2012.12.06 23:01:00 -
[447] - Quote
Something I've been thinking about that may or may not be directly related is the ability to move inside your ship. The function of entering TPV or FPV (Third/First person view) inside your ship, leaving the cockpit and entering your quarters, maybe even the cargobay, dronebay, engineroom etc.
A practical thing for this could be to (with skills) enhance power output or preform repairs in space if you have the skills and materials for it. Just a thought, maybe a little off-topic. (Eye Candy) Ship names Visable on the ship Hull https://forums.eveonline.com/default.aspx?g=posts&m=2281340&#post2281340 |

Lost True
Paradise project
2011
|
Posted - 2012.12.07 06:52:00 -
[448] - Quote
Estheria Quintessimo wrote:I dont get it why FIS people hate WIS people. With WIS you will definately attract more people to play the game. Sure it may not be the hardcore flyers,... but I guess pirates wont mind that. Eventually some of them may make it out in to space where you then only have to pew pew pew.  Its like that in many other games too. Too give two examples: the ancient WoW, or the free APB,... you have people that spend there whole ingame life fighting and gaining fame... and you have your other type of player that spends most of his/her time walking and just talking and making him/her self look pretty for roleplay. But I think 1 thing of WIS should not be overlooked... that in a system like JITA, it may become a serious problem with so many people in the same system. In APB they solve that issue by providing a standard character look, which sometimes takes minutes to get the true avatar appearance of the people around you. An Ugly solution, but a solution. Still, it will provide a big strain on server communication I guess. So if they ever do implement such a thing.... These systems like JITA would require an elegant sollution to solve the issue of several hunderd or thousand people in 1 solar system, else they'd better not implement WIS at all. I think I saw another topic somewhere of which the title read something like ' where do you think Eve will be in 10 years time?'... Well I think in ten years time we will WIS around... and perhaps we may even be walking on planets too. There is nothing to hold back but expand and expand to ever more details and greatness and freedom of movement. Flying will always be the main thing. You'd always need to get your resources from somewhere... Yeah,... EVE is a spacegame ... But the great thing about EVE is the ability to do whatever you want. And straight from the start I started playing this great game, several years ago, I have always found it constricting to only be able to fly around in a spaceship. I want more freedom of movement. Ive played Freelancer too for a while and even STO (startrek online). These games are not so constricted to spacecraft and you sure do not need extrodinary station environments or planets to be able to get a little bit of more freedom. They could simply also give you the option ' Use station environments or not?' ... Heck they alrdy have that with the ability to turn CQ on or off. A ... well .... my two cents on this discussion. Exactly, we need more freedom. Afer 6 years all this space wars is just not interesting enough.
I'm playing STO now, because there i can do things in and out of my ship. And customize my characters - great stuff. Ilthough i'm not a big fan of grinding, so it's not really my game, but for now there is no better options...
BTW i think that character creator need more pose options - it's easy, and very needed - only 6 of them? And 4 of them are very strange... Well, there is a lot of things to be done, and they're doing nothing, so i thing writing about that is pointless. Stopped playing in 2011, still hoping for a WiS. |

Minamel
Stardust Heavy Industries Persona Non Gratis
1
|
Posted - 2012.12.07 15:33:00 -
[449] - Quote
Ok Captions Quarters what should be added:
1) Running.. My toon moves veryyyy slooooowwllyy and would like to run sometimes instead of walking.
2) Housing in a game is all abbout gathering things that show how cool and mighty you are. So let me buy/obtain things. Bigger Appartement , more rooms , better furniture, bookshelfs that show how much skills i have, Items that show how good/bad/rich/special i am. Technical su++
3) minigames
4) public space that have some purpose and is not only there to look shiny
|

Dsparil Fel
Scanline Research Industries SQUEE.
0
|
Posted - 2012.12.09 05:09:00 -
[450] - Quote
Another rare post by me making me posting suddenly becoming not so rare.
I think one thing that'd be REALLY beneficial to the game is making it extremely personal on the interactive level. For each station where players can interact with one another and even do silly things such as start bar fights after going through the door in the Captains Quarters. It breaks the monotony of running missions, killing other players and mining crap. I think the game needs to become more interactive on a personal level. Some times it helps keep interest in the game as a whole to allow alternative things. I was thinking of a combination of how people would gather in orgrimmar on WoW and just socialize and how interactive a player could be with NPCs in games like Fable. Even set up gambling games where players could bet isk, etc. It's just something to think about to add a bit of humor and light-heartedness to the game and make players toons more personalized as opposed to the most you ever truly know the character is just watching them flying around in their ships blasting crap.
I know it sounds goofy and might even require dedicated servers for some stations due to lag issues (cough JITA cough) but I think it'd attract a great deal of new players to the game as well. Bored and don't have enough skill up yet to do what it is you currently want to do? Well go to the station bar or trading post and engage in gambling or go find that idiot who can flipped you and start a bar fight with him.
I did like the idea of Managing PI and what not in the CQ and being able to personalize it. Everything from stuff as fancy as extra tv screens, window drapes to things as silly as spraypaint.
I know it's a sci-fi space game but staring at spaceships and asteroids in a dark background continually gets old after a while. |
|

Locutus ofBorg
Una Salus Victis Wrong Hole.
4
|
Posted - 2012.12.10 15:47:00 -
[451] - Quote
Allow us to interact more with the objects in our quarters. Inviting Corp members or anyone really to your quarters. Proper platform views for our location in station, the Amarr quarters are improperly located. |

Dsparil Fel
Scanline Research Industries SQUEE.
1
|
Posted - 2012.12.10 23:10:00 -
[452] - Quote
Locutus ofBorg wrote:Allow us to interact more with the objects in our quarters. Inviting Corp members or anyone really to your quarters. Proper platform views for our location in station, the Amarr quarters are improperly located.
That and the ability to punch, kick and beat up corp members you don't like. |

Phoenix Jones
Shockwave Innovations Shockwave Sovereign Industries
0
|
Posted - 2012.12.11 21:41:00 -
[453] - Quote
... decorating a captains quarters would be nice (I have a nice corpse I would like mounted next to my couch).
|

TekGnosis
Rules of Acquisition Acquisition Of Empire
10
|
Posted - 2012.12.14 20:07:00 -
[454] - Quote
It's always bothered me that NPC don't follow the rules, or more importantly don't have equipment that makes any sense at all. My real issue with this is that it creates a complete disconnect from reality when a newer player first starts to PVP with their corp, and it only gets more bizarre as new tiers of content are attempted.
Frigates that can't hit a AB Cruiser at 3km? Battleships that can be 3-shotted with anything? Super-MWD speeds, unlimited lock ranges, perma-jamming BS, super-neuts, all from the same factions that field fleets of *dozens* of ships incapable of killing a single cruiser a few systems over...
This generates unrealistic 'knowledge' of how to survive/deal with different ship types in the game.
It would be an awesome challenge for a level 4 mission to be made up of a CS, a curse, a BS, two HAC, a couple Interceptors... But real fitted ones with known properties the same as the ones the player has to use. I can see arguments against the 'blitz-ability' of a structure like this, but smarter AI should at least partly mitigate this. Current NPC don't exactly try to stay alive...
Dropping on-grid for a level 3 and finding your tanked BC is facing a brick tackle maller, 2 Retributions, and a logi cruiser sitting 50km away....
Imagine the thrill of going in to a level 2 mission to find it's just single ship to fight, then having to deal with a t2 fit blaster harpy like you might in a real lowsec encounter.... learning to deal with a couple realistic-fit rail incursis or other 'real' fits in your Destroyer would be a strong learning experience for the consumers of this level of content, and being successful at it would actually make them more useful to their corps in other ways.
It would be nice to have to slingshot, tackle, separate, and otherwise think about the fight during a mission.
There have likely been other posts of this type, but I'm wondering if there is some body of knowledge that says PVE can't be modeled after PVP content? I haven't found the right post maybe, but I'm wondering if this has ever had a dev response? |

Master Taron
International Future Of Eve Gaming
0
|
Posted - 2012.12.14 20:21:00 -
[455] - Quote
I second this. It's the way it should be be |

Dersen Lowery
Laurentson INC StructureDamage
207
|
Posted - 2012.12.14 20:47:00 -
[456] - Quote
Thirded. You learn a lot of otherwise useless things about ship combat doing PVE as it stands.
While NPCs will never be as good or as unpredictable as PCs are, they can at least play by the same rules. |

Mistah Ewedynao
Center for Advanced Studies Gallente Federation
143
|
Posted - 2012.12.14 21:47:00 -
[457] - Quote
This idea certainly has some merit.
Just kinda wondering how it should be implemented for bounties and the inescapeable fact that CCP would just add a bunch of eWar ships to the existing missions.
Would take a serious rework of the AI, although AI in missions is a serious strech of the term as it is now.
Oh.... and in before "But I could never solo these in my pimped fit navy Domi".
Certainly would encourage teamwork. |

TekGnosis
Rules of Acquisition Acquisition Of Empire
10
|
Posted - 2012.12.14 22:09:00 -
[458] - Quote
I don't think teamwork and PVE in the mission context should be something enforced by the gameplay model at all, just that we should be fighting less ships that behave like real ones.
There is essentially zero chance this would ever work as a re-work of existing missions, the balance would invariably be skewed to easy or hard or less/more rewarding.
The player base is always asking for more content though, so it's not like a new type of mission (*cough* bounty hunting *cough*) is out of the question... Heck, even just updating the roaming belt rats to behave like this would shake up a ton of things.
Some form of PVE content that encouraged teamwork would be fun actually (in addition to normal missions). Somewhat off-topic but right now there is really only WH content that requires a Ton of prework/logistics and dedication, or incursions which are sort of like the EvE equivalent to synthetic dps benchmarking. Nothing some corp buddies can jump in 3 ships and go do as a group for moderate reward/fun in a 30 minute gameplay nugget. PVP roams generally require significant time commitment and don't often generate isk....
Just think, if belt ratting involved a disrupt/scram so the NPC can't warp away and save their bounty... you'd already be fit for PVP!
Also, less macros... And lots of folks trolling belts looking to fight something. I can dream... |

Anneliese Pollard
University of Caille Gallente Federation
28
|
Posted - 2012.12.14 22:13:00 -
[459] - Quote
Or you know... you could actually go do "real" PVP. Lots of corps out there I hear that will help you learn. Making PVE into some faux PVP is not a solution. The idea has merit, but no...
The risk vs reward has to be changed drastically to accommodate this, and it will probably turn the market on its head, making lots of ships and modules obsolete. |

Rain6637
Team Evil
11
|
Posted - 2012.12.14 22:25:00 -
[460] - Quote
BECAUSE the value of mission item drops/salvage.
why would they have this glaring flaw with NPC's for so long? because it's intentional. spontaneous ISK is kept scarce. higher-value drops exist, in null and wh space. $$ drops in high sec, in mission volumes, would produce too much spontaneous ISK, I think.
I hold a personal belief that CCP has an active interest in making sure most pilots don't end up with too much ISK, because if too many pilots can PLEX their subscription with ISK, they lose money from subscriptions
you as the player mostly feel the gameplay only, but CCP... is a for-profit company. maybe I'm wrong and NPC AI is an afterthought they wish didn't exist, so they neglect it.
if ISK was too easily had, they would lose PLEX purchase income, and players should be charged a subscription fee regardless of ISK wealth.
if ISK is too scarce, EVE should become free-to-play (for everyone)
as it is I think CCP is double dipping |
|

TekGnosis
Rules of Acquisition Acquisition Of Empire
10
|
Posted - 2012.12.14 22:28:00 -
[461] - Quote
To be sure, modifying belt rats like this would kinda be getting off in the weeds vs improving the mission experience to jive with the rest of gameplay.
Its just that one has to make isk somehow to pay for that PVP, and if you' don't have an industry alt it generally involves shooting some form of NPC. It always feels terribly 'not eve' to slay 3 waves of 20 BS/BC/Cruisers et all in my weird DPS/Tank drag racing ship that can't be used in any other context (especially true for incursions).
Of course there are non-mission isk fountains, and doing exploration/WH content is generally the right answer. This isn't an 'adapt or die' thing, more like a 'fun' thing. You know, the reason you play games instead of work a 2nd job.
|

Rain6637
Team Evil
11
|
Posted - 2012.12.14 22:30:00 -
[462] - Quote
can you imagine a level 2 mission dropping a T2 blaster fit harpy?
consider how valuable that drop would be. in a level 2? c'mon, they're not going to give you that kind of ISK. |

TekGnosis
Rules of Acquisition Acquisition Of Empire
10
|
Posted - 2012.12.14 22:38:00 -
[463] - Quote
Rain6637 wrote:can you imagine a level 2 mission dropping a T2 blaster fit harpy?
consider how valuable that drop would be. in a level 2? c'mon, they're not going to give you that kind of ISK.
I think my OP is/was mainly posed as a function of the gameplay experience, the actual challenge or activity you the player perform on your way to the reward.
It's not like that "T2 blaster fit harpy" NPC has to drop the same loot or even have a t2 wreck, but it would be nice if it had similar EHP/cap/DPS/range/tracking to a real ship. It just seemed like a good example in contrast to a normal l2 mission where you slay 10 frigates and 3 destroyers without a thought.
Ofc any implementation of this structure would find more middle ground, like 3 merlins and a logi frig for example in a l2.
|

TekGnosis
Rules of Acquisition Acquisition Of Empire
10
|
Posted - 2012.12.14 22:44:00 -
[464] - Quote
Rain6637 wrote: if ISK was too easily had, they would lose PLEX purchase income, and players should be charged a subscription fee regardless of ISK wealth.
This is off-topic but...
All PLEX entering on to the market cost more than a months sub for someone else to buy with real money and trade for a virtual good (isk). When I PLEX for a month, it makes them more real world money than if I have a normal sub. Particularly, since I normally sub for 6 months at a time and pay much, much less than a PLEX per month.
Double dipping is right. ;) |

Rain6637
Team Evil
11
|
Posted - 2012.12.14 22:45:00 -
[465] - Quote
I assume that CCP has the programmer skill to give you any NPC experience it wants.
assuming the NPC AI is intentional, I ask why they want to give you this hollow NPC experience had currently
and then I figure it comes down to irl money. or maybe server CPU resources.
I assume it's intentional, and has a very real-world reason (and gameplay is the least important consideration). |

TekGnosis
Rules of Acquisition Acquisition Of Empire
10
|
Posted - 2012.12.14 22:55:00 -
[466] - Quote
I just hope that somewhere in their internal CVS tree there is a 'belt pirate' AI script that actually ransoms your silly carebear ship if you can't kill it. Right now 'belt pirates' are more like 'cattle' :p
Further, someday I hope they flip it on for a dev event... just for the tears... |

Rain6637
Team Evil
11
|
Posted - 2012.12.14 22:58:00 -
[467] - Quote
server load is a big consideration, I think. it's the reason for reinforced servers, and time dilation. any increase in mission complexity would cause higher server load thousands-fold. |

Delphineas Fumimasa
Overpowered Noobs
4
|
Posted - 2012.12.15 06:27:00 -
[468] - Quote
Because this is an MMO, no League of Legends.
They would lose a LOT of customers if levels 1s and 2s required a fleet to survive as a 2 week toon. |

TekGnosis
Rules of Acquisition Acquisition Of Empire
10
|
Posted - 2012.12.15 07:25:00 -
[469] - Quote
Delphineas Fumimasa wrote: They would lose a LOT of customers if levels 1s and 2s required a fleet to survive as a 2 week toon.
I think my examples were a little off... maybe a blarpy shouldn't be encountered in a l2, but certainly a 2-week old toon in a destroyer can fight a couple NPC piloted meta-3 fit t1 frigate and come out on top feeling good about the challenge.
I guess I just don't see the problem with taking {e.g} 5 'frigates' with 500 ehp and making them one 2500ehp object. It's the same EHP chunk to chew through, but at least it feels like you're killing a ship and not swatting flies.
|

Maelle LuzArdiden
University of Caille Gallente Federation
32
|
Posted - 2012.12.15 08:10:00 -
[470] - Quote
This is what they are doing now, CCP's stated purpose is to redesign PVE to resemble real PVP more.
They started by making the AI target drones as well, just like players do.
|
|

Ahn Tee Mahtur
13
|
Posted - 2012.12.15 09:51:00 -
[471] - Quote
errr...*stomach grumbles* PvE and PvP should be two different elements in a video game >.< |

Vaerah Vahrokha
Vahrokh Consulting
2312
|
Posted - 2012.12.15 12:39:00 -
[472] - Quote
Maelle LuzArdiden wrote:This is what they are doing now, CCP's stated purpose is to redesign PVE to resemble real PVP more.
They started by making the AI target drones as well, just like players do.
Never had a player target my drones... I don't fly drone boats. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Maelle LuzArdiden
University of Caille Gallente Federation
32
|
Posted - 2012.12.15 14:09:00 -
[473] - Quote
Well, I guess that was relevant and valuable information in some way then. What do you fly in PVP?
|

Grombutz
Treasures Collectors Solar Citizens
15
|
Posted - 2012.12.15 14:18:00 -
[474] - Quote
Think about 2 Logi-NPC's in a mission and how to break such a tank on proper fitted ships with just one BS / T3... then you have the answer why PvE is different from PvP.
Missions need to be solo-able - if they would have setup's with logis and proper fitted ships, this wouldn't be possible at all. Think about officer-spawns and their tank and dps numbers, or even the end-boss of Lv1 Epic ARC which do have more realistic "fits".
It's not that hard at all... |

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
206
|
Posted - 2012.12.15 16:12:00 -
[475] - Quote
Anneliese Pollard wrote: The idea has merit, but no...
its been brought up before, and the devs would like to head in a direction that that blurs pvp/pve fits towards a common setup.
I'll dig out the link to the devpost and link it --> here soonGäó |

Kasutra
Tailor Company Hashashin Cartel
95
|
Posted - 2012.12.15 17:23:00 -
[476] - Quote
I agree with the sentiment. The current PvE experience, where NPCs are suicidal, stupid, a disgrace to their ship class, ridiculously numerous, and simply not playing by the same rules as players, could be improved a lot by making it more like PvP.
I think everyone is overreacting a bit to the perceived difficulty increase, though. This doesn't have to result in missions requiring more ships or more pimped out ships to complete. It might result in people having to engage more than a handful of brain cells when tackling the missions, but I'm fine with that.
That being said, I have some, uh lore (LolLore?) objections to the NPCs flying ships that are exactly the same as player ships. While I think they should behave more like player ships and work in the same way as player ships do, I think they should be restricted to having mostly mass-produced modules (read: meta 0) and have ****-poor skills affecting those modules. Buying high-tech and prototype modules, as well as having skills injected into the brain should be the players' (capsuleers') competitive advantage. But "only" that should be plenty to keep us afloat and ahead of small gangs of NPCs.
Grombutz wrote:Think about 2 Logi-NPC's in a mission and how to break such a tank on proper fitted ships with just one BS / T3... then you have the answer why PvE is different from PvP. I think the solution to that should be to neut out one of the logis, or to force them to fly apart, or to alpha them between cycles. You know, as if this weren't dumb NPCs you are dealing with.  |

TekGnosis
Rules of Acquisition Acquisition Of Empire
10
|
Posted - 2012.12.15 17:44:00 -
[477] - Quote
Kasutra wrote: That being said, I have some, uh lore (LolLore?) objections to the NPCs flying ships that are exactly the same as player ships. While I think they should behave more like player ships and work in the same way as player ships do, I think they should be restricted to having mostly mass-produced modules (read: meta 0) and have ****-poor skills affecting those modules. Buying high-tech and prototype modules, as well as having skills injected into the brain should be the players' (capsuleers') competitive advantage. But "only" that should be plenty to keep us afloat and ahead of small gangs of NPCs.
This is a pretty interesting point, alluding to what the difference between a pod-pilot and an NPC really is.
For something like this to work it'd really need to be baseline stats distilled down from some kind of fitting with e.g. 'average sansha pilot' skills applied to it. As previously noted, CPU/memory should be considered.
In the end, I'm really just looking for a PVE experience where ewar, cap, mwd mechanics, etc all behave as expected. You should be able to cap out NPC, shut off their MWD and tackle them down, etc. At a minimum, it would allow neuting to be a valid defense vs tackle frigate NPC since drones can/will get popped...
I suppose all of this is academic, but the discussion points are interesting food for thought. Having done some AI scripting in LUA, this sort of thing pops out of any game at me.... |

Grombutz
Treasures Collectors Solar Citizens
15
|
Posted - 2012.12.15 20:04:00 -
[478] - Quote
Kasutra wrote:Grombutz wrote:Think about 2 Logi-NPC's in a mission and how to break such a tank on proper fitted ships with just one BS / T3... then you have the answer why PvE is different from PvP. I think the solution to that should be to neut out one of the logis, or to force them to fly apart, or to alpha them between cycles. You know, as if this weren't dumb NPCs you are dealing with. 
In a missionboat? Good jokes dude, good jokes :D |

Taoist Dragon
Forced Penetration Reckless Faith
91
|
Posted - 2012.12.15 21:39:00 -
[479] - Quote
I like the idea of making NPC have 'proper' fits and abilties this would go a long way to close the gap in between pve and pvp.
One thing I would suggest though would be the loot table follow player drops and that for missions/belts/anoms the actual number of npc's scale depending on the number of players active in the area.
For example: I'm running a level 2 mission in my destroyer and have to fight 2 decent mets 2-3 fit combat frigs and on attack frig. I'm fully T2 fit this would be a pretty easy task. But the npc's may warp out to a 'holding point' 1mil km from the mission if they are hurt but have time to warp off or if I have no tackle. Now if a corp mate joines me then the npc's call for back up and another couple of frigs warp in from the 'holding point'
This would give them a much more 'alive' feeling and prepare pve'ers more for pvp combat. It would also make pve combat more 'interactive' and ensure you need to really think about your fits rather than having a generic mission fit if solo. Sure you could fleet up with specific mission fits and just burn everything down really quickly.....oh wait isn't that the purpose of fleet composition! wow it really would be more like pvp!
The bounties would have to be adjusted to level them against the meta item drops though. That is the Way, the Tao.
Balance is everything.
I'm NOT a Pirate! I'm a privateer! |

Velarra
Ghost Festival Naraka.
141
|
Posted - 2012.12.15 23:02:00 -
[480] - Quote
You might want to try Incursion Scout sites.
Which can be run solo or in a group of new-ish pilots, and are remarkably educational, particularly if you're in a pvp fit ship.
There's absolutely no return of note in them in terms of isk/lp etc. - but the educational value, -Transversal training/practice i'm looking at you ;) is really quite engaging. |
|

TekGnosis
Rules of Acquisition Acquisition Of Empire
10
|
Posted - 2012.12.16 02:23:00 -
[481] - Quote
Velarra wrote:You might want to try Incursion Scout sites.
Which can be run solo or in a group of new-ish pilots, and are remarkably educational, particularly if you're in a pvp fit ship.
There's absolutely no return of note in them in terms of isk/lp etc. - but the educational value, -Transversal training/practice i'm looking at you ;) is really quite engaging.
Scout sites seem almost like some kind of unfinished content. Returns are so low even folks who would be doing level 1 missions don't make any isk doing them, so right now there isn't much point. It's unfortunate, as the slightly smarter/better/faster NPC there would otherwise be good to gnaw on for t1 frig pilots.
When they were first described I thought it would be some kind of thing that continuously popped up and had to be fought down or the system control level would shift. It's too bad, as it's another thing lower level pilots could be doing and currently aren't.
|

Bienator II
madmen of the skies
1223
|
Posted - 2012.12.16 02:27:00 -
[482] - Quote
eve's pve is old. very old. The AI was very stupid, what it did is to appear, fly around and activate the modules. They have no cap management, activation and deactivation is all time/probability based, no fitting requirements etc. What CCP did to make it more interesting was to increase the amount of NPCs... since more equals more difficult. Was that an mistake? Don't know.
CCP is now slowly catching up with making the NPCs a bit more intelligent, first step was to unify the AI code... just take a look around how much "bring the old npcs back" threads it created.
I agree with OP but i don't expect miracles. a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105
You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Kasutra
Tailor Company Hashashin Cartel
95
|
Posted - 2012.12.16 19:10:00 -
[483] - Quote
Grombutz wrote:In a missionboat? Good jokes dude, good jokes :D Obviously, the "missionboat" concept would have to change. |

TekGnosis
Rules of Acquisition Acquisition Of Empire
10
|
Posted - 2012.12.16 19:56:00 -
[484] - Quote
Bienator II wrote: CCP is now slowly catching up with making the NPCs a bit more intelligent, first step was to unify the AI code... just take a look around how much "bring the old npcs back" threads it created.
True; however this is because the implementation of said unification was done without regard for the type/numbers of NPC in missions/anoms actually doing those things with the new higher efficacy.
Before, 5 TD/ECM/damp frigs that only sometimes proc was semi-balanced. Now, they always use it and the entire field primaries drones... yay for playtesting.... This really should have rolled alongside a revision of all missions to send 'x desired total ewar and DPS' at the player given the new mechanisms. The new hate mechanics make some missions almost untankable even in a faction SNI due to whole-field aggro where it didn't exist before, etc.
New AI with corresponding balanced missions? Win. Just port the subroutines over and pray? uhm....
Regardless, I'm semi off topic and think the changes should stay, just with fixed NPC counts to match. |

Anselm Cenobite
Gold Ring Enterprises Enigma Project
4
|
Posted - 2012.12.16 21:02:00 -
[485] - Quote
The main reason PvE is so different from PvP is that none of the current PvP missions require you to fit a warp scrambler to stop an NPC from warping off, at which point you fail the mission, nor do the current PvE missions require you to use certain useful PvP skills like combat probing, safespots, and breaking gate-camps.
The need to fit a point on a PvP ship necessitates very different fitting strategies from PvE ships. The need to use these other skills require very different playing strategies. If CCP wants to blur the distinction between PvP and PvE, or at least use PvE as a stepping stone toward PvP skills, they should add missions akin to these:
(1) An L1 mission where the pilot must fit a tackler ship and tackle a fast-moving NPC target--one that microwarps back and forth across the complex. One it is tackled, he must survive its drones and counter-fire long enough for slow NPC allies to appear and kill the main ship. (At higher versions, like L3, he doesn't have any NPC allies to help kill the ship--he must bring buddies or kill it himself).
(2) An L2 mission where the pilot must maneuver his unarmed stealthy ship through an artificial NPC gate-camp. Once he hops through the fake gate, he has the normal temporarily cloak, but must get away from a dozen or so NPC tacklers in position and trying to get fast locks on him.
(3) An L3 mission in which the pilot has to use combat probes to locate a single target NPC ship in deep space. The NPC ship has three randomly positioned safespots, and it warps between them every 3-5 minutes. He must scan it down and tackle it--if he engages in combat with it untackled, it warps off and creates a new three safespots to switch between.
(4) An L3 mission in which the pilot is assigned a bounty target to destroy. The L3 version is a NPC located somewhere in the same region and on the move. This mission pays a little extra cash so the pilot can use locator agents to find him. An L4 version is one in which the bounty target is an actual player with an existing bounty--but the player has extra cash in the reward from the NPC agent, since that player has -5 standings with the NPC faction for whatever reason.
(5) An L2 mission in which the pilot must scan down and enter a special wormhole in a cloaky ship. Once he enters it, he is randomly kicked out into deep nulsec. He must get out of nulsec and back into high-sec with his ship intact to gain the cash reward. An L3 version might be one in which he can only use non-cloaky ships to complete the mission.
(6) An L2 mission in which a cloaky pilot must maneuver toward and tackle a target NPC mining barge mining illegally in the midst of a crowded asteroid field--one in which the asteroids and other non-targetted NPC ships are moving back and forth. He must keep his cloak and avoid coming within 2 km of objects until he is in tackling position of the barge, then hold it for ransom and /or destroy the barge.
(7) A mission in which the pilot must not only destroy an NPC ship, he must tackle and capture escape pods emerging from them.
You get the idea.
|

Maelle LuzArdiden
University of Caille Gallente Federation
32
|
Posted - 2012.12.16 21:38:00 -
[486] - Quote
Those are fantastic ideas <3 |

Jim Luc
Blue Republic RvB - BLUE Republic
38
|
Posted - 2012.12.17 06:30:00 -
[487] - Quote
It might've already been said, but walking around and interacting without using a menu would be nice. What I mean is, instead of clicking a menu option on the couch to "sit" just walk up to it. Instead of a slow walk only, have a medium and fast walk, and pressing shift will give you a jog. I understand the goal of WiS is not to have a bunch of people sprinting and jumping around, that it's to look realistic and sci fi cool, however it's not unreasonable to see some people walking fast, others walking slow, and others jogging to get somewhere fast. |

