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Author |
Thread Statistics | Show CCP posts - 8 post(s) |

Rodj Blake
PIE Inc.
182
|
Posted - 2011.09.06 14:58:00 -
[1] - Quote
Since we have a new forum, let's move the old discussion over here.
Here's what's already been said.
I'm sure that CCP will be posting an update here very shortly. Dulce et decorum est pro imperium mori. |

Myxx
Atropos Group
43
|
Posted - 2011.09.06 15:24:00 -
[2] - Quote
heres an eve-search link to what CCP said in the last thread:
http://eve-search.com/thread/1489084/author/CCP |

Shaalira D'arc
Quantum Cats Syndicate
167
|
Posted - 2011.09.06 16:05:00 -
[3] - Quote
Can a threadnaught break into the new forums? Will it sink under the weight of large avatars and mindless Like clicking? Or will it plod on, fueled by inattention and rage?
Will it one day crash into the iceberg of an actual FW iteration?
Stay tuned! |

Karl Planck
Labyrinth Obtaining Chaotic Kangaroos
5
|
Posted - 2011.09.06 16:18:00 -
[4] - Quote
FW, one of the few things in EVE that is only dying on the forums.
In other news, fw is doing alive and well (check my kb if you don't believe me). While it could use some love all it really needs is more warriors.
On a side note to you FW people, check otu the Frig Fry Fridays. I was a skeptic, but it turns out to be as advertised and very very tasty (and in the neighborhood ) |

Skippermonkey
Tactical Knightmare
23
|
Posted - 2011.09.06 16:26:00 -
[5] - Quote
LOL
at least you have to respect the persistence of you FW guys even after you have been totally abandonned by CCP
I think the next chance you have of DEV commentary on the subject is fanfest 2012 |

Shaalira D'arc
Quantum Cats Syndicate
167
|
Posted - 2011.09.06 16:45:00 -
[6] - Quote
Karl Planck wrote:FW, one of the few things in EVE that is only dying on the forums. In other news, fw is doing alive and well (check my kb if you don't believe me). While it could use some love all it really needs is more warriors. On a side note to you FW people, check otu the Frig Fry Fridays. I was a skeptic, but it turns out to be as advertised and very very tasty (and in the neighborhood  )
FW-related PvP is certainly alive. It's part of why CCP inaction on FW is rather perplexing. There's quite a lot of potential for quick, accessible PvP for the masses.
Meanwhile, the resident EVE economist continues to beg players to blow up more ships.
Help the New Eden economy, CCP. Help FW help you. |

Hirana Yoshida
Behavioral Affront
7
|
Posted - 2011.09.06 18:06:00 -
[7] - Quote
Birthing of FW threadnought #1 is a GO!
Time to make good on your promise of clarification of intent CCP!!!!!!!!!1111 |

Thgil Goldcore
24th Imperial Crusade Amarr Empire
70
|
Posted - 2011.09.06 18:17:00 -
[8] - Quote
I am hoping to get into FW right now actually.
Be nice if it got more love as well. |

Zangorus
Targeted Aggression
127
|
Posted - 2011.09.06 18:27:00 -
[9] - Quote
Everyone knows FW is for the noobs and CCP dont support noobs just carebears Like my comment and recieve 1 million isk ingame! |

Shaalira D'arc
Quantum Cats Syndicate
167
|
Posted - 2011.09.06 19:13:00 -
[10] - Quote
Zangorus wrote:Everyone knows FW is for the noobs and CCP dont support noobs just carebears
Trolling = free bumps.
Keep it coming!
|
|

Zangorus
Targeted Aggression
127
|
Posted - 2011.09.06 19:15:00 -
[11] - Quote
Shaalira D'arc wrote:Zangorus wrote:Everyone knows FW is for the noobs and CCP dont support noobs just carebears Trolling = free bumps. Keep it coming! I say its about time we ask for them to make something about mining , its still boring as **** Like my comment and recieve 1 million isk ingame! |

Dark Calling
Royal Order of Security Specialists
32
|
Posted - 2011.09.06 19:27:00 -
[12] - Quote
I agree with alot in these FW threads and also disagree with some.. But the fact of the matter is that some changes need to be made to FW and need to be made soon..
When i first joined the game it seemed like alot of fun doing missions and other things.. But in the end it got boring.. Then i found Faction Warefare and i can honestly say that i have been playing this game for over 2 years just because i enjoy and love Faction Warfare so much.. Im sure others think the same so it DESERVES Your attention CCP..
I absolutely love the idea of Faction Warefare kills (Player Vs Player kills) giving out LP and perhaps they should give the most LP instead of just boring missions that i and many others dont even do..
Like has been said too many people join FW and dont even fight against the other Militias they just collect tons of LP for little effort.. Faction Warefare deserves better than that and should be based around PVP..
It could be made based on ship type.. For e.g Killing an enemy militia pilots frig gets you 1000 LP killing an enemy militia pilots battleship gets you 5000 LP that would be so much better than what we have now and if your fleeted it can be shared between all on the kill..
Please listen to us CCP and turn this game around for the benefit of the players and in turn the benefit of yourselves..
- DC
Failure Is Not Falling Down.. Failure Is Refusing To Get Back Up |

Har Harrison
Amarrian Retribution
12
|
Posted - 2011.09.07 00:22:00 -
[13] - Quote
Yay - my thread is continuing on the new forums :)
As well as bumping this thread, I thought I would repost this - a snapshot of all communication I have found to date...
1) Promises that they will make it up to us
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1489084&page=3#90
2) Promises they will respond to the thread once Soundwave got back from Russia
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1489084&page=10#280
3) Promises that they will answer the FW questions from the Ask a dev thread
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1508537&page=2#35
4) The response that they will look at low sec/FW AFTER 0.0
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1560795&page=1#23
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1565823&page=1#14
Fix Faction Warfare CCP!!! |

Nin Kimrov
Kenzi Arms and Munitions
20
|
Posted - 2011.09.07 00:30:00 -
[14] - Quote
CCP, I'm really sure you missed the round table for FW. I know, you through the table was in the bar with the sexy girls in it. Don't worry, I would have done the same thing. |

Har Harrison
Amarrian Retribution
12
|
Posted - 2011.09.07 02:48:00 -
[15] - Quote
Nin Kimrov wrote:CCP, I'm really sure you missed the round table for FW. I know, you through the table was in the bar with the sexy girls in it. Don't worry, I would have done the same thing. Round table is in Rodj's CQ next year - that's assuming anyone other then him can get into them by then 
Fix Faction Warfare CCP!!! |

Rodj Blake
PIE Inc.
182
|
Posted - 2011.09.07 08:48:00 -
[16] - Quote
Har Harrison wrote:Nin Kimrov wrote:CCP, I'm really sure you missed the round table for FW. I know, you through the table was in the bar with the sexy girls in it. Don't worry, I would have done the same thing. Round table is in Rodj's CQ next year - that's assuming anyone other then him can get into them by then 
Minmatars are only allowed in if they're accompanied by a responsible adult.
Dulce et decorum est pro imperium mori. |

Cyzlaki
Interstellar eXodus BricK sQuAD.
98
|
Posted - 2011.09.07 09:30:00 -
[17] - Quote
No one cares. |

Ciar Meara
Virtus Vindice
52
|
Posted - 2011.09.07 09:34:00 -
[18] - Quote
Cyzlaki wrote:No one cares.
I do. CCP mayhaps not, or not so you'd notice.
Rodj Blake wrote:Har Harrison wrote:Round table is in Rodj's CQ next year - that's assuming anyone other then him can get into them by then  Minmatars are only allowed in if they're accompanied by a responsible adult.
NEVER, go into rodj CQ, alternativly, never invite him to yours. Terrible things happen... :( - [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow] |

Rodj Blake
PIE Inc.
182
|
Posted - 2011.09.07 09:42:00 -
[19] - Quote
Ciar Meara wrote:Cyzlaki wrote:No one cares. I do. CCP mayhaps not, or not so you'd notice. Rodj Blake wrote:Har Harrison wrote:Round table is in Rodj's CQ next year - that's assuming anyone other then him can get into them by then  Minmatars are only allowed in if they're accompanied by a responsible adult. NEVER, go into rodj CQ, alternativly, never invite him to yours. Terrible things happen... :(
I already apologised for doing those things to you whilst you were in a drunken stupor. 
Dulce et decorum est pro imperium mori. |

Har Harrison
Amarrian Retribution
12
|
Posted - 2011.09.07 12:32:00 -
[20] - Quote
Ciar Meara wrote:Cyzlaki wrote:No one cares. I do. CCP mayhaps not, or not so you'd notice. Rodj Blake wrote:Har Harrison wrote:Round table is in Rodj's CQ next year - that's assuming anyone other then him can get into them by then  Minmatars are only allowed in if they're accompanied by a responsible adult. NEVER, go into rodj CQ, alternativly, never invite him to yours. Terrible things happen... :( I wish to know more of these terrible things that happen. Is there a newsletter I can sign up to???
Fix Faction Warfare CCP!!! |
|

Flynn Fetladral
Royal Order of Security Specialists
441
|
Posted - 2011.09.07 12:56:00 -
[21] - Quote
As a side note to the failed CCP attendance to the last FW roundtable might I suggest that at the next FanFest there is some kind of FW get together outside of the roundtable? I'm hoping to go to the next round table, it will depends on funds, but non the less there should be some kind of FW coming together, which includes beer. |

Ciar Meara
Virtus Vindice
55
|
Posted - 2011.09.07 13:11:00 -
[22] - Quote
You know if you mention beer there are going to be dev's. - [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow] |

Flynn Fetladral
Royal Order of Security Specialists
441
|
Posted - 2011.09.07 14:58:00 -
[23] - Quote
Ciar Meara wrote:You know if you mention beer there are going to be dev's.
Yeah, my thoughts exactly!  |

Har Harrison
Amarrian Retribution
16
|
Posted - 2011.09.08 02:55:00 -
[24] - Quote
Flynn Fetladral wrote:Ciar Meara wrote:You know if you mention beer there are going to be dev's. Yeah, my thoughts exactly!  I promised buying Soundwave a beer if he posted in the FW thread but he didn't respond 
Fix Faction Warfare CCP!!! |

Sofia Bellard
Pator Tech School Minmatar Republic
21
|
Posted - 2011.09.08 03:07:00 -
[25] - Quote
Can pirates and other terribads warp to you if your in a FW mission?
Poor sad little pirates, -áwhy you so mad? |

Har Harrison
Amarrian Retribution
16
|
Posted - 2011.09.08 03:14:00 -
[26] - Quote
Sofia Bellard wrote:Can pirates and other terribads warp to you if your in a FW mission? Yes - when you open a FW mission in a system, it shows up on the overview so anyone can warp to it. They will or will not get engaged by the NPCs based on their standings and of course if the NPCs already have someone locked (hence the use of speed tank in FW missions while others kill the objective(s))...
Fix Faction Warfare CCP!!! |

Richard Hammond II
Federal Navy Academy Gallente Federation
48
|
Posted - 2011.09.08 03:25:00 -
[27] - Quote
Rodj Blake wrote:Since we have a new forum, let's move the old discussion over here. Here's what's already been said. I'm sure that CCP will be posting an update here very shortly.
Yeah sorry forgot this thread when I was helping move stuff over here -just like CCP would like to forget FW They hired actual clothing designers for WiS clothes "no wonder the monocle cost $80, they had to pay royalties" Screw "FiS" its called EVE CCP |

Har Harrison
Amarrian Retribution
16
|
Posted - 2011.09.09 03:33:00 -
[28] - Quote
Seems that not only did CCP miss the round table at fan fest, they are somehow continuing the miss this thread. It is almost like they are actually ignoring it. I can't imagine WHY they would EVER consider doing that!!!
Fix Faction Warfare CCP!!! |

Har Harrison
Amarrian Retribution
16
|
Posted - 2011.09.12 02:40:00 -
[29] - Quote
Yoohoo -Devs??? Where are you???
Fix Faction Warfare CCP!!! |

Har Harrison
Amarrian Retribution
16
|
Posted - 2011.09.12 12:36:00 -
[30] - Quote
Har Harrison wrote:Yoohoo -Devs??? Where are you??? Well, they can't find THIS thread, but they can find the one regarding the rumour that FW is being removed and lock it
https://forums.eveonline.com/default.aspx?g=posts&m=48236#post48236
So when will a dev find THIS thread???
Fix Faction Warfare CCP!!! |
|

Ciar Meara
Virtus Vindice
55
|
Posted - 2011.09.12 12:40:00 -
[31] - Quote
Somebody is clearly bumping the Faction Warfare thread, I approve. - [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow] |

Rodj Blake
PIE Inc.
184
|
Posted - 2011.09.12 13:47:00 -
[32] - Quote
Well, at least we now know that CCP don't have any plans to remove FW.
But just what are CCP planning? Dulce et decorum est pro imperium mori. |

Super Chair
Hell's Revenge
2
|
Posted - 2011.09.12 21:03:00 -
[33] - Quote
Friendly bump to the FW goers |

Har Harrison
Amarrian Retribution
16
|
Posted - 2011.09.12 23:57:00 -
[34] - Quote
Ciar Meara wrote:Somebody is clearly bumping the Faction Warfare thread, I approve. Really? Who is that I wonder??? 
Fix Faction Warfare CCP!!! |

Cearain
The IMPERIUM of LaZy NATION
33
|
Posted - 2011.09.13 14:39:00 -
[35] - Quote
I suggest that everyone here support csms efforts to get more devs on "FIS." That is truly the root cause of the problem. No one showed up because no one is working on FW. Since FW is FIS, CCP says it's SOL.
Make faction war occupancy pvp instead of pve
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1329906
|

Rodj Blake
PIE Inc.
200
|
Posted - 2011.09.13 16:02:00 -
[36] - Quote
Har Harrison wrote:Ciar Meara wrote:Somebody is clearly bumping the Faction Warfare thread, I approve. Really? Who is that I wonder??? 
I just can't imagine who it could be. Dulce et decorum est pro imperium mori. |

Har Harrison
Amarrian Retribution
25
|
Posted - 2011.09.14 01:05:00 -
[37] - Quote
Cearain wrote:I suggest that everyone here support csms efforts to get more devs on "FIS." That is truly the root cause of the problem. No one showed up because no one is working on FW. Since FW is FIS, CCP says it's SOL.
Technically no one showed up to the roundtable I am told due to a scheduling screw up.
However no devs showing up here could be seen as lack of resources... Though more likely upper management have told them to stay away
Fix Faction Warfare CCP!!! |

Har Harrison
Amarrian Retribution
25
|
Posted - 2011.09.14 01:06:00 -
[38] - Quote
Rodj Blake wrote:Har Harrison wrote:Ciar Meara wrote:Somebody is clearly bumping the Faction Warfare thread, I approve. Really? Who is that I wonder???  I just can't imagine who it could be. You???
Fix Faction Warfare CCP!!! |

Cearain
The IMPERIUM of LaZy NATION
38
|
Posted - 2011.09.14 05:04:00 -
[39] - Quote
Har Harrison wrote:Rodj Blake wrote:Har Harrison wrote:Ciar Meara wrote:Somebody is clearly bumping the Faction Warfare thread, I approve. Really? Who is that I wonder???  I just can't imagine who it could be. You???
I like beer. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Rodj Blake
PIE Inc.
207
|
Posted - 2011.09.14 08:26:00 -
[40] - Quote
Har Harrison wrote:Rodj Blake wrote:Har Harrison wrote:Ciar Meara wrote:Somebody is clearly bumping the Faction Warfare thread, I approve. Really? Who is that I wonder???  I just can't imagine who it could be. You???
Not me. I would never gratuitously bump a thread in the forlorn hope that a dev might see it. Dulce et decorum est pro imperium mori. |
|

Har Harrison
Amarrian Retribution
30
|
Posted - 2011.09.14 08:43:00 -
[41] - Quote
Rodj Blake wrote:Har Harrison wrote:Rodj Blake wrote:Har Harrison wrote:Ciar Meara wrote:Somebody is clearly bumping the Faction Warfare thread, I approve. Really? Who is that I wonder???  I just can't imagine who it could be. You??? Not me. I would never gratuitously bump a thread in the forlorn hope that a dev might see it. Glad to hear that. I too would like to confirm that I would never undertake such actions...
Fix Faction Warfare CCP!!! |

Hirana Yoshida
Behavioral Affront
10
|
Posted - 2011.09.14 13:39:00 -
[42] - Quote
What is this "bumping" you keep mentioning? Sounds like fun, some way to get in on it by any chance?
/toe-bump |

Cearain
The IMPERIUM of LaZy NATION
39
|
Posted - 2011.09.14 14:19:00 -
[43] - Quote
Its impossible that there is any bumping in these forums. Its not allowed.
I am posting to ask if anyone has heard from ccp on what the promised "make up" for the no show will be.
This does seem to be the appropriate thread, as the devs did tell us to stay tuned in this thread on the old boards. So I am not bumping this thread, not bumping at all. I'm just asking an appropriate question in the appropriate thread.
Has anyone heard? Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Hirana Yoshida
Behavioral Affront
10
|
Posted - 2011.09.14 15:40:00 -
[44] - Quote
He was supposed to make a reply when he got home from Russia several months ago. One can only assume that he has been arrested for espionage and/or lewd behaviour and therefore stuck in Russia indefinitely .. because the alternative is that CCP are lying through their teeth, making empty promises left and right in the hopes of making us go away - and that cannot be :ccpawesome: |

Rodj Blake
PIE Inc.
223
|
Posted - 2011.09.14 15:55:00 -
[45] - Quote
Hirana Yoshida wrote:He was supposed to make a reply when he got home from Russia several months ago. One can only assume that he has been arrested for espionage and/or lewd behaviour and therefore stuck in Russia indefinitely .. because the alternative is that CCP are lying through their teeth, making empty promises left and right in the hopes of making us go away - and that cannot be :ccpawesome:
Perhaps we could club together and hire a lawyer to get him released?
Dulce et decorum est pro imperium mori. |

Hans Jagerblitzen
Autocannons Anonymous
35
|
Posted - 2011.09.14 17:28:00 -
[46] - Quote
Consider this my bump..... maybe the FW threads keep surfacing over and over and over again till CCP shows some respect to those who have patiently awaited their answers.
I am glad this thread in particular was carried over to the new forums - because CCP's acknowledgement that they let the players down by no-call no-show to their own FW panel should be an impetus for taking the time to respond.
There are a lot of unresolved questions about new features, old features to fix, etc.
But this topic had its own fanfest panel. Fans and paying customers flew to iceland, some came all that way specifically for a chance to talk about a piece of New Eden they love. Failing to follow through with this meeting and than refusing (lack of time doesnt cut it anymore) to respond tot he FW community's questions goes above and beyond the norm in terms of lack of CCP response to community input.
I've asked many times, and I'll keep speaking out wherever there's an opportunity - one of the developers needs to step up to the plate and make amends with a sub-community of eve players who have been snubbed in the worst possible way, and on many occasions since than.
There is lots to talk about, yes, there is lot that can go into the winter expansion, yes. That doesnt HAVE to be FW, if faction warfare really does fall far down enough on the triage list to not make the cut.
But CCP owes the Faction Warfare community, who they stood up at an event people travelled thousands of miles to attend, a simple response about whether we are on their radar, what is being considered, and if or when we can expect some progress. This isn't about lack of time or resources - someone has a few hours in a day to handle this. This is a simply a matter of respect and making amends for a pretty egregious blunder.
You can always just say "we're sorry, its not happening' - that wouldn't even take a few hours. But it would be far more respectful than the painful, awkward, silence.
Thank you everyone for keeping this issue floating to the top. Lets keep it up till someone in CCP has the courage to speak to us. |

