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Hunng Ibruin
Universal Freelance CONSORTIUM UNIVERSALIS
5
|
Posted - 2012.02.13 14:17:00 -
[1] - Quote
I've started following the forums lately and I've come to a few conclusions regarding the eve community of the forums and elsewhere.
They all state their steadfast hatred against free to play and the revenue model that accompanies it. They are all elite pvp'ers and very hardcore in their own minds, especially when gate camping and 10v1 odds. Most of them hate everyone else who don't play the game exactly as they want them to play the game. They will flame and outright personally attack anyone who doesn't agree with them or suggest some change that they don't agree with, civil discussion is outright impossible with most of this community. Carebears must die and be driven from the game; miners must die and be driven from the game; industrialist must die and be driven from the game; incursion runners must die and be driven from the game; wormhole dwellers must die and be driven out of their hole and also want the game changed to remove ABC because....they want to control it themselves elsewhere.
I could go on but you know what I have stated isn't just hyperbole, it is by and large reality. This community is incredibly self-destructive and loathsome. If it isn't in your hands it deserves to be blown up/stolen/griefed/etc. until the person who has it gives up. War decks, can flipping, suicide, gatecamps, theft are all tools to accomplish this goal. In the end you post for the "tears" and could care less how the other person feels or if they leave the game; in-fact most of you will cheer even louder if you cause someone to quit the game.
Now we must add some more reality to this: EVE subs are stagnant at best, this is no longer a growth title. The potential audience has peeked. CCP must rely on keeping current subscribers and finding ways to generate revenue, PLEX sales and AURUM are one small step but everyone knows that cannot be enough to sustain the game with a dwindling player base. It is natural people move on after a time but CCP isn't really covering these lost pilots with new ones.
So the future of this title? Who knows. If the player base remains somewhat steady at the current level then CCP can continue in its current form. However, all these discussions of nerf, kill carebears, incursions, wormholers will do nothing but increase the pilot loss rate. CCP has a number, like all mmo companies, and once sub rates hit that line they will either shut or turn to FTP revenue models. This community hates FTP revenue models yet their actions are very likely to cause the need to implement FTP. So while they rage about how "unfair" FTP is, they only need to look in the station mirror for the underlying cause and culprit.
tl;dr version: stop being such overly asshats and purposefully drive people away
I'm not calling anyone out nor making a judgment pass. I do not intend to offend and my tone isn't one of accusation but just clam reflection. If you think I am wrong in my assessment please discuss why. I am hopeful we can maybe do some self assessment as a community. However, I am also a realist and know what will occur instead.
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Ranger 1
Ranger Corp
960
|
Posted - 2012.02.13 14:21:00 -
[2] - Quote
Quote:It is natural people move on after a time but CCP isn't really covering these lost pilots with new ones.
Except, of course, that they are. When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |

Mag's
the united Negative Ten.
7298
|
Posted - 2012.02.13 14:22:00 -
[3] - Quote
Eve is already FTP for some.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Vertisce Soritenshi
Varion Galactic Tragedy.
1048
|
Posted - 2012.02.13 14:22:00 -
[4] - Quote
Yup...
I have been saying this for a very long time...just not in so many eloquent words. Although I do believe that even I am guilty of this on occasion. EvE is not about PvP.-á EvE is about the SANDBOX! - CCP!-á Open the door!!! |

Ranger 1
Ranger Corp
960
|
Posted - 2012.02.13 14:28:00 -
[5] - Quote
To expand, the only time since it went live in 2003 where subscriptions dipped was when MT was introduced. While I am not against MT, or even against a FTP format, it does go to show that the "general attitude" in game is not the reason why it experienced that small dip.
Your premise is based on the fallacy that EVE is decreasing in player base, and that the reason players leave is because people are cut throat in this game... neither of which is fact.
The surest way for EVE to self destruct would be to change the rules to enforce "civilized behavior". When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |

Vincent Athena
V.I.C.E. Comic Mischief
446
|
Posted - 2012.02.13 14:47:00 -
[6] - Quote
One thing that has always struck me as odd is why CCP thinks making a game that encourages griefing and driving people away is a good business model. Maybe they did not realize the magnitude of the issue and thought they would get sufficient subscriptions in any case. Maybe they are satisfied with the current level of subscriptions, and are simply not looking for Eve to be a multimillion player game. Or maybe they think having sufficient employees to police a "no griefing" policy would be so costly that it would not pay off despite increased subscriptions. I am running for the CSM https://forums.eveonline.com/default.aspx?g=posts&m=779668#post779668 |

Skippermonkey
Tactical Knightmare
626
|
Posted - 2012.02.13 14:51:00 -
[7] - Quote
Hunng Ibruin wrote:Carebears must die and be driven from the game; miners must die and be driven from the game; industrialist must die and be driven from the game; incursion runners must die and be driven from the game; wormhole dwellers must die I think you will find that most of the people who 'rant' about this have an alt that they participate in one or more of the above activities that you mentioned.
Also, why the hate for wormhole dwellers, i dont really see that one?
Vincent Athena wrote:One thing that has always struck me as odd is why CCP thinks making a game that encourages griefing and driving people away is a good business model. If you actually sit down and take a look at all the previous changes to the game, (including the stealth unanounced ones), they are increasingly making the game safer for the majority of hisec.
(I say hisec, because thats where the majority of people who cant look after themselves live)
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TheBlueMonkey
Natural Progression
38
|
Posted - 2012.02.13 15:06:00 -
[8] - Quote
You clearly have a tight grasp on exactly what's happening in the world of CCP.
Please provide the numbers\links\evidence to back up you claims otherwise you're just another troll looking for love. |

Razin
The xDEATHx Squadron Legion of xXDEATHXx
242
|
Posted - 2012.02.13 15:15:00 -
[9] - Quote
Hunng Ibruin wrote:I've started following the forums lately and I've come to a few conclusions regarding the eve community of the forums and elsewhere.
They all state their steadfast hatred against free to play and the revenue model that accompanies it.
I have yet to see any proof that f2p model could have any hope of exceeding or even approaching the current subscription model in revenue amount. Where are the numbers?
Also, eve is dieing. |

2bhammered
Perkone Caldari State
65
|
Posted - 2012.02.13 15:22:00 -
[10] - Quote
Ranger 1 wrote:Quote:It is natural people move on after a time but CCP isn't really covering these lost pilots with new ones. Except, of course, that they are.
Not really at all and time is not on their side, more time=more competition
F2P or B2P or 50 different variations of those are the new business models and soon there wont be any games with required monthly subscription, ever.
EvE Online already make use of a store and even sell PLEX, so to be fair it should be F2P already, I know if I ever have to pay another sub I wont, for now buying plex with ISK is the only reason I am here. |

2bhammered
Perkone Caldari State
65
|
Posted - 2012.02.13 15:23:00 -
[11] - Quote
Razin wrote:Hunng Ibruin wrote:I've started following the forums lately and I've come to a few conclusions regarding the eve community of the forums and elsewhere.
They all state their steadfast hatred against free to play and the revenue model that accompanies it.
I have yet to see any proof that f2p model could have any hope of exceeding or even approaching the current subscription model in revenue amount. Where are the numbers? Also, eve is dieing.
http://www.pcgamer.com/2011/11/22/dc-universe-online-700-increase-in-daily-revenue-since-going-free-to-play/
Who knows?
Also League of Legends which is F2P is the most played online game and their revenue is massive. Hence why DOTA 2 is most likely becoming Valves most expensive and invested project ever etc. |

Fondon
Horizon in MOTION
28
|
Posted - 2012.02.13 15:32:00 -
[12] - Quote
EVE encourages freedom, grief is just a side effect. With WAR, Dust and WiS on the horizon, I wouldn't worry about subscriptions. |

Ranger 1
Ranger Corp
965
|
Posted - 2012.02.13 15:33:00 -
[13] - Quote
2bhammered wrote:Ranger 1 wrote:Quote:It is natural people move on after a time but CCP isn't really covering these lost pilots with new ones. Except, of course, that they are. Not really at all and time is not on their side, more time=more competition F2P or B2P or 50 different variations of those are the new business models and soon there wont be any games with required monthly subscription, ever. EvE Online already make use of a store and even sell PLEX, so to be fair it should be F2P already, I know if I ever have to pay another sub I wont, for now buying plex with ISK is the only reason I am here.
EVE was still up for the year even after the dip subscriptions took.
Fair point on the business model changing in the industry, which is why I have no problem with CCP changing with the times.
My point was that even with a subscription based model it is still expanding it's player base steadily, and pointed out that this thread is essentially a thinly veiled "EVE is too mean" thread. When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |

2bhammered
Perkone Caldari State
66
|
Posted - 2012.02.13 15:37:00 -
[14] - Quote
Ranger 1 wrote:2bhammered wrote:Ranger 1 wrote:Quote:It is natural people move on after a time but CCP isn't really covering these lost pilots with new ones. Except, of course, that they are. Not really at all and time is not on their side, more time=more competition F2P or B2P or 50 different variations of those are the new business models and soon there wont be any games with required monthly subscription, ever. EvE Online already make use of a store and even sell PLEX, so to be fair it should be F2P already, I know if I ever have to pay another sub I wont, for now buying plex with ISK is the only reason I am here. EVE was still up for the year even after the dip subscriptions took. Fair point on the business model changing in the industry, which is why I have no problem with CCP changing with the times. My point was that even with a subscription based model it is still expanding it's player base steadily, and pointed out that this thread is essentially a thinly veiled "EVE is too mean" thread.
Meh, I ignore the hyperbole of the OP 
A lot of people also make alts, DUST is suppose to be F2P or B2P right?
I think if EVE wants to survive in coming years or even grow they need to change sooner rather than later. |

Lexmana
Imperial Stout
202
|
Posted - 2012.02.13 15:38:00 -
[15] - Quote
Hunng Ibruin wrote:EVE subs are stagnant at best, this is no longer a growth title.
Hunng Ibruin wrote:IThis community hates FTP revenue models yet their actions are very likely to cause the need to implement FTP.
Get your facts straight and stop your **** posting.
At this time last year EvE hit is all-time high of players on-line. I bet you that if they hadn't tried to push their FTP model on us we would have beat that mark this year. But maybe we still can since PCU numbers has been increasing since Crucible.
EVE has been growing steadily since release for almost a decade - something most game companies can only dream of. EVE is fine because of its loyal and slowly growing subscriber player base. Only Incarna and the NEX business model was able to break that trend.
If anything kan kill EvE it is FTP. Yeah, and people like you. |

2bhammered
Perkone Caldari State
66
|
Posted - 2012.02.13 15:43:00 -
[16] - Quote
Lexmana wrote:Hunng Ibruin wrote:EVE subs are stagnant at best, this is no longer a growth title.
Hunng Ibruin wrote:IThis community hates FTP revenue models yet their actions are very likely to cause the need to implement FTP. Get your facts straight and stop your **** posting. At this time last year EvE hit is all-time high of players on-line. I bet you that if they hadn't tried to push their FTP model on us we would have beat that mark this year. But maybe we still can since PCU numbers has been increasing since Crucible. EVE has been growing steadily since release for almost a decade - something most game companies can only dream of. EVE is fine because of its loyal and slowly growing subscriber player base. Only Incarna and the NEX business model was able to break that trend. If anything kan kill EvE it is FTP. Yeah, and people like you.
F2P done right would not kill it, only make it grow. I suppose they would have to make another server perhaps though to cope with increased population but then I guess the "one server, one world" would be gone?! Hmm, tough question, is too many players bad for eve online? |

baltec1
595
|
Posted - 2012.02.13 15:47:00 -
[17] - Quote
Vincent Athena wrote:One thing that has always struck me as odd is why CCP thinks making a game that encourages griefing and driving people away is a good business model. Maybe they did not realize the magnitude of the issue and thought they would get sufficient subscriptions in any case. Maybe they are satisfied with the current level of subscriptions, and are simply not looking for Eve to be a multimillion player game. Or maybe they think having sufficient employees to police a "no griefing" policy would be so costly that it would not pay off despite increased subscriptions.
EVE is the only MMO to reach this age and still be growing. I'd say they are getting it right. |

2bhammered
Perkone Caldari State
66
|
Posted - 2012.02.13 15:50:00 -
[18] - Quote
baltec1 wrote:Vincent Athena wrote:One thing that has always struck me as odd is why CCP thinks making a game that encourages griefing and driving people away is a good business model. Maybe they did not realize the magnitude of the issue and thought they would get sufficient subscriptions in any case. Maybe they are satisfied with the current level of subscriptions, and are simply not looking for Eve to be a multimillion player game. Or maybe they think having sufficient employees to police a "no griefing" policy would be so costly that it would not pay off despite increased subscriptions. EVE is the only MMO to reach this age and still be growing. I'd say they are getting it right.
I agree with your sentiment and I disagree with the OPs comment on what he considers to be griefing, but if you want to mention best performing MMO you have to put WoW in that sentence. |

