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Thread Statistics | Show CCP posts - 2 post(s) |

Vizvayu Koga
41
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Posted - 2012.02.16 05:57:00 -
[151] - Quote
Liang Nuren wrote:Vizvayu Koga wrote:Theodoric Darkwind wrote: EVE is a sandbox by nature, which means the players make the "content" for the most part. If EVE turned into happy fun carebear theme park it would be an extremely boring game. Its the unpredictable sandbox that makes EVE appealing.
I played another mmo that will not be named for 6 years, and it was the same old thing every week, show up for raid at the designated time, kill the same scripted dragons you killed last week, the only "progress" you see is either a new piece of gear or another boss kill on some epeen waving site.
With EVE you really never know exactly what you are doing from one day to the next (unless you do nothing but PvE), one night you could end up in a 1000+ person fleet battle, the next night it could be quiet giving you some time to make isk.
I see the sandbox and freedom topics are very common on this kind of thread, and I agree with this up to some extent, but EVE is not truly a sandbox, not 100% at least. We have imposed rules and game mechanics that, sometimes obviously, other times more subtly, lead players to certain goals and also define "better" ways to reach those goals. This means that many times, the way players react (in game, in forums or in comms) is conditioned by CCP's rules, even if they (players) think is just their internal nature (or human nature) to react like that and do the things they do, the way they do. Sand boxes have walls (rules), but what you do in between is entirely up to you. Eve is a sandbox. -Liang
If the rules change your behaviour changes as well, so no, it's not really entirely up to you.
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Liang Nuren
Heretic Army Heretic Nation
805
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Posted - 2012.02.16 05:58:00 -
[152] - Quote
Vizvayu Koga wrote: If the rules change your behaviour changes as well, so no, it's not really entirely up to you.
The rules always change and limit your behavior. Just because its a sandbox doesn't mean it doesn't have rules and laws. Eve is still a sandbox.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
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Micheal Dietrich
Standards and Practices
91
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Posted - 2012.02.16 06:04:00 -
[153] - Quote
What is a sandbox if not a box with sand in it. The box defines certain boundaries, but what you do within those boundaries is up to your own imagination. |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
953
|
Posted - 2012.02.16 06:17:00 -
[154] - Quote
A sand castle is still made of sand. Is the fact that everything in a sandbox is made of sand a damning sign that the sandbox provider is shaping your behavior?
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Valei Khurelem
326
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Posted - 2012.02.16 07:25:00 -
[155] - Quote
Quote:That statement just shows how dumb you are. In reality, it is actually smart to pay $$ for ISK if you have a well paid job and don't like PvE or trading. I don't expect you to understand why for obvious reasons. I also don't expect you to understand the difference between the current PLEX system and MT/F2P. I guess if EvE ever goes F2P it is just players like you that will be around.
You have no idea about supply and demand do you? Every time people buy PLEX or use PLEX to get Aurum gets it into CCPs heads, any time a F2P game is successful developers think they can get away with making it happen, any time devs release DLCs for a game for atrocious prices and some moron buys it then that shows up as a statistic saying "Good job! Your plan is working!" .
Quit calling me dumb when you don't even have a basic grasp of how economics works, you are encouraging a culture of pay to win in the games industry and you don't even realise it. What's going to happen next if the devs get their way? They're going to turn into Peter Molyneux and make us pay for single player games in episodes or my personal favourite paying for blood in Shogun 2 Total War? Over my dead body, I'm not paying money however cheap it is to have textures put into a game that I could mod myself, most of these DLCs add barely anything to the game content to begin with.
Quote: Basically: while 39k seems like its "really low"... its actually not.
There were 50k - 60k players online if I remember correctly when everyone thought this game was awesome, this is not worth arguing over, being a large games company and being satisfied with only 39k people playing your game just seems to scream to me you're lacking confidence in what you're doing, almost as if you're amazed it hasn't dropped even further with the recent changes you're planning.
This is from PC Gamer, so take it with a grain of salt, but here you go - http://www.pcgamer.com/2011/03/02/eve-online-has-over-360000-players-63170-simultaneous-users-in-january/
"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP." -á - CCP Ytterbium |

