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assassinator mkII
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Posted - 2007.10.02 22:02:00 -
[1]
whenever i go look at the foroms its almost a gaurente that i will read about someone complainig about speed tanks. for starters if they are sooo good and overpowered then why dont you fly one??? its not like most mmos where you cant use other things. besides when you do hit them they die they have no health. this kinda complaing goes for every ship out there... just go fly one. if you want something to compain about it should be how caldari has higher stats then everyone else. ehh i think i am leaving something out. i am just grumpy
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assassinator mkII
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Posted - 2007.10.02 22:02:00 -
[2]
whenever i go look at the foroms its almost a gaurente that i will read about someone complainig about speed tanks. for starters if they are sooo good and overpowered then why dont you fly one??? its not like most mmos where you cant use other things. besides when you do hit them they die they have no health. this kinda complaing goes for every ship out there... just go fly one. if you want something to compain about it should be how caldari has higher stats then everyone else. ehh i think i am leaving something out. i am just grumpy
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Elmicker
Black Sea Industries Cult of War
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Posted - 2007.10.02 22:06:00 -
[3]
I honestly don't know where to start.
So here's a smiley.
.
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Elmicker
Black Sea Industries Cult of War
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Posted - 2007.10.02 22:06:00 -
[4]
I honestly don't know where to start.
So here's a smiley.
.
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Xonkra
Gallente
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Posted - 2007.10.02 22:10:00 -
[5]
i agree to the guy above...

Originally by: Illyria Ambri No matter how you want to say it.. it always sounds like
*frog clearing throat* "Ve zurrendur, dunt schuut"
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Gestal Dalamascar
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Posted - 2007.10.02 22:10:00 -
[6]
ohh yea and you realy wanna kill them just fit for them. its kinda like your used to fighting fock sytle. and speed tanks are paper. so fight sisors style.
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Xonkra
Gallente
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Posted - 2007.10.02 22:10:00 -
[7]
i agree to the guy above...

Originally by: Illyria Ambri No matter how you want to say it.. it always sounds like
*frog clearing throat* "Ve zurrendur, dunt schuut"
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Gestal Dalamascar
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Posted - 2007.10.02 22:10:00 -
[8]
ohh yea and you realy wanna kill them just fit for them. its kinda like your used to fighting fock sytle. and speed tanks are paper. so fight sisors style.
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Chainsaw Plankton
IDLE GUNS
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Posted - 2007.10.02 22:11:00 -
[9]
dunno, but someone did mention a domination web on a huggin with a information warfare gang link can go to about 80km
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Chainsaw Plankton
IDLE GUNS
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Posted - 2007.10.02 22:11:00 -
[10]
dunno, but someone did mention a domination web on a huggin with a information warfare gang link can go to about 80km
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Iota Belisarius
ELITE SUPPORT SERVICE
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Posted - 2007.10.02 22:12:00 -
[11]
I have higher stats than everyone else? Since when? --------------------- Your sig is inappropriate. Please read the forum rules before reposting. -Tirg Sig jacked and nerfed in one day, just my luck. |

Iota Belisarius
ELITE SUPPORT SERVICE
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Posted - 2007.10.02 22:12:00 -
[12]
I have higher stats than everyone else? Since when? --------------------- Your sig is inappropriate. Please read the forum rules before reposting. -Tirg Sig jacked and nerfed in one day, just my luck. |

assassinator mkII
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Posted - 2007.10.02 22:13:00 -
[13]
if you make a new character you will find out that caldari has the highest new stats. all old account have very low stats
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assassinator mkII
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Posted - 2007.10.02 22:13:00 -
[14]
if you make a new character you will find out that caldari has the highest new stats. all old account have very low stats
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Perfect Diamond
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Posted - 2007.10.02 22:15:00 -
[15]
Finally, someone makes a thread in favor for speed tanking. Thankyou. Thankyou. Thankyou. Thankyou. Thankyou. Thankyou. Thankyou. Thankyou. Thankyou. Thankyou. Thankyou. Thankyou. Thankyou. Thankyou. Thankyou. Thankyou. Thankyou. Thankyou. Thankyou. Thankyou. Thankyou. Thankyou. Thankyou. Thankyou.
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Perfect Diamond
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Posted - 2007.10.02 22:15:00 -
[16]
Finally, someone makes a thread in favor for speed tanking. Thankyou. Thankyou. Thankyou. Thankyou. Thankyou. Thankyou. Thankyou. Thankyou. Thankyou. Thankyou. Thankyou. Thankyou. Thankyou. Thankyou. Thankyou. Thankyou. Thankyou. Thankyou. Thankyou. Thankyou. Thankyou. Thankyou. Thankyou. Thankyou.
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twit brent
Dark Centuri Inc. Firmus Ixion
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Posted - 2007.10.02 22:16:00 -
[17]
Speed tanks are prety BS imo. Mostly used by people who dont want to loose their ship which means I just cant get a decent fight anymore.
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Iota Belisarius
ELITE SUPPORT SERVICE
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Posted - 2007.10.02 22:18:00 -
[18]
Originally by: twit brent Mostly used by people who dont want to loose their ship
Wow imagine that, people who don't want to lose their ship. What a concept. --------------------- Your sig is inappropriate. Please read the forum rules before reposting. -Tirg Sig jacked and nerfed in one day, just my luck. |

Acoco Osiris
Gallente Sublime.
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Posted - 2007.10.02 22:19:00 -
[19]
Originally by: twit brent Speed tanks are prety BS imo. Mostly used by people who dont want to loose their ship which means I just cant get a decent fight anymore.
Plenty of tactics to slow speed tanks down. Use your imagination for once. ------------------------------ One more soldier off to war... And one Velator in my hangars. |

Hurricane
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Posted - 2007.10.02 22:20:00 -
[20]
Stop complaining about dual mwd ravens and 8 heat sink geddons people, you can just go fly them. And they have no health .
I think speed tanks are fine, your reasoning though is not.
And Caldari don't get more stats, Achura gets the least charisma is what you're thinking of.
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Acoco Osiris
Gallente Sublime.
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Posted - 2007.10.02 22:21:00 -
[21]
Originally by: Hurricane Stop complaining about dual mwd ravens and 8 heat sink geddons people, you can just go fly them. And they have no health .
I think speed tanks are fine, your reasoning though is not.
And Caldari don't get more stats, Achura gets the least charisma is what you're thinking of.
Um... WTF Hurricane? Both of these ships were done away with YEARS AGO! You can only use 1 MWD at a time, and stacking nerfs make more than 3 heat sinks useless.
Stop posting ship setups which were dead years ago. ------------------------------ One more soldier off to war... And one Velator in my hangars. |

Serp Buyer
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Posted - 2007.10.02 22:21:00 -
[22]
speed tanks are fine... and of all the fotm setups, they are the easiest to counter: WEBs
The only people that complain about speed tanks are those that try to take them on 1 on 1... 1 on 1 is a speed tanks specialty, so get in a gang, put a web or two on the speed tanked ship and pop him in seconds... its not like they have a real tank.
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assassinator mkII
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Posted - 2007.10.02 22:22:00 -
[23]
Originally by: Hurricane Stop complaining about dual mwd ravens and 8 heat sink geddons people, you can just go fly them. And they have no health .
I think speed tanks are fine, your reasoning though is not.
And Caldari don't get more stats, Achura gets the least charisma is what you're thinking of.
like i was saying its any ship. and i think you need to go look again about the stats.
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Seviche Phoenix
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Posted - 2007.10.02 22:22:00 -
[24]
Originally by: twit brent Speed tanks are prety BS imo. Mostly used by people who dont want to loose their ship which means I just cant get a decent fight anymore.
Rule One: War isn't fair. Rule Two: Only suckers give the other guy an even chance. Rule Three: When in doubt, see Rule One.
Any Questions?
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Danjira Ryuujin
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Posted - 2007.10.02 22:23:00 -
[25]
Originally by: Hurricane Stop complaining about dual mwd ravens and 8 heat sink geddons people, you can just go fly them. And they have no health .
I think speed tanks are fine, your reasoning though is not.
And Caldari don't get more stats, Achura gets the least charisma is what you're thinking of.
The OP doesn't seem to be thinking at all.
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Lady Valory
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Posted - 2007.10.02 22:23:00 -
[26]
7 millions points in missiles cerberus with hac 5 hm2
couldnt hit a speed tanked whatever the hell it was
the only thing i didnt have was precision t2 loaded--and u know what--i dont give a crap
ill still play eve but just avoid the speed tanked crap in the hopes that they balance it
i hear all the talk about GET A HUGGIN
OK fine, so i should just retrain every character i have to huggin...
I already gave up on amarr with the first round of speed crap came out, and now after retraining for max missile skills I end up with the same speed crap owning everything...
blah  |

Danjira Ryuujin
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Posted - 2007.10.02 22:24:00 -
[27]
Originally by: assassinator mkII
Originally by: Hurricane Stop complaining about dual mwd ravens and 8 heat sink geddons people, you can just go fly them. And they have no health .
I think speed tanks are fine, your reasoning though is not.
And Caldari don't get more stats, Achura gets the least charisma is what you're thinking of.
like i was saying its any ship. and i think you need to go look again about the stats.
All races start with the same amount of attribute points. They're simply organized differently.
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Acoco Osiris
Gallente Sublime.
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Posted - 2007.10.02 22:25:00 -
[28]
Plenty of tactics to counter speed tanks. Do not limit yourself to the two obvious choices. Rocks are surprisingly solid to nanoships, ya know? And heavy neuts will reach out and make their cap go bye-bye. And just drop a sniper BS say 70km out, couple sensor boosters, good chance of popping one before they run, and if they decide to engage you, they'll die.
Neutralize their speed, and they are dead meat. Huginn/Rapier with webs is not the only way. ------------------------------ One more soldier off to war... And one Velator in my hangars. |