Anneliese Pollard
University of Caille Gallente Federation
28
|
Posted - 2012.12.17 06:35:00 -
[488] - Quote
Anselm Cenobite wrote:The main reason PvE is so different from PvP is that none of the current PvP missions require you to fit a warp scrambler to stop an NPC from warping off, at which point you fail the mission, nor do the current PvE missions require you to use certain useful PvP skills like combat probing, safespots, and breaking gate-camps.
The need to fit a point on a PvP ship necessitates very different fitting strategies from PvE ships. The need to use these other skills require very different playing strategies. If CCP wants to blur the distinction between PvP and PvE, or at least use PvE as a stepping stone toward PvP skills, they should add missions akin to these:
(1) An L1 mission where the pilot must fit a tackler ship and tackle a fast-moving NPC target--one that microwarps back and forth across the complex. One it is tackled, he must survive its drones and counter-fire long enough for slow NPC allies to appear and kill the main ship. (At higher versions, like L3, he doesn't have any NPC allies to help kill the ship--he must bring buddies or kill it himself).
(2) An L2 mission where the pilot must maneuver his unarmed stealthy ship through an artificial NPC gate-camp. Once he hops through the fake gate, he has the normal temporarily cloak, but must get away from a dozen or so NPC tacklers in position and trying to get fast locks on him.
(3) An L3 mission in which the pilot has to use combat probes to locate a single target NPC ship in deep space. The NPC ship has three randomly positioned safespots, and it warps between them every 3-5 minutes. He must scan it down and tackle it--if he engages in combat with it untackled, it warps off and creates a new three safespots to switch between.
(4) An L3 mission in which the pilot is assigned a bounty target to destroy. The L3 version is a NPC located somewhere in the same region and on the move. This mission pays a little extra cash so the pilot can use locator agents to find him. An L4 version is one in which the bounty target is an actual player with an existing bounty--but the player has extra cash in the reward from the NPC agent, since that player has -5 standings with the NPC faction for whatever reason.
(5) An L2 mission in which the pilot must scan down and enter a special wormhole in a cloaky ship. Once he enters it, he is randomly kicked out into deep nulsec. He must get out of nulsec and back into high-sec with his ship intact to gain the cash reward. An L3 version might be one in which he can only use non-cloaky ships to complete the mission.
(6) An L2 mission in which a cloaky pilot must maneuver toward and tackle a target NPC mining barge mining illegally in the midst of a crowded asteroid field--one in which the asteroids and other non-targetted NPC ships are moving back and forth. He must keep his cloak and avoid coming within 2 km of objects until he is in tackling position of the barge, then hold it for ransom and /or destroy the barge.
(7) A mission in which the pilot must not only destroy an NPC ship, he must tackle and capture escape pods emerging from them.
You get the idea.
And that's where PVP fits come into play. Notice how you're looking at one NPC ship and not an entire room. That would work.
Making existing PVE like PVP is not going to work IMO. You would need a fleet almost all the time, given the number of NPCs. |

Johnny Bloomington
Justified Chaos
47
|
Posted - 2012.12.17 20:40:00 -
[489] - Quote
Am I in the wrong place? Thought this was a thread about Captain Quarters and WIS... CCP wish list: show damage on ships and open that door! |

Klytior Am'jarhs
Amarrian Retribution Amarr 7th Fleet
4
|
Posted - 2012.12.18 00:44:00 -
[490] - Quote
Enhancement: The screens feel just wrong
That they are in the air without much of stuff around them is fine.
BUT They move and are unclear and feel just really like a tv with bad connection. Would you make something that is worse then what you can buy today. Some movies use these kind of screens for sci-fi but they just don't make any sense.
So to sum it up.
They can make warp drive but no decent tv. (fix it) |
|

Hemi DarkStar
LAW Imperium
3
|
Posted - 2012.12.18 15:58:00 -
[491] - Quote
I wonder if CCP sees that something needs to happen, one way or another, with the current usage of the avatar. The amount of people that keep talking about it is insane, and my guess is this will not stop untill there is some sort of update that makes you do a little bit more with your char then currently is possible. Not saying it has to be WiS, but something to make us interact or move around more would be preferable. |

Leon LaPorte
FridgeOre Mining Group The Butterfly Effect Alliance
0
|
Posted - 2012.12.19 18:27:00 -
[492] - Quote
A simple one:
Additions: Add an option to always start sitting in the couch. |

Nathan Irythia
Team Irythia
1
|
Posted - 2012.12.20 12:15:00 -
[493] - Quote
I have a few ideas on how you could improve the captains quarters. this is ofc my personal opinion but i think it would be fun to implement it.
The first thing is to maybe make you be able to choose which kind of CQ you want, for example having three different captains quarters for every race. and, make us be able to decorate it ourselves with plants, more screens etc.
another thing, is that if you enter your captains quarters all of your chat windows, menus etc dissappear, and to do those things you have to go around the CQ to different screens, for example one screen for your mail, one for the market etc. and also you can choose that info you want on the 'big screen. and in order to undock you have to walk to the "undock button".
the last thing i want to suggest, would be to add another room. a door in your cq can open, leading to a hallway which has an "elevator". this elevator then leads to a "club" of some sort where you can meet other peoples avatars and socialize. this could add a new aspect to eve that you can do when not in space. i do realize though that alot of people would hate this idea since it isnt exactly that "eve like". but since you have added the CQ, why not expand it? :) alof in this game includes being "afk" and this would give something that you could do while waiting or something like that :) |

Thomas Gore
State Protectorate Caldari State
33
|
Posted - 2012.12.20 13:12:00 -
[494] - Quote
Nathan Irythia wrote:I have a few ideas on how you could improve the captains quarters. this is ofc my personal opinion but i think it would be fun to implement it.
The first thing is to maybe make you be able to choose which kind of CQ you want, for example having three different captains quarters for every race. and, make us be able to decorate it ourselves with plants, more screens etc.
another thing, is that if you enter your captains quarters all of your chat windows, menus etc dissappear, and to do those things you have to go around the CQ to different screens, for example one screen for your mail, one for the market etc. and also you can choose that info you want on the 'big screen. and in order to undock you have to walk to the "undock button".
the last thing i want to suggest, would be to add another room. a door in your cq can open, leading to a hallway which has an "elevator". this elevator then leads to a "club" of some sort where you can meet other peoples avatars and socialize. this could add a new aspect to eve that you can do when not in space. i do realize though that alot of people would hate this idea since it isnt exactly that "eve like". but since you have added the CQ, why not expand it? :) alof in this game includes being "afk" and this would give something that you could do while waiting or something like that :)
You're new here, right? |

Jim Luc
Blue Republic RvB - BLUE Republic
41
|
Posted - 2012.12.21 16:55:00 -
[495] - Quote
Thomas Gore wrote:Nathan Irythia wrote:I have a few ideas on how you could improve the captains quarters. this is ofc my personal opinion but i think it would be fun to implement it.
The first thing is to maybe make you be able to choose which kind of CQ you want, for example having three different captains quarters for every race. and, make us be able to decorate it ourselves with plants, more screens etc.
another thing, is that if you enter your captains quarters all of your chat windows, menus etc dissappear, and to do those things you have to go around the CQ to different screens, for example one screen for your mail, one for the market etc. and also you can choose that info you want on the 'big screen. and in order to undock you have to walk to the "undock button".
the last thing i want to suggest, would be to add another room. a door in your cq can open, leading to a hallway which has an "elevator". this elevator then leads to a "club" of some sort where you can meet other peoples avatars and socialize. this could add a new aspect to eve that you can do when not in space. i do realize though that alot of people would hate this idea since it isnt exactly that "eve like". but since you have added the CQ, why not expand it? :) alof in this game includes being "afk" and this would give something that you could do while waiting or something like that :) You're new here, right?
Don't spoil his excitement. I was just as excited for this "ambulation" idea too, back when I started playing EVE with Apocrypha.  |

Tasardur
T2 Corporation
1
|
Posted - 2012.12.21 21:10:00 -
[496] - Quote
If a structure has windows, which means there is a living room behind. So in each structure should be possible to enter and walk inside. There is no possible excuses here. It is logical.
Walk in stations opened a door to create a entire world inside the existing eve world, as well as Dust did. I could not give all my time writing new ideas, so lets see some...
UFC rings. Give pilots a chance to hold and develop fighter's clone and jump clone to it, being able to prove how good he prepared his fighter. May governments accept ufc fights in their highsec systems? And what about fight until death? And what about betting fights? At this moment I can visualize the rings on stations, clones fighting at these rings and pilots betting and watching the game around the rings.
Why not missions? Ok I got a mission. There it says to go to a gurista's space post and capture a wanted mercenary. When I return to station, I realize that I need to give up him in person. Walking into the station, I have the mercenary in chains and we go meet those which gonna pay me. When I talk to the guys suddenly appear some bad guys who want to release my prisoner. So I have to get my laser gun and fight.
|

Harvey James
Deep Core Mining Inc. Caldari State
129
|
Posted - 2012.12.21 21:26:00 -
[497] - Quote
i would like the option of being able to decorate my CQ for christmas .... tinsel...tree and for that gallente ship viewer thing to work in my CQ make those special edition assets interact-able and useful Drone improvements/ideas for improvement https://forums.eveonline.com/default.aspx?g=posts&t=133767 Electronic Attack Frigate ideas for improvement https://forums.eveonline.com/default.aspx?g=posts&m=1986048#post1986048 |

Ghazu
333
|
Posted - 2012.12.21 21:27:00 -
[498] - Quote
Tasardur wrote:If a structure has windows, which means there is a living room behind. So in each structure should be possible to enter and walk inside. There is no possible excuses here. It is logical.
Walk in stations opened a door to create a entire world inside the existing eve world, as well as Dust did. I could not give all my time writing new ideas, so lets see some...
UFC rings. Give pilots a chance to hold and develop fighter's clone and jump clone to it, being able to prove how good he prepared his fighter. May governments accept ufc fights in their highsec systems? And what about fight until death? And what about betting fights? At this moment I can visualize the rings on stations, clones fighting at these rings and pilots betting and watching the game around the rings.
Why not missions? Ok I got a mission. There it says to go to a gurista's space post and capture a wanted mercenary. When I return to station, I realize that I need to give up him in person. Walking into the station, I have the mercenary in chains and we go meet those which gonna pay me. When I talk to the guys suddenly appear some bad guys who want to release my prisoner. So I have to get my laser gun and fight.
It's going to be so awesome on your 20th time handing in that mission. http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984 |

Jame Jarl Retief
Murientor Tribe Defiant Legacy
812
|
Posted - 2012.12.28 02:35:00 -
[499] - Quote
Ghazu wrote:Tasardur wrote:If a structure has windows, which means there is a living room behind. So in each structure should be possible to enter and walk inside. There is no possible excuses here. It is logical.
Walk in stations opened a door to create a entire world inside the existing eve world, as well as Dust did. I could not give all my time writing new ideas, so lets see some...
UFC rings. Give pilots a chance to hold and develop fighter's clone and jump clone to it, being able to prove how good he prepared his fighter. May governments accept ufc fights in their highsec systems? And what about fight until death? And what about betting fights? At this moment I can visualize the rings on stations, clones fighting at these rings and pilots betting and watching the game around the rings.
Why not missions? Ok I got a mission. There it says to go to a gurista's space post and capture a wanted mercenary. When I return to station, I realize that I need to give up him in person. Walking into the station, I have the mercenary in chains and we go meet those which gonna pay me. When I talk to the guys suddenly appear some bad guys who want to release my prisoner. So I have to get my laser gun and fight.
It's going to be so awesome on your 20th time handing in that mission.
OK, they could do random spawns? Muggers, mutants, escaped furriers, what have you. Ever play Fallout series? Random encounters as you traveled were a good portion of gameplay.
Besides, turning in anything for 20th time gets tiresome anyhow. I don't know about you, but after I rescued the Damsel in Distress for the 5890234th time, I felt like shooting her myself next time just to put the poor thing out of her misery. So this doesn't really apply. |

Reiisha
Evolution The Retirement Club
186
|
Posted - 2013.01.02 01:35:00 -
[500] - Quote
As i posted here, the view to ships should be adjusted at some point since currently it just doesn't look right. It looks like it's a modified version of the fitting/preview window screen being projected onto a screen beyond the quarters, furthermore, the quarters are nowhere to be seen when going into the ship!
What happened to the original 2006 version of the docking station/QC? Station interiors are closely related to this though. |
|

Taiko Tzestu
Aurora Industries Inc Synthetic Systems
0
|
Posted - 2013.01.03 00:04:00 -
[501] - Quote
Simple upgrade: Make the bed you lie on the "LOG OUT" function...why else am I lying down really??
If I can sit on the couch why can I not lie down, if I am going to sleep i am checking out of the universe for a few hours |

Mikaila Penshar
Take it Deep
44
|
Posted - 2013.01.03 02:25:00 -
[502] - Quote
My idea for Vanity Clones right here folks. |

Sarasu
Ubuntu Inc. The Fourth District
0
|
Posted - 2013.01.03 08:48:00 -
[503] - Quote
I just wish the captains quarters would allow us to be able to walk around in the space stations. That's all I've ever wanted since it was released. Please don't listen to all those complainers on these forums that feel this should be a space only game. I see These same players on message boards and they seem to have this attitude that they own the game and we should all play it the way they do (Space Only) they are elitist snobs that complain about everything in patches and updates and everything else for that matter without any clue how a MMORPG like this is made and how much hard work is put into it. This is a sandbox and sandbox games are all about doing anything you want. THE CQ is a great feature IMO, I pray that you continue to work on it and expand on it. It really has brought a lot of new players to this game. Including myself. I love this game.
Thanks for reading.
Cheers from Canada |

oldbutfeelingyoung
Perkone Caldari State
939
|
Posted - 2013.01.04 10:57:00 -
[504] - Quote
Sarasu wrote:I just wish the captains quarters would allow us to be able to walk around in the space stations. That's all I've ever wanted since it was released. Please don't listen to all those complainers on these forums that feel this should be a space only game. I see These same players on message boards and they seem to have this attitude that they own the game and we should all play it the way they do (Space Only) they are elitist snobs that complain about everything in patches and updates and everything else for that matter without any clue how a MMORPG like this is made and how much hard work is put into it. This is a sandbox and sandbox games are all about doing anything you want. THE CQ is a great feature IMO, I pray that you continue to work on it and expand on it. It really has brought a lot of new players to this game. Including myself. I love this game.
Thanks for reading.
Cheers from Canada
Those poor snobs have what they wanted . Even this one room stays at it is. a prison cell whit useless screens and a door where the key is thrown away . R.S.I2014
|

Ghazu
449
|
Posted - 2013.01.04 11:20:00 -
[505] - Quote
oldbutfeelingyoung wrote:Sarasu wrote:I just wish the captains quarters would allow us to be able to walk around in the space stations. That's all I've ever wanted since it was released. Please don't listen to all those complainers on these forums that feel this should be a space only game. I see These same players on message boards and they seem to have this attitude that they own the game and we should all play it the way they do (Space Only) they are elitist snobs that complain about everything in patches and updates and everything else for that matter without any clue how a MMORPG like this is made and how much hard work is put into it. This is a sandbox and sandbox games are all about doing anything you want. THE CQ is a great feature IMO, I pray that you continue to work on it and expand on it. It really has brought a lot of new players to this game. Including myself. I love this game.
Thanks for reading.
Cheers from Canada Those poor snobs have what they wanted . Even this one room stays at it is. a prison cell whit useless screens and a door where the key is thrown away . wow it's like every new post rip open your buttewounds. http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984 |

oldbutfeelingyoung
Perkone Caldari State
939
|
Posted - 2013.01.04 14:48:00 -
[506] - Quote
Ghazu wrote:oldbutfeelingyoung wrote:Sarasu wrote:I just wish the captains quarters would allow us to be able to walk around in the space stations. That's all I've ever wanted since it was released. Please don't listen to all those complainers on these forums that feel this should be a space only game. I see These same players on message boards and they seem to have this attitude that they own the game and we should all play it the way they do (Space Only) they are elitist snobs that complain about everything in patches and updates and everything else for that matter without any clue how a MMORPG like this is made and how much hard work is put into it. This is a sandbox and sandbox games are all about doing anything you want. THE CQ is a great feature IMO, I pray that you continue to work on it and expand on it. It really has brought a lot of new players to this game. Including myself. I love this game.
Thanks for reading.
Cheers from Canada Those poor snobs have what they wanted . Even this one room stays at it is. a prison cell whit useless screens and a door where the key is thrown away . wow it's like every new post rip open your buttewounds.
and you not far behind, is it ?
at least ,this was a comment ,without something about emoting . you are evolving Ghazu
R.S.I2014
|

Bagrat Skalski
Poseidaon
119
|
Posted - 2013.01.07 00:24:00 -
[507] - Quote
Quote:a prison cell whit useless screens and a door where the key is thrown away
I have a key, but the atmosphere is still contaminated. Inside mining barge, true story |

Matuno Tailor
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2013.01.08 16:12:00 -
[508] - Quote
Anyone know how I can put my Replica Gallente Cruiser inside my quarter ? I'm also wondering if anyone have yet managed to hack a Model of a fighter to replace the holo with a rifter ? Should work, size |

Niveuss Nye
Transit - Mining - Refining - Production
0
|
Posted - 2013.01.09 00:35:00 -
[509] - Quote
As a newer player, I kind of like the idea of an avatar. I love the future ideas of going into a station and gambling isk, having corporate player made uniforms, and even some of the exploration type stuff.
Unfortunately, I find these main issues:
- The avatar controls are sluggish and nonresponsive at times. Worse, there are places such as in between the couch and the coffee table that I can get stuck. Compared to other avatar based MMOs, this is unacceptable.
- Open social areas are not as cool as y'all think. In other MMOs, most of the time all it is is avatars hanging AFK or sitting in private chat. This is even on RP heavy fantasy game servers. Now, you add mini games such as casinos that can only be played in station, you may have something.
- You do need PvP and the ability to shoot others. Barring that, fist fights. Now, guns and stuff could be limited in some stations the same way guns are limited in airports for places with high terrorist value like Jita. But, low sec and null would be relaxed. Without that option, it is kind of pointless.
- Hacking, etc could be used to infiltrate areas, plant terrorist bombs, steal ships, break into hangars. Of course, you would need security AI to stop this and consequences.
|

Katla Mikla
Shiloh Technologies
0
|
Posted - 2013.01.09 04:13:00 -
[510] - Quote
I don't know how feasible it is, but I would really like to have Netflix or some sort of movie-watching capability on my Captain Quarter's screen. I'd be completely willing to pay RL money or isk to play a movie inside EVE.
|
|

Moonasha
Orcses and Goblinz
111
|
Posted - 2013.01.09 13:23:00 -
[511] - Quote
Katla Mikla wrote:I don't know how feasible it is, but I would really like to have Netflix or some sort of movie-watching capability on my Captain Quarter's screen. I'd be completely willing to pay RL money or isk to play a movie inside EVE.
http://userserve-ak.last.fm/serve/252/50441183.png |

Victor Pilotov
Center for Advanced Studies Gallente Federation
12
|
Posted - 2013.01.09 16:08:00 -
[512] - Quote
I really do not have enough in the scanner for asteroids (Survey Scanner II*) guidance/allocation of the asteroid, which is digging. Sorry for my bad English. |

Mal journ
Desertus Caterva The Interstellar Trade n Terror Alliance
5
|
Posted - 2013.01.10 09:16:00 -
[513] - Quote
open the door to the rest of the station trade hubs will be fun... but will be fun or add dust to eve seamless interchange between the two... given that would have to mean the ps3 exclusivity of dust goes away... |

Little Dragon Khamez
Guardians of the Underworld
30
|
Posted - 2013.01.10 15:47:00 -
[514] - Quote
Katla Mikla wrote:I don't know how feasible it is, but I would really like to have Netflix or some sort of movie-watching capability on my Captain Quarter's screen. I'd be completely willing to pay RL money or isk to play a movie inside EVE.
I cant support that idea, if you want to watch a movie, go and watch a movie, if you want to play eve, then play eve. How can you be immersed in a game environment like eve whilst watching a movie.
Now events from within the world of eve like replys of the Alliance Tournaments etc or breaking news sent in by players, I could live with that. |

Niveuss Nye
Transit - Mining - Refining - Production
1
|
Posted - 2013.01.10 22:20:00 -
[515] - Quote
Little Dragon Khamez wrote:Katla Mikla wrote:I don't know how feasible it is, but I would really like to have Netflix or some sort of movie-watching capability on my Captain Quarter's screen. I'd be completely willing to pay RL money or isk to play a movie inside EVE.
I cant support that idea, if you want to watch a movie, go and watch a movie, if you want to play eve, then play eve. How can you be immersed in a game environment like eve whilst watching a movie. Now events from within the world of eve like replys of the Alliance Tournaments etc or breaking news sent in by players, I could live with that.
No need even to do all that.
We are all cyberneticly enhanced humans. Just have the tourney footage beamed into our heads.
In metagame terms, this just means letting the in game browser run streaming audio or video. Yeah, I know you can always tab out, but still. |

Orakkus
Providence Directorate Kraken.
92
|
Posted - 2013.01.11 20:13:00 -
[516] - Quote
Walking in Stations \ Incarna has been considered by a large number of players as a great idea that was poorly implimented. I am absolutely one of those people. Now, here are the problems I remember hearing about in regards to Incarna:
1. Too many people caused graphics cards to scream in pain.
2. No real purpose to Incarna yet aside from walking around.
Talking with Seleene in one of the other CSM related channels here, basically he mentioned that it seems that CCP is has pretty much stopped work on this completely, and doesn't know (or perhaps can't do) what it should do. The last thing regarding Incarna seemed to me that there was still a very small group of developers working on this product, so I am curious.
My Questions:
a.) Is there any developer groups working on Walking In Stations?
b.) There have been several good ideas for content, a lot of which are takes off of similar features in other game (in other words, mentioning that you working on "something like that" would not violate any NDA because other games already do stuff like that), so I am curious not only what you'd like to see, but if you have some realistic goals to release maybe small features?
c.) Part of me thinks that the majority of CCP devs skilled in Avatar related features have been used to release Dust 514. Now that Dust 514 has been released, when do you expect that some of those developers will be transferred back to working on Incarna goals?
d.) I think it is likely that you discussed reducing the high-quality avatar models so that more can fit in a particular space, what other options have been discussed and kept or discounted for making avatar play more viable.
e.) In regard to Incarna Content, no doubt there has been some discussion on this.. but I'd like to know how those ended and what seems to be the way forward, at least for the time being?
Thanks again for your time. |

Andreus Ixiris
Mixed Metaphor
1550
|
Posted - 2013.01.13 10:31:00 -
[517] - Quote
Actually, here's how it should work, CCP - don't improve CQ right now. Wait until you've worked out a way to make WiS fun and interesting to improve CQ.
Right now, focus on improving avatar customisation. Way more hairstyles (and unlock all hairstyles for all races), way more tattoos, way more piercings, way more free clothing styles (unlock all of them for all races as well), perhaps a few more NeX items (although the NeX should be given low priority, at least until Incarna comes out properly). Hell, put more portrait backgrounds in too. Put in culture-specific clothing - Vherokior, Intaki, Jin-Mei, Achura, Ni-Kunni, etc. - that you can get for doing missions for the right factions. Give us more ways to show off our clothing in our portrait.
CQ is not really of any use to players right now other than as flavour, but the ability to customise our character is. The portrait has a very strong subconscious effect, even if people don't realise it (although that is partially the point of the subconscious). Every time you read the forums, you see the portraits of the people posting. Every time you show info on someone, you see their portrait. Some people, like Large Collidable Object, specifically crafted their portrait to be a joke. Others craft their portraits to make themselves look powerful, attractive, dangerous or simply interesting. The more customisation options you give us - and the more accessible they are to us, which means leaving the vast majority of them out of the NeX - the more we can show of our character's personality, and by extension, our own.
CQ doesn't matter right now, CCP - but character customisation really does. Mane 614
|

Sam Korak
State War Academy Caldari State
0
|
Posted - 2013.01.14 13:00:00 -
[518] - Quote
As cliched the saying 'sex sells' might be, it's also true. And following that thought I must say I'd LOVE to see Minmatar slaves shaking their booties on my holoscreen (Kinda like the desktop strippers apps that dance to the mp3's you're playing). |

Qvar Dar'Zanar
EVE University Ivy League
225
|
Posted - 2013.01.14 18:19:00 -
[519] - Quote
Orakkus wrote:
a.) Is there any developer groups working on Walking In Stations?
CCP RedDawn stated recently that while WiS has been shelved, it will be retaken when all this bug-correction and FiS improvement batch is completed. |

Orakkus
Providence Directorate Kraken.
92
|
Posted - 2013.01.14 18:42:00 -
[520] - Quote
Qvar Dar'Zanar wrote: CCP RedDawn stated recently that while WiS has been shelved, it will be retaken when all this bug-correction and FiS improvement batch is completed.
Yeah, I remember hearing that. I just wanted to know a little more about where they think they are at at this point.. are they close, do they still t hink they have too many bugs and things to improve in FiS? Stuff like that.
|
|

Niveuss Nye
Transit - Mining - Refining - Production
4
|
Posted - 2013.01.14 18:47:00 -
[521] - Quote
Orakkus wrote:Walking in Stations \ Incarna has been considered by a large number of players as a great idea that was poorly implimented. I am absolutely one of those people. Now, here are the problems I remember hearing about in regards to Incarna:
1. Too many people caused graphics cards to scream in pain.
2. No real purpose to Incarna yet aside from walking around.
Talking with Seleene in one of the other CSM related channels here, basically he mentioned that it seems that CCP is has pretty much stopped work on this completely, and doesn't know (or perhaps can't do) what it should do. The last thing regarding Incarna seemed to me that there was still a very small group of developers working on this product, so I am curious.
My Questions:
a.) Is there any developer groups working on Walking In Stations?
b.) There have been several good ideas for content, a lot of which are takes off of similar features in other game (in other words, mentioning that you working on "something like that" would not violate any NDA because other games already do stuff like that), so I am curious not only what you'd like to see, but if you have some realistic goals to release maybe small features?
c.) Part of me thinks that the majority of CCP devs skilled in Avatar related features have been used to release Dust 514. Now that Dust 514 has been released, when do you expect that some of those developers will be transferred back to working on Incarna goals?
d.) I think it is likely that you discussed reducing the high-quality avatar models so that more can fit in a particular space, what other options have been discussed and kept or discounted for making avatar play more viable.
e.) In regard to Incarna Content, no doubt there has been some discussion on this.. but I'd like to know how those ended and what seems to be the way forward, at least for the time being?
Thanks again for your time.
|

Little Dragon Khamez
Guardians of the Underworld
32
|
Posted - 2013.01.14 20:49:00 -
[522] - Quote
On the subject of dust, how about a meeting room/boardroom being added to the captain's quarters in which you could interact with the avatars of people docked at the same station as you. It could be restricted to corp mates only or alliance members etc. I know people have complained about graphics cards screaming in pain, but dust is here now.
Dust means that CCP have the technology to allow multiple avatars per screen it just needs to be focused on as part of the Eve client and development time needs to be allocated to it.
Lets make it easy for them as suggest that the avatars in the meetingroom/boardroom be holographic only and as such be seen as projections that lack the graphical fidelity of the main character in the room. That should take the load of the the graphics cards out there... |

Gallion
Outer Sector
816
|
Posted - 2013.01.16 16:38:00 -
[523] - Quote
suprised no one suggested to merge EFT into this somehow... (with a full library ofc) This is a Signature, It makes people Stare. (Man I gotta Make one , or Find one to steal) |

Little Dragon Khamez
Guardians of the Underworld
32
|
Posted - 2013.01.16 18:28:00 -
[524] - Quote
I think the eft thing is coming as part of the fitting screen as there are plans to have the ability to activate modules in the ship fitting screen to see how they perform. Obviously the fitting screen works in both hanger view and CQ. |

oldbutfeelingyoung
Perkone Caldari State
962
|
Posted - 2013.01.17 06:07:00 -
[525] - Quote
Orakkus wrote:Walking in Stations \ Incarna has been considered by a large number of players as a great idea that was poorly implimented. I am absolutely one of those people. Now, here are the problems I remember hearing about in regards to Incarna:
1. Too many people caused graphics cards to scream in pain.
2. No real purpose to Incarna yet aside from walking around.
Talking with Seleene in one of the other CSM related channels here, basically he mentioned that it seems that CCP is has pretty much stopped work on this completely, and doesn't know (or perhaps can't do) what it should do. The last thing regarding Incarna seemed to me that there was still a very small group of developers working on this product, so I am curious.
My Questions:
a.) Is there any developer groups working on Walking In Stations?
b.) There have been several good ideas for content, a lot of which are takes off of similar features in other game (in other words, mentioning that you working on "something like that" would not violate any NDA because other games already do stuff like that), so I am curious not only what you'd like to see, but if you have some realistic goals to release maybe small features?
c.) Part of me thinks that the majority of CCP devs skilled in Avatar related features have been used to release Dust 514. Now that Dust 514 has been released, when do you expect that some of those developers will be transferred back to working on Incarna goals?
d.) I think it is likely that you discussed reducing the high-quality avatar models so that more can fit in a particular space, what other options have been discussed and kept or discounted for making avatar play more viable.
e.) In regard to Incarna Content, no doubt there has been some discussion on this.. but I'd like to know how those ended and what seems to be the way forward, at least for the time being?
Thanks again for your time.
a:) No,there was a small team ,but had to do other work. I guess the pressure from DUST made them reroute manpower
b:) no goals at all
c:) Dust uses another game engine ,so it is not needed for CCP own art devs to work on DUST ,but the intergration part would need a lot of CCP dev resources
d:) They won,t tell you ,CCP ended the discussion here on the forums and will give it to fanfest
e:) Incarna was a failure , what we are talking about here is WIS R.S.I2014
|

Lost True
Paradise project
2044
|
Posted - 2013.01.17 06:26:00 -
[526] - Quote
DUST and the vampire game is taking resources from EVE's development and from WiS in particular? Why? Because even if it's a separate devision which anyway cannot do things for eve, the company can afford a limited number(or quality) of developers, and as CCP it's not a huge company, this number is very limited. The money is always limited. How boring is this... |