Liang Nuren
Heretic Army Heretic Nation
805
|
Posted - 2012.02.16 07:47:00 -
[156] - Quote
January peak concurrent users was 50356 at 2012-01-29 18:59:00.
-Liang
Ed: Max PCU recorded by Eve-Offline was 55722 at 2011-01-23 17:02:00 Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
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Valei Khurelem
326
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Posted - 2012.02.16 07:57:00 -
[157] - Quote
and that makes it more worrying for me, because what happened to all the players? Did the server hamster get hiccups over the month? There aren't many holidays or reasons for people not to be playing in February for crying out loud.
"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP." -á - CCP Ytterbium |

Liang Nuren
Heretic Army Heretic Nation
805
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Posted - 2012.02.16 08:28:00 -
[158] - Quote
Valei Khurelem wrote:and that makes it more worrying for me, because what happened to all the players? Did the server hamster get hiccups over the month? There aren't many holidays or reasons for people not to be playing in February for crying out loud.
Feb PCU (so far) is 51748 at 2012-02-12 18:42:00. The players are here. Are you talking about the players online *RIGHT NOW* in the middle of AUS TZ? In that case, all the players went to bed. ;-)
-Liang
Ed: FYI, the AUS TZ playerbase is actually more active than they've ever been. Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
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Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
953
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Posted - 2012.02.16 08:31:00 -
[159] - Quote
Liang Nuren wrote:Are you talking about the players online *RIGHT NOW* in the middle of AUS TZ? In that case, all the players went to bed. ;-)
Except the Aussies like me who just got home from work :)
edit; Wow! Just saw my first suicide bank in hisec!
edit: no, belay that, it looks like it was just someone ganking a war target. =( |

Fraa Bjorn
Cell 317
39
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Posted - 2012.02.16 09:03:00 -
[160] - Quote
Just a quick note that you can't use number of servers/realms in other games to extrapolate from. You do need insider information. The population allowed in a realm is not primarily dictated by how much the "server" (cluster really) can handle, but by GAMEPLAY - cram as many people as possible into a server, but not beyond the point where it threatens overpopulation. Overpopulation is very dependent on the game mechanics in that specific MMO, for example, quest layout, zoning, instancing, ranged or melee combat, etc, all affect how many players you should (note: not *can*) place in a world. Also, one cannot just look at US and ignore EU when and if these extrapolations are done. There is a very wide overlap of EU and US players with global peak at about 1900CET - this is why we europeans schedule maintenance at work hours and californians have to be up at 3am for the same work. Now, the really interesting question is what is the churn of the subscriberbase in the different MMOs, i.e. per 100k subscribers, how many of those did you have to acquire each and every month to maintain that level of subs? Does your marketing and PR spend eat up all profits? What point is there to maintain high subs if you're not profitable?
As for Eve, it's not a big game in any way shape or form. But it *is* big enough to have critical mass of players and I have fun in it every single day. That's what counts! All games have QQ, but only Eve has Q.Q |