Hayward Cyprus
Caldari Thundercats RAZOR Alliance
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Posted - 2007.10.02 22:27:00 -
[29]
Originally by: Serp Buyer speed tanks are fine... and of all the fotm setups, they are the easiest to counter: WEBs
The only people that complain about speed tanks are those that try to take them on 1 on 1... 1 on 1 is a speed tanks specialty, so get in a gang, put a web or two on the speed tanked ship and pop him in seconds... its not like they have a real tank.
Not saying anything about speedtanks here, but sry saying they have a counter and that's webs is like ... omg have you ever used the show info button on a web? Yes it says range 10km. Now either you mean a minni recon, faction gear or you need to get a clue ....
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Elmicker
Black Sea Industries Cult of War
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Posted - 2007.10.02 22:28:00 -
[30]
Edited by: Elmicker on 02/10/2007 22:28:42 The problem is most counters simply force them to run.
In thise case, they have achieved their objective - they have forced you to respond with specialised setups and disrupt your normal operations. But, you have failed to achieve your objective, which was to remove the threat entirely by killing the ship.
Originally by: Hayward Cyprus Now either you mean a minni recon, faction gear or you need to get a clue ....
Or heat.
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assassinator mkII
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Posted - 2007.10.02 22:30:00 -
[31]
Originally by: Elmicker Edited by: Elmicker on 02/10/2007 22:28:42 The problem is most counters simply force them to run.
In thise case, they have achieved their objective - they have forced you to respond with specialised setups and disrupt your normal operations. But, you have failed to achieve your objective, which was to remove the threat entirely by killing the ship.
Originally by: Hayward Cyprus Now either you mean a minni recon, faction gear or you need to get a clue ....
Or heat.
its a game of rock paper sisors.
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Danjira Ryuujin
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Posted - 2007.10.02 22:32:00 -
[32]
Originally by: assassinator mkII
its a game of rock paper sisors.
Yes, but rock is only supposed to beat paper. This is a game of rock beats paper, and scissors, and runs away before someone else uses rock.
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Hurricane
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Posted - 2007.10.02 22:34:00 -
[33]
Edited by: Hurricane on 02/10/2007 22:35:58
Originally by: assassinator mkII
like i was saying its any ship. and i think you need to go look again about the stats.
You had me doubting for a second so I went and checked. All 12 bloodlines have exactly 30 points of starting stats, plus 5 you pick and 4 from ancestry. Caldari don't get more stats.
Originally by: Acoco Osiris Um... WTF Hurricane? Both of these ships were done away with YEARS AGO! You can only use 1 MWD at a time, and stacking nerfs make more than 3 heat sinks useless.
Stop posting ship setups which were dead years ago.
My point was that just because you're free to train for it and they don't have much health doesn't make it balanced, the setups I mentioned certainly weren't. A more recent example would be the nano-phoon.
Anyway I agree with the op's intent, nanos already got hit hard by the nerf bat and don't need changing. Having to field a minnie recon or faction web is imo perfectly reasonable considering the cost of the setups/implants.
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Perfect Diamond
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Posted - 2007.10.02 22:35:00 -
[34]
Don't forget guys about nos. Yes nos. If their warp disrupting you, 90% of the time you can nos them with a large nos. No mwd = no speed tank.
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Perfect Diamond
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Posted - 2007.10.02 22:42:00 -
[35]
Yea, now it's a war to see who keeps their thread on top of the forum board. Whooohoooooooooo
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ArmyOfMe
hirr Morsus Mihi
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Posted - 2007.10.02 22:43:00 -
[36]
Originally by: Iota Belisarius
Originally by: twit brent Mostly used by people who dont want to loose their ship
Wow imagine that, people who don't want to lose their ship. What a concept.
ever considerd that some ppl actualy care more about having a good fight then the thought of loosing a ship
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Perfect Diamond
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Posted - 2007.10.02 22:45:00 -
[37]
Good is when I win and you loose. 
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Serp Buyer
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Posted - 2007.10.02 22:50:00 -
[38]
Edited by: Serp Buyer on 02/10/2007 22:53:25
Originally by: Hayward Cyprus
Originally by: Serp Buyer speed tanks are fine... and of all the fotm setups, they are the easiest to counter: WEBs
The only people that complain about speed tanks are those that try to take them on 1 on 1... 1 on 1 is a speed tanks specialty, so get in a gang, put a web or two on the speed tanked ship and pop him in seconds... its not like they have a real tank.
Not saying anything about speedtanks here, but sry saying they have a counter and that's webs is like ... omg have you ever used the show info button on a web? Yes it says range 10km. Now either you mean a minni recon, faction gear or you need to get a clue ....
Maybe you need a clue... why not combine your web with a damp or 2 and force them into web range... or better yet... make friends, get in a gang and hit him with webs, damps, tracking disruptors, neuts, whatever really... and watch him pop.
there are so many counters to nano ships... so you're either whining or dumb. You make the distinction, but just cause you can't stop a nano ship 1 on 1 doesn't make them overpowered... thats just their niche. Take them out of their niche and they die... just like if you take a sniping BS out of its niche it dies... just like if you take an interceptor out of its niche it dies... just like if you take a mission running BS out of its niche it dies... see where I'm going with this???
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James Lyrus
Lyrus Associates M. PIRE
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Posted - 2007.10.02 22:52:00 -
[39]
Edited by: James Lyrus on 02/10/2007 22:54:43
Originally by: assassinator mkII whenever i go look at the foroms its almost a gaurente that i will read about someone complainig about speed tanks. for starters if they are sooo good and overpowered then why dont you fly one??? its not like most mmos where you cant use other things. besides when you do hit them they die they have no health. this kinda complaing goes for every ship out there... just go fly one. if you want something to compain about it should be how caldari has higher stats then everyone else. ehh i think i am leaving something out. i am just grumpy
Because not all races ships can do 'speed tanks'.
And a counter argument to 'something is overpowered' is not: a) do it yourself, but better or b) fly a specific countermeasure, and bring more people.
No, webs aren't a countermeasure - a short range (and 10km is short range) weapon, when the opponent _by definition_ is faster, is just not going to work.
Speed is too powerful at the moment - none of the speed boosting stuff suffers any form of stacking, so you can use lowslots, rigs, boosters, snake implants, rogue hardwires, and midslots (MWD), gang boosts, and of course skills to increase your speed.
See the problem? I'll make it nice and easy. Base velocity on a crow, is 425m/sec. With a combination of the above, it's possible to apply a 33x increase in velocity. Or a 45x multiplier if you add in a max skilled gang assist ship.
This is, of course, before you start overheating, or adding faction or deadspace gear. Simply hitting the overload button puts that to a 66x multiplier (albeit only for a few cycles).
Sorry, being able to boost your speed by 66x without even straying into the realm of 'faction fit'. I think if any other stat in game were possibly to get that kind of boost, then people would be screaming for a nerf there too, don't you?
I like going fast, by all means, but between the stacking bonuses of various modules and rigs and skills, speed has become silly.
OK, I'll admit the 'pirate set' implants are 'faction', and they represent about a 50% overall speed boost. But at the same time, they're harder to lose than fittings on your ship - the fitting die when the ship does, the pod dies if you're in a bubble or are slow.
Originally by: Serp Buyer
Originally by: Hayward Cyprus
Originally by: Serp Buyer speed tanks are fine... and of all the fotm setups, they are the easiest to counter: WEBs
The only people that complain about speed tanks are those that try to take them on 1 on 1... 1 on 1 is a speed tanks specialty, so get in a gang, put a web or two on the speed tanked ship and pop him in seconds... its not like they have a real tank.
Not saying anything about speedtanks here, but sry saying they have a counter and that's webs is like ... omg have you ever used the show info button on a web? Yes it says range 10km. Now either you mean a minni recon, faction gear or you need to get a clue ....
Maybe you need a clue... why not combine your web with a damp or 2 and force them into web range... or better yet... make friends, get in a gang and hit him with webs, damps, tracking disruptors, neuts, whatever really... and watch him pop.
there are so many counters to nano ships... so you're either whining or dumb. You make the distinction, but just cause you can't stop a nano ship 1 on 1 doesn't make them overpowered
Yeah, it does actually. Any ship in the game will die if you bring 'more numbers of similar class ships'. The fact that you _have_ to for a 'speed fit' to have a chance of catching it, means they're overpowered. The fact that your _only_ option is force them to disengage, and if you can't you die, means they're overpowered.
And lets not even start on how much better than the alternatives polycarbon rigs are. -- Crane needs more grid 249km locking? GMP and TNP |

Serp Buyer
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Posted - 2007.10.02 23:00:00 -
[40]
Quote: Because not all races ships can do 'speed tanks'.
not all ships can spam missiles, use drones, fit ewar, shield tank, armor tank... its called a niche.
Quote: Speed is too powerful at the moment - none of the speed boosting stuff suffers any form of stacking, so you can use lowslots, rigs, boosters, snake implants, rogue hardwires, and midslots (MWD), gang boosts, and of course skills to increase your speed
Nanos, Istabs, Polycarbons, Overdrives all stack. MWD has huge cap penalty. Filling your lows leaves you with no tank.
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James Lyrus
Lyrus Associates M. PIRE
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Posted - 2007.10.02 23:09:00 -
[41]
Edited by: James Lyrus on 02/10/2007 23:10:32
Originally by: Serp Buyer
Quote: Because not all races ships can do 'speed tanks'.
not all ships can spam missiles, use drones, fit ewar, shield tank, armor tank... its called a niche.
Yes, it is. And when a niche is at a level where you have to fit _specifically_ to counter, and actually, it's not viable to do so in ... oh two or three races ships, then it's not called a 'niche' any more, it's called a 'problem'.
I have tested trying to 'pin' a nano-ishtar, using the two _specific_ tools for the job - a rapier, and a flycatcher. And you know what? We couldn't catch him even double webbed and bubbled, he still made it to the gate.
Quote:
Quote: Speed is too powerful at the moment - none of the speed boosting stuff suffers any form of stacking, so you can use lowslots, rigs, boosters, snake implants, rogue hardwires, and midslots (MWD), gang boosts, and of course skills to increase your speed
Nanos, Istabs, Polycarbons, Overdrives all stack. MWD has huge cap penalty. Filling your lows leaves you with no tank.
No, they don't. The mass bonus on polycarbons stack with the mass bonus on nanos. The speed bonus on overdrives stack. Which means it's possible to fill 6 slots with these mods before that's an issue. If you've a couple more slots, you can then add 3 istabs. And woah, all of a sudden you have 9 slots (inc. rigs) dedicated to 'going fast in an orbit'. And then you throw the MWD in for a giggle. Which does have penalties, I agree. And out of interest, how often have you seen a PvP fit these days, that _don't_ include a MWD, despite that.
No, I'm not bothered by MWDs boosting speed, nor overdrives, nor mass reductions. It's just the fact that you can do all these things, all at once, and end up taking things to ludicrous extremes. -- Crane needs more grid 249km locking? GMP and TNP |

Elmicker
Black Sea Industries Cult of War
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Posted - 2007.10.02 23:11:00 -
[42]
Originally by: James Lyrus No, I'm not bothered by MWDs boosting speed, nor overdrives, nor mass reductions. It's just the fact that you can do all these things, all at once, and end up taking things to ludicrous extremes.
And let's not forget gang bonuses, snake sets, rogue/officer implants and boosters, too .
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Serp Buyer
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Posted - 2007.10.02 23:13:00 -
[43]
Originally by: James Lyrus
Yeah, it does actually. Any ship in the game will die if you bring 'more numbers of similar class ships'. The fact that you _have_ to for a 'speed fit' to have a chance of catching it, means they're overpowered. The fact that your _only_ option is force them to disengage, and if you can't you die, means they're overpowered.
And lets not even start on how much better than the alternatives polycarbon rigs are.
I should have stressed the you as in you personally. Nano ships are soloable, I've done it and many others have as well. I've used damps and a web to bait them in closer and then torn them a new a$$ hole. I've also used neuts and a web on my domi to take them out... fact is though that yes, they are hard to kill solo. I've lost many ships to them as well. But I didn't come on the forums to whine about it. It was my fault I lost... I engaged a ship in a situation that was advantagous to the other player. 1 on 1 is the nano ships specialty, so don't engage it 1 on 1 unless you're setup to counter it. Simply put... every ship has a counter and every ship has a situation it excells in. So counter it and deprive them of their advantageous situation and you'll win... this hold true or nano ship, drone ships, ewar ships, sniper ships, and every other ship in game...
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Serp Buyer
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Posted - 2007.10.02 23:20:00 -
[44]
Originally by: James Lyrus I have tested trying to 'pin' a nano-ishtar, using the two _specific_ tools for the job - a rapier, and a flycatcher. And you know what? We couldn't catch him even double webbed and bubbled, he still made it to the gate.
So the dice didn't roll your way this time... people are going to get through your gate camp, get over it. I have a feeling what's really getting on people's nerve it that their uber gate camps of doom are not longer inpenatrable
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Lisento Slaven
Amarr BAD ATTITUDES
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Posted - 2007.10.02 23:24:00 -
[45]
I refer you all to Goumindong's thread on the subject...because I like his idea...
Stasis Webifiers: Problem and Solution ---
Put in space whales!
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Nobuo213
Gallente Mutually Assured Destruction Dark Matter Coalition
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Posted - 2007.10.02 23:24:00 -
[46]
Speed = fine. Cloaking = fine. Other things = fine. People complaining about the things that are fine as they are - Always.
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Gamesguy
Amarr D00M. Triumvirate.
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Posted - 2007.10.02 23:27:00 -
[47]
Originally by: James Lyrus
Because not all races ships can do 'speed tanks'.
And a counter argument to 'something is overpowered' is not: a) do it yourself, but better or b) fly a specific countermeasure, and bring more people.
No, webs aren't a countermeasure - a short range (and 10km is short range) weapon, when the opponent _by definition_ is faster, is just not going to work.
The nano-ship spent hundreds of millions on his setup and you cant be arsed to pay 150m for a faction web that overheats to 20km?
Quote: Speed is too powerful at the moment - none of the speed boosting stuff suffers any form of stacking, so you can use lowslots, rigs, boosters, snake implants, rogue hardwires, and midslots (MWD),
Except mass is stacking penalized and so are overdrives and agility mods.
Quote: See the problem? I'll make it nice and easy. Base velocity on a crow, is 425m/sec. With a combination of the above, it's possible to apply a 33x increase in velocity. Or a 45x multiplier if you add in a max skilled gang assist ship.
This is, of course, before you start overheating, or adding faction or deadspace gear. Simply hitting the overload button puts that to a 66x multiplier (albeit only for a few cycles).
Sorry, being able to boost your speed by 66x without even straying into the realm of 'faction fit'. I think if any other stat in game were possibly to get that kind of boost, then people would be screaming for a nerf there too, don't you?
I like going fast, by all means, but between the stacking bonuses of various modules and rigs and skills, speed has become silly.
WTB crow that goes 14km/s with no faction mods or snakes. Exaggerate much?
Quote: OK, I'll admit the 'pirate set' implants are 'faction', and they represent about a 50% overall speed boost. But at the same time, they're harder to lose than fittings on your ship - the fitting die when the ship does, the pod dies if you're in a bubble or are slow.
They're also 4bil. For 4 bil you can have a battleship with a 40km web that overheats to 50 odd km.
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Serp Buyer
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Posted - 2007.10.02 23:31:00 -
[48]
Originally by: Elmicker
Originally by: James Lyrus No, I'm not bothered by MWDs boosting speed, nor overdrives, nor mass reductions. It's just the fact that you can do all these things, all at once, and end up taking things to ludicrous extremes.
And let's not forget gang bonuses, snake sets, rogue/officer implants and boosters, too .
ohh... I'm sorry you can't solo a muli BILLION isk nano ship... I'm pretty sure you can't solo any mulit BILLION in mods, implants, boosters, etc PVP ship.
Do you really expect that you should be able to solo a ship and player that has far superior weaponry, tank and bonuses than you?
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Drek Grapper
Minmatar
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Posted - 2007.10.02 23:49:00 -
[49]
I tried to solo a Vindicator in my Rupture once. I nearly chased him off but he popped me pretty quick.
I whined on the forums for what seemed like forever....but they never did nerf it. 
I am better now. I got over it.
------------------------------------------------ 'The thing always happens that you really believe in... and the belief in a thing makes it happen' - Frank Loyd Wright |

