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Thread Statistics | Show CCP posts - 6 post(s) |
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CCP Fear

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Posted - 2007.10.12 11:54:00 -
[1]
Greetings!
Here in the content department we are working on what would be called ätip of the dayô or ätips and tricksô or similar. But we need some more content. Even though we have quite a wast knowledge between the people in the office, I think the best information is in the players. You!
Basically what we are looking for are one liners with information, which isnæt the most obvious ones but can help all players old and new. For example äCtrl + clicking on an object will target itô. This is something not all know and is extremely useful!
Some might know of this thread here by Akita T, and it is quite good for what it is, but I want to extend this to all players, and see if others can provide as good of a list as Akita does! (I also want to say kudos to Akita for his post, as it is excellent!)
Guidelines;
Has to be a simple fact, one line no long winded text!
Has to be related to in-game operations, shortcuts and such
A "Must know!" type is an excellent candidate
Can be quite noobish as this is for all players, especially new
If you think you have one or two, then reply to the thread with it and it might end up in the game!
Fear
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Karanth
Gallente Crazy 88's
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Posted - 2007.10.12 11:56:00 -
[2]
The Tactical Overlay shows the range of all of your mods, including mining lasers, and EWAR.
All that's left...
There is only one sig hijack that matters, the orginal and only member of the hijack squad. me. -Eris. ps Black russians are better then beer. Well, there's not many of *us* left! -Rauth
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Rilder
Caldari THC LTD Dogs of War.
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Posted - 2007.10.12 12:05:00 -
[3]
Edited by: Rilder on 12/10/2007 12:05:29 Templars are Amarr fighters used by carriers.
ok I'l be serious.
Holding Ctrl+Alt and clicking in space brings up a Magnifying glass.
--
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Dr Grot
Gallente Warrior Eclipse
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Posted - 2007.10.12 12:07:00 -
[4]
Edited by: Dr Grot on 12/10/2007 12:10:33 Double clicking a players character icon in the chat and character search window etc will instanly open a convo request. This also works with Agents
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Miyamoto Uroki
Katsu Corporation
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Posted - 2007.10.12 12:09:00 -
[5]
Crtl + Shift + F this shortcut opens your fitting screen, even in space.
Originally by: Puupuu dude... your face
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CCP Fear

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Posted - 2007.10.12 12:09:00 -
[6]
Originally by: Dr Grot Double clicking a players character icon in the chat window will instanly open a convo request
Haha, don't know how many times i've done that to random people!!!
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Rilder
Caldari THC LTD Dogs of War.
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Posted - 2007.10.12 12:11:00 -
[7]
Originally by: CCP Fear
Originally by: Dr Grot Double clicking a players character icon in the chat window will instanly open a convo request
Haha, don't know how many times i've done that to random people!!!
Hmm getting randomly convoed by a dev, I'd be all "Aww Crap what'd I do now?" --
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Karanth
Gallente Crazy 88's
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Posted - 2007.10.12 12:13:00 -
[8]
Drones attack the first thing you shoot, or that shoots you. Most of the time.
All that's left...
There is only one sig hijack that matters, the orginal and only member of the hijack squad. me. -Eris. ps Black russians are better then beer. Well, there's not many of *us* left! -Rauth
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Dr Grot
Gallente Warrior Eclipse
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Posted - 2007.10.12 12:20:00 -
[9]
Edited by: Dr Grot on 12/10/2007 12:23:17 You can drag items and player/agent character icons in the chat window imput, this provides an auto link to the player/item.
Type, highlight and right click on a player name/item etc in the input window also provides the auto link option.
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The Lobster
Amarr Viziam
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Posted - 2007.10.12 12:21:00 -
[10]
Control + Tab will remove all of the User Interface from the screen (press again to get back). Makes screen shots look much better.
By right clicking on the little > on the lower left side of your module read out (in space) you can get a little menu that has options to:
Hide passive modules (Good if you are always clicking the wrong one)
Get a read out on your current Shields / Armour / Structure either in absolute amounts (i.e. the number value) or percentage
Lock modules in place (so that you don't accidentally move them around with mad clicking)
Lock the overload status (so that you don't accidentally start to overload your modules)
Thats all I can think of for now
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Pinky Denmark
The Cursed Navy
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Posted - 2007.10.12 12:22:00 -
[11]
You can select all items in a container or hangar by pressing ctrl + A.
You can select multiple individual items in a container or hangar by holding ctrl while clicking them. - I'm a nice guy!!
MOA is NOT UGLY!!! It's A FREAK SHOW!!!! |

4rc4ng3L
C R Y O
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Posted - 2007.10.12 12:22:00 -
[12]
To info your ship in space you dont need to struggle to try click on your ship, just right click in the Capacitor Bar. *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
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Karanth
Gallente Crazy 88's
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Posted - 2007.10.12 12:23:00 -
[13]
Originally by: The Lobster Control + Tab will remove all of the User Interface from the screen (press again to get back). Makes screen shots look much better.
.....
Ctrl-f9 does the same thing.
All that's left...
There is only one sig hijack that matters, the orginal and only member of the hijack squad. me. -Eris. ps Black russians are better then beer. Well, there's not many of *us* left! -Rauth
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Miriyana
Gallente Legions of Derek
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Posted - 2007.10.12 12:29:00 -
[14]
1. Prepare all guns for shooting, by activating the modules you want to use when no target is selected. Move the cross-hairs and click something untargetable, like yourself or a planet. Notice that your modules are now blinking, but no cross-hairs are shown. The next time you target something the blinking modules will activate on that target.
2. Start flying ("Align") towards something in space by double clicking just around the object.
3. Want to be pointing towards something without moving towards it? Start flying towards it and set your speed to 0.1m/s, this way your ship won't return to being horizontal.
4. Want to stop your ship from warping or moving? Hold Control and bash Space-bar!
5. Select the number of "auto-target-back" by pressing ESC and look at the generic tab. - - - - - - Change just leads to more problems
Originally by: CCP Wrangler Oh please no, I've had enough with real world taxes, and dealing with the tax agency. No more taxes!!
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Helison
Gallente Times of Ancar Pure.
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Posted - 2007.10.12 12:29:00 -
[15]
You can see the position of your bookmarks within a system in the F10-solarsystem-map. You can also delete them there, by rightklicking them.
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Tyleritus
The Coalition Of Buccaneers Mercenary Services
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Posted - 2007.10.12 12:35:00 -
[16]
Ctrl+F Displays your Frames Per Second Counter The Coalition Of Bucaneers Are Recruiting
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Foppemoa
Caldari Royal Swedish Capsulers Inc.
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Posted - 2007.10.12 12:35:00 -
[17]
Edited by: Foppemoa on 12/10/2007 12:35:41 You can zoom (like a tele lens) if you hold CTRL + LMB + RMB and then drag your mouse in various directions.
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Asestorian
Minmatar Sebiestor tribe
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Posted - 2007.10.12 12:41:00 -
[18]
Edited by: Asestorian on 12/10/2007 12:40:54
Originally by: Foppemoa Edited by: Foppemoa on 12/10/2007 12:35:41 You can zoom (like a tele lens) if you hold CTRL + LMB + RMB and then drag your mouse in various directions.
You don't even need to press CTRL afaik. Just press the RMB then hold it and press the LMB, and then continue holding both of them and move your mouse around to zoom. It can get stuck like that though, which requires a session change to fix.
---
The Cake Is A Lie ---
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Cailais
Amarr VITOC Fang Alliance
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Posted - 2007.10.12 12:41:00 -
[19]
Type in a system name into any chat window and highlight it, right click > auto link > solar system. You can then either post it up for fellow corpies, or right click it yourself and 'set destination'.
Handy in gangs.
C.
- sig designer - eve mail |

Dr Grot
Gallente Warrior Eclipse
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Posted - 2007.10.12 12:43:00 -
[20]
Edited by: Dr Grot on 12/10/2007 12:45:55 MWD while cloaked: Hitting you MWD/AB before you cloak will negate some of the speed penalty for a full cycle.
Ideal for getting away from that incomming Intercepter trying to bump and decloak you
Other mods will finish one cycle before deactivating too. Ninja jamming/ dampening etc
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Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2007.10.12 12:47:00 -
[21]
"Never fly a ship you can't afford to lose", or "High-sec space is safer than low-sec, but not safe". ------------------------------------------
What is Oomph? It the sound Amarr players makes when they get kicked in the ribs. |

Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.10.12 12:51:00 -
[22]
Originally by: CCP Fear this thread here
*cough* here, actually. And thanks, always glad to hear some things I manage to do get appreciated  _
1|2|3 |

Imhothar Xarodit
Minmatar Wolverine Solutions Interstellar Alcohol Conglomerate
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Posted - 2007.10.12 12:52:00 -
[23]
Edited by: Imhothar Xarodit on 12/10/2007 12:53:41
- An activated Microwarpdrive increases the fuel consumption of a jump bridge array.
- Nanofiber Internal Structures reduce the fuel amount needed for jump bridges.
- While near a Ship Maintenance Array you can move drones to your drone bay by right-clicking them in your cargo hold.
- Replying to a corporate or alliance mail creates a new public corporate or alliance mail, not a private mail to the sender. (This happens so often...)
- Ore in your ship's cargo hold has the option "Move to hangar and refine" on the right-click menu when docked.
- "Refine" and "Reprocess" recycle only ore or items, respectively.
- You can drag & drop the system name in the top-left to chat and automatically create a chat link.
Bet I will find a few more...
Btw Fear, your link has one "http//" too much.
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Dr Grot
Gallente Warrior Eclipse
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Posted - 2007.10.12 12:53:00 -
[24]
Alignment: Point your ship to an object like a star gate or planet while in missions, set you speed to at least 3/4. Warp Drive will engage instanly when it's needed.
This is also good practise in long range pvp situations.
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Sekhen
Caldari Thundercats RAZOR Alliance
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Posted - 2007.10.12 12:54:00 -
[25]
The BOB players are NOT employed by CCP.
You are not your ship.
Dont fly something you cant afford to lose.
Allways listen to the GMs.
Stay away from Jita.
Thats my pick.. Some are better then others.  ------------------------------------------------ Stating personal opinions as facts is stupid. But thats just my opinion.
1 Industry skills trained, for a total of 45,255 skillPoints. |

