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Faceless Lady
State War Academy Caldari State
2
|
Posted - 2012.01.29 02:33:00 -
[1] - Quote
(moved from general discussion)
Hi-sec is not hi-sec when gankers can pop you with impunity. Concord is worthles in these matters. Nor is there a court system in EVE to collect damages from the offender.
The insurance nerf means nothing to someone with deep pockets. There has to be a more painful deterent.
But what?
Answer: Capital Punishment + Account based fine+ No killmail.
1. Concord will not just destroy your ship but also pod you.
2. EVE has account based limits in place (for example, training only one character at a time). Since criminals like to hide behind such limits and imposing fines on a toon with empty pockets is pointless, there should be an account based isk fine imposed equal to the insurance payoff to the vicitim, if not more.
3. Denial of killmail. HI-sec ganking should not give the crminal bragging rights. Deny killmails for all illegal hi-sec ganking.
These three ideas, if implemented will give hi-sec gankers something to think about. It may not eliminate it, but it will reduce it. |

Botleten
GoonWaffe Goonswarm Federation
258
|
Posted - 2012.01.29 02:42:00 -
[2] - Quote
look at that bitter gank victim |

Umega
Solis Mensa
71
|
Posted - 2012.01.29 02:47:00 -
[3] - Quote
Faceless Lady wrote:(moved from general discussion)
Hi-sec is not hi-sec when gankers can pop you with impunity. Concord is worthles in these matters. Nor is there a court system in EVE to collect damages from the offender.
The insurance nerf means nothing to someone with deep pockets. There has to be a more painful deterent.
But what?
Answer: Capital Punishment + Account based fine+ No killmail.
1. concord will not just destroy your ship but also pod you.
2. EVE has account based limits in place (for example, training only one character at a time). Since criminals like to hide behind such limits and imposing fines on a toon with empty pockets is pointless , there should be an account based isk fine imposed equal to the insurance payoff to the vicitim, if not more.
3. Denial of killmail. HI-sec ganking should not give the crminal bragging rights. Deny killmails for all illegal hi-sec ganking.
These three ideas, if implemented will give hi-sec gankers something to think about. It may not eliminate it, but it will reduce it.
You are under the false assumption that you should have virtual immunity in highsec. It is called.. HIGH security.. security is high, but not flawless. It is currently working as intended.. otherwise they'd have made CONCORD faster.. or simply made it impossible for people to shoot anyone in highsec without being red by one of the varies means ingame.
1 - This won't make a difference. At all. Alts, jump clones.. irrelevent idea and waste of time. If anything.. those ganking with a high SP toon with plants will jump in a clone, and go on a 24 hour crazy binge of ganking until can jump back into implant clone.
2 - No one should pay for someone else's stupidity. Plenty of tools to avoid, and defend against ganks. No one should pay to protect someone else they wish to harm in this particular style of game. This in turn could be used to exploit others.. then who is really the 'griefers'?
3 - Won't make a difference. Tough to give kill rights without a certified KM tho, I'd wager. You know.. since you want this game to reflect reality and give the ganked the ability to take to court and sue the offender for lost ship/items apparently.. also really tough to prove to the court what you lost without the paperwork indicating what. And most ppl don't consider a gank KM a real kill, in the sense of a combat fight. It simply is a gank.. and most reasonable ppl recognize this. The only ganks I brag about are hulk BOTS I've popped, because I am that adamant about killing BOTS.. anything else on my toons that is ganked is simply a gank.
Try again with some more logic.. while realizing what game you're playing and how it all works. Everybody Verse Everybody. Maybe instead of completely changing the philsophy of a game around to cater to you, you should find a game that already caters to you with its core philsophy already in place to fit your style of gaming. |

xarjin
Center for Advanced Studies Gallente Federation
2
|
Posted - 2012.01.29 02:50:00 -
[4] - Quote
I'm motivated to toss my hat in the ring and add that the OP's comments could have legitimate merits for game mechanics.
high sec dwellers face severe consequences for wandering into nullsec regions (currently delve as an example), destroying something valuable something or killing and podding a major alliance member or asset however the reverse scenario as the OP pointed out is pretty much imbalanced game mechanics.
If someone from highsec went out to any large nullsec alliance sov controlled territory and started ganking the npc repercussions would me minimal or non existant based on current game mechanics however the alliance which controls sov would likely eradicate your pod at the first sighting anywhere in the universe.
If you follow I hope you can see how the "impunity" the OP mentioned in definitely not singular but a duality that could be enhanced upon to add new game dynamics to eve universe criminals. repercussions should be omnipotent in all areas of eve space null to highsec possibly excluding empire sov controlled lowsec where concord currently does not reside.
Facing imminent threat of loosing your ship and a security standing or contact standing demerit in highsec is more cosmetic than an effective deterrent. if you were a highsec dweller decided to go on a roam in delve and shoot up any pos or outpost you came across the repercussions would certainly not be met with impunity from the controlling alliance. I've been playing eve for nearly 4 years and have always been curious how this could be overlooked as potential for adding a new paradigm for the game's pvp mechanics. |

Ai Shun
205
|
Posted - 2012.01.29 02:51:00 -
[5] - Quote
Faceless Lady wrote:Hi-sec is not hi-sec when gankers can pop you with impunity. Concord is worthles in these matters. Nor is there a court system in EVE to collect damages from the offender.
Almost correct. Highsec is high security. It is not 100% safe; the only place you are 100% safe is in a station. This is why CCP warns you not to fly something you cannot afford.
The rest of it? Well, that is why you need to learn to avoid them, to use the tools you have to stay safe and so forth.
There are no PvE servers or safe zones in EVE; nor should there be. This is EVE. |

Ursula LeGuinn
100
|
Posted - 2012.01.29 02:53:00 -
[6] - Quote
Faceless Lady wrote:Hi-sec is not hi-sec
Sure it is. Exhumers, T1 industrials, freighters, any relatively slow ship traveling alone, and so on can travel and operate in highsec in relative peace most of the time and in most situations. It's not called "one hundred percent security" space GÇö it's called "high security" space.
Faceless Lady wrote:when gankers can pop you with impunity.
They cannot. Nullsec is the only area of the game in which this is true.
Faceless Lady wrote:Concord is worthles in these matters.
CONCORD only seems useless when gankers correctly calculate that they can pin you down and kill you before CONCORD can kill them. The very fact that CONCORD must be planned for and carefully worked around is testament to the fact that they're far from worthless.
Faceless Lady wrote:Nor is there a court system in EVE to collect damages from the offender.
There certainly isn't.
[quote=Faceless Lady]The insurance nerf means nothing to someone with deep pockets.
Ganking properly is a very cheap profession/hobby.
CONT'D --> "The EVE forums are intended to provide a warm, friendly atmosphere for the EVE community."-áGÇö-áEVElopedia |

Ursula LeGuinn
100
|
Posted - 2012.01.29 02:53:00 -
[7] - Quote
<-- CONT'D
Faceless Lady wrote:There has to be a more painful deterent.
Why?
Faceless Lady wrote:Answer: Capital Punishment + Account based fine+ No killmail.
This is ludicrous and I'll stop responding now, because you won't be playing EVE much longer with that attitude. "The EVE forums are intended to provide a warm, friendly atmosphere for the EVE community."-áGÇö-áEVElopedia |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
159
|
Posted - 2012.01.29 02:58:00 -
[8] - Quote
Empty clones and keeping isk on an alt account.
Next suggestion? |

Faceless Lady
State War Academy Caldari State
2
|
Posted - 2012.01.29 03:07:00 -
[9] - Quote
xarjin wrote:I'm motivated to toss my hat in the ring and add that the OP's comments could have legitimate merits for game mechanics.
high sec dwellers face severe consequences for wandering into nullsec regions (currently delve as an example), destroying something valuable or killing and podding a major alliance member or asset however the reverse scenario as the OP pointed out is pretty much imbalanced game mechanics.
If someone from highsec went out to any large nullsec alliance sov controlled territory and started ganking the npc repercussions would me minimal or non existant based on current game mechanics however the alliance which controls sov would likely eradicate your pod at the first sighting anywhere in the universe.
If you follow I hope you can see how the "impunity" the OP mentioned in definitely not singular but a duality that could be enhanced upon to add new game dynamics to eve universe affecting global criminals.
Repercussions should be omnipotent in all areas of eve space null to highsec possibly excluding empire sov controlled lowsec where concord currently does not reside.
Facing imminent threat of loosing your ship and a security standing or contact standing demerit in highsec is more cosmetic than an effective deterrent. if you were a highsec dweller decided to go on a roam in delve and shoot up any pos or outpost you came across the repercussions would certainly not be met with impunity from the controlling alliance. I've been playing eve for nearly 4 years and have always been curious how this could be overlooked as potential for adding a new paradigm for the game's pvp mechanics.
My point exactly. Very well stated. |

