Pages: 1 2 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Sergeant Benton
Caldari United Nations Intelligence Taskforce
|
Posted - 2007.12.27 21:51:00 -
[1]
I have a character who does level 4 missions in a nicely pimped out Nighthawk. It has a very good tank which handles almost every level 4 mission I've tried except EA5 of 5 which he had to warp out and back into a few times.
With a rack of DG heavy launchers, maxed missile support skills, implants and 3 x faction BCUs it has an RoF of just under 4.4 seconds. I don't know what the DPS is but Navy Scourge missiles do just around 380/hit on hull. Which is nice.
He's never flown a battleship and at the moment he's training Caldari BS5 and then will train Cruise up to 5 for t2 launchers along with any other appropriate skills he's missing for a BS (for example, he's never needed shield compensation and will take that to 5) He's wearing the following implants:
ZMU2000 - 5% to cruise damage KVA2000 - 5% to shield capacity ZMA1000 - -5% explosion radius bonus ZMS1000 - -5% explosion velocity bonus ZMM1000 - -5% RoF bonus
My question is simple. Because this is a pretty much maxed out Nighthawk being flown by a highly skilled pilot, is a CNR or Golem likely to outperform it?
|

Helen
Eve Innovative Technologies
|
Posted - 2007.12.27 22:34:00 -
[2]
Edited by: Helen on 27/12/2007 22:36:35 Merry Xmas Feek I believe that if you have high skills in the relevant areas the CNR still outpreforms the Golem but only just. I'd suggest looking at Carniflex's thread for more information. Carniflex's Comparision of the CNR v Golem

Meet me behind the bushes at midnight! - Cortes |

Sergeant Benton
Caldari United Nations Intelligence Taskforce
|
Posted - 2007.12.27 23:39:00 -
[3]
slash me waves at Helen.
That doesn't answer the question though, how much better than a maxed Nighthawk is a CNR or a Golem going to be? It can complete GE in under an hour (to "objective completed").
|

Giant Haystacks
Perkone
|
Posted - 2007.12.28 00:21:00 -
[4]
With top skills in both ships a cruise CNR will do about twice the dps of a NH with longer range and a better tank.
|

Helen
Eve Innovative Technologies
|
Posted - 2007.12.28 00:42:00 -
[5]
Originally by: Sergeant Benton slash me waves at Helen.
That doesn't answer the question though, how much better than a maxed Nighthawk is a CNR or a Golem going to be? It can complete GE in under an hour (to "objective completed").
I'll be honest and say I dunno, although you get so much small stuff that a NH can take out very easily in lvl 4 missions probably makes up for the fact the NH takes awhile munching on NPC BS.
I'd suggest getting an Amarr agent respeccing to fly an Abaddon and just use lasers!

Meet me behind the bushes at midnight! - Cortes |

Benedic
The Aftermath
|
Posted - 2007.12.28 01:33:00 -
[6]
As long as you run predominately against guristas or serps NH is better imo.
Against anything else CNR is probably a better option, as you can pick your damage type more effectively.
I run a similar setup to your nighthawk and it slightly under DPSes a similar CNR setup (discounting drones the CNR does around 100 more). I would assume being 'pimped out' also means you have a permarunning tank - not quite as easy to achieve in a CNR.
In the end it's more of a matter of personal choice, the pros and cons of each ship counterbalance each other pretty nicely.
|

Gethinlane
|
Posted - 2007.12.28 07:47:00 -
[7]
Edited by: Gethinlane on 28/12/2007 07:47:53 Edited by: Gethinlane on 28/12/2007 07:47:38
Originally by: Giant Haystacks With top skills in both ships a cruise CNR will do about twice the dps of a NH with longer range and a better tank.
That is complete and utter BS! This guy hasn't got a clue about what he's talking about
Some numbers for you to PROVE my point.
Nighthawk with faction launchers, all skills at 5, faction ammo and 3 faction BCU
DPS: 530 (660 with drones)
CNR with faction launchers, all skills at 5 and faction ammo with 3 faction BCU
DPS: 670 (830 with drones)
That is NO WHERE NEAR twice as much. There are also other factors to consider. The Cruise missiles have an explosion radius of 225 with max skills. So u will only be doing 670DPS on BS and BC. Whilst the nighthawk has an explosiov radius of 70 with heavy missiles. So you will do max damage to cruisers as well.
And both the CNR and nighthawks have roughly identical tanks if a deadspace booster is used on the CNR.
So in the end, I'd say that in BS heavy missions, the CNR might be a tad faster, but in the rest it will not outperform the nighthawk.
|

Kookie Snr
|
Posted - 2007.12.28 08:48:00 -
[8]
intrigued by your nighthawk setup, I use the bog standard Raven setup, would you share your setup and rough price of mods please as a little bored with the raven>)
thanks
|

