| Pages: [1] 2 3 4 5 :: one page |
| Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Digital Anarchist
Minmatar
|
Posted - 2007.11.12 17:16:00 -
[1]
Since a HIC will get to use its bubble generator as an infinite-point disruptor, will this mean no haulers will manage to get through low sec gate camps?
------------------------ This space for rent |

Benn Helmsman
Caldari Dark Prophecy Inc.
|
Posted - 2007.11.12 17:32:00 -
[2]
You are sure they can use the bubble in low sec? I thought they can only use the "focused" Mom-scrambling there.
|

Digital Anarchist
Minmatar
|
Posted - 2007.11.12 17:36:00 -
[3]
So focusing will only affect supercapitals?
------------------------ This space for rent |

Aleyah Dawnborn
Caldari SMASH Alliance
|
Posted - 2007.11.12 17:37:00 -
[4]
Aye. It's to stop them smartbombing moms in low-sec :p It can't use it's normal warp disruption in any other place than null sec. ---
My God! It's logic! Flee! |

Draahk Chimera
Interstellar eXodus R0ADKILL
|
Posted - 2007.11.12 18:30:00 -
[5]
Ok, youre all wrong. Or typed wrong.
* bubble effect works only in null-null. It has one (1) point of scram, as opposed to all other bubbles' infinite scram.
* focused effect is 1 point of scram and requires lock. Basically a warp scrambler with 1 major difference; it works on motherships. When scripted this way the warp disruption field works in low sec. But to the casual stabbed hauler pilot its just another scram that wont have any affect.
|
|

CCP Mindstar

|
Posted - 2007.11.12 18:55:00 -
[6]
Originally by: Draahk Chimera Ok, youre all wrong. Or typed wrong.
* bubble effect works only in null-null. It has one (1) point of scram, as opposed to all other bubbles' infinite scram.
* focused effect is 1 point of scram and requires lock. Basically a warp scrambler with 1 major difference; it works on motherships. When scripted this way the warp disruption field works in low sec. But to the casual stabbed hauler pilot its just another scram that wont have any affect.
Just to correct these points. As it stands on Sisi at the moment, the following applies:-
* The bubble effect works the same as interdictor bubbles do, only it is attached to the Heavy Interdictor itself. * When the focusing script is loaded, the disruptor works like a regular warp disruptor, however it ignores the warp core strength of the target ship and will scramble anything.
-- The cake is a lie! |
|

Malachi Nefzen
Caldari Insane Decision
|
Posted - 2007.11.12 19:03:00 -
[7]
regardless of point str, a smart transport ship pilot can break through just about any lowsec gate camp
|

Vitelius
Caldari Agony Unleashed Agony Empire
|
Posted - 2007.11.12 19:06:00 -
[8]
Originally by: CCP Mindstar
Originally by: Draahk Chimera Ok, youre all wrong. Or typed wrong.
* bubble effect works only in null-null. It has one (1) point of scram, as opposed to all other bubbles' infinite scram.
* focused effect is 1 point of scram and requires lock. Basically a warp scrambler with 1 major difference; it works on motherships. When scripted this way the warp disruption field works in low sec. But to the casual stabbed hauler pilot its just another scram that wont have any affect.
Just to correct these points. As it stands on Sisi at the moment, the following applies:-
* The bubble effect works the same as interdictor bubbles do. * When the focusing script is loaded, the disruptor works like a regular warp disruptor, however it ignores the warp core strength of the target ship and will scramble anything.
This is disturbing indeed. Suddenly warp core stabs are pretty much obsolete and the blockade runners just got nerfed if those stats are going to be final. You can bet that every pirate gang is going to use one tanked heavy dictor to catch everything coming through that doesn't manage to cold warp away. This also pretty effectively nerfs low sec and makes people want to avoid it even more than before. This combined with all the carrier logistics nerfs to come and the CCP's hopes for more "convoy action"... does sound disturbing indeed.
On the other hand it encourages escorting, which can lead to more battles and anti-pirate activity in low sec. Then again it's yet another move that encourages blobbing, meaning that lone ships get more reluctant to travel through low sec , which again leads to bigger pirate camps simply because they want to camp safely . I hope the stats get changed to not provide infinite strength to those warp disruptors.
---
|

Maximillian Dragonard
|
Posted - 2007.11.12 19:25:00 -
[9]
1) HIC has cruiser sensor str, which makes it rather slow to target compared to most tacklers..
2) Blockade runners warp so freaking fast that the odds of getting locked in low sec are slim..
I regularly zip through low sec gatecamps on my alt in a crane. I never even get time to see an attempted lock before I'm in warp  ____________________
EWAR... love it or hate it.... learn to deal with it! |