Liang Nuren
Heretic Army Heretic Nation
805
|
Posted - 2012.02.16 09:10:00 -
[161] - Quote
Fraa Bjorn wrote:Just a quick note that you can't use number of servers/realms in other games to extrapolate from. You do need insider information. The population allowed in a realm is not primarily dictated by how much the "server" (cluster really) can handle, but by GAMEPLAY - cram as many people as possible into a server, but not beyond the point where it threatens overpopulation. Overpopulation is very dependent on the game mechanics in that specific MMO, for example, quest layout, zoning, instancing, ranged or melee combat, etc, all affect how many players you should (note: not *can*) place in a world.
From what I've seen in other MMOs the much stronger danger is underpopulation. Overpopulation is easily dealt with through instancing PVE and PVP content... but not having enough players to power even a single instance is simply a death knell.
Quote: Also, one cannot just look at US and ignore EU when and if these extrapolations are done. There is a very wide overlap of EU and US players with global peak at about 1900CET - this is why we europeans schedule maintenance at work hours and californians have to be up at 3am for the same work. Now, the really interesting question is what is the churn of the subscriberbase in the different MMOs, i.e. per 100k subscribers, how many of those did you have to acquire each and every month to maintain that level of subs? Does your marketing and PR spend eat up all profits? What point is there to maintain high subs if you're not profitable?
As for Eve, it's not a big game in any way shape or form. But it *is* big enough to have critical mass of players and I have fun in it every single day. That's what counts!
We didn't forget timezones. In fact, there was an entire article on the subject. You should read it! :)
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
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Sasha Azala
Blood and Decay
32
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Posted - 2012.02.16 10:28:00 -
[162] - Quote
Hunng Ibruin wrote:I could go on but you know what I have stated isn't just hyperbole, it is by and large reality. This community is incredibly self-destructive and loathsome. If it isn't in your hands it deserves to be blown up/stolen/griefed/etc. until the person who has it gives up. War decks, can flipping, suicide, gatecamps, theft are all tools to accomplish this goal. In the end you post for the "tears" and could care less how the other person feels or if they leave the game; in-fact most of you will cheer even louder if you cause someone to quit the game.
I don't think it's as bad as you think it is, although if your only means of judging is the forums then I can see how you think it might be.
Two main problems as I see it;
1) You have different playstyles trying to co-exist where a lot of other MMOs split those up to make the gaming experience more acceptable for more people. Personally I prefer the way EVE does it, even though it can lead to problems.
2) The fact you can use isk to fund your gaming, which means people have a financial interest in how they generate their isk ingame. In some ways I see that as a bad thing because to a degree it's taking the game out of EVE. Think about that last comment, what I mean by that. However I realise some people would not play if they could not finance their gaming through isk or at least use less accounts. I'm not saying get rid of the ability to pay via isk for gaming time, just pointing out that it can effect the way someone plays the game as they have an actual financial interest in how they play the game. |

Vaerah Vahrokha
Vahrokh Consulting
277
|
Posted - 2012.02.16 10:53:00 -
[163] - Quote
Ranger 1 wrote:Obviously these folks have a point. Why play EVE when you can play a much nicer game where you only murder, assasinate, rob, gank, elimanate NPC's... cause that makes such activities a much friendlier experience. Or if your bloodlust demands that you victimize another player, that poor fellow should immediately respawn with all of their equipment intact. Only in this way can you have a proper game that is fair to everyone regardless of their personal skills. That way everyone is a winner, every single player is the best there is... at everything. What a wonderful game that would be. 
Hmm I play another PvP game with an ELO rating system to see what team plays better.
You can't get that by killing NPCs, they are just stupid and dumb.
Real opponents, instead... they give a taste to the game. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
277
|
Posted - 2012.02.16 11:29:00 -
[164] - Quote
Sisohiv wrote:[quote=Micheal Dietrich]
That said, you guys are all a little new? The game is 8 years old, nothing has changed. Bad behaviour has always been rewarded in EVE 500% more than honor or integrity. CCp have managed for 8 years without ever implementing a mechanic (not an employee) that allows the game to thrive in civility. The Null Bears and pew Bears have full backing by CCP.
The rest of EVE are seen as usefull idiots.
This is EVE. Adapt or GTFO.
EvE is wider than that, please don't constrain it into your personal vision.
Even having honor and integrity pays off, it's just less "natural" to certain players with the "if I can do it, I WILL do it".
I won't mention the Veldspar Overlord as example of the rewards you can get with honor and integrity.
There are many others infact, from Grendell (he secures 350B+ of stuff at a time), TornSoul, RAW23 (trusted with 150B bonds within 1 year and made more than that). Even myself I made a 100B NAV exclusively with trust based activities (auditing, collateral holding, insurance, market analysis...).
EvE is vast, EvE is good and everyone has a chance. Wish Real Life was as nice and fair as EvE is.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Sade Onyx
Brutor Tribe Minmatar Republic
6
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Posted - 2012.02.16 11:38:00 -
[165] - Quote
Personally I think the entire conversation is moot.
On average, since release Eve, has seen a steady INCREASE year on year.
No other MMO has ever done this. So Eve is not a product which follows the normal patterns of its competitors even verses other sandbox mmo's
No sandbox of Eve's age has ever performed the way it does, so its currently in completely unknown territory. Therefore no actual basis of evidence or fact exists that can be used to accurately make any statement of truth about its past, present or future. |