Carniflex
Caldari Fallout Research Fallout Project
|
Posted - 2007.12.28 09:08:00 -
[9]
Originally by: Gethinlane
So in the end, I'd say that in BS heavy missions, the CNR might be a tad faster, but in the rest it will not outperform the nighthawk.
It depends on actual fit (as does all things in EVE), but if you throw isk at the problem and fit your CNR to spank small suff it can and will actually outperfom Nighthawk by having painter + siganture on missiles approx 125 m (3x rigor rigs, max skills, hardwire) while still maintaining it's advantage against bigger targets.
Overall however Nighthawk is quite good and reasonable platform for level 4 mission running. I would put nighthawk into same box as Golem personally. Not quite as fast as CNR in missions (if fitted to run em fast) but more 'care free' (less micromanagement to get every bit of effectivity out from it) and not that far behind in effectivity to be totally unreasonable.
As far as main question goes if it's worth to upgrade to CNR (or Golem) from Nighthawk then it propably depends on your mission running style. If you do them on clock and ignore most of the loot then CNR is more reasonable, if you are doing them in more relaxsed way browsing net or wathing TV while you do them then permaboosting Golem (or passive tanked Nighthawk) are better options than gank CNR.
|

arff
|
Posted - 2007.12.28 09:51:00 -
[10]
How is the Nighthawk doing 530 dps? I fly one in lvl 4's with dg launchers and 3 dg bcu's but think the dps is less than that, am I missing something?
|
|

Gethinlane
|
Posted - 2007.12.28 10:10:00 -
[11]
Originally by: arff How is the Nighthawk doing 530 dps? I fly one in lvl 4's with dg launchers and 3 dg bcu's but think the dps is less than that, am I missing something?
That's with faction launchers, faction ammo, 3 faction BCU, all skills at 5, and bonus implants.
With all of those, u can get 530 DPS
|

Sergeant Benton
Caldari United Nations Intelligence Taskforce
|
Posted - 2007.12.28 10:55:00 -
[12]
Originally by: Kookie Snr intrigued by your nighthawk setup, I use the bog standard Raven setup, would you share your setup and rough price of mods please as a little bored with the raven>)
6 x Dread Guristas Heavy missile launchers with Navy ammo 1 x Small tractor beam
2 x large shield extender t2 1 x Caldari Navy invul field 1 x Invul field t2 1 x Photon hardener t2(EM)
2 x Shield power relay t2 1 x Caldari Navy BCU 2 x Dread Guristas BCU
2 x Purger rigs
5 x small t2 drones in the hold but, they don't get used much.
Implants as in the first post: ZMU2000 - 5% to cruise damage KVA2000 - 5% to shield capacity ZMA1000 - -5% explosion radius bonus ZMS1000 - -5% explosion velocity bonus ZMM1000 - -5% RoF bonus
As for the cost - I really have no idea now. The DG launchers were bought before the LP store came into force as were the DG BCUs.
He used to swap hardeners for specific missions but since the CN Invul was obtained, the above tank has been used for all missions and gives a good range of resists: 81/86/87/89 with just over 13,000 shields.
He only has Command ships trained to 4 though, I just realised that *adds Command ships 5 to queue* but all the missile support skills are maxed.
But I fancied a change, hence the reason for looking at either a CNR or Golem, but I don't want to put him in a ship that's not going to work as well, obviously.
|

Sergeant Benton
Caldari United Nations Intelligence Taskforce
|
Posted - 2007.12.28 11:08:00 -
[13]
Some very interesting replies in here, thanks - It may be a case of deciding on which ship to use depending on which mission is offered...
|

Andrue
Amarr
|
Posted - 2007.12.28 15:29:00 -
[14]
Edited by: Andrue on 28/12/2007 15:33:32
Originally by: Sergeant Benton
Originally by: Kookie Snr intrigued by your nighthawk setup, I use the bog standard Raven setup, would you share your setup and rough price of mods please as a little bored with the raven>)
6 x Dread Guristas Heavy missile launchers with Navy ammo 1 x Small tractor beam
2 x large shield extender t2 1 x Caldari Navy invul field 1 x Invul field t2 1 x Photon hardener t2(EM) ...
Interesting. Not too different from my setup but I'm wondering why you went for another invul. instead of a Shield Recharge Amp?
I've never tried EA myself (don't want to wreck my standings) but AE4 bonus room looks like it might (only just) break my tank if I let it. I use:
2xT2 LSE DG Invul <appropriate faction hardener> SRA
Gives me 154DPS incoming with primary resist at 92%+, secondary at 89%. Omni tank is around 85% across the board.
Damage seems okay but not as good as my alt's Sleipnir. Then again I like the NH because of its 'hands-off' mission running approach. No need to worry about shield or cap levels - just target and fire. A lot like mining in fact  -- (Battle hardened industrialist)
[Brackley, UK]
My budgie can say "ploppy bottom". You have been warned. |