Bellum Eternus
Gallente Death of Virtue
|
Posted - 2007.11.12 19:26:00 -
[10]
Awesome news. Now I actually have a reason to train one of these ships.
Bellum Eternus [Vid] L E G E N D A R Y [Vid] L E G E N D A R Y I I |

Cornette
Gallente Mercenaries of Andosia Veritas Immortalis
|
Posted - 2007.11.12 19:29:00 -
[11]
Originally by: CCP Mindstar
Originally by: Draahk Chimera
* When the focusing script is loaded, the disruptor works like a regular warp disruptor, however it ignores the warp core strength of the target ship and will scramble anything.
With other words blockade runners and lowsec trading will be a thing of the past.
|

Hoshi
Blackguard Brigade Aftermath Alliance
|
Posted - 2007.11.12 20:09:00 -
[12]
Edited by: Hoshi on 12/11/2007 20:14:12 Edited by: Hoshi on 12/11/2007 20:10:37
Originally by: Maximillian Dragonard 1) HIC has cruiser sensor str, which makes it rather slow to target compared to most tacklers..
2) Blockade runners warp so freaking fast that the odds of getting locked in low sec are slim..
I regularly zip through low sec gatecamps on my alt in a crane. I never even get time to see an attempted lock before I'm in warp 
A Devoter with 3 sensor boosters (chosen as it can fit sensor boosters and still tank sentries) will take around 1.1-1.3 sec to lock a blockade runner. An agility fitted crane (2x polycarbons + 2 local hull inertia stabs) take 2.8 sec to get into warp. Add lag and it's going to be very close.
And in a lowsec gate camp scenario the ship can actually be remotely tanked if needed. It will just need to be able to survive on its own for the short time it takes his friends to kill the target as the remote tank stop is only active while the mod is active. ---------------------------------------- A Guide to Scan Probing in Revelations |

Zarch AlDain
The Establishment Establishment
|
Posted - 2007.11.12 20:53:00 -
[13]
Originally by: Hoshi Edited by: Hoshi on 12/11/2007 20:14:12 Edited by: Hoshi on 12/11/2007 20:10:37
Originally by: Maximillian Dragonard 1) HIC has cruiser sensor str, which makes it rather slow to target compared to most tacklers..
2) Blockade runners warp so freaking fast that the odds of getting locked in low sec are slim..
I regularly zip through low sec gatecamps on my alt in a crane. I never even get time to see an attempted lock before I'm in warp 
A Devoter with 3 sensor boosters (chosen as it can fit sensor boosters and still tank sentries) will take around 1.1-1.3 sec to lock a blockade runner. An agility fitted crane (2x polycarbons + 2 local hull inertia stabs) take 2.8 sec to get into warp. Add lag and it's going to be very close.
And in a lowsec gate camp scenario the ship can actually be remotely tanked if needed. It will just need to be able to survive on its own for the short time it takes his friends to kill the target as the remote tank stop is only active while the mod is active.
Actually lag is on your side there - you have the 30 second cloak timer to load your screen and choose your action - they need to be standing by ready for anything from 0 to 30 seconds ready to activate the lock.
Zarch AlDain
|

Lady Beauvoir
Slutty Witches
|
Posted - 2007.11.12 20:56:00 -
[14]
Originally by: Hoshi Edited by: Hoshi on 12/11/2007 20:14:12 Edited by: Hoshi on 12/11/2007 20:10:37
Originally by: Maximillian Dragonard 1) HIC has cruiser sensor str, which makes it rather slow to target compared to most tacklers..
2) Blockade runners warp so freaking fast that the odds of getting locked in low sec are slim..
I regularly zip through low sec gatecamps on my alt in a crane. I never even get time to see an attempted lock before I'm in warp 
A Devoter with 3 sensor boosters (chosen as it can fit sensor boosters and still tank sentries) will take around 1.1-1.3 sec to lock a blockade runner. An agility fitted crane (2x polycarbons + 2 local hull inertia stabs) take 2.8 sec to get into warp. Add lag and it's going to be very close.
And in a lowsec gate camp scenario the ship can actually be remotely tanked if needed. It will just need to be able to survive on its own for the short time it takes his friends to kill the target as the remote tank stop is only active while the mod is active.
Actually, the ship has only to survive until any other ship can lock and scram and bump the target. That is, 8 seconds or so. Lock, scramble, wait, warp. Of course, against some targets it needs to stay on the field for longer that that. So, it's even worse (better for campers). And if the warp disruption field generator can be activated in low sec it's going to spell doom...
I'm really getting afraid of both normal and heavy interdictors, I'm starting to afraid that they are eliminating the roles of other support altogether. I mean, if "any competent FC calls dictors primary" in every situation, it tells me that the ship is overpowered in it's role.
"Le coeur a ses raisons que la raison ne connaet point." -Blaise Pascal, PensTes, 4, 277 |