Ithoriel
Amarr Royal Amarr Institute
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Posted - 2007.10.12 13:01:00 -
[26]
From answering the same questions over and over in the RIN (noob) Corp channel:
1) No, you can't shoot someone in a 0.5, or above, security system without getting killed by CONCORD just because they have a little skull beside them in overview.
2) Orange is NOT red, please ensure you can tell one from the other in Overview.
3) To give someone ISK: find them in 'People and Places', right click and use "Give Money" - this doesn't work if you are on a trial account! Yes, it does work to pass money to your alt .... if you're not on a trial account!
4) If getting that 1 billion ISK bounty was easy and/or advisable it wouldn't be there for you to ask about 
5) EVE is complicated - DTFT! (Do The F***ing Tutorial)
6) No, really, do the tutorial!
7) Begging works best if you are either entertaining or look like you are making an effort 
8) ISK sellers should be blocked and petitioned - whining at/ about them just adds more spam to the channel
Growing old is mandatory, growing up is entirely optional |

Joshua Foiritain
Gallente Coreli Corporation Corelum Syndicate
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Posted - 2007.10.12 13:03:00 -
[27]
"Dont use stabs" -----
[Coreli Corporation Mainframe] |

Dr Grot
Gallente Warrior Eclipse
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Posted - 2007.10.12 13:05:00 -
[28]
Fit guns, missiles to your ship and load them with ammo before you calculate the range and damage output.
This goes for most modules, fit them to your ship before you view the information as to thier effects
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Konquera McCall
Acme Import Export
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Posted - 2007.10.12 13:06:00 -
[29]
When beginning an autopilot flight, begin warping towards the first gate before engaging autopilot. This will save a little time, especially if you're flying a hauler.
When flying manually, click on the gate as you're warping towards it. That way all you have to do is hit the jump button when arriving at the gate. This especially useful if you're in low-sec. (Not that getting ganked on approach is that likely.)
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Lufio II
Amarr Marangrio Space Services Inc. The Dominion Empire
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Posted - 2007.10.12 13:13:00 -
[30]
You can organize drones into groups, and such a group can be controlled as a whole like a single drone. Just right click on a drone in your overview to move it into a group.
Use this to separate your logistics drones from your offensive drones and stop the logistic drones causing you trouble with CONCORD as they "engage" outlaws.
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An Anarchyyt
Gallente Sublime.
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Posted - 2007.10.12 13:15:00 -
[31]
Guybrush Threepwood can hold his breath for ten minutes.
Originally by: CCP Wrangler Second, a gentile is a non jewish person
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RaTTuS
BIG Ka-Tet
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Posted - 2007.10.12 13:19:00 -
[32]
to item link hightlight the word and right click and select Auto Link.
In eve - nearly everything is done with right click - > Action
The Bio on 'Villard Wheels' is really handy for noob research missions
-- BIG Lottery, BIG Deal, InEve [Now Verified] & RaTTuS Home
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Dr Grot
Gallente Warrior Eclipse
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Posted - 2007.10.12 13:20:00 -
[33]
Edited by: Dr Grot on 12/10/2007 13:21:37 Do not join gangs with players who's corp are engaged in war, you will become a legitimate target for their opposition.
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Imhothar Xarodit
Minmatar Wolverine Solutions Interstellar Alcohol Conglomerate
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Posted - 2007.10.12 13:26:00 -
[34]
- To get the maximum range of your missiles in meters including skill bonuses, show info on your ship, go to the module tab, show info on your loaded missiles and multiply "Max. Flight Time" with "Max Velocity".
- Clicking on the little arrow besides the label "Overview" on your overview opens a customization dialog where you can alter any filtering and visual aspect of your overview and save it for later use.
- You can use Ctrl + Up/Down to cycle through your previous chat messages.
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CCP Fear

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Posted - 2007.10.12 13:30:00 -
[35]
Originally by: Akita T
Originally by: CCP Fear this thread here
*cough* here, actually. And thanks, always glad to hear some things I manage to do get appreciated 
Sowwy, should be fixed now :D
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Kyrall
Deep Core Mining Inc.
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Posted - 2007.10.12 13:30:00 -
[36]
Certain nice people have anchored cans a couple of hundred km from stations, perfectly aligned with the exit of the station. If you warp to these cans before trying to do anything else you will warp instantly, going right through any traffic jams and allowing you to warp to gates uninhibited.
Where these cans don't exist, feel free to anchor your own: Fit a mwd, when you undock don't move, just click to set speed to max, when you are far enough out, anchor and password the can.
-
Take another step back until you find you've walked away... |

Stakhanov
Katana's Edge
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Posted - 2007.10.12 13:32:00 -
[37]
If you want to warp midway to a celestial object (like a stargate you can't scan from your position) and have no bookmark , empty your cap before warping. You will warp a fraction of the distance , in that direction.
Originally by: F'nog One does not simply log into Jita.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.10.12 13:35:00 -
[38]
* Your autopilot can be set to avoid low-security systems if possible, but is not set so by default. Press F10 to open map and change that setting.
* When in Empire space, try to only shoot at red things, things with red borders, or things flashing red. Failing to do so usually causes police/security forces to open up fire on you. And then you die.
* Double-clicking in space starts moving your ship in that direction. Double clicking on something other than empty space can have different effects, from following it, opening up info on it, or both.
* Activating weapons or targetted modules while no target is present WILL automatically activate as soon as a target is locked. Clicking on something while any "activating" module exists will start to LOCK that object.
* NPCs : small red crosses are frigates/destroyers, thin large crosses are cruisers/battlecruisers, thick red crosses are battleships or haulers. The more bounty they have, the deadlier they are.
* You can not "inconvenience" a NPC by using NOS on it... however, using an Energy neutralizer will decrease their repairing power permanently.
* NPCs of all kinds don't ENTER WARP. They just materialize/dematerialize instead. If it just vanished, it's not dead, it's just somewhere else.
* Player corp tax applies ONLY to bounties and normal mission rewards equal to or in excess of 35,000.00 ISK. Everything else you do get ISK for (mission time bonus or ISK from trading, for instance) is NOT taxed.
* After you succesfully complete 16 missions of a certain level with a certain faction, (usually) the closest available event agent of that particular faction will send you an EVE-mail soon informing you of an "important mission" of that particular level being offered to you. Each faction has a separate "counter to 16" for each mission level. You normally want to take and complete those missions.
* EVE-mails that appear in the "CORP" tab are not sent to you, they are sent to everybody in your corporation. Replying to one will also send the reply to all corp members.
* Cargo and ship scanners are NOT hostile modules, you never get punished for activating them. You can use a Passive Targeter module to hide the fact you are locking somebody, so you can use the scanners completely undetected. Results however are not 100% accurate, you want to repeat the scans a few times.
* If you take something from a can or wreck in space that does not belong to you (yellow coloured in the overview), the owner AND all members of his player corporation can start to attack and try to destroy your ship in the next 15 minutes, and it gets reset to 15 minutes for each pilot that engages a hostile module on you.
* Smartbombs hit EVERYTHING in their effective radius (except wrecks and cans), no matter if friend or foe, visible or cloaked. Use them with EXTREME caution when in Empire space.
* F.O.F. missiles usually go after one of the closest targets you are agression flagged with. That target could as well be any NPC entity with an ISK bounty on it (including 0.00 ISK), a pod pilot's ship or its drones, and sometimes even friendlies that have interacted with you. They are "friend of foe", not "smart". Use with caution too.
* You can ALWAYS attack ANY player in your player corporation ANYWHERE without CONCORD interference. That however is not true if you are in a NPC corp and try to attack a fellow NPC corpmate, in this case CONCORD will engage and kill you.
* If you do a showinfo on the ship you fly right now, you can see its current stats, modified by everything appliable. You can also click on your own portrait there and see EXACTLY what others see when they showinfo you.
* ALT-F4 does not quit the game, it activates the fourth midslot. However, CTRL-Q does close the game !
* You can (re)define shortcuts for actions which are by default unassigned. For instance, a shortcut to toggle the autopilot, or to open the ship's dronebay. _
1|2|3 |

J Ripper
Caldari
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Posted - 2007.10.12 13:41:00 -
[39]
Sliding a microwarpdrive into the F1 slot of your UI and keeping F1 jammed down allows you to Autopilot and MWD to each gate every time ;)
my sig: --- Jon Johansen --- |