Trotski II
Rasta Tropical Club
|
Posted - 2007.12.28 17:53:00 -
[15]
Originally by: Gethinlane
Nighthawk with faction launchers, all skills at 5, faction ammo and 3 faction BCU
DPS: 530 (660 with drones)
CNR with faction launchers, all skills at 5 and faction ammo with 3 faction BCU
DPS: 670 (830 with drones)
That is NO WHERE NEAR twice as much. There are also other factors to consider. The Cruise missiles have an explosion radius of 225 with max skills. So u will only be doing 670DPS on BS and BC. Whilst the nighthawk has an explosiov radius of 70 with heavy missiles. So you will do max damage to cruisers as well.
And both the CNR and nighthawks have roughly identical tanks if a deadspace booster is used on the CNR.
So in the end, I'd say that in BS heavy missions, the CNR might be a tad faster, but in the rest it will not outperform the nighthawk.
The DPS for the Nighthawk you calculate is with scourge missiles?
|

Sergeant Benton
Caldari United Nations Intelligence Taskforce
|
Posted - 2007.12.28 21:05:00 -
[16]
I'd imagine that's with Scourge, yes.
|

Gethinlane
|
Posted - 2007.12.29 09:13:00 -
[17]
Originally by: Trotski II
Originally by: Gethinlane
Nighthawk with faction launchers, all skills at 5, faction ammo and 3 faction BCU
DPS: 530 (660 with drones)
CNR with faction launchers, all skills at 5 and faction ammo with 3 faction BCU
DPS: 670 (830 with drones)
That is NO WHERE NEAR twice as much. There are also other factors to consider. The Cruise missiles have an explosion radius of 225 with max skills. So u will only be doing 670DPS on BS and BC. Whilst the nighthawk has an explosiov radius of 70 with heavy missiles. So you will do max damage to cruisers as well.
And both the CNR and nighthawks have roughly identical tanks if a deadspace booster is used on the CNR.
So in the end, I'd say that in BS heavy missions, the CNR might be a tad faster, but in the rest it will not outperform the nighthawk.
The DPS for the Nighthawk you calculate is with scourge missiles?
Yes with faction scourge for nighthawk, and faction ammo for CNR.
|

Zerode
|
Posted - 2007.12.29 11:41:00 -
[18]
My Nighthawk lvl4 setup
High dps and godlike tank 700-800dps tank on uniform damage, 800-1100dps tank against Therm and Kinetic rats.
Then the DPS, lots complain about the DPS of the Nighthawk and I can't realy understand why. 488 dps with T1 non kinetic ammo & 665dps with DG Kinetic ammo of gank isn't to bad, makes missioning barable.
Even using nothing but T2 gear this setup can solo all lvl4 missions easy.
High: 6 Caldari Navy Heavy Missile Launchers 1 Dronelink Augmentation
Mid: 10MN Afterburner (T2, Faction, Deadspace or Officer) 2 Invulnerability Fields (Caldari Navy, Dread Guristas or Officer) * For omni res tanking take off the AB and put on 1 officer EM hardner or Pith X-type (90% res average and 24/7 cap stable) 2 Large Shield Extenders II (On Serp and Gurista missions use 2 Invulnerability Fields and 3 Large Shield Extenders II for the best possible tank while still have good dps)
Low: 3 Caldari Navy Balistic Control Systems 2 Shield Power Relay II
Rigs: 2 Core Defence Field Purger II
Drones: 5 Small T2 Scout Drones
Some nice hardwiring and a snake set on top of this and you're set. Btw, with a good AB and snake set this BRICK is quite fast and 7xx m/s help in finishing missions alot faster. |

Sergeant Benton
Caldari United Nations Intelligence Taskforce
|
Posted - 2007.12.29 12:49:00 -
[19]
I don't believe your claimed DPS figures. Your setup is effectively identical to mine regarding launchers and BCU and I know I don't get that much. Even taking into account the 5% from Command Ships 5 that I'm missing it doesn't bring it up to that level.
I don't like the figures that EFT produces as they're theoretical and generally more than one gets actually in game but there's a big difference for what it says I get and what you're claiming.
|

TalanR
Personal Vendetta
|
Posted - 2007.12.29 16:15:00 -
[20]
I'm using a pimped nighthawk and i don't have to warp out durring any mission. i alway's start by getting all the agro (this way they come to you) maby a crystal set would do you good. here's my setup
6x Caldari Navy Heavy Launchers 1x Tractor beam
1x Domination Afterburner 1x Gist X-Type large shield booster 1x Gist X-Type shield boost amp. 2x GD inv fields
3x Caldari Navy BC's 1x Damage Controle II 1x Power Diagnostic III
2x EM rigs |
|

