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Sarkkon
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Posted - 2007.10.18 10:17:00 -
[61]
Not to dump too much nitro on the flames, but also consider CCP is rumored to be considering TRACKING on EW and Drive disruption modules. Being able to orbit faster then a webber can track is a bad move, and makes me wonder about the rumor.... as is outflying EW. Now, some new R3 modules... particulary the (graviton beam?) which adds ALOT of mass to the target semes to be a great potential counter to these fleets. So, there is Probably a countermeasure coming to take care of these fleets. I LOVE speed for traveling long distances, and hate to see too much nerf on speed. [NO speed limits] But i am all in suport for improved counter measures for speed tankers. I am always more inclined to ask for imporved or better countermeasure options for an issue rather then nerfing everything.
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Nyack
GREY COUNCIL Cruel Intentions
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Posted - 2007.10.18 10:42:00 -
[62]
Originally by: Barkode So the answer is to sit on a gate all day in cloaked BS?
Looks like Tri had a good time.
yep that is one thing you have to consider when you want a speed nerf.. the people that fly speed fitted ships dont want to engage unless the playing field is in their advantage.. they also want to be able to leave a fight any time it isnt goign their way..
so nerfing speed will prolly result in more cloaks..
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XxAngelxX
Amarr The Illuminati. Triumvirate.
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Posted - 2007.10.18 10:59:00 -
[63]
Fast gangs are great, you should try them some time. Not only do they allow you to move quickly around EvE and actually enable you to occasionally find a fight, it makes for a lot more interesting tactics than just sitting there and having a slug fest. You really have to concentrate on which targets you call first, I.e. in that engagement the recons (huginn/lach) were called first while the non-fast ships took down small support before tanking aggro then jumping a few times. Support was then called, so you guys were basically left with a crap load of BS versus a crap load of small ships which you couldn't track. There you go, that was our tactics.
So, it's not all about speed ships vs BS, it's about the tactics you employ to counter them. Minmatar recons not only have the Webbing bonus but the target painting bonus - I remember my 12k/s crow met a nasty end when 2 rapiers painted me while being shot at by snipers as I mwded away. Instead of requesting a nerf, try and work with what is available to you in the game to counter it? --------------------------------------
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OneSock
Crown Industries
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Posted - 2007.10.18 11:02:00 -
[64]
Originally by: mechtech A nano ship only does about 1/2 the damage as a normal ship, and has no tank other than speed.
Except the nano Ishtars who will be doing full damage and quite possibly have shield tank in mids (or EW).
Mind you, a few smart bombs might give the drone boats something to think about and those heavy drones would be dead meat for anyone with a webber and the right guns/missiles.
A nano ishtar could easily be made toothless by the right setup. Still won't let you catch the Ishtar tho, (unless he tries to pick up his drones )
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Ki An
Gallente Filiolus Of Bellum
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Posted - 2007.10.18 11:04:00 -
[65]
I'm not a big fan of speed gangs as I find that kind of fighting pretty lame, but starting to meddle with the numbers will cascade down into every aspect of the game. Right now there are counters to speed gangs, first and foremost an organized gang of your own, and I do think there's going to be more counters in the future.
The one thing I think is sad about all this is that everyone is flying Minmatar and Gallente these days. It seems kind of wrong that one of the few counters to a Minmatar speed HAC is another Minmatar T2 cruiser.
/Ki
Beware: I'm a "viscous pirate"! |
d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.10.18 11:08:00 -
[66]
imho there is a real problem with speed these days:
the server is not able to handle those insane speeds and the client neither. if i see a target at 10m from me next time i get a update from the server the target will be at 50k allready. so because eve is not designed as a fps game where every millisecond counts, and the server sync is not accurate enough nano ships will always have a huge advantage. it has nothing to do with bringing the right equippement or tactics to counter a nonogang. fighting one you are always at mercy that your client gets uptdated correctly and that your reflexes are quick enough. i hate this kind of gameplay. i hate fps and i'd like to have speeds reduced so that you always have a accurate overview and if the nanopilot is stoopid and maneuvers into yur webrange he is dead and dont magicaly land 50k away due to serversync issues..