Foppemoa
Caldari Royal Swedish Capsulers Inc.
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Posted - 2007.10.12 13:41:00 -
[40]
Originally by: Asestorian Edited by: Asestorian on 12/10/2007 12:40:54
Originally by: Foppemoa Edited by: Foppemoa on 12/10/2007 12:35:41 You can zoom (like a tele lens) if you hold CTRL + LMB + RMB and then drag your mouse in various directions.
You don't even need to press CTRL afaik. Just press the RMB then hold it and press the LMB, and then continue holding both of them and move your mouse around to zoom. It can get stuck like that though, which requires a session change to fix.
Yes, you can zoom normally with only LMB & RMB. But if you try to hold CTRL you will see a different kind of zoom (you can basically zoom in to a single turret if you want)
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.10.12 14:07:00 -
[41]
* You CAN NOT cancel a target lock in progress manually. However, you can TRY to lock new targets as long as your ship sensors and your current skill levels allow at least one extra target. As soon as you have the maximum numbers of targets locked, all other locks in progress WILL CANCEL automatically.
* Click and hold right mouse button in empty space to move camera around temporarily. While still holding right mouse button, click and hold left mouse button to start zooming in/out when you move mouse up/down. Things which normally don't show up on screen (because they're too small or too far away) MIGHT become visible when zooming.
* You can refuse a mission BEFORE you accept it for no penalities. However, you have to wait 4 hours before you can do that again, or else you get a standings penality to all agent, corp AND faction standings. Once you accept a mission however, you MUST complete it in the alloted time or else you WILL lose standings (but only with agent/corp). Forgetting about an unaccepted mission offer until it expires (1 week) counts as a rejection... so don't do it.
* Using the autopilot will always warp you to 15km from a gate. If you want to travel fast, do each jump manually, to 0m from each gate. Once you start warping, you can enable autopilot, but disable it again when jumping. Repeat for each gate.
* Pressing CTRL-SPACE will stop your ship. It will also deactivate autopilot. More important, it will also cancel your current warp attempt if you're not already aligned and at warp-entering speed (80% of top speed).
* Use "add waypoint" to queue up the next destination at the end of your autopilot list. If you use "set destination", it will CLEAR all previous waypoints. You can not "set destination" to any of your existing waypoints (to do that, first remove waypoint, THEN set destination). You can add a waypoint to the current system for a round-trip. By default, the autopilot DISENGAGES at each waypoint, but you can set it to keep going (careful to not accidentally end up where you started if you plotted a round-trip).
* Pressing CTRL-R will reload all non-fully-loaded weapons with the loaded ammo type if you have enough ammo of that kind available in your cargohold. Once/if a reload has started, you have to wait aprox. 10 seconds for those weapons to become available to you.
* Opening up the tactical overlay, you see a bubble. That's your ship's maximum targetting range. HOVERING the mouse over a module (any activable module) will display two additional bubbles (if you only see one extra, they overlap). The "inner" new bubble is your module's OPTIMAL range (works just fine), the "outer" new bubble is your module's OPTIMAL+FALLOFF range (works at halfed effectiveness there). At Optimal+Falloff+Falloff, the effectiveness of modules is almost inexistant.
* You can add/remove any TYPE of objects you see to the overview by right-clicking on them (on screen or on the overview) and selecting the "add/remove selected_object_type from overview" option.
* Each and every table you see in the game can be SORTED by that specific attribute if you click on the tab header. Clicking again will reverse the order. Some tabs (the market, for instance) can be set up to sort by up to three separate headers. Play with market tabs to see what I mean.
* You can create a showinfo link for almost anything in the game by writing in a text/input box part of its same, highlighting it, then right-clicking on it, selecting "auto-link" and then the type of thing you want to link to (item, character, station, etc). A window will pop up with ALL possible/valid options. Select the desired one. Now your text is a link you can already click.
* The in-game NOTEPAD data is stored server-side. Use it to write notes you need access to if you play on separate computers. They will always be available to you there.
* When you don't know what to do with something, right click on it. It usually helps, a bit. _
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NightmareX
Infinitus Odium The Church.
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Posted - 2007.10.12 14:20:00 -
[42]
CTRL + Q let you quit the game instantly lol .
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Arvald
Caldari House of Tempers
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Posted - 2007.10.12 14:22:00 -
[43]
Edited by: Arvald on 12/10/2007 14:22:44 NVM --------------------------- ALL HAIL TO THE TECHNOVIKING |

Treher
Minmatar Infinity Enterprises Interstellar Alcohol Conglomerate
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Posted - 2007.10.12 14:30:00 -
[44]
You don't have to drag mods to the actual spot in the fitting window where you want them. You just have to drag them to a blank area on the fitting screen, such as the lower right corner. This makes for much faster refitting.
______________________________________________________ I forget which station container has my memory implants. |

Valeo Galaem
New Eden Advanced Reconnaissance Unit
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Posted - 2007.10.12 14:49:00 -
[45]
Originally by: Foppemoa
Originally by: Asestorian Edited by: Asestorian on 12/10/2007 12:40:54
Originally by: Foppemoa Edited by: Foppemoa on 12/10/2007 12:35:41 You can zoom (like a tele lens) if you hold CTRL + LMB + RMB and then drag your mouse in various directions.
You don't even need to press CTRL afaik. Just press the RMB then hold it and press the LMB, and then continue holding both of them and move your mouse around to zoom. It can get stuck like that though, which requires a session change to fix.
Yes, you can zoom normally with only LMB & RMB. But if you try to hold CTRL you will see a different kind of zoom (you can basically zoom in to a single turret if you want)
You're doing it Wrong!
Pressing LMB then RMB performs the "normal zoom". If you press the RMB first, then the LMB you get the "telephoto zoom".
CTRL + LMB locks a target from space or the overview.
ALT + LMB performs "Look At" on a target from space. ALT + LMB on empty space performs "Reset Camera".
Thar be Pirates
You are not authorised to hack into CONCORD's mainframe Your Wallet has been emptied!
CONCORD Encryption Methods |

Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.10.12 14:52:00 -
[46]
* NOTHING can target past 249.99km. If you are 250km or farther away from any enemy, you are practically invulnerable. That is, until they get closer. And they can, and they will. So keep alert.
* You CAN initiate a warp towards any object incapable of movement (wreck, can, asteroid, gate, station, etc) that is more than 150km away from you. You can also warp towards fleet members that are more than 150km away. You CAN NOT warp to a ship that doesn't belong to your fleet, no matter how far it is, evenif you see it.
* Warp Core Stabilizers add +1 to your ship's warp strength (base 0). Enemy (NPC or player) scramblers and disruptors substract 1, 2 (or even 3 on very rare modules) from it. If you have a total of 0 or more warp strenght, you can warp. If you have -1 or below, you can not, and are trapped (unless you are at a gate and can jump through it, or are at a station and can dock in it).
* Warp Core Stabilizers reduce your targetting range and targetting speed. If you want to be able to run, you will have a tough time fighting. The more you fit, the worse it gets.
* In 0.0 space (and 0.0 space only), people can set up Mobile Warp Disruptors, or use Interdictors to drop a warp disrupt probe (a.k.a. "bubbles"). Those have an INFINITE WARP SCRAMBLE strength. Nothing can EVER warp while inside an active "bubble", not even the owner. If you are warping to a grid with a bubble in it, and your trajectory crosses any point in the bubble, you get pulled out of warp in a DIFFERENT point as you wanted to, right near the bubble.
* Cloaking devices reduce your speed while cloaked and increase targetting time when fited (with the exception of the Covert Ops version, which can only be used by a very small number of ships). They increase the targetting time EVEN WHEN OFFLINED. So, it's no use to offline them. Either keep them online, or don't fit them.
* You can not cloak if an enemy has you targeted, you have to break all locks first. You can not cloak if you are closer than 2000m from almost any object. You CAN NOT dock nor jump while cloaked. You WILL decloak automatically if you get closer than 2000m to an object. You can not remain cloaked when warping, with the exception of the (small number of) ships able to use, and having a Covert Ops cloak fited.
* Missiles have to travel to the target, but if they are faster as the target, and fuel doesn't run out, then they will ALWAYS hit it. However, the damage they deal is reduced proportionally by the target's speed (if faster as explosion velocity) and signature radius (if smaller as explosion radius). The target can also escape by simply warping off before the missiles hit, and even a short warp inside the same grid will save it.
* Turret firing hit instantly, and always deal the same raw damage to any sized target, depending only on quality of the hit (from x3 of normal damage for wrecking shots, which happend at most 1% of the time, to x1.5 damage for excellent hits, down to x0.5 damage for near-misses). However, turrets can fail to hit the target entirely if it's too far away, too small or moving sideways too fast... depending on what stats the turret has, of course.
* You DO NOT need to learn any rigging skills to fly a rigged ship. You can just buy it already rigged from somebody else. Or you can have a friend rig it for you. The only other benefit of having the rigging skills (except being able to fit them yourself) is to REDUCE the penalities the rigs apply to your ship (if any, some rigs have no penalities at all).
* The Salvaging skill and the Salvage rigs DO NOT increase the quality of your salvage. They only allow you to salvage faster (and salvage more difficult wrecks you could not with less skill/gear). You always get the same salvage components from a wreck when one of your salvagers finally completes a successfull cycle.
* Hacking and Archaeology work almost exactly as Salvaging, but unlock locked cans instead. _
1|2|3 |

Mashie Saldana
Minmatar Hooligans Of War Insurgency
|
Posted - 2007.10.12 14:58:00 -
[47]
To use the Autopilot as a GPS:
Add stargates to the overview. Enter a destination but don't activate the Autopilot. Now click on the gate in yellow and select warp to. Jump through the gate and warp to the next gate in yellow.
The distributed market hub
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Telemicus Thrace
Thrace Inc Ushra'Khan
|
Posted - 2007.10.12 15:51:00 -
[48]
* Remove math heavy columns from your overview to reduce fleet lag. (i.e. Transversal Trajectory).
* Lab and Factory slots work on a queue system. If they are all full select the one with the shortest time and wait your turn.
* Chellfire is a nub.
|