Professor Alphane
Alphane Research Co-operative
238
|
Posted - 2012.02.13 15:52:00 -
[19] - Quote
baltec1 wrote:Vincent Athena wrote:One thing that has always struck me as odd is why CCP thinks making a game that encourages griefing and driving people away is a good business model. Maybe they did not realize the magnitude of the issue and thought they would get sufficient subscriptions in any case. Maybe they are satisfied with the current level of subscriptions, and are simply not looking for Eve to be a multimillion player game. Or maybe they think having sufficient employees to police a "no griefing" policy would be so costly that it would not pay off despite increased subscriptions. EVE is the only MMO to reach this age and still be growing. I'd say they are getting it right.
Technically yes but only because it's a year older than WOW which by most metrics laughs in every other MMO's face
YOU MUST THINK FIRST.... |

Ni'ark
Parnassius Corporation Inception Alliance
12
|
Posted - 2012.02.13 15:52:00 -
[20] - Quote
Hunng Ibruin wrote:especially when gate camping and 10v1 odds.
What?! Only 10v1? Tell me where! -First thread in ship and modules-First whine thread in ship and modules-First locked thread in ship and modules and new eve-o forums. |

ElQuirko
Gravit Negotii
370
|
Posted - 2012.02.13 15:53:00 -
[21] - Quote
HTFU GO BACK TO WOW LOL LOL I DINT EVEN READ THE OPPPP      
If we distribute pictures of people, does that mean God can file copyright claims under SOPA? |

Corina Jarr
Spazzoid Enterprises Purpose Built
571
|
Posted - 2012.02.13 15:53:00 -
[22] - Quote
Quote:They all state their steadfast hatred against free to play and the revenue model that accompanies it.
They are all elite pvp'ers and very hardcore in their own minds, especially when gate camping and 10v1 odds.
Most of them hate everyone else who don't play the game exactly as they want them to play the game.
They will flame and outright personally attack anyone who doesn't agree with them or suggest some change that they don't agree with, civil discussion is outright impossible with most of this community.
Carebears must die and be driven from the game; miners must die and be driven from the game; industrialist must die and be driven from the game; incursion runners must die and be driven from the game; wormhole dwellers must die and be driven out of their hole and also want the game changed to remove ABC because....they want to control it themselves elsewhere. 1) yeah I could guess most of the EVE community does not want the F2P setup.
2) Bull. A large number of the most outspoken forum members are not PvPers in the combat sense.
3) I see more hate from miners and industrialists than from "elite pvp'ers". Then again, maybe I just ignore the combat pilots.
4) This isn't limited to any one group. Every type of play style has players who hate on others.
5) Reference number 4.
So, I'll ask: why the hate on combat pilots? |

Lexmana
Imperial Stout
202
|
Posted - 2012.02.13 15:56:00 -
[23] - Quote
2bhammered wrote:Also League of Legends which is F2P is the most played online game and their revenue is massive. Hence why DOTA 2 is most likely becoming Valves most expensive and invested project ever etc.
Apples and pears. A FTP model would not work well in CCPs single shard universe. The revenue per players is way too low in FTP games.
League of Legends has about 15 million players and they generate a revenue of 25-50 million USD. That is about $3 per year for every player. Imagine the EVE cluster with 15 million players paying $3/year and they would generate about the same revenue as the current model with 300k subs for about $150/year.
SFPT will generate about as much revenue with 15million players as EVE do now with 300k players. Do you honestly believe that EVE would benefit from such a model? Would you play EvE then?
http://www.businessinsider.com/digital-100#51-riot-games-51
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Samuel Moore Walton
Glorious Nation of Kazakhstan
1
|
Posted - 2012.02.13 16:06:00 -
[24] - Quote
Cruel, Harsh, REALISTIC, player interaction is why I have paid easily a $1000 plus for this game over three years, I am paid to 2014 and PLEX as it suits my RL budget. I fly t2 cruisers into pvp at $7 a whack and I lose weight because I pay for it brown bagging rather than McWendys.
I now have a 3.8 GPA playing EVE my GPA before I dropped out to world first attempt Illidan and Arthas was 2.1 or so.
EVE is a way of life for some, I didn't buy Aurum stuff because WiS is solo play, when it goes massively multiplayer I will buy the bling and hopefully a skillbook store in Jita 4-4 
I am a minor league gamer, but once I graduate my budgeted 10% income for entertainment will grow from 1k to 4k per year overnight and grow from there.
If CCP wants to cash in they should consider being the benchmarking standard as games like Farcry and Crysis were before.
This would mean jumping on latest GFX technologies and being able to gain sponsorship and sell logos.
There was an EVE online edition Alienware but that was just stickers. I want benchmarking goodness. The game is pretty enough to make an impression just need to create a benchmark and sell "designed for" stickers.
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2bhammered
Perkone Caldari State
66
|
Posted - 2012.02.13 16:08:00 -
[25] - Quote
Lexmana wrote:2bhammered wrote:Also League of Legends which is F2P is the most played online game and their revenue is massive. Hence why DOTA 2 is most likely becoming Valves most expensive and invested project ever etc. Apples and pears. A FTP model would not work well in CCPs single shard universe. The revenue per players is way too low in FTP games. League of Legends has about 15 million players and they generate a revenue of 25-50 million USD. That is about $3 per year for every player. Imagine the EVE cluster with 15 million players paying $3/year and they would generate about the same revenue as the current model with 300k subs for about $150/year. SFPT will generate about as much revenue with 15million players as EVE do now with 300k players. Do you honestly believe that EVE would benefit from such a model? Would you play EvE then? http://www.businessinsider.com/digital-100#51-riot-games-51
Last I heard LoL had over 32 million players with more revenue than you quote.
Problem is of course if EVE can work an F2P model because of their game design with a single server but also the expenses for that kind of server.
So it might now be feasible, however, it could be something down the pipeline when too few people play the game to keep it alive for awhile longer.
Most likely they will make their next big MMO F2P or B2P or CCP and EVE will cover a certain niche? Hmm, in anyway, I appreciate this most interesting discussion that could easily just have been derailed because of the terrible OP. |

Lexmana
Imperial Stout
202
|
Posted - 2012.02.13 16:17:00 -
[26] - Quote
2bhammered wrote:Last I heard LoL had over 32 million players with more revenue than you quote.
Problem is of course if EVE can work an F2P model because of their game design with a single server but also the expenses for that kind of server.
So it might now be feasible, however, it could be something down the pipeline when too few people play the game to keep it alive for awhile longer.
Most likely they will make their next big MMO F2P or B2P or CCP and EVE will cover a certain niche? Hmm, in anyway, I appreciate this most interesting discussion that could easily just have been derailed because of the terrible OP.
FTP needs about 10-100 times more players to bring in the same profit that EvE currently does by subscription. These players don't care about forming long term social relationships because well they just play (for free) for a while and the move on to then next FOTM FTP game. It is a horrible idea for EVE where long term engagement is key to build anything in the sandbox.
Imagine how EVE would be like with millions of players that don't care much about the future and are only in it for the instant gratification fix. Do you think such game will thrive or even survive? |

Vizvayu Koga
41
|
Posted - 2012.02.13 16:22:00 -
[27] - Quote
I agree that most of the player base has a really ****** up attitude, and IMO that is up to CCP to fix. One problem is that there are many bugged game mechanics that are easily abused/exploited (won't start playing word games here so don't waste your time). I'm not saying that CCP should block everything, destroying every bit of freedom and make the game a carebear heaven, but activities like suicide ganking and such shouldn't ever be encouraged. And they are encouraging those kind of activities right now just because of the fact that they are profitable. This is obviously just and example of what I mean. I believe the player base can and should be educated, rewarding players for being constructive and not destructive (again try to understand what I mean, don't waste time playing word games) leaving freedom as it is now, but with clear and well thought consequences for every action.
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Valei Khurelem
304
|
Posted - 2012.02.13 16:39:00 -
[28] - Quote
Quote:It is a horrible idea for EVE where long term engagement is key to build anything in the sandbox.
Speaking of horrible ideas, if what you say is true, then why is Minecraft so popular and a really fun sandbox to play?
It is precisely because EVE Online takes long term engagement and as others have put it 'hard work' that the player base is so small, this is not what a game should be about and never will be, every time it surprises me with the drama and rage that the player base go through that this game is still going. My hats off to CCP for keeping it going as long as they have but this game really is on life support.
Well said by the way OP that's pretty much my belief of where this game is going at the moment, CCP will probably be forced to go free to play soon enough because this time it was the player base that broke the sandbox and not the devs, that said the devs are partially to blame as well for simply sitting by and doing nothing about it for so long.
This year I am looking forward to Mass Effect 3, I am looking forward to improving my drawing as much as possible, I am not really looking forward to seeing the death of another sandbox that can easily be fixed with a change in attitude from both CCP and the player base.
"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP." -á - CCP Ytterbium |

Pavel Bidermann
Aliastra Gallente Federation
95
|
Posted - 2012.02.13 16:39:00 -
[29] - Quote
Hunng Ibruin wrote:
tl;dr version: stop being such overly asshats and purposefully drive people away
Well, good timimg. My accounts expire in a matter of hours. I couldn't agree more with the OP since this is why I'm quitting after 4 years. The players' attitude overall is simply intollerable. I did most of the OP-mentioned activities other than wormhole space. I also lived in null and low sec. I did PvP and I did fleet up so you can just skip the elitist "I is awesome null pew-pewer! Everyone must come to null to pew-pew 'cause that's the only part of the game I understand!" posts since it just makes the OP look even more correct. Also, only you will read it since this is a last post.
EVE players also claim to hate RMT but pump huge amounts of money into it. They also hate bots but run bot fleets. I guess if they "hate F2P, they probably can't wait for it to happen.
I already know that "nobody cares" and no you can't have my stuff. I don't have enough time left for that anyway and wouldn't even if I did. I leave EVE exactly nothing. |

Nova Fox
Novafox Shipyards
3108
|
Posted - 2012.02.13 16:40:00 -
[30] - Quote
Ill have to say that Incursion runners are some of the largest hats in the game, make nullers look like gentlemen.
|

Tagera
Unity Systems Engineering The Dog Pound
37
|
Posted - 2012.02.13 16:41:00 -
[31] - Quote
Those 32million players are not on an mmo. It's at best a lobby game with instanced combat arenas. Which at the max can hold 12 people playing at once in one fight. And their actions on there mean nothing to the game as a whole. They can't set prices, make anything or effect the market in anyway. It's a buy character. Fight, earn in game money or buy off cash shop and fight some more game.
2bhammered wrote:Lexmana wrote:2bhammered wrote:Also League of Legends which is F2P is the most played online game and their revenue is massive. Hence why DOTA 2 is most likely becoming Valves most expensive and invested project ever etc. Apples and pears. A FTP model would not work well in CCPs single shard universe. The revenue per players is way too low in FTP games. League of Legends has about 15 million players and they generate a revenue of 25-50 million USD. That is about $3 per year for every player. Imagine the EVE cluster with 15 million players paying $3/year and they would generate about the same revenue as the current model with 300k subs for about $150/year. SFPT will generate about as much revenue with 15million players as EVE do now with 300k players. Do you honestly believe that EVE would benefit from such a model? Would you play EvE then? http://www.businessinsider.com/digital-100#51-riot-games-51 Last I heard LoL had over 32 million players with more revenue than you quote. Problem is of course if EVE can work an F2P model because of their game design with a single server but also the expenses for that kind of server. So it might now be feasible, however, it could be something down the pipeline when too few people play the game to keep it alive for awhile longer. Most likely they will make their next big MMO F2P or B2P or CCP and EVE will cover a certain niche? Hmm, in anyway, I appreciate this most interesting discussion that could easily just have been derailed because of the terrible OP.
|

Akrasjel Lanate
Black Thorne Corporation Black Thorne Alliance
586
|
Posted - 2012.02.13 16:47:00 -
[32] - Quote
Mag's wrote:Eve is already FTP for some.
EVE won't succed as "real" f2p game
|

2bhammered
Perkone Caldari State
66
|
Posted - 2012.02.13 16:51:00 -
[33] - Quote
Lexmana wrote:2bhammered wrote:Last I heard LoL had over 32 million players with more revenue than you quote.
Problem is of course if EVE can work an F2P model because of their game design with a single server but also the expenses for that kind of server.
So it might now be feasible, however, it could be something down the pipeline when too few people play the game to keep it alive for awhile longer.
Most likely they will make their next big MMO F2P or B2P or CCP and EVE will cover a certain niche? Hmm, in anyway, I appreciate this most interesting discussion that could easily just have been derailed because of the terrible OP. FTP needs about 10-100 times more players to bring in the same profit that EvE currently does by subscription. These players don't care about forming long term social relationships because well they just play (for free) for a while and the move on to then next FOTM FTP game. It is a horrible idea for EVE where long term engagement is key to build anything in the sandbox. Imagine how EVE would be like with millions of players that don't care much about the future and are only in it for the instant gratification fix. Do you think such game will thrive or even survive?
That is not true at all, that is your estimate fine, but there has been MMORPG's that make more money per month as FTP than they did with a subscription. You do realize some people spend 100's of dollars per month in F2P games instead of the usual 15 dollars, true story!
Also on your last point, an F2P well made creates a community that does care, LoL again proves this to be fact.
To give an example, Valve made more money of Team Fortress 2 as a free to play game with a cash shop than they did selling copies after the release period. |