Serge Bastana
GWA Corp
55
|
Posted - 2012.01.29 03:25:00 -
[10] - Quote
Faceless Lady wrote:xarjin wrote:I'm motivated to toss my hat in the ring and add that the OP's comments could have legitimate merits for game mechanics.
high sec dwellers face severe consequences for wandering into nullsec regions (currently delve as an example), destroying something valuable or killing and podding a major alliance member or asset however the reverse scenario as the OP pointed out is pretty much imbalanced game mechanics.
If someone from highsec went out to any large nullsec alliance sov controlled territory and started ganking the npc repercussions would me minimal or non existant based on current game mechanics however the alliance which controls sov would likely eradicate your pod at the first sighting anywhere in the universe.
If you follow I hope you can see how the "impunity" the OP mentioned in definitely not singular but a duality that could be enhanced upon to add new game dynamics to eve universe affecting global criminals.
Repercussions should be omnipotent in all areas of eve space null to highsec possibly excluding empire sov controlled lowsec where concord currently does not reside.
Facing imminent threat of loosing your ship and a security standing or contact standing demerit in highsec is more cosmetic than an effective deterrent. if you were a highsec dweller decided to go on a roam in delve and shoot up any pos or outpost you came across the repercussions would certainly not be met with impunity from the controlling alliance. I've been playing eve for nearly 4 years and have always been curious how this could be overlooked as potential for adding a new paradigm for the game's pvp mechanics. My point exactly. Very well stated. 
Both so wrong but you'll never listen to anything anybody says because it doesn't suit you. You realise you look like entitled brats who stamp their little feet when their balloon pops. |

xarjin
Center for Advanced Studies Gallente Federation
3
|
Posted - 2012.01.29 03:48:00 -
[11] - Quote
"Both so wrong"
How is it "wrong" to openly discuss game design potential that could offer permanent highsec dwellers a level playing field with nullsec alliances.
"but you'll never listen to anything anybody says because it doesn't suit you."
what doesn't suit me is that the silent majority of eve players have become accustomed to pvp game mechanics imbalance that offers preference to nullsec alliances that have no repercussions for undertaking what really amounts to military conquest of high sec npc alliance controlled space.
If you have anything to add feel free to offer something constructive other than the usual rhyme everyone in eve seems to have in the last 8 years that it's fine and "it's eve" which does nothing to address evolution of new game design potential.
npc dwellers have no other choice but to enjoy the side effects of nullsec conquest and most could not do anything to offer challenge in return hence the imbalance of game mechanics
Now if npc corp members could participate in sov warfare that would indeed be an interesting "evolution" to the game's mechanics. While we do have faction warfare that has really done nothing to address these long standing issues.
"You realise you look like entitled brats who stamp their little feet when their balloon pops."
I realise your likely a director of a nullsec alliance that feels entitled to roam highsec and do what pleases you with little repercussions. if I were to fly out to your alliance controlled space and start what would most likely be a short rampage of destruction feeling entitled to do so it wouldn't be met with a free pass to leave with my assets. |

Corina Jarr
Spazzoid Enterprises Purpose Built
541
|
Posted - 2012.01.29 04:00:00 -
[12] - Quote
Problems I have with your proposal:
1) Its High sec, as in higher than low... which it is.
2) Account based fines? Really? That is ridiculous, especially because what the gankers are doing is only illegal for Concord, CCP doesn't care (actually encourages it). And this would also take the mechanic outside of the game (crossing characters). Why not have it so that Goons come to your home when you gank someone... just as stupid.
3) No NPC should ever pod. Pod killing can have real life effect (time). And if Concord can pod, then why not every single NPC in the game, especially pirates. Bad idea.
Now I will agree that some things should be done... IMO, but not this. This is too much. |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
159
|
Posted - 2012.01.29 04:00:00 -
[13] - Quote
xarjin wrote:"Both so wrong"
How is it "wrong" to openly discuss game design potential that could offer permanent highsec dwellers a level playing field with nullsec alliances.
"but you'll never listen to anything anybody says because it doesn't suit you."
what doesn't suit me is that the silent majority of eve players have become accustomed to pvp game mechanics imbalance that offers preference to nullsec alliances that have no repercussions for undertaking what really amounts to military conquest of high sec npc alliance controlled space.
If you have anything to add feel free to offer something constructive other than the usual rhyme everyone in eve seems to have in the last 8 years that it's fine and "it's eve" which does nothing to address evolution of new game design potential.
npc dwellers have no other choice but to enjoy the side effects of nullsec conquest and most could not do anything to offer challenge in return hence the imbalance of game mechanics
Now if npc corp members could participate in sov warfare that would indeed be an interesting "evolution" to the game's mechanics. While we do have faction warfare that has really done nothing to address these long standing issues.
"You realise you look like entitled brats who stamp their little feet when their balloon pops."
I realise your likely a director of a nullsec alliance that feels entitled to roam highsec and do what pleases you with little repercussions. if I were to fly out to your alliance controlled space and start what would most likely be a short rampage of destruction feeling entitled to do so it wouldn't be met with a free pass to leave with my assets.
What point are you actually trying to make here?
|

ACE McFACE
Acetech Systems
560
|
Posted - 2012.01.29 04:26:00 -
[14] - Quote
Quote:These three ideas, if implemented will give hi-sec gankers something to think about. It may not eliminate it, but it will reduce it. You're under the impression ganking needs to be eliminated Real men wear goggles and a Navy shirt! |

LeHarfang
Intersteller Masons Wonder Kids
25
|
Posted - 2012.01.29 04:28:00 -
[15] - Quote
High sec would be boring without ganks lol. |

Umega
Solis Mensa
72
|
Posted - 2012.01.29 07:10:00 -
[16] - Quote
xarjin wrote:"Both so wrong"
How is it "wrong" to openly discuss game design potential that could offer permanent highsec dwellers a level playing field with nullsec alliances.
"but you'll never listen to anything anybody says because it doesn't suit you."
what doesn't suit me is that the silent majority of eve players have become accustomed to pvp game mechanics imbalance that offers preference to nullsec alliances that have no repercussions for undertaking what really amounts to military conquest of high sec npc alliance controlled space.
If you have anything to add feel free to offer something constructive other than the usual rhyme everyone in eve seems to have in the last 8 years that it's fine and "it's eve" which does nothing to address evolution of new game design potential.
npc dwellers have no other choice but to enjoy the side effects of nullsec conquest and most could not do anything to offer challenge in return hence the imbalance of game mechanics
Now if npc corp members could participate in sov warfare that would indeed be an interesting "evolution" to the game's mechanics. While we do have faction warfare that has really done nothing to address these long standing issues.
"You realise you look like entitled brats who stamp their little feet when their balloon pops."
I realise your likely a director of a nullsec alliance that feels entitled to roam highsec and do what pleases you with little repercussions. if I were to fly out to your alliance controlled space and start what would most likely be a short rampage of destruction feeling entitled to do so it wouldn't be met with a free pass to leave with my assets.
Sorry, socialism child. You are Wrong. Here's a neat idea you should try on for size, it's called.. Deal With It.
Explain to me, and everybody why you believe that you should have a level playing field with nullsec alliances?
The 'silent majority' of EVE players. Wow. I suppose it is tough to speak when a voice doesn't even exist. When the majority of the forum posts lean towards EVE should remain, and be a wild landscape with 'unfair' advantages, nonconsent actions, and effects rippling across players that are undirectly hit by something going on over there in the sandbox. Maybe.. it should, idk.. sink in that when the majority of posts lean that way, that is infact the majority opinion in EVE. I too can fabricate a mythical 'majority' too.. you know, since you want things fair. Good for me.. good for you.
If you have something to add other than 'well everything should be fair. It should be a flat, boring landscape with no peaks for anyone to climb and no goals to be had, cause everyone is entitled to the same thing simply by paying their sub. Remove T2 BPOs and s-caps cause noobs don't start with them and we need to be fair for everyone. Infact.. in order for my brilliant plan of equality to actually be legit, everyone can only have one skill and only fly rookie ships.. so it is fair for the noobs starting..' BLAH BLAH same ole **** that doesn't even really make sense ultimately. So do you have something to add that is, you know.. constructive?
You do realize.. this game is designed so that nullsec does impact high. With the main hub by a large margin in high.. highsec does infact, effect null to a great deal. Butterfly effect thingie.. actions by some are supposed to ripple through the galaxy and be felt by others. And if someone has the power to make such a huge ripple in the galaxy.. you know what? Good for them.. they earned it. And I think you're a jealous lil ***** that can't cope with that notion.. do you want to weild that kind of power, that kind of force to do such things? Here's an idea.. go get it yourself and instead of bitching for it, or whining to having everything flattened and 'fair' so you can an excuse to be a lazy ass that doesn't strive for and get it yourself.
NPC dwellers can kiss my ass and I'll make them love it. Explain why ppl hiding in an NPC corp should be entitled to just the same as those that take the leap out of NPC corps to go get more? Please do explain your philosphy on this.
If you flew out to a nullsec alliance to ruffle their feathers.. they'd hand you your ass and you know it. That's why you're bitching here. See the difference? Ass handed to ingame.. broken ass now squeaks here for change. You could spend your time growing in strength, building your own army to gain space, control it and grow some more to hit some alliance in the face that you seem to dislike so much for no reason.. OTHER THAN.. they have more than you.
Guess what.
They earned it themselves.
Are you too flawed that you will never ever achieve such strength? Do you doubt yourself too much, and require the 'government' to give you the proper aid to achieve what others have done are their own?
Explain why you feel you are entitled to what others have earned on their own?
|

Bearilian
Man Eating Bears
78
|
Posted - 2012.01.29 11:42:00 -
[17] - Quote
I say that they should not give a KM for a hi sec ganked target. thats about all i agree with you on. mainly because a kill mail is not used for anything much more than bragging rights.
maybe, if there are reacurring infractions, then a player can have a target put on their head by concord. so the next time they gank, their pod is at risk..
|

Serge Bastana
GWA Corp
56
|
Posted - 2012.01.29 12:24:00 -
[18] - Quote
xarjin wrote:"Both so wrong"
How is it "wrong" to openly discuss game design potential that could offer permanent highsec dwellers a level playing field with nullsec alliances.
"but you'll never listen to anything anybody says because it doesn't suit you."
what doesn't suit me is that the silent majority of eve players have become accustomed to pvp game mechanics imbalance that offers preference to nullsec alliances that have no repercussions for undertaking what really amounts to military conquest of high sec npc alliance controlled space.
If you have anything to add feel free to offer something constructive other than the usual rhyme everyone in eve seems to have in the last 8 years that it's fine and "it's eve" which does nothing to address evolution of new game design potential.
npc dwellers have no other choice but to enjoy the side effects of nullsec conquest and most could not do anything to offer challenge in return hence the imbalance of game mechanics
Now if npc corp members could participate in sov warfare that would indeed be an interesting "evolution" to the game's mechanics. While we do have faction warfare that has really done nothing to address these long standing issues.
"You realise you look like entitled brats who stamp their little feet when their balloon pops."
I realise your likely a director of a nullsec alliance that feels entitled to roam highsec and do what pleases you with little repercussions. if I were to fly out to your alliance controlled space and start what would most likely be a short rampage of destruction feeling entitled to do so it wouldn't be met with a free pass to leave with my assets.
Point a: I was referring to your attitude that high sec should be completely safe. High sec is safer, not 100% safe. There are ways to prevent being ganked, which you can find out by searching the forums or on google. NPC corps are there to hold characters that aren't part of player corps, you have limitations and that's as it should be since you're protected from war decs. They won't allow NPC corps to partake in anything like sov warfare simply because that should remain in the hands of players who are in their own corps and alliance, otherwise everybody might as well remain in NPC corps, there would be no incentive to every leave.
If you want to do more in the game all I can suggest is get out of your cosy NPC corp and into a player corp, which can potentially offer you more than you will ever get in the NPC corps. The 11% tax you pay on mission rewards protects you from war decs, but in a player corp any tax you pay can be used to pay for a POS tower, ships, all sorts. In an NPC corp you're denied those shared resources for good reason since CCP is encouraging players to get out and try the game beyond the safety of the NPC corps.
Point b: I'm not running a null sec alliance, I created my own corp just a few months into the game after leaving a large pvp corp as I wanted to do my own thing with a few friends. We've slowly built it up and are new taking in new players to help them learn about the game, experience different aspects and find the ones they enjoy most. Not only will they help the corp but the corp will help them, can you say the same of the NPC corps? |