Dan Grobag
Caldari Oyster Colors
|
Posted - 2007.10.12 15:52:00 -
[49]
* Using the little icon left of the minimize one will make your window transparent, unmovable and make the game a bit less laggy.
* Write the name of an object in a chat window, select it and right click on it, you will have the option to hyperlink it.
* Ctrl-b and -i will make your chat bold and italic respectively.
* Double clicking in the station environment while docked will open up your active ship cargo hold.
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Kaar
Art of War Cult of War
|
Posted - 2007.10.12 16:00:00 -
[50]
* Always Scramble before Web
---
---
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James Lyrus
Lyrus Associates M. PIRE
|
Posted - 2007.10.12 16:19:00 -
[51]
Tactical Overlay shows ‘blobs’ for items you have on your overview.
Doubleclick a folder in people and places and it’ll pop up a separate window. This window can be ‘pinned’ on your backdrop, for easy access to safespots, or gangmembers for warpins.
Channel stacks can be separated out. Do this with ‘local’ and ‘pin’ it on your backdrop, and keep an eye out for all those pirates entering system.
Warp range to an object or bookmark is 150km.
You can hotkey gang broadcasts, by pressing ‘ESC’ and selecting shortcuts. ‘Need Armour’ or ‘Need Shield’ is a useful one to shortcut.
You can move your modules around on your neocom. Arrange these to your liking – the top row correspond to F1 – F8, so modules you need to activate and deactivate frequently (e.g. weapons, electronic warfare, warp scramblers) are best suited to this row, where modules you just leave running, or activate occasionally, are better off on another row. (I tend to put weapons and ewar on top row, occasional activation modules like reppers, sensorboosters and MWDs on the middle row, and modules I just leave running – like shield hardeners, sensor boosters – on the bottom row.
Your overview can be configured to show people by standings. Filtering out people in your gang, corporation, or have positive standings is a good way to avoid friendly fire incidents.
You can save overview presets. Setting up one for each job is a good idea, e.g. PvP, missions, mining, travel.
If you turn on the ‘ship name’ option in the Overview Settings -> Ships in the overview settings, then the name of what you were shooting gets saved in your log. This can be helpful finding them with the scanner, later.
The map is a very powerful tool. In particular, ‘ships destroyed in the last hour’ is amazingly useful for spotting gatecamps.
There’s an optimize waypoints option on the map. It lets you fiddle the order of a set of waypoints to the shortest path (but doesn’t work all that well when you start getting past 10)
If you ‘look at’ another ship, you can see their turrets, and the different sizes and T1/T2 turrets look different.
Ammo for different ranges are different colours – if you look closely, you can tell what type of ammo another ship is firing.
You can find an agent, by doing ‘show info’ on a corporation. The Navy corporations have the most, but every faction has a number of corps who are worth doing missions for.
The most dangerous places in EVE are the entrypoints to lowsec and 0.0. They’re not always blockaded, but they’re good spots to do so, so it is well worth you time to scout before going into one.
Gyrostabilisers are for projectiles. Heatsinks are for lasers. Magnetic Field Stabilisers are for Hybrids, and Ballistic controls are for launchers.
Tanking on both shield and armour is much less efficient than tanking on one or other really well.
Beer doesn’t improve your tanking.
No one legitimate will ever ask you for your password.
A bellicose is not a faction ship.
The GMs are lovely helpful people, and really appreciate coherent petitions.
It takes 8 hours to train an alt on your primary account to fly a bestower, with cargo expanders. This is useful if someone declares war on you.
Feeding Devs beer is good for your karma.
EC-P8R is not a good place to mine Crokite.
Group your drones, for easy management.
In 0.0 people can shoot you without consequence. Therefore they probably will.
There are many good and useful tools to go with eve. EFT (EVE fitting tool) and EVEMon (EVE Monitor) are really rather handy.
-- Crane needs more grid 249km locking? GMP and TNP |

Snake Doctor
Paradox v2.0
|
Posted - 2007.10.12 16:42:00 -
[52]
*Don't suck
*The low sec shortcuts and border systems between empire regions are even more dangerous than the entrances from empire to 0.0, with Tama and Rancer-Miroitem seeming to be the most dangerous.
*There are many low sec systems that are safe player-wise (even policed, in one case I've seen), however CONCORD will not back you up if **** hits the fan.
*Don't attack people in low sec -> no sec systems. Chances are they have a fleet in 0.0 waiting for them and they won't like it if you hold them up.
*If you are too afraid to lose your ship, don't fly it.
*Sometimes begging the GM's to reconsider works, but not often.
*No. Don't macro, or someone like me will relieve you of your ice/ore and your ship.
*Vexors work GREAT for doing the above.
*You can suicide about 22 people before you need to worry about your sec status in empire.
*No. It's not your imagination. You ARE bringing in less trit. The Devs are cutting you off.
*The Rokh is (on average) the best t2 fitted t1 miner for empire space. A barge is great, but a Rokh mines more. A Covetor with 3x strip miner 2's and a mining upgrade brings in a total of about 3km3 every 3 minute cycle. That's 1km3 every minute. A well fitted Rokh can bring in 1.1-1.3km3 a minute, AND your cycle time is lower. If your asteroid has 20m3 left to mine, you really want that extra 2 minutes back. Lasers don't stop cycle when the asteroid is depleted.
*ECM Burst is useless.
*Take advantage of your ships' bonuses: An Abaddon with Tachyons and a good fit can give *up to* an 11x dmg modifier, PER laser.
*A good tank is not a lot of shields. Drop the extenders and train up active tanks. You'll last a lot longer and your sig radius will be smaller.
*Don't try to fit 2 cloaks or 2 Probe launchers. If you do, neither will work.
*When docked in a station, open your ships window. Drag and drop a ship into your hangar and it will become active.
*Use "lockers" in your "home" station. It keeps lag down when loading your items window and assets. If everyone in Jita had their crap in well categorized station containers, the lag would be cut in half.
*Collect dead bodies. You never know when you'll want to spruce up a POS with frozen corpses.
OH
*DO NOT POST TO THE FORUMS ABOUT MACROS OR FARMERS. Petition it and go to the Macrointel channel. They will help you.
I'm sure there's more.
Rifter Flight Manual! |

Rooker
Lysian Enterprises
|
Posted - 2007.10.12 16:50:00 -
[53]
Edited by: Rooker on 12/10/2007 16:56:59 If your salvaging lasers refuse to work and someone asks you why you're targeting them in local, that is not a wreck. You are trying to salvage a Minmatar ship. -That's just how they look- 
Right-click your ship, show info, then click your portrait if you want to see your own bio the way others see it (sometimes different from it looks like when you're editing it) or your sec status.
To get around black screen undocks in hugely laggy systems.... In the ESC menu under shortcuts, make a key combo that activates autopilot (I use ALT + Q). Right-click the gate through which you intend to leave and set it as the first waypoint for autopilot. If you do get a black screen undock and it doesn't clear after about 10-20 seconds, hit your shortcut and your ship will start warping to the gate.
It also helps if you make a custom overview that removes everything but stargates and switch to it before docking.
Don't know if somebody got these already...
In a laggy fight with large numbers of people (or rats), turning off sound, turret effects, weapon effects and damage messages/logging will reduce quite a bit of lag. CTRL/ALT/SHIFT/E for effects CTRL/ALT/SHIFT/T for turrets CTRL/ALT/SHIFT/F12 for sound Weapon effects can be turned off in the ESC menu.
Never tried this one, but a FIXian once swore having the star system map open during a fleet fight, instead of looking at space, reduces a lot of lag.
/edit: many, many typo fixes 
-- This Space For Rent |

Fenderson
Finite Horizon Synchr0nicity
|
Posted - 2007.10.12 17:15:00 -
[54]
definitely need to put in some stuff about pvp aggression, such as:
-if you attack another player, you will be unable to dock or jump thru a stargate for 30 seconds.
-if you are locked by or take damage from another player, your ship will remain in space and can be killed for a full 15 minutes, even if you log off.
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Jarriah Takate
Amarr Celestial Horizon Corp. Valainaloce
|
Posted - 2007.10.12 17:36:00 -
[55]
Edited by: Jarriah Takate on 12/10/2007 17:46:14 Edited by: Jarriah Takate on 12/10/2007 17:41:52 If you want to compare your orders to the market click the "View Market Details" in your wallet and the market window will open.
Stack all will stack all packaged items (displaying a number in lower right corner). To repackage all items use Ctrl+A, right mouse and repackage.
You can even add bookmarks while being in warp.
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Barbaro55a
Caldari Os Lobos
|
Posted - 2007.10.12 17:43:00 -
[56]
Right Click fixes most things. If it doesn't work, F12 will work.
Originally by: ISD Valorem If someone has hurt you out of game then please talk to family, friends or Police (if necessary)
Kind regards
Valorem
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Rooker
Lysian Enterprises
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Posted - 2007.10.12 17:44:00 -
[57]
Originally by: Jarriah Takate Edited by: Jarriah Takate on 12/10/2007 17:41:52 If you want to compare your orders to the market click the "View Market Details" in your wallet and the market window will open.
Stack all will stack all packaged items (displaying a number in lower right corner). To repackage all items use Ctrl+A, right mouse and repackage.
Just make sure not to repackage all those cans being used to organize that hangar... <-- guilty 
-- This Space For Rent |