2bhammered
Perkone Caldari State
66
|
Posted - 2012.02.13 16:55:00 -
[34] - Quote
Tagera wrote:Those 32million players are not on an mmo. It's at best a lobby game with instanced combat arenas. Which at the max can hold 12 people playing at once in one fight. And their actions on there mean nothing to the game as a whole. They can't set prices, make anything or effect the market in anyway. It's a buy character. Fight, earn in game money or buy off cash shop and fight some more game. 2bhammered wrote:Lexmana wrote:2bhammered wrote:Also League of Legends which is F2P is the most played online game and their revenue is massive. Hence why DOTA 2 is most likely becoming Valves most expensive and invested project ever etc. Apples and pears. A FTP model would not work well in CCPs single shard universe. The revenue per players is way too low in FTP games. League of Legends has about 15 million players and they generate a revenue of 25-50 million USD. That is about $3 per year for every player. Imagine the EVE cluster with 15 million players paying $3/year and they would generate about the same revenue as the current model with 300k subs for about $150/year. SFPT will generate about as much revenue with 15million players as EVE do now with 300k players. Do you honestly believe that EVE would benefit from such a model? Would you play EvE then? http://www.businessinsider.com/digital-100#51-riot-games-51 Last I heard LoL had over 32 million players with more revenue than you quote. Problem is of course if EVE can work an F2P model because of their game design with a single server but also the expenses for that kind of server. So it might now be feasible, however, it could be something down the pipeline when too few people play the game to keep it alive for awhile longer. Most likely they will make their next big MMO F2P or B2P or CCP and EVE will cover a certain niche? Hmm, in anyway, I appreciate this most interesting discussion that could easily just have been derailed because of the terrible OP.
EVE has a cash shop, it is called buying PLEX, ISK is the number one resources more so than skills or levels, so bye to that argument (buy plex, buy character=weee.)
As for community, SWToR charges subscription, its community is the worst I have seen in my life, period. That game is also pretty much a lobby game with all instancing and small battlegrounds etc.
Now you can have a successful F2P MMORPG that is truly open world. If you did not know this I suggest using google. |

KrakizBad
Eve Defence Force Fatal Ascension
348
|
Posted - 2012.02.13 17:00:00 -
[35] - Quote
Hunng Ibruin wrote:my tone isn't one of accusation but just clam reflection. Your unvalidated bleating is as well thought out as a clam might, so QFT. http://i.imgur.com/cOmMP.gif |

Valei Khurelem
305
|
Posted - 2012.02.13 17:03:00 -
[36] - Quote
Akrasjel Lanate wrote:Mag's wrote:Eve is already FTP for some. EVE won't succed as "real" f2p game
Considering players are dumb enough to pay real money for ISK and purchase characters already I'd say it would do far better than most people would think.
"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP." -á - CCP Ytterbium |

Kuroi Aurgnet
Guilt Brigade Blitzkrieg Federation Of The Dumpster Punchers
8
|
Posted - 2012.02.13 17:07:00 -
[37] - Quote
eh, the only problem i see with this game is the fact they are taking AWAY some freedoms. Given, I believe High security should stay completely safe because thats why it exists, otherwise the security system would be virtually useless. as for the community: I've been in several communities before and in all honesty, eve actually has the best community ive seen in a long time. Probably means I should play better games, but trolls and d-bags are kind of an MMO must. A completely civil game would be uneventful. In any case, CCP IS driving people away- but in my opinion its more because this game has stopped expanding. They stopped adding lot of fun new things to do, they are just balancing everything to make it "fair". and while I really do hate unbalance mechanics, they create an intelligent audience who works hard to learn their exploits and who knows their stuff. My opinion- they should stop worrying about balancing this and that, stop making this new player friendly (the game is suppose to be confusing as hell, thats its strong point) and expand the game to include a lot more. People dont play this game for something easy and fair, they play it for the freedom and potential it has, and right now i just see CCP turning away from its potential.
as for the free to play or suscription thing, it has an FTP model for people who are great players. If you are a good player, then you can play for free. The current model is good as it is. this is just my opinion, but im with the person that a ame that is free to play give people no incentive to actually work hard. They didnt pay for the game time they have, so its just another disposable thing.
oh, that, and plus little rich kids can plex a lot to get whatever they want. so yeah
Just that hint of cynicism the world needs now and then. |

Minabunny
School of Applied Knowledge Caldari State
15
|
Posted - 2012.02.13 17:23:00 -
[38] - Quote
I have no problems with a free to play business model as long as it's done well. |

Lexmana
Imperial Stout
202
|
Posted - 2012.02.13 17:24:00 -
[39] - Quote
Valei Khurelem wrote:Akrasjel Lanate wrote:Mag's wrote:Eve is already FTP for some. EVE won't succed as "real" f2p game Considering players are dumb enough to pay real money for ISK and purchase characters already I'd say it would do far better than most people would think.
That statement just shows how dumb you are. In reality, it is actually smart to pay $$ for ISK if you have a well paid job and don't like PvE or trading. I don't expect you to understand why for obvious reasons. I also don't expect you to understand the difference between the current PLEX system and MT/F2P. I guess if EvE ever goes F2P it is just players like you that will be around.
|

Aiwha
101st Space Marine Force Nulli Secunda
131
|
Posted - 2012.02.13 17:31:00 -
[40] - Quote
Vincent Athena wrote:One thing that has always struck me as odd is why CCP thinks making a game that encourages griefing and driving people away is a good business model. Maybe they did not realize the magnitude of the issue and thought they would get sufficient subscriptions in any case. Maybe they are satisfied with the current level of subscriptions, and are simply not looking for Eve to be a multimillion player game. Or maybe they think having sufficient employees to police a "no griefing" policy would be so costly that it would not pay off despite increased subscriptions.
EVE is a niche product marketed to a very small audience those of us who give no mercy and expect none in return. There are literally hundreds of other MMO's out there that don't tolerate certain "behaviors". Go play one of those if you dislike EVE. Regards,
LCpl. Aiwha-á Senior Recruiter |

Valei Khurelem
305
|
Posted - 2012.02.13 17:37:00 -
[41] - Quote
Quote:EVE is a niche product marketed to a very small audience
I've always loved this excuse :P
"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP." -á - CCP Ytterbium |

Aiwha
101st Space Marine Force Nulli Secunda
132
|
Posted - 2012.02.13 17:47:00 -
[42] - Quote
Valei Khurelem wrote:Quote:EVE is a niche product marketed to a very small audience I've always loved this excuse :P
39k online says that EVE is a niche product. Regards,
LCpl. Aiwha-á Senior Recruiter |

Tobias Sjodin
Habitual Euthanasia Pandemic Legion
106
|
Posted - 2012.02.13 17:54:00 -
[43] - Quote
The OP makes two cardinal errors in his original statement;
1. Factual errors, if you are going to make a claim you need to back it up by facts - not feelings or hearsay, or your opinion. You need to present your argument with solid, irrefutable data. Which leads to the second cardinal error.
2. Using the forums as a representation of the community as a whole, while in some ways it is a representation of a category of players (namely the ones who are vocal/verbal/outward) it is in and of itself a misrepresentation. Drawing subjective conclusions that validate your own view by selectively reading forum content is making your statement furthermore flawed.
tl;dr
OP. You are wrong. Ronald Reagan: I do not like Sweden, they support communism. Minister: Sir, but Sweden are anti-communist, Sir.-á Ronald Reagan: I do not care what kind of communists they are. |

baltec1
596
|
Posted - 2012.02.13 17:58:00 -
[44] - Quote
Professor Alphane wrote:baltec1 wrote:Vincent Athena wrote:One thing that has always struck me as odd is why CCP thinks making a game that encourages griefing and driving people away is a good business model. Maybe they did not realize the magnitude of the issue and thought they would get sufficient subscriptions in any case. Maybe they are satisfied with the current level of subscriptions, and are simply not looking for Eve to be a multimillion player game. Or maybe they think having sufficient employees to police a "no griefing" policy would be so costly that it would not pay off despite increased subscriptions. EVE is the only MMO to reach this age and still be growing. I'd say they are getting it right. Technically yes but only because it's a year older than WOW which by most metrics laughs in every other MMO's face
WoW has the numbers, EVE wins the awards.
Quality > quantity |

Mrs Sooperdudespaceman
Loud On The Forums Silent In Game
60
|
Posted - 2012.02.13 18:02:00 -
[45] - Quote
Valei Khurelem wrote:Quote:EVE is a niche product marketed to a very small audience I've always loved this excuse :P It's a fact. |

Dielax
Aliastra Gallente Federation
34
|
Posted - 2012.02.13 18:03:00 -
[46] - Quote
I for one like free to play. Not everyone is fortunate enough to have $15usd/month to put into a "video game".
When I worked for (cencored) a lot of our players were from overseas and didn't have a lot of money and most were finding it hard to come up with cash just to use computers at internet cafe's ect. Free to play option = WIN for all.
I pay monthly... however a lot of people I fly with or around pay by isk and if they couldn't, I wouldn't have the opportunity to fly with or around them.
my 2 isk. |

Johanne D'Arc
Rhine and Courtesan
7
|
Posted - 2012.02.13 18:13:00 -
[47] - Quote
Hunng Ibruin wrote:They are all elite pvp'ers and very hardcore in their own minds, especially when gate camping and 10v1 odds.
Stopped reading right there. Either a stupid troll or just a clueless carebear that needs to get a grip. |

Asuri Kinnes
Adhocracy Incorporated Adhocracy
247
|
Posted - 2012.02.13 18:16:00 -
[48] - Quote
Valei Khurelem wrote:Quote:EVE is a niche product marketed to a very small audience I've always loved this excuse :P Well, you say it's excuse, explain why?
It would seem self-evident that fantasy style, avatar based, theme-park style games appeal to more players than sci-fi, non-avatar, non theme-park based game (in the mmo genre)..
Plenty of shooters, etc., out there set in various degrees of "hard / soft sci-fi", but not many MMO's. And of those, Eve is the only non theme-park style that I"m aware of. Eve only *recentlly* went to a "full avatar style" - which was a dismal failure at best because it was released as a "single player addon with no content" in an MMO.
So it seems pretty "niche" to me.
But I'm willing to be convinced otherwise, what other non avatar based, non theme-park style MMO's are out there?
Wormholes: The *NEW* end game of Eve - Online: No Local. No Lag. No Blues (No Intell Channesl). No Blobs.
NEW FEATURE: NO INCARNA! |

Doc Severide
Caldari Provisions Caldari State
31
|
Posted - 2012.02.13 18:26:00 -
[49] - Quote
Oh yeah like golly gee whiz.... Idiot... |

Guttripper
State War Academy Caldari State
46
|
Posted - 2012.02.13 18:29:00 -
[50] - Quote
Dielax wrote:I for one like free to play. Not everyone is fortunate enough to have $15usd/month to put into a "video game".
Personally, if a person has monetary issues that spending $15 usd/month (or any amounts in any currency) is going to be a hardship, then worrying about playing a "video game" should not be on their list of spending priorities.
|

Sarpadeon
Rebirth Industries
1
|
Posted - 2012.02.13 18:31:00 -
[51] - Quote
Valei Khurelem wrote:Quote:EVE is a niche product marketed to a very small audience I've always loved this excuse :P
EVE online is basically the definition of a niche game
are there any other TRUE single shard persistent worlds out there?
are there any other which not only allows ganking players and stealing their stuff, but encourages it?
are there any other games in which any plot points by CCP take a backseat to anything the players are doing to eachother? The Great War, GHSC etc?
is there any other game that allows anything nearly as cutthroat as EVE allows? Corporate spying/theft, sabotage, backstabbing, scamming, assassinations, mercenaries, wardecs etc?
they are the some of the reasons EVE has such a small playerbase, but they are also the reasons EVE is such a good MMO, they make it stand out from the MMO crowd, but also limit its playerbase, IE niche. |

Doc Severide
Caldari Provisions Caldari State
31
|
Posted - 2012.02.13 18:33:00 -
[52] - Quote
Valei Khurelem wrote:Akrasjel Lanate wrote:Mag's wrote:Eve is already FTP for some. EVE won't succed as "real" f2p game Considering players are dumb enough to pay real money for ISK and purchase characters already I'd say it would do far better than most people would think. You are one of the dumbest yappers on the forum these days, so you know about dumb...
Dielax wrote:I for one like free to play. Not everyone is fortunate enough to have $15usd/month to put into a "video game".
When I worked for (cencored) a lot of our players were from overseas and didn't have a lot of money and most were finding it hard to come up with cash just to use computers at internet cafe's ect. Free to play option = WIN for all.
I pay monthly... however a lot of people I fly with or around pay by isk and if they couldn't, I wouldn't have the opportunity to fly with or around them.
my 2 isk. I bet your one of those in rl who thinks that the taxpayer should be gouged to pay for all the stuff you want to do but can't afford and dammit it, it's your RIGHT to have some too... |