Shaalira D'arc
Quantum Cats Syndicate
182
|
Posted - 2011.09.14 22:13:00 -
[47] - Quote
Next Fanfest, attending FW pilots should find a dev and orbit him endlessly until either he responds or we win occupancy of Iceland. |

Trolls Troll
Imperial Academy Amarr Empire
15
|
Posted - 2011.09.14 22:18:00 -
[48] - Quote
Hans Jagerblitzen wrote:words.
What you fail to realise from this post, and others you've made, and probably over the last 3 months, is that CCP DOESN'T CARE ABOUT YOUR CONSTRUCTIVE CRITICISM. Why are they continuing to leave this thread untouched? You remind me of Denidil or whatever his name is, flames everyone for their whining posts, then makes his own thread full of niceties and l33t speek, and guess what? They didn't reply to him either.
Faction Warfare doesn't attract new players, you can't sell nex items for faction warfare, so why would CCP care about it? |

Har Harrison
Amarrian Retribution
30
|
Posted - 2011.09.14 23:39:00 -
[49] - Quote
Trolls Troll wrote:Hans Jagerblitzen wrote:words. What you fail to realise from this post, and others you've made, and probably over the last 3 months, is that CCP DOESN'T CARE ABOUT YOUR CONSTRUCTIVE CRITICISM. Why are they continuing to leave this thread untouched? You remind me of Denidil or whatever his name is, flames everyone for their whining posts, then makes his own thread full of niceties and l33t speek, and guess what? They didn't reply to him either. Faction Warfare doesn't attract new players, you can't sell nex items for faction warfare, so why would CCP care about it? Actually it does, in the sense that when people join and have done the first few training arcs (and maybe the Sisters of Eve one too), some take up the offer to join the militia, get into PvP and stick around vs not having any idea what to do in Eve and quitting...
Fix Faction Warfare CCP!!! |

Trolls Troll
Imperial Academy Amarr Empire
15
|
Posted - 2011.09.14 23:44:00 -
[50] - Quote
Har Harrison wrote:Trolls Troll wrote:Hans Jagerblitzen wrote:words. What you fail to realise from this post, and others you've made, and probably over the last 3 months, is that CCP DOESN'T CARE ABOUT YOUR CONSTRUCTIVE CRITICISM. Why are they continuing to leave this thread untouched? You remind me of Denidil or whatever his name is, flames everyone for their whining posts, then makes his own thread full of niceties and l33t speek, and guess what? They didn't reply to him either. Faction Warfare doesn't attract new players, you can't sell nex items for faction warfare, so why would CCP care about it? Actually it does, in the sense that when people join and have done the first few training arcs (and maybe the Sisters of Eve one too), some take up the offer to join the militia, get into PvP and stick around vs not having any idea what to do in Eve and quitting...
So then why are the currently ignoring it if it will attract new players? |
|

Cunane Jeran
7
|
Posted - 2011.09.15 00:09:00 -
[51] - Quote
More Factional Warfare love please CCP, it's damn well needed, don't let it die on us.
More dynamic system controlling objectives Small (but not overpowered) bonuses for controlling a system A tone down of the mission income to get people in who enjoy a good scrap and not just loads of faceless alts, or even better make them group based.
There are a ton or so more great suggestions, feedback and criticisms that can be taken on board, listened to, thought about.
Lets hear them.
|

Hans Jagerblitzen
Autocannons Anonymous
35
|
Posted - 2011.09.15 00:47:00 -
[52] - Quote
Trolls Troll wrote: Faction Warfare doesn't attract new players, you can't sell nex items for faction warfare, so why would CCP care about it?
Because CCP is a business. A business who's sales are slowing down. CCP has a vast network of resources between the CSM, the player base's own blogs and external media, and of course the forums, to have an analyst's wet dream of target market feedback and data.
They'd be utter fools to just let their product slowly stop selling, without utiilizing feedback and delivering a product that brings in new sales. Nothing wrong with telling them that people have stopped paying for the game because all Faction Warfare questions (questions mind you - not even content ) have been disrespectfully ignored for years. If your point was that CCP only cares about money, than THAT is why they should care about FW. Just like any other overdue content update.
If you have been paying attention to well....."words" on the forum I think its pretty clear that NeX isn't bringing in new players. So why would CCP care about it right now? They need the ISK. We're telling em how to get it. Outfits isn't it.
But I guess that's besides the point - you're absolutely right, CCP may not care about Faction Warfare. Hence, the main point of my ..."words".
If CCP doesn't care about FW, all they have to do is say so. That's all I'm asking for, and will keep asking for. I think its a pretty reasonable request. |

Trolls Troll
Imperial Academy Amarr Empire
15
|
Posted - 2011.09.16 10:58:00 -
[53] - Quote
bumo |
|

CCP Spitfire
C C P C C P Alliance
140

|
Posted - 2011.09.16 11:05:00 -
[54] - Quote
Some comments from CCP Guard are in this post.
CCP Spitfire | Russian Community Coordinator @ccp_spitfire |
|

Har Harrison
Amarrian Retribution
30
|
Posted - 2011.09.16 11:11:00 -
[55] - Quote
CCP Spitfire wrote:Some comments from CCP Guard are in this post. OMG OMG OMG - after MONTHS of asking, a dev finally posted in this thread... Now, we just need the info on FW vs a link to CCP Guard's post that they are still working on the details and the FW community might start to be a little happier
Fix Faction Warfare CCP!!! |

Xuse Senna
Crytec Enterprises
4
|
Posted - 2011.09.16 11:41:00 -
[56] - Quote
I Support this thread, I have an Alt in FW ^_^ |
|

CCP Spitfire
C C P C C P Alliance
140

|
Posted - 2011.09.16 11:44:00 -
[57] - Quote
Har Harrison wrote:OMG OMG OMG - after MONTHS of asking, a dev finally posted in this thread... Now, we just need the info on FW vs a link to CCP Guard's post that they are still working on the details and the FW community might start to be a little happier 
Some more updates from CCP Manifest. Still not the solid information everyone is craving, but it should give some insight into the process, at the very least. CCP Spitfire | Russian Community Coordinator @ccp_spitfire |
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Har Harrison
Amarrian Retribution
30
|
Posted - 2011.09.16 11:54:00 -
[58] - Quote
CCP Spitfire wrote:Har Harrison wrote:OMG OMG OMG - after MONTHS of asking, a dev finally posted in this thread... Now, we just need the info on FW vs a link to CCP Guard's post that they are still working on the details and the FW community might start to be a little happier  Some more updates from CCP Manifest. Still not the solid information everyone is craving, but it should give some insight into the process, at the very least. Well, I will be the first to acknowledge the responses, but I will also say that I hope the FW will continue to make their feelings known and make noise as we do want the attention given to FW that it deserves.
Bring on the results of the planning sessions so we know if we should be justly upset or happy...
Fix Faction Warfare CCP!!! |
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CCP Spitfire
C C P C C P Alliance
140

|
Posted - 2011.09.16 12:00:00 -
[59] - Quote
Har Harrison wrote:
Well, I will be the first to acknowledge the responses, but I will also say that I hope the FW will continue to make their feelings known and make noise as we do want the attention given to FW that it deserves.
Bring on the results of the planning sessions so we know if we should be justly upset or happy...
A fair and very valid point. All I would personally ask is to keep the feedback in a civil and constructive vein.
CCP Spitfire | Russian Community Coordinator @ccp_spitfire |
|

Har Harrison
Amarrian Retribution
30
|
Posted - 2011.09.16 12:05:00 -
[60] - Quote
CCP Spitfire wrote:Har Harrison wrote:
Well, I will be the first to acknowledge the responses, but I will also say that I hope the FW will continue to make their feelings known and make noise as we do want the attention given to FW that it deserves.
Bring on the results of the planning sessions so we know if we should be justly upset or happy...
A fair and very valid point. All I would personally ask is to keep the feedback in a civil and constructive vein. Would it be too much to ask that FW can have input in the same way that Soundwave has asked for input into 0.0???
Fix Faction Warfare CCP!!! |
|
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CCP Spitfire
C C P C C P Alliance
173

|
Posted - 2011.09.16 12:24:00 -
[61] - Quote
Har Harrison wrote:CCP Spitfire wrote:Har Harrison wrote:
Well, I will be the first to acknowledge the responses, but I will also say that I hope the FW will continue to make their feelings known and make noise as we do want the attention given to FW that it deserves.
Bring on the results of the planning sessions so we know if we should be justly upset or happy...
A fair and very valid point. All I would personally ask is to keep the feedback in a civil and constructive vein. Would it be too much to ask that FW can have input in the same way that Soundwave has asked for input into 0.0???
No, not too much. I will ask Soundwave if we can organize something along those lines, but I personally think it would be good to have a solid basis for discussion first (similar to the "0.0 design goals" blogs that started the discussion), and that would take time.
CCP Spitfire | Russian Community Coordinator @ccp_spitfire |
|

Har Harrison
Amarrian Retribution
34
|
Posted - 2011.09.16 12:39:00 -
[62] - Quote
CCP Spitfire wrote:Har Harrison wrote:CCP Spitfire wrote:Har Harrison wrote:
Well, I will be the first to acknowledge the responses, but I will also say that I hope the FW will continue to make their feelings known and make noise as we do want the attention given to FW that it deserves.
Bring on the results of the planning sessions so we know if we should be justly upset or happy...
A fair and very valid point. All I would personally ask is to keep the feedback in a civil and constructive vein. Would it be too much to ask that FW can have input in the same way that Soundwave has asked for input into 0.0??? No, not too much. I will ask Soundwave if we can organize something along those lines, but I personally think it would be good to have a solid basis for discussion first (similar to the "0.0 design goals" blogs that started the discussion), and that would take time. There are a number of people who have ideas and have posted. However I think that we can agree the following are major topics of discussion
1) NPC balance 2) Plex spawning mechanics 3) Lack of consequences to sov in FW 4) Mission farming vs PvP (PvP is the best part of FW, but gets you no rewards...) 5) Lack of militia uniforms for WiS (ok, this one maybe not so important... though some people might like to have Corellian Bloodstripes or the equivilant)
Not sure we can do much about it, but 0.0 blobs in low sec is also an issue - e.g. PL in Amamake atm
Fix Faction Warfare CCP!!! |

Bengal Bob
Royal Order of Security Specialists
5
|
Posted - 2011.09.16 12:57:00 -
[63] - Quote
Thank you for the responses on FW. Even if you guys can't promise action quickly, it will be enough for many of us that had started to truly believe that it was an abandoned area.
PLEASE don't do the silent treatment/thread avoid regardless of which way things are going. No news is bad news as far as many players are concerned. Many of the players that were active and enjoyable to play with or against have unsubbed or gone idle as they have felt that 12months or so of silence indicated a complete lack of interest.
Just knowing that it is still a subject that has someone pushing it means that I won't be unsubbing alts so I can afford Perpetuum - although I will still keep a main there just in case Hilmar makes CCP bankrupt.
Just throw us some bones and we will make the soup.
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Har Harrison
Amarrian Retribution
34
|
Posted - 2011.09.16 13:15:00 -
[64] - Quote
Bengal Bob wrote:Thank you for the responses on FW. Even if you guys can't promise action quickly, it will be enough for many of us that had started to truly believe that it was an abandoned area.
PLEASE don't do the silent treatment/thread avoid regardless of which way things are going. No news is bad news as far as many players are concerned. Many of the players that were active and enjoyable to play with or against have unsubbed or gone idle as they have felt that 12months or so of silence indicated a complete lack of interest.
Just knowing that it is still a subject that has someone pushing it means that I won't be unsubbing alts so I can afford Perpetuum - although I will still keep a main there just in case Hilmar makes CCP bankrupt.
Just throw us some bones and we will make the soup.
Confirming minnie bones DO make the best soup 
Fix Faction Warfare CCP!!! |

uredo
ZERO HEAVY INDUSTRIES
0
|
Posted - 2011.09.16 13:26:00 -
[65] - Quote
Har Harrison wrote:There are a number of people who have ideas and have posted. However I think that we can agree the following are major topics of discussion 1) NPC balance 2) Plex spawning mechanics 3) Lack of consequences to sov in FW 4) Mission farming vs PvP (PvP is the best part of FW, but gets you no rewards...) 5) Lack of militia uniforms for WiS  (ok, this one maybe not so important... though some people might like to have Corellian Bloodstripes or the equivilant) Not sure we can do much about it, but 0.0 blobs in low sec is also an issue - e.g. PL in Amamake atm
I heartily agree!
Come on CCP, I can't believe that a little bit of effort in FW wouldn't bring you massive rewards especially for new players..
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Cearain
The IMPERIUM of LaZy NATION
42
|
Posted - 2011.09.16 14:15:00 -
[66] - Quote
Har Harrison wrote:CCP Spitfire wrote:Har Harrison wrote:CCP Spitfire wrote:Har Harrison wrote:
Well, I will be the first to acknowledge the responses, but I will also say that I hope the FW will continue to make their feelings known and make noise as we do want the attention given to FW that it deserves.
Bring on the results of the planning sessions so we know if we should be justly upset or happy...
A fair and very valid point. All I would personally ask is to keep the feedback in a civil and constructive vein. Would it be too much to ask that FW can have input in the same way that Soundwave has asked for input into 0.0??? No, not too much. I will ask Soundwave if we can organize something along those lines, but I personally think it would be good to have a solid basis for discussion first (similar to the "0.0 design goals" blogs that started the discussion), and that would take time. There are a number of people who have ideas and have posted. However I think that we can agree the following are major topics of discussion 1) NPC balance 2) Plex spawning mechanics 3) Lack of consequences to sov in FW 4) Mission farming vs PvP (PvP is the best part of FW, but gets you no rewards...) 5) Lack of militia uniforms for WiS  (ok, this one maybe not so important... though some people might like to have Corellian Bloodstripes or the equivilant) Not sure we can do much about it, but 0.0 blobs in low sec is also an issue - e.g. PL in Amamake atm
I think when people say that fw is "broken" they are mainly refering to the occupancy plex mechanics. FW missions are working pretty well. (I actually think they are brillant and the model should be used for other low sec missions)
NPC balance could be improved I suppose but all the factions can run missions. Even if one factions missions are harder to run this can be made up for by giving each faction more items unique to their faction.
Here is a list of ideas that have been kicked around about occupancy plexing over the years that I wrote up as sort of a skeleton outline:
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1564233&page=1#1
I strongly beleive that the most important thing for occupancy plexing is that it be an activity people can take some pride in being good at. In EVEthat almost always means pvp and not shooting npcs. IMO, the focus on fighting npcs in the current FW plexing mechanic was really the biggest downfall of the mechanic. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Amun Khonsu
Royal Order of Security Specialists
4
|
Posted - 2011.09.16 17:56:00 -
[67] - Quote
Cearain wrote:[quote=Har Harrison] I think when people say that fw is "broken" they are mainly refering to the occupancy plex mechanics. FW missions are working pretty well. (I actually think they are brillant and the model should be used for other low sec missions) NPC balance could be improved I suppose but all the factions can run missions. Even if one factions missions are harder to run this can be made up for by giving each faction more items unique to their faction. Here is a list of ideas that have been kicked around about occupancy plexing over the years that I wrote up as sort of a skeleton outline: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1564233&page=1#1I strongly beleive that the most important thing for occupancy plexing is that it be an activity people can take some pride in being good at. In EVEthat almost always means pvp and not shooting npcs. IMO, the focus on fighting npcs in the current FW plexing mechanic was really the biggest downfall of the mechanic.
FW being broken isnt only referring to plexing. It also refers to 0.0 alliances (as well as pirate alliances) bringing in supers (that need desperately to be rebalanced and made more vulnerable in low sec) as a trump card (and hordes of their alliance corps) to annihilate any FW corp it can, preventing FW corps from engaging in FW against each other at all.
Also, preventing FW corps from forming alliances under the faction they serve that would better help balance the politics of these third parties who would interfere with FW in the warzone systems.
FW is broken. Fix it pls :) Fight them until turmoil is no more and strike terror into their hearts. |

Super Chair
Hell's Revenge
3
|
Posted - 2011.09.16 18:31:00 -
[68] - Quote
Amun Khonsu wrote:Cearain wrote:[quote=Har Harrison] I think when people say that fw is "broken" they are mainly refering to the occupancy plex mechanics. FW missions are working pretty well. (I actually think they are brillant and the model should be used for other low sec missions) NPC balance could be improved I suppose but all the factions can run missions. Even if one factions missions are harder to run this can be made up for by giving each faction more items unique to their faction. Here is a list of ideas that have been kicked around about occupancy plexing over the years that I wrote up as sort of a skeleton outline: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1564233&page=1#1I strongly beleive that the most important thing for occupancy plexing is that it be an activity people can take some pride in being good at. In EVEthat almost always means pvp and not shooting npcs. IMO, the focus on fighting npcs in the current FW plexing mechanic was really the biggest downfall of the mechanic. FW being broken isnt only referring to plexing. It also refers to 0.0 alliances (as well as pirate alliances) bringing in supers (that need desperately to be rebalanced and made more vulnerable in low sec) as a trump card (and hordes of their alliance corps) to annihilate any FW corp it can, preventing FW corps from engaging in FW against each other at all. Also, preventing FW corps from forming alliances under the faction they serve that would better help balance the politics of these third parties who would interfere with FW in the warzone systems. FW is broken. Fix it pls :)
More importantly allowing alliances into FW would be another way to increase the population, there are people in alliances out there that would join FW in a heartbeat if they didn't have to leave their alliance. |

Har Harrison
Amarrian Retribution
34
|
Posted - 2011.09.17 07:08:00 -
[69] - Quote
Super Chair wrote:Amun Khonsu wrote:Cearain wrote:[quote=Har Harrison] I think when people say that fw is "broken" they are mainly refering to the occupancy plex mechanics. FW missions are working pretty well. (I actually think they are brillant and the model should be used for other low sec missions) NPC balance could be improved I suppose but all the factions can run missions. Even if one factions missions are harder to run this can be made up for by giving each faction more items unique to their faction. Here is a list of ideas that have been kicked around about occupancy plexing over the years that I wrote up as sort of a skeleton outline: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1564233&page=1#1I strongly beleive that the most important thing for occupancy plexing is that it be an activity people can take some pride in being good at. In EVEthat almost always means pvp and not shooting npcs. IMO, the focus on fighting npcs in the current FW plexing mechanic was really the biggest downfall of the mechanic. FW being broken isnt only referring to plexing. It also refers to 0.0 alliances (as well as pirate alliances) bringing in supers (that need desperately to be rebalanced and made more vulnerable in low sec) as a trump card (and hordes of their alliance corps) to annihilate any FW corp it can, preventing FW corps from engaging in FW against each other at all. Also, preventing FW corps from forming alliances under the faction they serve that would better help balance the politics of these third parties who would interfere with FW in the warzone systems. FW is broken. Fix it pls :) More importantly allowing alliances into FW would be another way to increase the population, there are people in alliances out there that would join FW in a heartbeat if they didn't have to leave their alliance. I sometimes wonder what FW would be like if people could achieve a rank and have an impact based on their rank. Being a mega supreme xyz would actually allow you to do something, including command others etc... as per a normal military.
Of course, with all the spy alts etc..., I am not sure how this could be implemented without leaving it open to mass infiltration by the opposing militia...
Fix Faction Warfare CCP!!! |