Florio
Black Eclipse Corp Band of Brothers
|
Posted - 2007.10.12 17:51:00 -
[58]
Edited by: Florio on 12/10/2007 17:51:59 To peer into a container in your assets window, or to see how a ship is fitted in your assets window, right-click on that container or ship and set up a contract, using item exchange to a friend or your own alt for safety. half-way through the contract process it will list all items in the container or all modules with the ship. when you've copied to notepad, cancel the contract.
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Xaen
Caldari Caldari Provisions
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Posted - 2007.10.12 18:11:00 -
[59]
Originally by: J Ripper Sliding a microwarpdrive into the F1 slot of your UI and keeping F1 jammed down allows you to Autopilot and MWD to each gate every time ;)
 
Addendum: Using autopilot - even in highsec - is a fantastic way to lose your ship and your pod. ----------- Support fixing the EVE UI |

An Anarchyyt
Gallente Sublime.
|
Posted - 2007.10.12 18:19:00 -
[60]
Originally by: Xaen I have a better idea. Create an EVE wiki. Players add content, CCP/ISD/GMs/players that demonstrate good faith moderate it.
Eve Wiki is already in progress.
Originally by: CCP Wrangler Second, a gentile is a non jewish person
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Bellatroix
Gallente Eve University
|
Posted - 2007.10.12 18:21:00 -
[61]
- The module icons next to targets can be clicked to disable that module. I've found it useful for juggling multiple salvagers and tractor beams when dealing with a lot of nearby wrecks.
- Secure Containers can hold more volume than they take up in your cargo bay. With some micromanaging, these can increase your effective total cargo space.
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Beef Hardslab
Agony Unleashed Agony Empire
|
Posted - 2007.10.12 18:26:00 -
[62]
Don't drink and fly, or if you must, at least use a disposable ship. Why there should be a breathalyzer to login to Eve:
Originally by: Alliaanna Dalaii Podding my own alt in a gatecamp while drunk, he was carrying a hauler full of tech II goods, Oops.
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Xaen
Caldari Caldari Provisions
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Posted - 2007.10.12 18:29:00 -
[63]
Originally by: An Anarchyyt
Originally by: Xaen I have a better idea. Create an EVE wiki. Players add content, CCP/ISD/GMs/players that demonstrate good faith moderate it.
Eve Wiki is already in progress.
Unforunately, I'm terribly impatient about it. ----------- Support fixing the EVE UI |

Cagot
Gallente Arcanus
|
Posted - 2007.10.12 18:42:00 -
[64]
You can open all the cans in your cargo at once by doing <ctrl-a> to select them, then right-click on one and pick "Open all".
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Torvalis Moschino
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Posted - 2007.10.12 19:12:00 -
[65]
You can drag loot from a can directly to your cargo by selecting the loot and dragging it over the cargo hold icon on the U.I.
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Ampoliros
Shadow Company FreeFall Securities
|
Posted - 2007.10.12 19:22:00 -
[66]
- You can remap the ctrl-Q instaquit option in the proper menu if you press it too many times on accident
- The << and >> icons on the left and right of the display open and close the small minibuttons and ship modules displays in space.
- Right clicking on the capacitor opens the same menu as right clicking your ship.
- You can showinfo fitted modules and charges on your ship to show them with all active bonuses.
- Tech2 gear often has the same stats as the best t1 named, but with a greater fitting cost, and often a cheaper price.
- Amarrians focus on EM damage, Caldari on Kinetic, Gallente on Thermal, and Minmatar explosive.
- Short range turrets will typically do more damage over time than longer range turrets.
- At optimal range or shorter, gun damage is only affected by tracking. At optimal + falloff, you have a ~50% hit chance. At optimal + 2x falloff, you have a 5% hit chance.
- Reprocessing spare loot from NPC wrecks can net you a lot of minerals.
- Ships with lots of lows are suited to armor tank. Ships with lots of mids are suited to shield tank. ------------------------------------ My statements are not those of my corp or of my alliance, nor anyone else.
[Insert witty comment here] |

demonfurbie
Minmatar Covert Nexus Apoapsis Multiversal Consortium
|
Posted - 2007.10.12 19:49:00 -
[67]
to look in station containers in space make a contract for the container and in the items part (step 3) it will show a list of every thing in that container after ya see cancel the contract
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Foppemoa
Caldari Royal Swedish Capsulers Inc.
|
Posted - 2007.10.12 19:59:00 -
[68]
Originally by: Valeo Galaem
Originally by: Foppemoa
Originally by: Asestorian Edited by: Asestorian on 12/10/2007 12:40:54
Originally by: Foppemoa Edited by: Foppemoa on 12/10/2007 12:35:41 You can zoom (like a tele lens) if you hold CTRL + LMB + RMB and then drag your mouse in various directions.
You don't even need to press CTRL afaik. Just press the RMB then hold it and press the LMB, and then continue holding both of them and move your mouse around to zoom. It can get stuck like that though, which requires a session change to fix.
Yes, you can zoom normally with only LMB & RMB. But if you try to hold CTRL you will see a different kind of zoom (you can basically zoom in to a single turret if you want)
You're doing it Wrong!
Pressing LMB then RMB performs the "normal zoom". If you press the RMB first, then the LMB you get the "telephoto zoom".
CTRL + LMB locks a target from space or the overview.
ALT + LMB performs "Look At" on a target from space. ALT + LMB on empty space performs "Reset Camera".
Hmm, that's weird. because i don't get telephoto zoom without holding CTRL. Doesn't matter which order i click with the mouse buttons i still only get the "standard" zoom? "But there is no sense crying over every mistake You just keep on trying until you run out of cake" |

The Economist
|
Posted - 2007.10.12 20:30:00 -
[69]
If you double-click the squad tab in the gang window it will break off into a separate window which you can then move around the screen and resize.
To improve performance when needed, turn off sound, turrets and effects by pressing ctrl+alt+shift+f12, ctrl+alt+shift+t and ctrl+alt+shift+e respectively.
Warp Disruption Probes, Mobile Warp Disruptors and Doomsday Devices cannot be used in low sec.
Sig removed. Please keep sigs to 400x120 pixels and 24000 bytes in size or less. -Kaemonn |

Ting Tong
|
Posted - 2007.10.12 20:50:00 -
[70]
When typing in chat: use "Shift" & "Enter" to do a carriage return without posting what is already written
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Ting Tong
|
Posted - 2007.10.12 20:52:00 -
[71]
Team speak and Vent: Designate the "Speak" button to a spare button on your mouse if available. ie, on the side where your thumb rests etc.
saves reaching for the keyboard
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Ting Tong
|
Posted - 2007.10.12 20:56:00 -
[72]
In your Eve shortcut icon on your desktop: Right click, select properties. In the field for "shortcut key" press "e"
This will enable you to open Eve by pressing CTRL + ALT + E
Do the same for Teamspeak or Vent but use T or V respectively
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Occara
|
Posted - 2007.10.12 21:01:00 -
[73]
Originally by: Rooker
Originally by: Jarriah Takate Edited by: Jarriah Takate on 12/10/2007 17:41:52 If you want to compare your orders to the market click the "View Market Details" in your wallet and the market window will open.
Stack all will stack all packaged items (displaying a number in lower right corner). To repackage all items use Ctrl+A, right mouse and repackage.
Just make sure not to repackage all those cans being used to organize that hangar... <-- guilty 
use audit secure cans. this will make you unable to do this.
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Ting Tong
|
Posted - 2007.10.12 21:53:00 -
[74]
Edited by: Ting Tong on 12/10/2007 21:53:36 Changing the settings for turning off trails, ship obscures sun etc in the esc menu only come into effect after docking / undocking
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Ting Tong
|
Posted - 2007.10.12 21:55:00 -
[75]
If you have made lots of errors in your Forum post here, and you need to do repeated edits, you can delete the previous "Edit" message in your text window.
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Ter Fordal
|
Posted - 2007.10.12 22:19:00 -
[76]
Originally by: Xaen Edited by: Xaen on 12/10/2007 18:32:55
Originally by: J Ripper Sliding a microwarpdrive into the F1 slot of your UI and keeping F1 jammed down allows you to Autopilot and MWD to each gate every time ;)
 
 
does this count as a macro?
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Ter Fordal
|
Posted - 2007.10.12 22:21:00 -
[77]
You can copy bookmarks by dragging them into your hangar whilst holding shift
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Chainsaw Plankton
IDLE GUNS
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Posted - 2007.10.12 22:33:00 -
[78]
"ctrl + shift + f" opens the fitting window, even in space, useful for checking some ship info "ctrl + shift + alt + t" turns off all turret effects, can help with lag
"ctrl + shift + alt + e" turns off all effects, like shield boosters, armor reps, shield hardeners, webs, ect. can help with lag
the overview is highly customizable, by right clicking on the overview and clicking open overview settings. I like to remove almost everything but ships.
right click on everything
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ISD Rauth Kivaro
ISD STAR

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Posted - 2007.10.12 22:41:00 -
[79]
Using the tactical overlay on your solarsystem map shows a larger layout in AU instead of kilometers; it's extremely handy for exploration, but also good for.. *ahem* "other" activities. 
The F11 window shows your current directional scanner orientation (assuming it's not 360 degrees) as a green overlay, allowing you to see what you're covering with your current scan.
forum rules | [email protected] | Our Website
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Maglorre
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Posted - 2007.10.13 02:05:00 -
[80]
You can drag and drop items from your hangar or cans directly onto a ship you are loading without opening it's cargo bay.
(Still don't understand why this works for ships and not cans )
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Wrayeth
Shiva Morsus Mihi
|
Posted - 2007.10.13 02:22:00 -
[81]
Dunno if this could somehow be condensed, but:
Appearance is important in EVE. As an example, if you look like a "carebear" because you're mining, NPCing, or mission-running, people will want to attack you, given the chance. Thus, playing decoy is often useful if you want to get someone into engagement range; just sit there and wait for them to attack you, then open fire at the right moment. Conversely, if you look tough enough (either through ship class and fit or actions), it will sometimes scare off the less determined, even if you're not fit for PvP. -Wrayeth n00b Extraordinaire
"Look, pa! I just contributed absolutely nothing to this thread!" |