Cpt Branko
The Bloody Red
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Posted - 2007.10.03 00:05:00 -
[50]
Edited by: Cpt Branko on 03/10/2007 00:08:39 Edited by: Cpt Branko on 03/10/2007 00:06:31
Originally by: Gamesguy
The nano-ship spent hundreds of millions on his setup and you cant be arsed to pay 150m for a faction web that overheats to 20km?
This. You can buy a TS web for the price of two polycarbons (or less, in fact). However, polycarbons are problematic, TS webs aren't 
Basically, nanoship counters are LESS expensive then nanoships themselves, especially if we look at faction-fit setups with faction implants (snakes).
Quote: Or a 45x multiplier if you add in a max skilled gang assist ship.
And you are flying solo against a gang for what reason, exactly?
Quote:
I like going fast, by all means, but between the stacking bonuses of various modules and rigs and skills, speed has become silly.
Tanking has gone completely silly, too. From the base tank of about 10 DPS of my Hurricane, I can get to 646 DPS, without *any* faction gear OR max skills / gang boosts. That's 64.6x modifier for fitting plain T2&named modules .... 
Quote: OK, I'll admit the 'pirate set' implants are 'faction', and they represent about a 50% overall speed boost. But at the same time, they're harder to lose than fittings on your ship - the fitting die when the ship does, the pod dies if you're in a bubble or are slow.
They're also 4bil. For 4 bil you can have a battleship with a 40km web that overheats to 50 odd km.
This. And pods do die...
When we're talking about solo, no, my 100M Hurricane will NOT be able to kill a multi-billion speed setup unless the pilot makes an error (although it will be able to drive off some). However, it wouldn't have a chance against any 1bil+ setup, either.
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Kagura Nikon
Minmatar MASS HOMICIDE Interstellar Alcohol Conglomerate
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Posted - 2007.10.03 01:30:00 -
[51]
People sayign they cannot acoutner nanoships a re a) lying b) very bad pvpers
The simplest solution is a 2 Drone speed mod with 5 warrior II (that almsot any ship can carry). Done. You have drones at 11km/s. Anythign that goes faster than that will be unable to keep under scramble range of you anyway.. so not a threat.
Speed defense is necessary to have ANY fun in combat, because otherwise the combat is decided at instant ZERO.
The only thing that might need a nerf are the Snake sets. I really chaqlange anyone to show a ship that without snakes is Overpowered with speed tank.
If brute force doesn't solve your problem... you are not using enough |

Wrayeth
Shiva Morsus Mihi
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Posted - 2007.10.03 01:41:00 -
[52]
Originally by: Kagura Nikon People sayign they cannot acoutner nanoships a re a) lying b) very bad pvpers
The simplest solution is a 2 Drone speed mod with 5 warrior II (that almsot any ship can carry). Done. You have drones at 11km/s. Anythign that goes faster than that will be unable to keep under scramble range of you anyway.. so not a threat.
My apologies, but this could not be more wrong. Five warrior II's will do exactly jack all to a vagabond or ishtar (or insert any other ship of cruiser size or larger that can effectively nano) with two large extenders. -Wrayeth n00b Extraordinaire
"Look, pa! I just contributed absolutely nothing to this thread!" |

Trisha Banks
Minmatar Republic University
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Posted - 2007.10.03 02:07:00 -
[53]
Originally by: Hayward Cyprus
Originally by: Serp Buyer speed tanks are fine... and of all the fotm setups, they are the easiest to counter: WEBs
The only people that complain about speed tanks are those that try to take them on 1 on 1... 1 on 1 is a speed tanks specialty, so get in a gang, put a web or two on the speed tanked ship and pop him in seconds... its not like they have a real tank.
Not saying anything about speedtanks here, but sry saying they have a counter and that's webs is like ... omg have you ever used the show info button on a web? Yes it says range 10km. Now either you mean a minni recon, faction gear or you need to get a clue ....
100% agreed. When your target flys 10k/s, and your web has an optimal of 10km, you have a 2 seccond window, including lag, to web the ship down so far he doesn't go past the 10k on the other side. To me it seems obvious everyone who says fit a web is laughing their ass off while flying a vaga at the guy trying to web them.
Trisha
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Cha Jeng
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Posted - 2007.10.03 02:18:00 -
[54]
My ship is not speed tanked... and having said that I think speed tanks are just fine. My ship is not fit to specifically fight speed tanks, but I have not lost to one yet. I didn't blow them up either mind you, but that is fine! The speed tank ship is made to run away when it needs to, just like an inty. They are glass though, and since I always am packing damps they can't orbit me at speed and actually engage me. In fact, I say it is the speed tankers that are saying damps should be nerfed! That way I couldn't make them leave or get close so I can clobber them. Most of these complaints that I have been reading in the forums seem to be that the person complaining doesn't really know how to fit a ship well/ is not a good strategist. Learn how to adapt! I killed a BS with my ishtar the other day because I damped him w/ 2 muons, and he had no targeting skills or sensor booster. This guy's corp deced my corp, knew the fit of my ship and could have easily put 1 booster on and made me disengage. Not to mention he didn't even have drones in his Abaddon!! Adapt, overcome, and if you can't learn, I look forward to popping you in the future!
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Rudy Metallo
Sanguine Raiders
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Posted - 2007.10.03 03:34:00 -
[55]
Tbqfh, anyone who needs a huginn in order to catch a nanoship shouldn't be in pvp.
I've caught nano ships plenty of times with a regular web, on a regular ship. It very easy to do, you just need to learn how to sling shot them. At the very least, you should get out of scram range, at best they come within 10km, at which point they die horribly.
Honestly, I use nano-ships myself, and it is extremely hard to escape a good slingshot.
If you don't want to train for a Huginn, then learn how to ******* PvP without just warping in, locking, scramming, set range f1, f2, f3... Say what? |

tartrus
Templars of Space Freelancer Alliance
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Posted - 2007.10.03 03:46:00 -
[56]
Originally by: twit brent Speed tanks are prety BS imo. Mostly used by people who dont want to loose their ship which means I just cant get a decent fight anymore.
yep so tru
also to the OP everyone one does use em mate thats why there so BS. everytime theres a roaming gang u can be sure there nano'd, its just making the game unfun cus u cant fight em unless with equal tatics and then they just run
I would rather fight bob than old friends. personal feelings aside |

Akat
Slacker Industries Exuro Mortis
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Posted - 2007.10.03 03:49:00 -
[57]
Originally by: Gestal Dalamascar ohh yea and you realy wanna kill them just fit for them. its kinda like your used to fighting fock sytle. and speed tanks are paper. so fight sisors style.
Thats what they said about 8HS geddons before they got nerfed. Different problem? Sure, but its fundamentally similar.
Yes, there are many ways to "counter" speed-tanked ships similarly to countering the old gankships. Jam them, damp them, neuter thire cap. Hell, pretty much any recon can do the job of scaring one off. But that doesn't mean they are not overpowered.
The fact remains that a frighteningly small percentage of ships in eve can actually catch and kill them. Realistically speaking (unless the pilot is a complete idiot), the only ship(s) capable is the rapier/huggin, an arazu/curse tag-team, or god forbid a faster nanoship. In every other possible situation, one tap of the mwd and the ******* gone. Not exactly balanced.
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Akat
Slacker Industries Exuro Mortis
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Posted - 2007.10.03 04:00:00 -
[58]
Originally by: Serp Buyer I should have stressed the you as in you personally. Nano ships are soloable, I've done it and many others have as well. I've used damps and a web to bait them in closer and then torn them a new a$$ hole.
You cannot seriously expect any competent pilot to willingly take their paper thin ship within 10km.
Sure, you'll catch idiots this way, but a pilot not interested in dying (the vast majority of speed fit ships) will just leave. He'll just back off if he can't target or sees his cap drop too far. Even if he does and he's paying any sort of attention, one web won't stop him from burning away.
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NaughtyLemming
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Posted - 2007.10.03 04:41:00 -
[59]
sounds like an extension of the old stabberbond debate. And stabs got nerfed bigtime on combat ships
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Semkhet
KR0M The Red Skull
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Posted - 2007.10.03 06:45:00 -
[60]
Originally by: Lady Valory 7 millions points in missiles cerberus with hac 5 hm2
couldnt hit a speed tanked whatever the hell it was
the only thing i didnt have was precision t2 loaded--and u know what--i dont give a crap
ill still play eve but just avoid the speed tanked crap in the hopes that they balance it
i hear all the talk about GET A HUGGIN
OK fine, so i should just retrain every character i have to huggin...
I already gave up on amarr with the first round of speed crap came out, and now after retraining for max missile skills I end up with the same speed crap owning everything...
blah 
Exactly, you can't do everything with only ONE race specific skill set. You seem the kind of guy who would attempt to cut a path through the jungle with a lawnmover...
Maybe you should try to play some other game more in line with your "I want to pwn everything everywhere everytime" mindset, specially when you are immature enough to complain on forums while not being able to invest in the set of skills which could solve your problem.
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Gamesguy
Amarr D00M. Triumvirate.
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Posted - 2007.10.03 06:55:00 -
[61]
Originally by: Akat
Originally by: Serp Buyer I should have stressed the you as in you personally. Nano ships are soloable, I've done it and many others have as well. I've used damps and a web to bait them in closer and then torn them a new a$$ hole.
You cannot seriously expect any competent pilot to willingly take their paper thin ship within 10km.
Sure, you'll catch idiots this way, but a pilot not interested in dying (the vast majority of speed fit ships) will just leave. He'll just back off if he can't target or sees his cap drop too far. Even if he does and he's paying any sort of attention, one web won't stop him from burning away.
overheated domi web webs out to 19.5km, and with a mwd of your own its more than sufficient to keep him from burning out.
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Serp Buyer
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Posted - 2007.10.03 06:59:00 -
[62]
what change in the last month? anything?
I'm just wondering why speed was fine last month, but now its a plague upon EVE.
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CountDrakula
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Posted - 2007.10.03 07:34:00 -
[63]
The thing that makes speed tanks Bull, is not that they 1v1 are overpowered solo pwnmobiles. I got plenty more of those in my hanger (neutmegat, seliphner, pilgrim ect) What makes them so unfair is there ability to leave.
IF i take my 1.2b and i buy a vindicator i can garenty this being blob online il jump through a gate and a 20 man group will nail me flat. How ever the same amount of isk on my nano seliphner same gate same group. Il just turn on the mwd and send them a postcard when i gank all there miners.
Okay counters, now lets be serrious webs/sling shotting - yeah great of our pilot bought the isk of ebay. What do we do when he knows how to pvp. Sling shooting only works on idiots with automatic orbits
Burning out of web range, cause no pilot with a billion isk nano ship fits a true sansha warp d, and has a 28-34km tackle range. Infact while i think about it since ive bought a 28km tackle screw if im getting in large neut range.
To the damp mobile, damp damp and more damp, it works all the time - 1 word nano curse, ohnoes my damps have been dampedalso the fact that all nano ships (commands+) fly with sensor boosters, you need to nerf there range to under 20km, not happening with out an arazu/lach (which them selves are easy targets).
But the biggets problem is not these little facts, nobody cares about that. the fact that we now play Blob online means 1v1 with a nano ship ain;t happening. He will have buddies. 4*nanoships is a problem. you concentrate on one and he burns out to 100km while his buddies sort your buddies out.
The problem comes that we have vast player groups of incompetent people with huge amounts of isk. who feel the best way to pvp is to buy soemthign shiny and then make sure you out number the enemy 4 to 1.
Incontext a nanoship itself is pretty balance piece of kit. What needs rethinking is how you break down the groups of people who only fight in groups of 20+.
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James Lyrus
Lyrus Associates M. PIRE
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Posted - 2007.10.03 07:56:00 -
[64]
Originally by: Serp Buyer what change in the last month? anything?
I'm just wondering why speed was fine last month, but now its a plague upon EVE.
More people adopting the FoTM. -- Crane needs more grid 249km locking? GMP and TNP |