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RogueAnt
Minmatar R.U.S.T. Phalanx Alliance
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Posted - 2007.10.18 11:11:00 -
[67]
Edited by: RogueAnt on 18/10/2007 11:15:04 I was in that fight last night it was a very good fight our fleet did contain mostly Dictors/Heavy Assault/Intys.
It was a joint effort of Tri and Phalanx Alliance :)
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Danari
Amarr Viper Squad Triumvirate.
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Posted - 2007.10.18 11:19:00 -
[68]
Well, to DMC, honestly 70% of your fleet's effectiveness was wasted on things like BS with sniper fittings, Huginns with t1 webbers, very few fast tacklers, and way too many t1 ships.
Tri's tactics are much more complex than simply 'focus fire', and you can see that by the fact that the first several kills had just 1-2 ships on them, while other ships had a lot of damage stacked on them. There's a lot of individual decisions being made rather than simply orbiting primary at 5km like a moth spiraling into a flame.
Hardcore pvpers will always find that edge within current mechanics, and simply by them having most their ships fine tuned where you have only a few of them, you're going to be at a serious disadvantage in any pitched engagement. I seriously doubt CCP is going to nerf speed again, so you're going to need to take a hard look at the Vagas and the Ishtars and recons and learn to start flying them rather than the Mallers and Caracals and Ishkurs.
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Herring
Pimpology Free Trade Zone.
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Posted - 2007.10.18 11:20:00 -
[69]
Originally by: Riebart Norith Edited by: Riebart Norith on 18/10/2007 03:12:09
Originally by: Gamesguy
Stuff...
I'm gonna have to call proof or stfu on this one.
Setup used:
100MN MWD II (Overloaded) 3x Local hull ODIs, 2x Local hull nanofibers, 2x local hull i-stabs 2x polycarb II, 1x low-friction II HG Snake set (Don't forget the omega!)
Navigation 5
EFT says 6457, and it is low on it's estimates when using mass reduction. Actual max was closer to 7000 (6875 or something). I rounded to 7km/s for dramatic effect. Sue me.
Replacing it with all-faction/T2 gear, with the applicable hardwirings (CY-2 and MY-2) and EFT spits out 9221 m/s .
Happy now? Try and tell me this is a natural use of a Domi. Remember this is post nerf. pre-nerf this would be up around 11km/s I think. We're talking serious ISK investment, but a Domi that can outrun everything else in Eve that isn't also a nanoship is a problem. The Domi should max out with this setup at 5km/s or so, not 9.
If you still don't believe me, try it out on Multiplicity or SiSi (No uber skills now).
Have fun!
Edit: No faction stuff, just T2 lows and a T2 MWD, EFT reports 7100 m/s......So if you can say that Nanoships are ok, then you're justifying a 7km/s Domi. Think about that for a second...
P.S: With T1 rigs, and T2 mods, you get 6500 m/s or so.
The thing is, soon this domi will have to go 8k/sec or stay outside of torp range to survive. I'm not arguing that it makes sense to have a battleship go that fast, but I am saying there's one hell of a counter with the upcoming boost to torp speed.
(although why torpedos, the largest of the missile group, recieved a speed boost I'll never know )
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Cpt Branko
The Bloody Red
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Posted - 2007.10.18 11:25:00 -
[70]
Originally by: Danari Well, to DMC, honestly 70% of your fleet's effectiveness was wasted on things like BS with sniper fittings, Huginns with t1 webbers, very few fast tacklers, and way too many t1 ships.
Huggins with T1 webs?
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sakana
North Eastern Swat Pandemic Legion
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Posted - 2007.10.18 11:25:00 -
[71]
Require at least ONE stasis web? OH GOD NOOOOO
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midge Mo'yb
R.U.S.T. Phalanx Alliance
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Posted - 2007.10.18 11:52:00 -
[72]
You guys sucked at focusing fire...
every now and then 1-2 guys would shoot me mwd to warp distance from the gate and warp back start shooting primary again...
i think the only guy that actually hit me was the absolution and it almost killed me (11% armor)
also you guys didnt blob us... you sent in 20 guys or so and people trickled in over the course of the fight.
i enjoyed it was a good fight and first time i didnt lose my inty this week :p
i mean man its soo hard to fire a web on primary and everyone shoots him - if caught with the mwd on there pretty much dead(intys atleast) -----------------------------------------------
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Damon Blood
Empirius Enigmus Navy Dark Matter Coalition
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Posted - 2007.10.18 12:47:00 -
[73]
I have to agree with Midg..was a very fun fight, as Tri fights always are. I do not blame anyone for using the game mechanics to the best of their ability. I fly a Vaga for that very reason. We know when most gangs come they are speed fit, and shame on us for not finding the counter yet. But I do have to say it is very hard for an FC to call targets when the Primary is 10K from them, and when the next update happens they are 75K. I do have to point out, that if this was what CCP had entended they would not have nerfed the speed once already.