StarRanger 2ndClass
Cadre Assault Force Initiative Mercenaries
3
|
Posted - 2011.09.17 08:11:00 -
[70] - Quote
i had some nice ideas but the post-button thought differently about it and nothing was posted, thanks ccp for this wonderful forum function  hope i make the effort again  |
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Pr1ncess Alia
Perkone Caldari State
9
|
Posted - 2011.09.17 09:16:00 -
[71] - Quote
I won't list all the things that need attention, that information has been stated and distributed and spammed ad nauseum.
Please understand that my current and previous negative comments are directed at the company and it's direction/priorities not you.
I have truly resigned myself to believing you have abandoned this part of the game. Even if you prove me wrong CCP will need to go a long ways for me to not consider it too little too late.
At this point, while I do very much appreciate you at least posting in a thread on the topic (yes! it makes all the difference in the world!), I've moved on to "watching what you do vs what you say" as someone we all know would put it.
The lengths that FW has been neglected is inexcusable. As a person that renewed my interest in the game solely for the release of FW (all those years ago), I very much believed the promises that this part of the game would continue to receive attention and be fine tuned. You may not remember how talked up and promoted it was, but many of us do.
It might just be business to people within CCP for the company to shelve it for a later date (apparently a waaaaay later date. years later), the neglect is received as a very personal betrayal and slap in the face for those of us that invested so much of our own time into it. I don't say these things because I hate CCP or the game, I say them because I genuinely give a crap about the game and don't want to have to walk away.
Enough about the past, let's talk future:
Those that feel as I do may not be as numerous as other demographics in eve, but we are out there. I hope people in CCP seriously consider that current activity in FW may be attributed more to the neglect paid to it's mechanics and development by CCP as opposed to those interested in participating.
You're sitting on a gold mine of quick, easy pvp that can appeal to both new and old players alike without all the strings that are attached to say piracy, empire war decs or 0.0. All you need to do is give it attention.
I play other games now. My subscription is a matter of whatever time is left on what I already paid for and it's out of nostalgia and hope that I remain active on the boards. Again, I don't want to leave but as with any perceived abusive relationship, there is a point where you just have to get out. I know many of my FW friends already have.
If you fix FW, it will go a long way towards me and others actually wanting to play the game again (give you money). I'll never buy a monocle or pair of pants, but I may buy another subscription one day if given the motivation.
I hope you would be so kind as to relay these thoughts and emotions along the line. |

Har Harrison
Amarrian Retribution
34
|
Posted - 2011.09.17 10:51:00 -
[72] - Quote
Unfortunately I know of a number of people who feel as P1ncess Alia do - got bored of chasing Stealth Bombers and went to be mercs or off to 0.0 due to the lack of quality PvP vs hunting cloaked mission runners.
Fix Faction Warfare CCP!!! |

KFenn
Percussive Diplomacy
2
|
Posted - 2011.09.17 10:56:00 -
[73] - Quote
Shaalira D'arc wrote:Next Fanfest, attending FW pilots should find a dev and orbit him endlessly until either he responds or we win occupancy of Iceland.
I ******* lol'd  Commanding Officer of the Treacle Tart Brigade |

Amun Khonsu
Royal Order of Security Specialists
4
|
Posted - 2011.09.17 18:10:00 -
[74] - Quote
Pr1ncess Alia wrote:
I play other games now. My subscription is a matter of whatever time is left on what I already paid for and it's out of nostalgia and hope that I remain active on the boards. Again, I don't want to leave but as with any perceived abusive relationship, there is a point where you just have to get out. I know many of my FW friends already have.
If you fix FW, it will go a long way towards me and others actually wanting to play the game again (give you money). I'll never buy a monocle or pair of pants, but I may buy another subscription one day if given the motivation.
I hope you would be so kind as to relay these thoughts and emotions along the line.
I know quite a few people that feel this way also. Many have quit EVE and are logging on to World of Tanks :( I know a few currently who are feeling and talking of doing the same :/ One of them (a long time EVE player) I talked to just a couple days ago as he expressed this sentiment.
I try to encourage my friends to hang in there, but ultimately its them paying for their subscriptions. :(
*Beginning to feel lonely, heh. Fight them until turmoil is no more and strike terror into their hearts. |

Har Harrison
Amarrian Retribution
34
|
Posted - 2011.09.18 08:05:00 -
[75] - Quote
Well, just had a great roam with Amarr Militia - killed heaps for little lost - that is what FW is supposed to be about ppl!!!!
Fix Faction Warfare CCP!!! |

Hirana Yoshida
Behavioral Affront
20
|
Posted - 2011.09.18 08:10:00 -
[76] - Quote
Har Harrison wrote:Well, just had a great roam with Amarr Militia - killed heaps for little lost - that is what FW is supposed to be about ppl!!!! Tsk, Tsk .. Amarr does not roam, we are not animals you know. We Patrol!
|

Christine Peeveepeeski
Rodents of Unusual Size
17
|
Posted - 2011.09.18 09:33:00 -
[77] - Quote
Hirana Yoshida wrote:Har Harrison wrote:Well, just had a great roam with Amarr Militia - killed heaps for little lost - that is what FW is supposed to be about ppl!!!! Tsk, Tsk .. Amarr does not roam, we are not animals you know. We Patrol!
I may not be in FW but I tend to fight amarr FW a lot simply because of where I fly and I can tell you I wish that we had more players from your faction round here that actually gave a s*** about FW rather than just using it as a defensive cover+isk machine. I see loads of decent people posting on the forums but those that set up shop in low sec minmatar really don't give two hoots (in general, there are some cool people rarely).
I fight for minmatar militia even though i am not in FW simply because I can't join in without leaving my corp. I even go so far as to leaving minmatar militia alone unless they attack me. I can honestly say that the whole cloaky SB LP farmers are basically just taking the **** out of the whole FW thing. I've had to go to pretty extreme lengths to actually kill them in there SB's/Inty combo's and if they roll with T3's then I can't even touch them. Boredom sets in and you can have 8 of the little bastards running FW missions in perfect safety in a busy low sec system. I don't even get any satisfaction stopping them by just bouncing between missions anymore :(
Still..... it's very, very satisfying getting a kill on one of them heheh. |

Cearain
The IMPERIUM of LaZy NATION
42
|
Posted - 2011.09.18 13:23:00 -
[78] - Quote
Amun Khonsu wrote:Cearain wrote:[quote=Har Harrison] I think when people say that fw is "broken" they are mainly refering to the occupancy plex mechanics. FW missions are working pretty well. (I actually think they are brillant and the model should be used for other low sec missions) NPC balance could be improved I suppose but all the factions can run missions. Even if one factions missions are harder to run this can be made up for by giving each faction more items unique to their faction. Here is a list of ideas that have been kicked around about occupancy plexing over the years that I wrote up as sort of a skeleton outline: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1564233&page=1#1I strongly beleive that the most important thing for occupancy plexing is that it be an activity people can take some pride in being good at. In EVEthat almost always means pvp and not shooting npcs. IMO, the focus on fighting npcs in the current FW plexing mechanic was really the biggest downfall of the mechanic. FW being broken isnt only referring to plexing. It also refers to 0.0 alliances (as well as pirate alliances) bringing in supers (that need desperately to be rebalanced and made more vulnerable in low sec) as a trump card (and hordes of their alliance corps) to annihilate any FW corp it can, preventing FW corps from engaging in FW against each other at all. Also, preventing FW corps from forming alliances under the faction they serve that would better help balance the politics of these third parties who would interfere with FW in the warzone systems. FW is broken. Fix it pls :)
While I certainly agree the plexing mechanic is not the only thing broken, I do believe it is the main thing that is broken. I think the original intended purpose of faction war was to fight for occupancy. I and many others don't bother to do this core aspect of fw because the rats are a hassle and it is not worth caring about. (not just because of no consequences but because by proving you can shoot rats endlessly is certainly not something to be proud of.)
And yes I agree the supercaps are a problem but I think that is problem thoughout new eden not really a FW problem. Moreover if they actually make occupancy something fun and worthy of doing (again: not shooting rats but helping the players get quality small scale pvp) then alliances can bring as many super caps as they want. they will only be able to enter the unrestricted plexes.
And I also agree with super chair that mechanics should be made for alliances to join. However, I do not agree that this is anything close to as important as fixing the plexing mechanic. Sure more people will join fw if you can join with an alliance but just adding numbers to the list of enrolled is not the solution. Especially if that meas fw becomes the blob warfare we can already find in low sec.
To properly fix FW, it should allow players to find a style of pvp you can't find elsewhere in eve. I suggest that if it allowed players to find frequent, quality, small scale or solo pvp, it would accomplish that task. The clear way to do that is to fix the plexing mechanic.
I just have this sinking feeling that ccp will continue with the npcs or even make them stronger by adding sleeper ai or something very stupid like that. ("because it sounds cool") Then the last great hope for small scale and solo pvp will be killed off. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Hirana Yoshida
Behavioral Affront
20
|
Posted - 2011.09.18 14:20:00 -
[79] - Quote
Over two years ago there was Dev who made a pretty damn good suggestion that would allow alliances to participate as full members of the militias: To be a member the alliance must forfeit all sovereignty.
It is so damn simple but has such impact that the mumbling about "why can't we join!?!" went away rather abruptly. With no fall-back plan or safe hidey hole/cash-cow it seems the support for it vanished.
Supers in low-sec (includes FW) is solved by making their immunity dependent on sovereignty, outside ones own they lose immunity. Fits perfectly with supers supposedly being alliance assets and when combined with whatever nerf they are slated for , anything but proper super blobs would be very vulnerable to FW fleets |

Cearain
The IMPERIUM of LaZy NATION
42
|
Posted - 2011.09.19 01:48:00 -
[80] - Quote
Hirana Yoshida wrote:Over two years ago there was Dev who made a pretty damn good suggestion that would allow alliances to participate as full members of the militias: To be a member the alliance must forfeit all sovereignty.
It is so damn simple but has such impact that the mumbling about "why can't we join!?!" went away rather abruptly. With no fall-back plan or safe hidey hole/cash-cow it seems the support for it vanished.
Supers in low-sec (includes FW) is solved by making their immunity dependent on sovereignty, outside ones own they lose immunity. Fits perfectly with supers supposedly being alliance assets and when combined with whatever nerf they are slated for , anything but proper super blobs would be very vulnerable to FW fleets
Another nice post Hirana. Your first suggestion seems to make sense. Certain role play alliances have been cut out of fw which is really dumb. Some of these are some of the very first alliances in eve and should be able to take part in this war without the stupid mechanics involved with war deccing individual Faction war corps. (Hirana you made an excellent suggestion on how that should be handled in your ultimate faction war vision post.)
As for the super caps I'm not sure if that would give the party defending sov too much of an advantage. Sov warfare is not my interest. So I don't really care what the "serious business" folks do as I sit in a minor or medium waiting for some pew pew. They can't blob me there.
 Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|
|

Hirana Yoshida
Behavioral Affront
20
|
Posted - 2011.09.19 12:01:00 -
[81] - Quote
Cearain wrote:Another nice post Hirana.... Why so surprised? We may be at odds at to how human affects our respective solutions to common problems, but I am not a dogma high-horse riding nay-sayer (well, not most of the time at least) 
Cearain wrote:As for the super caps I'm not sure if that would give the party defending sov too much of an advantage...  Screw null and their infantile games of whack-the-mole. Think about what the idea really means .. - Powerblocs can still form, but allies from from across the vast blue sea will have to put their toys at risk when defending their buddies space. - Attacking would no longer merely be a question of who has the most super-heavies and/or the amount of HICs/Dics a defender can put in space. - Most importantly for us (yes, you and me): They would be suicide to jump into low-sec/FW areas more or less alone as has been the practise up until now .. LS sovereignty is assigned to the Empire's. Sure the lone super can be bumped for 5-10 minutes until a HIC can be brought to bear but with more than one that becomes impractical.
And the obligatory: "This is not a bump!"
|

Amun Khonsu
Royal Order of Security Specialists
4
|
Posted - 2011.09.19 16:32:00 -
[82] - Quote
Hirana Yoshida wrote:Cearain wrote:Another nice post Hirana.... Sure the lone super can be bumped for 5-10 minutes until a HIC can be brought to bear but with more than one that becomes impractical. And the obligatory: "This is not a bump!"
Even then they just log off and disappear after 10-15 minutes, which happened in one of our fleets when we had an Aeon under our guns. wtf Fight them until turmoil is no more and strike terror into their hearts. |

Cearain
The IMPERIUM of LaZy NATION
42
|
Posted - 2011.09.20 01:55:00 -
[83] - Quote
CCP Spitfire wrote:Har Harrison wrote:CCP Spitfire wrote:Har Harrison wrote:
Well, I will be the first to acknowledge the responses, but I will also say that I hope the FW will continue to make their feelings known and make noise as we do want the attention given to FW that it deserves.
Bring on the results of the planning sessions so we know if we should be justly upset or happy...
A fair and very valid point. All I would personally ask is to keep the feedback in a civil and constructive vein. Would it be too much to ask that FW can have input in the same way that Soundwave has asked for input into 0.0??? No, not too much. I will ask Soundwave if we can organize something along those lines, but I personally think it would be good to have a solid basis for discussion first (similar to the "0.0 design goals" blogs that started the discussion), and that would take time.
I do think that determining what the goal for FW is the most important part. What can FW add to new eden that doesn't already exist?
People who want to shoot npcs have many varieties of missions. People who want to shoot sleeper ai npcs have incursions and wormholes. People who want to form large fleets that take allot of time to organize and form etc have null sec.
The thing that EVE is missing is a mechanism for GÇ£frequent quality pvp.GÇ¥ By "frequent" I mean that if you have ships fit you can get in about 6 quality pvp fights in an hour. By "quality" I mean something other than just blobbing pilots who are doing nothing but trying to get away.
IMO GÇ£Frequent quality pvpGÇ¥ should be the goal of Faction warfare. Every idea that promotes that goal should be considered, and every idea that would take us further from that goal should be rejected.
The plexing mechanic is 90% there.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Har Harrison
Amarrian Retribution
35
|
Posted - 2011.09.20 03:32:00 -
[84] - Quote
I've been flying with some plexing fleets recently - good fun with frigs and cruisers etc... If we could get some more people into the fleets, it would be great...
Shame the spawnign mechaincs make it harder for the late night guys....
Fix Faction Warfare CCP!!! |

Hirana Yoshida
Behavioral Affront
20
|
Posted - 2011.09.20 07:00:00 -
[85] - Quote
Amun Khonsu wrote:Even then they just log off and disappear after 10-15 minutes, which happened in one of our fleets when we had an Aeon under our guns. wtf Yeah, logoffski is a nuisance. We can only hope that CCP listens and adds some time to the clock for the super-heavies. They are considering that option to kill offf the undock/redock "feature" I believe so there is hope.
Post downtime plexing fleets are awesome, done in combat capable ships and both sides generally willing to engage unless there is a large number discrepancy (or small depending on FC ).
This is pretty much where my antagonist Mr.Cearain and I differ, he believes that removing NPCs makes plexes into PvP havens whereas I believe the spawning of said plexing will have much greater effect. I would love for meaningful (ie. not in ass-end of cluster) plexes throughout the day and thus the combat gangs rather than just in the hours after DT with the rest of the day filled with run-away frigates closing plexes in the hopes of moving them to an 'targeted' system.
Bottomline: The plexes, with their size restrictions, are what fosters the memorable fights .. there are good fights elsewhere but they tend to be generic blob slug-outs where the individual is just a cog in a machine (read: boring!).
PS: Still refusing to bump this thread! |

Rodj Blake
PIE Inc.
245
|
Posted - 2011.09.20 07:26:00 -
[86] - Quote
Hirana Yoshida wrote:Post downtime plexing fleets are awesome, done in combat capable ships and both sides generally willing to engage unless there is a large number discrepancy (or small depending on FC  ).
And there lies one of the problems with FW.
Because the plex spawning mechanic is so badly thought out, if you're not on just after DT you're left asking yourself "what's the point?" Dulce et decorum est pro imperium mori. |

Bengal Bob
Royal Order of Security Specialists
6
|
Posted - 2011.09.20 08:23:00 -
[87] - Quote
I still think we need some sort of T1 minor plex for our new pilots to allow them to experience plexing without having a dram or faction frig land on them. Minor plexes were originally great pvp, but thrashers started to take over, and then with the easy mission isk they are now full of expensive ships.
Maybe a scale
T1 frig plexes (additional restrictions so high ranks can't enter i.e sasa etc who will **** any newer players) T1 Dessies down Minor plexes - as current And then the same for med plexes.
Maybe restrict majors to bc up so it takes a group effort rather than speed tanking.
Some sort of effort needs to be made to give the newer fw players a slightly more level playing field, as they just quit after losing ship after ship.
I wouldn't say LP for plexing, it is too exploitable. Maybe a medal for a system capture? Dunno really, I don't RP so the plexes are just pvp opportunites for me.
Also, spawning mechanics? Surely this is a quick fix? And if any devs want a laugh, please change it for a few weeks so when sasawong logs on all plexes disappear. |

Niko Takahashi
Percone Outcasts
5
|
Posted - 2011.09.20 09:20:00 -
[88] - Quote
Rodj Blake wrote:Hirana Yoshida wrote:He was supposed to make a reply when he got home from Russia several months ago. One can only assume that he has been arrested for espionage and/or lewd behaviour and therefore stuck in Russia indefinitely .. because the alternative is that CCP are lying through their teeth, making empty promises left and right in the hopes of making us go away - and that cannot be :ccpawesome: Perhaps we could club together and hire a lawyer to get him released?
Nahh In Russia you need bribe money not lawyers
|

Hirana Yoshida
Behavioral Affront
20
|
Posted - 2011.09.20 09:23:00 -
[89] - Quote
Bengal Bob wrote:...Also, spawning mechanics? Surely this is a quick fix? And if any devs want a laugh, please change it for a few weeks so when sasawong logs on all plexes disappear. Wish that it was so, but when we started complaining about it at the start of the war CCP said (extreme paraphrasing ahoy!) that due to the lazy coding involved in stripping bits and pieces from mission mechanics, exploration mechanics and Goddess knows what else .. the DT shuffle system was the least malignant solution with the worst being major database renovations at regular intervals.
I could definitely support a minimum requirement for plexes to go with the maximum allowed. Combined with classifying pirate hulls as T2 (or one size up) for the purpose, that might just make plexing more of a team effort .. if nothing else it could serve as a band-aid until a proper revamp can be implemented. Not sure about limiting based on rank is a good idea as a majority of the "on paper" leet FW'ers have never set foot outside their mission bombers so they won't be able to start dabbling in pew even though they are newbs. Perhaps a large'ish increase in the multiplier of LP gained by killing high ranks is a better way ..
PS: What's up with the loss of love for the great General Sasa? His fanaticism finally taking its toll? 
|

Har Harrison
Amarrian Retribution
35
|
Posted - 2011.09.20 09:28:00 -
[90] - Quote
Bengal Bob wrote:Also, spawning mechanics? Surely this is a quick fix? And if any devs want a laugh, please change it for a few weeks so when sasawong logs on all plexes disappear. Supported...
Fix Faction Warfare CCP!!! |
|

Flynn Fetladral
Royal Order of Security Specialists
454
|
Posted - 2011.09.20 09:33:00 -
[91] - Quote
Fixing the spawn mechanic is a no-brainer, how hard it is to do on CCP's part is a total unknown. But it should be fixed! I'd also love to see a T1 Frigate only mini-plex, no destroyers, no pirate faction, navy faction should be allowed considering it's Faction Warfare, but that's just IMO. My mother was a thukker, my father was an elderberry! - @flynnfetladral on Twitter! |

Bengal Bob
Royal Order of Security Specialists
6
|
Posted - 2011.09.20 10:06:00 -
[92] - Quote
Hirana Yoshida wrote:PS: What's up with the loss of love for the great General Sasa? His fanaticism finally taking its toll? 
I just think the poor guy needs a break. Can you imagine the relief (panic as well) if he logs on to no plexes 
He will finally be released to pvp. |