James Lyrus
Lyrus Associates M. PIRE
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Posted - 2007.10.03 08:04:00 -
[65]
Originally by: Gamesguy
Quote: See the problem? I'll make it nice and easy. Base velocity on a crow, is 425m/sec. With a combination of the above, it's possible to apply a 33x increase in velocity. Or a 45x multiplier if you add in a max skilled gang assist ship.
This is, of course, before you start overheating, or adding faction or deadspace gear. Simply hitting the overload button puts that to a 66x multiplier (albeit only for a few cycles).
Sorry, being able to boost your speed by 66x without even straying into the realm of 'faction fit'. I think if any other stat in game were possibly to get that kind of boost, then people would be screaming for a nerf there too, don't you?
I like going fast, by all means, but between the stacking bonuses of various modules and rigs and skills, speed has become silly.
WTB crow that goes 14km/s with no faction mods or snakes. Exaggerate much?
I think I included the snakes in that fit.
But ok.
Crow with 3x OD, MWD II, 2x polycarbon, skills at 5: 8588m/sec = 20x increase in velocity over base.
Overheat MWD = 30x velocity boost.
+ gang assist = 40x velocity boost.
In your opinion, what level of multiplier would be 'sensible'?
And yes, if you spend a large amount of isks on a _specific counter_ (assuming of course, availability and ability to fly said ship) then you can counter this.
But only if you specifically fit to counter, which is why it's a problem. Or are you telling me you see people fitting 40km webs to their battleships all the time? -- Crane needs more grid 249km locking? GMP and TNP |

James Lyrus
Lyrus Associates M. PIRE
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Posted - 2007.10.03 08:09:00 -
[66]
Originally by: Shadowsword
Kill a single speed-tank, be it a cetpor or a vagabonb, or force it to warp way with a single battleship (fit it however you want), without faction mods, and you'll have a point.
To be fair, you can force a warpaway, generally, with a heavy neut - it covers T2 warp disruptor range. Not quite if they overload, but ... well, they don't get to overload for long. -- Crane needs more grid 249km locking? GMP and TNP |

Gamesguy
Amarr D00M. Triumvirate.
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Posted - 2007.10.03 08:15:00 -
[67]
Originally by: Shadowsword
Originally by: Chainsaw Plankton dunno, but someone did mention a domination web on a huggin with a information warfare gang link can go to about 80km
Sure, a rare faction mod on a very specialised ship and with another specialised ship to boost him... What a valid example of counter that is...
Do you have any other crappy argument in stock?
Kill a single speed-tank, be it a cetpor or a vagabonb, or force it to warp way with a single battleship (fit it however you want), without faction mods, and you'll have a point.
Why should you be able to? The vaga and the inty is faction fitted.
A heavy t2 neut will force any nano-ship without a 28km disruptor to warp or die. And even with a 28km scram its pretty iffy.
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Gamesguy
Amarr D00M. Triumvirate.
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Posted - 2007.10.03 08:17:00 -
[68]
Originally by: James Lyrus
Originally by: Gamesguy
Quote: See the problem? I'll make it nice and easy. Base velocity on a crow, is 425m/sec. With a combination of the above, it's possible to apply a 33x increase in velocity. Or a 45x multiplier if you add in a max skilled gang assist ship.
This is, of course, before you start overheating, or adding faction or deadspace gear. Simply hitting the overload button puts that to a 66x multiplier (albeit only for a few cycles).
Sorry, being able to boost your speed by 66x without even straying into the realm of 'faction fit'. I think if any other stat in game were possibly to get that kind of boost, then people would be screaming for a nerf there too, don't you?
I like going fast, by all means, but between the stacking bonuses of various modules and rigs and skills, speed has become silly.
WTB crow that goes 14km/s with no faction mods or snakes. Exaggerate much?
I think I included the snakes in that fit.
But ok.
Crow with 3x OD, MWD II, 2x polycarbon, skills at 5: 8588m/sec = 20x increase in velocity over base.
Overheat MWD = 30x velocity boost.
+ gang assist = 40x velocity boost.
In your opinion, what level of multiplier would be 'sensible'?
And yes, if you spend a large amount of isks on a _specific counter_ (assuming of course, availability and ability to fly said ship) then you can counter this.
But only if you specifically fit to counter, which is why it's a problem. Or are you telling me you see people fitting 40km webs to their battleships all the time?
Nice to see you've never flown a crow, or even any inty for that matter.
That setup isnt remotely cap stable. Have fun capping out in 30 seconds.
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Drek Grapper
Minmatar
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Posted - 2007.10.03 08:30:00 -
[69]
Originally by: Serp Buyer what change in the last month? anything?
I'm just wondering why speed was fine last month, but now its a plague upon EVE.
Well NOS got nerfed so the forum whiners move onto the next thing...and around and around we go. The whiners have to whine or else they feel worthless. 
To the whiners..
SPEED IS A VALID COMBAT TACTIC....GET OVER IT. ------------------------------------------------ 'The thing always happens that you really believe in... and the belief in a thing makes it happen' - Frank Loyd Wright |

Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2007.10.03 08:49:00 -
[70]
Originally by: Gamesguy
Originally by: Shadowsword
Originally by: Chainsaw Plankton dunno, but someone did mention a domination web on a huggin with a information warfare gang link can go to about 80km
Sure, a rare faction mod on a very specialised ship and with another specialised ship to boost him... What a valid example of counter that is...
Do you have any other crappy argument in stock?
Kill a single speed-tank, be it a cetpor or a vagabonb, or force it to warp way with a single battleship (fit it however you want), without faction mods, and you'll have a point.
Why should you be able to? The vaga and the inty is faction fitted.
A heavy t2 neut will force any nano-ship without a 28km disruptor to warp or die. And even with a 28km scram its pretty iffy.
Not all of them are faction-fitted.
And while an heavy neut work, it would be a bloody shame if the balance of the game rested on a single module. Escpecially when said module doesn't fit in a BS/cruiser. ------------------------------------------
What is Oomph? It the sound Amarr players makes when they get kicked in the ribs. |

Cpt Branko
The Bloody Red
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Posted - 2007.10.03 09:27:00 -
[71]
Edited by: Cpt Branko on 03/10/2007 09:31:44
Originally by: Shadowsword
Not all of them are faction-fitted.
And while an heavy neut work, it would be a bloody shame if the balance of the game rested on a single module. Escpecially when said module doesn't fit in a BS/cruiser.
Heavy neuts are just one of the solutions.
D180mm AC II + Barrage M goes both ways (I lasers also have decent ranges, too) Missiles could still chase one off (provided it's not a Crow).
etc, etc...
Edit: I forgot to mention EWAR - it works, too 
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James Lyrus
Lyrus Associates M. PIRE
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Posted - 2007.10.03 10:07:00 -
[72]
Originally by: Gamesguy
Originally by: James Lyrus
*SNIP*
Crow with 3x OD, MWD II, 2x polycarbon, skills at 5: 8588m/sec = 20x increase in velocity over base.
Overheat MWD = 30x velocity boost.
+ gang assist = 40x velocity boost.
In your opinion, what level of multiplier would be 'sensible'?
And yes, if you spend a large amount of isks on a _specific counter_ (assuming of course, availability and ability to fly said ship) then you can counter this.
But only if you specifically fit to counter, which is why it's a problem. Or are you telling me you see people fitting 40km webs to their battleships all the time?
Nice to see you've never flown a crow, or even any inty for that matter.
That setup isnt remotely cap stable. Have fun capping out in 30 seconds.
Actually, that fit is cap stable. MWD II uses 4 cap/sec with skills at 4, and 3.8 cap/sec at 5.
The Crow's base max cap regen is 4, when you have a MWD fitted.
Which would be sustainable.
OK, so it's missing some midslots, and that's therefore not a realistic combat fit. But arguing about what a realistic combat fit isn't the point of this thread. -- Crane needs more grid 249km locking? GMP and TNP |

James Lyrus
Lyrus Associates M. PIRE
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Posted - 2007.10.03 10:19:00 -
[73]
Originally by: Cpt Branko Edited by: Cpt Branko on 03/10/2007 09:31:44
Originally by: Shadowsword
Not all of them are faction-fitted.
And while an heavy neut work, it would be a bloody shame if the balance of the game rested on a single module. Escpecially when said module doesn't fit in a BS/cruiser.
Heavy neuts are just one of the solutions.
D180mm AC II + Barrage M goes both ways (I lasers also have decent ranges, too) Missiles could still chase one off (provided it's not a Crow).
etc, etc...
Edit: I forgot to mention EWAR - it works, too 
Sadly, none of your solutions actually present a way to win a fight against an extremely fast ship. Only serve to force a stalemate.
I'm also amused at the assertions above that faction fit should be an i-win button. I don't agree. Grant an advantage? Yes, certainly. Be worth the price tag? Well, maybe.
But provide a situation where I get to try and shoot things, and disengage at will if they're not going my way? I don't think so.
I think EVE needs a major redesign of the 'ship flight' mechanics. 90% webbing is just too powerful, below 10km, and having ships going sufficiently fast that they're offgrid in a matter of seconds is also stretching the game paradigm beyond it's limits. -- Crane needs more grid 249km locking? GMP and TNP |