We put together a defensive gang in less than 5 minutes for this, we did not have the same time, to fit, and setup for what you guys where brining, which is something I am sure you plan on. Mad Props to Phalanx and Tri for knowing their stuff. They owned the field tonight. But the thread was not about that. Props to all who where involved to non-smack local, and a great time.
PS....Frank Monkey was the only smacktalker, and he does not deserve to fly with Tri or Phalanx.
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Maltitol
Gallente Tides of Silence Hydra Alliance
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Posted - 2007.10.18 13:04:00 -
[74]
Originally by: Dark Motoko Ideas such as a webbing interdiction sphere for example
That is a BRILLIANT idea!
Originally by: CCP Wrangler Well boohoo.
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Cpt Branko
The Bloody Red
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Posted - 2007.10.18 13:13:00 -
[75]
Edited by: Cpt Branko on 18/10/2007 13:15:15 Read this:
Originally by: Danari Tri's tactics are much more complex than simply 'focus fire', and you can see that by the fact that the first several kills had just 1-2 ships on them, while other ships had a lot of damage stacked on them. There's a lot of individual decisions being made rather than simply orbiting primary at 5km like a moth spiraling into a flame.
Now read this:
Originally by: Damon Blood But I do have to say it is very hard for an FC to call targets when the Primary is 10K from them, and when the next update happens they are 75K.
What works in a fleet fight doesn't work vs (or for) a speed gang, while you're trying to fly the same way, with hastily assembled fits which aren't built to counter (by your own admission). I think it's actually working as intended.
I have to comment that T1 webs have no place except on a disposable T1-fit frig. I use patterned or X5 web on T1 frigs - using T1 on a Huggin is a crime.
Basically, the fight illustrates why speed is just fine now - it enables a better led, better-fitted gang with more thought given into fittings and tactics to beat the other, slower and heavier gang, although with some losses. This looks like perfect balance
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Darth Felin
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Posted - 2007.10.18 13:59:00 -
[76]
Originally by: Cpt Branko
Basically, the fight illustrates why speed is just fine now - it enables a better led, better-fitted gang with more thought given into fittings and tactics to beat the other, slower and heavier gang, although with some losses. This looks like perfect balance
I see only one problem here - even if they will envounter better-led, better-fitted larger and so on gang it still won't be able to kill them. I can not call it perfect balance. Speed does not have counters currently, because one specific ship can not be counted as counter.
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Rakshasa Taisab
Caldari Sane Industries Inc.
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Posted - 2007.10.18 14:02:00 -
[77]
Originally by: Cpt Branko Edited by: Cpt Branko on 18/10/2007 13:15:15 Now read this:
Originally by: Damon Blood But I do have to say it is very hard for an FC to call targets when the Primary is 10K from them, and when the next update happens they are 75K.
What works in a fleet fight doesn't work vs (or for) a speed gang, while you're trying to fly the same way, with hastily assembled fits which aren't built to counter (by your own admission). I think it's actually working as intended.
So proper planning by the FC gives better refresh rates?...
Your reasoning jumps around more than drones in a 400 ship blob fight.
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WETRAIN
Minmatar R.U.S.T. Phalanx Alliance
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Posted - 2007.10.18 14:10:00 -
[78]
its easy your fc`s dont have experience ... for one tactic there is another one to **** it up.. 5 nano ishtars < 20 interceptors so .. nano gangs are good cause i can travel 50 jumps in a short time ... and fight big gangs like yours .. you had 2 huggins .. nice .. you coudla killed atleast 2-3 ishtars easy .. but your focus fire was 0 ...and i mean zero... focus your fire focus your webs coordonate or stfu on the forums . it took me several months to train my guys try for one bit to train yours instead of *****ing ... |
shinsushi
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Posted - 2007.10.18 14:15:00 -
[79]
Originally by: CCP Tuxford Why don't we like people going really really fast One of the biggest reasons is the "feel" of the game. Combat in EVE was always supposed to be more about tactics and strategy rather than twitch movement. I know a lot of the community enjoy that style of gameplay but it just isn't EVE.