Vitelius
Caldari Agony Unleashed Agony Empire
|
Posted - 2007.11.12 21:47:00 -
[15]
Indeed, the heavy dictor can be remote repped AND remote sensor boosted for max efficiency. That tackling ability on a T2 cruiser hull is a bad design decision.
---
|

Femaref
Caldari Armageddon Day
|
Posted - 2007.11.12 22:01:00 -
[16]
With the mod active, it cant be remote repped. But you are right, the effect of remote sensor boosting is until the mod is activated, so after it, its not needed anymore.
|

Yuki Nagato
GoonFleet GoonSwarm
|
Posted - 2007.11.12 22:06:00 -
[17]
You know what you do if you're in a blockade runner and see a regular, destroyer-based interdictor on the gate? You burn back to the gate and jump out.
I don't see how the Heavy Interdictor would be any different.
|

Jar'cana Brig
|
Posted - 2007.11.13 00:34:00 -
[18]
good luck doing POS setup/fueling in low-sec with just a transport ship with an evasion set-up :P
Mineral transport will become super-tedious again as well - oh wait, low-sec minerals arn't worth the laser-cycle right now.
Keep nerfing the industrialists :(
|

DeathWalk
|
Posted - 2007.11.13 01:48:00 -
[19]
I read somewhere that HIC will stop people from jumping gates as well - is this true?
Also, having one tanked hic in your group means a free mid slot for everyone else - no need for extra points, is this what is intended?
Lastly, the blockade runners have been seriously screwed here. previously it took 3-4 inty's to lock them down, now one ship will do the job:(
|

Elmicker
Black Sea Industries Cult of War
|
Posted - 2007.11.13 02:05:00 -
[20]
Originally by: Yuki Nagato I don't see how the Heavy Interdictor would be any different.
HICs have the capability to scramble blockade runners in lowsec. Admittedly, not for very long due to sentry fire, but still does it for long enough.
|

Ulstan
Caldari
|
Posted - 2007.11.13 02:42:00 -
[21]
This would clearly be a heavy blow to the t2 transport ships. I suggest either making the focused scrambler work only on capitals, or making transport ships immune to that particular module.
|

Devian 666
Igneus Auctorita GoonSwarm
|
Posted - 2007.11.13 03:12:00 -
[22]
Originally by: Maximillian Dragonard 1) HIC has cruiser sensor str, which makes it rather slow to target compared to most tacklers..
2) Blockade runners warp so freaking fast that the odds of getting locked in low sec are slim..
I regularly zip through low sec gatecamps on my alt in a crane. I never even get time to see an attempted lock before I'm in warp 
The above quote is from the only person in this thread who knows how to fit a transport ship properly.
Expanded haulers t1 or t2 could be at risk just as they are atm.
Quote: "... I doubt they would have the skillpoints and cap fleet to take and make soverignty over a large established alliance like BoB."
|

Andreya
Murder-Death-Kill
|
Posted - 2007.11.13 04:32:00 -
[23]
so now ccp made a ship worth flying, can you please unnerf the interdictors speed? seeing as i can make a broadsword devoter go just as fast? (not using a bubble) _________________________________________________________ Only once you've lost everything, are you free to do anything.
|

Tarsyris
The Greater Goon GoonSwarm
|
Posted - 2007.11.13 04:51:00 -
[24]
Originally by: CCP Mindstar
Just to correct these points. As it stands on Sisi at the moment, the following applies:-
* The bubble effect works the same as interdictor bubbles do, only it is attached to the Heavy Interdictor itself. * When the focusing script is loaded, the disruptor works like a regular warp disruptor, however it ignores the warp core strength of the target ship and will scramble anything.
Could this be clarified further? So the bubble is a dictor bubble. The disuptor is an actual disruptor module or is it still the bubble? Do you need to target a ship in order for the focused effect to occur?
As a suggestion the sensor strength of the ship could be reduced(increased?) to make it's targeting capabilities even lower. Or the bubble effect could be changed to have a limited scramble strength at least in low sec.
|