Semkhet
KR0M The Red Skull
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Posted - 2007.10.03 10:27:00 -
[74]
Originally by: James Lyrus
Originally by: Gamesguy
Originally by: James Lyrus
*SNIP*
Crow with 3x OD, MWD II, 2x polycarbon, skills at 5: 8588m/sec = 20x increase in velocity over base.
Overheat MWD = 30x velocity boost.
+ gang assist = 40x velocity boost.
In your opinion, what level of multiplier would be 'sensible'?
And yes, if you spend a large amount of isks on a _specific counter_ (assuming of course, availability and ability to fly said ship) then you can counter this.
But only if you specifically fit to counter, which is why it's a problem. Or are you telling me you see people fitting 40km webs to their battleships all the time?
Nice to see you've never flown a crow, or even any inty for that matter.
That setup isnt remotely cap stable. Have fun capping out in 30 seconds.
Actually, that fit is cap stable. MWD II uses 4 cap/sec with skills at 4, and 3.8 cap/sec at 5.
The Crow's base max cap regen is 4, when you have a MWD fitted.
Which would be sustainable.
OK, so it's missing some midslots, and that's therefore not a realistic combat fit. But arguing about what a realistic combat fit isn't the point of this thread.
Utterly wrong. The only context where discussing setups make sense concern setups which can actually be used to perform a tangible action which bear consequences for other players.
Do you think somebody would complain about fast ships if they weren't using offensive gear ? Hence the above mentioned setup is not viable since 1 missing slot MUST be a disruptor, what leaves only 1 mid for a cap recharger. If you want to use said mid for a cap injector, you must fit either CN, DG or Cosmos missile launchers to actually have enough PG to do it without devoting 1 low for a MAPC.
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MITSUK0
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Posted - 2007.10.03 10:29:00 -
[75]
"OK, so it's missing some midslots, and that's therefore not a realistic combat fit. But arguing about what a realistic combat fit isn't the point of this thread."
Yeh I forgot this thread is about whinging that super speed setups you would never fly in combat are overpowered 
Vagabonds are fast, they have to slow down to kill you. You get an opportunity every fight to kill them and if you dont then they are doing pathetic dps and are in fact just tackling you.
Nano-ishtars are fast but they use drones at range, webbing and killing the drones is easy, dps from the ship itself is non existant.
Nano-cerb's are not very fast and do low dps even though they can deal that dps while going full speed. They are also the easyest ships to scissor move because they fly like bricks.
What am I missing? If you want to kill the really pimped nano ships then you need a faction web, put up or shut up.
Even without a faction web carefull piloting and an overheated standard web can snatch nano ships out of orbit.
Speed ships are not that much of a problem. I spent months flying inty's and had the same deal with crows but I learnt how to catch them. Learnt how I needed to manouver my ship and the value of overheating modules at the right time. Then I applyed that to bigger ships and got kills.
Maybe you all just missed the part where you learn to pvp in frigs/af's/intys...
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Rudy Metallo
Sanguine Raiders
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Posted - 2007.10.03 10:37:00 -
[76]
Edited by: Rudy Metallo on 03/10/2007 10:38:23
Originally by: James Lyrus
Originally by: Gamesguy
Originally by: James Lyrus
*SNIP*
Crow with 3x OD, MWD II, 2x polycarbon, skills at 5: 8588m/sec = 20x increase in velocity over base.
Overheat MWD = 30x velocity boost.
+ gang assist = 40x velocity boost.
In your opinion, what level of multiplier would be 'sensible'?
And yes, if you spend a large amount of isks on a _specific counter_ (assuming of course, availability and ability to fly said ship) then you can counter this.
But only if you specifically fit to counter, which is why it's a problem. Or are you telling me you see people fitting 40km webs to their battleships all the time?
Nice to see you've never flown a crow, or even any inty for that matter.
That setup isnt remotely cap stable. Have fun capping out in 30 seconds.
Actually, that fit is cap stable. MWD II uses 4 cap/sec with skills at 4, and 3.8 cap/sec at 5.
The Crow's base max cap regen is 4, when you have a MWD fitted.
Which would be sustainable.
OK, so it's missing some midslots, and that's therefore not a realistic combat fit. But arguing about what a realistic combat fit isn't the point of this thread.
Did you add into your calculation that fitting an MWD straight off the bat significantly reduces your cap regen? Further more on that fit you have a 20km scram.
Yes, there are crows that go 10km/s. I know, I've seen them. Hell, I've been in a gang with one.
Said crows are also so easy to escape from it's ridiculous.
USE THEIR MOMENTUM AGAINST THEM. Say what? |

MITSUK0
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Posted - 2007.10.03 10:39:00 -
[77]
Originally by: Rudy Metallo Edited by: Rudy Metallo on 03/10/2007 10:37:48
Did you add into your calculation that fitting an MWD straight off the bat significantly reduces your cap regen? Further more on that fit you have a 20km scram.
Yes, there are crows that go 10km/s. I know, I've seen them. Hell, I've been in a gang with one.
Said crows are also so easy to escape from it's ridiculous.
USE THEIR MOMENTUM AGAINST THEM.
God forbid people have to do anything other than click approach and turn everything on   
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Rudy Metallo
Sanguine Raiders
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Posted - 2007.10.03 10:46:00 -
[78]
Edited by: Rudy Metallo on 03/10/2007 10:46:47
Originally by: MITSUK0
Originally by: Rudy Metallo Edited by: Rudy Metallo on 03/10/2007 10:37:48
Did you add into your calculation that fitting an MWD straight off the bat significantly reduces your cap regen? Further more on that fit you have a 20km scram.
Yes, there are crows that go 10km/s. I know, I've seen them. Hell, I've been in a gang with one.
Said crows are also so easy to escape from it's ridiculous.
USE THEIR MOMENTUM AGAINST THEM.
God forbid people have to do anything other than click approach and turn everything on   
I'm glad someone understands that you cant just mash f-1-f8 and hope for the best. Say what? |

James Lyrus
Lyrus Associates M. PIRE
|
Posted - 2007.10.03 10:46:00 -
[79]
3x std II MWD II, 24km, cap charger II 2x CPR, OD II
2x Polycarbon
Cap stable. 15x speed boost before you add in implants, gang assists.
3x standard II MWD II, 24km injector 2x overdrives, 1x PDS II
2x polycarbons
18x speed boost, sustainable as long as the charges last.
OK. So, now you've shot down my comparisons, because they're 'not real', how do those two above square up?
Incidentally, if you also add a set of snakes + rogues, you get and 26x and 30.5x.
So that aside, would you kindly tell me what you think would happen if it were possible to get a 15x multiplier on damage output, and push it up to 30 with a bit of effort? -- Crane needs more grid 249km locking? GMP and TNP |

Semkhet
KR0M The Red Skull
|
Posted - 2007.10.03 11:13:00 -
[80]
Originally by: James Lyrus 3x std II MWD II, 24km, cap charger II 2x CPR, OD II
2x Polycarbon
Cap stable. 15x speed boost before you add in implants, gang assists.
3x standard II MWD II, 24km injector 2x overdrives, 1x PDS II
2x polycarbons
18x speed boost, sustainable as long as the charges last.
OK. So, now you've shot down my comparisons, because they're 'not real', how do those two above square up?
Incidentally, if you also add a set of snakes + rogues, you get and 26x and 30.5x.
So that aside, would you kindly tell me what you think would happen if it were possible to get a 15x multiplier on damage output, and push it up to 30 with a bit of effort?
I don't know if you realize that you are extrapolating the default base velocity to the velocity with MWD activated... Comparing apples to oranges ?
You want good comparisons ? Redo your maths taking the slowest attainable MWD speed for the ship you choosed as base factor and you will see how your XX final factor shrinks 
|

Cpt Branko
The Bloody Red
|
Posted - 2007.10.03 11:15:00 -
[81]
Originally by: James Lyrus
So that aside, would you kindly tell me what you think would happen if it were possible to get a 15x multiplier on damage output, and push it up to 30 with a bit of effort?
We'd be able to kill NOTHING at all, then.
See, my Hurricane has a base damage output of 0 DPS.
0 DPS * 30 = 0 DPS 
It also has a base tank (shield recharge) of about 10DPS, with skills.
I can push it, with only T2 gear and without max skills, to about 640-650DPS, which is a modifier of 65x... 
Definitely tanking is imbalanced, and we won't even talk about gank. Gank is way out of line! Make the increase 30x!
|

MR Wa1sh
|
Posted - 2007.10.03 11:28:00 -
[82]
Edited by: MR Wa1sh on 03/10/2007 11:29:09 Energy Neut + Webber will kill any speed tanker - no Cap for MWD or if they get close web them and you have already killed them. Any ship that can speed tank has little els in the way of shields or amour.
|

Tefkros
The Dead Pod Society Antesignani Alliance
|
Posted - 2007.10.03 11:28:00 -
[83]
Edited by: Tefkros on 03/10/2007 11:29:29
Originally by: James Lyrus 3x std II MWD II, 24km, cap charger II 2x CPR, OD II
2x Polycarbon
Cap stable. 15x speed boost before you add in implants, gang assists.
3x standard II MWD II, 24km injector 2x overdrives, 1x PDS II
2x polycarbons
18x speed boost, sustainable as long as the charges last.
OK. So, now you've shot down my comparisons, because they're 'not real', how do those two above square up?
Incidentally, if you also add a set of snakes + rogues, you get and 26x and 30.5x.
So that aside, would you kindly tell me what you think would happen if it were possible to get a 15x multiplier on damage output, and push it up to 30 with a bit of effort?
Let me spell it out for you It¦s an INTERCEPTOR! Going fast is what it should be doing. Try hitting it with a heavy neut. Or chase it with another inty. Or...
Vagabond? It¦s role is to hit and run. Read the description. Otherwise we¦d all use a Hurricane.
Ishtar? It¦s a HAC. It¦s ability to escape is the primary reason to use it over a myrmi. Someone decided to nano it and it works. Perfect.
Nano BC/BS? Not anymore without pimping it to obscene levels.
I don¦t believe the stuff I¦m reading here. Some of you need to learn to stay calm when a Vagabond appears instead of panicking, trembling, cursing in channels about the ¦nanofag¦ etc, and see what you can do about it. And as much as you want to deny it, it¦s not the speed that kills you, it¦s your paranoia. Even a ratting Cyclone, with a pilot so noobish that didn¦t even know he can dock with rat aggro, managed to chase my uberwtfbbq Vagabond away, just with his guns and missiles. 5 times I had to go to 70km and he didn¦t know he can warp away cause of the...rat aggro. These are the UBER SKILLZ you need to survive such encounters.
So what do you want? You want me and my Vagabond not being able to escape after pis***g off a 10-man local that is shouting at me from their POS "We have all gates camped, try to run and you are a dead man". They indeed had the gates camped...with Drakes. Seriously, you whiners are pathetic.
Try flying a nanoship, see how much 3D perception, concentration and patience you need, and then come whine again.
|

Director Stoned
Band of Developers
|
Posted - 2007.10.03 11:32:00 -
[84]
it's just insane how ships can fly fast and not be tackled. i'm not going to train up speed becuase it's wrong to fight that way, it's not only wrong it's not honorable.
A honorable pilot would not speed tank his ship, sure you can have a little extra speed with a MWD or some implants but once you start relying on speed as your tank you become less honorable then your opponent. not only that but speed tanking everything just makes this game more boring then it already is. I don't like being ganked by yet another vaga, seems like that's all people fly these day. at least if CCP is going to let everyone speed tank all the god darned time then they should level the playing field and give other races speed ships. i'd like to see this because then few vaga would be out there... but all that is besides the main point that THERE IS NO HONOR IN SPEED TANKING. this is a game not RL so please balance this and make it more fair to those of us who would prefer not to fly a vaga all day long
|

MR Wa1sh
|
Posted - 2007.10.03 11:32:00 -
[85]
Agreeing with Tefkros
|

Dagnis
Dark Knights of Deneb Against ALL Authorities
|
Posted - 2007.10.03 11:39:00 -
[86]
Originally by: Director Stoned it's just insane how ships can fly fast and not be tackled. i'm not going to train up speed becuase it's wrong to fight that way, it's not only wrong it's not honorable.
A honorable pilot would not speed tank his ship, sure you can have a little extra speed with a MWD or some implants but once you start relying on speed as your tank you become less honorable then your opponent. not only that but speed tanking everything just makes this game more boring then it already is. I don't like being ganked by yet another vaga, seems like that's all people fly these day. at least if CCP is going to let everyone speed tank all the god darned time then they should level the playing field and give other races speed ships. i'd like to see this because then few vaga would be out there... but all that is besides the main point that THERE IS NO HONOR IN SPEED TANKING. this is a game not RL so please balance this and make it more fair to those of us who would prefer not to fly a vaga all day long
     
|

Cpt Branko
The Bloody Red
|
Posted - 2007.10.03 11:48:00 -
[87]
Edited by: Cpt Branko on 03/10/2007 11:47:56
Originally by: Director Stoned
..stuff..
You're right.
The new OMG-Vagabond setup:
Highs: 5x 180 mm AC II 1x recon probe launcher
Mids: 1x Warp Distruptor II 3x Amarr Gold Plating II
Lows: 5x cargohold expander II
Rig slots: 2x cargohold optimisation II (for the extra Honor tank, no price is too high)
Yarrr!
|

mallina
Caldari Sybrite Inc.
|
Posted - 2007.10.03 11:54:00 -
[88]
Speed tank-setups just need a counter other than a Huginn and they'd be fine. The upcoming Graviton beam is the answer, IMO ---
|

Akat
Slacker Industries Exuro Mortis
|
Posted - 2007.10.03 15:48:00 -
[89]
Originally by: mallina Speed tank-setups just need a counter other than a Huginn and they'd be fine. The upcoming Graviton beam is the answer, IMO
Agreed, that does seem like a step in the right direction. TBFH, I could care less if speed-tanked ships existed in some shape or form. They just need "a few" more counters than screaming for a minmatar recon pilot or scaring it off "momentarily" with a ****off blob.
Because it really is an exercise in futility trying to chase one without a realistic hope of actually catching it. This is just compounded by the regular appearance of nano gangs.
Vagas are one thing. They have to slow down to hit a target, but don't even get me started on the speed tanked ishtar. Damage of a dominix and it can zip around all day while its drones do the work.
|