Shazzam Vokanavom
Hedion University Amarr Empire
14
|
Posted - 2012.01.29 12:37:00 -
[19] - Quote
Anything that promotes further difficulty to ganking in high sec I agree with in prinicpal.
The imbalance afforded here is ridiculous.
There is no and hasnt been a working bounty system for ages. Other mechanics work in their favour, as per the mentioned war dec prinicipals, gankers can maniuplate the corporation systems too easily for reprisal.
Emphasis in this game seems to be it should be a risk/reward process. Yet the rewards for attacking soft targets with relative impunity does not reflect this model.
Gankers have it too easy. Make it harder, but don't eliminate it. |

Andski
GoonWaffe Goonswarm Federation
1778
|
Posted - 2012.01.29 14:04:00 -
[20] - Quote
Why should gankers be punished beyond ship loss through game mechanics? andski for csm7~ |

Honnete Du Decimer
20
|
Posted - 2012.01.29 14:19:00 -
[21] - Quote
Andski wrote:Why should gankers be punished beyond ship loss through game mechanics?
When 5M ISK ships can kill 200M ISK ships. PMS |

Tippia
Sunshine and Lollipops
4620
|
Posted - 2012.01.29 14:20:00 -
[22] - Quote
Faceless Lady wrote:Hi-sec is not hi-sec when gankers can pop you with impunity. Good thing that they can't, then. Gankers attacking people comes with a wide selection of punitive measures that separate highsec from low and nullsec.
Quote:The insurance nerf means nothing to someone with deep pockets. There has to be a more painful deterent. Why?
Quote:1. Concord will not just destroy your ship but also pod you. No. NPCs don't pod GÇö that's a privilege reserved for the players. You offer no reason why this should change.
Quote:2. EVE has account based limits in place (for example, training only one character at a time). Since criminals like to hide behind such limits and imposing fines on a toon with empty pockets is pointless, there should be an account based isk fine imposed equal to the insurance payoff to the vicitim, if not more. There already is a cost to ganking people, and it already affects the account holder. You offer no reason why more fines is needed.
Quote:3. Denial of killmail. HI-sec ganking should not give the crminal bragging rights. Why not?
Your key problem (aside from your ideas being quite awful) is that you fail to explain why on earth such measures are needed when highsec is already insanely safe (and, if anything, needs to be made much less safe so people get rid of their entitlement issues and their false sense of security). If highsec space was actually dangerous, mechanics-wise, people would learn defensive tactics that would keep them more safe than they currently are (unless they were stupid, in which case a swift death is rather appropriate).
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |

Tippia
Sunshine and Lollipops
4620
|
Posted - 2012.01.29 14:20:00 -
[23] - Quote
Honnete Du Decimer wrote:Andski wrote:Why should gankers be punished beyond ship loss through game mechanics? When 5M ISK ships can kill 200M ISK ships. So what? Bigger isn't better. Welcome to balance.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |

Andski
GoonWaffe Goonswarm Federation
1778
|
Posted - 2012.01.29 14:23:00 -
[24] - Quote
Honnete Du Decimer wrote:Andski wrote:Why should gankers be punished beyond ship loss through game mechanics? When 5M ISK ships can kill 200M ISK ships.
You seem to think that the cost of your ship is relevant to anything.
Guess what, it's not. That 5 million ISK destroyer killed you because you decided that your Hulk doesn't need a tank. andski for csm7~ |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
159
|
Posted - 2012.01.29 14:53:00 -
[25] - Quote
Honnete Du Decimer wrote:Andski wrote:Why should gankers be punished beyond ship loss through game mechanics? When 5M ISK ships can kill 200M ISK ships.
Wow. If you want to make EVE 'fair', why on earth would you want to make it impossible for a cheap ship to kill a more expensive one?
There are PLENTY of ways to avoid getting ganked. It isn't the fault of game mechanics that you people just aren't using them. |

Ursula LeGuinn
101
|
Posted - 2012.01.29 15:02:00 -
[26] - Quote
The other day, I was docked in Jita flying a BR fit exclusively for fast, medium-volume, medium-value cargo transportation in highsec; it had two T1 warp speed rigs (for a total of 13 AU/sec), no MWD (replaced with a T2 shield tank), and a DCII in one of the lows.
I was debating undocking to my insta with cargo worth about as much as the ship itself (that would be ~210m total, including the ship). After a few moments, I decided that while I would probably be safe (particularly in an agile BR with an insta), I wasn't willing to risk the BR itself on that cargo. So, I ferried the cargo out of Jita piecemeal in a cheap courier frigate.
This game needs that GÇö the inability to just herpa derp anywhere you please without any risk. Yes, even in highsec. "The EVE forums are intended to provide a warm, friendly atmosphere for the EVE community."-áGÇö-áEVElopedia |

Grumpy Owly
Royal Amarr Institute Amarr Empire
132
|
Posted - 2012.01.29 15:30:00 -
[27] - Quote
Shazzam Vokanavom wrote:Anything that promotes further difficulty to ganking in high sec I agree with in prinicpal.
The imbalance afforded here is ridiculous.
There is no and hasnt been a working bounty system for ages. Other mechanics work in their favour, as per the mentioned war dec prinicipals, gankers can maniuplate the corporation systems too easily for reprisal.
Emphasis in this game seems to be it should be a risk/reward process. Yet the rewards for attacking soft targets with relative impunity does not reflect this model.
Gankers have it too easy. Make it harder, but don't eliminate it.
+ 1
"All griefers are lazy cowards with the current climate of broken player policing systems." |

Velicitia
Open Designs
465
|
Posted - 2012.01.29 15:42:00 -
[28] - Quote
Shazzam Vokanavom wrote:Anything that promotes further difficulty to ganking in high sec I agree with in prinicpal. Gankers have it too easy. Make it harder, but don't eliminate it.
Seems what you're looking for is already in the game. Use the below as necessary.
Damage Control II
[50|100|200|400|800|1600]mm Reinforced Rolled Tungsten Plates [Small|Medium|Large|Capital] Armour Repairer II* [Small|Medium|Large|Capital] Remote Armour Repairer II* Adaptive Nano Plating II Kinetic Plating II Reactive Plating II Reflective Plating II Regenerative Plating II Thermic Plating II Energized Adaptive Nano Membrane II Energized Kinetic Membrane II Energized Reactive Membrane II Energized Reflective Membrane II Energized Regenerative Membrane II Energized Thermic Membrane II Armour EM Hardener II Armour Explosive Hardener II Armour Kinetic Hardener II Armour Thermic Hardener II [Small|Medium|Large] Anti-EM Pump [Small|Medium|Large] Anti-Explosive Pump [Small|Medium|Large] Anti-Kinetic Pump [Small|Medium|Large] Anti-Thermic Pump [Small|Medium|Large] Auxiliary Nano Pump [Small|Medium|Large] Nanobot Accelerator [Small|Medium|Large] Repair Augmentor [Small|Medium|Large] Trimark Armour Pump
[Small|Medium|Large|X-Large|Capital] Shield Booster II* [Micro|Small|Medium|Large] Shield Extender II [Micro|Small|Medium|Large|Capital] Shield Transporter II* Shield Boost Amplifier II Ballistic Deflection Field II Explosion Dampening Field II Heat Dissipation Field II Photon Scattering Field II Explosion Dampening Amplifier II Heat Dissipation Amplifier II Kinetic Deflection Amplifier II Magnetic Scattering Amplifier II Shield Flux Coil II Shield Power Relay II Shield Recharger II [Small|Medium|Large] Anti-EM Screen Reinforcer [Small|Medium|Large] Anti-Explosive Screen Reinforcer [Small|Medium|Large] Anti-Kinetic Screen Reinforcer [Small|Medium|Large] Anti-Thermal Screen Reinforcer [Small|Medium|Large] Core Defence Capacitor Safeguard [Small|Medium|Large] Core Defence Charge Economizer [Small|Medium|Large] Core Defence Field Extender [Small|Medium|Large] Core Defence Field Purger [Small|Medium|Large] Core Defence Operational Solidifier
*Note -- Cap modules are T1 Meta0 or Meta2 only. |

Ursula LeGuinn
101
|
Posted - 2012.01.29 16:19:00 -
[29] - Quote
Velicitia wrote:Seems what you're looking for is already in the game. Use the below as necessary.
Not to mention staying aligned for warp, keeping an eye on local and utilizing d-scan. Intel tools will still go a long way toward preventing a gank in highsec. OP, I'd be interested to know which ships ganked you, what you were flying and where. "The EVE forums are intended to provide a warm, friendly atmosphere for the EVE community."-áGÇö-áEVElopedia |

Honnete Du Decimer
21
|
Posted - 2012.01.29 16:28:00 -
[30] - Quote
It funny. Topic like this is get many argue but if so many feel strong for two side it usually are problem. Developer need look for compromise. PMS |

Aqriue
Center for Advanced Studies Gallente Federation
452
|
Posted - 2012.01.29 17:04:00 -
[31] - Quote
Faceless Lady wrote: 1. Concord will not just destroy your ship but also pod you.
3. Denial of killmail. HI-sec ganking should not give the crminal bragging rights. Deny killmails for all illegal hi-sec ganking.
This and this is what I would love to see.
CONCORD should just pod their ass into oblivion, reduce their SP count even with an updated clone, and shoot them on site at gates while traveling AFK in a pod...cause its a cold harsh universe and they should be reminded of it everytime they drop below -5 that some equilibrium should be maintained. I would pod them myself, but **** if I am to lazy to bother.
Killmails. Gamer's crumple and cry like a little girl when you touch them in the naughty place their score. Implement a buy back system of your killmail, for 2 million isk for each one like a wardec. Guy is bragging to his buds..."Hey check out this hulk kill...*silence over Vent, followed by an explosion of anger* OMFG! THAT NEWB ***** COWARD TOOK IT BACK!!!"
Yeah, will never happen. But would be nice if they did  |