Another reason has to do with game mechanic and can be summed up to pretty much the same arguement as when warp core stabilizers where balanced. When going into a fight we want people to commit to a fight. That means when you go into a fight you are risking your ship or ships, not just warping in on anything and if you can't handle it you just warp off.
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Eemaavi
Amarr
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Posted - 2007.10.18 15:29:00 -
[80]
Sound like You got wtfbbqpwned... Not surprising though really. You should put more analysis into the KB , everyone else has but judging from the KB, better gear wouldn't have helped you. Practicing as a team will. Some time on SISI would help. Once your mad fleet skillz/discipline are down, you have to be creative and think about everything that is available to you besides T1 webbers (on a Huggin, ORLY? you need to take that pilot to the Woodshed or make him rat more to get some money for T2).
I will give you hint, and you can go try stuff out on SISI and see what happens. Logistics ships + Stealth Bombers with T2 Sensor boosters, T2 Damps, Precision Cuises,120km locking/Fire Range can make the baby Vaga cry. Also "thinking Out of the Box" with Bombs=Kiss of death to MWD equipped vessels. But you'll have to go and figure out the specifics yourself...
BTW I loled @ this. Sad but True
Yeah I'm an Alt- Go cry elswhere |
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Christari Zuborov
Amarr Ore Mongers R0ADKILL
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Posted - 2007.10.18 15:52:00 -
[81]
Speed is a problem at the moment, this game originally resembled naval warfare, or Homeworld, but online. If the modified disparity of speed were no more than roughly 15x the slowest ship, we'd have a totally different game based on maneuver tactics rather than blob tactics.
Speed has virtually rewritten the entire game if you look at the changes that happened.
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William DeMeo
Gallente Sniggerdly Pandemic Legion
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Posted - 2007.10.18 16:14:00 -
[82]
Originally by: Dark Motoko Now before I begin I request that this thread not be flamed or trolled as I'm going to try to make a serious point.
In recent months, I've noticed a trend become more and more obvious, as power in pvp slowly turns entirely over to who can field the largest groups of the fastest ships. I have no shame in showing you this killboard report of a battle between DMC defenders and an attacking force of Triumvirate; http://www.eve-dmc.com/killboard/?a=kill_related&kll_id=6224
In it you can clearly see how combatting any of the ships in this Tri fleet would have required at least one stasis webifier on him to allow him to be hit effectively and even if you did, his enertia and remaining speed would often be adequate to take him out of any dictor sphere, or webifier range to where he could warp away happily.
I remember CCP's alteration of warp core stabilisers, aimed at stopping pilots from being able to enter combat and then being able to easily leave at will. This is precisely what the game mechanics now allow with these speed setups, and I heartily congratulate those alliances who have succeeded in gathering such large groups of them, but something must change.
There are counters, of course. The fast tackler with a 10km webifier. The huginn or rapier with their ranges of up to 30-40km with the right equipment. However the list ends there. Countless times, I've witnessed a speed fit jump into system, and then run back onto the gate in order to escape, and even hastily arranged groups to cover both sides usually fail.
With groups able to field this many speed fits, it's easy for them to seek out your interceptors, and easily anihilate them, and it's well known that webbing recons have weak tanks. So your webbing power can be easily destroyed, and then your remaining ships are at the speed fits mercy, as your primary target runs from the battle whenever they wish or get into trouble. If CCP wanted to stop this with WCS, why is this so different?
Again, vaga and ishtar pilots please don't flame this thread. Your ships should remain strong/fast by all means, but even you must admit that you primarily use them because there are few counters to them.
lol, for crying out loud. Speed HAC's are easily countered, just like it wasn't too hard to fend off a nanophoon back in the day. The truth is, the majority of EVE can't play the damn game.