Kruel
Blunt Force Syndicate
|
Posted - 2007.10.03 15:58:00 -
[90]
Originally by: mallina Speed tank-setups just need a counter other than a Huginn and they'd be fine. The upcoming Graviton beam is the answer, IMO
"Upcoming" graviton beam eh? Got any links to confirm that CCP is working on this?
|

Kagura Nikon
Minmatar MASS HOMICIDE Interstellar Alcohol Conglomerate
|
Posted - 2007.10.03 16:24:00 -
[91]
Originally by: Wrayeth
Originally by: Kagura Nikon People sayign they cannot acoutner nanoships a re a) lying b) very bad pvpers
The simplest solution is a 2 Drone speed mod with 5 warrior II (that almsot any ship can carry). Done. You have drones at 11km/s. Anythign that goes faster than that will be unable to keep under scramble range of you anyway.. so not a threat.
My apologies, but this could not be more wrong. Five warrior II's will do exactly jack all to a vagabond or ishtar (or insert any other ship of cruiser size or larger that can effectively nano) with two large extenders.
but will completely ruin the life of the OMFG uber interceptors people talk about so much.
A vagabons stand still while they fight (or they don't do damage) so those you can deal simply by having more range than it has. A vagabond will simply not stay to Fight for example a dual 425 mm Tempest (or he do squat damage that will be infinitely tanked, or he gets toasted when it diminishes speed to fire)
The ishtar you can kill his drones ( i know it has a lot, but its a valid counter, counters don need to be easy)
Also all those "larger" ships cannot reach 10 km/s or other insane speeds without snakes. That is why i said, only snakes make things overpowered.
If brute force doesn't solve your problem... you are not using enough |

Troubadour
Slacker Industries Exuro Mortis
|
Posted - 2007.10.03 16:59:00 -
[92]
nanoships are way unbalanced. you have ships like ishtars and zealots being jacked up to 5km/s a second and outrunning interceptors and such. TBHO no cruiser should be able to go that fast, let alone ones that aren't intended to be used in such a way. rapiers and huggins my ass. Unless you can keep a few remote reppers on them, they DIAF to nanogroups.
I think CCP knows this, and they are going to do something to restore balance to the game again, and stop everyone from minmataring out every ship.
|

CrushProject
|
Posted - 2007.10.03 17:14:00 -
[93]
Originally by: Director Stoned it's just insane how ships can fly fast and not be tackled. i'm not going to train up speed becuase it's wrong to fight that way, it's not only wrong it's not honorable.
A honorable pilot would not speed tank his ship, sure you can have a little extra speed with a MWD or some implants but once you start relying on speed as your tank you become less honorable then your opponent. not only that but speed tanking everything just makes this game more boring then it already is. I don't like being ganked by yet another vaga, seems like that's all people fly these day. at least if CCP is going to let everyone speed tank all the god darned time then they should level the playing field and give other races speed ships. i'd like to see this because then few vaga would be out there... but all that is besides the main point that THERE IS NO HONOR IN SPEED TANKING. this is a game not RL so please balance this and make it more fair to those of us who would prefer not to fly a vaga all day long
Im cutting myself after seeing this post.
Where do you people come from?
|

Drek Grapper
Minmatar
|
Posted - 2007.10.03 18:04:00 -
[94]
Originally by: Tefkros Edited by: Tefkros on 03/10/2007 11:29:29
Let me spell it out for you It¦s an INTERCEPTOR! Going fast is what it should be doing. Try hitting it with a heavy neut. Or chase it with another inty. Or...
Vagabond? It¦s role is to hit and run. Read the description. Otherwise we¦d all use a Hurricane.
Ishtar? It¦s a HAC. It¦s ability to escape is the primary reason to use it over a myrmi. Someone decided to nano it and it works. Perfect.
Nano BC/BS? Not anymore without pimping it to obscene levels.
I don¦t believe the stuff I¦m reading here. Some of you need to learn to stay calm when a Vagabond appears instead of panicking, trembling, cursing in channels about the ¦nanofag¦ etc, and see what you can do about it. And as much as you want to deny it, it¦s not the speed that kills you, it¦s your paranoia. Even a ratting Cyclone, with a pilot so noobish that didn¦t even know he can dock with rat aggro, managed to chase my uberwtfbbq Vagabond away, just with his guns and missiles. 5 times I had to go to 70km and he didn¦t know he can warp away cause of the...rat aggro. These are the UBER SKILLZ you need to survive such encounters.
So what do you want? You want me and my Vagabond not being able to escape after pis***g off a 10-man local that is shouting at me from their POS "We have all gates camped, try to run and you are a dead man". They indeed had the gates camped...with Drakes. Seriously, you whiners are pathetic.
Try flying a nanoship, see how much 3D perception, concentration and patience you need, and then come whine again.
I think i love you for saying this.
Er, um so.... yeah. 
 ------------------------------------------------ 'The thing always happens that you really believe in... and the belief in a thing makes it happen' - Frank Loyd Wright |

Dr Mengel
|
Posted - 2007.10.03 22:03:00 -
[95]
Originally by: Director Stoned it's just insane how ships can fly fast and not be tackled. i'm not going to train up speed becuase it's wrong to fight that way, it's not only wrong it's not honorable.
A honorable pilot would not speed tank his ship, etc etc etc
1 - LOL LOL, omg LOL!!! 2 - read all other posts above about how to counter them 3 - since when is eve about honor??? I wanna make kills, nothing else, that's what I like ab out eve 
VAGABONDS RULE, and i can appriciate the pilots who pimp-fit theyr clone's! Makes it all the more interresting to chase and kill them 
|

Cpt Branko
The Bloody Red
|
Posted - 2007.10.03 22:06:00 -
[96]
Originally by: Dr Mengel
Originally by: Director Stoned it's just insane how ships can fly fast and not be tackled. i'm not going to train up speed becuase it's wrong to fight that way, it's not only wrong it's not honorable.
A honorable pilot would not speed tank his ship, etc etc etc
1 - LOL LOL, omg LOL!!! 2 - read all other posts above about how to counter them 3 - since when is eve about honor??? I wanna make kills, nothing else, that's what I like ab out eve 
VAGABONDS RULE, and i can appriciate the pilots who pimp-fit theyr clone's! Makes it all the more interresting to chase and kill them 
Honor-tanked Vagabond with Amarr Gold Plating II FTW!
|

Elmicker
Black Sea Industries Cult of War
|
Posted - 2007.10.03 22:12:00 -
[97]
Originally by: CrushProject then the guy with a bigger ship and more money would win every time.
I... Fail to see the problem.
The problem is, a faction fitted, gang skill-supported NON-specialist nanoship massively outperforms a faction fitted gang skill-supported specialist anti-nanoship. For example: nanoishtar vs. huginn. Huginn will just melt. Everyone here achknowledges that it requires multiple specialised ships (i.e., lach + huginn, plus gang skill support) to combat a single ship. This is the very definition of (pardon the cliche) a solopwnmobile. No ship in eve is meant to be a solopwnmobile.
(NB: this comparison does not apply to the vagabond - the vagabond is BALANCED as it is required to slow down and put itself at risk to engage, other nanoships such as the phoon and ishtar can keep up their speed and still deal all their DPS)
|

Cpt Branko
The Bloody Red
|
Posted - 2007.10.03 22:42:00 -
[98]
Originally by: Elmicker
Originally by: CrushProject then the guy with a bigger ship and more money would win every time.
I... Fail to see the problem.
The problem is, a faction fitted, gang skill-supported NON-specialist nanoship massively outperforms a faction fitted gang skill-supported specialist anti-nanoship. For example: nanoishtar vs. huginn. Huginn will just melt. Everyone here achknowledges that it requires multiple specialised ships (i.e., lach + huginn, plus gang skill support) to combat a single ship. This is the very definition of (pardon the cliche) a solopwnmobile. No ship in eve is meant to be a solopwnmobile.
(NB: this comparison does not apply to the vagabond - the vagabond is BALANCED as it is required to slow down and put itself at risk to engage, other nanoships such as the phoon and ishtar can keep up their speed and still deal all their DPS)
Ishtar DPS can and will be shot down by any competent player. Huggins are not slow, either...
I've menaged to defend from a nano-Ishtar in a 90M Hurricane setup (didn't have T2 guns at the time, even). Did have a rig-assisted tank, though - wouldn't have survived without it.
Nanophoon? You really, really see a lot of them around, lol 
|

Elmicker
Black Sea Industries Cult of War
|
Posted - 2007.10.03 23:19:00 -
[99]
Originally by: Cpt Branko Ishtar DPS can and will be shot down by any competent player. Huggins are not slow, either...
And the huginn DPS is nigh on non-existent to begin with. Can a damped huginn really keep on top of drones before it melts?
Quote: I've menaged to defend from a nano-Ishtar in a 90M Hurricane setup (didn't have T2 guns at the time, even). Did have a rig-assisted tank, though - wouldn't have survived without it.
Thats because the hurricane tanks like a very tanky tank. I also refer you to my earlier post - The ishtar's accomplished his objective, he's disrupted your play, forced you to respond. You've failed to accomplish your objective of destroying the ishtar, who was free to disengage at his time of choosing.
Quote: Nanophoon? You really, really see a lot of them around, lol 
You do see the occasional one. It was more for the sake of argument, though. It's a low mass missile, drone and nos user.
|

zurich93
SPECTRE Ops
|
Posted - 2007.10.03 23:35:00 -
[100]
The people who whine about speed tanks are forgetting one big thing, this isnt a solo game, so what if your missile ship cant hit? use the mm aspect of the game you know massively multiplayer and get a friend with a dedicated webbing ship and you will kill the speed tank easily. You cant solo kill everything in one ship its not how the game is ment to be. Nope starts here actually :O -----Sig starts here------- <3 Kaemonn eep eep beep heep keep womble... YOU DO NOT POSESS THE POWER TO DISGUINISH MY SIG FROM MY POST MWHAHAHA IBTL |

Elmicker
Black Sea Industries Cult of War
|
Posted - 2007.10.03 23:36:00 -
[101]
Originally by: zurich93 The people who whine about speed tanks are forgetting one big thing, this isnt a solo game
The same can be said for solo nanoships. They shouldnt be able to roam solo with impunity.
|

MR Wa1sh
|
Posted - 2007.10.04 00:44:00 -
[102]
Originally by: mallina Speed tank-setups just need a counter other than a Huginn and they'd be fine. The upcoming Graviton beam is the answer, IMO
They Already have a counter .... its called a Webber
|

Dahak2150
Chaos Monkeys Monkey Religion
|
Posted - 2007.10.04 01:27:00 -
[103]
LOLCAPS! ----------------
Originally by: "Cyberus" cause its has no sence anyway your brains is simply wont accept that anyway.
|

Random Incarnate
Australia and New Zealand Eve Corp
|
Posted - 2007.10.04 02:25:00 -
[104]
Originally by: Serp Buyer
ohh... I'm sorry you can't solo a muli BILLION isk nano ship... I'm pretty sure you can't solo any mulit BILLION in mods, implants, boosters, etc PVP ship.
Price is no justification for lack of balance, so your point is moot.
|

Rudy Metallo
Sanguine Raiders
|
Posted - 2007.10.04 02:55:00 -
[105]
Originally by: Random Incarnate
Originally by: Serp Buyer
ohh... I'm sorry you can't solo a muli BILLION isk nano ship... I'm pretty sure you can't solo any mulit BILLION in mods, implants, boosters, etc PVP ship.
Price is no justification for lack of balance, so your point is moot.
K then.
Nerf Cystals, BoB's Alliance tourney team tanks too hard (except against ten thoraxes).
Oh, and nerf Slaves, Cown's passive Abaddon has too much HP.
Idiot. Money = bigger and better modules/rigs/implants. Bigger and better modules/rigs/implants = better ship.
So yes, price IS justification for "lack of balance".
If I spend 500m+ on a set of Snakes so I can go 10km/s, I better ******* go 10km/s.
For all of you idiots saying "JUST CUZ ITS EXPENSIVE DUZNT MEEN IT SHUD B GUD", why the HELL do you think t2 modules are expensive? Say what? |

