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Aqriue
Center for Advanced Studies Gallente Federation
452
|
Posted - 2012.01.29 17:04:00 -
[31] - Quote
Faceless Lady wrote: 1. Concord will not just destroy your ship but also pod you.
3. Denial of killmail. HI-sec ganking should not give the crminal bragging rights. Deny killmails for all illegal hi-sec ganking.
This and this is what I would love to see.
CONCORD should just pod their ass into oblivion, reduce their SP count even with an updated clone, and shoot them on site at gates while traveling AFK in a pod...cause its a cold harsh universe and they should be reminded of it everytime they drop below -5 that some equilibrium should be maintained. I would pod them myself, but **** if I am to lazy to bother.
Killmails. Gamer's crumple and cry like a little girl when you touch them in the naughty place their score. Implement a buy back system of your killmail, for 2 million isk for each one like a wardec. Guy is bragging to his buds..."Hey check out this hulk kill...*silence over Vent, followed by an explosion of anger* OMFG! THAT NEWB ***** COWARD TOOK IT BACK!!!"
Yeah, will never happen. But would be nice if they did  |

Andski
GoonWaffe Goonswarm Federation
1779
|
Posted - 2012.01.29 17:25:00 -
[32] - Quote
Aqriue wrote:Faceless Lady wrote: 1. Concord will not just destroy your ship but also pod you.
3. Denial of killmail. HI-sec ganking should not give the crminal bragging rights. Deny killmails for all illegal hi-sec ganking.
This and this is what I would love to see. CONCORD should just pod their ass into oblivion, reduce their SP count even with an updated clone, and shoot them on site at gates while traveling AFK in a pod...cause its a cold harsh universe and they should be reminded of it everytime they drop below -5 that some equilibrium should be maintained. I would pod them myself, but **** if I am to lazy to bother. Killmails. Gamer's crumple and cry like a little girl when you touch them in the naughty place their score. Implement a buy back system of your killmail, for 2 million isk for each one like a wardec. Guy is bragging to his buds..."Hey check out this hulk kill...*silence over Vent, followed by an explosion of anger* OMFG! THAT NEWB ***** COWARD TOOK IT BACK!!!" Yeah, will never happen. But would be nice if they did 
you are so stupid andski for csm7~ |

Tippia
Sunshine and Lollipops
4623
|
Posted - 2012.01.29 17:52:00 -
[33] - Quote
Honnete Du Decimer wrote:It funny. Topic like this is get many argue but if so many feel strong for two side it usually are problem. Non sequitur. It could just as easily be that one side is just horribly wrong.
Aqriue wrote:Yeah, will never happen. But would be nice if they did It would probably help if you could provide even a shred of an argument for why it's needed. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |

Kelly Kavanagh
Center for Advanced Studies Gallente Federation
1
|
Posted - 2012.01.29 18:46:00 -
[34] - Quote
This most definitely is a problem but, I prefer to address problems with the most immersive solutions. So what would we do in real life?
Escorts! The least NPC corps can do for their 11% tax is provide you with a faction navy escort. The size and capabilities of your escorts should depend directly on your standing with the faction, all the way down to -9, and inversely on the security level of the system you're in, all the way out to 0.1 systems. If you commit an offense, you get attacked by your victims escorts as well as your own. |

Tippia
Sunshine and Lollipops
4623
|
Posted - 2012.01.29 19:02:00 -
[35] - Quote
Kelly Kavanagh wrote:This most definitely is a problem In what way is it a problem?
As for the escorts, they already exist. People just choose not to do them.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
160
|
Posted - 2012.01.29 19:09:00 -
[36] - Quote
Kelly Kavanagh wrote:This most definitely is a problem but, I prefer to address problems with the most immersive solutions. So what would we do in real life?
Escorts! The least NPC corps can do for their 11% tax is provide you with a faction navy escort. The size and capabilities of your escorts should depend directly on your standing with the faction, all the way down to -9, and inversely on the security level of the system you're in, all the way out to 0.1 systems. If you commit an offense, you get attacked by your victims escorts as well as your own.
What happens when you die? What do your escorts do?
And what happens when we kill them too? |

Andski
GoonWaffe Goonswarm Federation
1780
|
Posted - 2012.01.29 19:15:00 -
[37] - Quote
"I want NPCs to solve all of my problems for me in the popular single-player game EVE Online" andski for csm7~ |