Andski
GoonWaffe Goonswarm Federation
1779
|
Posted - 2012.01.29 17:25:00 -
[32] - Quote
Aqriue wrote:Faceless Lady wrote: 1. Concord will not just destroy your ship but also pod you.
3. Denial of killmail. HI-sec ganking should not give the crminal bragging rights. Deny killmails for all illegal hi-sec ganking.
This and this is what I would love to see. CONCORD should just pod their ass into oblivion, reduce their SP count even with an updated clone, and shoot them on site at gates while traveling AFK in a pod...cause its a cold harsh universe and they should be reminded of it everytime they drop below -5 that some equilibrium should be maintained. I would pod them myself, but **** if I am to lazy to bother. Killmails. Gamer's crumple and cry like a little girl when you touch them in the naughty place their score. Implement a buy back system of your killmail, for 2 million isk for each one like a wardec. Guy is bragging to his buds..."Hey check out this hulk kill...*silence over Vent, followed by an explosion of anger* OMFG! THAT NEWB ***** COWARD TOOK IT BACK!!!" Yeah, will never happen. But would be nice if they did 
you are so stupid andski for csm7~ |

Tippia
Sunshine and Lollipops
4623
|
Posted - 2012.01.29 17:52:00 -
[33] - Quote
Honnete Du Decimer wrote:It funny. Topic like this is get many argue but if so many feel strong for two side it usually are problem. Non sequitur. It could just as easily be that one side is just horribly wrong.
Aqriue wrote:Yeah, will never happen. But would be nice if they did It would probably help if you could provide even a shred of an argument for why it's needed. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |

Kelly Kavanagh
Center for Advanced Studies Gallente Federation
1
|
Posted - 2012.01.29 18:46:00 -
[34] - Quote
This most definitely is a problem but, I prefer to address problems with the most immersive solutions. So what would we do in real life?
Escorts! The least NPC corps can do for their 11% tax is provide you with a faction navy escort. The size and capabilities of your escorts should depend directly on your standing with the faction, all the way down to -9, and inversely on the security level of the system you're in, all the way out to 0.1 systems. If you commit an offense, you get attacked by your victims escorts as well as your own. |

Tippia
Sunshine and Lollipops
4623
|
Posted - 2012.01.29 19:02:00 -
[35] - Quote
Kelly Kavanagh wrote:This most definitely is a problem In what way is it a problem?
As for the escorts, they already exist. People just choose not to do them.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
160
|
Posted - 2012.01.29 19:09:00 -
[36] - Quote
Kelly Kavanagh wrote:This most definitely is a problem but, I prefer to address problems with the most immersive solutions. So what would we do in real life?
Escorts! The least NPC corps can do for their 11% tax is provide you with a faction navy escort. The size and capabilities of your escorts should depend directly on your standing with the faction, all the way down to -9, and inversely on the security level of the system you're in, all the way out to 0.1 systems. If you commit an offense, you get attacked by your victims escorts as well as your own.
What happens when you die? What do your escorts do?
And what happens when we kill them too? |

Andski
GoonWaffe Goonswarm Federation
1780
|
Posted - 2012.01.29 19:15:00 -
[37] - Quote
"I want NPCs to solve all of my problems for me in the popular single-player game EVE Online" andski for csm7~ |

Kelly Kavanagh
Center for Advanced Studies Gallente Federation
1
|
Posted - 2012.01.29 19:24:00 -
[38] - Quote
Tippia wrote: In what way is it a problem?
As for the escorts, they already exist. People just choose not to do them.
Too much fun for criminals, not enough fun for victims.
NPC escorts, not player escorts.
Danika Princip wrote: What happens when you die? What do your escorts do? And what happens when we kill them too?
I respawn in station, buy another ship, and undock with a new escort. My last escort fights you until they die or destroy your ship. If you're still there, then you face an increasing number of both navy and CONCORD ships until your ship pops.
Any more stupid questions, either of you? |

Tippia
Sunshine and Lollipops
4627
|
Posted - 2012.01.29 19:40:00 -
[39] - Quote
Kelly Kavanagh wrote:Too much fun for criminals, not enough fun for victims. Oh, I don't know. Staying away from the criminals is quite funGǪ or it would be, if it wasn't so incredibly trivial to do.
Quote:NPC escorts, not player escorts. Why are they needed when a solution already exists? Competing with player-run businesses isn't really something NPCs should do. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |

Serge Bastana
GWA Corp
56
|
Posted - 2012.01.29 19:46:00 -
[40] - Quote
Andski wrote:"I want NPCs to solve all of my problems for me in the popular single-player game EVE Online"
This is what we get when lazy, entitled players from other MMO's come running to EVE. Unfortunately it's polarizing the attitudes among the playerbase. Oh well, let's see how long this whining lasts before the ganking gets worse. |

Kelly Kavanagh
Center for Advanced Studies Gallente Federation
1
|
Posted - 2012.01.29 19:48:00 -
[41] - Quote
Tippia wrote:Kelly Kavanagh wrote: NPC escorts, not player escorts.
Why are they needed when a solution already exists? Pirate corps are not a solution to piracy. That's why:
Kelly Kavanagh wrote:This most definitely is a problem but, I prefer to address problems with the most immersive solutions. So what would we do in real life?
Escorts! The least NPC corps can do for their 11% tax is provide you with a faction navy escort. The size and capabilities of your escorts should depend directly on your standing with the faction, all the way down to -9, and inversely on the security level of the system you're in, all the way out to 0.1 systems. If you commit an offense, you get attacked by your victims escorts as well as your own. |

Andski
GoonWaffe Goonswarm Federation
1781
|
Posted - 2012.01.29 19:59:00 -
[42] - Quote
Kelly Kavanagh wrote:Tippia wrote:Kelly Kavanagh wrote: NPC escorts, not player escorts.
Why are they needed when a solution already exists? Pirate corps are not a solution to piracy. That's why: Kelly Kavanagh wrote:This most definitely is a problem but, I prefer to address problems with the most immersive solutions. So what would we do in real life?
Escorts! The least NPC corps can do for their 11% tax is provide you with a faction navy escort. The size and capabilities of your escorts should depend directly on your standing with the faction, all the way down to -9, and inversely on the security level of the system you're in, all the way out to 0.1 systems. If you commit an offense, you get attacked by your victims escorts as well as your own.
Andski wrote:"I want NPCs to solve all of my problems for me in the popular single-player game EVE Online" andski for csm7~ |

Griptus
United Coalitions ZADA ALLIANCE
0
|
Posted - 2012.01.29 20:20:00 -
[43] - Quote
Velicitia wrote:Shazzam Vokanavom wrote: Anything that promotes further difficulty to ganking in high sec I agree with in prinicpal. Gankers have it too easy. Make it harder, but don't eliminate it.
Seems what you're looking for is already in the game. Use the below as necessary. "long list of t1 and t2 mods for shield, armor, and haul" (edited for brevity) tl;dr None of which help the rookies who fly frigates and destroyers and don't have the skills for t2 modules.
But I expect no less from a player who's avatar looks afflicted with microcephaly. |

Velicitia
Open Designs
465
|
Posted - 2012.01.29 20:56:00 -
[44] - Quote
Griptus wrote:Velicitia wrote:Shazzam Vokanavom wrote: Anything that promotes further difficulty to ganking in high sec I agree with in prinicpal. Gankers have it too easy. Make it harder, but don't eliminate it.
Seems what you're looking for is already in the game. Use the below as necessary. "long list of t1 and t2 mods for shield, armor, and haul" (edited for brevity) tl;dr None of which help the rookies who fly frigates and destroyers and don't have the skills for t2 modules. But I expect no less from a player who's avatar looks afflicted with microcephaly.
So replace said T2 with Meta0-4 where you can't fit said T2.
Though it's not exactly long to train for any of those
DCU II & Resist Plating-- 2 days (Hull Upgrades 4) Energized Membranes & Armour Hardeners-- 11 days (Hull Upgrades 5) Tungsten Plates -- 8h (Hull Upgrades 3) Reppers -- 6 days (Mechanic 5, Repair Systems 4) Remote Rep -- 2 days (Remote Armour Repair Systems 4)
Shield Boosters -- 5d (Shield Op 5) Boost Amplifier -- 18 days (Shield Management 5) Shield Flux Coil & SPR -- 2d (Energy Grid Upgrades 4) Shield Hardeners -- 4d (Tactical Shield Manipulation 4) Shield Recharger & Resistance Amplifiers -- 2d (Shield Upgrades 4) Shield Transporter -- 4d (Shield Emission Systems 4)
Rigs --> 12 hours (Armour or Shield Rigging 1)
OK, so ... yeah an absolutely fresh out of the academy noob won't have all the skills ... but, MOST of the prereq skills will get trained in your first month, with the Shield Boost Amplifiers or Hardeners/Membranes taking you into your second/third month (assuming you're also training gunnery/missiles). Because, seriously ... the first skills to be training are core fitting and core defence. See no reason why anyone older than 6 months SHOULDN'T be able to use the T2 stuff though (dependant on your racial tanking preference)...
ISK to pay for these is another factor, but when ISK is the factor, you go to meta regardless of whether or not you "can" fit the T2. |