Lost True
Paradise project
2044
|
Posted - 2013.01.17 11:11:00 -
[527] - Quote
Somewhere on this forum i've mentioned this word... CHESS. But now i thought a while about this - that's could be AWESOME in the avatar gameplay.
So, chess clubs:
1. I'll say it straight: i don't play chess, and i'm bat at it. But it'll be cool to learn it - it's an old game, easy to learn, hard to master, there is a lot of books about chess. 2. How about something in the MMORPG that can train and use your brain for a change? And this skill can be used in RL, because it's not some weird game inside another game. 3. Easy to develop - just need to draw some objects and a simple rules.
It's can attract some new people who like chess but also wants a cool graphics and game.
It'll give yet another use for the character creator: i might want to use an oppertnity and try to distract my opponent with my hot avatar 
And it has a practical use - if you are good at this, you can become famous and earn some money by playing for isk. And spectators can see how those chessmasters are playing and make bets.
Don't forget to save the positions even if the character is logged out or during DT - some maches may take days :)
Maybe there actually will be some intellectuals in EVE :)
Of course, there can be other games... How boring is this... |

Tia Arnette
Center for Advanced Studies Gallente Federation
0
|
Posted - 2013.01.17 17:15:00 -
[528] - Quote
I confess I've not read through all 26 pages so forgive me if this has already been mentioned, but one thing I think would be really cool & actually add to the eve immersion with having gameplay ramifications Is this...
When you walk down the gangway to your ship & you can see the huge open space, have some of the other ships that are docked appear in the distance. You don't need to show every one, ut I think it's be awsome to watch other ships comming & going & seeing whos docked up in what. In high sec this would just be cool, but in low sec & null you could use this to your advantage in some situations. Not all ships need to show, it's a big station,
Failing that if for technical reasons it's a big ask, how about settling for just seeing your other assembled ships, abit like a show room if you like. I bet the ship collectors would welcome that & lets be honest I think most players would like to see there cool ships together. |

Niveuss Nye
The Advent of Faith
4
|
Posted - 2013.01.17 18:15:00 -
[529] - Quote
No love for this in the CSM minutes.
I beginning to wonder if the whole CQ expansion/ improvement thing was something they thought about and put a sticky up here but will never visit again.
Sad if that is the case. Done right, this would be a great immersive experience with even half the ideas in this thread.
And while DUST is okay, it is PS3 only. |

Ubat Batuk
Real Simple Academy
4
|
Posted - 2013.01.20 21:08:00 -
[530] - Quote
Walk in stations could be where Dust and EVE players can meet, however in my opinion it is a different game on its own because the audience is probably different from the shooter and the capsuleer. If you took WoD and use it for cities on planets as well as inside stations it could be great. But just a simple walk in station to me it doesn't add much value. It would have to have some serious political impact generating a lot of drama. Think about drugs and goods supply to cities, local markets, slavery, kind of running SimCity... but with more control and more variables and the ability to vote for empire representatives. Like the idea? |
|

oldbutfeelingyoung
Perkone Caldari State
979
|
Posted - 2013.01.20 22:24:00 -
[531] - Quote
Ubat Batuk wrote:Walk in stations could be where Dust and EVE players can meet, however in my opinion it is a different game on its own because the audience is probably different from the shooter and the capsuleer. If you took WoD and use it for cities on planets as well as inside stations it could be great. But just a simple walk in station to me it doesn't add much value. It would have to have some serious political impact generating a lot of drama. Think about drugs and goods supply to cities, local markets, slavery, kind of running SimCity... but with more control and more variables and the ability to vote for empire representatives. Like the idea? You do understand that CCP does not read these kind of threads anymore? They don,t even care what you think R.S.I2014
|

Hakan MacTrew
Caledonian Heavy Industries Sick N' Twisted
239
|
Posted - 2013.01.21 06:08:00 -
[532] - Quote
oldbutfeelingyoung wrote:You do understand that CCP does not read these kind of threads anymore? They don,t even care what you think You do realise that CCP has basically iced the WiS project because of the amount of people who cried about them spending time on something that wasn't space ships... People are still crying because of work on DUST and WoD. I think they forget that CCP is a business, not their own personal toy. Put all your eggs in one basket, ie have a single product, and if the demand falls, so do you. Diversity in the consumer base breeds both stability and profit. Two things every business needs.
And look, everyone was complaining they should have spent their time on fixing stuff like ships, not WiS... Guess what. They are. MODULAR DRONES
MORE ORE SHIPS |

Lost True
Paradise project
2044
|
Posted - 2013.01.21 09:41:00 -
[533] - Quote
oldbutfeelingyoung wrote:Ubat Batuk wrote:Walk in stations could be where Dust and EVE players can meet, however in my opinion it is a different game on its own because the audience is probably different from the shooter and the capsuleer. If you took WoD and use it for cities on planets as well as inside stations it could be great. But just a simple walk in station to me it doesn't add much value. It would have to have some serious political impact generating a lot of drama. Think about drugs and goods supply to cities, local markets, slavery, kind of running SimCity... but with more control and more variables and the ability to vote for empire representatives. Like the idea? You do understand that CCP does not read these kind of threads anymore? They don,t even care what you think Well, the only thing we can do is whine here - maybe when it's hit 500 pages they'll look at it.
So keep shootin' :) How boring is this... |

Lost True
Paradise project
2044
|
Posted - 2013.01.21 09:45:00 -
[534] - Quote
Hakan MacTrew wrote:oldbutfeelingyoung wrote:You do understand that CCP does not read these kind of threads anymore? They don,t even care what you think And look, everyone was complaining they should have spent their time on fixing stuff like ships, not WiS... Guess what. They are. My ship is broken - can't get to the bridge.
I'm not against the FiS, but why is this such a big deal for them to change the numbers on some ships... It's a job for a small team of smart people to have everything perfectly balanced. How boring is this... |

Little Dragon Khamez
Guardians of the Underworld
34
|
Posted - 2013.01.21 19:50:00 -
[535] - Quote
Lost True wrote:
2. How about something in the MMORPG that can train and use your brain for a change?
Errrr... Do you actually play eve? |

Iyacia Cyric'ai
Red Federation RvB - RED Federation
30
|
Posted - 2013.01.22 07:04:00 -
[536] - Quote
Trophy room for kills (not sure how morbid you would want to get... does the Eve Rating allow for a corpse storage facility lol?) and maybe some board or glass cabinet for medals. Would also be good to see where I store my exotic dancers. |

Dex Sudaka
Galactic Accord Senate Accord Corporate Enterprise Syndicate
22
|
Posted - 2013.01.23 13:03:00 -
[537] - Quote
Get us into the promenade. I want to see my friends face to face. In the promenade, we should have a giant screen with LIVE market data where ALL players currently in the station can gather round to watch. NOT available as a separate window, for the purpose of bringing the toons together. There could also be other screens that one can only access at the promenade. it will be a nice social tool.
Oh and have an exotic dancer next to it. |

bigboy boss
State War Academy Caldari State
37
|
Posted - 2013.01.23 16:27:00 -
[538] - Quote
If you want a step in the right direction... Make the quarters bigger... (Maybe you can add modules to your quarters to make them unique.. I'd take a Bar, a casino, and a dance floor area k thx.)
Then you need a way to invite your friends into your quarters.
Then after that you will need to add space poker that you can play with ISK, an interactive war map that big CEOs and directers can use for planning their assaults and whatever, more stuff that actually has a use.
Basically walking in stations at a smaller scale. |

oldbutfeelingyoung
Perkone Caldari State
980
|
Posted - 2013.01.23 18:16:00 -
[539] - Quote
hmmm even in the features and idea section Devs won,t answer anymore.
I guess we will have to bump into the CQ walls forever! R.S.I2014
|

Irya Boone
Escadron leader
157
|
Posted - 2013.01.23 23:45:00 -
[540] - Quote
Who cares
It is for exchanging ideas between those who are enthusiastic for WiS There are good ideas here and there.. so keep going dudes Improve C2 class WH More anos more signs ...RENAME null sec system With the name Of REAL Universe Stellar Name like KOI-730 etc etc It xill be awesome-á |
|

Lost True
Paradise project
2049
|
Posted - 2013.01.24 13:44:00 -
[541] - Quote
Little Dragon Khamez wrote:Lost True wrote:
2. How about something in the MMORPG that can train and use your brain for a change?
Errrr... Do you actually play eve? Maybe you think that EVE is very complex.
But the most complex things is scanning. And maybe industry/trade, which requires the skills of using the calculator. How boring is this... |

Little Dragon Khamez
Guardians of the Underworld
43
|
Posted - 2013.01.24 23:44:00 -
[542] - Quote
Lost True wrote:Little Dragon Khamez wrote:Lost True wrote:
2. How about something in the MMORPG that can train and use your brain for a change?
Errrr... Do you actually play eve? Maybe you think that EVE is very complex. But the most complex things is scanning. And maybe industry/trade, which requires the skills of using the calculator.
Nope I was just making the point that eve is all about brainwork, whether it's the right fit, training queue, battlefield tactics, markets, trading, scamming, working with friends etc. It requires a brain to play and repeated use of that brain trains it. Hence no need of a brain training app for the CQ.
Eve players are always a cut above other MMO players on account of the fact that no other MMO has the balls to do what eve does. It's a big vision and that's why I like it. As for the brain training aspect of Eve I can't tell you the number of ways that Eve has enriched my life outside of the game. It makes me a better programmer, a better businessman and a better socialite, with the added plus that I have an enriched IQ more capable of linking extraneous bits of knowledge into a working whole. The whole noob learning curve in Eve is like falling of a cliff. It's that steep. I appreciate that you might be a seasoned vet who feels that Eve has nothing new to offer in which case fair enough, but most brain training apps are nothing more than glorified memory tests and I think an app like that would cheapen eve's CQ.
I would support a brain training app in the CQ if it was somehow or other worked into the fabric of eve online like an App that taught players how to get the best damage at all ranges through good use of tracking, falloff, optimal ranges and ammo types. It's so good I might even make that app myself...
|

Niveuss Nye
The Advent of Faith
11
|
Posted - 2013.01.30 06:37:00 -
[543] - Quote
Well, there is one hope.
In the DUST 514 open beta trailer, you see a pod pilot standing like a boss surrounded by about 10 mercs on the station.
Question:
Eve stepping away from trailers that use "all in game footage"?
-OR-
A teaser for future content like a place like the DUST 514 warbarge where avatars will be in one place? |

Bugsy VanHalen
Society of lost Souls
436
|
Posted - 2013.01.30 17:48:00 -
[544] - Quote
It would be really cool to have a few social features added.
What I was thinking was along the lines of being able to visit each others captains quarters, Say limit it to 3-4 visitors at a time, or even start with one, and see how it goes.
Some thing simple like right click a characters name in the station visitors list ans select visit quarters. The character you are trying to visit if they have the station environment loaded, would then get a Knock Knock pop up asking if they would like to accept the visitor. This would allow some WiS social interaction, without needing new models or social area's.
Adding some small social area's would also be amazing. Again start small with something like a corp who rents an office at a station , also gets a boardroom/meeting room they can use that would support several characters presence at the same time. These could be used to have corp or alliance meetings in an Avatar interaction environment.
The concept of WiS is amazing, but is a huge undertaking. Having a virtual environment for each station that could support any visitors to that station walking around and interacting would be a massive server load. I think of a trade hub like Jita 4-4, that has been known to have over 2000 players at a single station. that would be a huge environment, very crowded, and a huge server load. Even if the resources were available to pull it off currently. But by starting out with small limited interactions, as I have suggested, those who crave such interaction can do it, and the mechanics, and code needed for it can be tested, and slowly expanded to include larger area's with support for more characters. After a few years we may actually have full station environments, but we need to start small. the Captains quarters was a great start, but please do not stop there. |

oldbutfeelingyoung
Perkone Caldari State
985
|
Posted - 2013.01.30 17:48:00 -
[545] - Quote
Niveuss Nye wrote:Well, there is one hope.
In the DUST 514 open beta trailer, you see a pod pilot standing like a boss surrounded by about 10 mercs on the station.
Question:
Eve stepping away from trailers that use "all in game footage"?
-OR-
A teaser for future content like a place like the DUST 514 warbarge where avatars will be in one place?
There was only one video until now ,that used only in game footage.
And that was for Crubicle
Team Avatar was announced around that time ,i belief ,only to work on other stuff then Avatars.
But yes ,CCP has great skills in teasing and make belief
R.S.I2014
|

oldbutfeelingyoung
Perkone Caldari State
985
|
Posted - 2013.01.30 17:53:00 -
[546] - Quote
Bugsy VanHalen wrote:
The concept of WiS is amazing, but is a huge undertaking. Having a virtual environment for each station that could support any visitors to that station walking around and interacting would be a massive server load. I think of a trade hub like Jita 4-4, that has been known to have over 2000 players at a single station. that would be a huge environment, very crowded, and a huge server load. Even if the resources were available to pull it off currently. But by starting out with small limited interactions, as I have suggested, those who crave such interaction can do it, and the mechanics, and code needed for it can be tested, and slowly expanded to include larger area's with support for more characters. After a few years we may actually have full station environments, but we need to start small. the Captains quarters was a great start, but please do not stop there.
The game engine is in place , Artwork already made ,but never used . For some simple added rooms or even expanding the little jail we have , so that has to be a huge undertaking?
Not to mention ,the so called work Team Absent did , there is nothing they can show.
Team Avatar is a CCP joke ,we felled for. R.S.I2014
|

Ghazu
526
|
Posted - 2013.01.30 17:54:00 -
[547] - Quote
I can't belief people are still buttehurt. http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984 |

oldbutfeelingyoung
Perkone Caldari State
985
|
Posted - 2013.01.30 18:00:00 -
[548] - Quote
Ghazu wrote:I can't belief people are still buttehurt.
i can,t belief ,you are still reading WIS threads . R.S.I2014
|

Ghazu
526
|
Posted - 2013.01.30 18:02:00 -
[549] - Quote
oldbutfeelingyoung wrote:Ghazu wrote:I can't belief people are still buttehurt. i can,t belief ,you are still reading WIS threads . IMBATMAN http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984 |

Hakan MacTrew
Caledonian Heavy Industries Sick N' Twisted
276
|
Posted - 2013.01.30 20:48:00 -
[550] - Quote
Ghazu wrote:oldbutfeelingyoung wrote:Ghazu wrote:I can't belief people are still buttehurt. i can,t belief ,you are still reading WIS threads . IMBATMAN I AM SPARTICUS! MODULAR DRONES
MORE ORE SHIPS |
|

Bugsy VanHalen
Society of lost Souls
440
|
Posted - 2013.02.01 17:46:00 -
[551] - Quote
oldbutfeelingyoung wrote:Bugsy VanHalen wrote:
The concept of WiS is amazing, but is a huge undertaking. Having a virtual environment for each station that could support any visitors to that station walking around and interacting would be a massive server load. I think of a trade hub like Jita 4-4, that has been known to have over 2000 players at a single station. that would be a huge environment, very crowded, and a huge server load. Even if the resources were available to pull it off currently. But by starting out with small limited interactions, as I have suggested, those who crave such interaction can do it, and the mechanics, and code needed for it can be tested, and slowly expanded to include larger area's with support for more characters. After a few years we may actually have full station environments, but we need to start small. the Captains quarters was a great start, but please do not stop there.
The game engine is in place , Artwork already made ,but never used . For some simple added rooms or even expanding the little jail we have , so that has to be a huge undertaking? Not to mention ,the so called work Team Absent did , there is nothing they can show. Team Avatar is a CCP joke ,we felled for. Do you have any idea what kind of load a virtual environment with over 2000 avatars( what you would have in Jita) would do to the servers?
The lag would be so bad the game would become unplayable. Just having the inventory data of that many in one station required Jita to have its own super node, What would happen to that node if the interactions of 2000 avatars was added to that load? other stations would have several clusters on the same node which could be a 100 stations or more. Communicating every movement of every other avatar to every docked client on the node would be an insane server load.
Look what happens when you get a few hundred or thousand player ships in the same system for a battle. You would get that lag in every system, all the time, as each node would have thousands of docked avatars to process interactions between.
This is why I suggest starting smaller. Visit others CQ, have corp/alliance meetings in instanced board rooms, Maybe add some bars, casino's where a limited number of random avatars could interact. Once these instances were full you would not get in until someone leaves, like waiting out side a club to get in.
Once all the bugs are worked out, then they could start adding promenades and other common area's linking them all together. |

The Hamilton
The Circus Corp Black Core Alliance
53
|
Posted - 2013.02.02 02:27:00 -
[552] - Quote
Bugsy VanHalen wrote:oldbutfeelingyoung wrote:Bugsy VanHalen wrote:
The concept of WiS is amazing, but is a huge undertaking. Having a virtual environment for each station that could support any visitors to that station walking around and interacting would be a massive server load. I think of a trade hub like Jita 4-4, that has been known to have over 2000 players at a single station. that would be a huge environment, very crowded, and a huge server load. Even if the resources were available to pull it off currently. But by starting out with small limited interactions, as I have suggested, those who crave such interaction can do it, and the mechanics, and code needed for it can be tested, and slowly expanded to include larger area's with support for more characters. After a few years we may actually have full station environments, but we need to start small. the Captains quarters was a great start, but please do not stop there.
The game engine is in place , Artwork already made ,but never used . For some simple added rooms or even expanding the little jail we have , so that has to be a huge undertaking? Not to mention ,the so called work Team Absent did , there is nothing they can show. Team Avatar is a CCP joke ,we felled for. Do you have any idea what kind of load a virtual environment with over 2000 avatars( what you would have in Jita) would do to the servers? The lag would be so bad the game would become unplayable. Just having the inventory data of that many in one station required Jita to have its own super node, What would happen to that node if the interactions of 2000 avatars was added to that load? other stations would have several clusters on the same node which could be a 100 stations or more. Communicating every movement of every other avatar to every docked client on the node would be an insane server load. Look what happens when you get a few hundred or thousand player ships in the same system for a battle. You would get that lag in every system, all the time, as each node would have thousands of docked avatars to process interactions between. This is why I suggest starting smaller. Visit others CQ, have corp/alliance meetings in instanced board rooms, Maybe add some bars, casino's where a limited number of random avatars could interact. Once these instances were full you would not get in until someone leaves, like waiting out side a club to get in. Once all the bugs are worked out, then they could start adding promenades and other common area's linking them all together.
I agree completely. And in the nature of.small improvements before big needed improvements can be made, adding a maximum of 5 players (or whatever) would tie a huge portion of roleplayers. Also a better environment for PvE corps to camp out whole they wait for a wardec to end.
Larger more elaborate places can be added later. |

Flamespar
Woof Club
531
|
Posted - 2013.02.02 03:52:00 -
[553] - Quote
Bugsy VanHalen wrote:oldbutfeelingyoung wrote:Bugsy VanHalen wrote:
The concept of WiS is amazing, but is a huge undertaking. Having a virtual environment for each station that could support any visitors to that station walking around and interacting would be a massive server load. I think of a trade hub like Jita 4-4, that has been known to have over 2000 players at a single station. that would be a huge environment, very crowded, and a huge server load. Even if the resources were available to pull it off currently. But by starting out with small limited interactions, as I have suggested, those who crave such interaction can do it, and the mechanics, and code needed for it can be tested, and slowly expanded to include larger area's with support for more characters. After a few years we may actually have full station environments, but we need to start small. the Captains quarters was a great start, but please do not stop there.
The game engine is in place , Artwork already made ,but never used . For some simple added rooms or even expanding the little jail we have , so that has to be a huge undertaking? Not to mention ,the so called work Team Absent did , there is nothing they can show. Team Avatar is a CCP joke ,we felled for. Do you have any idea what kind of load a virtual environment with over 2000 avatars( what you would have in Jita) would do to the servers? The lag would be so bad the game would become unplayable. Just having the inventory data of that many in one station required Jita to have its own super node, What would happen to that node if the interactions of 2000 avatars was added to that load? other stations would have several clusters on the same node which could be a 100 stations or more. Communicating every movement of every other avatar to every docked client on the node would be an insane server load. Look what happens when you get a few hundred or thousand player ships in the same system for a battle. You would get that lag in every system, all the time, as each node would have thousands of docked avatars to process interactions between. This is why I suggest starting smaller. Visit others CQ, have corp/alliance meetings in instanced board rooms, Maybe add some bars, casino's where a limited number of random avatars could interact. Once these instances were full you would not get in until someone leaves, like waiting out side a club to get in. Once all the bugs are worked out, then they could start adding promenades and other common area's linking them all together.
I remember reading long ago that the avatar environments would probably be located on their own nodes. I can post on a forum, therefore I represent everyone. |

Vaju Enki
Secular Wisdom
422
|
Posted - 2013.02.02 12:21:00 -
[554] - Quote
EvE Online would be in much better place with all the man hours that were spent on WiS project.
Next time you want to try something like this, please do like in the Dust project, make a new game for WiS fans that's connected with EvE Online.
Thank you. If you want instant gratification, go stimulate your genitals. EvE is Hard, deal with it. |

Lost True
Paradise project
2052
|
Posted - 2013.02.02 13:03:00 -
[555] - Quote
Vaju Enki wrote:EvE Online would be in much better place with all the man hours that were spent on WiS project.
Next time you want to try something like this, please do like in the Dust project, make a new game for WiS fans that's connected with EvE Online.
Thank you. Well, this could be a great idea.
WiS haters won't have WiS in their FiS. And after all, DUST514 was developed to cover the different player base...
How about the game to cover the another, very different auditory: people that don't want neighter an online FPS, or PvP games. But wants to be in the EVE's universe. Take me for example: i like the universe. but stopped playing. I have some dreams and fantasies with EVE universe and ships, but i don't want to play, because it's not interesting to me to shoot the same crosses and squares in the overview.
This will be an unique game - there is no such game for Sci-Fi theme. There is not much of them at all. Unlike this yet-another FPS...
Oh, but it's not an easy task to make something new - it's should be not just pew-pew, but not boring. Seems like impossible for CCP, and many other game companies... How boring is this... |

oldbutfeelingyoung
Perkone Caldari State
994
|
Posted - 2013.02.03 12:40:00 -
[556] - Quote
Lost True wrote:Vaju Enki wrote:EvE Online would be in much better place with all the man hours that were spent on WiS project.
Next time you want to try something like this, please do like in the Dust project, make a new game for WiS fans that's connected with EvE Online.
Thank you. Well, this could be a great idea. WiS haters won't have WiS in their FiS. And after all, DUST514 was developed to cover the different player base... How about the game to cover the another, very different auditory: people that don't want neighter an online FPS, or PvP games. But wants to be in the EVE's universe. Take me for example: i like the universe. but stopped playing. I have some dreams and fantasies with EVE universe and ships, but i don't want to play, because it's not interesting to me to shoot the same crosses and squares in the overview.This will be an unique game - there is no such game for Sci-Fi theme. There is not much of them at all. Unlike this yet-another FPS... Oh, but it's not an easy task to make something new - it's should be not just pew-pew, but not boring. Seems like impossible for CCP, and many other game companies...
So WIS can,t be DUST or EvE ,but something else. Maybe you could give us an idea ,on how this WIS idea should look like. And most off all ,what kind of gameplay you want , in a Walking in Stations but not in EvE and Dust R.S.I2014
|

Ghazu
540
|
Posted - 2013.02.03 14:56:00 -
[557] - Quote
oldbutfeelingyoung wrote:Lost True wrote:Vaju Enki wrote:EvE Online would be in much better place with all the man hours that were spent on WiS project.
Next time you want to try something like this, please do like in the Dust project, make a new game for WiS fans that's connected with EvE Online.
Thank you. Well, this could be a great idea. WiS haters won't have WiS in their FiS. And after all, DUST514 was developed to cover the different player base... How about the game to cover the another, very different auditory: people that don't want neighter an online FPS, or PvP games. But wants to be in the EVE's universe. Take me for example: i like the universe. but stopped playing. I have some dreams and fantasies with EVE universe and ships, but i don't want to play, because it's not interesting to me to shoot the same crosses and squares in the overview.This will be an unique game - there is no such game for Sci-Fi theme. There is not much of them at all. Unlike this yet-another FPS... Oh, but it's not an easy task to make something new - it's should be not just pew-pew, but not boring. Seems like impossible for CCP, and many other game companies... So WIS can,t be DUST or EvE ,but something else. Maybe you could give us an idea ,on how this WIS idea should look like. And most off all ,what kind of gameplay you want , in a Walking in Stations but not in EvE and Dust a bunch of dudes emoting each other? http://www.minerbumping.com/
lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984 |

Bugsy VanHalen
Society of lost Souls
443
|
Posted - 2013.02.03 19:50:00 -
[558] - Quote
Ghazu wrote:oldbutfeelingyoung wrote:Lost True wrote:Vaju Enki wrote:EvE Online would be in much better place with all the man hours that were spent on WiS project.
Next time you want to try something like this, please do like in the Dust project, make a new game for WiS fans that's connected with EvE Online.
Thank you. Well, this could be a great idea. WiS haters won't have WiS in their FiS. And after all, DUST514 was developed to cover the different player base... How about the game to cover the another, very different auditory: people that don't want neighter an online FPS, or PvP games. But wants to be in the EVE's universe. Take me for example: i like the universe. but stopped playing. I have some dreams and fantasies with EVE universe and ships, but i don't want to play, because it's not interesting to me to shoot the same crosses and squares in the overview.This will be an unique game - there is no such game for Sci-Fi theme. There is not much of them at all. Unlike this yet-another FPS... Oh, but it's not an easy task to make something new - it's should be not just pew-pew, but not boring. Seems like impossible for CCP, and many other game companies... So WIS can,t be DUST or EvE ,but something else. Maybe you could give us an idea ,on how this WIS idea should look like. And most off all ,what kind of gameplay you want , in a Walking in Stations but not in EvE and Dust a bunch of dudes emoting each other? Well games like the SIMS are very popular and are a strictly social avatar interaction.
|

Lost True
Paradise project
2052
|
Posted - 2013.02.04 05:36:00 -
[559] - Quote
oldbutfeelingyoung wrote:Lost True wrote:Vaju Enki wrote:EvE Online would be in much better place with all the man hours that were spent on WiS project.
Next time you want to try something like this, please do like in the Dust project, make a new game for WiS fans that's connected with EvE Online.
Thank you. Well, this could be a great idea. WiS haters won't have WiS in their FiS. And after all, DUST514 was developed to cover the different player base... How about the game to cover the another, very different auditory: people that don't want neighter an online FPS, or PvP games. But wants to be in the EVE's universe. Take me for example: i like the universe. but stopped playing. I have some dreams and fantasies with EVE universe and ships, but i don't want to play, because it's not interesting to me to shoot the same crosses and squares in the overview.This will be an unique game - there is no such game for Sci-Fi theme. There is not much of them at all. Unlike this yet-another FPS... Oh, but it's not an easy task to make something new - it's should be not just pew-pew, but not boring. Seems like impossible for CCP, and many other game companies... So WIS can,t be DUST or EvE ,but something else. Maybe you could give us an idea ,on how this WIS idea should look like. And most off all ,what kind of gameplay you want , in a Walking in Stations but not in EvE and Dust As much as i'd like to have FiS and WiS, and even Dust in one game, WiS as a separate game could be a solution, because it's easier to develop this way.
Because WiS was suspended not because of some whiners, in which case it's was resumed now, when more and more people wants WiS in some way. Which is a good thing anyway.
They're started the project that they can't handle. When they're released this "alpha version" in incarna, of course people waned more. They could do more so people stop whining, but it's was clear for them that it's too big, it's can be done as planned with current resourses - the whole WiS world. But it's was a bit too late to just scrap it up. Buf fortunately, soon enough the whining threads arised, a lot of whine... A great oppertunity - don't want WiS? Bhahaha, we're happy not to do this impossible thing. Of course we're rather focus on UI and polishing the existing content, thenks!  How boring is this... |

Lost True
Paradise project
2052
|
Posted - 2013.02.04 05:43:00 -
[560] - Quote
Bugsy VanHalen wrote:Ghazu wrote:oldbutfeelingyoung wrote:Lost True wrote:Vaju Enki wrote:EvE Online would be in much better place with all the man hours that were spent on WiS project.
Next time you want to try something like this, please do like in the Dust project, make a new game for WiS fans that's connected with EvE Online.
Thank you. Well, this could be a great idea. WiS haters won't have WiS in their FiS. And after all, DUST514 was developed to cover the different player base... How about the game to cover the another, very different auditory: people that don't want neighter an online FPS, or PvP games. But wants to be in the EVE's universe. Take me for example: i like the universe. but stopped playing. I have some dreams and fantasies with EVE universe and ships, but i don't want to play, because it's not interesting to me to shoot the same crosses and squares in the overview.This will be an unique game - there is no such game for Sci-Fi theme. There is not much of them at all. Unlike this yet-another FPS... Oh, but it's not an easy task to make something new - it's should be not just pew-pew, but not boring. Seems like impossible for CCP, and many other game companies... So WIS can,t be DUST or EvE ,but something else. Maybe you could give us an idea ,on how this WIS idea should look like. And most off all ,what kind of gameplay you want , in a Walking in Stations but not in EvE and Dust a bunch of dudes emoting each other? Well games like the SIMS are very popular and are a strictly social avatar interaction. And the games like sims have a big player auditory. Imagine the sims with some combat: a tank in your garage and a harrier on the roof...
Well, i'd like it :) But not as an "RTS" sort of game, but as RPG, with one character ;)
But anyway, i don't understand the people who hate WiS because this could be the sims in eve - it's wouldn't anyway. What do you think it's takes EA to make another sims (sims 4?). It's a HUGE project that never will be in EVE even if they're scrap everything including dust and fucus on it. How boring is this... |
|

Ghazu
540
|
Posted - 2013.02.04 08:35:00 -
[561] - Quote
what is a RPG with one character ;), please use your words. http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984 |