Kelly Kavanagh
Center for Advanced Studies Gallente Federation
1
|
Posted - 2012.01.29 19:24:00 -
[38] - Quote
Tippia wrote: In what way is it a problem?
As for the escorts, they already exist. People just choose not to do them.
Too much fun for criminals, not enough fun for victims.
NPC escorts, not player escorts.
Danika Princip wrote: What happens when you die? What do your escorts do? And what happens when we kill them too?
I respawn in station, buy another ship, and undock with a new escort. My last escort fights you until they die or destroy your ship. If you're still there, then you face an increasing number of both navy and CONCORD ships until your ship pops.
Any more stupid questions, either of you? |

Tippia
Sunshine and Lollipops
4627
|
Posted - 2012.01.29 19:40:00 -
[39] - Quote
Kelly Kavanagh wrote:Too much fun for criminals, not enough fun for victims. Oh, I don't know. Staying away from the criminals is quite funGǪ or it would be, if it wasn't so incredibly trivial to do.
Quote:NPC escorts, not player escorts. Why are they needed when a solution already exists? Competing with player-run businesses isn't really something NPCs should do. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |

Serge Bastana
GWA Corp
56
|
Posted - 2012.01.29 19:46:00 -
[40] - Quote
Andski wrote:"I want NPCs to solve all of my problems for me in the popular single-player game EVE Online"
This is what we get when lazy, entitled players from other MMO's come running to EVE. Unfortunately it's polarizing the attitudes among the playerbase. Oh well, let's see how long this whining lasts before the ganking gets worse. |

Kelly Kavanagh
Center for Advanced Studies Gallente Federation
1
|
Posted - 2012.01.29 19:48:00 -
[41] - Quote
Tippia wrote:Kelly Kavanagh wrote: NPC escorts, not player escorts.
Why are they needed when a solution already exists? Pirate corps are not a solution to piracy. That's why:
Kelly Kavanagh wrote:This most definitely is a problem but, I prefer to address problems with the most immersive solutions. So what would we do in real life?
Escorts! The least NPC corps can do for their 11% tax is provide you with a faction navy escort. The size and capabilities of your escorts should depend directly on your standing with the faction, all the way down to -9, and inversely on the security level of the system you're in, all the way out to 0.1 systems. If you commit an offense, you get attacked by your victims escorts as well as your own. |

Andski
GoonWaffe Goonswarm Federation
1781
|
Posted - 2012.01.29 19:59:00 -
[42] - Quote
Kelly Kavanagh wrote:Tippia wrote:Kelly Kavanagh wrote: NPC escorts, not player escorts.
Why are they needed when a solution already exists? Pirate corps are not a solution to piracy. That's why: Kelly Kavanagh wrote:This most definitely is a problem but, I prefer to address problems with the most immersive solutions. So what would we do in real life?
Escorts! The least NPC corps can do for their 11% tax is provide you with a faction navy escort. The size and capabilities of your escorts should depend directly on your standing with the faction, all the way down to -9, and inversely on the security level of the system you're in, all the way out to 0.1 systems. If you commit an offense, you get attacked by your victims escorts as well as your own.
Andski wrote:"I want NPCs to solve all of my problems for me in the popular single-player game EVE Online" andski for csm7~ |

Griptus
United Coalitions ZADA ALLIANCE
0
|
Posted - 2012.01.29 20:20:00 -
[43] - Quote
Velicitia wrote:Shazzam Vokanavom wrote: Anything that promotes further difficulty to ganking in high sec I agree with in prinicpal. Gankers have it too easy. Make it harder, but don't eliminate it.
Seems what you're looking for is already in the game. Use the below as necessary. "long list of t1 and t2 mods for shield, armor, and haul" (edited for brevity) tl;dr None of which help the rookies who fly frigates and destroyers and don't have the skills for t2 modules.
But I expect no less from a player who's avatar looks afflicted with microcephaly. |