Ciar Meara
Virtus Vindice
104
|
Posted - 2011.09.20 12:33:00 -
[93] - Quote
Next fanfest! FW panel in the main hall with all the devs! Hell make FW the theme of the fanfest with different corners and missions and plexes (bars) for every faction. YEAH BEER! - [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow] |
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CCP Spitfire
C C P C C P Alliance
173

|
Posted - 2011.09.20 12:35:00 -
[94] - Quote
Ciar Meara wrote:Next fanfest! FW panel in the main hall with all the devs! Hell make FW the theme of the fanfest with different corners and missions and plexes (bars) for every faction. YEAH BEER!
I can't promise a wholly FW-themed Fanfest, but it would be reasonable to assume the presence of beer, yes. 
CCP Spitfire | Russian Community Coordinator @ccp_spitfire |
|

Super Chair
Hell's Revenge
3
|
Posted - 2011.09.20 13:13:00 -
[95] - Quote
Inbefore orbiting icelandic girls |

Cearain
The IMPERIUM of LaZy NATION
42
|
Posted - 2011.09.20 13:35:00 -
[96] - Quote
Har Harrison wrote:I've been flying with some plexing fleets recently - good fun with frigs and cruisers etc... If we could get some more people into the fleets, it would be great...
Shame the spawnign mechaincs make it harder for the late night guys....
IMO plex fights are the best thing in eve. But there is a reason why no one plexes. Under the current mechanics plexing is most efficiently done in a pve ship. You plex and if a pvp enemy comes you warp to a different system and continue plexxing.
Basically its hide and seek. The obvious way to stop that from being the case is 1) let the players know as soon as plexes are entered (that way there will be no hope of hiding) and 2) remove the npcs so people don't have to fit thier ships for pve and can actually stay and fight. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
The IMPERIUM of LaZy NATION
42
|
Posted - 2011.09.20 13:50:00 -
[97] - Quote
Bengal Bob wrote:I still think we need some sort of T1 minor plex for our new pilots to allow them to experience plexing without having a dram or faction frig land on them. Minor plexes were originally great pvp, but thrashers started to take over, and then with the easy mission isk they are now full of expensive ships.
Maybe a scale
T1 frig plexes (additional restrictions so high ranks can't enter i.e sasa etc who will **** any newer players) T1 Dessies down Minor plexes - as current And then the same for med plexes. .
I agree this could be looked at. I would just recommend 1)add a new plex called GÇ£rookie plexGÇ¥ or something and only allow vanilla t1 frigates. 2) keep minors the same except also allow t2 frigates. There are several ways to change this around but this in itself wonGÇÖt be enough.
Bengal Bob wrote: Maybe restrict majors to bc up so it takes a group effort rather than speed tanking.
If the new mechanics still involve fighting rats while the other militia is not even aware where you are nothing will change. Plexing will remain broken.
Let the militias know when a plex is entered. If the militia knows a vigil enters a major plex and canGÇÖt be bothered to send a single ship out within *20 minutes* to chase him out and cap the plex for themselves, then they deserve to lose it.
Major plexes have longer timers so if the opposing militia knows your there (problem is now they donGÇÖt even know your there) and wants to fight for occupancy capping it will usually involve more fights. Plus if you try to cap one in a frigate you have a better chance of having your time wasted since a bc or cruiser could show up right before you cap it. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
The IMPERIUM of LaZy NATION
42
|
Posted - 2011.09.20 14:21:00 -
[98] - Quote
Hirana Yoshida wrote:This is pretty much where my antagonist Mr.Cearain and I differ, he believes that removing NPCs makes plexes into PvP havens whereas I believe the spawning of said plexing will have much greater effect. I would love for meaningful (ie. not in ass-end of cluster) plexes throughout the day and thus the combat gangs rather than just in the hours after DT with the rest of the day filled with run-away frigates closing plexes in the hopes of moving them to an 'targeted' system.
Bottomline: The plexes, with their size restrictions, are what fosters the memorable fights .. there are good fights elsewhere but they tend to be generic blob slug-outs where the individual is just a cog in a machine (read: boring!)....
I believe that removing npcs *and* immediately notifying the militias when a plex is entered will make plexes pvp havens.
Of course, I *also* think CCP should not have more plexes spawn right after downtime. It is not "either or." CCP should do both.
The rest I, not surprisingly, agree with you.
Why the attachment to npcs? Let the miltias know when plexes are entered and decide for themselves if they want to fight for occupancy. If they don't want to send pvp ships to fight for it they will lose it. ItGÇÖs that simple.
In the meantime I think you will find huge numbers of players who will love being told where other solo or small gangs are sitting waiting for some pew pew. There will finally be a mechanic for pvp that doesn't amount to forming the biggest blob.
Since the notifications of plexes being entered will made to everyone in the militias you never know how many people will show up. (you would know of the size restrictions of the plex though) It would be mayhem like eve never saw.
Trying to balance the npcs and all that, is a waste of time for the devs. NPCs on the whole discourage pvp. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Bengal Bob
Royal Order of Security Specialists
6
|
Posted - 2011.09.20 17:36:00 -
[99] - Quote
Cearain wrote:I believe that removing npcs *and* immediately notifying the militias when a plex is entered will make plexes pvp havens.
Of course, I *also* think CCP should not have more plexes spawn right after downtime. It is not "either or." CCP should do both.
The rest I, not surprisingly, agree with you.
Why the attachment to npcs? Let the miltias know when plexes are entered and decide for themselves if they want to fight for occupancy. If they don't want to send pvp ships to fight for it they will lose it. ItGÇÖs that simple.
In the meantime I think you will find huge numbers of players who will love being told where other solo or small gangs are sitting waiting for some pew pew. There will finally be a mechanic for pvp that doesn't amount to forming the biggest blob.
Since the notifications of plexes being entered will made to everyone in the militias you never know how many people will show up. (you would know of the size restrictions of the plex though) It would be mayhem like eve never saw.
Trying to balance the npcs and all that, is a waste of time for the devs. NPCs on the whole discourage pvp.
Hmm, I have never been hugely discouraged by the Amarr NPCs. Maybe a matter of balancing them so one faction doesn't have overpowered NPC assistance.
I don't like the idea of notifying the militia when a plex has opened. My immediate thoughts are that people will form gank squads to burn to any open plexes and this will make solo pvp/plex hunting even harder.
I think it is much better to make people hunt plexers - pvp should be the reward for active players, not people that wait in station for an alert. It would get more people out and travelling and allow others that don't plex to chase or be chased.
Plexes used to be havens for pvp, but were killed off for two reasons really.
People realized there were no reasons to do them Those that continue to do them are all flying expensive faction ships which make it difficult for people to compete.
If people want a big plex fight, they will get it, you can't conceal the build up of people into the area |

Amun Khonsu
Royal Order of Security Specialists
4
|
Posted - 2011.09.20 18:26:00 -
[100] - Quote
I started FW plexing. I stopped because the reward wasnt worth it. The minute amount of LP and faction standing you get isnt worth going to cap a plex and I can get PvP against the opposing factions without doing it.
Occupancy (gaining or holding) means next to nothing.
Turning systems is a joke since you get absolutely nothing after risking your assets shooting a bunker for an hour+. Well I suppose you can pat yourself on the back but I dont need to turn a system to do that.
CCP should revamp the reward system (or increase rewards) for capping plexes and give reward for turning systems.
Furthermore, there should be something to be had for occupying systems. We are not holding SOV as in 0.0 per se but our faction is SOV and when we hold occupancy there should be an ongoing militia wide benefit that affects every militia member as an incentive to stay involved in holding systems. What that may be, Im unsure at the moment, but the DEVS that created such a great game as EVE can certainly figure out something.
I dont know, how about whoever holds occupancy, the other faction cannot dock at the occupying races stations and all stations are forced open to the occupying force. Bad idea? Maybe, but it is incentive to plex, turn systems and hold occupancy. It is war and the occupier has more control than the occupied.
Handing out LP or ISK reward doesnt have to be the only answer to incentivise people. Fight them until turmoil is no more and strike terror into their hearts. |
|

Cearain
The IMPERIUM of LaZy NATION
42
|
Posted - 2011.09.20 19:49:00 -
[101] - Quote
Bengal Bob wrote:Cearain wrote:I believe that removing npcs *and* immediately notifying the militias when a plex is entered will make plexes pvp havens.
GǪ Trying to balance the npcs and all that, is a waste of time for the devs. NPCs on the whole discourage pvp. Hmm, I have never been hugely discouraged by the Amarr NPCs. Maybe a matter of balancing them so one faction doesn't have overpowered NPC assistance.
They are definitely a deterrent from my side of the war. The missiles and painters can really cut through a tank.
But the thing is to the extent npcs have power they decrease the prospects of pvp. So the goal should be to make them negligible. But if thatGÇÖs the goal then just remove them. Save dev time that would otherwise be spent trying to GÇ£balanceGÇ¥ something that should not have an impact anyway.
Bengal Bob wrote: I don't like the idea of notifying the militia when a plex has opened. My immediate thoughts are that people will form gank squads to burn to any open plexes and this will make solo pvp/plex hunting even harder.
Just a couple of points IGÇÖd like you to consider on this: 1)The gank squads wonGÇÖt really GÇ£formGÇ¥ at any given time. The war will be going on 23/7. So different pilots will be constantly burning to different plexes trying to hold or attack them.
2)If plexes are spawning throughout the day there will be plexes spawning throughout the FW region. So the forces will have to be split up into smaller groups and likely even solo pilots, until faction war grows.
Lets say amarr militia responds to a minmatar cruiser taking a medium plex in sosala. Lets say we amarrians send 4 cruiser over there to attack that single minmatar cruiser. Ok he warps out and opens a plex in TZVI. Now if all 4 amarrians stay and capture the plex he started in sosala then he will cap that one in TZVI.
So the the amarrians might leave one there to cap that plex and send the other 3 over to tzvi. (actually I think the smart thing would be for all 4 amarrians to split up and cap plexes solo until all the systems are darn close to full. But those tactics involving how to allocate pilots will have to evolve.) So letGÇÖs say they do that. Now letGÇÖs say they kick him out of the plex. From there he can continue opeing plexes until they he can fight them 2 on 1 or even one on one.
Or he would have other options! He could have a frigate in tzvi and undock in that and open a minor plex. The amarrians would need to get in a ship that can fit in the minor. If only one of the 3 amarrians has a ship that will fit in that plex near by he will have a one on one fight for the plex. Or he could get in a battleship that he had in that area and open a major plex.
Ultimately this will shake out that people who have ships fit and ready to go throughout the fw region will be more successful. Those who can only form up a large blob in a single system and then go plodding around systems will fare poorly.
Being able to quickly react with the minimum force necessary to get the job done will be key in this sort of warfare.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Bengal Bob
Royal Order of Security Specialists
6
|
Posted - 2011.09.20 20:17:00 -
[102] - Quote
Cearain wrote: Being able to quickly react with the minimum force necessary to get the job done will be key in this sort of warfare.
No disrespect to all three of you amarr that do try for fair fights, but I can't even get a fight in a frigate anymore even against the odds without it turning out to be a trap - not even frigs v frigs, but bc and all sorts waiting for me to aggress.
"I am here" beacons will mean that if someone comes into your plex, it is almost certain they already have someone(many) waiting on the other side of the gate. |

Cearain
The IMPERIUM of LaZy NATION
42
|
Posted - 2011.09.20 21:46:00 -
[103] - Quote
Bengal Bob wrote:Cearain wrote: Being able to quickly react with the minimum force necessary to get the job done will be key in this sort of warfare.
No disrespect to all three of you amarr that do try for fair fights, but I can't even get a fight in a frigate anymore even against the odds without it turning out to be a trap  - not even frigs v frigs, but bc and all sorts waiting for me to aggress. "I am here" beacons will mean that if someone comes into your plex, it is almost certain they already have someone(many) waiting on the other side of the gate.
We are after the same goal here.
If plexes are constantly being run throughout the 4 regions each front has, then the militias that refuse to split up their blobs will lose occupancy.
Consider this: Militia A and militia B both have 30 active pilots doing plexing. Militia A insists on keeping all of its pilots together in a large blob all doing one plex. Miltia B spreads their pilots out into 30 different systems each one doing a plex. ItGÇÖs easy to see that Militia B will have allot more plexes captured.
Even on a smaller scale this is true. If militia A must send 2 pilots to dislodge every single pilot from militia B then they better have at least 2xs as many pilots or they will not win the occupancy war.
If the plexing mechanic was really done right militias would use the minimum number necessary to take each plex.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
The IMPERIUM of LaZy NATION
42
|
Posted - 2011.09.20 21:48:00 -
[104] - Quote
Bengal Bob wrote: I think it is much better to make people hunt plexers - pvp should be the reward for active players, not people that wait in station for an alert. It would get more people out and travelling and allow others that don't plex to chase or be chased.
IMO Chasing people around is boring and doesnGÇÖt lead to good fights. In any event if you want to chase people there are plenty of ways to do that in eve including FW missions. Eve needs a mechanic to bring about quality pvp that doesnGÇÖt take hours to find.
Plus I wouldnGÇÖt be in station at all except to reship and jump right back into the fighting. The fighting would be constant as plexes would be taken and defended constantly.
The other thing is we are supposedly joining a huge war. They are supposed to tell us were we are needed! Can you imagine joining up in say world war war I and having your superior say: GÇ£here is your gun now go find the enemy and kill them!GÇ¥ You might say GÇ£well ok where should I go?GÇ¥ His response is GÇ£well in Europe somewhere.GÇ¥ GÇ£Well, is there anywhere in particular where I should go. Like are there any current hot spots or anything?GÇ¥ To which if reality was like Faction war he would say GÇ£You tell me. Just go roaming around Europe with your gun and shoot any enemies you find.GÇ¥
Bengal Bob wrote: Plexes used to be havens for pvp, but were killed off for two reasons really.
People realized there were no reasons to do them Those that continue to do them are all flying expensive faction ships which make it difficult for people to compete.
If people want a big plex fight, they will get it, you can't conceal the build up of people into the area
I think people always realized plexing brought no isk/buff type rewards. So I donGÇÖt think people stopped doing them because they had some sort of epiphany about rewards.
Isk is just a means to an end. The end in faction war is to gain territory for your faction. If achieving that end is fun and challenging then people will do what it takes to show they are the best at it. If achieving that end means proving to the world that you can do mind numbingly repetitive actions over and over GǪ..well not many will do it. Eve faction war is no different than any other game.
Moreover faction ships arenGÇÖt that expensive nor are there that many of them in plexes. IGÇÖm nto saying the plexs shouldnGÇÖt be tweaked but I am saying that alone does not even come close to explaining why no one plexes.
I am convinced the main reason people stopped doing plexes is because the current mechanic is such that doing plexes does not take any skills eve players value.
In 2008 Ank reported how she captured over a hundred plexes and made it to the highest Amarr rank in less than a week * without killing a single player*.
That showed that you can plex like the best of them without having any pvp skills at all. In other words when you win occupancy you are really just showing what a great carebear you are. I wouldnGÇÖt be surprised if the Caldari medals had a carebear on them. Not many players want that distinction.
If faction war plexing had to do with small scale pvp instead of pve people might actually value those medals and fight for occupancy. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Amun Khonsu
Royal Order of Security Specialists
4
|
Posted - 2011.09.21 07:12:00 -
[105] - Quote
Cearain wrote:[quote=Bengal Bob]
If faction war plexing had to do with small scale pvp instead of pve people might actually value those medals and fight for occupancy.
You make some interesting points in your posts, just a side note...
I would be annoyed by the number of mails informing me of people warping into the hordes of plexes throughout the warzone.. some more than once as they get kicked out and return.
On the quote above, I dont think PvP alone is an incentive to take or hold occupancy. We all can get that without plexing. Fight them until turmoil is no more and strike terror into their hearts. |

Cearain
The IMPERIUM of LaZy NATION
42
|
Posted - 2011.09.21 13:54:00 -
[106] - Quote
Amun Khonsu wrote:Cearain wrote:[quote=Bengal Bob]
If faction war plexing had to do with small scale pvp instead of pve people might actually value those medals and fight for occupancy. You make some interesting points in your posts, just a side note... I would be annoyed by the number of mails informing me of people warping into the hordes of plexes throughout the warzone.. some more than once as they get kicked out and return.
Thanks for considering my thoughts on this.
The notification wouldn't be via mail. What I envision would be 2 seperate channels - 1 for the caldari gallente front and one for the minmatar amarr front. That way you could minimize the channel for the front you are not fighting on. These would be like chat channels but no players can chat on them. They would just give notifications like "Cearain entered minor auga frigate" Auga would be linked so that you could immediately set that destination. I think it could also give the message "cearain left minor auga frigate (or capsule depending how I fared)"
You could put this behind local chat and just check it every now and then to see what systems by you are need defense.
If the messages got to be too many or this was unwieldy I suppose ccp could offer a filter to let us see only certain regions.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
The IMPERIUM of LaZy NATION
42
|
Posted - 2011.09.21 14:12:00 -
[107] - Quote
Amun Khonsu wrote:Cearain wrote:
If faction war plexing had to do with small scale pvp instead of pve people might actually value those medals and fight for occupancy.
On the quote above, I dont think PvP alone is an incentive to take or hold occupancy. We all can get that without plexing, even if against a third party (someone not in any militia).
I would make 3 points in response:
1) This is relative. I think itGÇÖs very very hard to find decent pvp in eve. Now many people who agree with me have likely left the game already so you wonGÇÖt hear from them. But I love the combat mechanics CCP designed so much that I am sticking around in hopes they will design a mechanic that brings about decent combat opportunities.
I have often signed in and flown around for an hour and a half in a t1 hull looking for a decent fight only to dock my ship unscratched with guns fully loaded. And by decent fight IGÇÖm not too picky. I mean if I am in a frigate I will engage against certain navy frigates, or interceptors or even sometimes 2 versus 1. If I am in a cruiser I might engage against say another cruiser or a cruiser and a destroyer type odds.
Yes you can join a large group and camp a gate. This will guarantee you kills but those arenGÇÖt fun fights imo. (IGÇÖm not faulting people who do that, nor do I want to argue the merits of gate camping, Gatecamping is just not my thing)
2) I agree there should be some other impact on the game. Lp rewards for capturing plexes and having stations possibly switch corps in the system. So if Gallente takes a system and there is a Lai dai station in the system there might be a 5% chance that that system will switch over to a Roden ship yards for every 3 months gallente hold it or something like that. If the locals run missions in that station they may actually join in the war effort, because the outcome would have some effect on them. But again I donGÇÖt think that is the begin all and end all. If they just give rewards for doing plexing but it remains a carebear activity I think they made the game worse not better.
3) IGÇÖm not necessarily saying people will see pvp as the only reward. I am thoroughly convinced large numbers of eve players would love to have frequent quality pvp, but the pvp isnGÇÖt just for sh.. and giggles like rvb. ItGÇÖs for a bigger goal. That bigger goal is system occupancy. That is they are striving to win the faction war. I realize right now that sounds stupid. With the current mechanics it is stupid.
If they change the mechanics so that in order to win you have to be good at pvp and strategizing how to use the pvp pilots then that is not so stupid.
It would be much more like winning the alliance tournament. I would think many eve players would like a medal showing they were on the team that won the alliance tournament. ItGÇÖs not just for the rewards that people compete in the alliance tournament. The reason they would like that medal is because that medal would demonstrates that they have something eve players value GÇô pvp skills. By making occupancy plexing into something that requires pvp skill then it would make those medals more valuable.
With any game GÇô darts, chess, baseball, football, people think it is a fun and challenging to play these games. Hence many people play them just to win. ItGÇÖs not that they get paid to play or anything like that. But if the game mechanics are not fun or challenging or otherwise seen as stupid then people wonGÇÖt really care to play them or win at them. That is unless there is some other sort of payment.
Bottom line is that if ccp has to bribe people with lots of isk in order to engage in the game mechanic they create then that is pretty much proof that the mechanic is a failure.
CCP didnGÇÖt give isk to do faction war occupancy plexing because winning occupancy was supposed to be why you would earn isk in the first place. It was supposed to be fun to try to win occupancy. But currently with the npcs and very little pvp itGÇÖs more like drudgery. So players are saying you want us to endure this drudgery we need to get paid isk.
Make plexxing fun and people will do it. Yes give some rewards but they donGÇÖt have to be huge. Give some consequences because this is a sand box that supposedly has the butterfly effect. But they do it right the main reward will be winning at a fun and challenging game. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Har Harrison
Amarrian Retribution
37
|
Posted - 2011.09.23 01:20:00 -
[108] - Quote
I wonder if the latest dev blog will mean resources for FW???
Quote:Intrepid pilots of New Eden!
Over the past days and weeks, CCP has been doing extensive and intense introspection and revitalization. The result of this is a refocusing and reprioritization on a scale unheard of within our company.
These are indeed defining times.
TorfiGÇÖs most recent dev blog provides some indication of whatGÇÖs to come. We have decided, to focus our collective efforts on the areas you have asked us to focus on.
We will reveal more over the coming weeks. As certain details are prone to change, we want to make sure we have absolutely concrete information to give you. YouGÇÖve often told us that we promise too much and deliver too little, and this time we want to be certain that doesnGÇÖt happen. We are listening to you, we have heard you, and plans are already in motion.
Watch this space.
Arnar Hrafn Gylfason Senior Producer of EVE Online
Fix Faction Warfare CCP!!! |