Nooma K'Larr
Pator Tech School Minmatar Republic
0
|
Posted - 2012.01.29 20:58:00 -
[45] - Quote
If Concord gets involved then it is obviously a criminal act. So I see the differences in system sec as a robber wanting to rob a well protected bank (1.0) versus robing an abandoned house (0.5).
1. No killmail. That is a must.
2. Dropped loot is inaccessible and made available to the victim only. Not to passersby or the criminal's backup.
3. ISK fine equal to victim's insurance payoff imposed on the criminal. Giving him a negative account if he doesn't have it.
These three thing would curb ganking.
That is unless CCP like things the way they are...which means nothing will change and the game will continue to be unbalanced in the name of being "hardcore."  |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
161
|
Posted - 2012.01.29 21:39:00 -
[46] - Quote
Kelly Kavanagh wrote: I respawn in station, buy another ship, and undock with a new escort. My last escort fights you until they die or destroy your ship. If you're still there, then you face an increasing number of both navy and CONCORD ships until your ship pops.
Any more stupid questions, either of you?
Oh, yeah. Clearly what we need is infinite amounts of navy on top of the concord we already get.
What if you get killed legally? Can flipped or something? Your escorts just sit around, yeah?
You need to LEARN HOW THE GAME WORKS.
And also post with your main. |

Serge Bastana
GWA Corp
57
|
Posted - 2012.01.29 21:52:00 -
[47] - Quote
Kelly Kavanagh wrote:Tippia wrote:Kelly Kavanagh wrote: NPC escorts, not player escorts.
Why are they needed when a solution already exists? Pirate corps are not a solution to piracy. That's why: Kelly Kavanagh wrote:This most definitely is a problem but, I prefer to address problems with the most immersive solutions. So what would we do in real life?
Escorts! The least NPC corps can do for their 11% tax is provide you with a faction navy escort. The size and capabilities of your escorts should depend directly on your standing with the faction, all the way down to -9, and inversely on the security level of the system you're in, all the way out to 0.1 systems. If you commit an offense, you get attacked by your victims escorts as well as your own.
That 11% tax protects you from being war decced. If you want escorts find some friends and form a fleet. Myself and some corp mates went out in a defencive fleet to mine some minerals during Hulkageddon a year or two agon. We had an ECM ship and we were alert to local and ready to get the weaker ships away into warp before anyone could tackle them.
That's how this game works, not pandering to entitled NPC corp huggers who think that they can cry in the forums and have CCP give them just what they want. Your post about warp bubbles in null sec is hilarious and shows you have absolutely no clue about how this game works.I suggest you remain in your safe little NPC corp as I doubt you'd fare very well if you tried getting into a player corp, though it might actually help you to see how much more you can learn from others and how players can cooperate to achieve things instead of just expecting them like a spoiled brat.
You're going to find a lot of disappointment in this game with that attitude. /facebrick for those times when /facepalm just isn't enough |

foxnod
BOAE INC GIANTSBANE.
7
|
Posted - 2012.01.29 22:55:00 -
[48] - Quote
Nooma K'Larr wrote:If Concord gets involved then it is obviously a criminal act. So I see the differences in system sec as a robber wanting to rob a well protected bank (1.0) versus robing an abandoned house (0.5). 1. No killmail. That is a must. 2. Dropped loot is inaccessible and made available to the victim only. Not to passersby or the criminal's backup. 3. ISK fine equal to victim's insurance payoff imposed on the criminal. Giving him a negative account if he doesn't have it. These three thing would curb ganking. That is unless CCP like things the way they are...which means nothing will change and the game will continue to be unbalanced in the name of being "hardcore." 
Actually, CCP does like it this way. Otherwise they would've made it so you can't even activate an offensive module in highsec against a player without a wardec. |

Nooma K'Larr
Pator Tech School Minmatar Republic
1
|
Posted - 2012.01.29 22:59:00 -
[49] - Quote
foxnod wrote:Nooma K'Larr wrote:If Concord gets involved then it is obviously a criminal act. So I see the differences in system sec as a robber wanting to rob a well protected bank (1.0) versus robing an abandoned house (0.5). 1. No killmail. That is a must. 2. Dropped loot is inaccessible and made available to the victim only. Not to passersby or the criminal's backup. 3. ISK fine equal to victim's insurance payoff imposed on the criminal. Giving him a negative account if he doesn't have it. These three thing would curb ganking. That is unless CCP like things the way they are...which means nothing will change and the game will continue to be unbalanced in the name of being "hardcore."  Actually, CCP does like it this way. Otherwise they would've made it so you can't even activate an offensive module in highsec against a player without a wardec.
Then the question remains, does CCP like my sub-money more than their unbalanced "hardcore" game features?
-1 sub |

Andski
GoonWaffe Goonswarm Federation
1782
|
Posted - 2012.01.29 23:35:00 -
[50] - Quote
Nooma K'Larr wrote:foxnod wrote:Nooma K'Larr wrote:If Concord gets involved then it is obviously a criminal act. So I see the differences in system sec as a robber wanting to rob a well protected bank (1.0) versus robing an abandoned house (0.5). 1. No killmail. That is a must. 2. Dropped loot is inaccessible and made available to the victim only. Not to passersby or the criminal's backup. 3. ISK fine equal to victim's insurance payoff imposed on the criminal. Giving him a negative account if he doesn't have it. These three thing would curb ganking. That is unless CCP like things the way they are...which means nothing will change and the game will continue to be unbalanced in the name of being "hardcore."  Actually, CCP does like it this way. Otherwise they would've made it so you can't even activate an offensive module in highsec against a player without a wardec. Then the question remains, does CCP like my sub-money more than their unbalanced "hardcore" game features? -1 sub
wow 1 sub CCP is hurting right now andski for csm7~ |

Andski
GoonWaffe Goonswarm Federation
1782
|
Posted - 2012.01.29 23:36:00 -
[51] - Quote
Nooma K'Larr wrote:If Concord gets involved then it is obviously a criminal act. So I see the differences in system sec as a robber wanting to rob a well protected bank (1.0) versus robing an abandoned house (0.5). 1. No killmail. That is a must. 2. Dropped loot is inaccessible and made available to the victim only. Not to passersby or the criminal's backup. 3. ISK fine equal to victim's insurance payoff imposed on the criminal. Giving him a negative account if he doesn't have it. These three thing would curb ganking. That is unless CCP like things the way they are...which means nothing will change and the game will continue to be unbalanced in the name of being "hardcore." 
The risk of being suicide ganked is part of high-sec gameplay. Deal with it. andski for csm7~ |

Nooma K'Larr
Pator Tech School Minmatar Republic
1
|
Posted - 2012.01.30 00:56:00 -
[52] - Quote
Andski wrote:Nooma K'Larr wrote:foxnod wrote:Nooma K'Larr wrote:If Concord gets involved then it is obviously a criminal act. So I see the differences in system sec as a robber wanting to rob a well protected bank (1.0) versus robing an abandoned house (0.5). 1. No killmail. That is a must. 2. Dropped loot is inaccessible and made available to the victim only. Not to passersby or the criminal's backup. 3. ISK fine equal to victim's insurance payoff imposed on the criminal. Giving him a negative account if he doesn't have it. These three thing would curb ganking. That is unless CCP like things the way they are...which means nothing will change and the game will continue to be unbalanced in the name of being "hardcore."  Actually, CCP does like it this way. Otherwise they would've made it so you can't even activate an offensive module in highsec against a player without a wardec. Then the question remains, does CCP like my sub-money more than their unbalanced "hardcore" game features? -1 sub wow 1 sub CCP is hurting right now
Andski wrote: The risk of being suicide ganked is part of high-sec gameplay. Deal with it.
Child, you seem to forget something. CCP is first and foremost a business. There product? Entertainment.
When an element of your customers no longer feel it is entertaining but rather unfairly frustrating due to some internal mechanic which they see as faulty...those customers will walk. Granted all games have their elements of risk, but there is also balance.
Did I mention CCP is first and foremost a bu$ine$$? An unsatisfied customer is a deficit to CCP.
All you barbarians have null and low sec to slaughter each other with. But when you interfere with trading and mining and hauling in Hi-Sec and all Concord does is slap you on the wrist, then the game is not balanced and it ceases to be fun for those that enjoy the more cerebral pursuits of EVE.
Ceases to be fun...and "fun" is what games are all about. For all parties...both pirates and carebears.
As it stands now, EVE is a pirate's game. Everything else about the player run economy and hi-sec and other spreadsheet BS that may attract those that enjoy those aspects of the game is just cosmetic fluff to draw in an unsuspecting crowd. EVE as it stands now is Carebear deficient both in features and support. Pirates however have it pretty good.
Lastly, one big difference between you and me.....I can walk away from something that is broken and spend my money elsewhere. Unlike you who cant. |

Serge Bastana
GWA Corp
61
|
Posted - 2012.01.30 01:02:00 -
[53] - Quote
Nooma K'Larr wrote:Andski wrote:Nooma K'Larr wrote:foxnod wrote:Nooma K'Larr wrote:If Concord gets involved then it is obviously a criminal act. So I see the differences in system sec as a robber wanting to rob a well protected bank (1.0) versus robing an abandoned house (0.5). 1. No killmail. That is a must. 2. Dropped loot is inaccessible and made available to the victim only. Not to passersby or the criminal's backup. 3. ISK fine equal to victim's insurance payoff imposed on the criminal. Giving him a negative account if he doesn't have it. These three thing would curb ganking. That is unless CCP like things the way they are...which means nothing will change and the game will continue to be unbalanced in the name of being "hardcore."  Actually, CCP does like it this way. Otherwise they would've made it so you can't even activate an offensive module in highsec against a player without a wardec. Then the question remains, does CCP like my sub-money more than their unbalanced "hardcore" game features? -1 sub wow 1 sub CCP is hurting right now Child, you seem to forget something. CCP is first and foremost a business. There product? Entertainment.When an element of your customers no longer feel it is entertaining but rather unfairly frustrating due to some internal mechanic which they see as faulty...those customers will walk. Granted all games have their elements of risk, but there is also balance. Did I mention CCP is first and foremost a bu$ine$$? An unsatisfied customer is a deficit to CCP. All you barbarians have null and low sec to slaughter each other with. But when you interfere with trading and mining and hauling in Hi-Sec and all Concord does is slap you on the wrist, then the game is not balanced and it ceases to be fun for those that enjoy the more cerebral pursuits of EVE. Ceases to be fun...and "fun" is what games are all about. For all parties...both pirates and carebears. As it stands now, EVE is a pirate's game. Everything else about the player run economy and hi-sec and other spreadsheet BS that may attract those that enjoy those aspects of the game is just cosmetic fluff to draw in an unsuspecting crowd. EVE as it stands now is Carebear deficient both in features and support. Pirates however have it pretty good. Lastly, one big difference between you and me.....I can walk away from something that is broken and spend my money elsewhere. Unlike you who cant.
It's not for the entitlement crowd, and we pay our subs as well, you aren't the only ones keeping CCP going, we've been doing it up until you came into the game and I have a strange feeling we'll keep on doing it after you leave. Don't like the movie? Don't watch it! Don't like the pizza? Don't eat it! Don't like the way the game works? Get a bit pet lip and stamp your feet like a spoiled brat.
CCP even said it themselves in this video, which you may have seen at some point /facebrick for those times when /facepalm just isn't enough |