Zerode
|
Posted - 2007.12.29 17:32:00 -
[21]
Edited by: Zerode on 29/12/2007 17:35:16
Originally by: Sergeant Benton I don't believe your claimed DPS figures. Your setup is effectively identical to mine regarding launchers and BCU and I know I don't get that much. Even taking into account the 5% from Command Ships 5 that I'm missing it doesn't bring it up to that level.
I don't like the figures that EFT produces as they're theoretical and generally more than one gets actually in game but there's a big difference for what it says I get and what you're claiming.
I have command ship @ lvl5 as you said and hardwiring for 5% damage and 5% rate of fire. But I have used EFT to calculate the dps as I don't have the formula to do it my self. |

Sergeant Benton
Caldari United Nations Intelligence Taskforce
|
Posted - 2007.12.29 19:07:00 -
[22]
That'd make the difference - My man has a 5% shield capacity implant in the slot where the heavy missile damage implant could go.
But this thread isn't supposed to be about Nighthawk settings but whether or not it's worth him switching from an NH to a CNR or a Golem!
|

Gethinlane
|
Posted - 2007.12.30 23:01:00 -
[23]
Originally by: Sergeant Benton I don't believe your claimed DPS figures. Your setup is effectively identical to mine regarding launchers and BCU and I know I don't get that much. Even taking into account the 5% from Command Ships 5 that I'm missing it doesn't bring it up to that level.
I don't like the figures that EFT produces as they're theoretical and generally more than one gets actually in game but there's a big difference for what it says I get and what you're claiming.
How can you NOT LIKE numbers put by EFT. They will be 100% correct if your talking about missiles, becuase if they hit, they allways do so for full damage. I never understood what people have against EFT. It works DPS by working out the damage done divided by the intervals between damage.
If you can fire 5 launchers every 10 seconds, each missile doing 300 damage. you will be getting 150DPS. There is no arguing this.
EFT doesnt get it as right with other methods of damage, since it is variable. But with missiles its calulated DPS will be 100% correct, unless you go out of range, or a missile is shot down by defenders. (But in this instance it would apply to both CNR and nighthawk, so will cancel each other out.)
|

Helen
Eve Innovative Technologies
|
Posted - 2007.12.31 00:00:00 -
[24]
Originally by: Gethinlane
How can you NOT LIKE numbers put by EFT. They will be 100% correct if your talking about missiles, becuase if they hit, they allways do so for full damage.
Wrong, missiles do not always hit for full damage. I'd be a smartass and not say why but I'm feeling generous. Missiles are effected by target size and velocity, therefore the damage is variable depending on the targets aforementioned variables.
Quote: It works DPS by working out the damage done divided by the intervals between damage.
Well yeah thats generally how its worked out...
Top Tip - Don't eat yellow snow |

Kerfira
|
Posted - 2007.12.31 09:26:00 -
[25]
On the OT.....
The discussion of DPS has pretty much been covered. I personally prefer a CNR to a NH, but thats just me.
What should be considered is the Golem's ability to fit 3 double range tractor beams. If you're one of those mission runners who (like me) salvage and loot everything, this is a huge bonus to your total mission completion time. You can just sit still and do the mission, and while shooting the NPC's you can tractor all wrecks to one location. You can loot around 800-1000 m3 while doing the mission because of the huge cargo bay, and then return in your salvage ship to salvage wrecks and get any remaining loot. This saves you a lot of time overall, though the slightly lower DPS will cause the actual shooting part of the mission a bit longer.
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
|

Weeka
Amarr Imperial Shipment
|
Posted - 2007.12.31 10:42:00 -
[26]
Originally by: Helen
Wrong, missiles do not always hit for full damage. I'd be a smartass and not say why but I'm feeling generous.
Missile damage is not reduced by random things like glancing hits, wrecking hits or range - that's what he said.
You can argue and say "oh well, but there are signature radius, and explosion radius" but that is missing the point that mathematically speaking dps in fitting tools is a measurement of overall damage of differen setups and different ships.
Or to make it more clear to you.. EFT isnt telling you how much damage a volley from your nighthawk is doing to a dire pithum, when its moving with 134m/s, on a laggy afternoon and considering that some of your launchers are actually reloading right now, and 85% shields are already gone.
What EFT is telling you, and with more precision using missiles, than not, if setup A will outperform setup B
Hope that cleared things up.
On topic .. no clue, wouldn't give up the nighthawk.
|

Andrue
Amarr
|
Posted - 2007.12.31 11:21:00 -
[27]
Fitting tractors on your mission ship sounds good but I've done it and there is a bit of a gotcha - be careful of stray missiles! It's very easy to accidently fire on a wreck and it only takes one missile to destroy it.
The problem isn't carelessness so much as the way that the UI selects the next target when the current one pops. It automatically selects another target (which could well be a wreck) and is ready to fire. If you were just about to restart a launcher after a reload it is very, very easy for UI lag to cause an accidental firing. -- (Battle hardened industrialist)
[Brackley, UK]
My budgie can say "ploppy bottom". You have been warned. |