Bengal Bob
Royal Order of Security Specialists
7
|
Posted - 2011.09.23 10:04:00 -
[109] - Quote
Hopefully answers before the next fanfest. Will be funny if this thread has stayed on first/second page for a year with no answers. |

Hirana Yoshida
Behavioral Affront
23
|
Posted - 2011.09.23 12:15:00 -
[110] - Quote
Har Harrison wrote:I wonder if the latest dev blog will mean resources for FW??? If we are lucky it might mean that they give a cleaning lady salary for 4 hours to collate the various suggestions made over the past two years into a single bullet-point document that they can use on the dart board.
Result: Complete revamp of FW with horribly disjointed solutions to issues and a truck load of bugs/new issues that ultimately makes it even more atrocious.
In short: You are trying to find hope where none exists, the blog is pointing rather clearly at the null do-over 
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Rodj Blake
PIE Inc.
257
|
Posted - 2011.09.23 12:29:00 -
[111] - Quote
Cearain wrote:Bengal Bob wrote:Cearain wrote: Being able to quickly react with the minimum force necessary to get the job done will be key in this sort of warfare.
No disrespect to all three of you amarr that do try for fair fights, but I can't even get a fight in a frigate anymore even against the odds without it turning out to be a trap  - not even frigs v frigs, but bc and all sorts waiting for me to aggress. "I am here" beacons will mean that if someone comes into your plex, it is almost certain they already have someone(many) waiting on the other side of the gate. We are after the same goal here. If plexes are constantly being run throughout the 4 regions each front has, then the militias that refuse to split up their blobs will lose occupancy. Consider this: Militia A and militia B both have 30 active pilots doing plexing. Militia A insists on keeping all of its pilots together in a large blob all doing one plex. Miltia B spreads their pilots out into 30 different systems each one doing a plex. ItGÇÖs easy to see that Militia B will have allot more plexes captured. Even on a smaller scale this is true. If militia A must send 2 pilots to dislodge every single pilot from militia B then they better have at least 2xs as many pilots or they will not win the occupancy war. If the plexing mechanic was really done right militias would use the minimum number necessary to take each plex.
People will also be encouraged to go plexing if there was an actual point to holding occupancy.
Dulce et decorum est pro imperium mori. |

Cearain
The IMPERIUM of LaZy NATION
45
|
Posted - 2011.09.23 14:17:00 -
[112] - Quote
Rodj Blake wrote:Cearain wrote:Bengal Bob wrote:Cearain wrote: Being able to quickly react with the minimum force necessary to get the job done will be key in this sort of warfare.
No disrespect to all three of you amarr that do try for fair fights, but I can't even get a fight in a frigate anymore even against the odds without it turning out to be a trap  - not even frigs v frigs, but bc and all sorts waiting for me to aggress. "I am here" beacons will mean that if someone comes into your plex, it is almost certain they already have someone(many) waiting on the other side of the gate. We are after the same goal here. If plexes are constantly being run throughout the 4 regions each front has, then the militias that refuse to split up their blobs will lose occupancy. Consider this: Militia A and militia B both have 30 active pilots doing plexing. Militia A insists on keeping all of its pilots together in a large blob all doing one plex. Miltia B spreads their pilots out into 30 different systems each one doing a plex. ItGÇÖs easy to see that Militia B will have allot more plexes captured. Even on a smaller scale this is true. If militia A must send 2 pilots to dislodge every single pilot from militia B then they better have at least 2xs as many pilots or they will not win the occupancy war. If the plexing mechanic was really done right militias would use the minimum number necessary to take each plex. People will also be encouraged to go plexing if there was an actual point to holding occupancy.
I thought gaining and holding occupancy was the point. That is, it is the ultimate goal of faction warriors. I guess, as much as there is a point in any game - let alone a sandbox game. It's just that the current plexxing mechanics are not fun, and need fixing, so very few use them. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Hirana Yoshida
Behavioral Affront
25
|
Posted - 2011.09.23 18:33:00 -
[113] - Quote
Hmmm, brain just farted --->
Militia wars have never in the history of mankind been about taking and holding land, because it can by definition not be done against an organized/superior entity.
Attrition, Attrition, Attrition. Kill so many enemies, destroy all his stuff and make his life unbearable in general until he collapses/withdraws on his own ..
Where FW is concerned this translates into: - Denying access to station services (docking permits will never be revoked for NPC stations), - Removal/restriction of income sources (missions go to 1 predefined system per constellation unless a system in the constellation is captured for instance). - Decreased performance while operating on enemy militia turf (crude simulation of all the invaders who have died in bogs, swamps and forests throughout history). - Etc.
PS: Sorry, my brain always develops gas when this thread slips to page 2+ for some unknown reason! |

Cearain
The IMPERIUM of LaZy NATION
46
|
Posted - 2011.09.23 20:13:00 -
[114] - Quote
Hirana Yoshida wrote:Hmmm, brain just farted --->
Militia wars have never in the history of mankind been about taking and holding land, because it can by definition not be done against an organized/superior entity.
Well this involves miltias fighting other miltias. So even if I were to assume, for the sake of argument, what you said is true, it wouldn't apply here. We are fighting for occupancy.
Hirana Yoshida wrote:
Attrition, Attrition, Attrition. Kill so many enemies, destroy all his stuff and make his life unbearable in general until he collapses/withdraws on his own ..
Where FW is concerned this translates into: - Denying access to station services (docking permits will never be revoked for NPC stations), - Removal/restriction of income sources (missions go to 1 predefined system per constellation unless a system in the constellation is captured for instance). - Decreased performance while operating on enemy militia turf (crude simulation of all the invaders who have died in bogs, swamps and forests throughout history). - Etc.
PS: Sorry, my brain always develops gas when this thread slips to page 2+ for some unknown reason!
Don't you think this would lead to everyone joining winning side? If I can join any militia I want why would I join one that has decreased performce, removed and/or restricted of income, and is denied station services? Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Hans Jagerblitzen
Autocannons Anonymous
43
|
Posted - 2011.09.23 20:44:00 -
[115] - Quote
Cearain wrote: Don't you think this would lead to everyone joining winning side? If I can join any militia I want why would I join one that has decreased performce, removed and/or restricted of income, and is denied station services?
Nahh. The "joining the winning side" issue is hypothetically a concern for ANY advantage brought to either militia for winning systems, but that hasn't stopped "bring meaning to sov" from being the #1 demand of all of us who engage in Faction Warfare and desire some improvements.
It all boils down to good fights, after all. What is the fun in being blue to everyone? No fun for those of us that pew. Same with militia, its not fun when everyone is purple. In a game like Eve - being the underdog means more gameplay and pvp opportunities, so it self-balances. If you talk to many FW pilots, I think the consensus is that it sucks when your side has the highest activity level, because it means less targets to shoot when the opposing team is too intimidated to undock and roam.
It is because of this that Minmatar players will often encourage interested parties to join the Amarr militia, and vice versa. I doubt that will change just because there is an advantage to "winning" the militia wars.
EDIT: I strongly disagree with being denied station services as a penalty for not being in control of a system. I propose instead that the station guns simply fry the opposing faction, same as if you were GCC. This would swat down much of the ridiculous station games, and also punish those who have their home systems invaded, without causing them to completely screwed because they get camped in, and cant undock their ships to repair, thus quickly having their fleets reduced to nothing without getting a chance to use them in fair fights. |

Har Harrison
Amarrian Retribution
40
|
Posted - 2011.09.26 03:22:00 -
[116] - Quote
How would frigates and cruiser fair if they were pwned by station guns in a hostile system?
Fix Faction Warfare CCP!!! |

Cearain
The IMPERIUM of LaZy NATION
52
|
Posted - 2011.09.26 16:04:00 -
[117] - Quote
Hans Jagerblitzen wrote:Cearain wrote: Don't you think this would lead to everyone joining winning side? If I can join any militia I want why would I join one that has decreased performce, removed and/or restricted of income, and is denied station services?
Nahh. The "joining the winning side" issue is hypothetically a concern for ANY advantage brought to either militia for winning systems, but that hasn't stopped "bring meaning to sov" from being the #1 demand of all of us who engage in Faction Warfare and desire some improvements. It all boils down to good fights, after all. What is the fun in being blue to everyone? No fun for those of us that pew. Same with militia, its not fun when everyone is purple. In a game like Eve - being the underdog means more gameplay and pvp opportunities, so it self-balances. If you talk to many FW pilots, I think the consensus is that it sucks when your side has the highest activity level, because it means less targets to shoot when the opposing team is too intimidated to undock and roam. ....
I agree this acts as a counter balance for several pilots. In fact when I was in rvb I switched back and forth from red and blue several times for this very reason.
But I think there are several reasons to think this "pile on the winning team" mentality will have an effect:
1) it already happened even when there were no rewards. Around the time Caldari "won faction war" gallente had very few active pilots. 2)In FW its not quite as easy to switch sides as in rvb. You will be considered a spy, you have to move your stuff through low sec etc. It sucks to no longer fly with your friends and developing some sort of reasonable pretend hatred of the enemy makes the game more fun. 3)Role players won't change 4) Those new to pvp will likely want to be on the winning side not on the underdog side. Then all the reasons not to switch sides will kick in. 5) as far as income: I know players that explicitly said they went to caldari because the missions are easier. I know a player who missioned allot who went to minmatar (which also has easier missions than amarr). These players also pvp, its not the case that they just run missions. They figured if they prefer to pvp instead of missioning why join a faction where I have to mission longer to get the same isk. I can't (and don't) fault them. 6) if your talking about things that actually tip pvp battles one way or another like increased damage or resists or gate guns then I wouldn't do that, myself. If your just talking station guns at the enemy militias station then that would be fine and probably good by me.
That said I think if ccp did some things fw could be somewhat self balancing: 1) increased the number of fw lp items that are unique to each faction. 2) made the items that are unique to each faction worth something. (e.g. amarr plates should have lower fittings than meta 4 gallente plates should have the same fittings as meta 4) 3) require that plexes be run in order to get or cash in on the lps.
If you do not have number 3 then you will just ahve people farming the missions and not running plexes. But if they had to run plexes in order to cash in on the lp . Either by having only the plexes award lp or by having the plexes award something else you need to get the unique items. For example maybe the faction specific items required a different type of lp that you could only get by running plexes. Then the items would go up in value and economics would help balance things.
This would need to be tweaked over time. Even iterated on. But they could do something like that.
Moreover I think some effects from faction occupancy wouldn't directly impact the fw participants that much. Like a small percent chance npc stations will switching from an Amarr corp to a Minmatar corp if the minmatar take occupancy of the system.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
The IMPERIUM of LaZy NATION
52
|
Posted - 2011.09.26 16:07:00 -
[118] - Quote
Har Harrison wrote:How would frigates and cruiser fair if they were pwned by station guns in a hostile system?
They would likely fare poorly.
I'm thinking he just meant station guns at the enemy militia stations. So minmatar would be shot if they went to a 24th station. But they wouldn't be shot if they went to a Carthum station. In other words camping stations would have its price. That would be fine by me. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Har Harrison
Amarrian Retribution
40
|
Posted - 2011.09.27 05:41:00 -
[119] - Quote
Cearain wrote:Hans Jagerblitzen wrote:Cearain wrote: Don't you think this would lead to everyone joining winning side? If I can join any militia I want why would I join one that has decreased performce, removed and/or restricted of income, and is denied station services?
Nahh. The "joining the winning side" issue is hypothetically a concern for ANY advantage brought to either militia for winning systems, but that hasn't stopped "bring meaning to sov" from being the #1 demand of all of us who engage in Faction Warfare and desire some improvements. It all boils down to good fights, after all. What is the fun in being blue to everyone? No fun for those of us that pew. Same with militia, its not fun when everyone is purple. In a game like Eve - being the underdog means more gameplay and pvp opportunities, so it self-balances. If you talk to many FW pilots, I think the consensus is that it sucks when your side has the highest activity level, because it means less targets to shoot when the opposing team is too intimidated to undock and roam. .... I agree this acts as a counter balance for several pilots. In fact when I was in rvb I switched back and forth from red and blue several times for this very reason. But I think there are several reasons to think this "pile on the winning team" mentality will have an effect: 1) it already happened even when there were no rewards. Around the time Caldari "won faction war" gallente had very few active pilots. 2)In FW its not quite as easy to switch sides as in rvb. You will be considered a spy, you have to move your stuff through low sec etc. It sucks to no longer fly with your friends and developing some sort of reasonable pretend hatred of the enemy makes the game more fun. 3)Role players won't change 4) Those new to pvp will likely want to be on the winning side not on the underdog side. Then all the reasons not to switch sides will kick in. 5) as far as income: I know players that explicitly said they went to caldari because the missions are easier. I know a player who missioned allot who went to minmatar (which also has easier missions than amarr). These players also pvp, its not the case that they just run missions. They figured if they prefer to pvp instead of missioning why join a faction where I have to mission longer to get the same isk. I can't (and don't) fault them. 6) if your talking about things that actually tip pvp battles one way or another like increased damage or resists or gate guns then I wouldn't do that, myself. If your just talking station guns at the enemy militias station then that would be fine and probably good by me. That said I think if ccp did some things fw could be somewhat self balancing: 1) increased the number of fw lp items that are unique to each faction. 2) made the items that are unique to each faction worth something. (e.g. amarr plates should have lower fittings than meta 4 gallente plates should have the same fittings as meta 4) 3) require that plexes be run in order to get or cash in on the lps. If you do not have number 3 then you will just ahve people farming the missions and not running plexes. But if they had to run plexes in order to cash in on the lp . Either by having only the plexes award lp or by having the plexes award something else you need to get the unique items. For example maybe the faction specific items required a different type of lp that you could only get by running plexes. Then the items would go up in value and economics would help balance things. This would need to be tweaked over time. Even iterated on. But they could do something like that. Moreover I think some effects from faction occupancy wouldn't directly impact the fw participants that much. Like a small percent chance npc stations will switching from an Amarr corp to a Minmatar corp if the minmatar take occupancy of the system. Who pretends??? 
Fix Faction Warfare CCP!!! |

Hirana Yoshida
Behavioral Affront
40
|
Posted - 2011.09.27 09:23:00 -
[120] - Quote
Cearain wrote:.. agree this acts as a counter balance for several pilots... The pile-up on Caldari never actually happened you know, it merely looked that way because the Gallente was depopulated but the people leaving left FW entirely. The rest is/was down to normal fluctuations.
1. Caldari had a huge influx at the start due to the insane money making potential from COSMOS items becoming easily accessible through FW. The standings grind needed for said COSMOS items was one of the reasons why Caldari "won". They managed to convince everyone that they might as well help plex rather than grind missions so their plexers outnumbered the frogs by a huge margin. 2. Not seeing how that relates to the pile-on effect, seems to be the opposite. But some good-hearted animosity is very much key if living in the rat infested trenches. 3. We do, just not quickly like our ADHD afflicted non-RP meatshields .. muhahahaha  4. Those new to PvP may well join what looks like the "winning side", but they are promptly eaten alive by the experienced PvP'ers who joined the under-dog side for the challenge .. door swings both ways  5. NPC balance or lack thereof had by far the biggest effect on the apparent pile-on of the Caldari. It has been neutered somewhat with the agent changes though as one can now almost pick-and-choose mission and location due to all purveyors being the same. Would be super sweet, like rainbow farting unicorns sweet, if there were missions designed for small gangs similar to Incursions as PvP'ers who has a legitimate and often urgent need for cash generally function best with wing-men. 6. Sounds very good on paper, and would serve to make the militia stations the natural bases for the respective militia's. But as any pirate will tell you, sentries are not to be feared, with just a handful of people the damage they do is diluted to a point where even local tanking is enough.
Cearain wrote:That said I think if ccp did some things fw could be somewhat self balancing:... Would be quite awesome if FW provided unique opportunities and gave access to resources unavailable elsewhere, kind of like null's much loved ( ) moon-goo. Would have to be done in conjunction with rather draconian measures to prevent the level of farming that we are seeing now though or it will be a moot point. Easy enough to do though, remove stuff like navy resist/damage mods from the 'vanilla' LP stores ...
I suggested a solution to the LP-for-plex conundrum a while that nimbly avoids afk-frig farming: - Closing a plex awards a certain amount of LP that are put into escrow (think Incursion LP). - Mission LP awards draws from this escrow can never exceed what is available. If pool is empty a mission only pays out half (or something like that). Straight LP for closing plexes would make a complete redesign of the things mandatory to prevent farming and would most likely have to include your hated plex NPCs to help with this .. just sayin' 
As for stations suddenly switching sides: CCP would need to RP it like mad to justify such a thing as they are merely satellite offices of multi-national corporations, but to have corporations that employ 100s of millions pull up stakes just because something as irrelevant as occupancy flips (which happens a lot in some systems!) makes no sense. |
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Cearain
The IMPERIUM of LaZy NATION
53
|
Posted - 2011.09.27 13:49:00 -
[121] - Quote
Hirana Yoshida wrote:Cearain wrote:.. agree this acts as a counter balance for several pilots... The pile-up on Caldari never actually happened you know, it merely looked that way because the Gallente was depopulated but the people leaving left FW entirely. The rest is/was down to normal fluctuations. 1. Caldari had a huge influx at the start due to the insane money making potential from COSMOS items becoming easily accessible through FW. The standings grind needed for said COSMOS items was one of the reasons why Caldari "won". They managed to convince everyone that they might as well help plex rather than grind missions so their plexers outnumbered the frogs by a huge margin. 2. Not seeing how that relates to the pile-on effect, seems to be the opposite. But some good-hearted animosity is very much key if living in the rat infested trenches. 3. We do, just not quickly like our ADHD afflicted non-RP meatshields .. muhahahaha  4. Those new to PvP may well join what looks like the "winning side", but they are promptly eaten alive by the experienced PvP'ers who joined the under-dog side for the challenge .. door swings both ways  5. NPC balance or lack thereof had by far the biggest effect on the apparent pile-on of the Caldari. It has been neutered somewhat with the agent changes though as one can now almost pick-and-choose mission and location due to all purveyors being the same. Would be super sweet, like rainbow farting unicorns sweet, if there were missions designed for small gangs similar to Incursions as PvP'ers who has a legitimate and often urgent need for cash generally function best with wing-men. 6. Sounds very good on paper, and would serve to make the militia stations the natural bases for the respective militia's. But as any pirate will tell you, sentries are not to be feared, with just a handful of people the damage they do is diluted to a point where even local tanking is enough..
I thought Hans was saying pilots would switch sides to the underdogs if one side had too big of an advantage. I was agreeing that some probably would.
I don't think players switching sides would cause the main pile up. The main pile up would be caused by people joining faction war for the first time or the first time in a long time. If the winning side is given better income and other buffs new people will naturally choose that side.
1) That sort of proves my point. People joined Caldari because you could make better income. Hence if the winning side has better isk making more people will join that. Also the problem wasn't just that people were leaving Gallente. I'm sure people left Caldari too. The problem is people were leaving Gallente fw faster than new pilots were joining gallente fw. 2) Again I thought Hans was saying players would switch to the underdog side like I did a few times when I was in rvb. That was how fw would self correct. I was pointing out that switching sides in fw is not as easy as switching sides in rvb. 3) eh this isn't that big of a factor. 4) I agree that is true to some extent. But it didn't quite work out for the gallente. 5)Yeah I agree caldari has an edge because their missions are supposed to be the easiest to run. CCP should give all the mission rats painters and missiles. That way you can't do them solo in a sb. As far as your proposal to have some new form of missions in fw with sleeper ai requiring groups I would be all in support of it. Just keep your damn rats out of the plexes! I just want one *one* mechanic that a solo pvper can use. In all of new eden that shouldn't be too much to ask. 6) I agree but on the whole it would probably be good nonetheless.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Rodj Blake
PIE Inc.
268
|
Posted - 2011.09.27 13:56:00 -
[122] - Quote
You go a long way towards preventing the snowball effect if you make it progressively harder to capture systems. The first enemy system is easy to take and hold. The tenth less so. The thirtieth almost impossible. Dulce et decorum est pro imperium mori. |