Hainnz
Imperial Academy Amarr Empire
89
|
Posted - 2012.02.13 18:43:00 -
[53] - Quote
baltec1 wrote:EVE is the only MMO to reach this age and still be growing. I'd say they are getting it right.
Actually, EVE's growth has been pretty flat for the last few years.
(Then again, MMORPG-World King of the Hill WOW has sputtered out too...) |

Tore Vest
207
|
Posted - 2012.02.13 19:26:00 -
[54] - Quote
Good post Spot on  Highsec carebear... and proud of it |

Vangelios
Hedion University Amarr Empire
1
|
Posted - 2012.02.13 19:42:00 -
[55] - Quote
Hunng Ibruin wrote:
I could go on but you know what I have stated isn't just hyperbole, it is by and large reality. This community is incredibly self-destructive and loathsome. If it isn't in your hands it deserves to be blown up/stolen/griefed/etc. until the person who has it gives up. War decks, can flipping, suicide, gatecamps, theft are all tools to accomplish this goal. In the end you post for the "tears" and could care less how the other person feels or if they leave the game; in-fact most of you will cheer even louder if you cause someone to quit the game.
I think that problem is not in eve-universe. It's just a sand-box game (and a good one), and by restricting such behavior, you would damage a sand-box imho.
This is due our civilization-mindset, people are prone to violence in general, just watch RL news and you'll know where I'm pointing at. Just take a look at games that our children are playing (Battlefield3 is just a game, but it's all about killing things)
We are ignorant material beings, obsessed with material gain, ready to wage wars on our brothers, just for heaving different ideology or mindset, or just for fun, putting their guts on poles just to show that we are kings of fake universe?
Yet in distant future of eve-universe, capsuliers still have mindset of 21st century humankind (or human-child).
...-áEach small candle Lights a corner of the dark... |

Shukuzen Kiraa
47-Ronin Outer Ring Excavations Syndicate
71
|
Posted - 2012.02.13 19:48:00 -
[56] - Quote
2bhammered wrote:
F2P done right would not kill it, only make it grow. I suppose they would have to make another server perhaps though to cope with increased population but then I guess the "one server, one world" would be gone?! Hmm, tough question, is too many players bad for eve online?
F2P always means Pay to Win. No matter how you want to look at that, its a bad thing. There are no good FREE MMO's. My point is there is no "right" way to do F2P |

Trainwreck McGee
Ghost Ship Inc.
217
|
Posted - 2012.02.13 19:50:00 -
[57] - Quote
your an idiot if this game was FtP everyone would have like 10 accounts doing very specific things.
CCP would never be stupid enough to go full FtP.
pleas go back to panda land where you belong
CCP Trainwreck - Weekend Custodial Engineer / CCP Necrogoats foot stool |

Alistair Cononach
The Legion of Spoon Curatores Veritatis Alliance
120
|
Posted - 2012.02.13 21:17:00 -
[58] - Quote
I could see a F2P future for EVE where Free Players accumulate Skillpoints at 1/4 or 1/5th the current rate (i.e a 1 day skill would take 4-5 days). By paying for a WoT'like "Premium" Account, for $15.00 or so, you would get the current speed of skillpoint gain.
Makes the game free to start and tryout (albeit slow as hell, an issue easily fixed by increasing starter skills of course).
Toss in the Pay-store for Ship Skins, New Hull Skins (i.e. Alt. Scorpion makes a Scorp look like the old one with updated textures, for example), Weapon Skins (all skins only, buyer must posess a base-hull to put the skin on, ensuring "sandbox marketplace: isn't overly hurt), etc. Clothing for Avatars in some magical WiS future. Hopefully no Pay-to-Win Ammo or Pay-Only Ships, but I could (honestly) see them go that route too a la WoT (Lowe's in Space).
It could work fiscally if EVE were a new release, but longstanding existing community rage over MT's would probably kill the game before letting it happen tbh.
Guess time will tell. |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
339
|
Posted - 2012.02.13 21:19:00 -
[59] - Quote
If it wasn't for FTP we wouldn't have HTTP today, and thus would not be having this conversation.
Show some f****** respect. It's not like this is a ratio server.
|

Kuroi Aurgnet
Guilt Brigade Blitzkrieg Federation Of The Dumpster Punchers
9
|
Posted - 2012.02.13 21:33:00 -
[60] - Quote
the real reason it wont work is shown in this thread alone. It is kinda like the original thread post said, everyone expects a game that is tailored perfectly to their individual needs. There will never be a game that makes all of its players happy. Someone will always come in whining about how they can't do this, or can't do that. If CCP made it F2P then a ton of people would start rage threads about how it will "lower quality". If it stays Pay2Play, people will complain about that too, saying "oh, well this person or that person can't AFFORD that" and to that i agree with the post that says if you can't afford it then it shouldn't be a priority. I also agree that a F2P will end up somehow making it so the free players will have such a big disadvantage, that they will whine and complain about it. Geez, we should stop these flaming threads over such trivial issues and try to get something more productive going, dontca think?
Bottom line: "trollers gunna troll". Always.
Just that hint of cynicism the world needs now and then. |

Krixtal Icefluxor
Bison - Ammatar Thunder Thundering Herd
318
|
Posted - 2012.02.13 21:37:00 -
[61] - Quote
OP is right on the money.
The ASSHATS forget that the VAST majority of EVE players are Casual Players with little or limited time, but they pay anyway for the social aspects of Corps and other socially amenable activities, like Mining.
CCP is not stupid enough to NOT be aware of this....and that is a playerbase they will not lose, because they cannot afford to.
Believe me, the 'higher ups' take all this Nullbear and PewBear CRAP with an entire shaker of salt.............
And they let them THINK they might have a chance of getting their way by being on the Shadowplay that is the CSM.
If CCP truly listened to them, Macks would have zero resists and no mid-slots and no drone bay by now.
And you are right OP. IF things are pushed too far by the Nullbears and Pewbears....unfortunate rules will be put in place. Sh-- Happens when rules are abused....more restrictive rules come down, game gets nerfed utterly, and everybody loses with the now boring gameplay. They will have shot themselves in the foot with their lust for HighBear blood. OMG He Spent His Free-áAURUM ! God is simply-áthe very extraordinary power of the Universe to organize Itself as percieved. -á-á- Lee Smolin "Three Roads to Quantum Gravity" |

Vertisce Soritenshi
Varion Galactic Tragedy.
1053
|
Posted - 2012.02.13 21:48:00 -
[62] - Quote
Krixtal Icefluxor wrote:OP is right on the money.
The ASSHATS forget that the VAST majority of EVE players are Casual Players with little or limited time, but they pay anyway for the social aspects of Corps and other socially amenable activities, like Mining.
CCP is not stupid enough to NOT be aware of this....and that is a playerbase they will not lose, because they cannot afford to.
Believe me, the 'higher ups' take all this Nullbear and PewBear CRAP with an entire shaker of salt.............
And they let them THINK they might have a chance of getting their way by being on the Shadowplay that is the CSM.
If CCP truly listened to them, Macks would have zero resists and no mid-slots and no drone bay by now.
And you are right OP. IF things are pushed too far by the Nullbears and Pewbears....unfortunate rules will be put in place. Sh-- Happens when rules are abused....more restrictive rules come down, game gets nerfed utterly, and everybody loses with the now boring gameplay. They will have shot themselves in the foot with their lust for HighBear blood. I cannot tell you how ******* happy it makes me to see someone else say this...
Thank you God! There is hope for humanity after all! EvE is not about PvP.-á EvE is about the SANDBOX! - CCP!-á Open the door!!! |

Micheal Dietrich
Standards and Practices
60
|
Posted - 2012.02.13 21:52:00 -
[63] - Quote
Krixtal Icefluxor wrote:
The ASSHATS forget that the VAST majority of EVE players are Casual Players with little or limited time
Citation please. |

Krixtal Icefluxor
Bison - Ammatar Thunder Thundering Herd
318
|
Posted - 2012.02.13 21:55:00 -
[64] - Quote
Micheal Dietrich wrote:Krixtal Icefluxor wrote:
The ASSHATS forget that the VAST majority of EVE players are Casual Players with little or limited time
Citation please.
Just the SCALE of industry itself. Drrrrrrrrrrrrrrrrrrrrrrrrr......................................
Do your own API pulls. OMG He Spent His Free-áAURUM ! God is simply-áthe very extraordinary power of the Universe to organize Itself as percieved. -á-á- Lee Smolin "Three Roads to Quantum Gravity" |

Kessiaan
Greater Order Of Destruction Happy Endings
66
|
Posted - 2012.02.13 21:56:00 -
[65] - Quote
EvE has endured and mostly grown all these years because CCP have, for the most part, stayed true to their original vision.
I've played several F2Ps and I'm absolutely positive that model just wouldn't work here without overhauling some very fundamental mechanics and likely alienating most of their current customer base. PLEX is probably as close as we're ever going to get.
Also, F2Ps are way more expensive than sub games if you don't want to be gimped in critical ways. My killboard - http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Kessiaan |

Krixtal Icefluxor
Bison - Ammatar Thunder Thundering Herd
318
|
Posted - 2012.02.13 22:05:00 -
[66] - Quote
Hunng Ibruin wrote:I'v I do not intend to offend and my tone isn't one of accusation but just clam reflection.
ROFL. Typo of the day OP ! They do just kinda lie there all day........ OMG He Spent His Free-áAURUM ! God is simply-áthe very extraordinary power of the Universe to organize Itself as percieved. -á-á- Lee Smolin "Three Roads to Quantum Gravity" |

Micheal Dietrich
Standards and Practices
60
|
Posted - 2012.02.13 22:23:00 -
[67] - Quote
Krixtal Icefluxor wrote:Micheal Dietrich wrote:Krixtal Icefluxor wrote:
The ASSHATS forget that the VAST majority of EVE players are Casual Players with little or limited time
Citation please. Just the SCALE of industry itself. Drrrrrrrrrrrrrrrrrrrrrrrrr......................................  Do your own API pulls.
Not my job to research others claims. I'll just mark it down as non factual for the time being. |

KrakizBad
Eve Defence Force Fatal Ascension
348
|
Posted - 2012.02.13 22:31:00 -
[68] - Quote
Krixtal Icefluxor wrote:Micheal Dietrich wrote:Krixtal Icefluxor wrote:
The ASSHATS forget that the VAST majority of EVE players are Casual Players with little or limited time
Citation please. Just the SCALE of industry itself. Drrrrrrrrrrrrrrrrrrrrrrrrr......................................  Do your own API pulls. Clearly all industry is done in hisec by people with limited time. Drrrrrrrrrrrrrrrrrrrrrrrrr......................................
Cite your source or stfu. http://i.imgur.com/cOmMP.gif |

Sisohiv
Center for Advanced Studies Gallente Federation
19
|
Posted - 2012.02.13 22:32:00 -
[69] - Quote
Micheal Dietrich wrote: Not my job to research others claims. I'll just mark it down as non factual for the time being.
No, it's your "job" to troll forums and derail anything that threatens your little pixel sand castle.
That said, you guys are all a little new? The game is 8 years old, nothing has changed. Bad behaviour has always been rewarded in EVE 500% more than honor or integrity. CCp have managed for 8 years without ever implementing a mechanic (not an employee) that allows the game to thrive in civility. The Null Bears and pew Bears have full backing by CCP.
The rest of EVE are seen as usefull idiots.
This is EVE. Adapt or GTFO.
|

Cipher Jones
301
|
Posted - 2012.02.13 22:35:00 -
[70] - Quote
Quote:They all state their steadfast hatred against free to play and the revenue model that accompanies it.
Eveonline has the best free to play model IMHO. Since it is different than other companies models, people are in vehement denial. I have several friends who have never payed a penny to play and never will. I have paid for eve, but only 1 GTC per account. 84 months of gameplay for the price of 6. Thats one hell of a deal.
I realize that its almost impossible play Eve completely free without being grandfathered in, but it has been done before, and it is quite easy to do if you are (grandfathered in).
With the 60 day trial keys that were given out, it would be exceedingly simple to play for free. I just got my youngest brother into the game with one of those and he already wants a 2nd account, and will be able to pay for it himself within 90 days.
See what happens when fat neckbeards try to ride little ponies? The ponies die. |

Micheal Dietrich
Standards and Practices
61
|
Posted - 2012.02.13 22:40:00 -
[71] - Quote
Sisohiv wrote:Micheal Dietrich wrote: Not my job to research others claims. I'll just mark it down as non factual for the time being.
No, it's your "job" to troll forums and derail anything that threatens your little pixel sand castle.
How was that deviating from the conversation or trolling? He made a comment about the majority of people not having the time to play eve and I asked in a nice tone for a citation to said claim. I did not berate him. I did not belittle him. I asked for one simple citation.
Also I do not have a pixel sand castle so nothing is threatened on my end. |