Hakan MacTrew
Caledonian Light Industries
287
|
Posted - 2013.02.04 09:37:00 -
[562] - Quote
WiS would be another element to a huge sandbox. Putting it in another client or platform would just not suit the criteria of the principle.
WiS should allow a capsuleer to get out of his pod and relax. It should allow for new and interesting gameplay, (that while being fun should not be mandatory or give direct benefits to FiS activities.)
It should not be 'Sims in space'. What it should be is a way for those of us who want to immerse ourselves in the deep and rich lore of the game to explore it further. I want to see various types of social activities become available in WiS. The three main things I want to see are: Player owned casino's - there are various betting sites that are available like EOH, blink and EvE-bet, so give them the ability to purchase rights to own their own chain of in game casino's!
Black Markets - if it is illegal in an area of space, take it off the general market which can only be accessed through WiS. You have to go and see the fence in person.
And last, but by no means least... Sports - particularly violent sports or even illegal blood sports. It's one thing to bet on the outcome of a few dust mercs taking part in a small scale fight. It's another to put your isk on a Gladiatorial battle.between capsuleers who have created specialised clones for the job. Especially if you can watch it live. I also would love to see some sort of sport inspired by American Football, Jugger (google the film 'Blood of Heroes') and Rollerball. Yes, it has nothing to do with FiS, but how cool would it be to be able to purchase clothing for your preferred team, then spot the star player out in a ship. Maybe you want his corpse for your ice box too... MODULAR DRONES
MORE ORE SHIPS |

oldbutfeelingyoung
Perkone Caldari State
994
|
Posted - 2013.02.04 15:56:00 -
[563] - Quote
Hakan MacTrew wrote:WiS would be another element to a huge sandbox. Putting it in another client or platform would just not suit the criteria of the principle.
WiS should allow a capsuleer to get out of his pod and relax. It should allow for new and interesting gameplay, (that while being fun should not be mandatory or give direct benefits to FiS activities.)
It should not be 'Sims in space'. What it should be is a way for those of us who want to immerse ourselves in the deep and rich lore of the game to explore it further. I want to see various types of social activities become available in WiS. The three main things I want to see are: Player owned casino's - there are various betting sites that are available like EOH, blink and EvE-bet, so give them the ability to purchase rights to own their own chain of in game casino's!
Black Markets - if it is illegal in an area of space, take it off the general market which can only be accessed through WiS. You have to go and see the fence in person.
And last, but by no means least... Sports - particularly violent sports or even illegal blood sports. It's one thing to bet on the outcome of a few dust mercs taking part in a small scale fight. It's another to put your isk on a Gladiatorial battle.between capsuleers who have created specialised clones for the job. Especially if you can watch it live. I also would love to see some sort of sport inspired by American Football, Jugger (google the film 'Blood of Heroes') and Rollerball. Yes, it has nothing to do with FiS, but how cool would it be to be able to purchase clothing for your preferred team, then spot the star player out in a ship. Maybe you want his corpse for your ice box too...
a lot of good ideas are put on these forums. WIS need indeed some gameplay and bc Ghazu wants emoting so bad i am sure they could put that in ,just for him
R.S.I2014
|

Hakan MacTrew
Caledonian Light Industries
287
|
Posted - 2013.02.04 16:18:00 -
[564] - Quote
oldbutfeelingyoung wrote:a lot of good ideas are put on these forums. WIS need indeed some gameplay and bc Ghazu wants emoting so bad i am sure they could put that in ,just for him Don't misunderstand me, if there ends up being some sort of emote/dance implant, then I want an implant that lets me smuggle a bomb in my clone so i can detonate it next to the bastards i see using them. MODULAR DRONES
MORE ORE SHIPS |

oldbutfeelingyoung
Perkone Caldari State
994
|
Posted - 2013.02.05 17:39:00 -
[565] - Quote
Hakan MacTrew wrote:oldbutfeelingyoung wrote:a lot of good ideas are put on these forums. WIS need indeed some gameplay and bc Ghazu wants emoting so bad i am sure they could put that in ,just for him Don't misunderstand me, if there ends up being some sort of emote/dance implant, then I want an implant that lets me smuggle a bomb in my clone so i can detonate it next to the bastards i see using them.
I am not wanting a only emote game either ,but some people think WIS lovers only want that. there has to be a reason to get out the pod and walk through that now welded shut door
R.S.I2014
|

Hakan MacTrew
Caledonian Light Industries
292
|
Posted - 2013.02.05 19:06:00 -
[566] - Quote
oldbutfeelingyoung wrote:Hakan MacTrew wrote:oldbutfeelingyoung wrote:a lot of good ideas are put on these forums. WIS need indeed some gameplay and bc Ghazu wants emoting so bad i am sure they could put that in ,just for him Don't misunderstand me, if there ends up being some sort of emote/dance implant, then I want an implant that lets me smuggle a bomb in my clone so i can detonate it next to the bastards i see using them. I am not wanting a only emote game either ,but some people think WIS lovers only want that. there has to be a reason to get out the pod and walk through that now welded shut door Best reason I can think of is "Who the hell would want to live in green goop, in semi-stasis, being fed mineral snit for the rest of their loves?" MODULAR DRONES
MORE ORE SHIPS |

oldbutfeelingyoung
Perkone Caldari State
994
|
Posted - 2013.02.08 03:32:00 -
[567] - Quote
Hakan MacTrew wrote:oldbutfeelingyoung wrote:Hakan MacTrew wrote:oldbutfeelingyoung wrote:a lot of good ideas are put on these forums. WIS need indeed some gameplay and bc Ghazu wants emoting so bad i am sure they could put that in ,just for him Don't misunderstand me, if there ends up being some sort of emote/dance implant, then I want an implant that lets me smuggle a bomb in my clone so i can detonate it next to the bastards i see using them. I am not wanting a only emote game either ,but some people think WIS lovers only want that. there has to be a reason to get out the pod and walk through that now welded shut door Best reason I can think of is "Who the hell would want to live in green goop, in semi-stasis, being fed mineral snot for the rest of their lives?"
the ones that think emoting would be the end of the world and space-barbies are big scary monsters and are overpowered and need to be rebalanced and nerfed R.S.I2014
|

Twitch Issier
Dracos Dozen Eve Engineering
1
|
Posted - 2013.02.08 13:15:00 -
[568] - Quote
I would like to see a trophy room. This would not be a trophy room of things you have done in eve, or certificates or anything else like that. This would be a place to store the frozen corpses of all your victims you have conquered in PvP.
This would consist of a long hallway that on either side of it would have chambers that contain the corpse of any enemies you have podded and then scooped to your cargo bay for storage here. The bodies would float there in a preservation chamber and you could approach each one to read about the kill. A little computer display you could interact with would be mounted at the base of each chamber that would bring up the kill mail and any other bit of information about the pilot.
As you pod more and more people you can continue to grow your trophy room till it looks like the fields in the matrix. |

Hakan MacTrew
Caledonian Light Industries
298
|
Posted - 2013.02.08 15:28:00 -
[569] - Quote
oldbutfeelingyoung wrote:the ones that think emoting would be the end of the world and space-barbies are big scary monsters and are overpowered and need to be rebalanced and nerfed So don't partake of WiS. No one will force you. Realistically, its more of a RP thing anyway. I couldn't give 2 ***** about remotes or dancing, but there are other things I would like to do to immerse myself in the lore the game is based around.
Spaceships are a big part of EvE, but for many of us, they aren't the only thing. MODULAR DRONES
MORE ORE SHIPS |

Iminent Penance
Interstellar Military Assistance Corporation Black Core Alliance
11
|
Posted - 2013.02.10 09:07:00 -
[570] - Quote
I want exotic dancers and custom paint jobs all over my captains quarters.
Also I want the tv to have youtube access.
Make this happen. |
|

Lost True
Paradise project
2053
|
Posted - 2013.02.10 11:04:00 -
[571] - Quote
Hakan MacTrew wrote:oldbutfeelingyoung wrote:the ones that think emoting would be the end of the world and space-barbies are big scary monsters and are overpowered and need to be rebalanced and nerfed So don't partake of WiS. No one will force you. Realistically, its more of a RP thing anyway. I couldn't give 2 ***** about remotes or dancing, but there are other things I would like to do to immerse myself in the lore the game is based around. Spaceships are a big part of EvE, but for many of us, they aren't the only thing. I agree. They're telling us that we are demigods, we are pilots of a ships of unimaginable size and power. I DON'T FEEL LIKE IT, not even partially. It's feels like we're playing pew-pew with remotely controlled TOYS. Or even just squares and crosses for someone... How boring is this... |

Lost True
Paradise project
2053
|
Posted - 2013.02.10 11:34:00 -
[572] - Quote
Actually a have another idea for the avatar gameplay.
Well, we, the pilots, are The elite of New Eden. We have the pilot licence, a very expensive thing for the mere humans, which also has to be extended everytime (PLEX).
So... If you don't have a licence - for example, you're failed to extend it, or you're a new in eve and don't have it yet - then you can't pilot any ship directly. You can just live on the planet or station.
As a newcomer, you start on some planet(or station?). Depending of the bloodline. For Achura it'll be some planet in the Saisio system. The description tab of my character:
Quote:Achura has been part of the Caldari State for three centuries, and yet their culture has always remained something of a mystery. Originally from the Saisio System, they are reclusive and introverted, and show little interest in the ephemeral phenomena of the material world. Intensely spiritual, Achura pilots have only recently taken to the stars, driven in large part by a desire to unlock the secrets of the universe. It's not required to pay for subscription, i.e. for pilot licence while you won't need it. You can do things on planet as a mere human (the players with licence will have their "elite" privelegies). You can travel to another planet or station if you pay the capsuleer for that. It's can become a capsuleer's proffession: to transport the passengers between the planet (not a single passanger, obviously). Here it is - the mere citiezens in the flesh, not just in some lore stories... And it's interesting because the capsuleer can became a citiezen and still play the game, instead of just be kicked from the game and thinking about the other ones.
And interesting for a newcomers - they'll be willing to buy a subscription because they want to fly in space themselves(and train skills, earn big money - it's a big difference between the mining frigate and hand tools), and not because they're have to, which is a little bit turn them out. They can try the 14-day free license, and then if they're not extand it, they will be taken to nearby surface... How boring is this... |

YuuKnow
Boom-Town
635
|
Posted - 2013.02.10 19:01:00 -
[573] - Quote
More vanity items.
A veteran bonus that gives a 2 story CQ or a CQ with an outside window.
yk |

Luc Chastot
Aliastra Gallente Federation
203
|
Posted - 2013.02.10 20:09:00 -
[574] - Quote
Give it a function. Make it idiot-proof and someone will make a better idiot. |

Moe Cislak
Parallax Shift The Periphery
15
|
Posted - 2013.02.11 20:18:00 -
[575] - Quote
Being able to invite other players in your CQ, and to use the TV to watch youtube or livestream websites. (This could work as an "outside window", put a cloaked ship in front of the station, record and livestream it -> people can watch it on their EvE TV screen) I want to invite internet spaceship bros in my station and watch lolcats on youtube while trolling ennemies in local. |

duckmonster
GoonWaffe Goonswarm Federation
0
|
Posted - 2013.02.12 23:45:00 -
[576] - Quote
I just want to stab people.
In spacestations.
Please make space stabbing a thing. |

Beaver Retriever
Science and Trade Institute Caldari State
5
|
Posted - 2013.02.13 01:00:00 -
[577] - Quote
Let us buy the DUST guns and hang them on our walls. |

Tennessee Jack
Blac-x
12
|
Posted - 2013.02.13 02:43:00 -
[578] - Quote
Good grief..
Give us a BAR... allow players to enter it.
Do not allow bar's in JITA. Lag issue abolished.
|

Andreus Ixiris
Mixed Metaphor
1819
|
Posted - 2013.02.13 14:37:00 -
[579] - Quote
Oh yeah, here's a good one, CCP - place the ships at the same location in the hangar they're placed in the hangar view. Currently, the weird way in which ships are placed close to the CQ balcony distorts perspective and makes it impossible to get a true sense of the hangar's scale. Mane 614
|

Bienator II
madmen of the skies
1498
|
Posted - 2013.02.14 00:13:00 -
[580] - Quote
here a little nice-to-have regarding CQ:
the UI already remembers all window positions for in-station and out-of-station separately. Adding this for the CQ is probably not much work but could create an interesting usecase for CQs.
for example, players could use the hangar view for all ship related tasks and switch to CQ for trading. Others would just remove all windows from the CQ and use it for chat.
current situation: - ui persists for FIS and in-station separately
after the change: - ui persists for FIS, hangar and CQ seperately a eve-style bounty system (done)-á dust boarding parties You fail you fail you fail you fail to jump because you are cloaked |
|

Gelatine
EverBroke Geeks
4
|
Posted - 2013.02.14 04:45:00 -
[581] - Quote
Not been through the whole thread because I'm struggling to see atm due to illness, but I was going to post this in another thread a while back (about themes if I remember correctly.)
There are a few things I would like to see in the captains quarters that I think would benefit both players and CCP.
1. Community created customised content (clothing, hair, furniture - that kind of thing)
Look at Team Fortress 2 - generating millions of dollars for valve just from community created stuff (and some TF2 community members are making small fortunes themselves.) Eve has one of the best character creators I've ever used in a game, but there is a serious lack of choice in clothing even with the Noble options. Currently the CQ looks like "my first apartment, by IKEA" imo, and I doubt that CCP are capable of getting away from that look without investing a great deal of man hours on assets that have little to do with the Eve experience.
2. Trophys/Trophy Wall
I just better say here my initial thinking behind this idea was to get stuff "out of game." I know a few collectors in Eve - I have a some things I'll never sell in station warehouses myself gathering dust. What I'm thinking of is like a browsable sticker album with slots for one of each item in the game - put something in the book it comes out of game for good. Give the book an API key and then players can allow others to browse their collections on social networking sites. I would also add a counter for who got an item in their collection first e.g. 'playername' was 30th to put 'item' in their collection to add a bit of competition.
I'm thinking along similar lines for PvP trophies. I'm still thinking along the lines of a browsable book, but this book goes on killmails with slots for dropped loot. Players could chose any kills and have them displayed as a trophy in some way within the CQ (I was also thinking of allowing the trophies to be modified to allow for an achievement system like steam uses so individual trophies get cooler in appearance as higher targets are reached.) |

Hakan MacTrew
Caledonian Light Industries Sick N' Twisted
316
|
Posted - 2013.02.14 08:21:00 -
[582] - Quote
Gelatine wrote:Not been through the whole thread because I'm struggling to see atm due to illness, but I was going to post this in another thread a while back (about themes if I remember correctly.)
There are a few things I would like to see in the captains quarters that I think would benefit both players and CCP.
1. Community created customised content (clothing, hair, furniture - that kind of thing)
Look at Team Fortress 2 - generating millions of dollars for valve just from community created stuff (and some TF2 community members are making small fortunes themselves.) Eve has one of the best character creators I've ever used in a game, but there is a serious lack of choice in clothing even with the Noble options. Currently the CQ looks like "my first apartment, by IKEA" imo, and I doubt that CCP are capable of getting away from that look without investing a great deal of man hours on assets that have little to do with the Eve experience.
2. Trophys/Trophy Wall
I just better say here my initial thinking behind this idea was to get stuff "out of game." I know a few collectors in Eve - I have a some things I'll never sell in station warehouses myself gathering dust. What I'm thinking of is like a browsable sticker album with slots for one of each item in the game - put something in the book it comes out of game for good. Give the book an API key and then players can allow others to browse their collections on social networking sites. I would also add a counter for who got an item in their collection first e.g. 'playername' was 30th to put 'item' in their collection to add a bit of competition.
I'm thinking along similar lines for PvP trophies. I'm still thinking along the lines of a browsable book, but this book goes on killmails with slots for dropped loot. Players could chose any kills and have them displayed as a trophy in some way within the CQ (I was also thinking of allowing the trophies to be modified to allow for an achievement system like steam uses so individual trophies get cooler in appearance as higher targets are reached.) Community created clothing, or even corporate uniforms, would be awesome.
The trophy room got me thinking, what if you could link it in your bio, a long list of all the corpses you possess...
Also, I know many have no interest in WiS, but there are also many who do. Charge rental fees for CQ extensions that allow more options. You can do the same for corp quarters, an add-on for the office. In one stroke you can add another isk sink to counter inflation and give RPers and WiS enthusiasts what they want. MODULAR DRONES
MORE ORE SHIPS |

Tennessee Jack
Blac-x
12
|
Posted - 2013.02.15 14:11:00 -
[583] - Quote
A few people have suggested expanding the Captains Quarters to Creating Bridges on ships.
Captains Quarters Vs Captains Bridge
An idea regarding how the issue of Capsule's and you being in one was given here (in the same thread, page 4). Aka A Hologram, read the concept though.
Expand on the Captains Quarters by making a Bridges for the ships (or with Frigates, a Cockpit).
Explanation of its basic functionality, as well as answers regarding combat and how such a thing can function, are in the above thread. Essentially, if you do not want a Bridge, you never need to see it, if you do though, you have options. |

DeadPool MercWithAMouth
Diplomacy Has Failed Heart 0f Darkness
1
|
Posted - 2013.02.15 18:03:00 -
[584] - Quote
It would be wise to have similar game play style to that of mass effect 2/3 for the character interaction. However some issues needed to be addressed to Incarna.
1.) How is this going to [augment | change | improve | alter] eve game play?
ItGÇÖs neat to have screens, customizable goodies and perhaps stripers/slaver hounds in your captainGÇÖs quarters but Incarna must DO SOMETHING there must be some kind of interaction between Incarna and eve ships. This could involve other players or special missions/contracts, or even dust player interaction. Personally would like to see missions with no rats (player vs. player missions). Team-A attacks, while team-B defends a structure located in a remote WH space thatGÇÖs only accessible the pilots whom took out the mission, to ensure somewhat a fair fight.
2) It must be fun and/or (preferably both) profitable.
Eve pilots will want to USE Incarna for a reason; they need to be driven to it for profitable gains and possibly for entertainment somehow. This is tricky; itGÇÖs difficult to make a station theme exciting, perhaps a method of obtaining storyline goodies or oddities that have been neglected in eve for a decade would provide an incentive. After these two major objectives are fulfilled there are bazillions of ideas that could be added for improved game experience, but keeping it simple at first is most important otherwise people will try it and forget it quickly.
|

Inmei T'ko
Catch.22
7
|
Posted - 2013.02.15 19:01:00 -
[585] - Quote
In advance I apologize for my laziness but TL;DR, here is my thought on Incarna awesomeness:
Face to face meets in public areas of stations between Dust mercs and EVE pilots. |

Tennessee Jack
Blac-x
12
|
Posted - 2013.02.15 19:39:00 -
[586] - Quote
Inmei T'ko wrote:In advance I apologize for my laziness but TL;DR, here is my thought on Incarna awesomeness:
Face to face meets in public areas of stations between Dust mercs and EVE pilots.
I am almost positive that will happen. The ingame lobby will turn into a Station Lobby within Eve.
|

Commando 351
6
|
Posted - 2013.02.15 20:01:00 -
[587] - Quote
It would be nice to have a lobby to go out and meet people in station...
What I would like to see is some customization options like Tennessee Jack's idea with the Captain's Bridge (I also threw in a few ideas) but the more customization the better. You could design your own deluxe station and it would be yours, not just another room that someone has rented prior to you. Like our own customized screens, ship fitting screens, an actual bunk we can lie down in, a small weapons wall, decorations room, and you know maybe our own little person to be in the room that we can interact with? You know... that would be kind of cool... I would prefer a captain's bridge Some call it rust, but I, I call it an extra layer of armor. Trust in the rust! Big guns kind of help in that situation as well... |

oldbutfeelingyoung
Perkone Caldari State
999
|
Posted - 2013.02.16 09:55:00 -
[588] - Quote
more good ideas wasted here in this thread forgotten by CCP R.S.I2014
|

Jaz Antollare
Deadly Loneliness
18
|
Posted - 2013.02.17 02:30:00 -
[589] - Quote
I wanna drink alcohol and smoke in my CQ!!! Anything other than that is irrelevant.  |

Hakan MacTrew
Caledonian Light Industries Sick N' Twisted
322
|
Posted - 2013.02.17 10:41:00 -
[590] - Quote
Jaz Antollare wrote:I wanna drink alcohol and smoke in my CQ!!! Anything other than that is irrelevant.  What, no exotic dancers or homless? Not even a Janitor? MODULAR DRONES
MORE ORE SHIPS |
|

oldbutfeelingyoung
Perkone Caldari State
999
|
Posted - 2013.02.17 17:29:00 -
[591] - Quote
Hakan MacTrew wrote:Jaz Antollare wrote:I wanna drink alcohol and smoke in my CQ!!! Anything other than that is irrelevant.  What, no exotic dancers or homless? Not even a Janitor?
no not even the old janitor
bc,this
CCP Bayesian wrote:Thanks for starting the thread Arcathra this is the sort of small enhancements to the CQ we want to be making whilst prototyping and maintaining the technology.
We're actively taking ideas from this and other threads into our backlog.
was one of CCP,s lies R.S.I2014
|

Yonis Kador
KADORCORP
257
|
Posted - 2013.02.18 00:20:00 -
[592] - Quote
I don't have much use for going to a virtual bar and drinking virtual drinks with virtual people, but if I were to get my geek on and could have any one improvement added to the CQ - I guess it wouldn't be a trophy room or a bathroom.
My favorite element in most sci-fi has always been stellar cartography. From that room in the Star Trek films to the galaxy map in Mass Effect, a stunning, virtual 3D model presenting the logistics of known space qualifies as awesome. Our current in-game map can be unfolded but the graphics are dated and the interface is still unintuitive - requiring a lot of drop down menu navigation. Not to mention that much of the most useful info is separated under different tabs/settings which many newer players don't even know exist.
And I don't think the two need necessarily be redundant. Whereas the FiS map can provide bare-bones info, stellar cartography could give us visuals the FiS map currently doesn't along with in-game real-time info. Zooming in on a particular system could present players with all relevant stats plus info about pod kills, corp wars, number of players in system, etc. Basically all the functions of the FiS map in one place wrapped up in sexy visuals. I can't imagine this would be a priority though so I guess it's a pipe dream....
All I know is that I'd spend time in this room if it existed.
YK "He who fights and runs away lives to fight another day." |

Lost True
Paradise project
2054
|
Posted - 2013.02.20 15:59:00 -
[593] - Quote
One of the things that i like when i started to play (long ago) was not the only a serious Sci-Fi atmosphere... Not dark or something - serious. STO it's Sci-Fi too, but it's different.
The second major thing was the way we as a pod pilots were treaten. Like we are the High Class. Aura in the tutorial, the backstory. Like we're going to cool places, have a high standards. In other words, we can go anywhere, do anything and recieve the best service. Freedom. No rush.
In other games, it's like: "Welcome rookie! Ok, i think you're good enough - grab your gear and GO GO GO! Move your skinny ass!"
Well... For most of the player corps here it's exactly like this. But i don't care, i'm not playing for anyone except me. And anyway, i'm "elite" even by their criterias, but as i said, i don't care because i'm playing(ed) for myself
So my point here is that i want this High Class when i travelling - fly and walk with my char in this universe. At least because i have some of this in my RL.
Just my thoughts. It's very unlikely to be implemented. Just WiS seems like an impossible task for CCP. And the things i described.... Well, it's kinda hard to simulate a bit of freedom while sitting on your fuggen job, hahaha :) The corn flakes and other shite everywhere in the gallente CQ. I know a few details about you ;) How boring is this... Gone to play STO long ago. It's has a hell of lot of flaws, but at least in it i can do more than just meaningless PvP here. |

SoOza N'GasZ
Geese Jugglers
43
|
Posted - 2013.02.21 14:02:00 -
[594] - Quote
i think it is unrealistic that in stations everyone has a storage space and quarters by default. i think that one should purchase storage for a low amount of ist just for realisms sake. so if one goes to a station he has never been to before and doesnt buy storage, leaves items in station and wants to udock the sation alerts him to buy storage or his items will be reclaimed or something and he will have to pay rent to the station for holding them.
towards the concept of customizeable CQ one should sleep in a very small room unless one chooses to purchase a largers CQ space or the same sized one already present. if you buy a quarter in a station you may then customize it with physical objects.... if not then the only customization should be in form of digital ones as in digital posters and on screen details. |

The Hamilton
The Circus Corp Black Core Alliance
53
|
Posted - 2013.02.22 10:55:00 -
[595] - Quote
So back to the YouTube thing. If we click the TV screen could it not automatically open a Web browser outside of the Client? The in client one sucks. Just let players choose from a list of installed browsers in the settings.
How hard would this actually be? |

Lost True
Paradise project
2054
|
Posted - 2013.02.24 06:50:00 -
[596] - Quote
The Hamilton wrote:So back to the YouTube thing. If we click the TV screen could it not automatically open a Web browser outside of the Client? The in client one sucks. Just let players choose from a list of installed browsers in the settings.
How hard would this actually be? Well, i've heard that ingame browser uses the Chrome engine... So it's could be a good browser if they'll make some improvements and add the Flash support. Why not? They're now doing the UI crap anyway.
As for an outside browser...Why then would i watch the CQ screen in the first place? In full screen... So i need to hide the window and open Chrome.
But i'm not a big fan of this plasma thing... I'm interested in the other things. But it's a nice addition. In the future they can use the same plasmas near the corps offices to provide information and ads - text, images and video... Maybe even sound. How boring is this... Gone to play STO long ago. It's has a hell of lot of flaws, but at least in it i can do more than just meaningless PvP here. |

SoOza N'GasZ
Geese Jugglers
53
|
Posted - 2013.02.24 21:08:00 -
[597] - Quote
EVERYTHING IN THIS LINK ! EVE ADDITIONS Legba |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
20
|
Posted - 2013.02.24 21:17:00 -
[598] - Quote
How about being able to use items i.e. the gift items we got one is of a ship so lets be able to press a button on it and it shows the hologram of the ship.
Also at a corps HQ your corps avatars can interact in the office ... various games you could buy as items like chess set... monopoly etc. Also some sparring would be fun and riding various animals in hallways and a spot of jousting ... |

Sir Dragon
Einherjar Yggdrasils
16
|
Posted - 2013.02.25 12:14:00 -
[599] - Quote
a bed, or bunk, or a place to hang my hammock. For role playing purposes. [Lt. Cmdr. Data]: "Perhaps. Perhaps not, sir." [Capt. Picard]: "That's hardly a scientific observation, Commander. "[Data]: "Captain, the most elementary and valuable statement in science, the beginning of wisdom, is, 'I do not know'. I do not know what that is, sir." |

SoOza N'GasZ
Geese Jugglers
55
|
Posted - 2013.02.25 13:52:00 -
[600] - Quote
be able to lie down in bunk , hang up posters customize look , customize screens and clothing color sliders Legba |
|

oldbutfeelingyoung
Perkone Caldari State
1002
|
Posted - 2013.02.28 16:46:00 -
[601] - Quote
They could not even implement the sleeve tattoos and now we want to lay down in that bed, ha .....ha......haha........hahahahahwhoooooohaaaaaaaa R.S.I2014
|

Jonas Sukarala
Deep Core Mining Inc. Caldari State
20
|
Posted - 2013.02.28 17:52:00 -
[602] - Quote
oldbutfeelingyoung wrote:They could not even implement the sleeve tattoos and now we want to lay down in that bed, ha .....ha......haha........hahahahahwhoooooohaaaaaaaa
some posters of naked ladies perhaps :P |

Deornoth Drake
tipiwhenua tuarangi
17
|
Posted - 2013.02.28 20:41:00 -
[603] - Quote
most important feature ... already existing ...
The disable button!
Don't remove that! Ever! |

Liafcipe9000
Smeghead Empire
283
|
Posted - 2013.03.04 10:54:00 -
[604] - Quote
THE DOOR
other than that, fix the thing that causes people to enter the CQ when they press Enter immediately after docking. |

Lost True
Paradise project
2054
|
Posted - 2013.03.04 17:15:00 -
[605] - Quote
Liafcipe9000 wrote:THE DOOR
other than that, fix the thing that causes people to enter the CQ when they press Enter immediately after docking. Why the hell they do that in the first place? How boring is this... Gone to play STO long ago. It's has a hell of lot of flaws, but at least in it i can do more than just meaningless PvP here. |

Harvister
Red Federation RvB - RED Federation
5
|
Posted - 2013.03.06 14:53:00 -
[606] - Quote
most weak alliances spend there time spinning there ships in station, might as well pot some mini games in the CQ. allow them to use that oversize monitor in the room to something practical, like playing tetris or pac-man while your station is being camped.
if that is overbearing for ccp, then maybe you can add some animation interactions like smoking a cigaret. a good idea is to let your character do idol animations like in sims such as using the toilet, admire your trophies or doing push ups on the catwalk.
personally i would like to see avatar features, that will not take much effort or time from game balancing or space contents. i think everyone will be satisfied and allow ccp devs to do something new, and for us to experience it.
off topic..... cockpit FTW \o/ |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
25
|
Posted - 2013.03.06 15:07:00 -
[607] - Quote
the idea of seeing and interacting with the cockpit would be nice to see |

Dex Tera
Anomalous Existence Existential Anxiety
71
|
Posted - 2013.03.07 11:12:00 -
[608] - Quote
Jonas Sukarala wrote:the idea of seeing and interacting with the cockpit would be nice to see there is no cockpit in a ship bro ???? |

Hakan MacTrew
Caledonian Light Industries Sick N' Twisted
386
|
Posted - 2013.03.07 12:11:00 -
[609] - Quote
Dex Tera wrote:Jonas Sukarala wrote:the idea of seeing and interacting with the cockpit would be nice to see there is no cockpit in a ship bro ????  Not in capsule fitted ships anyway. MODULAR DRONES
MORE ORE SHIPS |