Sergis
Caldari Deep Core Mining Inc.
|
Posted - 2007.10.04 02:57:00 -
[106]
SIGNED finally common sense ppl see eagle 5th turret getting lots of positive feedback and now everyone wants everything boosted --- Evil Thug [RAT.]<.-A-.> hits you, doing 24601.0 damage. Doomsday Devices aren't nice |

Rudy Metallo
Sanguine Raiders
|
Posted - 2007.10.04 03:01:00 -
[107]
Originally by: Sergis SIGNED finally common sense ppl see eagle 5th turret getting lots of positive feedback and now everyone wants everything boosted
You fail at clicking topics. Say what? |

Etho Demerzel
Gallente Holy Clan of the Cone
|
Posted - 2007.10.04 04:06:00 -
[108]
Originally by: Rudy Metallo
Originally by: Random Incarnate
Originally by: Serp Buyer
ohh... I'm sorry you can't solo a muli BILLION isk nano ship... I'm pretty sure you can't solo any mulit BILLION in mods, implants, boosters, etc PVP ship.
Price is no justification for lack of balance, so your point is moot.
K then.
Nerf Cystals, BoB's Alliance tourney team tanks too hard (except against ten thoraxes).
Oh, and nerf Slaves, Cown's passive Abaddon has too much HP.
Idiot. Money = bigger and better modules/rigs/implants. Bigger and better modules/rigs/implants = better ship.
So yes, price IS justification for "lack of balance".
If I spend 500m+ on a set of Snakes so I can go 10km/s, I better ******* go 10km/s.
For all of you idiots saying "JUST CUZ ITS EXPENSIVE DUZNT MEEN IT SHUD B GUD", why the HELL do you think t2 modules are expensive?
Go play Wow for Gods Sake! They have what you want there. A level 70 player can fight 20 noobs and kill them. Eve is not the game for you...
Eve is a game where money and play time can buy you more power but with decrescent benefits. With few exceptions, like speed, which must be addressed and corrected, you usually gain a much smaller performance increase for your few extra billions in relation to what people who payed 100 times less gained for their money. If you think that it is still worth it to pay 100 times the price for a small edge and have the money, by all means, do it. But if you think you can buy your victories just shut up and go away to another game that better suits your desires.
That is how most things are now, and that is how speed should be as well.
=====
"If a member of the EVE community finds he or she cannot accept our current level of transparency, we bid you good luck in finding a company that meets your needs." - CCP kieron... |

Tefkros
The Dead Pod Society Antesignani Alliance
|
Posted - 2007.10.04 06:42:00 -
[109]
Edited by: Tefkros on 04/10/2007 06:47:27
Originally by: Elmicker
Originally by: Cpt Branko Ishtar DPS can and will be shot down by any competent player. Huggins are not slow, either...
And the huginn DPS is nigh on non-existent to begin with. Can a damped huginn really keep on top of drones before it melts?
Quote: I've menaged to defend from a nano-Ishtar in a 90M Hurricane setup (didn't have T2 guns at the time, even). Did have a rig-assisted tank, though - wouldn't have survived without it.
Thats because the hurricane tanks like a very tanky tank. I also refer you to my earlier post - The ishtar's accomplished his objective, he's disrupted your play, forced you to respond. You've failed to accomplish your objective of destroying the ishtar, who was free to disengage at his time of choosing.
Quote: Nanophoon? You really, really see a lot of them around, lol 
You do see the occasional one. It was more for the sake of argument, though. It's a low mass missile, drone and nos user.
An assault ship, a command ship, or any other ship that attacks you and then uses superior speed to run away, only wants to harass and destroy you. They are not there to entertain you by letting you kill them every time you get p***ed! They don¦t love you. They don¦t want to make you feel happy, warm and fuzzy after they kick your ass and run when the blob comes in.
So the Ishtar, a heavy assault ship actually attacked and failed to kill someone and it LEFT? Shock! Horror! It accomplished it¦s objective perfectly. It attacked someone! The Hurricane¦s objective as the defender was not to destroy the Ishtar, it was to survive. And he did that perfectly as well.
Your problems seem to be due to us being able to run away. Explain to us why we fly HACs instead of battleships then? To be able to escape maybe? Nano or no nano, an Ishtar with just a microwarpdrive will still outrun a tanked and rigged Hurricane.
Even though I don¦t like to reply to specific ship vs ship examples:
250+ dps are more than enough to kill drones and an untanked and dual webbed Ishtar. Damped Huginn? Did you ever check the Huginns base targeting range? With 2 damps and 2 damp rigs a Huginn can still lock me at 25km. Huginns can also be easily made to permamwd faster than a nanoishtar WITHOUT cap boosters. How will the super drones reach and kill it while it has the Ishtar webbed and picking it¦s drones one by one, not worrying about cap? Even more simple, the Huginn will keep the Ishtar dual webbed , mwding around it so the drones can¦t catch it, while it watches it¦s drones and missiles completely melt the untanked HAC. If the Huginn wasn¦t setup like this, elaborate on how it would be able to escape destruction from a plain Myrmidon. Ah that¦s right the Huginn could run away at any time. Shock! Horror!
And why do you keep crying about speed, while the only ships you manage to refer to and are successful, are the Vagabond, the Ishtar and the interceptors?
I have the perfect solution to speed: Stop sitting around like cows staring at the trains, and stop allowing yourselves getting caught. Let¦s see , you got caught at a belt? Local? Omg nanofag on scanner? Your fault. You got caught at a gate by a speedy ship that doesn¦t have webbers? Where is your mwd to burn back? Your fault. Your heavy gang was unprepared and didn¦t manage to catch a nanoship? Your fault for not preparing for such an encounter. There is point where EVE stops being forgiving to errors. Speed has been nerfed to allow only ships that could be speedy, be speedy. Live with it.
|

Laboratus
Gallente BGG League of Abnormal Gentlemen
|
Posted - 2007.10.04 07:10:00 -
[110]
The point is not that they are unkillable. They go down just like the rest of us. The point is in module balance.
At the moment MWD and the web are the most overused module in game. Practically every pvp fit is using them. This is a good indicator that something is very wrong there.
MWD make it possible to zoom around 1-3k in battleships, 3-10k in cruisers and 4-50k in frigates. Considering that our maximum combat range was tuned down recently, these speeds are ridicilous. This leads to Web being a mandatory module on all pvp ships to slow down an enemy to actually get a fight. T2 webs have 90% speed reduction. This means you are effectively disabled after being webbed, if you don't have an MWD. Both modules are so overpowered they make eachother mandatory and lead to lack of diversity in fittings in the game. There is no point in engaging in range, when everyone and their dog can MWD next to you in a few seconds... ___ P.S. Post with your main. Mind control and tin hats |

Tefkros
The Dead Pod Society Antesignani Alliance
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Posted - 2007.10.04 07:27:00 -
[111]
Originally by: Laboratus The point is not that they are unkillable. They go down just like the rest of us. The point is in module balance.
At the moment MWD and the web are the most overused module in game. Practically every pvp fit is using them. This is a good indicator that something is very wrong there.
MWD make it possible to zoom around 1-3k in battleships, 3-10k in cruisers and 4-50k in frigates. Considering that our maximum combat range was tuned down recently, these speeds are ridicilous. This leads to Web being a mandatory module on all pvp ships to slow down an enemy to actually get a fight. T2 webs have 90% speed reduction. This means you are effectively disabled after being webbed, if you don't have an MWD. Both modules are so overpowered they make eachother mandatory and lead to lack of diversity in fittings in the game. There is no point in engaging in range, when everyone and their dog can MWD next to you in a few seconds...
MWD also destroys your cap, and the webber forces you within web range if you want to use it, which can easily spell your doom. These two modules are not as overused as you think. Many people fit their ships without them, while being fully aware of the consequences. They are part of dictating range, and one cannot simply counter the other if everyone, as you say, is using both. In my eyes, their very existence and utilization is something that forces people to use their minds before their modules. That¦s why we see unconventional setups all the time.
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Laboratus
Gallente BGG League of Abnormal Gentlemen
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Posted - 2007.10.04 07:40:00 -
[112]
I'm not saying anything drastic should be done to them. It would be enough to adjust webbing efect to max -80% with a falloff or so and change mwd bonus to max 450%, and see how ppl change their setups. It would not destroy speedfits (considering that you would still actually go faster in ranges where orbitting is key in speedtanking) and it would decrease the horrible inbalances these modules are at the moment. ___ P.S. Post with your main. Mind control and tin hats |

Cpt Branko
The Bloody Red
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Posted - 2007.10.04 08:26:00 -
[113]
Originally by: Laboratus The point is not that they are unkillable. They go down just like the rest of us. The point is in module balance.
At the moment MWD and the web are the most overused module in game. Practically every pvp fit is using them.
So is the scrambler. Do you see a pattern?
Modules which are needed to get a target within scramble range as soon as possible and keep it in scramble range (and scrambled) are, basically, modules which enable you to kill things. By definition, if it's a (solo/small gang) PvP fit, it WILL have a way of closing the range to your optimal and keeping you there, wether it's a MWD and a web, a MWD without a web, or a AB and a web (makes sense in rare cirrumstances).
It's called tackling, and, well, you need it - there's no other feasible mechanic of insuring a kill short of asking your opponent nicely not to warp out (or burn away & warp out).
Originally by: Laboratus
MWD make it possible to zoom around 1-3k in battleships, 3-10k in cruisers and 4-50k in frigates. Considering that our maximum combat range was tuned down recently, these speeds are ridicilous. This leads to Web being a mandatory module on all pvp ships to slow down an enemy to actually get a fight.
Not really. Ships which plan on fighting outside of webrange and outracing the enemy don't use webs at all. Think long-range interceptors, etc, etc...
Originally by: Laboratus
T2 webs have 90% speed reduction. This means you are effectively disabled after being webbed, if you don't have an MWD. Both modules are so overpowered they make eachother mandatory and lead to lack of diversity in fittings in the game. There is no point in engaging in range, when everyone and their dog can MWD next to you in a few seconds...
There is point of engaging at range, you're just being silly: * MWD-ing yourself and trying to keep outranging your enemy (and prevent him from outranging you) * gang work - if you can get someone to hold down a enemy for you, you don't have to worry about the above
Yes, webs might slow you down for a really, really excessive amount - which is the reason you don't see ABs used a whole lot (which IS a shame), but either we do a massive redoing of how speed works, or webbers as we know them are necessary.
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Drek Grapper
Minmatar
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Posted - 2007.10.04 09:05:00 -
[114]
Got attacked by a Vaga in my Rupture last night. I was napping and wasn't aligned ....anyway he attacked and i released my ecm drones.
I warped after the jam hit and got away.
Fancy that.
Nerf ecm drones!!! ------------------------------------------------ 'The thing always happens that you really believe in... and the belief in a thing makes it happen' - Frank Loyd Wright |