Ap0ll0n
Gallente Pikfjaes
|
Posted - 2007.12.31 17:05:00 -
[28]
Why would anyone fly a nighthawk, when a Raven does more damage, and can tank every lvl 4 mission out there?
|

demonfurbie
Minmatar Covert-Nexus Blue Sun Trust
|
Posted - 2007.12.31 18:55:00 -
[29]
if ya really want a major change and a nice mission ship ya could always get a rattlesnake and keep your passive setup and still get some good dmg
|

demonfurbie
Minmatar Covert-Nexus Blue Sun Trust
|
Posted - 2007.12.31 18:57:00 -
[30]
Originally by: Ap0ll0n Why would anyone fly a nighthawk, when a Raven does more damage, and can tank every lvl 4 mission out there?
because of the overwhelming amount of smaller ships which a nighthawk can kill quicker than a cnr
|
|

Andrue
Amarr
|
Posted - 2007.12.31 21:01:00 -
[31]
Edited by: Andrue on 31/12/2007 21:02:59
Originally by: Ap0ll0n Why would anyone fly a nighthawk, when a Raven does more damage, and can tank every lvl 4 mission out there?
..because a NH (passive or semi-passive tanked) offers a more relaxed mission experience. You can watch TV, put the kettle on, chat..whatever. You're never at any risk of losing your ship. With a Raven (even a CNR) you have to run a shield booster now and again and on quite a few missions that means watching your cap as well. If you get distracted you can lose the ship.
NH is like mining. Warp in, target, open fire, go home. If the 'phone rings you just answer it. No need to monitor your ship because it'll still be there when you're done.
NH is slightly slower than a CNR but not that much - my record for GE4+bonus was 53 minutes before Trinity. You need to bear in mind that a NH can pop BC and smaller ships faster than a Raven and most L4 missions have more of them than BSes. -- (Battle hardened industrialist)
[Brackley, UK]
My budgie can say "ploppy bottom". You have been warned. |

Sergeant Benton
Caldari United Nations Intelligence Taskforce
|
Posted - 2008.01.01 13:55:00 -
[32]
I've just been offered GE and am doing it now, stopwatch is running and I've got Seasick Steve playing in the background.
42 minutes and 50 seconds from first shot fired to "Objective completed"
Completing it to the end will take a little longer due to the plethora of jammers which now appear.
59 minutes and 6 seconds to activating the gate into the bonus stage
Seasick Steve has finished and Wish You Were Here by Pink Floyd is now playing.
1 hour 7 minutes and 14 seconds to me opening the can at the end of the bonus stage.
The only sentry guns I shot were the Amarr ones in stage 4 and the couple which are very close to the warp in point in the bonus stage. The only structure shot was the final one in the bonus stage.
It dropped rubbish, btw 
3203 Caldari Navy Scourge missiles were launched for an average of 194dps over the entire mission. Largest hits were 379.2 and the lowest were 77.6 on small ships.
Time: 01/01/2008 12:37:27 Location: Duration: 01:06:53
My Weapons Used
Caldari Navy Scourge Heavy Missile
Enemies Attacked
Pithatis Enforcer Pith Usurper Arika Tosch Aimon Kuzni Pith Exterminator Dire Pithi Saboteur Pith Obliterator Pith Eliminator Tower Sentry Guristas III Amarr Heavy Missile Battery Pithatis Death Dealer Pithatis Assassin Pithior Anarchist Guristas Kyoukan Pithior Renegade Pithum Eraser Pith Extinguisher Guristas Webifier Pithi Wrecker Pithior Supremacist Pithatis Revolter Pith Eradicator Pithior Terrorist Guristas Emissary Pithatis Assaulter Pith Dismantler Pithum Silencer
Damage Done: 780321.50 Damage Received: 58693.80
(figures from Eve Combat Log Analyzer)
What I'm wanting from either the CNR or the Golem is to speed that up. I'm sure that can be done.
|

Paulo Damarr
|
Posted - 2008.01.01 14:54:00 -
[33]
How does the Golem fair against Guristas with its low sensor strength? are NPC ECMs affected by it or does the mechanic work differently? ----------------------------------------------- My new years resolution is to give up nonconstructive posting |

Carniflex
Caldari Fallout Research Fallout Project
|
Posted - 2008.01.01 14:57:00 -
[34]
Hmmm .. that combat log analyzer is quite interesting tool. Unfortunately it's not compatible with my latest combat logs for some reason (version 0.16). Only logs it was willing to provide stats properly was small handful back in july when I was testing FoF missiles (and best hit characteristicks).
Dunno whats wrong with it. Perhaps it does not treat faction ammo well ? I would be quite interested in comparing CNR numbers with yours. Perhaps I will get slightly more time in few days and I will try using regular T1 ammo to see if it makes log analyzer treat those better.
|