Lost True
Paradise project
2055
|
Posted - 2013.03.07 15:09:00 -
[610] - Quote
Hakan MacTrew wrote:Dex Tera wrote:Jonas Sukarala wrote:the idea of seeing and interacting with the cockpit would be nice to see there is no cockpit in a ship bro ????  Not in capsule fitted ships anyway. As for the backstory, those are ordinary ships which are piloted by cockpit/bridge and have crew. It's for an NPC ships. The capsuleer ships, hovever, have the capsule hardware. But the bridge itself is still there (the windows and the bridge are easily seen on some ship's models) and there is no reason why can't we get out of the capsule and use it. We can also be cloned in this cabe because of DUST technology...
Noobs :) How boring is this... Gone to play STO long ago. It's has a hell of lot of flaws, but at least in it i can do more than just meaningless PvP here. |
|

Hakan MacTrew
Caledonian Light Industries Sick N' Twisted
387
|
Posted - 2013.03.07 18:02:00 -
[611] - Quote
Lost True wrote:Hakan MacTrew wrote:Dex Tera wrote:Jonas Sukarala wrote:the idea of seeing and interacting with the cockpit would be nice to see there is no cockpit in a ship bro ????  Not in capsule fitted ships anyway. As for the backstory, those are ordinary ships which are piloted by cockpit/bridge and have crew. It's for an NPC ships. The capsuleer ships, hovever, have the capsule hardware. But the bridge itself is still there (the windows and the bridge are easily seen on some ship's models) and there is no reason why can't we get out of the capsule and use it. We can also be cloned in this cabe because of DUST technology... Noobs :) That's quite funny.
So, who is piloting the ship, which is co.troled exclusively from your pod, while your not in it? Not to mention that when a breach of the pod is detected, the clone transfer process activates. MODULAR DRONES
MORE ORE SHIPS |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
65
|
Posted - 2013.03.08 01:16:00 -
[612] - Quote
Hakan MacTrew wrote:Lost True wrote:Hakan MacTrew wrote:Dex Tera wrote:Jonas Sukarala wrote:the idea of seeing and interacting with the cockpit would be nice to see there is no cockpit in a ship bro ????  Not in capsule fitted ships anyway. As for the backstory, those are ordinary ships which are piloted by cockpit/bridge and have crew. It's for an NPC ships. The capsuleer ships, hovever, have the capsule hardware. But the bridge itself is still there (the windows and the bridge are easily seen on some ship's models) and there is no reason why can't we get out of the capsule and use it. We can also be cloned in this cabe because of DUST technology... Noobs :) That's quite funny. So, who is piloting the ship, which is co.troled exclusively from your pod, while your not in it? Not to mention that when a breach of the pod is detected, the clone transfer process activates.
I quite agree. I always thought that the capsuleer was the biological heart of the ship and replaced the ship's command functions and the functions of the ship's central computer in order to get a tactical edge and as such was jacked into the ships command and control structures via neural links via those great big sockets in the upper spine of every capsuleer. Still I could be wrong though as some of them are clearly for oxygen and nutrients when in the pod, so conceivably the ship could be managed via a wireless neural link only, but that is not how I read the eve canon on this.
Also as a capsuleer I would not want to wander about the ship in the company of my crew whilst simultaneously issuing orders via the afore mentioned wireless neural link. I would feel far to vulnerable in the flesh as my crew could easily kill me or overpower me without the pod to protect me, should they disagree with a rash, reckless capsuleer decision.
Also if you die outside your pod are you still immortal? As I understand it the pod breeches the neural scanner activates (which apparently also guarantees your imminent death) and you wake up in your replacement clone. The pod thus seems to be an essential part of the capsuleer experience.
Also consider the eve user interface that shows you your ship as seen from a floating camera drone. Apparently this is all that can be seen or experienced by the capsuleer pilot when he or she is coupled with the ship and serves as a replacement to human vision as inputted through the eyes. It seems to me that in a sense the capsuleer pilot becomes the ship when coupled with the pod. Em Waves and disturbances are turned into sound and vision, incoming fire that rips through your hull and armour may even feel like pain. |

Lost True
Paradise project
2055
|
Posted - 2013.03.08 16:22:00 -
[613] - Quote
Yes, the cloning process begins with the capsule's breach.
But we can leave the pod without triggering it - we doing exactly that by hitting th CQ button.
The DUST players are being cloned without a pod - recently discovered tech.
The ship can be empty, but i see no reason why can't we walk around it. We could also use the drone controlled from our pod. As well as just get the access to the interior cameras. If there will be some DUST bad guys i'd like to know which room to went or which cage to open.
And btw give us the bike for the Riding on Stations. How boring is this... Gone to play STO long ago. It's has a hell of lot of flaws, but at least in it i can do more than just meaningless PvP here. I know what i talking about, noobs :)-áhttp://eveboard.com/pilot/lost%20true |

Lost True
Paradise project
2055
|
Posted - 2013.03.12 14:59:00 -
[614] - Quote
But anyway i don't think we'll get WiS on the nearest years.
The reason is simple: Money, EVE is complete - if you're look at it in the "buisness" frame than it's obvious that is proffitable to develop the new games than make one, but perfect one. There is no reason to give EVE too much resources, that's why we're only get those boring fixes.
The next game will be DUST, after it'll be "satisfactory", they'll go to the WoD, and after it'll be done, we're maybe get some WiS, because after all, the avatar engine was designed for WoD, they just decided to add it to eve because it's fits. But just a little bit of WiS, because there will be a new game... The strategy one, maybe? How boring is this... Gone to play STO long ago. It's has a hell of lot of flaws, but at least in it i can do more than just meaningless PvP here. I know what i talking about, noobs :)-áhttp://eveboard.com/pilot/lost%20true |

Optimo Sebiestor
The Society Calyxes
148
|
Posted - 2013.03.12 16:43:00 -
[615] - Quote
Running? Taking a nap on the bed? Opening the door? making us able to place stuff where we want it? More interactivity with TV etc? Window overlooking the undock? Bigger ships in the hangar? |

Arne Aratur
Royal Amarr Institute Amarr Empire
0
|
Posted - 2013.03.13 01:50:00 -
[616] - Quote
Adding support for other than '.bik video files in the CQ monitor. Like streams and avi files. And perhaps when the door is opened we can share the same stream with other players. |

Dex Tera
Anomalous Existence Existential Anxiety
71
|
Posted - 2013.03.16 06:31:00 -
[617] - Quote
im really sad that ccp is doing jackshit to expand on wis or avatars no new full sleeve tats. no new cloths. no meaningful game play all stuff ccp has said they were going to bring but looks like the dropped the ball again im sick of seeing SOON tm. its bs dont put the **** in your trailers if your never going to do it
 |

Lost True
Paradise project
2055
|
Posted - 2013.03.17 05:36:00 -
[618] - Quote
Dex Tera wrote:im really sad that ccp is doing jackshit to expand on wis or avatars no new full sleeve tats. no new cloths. no meaningful game play all stuff ccp has said they were going to bring but looks like the dropped the ball again im sick of seeing SOON tm. its bs dont put the **** in your trailers if your never going to do it  True.
It's very decieving: People watching the cool trailers, going to the game expecting the full sci-fi expirience like in the trailer. Only to find out that there is only a spreadsheets in space. How boring is this... Gone to play STO long ago. It's has a hell of lot of flaws, but at least in it i can do more than just meaningless PvP here. I know what i talking about, noobs :)-áhttp://eveboard.com/pilot/lost%20true |

Edah Puss
State War Academy Caldari State
13
|
Posted - 2013.03.17 19:45:00 -
[619] - Quote
My ideas for CQ improvement:
1 - Make the ship in your hangar look its correct size. My cruisers look as big as my battleships. No real sense of scale.
2 - On the video wall, allow a external station camera view so we can see what is outside. Controllable view camera would be a bonus.
3 - Allow the avatar to lie down in the bed.
4 - On the video wall, a more interesting video feed. While the space battle scenes look great ( if only in game pew looked as good...), some more content would be great.
BTW, if anybody has suggested these ideas before, tough. Im *not* going to read through 30 odd pages of thread. |

Lost True
Paradise project
2056
|
Posted - 2013.03.18 04:20:00 -
[620] - Quote
Hey GUYS GUYS GUYS. I have an idea how we can draw some attention without doing almost nothing.
In the latest CSM notes i've read that they have a statistic of how many players have the CQ activated instead of the hanger. And it's happens that it's less than 50%, but still quite a lot.
So my suggestion is if you want anything with WiS or the avatar gameplay - keep the CQ active, on all of the characters!  How boring is this... Gone to play STO long ago. It's has a hell of lot of flaws, but at least in it i can do more than just meaningless PvP here. I know what i talking about, noobs :)-áhttp://eveboard.com/pilot/lost%20true |
|

Veronica Aurilen
State War Academy Caldari State
1
|
Posted - 2013.03.21 12:16:00 -
[621] - Quote
my ideas (that somebody has probably has already thought of)
To be added to the CQ Screens.
- Eve role play fiction/backstory eg chronicles and short stories can be viewed on the CQ screens.
- Eve news (the same as what is in the launcher and log in screen) viewed on the CQ screens.
- CQ screens need to be bigger (text is too hard to read)
- scrolling functionality added to screens so we can read news +other stuff that is longer than the screen.
Basically I want the CQ to serve a role playing purpose and also give my character a overview of what else is happening in Eve.
Any news on the CQ screens should be reserved for ingame stuff like corporation/sov wars, live events etc . eg not announcements about EVE subscriber milestones or war against bots etc. (this can remain on the launcher and log in portal.
External station Camera
- A repeating video would be fine. (assuming a live camera is to hard on the servers) - remove all the overview stuff eg target boxes and icons from the external station camera.
Fishtank - self explanatory (with a giant octopus that lives off capusuler corpses)
Dancing girl hologram - for those lonely nights |

Isis Dea
Combat Cruise Control Covert Intervention
0
|
Posted - 2013.03.22 17:39:00 -
[622] - Quote
Bartholemu Fu-Baz wrote:Mentioned before I think somewhere in the masses of other threadnaughts:
New clothes would be nice. I hear there is some nice stuff kicking around.
More SciFi and less strait off today's streets would be great. Perhaps more accessory options as well as clothes.
I would understand if you left some in reserve for when the whole NEX and AUR (Die Aurum Die!) straightened out, but some new (free or cheaper on the regular market) stuff in the mean time would be bitching. If you release some of the stuff you've already made no one could complain about you "taking away resources to from FiS". One would think that the high fashion expensive looking stuff would belong in the NEX but perhaps some not so swanky stuff could be released.
- Sexy Gallente girls and guys plz! - Creepy scary looking Amarr. - Tattooed Minnies. - And well I guess some sort of variety for the boring efficient Caldari. - Faction Uniforms! (Loyalty Stores?)
Not sure I care too much about restricting the non uniform stuff from being used off race. Common enough for people to migrate and adapt to the local customs.
Restricted faction uniforms would be nice though. (Although maybe trade-able so spies can get their hands on them?)
PS - Not endorsing NEX or high priced or even microtransaction clothing in any way, but do understand CCP is taking a step back and trying to figure out how to proceed.
THIS. Please. And potential to assign passengers to your CQ (would open up doors to see who you're carrying around, like a capsuleer inviting them in their most trusted space... and give you reason to have a pole in the CQ).
Actually, better, the dancer passengers would simply come with one. You could even dedicate a small space of the CQ to the passenger, this would likely use the passenger much like you would a piece of clothing, locking it out perhaps like a secure container option (in case people panic and wonder where they stashed the damsel of their mission, they'd find her in a locked out item in whatever station, in their assets, and would be able to show up and 'unassign' should they wish to turn her in for mission reward).
This could be a feature for decorating certain CQs at certain places for the capsular, put new face to the many passengers you already involve yourself with in missions and trade ventures (could also open up bits of hidden lore, or allow you to look over Dust suits when assigning say, a Gallente Light Marine to your CQ). :3 |

Isis Dea
Combat Cruise Control Covert Intervention
0
|
Posted - 2013.03.22 17:49:00 -
[623] - Quote
Jonas Sukarala wrote: I quite agree. I always thought that the capsuleer was the biological heart of the ship and replaced the ship's command functions and the functions of the ship's central computer in order to get a tactical edge and as such was jacked into the ships command and control structures via neural links via those great big sockets in the upper spine of every capsuleer. Still I could be wrong though as some of them are clearly for oxygen and nutrients when in the pod, so conceivably the ship could be managed via a wireless neural link only, but that is not how I read the eve canon on this.
Also as a capsuleer I would not want to wander about the ship in the company of my crew whilst simultaneously issuing orders via the afore mentioned wireless neural link. I would feel far to vulnerable in the flesh as my crew could easily kill me or overpower me without the pod to protect me, should they disagree with a rash, reckless capsuleer decision.
Also if you die outside your pod are you still immortal? As I understand it the pod breeches the neural scanner activates (which apparently also guarantees your imminent death) and you wake up in your replacement clone. The pod thus seems to be an essential part of the capsuleer experience.
Also consider the eve user interface that shows you your ship as seen from a floating camera drone. Apparently this is all that can be seen or experienced by the capsuleer pilot when he or she is coupled with the ship and serves as a replacement to human vision as inputted through the eyes. It seems to me that in a sense the capsuleer pilot becomes the ship when coupled with the pod. Em Waves and disturbances are turned into sound and vision, incoming fire that rips through your hull and armour may even feel like pain.
With the introduction of Dust implants that allow for a limited brain spike, so long as your capsule is near, or wherever your clone's routing hub for your brain pattern to be sent off for a new clone, I'd imagine it's possible to walk around outside your pod and not entirely worry about losing immortality.
Would also explain CQs, the Broker (from the book, although pre-wormholes discovered, he could have "acquired" the tech from Jove), and future station walking around interaction.
Would also explain why we don't have it now, since us capsuleers carry so many investors to our name and daily function, there will be reluctancy to include the new prototype implants as options for us. At the time of CQs coming out, either we just picked them up or don't have them yet and lore-potentially might never get them because of all the investment in the capsule, but it shouldn't stop you from including it in your roleplay. |

Tonto Auri
Vhero' Multipurpose Corp
35
|
Posted - 2013.03.22 23:22:00 -
[624] - Quote
Dropped to say... Until I can play DUST on PC, I don't care about dressing issues. |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
162
|
Posted - 2013.03.23 04:01:00 -
[625] - Quote
Posting in a thread that CCP does not, and never will care about or pay attention to (sadly). |

Frost 3
Desertus Caterva The Interstellar Trade n Terror Alliance
21
|
Posted - 2013.03.25 07:24:00 -
[626] - Quote
ok corporate offices in stations that can have customization option with meeting rooms and offices for directors. options for changing those offices on what they want to display... making the whole station available isn't really a possible reality based around the trade hub deals. |

Frost 3
Desertus Caterva The Interstellar Trade n Terror Alliance
22
|
Posted - 2013.03.26 02:51:00 -
[627] - Quote
So bear with me this is a different direction than I think eve really has had.
The captains quarters upgrade changed a lot of the way people see the game. you are a person immortal in many ways but none the less you are the man in your profile picture... The captains quarters is slow as a UI, So a quick change is needed.... Shift to RUN. that is step one in establishing a more realistic embedding of Role playing as a character... taking 2 minutes form sitting to ship dock is too slow. so there is one fix.
THE BIG CHANGE
Everyone want the door from your quarters to go to somewhere. Jita and other trade hubs make this impossible to open to the full station but lets take a step back and see how the game is logically divided.
any long term player that understand synergy understands why joining a good corp is a benefit. not to mention the quality of people you meet in them really an epic idea. These corporations are where the first step is made available. Corporations have to rent space in stations for offices. lets make this rent worth the money. give that corp an option to have a corporate Office space. fit with some light mini games, couches, maybe even a TV that you can use to access youtube in game. More important features like a Meeting room with a table that uses holographic images to show data as presented during the meeting... like ship fitting, list of items used the ship shown options to pull up that info in a more visually astounding way through interactive holographic display over menus.
so now we have a meeting room and a lounge of sorts lets consider additional options for corporate directors. an office for each so that when they log in they are accessible by their virtual counterparts immediately and they have access to key data like war reports and wallet info all on holographic displays like seen in the captains quarters.
Now fast forward, your corp is at war, your waiting for the time to strike as an enemy enters local, alone, the lounge clears out as people frantically go to board ships and engage the target. this adds a more human nature to the game interacting on a personal level.
Don't get me wrong in no way do i want a first person shooter to come from eve, DUST excluded but also something that could be added into the game easily. as this gives players a chance to see and talk with DUST players in a common area. given this might mean dust is going to need a "facelift" literally like that that eve received with character development.
Now for those people out there that don't want to use this.. you don't have to, for those that want a more in depth game play lets look at the next level realistically first. not jump the gun to a full station access.
LOOKING PAST THE MAIN IDEA.
lets be realistic this proposition will take time, a lot of it. but eventually we will be looking for something more...... An alliance Office, like an upgraded corp office, more spacious, more customization and more costly to rent out. Its 3 am here so I've got nothing on what to do differently here other than make it bigger and better for the alliance level... Alliance kill board or something on the walls. with scope TV running with live reports from battles in null and low. making it so you don't need to be on facebook or the internet page to see hey something big is happening like the gall navy jumping a Caldari titan in high sec. that is big news to the point where a TV broadcast from Scope, like we have seen before, comes up in game.
these are the first steps past that there are many options but the door needs to lead somewhere. lets make it work for everyone's favor. |

Meleric
Verteidiger des wahren Bloedsinns Universal Constant Alliance
14
|
Posted - 2013.03.26 23:19:00 -
[628] - Quote
So, seems it's my turn to talk ...
much ideas have been named in the postings before ... I think, I repeat a lot of wishes, but hey, maybe CCP will hear ... (btw, I gave my "like" for every idea I identify myself)
1st: We need some benefit to use CQ! Now, it is a nice gadget, and I use it to have some feeling of "I am a demigod and not a ship". But then ... there's no practical need to use it. Change this ! Please read on.
Some ideas:
CI - corporate identity: Give us the possibility to create and use some kind of corporation tags, which all corp-members can wear on their clothes. Maybe on the shoulder, chest, or as patch on the back, as tattoo ... or something more creepy!
Planetary interaction: Enhance the screen with status-informations ... Red warnings if something goes wrong, like extractors idle, factories out of suppy and so on.
Station view: I've read about the idea of setting up a station-cam on a screen ... that would be really nice ... but: no pilot or corporation tags ... just the ships before the station. Stationcampers could be seen but not identified (countermeasure: covert-ops).
CQ-customization: Let us change the information on the videoscreens, give us options to change the view of our CQ, other interior, some light-modifications. Maybe bigger rooms for ISK ...
CEO and directors: They should get a meeting-room for corp-meetings. Plus some special features, like holographic meetings, enhanced corp-tools (like cost-income calculations and others). This could be connected to corp-office-stations, we pay a monthly rent, this could be the benefit for it.
Personnel: You gave me a present : a "little helper, female" ... I really was excited! Was this AT LAST something for my CQ? But no ... just another "icon" in my inventory. It was a big disappointment for me. We can "loot" janitors, exotic dancers, little helpers and so on ... I was thinking about some sort of "fitting" for the CQ ... maybe put 2 or more servants into the CQ. They have to have their own room ... maybe a monthly ISK-rent or else ... just some kind of life in the room.
Establishments: 1st step: Give us a lounge where we can meet, a few small games (I did see the teaser-vids - you have some stuff !! :) ) and a face to face to my agent ... or with holographic projection ...
|

Van Mathias
Dead Space Collective
1
|
Posted - 2013.03.27 02:19:00 -
[629] - Quote
I dont understand why Walking in STATIONs is getting so much traction amongs the devs, the focus should be walking on SHIPS. Honestly, I want to be able to saunter over to the ammo hopper loading bays and check those out, as well as other parts of my ships. This game is based around spaceships in space, why not have walking/character interaction take place there? |

Lost True
Paradise project
2064
|
Posted - 2013.03.27 06:04:00 -
[630] - Quote
Van Mathias wrote:I dont understand why Walking in STATIONs is getting so much traction amongs the devs, the focus should be walking on SHIPS. Honestly, I want to be able to saunter over to the ammo hopper loading bays and check those out, as well as other parts of my ships. This game is based around spaceships in space, why not have walking/character interaction take place there? Well, maybe it's a bit more difficult. But anyway, i think it's an obvious continuation of the stations idea - ships, POSes and other structures, or even players. When... IF WiS will be done, it'll be much easier to add new environments. How boring is this... Gone to play STO long ago. It's has a hell of lot of flaws, but at least in it i can do more than just meaningless PvP here. I know what i talking about, noobs :)-áhttp://eveboard.com/pilot/lost%20true |
|

Athena Maldoran
Special Nymphs On A Mission
1393
|
Posted - 2013.03.28 12:39:00 -
[631] - Quote
I want to run and be able to sit or lie down.. Oh and I want a bookshelf for my PAX.  |

Kal' Raz Nebail
Royal Amarr Institute Amarr Empire
0
|
Posted - 2013.03.29 09:18:00 -
[632] - Quote
When you mine i find it a little inefficient and unreal that the amount of ore doesnt have anything to do with th the size of the asteroid.. i mean i look at this HUGE one.. and find only 64 ore in it..why not scale in size as you mine?
And why do a mining laser have to complete a cycle before you realize there was only 30 ore left? why not have it update per sec so it just stops when there is no more ore? sure you still have the cycle.. but you get ore per sec.. like this - The laser have a cucle of 3 min = 180 sec and mines 1294 m3 per cycle = around 7,19 m3 per sec.
and with an update every sec that would make the asteroid shrink in size as you mine and a "fluid" income of ore per sec..
makes it seem more "real.."
- i just want to meet friends in a station lounge.. or an arpartment would be cool.. |

Lost True
Paradise project
2066
|
Posted - 2013.03.29 11:20:00 -
[633] - Quote
Kal' Raz Nebail wrote:When you mine i find it a little inefficient and unreal that the amount of ore doesnt have anything to do with th the size of the asteroid.. i mean i look at this HUGE one.. and find only 64 ore in it..why not scale in size as you mine?
And why do a mining laser have to complete a cycle before you realize there was only 30 ore left? why not have it update per sec so it just stops when there is no more ore? sure you still have the cycle.. but you get ore per sec.. like this - The laser have a cucle of 3 min = 180 sec and mines 1294 m3 per cycle = around 7,19 m3 per sec.
and with an update every sec that would make the asteroid shrink in size as you mine and a "fluid" income of ore per sec..
makes it seem more "real.."
- i just want to meet friends in a station lounge.. or an arpartment would be cool.. I don't think it's CQ or avatar stuff.
But i'm a miner too, so the ideas are good. Why the hell the asteroid is still there when it have 0 ore? (when the lasers keep mining the empty asteroid...) How boring is this... Gone to play STO long ago. It's has a hell of lot of flaws, but at least in it i can do more than just meaningless PvP here. I know what i talking about, noobs :)-áhttp://eveboard.com/pilot/lost%20true |

Indahmawar Fazmarai
1397
|
Posted - 2013.03.29 14:33:00 -
[634] - Quote
Van Mathias wrote:I dont understand why Walking in STATIONs is getting so much traction amongs the devs, the focus should be walking on SHIPS. Honestly, I want to be able to saunter over to the ammo hopper loading bays and check those out, as well as other parts of my ships. This game is based around spaceships in space, why not have walking/character interaction take place there?
Lore 101: as a capsuleer aboard your ship, you're naked, floating inside a pod filled with nanite goo and wired to your ship via several plugs on your spine. The pod allows you to control your ship and survive if it is destroyed, and in the event that your pod is lost too, it will euthanase you while it transfers your consciousness to a mindless clone of your body.
Capsuleers won't leave their pod in space. Maybe you heard that there was a prototype that involved capsuleers leaving their pod and venture into delerict stations to explore them on foot, but that was shelved before even was clear wether it was actual capsuleers or something else who interacted with the dungeon crawling WiS prototype. The Greater Fool Bar-áis now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden!-áIngame chat channel: The Greater Fool Bar |

Ranger 1
Ranger Corp
3847
|
Posted - 2013.03.29 16:55:00 -
[635] - Quote
Indahmawar Fazmarai wrote:Van Mathias wrote:I dont understand why Walking in STATIONs is getting so much traction amongs the devs, the focus should be walking on SHIPS. Honestly, I want to be able to saunter over to the ammo hopper loading bays and check those out, as well as other parts of my ships. This game is based around spaceships in space, why not have walking/character interaction take place there? Lore 101: as a capsuleer aboard your ship, you're naked, floating inside a pod filled with nanite goo and wired to your ship via several plugs on your spine. The pod allows you to control your ship and survive if it is destroyed, and in the event that your pod is lost too, it will euthanase you while it transfers your consciousness to a mindless clone of your body. Capsuleers won't leave their pod in space. Maybe you heard that there was a prototype that involved capsuleers leaving their pod and venture into delerict stations to explore them on foot, but that was shelved before even was clear wether it was actual capsuleers or something else who interacted with the dungeon crawling WiS prototype. If implants based on sleeper technology can enable common grunts to transfer their consciousness to a new body upon death without the need of a pod, they can do the same thing for capsuleers.
Why would I willingly subject myself to floating in goo when I can just as easily merge with my ship from a Matrix style command chair, especially if that chair is set to auto drop down into an escape pod in the event of ship destruction.
If you think about it this also opens up the doors for people to actually fly vessels that are too small for escape pods (fighters and fighter bombers) if CCP ever decides they want to explore that option.
Technology advances, and so does game lore. To float in a pod filled with goo should not be a desired goal for a demi god, it should be a current unfortunate necessity that they desire to advance beyond. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Ghazu
552
|
Posted - 2013.03.29 17:16:00 -
[636] - Quote
They could make a chronicle out of a pod pilot, who chose to command at the bridge with his crew instead of from the pod, and he perma-died because cloning don't work if you are out of pod when the ship is destroyed. http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984 |

Sorjat
Federal Navy Academy Gallente Federation
0
|
Posted - 2013.03.29 18:27:00 -
[637] - Quote
In my CQ I would like a room off to the side that I could walk into... call it a 'trophy room'. In front of each space on the wall I want the holo of the ship destroyed right in front of the picture of the guy I podded! ... and a plaque with the name and date.
Oh of course the 'trophy room' should be able to expand over time. So it can start off tiny and grow and grow...
One last thing. I'd like to be able to invite guests over so I can show off my kills!  |

Goldiiee
Superior Ratio High Sec Dropouts
316
|
Posted - 2013.03.30 16:12:00 -
[638] - Quote
Live Camera feed of the current station undock. Reason and logic never wins over Stubborn and Convinced (But I still try..) |

Ashlar Vellum
Esquire Armaments
16
|
Posted - 2013.03.31 18:13:00 -
[639] - Quote
It would be pretty cool to have fishtanks like this click in our cq.  |

Ranger 1
Ranger Corp
3850
|
Posted - 2013.03.31 18:33:00 -
[640] - Quote
Ghazu wrote:They could make a chronicle out of a pod pilot, who chose to command at the bridge with his crew instead of from the pod, and he perma-died because cloning don't work if you are out of pod when the ship is destroyed. Cloning has nothing to do with your pod, even traditionally. It was the instantaneous transfer of your consciousness over long distances to your new clone that required the tech in your pod.
Now, even that is not an issue in DUST... which is part of the EvE universe. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
|

Stonecrusher Mortlock
University of Caille Gallente Federation
109
|
Posted - 2013.04.01 04:16:00 -
[641] - Quote
no dev input in how long? |

Oyarsa Glundandra
Dreddit Test Alliance Please Ignore
0
|
Posted - 2013.04.01 05:24:00 -
[642] - Quote
doesnt look like anyone is reading this, but it only takes me a moment to write this.
advertising. let players advertise their services somewhere in game.
whether you guys take 25mb files that are briefly audited or just anything to be played in CQ, or pictures for billboards in space. anything. it'll bring the world more together. make services more accessible.
that and let us have physical offices on WiS |

Van Mathias
Dead Space Collective
3
|
Posted - 2013.04.01 08:10:00 -
[643] - Quote
Nothing says that the requirement that a Capsuleer be in the pod for a consciousness transfer to happen has to be a permanent one. The Jovians could always introduce Mobile Pod Uplinks for this purpose. :) You would be surprised what you can write around with enough techno babble. |

Ghazu
552
|
Posted - 2013.04.01 13:56:00 -
[644] - Quote
I thought the transfer of consciousness required some equipment, which are housed in the pod. Like you need a sensor thing to first "flash" the brain, then an big transmitter powerful enough to burst that signal package whatever over to your med facility 50 jumps away? DUST soldiers can do it from their head without the pod because their brains don't need to hold the massive amounts of SPs of pod pilots, because there isn't much to shooting small arms vs ships & weapons. http://www.minerbumping.com/
lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984 |

Lost True
Paradise project
2075
|
Posted - 2013.04.02 07:47:00 -
[645] - Quote
There will be fanfest Q&A sessions. You will be able ask about CQ and Avatar there very soon. http://community.eveonline.com/news/dev-blogs/ccp-videocasts/ So use this oppertunity. I'll try, but 16:00 UTC is 0:00 here, so i may prefer to not harm myself... How boring is this... Gone to play STO long ago. It's has a hell of lot of flaws, but at least in it i can do more than just meaningless PvP here. I know what i talking about, noobs :)-áhttp://eveboard.com/pilot/lost%20true |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
706
|
Posted - 2013.04.02 12:37:00 -
[646] - Quote
My toon want toilets in his CQs !!
He wants "the" door to get opened (with code of course) and get to the bar have a drink with a cute Minmatar ebony or a sweet Caldari blonde.
Make it happen ! *removed inappropriate ASCII art signature* - CCP Eterne |