Nooma K'Larr
Pator Tech School Minmatar Republic
1
|
Posted - 2012.01.30 01:06:00 -
[54] - Quote
Serge Bastana wrote:It's not for the entitlement crowd, and we pay our subs as well, you aren't the only ones keeping CCP going, we've been doing it up until you came into the game and I have a strange feeling we'll keep on doing it after you leave. Don't like the movie? Don't watch it! Don't like the pizza? Don't eat it! Don't like the way the game works? Get a bit pet lip and stamp your feet like a spoiled brat. CCP even said it themselves in this video, which you may have seen at some point
Well then, perhaps they (CCP) should stop sending out all those "discounted re-sub" emails. Obviously CCP has all of you to keep it afloat. It certainly doesn't need me nor my money. Right?
Perhaps a DEV or CEO can chime in and confirm that for me. |

Jack Carrigan
Order of the Shadow The Revenant Order
498
|
Posted - 2012.01.30 01:11:00 -
[55] - Quote
Working as intended. Ganking fuels industry, which balances the economy.
Next whining carebear. "War is not measured in terms of who wins or loses, who is right or wrong.-á It is measured in terms of who survives." |

Nooma K'Larr
Pator Tech School Minmatar Republic
1
|
Posted - 2012.01.30 01:11:00 -
[56] - Quote
Jack Carrigan wrote:Working as intended. Ganking fuels industry, which balances the economy.
Next whining carebear.
Ganking reduces subs. Working as intended? |

Serge Bastana
GWA Corp
61
|
Posted - 2012.01.30 01:14:00 -
[57] - Quote
Nooma K'Larr wrote:Serge Bastana wrote:It's not for the entitlement crowd, and we pay our subs as well, you aren't the only ones keeping CCP going, we've been doing it up until you came into the game and I have a strange feeling we'll keep on doing it after you leave. Don't like the movie? Don't watch it! Don't like the pizza? Don't eat it! Don't like the way the game works? Get a bit pet lip and stamp your feet like a spoiled brat. CCP even said it themselves in this video, which you may have seen at some point Well then, perhaps they (CCP) should stop sending out all those "discounted re-sub" emails. Obviously CCP has all of you to keep it afloat. It certainly doesn't need me nor my money. Right?  Perhaps a DEV can chime in and confirm that for me.
Perhaps, but I doubt it somehow. They, like most companies, play the percentages on inviting new customers, out of all the ads and emails only a certain percentage will respond and of those a certain percentage will remain as paying customers. Even if they get a few percent of all the people who are exposed to ads or are included on promotional email lists that's more than likely quite a large number of people starting trials then subbing to continue playing.
If you feel you matter so much, why not contact CCP directly? Keep us posted on the response. /facebrick for those times when /facepalm just isn't enough |

Nooma K'Larr
Pator Tech School Minmatar Republic
1
|
Posted - 2012.01.30 01:16:00 -
[58] - Quote
Serge Bastana wrote: If you feel you matter so much, why not contact CCP directly? Keep us posted on the response.
I am publicly posting on the forum aren't I?
CCP does monitor the forum, right?
This is not just about me, but all those that feel as I do.
|

Serge Bastana
GWA Corp
61
|
Posted - 2012.01.30 01:19:00 -
[59] - Quote
Nooma K'Larr wrote:Jack Carrigan wrote:Working as intended. Ganking fuels industry, which balances the economy.
Next whining carebear. Ganking reduces subs. Working as intended?
No, ganking blows up ships, players reduce subs. You're confusing the two.
If you unsub over some exploded pixels, this game was never meant for you. /facebrick for those times when /facepalm just isn't enough |

Nooma K'Larr
Pator Tech School Minmatar Republic
1
|
Posted - 2012.01.30 01:24:00 -
[60] - Quote
Serge Bastana wrote:
If you unsub over some exploded pixels, this game was never meant for you.
Those exploded pixels translate into lost ISK, and lost ISK translates into lost resources and game time both in the grind and in the potential to buy/sell PLEX.
It's more than just a pretty explosion....but I'm sure that is all you get out of it on your end.
|

Serge Bastana
GWA Corp
67
|
Posted - 2012.01.30 01:28:00 -
[61] - Quote
Nooma K'Larr wrote:Serge Bastana wrote:
If you unsub over some exploded pixels, this game was never meant for you.
Those exploded pixels translate into lost ISK, and lost ISK translates into lost resources and game time both in the grind and in the potential to buy/sell PLEX. It's more than just a pretty explosion....but I'm sure that is all you get out of it on your end.
Well I don't grind that much these days and I tend not to fly anything that takes too long to replace, even if it does cost 100 mill +. I've used my abilities to figure out how to reduce the grind for ISK, partially by getting out of high sec so much and partially by not making myself a target for gankers.
I feel the loss when I lose a ship the same as anyone else but I don't threaten to unsub over it, I pick myself up, learn from the lesson and move on. It seems that faculty is lacking in some people. Sorry if the game is such a grind for you, really I am. /facebrick for those times when /facepalm just isn't enough |

Jack Carrigan
Order of the Shadow The Revenant Order
501
|
Posted - 2012.01.30 01:29:00 -
[62] - Quote
Nooma K'Larr wrote:Jack Carrigan wrote:Working as intended. Ganking fuels industry, which balances the economy.
Next whining carebear. Ganking reduces subs. Working as intended?
Constant *****ing reduces subs.
So, with that in mind, the Biomass Queue is over 
And please be sure to deposit all assets in a contract to me before you go. "War is not measured in terms of who wins or loses, who is right or wrong.-á It is measured in terms of who survives." |

Marlona Sky
EntroPrelatial Vanguard EntroPraetorian Aegis
412
|
Posted - 2012.01.30 01:30:00 -
[63] - Quote
Once you understand ganking is legal, anywhere; you will appreciate the game more.
|

Nooma K'Larr
Pator Tech School Minmatar Republic
1
|
Posted - 2012.01.30 01:31:00 -
[64] - Quote
Serge Bastana wrote: Sorry if the game is such a grind for you, really I am.
And I'm sorry the game is so poorly unbalanced in ganker's favor. Really I am.
|

Jack Carrigan
Order of the Shadow The Revenant Order
501
|
Posted - 2012.01.30 01:31:00 -
[65] - Quote
Marlona Sky wrote:Once you understand ganking is legal, anywhere; you will appreciate the game more.
^ This! "War is not measured in terms of who wins or loses, who is right or wrong.-á It is measured in terms of who survives." |

Jack Carrigan
Order of the Shadow The Revenant Order
501
|
Posted - 2012.01.30 01:32:00 -
[66] - Quote
Nooma K'Larr wrote:Serge Bastana wrote: Sorry if the game is such a grind for you, really I am. And I'm sorry the game is so poorly unbalanced in ganker's favor. Really I am.
And I'm sorry that every time a ganker appears, you run away crying, or explode.
Show me on the doll where the gankers touched you. "War is not measured in terms of who wins or loses, who is right or wrong.-á It is measured in terms of who survives." |

Andski
GoonWaffe Goonswarm Federation
1787
|
Posted - 2012.01.30 01:37:00 -
[67] - Quote
"CCP you should change a core aspect of your game's philosophy to appease me"
*60% of the playerbase unsubs citing unpopular changes to highsec ganking* andski for csm7~ |

Serge Bastana
GWA Corp
67
|
Posted - 2012.01.30 01:38:00 -
[68] - Quote
Nooma K'Larr wrote:Serge Bastana wrote: Sorry if the game is such a grind for you, really I am. And I'm sorry the game is so poorly unbalanced in ganker's favor. Really I am.
I was ganked in the early months of my playing the game, I realised I'd been careless and not gotten out of the belt when I should have. I lost a cruiser and went back to station in my pod. I'm sorry you have no capacity to see it as a learning experience like I did, I gained something from being ganked despite losing a ship, you only lost something. I got a new ship and have since had many more, while you continue to feel the loss.
Every mistake or bad experience is an opportunity to learn, evolve and become more than you were. /facebrick for those times when /facepalm just isn't enough |

Cpt Bogus
Whimsical Mining Refining and Exploration
0
|
Posted - 2012.01.30 02:00:00 -
[69] - Quote
The problem isn't that it's too easy to gank, it's that it's too easy to roll a throwaway alt. Unfortuantely there aren't really any good countermeasures here since a lot of serial gankers have several accounts and even some kind of rule against abusing spare character slots would be ineffective.
One thing that might be interesting would be a line of one-off modules that, when fired, gives you a a big shield/armor boost but immobilizes you and does heavy hull dmg...so if whatever's shooting you is still around a few seconds later, you'll go down fast. IDK if it would work though. |

foxnod
BOAE INC GIANTSBANE.
10
|
Posted - 2012.01.30 03:00:00 -
[70] - Quote
Nooma K'Larr wrote:Serge Bastana wrote: Sorry if the game is such a grind for you, really I am. And I'm sorry the game is so poorly unbalanced in ganker's favor. Really I am.
No, the game is heavily bonused towards towards carebears. You just to lazy to figure out how to avoid getting ganked. |

Marexlovox
EDEN UNDERGROUND
4
|
Posted - 2012.01.30 04:33:00 -
[71] - Quote
foxnod wrote:Nooma K'Larr wrote:Serge Bastana wrote: Sorry if the game is such a grind for you, really I am. And I'm sorry the game is so poorly unbalanced in ganker's favor. Really I am. No, the game is heavily bonused towards towards carebears. You just to lazy to figure out how to avoid getting ganked.
Exactly, CCP did give Cloaky Transports, and Freighters - If you autopilot through highsec with a lot of isk, your asking to get ganked. Also agree the game is more balanced for carebears in highsec then pvp. Its a game mechanic. If someone makes you mad...well war dec them. EvE is a sandbox ya know. |
|