Velicitia
Open Designs
465
|
Posted - 2012.01.29 20:56:00 -
[44] - Quote
Griptus wrote:Velicitia wrote:Shazzam Vokanavom wrote: Anything that promotes further difficulty to ganking in high sec I agree with in prinicpal. Gankers have it too easy. Make it harder, but don't eliminate it.
Seems what you're looking for is already in the game. Use the below as necessary. "long list of t1 and t2 mods for shield, armor, and haul" (edited for brevity) tl;dr None of which help the rookies who fly frigates and destroyers and don't have the skills for t2 modules. But I expect no less from a player who's avatar looks afflicted with microcephaly.
So replace said T2 with Meta0-4 where you can't fit said T2.
Though it's not exactly long to train for any of those
DCU II & Resist Plating-- 2 days (Hull Upgrades 4) Energized Membranes & Armour Hardeners-- 11 days (Hull Upgrades 5) Tungsten Plates -- 8h (Hull Upgrades 3) Reppers -- 6 days (Mechanic 5, Repair Systems 4) Remote Rep -- 2 days (Remote Armour Repair Systems 4)
Shield Boosters -- 5d (Shield Op 5) Boost Amplifier -- 18 days (Shield Management 5) Shield Flux Coil & SPR -- 2d (Energy Grid Upgrades 4) Shield Hardeners -- 4d (Tactical Shield Manipulation 4) Shield Recharger & Resistance Amplifiers -- 2d (Shield Upgrades 4) Shield Transporter -- 4d (Shield Emission Systems 4)
Rigs --> 12 hours (Armour or Shield Rigging 1)
OK, so ... yeah an absolutely fresh out of the academy noob won't have all the skills ... but, MOST of the prereq skills will get trained in your first month, with the Shield Boost Amplifiers or Hardeners/Membranes taking you into your second/third month (assuming you're also training gunnery/missiles). Because, seriously ... the first skills to be training are core fitting and core defence. See no reason why anyone older than 6 months SHOULDN'T be able to use the T2 stuff though (dependant on your racial tanking preference)...
ISK to pay for these is another factor, but when ISK is the factor, you go to meta regardless of whether or not you "can" fit the T2. |

Nooma K'Larr
Pator Tech School Minmatar Republic
0
|
Posted - 2012.01.29 20:58:00 -
[45] - Quote
If Concord gets involved then it is obviously a criminal act. So I see the differences in system sec as a robber wanting to rob a well protected bank (1.0) versus robing an abandoned house (0.5).
1. No killmail. That is a must.
2. Dropped loot is inaccessible and made available to the victim only. Not to passersby or the criminal's backup.
3. ISK fine equal to victim's insurance payoff imposed on the criminal. Giving him a negative account if he doesn't have it.
These three thing would curb ganking.
That is unless CCP like things the way they are...which means nothing will change and the game will continue to be unbalanced in the name of being "hardcore."  |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
161
|
Posted - 2012.01.29 21:39:00 -
[46] - Quote
Kelly Kavanagh wrote: I respawn in station, buy another ship, and undock with a new escort. My last escort fights you until they die or destroy your ship. If you're still there, then you face an increasing number of both navy and CONCORD ships until your ship pops.
Any more stupid questions, either of you?
Oh, yeah. Clearly what we need is infinite amounts of navy on top of the concord we already get.
What if you get killed legally? Can flipped or something? Your escorts just sit around, yeah?
You need to LEARN HOW THE GAME WORKS.
And also post with your main. |

Serge Bastana
GWA Corp
57
|
Posted - 2012.01.29 21:52:00 -
[47] - Quote
Kelly Kavanagh wrote:Tippia wrote:Kelly Kavanagh wrote: NPC escorts, not player escorts.
Why are they needed when a solution already exists? Pirate corps are not a solution to piracy. That's why: Kelly Kavanagh wrote:This most definitely is a problem but, I prefer to address problems with the most immersive solutions. So what would we do in real life?
Escorts! The least NPC corps can do for their 11% tax is provide you with a faction navy escort. The size and capabilities of your escorts should depend directly on your standing with the faction, all the way down to -9, and inversely on the security level of the system you're in, all the way out to 0.1 systems. If you commit an offense, you get attacked by your victims escorts as well as your own.
That 11% tax protects you from being war decced. If you want escorts find some friends and form a fleet. Myself and some corp mates went out in a defencive fleet to mine some minerals during Hulkageddon a year or two agon. We had an ECM ship and we were alert to local and ready to get the weaker ships away into warp before anyone could tackle them.
That's how this game works, not pandering to entitled NPC corp huggers who think that they can cry in the forums and have CCP give them just what they want. Your post about warp bubbles in null sec is hilarious and shows you have absolutely no clue about how this game works.I suggest you remain in your safe little NPC corp as I doubt you'd fare very well if you tried getting into a player corp, though it might actually help you to see how much more you can learn from others and how players can cooperate to achieve things instead of just expecting them like a spoiled brat.
You're going to find a lot of disappointment in this game with that attitude. /facebrick for those times when /facepalm just isn't enough |