Athena Maldoran
Special Nymphs On A Mission
1434
|
Posted - 2013.04.02 12:47:00 -
[647] - Quote
What about adding small cool games to the big screen in the middle? mini games like, black jack, tanks, astroids, freecell etc etc.. Wouldnt it be cool if we also could change to cameras showing the outside of the stations. Just a quik look before you undock. |

El Geo
Pathfinders. The Marmite Collective
82
|
Posted - 2013.04.02 13:50:00 -
[648] - Quote
simple idea, if your corp has an office at a station then corp members could walk around and interact with each other, a small stepping stone to more WiS and perhaps a test bed for dust & eve character interaction. path-+find-+er (pthfndr, p+ñth-)n. 1. One that discovers a new course or way, especially through or into unexplored regions.
http://www.youtube.com/user/EvEPathfinders/videos?view=0 |

Lost True
Paradise project
2075
|
Posted - 2013.04.03 02:44:00 -
[649] - Quote
Sergeant Acht Scultz wrote:My toon want toilets in his CQs !!
He wants "the" door to get opened (with code of course) and get to the bar have a drink with a cute Minmatar ebony or a sweet Caldari blonde.
Make it happen ! Good one. It's sad that they never do the next stage of it with more mature content  How boring is this... |

Nijaza
Nomadic Tendencies
0
|
Posted - 2013.04.03 11:23:00 -
[650] - Quote
One thing i'd like to see, and this may seem totally unnecessary to the Null-sec'ers and hardcore PVP'ers, is a cinematic for when you get podded . In other games i've played, when you die, their is a cinematic event that occurs that signifies that "Ahhh crap" moment. Just a little 5-10 sec thing would be great, immersion wise.
Eve atm lacks that, and for new players, it might be a good way to signify that "uhhh, maybe i should not do that again because look at all the trouble that i got into as a result, i mean this cinematic is playing for goodness sake!!" Of course, this should be able to be disabled in general settings for those who could care less, but I think for others it would be a cool feature. |
|

Meleric
Verteidiger des wahren Bloedsinns Universal Constant Alliance
14
|
Posted - 2013.04.03 15:00:00 -
[651] - Quote
El Geo wrote:simple idea, if your corp has an office at a station then corp members could walk around and interact with each other, a small stepping stone to more WiS and perhaps a test bed for dust & eve character interaction.
FullACK ... We pay for our corp-offices ... we want SERVICE As far as I remember the teaser-videos, the needed stuff should be already available ... even if it is just in beta-stadium. A little polish and a few features (see my posting before) and it would be ready.
|

Flamespar
Woof Club
545
|
Posted - 2013.04.04 02:58:00 -
[652] - Quote
So as many of you know, CCP is hosting a number of Q&A sessions as outlined in this dev blog
I really encourage all those who are wanting more compelling avatar gameplay to log into the livestream and ask CCP for some answers. I can post on a forum, therefore I represent everyone. |

Caleb Ayrania
TarNec
96
|
Posted - 2013.04.04 06:09:00 -
[653] - Quote
I was wondering if the mechanics used to make lips move in the videos could be integrated to be sound activated?
Something similar to what is seen here.
avatar-kinector
|

Lost True
Paradise project
2075
|
Posted - 2013.04.04 06:36:00 -
[654] - Quote
Caleb Ayrania wrote:I was wondering if the mechanics used to make lips move in the videos could be integrated to be sound activated? Something similar to what is seen here. avatar-kinector Interesting. I can imagine new characters sculpting captured by such devices  And i think there should be some cutscenes and dialogues to make use of lip animation...
But all of those things are far too much for eve at least in the nearest years  How boring is this... |

Caleb Ayrania
TarNec
96
|
Posted - 2013.04.04 07:13:00 -
[655] - Quote
Lost True wrote:Caleb Ayrania wrote:I was wondering if the mechanics used to make lips move in the videos could be integrated to be sound activated? Something similar to what is seen here. avatar-kinector Interesting. I can imagine new characters sculpting captured by such devices  And i think there should be some cutscenes and dialogues to make use of lip animation... But all of those things are far too much for eve at least in the nearest years 
Dont you believe the way the lips are moved in current videos might be possible to voice activate?
It might not be that hard..
In any case it would be cool if some players started experimenting with some of all these untested possibilities..
|

Lost True
Paradise project
2078
|
Posted - 2013.04.05 04:41:00 -
[656] - Quote
Caleb Ayrania wrote:Lost True wrote:Caleb Ayrania wrote:I was wondering if the mechanics used to make lips move in the videos could be integrated to be sound activated? Something similar to what is seen here. avatar-kinector Interesting. I can imagine new characters sculpting captured by such devices  And i think there should be some cutscenes and dialogues to make use of lip animation... But all of those things are far too much for eve at least in the nearest years  Dont you believe the way the lips are moved in current videos might be possible to voice activate? It might not be that hard.. In any case it would be cool if some players started experimenting with some of all these untested possibilities.. Of course it'll be interesting. But i don't think they gone that far with the avatars - most likely they just doing it manually - lips, gestures... How boring is this... |

Caleb Ayrania
TarNec
100
|
Posted - 2013.04.05 07:17:00 -
[657] - Quote
I just got the chance to test the CQ video feed feature.
Very inspiring to have EVE reality infinite recursiveness. Playing EVE sitting watching EVE.. "How Avant Garde" I believe the quote is..
EVE in EVE About 2.20 min into the video.
I think we need a bit more tweaking and features in this area. With CQ customizing we do get a taste of things to come.
Also could we for the love of god just get the option to invite ONE more person?
The ONE on ONE feature would have huge RP potential.
Just for things like interview purposes, dialogue "podcasts" PUN INTENDED! and similar things..
I am currently trying out a few "hacks" to show where these things can and will trend, but its pretty uphill..
I suggested something like this a while back, and the attention was extremely low, even though personally i find the feature so obvious and potentially extremely time saving for ccp devs.
G+ Hangouts and Bughunting
|

Xe'Cara'eos
A Big Enough Lever
13
|
Posted - 2013.04.05 15:44:00 -
[658] - Quote
https://forums.eveonline.com/default.aspx?g=posts&t=119995&find=unread
this idea!
just in case no-one else has thought to suggest it..... |

Arckeuss
Les chevaliers de l'ordre Goonswarm Federation
1
|
Posted - 2013.04.07 01:01:00 -
[659] - Quote
just give us the possibility to meet each others. finish the work that Incarna has begun. |

Zappity
Kurved Space
21
|
Posted - 2013.04.07 07:48:00 -
[660] - Quote
Watch the twitch and other streams on the screen. Hooray, I'm l33t! -á(Kil2: "The higher their ship losses...the better they're going to be.") |
|

Davion Falcon
Those Once Loyal
47
|
Posted - 2013.04.07 19:50:00 -
[661] - Quote
I would like a stripper with a complimentary stripper pole in my CQ. Charge me 1-5 isk/month (stripper isn't a capsuleer ofc). That would get me to go into my CQ. Ruthlessness is the kindness of the wise. Never forgotten, never forgiven. |

Caleb Ayrania
TarNec
106
|
Posted - 2013.04.07 19:58:00 -
[662] - Quote
Davion Falcon wrote:I would like a stripper with a complimentary stripper pole in my CQ. Charge me 1-5 isk/month (stripper isn't a capsuleer ofc). That would get me to go into my CQ.
That would actually BE AWESOME... Espcially if CCP would get som special motion capture setup and ofc show behind the scenes mini documentary about it..
A bit like in this video KD LAng Music Video Halleluja
|

Tierere
Federal Defense Union Gallente Federation
10
|
Posted - 2013.04.07 22:59:00 -
[663] - Quote
The ship hangers don't relate to the captains quarters, cant see the balcony or anything resembling it.
Some opportunity to express my ocd: - Such as a bucket in to corner and the ability to repeatedly chuck cans of quaff into it. - A simple fairground shooter on the big screen, like shooting ducks, except the ability to change them for our nemesis.
Also the hologram of the ship to also be used to receive incoming calls, so it show who's calling (like what they use in a galaxy far far away)
Well if we have a pole for an exotic dancer, could we also have basement for a slave hound, with a grate over it to see it pacing about below.
|

Jessica Danikov
Ubuntu Inc. The Fourth District
65
|
Posted - 2013.04.08 15:18:00 -
[664] - Quote
First, functional changes.
Some of us aren't 'list' thinkers, or 'text' thinkers, we're spacial thinkers. We don't find the large hybrid ammo because they're in the box labelled 'large hybrid ammo', but because the box is 'on the top shelf, to the left'. Anyone familiar with the idea of a memory palace knows that spacial association can be an important element to sorting and arranging things. CQ seems like the ideal place to have an 'inventory' room for people who would appreciate such a thing.
Similar thing would go for the hanger- not to mention the fact, being able to see your whole fleet of collected ships arranged before you is that much cooler. One thing that really bugs me about the CQ is often the ships don't feel to scale. I don't know if having an observation platform you can fly around your ship(s) and get a true sense for the scale of them would help.
Keeping on topic with 'functional' changes, I'd like to see CQ analogs of most menus. One of the most obvious ones is going into character customisation without breaking away from the CQ- bonus points for having clothes on racks or (virtual) mannequins for perusal, although I don't fancy those load times. Another would be a stellar cartography room, which holds the map.You get the idea
Apart from that, there's the fluff. I think an observation window is a fantastic idea, especially if it reflects what's sitting on the undock or at least just the local solar system- it's a space game, and being stuck inside a space station is the antithesis of that- give us space! Captains should be able to afford penthouse quarters, after all. Animating the captain <-> pod <-> ship sequence, or refitting of ships, their cargo, or the switching of ships would be great- I know one thing that can sell me on a new game is small touches like that- shows a developer that cares and doesn't sweat the small details. |

chuckfinleyrocks
I'll Be Your Huckleberry
1
|
Posted - 2013.04.08 17:00:00 -
[665] - Quote
only 1 change needed for c.q. get rid of it. the end! |

Kazur Nemic
Federal Navy Academy Gallente Federation
0
|
Posted - 2013.04.09 00:25:00 -
[666] - Quote
Caleb Ayrania wrote:Davion Falcon wrote:I would like a stripper with a complimentary stripper pole in my CQ. Charge me 1-5 isk/month (stripper isn't a capsuleer ofc). That would get me to go into my CQ. That would actually BE AWESOME... Espcially if CCP would get som special motion capture setup and ofc show behind the scenes mini documentary about it.. A bit like in this video KD LAng Music Video Halleluja
They already have exotic dancers as trade goods, why not just have the option to have a dancer on a pole. Its not like it would affect the game rating as long as there is no full nudity. Just the outfit the exotic dancer has on in the small picture as a trade good. Also should add a male version for female players who want some eyecandy while chilling in captians quarters.
EDIT- Forgot to mention amarr stations should not have that option to keep in line with lore. Also could make it a noble exchange shop option, as people buy aurums ingame with isk so it will still be accessible to everyone still. |

Davion Falcon
Those Once Loyal
48
|
Posted - 2013.04.09 03:51:00 -
[667] - Quote
Kazur Nemic wrote:Caleb Ayrania wrote:Davion Falcon wrote:I would like a stripper with a complimentary stripper pole in my CQ. Charge me 1-5 isk/month (stripper isn't a capsuleer ofc). That would get me to go into my CQ. That would actually BE AWESOME... Espcially if CCP would get som special motion capture setup and ofc show behind the scenes mini documentary about it.. A bit like in this video KD LAng Music Video Halleluja They already have exotic dancers as trade goods, why not just have the option to have a dancer on a pole. Its not like it would affect the game rating as long as there is no full nudity. Just the outfit the exotic dancer has on in the small picture as a trade good. Also should add a male version for female players who want some eyecandy while chilling in captians quarters. EDIT- Forgot to mention amarr stations should not have that option to keep in line with lore. Also could make it a noble exchange shop option, as people buy aurums ingame with isk so it will still be accessible to everyone still.
Subsequently, Gallente stations should have more...expressive dancers.
To keep in line with Lore.
Yeah. Totally. Ruthlessness is the kindness of the wise. Never forgotten, never forgiven. |

Ghazu
561
|
Posted - 2013.04.09 05:31:00 -
[668] - Quote
wow demands from a bunch of internet playa-misogynist rpers asking for sexier pixel dancers and more barbie stuff. http://www.minerbumping.com/
lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984 |

knowsitall
Adeptus iNdustry and Logistics Silent Eviction
12
|
Posted - 2013.04.09 09:17:00 -
[669] - Quote
Not sure if this has already been said (30+ pages...)
Could we not have a screen that shows a pilot what is in the station grid. Kind of like you undocked but you didn't.
Ideally it needs a roster of ships like your overview as well as view.
KIA |

Van Mathias
Dead Space Collective
11
|
Posted - 2013.04.09 17:52:00 -
[670] - Quote
Quote:wow demands from a bunch of internet playa-misogynist rpers asking for sexier pixel dancers and more barbie stuff.
Wow! Way to stereotype everyone who is male and plays eve! Because we just are all sex-obsessed monkeys incapable of independent thought. Post your advanced battleship ideas here! |
|

Che Biko
Humanitarian Communists
421
|
Posted - 2013.04.09 20:00:00 -
[671] - Quote
Not sure if I wrote this before on this thread, but since nothing has been done about it: Update the news feed on the CQ screen The items on there are about the previous CSM elections, for crying out loud. Confusing. Nightmares - A short story by Ch+¬ Biko |

Jezza McWaffle
EVOL Command
6
|
Posted - 2013.04.09 22:12:00 -
[672] - Quote
Would love for the ship hangar to show all your ships at once. So you can use your camera to fly around them, like a massive space museum for your ships! |

Lost True
Paradise project
2109
|
Posted - 2013.04.10 12:33:00 -
[673] - Quote
I want a large storage room with piles of tritanium ignots  My own treasury... How boring is this... |

Jack Rocco
We Like Da Sugar
0
|
Posted - 2013.04.10 20:06:00 -
[674] - Quote
I think that on the table there should be something like a booklet that says mission brief turn up if you have a mission offered/accepted and that if you click it the mission screen comes up (The objectives and so on) |

Caleb Ayrania
TarNec
123
|
Posted - 2013.04.10 20:19:00 -
[675] - Quote
Well ideally eve client should grant automatic login and linking with things like evewiki and evegate.
Then evegate should have a mini-blogger function, basically a link/embed to a personal wiki entry area.
This should be accessible from CQ as Captains Log. Also images from similar corp blog feature would show on the screens.
A lot more functionality could be added over time, especially if CCP would do a small thing. Add "trusted" functionality to some accounts. Not favoritism as such, but to allow functionality that could otherwise be strongly abused. Anyone applying for such access would get banned on any abuse of such features. This could be embedding video functionality in wiki entries, or images or flash function of evegate blog entry etc..
The point being that initially some strict control and consequences might be warranted before letting it loose to playre to player self moderations, and even then some limitations might be needed, like age of character, and only the oldest character on an account to avoid alt abuse etc..
Just a few considerations.. Maybe a little too harsh, but i am sure ccp would find the right balance.
|

Serinda Haginen
Deep Core Mining Inc. Caldari State
0
|
Posted - 2013.04.11 00:08:00 -
[676] - Quote
CQ is still a thing? |

Ruze
Next Stage Initiative Trans-Stellar Industries
2
|
Posted - 2013.04.11 03:42:00 -
[677] - Quote
My two cents ...
Small customization options. - Give us access to a control panel on the wall, and allow us to change the color and temperature of the lights. - Let us set what the screens focus on. Planetary interaction, corporate wallets, even DUST leaderboards. - Let us place small objects that cost aurum to get. Decorations only. I have in mind a golden Armageddon on the shelf by the wall. No effect on gameplay, merely for personal decoration.
Let us watch the CCP live streams from in WIS. Probably a more difficult change, but would be a seriously enjoyable addition.
Obviously, give us multiple 'formats' and layouts for each CC. Allow us, when we dock, to either keep the default CC for that race and station, or one of our modified CC's. I think a servant can setup a room for us, considering how much we're worth.
Allow the addition of 'rooms' for further nefarious purposes, such as bedrooms, or trophy rooms, or something to meet in.
Allow multiple players in the same CC. Start small. Limit it to two. Have to be invited. But expand from there. |

Caleb Ayrania
TarNec
124
|
Posted - 2013.04.11 10:04:00 -
[678] - Quote
This thread is 34 pages long..
Would be nice to know if the CQ devs are actually lurking..
Any chance for an appearance? Even if just a "Keep calm and Carry on"
|

Lost True
Paradise project
2109
|
Posted - 2013.04.11 10:32:00 -
[679] - Quote
Caleb Ayrania wrote:This thread is 34 pages long..
Would be nice to know if the CQ devs are actually lurking..
Any chance for an appearance? Even if just a "Keep calm and Carry on"
Well there will be a fanfest at the end of this month. I'm waiting for the streams... To see that no one out there not even heard of any WiSes... How boring is this... |

Bandalon Ominus
Occidendi Apocalypse Now.
8
|
Posted - 2013.04.11 19:55:00 -
[680] - Quote
General idea:
A tag wall for stations where you can leave messages for others. This would be especially usefull and fun and connecting in nullsec outposts where you have communities of multiple alliances but still numbers that wont turn it into a spamfest!
It would differ from local because its inside thestation, you LEAVE messages, and its different from corp / alliance chat because you also message non-allliance / non-corp people with it.
Basically it would add to a sense of community around stations. It would be a bit like a forum or something, but then limited to the station. |
|

Enya Sparhawk
State Protectorate Caldari State
0
|
Posted - 2013.04.11 23:11:00 -
[681] - Quote
Unfortunately, I haven't looked through the all of the previous 30+ pages to see if this was suggested but...
Why not have some sort of comm station making use of a character's social skills ie. connections, security connections, criminal connections, etc. in order to find information on any sort of topic (legal or not; perhaps blackmarket goods) or to find specific people in their current locations... which would define a bounty hunter character's abilities (as opposed to using just agents, which aren't always reliable) F+¡orghr+í: Gr+í na f+¡rinne D+¬an g+íire...Tiocfaidh +ír l+í |

Startrad3r
Imperial Shipment Amarr Empire
0
|
Posted - 2013.04.12 07:36:00 -
[682] - Quote
perhaps I dream, but I would love to see jabber integration with the big screen in CQ. Then I could get fleet notifications when I am chilling in my quarters! |

joelinux
ANZAC ALLIANCE Unclaimed.
428
|
Posted - 2013.04.12 23:39:00 -
[683] - Quote
Van Mathias wrote:Quote:wow demands from a bunch of internet playa-misogynist rpers asking for sexier pixel dancers and more barbie stuff. Wow! Way to stereotype everyone who is male and plays eve! Because we just are all sex-obsessed monkeys incapable of independent thought.
Shush or I will fling my poo at you. |

joelinux
ANZAC ALLIANCE Unclaimed.
428
|
Posted - 2013.04.12 23:40:00 -
[684] - Quote
Lost True wrote:I want a large storage room with piles of tritanium ignots  My own treasury... 
I'd want it in coins.
So I could swim in it.
("Duck tales..woooo-oooo!..") |

Rexxorr
Zero Corp Tax
17
|
Posted - 2013.04.13 04:10:00 -
[685] - Quote
Slave Girls, clothing optional.
Thats it. |

Meleric
Verteidiger des wahren Bloedsinns Universal Constant Alliance
15
|
Posted - 2013.04.13 09:06:00 -
[686] - Quote
Rexxorr wrote:Slave Girls, clothing optional.
Thats it.
Just to mention the "Little helper, female" (check the market!), the few jantors and a bunch of marines, guarding my inventory at station ... Would be nice, to place them in CQ (as I posted before ... think about a "fitting" option ... buy room-upgrades for more personell with ISK or AUR |

Islington Morte
Old Timers Guild Inc.
0
|
Posted - 2013.04.14 14:07:00 -
[687] - Quote
While running a mission yesterday I was wondering WHY is there not a first person view from my ship?
Or ever a 3rd person view from my bridge....
Can we not use the WIS and make a bridge design (if not for individual ships) for each faction. The video screen can show my external view around me. (hell we could use the current station quarters for now) Add a black bar at the bottom for the combat interface, done deal.
I could see the glorious explosions...without looking at the ship I am flying.
A few DUST marines standing by the view screen...
I believe this could bring around the masses that could give a rats ass about WIS a use for all of this investment. |

Ruze
Next Stage Initiative Trans-Stellar Industries
28
|
Posted - 2013.04.14 15:30:00 -
[688] - Quote
Islington Morte wrote:While running a mission yesterday I was wondering WHY is there not a first person view from my ship?
Or ever a 3rd person view from my bridge....
Can we not use the WIS and make a bridge design (if not for individual ships) for each faction. The video screen can show my external view around me. (hell we could use the current station quarters for now) Add a black bar at the bottom for the combat interface, done deal.
I could see the glorious explosions...without looking at the ship I am flying.
A few DUST marines standing by the view screen...
I believe this could bring around the masses that could give a rats ass about WIS a use for all of this investment.
I am assuming here, but you dont know about pods, do you? |

Islington Morte
Old Timers Guild Inc.
0
|
Posted - 2013.04.15 00:42:00 -
[689] - Quote
Ruze wrote:Islington Morte wrote:While running a mission yesterday I was wondering WHY is there not a first person view from my ship?
Or ever a 3rd person view from my bridge....
Can we not use the WIS and make a bridge design (if not for individual ships) for each faction. The video screen can show my external view around me. (hell we could use the current station quarters for now) Add a black bar at the bottom for the combat interface, done deal.
I could see the glorious explosions...without looking at the ship I am flying.
A few DUST marines standing by the view screen...
I believe this could bring around the masses that could give a rats ass about WIS a use for all of this investment. I am assuming here, but you dont know about pods, do you?
Ahh think dust we need no pods anymore, just the armor suit... |

Luonnotar
Clan Australis - Research
0
|
Posted - 2013.04.15 01:41:00 -
[690] - Quote
One enhancement I wouldn't mind seeing is the ability for Corp's and Alliances to put notifications on the Screens in the Captain's Quarters.
For Example: If an alliance wants to form a fleet, They send out a notification/alliance mail. This could be incorporated to the "Corporation" screen in the Quarters and an "Alert" graphic with the message details could appear here.
This would allow players working on PI or the Markets to see it appear.
It would also be good if the lighting in the quarters also changed colours. For example, Lights go RED when station is under attack. YELLOW lights when there is combat in system, etc.
If these two items could be linked as well that would be excellent. If Red lights and alarms went off in alliance owned stations when the alliance wishes to "scramble" all pilots. That would be great.
Just some ideas for you.
Thanks Luonnotar. |
|

Jeanne-Luise Argenau
Brutor Tribe Minmatar Republic
2
|
Posted - 2013.04.15 13:24:00 -
[691] - Quote
I have some expectations for the hole walking in station things. Im not using qc often, in my opinion it isnt worth it atm. But
QC improvements:
- add a radar or grid scanner near the pod so we can see if ships are outside (including status but not who) - modify the screens so that we can interact with them, i may want to watch livestreams from other sources in it, or i dont want to see some info popups which i could turn off, maybe put all the eve trailers on it too. - Secondary and Tertiar Screen should also be able to be modified so that u can see your market orders, contracts, r&d and so on and so forth. - Interacting with Agents via Screen or Hologram would be nice too
Long Term Walking in Station Goals
- Renting your own Flat, which can be fully decorated by yourself - Agent Offices which can be visited by walking through stations - Corp. Offices which can be fully decorated by the corp (making it a bar, normal office, gym or whatever the hell they like (after all we have also commodities like sanitor, exotic dancers and so forth - need for gathering places for all players (hangar gallery, observation deck, ...) - if station has labs or production u can see the machine or lab working on your jobs.
So i think alot of this stuff was said already before and for some its the wrong chat but thats what i expected on release. |

a newbie
Kenbishi Heavy Industries Inc.
31
|
Posted - 2013.04.15 14:53:00 -
[692] - Quote
Please take any repeated ideas as support for those I am just repeating.
Please keep it hi-tech. Those withering screens on dust make me cringe as it looks like someone installed a "bologram" to save some money. Seriously, low res shaky screen, its like comparing the prequel ship displays in Star Wars to the originals such as xwing or tie fighter targeting. Keep the stuff crisp and clean.
Keep it cramped. Yes I am a god among mortals, but I don't need a veranda that is the size of a space ship. Space is a premium. The hanger should be massive because well, if you have massive ships you need the space to dock it. But when it comes to the quarters, or even small shops, please don't do insanely vaulted ceilings and the like. Keep that for communal areas such as maybe a perceived "public growing space" hydroponics area used also as a park, but hallways and such should be more Battlestar Galactica influence, or a star destroyer etc. And no I am NOT asking for farming haha, just that in space, it would be a good utilization of space to co-purpose open expansive areas, if your going to make it big, give it multiple functions other then giant wasteful grandstanding.
Selective feeds on the monitors, maybe a 320p on the tv displays, or whatever they would equate to for a smooth virtual viewing experience. (Yes some of us watched all the tv shows in GTA IV.. those Bush/Master Chief shows were hilarious)
Not all stations should be dark and forbidding in the corners etc. I can see malfunctioning equipment and degraded infrastructure near the mortals, but make the "dark and foreboding" locations in stations something that take a minute or so to get too. Please don't let us dock, hit the elevator button to cesspool of station and walk 10' to a dealer. I would rather traverse a portion of the station, hope a few elevators down, etc, then go for a walk. If your going to make it something of an activity, don't make it instant. Time invested in this manner is no different than time slugging away at NPCs for missions. It isn't gratifying to have instant reward when your enjoying the shady aspects of eve. Taking time to get to the "bowels" of a station should be used as a means to emphasis the disparity between the mortals and capsuleers. If we are supposed to be so exalted above the mortals and our captains quarters/capsule chambers to be so secure, they shouldn't be directly opposite access to a hive of scum and villainy. If an idea is logically sound, then be constructive about it. -áIf an idea is illogically sound, burn it down. -áRational thought and utility is everything... Oh and fire. |

Che Biko
Humanitarian Communists
424
|
Posted - 2013.04.15 22:02:00 -
[693] - Quote
Give us the ability to lay down on the bed. Nightmares - A short story by Ch+¬ Biko |

Drunken Bum
112
|
Posted - 2013.04.15 23:25:00 -
[694] - Quote
Heres an important practical suggestion. Make it so CQ is COMPLETELY inccessable if its turned off. If you press the enter key while docking at a station you get thrown into CQ. I dont want to see that ugly, dreary, lonely, depressing, useless room at all. If I have it turned off, I dont wanna see it. At all. Ever.
Spare some change?-á |

Caleb Ayrania
TarNec
134
|
Posted - 2013.04.15 23:54:00 -
[695] - Quote
We do need emotes..
BIG TIME..
|

Rip Sword
Corp 54 Curatores Veritatis Alliance
1
|
Posted - 2013.04.16 14:52:00 -
[696] - Quote
Maybe you should use some of the ideas that Freelancer had. As the avatar moved from area to area they would have a cut scene of him entering. Quarters should be puchased and upgradeable or you get a basic room in that station. This gives you a since of home. Mission were picked up from the bar. After selecting a agent a cut scene started the mission interaction and so forth. This made you get more into the game. |

Kagura Nikon
Mentally Assured Destruction Whores in space
146
|
Posted - 2013.04.16 15:09:00 -
[697] - Quote
Add a chess baord and allow us to make a duel invite to some gues tin station, that person moves to your quarter and you 2 fight to the death on chess :P |

Caleb Ayrania
TarNec
136
|
Posted - 2013.04.16 15:54:00 -
[698] - Quote
Kagura Nikon wrote:Add a chess baord and allow us to make a duel invite to some gues tin station, that person moves to your quarter and you 2 fight to the death on chess :P
They almost have something ready for this I believe..
That strategy game that was demoed a while back..
With 2 player and invite possible that would be rather neat..
|

Marcus Walkuris
Pro Synergy Frozen Shipyards
9
|
Posted - 2013.04.17 19:31:00 -
[699] - Quote
My suggestion. To be honest, I have been thinking of this for a while and it would add a lot of flavor to EvE, I've seen others talk of it so I decided to give my own idea. Some radical concepts for weapons overall.
How about we make all weapon systems have delayed damage application although different for all??
What flavor would this add? Well each form of damage application could work differently. Like below.
Lasers move at the speed of light so they would be instant damage application BUT at the end of the turret cycles. The delayed damage actually literally makes for a "track" and then "Fire" turret cycle. Firing cycles would probably be helped by making them a bit longer if needed for visual reasons and for the sake of delaying damage application. How cool would it be if pulse lasers were actually pulses, or beam lasers actually beams. A rapid pulse of zapps or the slow bzzzt and schorchy sound of beam lasers like more aggressive mining lasers with a distinguishable scorch sound at the end of its cycle. Damage could also simply be calculated as it currently is, but be dealt over time with the corresponding animation. In any case the goal is to actually diminish Alpha damage potential the higher the range gets, through the fact that long range weapons have slower weapon cycles and fire at or near the end of them. And at the same time create more comparative alpha for close ranged weapons because their weapon cycles are shorter.
Every gun type could work differently. For example; projectiles having the most bullet travel time of the guns could fire earlier in a cycle to compensate. All at the digression of CCP. Me personally I would love to see artillery fire as an actual barrage of thunderous fire BOOM BOOM BOOM, or for something coming close for auto-cannons and the sound of machinery adding a new clip with each volley and of casings being disposed mechanically during firing. This might create for some odd sight if bullet velocity is low but the concept is not for any gunnery system to be that slow with application and can be fixed with a flak like effect on very big misses. (note that visually speaking a miss looks the same as a hit as is).
Hybrid weapons would come second after lasers in trajectory speed, behaving similarly to lasers except firing earlier due to also having bullet flight time albeit less then projectile weapons. So there you have the sequence of "track" "fire" and a projectile flight time of perhaps a second or less, with or without the possible "Flak" explosion for realism.
In any case this is what would change for as far as can be overseen.
Alpha damage. Alpha damage is reduced and as it is Alpha only detracts from the game, I tend to agree with one of my EvE friends that alpha should not be the hallmark of long ranged weapons in any case. For lasers damage could be dealt incrementally starting with low damage and the final pulse doing the most damage. However all weapon systems now share a trait of increased risk of overkill and a higher requirement for fleet coordination which should add to gameplay. Close ranged weapons will have higher alpha through firing earlier in turret cycles and could use slower firing rates imho (more alpha).
Fleet battles. Fleet battles will have increased reaction built in although damage taken should stay the same, coordination will become more necessary and rewarding. Missile ships will no longer be the odd one out by massive margins. Retaining instant volley damage while applying damage slower and making it super obvious what you'll be shooting.
Small gangs and solo pvp/PvE. Shouldn't change much at all.
|