ISD Eshtir
Community Communications Liaisons
55

|
Posted - 2012.01.30 10:38:00 -
[72] - Quote
Hello everyone,
I have cleaned up the thread. Please stay on topic now and dont troll or start a flame war. Thank You! ISD Eshtir Vice Admiral Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Jint Hikaru
OffWorld Exploration Inc
55
|
Posted - 2012.01.30 12:49:00 -
[73] - Quote
Kelly Kavanagh wrote:This most definitely is a problem but, I prefer to address problems with the most immersive solutions. So what would we do in real life?
Escorts! The least NPC corps can do for their 11% tax is provide you with a faction navy escort. The size and capabilities of your escorts should depend directly on your standing with the faction, all the way down to -9, and inversely on the security level of the system you're in, all the way out to 0.1 systems. If you commit an offense, you get attacked by your victims escorts as well as your own.
You do know this is a MMO right??? If you want an Escort, then make some friends and share Escort duties. You could even form a Corp, and that would have the double benefit of removing that 11% tax you were complaining about in another post.
Nooma K'Larr wrote:Then the question remains, does CCP like my sub-money more than their unbalanced "hardcore" game features?
-1 sub Sorry Nooma, but CCP does not care if you unsub, neither does pretty much everyone in this thread.
CCP created a 'dark and dangerous' universe for their game. Most players came here because of that. You seem to have joined an MMO that is well known for being 'Hardcore' simply to complain about it and try to get it changed with the threat of withdrawing your $15.
I wish you luck in finding another game that will suit you better.
Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. |

TheButcherPete
Titan Inc. Bloodbound.
52
|
Posted - 2012.01.30 13:54:00 -
[74] - Quote
CONCORD is a preventive force, not a protective one.
also Welcome to the Sandbox :3 I am Petey :3 Petey is smexy Smexy is Pete |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
278
|
Posted - 2012.01.30 14:36:00 -
[75] - Quote
Its funny that people in my corp can fly around in 4 billion isk gang link claymores with only 12k ehp without getting ganked, but hulk pilots apparently can't. |

Nooma K'Larr
Pator Tech School Minmatar Republic
1
|
Posted - 2012.01.30 15:55:00 -
[76] - Quote
It is very telling by some of the "con" arguments in this thread how people play the game. At no point in any of those arguments does anyone mention anything about balance...just that it is always the victim's fault for getting ganked. By either being unprepared, undertanked, unescorted, or just plain having valuable cargo.
Yet, if the same was asked of the ganker then suddenly I am asking the game be skewed too much in the carebear's favor. The hypocrisy in some of these replies is remarkable since all it takes is a disposable alt, a cheap ship and a sadistic pleasure in griefing others to gank with negligible losses.
For those of you that can only think in black and white terms, this thread is not about eliminated ganking altogether...but about making it as painful to the ganker IN HI-SEC as it is to the victim.
As it stands now, it is a free-for all ganker's paradise in EVE regardless of sec region. |

Mag's
the united Negative Ten.
6005
|
Posted - 2012.01.30 16:18:00 -
[77] - Quote
Hi sec is now far safer than it's ever been and yet you still whine.
You now have many way to transport goods, some of which are almost risk free within empire and null. The fact that many gankees fail to use the tools provided and/or make bad decisions then don't learn from them, is not the faulty of the game but theirs.
Point in fact. I have the same BR on an alt, since they allowed the use of the covert cloak. It's fit for maximum cargo space, including tech 2 rigs. I've not even come close to losing it in all that time.
Some areas of space are safer than others, but don't confuse safer with safe. None are safe and if you don't allow for this, then you could pay the price.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Nooma K'Larr
Pator Tech School Minmatar Republic
2
|
Posted - 2012.01.30 16:21:00 -
[78] - Quote
Mag's wrote:Hi sec is now far safer than it's ever been and yet you still whine.
https://forums.eveonline.com/default.aspx?g=posts&m=720507#post720507
Right. 
|

Mag's
the united Negative Ten.
6005
|
Posted - 2012.01.30 16:24:00 -
[79] - Quote
Let me point out yours and his error.
"Just got ganked WTZ all the way to Jita with 500mill worth of trade goods in an Iteron."
He didn't learn and you don't seem capable either.
Edit: Also not sure if that's a troll or not.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Gizznitt Malikite
Agony Unleashed Agony Empire
166
|
Posted - 2012.01.30 18:09:00 -
[80] - Quote
EvE is NOT a Utopia, where people hold hands and sing kumbuya; EvE is a DYSTOPIA, where white collar crimes (Scams) go unpunished and violet criminals are (sometimes) hand-slapped rather than jailed for eternity. EvE's largest publicity typically comes from the colossal scams where TRILLIONs of isk is stolen from other players. Other games would Ban people for that, here they reap the rewards of their deceit.
How do you think the police or an insurance company would respond to a bank that lost millions of dollars while transporting valuables with an unarmed bicycle courier? While its taboo to blame the victim, don't you think the bank executive responsible for such bad decision would be fired, if not sued and/or put in jail for criminal negligence? The executive can shout and claim that the bicyclist "Should" have been safe if the police where doing their job, but the fact is their method for moving valuables shows such a profound lack of judgment, that people will evaluate his responsibility in creating the crime. The investigation into his blame will explore the options available to him (like could he have employed an armored courier?), it will explore the rarity of the occurrence (do robberies happen often?), and it will evaluate the cost to risks involved. The corollary scenario in EvE, is when a player moves 500 million in valuables with an iteron, rather than a tanked battleship.
CCPGÇÖs job is to provide you with tools to mitigate your risks. And they do... Complaining about the fact that crime occurs regularly in this intentionally DYSTOPIAN UNIVERSE means you really donGÇÖt understand the game!! If your options were extremely limited and/or unreasonable, you might have some legs to stand on, but there are TONS of options, and player ignorance and stubbornness does not equate to a broken game design!
|

Serge Bastana
GWA Corp
70
|
Posted - 2012.01.30 18:26:00 -
[81] - Quote
Using that as an example is almost as fail as the post itself. in other MMO's stupid people are annoying. In EVE they are a valuable resource /facebrick for those times when /facepalm just isn't enough
|

Velicitia
Open Designs
468
|
Posted - 2012.01.30 19:19:00 -
[82] - Quote
Gizznitt Malikite wrote: ... when a player moves 500 million in valuables with an iteron, rather than a tanked battleship.
Depending on what it is, I use a BR or DST... hell, I've even had logi buddies "escort" my freighter through busy systems at times.
Yeah, the logi fleet wouldn't help against a fleet who can alpha the freighter ... but if they brought enough to alpha me ...
"I didn't want that freighter anyway"  |

foxnod
BOAE INC GIANTSBANE.
13
|
Posted - 2012.02.01 01:13:00 -
[83] - Quote
Nooma K'Larr wrote:It is very telling by some of the "con" arguments in this thread how people play the game. At no point in any of those arguments does anyone mention anything about balance...just that it is always the victim's fault for getting ganked. By either being unprepared, undertanked, unescorted, or just plain having valuable cargo.
Yet, if the same was asked of the ganker then suddenly I am asking the game be skewed too much in the carebear's favor. The hypocrisy in some of these replies is remarkable since all it takes is a disposable alt, a cheap ship and a sadistic pleasure in griefing others to gank with negligible losses.
For those of you that can only think in black and white terms, this thread is not about eliminated ganking altogether...but about making it as painful to the ganker IN HI-SEC as it is to the victim.
As it stands now, it is a free-for all ganker's paradise in EVE regardless of sec region.
Actually, it's heavily unballanced in favor of the carebears. Anyone that has half a clue and uses the tools available to them in game is almost unkillable. The only reason carebears like you get ganked is because of laziness on your part. |

Corina Jarr
Spazzoid Enterprises Purpose Built
552
|
Posted - 2012.02.01 01:18:00 -
[84] - Quote
1) thats Jita. As long as ganking exists, Jita will be the number one spot.
2) thats one example, out of the hundreds that safely fly into Jita every day. |

Amaroq Dricaldari
Total Annihilation. Pandorum Invictus
17
|
Posted - 2012.02.01 03:20:00 -
[85] - Quote
I support this idea, and that is FINAL. It would help the rookie population significantly, but you are all too lazy to think about it.
Edit: Off topic part removed, CCP Phantom. This is my signature. There are many like it, but this one is mine. |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
167
|
Posted - 2012.02.01 03:30:00 -
[86] - Quote
Amaroq Dricaldari wrote:I support this idea, and that is FINAL. It would help the rookie population significantly, but you are all too lazy to think about it.
I dunno about the others, but there are a number of topics I think are good, or that I point out ways to improve.
Then there are the overwhelming majority that consist of little more than poorly thought out whines and gamebreaking nonsense. Guess where 'lol maek highsec into invulnerablesec but don't touch the rewards' fits in? |

foxnod
BOAE INC GIANTSBANE.
13
|
Posted - 2012.02.01 04:21:00 -
[87] - Quote
Amaroq Dricaldari wrote:I support this idea, and that is FINAL. It would help the rookie population significantly, but you are all too lazy to think about it.
The reason ideas like the OP's are ridiculed, is because they're bad. Not just bad; they're gamebreakingly abominable. Because of that, they deserve all the ridicule and trolling they get. |

Aggressive Nutmeg
104
|
Posted - 2012.02.01 05:03:00 -
[88] - Quote
A new first. I think I disagree with everyone on this thread. It seems everyone, in their own way, is happy to defend the stupid, bizarre game mechanics of Eve.
One one side, we see folks arguing that ganking is too easy and CONCORD needs to do more. This argument ignores the fact that the concept of CONCORD is utterly ridiculous to begin with. Here we have this magical police force that can be anywhere in hisec instantly to kill the baddies. And the baddies never get away. I'm surprised CONCORD doesn't have rainbow engine trails. ******* stupid.
On the other hand, we see folks arguing that hisec should not be 100% safe. That gankers should be able to suicide anyone, anywhere, anytime. This argument ignores the fact that the concept of suicide ganking is utterly ridiculous to begin with. How can you pod someone and then be free to do it again in a few minutes? Where's the gaol time? Where's the loss of freedom? We all know you can continue to gank in hisec regardless of a pissy security status hit. So how many times should a crazy suicide bomber be able to murder innocents? ******* stupid.
I think we have gone too far down the path of bad game mechanics. There are too many ridiculous elements, contradictions, inconsistencies, illogical game mechanics. But there are seasoned players who actually think everything is working fine. ******* stupid. Never make eye contact with someone while eating a banana. |