Micheal Dietrich
Standards and Practices
61
|
Posted - 2012.02.13 22:44:00 -
[72] - Quote
Cipher Jones wrote:Quote:They all state their steadfast hatred against free to play and the revenue model that accompanies it. Eveonline has the best free to play model IMHO. Since it is different than other companies models, people are in vehement denial. I have several friends who have never payed a penny to play and never will. I have paid for eve, but only 1 GTC per account. 84 months of gameplay for the price of 6. Thats one hell of a deal. I realize that its almost impossible play Eve completely free without being grandfathered in, but it has been done before, and it is quite easy to do if you are (grandfathered in). With the 60 day trial keys that were given out, it would be exceedingly simple to play for free. I just got my youngest brother into the game with one of those and he already wants a 2nd account, and will be able to pay for it himself within 90 days.
I've always have enjoyed this pay model. I also have had friends who never have put a dime into the game. Earning the isk for the plex is really easy and can be accomplished within half a month if not sooner.
|

Sisohiv
Center for Advanced Studies Gallente Federation
19
|
Posted - 2012.02.13 22:45:00 -
[73] - Quote
Micheal Dietrich wrote:Sisohiv wrote:Micheal Dietrich wrote: Not my job to research others claims. I'll just mark it down as non factual for the time being.
No, it's your "job" to troll forums and derail anything that threatens your little pixel sand castle. How was that deviating from the conversation or trolling? He made a comment about the majority of people not having the time to play eve and I asked in a nice tone for a citation to said claim. I did not berate him. I did not belittle him. I asked for one simple citation. Also I do not have a pixel sand castle so nothing is threatened on my end.
I didnt even read your trolled trailer trash.
You cherry picked the post so you could pick a fight.
Kiss my ass.
|

oustade Habalu
Imperial Academy Amarr Empire
2
|
Posted - 2012.02.13 23:06:00 -
[74] - Quote
Its funny how people use terms like bears and PVE, PVP and so on... The thing is everyone with no exception is all that.
How is it possible to loose ship after ship?
Where does the power houses of EvE get their income from?
What do you do in order to build a ship? That being in HS, LS or NULL...
Everyone just needs to get a grip, we are all a bunch of everything, do not come to the forum or anywhere else and say otherwise, you will only make yourself look even dumber than your in-game actions.
Another interesting speculation is, for the most part everyone has alts in NPC, its hilarious how someone can be so Hypocrite as to even down talk about any NPC, we all have use them.
There are no stats that can in GÇ£truthGÇ¥ represent what type of players are in greater numbers, if you ask yourselves why, there is a simple answer to that, that being, GÇ£for the most part we all cheat, lie and kanive against one another, we pretend to be... Doesn't matter all those pretty reports with percentages in them about population in HS, LS or Null, No one, CCP included can clearly say what player is what...
As to CCP, well, they just go with the flow, they do as what most of us do, pretend... |

Micheal Dietrich
Standards and Practices
61
|
Posted - 2012.02.13 23:07:00 -
[75] - Quote
Sisohiv wrote:Micheal Dietrich wrote:Sisohiv wrote:Micheal Dietrich wrote: Not my job to research others claims. I'll just mark it down as non factual for the time being.
No, it's your "job" to troll forums and derail anything that threatens your little pixel sand castle. How was that deviating from the conversation or trolling? He made a comment about the majority of people not having the time to play eve and I asked in a nice tone for a citation to said claim. I did not berate him. I did not belittle him. I asked for one simple citation. Also I do not have a pixel sand castle so nothing is threatened on my end. I didnt even read your trolled trailer trash. You cherry picked the post so you could pick a fight. Kiss my ass.
Alright class, this here is an attempt at trolling. As you can see the user is attempting to goad me into continuing to converse with them and more or less waste my time. You can see that the user does is not in the least concerned with the topic at hand and is instead just 'fishing' for hits. |

Sisohiv
Center for Advanced Studies Gallente Federation
19
|
Posted - 2012.02.13 23:17:00 -
[76] - Quote
Micheal Dietrich wrote:Sisohiv wrote:Micheal Dietrich wrote:Sisohiv wrote:Micheal Dietrich wrote: Not my job to research others claims. I'll just mark it down as non factual for the time being.
No, it's your "job" to troll forums and derail anything that threatens your little pixel sand castle. How was that deviating from the conversation or trolling? He made a comment about the majority of people not having the time to play eve and I asked in a nice tone for a citation to said claim. I did not berate him. I did not belittle him. I asked for one simple citation. Also I do not have a pixel sand castle so nothing is threatened on my end. I didnt even read your trolled trailer trash. You cherry picked the post so you could pick a fight. Kiss my ass. Alright class, this here is an attempt at trolling. As you can see the user is attempting to goad me into continuing to converse with them and more or less waste my time. You can see that the user does is not in the least concerned with the topic at hand and is instead just 'fishing' for hits.
And by being a whiney little self centered buttercup you derailed the entire thread.
Again, the game is 8 years old. CCP support the pew pew bears, they support the null bears. They have for 8 years. it's not a friendly game for Industrial alts. Its not a friendly game period. Its about meta wars, Alt wars, shanking people and if you see it any other way, you are just another victim getting in line. Will it all kill EVE in the end? I hope so. It deserves it. Reap what you sow. |

Micheal Dietrich
Standards and Practices
61
|
Posted - 2012.02.13 23:25:00 -
[77] - Quote
oustade Habalu wrote:Its funny how people use terms like bears and PVE, PVP and so on... The thing is everyone with no exception is all that.
How is it possible to loose ship after ship?
Where does the power houses of EvE get their income from?
What do you do in order to build a ship? That being in HS, LS or NULL...
Everyone just needs to get a grip, we are all a bunch of everything, do not come to the forum or anywhere else and say otherwise, you will only make yourself look even dumber than your in-game actions.
Another interesting speculation is, for the most part everyone has alts in NPC, its hilarious how someone can be so Hypocrite as to even down talk about any NPC, we all have use them.
There are no stats that can in GÇ£truthGÇ¥ represent what type of players are in greater numbers, if you ask yourselves why, there is a simple answer to that, that being, GÇ£for the most part we all cheat, lie and kanive against one another, we pretend to be... Doesn't matter all those pretty reports with percentages in them about population in HS, LS or Null, No one, CCP included can clearly say what player is what...
As to CCP, well, they just go with the flow, they do as what most of us do, pretend...
I like this post, very truthful.
|

Plutonian
Intransigent
92
|
Posted - 2012.02.13 23:44:00 -
[78] - Quote
Hunng Ibruin wrote:They all state their steadfast hatred against free to play and the revenue model that accompanies it. They are all elite pvp'ers and very hardcore in their own minds, especially when gate camping and 10v1 odds. Most of them hate everyone else who don't play the game exactly as they want them to play the game. They will flame and outright personally attack anyone who doesn't agree with them or suggest some change that they don't agree with, civil discussion is outright impossible with most of this community. Carebears must die and be driven from the game; miners must die and be driven from the game; industrialist must die and be driven from the game; incursion runners must die and be driven from the game; wormhole dwellers must die and be driven out of their hole and also want the game changed to remove ABC because....they want to control it themselves elsewhere. The First Rule of Project Mayhem is you do not talk about Project Mayhem. |

Dai DIEDIEDIE
Arena Space Fight Corp
13
|
Posted - 2012.02.14 00:06:00 -
[79] - Quote
Sisohiv wrote: Will it all kill EVE in the end? I hope so. It deserves it. Reap what you sow. I hate to break it to you bud, but Eve has been running for 8 years and is still trucking. It was here a long time before you started playing and will still be here long after you have left to play pandas with Mr T and Chuck Norris.
|

Borun Tal
Cubicle Warriors from 'merica
43
|
Posted - 2012.02.14 00:30:00 -
[80] - Quote
tl;dr
FTP? Isn't that the flower delivery company? Why would anyone possibly hate a flower delivery company? That's just weird.... |

Serene Repose
Perkone Caldari State
244
|
Posted - 2012.02.14 00:33:00 -
[81] - Quote
You, Sir OP Guy, are woefully mistaken. Sift through your wall of text and you end up with,
"FTP with MT occurs at the corporate whim with regard to profit margin."
All your other assertions are but doo doo ka ka and a waste of perfectly good bandwidth.
Brought to you as a public service by People Against Wasting Perfectly Good Bandwidth. All rights reserved.
Smokestack lightnin' shinin' just like gold. |

Sisohiv
Center for Advanced Studies Gallente Federation
20
|
Posted - 2012.02.14 00:41:00 -
[82] - Quote
Dai DIEDIEDIE wrote:Sisohiv wrote: Will it all kill EVE in the end? I hope so. It deserves it. Reap what you sow. I hate to break it to you bud, but Eve has been running for 8 years and is still trucking. It was here a long time before you started playing and will still be here long after you have left to play pandas with Mr T and Chuck Norris.
I hate to break it to you but I pointed that out twice already. Too bad you can't read. Even when I pointed it out a few lines before your shoddy attempt to hack and drag it out of context, troll boy.
Sisohiv wrote: Again, the game is 8 years old. CCP support the pew pew bears, they support the null bears. They have for 8 years. it's not a friendly game for Industrial alts. Its not a friendly game period. Its about meta wars, Alt wars, shanking people and if you see it any other way, you are just another victim getting in line. Will it all kill EVE in the end? I hope so. It deserves it. Reap what you sow.
|

Ai Shun
263
|
Posted - 2012.02.14 00:53:00 -
[83] - Quote
2bhammered wrote:F2P or B2P or 50 different variations of those are the new business models and soon there wont be any games with required monthly subscription, ever.
Once you remove the subscription and change the game to F2P; how do you want CCP to make money off the product to pay their teams?
Should they replace the subscription / PLEX revenue with a micro-transaction model? There are two problems there. I don't believe a vanity approach to MT would replace their income sufficiently. This is not a game like Age of Conan or other where dress up dollies are at the core of the gameplay. (It is mostly optional at the moment) And once you start introducing a different class of modules for money; the players who understand and love EVE will quite likely ditch it like the sloppy pig it has become.
Should they allow a restricted F2P with a premium subscription option? Whilst it is a possibility; the very nature of this sandbox game, the design of skills and training and the way everything is structured would seem to argue against this. Only able to train up to Cruisers? T2? Only allowed to use Tech 1 modules? What about only able to train to Rank III? It seems like this type of approach would go against the concept and if it is made too strong you create an incentive for players to not subscribe and simply use a free option.
To my mind; I don't think the structure of EVE or the community that love EVE is setup for a F2P or similar model. It works well for other games; but those games are not EVE Online. Not even close. |

Micheal Dietrich
Standards and Practices
62
|
Posted - 2012.02.14 01:16:00 -
[84] - Quote
Ai Shun wrote:[quote=2bhammered]
Should they allow a restricted F2P with a premium subscription option? Whilst it is a possibility; the very nature of this sandbox game, the design of skills and training and the way everything is structured would seem to argue against this. Only able to train up to Cruisers? T2? Only allowed to use Tech 1 modules? What about only able to train to Rank III? It seems like this type of approach would go against the concept and if it is made too strong you create an incentive for players to not subscribe and simply use a free option.
This model would require a ton of restrictions. Without the restrictions any average Joe with a couple of pc's could make about 30 mining accounts and field some massive ore mining expeditions granted there is any ore left in high sec when everybody jumps on this bandwagon. Scam alts would become a dime a dozen as well. Once the scam is done just create a new alt and move along (not to mention the fact you could be leading a dozen scams in a dozen systems at one time)
What would all those restrictions be? Inability to trade with subscription accounts? Can only train up to T1 cruiser and limited to L2's? Restricted to .8 -1.0 systems? Advanced skills a no go?
I think this is part of what I enjoy about Plex now. CCP still gets their money, one player gets isk quick to fund his lifestyle, and another player essentially plays for free with all the equalities as the next man. It's a win-win-win for everybody. |

Ai Shun
263
|
Posted - 2012.02.14 01:19:00 -
[85] - Quote
Micheal Dietrich wrote:This model would require a ton of restrictions. Without the restrictions any average Joe with a couple of pc's could make about 30 mining accounts and field some massive ore mining expeditions granted there is any ore left in high sec when everybody jumps on this bandwagon. Scam alts would become a dime a dozen as well. Once the scam is done just create a new alt and move along (not to mention the fact you could be leading a dozen scams in a dozen systems at one time)
What would all those restrictions be? Inability to trade with subscription accounts? Can only train up to T1 cruiser and limited to L2's? Restricted to .8 -1.0 systems? Advanced skills a no go?
I think this is part of what I enjoy about Plex now. CCP still gets their money, one player gets isk quick to fund his lifestyle, and another player essentially plays for free with all the equalities as the next man. It's a win-win-win for everybody.
I fully agree. I think the current system CCP has works for the game. I do not see a need to change it to some bastardised system. |