Ruze
Next Stage Initiative Trans-Stellar Industries
67
|
Posted - 2013.04.17 19:35:00 -
[700] - Quote
Marcus Walkuris wrote:My suggestion. To be honest, I have been thinking of this for a while and it would add a lot of flavor to EvE, I've seen others talk of it so I decided to give my own idea. Some radical concepts for weapons overall.
How about we make all weapon systems have delayed damage application although different for all??
What flavor would this add? Well each form of damage application could work differently. Like below.
Lasers move at the speed of light so they would be instant damage application BUT at the end of the turret cycles. The delayed damage actually literally makes for a "track" and then "Fire" turret cycle. Firing cycles would probably be helped by making them a bit longer if needed for visual reasons and for the sake of delaying damage application. How cool would it be if pulse lasers were actually pulses, or beam lasers actually beams. A rapid pulse of zapps or the slow bzzzt and schorchy sound of beam lasers like more aggressive mining lasers with a distinguishable scorch sound at the end of its cycle. Damage could also simply be calculated as it currently is, but be dealt over time with the corresponding animation. In any case the goal is to actually diminish Alpha damage potential the higher the range gets, through the fact that long range weapons have slower weapon cycles and fire at or near the end of them. And at the same time create more comparative alpha for close ranged weapons because their weapon cycles are shorter.
Every gun type could work differently. For example; projectiles having the most bullet travel time of the guns could fire earlier in a cycle to compensate. All at the digression of CCP. Me personally I would love to see artillery fire as an actual barrage of thunderous fire BOOM BOOM BOOM, or for something coming close for auto-cannons and the sound of machinery adding a new clip with each volley and of casings being disposed mechanically during firing. This might create for some odd sight if bullet velocity is low but the concept is not for any gunnery system to be that slow with application and can be fixed with a flak like effect on very big misses. (note that visually speaking a miss looks the same as a hit as is).
Hybrid weapons would come second after lasers in trajectory speed, behaving similarly to lasers except firing earlier due to also having bullet flight time albeit less then projectile weapons. So there you have the sequence of "track" "fire" and a projectile flight time of perhaps a second or less, with or without the possible "Flak" explosion for realism.
In any case this is what would change for as far as can be overseen.
Alpha damage. Alpha damage is reduced and as it is Alpha only detracts from the game, I tend to agree with one of my EvE friends that alpha should not be the hallmark of long ranged weapons in any case. For lasers damage could be dealt incrementally starting with low damage and the final pulse doing the most damage. However all weapon systems now share a trait of increased risk of overkill and a higher requirement for fleet coordination which should add to gameplay. Close ranged weapons will have higher alpha through firing earlier in turret cycles and could use slower firing rates imho (more alpha).
Fleet battles. Fleet battles will have increased reaction built in although damage taken should stay the same, coordination will become more necessary and rewarding. Missile ships will no longer be the odd one out by massive margins. Retaining instant volley damage while applying damage slower and making it super obvious what you'll be shooting.
Small gangs and solo pvp/PvE. Shouldn't change much at all.
Did you miss post? Cause this is the captains quarters thread, sir. |
|

Marcus Walkuris
Pro Synergy Frozen Shipyards
9
|
Posted - 2013.04.17 20:06:00 -
[701] - Quote
Ruze wrote: Did you miss post? Cause this is the captains quarters thread, sir.
Totally lol long day, tired night... |

AnJuan Jackson
The Crimson Undead
52
|
Posted - 2013.04.18 16:08:00 -
[702] - Quote
Add a door that allows connection to a "lobby" area where captains can hang out together.
:3 Proposed many times so I don't think its necessary to go into detail.
How can we miss out an important social meeting place like stations? Social gatherings are important for MMO's. |

Caleb Ayrania
TarNec
137
|
Posted - 2013.04.18 18:19:00 -
[703] - Quote
For those that follow this thread I did a little trial run of using the CQ as an "overlay" when doing video streaming video-logs.
This is a small article where I embedded the Captains Quarters Dialogue. Maybe some ideas for the future..
Also related link to how to consider integrating voice coms and facial kinect features..
sov-made-easy + Captains Quarter
Avatar Kinector.
|

Skerra
Manson Family Corcoran State
0
|
Posted - 2013.04.20 18:55:00 -
[704] - Quote
just a small suggestion, but the ability to see your ships states with overheat turned on, or your speed module turned on as well as ehp with an active repper. |

I-RON zeus
Fellowship Of Lost Souls training
0
|
Posted - 2013.04.20 22:05:00 -
[705] - Quote
would be nice when docking you actuly see your avatar come out of your ship and in the CQ, like in cleair skies to give a feel of realism in the game. |

Felsusguy
Archimedes RD Company
95
|
Posted - 2013.04.21 05:07:00 -
[706] - Quote
I-RON zeus wrote:would be nice when docking you actuly see your avatar come out of your ship and in the CQ, like in cleair skies to give a feel of realism in the game. You do realize we would be coming out of the ship naked, right? How droll. |

I-RON zeus
Fellowship Of Lost Souls training
0
|
Posted - 2013.04.21 09:51:00 -
[707] - Quote
ok perhaps in our pod then =) |

CMD Ishikawa
Center for Advanced Studies Gallente Federation
12
|
Posted - 2013.04.22 17:19:00 -
[708] - Quote
Despite all the mistakes with Incarna CQs was the beginning of something really great on EVE.
I've always hated the pod concept, it was necesary at the beginning of EVE, but I keep the hope ... ... it'll be gone someday or at least that it becomes into something aditional and not the core of the game lore, and the only way for us to fly our ships.
Now that we have inmortals without pods I wanna see the crew of my ships with implants and they won't be disposable anymore.
Having the oportunity of walking inside of my ship and be in the bridge will be awesome...!!! |

kelmiler delbone
Science and Trade Institute Caldari State
3
|
Posted - 2013.04.22 18:14:00 -
[709] - Quote
next step surely would be corporate offices and strategy rooms? |

Enya Sparhawk
State Protectorate Caldari State
2
|
Posted - 2013.04.22 21:28:00 -
[710] - Quote
CMD Ishikawa wrote:Despite all the mistakes with Incarna CQs was the beginning of something really great on EVE. I've always hated the pod concept, it was necesary at the beginning of EVE, but I keep the hope ...  ... it'll be gone someday or at least that it becomes into something aditional and not the core of the game lore, and the only way for us to fly our ships. Now that we have inmortals without pods I wanna see the crew of my ships with implants and they won't be disposable anymore. Having the oportunity of walking inside of my ship and be in the bridge will be awesome...!!! Really!? You hate the pod concept? I thought it was such a brilliant concept to begin with...
Its part of the reason I like this game so much...
If I wanted to be social... I'd just go outside... lol F+¡orghr+í: Gr+í na f+¡rinne D+¬an g+íire...Tiocfaidh +ír l+í |
|

Antal Marius
No Bullshit Jokers Wild.
29
|
Posted - 2013.04.22 22:01:00 -
[711] - Quote
Islington Morte wrote:Ruze wrote:Islington Morte wrote:While running a mission yesterday I was wondering WHY is there not a first person view from my ship?
Or ever a 3rd person view from my bridge....
Can we not use the WIS and make a bridge design (if not for individual ships) for each faction. The video screen can show my external view around me. (hell we could use the current station quarters for now) Add a black bar at the bottom for the combat interface, done deal.
I could see the glorious explosions...without looking at the ship I am flying.
A few DUST marines standing by the view screen...
I believe this could bring around the masses that could give a rats ass about WIS a use for all of this investment. I am assuming here, but you dont know about pods, do you? Ahh think dust we need no pods anymore, just the armor suit...
Going to go out on a limb and say that armor suits lore-wise won't provide the interface that a pod does. |

Ruze
Next Stage Initiative Trans-Stellar Industries
106
|
Posted - 2013.04.22 22:28:00 -
[712] - Quote
Enya Sparhawk wrote:CMD Ishikawa wrote:Despite all the mistakes with Incarna CQs was the beginning of something really great on EVE. I've always hated the pod concept, it was necesary at the beginning of EVE, but I keep the hope ...  ... it'll be gone someday or at least that it becomes into something aditional and not the core of the game lore, and the only way for us to fly our ships. Now that we have inmortals without pods I wanna see the crew of my ships with implants and they won't be disposable anymore. Having the oportunity of walking inside of my ship and be in the bridge will be awesome...!!! Really!? You hate the pod concept? I thought it was such a brilliant concept to begin with... Its part of the reason I like this game so much... If I wanted to be social... I'd just go outside... lol
Yeah, I have honestly never had a single issue with the pod concept. I'm completely jacked in and my whole consciousness is the ship.
I mean, I can barely walk and chew bubble gum at the same time. Just look at my avatar, even! That guy is so unsteady he won't walk faster than a slow ramble. Now have my consciousness buried into the whole entirety of the ship, and then let me walk around and talk ... I'm going to end up face planting into a bulkhead while my ship decided to shoot the station.
Personally, I don't think some people read the backstory at all .... If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality.-á That 'griefer/thief' is probably more sane than you are.-á How screwed up is that? |

Iudicium Vastus
Federal Navy Academy Gallente Federation
0
|
Posted - 2013.04.23 01:59:00 -
[713] - Quote
I see it has already been mentioned in what little I've read of a 36 page thread (not reading through everything), but I really hope at some point we can privately invite others into our CQs. Of course the person would also have to be in the same station as well. I get that there can be large technical and design issues with mapping whole stations and allowing many, many avatars walking about, but it surely can't be that difficult to spawn just a handful of avatars in a closed space like the CQ.
As for why do this...
Interaction- Seen it mentioned already as well, but some sort of board game (I saw chess named) or integration of playing cards where players invited can gather, play cards, and even make a betting pool of ISK. Immersion- Would feel a bit more real if avatars could actually see each other with 'their own eyes' Feng Shui- Offer some options for at least a limited degree of furniture arrangement or other decoration to show off. Maybe those who collect corpses can display their most prized catch in a freeze container. Station camping- When WTs are outside the station locking down the members inside (so pro, right?) one can just call "Party at my place!" and thus invite a few corpmates into his CQ and host a game of cards or other activity. Purpose- Would finally have some reasons to go into CQ rather than just have hanger view as my standard setting when docked |

Lost True
Paradise project
2117
|
Posted - 2013.04.23 05:53:00 -
[714] - Quote
It's would be cool if there will be a lot of skills for the avatar gameplay too.
The vanity skills too... For example, a skill for adding the slots for the clothes "fittings", or maybe the skills to make certain cool moves :)
Also there could be the items that player can wear only if he trained, for example, Command Ships V... in 2007 i've thought it's a sci-fi simulator, not an "e-sports" game. I'm not a teenager, how would i like it much? [-á-¦-¦-Ç-â-é-+-+-¦] -£-¦-¦-+-+-+-¦ -¦-+-Ç-+-+-Ç-¦-å-+-Å Transtellar |

Hoinus
Duty Free Exchange
7
|
Posted - 2013.04.23 10:27:00 -
[715] - Quote
make a full fledge wis with strip clubs and casinos |

John McCreedy
Eve Defence Force Tribal Band
134
|
Posted - 2013.04.23 22:51:00 -
[716] - Quote
It seems to me if you want interactive gameplay, the original blueprint of a Promenade is the key to this. This then allows things like offices (I'll come to this later) or establishments. This provides an environment within which not only Eve players can interact with each other but allows Eve and Dust players to interact together. You also need to provide them with a reason to want to interact (beyond shooting them in the face) so that they want to get out of their POD and go take a stroll.
First off is establishments. I think there's a general consensus amongst CCP and Eve players alike that the NeX store should provide more varied and reasonably priced items so sell unique avatar clothing limited run blue prints through the NeX store and allow Eve players to open up retail outlets and sell them. We have faction ships so why not faction clothing? Also allow Eve players to sell Dust items to Dust players - Troop ship (whatever it's called), vehicles, weapons etc. - through the market. This all fits in with Eve's already complex and existing player-driven economy. Allow other existing services like re-sculpting to be exclusively provided by NPC run establishments - it doesn't make a whole lot of sense that you can change your entire body type and facial features inside your capsule.
Eve corporations also rent offices but all that really is is a selection of hangers. How about providing Corporation's offices that we can actually walk in to and do some of the administrative stuff there. Provide an interactive "holomap" that you can track corporation members in real time rather than trawling through a boring menu that's delayed by five minutes. Allow better tracking of space-bound assets (like POS or iHubs for example) in this office. Right now you are limited to the system they're in, not their precise location. Allow a more detailed tactical overlay to the one we have in our ships that allows you to identify numbers of people in a system based upon standings.
Poker in Eve seems to be highly popular so why not provide gambling establishments where Dust and Eve players alike can play against each other. The idea to provide boosters was a good one so allow unique boosters (ones that cannot be made) to be sold through these outlets. Players can always re-sell them on the market so those pilots who adamantly refuse to engage in Incarna can still purchase them from their ship. The atmosphere of these can also change as you progress through the security ratings of a system so that Jita looks like Las Vegas and something in low or null sec is some dark and smoky den of iniquity.
One thing I will say is that you need to release something big and meaty and above all, player driven to re-launch Incarna. The mistake you made was one of timidity. The captains quarters was always doomed to failure. You need to think much bigger this time and then iterate on the back of it because Incarna isn't just a few ships or a bit of balancing being thrown in, it's an entirely new way of playing Eve without any existing framework. If you think small, if you try to iterate the framework, you'll crash and burn again. |

Bugsy VanHalen
Society of lost Souls
569
|
Posted - 2013.04.25 16:55:00 -
[717] - Quote
I see this has been said already, but a good idea is a good idea.
We know the actual station environment where we can interact with other docked at the same station is a long way off. but what about having visitors to your quarters. the number of visitors could be limited to 2-5 or what ever works, but it would be a huge jump in avatar interaction, without any new art work/environments needed.
I'm thinking right click on a player in the station visitors list and select visit captains quarters. the player you want to visit then gets a pop up to accept or decline the visit. if accepted you both spawn in your captains quarters. if you are already in your captains quarters they will spawn just inside the locked door.
to avoid getting spammed by visitor requests you can set a restriction to auto decline requested based on standings, or only allow players in your contacts list to send requests. |

Axloth Okiah
Future Corps Sleeper Social Club
59
|
Posted - 2013.04.25 21:37:00 -
[718] - Quote
You need to add beards to char creator. Proper, full, lumberjack beards. WH Realtor James Arget for CSM 8!
|

Jonas Sukarala
Deep Core Mining Inc. Caldari State
112
|
Posted - 2013.04.26 19:51:00 -
[719] - Quote
Having seen at fanfest images of eve ships on a planet flying around it makes me think... -wacky races granted this is a topic about CQ but hey.... what if you could jump in say a crow and then undock and warp to a planet with some corp mates in different ships and we could somehow go into the planet and fly around the planet like in that fanfest demo... maybe you can on dust no idea but would be nice if there were more little game type stuff like that to do with different scenery where you can mess around.. maybe you could shoot each other in more of a cockpit like view so more manual like the other fanfest vid showed on that eyevis thing. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

John McCreedy
Eve Defence Force Tribal Band
134
|
Posted - 2013.04.27 00:33:00 -
[720] - Quote
I also wanted to add that Incarna does not have to be limited to Outposts and Stations. Why not combine it with exploration?
Imagine, if you will, you find a explorable site. Rather than sitting there in your ship hacking it, you dock with it and exit your pod and board the ship wreck. In order to get the prize, you have to navigate your way to the ship's central computer/bridge in order to download the required information but in order to get there, you have to make your way through a series of security doors. This is where the hacking mini-game comes in, using it to open doors and/or disable traps (internal security). Once you get to the computer, you download your information, which could be something like an escalation PLEX, for example.or another escalation site, or a single run T2/T3 Blueprint, and then make your way back to your ship.
For me, at least, and I suspect many others, the novelty of cans-in-space is going to get real old real fast. This at least provides the player with something fundamentally different to any other profession currently within Eve. Locations could be sold or locations could be run by the explorer, either choice providing them with a nice way to make ISK. This would also increase the length of time someone spends on an actual profession making it something someone could spend an evening on a single exploration site. You could also have the tougher sites needing multiple people docked and hacking simultaneously in order to encourage co-operative play. |
|

Minty Moon
138
|
Posted - 2013.04.28 01:31:00 -
[721] - Quote
I think it would be cool to have an actual display in Captains quarters of R&D progress rather then just being re-directed to standard menu. or in hanger have a light construction animation if you're building something off on one of the walls. Just small little eye candy type things (Player Opened Direct Wormholes) (Expanding on Wormholes) |

Tyberius Franklin
Federal Navy Academy Gallente Federation
647
|
Posted - 2013.04.28 01:34:00 -
[722] - Quote
I still want to see my Sansha true slave decryption node, complete with occasional looking around and frowning. |

Loki Feiht
Feiht Family Clan
54
|
Posted - 2013.04.28 09:01:00 -
[723] - Quote
War rooms! \o/ More NPC thread https://forums.eveonline.com/default.aspx?g=posts&t=220858 |

Liltha
Lost My Way Enterprises
4
|
Posted - 2013.04.28 09:20:00 -
[724] - Quote
Number one thing I'd like is for CQ to run a bit smoother, on low settings it runs worse than space does on full high settings.
After that though, some customization would be nice, the ability to put otherwise useless commodities, trade goods, and such items around the room. Maybe make some other customization items avalible for sale. You know posters, videos for the screen, a nice lamp, maybe some chintz curtains.
It would also be nice to actually walk around my hanger space, see boxes of rockets there, armor plates stacked in a corner, a couple hundred homeless roasting some nameless meat over a fire in the other corner. (Could just be random stuff each time or something you could specify). Also would love to see a few more of my ships floating around in the ship hanger even if just a couple.
Of course in the long term having an actual station to walk around in would be nice, sometimes I like just admiring the work put into the station parts we can see.
A part of me would also like to see my avatar have idle animations of some sort, if I have her sitting on the sofa it would be nice if she occasionally picked up a can of quafe and drank from it, or smoked, or something other that just sit there. Doesn't have to be elaborate, just something to show she is human and not a robot.
|

Dave Stark
2919
|
Posted - 2013.04.28 09:46:00 -
[725] - Quote
is a valid suggestion that of ignoring it and pretending it never happened? |

Jerioca
The Riot Formation Unclaimed.
2
|
Posted - 2013.04.29 09:43:00 -
[726] - Quote
After watching all the DUST 514 stuff I finally realised what puts me off FPS's. This is really more of a DUST request than a CQ idea but as the technology is no doubt shared this is as good a place as any.
Left handed avatars please.
That's it really. I'm left handed and it's so weird and feels so wrong controlling an avatar that is right handed on a screen where all the avatar actions and weapon/whatever viewpoint are in a right handed perspective. Please give us the option to select the handedness of our avatars and follow that through to avatar actions and perspectives.
I could go on and on about CCP and the rest of the games industry discriminating against over 25% of the general population but that just seems facetious at this point. But my immersion and enjoyment of CQ and DUST would be considerably enhanced by the ability to use a more naturally looking - to me at least - avatar |

Bugsy VanHalen
Society of lost Souls
577
|
Posted - 2013.04.29 13:37:00 -
[727] - Quote
Jerioca wrote:After watching all the DUST 514 stuff I finally realised what puts me off FPS's. This is really more of a DUST request than a CQ idea but as the technology is no doubt shared this is as good a place as any.
Left handed avatars please.
That's it really. I'm left handed and it's so weird and feels so wrong controlling an avatar that is right handed on a screen where all the avatar actions and weapon/whatever viewpoint are in a right handed perspective. Please give us the option to select the handedness of our avatars and follow that through to avatar actions and perspectives.
I could go on and on about CCP and the rest of the games industry discriminating against over 25% of the general population but that just seems facetious at this point. But my immersion and enjoyment of CQ and DUST would be considerably enhanced by the ability to use a more naturally looking - to me at least - avatar I too am a lefty.
I actually use my mouse with my left hand and use the numpad instead of the w,a,s,d keys. Pisses me off when playing a game where I can not remap the keys
Also why the hell is it so hard to find a good mouse that works with your left hand. I usually just buy a symmetrical mouse, that works equally well with both hands, but even then it is hard to find one that does more than the basic functions. |

Nometh Xergent
Proxima Magnus
3
|
Posted - 2013.04.29 19:02:00 -
[728] - Quote
I would love interaction with other players somehow, but the negative part about that is that people are going away from space to just chill. I still think that more interaction with players would be good. Or maybe have some sort of gathering room and you could actually have meetings with your corporation while other people see you standing infront of them. (This would be in a specific station where the corporation chooses to have this room.) Or maybe some sort of pub, or something.
This would be a +1 for social interaction and management inside of the corp (imo.)
Lost True wrote:It's would be cool if there will be a lot of skills for the avatar gameplay too.
Also there could be the items that player can wear only if he trained, for example, Command Ships V... This is something that i think would be cool. A symbol, or something that states your decorations you have on your avatar too. With great responsibility comes great DPS.-á |

Nometh Xergent
Proxima Magnus
3
|
Posted - 2013.04.29 19:10:00 -
[729] - Quote
would love interaction with other players somehow, but the negative part about that is that people are going away from space to just chill. I still think that more interaction with players would be good. Or maybe have some sort of gathering room and you could actually have meetings with your corporation while other people see you standing infront of them. (This would be in a specific station where the corporation chooses to have this room.) Or maybe some sort of pub, or something.
This would be a +1 for social interaction and management inside of the corp (imo.)
Lost True wrote:It's would be cool if there will be a lot of skills for the avatar gameplay too.
Also there could be the items that player can wear only if he trained, for example, Command Ships V... This is something that i think would be cool. A symbol, or something that states your decorations you have on your avatar too.
John McCreedy wrote:I also wanted to add that Incarna does not have to be limited to Outposts and Stations. Why not combine it with exploration?
Imagine, if you will, you find a explorable site. Rather than sitting there in your ship hacking it, you dock with it and exit your pod and board the ship wreck. In order to get the prize, you have to navigate your way to the ship's central computer/bridge in order to download the required information but in order to get there, you have to make your way through a series of security doors. This is where the hacking mini-game comes in, using it to open doors and/or disable traps (internal security). Once you get to the computer, you download your information, which could be something like an escalation PLEX, for example, or another exploration site, or a single run T2/T3 Blueprint, and then make your way back to your ship.
For me, at least, and I suspect many others, the novelty of cans-in-space is going to get real old real fast. This at least provides the player with something fundamentally different to any other profession currently within Eve. Locations could be sold or locations could be run by the explorer, either choice providing them with a nice way to make ISK. You could also have the tougher sites needing multiple people docked and hacking simultaneously in order to encourage co-operative play. This would also increase the length of time someone spends on an actual profession making it something someone could spend an evening on, either alone or with their mates.
I love the idea of actually going out of your ship and in to an unkown place exploring whats inside. Only this takes the experience to another level. It would be more personal, wich i think is good. And as with your skills go up you can equip sertain tools, like hacking or whatever and actually do it yourself. As for the time effort you put in you can adjust the lootrate by some % because it will take much longer. (Yes it would be cool to go in with a backpack so you can transport it to your ship) With great responsibility comes great DPS.-á |

Mashie Saldana
BFG Tech
621
|
Posted - 2013.04.30 10:56:00 -
[730] - Quote
Replace the door with a wall panel. Dominique Vasilkovsky Mashie Saldana Monica Foulkes |
|

Xavier Thorm
Dreddit Test Alliance Please Ignore
48
|
Posted - 2013.04.30 17:01:00 -
[731] - Quote
I'm currently trying to work my way through this thread from the beginning because there's some really great ideas here, but I had an idea sparked by some of the discussion on how WiS could work with F2P accounts back near the beginning, and I didn't want to forget it
Imagine this: Allow people to download the EVE client and create a free account for WiS but make them non-capsuleers. Restrict their access to a different part of the station, but allow them to see capsuleers walking about (perhaps on balconies above them, protected by forcefields), have armed DUST mercenaries standing guard at the entrance to the capsuleer-only area, charge AUR for certain perks that capsuleers get for free, etc.
And then the selling point: Any of these players can become capsuleers. And if they subscribe even once, they're capsuleers forever. Even if they let their EVE sub go, they go back to being "grounded" capsuleers, not the plebs that they were before.
I'm pretty sure would fit with the current lore, since the populations of stations are huge and shouldn't be throw out of whack by having a few dozen more potential capsuleers thrown in to the mix. |

Gunther Nhilathok
Caldari Provisions Caldari State
18
|
Posted - 2013.04.30 20:41:00 -
[732] - Quote
Know what would be great about CQ? Not being locked in them. Until I can leave my CQ and go do something useful or fun, I'm just going to keep that option unticked. Stop wasting your time trying to polish a turd. |

Lost True
Paradise project
2165
|
Posted - 2013.05.01 13:05:00 -
[733] - Quote
Xavier Thorm wrote:I'm currently trying to work my way through this thread from the beginning because there's some really great ideas here, but I had an idea sparked by some of the discussion on how WiS could work with F2P accounts back near the beginning, and I didn't want to forget it
Imagine this: Allow people to download the EVE client and create a free account for WiS but make them non-capsuleers. Restrict their access to a different part of the station, but allow them to see capsuleers walking about (perhaps on balconies above them, protected by forcefields), have armed DUST mercenaries standing guard at the entrance to the capsuleer-only area, charge AUR for certain perks that capsuleers get for free, etc.
And then the selling point: Any of these players can become capsuleers. And if they subscribe even once, they're capsuleers forever. Even if they let their EVE sub go, they go back to being "grounded" capsuleers, not the plebs that they were before.
I'm pretty sure would fit with the current lore, since the populations of stations are huge and shouldn't be throw out of whack by having a few dozen more potential capsuleers thrown in to the mix. This could be interesting...
BTW It's a cool way to invite some friends into the game. in 2007 i've thought it's a sci-fi simulator, not an "e-sports" game. I'm not a teenager, how would i like it much? [-á-¦-¦-Ç-â-é-+-+-¦] -£-¦-¦-+-+-+-¦ -¦-+-Ç-+-+-Ç-¦-å-+-Å Transtellar |

CMD Ishikawa
Center for Advanced Studies Gallente Federation
15
|
Posted - 2013.05.01 22:14:00 -
[734] - Quote
Xavier Thorm wrote:I'm currently trying to work my way through this thread from the beginning because there's some really great ideas here, but I had an idea sparked by some of the discussion on how WiS could work with F2P accounts back near the beginning, and I didn't want to forget it
Imagine this: Allow people to download the EVE client and create a free account for WiS but make them non-capsuleers. Restrict their access to a different part of the station, but allow them to see capsuleers walking about (perhaps on balconies above them, protected by forcefields), have armed DUST mercenaries standing guard at the entrance to the capsuleer-only area, charge AUR for certain perks that capsuleers get for free, etc.
And then the selling point: Any of these players can become capsuleers. And if they subscribe even once, they're capsuleers forever. Even if they let their EVE sub go, they go back to being "grounded" capsuleers, not the plebs that they were before.
I'm pretty sure would fit with the current lore, since the populations of stations are huge and shouldn't be throw out of whack by having a few dozen more potential capsuleers thrown in to the mix.
May I ask what would be the diference betwen your idea and the trial accounts?
Because with trial accounts someone can even be a capsuleer for 2 or 3 weeks. |

Nometh Xergent
GLU CANU Open Space Consultancy
15
|
Posted - 2013.05.02 09:05:00 -
[735] - Quote
Xavier Thorm wrote:I'm currently trying to work my way through this thread from the beginning because there's some really great ideas here, but I had an idea sparked by some of the discussion on how WiS could work with F2P accounts back near the beginning, and I didn't want to forget it
Imagine this: Allow people to download the EVE client and create a free account for WiS but make them non-capsuleers. Restrict their access to a different part of the station, but allow them to see capsuleers walking about (perhaps on balconies above them, protected by forcefields), have armed DUST mercenaries standing guard at the entrance to the capsuleer-only area, charge AUR for certain perks that capsuleers get for free, etc.
And then the selling point: Any of these players can become capsuleers. And if they subscribe even once, they're capsuleers forever. Even if they let their EVE sub go, they go back to being "grounded" capsuleers, not the plebs that they were before.
I'm pretty sure would fit with the current lore, since the populations of stations are huge and shouldn't be throw out of whack by having a few dozen more potential capsuleers thrown in to the mix. Would'nt that cause alot of server problems? I Mean, sure it would look cool and be nice. But i dont think it would draw that much attention, in the idea its nice. But i mean, just youtube gameplay? With great responsibility comes great DPS.-á |