Konquera McCall
Acme Import Export
|
Posted - 2007.10.13 03:58:00 -
[82]
When you have multiple way points set, you can optimize your route:
1. Open the map (f10) 2. Make sure the map control panel is open. 3. Click on the way points tab. 4. Click optimize.
Voila, the most efficient route is generated to all the waypoints. A useful tool when picking up purchases, doing trade routes, multiple courier missions, or other carebear stuff.
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Xaeon
Murder-Death-Kill
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Posted - 2007.10.13 05:45:00 -
[83]
Two things with cynos:
> You can't active a cyno with 450 LO if the LO is in stacks of 200 and 250. Keep the stacks split to avoid pressing the button by mistake.
> When you set your cyno to manual and turn it off you get a little error that pops up and says "Can't do this because it has x seconds remaining" and then will flash red. To make it go green again (I.e. to attempt to turn it off again and be given the timer) either drag a module from one slot to another, or show / hide passive modules.
P.s. I hate cyno'ing.
Chapter VII 23/06/07 |

Erin Grekka
|
Posted - 2007.10.13 10:49:00 -
[84]
Originally by: Dr Grot Edited by: Dr Grot on 12/10/2007 13:21:37 Do not join gangs with players who's corp are engaged in war, you will become a legitimate target for their opposition.
Do not join gangs with players at all, unless you know them. People at war can join after you and you will unknowingly become a legitimate target for their opposition. |

rcxxdude
|
Posted - 2007.10.13 10:49:00 -
[85]
to split a stack of items, hold down shift and drag it into the new location. You will then be prompted for how many of the item you want to move.
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Kazuo Ishiguro
House of Marbles Zzz
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Posted - 2007.10.13 11:32:00 -
[86]
It is possible to do invention jobs remotely, at a corp POS. The bpcs have to be in a corp hangar in an outpost or NPC station and selected via the 'Corp Blueprints' screen, and all the other materials need to be put in mobile labs at the POS. My research services Spreadsheets: Top speed calculation - Halo Implant stats |

Malashek Vatrii
Kaminjosvig
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Posted - 2007.10.13 12:01:00 -
[87]
When you click "dock" instead of "warp to" a station, pressing CTRL + Space stops the automatic docking sequence when you drop out of warp. * * * *
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Elmicker
Black Sea Industries Cult of War
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Posted - 2007.10.13 14:53:00 -
[88]
If jumping into a gatecamp with a bubble, always reapproach the gate.
If planning to reapproach the gate, always remember to wait 25 seconds before decloaking so you don't get a session change in progress message when you try to jump.
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Bimjo
Caldari SKULLDOGS
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Posted - 2007.10.13 15:31:00 -
[89]
how to make lots of money in exploration if you are totally new to it : Ask me to help you out and you could get a 220M ISK payout on your first outing
ok seriously : USE THE NOTEPAD, as said before you can access it from any PC ! ! ! I store : Ship setup Exploration Quest probe positioning info for each system L4 Mission fitting info Notes on skills to do etc.
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Rooker
Lysian Enterprises
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Posted - 2007.10.13 19:07:00 -
[90]
Originally by: Elmicker If jumping into a gatecamp with a bubble, always reapproach the gate.
If planning to reapproach the gate, always remember to wait 25 seconds before decloaking so you don't get a session change in progress message when you try to jump.
A good trick to avoid bouncing off when you do that is, after waiting about 20 seconds, right-click the gate and make it the first waypoint for autopilot, then press the autopilot button. When you've turned around, pulse the MWD (if you have one). Just make sure you turn AP off after you've jumped.
-- This Space For Rent |
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Scimon Tinker
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Posted - 2007.10.13 19:48:00 -
[91]
hey hey
Use multiple overview settings.
MISSIONS "Normal" : NPC's, Ships, Stations "Wrecks" : ER.. Just Wrecks "Structure" : All Killable NPC Structures
MINING "Veld" : Veld etc etc etc.
PVP "Traveling" : Just has gates in the Overview "ship class X" : set for specific ship classes
Generally you get the idea. But having multiple overview settings easily named makes life alot easier and faster.
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Adonis 4174
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Posted - 2007.10.13 20:57:00 -
[92]
Getting blown up makes you a better player, not a bad one.
You are not safe. Always consider the possibility that everything in your ship might be blown up wherever you are. If it took you a year to gather maybe it's worth taking in three trips?
Good players die. Better players die less. ----- Visible Implants - good for so many occasions |

Kala Veijo
Veto Corp
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Posted - 2007.10.13 23:25:00 -
[93]
"Players that blink red in overview arent generally friendly."
"Sometimes swallowing your pride might save your ship"
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Jinnarin
Gallente Pay Now inc
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Posted - 2007.10.14 02:04:00 -
[94]
Give me your isk when i hold you ransom and you may get out of this with your ship intact 
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Die Unknown
Amarr New Age Solutions New Age Solutions Amalgamated
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Posted - 2007.10.14 02:16:00 -
[95]
Holding down the 'alt' key makes things like moons, cloaked ship (only yours of course) visible.
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Kweel Nakashyn
Minmatar Aeden Tau Ceti Federation
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Posted - 2007.10.14 09:14:00 -
[96]
Tip for traders : When you edit a price, rolling the middle mouse makes +/- 0.01 isk adjustements. 2isk
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Oki Riverson
Amarr Privateers Privateer Alliance
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Posted - 2007.10.14 11:26:00 -
[97]
Clicking the Green bar above your modules activates/deactivates heat on that module.
Pirate gate camps in low sec will rarely attack blockade runner haulers.
Jita ain't the only place to buy/sell things!
Always orbit the gate when in a ceptor!
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Bobo Biggles
Gallente B.Biggles Corp
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Posted - 2007.10.14 15:20:00 -
[98]
one of the things I do to make using the over view easier is to "preface" my overview entries with a numeric code. This way instead of being sorted alphabetically the entries are listed by the number. For example:
010 Standard view 020 Veldspar 030 All Ships
This way I don't have to search the list for the overview I want to use, I can group similar overviews by placing the numeric code in front of any new entries. For Example:
010 Standard view 015 PVP View 020 All Asteroids 020 Scordite 020 Veldspar 021 Omber 030 All Ships 031 Frigates Only 032 Cruisers Only 040 Stargates 041 Planets 042 Stations 999 Everything
Doing this allows me to "force" often used entries to the top, or bottom, of the list. If you repeat a "number code" the items in that code will be listed by that number, then alphabetically. (So you can use 020 for all asteroid types for example.) Also if you don't give an entry a "number" it will be listed below the numeric entries.
I hope that I've explained this well and that someone will find this usefull.
(Yes I used to program BASIC )
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Caldorous
Gallente
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Posted - 2007.10.14 17:41:00 -
[99]
Use push shift key while dropping a dragged stack to drop only some items of the full stack -----------------------------
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Red Crown
Kudzu Collective
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Posted - 2007.10.14 18:08:00 -
[100]
CNTRL + ALT + SHIFT + T will turn off turret effects, thus saving your FPS.
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Dillon Arklight
Unit 14
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Posted - 2007.10.14 18:32:00 -
[101]
After highlighting a piece of text, right click on it and by clicking the auto-link option you can link characters, corporations, solar systems, stations and item types automatically into the text box.
Its a bit long winded so im sure you guys can shorten it up a bit.
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Andrue
Amarr
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Posted - 2007.10.14 20:45:00 -
[102]
Edited by: Andrue on 14/10/2007 20:55:33
Originally by: Snake Doctor *A good tank is not a lot of shields. Drop the extenders and train up active tanks. You'll last a lot longer and your sig radius will be smaller.
Tell that to a Nighthawk pilot.
If your ship's shield recharge rate is above average for its shield size then boosting total HP can produce a seriously impressive tank. -- (Battle hardened industrialist)
[Brackley, UK]
My budgie can say "ploppy bottom". You have been warned. |

Druadan
Gallente Aristotle Enterprises Ethereal Dawn
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Posted - 2007.10.14 22:21:00 -
[103]
Concord provides consequences, not protection.
### I nearly finish carriers, and they nerf it. I nearly finish Amarr recons, and they make them useless. Vagabond pilots beware... I have bought Minmatar Cruiser. |

CaptainOkuna
The Star Fraction
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Posted - 2007.10.14 23:05:00 -
[104]
My 3 Top Tips:
1) The added damage/ROF etc that a BCU (or multiple BCU's) gives is not included in the calculation when you rmc on your ship to work out DPS and ROF. Do it manually and remember the stacking nerf (mod 1 - 100%, mod 2 - 85%, mod 3 - 55%)
2) For remote repping BS gangs, rather than having gang members on your overview (and accidently firing on a gang mate due to lag or whatever), you can can target gang members via the gang menu (ie rmc on their name and select lock target).
3) My other one has already been said - Ctrl+F in space allows you to see the fittings screen u get in a station but outside. Much easier to read than rmc on your ship and looking through the attributes tab
Hope that helps Kuna
Originally by: Mitch Taylor
If you lost your damn ship, you did something stupid
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Tareen Kashaar
Jericho Fraction The Star Fraction
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Posted - 2007.10.15 04:25:00 -
[105]
Originally by: James Lyrus Beer doesnÆt improve your tanking.
That's right. Tequila does. --- WTS: Forum Signatures, price negotiable. Evemail me!
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CCP Fear