Rodj Blake
PIE Inc. Praetoria Imperialis Excubitoris
738
|
Posted - 2012.02.16 11:46:00 -
[166] - Quote
Switching to "free" to play won't help Eve increase the size of its player base because I and a lot of other players will quit in disgust. Dulce et decorum est pro imperium mori. |

Arafelis Keikira
Command N
3
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Posted - 2012.02.16 12:07:00 -
[167] - Quote
Mara Rinn wrote:A sand castle is still made of sand. Is the fact that everything in a sandbox is made of sand a damning sign that the sandbox provider is shaping your behavior?
Well, yes, actually; especially if you aren't at least preconsciously aware of how your behavior is being affected. Sand is formed of discrete grains, although it has the appearance of flow; it is gritty, it has a particular taste, behaves one way when wet and another when dry... and so on. The problem isn't that it is affecting your (generic) behavior; the problem is that people get so accustomed to it, they forget their behavior is being affected, and cannot even properly conceive of a box of clay, or a box of wax, or a box of Legos.
And I'm just going to leave this here now.
Vizvayu Koga wrote: We have imposed rules and game mechanics that, sometimes obviously, other times more subtly, lead players to certain goals and also define "better" ways to reach those goals. This means that many times, the way players react (in game, in forums or in comms) is conditioned by CCP's rules, even if they (players) think is just their internal nature (or human nature) to react like that and do the things they do, the way they do. |

Lexmana
Imperial Stout
214
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Posted - 2012.02.16 12:29:00 -
[168] - Quote
Rodj Blake wrote:Switching to "free" to play won't help Eve increase the size of its player base because I and a lot of other players will quit in disgust.
This ^^ and if EVE ever goes FTP it better bring in an extra couple million players or CCP will have to lay off more of its staff. |

Sasha Azala
Blood and Decay
33
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Posted - 2012.02.16 12:47:00 -
[169] - Quote
Lexmana wrote:Rodj Blake wrote:Switching to "free" to play won't help Eve increase the size of its player base because I and a lot of other players will quit in disgust. This ^^ and if EVE ever goes FTP it better bring in an extra couple million players or CCP will have to lay off more of its staff.
Don't think there's any danger at the moment of EVE going free to play.
Companies normally go partially (with restrictions) free to play if the population drops so low that they're in danger of losing the remaining subscribed gamers.
Imo free to play ruins games anyway, but then it's usually used on dying games so those companies don't have much to lose in trying. |

Alpheias
Euphoria Released 0ccupational Hazzard
453
|
Posted - 2012.02.16 12:59:00 -
[170] - Quote
Whereas the F2P model has proven to work, I really don't see it as the best solution for everyone.
I'd kill kittens and puppies and bunnies I'd maim toddlers and teens and then more |

Sasha Azala
Blood and Decay
33
|
Posted - 2012.02.16 13:03:00 -
[171] - Quote
Alpheias wrote:Whereas the F2P model has proven to work, I really don't see it as the best solution for everyone.
Depends if you're talking about F2P as completely free except for a shop, or just free of subs which is not actually F2P as you still have to purchase the game and the expansions, plus putting up with a shop. |