Speed fitted HAC's are quite difficult to kill, yes, but in return it's quite difficult to kill things with them. Ishtar doesn't go very fast but does good damage, problem is the damage on the ishtar dies very easily, especially if you wanna keep going fast in which case you can't scoop your drones. The vagabond is supposed to go fast and they deal **** damage anyway which anyone who doesn't completely suck can tank in a tier 1 BC.
You wanna nerf everything you can't beat by spamming plates on your BS? Not that a vaga or a nanoishtar will take out a plated BS anyway, but yeah. Nanoships are useful for their abilities to survive, not for their ability to kill things solo, and as you've already pointed out yes, there are many counters. Rapiers/huginns, inty's with webs, faction webs, dual faction webbing overloading myrmidon.... (that's epic win btw).
So why do people nanofit? Because it's necessary, 0.0 and lowsec, everything is blobby. Only way to survive in a HAC is go fast, cuz you sure can't survive a gatecamp by tanking in HAC. Or any ship. So if you don't wanna go completely broke you're basically forced to nano. And it's still not hard to counter, and definetly not overpowered. You won't see a vaga soloing many decently setup battleships even though they've spent 200-300m on their ships and another billion in snakes to get a decent speed.
What I'm trying to say is, quit whining about everything (nos,damps,ecm,nano etc) and learn to play. Yarr |
Semkhet
KR0M The Red Skull
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Posted - 2007.10.18 16:17:00 -
[83]
Originally by: shinsushi
Originally by: CCP Tuxford Why don't we like people going really really fast One of the biggest reasons is the "feel" of the game. Combat in EVE was always supposed to be more about tactics and strategy rather than twitch movement. I know a lot of the community enjoy that style of gameplay but it just isn't EVE.
Another reason has to do with game mechanic and can be summed up to pretty much the same arguement as when warp core stabilizers where balanced. When going into a fight we want people to commit to a fight. That means when you go into a fight you are risking your ship or ships, not just warping in on anything and if you can't handle it you just warp off.
Obsolete. First I doubt EVE faithfully resembles nowadays what developers had in mind 4 years ago, simply because first there's no other similar MMO you can compare to and draw experience from, and second because CCP has to bend its wishes BOTH to what technology allows and customers like. Third, CCP is a business venture, and as such will also adapt a rethorical model to what sells the best. Fourth, speed can't be compared to WCS because when there are more WCS than scramming points, there's no way to prevent a warp off except bumping. Webs instead do their job always, speed or not. A huginn will bring a 14 Km/sec crow to 1400 m/sec, and a second web will bring it to 140 m/sec. Fifth, it is wrong to refer to "twitch movement" when in fact what speed allows is to include a dynamic spatial 3D dimension into a the combat equation, thus giving full sense to the relative placement of all ships and the interactions which might result.
It all depends from the maturity of the customer's pool to induce EVE to turn into an excellent game or a Tic-Tac-Toe laid in space. Actually what I see the most are swarms of skill-less tards haunting gates and frenetically pushing F1-F8 to have a chance to get on the KM of whatever poor sod falls into these lobotomized traps.
Here we have a prime example how a well organized gang opted to fight according to a precise set of tactics requiring skills + good discipline + comms, and eventually kicked the butt of what was a more powerful force in raw numbers. Speed was only a partial aspect of the tactics, and IMHO I've no doubt that they would have equally pwned the OP's gang would TRI engage using other fighting styles.
Let's face it. Check the KM's and you will see that some setups of the loosers were a joke. And IMHO it goes like that all the chain up. 12 minutes elapsed without killing a single ship while loosing 8 battleships WHEN all the 3 enemy's hard hitters (CS) were already down ?
The first rule to win is knowing when NOT to fight. Not happy to advertise on forums the incompetence his people showed in battle, on top the OP indicts speed as the main factor of their demise ?
It's a long time I didn't see such a congenital incapacity to look at reality straight in the face... I really feel sorry for you: you lost a golden opportunity to keep your mouth closed
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Nivestra Bour
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Posted - 2007.10.18 16:25:00 -
[84]
Originally by: Sharupak
I think you will find it most helpfull. Linkage
lol that one sais it all, some people wil never get it ...
Next time don't undock with a nuke to kill the roach ...
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Soul Phoenix
Minmatar R.U.S.T.