foxnod
BOAE INC GIANTSBANE.
7
|
Posted - 2012.01.29 22:55:00 -
[48] - Quote
Nooma K'Larr wrote:If Concord gets involved then it is obviously a criminal act. So I see the differences in system sec as a robber wanting to rob a well protected bank (1.0) versus robing an abandoned house (0.5). 1. No killmail. That is a must. 2. Dropped loot is inaccessible and made available to the victim only. Not to passersby or the criminal's backup. 3. ISK fine equal to victim's insurance payoff imposed on the criminal. Giving him a negative account if he doesn't have it. These three thing would curb ganking. That is unless CCP like things the way they are...which means nothing will change and the game will continue to be unbalanced in the name of being "hardcore." 
Actually, CCP does like it this way. Otherwise they would've made it so you can't even activate an offensive module in highsec against a player without a wardec. |

Nooma K'Larr
Pator Tech School Minmatar Republic
1
|
Posted - 2012.01.29 22:59:00 -
[49] - Quote
foxnod wrote:Nooma K'Larr wrote:If Concord gets involved then it is obviously a criminal act. So I see the differences in system sec as a robber wanting to rob a well protected bank (1.0) versus robing an abandoned house (0.5). 1. No killmail. That is a must. 2. Dropped loot is inaccessible and made available to the victim only. Not to passersby or the criminal's backup. 3. ISK fine equal to victim's insurance payoff imposed on the criminal. Giving him a negative account if he doesn't have it. These three thing would curb ganking. That is unless CCP like things the way they are...which means nothing will change and the game will continue to be unbalanced in the name of being "hardcore."  Actually, CCP does like it this way. Otherwise they would've made it so you can't even activate an offensive module in highsec against a player without a wardec.
Then the question remains, does CCP like my sub-money more than their unbalanced "hardcore" game features?
-1 sub |

Andski
GoonWaffe Goonswarm Federation
1782
|
Posted - 2012.01.29 23:35:00 -
[50] - Quote
Nooma K'Larr wrote:foxnod wrote:Nooma K'Larr wrote:If Concord gets involved then it is obviously a criminal act. So I see the differences in system sec as a robber wanting to rob a well protected bank (1.0) versus robing an abandoned house (0.5). 1. No killmail. That is a must. 2. Dropped loot is inaccessible and made available to the victim only. Not to passersby or the criminal's backup. 3. ISK fine equal to victim's insurance payoff imposed on the criminal. Giving him a negative account if he doesn't have it. These three thing would curb ganking. That is unless CCP like things the way they are...which means nothing will change and the game will continue to be unbalanced in the name of being "hardcore."  Actually, CCP does like it this way. Otherwise they would've made it so you can't even activate an offensive module in highsec against a player without a wardec. Then the question remains, does CCP like my sub-money more than their unbalanced "hardcore" game features? -1 sub
wow 1 sub CCP is hurting right now andski for csm7~ |

Andski
GoonWaffe Goonswarm Federation
1782
|
Posted - 2012.01.29 23:36:00 -
[51] - Quote
Nooma K'Larr wrote:If Concord gets involved then it is obviously a criminal act. So I see the differences in system sec as a robber wanting to rob a well protected bank (1.0) versus robing an abandoned house (0.5). 1. No killmail. That is a must. 2. Dropped loot is inaccessible and made available to the victim only. Not to passersby or the criminal's backup. 3. ISK fine equal to victim's insurance payoff imposed on the criminal. Giving him a negative account if he doesn't have it. These three thing would curb ganking. That is unless CCP like things the way they are...which means nothing will change and the game will continue to be unbalanced in the name of being "hardcore." 
The risk of being suicide ganked is part of high-sec gameplay. Deal with it. andski for csm7~ |