Alpheias
Euphoria Released 0ccupational Hazzard
453
|
Posted - 2012.02.16 13:13:00 -
[172] - Quote
Sasha Azala wrote:Alpheias wrote:Whereas the F2P model has proven to work, I really don't see it as the best solution for everyone.
Depends if you're talking about F2P as completely free except for a shop, or just free of subs which is not actually F2P as you still have to purchase the game and the expansions, plus putting up with a shop.
And that is why I don't think it is the best solution for everyone and it would be interesting to see the actual relevant numbers before and after F2P. I'd kill kittens and puppies and bunnies I'd maim toddlers and teens and then more |

Joe Skellington
Scientific Nano Technologies Institute The Foundation To Protect Endangered CareBears
40
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Posted - 2012.02.16 14:10:00 -
[173] - Quote
Clicked thinking this was about File Transfer Protocol and left disappointed. -á-á |\_/|-á -á/ @ @ \ -á-á -á( > -¦ < )-á -á`-+-+x-½-½-¦ -á-á / O \ |

Miss Whippy
Bloody Limeys
70
|
Posted - 2012.02.16 14:41:00 -
[174] - Quote
I see nothing in the OP but a series of unsubstantiated claims. Eve is a tough universe, you may have come across that tag line on more than a few occasions.
EvE's player-base is special and probably unique, BECAUSE of CCP's original vision. Most people here don't want MT, or PTW or even FTP. The reason being is that the idea is everyone is given the same chances to be one of the big players, rather than who is the richest. While PLEX's have taken some of that away, it changes very little as you could spend a fortune on the mightiest ship in EVE, only to have it ganked by a handful of well organised players.
No one has anything against carebear's really, we gank them for the fun of it. People gank us for the fun of it too. DO we whine and demand changes? No we say 'GF' and move on. If you don't like it, then EvE isn't the game for you, it's that simple.
The bottom line is EvE isn't like any other game, and neither is it's core player base. We kick up a fuss when we see CCP trying to turn it into something it's not, or when they simply stop working on it.
EvE started losing players with PI, and when MT came out the stream became a tide. Since crucible that trend has gone a full 180.
The post-script second bottom like is this - The EvE community will not eat itself. As long as CCP continue to work on vastly improving what we already have, rather then coming up with rushed and lame content and also make expansions which are well tested and complete, eve will continue to grow at a steady rate. Highjacking every thread possible in the campaign to END THE CLICK FEST and RUBBISH NAVIGATION in EvE. |

Vizvayu Koga
41
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Posted - 2012.02.16 16:08:00 -
[175] - Quote
Liang Nuren wrote: Sand boxes have walls (rules), but what you do in between is entirely up to you.
Eve is a sandbox.
-Liang
If the rules change your behaviour changes as well, so no, it's not entirely up to you. Try to understand what I mean, please don't turn this into a word game. If you want let's say it is a sandbox, but that doesn't mean a sandbox grants complete freedom.
Mara Rinn wrote:A sand castle is still made of sand. Is the fact that everything in a sandbox is made of sand a damning sign that the sandbox provider is shaping your behavior?
Yes it is, and that's a simple fact that cannot be changed. The important thing here is to be aware of that, also knowing that some kind of behaviours can be changed by small and subtle changes in the sand. |

Cipher Jones
301
|
Posted - 2012.02.16 16:15:00 -
[176] - Quote
Rodj Blake wrote:Switching to "free" to play won't help Eve increase the size of its player base because I and a lot of other players will quit in disgust.
You mean switching it to a different model. It already is free. With microtransactions.
See what happens when fat neckbeards try to ride little ponies? The ponies die. |