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Posted - 2007.10.18 17:03:00 -
[85]
Why are crying here and trying to involve CCP in this. All the loses that you guys had last night it was only your fault.
First of all i think you were there thinking that " wtf they have some fast ships...bring some BS's guys...we will kill them easyly" and that was a very wrong decision. Second time ... i don't know what your FC was doing but focusing fire missed completly in your gang...no more than 3-4 guys were shooting at 1 target. Third time... if you see that your beeing slaugter...get out guys...or maybe you have to much money to lose.
And a last word...fast ships can be killed easy if you have the proper setup and members to do it.EVE permits you guys to make various fitting and setups on your gangs and ships and probably you guys didn't try to much of them. We were not there .. just to watch .. cheers !
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Dreshi
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Posted - 2007.10.18 17:07:00 -
[86]
breaking heavy tanks in my nano-ships takes too long. Nerf armor and shield tanks!!
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DrkKing
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Posted - 2007.10.18 17:08:00 -
[87]
I dont see whats the problem is, ah w8, you lost, thats why you come to whine ? Help your fellow pirate |
Beetle Boy
Obsidian Inc. KIA Alliance
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Posted - 2007.10.18 17:10:00 -
[88]
Sorry but looking at this Speed is what kept the vaga and ishtar alived. Heres a tip. Try having a few more huginns and raipers in your fleet. For that strong fleet you should have had a few more.
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shinsushi
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Posted - 2007.10.18 17:40:00 -
[89]
Originally by: Semkhet
Originally by: shinsushi
Originally by: CCP Tuxford much speed = bad(6 months ago.)
CCP is wrong, I am right
Well there you have it. I guess this must be Semkhet's game, and not CCP's.
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Standard Deviation
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Posted - 2007.10.18 17:47:00 -
[90]
Originally by: Dark Motoko Now before I begin I request that this thread not be flamed or trolled as I'm going to try to make a serious point.
In recent months, I've noticed a trend become more and more obvious, as power in pvp slowly turns entirely over to who can field the largest groups of the fastest ships. I have no shame in showing you this killboard report of a battle between DMC defenders and an attacking force of Triumvirate; http://www.eve-dmc.com/killboard/?a=kill_related&kll_id=6224
In it you can clearly see how combatting any of the ships in this Tri fleet would have required at least one stasis webifier on him to allow him to be hit effectively and even if you did, his enertia and remaining speed would often be adequate to take him out of any dictor sphere, or webifier range to where he could warp away happily.
I remember CCP's alteration of warp core stabilisers, aimed at stopping pilots from being able to enter combat and then being able to easily leave at will. This is precisely what the game mechanics now allow with these speed setups, and I heartily congratulate those alliances who have succeeded in gathering such large groups of them, but something must change.
There are counters, of course. The fast tackler with a 10km webifier. The huginn or rapier with their ranges of up to 30-40km with the right equipment. However the list ends there. Countless times, I've witnessed a speed fit jump into system, and then run back onto the gate in order to escape, and even hastily arranged groups to cover both sides usually fail.
With groups able to field this many speed fits, it's easy for them to seek out your interceptors, and easily anihilate them, and it's well known that webbing recons have weak tanks. So your webbing power can be easily destroyed, and then your remaining ships are at the speed fits mercy, as your primary target runs from the battle whenever they wish or get into trouble. If CCP wanted to stop this with WCS, why is this so different?
We need one of two things. Either the microwarpdrives or the shiptypes so compatible with them need to be rebalanced, or new counters need to be introduced. Ideas such as a webbing interdiction sphere for example, or for the base range of webbers to be increased would fit well. If not, I predict in months to come we'll start to see more and more larger fleets with nothing but speed tanked ships and eve will all be about how fast you can go.
Again, vaga and ishtar pilots please don't flame this thread. Your ships should remain strong/fast by all means, but even you must admit that you primarily use them because there are few counters to them.
Real long whine because a better setup fleet beat your fleet.
You could counter that fleet, just not with the fleet you had.
You really just seem to be whining because you wanted to fight that fleet one way, but that way sucked, and now you want CCP to fix it.
Think of it this way. Speed is those ships tanks. Having a speed gang in the game is good because it adds another tank option to the game.
There are a lot of ways to fight that fleet, bringing a tanked up standrard fleet is not one of them.
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