Sergeant Benton
Caldari United Nations Intelligence Taskforce
|
Posted - 2008.01.01 15:42:00 -
[35]
Originally by: Paulo Damarr How does the Golem fair against Guristas with its low sensor strength? are NPC ECMs affected by it or does the mechanic work differently?
I don't think it really makes any difference - I stand to be corrected but I think that NPC jamming is purely chance based.
Regarding CLA, I run with the /end /LUA:OFF switches on my eve clients so all the log files are stored in the same place now and it picks them up from that location perfectly.
|

Weeka
Amarr Imperial Shipment
|
Posted - 2008.01.01 16:42:00 -
[36]
Originally by: Ap0ll0n Why would anyone fly a nighthawk, when a Raven does more damage, and can tank every lvl 4 mission out there?
A proper set up CNR outdamages my nighthawk .. a standard raven issue probably is not.
The nighthawk it's safe, fast missionrunner and good looking (though I prefered it in black - preTrinity) - whereas the raven is ugly to the bone, flown by all the noobs in the world, and does only more damage on paper, which may be enough for EFT warriors, but in reality isn't.
Just keep using your raven ^.^
|

Carniflex
Caldari Fallout Research Fallout Project
|
Posted - 2008.01.01 17:24:00 -
[37]
Originally by: Carniflex I will try using regular T1 ammo to see if it makes log analyzer treat those better.
Nope. Not helping me. Did Gone Berzek with regular T1 ammo. No luck with log analyzer. Perhaps I can get rid if IE 7 later (it did throw an error when installing bcos if it) and reinstall ....
|

Sandeep
Raptus Regaliter Phalanx Alliance
|
Posted - 2008.01.01 17:31:00 -
[38]
Originally by: Carniflex Hmmm .. that combat log analyzer is quite interesting tool. Unfortunately it's not compatible with my latest combat logs for some reason (version 0.16)
Uncheck "Simple damage notifications"
-----
|

Carniflex
Caldari Fallout Research Fallout Project
|
Posted - 2008.01.01 19:58:00 -
[39]
Originally by: Sandeep
Originally by: Carniflex Hmmm .. that combat log analyzer is quite interesting tool. Unfortunately it's not compatible with my latest combat logs for some reason (version 0.16)
Uncheck "Simple damage notifications"
Thanx. I think it's the case indeed. Just went over some older logs (I turned simple notifications on approx 2 months ago) and they are indeed loading properly.
Will try to get back with some proper numbers for CNR (and perhaps even for Golem altho I have already switched to salvage rigs on my Golem), perferably for Gurista vaganza (if I manage to get it).
|

Carniflex
Caldari Fallout Research Fallout Project
|
Posted - 2008.01.01 20:26:00 -
[40]
Attack of the drones (lev 4 ofc), CNR (navy launchers, CN ammo, 3x CN BCU, painter, 5% rof and damage hardwires, 3x Rigor rigs I, no drones used)
Time: 1.01.2008 20:03:18 Character: Carniflex Location: Duration: 00:07:47
My Weapons Used
Caldari Navy Paradise Cruise Missile
Enemies Attacked
Supreme Alvus Parasite Alvus Ruler Strain Render Alvi Bomber Alvum Atomizer Alvum Dismantler Alvior Defeater Alvatis
Damage Done: 211346.40 Damage Received: 26274.10
Note: 486 missiles used (41.6 shots per minute), 'mission completed' appeared after first 2 spawns, total lenght of combat log was 12 minutes (killing all spawns).
I like that log analyzer. First time I have got it working. Hehe. I'll try to see if I can get some 'proper' results tomorrow after work.
|
|

Sergeant Benton
Caldari United Nations Intelligence Taskforce
|
Posted - 2008.01.01 22:21:00 -
[41]
Ooo, that's good - I'd like to see the results and timings for GE4
|

Carniflex
Caldari Fallout Research Fallout Project
|
Posted - 2008.01.02 18:20:00 -
[42]
Edited by: Carniflex on 02/01/2008 18:21:02 Edit: Forgot to add that this is GE level 4 
Time: 2.01.2008 17:05:30 Character: Carniflex Location: Duration: 00:50:19
My Weapons Used
Caldari Navy Wrath Cruise Missile
Enemies Attacked
*** list of rats ***
Damage Done: 768262,10 Damage Received: 70569,70
I used 1935 missiles and as this mission was on my alt then I did not measure time until missionpopup comes (alt was docked). This time is for killing all rats in 5 first stages (no bonus stage) It was also in system 1j away so not all of that 'duration' was spent shooting, but travel time should be under 3 minutes so margin of error is not big. Did not use drones. Setup was same as in that attack of drones mission.
|

Sergeant Benton
Caldari United Nations Intelligence Taskforce
|
Posted - 2008.01.02 19:15:00 -
[43]
The duration in CLA is from first to last impact so it's going to be about right.
I make that nine minutes quicker than my Nighthawk run - Did you pop all guns, and does that include any structures?
I make it around 215dps taking the damage done and the time into account.
Very interesting to compare, thanks.
|