Valei Khurelem
327
|
Posted - 2012.02.16 16:56:00 -
[177] - Quote
Quote:I see nothing in the OP but a series of unsubstantiated claims. Eve is a tough universe, you may have come across that tag line on more than a few occasions.
EVE isn't a tough universe, if it was tough it would be tough for everyone, right now the people attacking the OP for his comments on the obvious remind me so much of chavs in my country, they talk so much **** and boast about how awesome they are but the moment you decide to fight back they run off like the pussies they really are.
The only reason that people talk so much **** on the forums is because they know they can get away with it, it's the same thing elsewhere too, the majority of people wouldn't say half these things if they could be punched in the face for it. You aren't 'hardcore' or 'tough' for running around ganking solo players and industrialists, you're just an ******* who's too afraid to pick a fair fight.
I really wish they'd put FPS boarding combat in EVE, nothing would say "**** you and your Tech 2 battleship" more than a well placed shotgun to the face and being able to steal it after would only sweeten the deal.
"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP." -á - CCP Ytterbium |

Micheal Dietrich
Standards and Practices
93
|
Posted - 2012.02.16 17:13:00 -
[178] - Quote
Valei Khurelem wrote:Quote:I see nothing in the OP but a series of unsubstantiated claims. Eve is a tough universe, you may have come across that tag line on more than a few occasions. EVE isn't a tough universe, if it was tough it would be tough for everyone, right now the people attacking the OP for his comments on the obvious remind me so much of chavs in my country, they talk so much **** and boast about how awesome they are but the moment you decide to fight back they run off like the pussies they really are. The only reason that people talk so much **** on the forums is because they know they can get away with it, it's the same thing elsewhere too, the majority of people wouldn't say half these things if they could be punched in the face for it. You aren't 'hardcore' or 'tough' for running around ganking solo players and industrialists, you're just an ******* who's too afraid to pick a fair fight. I really wish they'd put FPS boarding combat in EVE, nothing would say "**** you and your Tech 2 battleship" more than a well placed shotgun to the face and being able to steal it after would only sweeten the deal.
Hestillmad |

Kessiaan
Greater Order Of Destruction Happy Endings
69
|
Posted - 2012.02.16 17:17:00 -
[179] - Quote
Miss Whippy wrote:I see nothing in the OP but a series of unsubstantiated claims. Eve is a tough universe, you may have come across that tag line on more than a few occasions.
+1. I haven't seen anything in this thread except (even more) variations of the same threads that people have been posting since before I started playing in 2007. If it was going to kill EvE it would have happened long ago.
In many ways EvE is the last of its kind - an old-school virtual-world MMO. I can't think of any other pre-WoW games that didn't fall on their own sword trying to emulate the 800lb gorilla somewhere between 2004 and now, and the entire genre has been stagnant for years now because people just keep trying to out-WoW WoW and it never works and never will. EvE succeeds because it an old-school sandbox and not in spite of it, with all of the ups and downs that entails.
Quote:I really wish they'd put FPS boarding combat in EVE, nothing would say "**** you and your Tech 2 battleship" more than a well placed shotgun to the face and being able to steal it after would only sweeten the deal.
We can only hope. Maybe with Dust? My killboard - http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Kessiaan |

Karl Planck
131
|
Posted - 2012.02.16 17:25:00 -
[180] - Quote
Micheal Dietrich wrote:Valei Khurelem wrote:Quote:I see nothing in the OP but a series of unsubstantiated claims. Eve is a tough universe, you may have come across that tag line on more than a few occasions. EVE isn't a tough universe, if it was tough it would be tough for everyone, right now the people attacking the OP for his comments on the obvious remind me so much of chavs in my country, they talk so much **** and boast about how awesome they are but the moment you decide to fight back they run off like the pussies they really are. The only reason that people talk so much **** on the forums is because they know they can get away with it, it's the same thing elsewhere too, the majority of people wouldn't say half these things if they could be punched in the face for it. You aren't 'hardcore' or 'tough' for running around ganking solo players and industrialists, you're just an ******* who's too afraid to pick a fair fight. I really wish they'd put FPS boarding combat in EVE, nothing would say "**** you and your Tech 2 battleship" more than a well placed shotgun to the face and being able to steal it after would only sweeten the deal. Hestillmad
healwaysmad |
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