Rel'k Bloodlor
Mecha Enterprises Fleet Villore Accords
119
|
Posted - 2012.02.01 07:30:00 -
[89] - Quote
Every one who hates the fact hi-sec is not 100% conflict proff...... GET OUT OF MY EVE! Go play star trek online and get out. Who ever said that in 0.0 they always catch and pod you for tresspasing or attaking thier holding is full o' ****. I do it all the time. they almost never do. Hi-sec has a 100% loss rate for agression, thats already too high. It's not that hard to just learn. Why is it one given a game like EvE with its lemetless chance to learn and adapt entitled, lazy, and stupid people will demand that 90% give up things they enjoy so they the 10% can watch redtube well they mine/mission run.
Sorry you can't use D-scan Sorry you have no friends to back you up Sorry your a greedy prick and fit your hulk to mine the most not out last a thrasher Sorry you don't know how to mask your cargo from scanners Sorry you refuse to spread out and stop living in hi-pop systems
But these are not my or most of EvE's problem, just your sorry ass. I am in Factional Warfare. Have been from day one.-á-áI will never work for a mega corp in null-sec. Do not make FW like null-sec.-áMake FW worth our time. Reword us for what we already do.Give us some more activities to do. |

Jaari Val'Dara
Deep Core Mining Inc. Caldari State
63
|
Posted - 2012.02.01 09:23:00 -
[90] - Quote
Seriously I fail to understand all the whining about hi-sec ganking. It's so easy to avoid, that I'm amazed that gankers get any profit at all. 1. Don't transport cargo which expected drop value is bigger than the cost for the gankers in lost ships to concord. Freighter for example could transport 1bill easily all over hi-sec, probably even more now that concord losses doesn't pay out insurance. Sometimes they will take on an unprofitable gank, but most of the gankers are there for the profit. 2. If you need to transport more, use other means - transport ships (they won't even see you), covert t3 with interdiction subsystem (you can even go through hostile nullsec with relative safety) 3. If you don't have skills for any of those ships, just use red frog freight services, they will transport your cargo for next to nothing. |

Msgerbs
Ironclad Forge STORM.
1
|
Posted - 2012.02.01 09:56:00 -
[91] - Quote
If you don't understand the game you're playing, the rules of the game, or why it appeals to people, maybe you shouldn't be making suggestions about it. |

Tairon Usaro
The X-Trading Company RAZOR Alliance
4
|
Posted - 2012.02.01 11:07:00 -
[92] - Quote
High Sec ganking is NOT ILLEGAL (as long your not using exploits mitigating CONCORD sanctions). So the OP starts his post with a wrong headline !
High Sec is not 100% secure, it was never meant to be, deal with it.
That having said, i come up with an idea, that might increase security somehow, because the aggressor is faced with mid term consequences. Remember, if you get killed in Empire you get 30 day kill rights ...
How about transferable kill rights ?
- You can convert Kill Rights into a transferable Item called Kill License for a small fee and optinal costs if you tie a bounty to successful ship kills of the target pilot
- if you convert your kill right the target will get a mail kill rights being passive and about details of the Kill License (i.e. bounty, end of kill period)
- Kill Licenses can be traded via direct transfer or contracts
- Kill Licenses can be reconverted into kill rights, it takes 1 hour to become active kill right, if conversion is initiated, the target gets a new mail informing about new owner and that kill rights will active again in an hour
- Bounty is paid upon successful ship kill, otherwise its wasted
- outdated kill licenses get removed from the system periodically
I know, it would create a lot of unique items (like bookmarks) but not in an unlimited manner (unlike bookmarks) since you can only create kill licenses from kill rights.
To my eyes it would be really worth it, since it eventuelly would create a viable bounty hunter business modell for solo PvPers. It wont interfere with High/Low Sec insecurity too much and would provide a lot of emersion.
The system could provide special medals and titels for professional bounty hunters showing their track record. |

Baaa Shakiel
Alpha Strategy In Umbra Mortis
1
|
Posted - 2012.02.11 21:05:00 -
[93] - Quote
Ai Shun wrote:Faceless Lady wrote:Hi-sec is not hi-sec when gankers can pop you with impunity. Concord is worthles in these matters. Nor is there a court system in EVE to collect damages from the offender. Almost correct. Highsec is high security. It is not 100% safe; the only place you are 100% safe is in a station. This is why CCP warns you not to fly something you cannot afford. The rest of it? Well, that is why you need to learn to avoid them, to use the tools you have to stay safe and so forth. There are no PvE servers or safe zones in EVE; nor should there be. This is EVE.
^ this. I joined eve for the everyday potential for space violence. |

Amaroq Dricaldari
Malicious Mission Murderers
77
|
Posted - 2012.02.12 00:24:00 -
[94] - Quote
Forget about my old post. Since everybody still complains, let's make some changes in the Ganker's favor, not the Gankee's favor. This is my signature. There are many like it, but this one is mine. |

Asuka Solo
Stark Fujikawa Stark Enterprises
1170
|
Posted - 2012.02.12 09:24:00 -
[95] - Quote
Umega wrote:Faceless Lady wrote:(moved from general discussion)
Hi-sec is not hi-sec when gankers can pop you with impunity. Concord is worthles in these matters. Nor is there a court system in EVE to collect damages from the offender.
The insurance nerf means nothing to someone with deep pockets. There has to be a more painful deterent.
But what?
Answer: Capital Punishment + Account based fine+ No killmail.
1. concord will not just destroy your ship but also pod you.
2. EVE has account based limits in place (for example, training only one character at a time). Since criminals like to hide behind such limits and imposing fines on a toon with empty pockets is pointless , there should be an account based isk fine imposed equal to the insurance payoff to the vicitim, if not more.
3. Denial of killmail. HI-sec ganking should not give the crminal bragging rights. Deny killmails for all illegal hi-sec ganking.
These three ideas, if implemented will give hi-sec gankers something to think about. It may not eliminate it, but it will reduce it. You are under the false assumption that you should have virtual immunity in highsec. It is called.. HIGH security.. security is high, but not flawless.
Your under the false assumption that high security should have no risk for gankers/murderers. In 0.0, where there is no law, life is working as intended. But in high sec, there isn't a high enough risk that gankers need to face in order to have their lolz.
Hi-sec should not be 100% safe. That having been said, hi-sec should be 100% of a problem for gankers outside of wardecs. SInce jihaddists and 0.0 based gankers dont use wardecs, maybe we should just increase the punishments.
Make all jihaddists pay isk for each kill. In full. Right down to implant, module and cargo value of destroyed ships.
If you dont wanna pay for your gank, pay for your wardec.
|

ShahFluffers
Ice Fire Warriors Late Night Alliance
377
|
Posted - 2012.02.12 10:03:00 -
[96] - Quote
Asuka Solo wrote:Hi-sec should not be 100% safe. That having been said, hi-sec should be 100% of a problem for gankers outside of wardecs. SInce jihaddists and 0.0 based gankers dont use wardecs, maybe we should just increase the punishments.
Make all jihaddists pay isk for each kill. In full. Right down to implant, module and cargo value of destroyed ships.
If you dont wanna pay for your gank, pay for your wardec.
So basically... to dissuade lol-ganking you want to completely nuke profit-ganking?
Also... explain to me how this will stop lol-gankers from making alt accounts with no ISK or value of any sort?
Two last things... - how can you engage a corp when everyone in it can simply "jump ship" before any fighting starts and/or uses the "Dec-shield" tactic to get rid of the wardec entirely? - how else can you engage an enemy's/target's freighter alt when he/she has the character permanently sitting in an NPC corp? "Just because I seem like an idiot, doesn't mean I am one." ~Unknown |

Asuka Solo
Stark Fujikawa Stark Enterprises
1170
|
Posted - 2012.02.12 11:14:00 -
[97] - Quote
ShahFluffers wrote:
So basically... to dissuade lol-ganking you want to completely nuke profit-ganking?
Also... explain to me how this will stop lol-gankers from making alt accounts with no ISK or value of any sort?
Two last things... - how can you engage a corp when everyone in it can simply "jump ship" before any fighting starts and/or uses the "Dec-shield" tactic to get rid of the wardec entirely? - how else can you engage an enemy's/target's freighter alt when he/she has the character permanently sitting in an NPC corp?
1) Yes. Jihaddists who don't like having their profit nuked with hisec griefing should have their profits nuked more often until they learn to like it.
2) It wont. But CCP should just take the isk from the alt account's wallets even if they dont have it.
3) You engage them with effort. Dec shielding mechanic working as intended.
4) You join the NPC corp and try ganking it from there. Or you can grow a pair and gank jfs out in the ghetto/0.0. |

Caliph Muhammed
Perkone Caldari State
74
|
Posted - 2012.02.12 11:56:00 -
[98] - Quote
Asuka Solo wrote:ShahFluffers wrote:
So basically... to dissuade lol-ganking you want to completely nuke profit-ganking?
Also... explain to me how this will stop lol-gankers from making alt accounts with no ISK or value of any sort?
Two last things... - how can you engage a corp when everyone in it can simply "jump ship" before any fighting starts and/or uses the "Dec-shield" tactic to get rid of the wardec entirely? - how else can you engage an enemy's/target's freighter alt when he/she has the character permanently sitting in an NPC corp?
1) Yes. Jihaddists who don't like having their profit nuked with hisec griefing should have their profits nuked more often until they learn to like it. 2) It wont. But CCP should just take the isk from the alt account's wallets even if they dont have it. 3) You engage them with effort. Dec shielding mechanic working as intended. 4) You join the NPC corp and try ganking it from there. Or you can grow a pair and gank jfs out in the ghetto/0.0.
You should find a new game, you come off bitter. Anus sore? |

Asuka Solo
Stark Fujikawa Stark Enterprises
1170
|
Posted - 2012.02.12 12:02:00 -
[99] - Quote
Caliph Muhammed wrote:
you come off bitter.
Its in my title Mr obvious.
0/10 |
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