Carniflex
Caldari Fallout Research Fallout Project
|
Posted - 2008.01.02 19:57:00 -
[44]
Originally by: Sergeant Benton The duration in CLA is from first to last impact so it's going to be about right.
I make that nine minutes quicker than my Nighthawk run - Did you pop all guns, and does that include any structures?
I make it around 215dps taking the damage done and the time into account.
Very interesting to compare, thanks.
Interesting for me also. I must admit that it's slower than I expected. That time is with killing all sentries and hostiles but no structures in first 5 stages. Altho to be honest GF is not very CNR friendly mission bcos it loses approx 10 .. 15 seconds with eatch reinforcment wave (slow locking).
Usual time for me is somewhere around 45 minutes (when using drones) solo (altho I prefer to run missions with pair of CNR's and they do it in approx 30 .. 35 minutes.
|

Sergeant Benton
Caldari United Nations Intelligence Taskforce
|
Posted - 2008.01.03 00:47:00 -
[45]
Edited by: Sergeant Benton on 03/01/2008 00:47:16 Carniflex, can you post your complete setup (including any relevant hardwirings) for the CNR please, I think the CNR could be the way to go and we're talking along similar lines here.
If you don't want to post the whole thing, I'm open to evemails ;)
Thanks!
|

Carniflex
Caldari Fallout Research Fallout Project
|
Posted - 2008.01.03 06:33:00 -
[46]
My current setup is
Hi: 7x CN Cruise launchers 1x Auto Targeter I Med: CL5 XL booster 2x T2 hardener 1x CN hardener 1x PWNAGE painter 1x Heavy Cap Injector II (5x800) Low: 3x CN BCU 1x DCU II 1x Signal Amp II Rigs: 3x Warhead Rigor Catalyst I + 5x T2 light, 5x T2 Medium combat drones Relevant Hardwires: 5% cruise missile damage, 5% missile launcher RoF (slot 6 and slot 10)
Using CL5 bcos I have CPU issues after switching to missile rigs from CCC rigs and don't have CN booster at hand atm. Planning to switch DCU II out for 4th CN BCU when I can be arsed to fly to Jita for some tags to switch T2 hardeners out for CN ones (CPU issues).
Note that this is not very 'relaxsed' mission running platform as it needs more or less constant attention to be effective or to even survive in mission. Usually I use it in tandem with other CNR that focuses mainly on bigger targets, but if I don't feel like logging my other char in then it has been quite capable of doing all missions I have encountered so far solo also (note, that I do not do Enemies Abound series bcos of stadnings issues, I need sometimes to fly freighter thru gallente space). I use Golem as dedicated looting ship for those few missions that are still worth looting isk/h wise.
|

Andrue
Amarr
|
Posted - 2008.01.03 11:31:00 -
[47]
Edited by: Andrue on 03/01/2008 11:32:27 Very interesting comparison. Ofc with GE it varies a little depending on jamming but probably not enough to matter. I only seem to get jammed on the penultimate room.
So, NH : Damage Done: 780321.50 Damage Received: 58693.80
CNR : Damage Done: 768262,10 Damage Received: 70569,70
9 minutes longer in the NH. It sounds reasonable. Presumably the damage received is reduced on the NH because of better resists and smaller sig. -- (Battle hardened industrialist)
[Brackley, UK]
My budgie can say "ploppy bottom". You have been warned. |

Mjoelner1
Draco Industries Ltd
|
Posted - 2008.01.04 00:25:00 -
[48]
Interesting comparisions in here. I'll try to add one more. GE runned with dual accounts and 2 x Golems. No looting/salvaging exept the storage in the extra room. Normally I loot/salvage all bs wrecks in range while I kill, whitch add a fair bit of ISK. This takes a bit more time though, due to more micromanaging.
Time: 2008-01-03 22:11:12 Character: Backis Location: Duration: 00:35:30
My Weapons Used
Caldari Navy Wrath Cruise Missile
Enemies Attacked
Pithatis Enforcer Arika Tosch Guristas Storage Facility Aimon Kuzni Pith Eradicator Dire Pithi Saboteur Pith Obliterator Pith Eliminator Tower Sentry Guristas III Amarr Heavy Missile Battery Pithior Guerilla Pithatis Death Dealer Pithatis Assassin Pithior Anarchist Guristas Heavy Missile Battery Guristas Kyoukan Pithior Renegade Pithum Eraser Pith Extinguisher Guristas Webifier Pithior Supremacist Tower Sentry Guristas II Pithior Terrorist Guristas Emissary Pithatis Assaulter Pith Exterminator Pith Dismantler Pith Usurper
Damage Done: 414752,80 Damage Received: 51464,40
Time: 2008-01-03 22:10:06 Character: Mjoelner1 Location: Duration: 00:35:20
My Weapons Used
Caldari Navy Wrath Cruise Missile
Enemies Attacked
Pithatis Enforcer Pith Usurper Aimon Kuzni Pith Eradicator Dire Pithi Saboteur Pith Obliterator Pith Eliminator Tower Sentry Guristas III Pithatis Death Dealer Arika Tosch Pith Extinguisher Guristas Webifier Pithum Abolisher Pithi Wrecker Pithatis Revolter Guristas Kyoukan Pithior Terrorist Guristas Emissary Pithatis Assaulter Pith Exterminator Pith Dismantler Pithum Ascriber Pithi Plunderer Pithum Silencer
Damage Done: 400806,80 Damage Received: 2280,30
|