Carton Mantory
Occassus Republica
16
|
Posted - 2013.05.02 12:57:00 -
[736] - Quote
The time has come to make WiS usefull.
I say have Universe comms. Allow ingame comms to have meetings with whiteboard and chat. These are only on invite only.
Allow ingame maps to be scaled within the meeting.
Allow ingame economic/pvp use of SQL to create temp databases.
WiS should be a conference center. only those in a WiS would be able to join in the meetings.
Allow 3rd party apps to be created. The best way to use it is to allow full control of the databases for each account in the WiS and we will have some use.
Allow Corporation/Alliance separate rooms.
An alliance/corporation would have the ability to create multiple rooms for different functions.
Allow Wallet access to have security allowances.
|

Ruze
Next Stage Initiative Trans-Stellar Industries
178
|
Posted - 2013.05.02 13:07:00 -
[737] - Quote
I'm covering the usage of the screens in CQ.
- Any tasked 'window' that we open up in captains quarters needs to have an option to be assigned to one of the three screens in our room. This means that if I open up a conversation with an agent ... it needs to appear there. If I open the market, it should appear there. Through a simple radial option (hold left mouse) allow us to 'port' any window into the screens, or 'unport' any screens into a window.
- Allow normal windows to be more functionary in CQ. If I open the market, as an example, and allow it to take up all three screens, then display different data on each. On the main screen it displays our group list. On the left it displays market statistics for the items we're viewing. And on the right, it displays the full show info on the item we're highlighting.
- This can carry over to all task windows we normally open from the neocron. If I open dialogue with an Agent, put their face and identifying information on the left screen (name, division, location, standing), the conversation at hand on the center, and possibly some intel imagery on the right (known ships, factions, etc). If I'm doing industry, the side screens can reflect images of production lines turning on and statistics on market value of the item.
The idea is simple. Incorporate functionality that is already in the game, but do so in a manner that can make it more appealing to those focused on immersion.
As well, add a control panel with check-box indicators, allowing us to turn on/off individual screens in our room.
If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality.-á That 'griefer/thief' is probably more sane than you are.-á How screwed up is that? |

Ruze
Next Stage Initiative Trans-Stellar Industries
178
|
Posted - 2013.05.02 13:15:00 -
[738] - Quote
I have suggestions for ship and inventory management in CQ.
- Increase the functionality of the ship hologram item in CQ. Add three 'buttons' along the base of the hologram that we can interact with. The first two are a left and right scroll button, which would allow us to cycle between ships in our ship hangar bay without opening a window to do so. As you cycle the ships, their 'name' and class pop up in holographic text for a few seconds above the ships. If you are at the hangar control panel, the 'real' ship floating in space would do a session change as well.
- The third button would be to open the ship hangar bay on one of the main screens. Keeping this immersion without throwing windows up. Right clicking the hologram would allow the default access to windows that we're used to.
- Switch the 'mouse over' options to radial options. Allow the 'left click and hold' radial menu to maintain immersion and use screens, and the right-click and sort menu to open new windows.
- When selecting the 'ship cargo bay' option and drone bay options, go straight to our inventory screen, not the 'active ship' screen. This could be in windowed form (if you right clicked) and screen form (if you used the radial options). If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality.-á That 'griefer/thief' is probably more sane than you are.-á How screwed up is that? |

Ruze
Next Stage Initiative Trans-Stellar Industries
179
|
Posted - 2013.05.02 13:21:00 -
[739] - Quote
As mentioned before, but here's my take:
- Give us the ability to access a camera feed of outside the station's docking port, especially on one of the screens. This doesn't have to be enormously powerful like the overview. It could simply be a camera, showing a live feed of what's undocking and what's docking, but not going into detail on who is out there or who they belong to. Show the feed from one of the turrets or the doorway or from points on the outside of the station. And allow those in hangar to see this feed as well in a mini-window. If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality.-á That 'griefer/thief' is probably more sane than you are.-á How screwed up is that? |

Sha'Uri Dark
Terra Incognita Unclaimed.
14
|
Posted - 2013.05.02 15:36:00 -
[740] - Quote
I haven't read all 37 pages so this may have already been mentioned but I would love to be able to right click on my avatar and get the same menu I get when I right click on my ship in station. |
|

Carton Mantory
Occassus Republica
17
|
Posted - 2013.05.02 15:52:00 -
[741] - Quote
Quote: - Port Cam: Give us the ability to access a camera feed of outside the station's docking port, especially on one of the screens. This doesn't have to be enormously powerful like the overview. It could simply be a camera, showing a live feed of what's undocking and what's docking, but not going into detail on who is out there or who they belong to. Show the feed from one of the turrets or the doorway or from points on the outside of the station. And allow those in hangar to see this feed as well in a mini-window.
If its a null sec station there should be an administration charge. Make it a module that you add on to the station. if its not %100 percent it does not work any shield damage the camera does not work. |

Kazur Nemic
Federal Navy Academy Gallente Federation
0
|
Posted - 2013.05.04 01:00:00 -
[742] - Quote
I'm one of those people that came back to eve becuase of captians quarters and stayed becuase I can relate to a human character, not a chunk of flying space metal. They need to finish walking in stations if they ever hope to attract more people to the game. I may be only one person, but I'm sure out of the billions in the world, there are more then likely well over thousands that feel the same way I do that if I'm going to play a MMORPG that I have to be able to relate to the character I'm playing. Why else would in the majority of MMO's are the most played races the ones that are human or look the most human. Its because we can relate best to them, and imagine ourselves in their shoes, living that life of adventure. Hopefully the devs read this post, and take a good look at other MMO's and the high population of people playing human or human-like races rather then those less like a human since it supports my outlook on what could help eve get more players.
Also, a captians quarters decorating system would be a great addition no matter how its done really and please remove the glaring lights from the bed cubicle, nobody wants lights blasting on them while they are trying to sleep. |

Alx Warlord
SUPERNOVA SOCIETY Last Resort.
447
|
Posted - 2013.05.04 04:40:00 -
[743] - Quote
Add The mini-game! Incarna Combat!!!!!! Please read these! > New POS system > New SOV system |

White Carnation
SYNDIC Unlimited
1
|
Posted - 2013.05.05 16:13:00 -
[744] - Quote
Prob'ly been said b4 but ...
- Give me a "wardrobe" so that I can see what clothes I have bought -- i.e. something distinct from the Inventory, filtered to just Nex items. Obviously would need to include what's in my Cargohold, but would make buying clothes worth it.
- The Corporation sceenlet is fine -- if you're the CEO or something like that . If not, it's not clear to me what the jita it's supposed to do for me.
- And while Jita's on the table, how about a "top-prices in Jita" ticker, to tell us whether or not it's worrtht jumping 17 times to sell something, when they've already cut the price to next-to-zero
- I endorse the guy who said make the bed functional. [All right, yes -- the door, too -- but we know CCP aren't doing *that* at present] Uisng it as the other way to log out sounds fine to me. It ought also to be able to be used as a med-unit, to show our neural mappings visually and let us see what implants could so, before we snap them in. Maybe a little display of the implants in our Inventory, and where they woudl go, and what they wouild do, on pop-ups.
More later (perhaps) -- I hav poniez I need to go feed.  |

White Carnation
SYNDIC Unlimited
1
|
Posted - 2013.05.05 16:28:00 -
[745] - Quote
Oooh -- I forgot
[*] And re-enable the old jukebox feature, only maybe with selectable tracks, so that we can hav musick while we chill. That waysome people might leave EvE on while AFK-in-station because they would get soundtrack |

dagley
Reverberation Inc
0
|
Posted - 2013.05.05 22:40:00 -
[746] - Quote
Being able to run would be nice for a start.
Next thing would be open the damn station and have it so everyone docked can roam round the station maybe even go to the 'clone store' to get another. Just make it more than a small room with a balcony with a view of your ship it took me 1 hour to be sick of it and wanted to go back to ship spinning. |

The Hamilton
The Circus Corp Nulli Tertius
54
|
Posted - 2013.05.07 09:33:00 -
[747] - Quote
Ruze wrote:I have suggestions for ship and inventory management in CQ.
- Increase the functionality of the ship hologram item in CQ. Add three 'buttons' along the base of the hologram that we can interact with. The first two are a left and right scroll button, which would allow us to cycle between ships in our ship hangar bay without opening a window to do so. As you cycle the ships, their 'name' and class pop up in holographic text for a few seconds above the ships. If you are at the hangar control panel, the 'real' ship floating in space would do a session change as well.
- The third button would be to open the ship hangar bay on one of the main screens. Keeping this immersion without throwing windows up. Right clicking the hologram would allow the default access to windows that we're used to.
- Switch the 'mouse over' options to radial options. Allow the 'left click and hold' radial menu to maintain immersion and use screens, and the right-click and sort menu to open new windows.
- When selecting the 'ship cargo bay' option and drone bay options, go straight to our inventory screen, not the 'active ship' screen. This could be in windowed form (if you right clicked) and screen form (if you used the radial options).
- Allow us to rotate our ships by grabbing the hologram.
- Turn off the hologram near the hangar bay until we approach it.
I like these ones. Some simple work on those holograms may help in setting up assets for a later improvement to the normal ship hanger view to show off all your ships / scroll through them. Get some of the work done on a smaller less important feature that can then be added to later. The anti-WiS crowd would surely appreciate an improved hanger view.
I think that is the best way to improve anything in CQ. |

Adunh Slavy
754
|
Posted - 2013.05.08 03:30:00 -
[748] - Quote
I would like to be able to navigate with the mouse and keyboard and have an FPS like view while doing so. WASD and third person view and I just do not get along. |

Ruze
Next Stage Initiative Trans-Stellar Industries
216
|
Posted - 2013.05.09 03:19:00 -
[749] - Quote
Adunh Slavy wrote:I would like to be able to navigate with the mouse and keyboard and have an FPS like view while doing so. WASD and third person view and I just do not get along.
I support a first person view. Just let us continue to scroll the mouse in. Why does EvE have to have the constant 'player as center' third person view?
You don't need feet and hand motions (thought that would be nice).
As far as mouse movement, that's already there. Double click anywhere in your area, you'll walk to that spot automatically. Hold both left and right mouse down, you move in that direction. If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality.-á That 'griefer/thief' is probably more sane than you are.-á How screwed up is that? |

Lubba Luft
Federal Navy Academy Gallente Federation
17
|
Posted - 2013.05.14 16:30:00 -
[750] - Quote
As i put it on other thread....why does CCP keep this thread open? What's the point in suggesting new things if they're never going to see the light of day. I would like something, ANYTHING released on every expansion. A new corridor, or something, until we can finally see another player face to face. Just tobelieve that Incarna is not dead. |
|

Drachiel
Mercury LLC
17
|
Posted - 2013.05.15 04:58:00 -
[751] - Quote
Starts with P ends in R, contains an O and an E. |

Ruze
Next Stage Initiative Trans-Stellar Industries
244
|
Posted - 2013.05.15 05:00:00 -
[752] - Quote
Drachiel wrote:Starts with P ends in R, contains an O and an E.
I do not understand this. I've reworked it more than once in my head. Is it French? Or are there letters I'm now missing, like a W in the middle?
Jeez ... If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality.-á That 'griefer/thief' is probably more sane than you are.-á How screwed up is that? |

Drachiel
Mercury LLC
17
|
Posted - 2013.05.15 05:01:00 -
[753] - Quote
Ruze wrote:Drachiel wrote:Starts with P ends in R, contains an O and an E. I do not understand this. I've reworked it more than once in my head. Is it French? Or are there letters I'm now missing, like a W in the middle? Jeez ...
It typically involves between 4 and 9 people. |

Makre
EVE University Ivy League
7
|
Posted - 2013.05.15 23:42:00 -
[754] - Quote
Faster run/walk option, lets use load items from that game into the quarters it would be pretty cool to be able to customize it, i feel a lot of people would spend a lot of time with it. |

Jim Roebuck
Assisted Suicide Services Unclaimed.
61
|
Posted - 2013.05.16 13:19:00 -
[755] - Quote
I've got two ideas, one that's probably already been asked for:
-A bar. However, I don't want a simple bar, I would like a bar where there are various drinks we can choose from that will give us temporary bonuses, but they wouldn't be as strong as drugs (etc.) and their duration is shorter.
-A free-running course. Basically, if you've never played parkour (I do), it's an obsticle course that tests your agility. Of course, I think it'd be neat to implement it, but there shouldn't be an 'agility' level for how well we can do the course. Each faction would have their own courses in different designs. "Black shadows hanging over his shoulders Black mark up against your name Your green eyes couldn't get any colder There's red poison flowing through your veins..." AC/DC, Evil Walks |

Che Biko
Humanitarian Communists
461
|
Posted - 2013.05.16 14:53:00 -
[756] - Quote
Jim Roebuck wrote: I would like a bar where there are various drinks we can choose from that will give us temporary bonuses Bonuses? Nay, penalties!
Nightmares - A short story by Ch+¬ Biko |

Berluth Luthian
Meltdown.
69
|
Posted - 2013.05.16 20:17:00 -
[757] - Quote
Provide a tool to let corps more easily synchronize .bik files into the merc TV. Or somehow let players customize advertisements for things in there like corp recruitment posters, industrial corp production adverts, or pvp services. |

Maximus Andendare
Future Corps Sleeper Social Club
185
|
Posted - 2013.05.16 21:31:00 -
[758] - Quote
Is this just a permanent sticky? Everything I've read--even from CCP--has been that WiS isn't going to be further developed in the near future so you guys can work on "internet spaceships." |

Kazur Nemic
Federal Navy Academy Gallente Federation
4
|
Posted - 2013.05.16 22:01:00 -
[759] - Quote
Hopefully CCP finishes Incarna someday, friend I got to try Eve other day asked if we could walk around and see each other in the station >.< |

Roime
Ten Thousand Years Shinjiketo
2853
|
Posted - 2013.05.17 08:56:00 -
[760] - Quote
Time to unsticky this one too
-á- All I really wanted was to build a castle among the stars - |
|

Lubba Luft
Federal Navy Academy Gallente Federation
18
|
Posted - 2013.05.17 15:46:00 -
[761] - Quote
Berluth Luthian wrote:Provide a tool to let corps more easily synchronize .bik files into the merc TV. Or somehow let players customize advertisements for things in there like corp recruitment posters, industrial corp production adverts, or pvp services.
hmm.. I'm thinking live feed from a planetary op. Watch DUST operations from the confort of our sofas. |

Verushka Atreides
Pator Tech School Minmatar Republic
11
|
Posted - 2013.05.17 15:50:00 -
[762] - Quote
Yoga Pants.
And the butt jiggle that goes with them.
|

Barbelo Valentinian
Justified Chaos
354
|
Posted - 2013.05.18 06:34:00 -
[763] - Quote
They've been working on FiS for a while now, just a bit more and they'll be done for a while. Time to enhance WiS then. |

Lathael
Uncharted Skies Cerberus Unleashed
1
|
Posted - 2013.05.18 13:11:00 -
[764] - Quote
Hi,
some ideas from my side: * Let me custom my quarter with custom objects. Take some ideas of Lord of the Rings. ** It is cool that you can change music, walls, inventory (even garden objects). ** Give us items to buy and to loot. * Let me invite someone to my quarter.
A small example: A roque drone servitor pet flying around and do funny stuff. A corpse on the wall of a blood raider Fish tank A small pod statue A holo dancer (male or female) A real dog playing around
From my point of view this is a fluff aspect. So give it some real fluff :) |

Theia Matova
Dominance Theory
109
|
Posted - 2013.05.18 14:30:00 -
[765] - Quote
Really nice thread and thank you CCP for already nice and amazing captains quarter. I know its little piece of the game but for me its one of the most immersive piece of the game. We have lot of nice ideas in this thread and I am looking forward into gameplay inside stations.
However after brief look into the thread I did not see people speaking lot about plants. I would really much like to see flora that was custom to minmatar, gallente, caldari and amarr.
Then it seems that we lack culture we could definitely have culturic items that you could place or were preplaced in your room. Also perhaps we could have different type of music / songs for different cultures that could play in captains quarters. Also the experience in space for every race pilot is the same. Perhaps if you flied Minmatar you could hear such engagament songs battlestar galatica 2013 has today.
Also when you start a character we could perhaps receive random set of decoration items. For example if you start as Amarr you could get religious items. That were able to place in the room.
What actually bothers me a bit in captain quarters is now that it seems to be as if its always in the colors of station faction. This is in a sense fine but for me it breaks immersion. We live in scifi world in EVE yet we are stuck in constructions? I mean its your room why cannot we customize the room walls, floor, ceiling? Just as a wild idea you could texture your ceiling as sky so that it had in depth detail that it looked like sky. Floor could perhaps be turned into glass and drawn fish tank beneath you? Walls omg just something not this same metal we see everywhere.
So what I would like to see in future is more customization, making the captain quarters look like home as much pilot in space could have. Other discussions: Racial systems balancing and homogenization Bounty contracts |

RoAnnon
Strategic Acquisitions Group Tactical Research Lab
67
|
Posted - 2013.05.18 15:12:00 -
[766] - Quote
Drachiel wrote:Ruze wrote:Drachiel wrote:Starts with P ends in R, contains an O and an E. I do not understand this. I've reworked it more than once in my head. Is it French? Or are there letters I'm now missing, like a W in the middle? Jeez ... It typically involves between 4 and 9 people.
There's a version from here in Texas I hear is quite popular... So, you're a bounty hunter. No, that ain't it at all. Then what are you? I'm a bounty hunter. |

Verushka Atreides
Pator Tech School Minmatar Republic
11
|
Posted - 2013.05.18 16:36:00 -
[767] - Quote
The comment about flora reminded me that I want a miniature slaver hound.
|

Selena Na'sharr
The Crucified
3
|
Posted - 2013.05.18 21:59:00 -
[768] - Quote
Two words: meat locker
edit: OK, let's elaborate a bit more. I want to have a location where I can store all my collected clone corpses. :) |

Yaturi
The Scope Gallente Federation
0
|
Posted - 2013.05.18 22:11:00 -
[769] - Quote
A fridge full of cold ones. Diet quafe of course A jump to conclusions map. Medal and trophy case for my decorations. A big stuffed giraffe because I like giraffes. |

TehCloud
Carnivore Company
42
|
Posted - 2013.05.18 22:43:00 -
[770] - Quote
A possibilty to look inside your station cargo. All the rounds of Ammo, all your corpses and the whole other stuff. To be watched in 3d (yeah i know a whole bunch of work to make all those models so it's never going to be implemented.
Collectible Items that appear in your CQ, Custom Couch, Posters, New TVs, Soft Drinks (Quafe, Quafe everywhere) and the ability to drink them. My Condor costs less than that module! |
|

pugal
The Executives Executive Outcomes
1
|
Posted - 2013.05.20 16:58:00 -
[771] - Quote
I've got a great idea for CQ. Remove them it's the worst "feature" of the game and totally pointless. So I can walk around in an empty room interact with very little with the added bonus of making it more difficult to access my ships and inventory. How could you not love to hate this waste of processor cycles. jmho |

Kishin
Oda Zaibatsu
0
|
Posted - 2013.05.21 13:39:00 -
[772] - Quote
I was going to make my own thread for this, but it applies to the Captain's Quarters as well as the entire game, so why not. I would recommend adding native Multi-Sample Anti-Aliasing to the game, and thus the Captain's Quarters. As it stands, the Captain's Quarters is the worst place in the entire game to see jagged edges and shimmering like crazy. Even the post processed AA method doesn't do anything to that area of the game.
The only thing that somewhat works is an SMAA injection, but I use "works" very loosely in the sense that I can see it trying to work and failing miserably. The other AA methods just do nothing. It's like the CQ is fighting the AA and just forcing jaggies everywhere on the wall edges, the railings, the ship, any place you can think of, even my character's eye lids. It makes me feel like I'm playing a game on Playstation 2 rather than PC. My guess is it has something to do with some kinda ghetto excuse for Ambient Occlusions in the Captain's Quarters that doesn't match the rest of the game, or perhaps something you did with the HDR in there and it doesn't play well with any form of AA. It's the only thing I can think of that would cause such terrible aliasing and shimmering on a DX9 game. It seems like a problem rooted in lighting or shading or maybe even at the base of the engine's coding. Especially considering how more intense the performance hit is in that tiny little room compared to the rest of the game. The entire game seems to rebel against Anti-aliasing as a whole. Also, the aliasing has gotten much worse since Retribution when it comes to being docked in your ship, or inside the Captain's Quarters.
I can't really go to the CQ now because I'm forced to use 8x SGSSAA via Nvidia Inspector for this game just to combat the bombardment of jaggies everywhere (4x isn't enough in this game unlike most others) and when I use the 0x004010C1 DX9 AA compatibility bit, the captain's quarters gets really wonky. Like layers of a transparent black overlay cover the entire screen, and pieces of walls and my character missing. It looks pretty hideous. Sometimes it even crashes my game when I try to load into the Captain's Quarters, but I can't resist using SGSSAA with that bit. It's just the only one that works well for what I want to see in this game, and I believe it outperforms the outdated 0xF0000045 which if used, requires I use the terrible ingame AA method on top of my SGSSAA (even more of a performance hit.) Where as with my bit, I can turn off the ingame one and just use mine + SMAA. Much better results visually and performance-wise because FXAA/MLAA or whatever was coded into the game are renowned for looking terrible and ruining texture quality.
There's no reason a game in this day and age should not have native multi-sampling 2x, 4x, and 8x. I think I started playing maybe 1-2 years after this game first came out, but quit on and off for different reasons I remember thinking back then maybe one day you guys would realize how good MSAA is, but then one return I noticed the FXAA. I thought "Well this blows" and figured out how to use the 8x SGSSAA. That looked great for awhile despite lagging me terribly in dust clouds with HDR on, but hey, I managed. Now the PC gaming industry is just neglectful as all hell when it comes to proper AA and it drives me batshit crazy, especially when there's simpler options like built-in SMAA 2x and 4x as well as MSAA, and SMAA's fully compatible with ATI and Nvidia cards, and costs almost nothing in performance when compared to MSAA , but looks just as good as 4x MSAA. That's food for thought right there.
And yes, I know many of your players have absolutely no idea what I'm talking about or requesting. A lot of them are on toaster ovens from 1997, the very same ones they started playing this game with. Some of their eyes can't even see the edges even when they know what they're looking for. The list of reasons you might not care about this goes on and on, but remember those people can just keep playing with the same crap settings they're using now. This is for the people running multi GPU setups with 120hz monitors, 3D vision, etc, and should be allowed to witness smooth, creamy visuals. There's something very wrong when I can downsample the game in 2880x1620 resolution with 4x SGSSAA and still see jaggies everywhere.
Sorry for the long post, but I never post and it needed to be said. Best of luck implementing this one, CCP. I imagine it will be tough without some major improvements to the core engine, but it can be done, and it's been ages since you graphically enhanced this ancient game. It's due for another makeover. I'd recommend going full blown DX10, since you don't really need Tesselation for this game, and most devs appear to suck at coding for DX11 anyway. :P |

Caljiav Ocanon
16
|
Posted - 2013.05.21 13:49:00 -
[773] - Quote
What would like to see is the ability to make one station "home". Here you can decorate, collect stuff, move your own furniture in, install a "meat locker", etc, etc.
Then you move around, obviously your stuff doesn't go with you so you get a kind of "motel 6" generic arrangement for travelers. Basically, what we have now where it's the same at every station.
Though I fly through the valley of death, I shall fear no evil, for I am aligned to a safespot and warping out. - Me 2013 |

Donn Gwuan
Barr Heavy Industries Test Alliance Please Ignore
0
|
Posted - 2013.05.21 17:46:00 -
[774] - Quote
I want to sleep in the bed! Or lay down on it for a rest ( AFK ) Now the bed is just there.... |

Veronica Aurilen
State War Academy Caldari State
5
|
Posted - 2013.05.22 10:41:00 -
[775] - Quote
I live in a wormhole.
Id like a Corp Room in the POS. With
- One wall is a glass window cause i like looking at space.
- lounges and stuff where my corp mates and I can sit around and wait for the next blink promo. With shelves containing gank victims heads on one wall and a large projection of the corp wallet balance and total kills this month on the other.
- Large TV screen/s that shows the view of our cloaky alts that is watching the WH entrance/s
- A pole and and stripper. Cause im an intellectual and like to talk orbital bodies and whether her velocity would increase when she removes da armor plating.
- A slide that i can go down to get into my hurricane when we see a clueless explorer entering the WH.
- Action replay's on TV screen of us ganking the explorer.
That is all. |

sq0
The Scope Gallente Federation
22
|
Posted - 2013.05.23 12:11:00 -
[776] - Quote
captain quarter view or hangar in general should look something like this http://www.alide.com.br/artigos/docagemSP/imagem/docagemSP_132.jpg |

The Djego
Hellequin Inc. Mean Coalition
52
|
Posted - 2013.05.26 10:58:00 -
[777] - Quote
The ability to change make-up and cloth without changing the photo would be nice, simply add a option to leave char customization with the changes without spending ages to get the photo right. |

Ruze
Next Stage Initiative Trans-Stellar Industries
296
|
Posted - 2013.05.30 12:53:00 -
[778] - Quote
The ability to look out into space.
Sure, would be nice if I could see what was happening. But more to the point, I would just like to look through a pane of glass or high-quality mockup and see space.
I think I spent more time in Dust just staring out the window in the staging area than I did on the ground. If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that? |

Lost True
Paradise project
2330
|
Posted - 2013.05.30 16:49:00 -
[779] - Quote
Apart from the vanity things i've wanted, i think that a playable content could be cool for me too. For example, an exploration on foot - stations, planets(exactly, the planets - leave the combat for the mercenary meat - we, as a capsuleers, will explore it, and build our cities). Also there could be some missions for solo and group play. And by missions i don't mean boring farm with a lots of rats, of course. ...Personally i'm not interested in any of those "dirty" stuff like smuggling, bars, assasination, bombs in ships, but i'm not against it, for the diversity.
O well, not that i think that anything from this thread will be in this game whenever.
Looks like this topic isn't sticky anymore.
It's sad to know that the same ppl that hated anything related to WiS and wanted nothing but the spaceships will actually be the first of those who'll suspend a subscription to play the Star Citiezen, with WiS and lots of other stuff. And it's also sad that CCP should know that even if they'll start right now it's already too late for them to develop all the stuff that will need to be in eve just to be good enough compared to the other products on the market when they'll be launched. Maybe this is the reason why they're now shifted more to the Dust 514... in 2007 i've thought it's a sci-fi simulator, not an "e-sports" game. I'm not a teenager, how would i like it much? Played for 2 months, and tired of the same space again... [url]https://forums.eveonline.com/default.aspx?g=posts&m=2195542#post2195542[/url] |

Sphit Ker
Dreddit Test Alliance Please Ignore
178
|
Posted - 2013.05.30 17:05:00 -
[780] - Quote
I want a joystick on the panel on the balcony so I can make my boat spin with it.
Also add The Device. It shall do a thing. |
|

Maximus Aerelius
PROPHET OF ENIGMA
79
|
Posted - 2013.05.30 23:06:00 -
[781] - Quote
TL;DR but...I would love to see the stats on how many Capsuleers actually have CQ enabled and use it and how many have it disabled.
Personally, I don't want to spend 5 minutes walking to my Hanger when I can do all that from, oh what's that, the Hanger - that's right. I understand that some do and like the immersion but I'd want more functionality and the ability to run\sprint to my ship if I used CQ (not that I do right now).
Just my thoughts. My Feature\Idea:-á Fast Character Switching "XP Stylee"
Here's my tear jar > |_| < Fill 'er up! |

Ruze
Next Stage Initiative Trans-Stellar Industries
299
|
Posted - 2013.06.01 18:18:00 -
[782] - Quote
Maximus Aerelius wrote:TL;DR but...I would love to see the stats on how many Capsuleers actually have CQ enabled and use it and how many have it disabled.
Personally, I don't want to spend 5 minutes walking to my Hanger when I can do all that from, oh what's that, the Hanger - that's right. I understand that some do and like the immersion but I'd want more functionality and the ability to run\sprint to my ship if I used CQ (not that I do right now).
Just my thoughts.
I feel the functionality should be different, and a matter of taste. Let the windows we use pull up on the screens while we're in CQ. Let us use the functions around CQ to activate basic tasks, like the bed for logging off and the little control panel by the door for the options menu.
There is a fear that if you make too much unique functionality, players will feel 'forced' into CQ, which is essentially what's ruined it. It's not that things couldn't be added to make CQ fun, entertaining and worthwhile. It's that by doing so, the portion of the playerbase that screams for all of CCP's assets to be focused on them and their personal playstyle would scream even louder.
So many think that the riots during the release of Captains Quarters were about removing CQ from the game. Not at all. Most of the complaints were about the half-assed way that CCP installed it, with one crappy quarters, removing ship spinning, massive hardware issues, pay-to-win fears, etc. If it was a proper, finalized release, it wouldn't have generated half as much content.
I have a feeling that Odyssey, and the half-hearted approach it seems to have been given, is going to generate a lot of distaste and vinegar. The same as you would expect from any poorly-applied update. If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that? |

Xuixien
Elysium Dominion
464
|
Posted - 2013.06.04 23:50:00 -
[783] - Quote
Posting because I would like to see WiS worked on a bit.
I do not, however, believe it is "essential" to EVE Online.
It's polish. But it's relevant because CCP has been polishing EVE a lot the past few years.
- I want a "corporation" meeting room and an "alliance" meeting room.
- I want to be be able to furnish my room a bit. I'm ******* space rich and I want a god damned ... expensive thing that I can place in my home station. Everyone vs Everyone Xuixien - Space Cat, Queen of Rens |

Queotzcatl
Mirai Yume The Dark Nation
0
|
Posted - 2013.06.05 13:10:00 -
[784] - Quote
I would like a Nano-Dragon pet that flies around the Capt quarter incinerating things when hes too annoyed, sort of Tamagotchy style but more cohmprehensive.. |
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 .. 27 :: [one page] |