Taiwanistan
Wildly Inappropriate Goonswarm Federation
153
|
Posted - 2012.02.14 03:31:00 -
[86] - Quote
ftp will never work, you'd have to be a god damn fool to think players will buy enough spacepants/vanity crap to sustain operations. anything that the players would actually pay for would be game breaking and turn into pay-to-win
personally i have never plexed, i just make enough isk to cover lost ships, and pve is suicide-inducingly boring trust me just pay them the goddamn $12 a month per account and set yourself free.
op is just bitching because he got griefed, and felt the need to do another eve is dying post wis: a roman orgy of all-you-can-eat social /dance o7m8 dressup, unrestrained do ask do tell out and proud at the space bar dollhouse, all the evolving new and exciting things you've ever wanted.
|

Taiwanistan
Wildly Inappropriate Goonswarm Federation
154
|
Posted - 2012.02.14 04:16:00 -
[87] - Quote
Ranger 1 wrote:To expand, the only time since it went live in 2003 where subscriptions dipped was when MT was introduced. While I am not against MT, or even against a FTP format, it does go to show that the "general attitude" in game is not the reason why it experienced that small dip.
Your premise is based on the fallacy that EVE is decreasing in player base, and that the reason players leave is because people are cut throat in this game... neither of which is fact.
The surest way for EVE to self destruct would be to change the rules to enforce "civilized behavior".
read the above post again op,
and consider the example of the ganker and the miner, for every miner that got ganked, there are many more that didn't meanwhile mineral prices spike, miners shrug and write off gank losses as "operating costs" and continue to mining, enjoying the higher prices industry guys make a killing supplying ganking ships and mods, market guys scramble to eat up the volume battling other other market guys
and it looks like the only victims are the whiners like you.
don't be a victim, don't whine
wis: a roman orgy of all-you-can-eat social /dance o7m8 dressup, unrestrained do ask do tell out and proud at the space bar dollhouse, all the evolving new and exciting things you've ever wanted.
|

Montevius Williams
Eclipse Industrial Inc
218
|
Posted - 2012.02.14 04:34:00 -
[88] - Quote
baltec1 wrote:Vincent Athena wrote:One thing that has always struck me as odd is why CCP thinks making a game that encourages griefing and driving people away is a good business model. Maybe they did not realize the magnitude of the issue and thought they would get sufficient subscriptions in any case. Maybe they are satisfied with the current level of subscriptions, and are simply not looking for Eve to be a multimillion player game. Or maybe they think having sufficient employees to police a "no griefing" policy would be so costly that it would not pay off despite increased subscriptions. EVE is the only MMO to reach this age and still be growing. I'd say they are getting it right.
I love EVE, but when you dont even have 500k subs, its easy to say you're growing. I mean, its no knock on EVE, but a piece of **** MMO can come out tomorrow and launch with 500k subs and one with hype can top a mil easy. |

haysis
Unforgotten.
0
|
Posted - 2012.02.14 04:58:00 -
[89] - Quote
Montevius Williams wrote:baltec1 wrote:Vincent Athena wrote:One thing that has always struck me as odd is why CCP thinks making a game that encourages griefing and driving people away is a good business model. Maybe they did not realize the magnitude of the issue and thought they would get sufficient subscriptions in any case. Maybe they are satisfied with the current level of subscriptions, and are simply not looking for Eve to be a multimillion player game. Or maybe they think having sufficient employees to police a "no griefing" policy would be so costly that it would not pay off despite increased subscriptions. EVE is the only MMO to reach this age and still be growing. I'd say they are getting it right. I love EVE, but when you dont even have 500k subs, its easy to say you're growing. I mean, its no knock on EVE, but a piece of **** MMO can come out tomorrow and launch with 500k subs and one with hype can top a mil easy.
Yeah, but the thing is after 8 years Eve is still growing, even tho that might be slow. Those other mmos that have sky high hype 9/10 end up sucking and going FtP after a year or 2. Eve has proven it has the staying power, and is IMO worth the $15 a month.
The biggest thing eve has going for it self is the fact its one of if not the only Sandbox left in the mmo market.
|

Riley Moore
Sentinum Research
325
|
Posted - 2012.02.14 05:02:00 -
[90] - Quote
If eve ever went FTP, I'm opening 50+ accounts full of market alts, cyno alts, spy alts, scam alts, you name it. Large volumes of highly researched Ammo, drones, charges and ship bpo's. Biggest BPO store in EVE! https://forums.eveonline.com/default.aspx?g=posts&m=445524#post445524 |

Valei Khurelem
312
|
Posted - 2012.02.14 06:38:00 -
[91] - Quote
Quote:39k online says that EVE is a niche product.
No, 39k online with how much was it last announcement? 200,000 subscribers? ( correct me if I'm wrong on that number but that's the last report I remember ) Says this is an unpopular game, if CCP had devoted themselves to this type of game and making EVE as good as it can be rather than going for get rich quick schemes or pissing away their time on unknown MMORPGs and games they'd have far more people playing than people just subscribing.
I judge a game's success not by how many sales they make but by whether they're still playing it years later, the numbers actually being active in this game have gone up and down over the years but it still remains pretty low compared to the amount of subscribers there are.
There should be 200,000 players lagging this server up daily and causing queues to show me this is a popular game people enjoy, but that just isn't happening, even on the weekends and those are the facts, if this game was so awesome then why are their so many accounts just sitting about being unused?
"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP." -á - CCP Ytterbium |

Ranger 1
Ranger Corp
980
|
Posted - 2012.02.14 06:45:00 -
[92] - Quote
EVE is dying..... still.....  When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |

FeralShadow
Mom 'n' Pop Ammo Shoppe R.E.P.O.
50
|
Posted - 2012.02.14 07:12:00 -
[93] - Quote
I'm a casual player, and I pvp for the social aspects of the game. Nothing I like more than logging in, go chatting and joking with some buds, and blow up some people.
So you can't say that casuals all act the same way you do :) |

Xen Solarus
Inner 5phere
15
|
Posted - 2012.02.14 08:08:00 -
[94] - Quote
As a wise player once said, the forums are full of dicks! They certainly shouldn't be taken as the opinion of eve.
But on the most part i agree. Where-as people that truely love eve should do everything in their power to improve and expand its playerbase, most pvp players seem set upon paths that achieve the opposite of that. Mostly so they can all farm wonderful tears. I don't think they can ever understand that some people just want to sit in empire doing all the things they've labled as boring, almost to the point where they feel they are justified in doing whatever they like to them as a result.
Eve is great [because/i] of its diversity. Personally i think that empire should be a safe place where newer players can start the journey on the epic learning curve without risk of random death. Though it seems that war has been declared on the players of high-sec. This does [i]not encourage them to leave, as in time they should do, and so in general griefers are harming eve's full potential.
Though these forums aren't likely the best place to view such opinions, as you're likely just to bring a rain of trolls and griefers upon you.
....and no, i don't live in high-sec. Just have plenty of friends that do. And if they want to mine for hours (Boring), or do loads of missions (so boring), or make spreadsheets for the things they make with their "free" minerals (omg so boring), then i say we let them!
Everyone gets from eve what they want! Thats why its so awesome!
|

Lexmana
Imperial Stout
207
|
Posted - 2012.02.14 08:15:00 -
[95] - Quote
Valei Khurelem wrote:There should be 200,000 players lagging this server up daily and causing queues to show me this is a popular game people enjoy, but that just isn't happening, even on the weekends and those are the facts, if this game was so awesome then why are their so many accounts just sitting about being unused?
For the same reason not everyone is riding a Ferrari you stupid.
|

knobber Jobbler
Seniors Clan Get Off My Lawn
30
|
Posted - 2012.02.14 08:39:00 -
[96] - Quote
2bhammered wrote:Razin wrote:Hunng Ibruin wrote:I've started following the forums lately and I've come to a few conclusions regarding the eve community of the forums and elsewhere.
They all state their steadfast hatred against free to play and the revenue model that accompanies it.
I have yet to see any proof that f2p model could have any hope of exceeding or even approaching the current subscription model in revenue amount. Where are the numbers? Also, eve is dieing. http://www.pcgamer.com/2011/11/22/dc-universe-online-700-increase-in-daily-revenue-since-going-free-to-play/Who knows? Also League of Legends which is F2P is the most played online game and their revenue is massive. Hence why DOTA 2 is most likely becoming Valves most expensive and invested project ever etc.
Dc universe online didn't have any customers to begin with. Most of the subscription games which have gone free to play have been near deaths door and for the most part are not as complex as eve.
It all needs to be put in context. Look at city of heroes; it had been selling items for years and not just vanity items either. It also had very few players to complain and no in game economy or any real pvp system to break.
League of legends was always designed as f2p. World of tanks is pay to win/premium. Guildwars was a simple game (a good one though!) done on the cheap supported by a vanity and merch store.
Eve is just not easily transformed into a different payment model. |

Roime
UNFRL Fleet Operations CONSORTIUM UNIVERSALIS
197
|
Posted - 2012.02.14 09:45:00 -
[97] - Quote
Hunng Ibruin wrote:I've started following the forums lately and I've come to a few conclusions regarding the eve community of the forums and elsewhere.
I've been on these forums for a year, and what you claim to be reality is exactly hyperbole, and nothing more than your very narrow subjective point of view.
EVE community consists mostly of rather intelligent, helpful people in my experience, who on the other hand do not hesitate to troll when given a chance. There are two topics (that include all your points) that will surely bring the trolls like moths to a flame:
- increasing hisec security - imbalance of risk vs reward
Why trolling? Because people who have played this game for years are TIRED of new players whining for more security, and disrespecting the prevailing playstyle as something that needs to be changed. 100% security simply is not what this game is about, 100% insecurity is. We don't understand what is so difficult about this to understand.
As what comes to the "facts" you listed, I've never read a single serious post stating anything like what you described. People don't want to drive miners out of game, some people just like easy kills and have found ways to make profit out of ganking miners. Most players don't have huge respect for suicide gankers, but accept it as a part of the game. People certainly don't want industrialists out of game, I don't have any idea where you pulled that from. People don't want Incursion runners out of the game, but the rewards need to be balanced. Some Incursion runners have acted like asshats, and tarnished the reputation of all Incursion runners. People don't want WH dwelllers out of their holes, ABC nerf was suggested for risk/reward reasons by someone not exactly familiar with WH life, and that suggestion never took off in any serious way.
But in one point you are correct- people do want carebears out of EVE. In this context "carebear" is a person who wants to change the game rules to protect him/her, instead of using the existing game mechanics to protect himself.
Quote:This community is incredibly self-destructive and loathsome. If it isn't in your hands it deserves to be blown up/stolen/griefed/etc. until the person who has it gives up. War decks, can flipping, suicide, gatecamps, theft are all tools to accomplish this goal. In the end you post for the "tears" and could care less how the other person feels or if they leave the game; in-fact most of you will cheer even louder if you cause someone to quit the game.
In my opinion the virtual universe of New Eden is a dangerous, hostile place. I enjoy overcoming the risks, outwitting and outgunning opponents who will use any means available to stop me.
Quote:I'm not calling anyone out nor making a judgment pass. I do not intend to offend and my tone isn't one of accusation but just clam reflection. If you think I am wrong in my assessment please discuss why. I am hopeful we can maybe do some self assessment as a community. However, I am also a realist and know what will occur instead.
Still you did exactly that, laid judgment and used hyperboles and in an accusative tone.
On a personal note I'm not perfectly comfortable with the fact that you also represent our alliance with that OP.
|

Valei Khurelem
314
|
Posted - 2012.02.14 09:46:00 -
[98] - Quote
Quote:On a personal note I'm not perfectly comfortable with the fact that you also represent our alliance with that OP.
So being in a corporation means you're not allowed to have an opinion of you're own on a game forum? Sure does explain a lot.
"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP." -á - CCP Ytterbium |

Roime
UNFRL Fleet Operations CONSORTIUM UNIVERSALIS
197
|
Posted - 2012.02.14 09:53:00 -
[99] - Quote
If you stopped to read and made an effort to comprehend, you would perhaps realize that I only expressed my personal opinion about him posting stuff like that.
I'm not in any position to deny him anything, and wouldn't deny even if I was.
We are freelancers, and as such I'm also free to remark that I'm not happy to see our alliance connected with such opinions.
|

Liang Nuren
Heretic Army Heretic Nation
781
|
Posted - 2012.02.14 10:02:00 -
[100] - Quote
Hunng Ibruin wrote:Now we must add some more reality to this: EVE subs are stagnant at best, this is no longer a growth title.
You're wrong. You're so wrong that the Euro population is up 11% since the last patch, the US population is up 17% and the AUS TZ is up 45% (at an all time high in fact).
Of course, its easy to post good patch over patch numbers when your last patch was an epic failure, but this one's doing damn well. :)
-Liang
Sources: - http://wp.me/p1WQ0O-4i - http://bit.ly/z55dg6 Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127
Twitter: http://twitter.com/LiangNuren
|