Nooma K'Larr
Pator Tech School Minmatar Republic
1
|
Posted - 2012.01.30 00:56:00 -
[52] - Quote
Andski wrote:Nooma K'Larr wrote:foxnod wrote:Nooma K'Larr wrote:If Concord gets involved then it is obviously a criminal act. So I see the differences in system sec as a robber wanting to rob a well protected bank (1.0) versus robing an abandoned house (0.5). 1. No killmail. That is a must. 2. Dropped loot is inaccessible and made available to the victim only. Not to passersby or the criminal's backup. 3. ISK fine equal to victim's insurance payoff imposed on the criminal. Giving him a negative account if he doesn't have it. These three thing would curb ganking. That is unless CCP like things the way they are...which means nothing will change and the game will continue to be unbalanced in the name of being "hardcore."  Actually, CCP does like it this way. Otherwise they would've made it so you can't even activate an offensive module in highsec against a player without a wardec. Then the question remains, does CCP like my sub-money more than their unbalanced "hardcore" game features? -1 sub wow 1 sub CCP is hurting right now
Andski wrote: The risk of being suicide ganked is part of high-sec gameplay. Deal with it.
Child, you seem to forget something. CCP is first and foremost a business. There product? Entertainment.
When an element of your customers no longer feel it is entertaining but rather unfairly frustrating due to some internal mechanic which they see as faulty...those customers will walk. Granted all games have their elements of risk, but there is also balance.
Did I mention CCP is first and foremost a bu$ine$$? An unsatisfied customer is a deficit to CCP.
All you barbarians have null and low sec to slaughter each other with. But when you interfere with trading and mining and hauling in Hi-Sec and all Concord does is slap you on the wrist, then the game is not balanced and it ceases to be fun for those that enjoy the more cerebral pursuits of EVE.
Ceases to be fun...and "fun" is what games are all about. For all parties...both pirates and carebears.
As it stands now, EVE is a pirate's game. Everything else about the player run economy and hi-sec and other spreadsheet BS that may attract those that enjoy those aspects of the game is just cosmetic fluff to draw in an unsuspecting crowd. EVE as it stands now is Carebear deficient both in features and support. Pirates however have it pretty good.
Lastly, one big difference between you and me.....I can walk away from something that is broken and spend my money elsewhere. Unlike you who cant. |

Serge Bastana
GWA Corp
61
|
Posted - 2012.01.30 01:02:00 -
[53] - Quote
Nooma K'Larr wrote:Andski wrote:Nooma K'Larr wrote:foxnod wrote:Nooma K'Larr wrote:If Concord gets involved then it is obviously a criminal act. So I see the differences in system sec as a robber wanting to rob a well protected bank (1.0) versus robing an abandoned house (0.5). 1. No killmail. That is a must. 2. Dropped loot is inaccessible and made available to the victim only. Not to passersby or the criminal's backup. 3. ISK fine equal to victim's insurance payoff imposed on the criminal. Giving him a negative account if he doesn't have it. These three thing would curb ganking. That is unless CCP like things the way they are...which means nothing will change and the game will continue to be unbalanced in the name of being "hardcore."  Actually, CCP does like it this way. Otherwise they would've made it so you can't even activate an offensive module in highsec against a player without a wardec. Then the question remains, does CCP like my sub-money more than their unbalanced "hardcore" game features? -1 sub wow 1 sub CCP is hurting right now Child, you seem to forget something. CCP is first and foremost a business. There product? Entertainment.When an element of your customers no longer feel it is entertaining but rather unfairly frustrating due to some internal mechanic which they see as faulty...those customers will walk. Granted all games have their elements of risk, but there is also balance. Did I mention CCP is first and foremost a bu$ine$$? An unsatisfied customer is a deficit to CCP. All you barbarians have null and low sec to slaughter each other with. But when you interfere with trading and mining and hauling in Hi-Sec and all Concord does is slap you on the wrist, then the game is not balanced and it ceases to be fun for those that enjoy the more cerebral pursuits of EVE. Ceases to be fun...and "fun" is what games are all about. For all parties...both pirates and carebears. As it stands now, EVE is a pirate's game. Everything else about the player run economy and hi-sec and other spreadsheet BS that may attract those that enjoy those aspects of the game is just cosmetic fluff to draw in an unsuspecting crowd. EVE as it stands now is Carebear deficient both in features and support. Pirates however have it pretty good. Lastly, one big difference between you and me.....I can walk away from something that is broken and spend my money elsewhere. Unlike you who cant.
It's not for the entitlement crowd, and we pay our subs as well, you aren't the only ones keeping CCP going, we've been doing it up until you came into the game and I have a strange feeling we'll keep on doing it after you leave. Don't like the movie? Don't watch it! Don't like the pizza? Don't eat it! Don't like the way the game works? Get a bit pet lip and stamp your feet like a spoiled brat.
CCP even said it themselves in this video, which you may have seen at some point /facebrick for those times when /facepalm just isn't enough |

