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Evelyn Murphy
Caldari Khaos Heavy Industries Order of Khaos
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Posted - 2007.12.03 21:42:00 -
[151]
Originally by: Jaikar Isillia I think other players have put it right in the terms of learning skills being the "WoW Deflector shield".
lol! 
Sadly enough, it's true and very much needed. The last thing any of us want is to have that playerbase on our servers.  ____________________________________________________________________ Look at my lovely sig! I spent 10 seconds on it! |

Orree
Gallente Shiva Morsus Mihi
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Posted - 2007.12.03 21:48:00 -
[152]
Originally by: Drasked Bottom line, if you cant find the right balance between training the learning skills and training skills that actually make you enjoy the game, you have failed.
Pretty much this.
"How much easier it is to be critical than to be correct." ---Benjamin Disraeli |

Heskill
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Posted - 2007.12.03 22:19:00 -
[153]
I am a new player,
I recently quit WoW and while looking for something to play gravitated back towards EVE, a game which has intrigued me for some time. I've messed around for a few weeks playing an Amarr, a minmater and have finally settled on a Gallente spec ops build.
I started with a rather heavy selection of drone skills. Having put scout drone V on training for a week while they roll out trinity I will be able to use tech 2 drones with just over a week of play. The downside is I start with Iron Will IV and Learning I. With a little thought I have sorted out level 2 in the remaining 1st tier learning skills and plan to split learning the adv learning skills with skills that unlock new toys just to break the monotony.
The balance of starting skills is fine. There is nothing I have NEEDED that I couldn't quickly train up but plenty of stuff I want that will take me a good half a year to get.
I notice alot of whining about the games difficulty by other people from WoW in the Rookie Chat and tbh I am not sad that many of these people find the game inaccessible... After all eve is about long term character development rather than instant gratification.
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Maximillian Dragonard
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Posted - 2007.12.03 22:35:00 -
[154]
Originally by: Heskill I am a new player,
I recently quit WoW and while looking for something to play gravitated back towards EVE, a game which has intrigued me for some time. I've messed around for a few weeks playing an Amarr, a minmater and have finally settled on a Gallente spec ops build.
I started with a rather heavy selection of drone skills. Having put scout drone V on training for a week while they roll out trinity I will be able to use tech 2 drones with just over a week of play. The downside is I start with Iron Will IV and Learning I. With a little thought I have sorted out level 2 in the remaining 1st tier learning skills and plan to split learning the adv learning skills with skills that unlock new toys just to break the monotony.
The balance of starting skills is fine. There is nothing I have NEEDED that I couldn't quickly train up but plenty of stuff I want that will take me a good half a year to get.
I notice alot of whining about the games difficulty by other people from WoW in the Rookie Chat and tbh I am not sad that many of these people find the game inaccessible... After all eve is about long term character development rather than instant gratification.
This is the type WoW player we like
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kessah
Blood Corsair's
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Posted - 2007.12.03 22:40:00 -
[155]
tbh uve got it so easy now it aint even funny, we didnt have advanced learning skills and +3's were the best u got not to mention they cost 50-60m each at the time.
What you got is crazy good atm - plus this barrier you get through filters out all the WoW / counter strike nubs that can hack the patients of a game like eve. ------ [Video] Forever Pirate 4
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Audio Bully
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Posted - 2007.12.03 23:18:00 -
[156]
Edited by: Audio Bully on 03/12/2007 23:18:18
Originally by: kessah tbh uve got it so easy now it aint even funny, we didnt have advanced learning skills and +3's were the best u got not to mention they cost 50-60m each at the time.
What you got is crazy good atm - plus this barrier you get through filters out all the WoW / counter strike nubs that can hack the patients of a game like eve.
You need a lot of devotion to cs to be anywhere near good i have you know! __________________________________________________
Great being Amarr, Minmatar, and Caldari isn't it? |

Henzel
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Posted - 2007.12.07 06:54:00 -
[157]
Originally by: Jhinn Berkut Wow, I guess it is too bad your only line of defense against a clueless newb isn't your own learned skill and knowledge, but just a pointless time sink that protects your ability to click on which skill you want to train next.
Hell I'm a new player, and I still get what he means here. It's not about being worried that some clueless noob will own you, it's about being worried that Barrens-chatting toolbars will even play this game. The vertical learning curve (which includes clever use of the learning skills) - if not a protection from a-holes - is at least a protection from dumbasses.
In the end; training the learning skills to max or 4 before doing anything else is only very marginally more time-efficient than training them AFTER you get your cruiser set up (about 12 hours difference maybe?). But now at least you're flying a semi-decent boat and you can earn some moneys in missions or ratting, and since the next ship up the progression ladder will cost you triple-digit millions, you'll have something to do while your learning skills tick.
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Drasked
North Face Force
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Posted - 2007.12.07 07:57:00 -
[158]
Originally by: Chaplain Veritas
Originally by: Drasked Bottom line, if you cant find the right balance between training the learning skills and training skills that actually make you enjoy the game, you have failed.
having to find balances between spending time in a GAME to do something that does nothing for your GAMEplay and spending time doing things that do improve your GAMEplay makes for broken GAME mechanics.
learning skills = meter watching. anyone remember that stupid game? can't remember. 'meterquest' or something. some stupid ap that just sat there raising up a meter as you automatically killed stuff. sometimes you'd run in to another "player". but all it was was a meter that went up with time gaining levels, no interaction whatsoever. it kept track of the "top" players and stuff. it was just a pointless little thing.
yeah, whenever i think about learning skills it reminds me of that "game". 100% pointless.
Ok, in that case don't train the learning skills, nobody is holding a gun to your head or something right?
Your saying that it's boring, so my response; don't train them or find the right balance between training them and not being bored, if you cant do this then you must recgonize your level of failure.
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