Yuki Nagato
GoonFleet GoonSwarm
|
Posted - 2007.11.13 05:21:00 -
[25]
Originally by: Elmicker
Originally by: Yuki Nagato I don't see how the Heavy Interdictor would be any different.
HICs have the capability to scramble blockade runners in lowsec. Admittedly, not for very long due to sentry fire, but still does it for long enough.
And?
See destroyer-class interdictor on gate? Burn back.
See heavy dictor on gate? Burn back.
See recon with a sensor booster animation on gate? Burn back.
If you're smart you wont die. Besides, you're forgetting something: The heavy dictor gets its speed, agility and MWD boost debuffed by quite a bit. A 2.6km/sec blockade runner will easily be able to outrun it if it tries to scramble you.
|

Cosmo Raata
Black Nova Corp Band of Brothers
|
Posted - 2007.11.13 06:20:00 -
[26]
HICs, most overpowered ship to be introduced ever. Scrams everything previously unscramable. Ridiculous tanking abilities (These things can tank full gank Kronos/Mega/Geddy). And yet they get no penalties for using these capabilities whatsoever, oh, soz, they can't be remote repped. Big flipping deal. Stupid ships to implement CCP.
Don't Ban me for my Love of Amarr! |

Deva Blackfire
D00M. Triumvirate.
|
Posted - 2007.11.13 06:38:00 -
[27]
Edited by: Deva Blackfire on 13/11/2007 06:38:23
Originally by: Cosmo Raata HICs, most overpowered ship to be introduced ever. Scrams everything previously unscramable. Ridiculous tanking abilities (These things can tank full gank Kronos/Mega/Geddy). And yet they get no penalties for using these capabilities whatsoever, oh, soz, they can't be remote repped. Big flipping deal. Stupid ships to implement CCP.
Fairy tales. Go on sisi, check how good they tank gankmega or gankgeddon. They dont (unless they run faction reps or tank specifically for its enemy). Also armor tanking ones can be easily outlasted (injectors do end someday).
Only problem is nano-broadsword tbh because it can get decent passive tank (giving it immunity to ocassional hit), can outrun most weapons (missiles/fighters/med drones) and ofc. it can scram from 30k. But thats the issue with all nanoships (hint: fix polycarbons).
As for lack of remote rep - it means that ONE of those toys wont hold mothership - unless pilot is badly equipped or lacks any kind of support. One hvy neuter whip on them and you are free to go in no time. Except broadsword (need officer neut minimum vs it).
|

Gnulpie
Minmatar Miner Tech
|
Posted - 2007.11.13 06:44:00 -
[28]
So much for CCP to make low sec more attractive...
Now even more people will completely avoid it. I don't mind, just it seems that CCP wants some thing (low sec moe attractive) and is doing the complete contrary (making low sec much more dangerous without adding more rewards to it).
But then, this isn't new. They want 0.0 more attractive? Sure, let's make logistics there incredibly more difficult, hehe.
The changes, well, it is their game and they can change it this way. We all just need to adapt to the changes. But it is beyond me to see any sense in there.
|

Lady Beauvoir
Slutty Witches
|
Posted - 2007.11.13 07:26:00 -
[29]
Originally by: Yuki Nagato
If you're smart you wont die. Besides, you're forgetting something: The heavy dictor gets its speed, agility and MWD boost debuffed by quite a bit. A 2.6km/sec blockade runner will easily be able to outrun it if it tries to scramble you.
Only when it uses the warp scrambling module in bubble mode - otherwise it's speed and agility are untouched as of now on SiSi.
I'm not saying that this is a deadly blow to lowsec or anything - but I'm more concerned with the fact that there are fast (and fast locking) ships with highslot modules which are uncounterable (dictor bubble, HIC jammer/bubbler) that can affect multiple ships at a time. Thus, they are capable of replacing several other support ships (mainly interceptors), giving rise to lopsided fleets with a huge number of battleships, few dictors/hictors and some EWAR. Why bring anything else?
"Le coeur a ses raisons que la raison ne connaet point." -Blaise Pascal, PensTes, 4, 277 |

Kuolematon
Space Perverts and Forum Warriors United Cult of War
|
Posted - 2007.11.13 08:34:00 -
[30]
So, we can now safely rename Trinity to Exodus II (to Empire) ? 
It's great being Amarr isn't it.
|
| |
|
| Pages: [1] 2 3 4 5 :: one page |
| First page | Previous page | Next page | Last page |