Nooma K'Larr
Pator Tech School Minmatar Republic
1
|
Posted - 2012.01.30 01:06:00 -
[54] - Quote
Serge Bastana wrote:It's not for the entitlement crowd, and we pay our subs as well, you aren't the only ones keeping CCP going, we've been doing it up until you came into the game and I have a strange feeling we'll keep on doing it after you leave. Don't like the movie? Don't watch it! Don't like the pizza? Don't eat it! Don't like the way the game works? Get a bit pet lip and stamp your feet like a spoiled brat. CCP even said it themselves in this video, which you may have seen at some point
Well then, perhaps they (CCP) should stop sending out all those "discounted re-sub" emails. Obviously CCP has all of you to keep it afloat. It certainly doesn't need me nor my money. Right?
Perhaps a DEV or CEO can chime in and confirm that for me. |

Jack Carrigan
Order of the Shadow The Revenant Order
498
|
Posted - 2012.01.30 01:11:00 -
[55] - Quote
Working as intended. Ganking fuels industry, which balances the economy.
Next whining carebear. "War is not measured in terms of who wins or loses, who is right or wrong.-á It is measured in terms of who survives." |

Nooma K'Larr
Pator Tech School Minmatar Republic
1
|
Posted - 2012.01.30 01:11:00 -
[56] - Quote
Jack Carrigan wrote:Working as intended. Ganking fuels industry, which balances the economy.
Next whining carebear.
Ganking reduces subs. Working as intended? |

Serge Bastana
GWA Corp
61
|
Posted - 2012.01.30 01:14:00 -
[57] - Quote
Nooma K'Larr wrote:Serge Bastana wrote:It's not for the entitlement crowd, and we pay our subs as well, you aren't the only ones keeping CCP going, we've been doing it up until you came into the game and I have a strange feeling we'll keep on doing it after you leave. Don't like the movie? Don't watch it! Don't like the pizza? Don't eat it! Don't like the way the game works? Get a bit pet lip and stamp your feet like a spoiled brat. CCP even said it themselves in this video, which you may have seen at some point Well then, perhaps they (CCP) should stop sending out all those "discounted re-sub" emails. Obviously CCP has all of you to keep it afloat. It certainly doesn't need me nor my money. Right?  Perhaps a DEV can chime in and confirm that for me.
Perhaps, but I doubt it somehow. They, like most companies, play the percentages on inviting new customers, out of all the ads and emails only a certain percentage will respond and of those a certain percentage will remain as paying customers. Even if they get a few percent of all the people who are exposed to ads or are included on promotional email lists that's more than likely quite a large number of people starting trials then subbing to continue playing.
If you feel you matter so much, why not contact CCP directly? Keep us posted on the response. /facebrick for those times when /facepalm just isn't enough |

Nooma K'Larr
Pator Tech School Minmatar Republic
1
|
Posted - 2012.01.30 01:16:00 -
[58] - Quote
Serge Bastana wrote: If you feel you matter so much, why not contact CCP directly? Keep us posted on the response.
I am publicly posting on the forum aren't I?
CCP does monitor the forum, right?
This is not just about me, but all those that feel as I do.
|

Serge Bastana
GWA Corp
61
|
Posted - 2012.01.30 01:19:00 -
[59] - Quote
Nooma K'Larr wrote:Jack Carrigan wrote:Working as intended. Ganking fuels industry, which balances the economy.
Next whining carebear. Ganking reduces subs. Working as intended?
No, ganking blows up ships, players reduce subs. You're confusing the two.
If you unsub over some exploded pixels, this game was never meant for you. /facebrick for those times when /facepalm just isn't enough |

Nooma K'Larr
Pator Tech School Minmatar Republic
1
|
Posted - 2012.01.30 01:24:00 -
[60] - Quote
Serge Bastana wrote:
If you unsub over some exploded pixels, this game was never meant for you.
Those exploded pixels translate into lost ISK, and lost ISK translates into lost resources and game time both in the grind and in the potential to buy/sell PLEX.
It's more than just a pretty explosion....but I'm sure that is all you get out of it on your end.
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