Cearain
The IMPERIUM of LaZy NATION
53
|
Posted - 2011.09.27 14:12:00 -
[123] - Quote
Hirana Yoshida wrote:I suggested a solution to the LP-for-plex conundrum a while that nimbly avoids afk-frig farming: - Closing a plex awards a certain amount of LP that are put into escrow (think Incursion LP). - Mission LP awards draws from this escrow can never exceed what is available. If pool is empty a mission only pays out half (or something like that). Straight LP for closing plexes would make a complete redesign of the things mandatory to prevent farming and would most likely have to include your hated plex NPCs to help with this .. just sayin'  As for stations suddenly switching sides: CCP would need to RP it like mad to justify such a thing as they are merely satellite offices of multi-national corporations, but to have corporations that employ 100s of millions pull up stakes just because something as irrelevant as occupancy flips (which happens a lot in some systems!) makes no sense.
I like the escrow idea. It could work well. No it wouldn't need to include npcs as long as players were notified of plexes. 
As for companies selling stations to other companies it does make sense. Most of these companies are selling miltiary equipment and have very close political ties with the enemy. (every 16 missions yields a storyline mission for the faction etc) Do you think the occupying faction would let all the war materials go back to the enemy? Do you think they would let all profits go back to the companies hq in the enemy faction? Don't you think the occupying faction might at least impose some steep taxes on companies exporting military goods to the enemy? Do you think there would be no friction at all? To me it doesn't make sense that there is no effect on these military companies.
I suppose the quafe company would have a smaller chance of switching. Moreover I'm saying a small percent like say 5% chance of switching every 3 months of occupancy. I'm not saying they would necessarilly abandon all their assets and run but that might happen. I think mainly they would find it "in their interest" to sell the assets - stations etc. to another company and possibly buy one in a place with a better political climate.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
The IMPERIUM of LaZy NATION
53
|
Posted - 2011.09.27 14:23:00 -
[124] - Quote
Rodj Blake wrote:You go a long way towards preventing the snowball effect if you make it progressively harder to capture systems. The first enemy system is easy to take and hold. The tenth less so. The thirtieth almost impossible.
I like this idea allot. That last hold out systems would be the most loyal to their faction. Perhaps they would have some connections with the people running the acceleration gates and start letting larger friendly ships into the plexes. 
I'm not sure exactly how this line would be drawn but lets say 3/4s of gallente space is taken. Caldari get a medal. But then the plex acceleration gates start letting gallente ships in that are one class higher. So for their defensive plexes gallente can get cruisers into minors and bcs into mediums etc. (caldari would still be limited by the original requirments and both would have the original restrictions on the caldari space plexes.) Once Gallente are down to their last 10% of systems they can get ships 2 levels higher in to plexes to try to hold out. (Caldari would get another medal at this point)
It could lead to some pretty epic fights where one side needs dozens of frigates to take a minor plex from a couple battleships. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Bengal Bob
Royal Order of Security Specialists
8
|
Posted - 2011.09.29 11:53:00 -
[125] - Quote
Almost lost this thread, back you go to show new players how CCP treats its players. |

Amun Khonsu
Royal Order of Security Specialists
4
|
Posted - 2011.09.29 20:36:00 -
[126] - Quote
This goes to my earlier points regarding the use of Supercaps in low sec that directly affects us in Faction War.
Prime examples of why Supercaps need to be rebalanced to make them more vulnerable. This is ridiculous that supercaps are so safe.
http://eve-kill.net/?a=kill_detail&kll_id=10649647 http://eve-kill.net/?a=kill_detail&kll_id=10648157 http://eve-kill.net/?a=kill_detail&kll_id=10566107 http://eve-kill.net/?a=kill_detail&kll_id=10615715
CCP needs to make them more vulnerable in low sec.
Fight them until turmoil is no more and strike terror into their hearts. |

Hirana Yoshida
Behavioral Affront
43
|
Posted - 2011.10.01 09:37:00 -
[127] - Quote
Yeah, I suggested tying immunity to sovereignty as it addresses supers in low-sec and the large scale offensive/defensive blobs we see these days .. they would/could still be used but to hotdrop everything in sight but if HICs are no longer mandatory to threaten them we should see a lot more wrecks. Combined with the oft suggested increase in vanish time based on mass upon log-off they change from Swiss army knives to scalpels which is where I at least want them to be.
PS: Page 4! Holy hell, the anti-bot spam threads move this poor thing faster than the anti-MT emo threads did! |

Shaalira D'arc
Quantum Cats Syndicate
211
|
Posted - 2011.10.05 18:14:00 -
[128] - Quote
According to Zulu's winter expansion list, a FW iteration is coming soon.
No, really.
Stop laughing, it actually says it right here.
Stay tuned! |

Rodj Blake
PIE Inc.
288
|
Posted - 2011.10.05 18:33:00 -
[129] - Quote
Also:
CCP Hellmar wrote:Factional warfare needs to be fixed Dulce et decorum est pro imperium mori. |

Darius Shakor
Re-Awakened Technologies Inc
4
|
Posted - 2011.10.05 19:36:00 -
[130] - Quote
Shaalira D'arc wrote:According to Zulu's winter expansion list, a FW iteration is coming soon. No, really. Stop laughing, it actually says it right here. Stay tuned!
Followed by this.
Quote:I want to make it clear that this is not a final list. As we go through design and implementation phases some things may require more work than initially expected and others may not hold water in the design phase and therefore may not make it into this particular expansion.
I know, not trying to be a downer here. It is good that CCP still has FW on the table and now know they need to do something with it. But putting this here on record so that people don't then begin whining if it does not make it into Winter 2011. They did say it might not happen by then. Especially since it seems CCP are making somewhat of a course correction with little time to spare.
Of course, I do hope it does hit us in winter, really. And if not then some time close after. |
|

Dehlandrae
Native Freshfood Minmatar Republic
0
|
Posted - 2011.10.05 22:35:00 -
[131] - Quote
In case CCP is reading this thread...
I would like to ask if this could be part of the FW revamp |

Ruah Piskonit
PIE Inc.
1
|
Posted - 2011.10.05 23:03:00 -
[132] - Quote
You should know better by now Darius. |

Buruk Utama
Science and Trade Institute Caldari State
1
|
Posted - 2011.10.06 12:08:00 -
[133] - Quote
Remember CCP's own words: watch what they do not what they say. CCP's history is rife with lies, play-on-words, promises. Their action so far say they care nothing about faction war and I honestly see this latest blog as a last ditch attempt to stop the bleeding sub numbers. Don't you know CCP needs those to get their investment money for Dust and WoD.
I for one don't believe the blog. I find it extremely suspicious that after months and months of asking that CCP suddenly states FW will be in the next expansion.
This leads to a few scenarios: 1) Devs actually kept a secret all these months of planning on FW to not leak one word to the community and at the same time played customer-no-service in addressing anything regarding FW in the forums; 2) CCP decided this last week or so to address FW so you'll get a poor thought out change which will probably cause more harm than good; 3) FW changes are not what you think and another play-on-words by CCP and they just rip the damn thing out so there cannot be more accusations of not addressing FW; 4) the most likely scenario- CCP will say we had all this cool stuff planned but due to resources and time constraints the update will be put off for polishing, testing, etc etc etc.---another big promise and no delivery. |

Amun Khonsu
Royal Order of Security Specialists
5
|
Posted - 2011.10.06 12:13:00 -
[134] - Quote
Shaalira D'arc wrote:According to Zulu's winter expansion list, a FW iteration is coming soon. No, really. Stop laughing, it actually says it right here. Stay tuned!
I read that today along with the CCP's CEO statement.
I hope they figure out something for FW soon. Of course I'd rather them do it right than rush out a half baked solution.
I've seen a sharp decline in FW interest in general over the past year plus. Even moreso since incarna came out and supers were made invincible in low sec allowing big alliances to move in from 0.0 to grief FW corps not capable of dishing out such hardware in defense.
As it is nothing meaningful comes out of being in faction war unless you like to get hyperblobbed to hell. The way it stands, it'd be just as well for a corp to drop FW and wardec a slew of ppl to get kills. There are plenty of other ways to earn isk without FW missions or gain faction standings without plexing.
I will take CCPs CEO at his word and look forward to some changes. I've always tried to maintain a positive outlook and hope, but far too many people out there arent so giving.
We will see. Im pulling for CCP to do what is right and keep peoples interest in FW. It is a great place for ppl to learn PvP (solo and gang) and leadership. Fight them until turmoil is no more and strike terror into their hearts. |

Cearain
The IMPERIUM of LaZy NATION
56
|
Posted - 2011.10.06 13:22:00 -
[135] - Quote
Amun Khonsu wrote:[quote=Shaalira D'arc]We will see. Im pulling for CCP to do what is right and keep peoples interest in FW. It is a great place for ppl to learn PvP (solo and gang) and leadership even if they have aspirations of moving on to other things like 0.0, etc.
I agree with everything you say but this last bit.
IMO FW should stand on its own in this sandbox. New players can join a null sec corp and learn to blob just fine now. FW does not need to be a stepping stone to that.
Instead FW should be a mechanic in eve that provides frequent quality small scale pvp. If it did that I bet allot of players would "move on" from null sec to fw. Especially when they realize they need to prioritize real life yet still want to have fun pvping in eve. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Amun Khonsu
Royal Order of Security Specialists
5
|
Posted - 2011.10.06 14:18:00 -
[136] - Quote
Cearain wrote:Amun Khonsu wrote:[quote=Shaalira D'arc]We will see. Im pulling for CCP to do what is right and keep peoples interest in FW. It is a great place for ppl to learn PvP (solo and gang) and leadership even if they have aspirations of moving on to other things like 0.0, etc. I agree with everything you say but this last bit. IMO FW should stand on its own in this sandbox. New players can join a null sec corp and learn to blob just fine now. FW does not need to be a stepping stone to that. Instead FW should be a mechanic in eve that provides frequent quality small scale pvp. If it did that I bet allot of players would "move on" from null sec to fw. Especially when they realize they need to prioritize real life yet still want to have fun pvping in eve.
Yeah, you are right. It should be in its own sandbox, to some degree leastways.
I think it depends on what some folks mean by 'small scale' pvp. Some of the pvp blobbs I have seen in FW are large, 50+ man fleets and we have had fleets of well over 100+ ppl (last i remember over a year ago). I've been in a couple fleets with nearly 150 members little more than a year and a half ago. During POS takedowns the numbers can go up (tho recent months there has been a sharp decline in the fleet sizes). I'd call a lot of these fleets medium to large scale gang warfare.
I dont think CCP can regulate the size of a fleet in FW to keep it 'small scale' since that definition is subjective and people shouldnt be limited to fleet size to keep the scale 'small'.
Quality in FW will always be a mixture of complete noobs and highly experienced players. So, the quality will always be diluted based on the individuals and corps bringing new people into the fold. For example, a quality fleet in a 0.0 SOV system held by 'x' corp may be top notch (or near so) as they only allow ppl in the corp or alliance with 50 mill skillpoints or above. Whereas, in FW anyone from the day they get their first a full account can join FW with TLF and every FW corp has different standards of the quality of players they bring in. If one militia corp only lets ppl with 30 mill skillpints to join and the other the minumum is 1 million, then the quality of the fleets will reflect that.
What I mean basically is regardless of what a person wants to do in EVE, whether it be learn pvp and return to their high sec carbearing, move on to an alliance or 0.0 space, or remain in FW and improve and advance their faction, factional warfare is one of many ways (perhaps more ideal) they can learn the basic ropes of PvP and gang warfare from personal experiences and more experinced PvPers and fleet commanders.
Factional Warfare should stand on its own and work on its own mechanic but is a good place for people, regardless of skillpoints or experience) to take advantage and better their PvP and commanding skills whether they stay in the militia or decide to move on. Fight them until turmoil is no more and strike terror into their hearts. |

Hirana Yoshida
Behavioral Affront
47
|
Posted - 2011.10.06 16:25:00 -
[137] - Quote
Darius Shakor wrote:...Of course, I do hope it does hit us in winter, really. And if not then some time close after.  And how much do you think it will be worth, considering that the current implementation took a full expansion (+cycle) to put together and practically every facet of our little universe needs to be redone? CCP has not made any strides to even discuss possible FW changes internally according to a Dev a few months back, since it was barely a louse on a hair on the ass-end of their priority list. Do you really believe that FW will be better off with whatever they can cook up in less than a week, which is probably what is left when they are done fulfilling all their other Winter promises ..
There is no "fix" to FW. It is so fundamentally flawed that it will remain on life-support without some major surgery.
Cearain wrote:..IMO FW should stand on its own in this sandbox... Screw the FW centric thinking Low-sec as a whole should be the 'unique' partition of the sandbox, driven by PvP and YarrRP, FW can then fit neatly into this unique part of the sandbox as the empires fight for supremacy of the wilderness between borders.
|

mkint
121
|
Posted - 2011.10.06 17:47:00 -
[138] - Quote
Hirana Yoshida wrote:Darius Shakor wrote:...Of course, I do hope it does hit us in winter, really. And if not then some time close after.  And how much do you think it will be worth, considering that the current implementation took a full expansion (+cycle) to put together and practically every facet of our little universe needs to be redone? CCP has not made any strides to even discuss possible FW changes internally according to a Dev a few months back, since it was barely a louse on a hair on the ass-end of their priority list. Do you really believe that FW will be better off with whatever they can cook up in less than a week, which is probably what is left when they are done fulfilling all their other Winter promises .. There is no "fix" to FW. It is so fundamentally flawed that it will remain on life-support without some major surgery. Cearain wrote:..IMO FW should stand on its own in this sandbox... Screw the FW centric thinking  Low-sec as a whole should be the 'unique' partition of the sandbox, driven by PvP and YarrRP, FW can then fit neatly into this unique part of the sandbox as the empires fight for supremacy of the wilderness between borders. ^This is where my thinking is.
How many months are we into the expansion cycle? Winter is supposed to be before Christmas? That's one third of the cycle left. There has been absolutely ZERO discussion with the players about FW. There are NO CCPers who specialize in FW (by their own admission.) And they are going to try to shoehorn in a fix, what should be a massive overhaul, into a massive expansion that's supposed to fix everything else with EVE to stop the hemorrhaging? I call bullshit on it. Or at least on it actually being good. |

Cearain
The IMPERIUM of LaZy NATION
56
|
Posted - 2011.10.06 18:54:00 -
[139] - Quote
Hirana Yoshida wrote:Darius Shakor wrote:...Of course, I do hope it does hit us in winter, really. And if not then some time close after.  And how much do you think it will be worth, considering that the current implementation took a full expansion (+cycle) to put together and practically every facet of our little universe needs to be redone? CCP has not made any strides to even discuss possible FW changes internally according to a Dev a few months back, since it was barely a louse on a hair on the ass-end of their priority list. Do you really believe that FW will be better off with whatever they can cook up in less than a week, which is probably what is left when they are done fulfilling all their other Winter promises ..
Actually I could have sworn a dev said something like they have ideas that they will be hardening up into a dev blog soon.
And allot of the ideas of fw plexes are already pretty good they just need to keep iterating on it.
Hirana Yoshida wrote:[ Cearain wrote:..IMO FW should stand on its own in this sandbox... Screw the FW centric thinking  Low-sec as a whole should be the 'unique' partition of the sandbox, driven by PvP and YarrRP, FW can then fit neatly into this unique part of the sandbox as the empires fight for supremacy of the wilderness between borders.
Screw the pirate centric thinking. Both FW and piracy and other mechanics should be able to stand on their own in this sandbox. We shouldn't try to say fw needs to fit into piracy.
And anyway you took what I said out of context. I said FW shouldn't be seen as some sort of stepping stone to null sec. I wasn't at all putting down other low sec activities.
But you are right pvp should be the driver of low sec.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
The IMPERIUM of LaZy NATION
56
|
Posted - 2011.10.06 18:59:00 -
[140] - Quote
Amun Khonsu wrote:Cearain wrote:Amun Khonsu wrote:[quote=Shaalira D'arc]We will see. Im pulling for CCP to do what is right and keep peoples interest in FW. It is a great place for ppl to learn PvP (solo and gang) and leadership even if they have aspirations of moving on to other things like 0.0, etc. I agree with everything you say but this last bit. IMO FW should stand on its own in this sandbox. New players can join a null sec corp and learn to blob just fine now. FW does not need to be a stepping stone to that. Instead FW should be a mechanic in eve that provides frequent quality small scale pvp. If it did that I bet allot of players would "move on" from null sec to fw. Especially when they realize they need to prioritize real life yet still want to have fun pvping in eve. Yeah, you are right. It should be in its own sandbox, to some degree leastways. I think it depends on what some folks mean by 'small scale' pvp. Some of the pvp blobbs I have seen in FW are large, 50+ man fleets and we have seen fleets of well over 100+ ppl (a while ago tho). I've been in a couple fleets with nearly 150 members little more than a year and a half ago. During POS takedowns the numbers can go up (tho recent months there has been a sharp decline in the fleet sizes). Third party involvement inflates this too. I'd call a lot of these fleets medium to large scale gang warfare. I dont think CCP can regulate the size of a fleet in FW to keep it 'small scale' since that definition is relative and people shouldnt be limited to fleet size to keep the scale 'small'. One man's small scale may mean 5 people whereas another may mean 50+..
I think we agree on this.
If they fixed fw plexing then there would be allot more small scale combat. The plexes do not allow ships of various sizes in. So it tends to make it so there are not large blobs.
The reason you tend to see only see fw pilots in large blobs is because the plexing mechanic is broken. So with nothing to do people tend to just form a large blob and roam around. Of course there will still be blobbed after the plexing is fixed. But you will also have allot more small scale pvp too. Right now you get very little of that in fw or really anywhere in eve. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|
|