Zaerlorth Maelkor
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Posted - 2007.10.04 09:34:00 -
[115]
Originally by: MR Wa1sh
Originally by: mallina Speed tank-setups just need a counter other than a Huginn and they'd be fine. The upcoming Graviton beam is the answer, IMO
They Already have a counter .... its called a Webber
Wow! Is that ever ignorant and simplistic 
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Mephistophilis
hirr Morsus Mihi
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Posted - 2007.10.04 10:23:00 -
[116]
Erm well i think the problem for me personally is this.....
A battle ship would have thousands of crew members, sleeping quarters, canteens and restaurants (well the caldari and gallente do anyway, not sure about the rest, you probably sleep eat and poo in the same room ) Anyhow, can you now imagine this Battleship orbiting another Battleship doint 5KM/second ?? I meen FFS people come on!!! The poor buggers eating there dinner in the ships restaraunt would be in a right state, mash and pees all over the place, sausages in your eyes and mustard up your nose! I'm not going to mention the toilets
And don't give me non of your 'what about warp speed' malarki because i don't have an answer yet... but i will, you can mark my words
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Random Incarnate
Australia and New Zealand Eve Corp
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Posted - 2007.10.04 10:34:00 -
[117]
Originally by: Rudy Metallo
Originally by: Random Incarnate
Originally by: Serp Buyer
ohh... I'm sorry you can't solo a muli BILLION isk nano ship... I'm pretty sure you can't solo any mulit BILLION in mods, implants, boosters, etc PVP ship.
Price is no justification for lack of balance, so your point is moot.
K then.
Nerf Cystals, BoB's Alliance tourney team tanks too hard (except against ten thoraxes).
Oh, and nerf Slaves, Cown's passive Abaddon has too much HP.
Idiot. Money = bigger and better modules/rigs/implants. Bigger and better modules/rigs/implants = better ship.
So yes, price IS justification for "lack of balance".
If I spend 500m+ on a set of Snakes so I can go 10km/s, I better ******* go 10km/s.
For all of you idiots saying "JUST CUZ ITS EXPENSIVE DUZNT MEEN IT SHUD B GUD", why the HELL do you think t2 modules are expensive?
In a player driven market? It's all based on supply and demand. It's not good because it's expensive, it's expensive because it's good, or desirable. If speed tanking were nerfed into the ground, you'd see the price of snakes drop dramatically. There is no fixed price.
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Rudy Metallo
Sanguine Raiders
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Posted - 2007.10.04 11:02:00 -
[118]
Originally by: Etho Demerzel
Originally by: Rudy Metallo
Originally by: Random Incarnate
Originally by: Serp Buyer
ohh... I'm sorry you can't solo a muli BILLION isk nano ship... I'm pretty sure you can't solo any mulit BILLION in mods, implants, boosters, etc PVP ship.
Price is no justification for lack of balance, so your point is moot.
K then.
Nerf Cystals, BoB's Alliance tourney team tanks too hard (except against ten thoraxes).
Oh, and nerf Slaves, Cown's passive Abaddon has too much HP.
Idiot. Money = bigger and better modules/rigs/implants. Bigger and better modules/rigs/implants = better ship.
So yes, price IS justification for "lack of balance".
If I spend 500m+ on a set of Snakes so I can go 10km/s, I better ******* go 10km/s.
For all of you idiots saying "JUST CUZ ITS EXPENSIVE DUZNT MEEN IT SHUD B GUD", why the HELL do you think t2 modules are expensive?
Go play Wow for Gods Sake! They have what you want there. A level 70 player can fight 20 noobs and kill them. Eve is not the game for you...
Eve is a game where money and play time can buy you more power but with decrescent benefits. With few exceptions, like speed, which must be addressed and corrected, you usually gain a much smaller performance increase for your few extra billions in relation to what people who payed 100 times less gained for their money. If you think that it is still worth it to pay 100 times the price for a small edge and have the money, by all means, do it. But if you think you can buy your victories just shut up and go away to another game that better suits your desires.
That is how most things are now, and that is how speed should be as well.
You tell me to go play WoW?
I'm not the one crying nerf whenever my favorite ratting ship gets blown up by a nano-ishtar.
If you want it to be happy friendly honor playtime, you're the one that needs to start on that Taurus Shaman. Say what? |

Cpt Branko
The Bloody Red
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Posted - 2007.10.04 11:33:00 -
[119]
Originally by: Mephistophilis Erm well i think the problem for me personally is this.....
A battle ship would have thousands of crew members, sleeping quarters, canteens and restaurants (well the caldari and gallente do anyway, not sure about the rest, you probably sleep eat and poo in the same room ) Anyhow, can you now imagine this Battleship orbiting another Battleship doint 5KM/second ?? I meen FFS people come on!!! The poor buggers eating there dinner in the ships restaraunt would be in a right state, mash and pees all over the place, sausages in your eyes and mustard up your nose! I'm not going to mention the toilets
Well, it's like this: acceleration is preety much the rate of change of speed per second (basically, it's derivative).
Now, if going from 1m/s to 1000m/s on a MWD-ing frigate in one second (which is perfectly fine and viable in game, without a serious speed-fit), would give you about 1000m/s^2 of acceleration, or (being lazy) about 100gs of acceleration.
In practice, it would mean if someone left a loose bolt lying around a desk, it'd become a projectile with a sickening amount of kinetic energy - we're talking about something that'd make your average machine-gun a BB gun in comparison.
A human crewmember would probably go through a brick wall 
That's why in sci-fi, everyone says 'inertia stabiliser' and pretends inertia doesn't exist. Since otherwise accelerating to any credible velocity would take preety much forever, if you don't want to strain the hull or the things inside it too much ;)
Originally by: Mephistophilis
And don't give me non of your 'what about warp speed' malarki because i don't have an answer yet... but i will, you can mark my words
I *MUST* use that logic in a discussion sometime! 
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BountyHunter P3T3R
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Posted - 2007.10.04 11:36:00 -
[120]
Originally by: Laboratus
At the moment MWD and the web are the most overused module in game. Practically every pvp fit is using them. This is a good indicator that something is very wrong there.
I think guns are overused. I meen almost every pvp fit is using them. Im not saying we get rid of them rather we turn them into water pistols and when you ship get wet you have to warp to the sun untill your dry .... |

MITSUK0
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Posted - 2007.10.04 11:44:00 -
[121]
Using logic from this thread:
Drakes passive tank is overpowered because the only way I can kill it solo is to bring a 3 * dmg mod BS. (looking at one in eft that perma tanks~900dps)
You guys are morons, it is perfectly acceptable to heavily focus your ship in one aspect of fighting at the detriment of the others.
Nano ships go fast but thats all they do, I can tank vaga's that are fighting in falloff in any of my BC's. Then once I get the webs on (if they havent run away) they melt in seconds cause they have no tank. They also have crap cap sustainability.
Just ******* learn to play, if "all you see are nano ships" then start setting up to counter them, if its all your seeing then its worth spending the isk/slots.
Basicly stop being scrubs, spend the isk and learn the tactics you need to win.
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BountyHunter P3T3R
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Posted - 2007.10.04 11:51:00 -
[122]
Originally by: MITSUK0 Using logic from this thread:
Drakes passive tank is overpowered because the only way I can kill it solo is to bring a 3 * dmg mod BS. (looking at one in eft that perma tanks~900dps)
You guys are morons, it is perfectly acceptable to heavily focus your ship in one aspect of fighting at the detriment of the others.
Nano ships go fast but thats all they do, I can tank vaga's that are fighting in falloff in any of my BC's. Then once I get the webs on (if they havent run away) they melt in seconds cause they have no tank. They also have crap cap sustainability.
Just ******* learn to play, if "all you see are nano ships" then start setting up to counter them, if its all your seeing then its worth spending the isk/slots.
Basicly stop being scrubs, spend the isk and learn the tactics you need to win.
YES Exactly thank you MITSUKO!
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.10.04 12:04:00 -
[123]
Originally by: MITSUK0 Using logic from this thread:
Drakes passive tank is overpowered because the only way I can kill it solo is to bring a 3 * dmg mod BS. (looking at one in eft that perma tanks~900dps)
You guys are morons, it is perfectly acceptable to heavily focus your ship in one aspect of fighting at the detriment of the others.
Nano ships go fast but thats all they do, I can tank vaga's that are fighting in falloff in any of my BC's. Then once I get the webs on (if they havent run away) they melt in seconds cause they have no tank. They also have crap cap sustainability.
Just ******* learn to play, if "all you see are nano ships" then start setting up to counter them, if its all your seeing then its worth spending the isk/slots.
Basicly stop being scrubs, spend the isk and learn the tactics you need to win.
No, you cannot tank vagas fighting in falloff in any of your BCs.
That passive drake cannot disengage at will
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Elmicker
Black Sea Industries Cult of War
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Posted - 2007.10.04 13:25:00 -
[124]
Originally by: MITSUK0 Nano ships go fast but thats all they do, I can tank vaga's...
As has been stated earlier, a vagabond has to put itself at risk and slow down to engage. It is fairly well balanced. It is ships capable of operating at 100% effectiveness (usually recons and hacs) while doing ridiculous speeds that they were never meant to do that're unbalanced.
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Tefkros
The Dead Pod Society Antesignani Alliance
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Posted - 2007.10.04 13:34:00 -
[125]
Originally by: Elmicker
Originally by: MITSUK0 Nano ships go fast but thats all they do, I can tank vaga's...
As has been stated earlier, a vagabond has to put itself at risk and slow down to engage. It is fairly well balanced. It is ships capable of operating at 100% effectiveness (usually recons and hacs) while doing ridiculous speeds that they were never meant to do that're unbalanced.
Such as? Perhaps like your now dead Arazu sporting Overdrive IIs ? How did that invincible ship die, tell us!
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zurich93
SPECTRE Ops
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Posted - 2007.10.04 14:30:00 -
[126]
Originally by: Elmicker
Originally by: zurich93 The people who whine about speed tanks are forgetting one big thing, this isnt a solo game
The same can be said for solo nanoships. They shouldnt be able to roam solo with impunity.
We could hit this ball to eachother all day, the fact is some setups can evade you and some cant, you need the right people and the right setup to counter the enemy, you wouldnt expect to take out a faction fitted vindicator in a t1 fitted mega wound you? does that mean it needs a nerf? its exactly the same for the people who whine about nano/speed tanks they go at the enemy in the wrong way, you need to counter the enemy its not hard get faction webbers and a fast ship or get a minmatar recon, its not that hard! Nope starts here actually :O -----Sig starts here------- <3 Kaemonn eep eep beep heep keep womble... YOU DO NOT POSESS THE POWER TO DISGUINISH MY SIG FROM MY POST MWHAHAHA IBTL |

Elmicker
Black Sea Industries Cult of War
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Posted - 2007.10.04 14:35:00 -
[127]
Originally by: zurich93 you wouldnt expect to take out a faction fitted vindicator in a t1 fitted mega wound you?
What's this got to do with anything?
I WOULD expect to take out a T2 fitted nanoship (cruiser or below) with a T2 fitted huginn, but that's not gonna happen, because the nanoship will just jump/warp away.
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zurich93
SPECTRE Ops
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Posted - 2007.10.04 15:09:00 -
[128]
Originally by: Elmicker
Originally by: zurich93 you wouldnt expect to take out a faction fitted vindicator in a t1 fitted mega wound you?
What's this got to do with anything?
I WOULD expect to take out a T2 fitted nanoship (cruiser or below) with a T2 fitted huginn, but that's not gonna happen, because the nanoship will just jump/warp away.
not if you use the correct ship types tactics and use the MM aspect of the game as i stated earlier, there is more than 1 type of recon you know? use your brain and think how could i counter this fast ship.. hmmm how about a ship that can web at 50km and a ship that can scram at 50km! oh my god i did it i worked out the most mind boggling question on the forum! But i have had enough of this, you people just want it easy so it get nerfed, every race will become 5km non moving blaster fests. Nope starts here actually :O -----Sig starts here------- <3 Kaemonn eep eep beep heep keep womble... YOU DO NOT POSESS THE POWER TO DISGUINISH MY SIG FROM MY POST MWHAHAHA IBTL |

Tefkros
The Dead Pod Society Antesignani Alliance
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Posted - 2007.10.04 15:12:00 -
[129]
Originally by: Elmicker
Originally by: zurich93 you wouldnt expect to take out a faction fitted vindicator in a t1 fitted mega wound you?
What's this got to do with anything?
I WOULD expect to take out a T2 fitted nanoship (cruiser or below) with a T2 fitted huginn, but that's not gonna happen, because the nanoship will just jump/warp away.
So please answer the question, how did your t2 nanoarazu die in the absence of a Huginn? Unless of course it¦s not worth your time answering it, because obviously all my arguments so far have been pointless and idiotic to say the least, judging from your refusal to answer any of them and going on with your own reprocessed ideas.
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Kagura Nikon
Minmatar MASS HOMICIDE Interstellar Alcohol Conglomerate
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Posted - 2007.10.04 15:13:00 -
[130]
Fact is, Running out of combat is a a tactic that must be possible and must exist. Or the fights will be always a lot of Battleships, and minmatar will worth nothing ( set rules as no side can do any movement but approach enemy, that is what most comp0lainers are basically asking) and Minmatar cannot defeat any of the other races on same size ship.
Being inferior in combat but able to run is something NECESSARY in game. Just the amount of difficulty needs to be balanced.
If only firepower and tank should be used in fights then why not replace all ships by dreads?
If brute force doesn't solve your problem... you are not using enough |
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