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Posted - 2007.10.15 11:15:00 -
[106]
Originally by: Xaen I have a better idea. Create an EVE wiki.
This is in production as we speak, and has been an internal project for quite a while.
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MorbidPenguin
Hard Corp Brotherhood Of Steel
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Posted - 2007.10.15 11:53:00 -
[107]
double-clicking the multiple people icon on the upper-right of a channel (You have X, single person, multiple people) that is in "delayed" mode - like many alliance channels - will give you an up-to-date list of everyone that's in that channel.
Obviously, there is no need for this when the channel is in immediate mode.
Join in-game channel Hard-Recruiting to get signed up. |

Drykor
Minmatar Jericho Fraction The Star Fraction
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Posted - 2007.10.15 13:53:00 -
[108]
When posting in a topic like this, try doing a search for the things you want to mention, so not the same things are posted over and over again, making a thread 4 pages instead of 2.
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Ricdic
Caldari Corporate Research And Production Pty Ltd Zzz
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Posted - 2007.10.15 19:40:00 -
[109]
CTRL - Q is a great tool if you find yourself warping into an enemy location. Make sure to press it before you exit warp completely though.
Need Empire Research Slots. Click here |

Feng Schui
Minmatar The Ninja Coalition
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Posted - 2007.10.15 22:48:00 -
[110]
The Ninja Coalition Home Page
Here, you will find some video tutorials on different things, including setting up your overview, use of the directional scanner, entering into 0.0 and bubble camps, and tackling an aligned ratter.
other than that, I will add nothing to this thread. |
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Darkwolfi
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Posted - 2007.10.16 01:46:00 -
[111]
Look At and align with your target to lower your tranversal.
Hold RMB, move mouse, Hold LMB and move mouse up and down to gain extreme zoom!
Items could sometimes sell for more if you reprocess them.
Fly safe, drink quafe.
Remember to take advantage of your ships bonuses.
You're only alt-tab away from the real world.
Remember to ctrl+q if your friends invited you to a party.
Exotic dancers doesn't make a good girlfriend.
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Meihdron
Lyonesse. United Legion
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Posted - 2007.10.16 02:22:00 -
[112]
when beeing shot down, befor you die, select some thing like a planet, and keep hitting the warp button, even if you are scrambeled, to save your pod
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AeonPhoenix
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Posted - 2007.10.16 03:35:00 -
[113]
Quote: If your salvaging lasers refuse to work and someone asks you why you're targeting them in local, that is not a wreck. You are trying to salvage a Minmatar ship. -That's just how they look- Laughing
Wahahaha, best post I've read today on forum, gotta include this one. xD
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Kyguard
Fire Mandrill
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Posted - 2007.10.16 05:43:00 -
[114]
"holy **** its kyguard" -
Latest Video |

Adonis 4174
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Posted - 2007.10.16 10:27:00 -
[115]
Always carry donuts in highsec. Concord will respond quicker that way. ----- Visible Implants - good for so many occasions |

Zaphod Jones
Minmatar Infinitus Odium The Church.
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Posted - 2007.10.16 12:33:00 -
[116]
Originally by: CCP Fear
Originally by: Xaen I have a better idea. Create an EVE wiki.
This is in production as we speak, and has been an internal project for quite a while.
<cynicism>
ever thought that ccp might be using this thread to help create their wiki ? 
</cynicism>
INFOD recruiting |

MellaRinn
Gallente Veto. Veto Corp
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Posted - 2007.10.16 13:47:00 -
[117]
Edited by: MellaRinn on 16/10/2007 13:49:48
Dragging a ship from your ship hangar onto the 3d ship view part of your screen will cause the ship to become active.
You can customise your left/right hand tab (NeoCom) by rightclicking on it and removing/adding icons to it, as well as making it behave differently (autohide/iconzoom).
You can merge your ships and items tabs into the station interface through the Generic options menu (Esc).
Dragging a whole lot of modules (selected with ctrl+A or shift + click / Shift + ctrl + click) onto the fitting screen will put them in order in the empty slots you have. NB: The above still doesn't work properly with ammo though (puts 1 unit of ammo into the first slot :( )
Dragging an item onto the ship's icon in the hangar will put the item in its cargo bay.
You don't need to open the cargohold to put stuff into it in space - drag it onto the little cargohold icon instead.
You can split stacks by shift-dragging and in some cases by right clicking and selecting 'split strack'.
You can 'top up' containers by dragging excess amount of items into them and accepting the dialog box regarding volume.
You can use various sized containers (not only secure) to increase your cargohold total. Note that this will not work with bio matter and some radioactive / special items and other containers, as well as can prove impossible if you want to transport bulky items. The containers give you 30% extra space regardless of their size (i.e. 3000m3 can provides 3900 m3 space).
Hot-firing 2 tractor beams will activate them on the target but will not give you any benefit whatsoever ;-)
Salvaging is (as of now) not theft. Looting cans - is.
You can select multiple items with the same set of actions (e.g. containers) and perform the action to all of them. Be it "Open container x10", "Repackage x16384267" or reprocess commands. Save for reprocessing, it is safe to select 10 containers and a few exotic dancers and still select open container (10). The dancers will just ignore you while you increased the speed of your hangar sorting operations ;-)
You can right click any cargohold or hangar and as long as there is enoough space to do so, you can 'stack all' items that are repackaged. (Yes, I've seen ppl do it manually on their whole hangars).
You can check any standings towards you in your character sheet. If you are looking for a new agent - see which corp has best standings towards you, 'info' it and see what agents they offer. Alternatively you can use the map, but prepare to spend the rest of the day looking for the one you want if your standings are quite high ;-)
You can speed up system search by looking for it through ppl&places rather than the map search function.
You can make your map skip the animation by selecting the 'instant' option in the animation tab.
You can access your map by doing ctrl + mouse scroll back (and conversely - forth).
Read and customise your shortcuts menu (ESC -> shortcuts) in order to avoid dissappointment like all chat windows disappearing (default 'ctrl+shift/alt + W' if i recall correctly) or game suddenly shutting down (ctrl+Q by default). You are also bound to find a lot of cool shortcuts like autopilot switch for instance.
During missions/plexes, only shoot structures with a wanted structure icon (a spiky square) rather than a plain square, if you don't want to drop your standings for no reason whatsoever.
Read and re-read the item descriptions - EVE is constantly changing and that old nanophoon of yours might want to get some istabs instead, etc.
It is useful to read patchnotes if you don't want to spend hours figuring out things like why thi time your control tower lets you top up for 21.5 days. \o/
I shall come back with some more later if I can think of something not mentioned here (though I'm pretty sure I doubled up some tips already ;-) )
✖Veto Corp. Training Officer✖ Click the sig 4 my vids |

Commander Pirx
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Posted - 2007.10.16 13:48:00 -
[118]
Use the mousewheel to change sell/buy order prices in 0.01 ISK steps (i think many people are still using the keyboard to change prices)
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caladron prime
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Posted - 2007.10.16 22:59:00 -
[119]
To set a distance to an object, or stop on a dime, click directly behind your path and watch speed-when it hits 0.0, THEN use the cntrl+space to kill throttle
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Phantom Slave
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Posted - 2007.10.17 01:11:00 -
[120]
Edited by: Phantom Slave on 17/10/2007 01:13:31 Edited by: Phantom Slave on 17/10/2007 01:11:55 If you're carrying multiple Secure Containers, and you want to set out all of them while in space, simply right click the stack -> Jettison.
*Warning* If you're carrying 150+ cans for advertising your corp, do NOT hit jettison on the stack, as you will have to scoop every last one of them back into your cargo bay, one at a time. Don't ask 
To set a custom Default Orbit or Keep at Distance, right click the respective buttons in your overview.
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Bacci Galu
Eve Defence Force Praesidium Libertatis
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Posted - 2007.10.17 06:56:00 -
[121]
Edited by: Bacci Galu on 17/10/2007 07:00:36 * Dont bother petitioning, ccp will not find any errors in the log of your loss
* Dont park in the undock lane of 4-4 in jita... u will get abused in local / suicide ganked
* Concord are not target practice
* ctrl + a to select all in active window (hold ctrl and click items u dont want selected)
* holding shift, selecting from one object in the active window, and then selecting another object, will select everything in between the two objects aswell
Maker of thy sig
Yes i do make sigs, banners, corp logo's ect... |

Adonis 4174
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Posted - 2007.10.17 08:23:00 -
[122]
If you want to select almost everything in a hangar, consider the "Invert Selection" menu choice. ----- Visible Implants - good for so many occasions |

Zothike
Deep Core Mining Inc.
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Posted - 2007.10.17 08:50:00 -
[123]
When you transfert a character to another account (20 euros fee) if the char you are transfering have a skill in training , the training will not stop and then if the char on the account you are transfering the account to is training too it will not be stopped (i hope my explanation is clear)
in short : transfering a character allow you to have 2 character training a skill at once on same account
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ry ry
StateCorp The State
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Posted - 2007.10.17 10:28:00 -
[124]
Originally by: Xaen Edited by: Xaen on 12/10/2007 18:32:55
Originally by: J Ripper Sliding a microwarpdrive into the F1 slot of your UI and keeping F1 jammed down allows you to Autopilot and MWD to each gate every time ;)
 