Brainless Bimbo
Pator Tech School Minmatar Republic
0
|
Posted - 2012.02.14 10:32:00 -
[101] - Quote
OP poor troll... well i hope he troll as the depth of his intelectual capabilities is literally saucer deep.
CCP doesn-¦t need growth as envisioned by OP and his ilk, in fact such growth would kill eve because of the technicial limitations, i.e. its one cluster, get too many ppl in and its laged to death, even with TiDi it would in places become unplayable.
CCP model is fine, they tried to change it and got smacked (and butt hurt) by the player base, its a game made by griefers for griefers if the OP would spend the time to learn eve-¦s history.
When (and if) OP grows up he may realsise that bigger isn-¦t better in most cases, ayn rand is a tard, and his life is pointless in the great scheme of things.
|

JitaPriceChecker2
State War Academy Caldari State
16
|
Posted - 2012.02.14 10:33:00 -
[102] - Quote
Roime wrote:
Why trolling? Because people who have played this game for years are TIRED of new players whining for more security, and disrespecting the prevailing playstyle as something that needs to be changed. 100% security simply is not what this game is about, 100% insecurity is. We don't understand what is so difficult about this to understand.
This I am indeed tired of whiners like OP.
Roime wrote: But in one point you are correct- people do want carebears out of EVE. In this context "carebear" is a person who wants to change the game rules to protect him/her, instead of using the existing game mechanics to protect himself.
Oh and this also.
There is already plenty of mechanics that allows to avoid death in 95% of cases when you use your brain, something that OP lacks apparently. |

Lexmana
Imperial Stout
209
|
Posted - 2012.02.14 10:43:00 -
[103] - Quote
Liang Nuren wrote:Hunng Ibruin wrote:Now we must add some more reality to this: EVE subs are stagnant at best, this is no longer a growth title. You're wrong. You're so wrong that the Euro population is up 11% since the last patch, the US population is up 17% and the AUS TZ is up 45% (at an all time high in fact). Of course, its easy to post good patch over patch numbers when your last patch was an epic failure, but this one's doing damn well. :) -Liang Sources: - http://wp.me/p1WQ0O-4i- http://bit.ly/z55dg6
Damn nice work! And good numbers too. |

Liang Nuren
Heretic Army Heretic Nation
781
|
Posted - 2012.02.14 10:44:00 -
[104] - Quote
Valei Khurelem wrote:Quote:39k online says that EVE is a niche product. No, 39k online with how much was it last announcement? 200,000 subscribers?
According to these articles[1][2] your average SWTOR server can expect to have somewhere between 1400 and 2700 people. This includes both the shards and the "sharded zones" that have different people running on the same map. Thus, we could say (for example) that 39k people online is the equivalent of 14 and 27 servers. Split the difference and call it 21.
So lets assume that SWTOR is representative of all sharded MMOs and note that Rift has 16 US TZ servers and 18 EU TZ servers[3]. Noting that only one of those server sets really comes into play at a time, we can safely say that on average that Eve has ~15% more people playing than Rift does.
Now, one might argue that its terrible if Eve is merely as popular as Rift - afterall, Rift just went half free to play! However, the situations are quite distinct. Consider: - Eve has long since been turning a profit, and is continuing to turn quite a pretty penny in profit. Enough to outright pay for the development of at least one extra game. - Eve's sub graph doesn't look like Rift's[4]. - Eve's sub graph has a high correlation to its population graph. Consider the server metrics [5][6] as well.
Basically: while 39k seems like its "really low"... its actually not.
-Liang
[1] http://www.eurogamer.net/articles/2012-01-03-swtor-has-350-000-peak-concurrent-users-report [2] http://www.swtor.com/community/showthread.php?t=240117 [3] http://www.riftstatus.com/ [4] http://users.telenet.be/mmodata/Charts/Subs-2.png [5] http://wp.me/p1WQ0O-4i [6] http://bit.ly/z55dg6 Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127
Twitter: http://twitter.com/LiangNuren
|

TheGunslinger42
Bite me inc. Exhale.
16
|
Posted - 2012.02.14 10:49:00 -
[105] - Quote
Vincent Athena wrote:One thing that has always struck me as odd is why CCP thinks making a game that encourages griefing and driving people away is a good business model. Maybe they did not realize the magnitude of the issue and thought they would get sufficient subscriptions in any case. Maybe they are satisfied with the current level of subscriptions, and are simply not looking for Eve to be a multimillion player game. Or maybe they think having sufficient employees to police a "no griefing" policy would be so costly that it would not pay off despite increased subscriptions.
And you, according to your sig, are running for CSM? Lmao. |

Gordon Fell
Acura Tech
2
|
Posted - 2012.02.14 11:08:00 -
[106] - Quote
Oh dear. Facts, arguments, CITATIONS?!
(seems a lot of effort to whack the obvious troll)
|

Liang Nuren
Heretic Army Heretic Nation
782
|
Posted - 2012.02.14 11:10:00 -
[107] - Quote
Gordon Fell wrote:Oh dear. Facts, arguments, CITATIONS?! (seems a lot of effort to whack the obvious troll)
Meh, once I got started on the rant I decided to make it a blog post. ;-)
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127
Twitter: http://twitter.com/LiangNuren
|

Ptraci
StoneWall Metals Productions Bloodbound.
322
|
Posted - 2012.02.14 11:19:00 -
[108] - Quote
Hunng Ibruin wrote:They all state their steadfast hatred against free to play and the revenue model that accompanies it.
PLEX is not free to play. PLEX is "I get YOU to pay for MY account".
Hunng Ibruin wrote: especially when gate camping and 10v1 odds.
I love the smell of butt-hurt in the morning. You realize that gate-camps can be avoided right? Most of the heavily camped systems are well known. Then CCP gave you an F10 button, a map that updates every 5 minutes or so, and statistics about pod kills, pilots in space, etc. Instead of whining about gate-camps how about innovating? I regularly run the gate-camps into null-sec, sometimes several times a day. I rarely get caught. And when I do it's fair enough, it means they had the skill to catch me.
Hunng Ibruin wrote: Most of them hate everyone else who don't play the game exactly as they want them to play the game.
If you consider that many players are carebear miners/mission runners who don't affect other people's play-styles, and many other players are nullsec dwellers who really won't touch you provided you stay out of their systems, I would say that it's a very small minority that want to force you into becoming a victim. Perhaps you're just so used to being a victim that you think everyone is out to get you. We're not.
Hunng Ibruin wrote:They will flame and outright personally attack anyone who doesn't agree with them or suggest some change that they don't agree with, civil discussion is outright impossible with most of this community.
Welcome to the internet. Remember you have to pay your ISP every month it's not free.
Hunng Ibruin wrote:Carebears must die and be driven from the game; miners must die and be driven from the game; industrialist must die and be driven from the game; incursion runners must die and be driven from the game; wormhole dwellers must die and be driven out of their hole and also want the game changed to remove ABC because....they want to control it themselves elsewhere.
You've been listening to the goons too much. Goons =/= all of EVE. Most of us don't give a crap about carebears because we know that carebears will a) get bored and leave the game or b) figure out on their own sooner or later that there is more to EVE than carebearing - usually around the time they start maxxing out their industrial/mining skills and start training other things and realize that pvp becomes much easier when you can fit ships properly.
I won't comment on the rest of your comment - it's your opinion and you're entitled to it even if I don't agree. |

Dai DIEDIEDIE
Arena Space Fight Corp
13
|
Posted - 2012.02.14 12:18:00 -
[109] - Quote
Sisohiv wrote:Dai DIEDIEDIE wrote:Sisohiv wrote: Will it all kill EVE in the end? I hope so. It deserves it. Reap what you sow. I hate to break it to you bud, but Eve has been running for 8 years and is still trucking. It was here a long time before you started playing and will still be here long after you have left to play pandas with Mr T and Chuck Norris. I hate to break it to you but I pointed that out twice already. Too bad you can't read. Even when I pointed it out a few lines before your shoddy attempt to hack and drag it out of context, troll boy. Sisohiv wrote: Again, the game is 8 years old. CCP support the pew pew bears, they support the null bears. They have for 8 years. it's not a friendly game for Industrial alts. Its not a friendly game period. Its about meta wars, Alt wars, shanking people and if you see it any other way, you are just another victim getting in line. Will it all kill EVE in the end? I hope so. It deserves it. Reap what you sow.
8 years and still trucking despite being 'not friendly'. You can 'hope' that Eve will die because of it's 'unfriendly' nature but it won't. You can 'hope' that CCP stop catering for PvPers and alliances but they won't. You can roll as many cry baby alts to bash CCP and troll people as you want but it won't make the blindest bit of difference. You sound v angry about something, why don't you tell us what it is?
ps are you that battleclinic guy? |

Ranger 1
Ranger Corp
981
|
Posted - 2012.02.14 16:03:00 -
[110] - Quote
Obviously these folks have a point.
Why play EVE when you can play a much nicer game where you only murder, assasinate, rob, gank, elimanate NPC's... cause that makes such activities a much friendlier experience.
Or if your bloodlust demands that you victimize another player, that poor fellow should immediately respawn with all of their equipment intact. Only in this way can you have a proper game that is fair to everyone regardless of their personal skills.
That way everyone is a winner, every single player is the best there is... at everything.
What a wonderful game that would be.  When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |

Cipher Jones
301
|
Posted - 2012.02.14 16:22:00 -
[111] - Quote
If you have numbers that somehow say "subs are up" without CCP publishing them more power to you.
Less players play on the tranquility server now than at its peak.
The people who actually log onto the server and monitor its activity while they play know there are less people.
Mark Twain wrote:There are three kinds of lies: lies, damned lies, and statistics.
See what happens when fat neckbeards try to ride little ponies? The ponies die. |

Micheal Dietrich
Standards and Practices
67
|
Posted - 2012.02.14 16:27:00 -
[112] - Quote
Cipher Jones wrote:If you have numbers that somehow say "subs are up" without CCP publishing them more power to you. Less players play on the tranquility server now than at its peak. The people who actually log onto the server and monitor its activity while they play know there are less people. Mark Twain wrote:There are three kinds of lies: lies, damned lies, and statistics.
Show me where the peak is
Edit: Click on the 150k link on that page, to the left. No, your other left. |

Cipher Jones
301
|
Posted - 2012.02.14 16:59:00 -
[113] - Quote
Micheal Dietrich wrote:Cipher Jones wrote:If you have numbers that somehow say "subs are up" without CCP publishing them more power to you. Less players play on the tranquility server now than at its peak. The people who actually log onto the server and monitor its activity while they play know there are less people. Mark Twain wrote:There are three kinds of lies: lies, damned lies, and statistics. Show me where the peak isEdit: Click on the 150k link on that page, to the left. No, your other left.
Show me where the chart is. That's "subscriptions", and CCP has not released subscription numbers in quite some time. Those numbers were published in October of last year and were released prior to that.
See what happens when fat neckbeards try to ride little ponies? The ponies die. |

Liang Nuren
Heretic Army Heretic Nation
784
|
Posted - 2012.02.14 17:00:00 -
[114] - Quote
Cipher Jones wrote: The people who actually log onto the server and monitor its activity while they play know there are less people.
I actually do log on to the server and I can say that the server feels much more active in the last couple of months. Oddly enough, that tallies exactly with the data from eve-offline...... !
Mark Twain wrote:There are three kinds of lies: lies, damned lies, and statistics.
Indeed.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127
Twitter: http://twitter.com/LiangNuren
|

Mrs Sooperdudespaceman
Loud On The Forums Silent In Game
60
|
Posted - 2012.02.14 17:09:00 -
[115] - Quote
"Kids, if you don't eat your vegetables the boogey man will get you."
An ill conceived attempt by the OP to scare the players into playing the game the way he thinks it should be played.
|

Micheal Dietrich
Standards and Practices
68
|
Posted - 2012.02.14 17:11:00 -
[116] - Quote
Cipher Jones wrote:Micheal Dietrich wrote:Cipher Jones wrote:If you have numbers that somehow say "subs are up" without CCP publishing them more power to you. Less players play on the tranquility server now than at its peak. The people who actually log onto the server and monitor its activity while they play know there are less people. Mark Twain wrote:There are three kinds of lies: lies, damned lies, and statistics. Show me where the peak isEdit: Click on the 150k link on that page, to the left. No, your other left. Show me where the chart is. That's "subscriptions", and CCP has not released subscription numbers in quite some time. Those numbers were published in October of last year and were released prior to that.
If you have a more accurate chart that defies mine please feel free to show it. My chart has info up until mid 2011 which to me is pretty good (as is shows the drop we had with Incarna). The guy has been holding off on the next update because he wants SWTOR in there as well. And yes, he says subscriptions and you will find his reason why, which I happen to agree with and is exactly what we need to look at in Eve's case.
So, show me where the peak is. |