Shan'Talasha Mea'Questa
The Perfect Harvesting Experience
|
Posted - 2008.01.04 12:06:00 -
[49]
Originally by: TalanR I'm using a pimped nighthawk and i don't have to warp out durring any mission. i alway's start by getting all the agro (this way they come to you) maby a crystal set would do you good. here's my setup
6x Caldari Navy Heavy Launchers 1x Tractor beam
1x Domination Afterburner 1x Gist X-Type large shield booster 1x Gist X-Type shield boost amp. 2x GD inv fields
3x Caldari Navy BC's 1x Damage Controle II 1x Power Diagnostic III
2x EM rigs
What are the stats and the price-tag on that Power Diag III ?
-----------------------------------------------
Originally by: Paper Rock's fine, nerf Scissors
|

Sergeant Benton
Caldari United Nations Intelligence Taskforce
|
Posted - 2008.01.20 22:47:00 -
[50]
He's going to go with the following on a CNR to give it a try. Most of the stuff I had anyway so it's just a case of fit and play.
5 x CN Cruise 2 x Arbies
CN X-L Booster CN Boost Amp CN Invul 3 x mission specific T2 hardeners
2 x PDU T2 2 x CN BCU 1 x DG BCU
1 x CCC 2 x SMC
Plus a bunch of drones.
What's good for the spare high slot?
Never having fitted a Raven before, I think this is a cookie cutter LP store type setup?
|
|

Chrosis
Fusion Enterprises Ltd
|
Posted - 2008.01.21 00:26:00 -
[51]
Edited by: Chrosis on 21/01/2008 00:26:09 Flown both CNR and Nighthawk in level 4s (not Golem though) and the CNR goes through them quicker.
However I still fly the Nighthawk because I enjoy it more. I suspect someone can grind the figures and come up with an impressive set of results to prove a CNR or Golem or Nighthawk will do X mission faster than the other two and no disrespect but what it should boil down to is what you enjoy flying more imo ;)
|

Sergeant Benton
Caldari United Nations Intelligence Taskforce
|
Posted - 2008.01.21 06:24:00 -
[52]
Oh I quite agree but having been using a Drake/Nighthawk for the best part of a year, I feel it's time for a change and the CNR/Golem is the next logical step.
|

Carniflex
Caldari Fallout Research Fallout Project
|
Posted - 2008.01.21 08:04:00 -
[53]
Originally by: Sergeant Benton
What's good for the spare high slot?
Never having fitted a Raven before, I think this is a cookie cutter LP store type setup?
For spare hi slot there is several viable options available: 1) tractor beam (to drag mission critical items in instead of flying to them) 2) drone link (+20 km drone range, might be useful, might be not) 3) Auto Targeter I (usually used if you are out of CPU, gives +2 locked targets if you have multitasking trained)
Note that CCP has fixsed auto targeter recently and it does not lock all kind of crap anymore if you happen to activate it, but only entities who are agressed on you. T1 version has max lock range of 50 km. Actually quite useful to have if you have jamming rats present, as it's relatively annoying to constantly ctrl+clik on them to regain lock. And additional target slots are also useful. I personally would go either with tractor beam or auto targeter.
As far as general cookie cutter setup goes, then mine is propably not that general nor cookie cutter as most people dislike using cap injector for missionrunning. I do like mine above non injector fueled setups ofc, as injector lets me pull off some tricks that are hard to get in 'general' setups, like target painter, 4x BCU's, max 10 locked targets and 110 km lock range while still having strong enough tank to last thru missions without warpouts. General setup is usually 2 to 3x BCU and 2x to 3x PDU in lows and tank having XL booster 4x hardener and boost amp.
|

Sergeant Benton
Caldari United Nations Intelligence Taskforce
|
Posted - 2008.01.21 08:15:00 -
[54]
Originally by: Carniflex General setup is usually 2 to 3x BCU and 2x to 3x PDU in lows and tank having XL booster 4x hardener and boost amp.
Heh heh, that's what I specced up.
He's all ready for his first mission tonight which coincidentally enough is going to be GE. I'll report back and tell how I got on later.
|
|
|
|
Pages: 1 2 :: [one page] |