Addendum: Using autopilot - even in highsec - is a fantastic way to lose your ship and your pod.
Addendum 2: A baseball on a Microsoft Natural Ergonomic Keyboard 4000 works perfectly for holding down F1 (and no other key) when the keyboard height spacer is removed.
alternatively, push the key down and wedge a half empty packet of rizla down the side. ideal in countries where baseball is not popular.
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Barbaro55a
Caldari Os Lobos
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Posted - 2007.10.17 11:34:00 -
[125]
Check the security status of systems prior to opening fire. Especially when flying a faction fitted Navy Raven.
Originally by: ISD Valorem If someone has hurt you out of game then please talk to family, friends or Police (if necessary)
Kind regards
Valorem
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Barbaro55a
Caldari Os Lobos
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Posted - 2007.10.17 11:39:00 -
[126]
Only smacktalk if their still in Local. No point after you've podded them all.
Originally by: ISD Valorem If someone has hurt you out of game then please talk to family, friends or Police (if necessary)
Kind regards
Valorem
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Garat Mant
Minmatar Moons of Pluto
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Posted - 2007.10.17 17:46:00 -
[127]
If your overview gets messed up in any way, click anywhere in space then hit tab twice. Clears it right up.
Related: Tab minimizes the overview, then restores it.
-G --
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Kruel
Blunt Force Syndicate
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Posted - 2007.10.17 20:21:00 -
[128]
And remember kids, the more expensive your ship is, the bigger your epeen is!
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Rilder
Caldari THC LTD Dogs of War.
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Posted - 2007.10.18 05:54:00 -
[129]
Originally by: Barbaro55a Only smacktalk if their still in Local. No point after you've podded them all.
No its more like.
Smacking in local doesn't make you look cool, it just makes you look like a noob. --
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Arushia
Nova Labs Empire Research
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Posted - 2007.10.18 07:11:00 -
[130]
A hulk with tech-2 expanders and 2 cargo rigs can hold over 17,000 m^3, you'll never need to jetcan mine again.
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Scaen
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Posted - 2007.10.18 12:11:00 -
[131]
Originally by: Akita T
* The Salvaging skill and the Salvage rigs DO NOT increase the quality of your salvage. They only allow you to salvage faster (and salvage more difficult wrecks you could not with less skill/gear). You always get the same salvage components from a wreck when one of your salvagers finally completes a successfull cycle.
Description says different. can someone confirm this? I had feeling I was getting more of some salvage stuff after rigging my salvage ship, like armor plates and alloyed tritanium bars.
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Ueno Teda
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Posted - 2007.10.18 12:17:00 -
[132]
Originally by: Bacci Galu Edited by: Bacci Galu on 17/10/2007 07:00:36 * Dont bother petitioning, ccp will not find any errors in the log of your loss
I call *******s on this and would amend this to:
Only petition ship losses when you know its loss isn't your fault or simply down to stupidity. CCP is quite good about returning ships lost to actual server issues.
(Of 16 lost Domi's I have petitioned 12. 11 were reimbursed. It did take about 6 weeks apiece though...
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CCP Fear

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Posted - 2007.10.18 13:38:00 -
[133]
Thanks all for your help :) didn't expect so much, but i'm quite happy 
Hope to cya all at Fanfest but i'm off for now!
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Aralt Aran
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Posted - 2007.10.18 13:39:00 -
[134]
Edited by: Aralt Aran on 18/10/2007 13:40:09
Don`t buy isk,petition isk seller spam on public channels won`t help.(create a private chat channel for lauguages,invite people in and you have a channel without isk seller spam ) When ccp knows ,you buy isk you get banned ,or your wallet will be set to -1000.000.000 isk.
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Joshua Mendle
Gallente The Bewlay Bros. Inc
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Posted - 2007.10.18 15:16:00 -
[135]
Don't what's been said alreay but;
When dragging loot from a wreck, right click in space within the wreck box that appears and click "invert selection". It's quicker than using ctrl or "select all"
When dragging ammo etc from hangar to cargo/drone bay use shift to drag any number other than the amount stacked. Eg if you want five drones and there are 10 stacked, hold shift drag the drone stack and it will ask you to enter the amount you wish.
When making shortish trips, you can make them quicker by warping to 0 of individual gates instead of setting a destination and clicking autopilot. Helpful with freighters etc
To get past gate camps easier especially if you are in a med- largish ship, have a friend in an inty with MWD come with you. Stay cloaked until he MWDs away, then keep warping to him until you are out of harms way. Helps if you have warp stabs here as well.
Double click in hangar opens your ships cargo.
When looting/salvaging use your tractor beams on one group of wrecks, while moving to the next group. Tjis saves loads of time. You can even salvage from them while you are tractoring them.
Don't take sweets from strangers
While in low sec, after an aggressive act by yourself DO NOT try to dock.
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Joshua Mendle
Gallente The Bewlay Bros. Inc
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Posted - 2007.10.18 15:20:00 -
[136]
Don't what's been said alreay but;
When dragging loot from a wreck, right click in space within the wreck box that appears and click "invert selection". It's quicker than using ctrl or "select all"
When dragging ammo etc from hangar to cargo/drone bay use shift to drag any number other than the amount stacked. Eg if you want five drones and there are 10 stacked, hold shift drag the drone stack and it will ask you to enter the amount you wish.
When making shortish trips, you can make them quicker by warping to 0 of individual gates instead of setting a destination and clicking autopilot. Helpful with freighters etc
To get past gate camps easier especially if you are in a med- largish ship, have a friend in an inty with MWD come with you. Stay cloaked until he MWDs away, then keep warping to him until you are out of harms way. Helps if you have warp stabs here as well.
Double click in hangar opens your ships cargo.
When looting/salvaging use your tractor beams on one group of wrecks, while moving to the next group. Tjis saves loads of time. You can even salvage from them while you are tractoring them.
Don't take sweets from strangers
While in low sec, after an aggressive act carried out by yourselves DO NOT try to dock.
Don't eat yellow snow.
Always check whether you have a MWD or AB before a mission. You don't want a MWD on in a deadspace.
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Joshua Mendle
Gallente The Bewlay Bros. Inc
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Posted - 2007.10.18 15:22:00 -
[137]
oops
When in forums don't click twice on "Post"
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Ecky X
The Aforementioned
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Posted - 2007.10.19 01:53:00 -
[138]
When scanning for people, it helps to remove things from your overview you aren't looking for, and to add locations they might be.
For instance, add asteroid belts if you're trying to find that ratting Caracal in lowsec - planets to more easily find that pesky pirate you're trying to ambush.
 -----
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Drachma Golea
Caldari Egnop
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Posted - 2007.10.19 09:45:00 -
[139]
CTRL + R reloads the entire rack
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Chai N'Dorr
Rumrunner Logistics
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Posted - 2007.10.19 11:16:00 -
[140]
Not read the whole thread, so might be said already:
When looting you can drag it all to the little cargo symbol on your ship UI instead of opening your cargohold and dragging it in there. _
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Larech Frodoth
Caldari Children of Artemis
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Posted - 2007.10.19 11:58:00 -
[141]
This is common knowledge, but might be helpful for a new player:
You can drag and drop modules between slots when in space to change their hotkeys.
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Lucy Light
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Posted - 2007.10.20 00:16:00 -
[142]
Edited by: Lucy Light on 20/10/2007 00:16:44 instant warp your freighter. you need a corpmate to web you as you initiate warp
if you are moving a freighter(or any expensive ship) with an escort make sure they fits loads of remote repaires, jammers and dampeners. you'll find you'll have a better survival rate
right click over the time and click on configure to configure your eve ui (mainly the left column)
blink off annoying blinking tabs by right clicking and selecting blink off
clear your unused player channels, by right clicking over the channel name and select forget channel
press alt+enter to switch from full screen to window mode
press ctrl+shift+alt+m to open the eve monitor to benchmark your client
speed up your map by setting the animation (under starmap) to instant
if you are sniping in a fleet battle and you are lagging too much, click on the map and change it to solar system. then use the overview for your shooting
when travelling in lagging zones, close your overview as you travel.. you will lag a little less
turning sound off, also helps against lag
keep your bookmarks neatly organised in folders.. or you will find your self struggling every time you open the people and places window.
change the colours of your eve client by pressing the escape button and going to graphics.
Lucy, under the street Light
- Everytime you shoot me, CCP kills a carebear. - Could somebody please think of the carebears? |

Lurtz
Caldari Gunrunners and Gamblers
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Posted - 2007.10.20 16:14:00 -
[143]
Originally by: Miriyana 1. Prepare all guns for shooting, by activating the modules you want to use when no target is selected. Move the cross-hairs and click something untargetable, like yourself or a planet. Notice that your modules are now blinking, but no cross-hairs are shown. The next time you target something the blinking modules will activate on that target.
2. Start flying ("Align") towards something in space by double clicking just around the object.
3. Want to be pointing towards something without moving towards it? Start flying towards it and set your speed to 0.1m/s, this way your ship won't return to being horizontal.
4. Want to stop your ship from warping or moving? Hold Control and bash Space-bar!
5. Select the number of "auto-target-back" by pressing ESC and look at the generic tab.
Haven't read the whole thread yet, but 1 & 5 are dangerous together..... if your guns are all hot and ready to fire as soon as you lock, and you auto-target back the first person that locks you, this is a very good way to meet your friendly neighborhood Concord officer.....
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