Damassys Kadesh
Eternal Damnation of the Woken Mind
18
|
Posted - 2011.10.07 06:01:00 -
[141] - Quote
This is a hell of a discussion. I was just linked to it and I don't think I'll be able to catch up on the entire thing, but I thought I'd share something with all you FW fans. Since the announcement that FW changes are (hopefully) going to make it into the winter expansion, I checked to see if there has been a new thread created for suggestions to the Devs. There are many threads like this one floating around, but it would be nice to have one specifically for submitting your thoughts to the Devs, it be a fresh one based on the recent announcement, and located in the appropriate section.
There is such a thread located in the "Features and Ideas" section, where it won't be buried intensely like things are in "General Discussion".
So far it looks like people are sticking to submitting write-ups of their vision of FW, which is nice because although back-and-forth discussion is great, it can result in an extremely cluttered thread. So, do as you please, but consider that it may be more effective to copy this write-up format when posting.
Hope this is helpful, here it be:
https://forums.eveonline.com/default.aspx?g=posts&t=18059 |

Amun Khonsu
Royal Order of Security Specialists
6
|
Posted - 2011.10.07 09:17:00 -
[142] - Quote
Cearain wrote:
I think we agree on this.
If they fixed fw plexing then there would be allot more small scale combat. The plexes do not allow ships of various sizes in. So it tends to make it so there are not large blobs.
The reason you tend to see only see fw pilots in large blobs is because the plexing mechanic is broken. So with nothing to do people tend to just form a large blob and roam around. Of course there will still be blobbed after the plexing is fixed. But you will also have allot more small scale pvp too. Right now you get very little of that in fw or really anywhere in eve.
Agreed  Fight them until turmoil is no more and strike terror into their hearts. |

Ciar Meara
Virtus Vindice
137
|
Posted - 2011.10.07 09:24:00 -
[143] - Quote
I honestly hate the idea of plexes, unless they are generated by players who decide to attack a certain system and thus setup a plex/forward command bases to start the invasion/start to take the system.
Having random plexes spawn about to orbit while they are capturing the flag with an npc or two present is of 0 interest to me. Purpose, focus and player management is. - [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow] |

Amun Khonsu
Royal Order of Security Specialists
6
|
Posted - 2011.10.07 09:24:00 -
[144] - Quote
Damassys Kadesh wrote:There is such a thread located in the "Features and Ideas" section, where it won't be buried intensely like things are in "General Discussion". So far it looks like people are sticking to submitting write-ups of their vision of FW, which is nice because although back-and-forth discussion is great, it can result in an extremely cluttered thread. So, do as you please, but consider that it may be more effective to copy this write-up format when posting. Hope this is helpful, here it be: https://forums.eveonline.com/default.aspx?g=posts&t=18059
Thanks for the link m8.
I know the devs have been reading this thread also.  Fight them until turmoil is no more and strike terror into their hearts. |

Rodj Blake
PIE Inc.
297
|
Posted - 2011.10.07 10:23:00 -
[145] - Quote
Ciar Meara wrote:I honestly hate the idea of plexes, unless they are generated by players who decide to attack a certain system and thus setup a plex/forward command bases to start the invasion/start to take the system.
Having random plexes spawn about to orbit while they are capturing the flag with an npc or two present is of 0 interest to me. Purpose, focus and player management is.
So it should be possible to do something that triggers an incursion-type event in system X?
I am intrigued by your idea, and would like to subscribe to your newsletter. Dulce et decorum est pro imperium mori. |

Amun Khonsu
Royal Order of Security Specialists
6
|
Posted - 2011.10.07 10:43:00 -
[146] - Quote
I've been reviewing this entire thread and there are a few thoughts that came to mind.
1) Drawing and keeping interest of new FW players 2) Making the plexing mechanic meaningful 3) Encouraging PvP with a purpose
I'll be the first to admit that I am not a heavy RP'r so I dont do much plexing. I think yesterday was the first time in over a year I hit a plex after reading this forum thread. However, I do love FW and the fights that can ensue. I also can see myself involving myself more in the plexing mechanic if it was more PvP oriented.
Bengal Bob wrote:I still think we need some sort of T1 minor plex for our new pilots to allow them to experience plexing without having a dram or faction frig land on them. Minor plexes were originally great pvp, but thrashers started to take over, and then with the easy mission isk they are now full of expensive ships.
Maybe a scale
T1 frig plexes (additional restrictions so high ranks can't enter i.e sasa etc who will **** any newer players) T1 Dessies down Minor plexes - as current And then the same for med plexes.
Maybe restrict majors to bc up so it takes a group effort rather than speed tanking.
I think Bengal Bob has a very good idea here. New FW pilots are often overwhelmed and discouraged from staying in FW because they simply cannot compete with their experience or skill point level. The enthusiastic t1 frigate pilot meets dram in a minor plex and he is killed, over and over, until he asks himself "what is the point?"
Cearain wrote:
I believe that removing npcs *and* immediately notifying the militias when a plex is entered will make plexes pvp havens.
Of course, I *also* think CCP should not have more plexes spawn right after downtime. It is not "either or." CCP should do both.
The rest I, not surprisingly, agree with you.
Why the attachment to npcs? Let the miltias know when plexes are entered and decide for themselves if they want to fight for occupancy.
Ciar Meara wrote:I honestly hate the idea of plexes, unless they are generated by players who decide to attack a certain system and thus setup a plex/forward command bases to start the invasion/start to take the system.
Cearain is on to something too. I've yet to completely wrap my head around my thoughts here but NPC's should not be the sole defenders of plexes. Tho Im not sure they should be removed.
Clar Meara is on to something that I think compliments Cearains idea.
Making FW more 'occupancy' focused gives meaning to plexing. Random spawns is a lazy mechanic that lends to no military strategy at all on the part of the player.
Time for out of the box crackpot idea here so bear with me...
FW should be occupancy focused giving benefits 'of some kind' to the occupying militia (as I mentioned before perhaps restrictions on docking at the occupying racial stations and those stations firing on enemies camping it).
Capturing plexes should be strategically thought out, sought after and fought for by the players. What could happen here is that corps can choose which systems to assault up to a certain number (Im thinking 1) per corp. When said system is chosen, it shows up on the player map (similar to number of ships killed in system, etc options) or faction warfar window, commonly brought up in station. It can show as being under assault (even perhaps which corp has chosen to assault it to let people prioritise the threat of the enemy by known reputation and activity) giving players an idea of what systems they should be focusing on for defense or attack. Type of plexes turn up in order and a certain number allowed per day in chosen system until the system is turned.
Plexing can still have NPC's for defense and ranked as Bob suggested to allow new players to have a chance. NPC drops, LP, faction standings and rank awards remaining the same, except of turning a system. Shooting a bunker and turning a system should also carry with it greater benefits (owing towards faction standing, LP and rank) than plexing as it is the fulfillment of a militia members ultimate duty that builds on everyday plexing.
Third party involvement should be nerfed, ie make supers more vulnerable in low sec. Restrict non-milita members from entering militia plexes. Keep pirates pirating and militia members carrying out militia oriented duties. Allow alliances to join or be formed in militia under the banner of the government they choose to serve to balance out pirate alliances that are active in the FW areas camping gates etc. *cough*AMAMAKE** which prevent new players from even getting to a militia fight or plex.
erm.... stepping out on a limb with crackpot idea. maybe more to come, but just some unformed thoughts here. Im sure it will bring some more life to the thread leastways. Enjoy! Fight them until turmoil is no more and strike terror into their hearts. |

Darius Shakor
Re-Awakened Technologies Inc
4
|
Posted - 2011.10.07 11:07:00 -
[147] - Quote
Hirana Yoshida wrote:Darius Shakor wrote:...Of course, I do hope it does hit us in winter, really. And if not then some time close after.  And how much do you think it will be worth, considering that the current implementation took a full expansion (+cycle) to put together and practically every facet of our little universe needs to be redone? CCP has not made any strides to even discuss possible FW changes internally according to a Dev a few months back, since it was barely a louse on a hair on the ass-end of their priority list. Do you really believe that FW will be better off with whatever they can cook up in less than a week, which is probably what is left when they are done fulfilling all their other Winter promises ..
You assume that CCP has only just put pen to paper on this now after that blog?
If they have I will be surprised. Theory-crafting is the essence of CCP's development cycles. We have seen before how many ideas and changes have been presented to us all then never seen full light or changed radically by release. And it ends the same way, with tears from the community about the change or loss and rage about 'broken promises'.
CCP now seem to take a cautious approach to future development plans that are not on their main agenda. Yes, FW has been one of them for the last three years. Now they are telling us that they are on the agenda again. It does not mean no work has been done on anything at all. There are multiple teams in CCP working on multiple things, some of which most likely never gets released for a multitude of reasons. I don't accept that none of these have been focused on FW at any point in the past or even present. The blog looks to me (between the lines) like a presentation of reordering of priorities in CCP's eve development. Now I think about it, it is not as much 'between the lines' when a complete view is taken.
Anyway when I said what you quoted I did not mean 'just give us any old half-baked crap' so don't assume so much. I mean that I hope something substantial and working is ready for Winter 2011. Why would any self respecting eve player want anything less? |

Ciar Meara
Virtus Vindice
137
|
Posted - 2011.10.07 11:12:00 -
[148] - Quote
Rodj Blake wrote:So it should be possible to do something that triggers an incursion-type event in system X?
I am intrigued by your idea, and would like to subscribe to your newsletter.
Yes an incursion like event that escaltes in time, if it is stopped soon enough it fizzles out, if capsuleers are able to defeat enemy fleets and thus prevent the incursions to build up the invastion (for the moment) is stopped.
If it isn't the ticker start to tick. What these incursion attack where they are located and how they are spawned is a matter for discussion but I like that idea + there is allready a mechanic in game for it regarding the sansha's.
Amun Khonsu wrote: Making FW more 'occupancy' focused gives meaning to plexing. Random spawns is a lazy mechanic that lends to no military strategy at all on the part of the player.
Time for out of the box crackpot idea here so bear with me...
FW should be occupancy focused giving benefits 'of some kind' to the occupying militia (as I mentioned before perhaps restrictions on docking at the occupying racial stations and those stations firing on enemies camping it).
Capturing plexes should be strategically thought out, sought after and fought for by the players. What could happen here is that corps can choose which systems to assault up to a certain number (Im thinking 1) per corp. When said system is chosen, it shows up on the player map (similar to number of ships killed in system, etc options) or faction warfar window, commonly brought up in station. It can show as being under assault (even perhaps which corp has chosen to assault it to let people prioritise the threat of the enemy by known reputation and activity) giving players an idea of what systems they should be focusing on for defense or attack. Type of plexes turn up in order and a certain number allowed per day in chosen system until the system is turned.
Plexing can still have NPC's for defense and ranked as Bob suggested to allow new players to have a chance. NPC drops, LP, faction standings and rank awards remaining the same, except of turning a system. Shooting a bunker and turning a system should also carry with it greater benefits (owing towards faction standing, LP and rank) than plexing as it is the fulfillment of a militia members ultimate duty that builds on everyday plexing.
Third party involvement should be nerfed, ie make supers more vulnerable in low sec. Restrict non-milita members from entering militia plexes. Keep pirates pirating and militia members carrying out militia oriented duties. Allow alliances to join or be formed in militia under the banner of the government they choose to serve to balance out pirate alliances that are active in the FW areas camping gates etc. *cough*AMAMAKE** which prevent new players from even getting to a militia fight or plex.
erm.... stepping out on a limb with crackpot idea. maybe more to come, but just some unformed thoughts here. Im sure it will bring some more life to the thread leastways. Enjoy!
I can pretty much agree with everything you wrote, in light of the fact that attacks should be one by corps/militias. In order to make it pure eve the defender would not know who attack what system just that there are attacks, what corp is exactly attack and with how many players should be done with good old fashioned spies and recon ships. Misdirection is part of warfare.
With the occupancy based and denying of docking rights the fact that logistics would begin to matter is important to.
- [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow] |

Cearain
The IMPERIUM of LaZy NATION
59
|
Posted - 2011.10.07 19:42:00 -
[149] - Quote
I don't mind if the plexes spawn randomly or by some player action. The thing is though they have to have many of these available spread out throughout the 8 fw regions. Otherwise it will just be a matter of blob warfare.
I like the idea that I can open up plexes pretty much anywhere I want now. The only problem is 99% of the militia doesn't even know I'm there. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Har Harrison
Amarrian Retribution
47
|
Posted - 2011.10.11 03:00:00 -
[150] - Quote
Woot - FW has gotten a boost (kind of...) - aggro log off mechanics + SC changes mean people will have to be more careful hot dropping FW members in low sec!!!!
Fix Faction Warfare CCP!!! |
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Hans Jagerblitzen
Autocannons Anonymous
95
|
Posted - 2011.10.11 03:43:00 -
[151] - Quote
I also started this thread in General Discussion, right before Bloodpetal started theirs. Both contain great dialogue regarding the subject, I encourage all FW enthusiasts or hopefuls to post in both, but I'm not trying to compete with threads, I only started mine in GD because the Dev's are far more active there than anywhere else.
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Bengal Bob
Royal Order of Security Specialists
12
|
Posted - 2011.10.12 10:12:00 -
[152] - Quote
Still waiting for patch notes - dev blog would be nice even though it is just words not action. |

Amun Khonsu
Royal Order of Security Specialists
6
|
Posted - 2011.10.16 12:46:00 -
[153] - Quote
Har Harrison wrote:Woot - FW has gotten a boost (kind of...) - aggro log off mechanics + SC changes mean people will have to be more careful hot dropping FW members in low sec!!!!
+1 to that! Fight them until turmoil is no more and strike terror into their hearts. |

Har Harrison
Amarrian Retribution
50
|
Posted - 2011.10.18 02:15:00 -
[154] - Quote
Bengal Bob wrote:Still waiting for patch notes - dev blog would be nice even though it is just words not action. Winter is coming - need a dev blog CCP!!!
Fix Faction Warfare CCP!!! |

Bengal Bob
Royal Order of Security Specialists
13
|
Posted - 2011.10.20 15:19:00 -
[155] - Quote
Har Harrison wrote:Bengal Bob wrote:Still waiting for patch notes - dev blog would be nice even though it is just words not action. Winter is coming - need a dev blog CCP!!!
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Har Harrison
Amarrian Retribution
63
|
Posted - 2011.10.24 02:45:00 -
[156] - Quote
Bengal Bob wrote:Har Harrison wrote:Bengal Bob wrote:Still waiting for patch notes - dev blog would be nice even though it is just words not action. Winter is coming - need a dev blog CCP!!! This needs a BUMP - any word on the FW improvements CCP???
Fix Faction Warfare CCP!!! |
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CCP Spitfire
C C P C C P Alliance
340

|
Posted - 2011.10.24 06:56:00 -
[157] - Quote
Har Harrison wrote:Bengal Bob wrote:Har Harrison wrote:Bengal Bob wrote:Still waiting for patch notes - dev blog would be nice even though it is just words not action. Winter is coming - need a dev blog CCP!!! This needs a BUMP - any word on the FW improvements CCP???
Just wanted to pop in quickly and say that we haven't forgotten about this thread. Can't give any ETA on the solid news right now but we'll keep you up to date with any developments.
CCP Spitfire | Russian Community Coordinator @ccp_spitfire |
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Hans Jagerblitzen
Autocannons Anonymous
317
|
Posted - 2011.10.24 14:57:00 -
[158] - Quote
CCP Spitfire wrote:Just wanted to pop in quickly and say that we haven't forgotten about this thread.  Can't give any ETA on the solid news right now but we'll keep you up to date with any developments.
Thanks Spitfire - by now I'm sure you understand that the FW crowd is a prickly one - years of not being responded to has hardened everyone a bit. Hence, the eggheads who immediately cry foul when a Dev posts a comment and doesnt immediately release a full dev blog and answer to every question within whatever they decide is a reasonable timeframe, which is apparently a matter of hours, not days.
I think what would calm everyone down is simply letting us know whether there is going to be fixes at all this winter expansion - "we're reading this thread" is very different to us than "we're taking into account your feedback from multiple threads and actively working on several fixes, please allow us time to set up a proper dev blog". This is just one of those communication improvement things. I get that you can't release details, but at this point I'm assuming you at least know whether there's going to be fixes at all...
If there isn't going to be time to get to faction warfare for this expansion, I'd just go ahead and rip the band-aid off now, and brace for the flame attack. No point in drawing it out and souring everyone further. If you could just let us know there's actual developments in progress instead of just "we're reading this", hopefully we can silence some of the naysayers and doomsdayers. |

Bengal Bob
Royal Order of Security Specialists
16
|
Posted - 2011.10.24 15:42:00 -
[159] - Quote
Last CCP communication in that thread was: 2011.10.20 13:38
Guess time really blurs with all that missioning?
And I think the general consensus is that 2 years is not a reasonable timeframe. Most of us are far more interested in FW pvp and making plexes interesting than in missions.
The only reason that CCP is even considering working on FW again is due to pressure being put on them by the community, why should we ease up now? Appeasement is unlikely to bring rewards to us, we are just the golden geese and will only be thrown scraps to shut us up.
The very least that CCP could do is collate the many suggested improvements, decide what they can do quickly and then post them up for discussion/voting.
No one is expecting FW to be completely overhauled, but we would at least like some information as to what is being considered by CCP. The current suggestion of removing Navies from high sec is clearly not great, and got very little support.
Apart from that we have been told AGAIN we haven't been forgotten. Well, **** me I don't find that reassuring because I have been hearing it for two years. We haven't been forgotten, just ignored - after all, this thread started because they couldn't be bothered to turn up to discuss FW at the Fanfest.
So forgive me and the other FW pvpers if we want to keep this evidence of customer dissatisfaction and poor service from CCP right on the front page for all potential new customers to see, as well as all the guys that have moved on to other games.
CCP has shown us that they will not engage with the community, or continue to develop EVE unless put under massive pressure. I for one will continue to do so until I see some action. |

Hans Jagerblitzen
Autocannons Anonymous
318
|
Posted - 2011.10.24 16:13:00 -
[160] - Quote
Bengal Bob wrote:
Guess time really blurs with all that missioning?
And I think the general consensus is that 2 years is not a reasonable timeframe. Most of us are far more interested in FW pvp and making plexes interesting than in missions.
The only reason that CCP is even considering working on FW again is due to pressure being put on them by the community, why should we ease up now? Appeasement is unlikely to bring rewards to us, we are just the golden geese and will only be thrown scraps to shut us up.
The very least that CCP could do is collate the many suggested improvements, decide what they can do quickly and then post them up for discussion/voting.
No one is expecting FW to be completely overhauled, but we would at least like some information as to what is being considered by CCP. The current suggestion of removing Navies from high sec is clearly not great, and got very little support.
Apart from that we have been told AGAIN we haven't been forgotten. Well, **** me I don't find that reassuring because I have been hearing it for two years. We haven't been forgotten, just ignored - after all, this thread started because they couldn't be bothered to turn up to discuss FW at the Fanfest.
So forgive me and the other FW pvpers if we want to keep this evidence of customer dissatisfaction and poor service from CCP right on the front page for all potential new customers to see, as well as all the guys that have moved on to other games.
CCP has shown us that they will not engage with the community, or continue to develop EVE unless put under massive pressure. I for one will continue to do so until I see some action.
Where did all this talk about missioning come from? I must have missed something....
Anyways, I agree, there needs to be more communication with the FW community, that's exactly why I said what I said above, and why I started the other thread, so we could focus on the immediately fixable items.
My only point is that until they confirm or deny whether there will be any changes to FW this expansion, its to early to "call it". 4 days have elapsed - and if they're as busy with actually working on improvements as they say they are than a few days between posts doesn't give off alarm bells for me personally. I'll keep on holding out hope for change until they day they post that "Sorry, nothing's happening this winter".
I empathize though, with your sense of hopelessness - its been a long time, and everyone's emotions are a little raw. Even though the FW community has polarized between the optimists and the pessimists, we're all on the same team, and we all want the same thing.
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Hirana Yoshida
Behavioral Affront
83
|
Posted - 2011.10.24 17:13:00 -
[161] - Quote
Emotions are raw my ass .. we have been stood up at the prom so many times that all emotions are long gone, replaced with searing hatred and Bond villain level vengeance scheming ..
Remember that we "eggheads" cried foul after they ditched us at Fanfest, then promising us some make-up sex (FW blog) only to stand us up on that as well. CCP doesn't exactly have the best reputation in FW land, since history has shown that if multiple scenarios can be envisioned they will deploy the absolute worst and throw in extra crispy bugs just for fun ..
Winter patch will consist of high-sec NPCs being removed and the game-breaking bug will be that they spawn along with Concord only to linger and shoot everyone on sight regardless of actions/standings .. mark my words!
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Hans Jagerblitzen
Autocannons Anonymous
318
|
Posted - 2011.10.24 17:20:00 -
[162] - Quote
Hirana Yoshida wrote:Emotions are raw my ass .. we have been stood up at the prom so many times that all emotions are long gone, replaced with searing hatred and Bond villain level vengeance scheming ..
Remember that we "eggheads" cried foul after they ditched us at Fanfest, then promising us some make-up sex (FW blog) only to stand us up on that as well. CCP doesn't exactly have the best reputation in FW land, since history has shown that if multiple scenarios can be envisioned they will deploy the absolute worst and throw in extra crispy bugs just for fun ..
Winter patch will consist of high-sec NPCs being removed and the game-breaking bug will be that they spawn along with Concord only to linger and shoot everyone on sight regardless of actions/standings .. mark my words!
Words duly marked. And my "egghead" comment was really only referring to Bengal Bob, since, well, he has an egghead :) |

Har Harrison
Amarrian Retribution
63
|
Posted - 2011.10.25 03:41:00 -
[163] - Quote
Great - forums failed to post. Will attempt to redo..
My 2 cents on the matter are like this
We need to know what is coming CCP so we can comment on it - we want it fixed right, not wrong. We would rather some limited fixes in the right direction rather then more that makes things worse... Also, while I agree the LP stores for the PI custom offices are a good choice, they in themselves cannot be seen as FW content!!!
Some things that I think can/should be done that should not be too hard to do
1) Sov balance should be easily viewable, similar to how incursion influence is. This will allow both sides to know where to push/defend, thereby encouraging some good fights.
2) Plex spawns need to be fixed so they occur all day, rather then just post DT. Australian TZ (and non-Australians without a life ) are currently the only ones who have good access at the moment.
3) NPCs need to be rebalanced in plexes and missions. One side being able to farm solo in a SB and the other can't is NOT fair...
4) We are at war with a primary and secondary militia (off race one). Surely the enemy of my enemy is my friend - as such Amarr militia should see Caldari militia as friends???
5) Plexes should escalate like exploration plexes. If you complete an escalated plex, the original starting location should get a boost/reduction to contestion as well as the one you just did. Perhaps an escalation mechanic that chains a few together could even see all systems in a constellation get a slight change to their sov... The other thing that is required for escalation is to have offensive AND defensive plexes. Meaning if I do a defensive one with my fleet, and it escalates to an offensive one, we have to go and run that. This means fleets are moving around trying to force sov changes = more pvp and not just locked to one system and the ones next door as is the current case
6) Sov should have some meaning. If a system loses its native sov, no FW missions should be available (e.g. 24th won't give missions when minnies hold that system...). Also, perhaps something could be done with PI as well? Sov is required to run PI for FW people. Perhaps even non-FW capsuleers cannot do PI in FW low sec??? (This idea probably needs a bit more thought, but putting it out there as a discussion point... Flame on!!!)
Fix Faction Warfare CCP!!! |

Simyaldee
Four Horsemen of the Apocalypse
3
|
Posted - 2011.10.25 06:49:00 -
[164] - Quote
I am sorry if some of these Idea's are redundant and have been posted several times before in this thread, reading the whole Thread was taking to long so i just skipped to the end. I am a member of a Corp in Caldari Faction Warfare and have been for about 8 months. I am 9 months old so that should say something about the attraction of FW to new players.
The one thing that people in FW don't seem to understand is that FW really only applies to a certain amount of people. A significant amount but significantly less then the whole of EVE. Obviously CCP should take steps to balance and bring things to the entire EVE community before a relatively small amount of it. But then again FW has gone a long time without attention and needs some love. Here are some of my opinions on the subject.
The Main goal for FW is and always should be the encouragement of small gang PvP. small meaning 20-80 man gangs. As well as teaching new players the mechanics of PvP and giving them a welcoming and easier way to start EVE(This is especially important to me because that's EXACTLY how my EVE life has gone) . A secondary goal would be to encourage small gang PvP and a larger amount of it by providing FW members with a relatively reliable way to make ISK to support loss of ships.
Missions are NOT broken in the sense that they should be removed entirely. The Main problem is that a large amount of the numbers in FW (usually in general militia) are alts made specifically to farm missions for ISK and do not PvP at all. Except for some balancing issues with Gallente missions that is THE problem with missions. I personally think that to be able to mission you have to have been involved in PvP. Perhaps by that FW Agent standings degrade over time and must be kept high by PvP action. Mostly because it is my main source of Income to support my PvP addiction.
I do support a change in FW Sov mechanics purely because if plexes are made valuable for something other than EPEEN, it will encourage more small gang PvP. Also adding LP bounties to NPC's in plexes as well as capture bounties would increase the amount of fights just because there WORTH something.
I however do NOT support LP bounties for PvP kills mainly because this would lead to people who are well accomplished in PvP earning more money than new players and the new players would not be able to gain experience because they would be less able to replace their ships. A mild increase in the current bounty would be nice mainly so that we have to Carebear less and could PvP more.
I made sure to make all of this general as the exact methods are myriad and several could work but my points are: 1. Everything in Faction Warfare and any changes should encourage small gang PvP and the encouragement of New players to join in PvP. 2. Faction Warfare missions(after some balancing) should stay relatively the same, but with a direct link to PvP to get rid of all the missioning alts. 3. Plexing and Sov Mechanics should be changed to make them worth something and therefore encourage people to fight over them 4. PvP LP Bounties would discourage New Player involvement and therefore should not be a primary source of LP Income. However a mild increase in these bounties would encourage PvP and decrease the need to carebear. 5. Missions and/or Plexes/Sov should be the primary source of Income for FW Pilots and therefore Directly linked to PvP either directly through fighting over a Plex or indirectly through PvP significantly affecting FW Agent standing. 6. Those who say FW is for noobs, come down with your own 20 man gang to our space without cap support and see what happens. Otherwise go back to you blobfests and pos bashes and leave the fun PvP to us. 7. Please CCP FW members have been begging for a change ever since I joined. Please at least do SOMETHING. EDIT: Just saw the Above Post. Yes Please make it so that friendly Militia Can see each other, It's annoying shooting a Pirate only to have him saw that hes Amarr(Predator Elite :P)
Thanks for Reading See You Starside ~Simyaldee |

Hirana Yoshida
Behavioral Affront
83
|
Posted - 2011.10.25 07:31:00 -
[165] - Quote
Yeah, the reason why people keep bringing up the NPC removal (besides trying to be funny) is that it the modus operandi of CCP to make such a remark, add a tweak or two and launch it as a "community reviewed/requested feature" .. the most prominent example is the AB AF change where they tried to give a very smelly brain-fart physical form .. I know this whole "one can communicate without making set-in-stone statements!" thing is new to CCP, but dropping what they must surely recognize as turds themselves and then not "removing" them from discussion when refused is what got them into the mess they have gone through the past 4 months.
1-4. Why thank you Captain Obvious!  5. Idea is worth exploring (pun intended) I think. Could help with solving the DT shuffle problem as well I reckon. 6. Just have the militia pull home their senior staff when a system falls (ie. Level 4 agents). Restricting FW-sec PI to members does nothing as Alt#87454 will just be enrolled for that specific purpose so will have no effect other than flooding FW with even more farmers.
Simyaldee wrote:...The one thing that people in FW... You would be seriously surprised if you took a hard look at that crowd. Not only does FW have loads of "newbs" but geriatric vets and alts of other vets stuck in a super somewhere in blob-land (why else stay in null? ). The whole idea that an area of Eve has PvP without the drama-llama and blobs of null combined with well above average revenue sources is what has made it keep its numbers despite being neglected .. granted most are here now for the free ISK, but it still serves as a sanctuary for disillusioned and disenfranchised PvP'ers and THAT is what deserves to be expanded upon.
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Hans Jagerblitzen
Autocannons Anonymous
323
|
Posted - 2011.10.25 08:09:00 -
[166] - Quote
Simyaldee wrote:I am sorry if some of these Idea's are redundant and have been posted several times before in this thread, reading the whole Thread was taking to long so i just skipped to the end. I am a member of a Corp in Caldari Faction Warfare and have been for about 8 months. I am 9 months old so that should say something about the attraction of FW to new players.
Welcome to the discussion, Sim!! I wanted to take a moment and point out to yourself and others that repeating ideas is just fine. The stronger message we send that there is a concrete and generally agreed-upon list of fixes that are doable for Winter Expansion, the better. I'd be more than happy if another dozen FW pilots all jumped on and spoke their minds too, the fixes that keep overlapping should be the ones CCP is taking notes on and hopefully implementing in some fashion.
The more we argue back and forth endlessly, or daydream about sweeping overhauls, the less material CCP has to deal with, and than they'll end up proposing random stuff that no one else is talking about.
As others have stated, it would be a shame for CCP to simply yank highsec NPC's without considering the consequences, and call it a FW fix. There are numerous, easily implemented, concrete solutions to FW's mechanics issues, players have been providing years of feedback now.
All we can do is keep speaking our minds, especially if our ideas overlap. Hopefully a CCP representative can confirm or deny soon whether FW iterations are indeed in the pipeline for FW. All we've heard so far is "we're listening", We need to hear "we're acting upon this". (or acting upon SOMETHING.)
One last thing Sim - the percentage of players that FW comprises has nothing to do with the issue at hand. It's not whether or not FW deserves any of CCP's time compared to other more "important" areas, this is about the fact they they said FW was going to be iterated on. It was they who promised to meet players at fanfest than disappeared. It was they who have now promised FW fixes for Winter Expansion. If FW affects too few players to be worth messing with, CCP should never have made it a public part of their plans going forward, nor should they have made those promises in the past. This is not about a bunch of whiny niche players fighting for a pet cause. This is a sizeable portion of the playerbase that is simply asking for CCP to elaborate on the plans they themselves made, confirming whether or not this is actually being coded (even if the details are still to come), or to at least do what they've historically done and say "sorry guys, next time" yet again. |
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CCP Spitfire
C C P C C P Alliance
357

|
Posted - 2011.10.25 08:18:00 -
[167] - Quote
Hans Jagerblitzen wrote: Welcome to the discussion, Sim!! I wanted to take a moment and point out to yourself and others that repeating ideas is just fine. The stronger message we send that there is a concrete and generally agreed-upon list of fixes that are doable for Winter Expansion, the better. I'd be more than happy if another dozen FW pilots all jumped on and spoke their minds too, the fixes that keep overlapping should be the ones CCP is taking notes on and hopefully implementing in some fashion.
All we can do is keep speaking our minds, especially if our ideas overlap. Hopefully a CCP representative can confirm or deny soon whether FW iterations are indeed in the pipeline for FW. All we've heard so far is "we're listening", We need to hear "we're acting upon this". (or acting upon SOMETHING.)
That's the plan, yes. CCP Soundwave has been posting some ideas in this thread; there are some good solutions that can be implemented further down the road, but right now we are focusing on the fixes that can make its way into the winter expansion. It would be great if we could keep the discussion of these ideas in that thread, though, just to make tracking suggestions and providing feedback a bit easier.
CCP Spitfire | Russian Community Coordinator @ccp_spitfire |
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Hans Jagerblitzen
Autocannons Anonymous
325
|
Posted - 2011.10.25 14:52:00 -
[168] - Quote
CCP Spitfire wrote:That's the plan, yes. CCP Soundwave has been posting some ideas in this thread;
While I appreciate your response Spitfire, please allow me to explain that the very fact that you referenced that thread as if we were all missing something, is part of the whole problem here.
You're absolutely right, that thread is about focused discussion on fixes, and lots of suggestions have spilled over into threads like this one I'm typing in now, but there is a very good reason for that.
Let us be very frank, and very specific - The "suggestions" you referred the community are two in number:
1) CCP Soundwave acknowledged that the long term plan would be to overhaul the mechanics with an Incursion-like system. While that's an excellent idea, it is nothing new - we've all been saying that for some time now.
2) Soundwave suggested removal of highsec NPC's, acknowledging this would be "very easy" to do. However, the community has very swiftly pointed out a whole host of problems with this scenario, and begged the developers to acknowledge instead ANY of the fixes the players themselves have repeated over and over ad nauseum (there's about 6 of em by now, they should be quite apparent. If they are not, please ask us to clarify, believe me, we will!)
My initial thread starter acknowledged that we're not going to get around to incursion-style fixes, so really Soundwave is only offering one suggestion (not plural).
I'm writing this not to rehash the mechanics debate in this thread all over again, but to point out a communication problem we're all having right now. I'm only being critical because you, the community leaders, have promised to step up your game in terms of responding to us, so I'm trying to share why your referencing of Soundwave's comments is so frustrating. I know you guys are trying to do better, we're trying to help you out.
The community is quite sharp, and quite observant - If CCP wants to kill the criticism the way to do that is to respond to the items that are on the table - not jump intoa conversation thats more or less been happening for years, offer a single problematic idea, and than reference that post as if its proof you're hearing us out.
Otherwise, this whole exercise is useless. We understand deadlines, and dont have grandiose expectations about what can be done in time for Winter. But I can't even tell at this point whether our suggestions are too far-reaching, or within the scope of what's doable, because we aren't getting enough feedback from CCP. If Soundwave could respond to the main points (even really simple responses like this are appreciated), and let us know if our expectations are too high, than we can certainly shift the conversation to more focused fixes. But with nothing except Soundwave's one idea being offered up, the faction warfare has no choice but to assume that CCP is out of touch with the FW community, even right now. |

Wendi Wu
ZERO HEAVY INDUSTRIES
3
|
Posted - 2011.10.25 15:07:00 -
[169] - Quote
Seconding what Hans said.
We do appreciate that you're willing to think in terms of big sweeping changes like an Incursion-style system or altering the NPC navy mechanics. But in the short term what would really make us happy are the simple, universally agreed changes that everyone in FW has been asking for over and over again:
1) distribute plex spawns throughout the day, 2) make system control more about PvP and less about PvE/button orbiting, 3) rebalance NPCs so that a single frigate can't complete major plexes and lvl 4 missions, 4) count pirate ships as t2 for the purpose of plex acceleration gates, 5) increase LP rewards for killing war targets, 6) have friendly militias show up on overview as friendly,
. . . and so on. An Incursion-style mechanic might make us have more fun in the future, but these problems are the things that are keeping us from having fun right now.
These are low-hanging fruit and should be priority 1. We're interested in the larger-scale suggestions, but we'd like you to do these first! |

Hirana Yoshida
Behavioral Affront
84
|
Posted - 2011.10.25 15:48:00 -
[170] - Quote
/Me stands behind Hans with arms crossed and a scowl on her face.
"Yeah, what he said!" |
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Rodj Blake
PIE Inc.
344
|
Posted - 2011.10.25 16:02:00 -
[171] - Quote
CCP Spitfire wrote:CCP Soundwave has been posting some ideas in this thread
I'm sorry Spitfire, but wanting to remove faction NPCs from high-sec does not count as "some ideas"
Dulce et decorum est pro imperium mori. |
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CCP Spitfire
C C P C C P Alliance
358

|
Posted - 2011.10.25 16:13:00 -
[172] - Quote
Rodj Blake wrote:CCP Spitfire wrote:CCP Soundwave has been posting some ideas in this thread I'm sorry Spitfire, but wanting to remove faction NPCs from high-sec does not count as "some ideas"
Fair enough, not going to argue with that. I'll ask the development team to post some more information (if they are ready to share it at this point, of course); but in the meantime it would be great if the bulk of the discussion could be kept in one thread -- if only for the sake of convenience.
CCP Spitfire | Russian Community Coordinator @ccp_spitfire |
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Karl Planck
Labyrinth Obtaining Chaotic Kangaroos
12
|
Posted - 2011.10.25 16:17:00 -
[173] - Quote
Completely agreeing with Hans on this, who oddly enough has been a pretty clear voice for the FW community (despite the low numbers post on here). He is doing a great job at voicing well thought out opinions.
As for Wendi's last post, I just want to widdle this down to once again things that are doable and everyone can agree upon
1. Distribute plex spawn throughout the day. This should be easy to fix. I cannot see how using an existing mechanic to replace the current one should take any significant amount of resources. Everyone EVERYONE wants this (except maybe sasawong har har har)
2. Re-balance NPC's. Both missions and plexes. Once again, easy fix. Hell, give everyone missiles, it sure is one hell of a frig deterrent on the Gal/amarr side of things.
3. Pirate ships counting as T2 frigs as far as plexes go. Cmon, Pirate frigs are at the very least on par with T2, they shouldn't be in the minor plexes. On the same hand (which hasn't been emphasized), Pirate cruisers should also be restricted to majors for the same comparison with HAC's.
On a deadline, these should be EASY to accomplish. Although there are six things, maybe some of the others are too far reaching for the upcoming expansion (including meaningful sov, redistribution of LP rewards, and changing the act of plexing). Yes, we want these looked at, but personally I would rather see these get waited on and get some hotfixes on the above three problems.
As far as friendly cal/amarr and gal/matar, I stand by my analysis that people are going to regret this and noobies are going to be extremely frustrated. The reason you don't shoot your own militia is because of the standing hit, which doesn't and shouldn't exist cross militia.
Just to reiterate: PLEASE FOR THE LOVE OF GOD CCP FIX THESE THREE PROBLEMS THAT ARE PISSING OFF EVERYONE.
Edit* Ty spitfire for keeping us posted and I will move this thread over the one you linked and keep it over there (i keep seeing it pop up on either one and just respond to the most recent. |

Har Harrison
Amarrian Retribution
63
|
Posted - 2011.10.27 02:29:00 -
[174] - Quote
Regarding Cal/amarr & gal/minnies - Fine - don't make them show up the same as your alliance. But at least give them a seperate colour tag so that people can see that the gang of "neutrals" are actually "potential" FW allies...
Fix Faction Warfare CCP!!! |

Har Harrison
Amarrian Retribution
64
|
Posted - 2011.11.01 05:14:00 -
[175] - Quote
Bump - to remind CCP (Spitfire + Soundwave) that we are still awaiting input on what is happening...
Fix Faction Warfare CCP!!! |

Har Harrison
Amarrian Retribution
72
|
Posted - 2011.11.17 02:18:00 -
[176] - Quote
Hey - my thread is still here...
Fix Faction Warfare CCP!!! |

Hans Jagerblitzen
Autocannons Anonymous
504
|
Posted - 2011.11.17 03:59:00 -
[177] - Quote
Har Harrison wrote:Hey - my thread is still here...
Indeed it is :) I've stickied it on the "Moving Forward" discussion thread as well... let me know if you spot any other threads / resources to add to the compilation. |

Har Harrison
Amarrian Retribution
72
|
Posted - 2011.11.18 02:25:00 -
[178] - Quote
Hans Jagerblitzen wrote:Har Harrison wrote:Hey - my thread is still here... Indeed it is :) I've stickied it on the "Moving Forward" discussion thread as well... let me know if you spot any other threads / resources to add to the compilation. Sure - but I just this bumped so it reminded CCP (again...)
Fix Faction Warfare CCP!!! |
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