Ioci
Space Mermaids Somethin Awfull Forums
75
|
Posted - 2012.02.14 17:19:00 -
[117] - Quote
free play EVE isn't an option because of the real time skills system. Shadow training was killed because people figured out they could kill 3 months of Sub by logging out with a long skill. imagine free and freemium, where I can skill up an alt for free, then export it to a freemium, subscribed account.
If EVE is going to die, free is not going to save it. Only a better game.
|

Cipher Jones
301
|
Posted - 2012.02.14 17:20:00 -
[118] - Quote
Your chart is about subscribers.
My post says less people are on tranquility.
Your chart in now way shape or form demerits what I am saying.
Your information is > 6 months old, and therefore inaccurate. I am not saying I posted numbers. I am saying I observed it.
If you could post something that contradicts my observation I would love to see it. No chart based on subscription numbers will ever disprove what I am saying, which is that less people log onto the server nowadays.
See what happens when fat neckbeards try to ride little ponies? The ponies die. |

Micheal Dietrich
Standards and Practices
69
|
Posted - 2012.02.14 17:33:00 -
[119] - Quote
Cipher Jones wrote:Your chart is about subscribers.
My post says less people are on tranquility.
Your chart in now way shape or form demerits what I am saying.
Your information is > 6 months old, and therefore inaccurate. I am not saying I posted numbers. I am saying I observed it.
If you could post something that contradicts my observation I would love to see it. No chart based on subscription numbers will ever disprove what I am saying, which is that less people log onto the server nowadays.
I can't contradict the fewer players claim because I don't see players in game, I see ships that belong to subscriptions. There is no way I can tell you if 10 mining barges huddled together is ten people, or one person, and I know you can't do the same. This is why we based numbers on subscriptions. Regardless of who owns what subscription it still counts as a purchased account. CCP aint got no buy one get one free deal here. Hence, the chart that I use is providing good data as it has with every game I look after. Personally he has been the best source for me for years as he gets his information from multiple sources and verifies it as best as he can.
By the way, I am surprised that you are able to cover some 5000 systems every night and personally make a head count in each one.
As for the rest, well, lets just say I'm not surprised. I knew you were going to find any reason to discredit any data shown to you and that you wouldn't be able to back any of your own claims up other than 'I saw less people in x system, game is dying'. |

Ranger 1
Ranger Corp
981
|
Posted - 2012.02.14 17:37:00 -
[120] - Quote
Cipher Jones wrote:Your chart is about subscribers.
My post says less people are on tranquility.
Your chart in now way shape or form demerits what I am saying.
Your information is > 6 months old, and therefore inaccurate. I am not saying I posted numbers. I am saying I observed it.
If you could post something that contradicts my observation I would love to see it. No chart based on subscription numbers will ever disprove what I am saying, which is that less people log onto the server nowadays.
Unless your point is that "although more people are subscribing (and CCP revenue increases), fewer seem to be on at peak times), I would say his point is entirely relevant.
When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |

Cipher Jones
301
|
Posted - 2012.02.14 17:48:00 -
[121] - Quote
Liang Nuren wrote:Cipher Jones wrote: The people who actually log onto the server and monitor its activity while they play know there are less people.
I actually do log on to the server and I can say that the server feels much more active in the last couple of months. Oddly enough, that tallies exactly with the data from eve-offline...... ! Mark Twain wrote:There are three kinds of lies: lies, damned lies, and statistics. Indeed. -Liang
That very source says tranquility has less users now than at the peak, which is what I am saying.
What you are saying is that there are more people now than a prior point in time that was not the peak.
Both scenarios can be true simultaneously.
See what happens when fat neckbeards try to ride little ponies? The ponies die. |

Lexmana
Imperial Stout
210
|
Posted - 2012.02.14 17:48:00 -
[122] - Quote
brainfart |

Cipher Jones
301
|
Posted - 2012.02.14 17:49:00 -
[123] - Quote
Micheal Dietrich wrote:Cipher Jones wrote:Your chart is about subscribers.
My post says less people are on tranquility.
Your chart in now way shape or form demerits what I am saying.
Your information is > 6 months old, and therefore inaccurate. I am not saying I posted numbers. I am saying I observed it.
If you could post something that contradicts my observation I would love to see it. No chart based on subscription numbers will ever disprove what I am saying, which is that less people log onto the server nowadays. I can't contradict the fewer players claim because I don't see players in game, I see ships that belong to subscriptions. There is no way I can tell you if 10 mining barges huddled together is ten people, or one person, and I know you can't do the same. This is why we based numbers on subscriptions. Regardless of who owns what subscription it still counts as a purchased account. CCP aint got no buy one get one free deal here. Hence, the chart that I use is providing good data as it has with every game I look after. Personally he has been the best source for me for years as he gets his information from multiple sources and verifies it as best as he can. By the way, I am surprised that you are able to cover some 5000 systems every night and personally make a head count in each one. As for the rest, well, lets just say I'm not surprised. I knew you were going to find any reason to discredit any data shown to you and that you wouldn't be able to back any of your own claims up other than 'I saw less people in x system, game is dying'.
There are both apps and websites that monitor server connections. I use an app that I can see in game via the windows sidebar.
See what happens when fat neckbeards try to ride little ponies? The ponies die. |

Cipher Jones
301
|
Posted - 2012.02.14 17:52:00 -
[124] - Quote
Ranger 1 wrote:Cipher Jones wrote:Your chart is about subscribers.
My post says less people are on tranquility.
Your chart in now way shape or form demerits what I am saying.
Your information is > 6 months old, and therefore inaccurate. I am not saying I posted numbers. I am saying I observed it.
If you could post something that contradicts my observation I would love to see it. No chart based on subscription numbers will ever disprove what I am saying, which is that less people log onto the server nowadays. Unless your point is that "although more people are subscribing (and CCP revenue increases), fewer seem to be on at peak times), I would say his point is entirely relevant.
the point is the chart is inaccurate due to age.
See what happens when fat neckbeards try to ride little ponies? The ponies die. |

Liang Nuren
Heretic Army Heretic Nation
785
|
Posted - 2012.02.14 18:03:00 -
[125] - Quote
Cipher Jones wrote:Your chart is about subscribers.
My post says less people are on tranquility.
Your chart in now way shape or form demerits what I am saying.
Your information is > 6 months old, and therefore inaccurate. I am not saying I posted numbers. I am saying I observed it.
If you could post something that contradicts my observation I would love to see it. No chart based on subscription numbers will ever disprove what I am saying, which is that less people log onto the server nowadays.
Ok, how about charts that actually look at the number of people logged into the server nowadays? Would that be sufficient for you?
Lets see... According to the data pulled from Eve-Offline (analyzed here: http://liangnuren.wordpress.com/2012/02/02/crucible-mission-accomplished/ ), since shortly before the release of Crucible: - The server has 11% more EU TZ people playing (60 day rolling - its actually much higher if you take a 7 or 30 day roll) - The server has 17% more US TZ people playing (60 day rolling, again much higher if you take a 7 or 30 day roll) - The server has 45% more AUS TZ people playing( 60 days, higher, yadda yadda)
Graph for you: http://liangnuren.files.wordpress.com/2012/02/chart_1.png
Basically: if you feel that the server activity is trending down, you're projecting... and just outright wrong.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127
Twitter: http://twitter.com/LiangNuren
|

Lexmana
Imperial Stout
210
|
Posted - 2012.02.14 18:05:00 -
[126] - Quote
Cipher Jones wrote:Ranger 1 wrote:Cipher Jones wrote:Your chart is about subscribers.
My post says less people are on tranquility.
Your chart in now way shape or form demerits what I am saying.
Your information is > 6 months old, and therefore inaccurate. I am not saying I posted numbers. I am saying I observed it.
If you could post something that contradicts my observation I would love to see it. No chart based on subscription numbers will ever disprove what I am saying, which is that less people log onto the server nowadays. Unless your point is that "although more people are subscribing (and CCP revenue increases), fewer seem to be on at peak times), I would say his point is entirely relevant. the point is the chart is inaccurate due to age.
Well, that doesn't mean that it is wrong either. Also, pcu numbers are up since october suggesting that subscription numbers are also likely to be up. It is not proof but it is a very good indication that Crucible might have restored the slow and steady growth rate that EVE enjoyed for years up and until the Incarna fiasko.
|

Micheal Dietrich
Standards and Practices
69
|
Posted - 2012.02.14 18:08:00 -
[127] - Quote
Cipher Jones wrote: There are both apps and websites that monitor server connections. I use an app that I can see in game via the windows sidebar.
I know there are, that is why I am asking you to link one.
Cipher Jones wrote:the point is the chart is inaccurate due to age.
**cough-OP OUT** Excuse me, something in my throat. |

Tippia
Sunshine and Lollipops
4917
|
Posted - 2012.02.14 18:27:00 -
[128] - Quote
I'm impressed. It's rare to see so many factual errors crammed into a single OP. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |

Asuri Kinnes
Adhocracy Incorporated Adhocracy
252
|
Posted - 2012.02.14 19:07:00 -
[129] - Quote
Tippia wrote:I'm impressed. It's rare to see so many factual errors crammed into a single OP. Really? After four years here, I'm more surprised by the factual evidence when it's presented!
(not busting on anyone - I've just hears *soooOOooo many times: "X, Y and Z are true because I saw it...")
Nice write-ups Tippia and Liang!
Wormholes: The *NEW* end game of Eve - Online: No Local. No Lag. No Blues (No Intell Channesl). No Blobs.
NEW FEATURE: NO INCARNA! |

Ai Shun
265
|
Posted - 2012.02.14 20:01:00 -
[130] - Quote
Cipher Jones wrote:If you could post something that contradicts my observation I would love to see it. No chart based on subscription numbers will ever disprove what I am saying, which is that less people log onto the server nowadays.
I observe there are more players online. That disproves your observation. Do you see what I did there? I'd trust empirical data over a subjective observation.
Valei Khurelem wrote:No, 39k online with how much was it last announcement? 200,000 subscribers? ( correct me if I'm wrong on that number but that's the last report I remember ) Says this is an unpopular game, if CCP had devoted themselves to this type of game and making EVE as good as it can be rather than going for get rich quick schemes or pissing away their time on unknown MMORPGs and games they'd have far more people playing than people just subscribing.
I was going to reply to you; but your point has pretty much been smacked down for the **** it is already. I will add however that CCP has indicated their subscription model and game results in a very loyal player-base if they stay subscribed for the initial period. It is in the latest CSM releases. |

Vertisce Soritenshi
Varion Galactic Tragedy.
1055
|
Posted - 2012.02.14 23:00:00 -
[131] - Quote
I wouldn't say that EvE is an unpopular game. In fact it is extremely popular...for being hard as hell to play. Which is why it has nowhere near the number of subscribers as the higher ranked MMO's out there. Games like WoW, EQ, ToR and the like have the subscriber numbers they have because they are easy and casual friendly. EvE is difficult and does not cater to the average player. Doesn't mean it's a bad game...means it is a niche game.
By the way...I think Star Wars: The Old Republic is averaging something like 500k players on at a given time right now. If I am not mistaken that is almost as many subscribers as EvE has. Either way...no comparison on all levels. There is no other MMO like EvE and it has no reason to and doesn't need to compete with any other MMO right now. EvE is not about PvP.-á EvE is about the SANDBOX! - CCP!-á Open the door!!! |

Cipher Jones
301
|
Posted - 2012.02.15 00:51:00 -
[132] - Quote
Liang Nuren wrote:Cipher Jones wrote:Your chart is about subscribers.
My post says less people are on tranquility.
Your chart in now way shape or form demerits what I am saying.
Your information is > 6 months old, and therefore inaccurate. I am not saying I posted numbers. I am saying I observed it.
If you could post something that contradicts my observation I would love to see it. No chart based on subscription numbers will ever disprove what I am saying, which is that less people log onto the server nowadays. Ok, how about charts that actually look at the number of people logged into the server nowadays? Would that be sufficient for you? Lets see... According to the data pulled from Eve-Offline (analyzed here: http://liangnuren.wordpress.com/2012/02/02/crucible-mission-accomplished/ ), since shortly before the release of Crucible: - The server has 11% more EU TZ people playing (60 day rolling - its actually much higher if you take a 7 or 30 day roll) - The server has 17% more US TZ people playing (60 day rolling, again much higher if you take a 7 or 30 day roll) - The server has 45% more AUS TZ people playing( 60 days, higher, yadda yadda) Graph for you: http://liangnuren.files.wordpress.com/2012/02/chart_1.pngBasically: if you feel that the server activity is trending down, you're projecting... and just outright wrong. -Liang
According to cipher Jones...
Quote:Less players play on the tranquility server now than at its peak.
This is a fact. Bringing feelings into it is unnecessary.
See what happens when fat neckbeards try to ride little ponies? The ponies die. |
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CCP Phantom
C C P C C P Alliance
1002

|
Posted - 2012.02.15 19:23:00 -
[133] - Quote
Liang Nuren wrote:Valei Khurelem wrote:Quote:39k online says that EVE is a niche product. No, 39k online with how much was it last announcement? 200,000 subscribers? According to these articles[1][2] your average SWTOR server can expect to have somewhere between 1400 and 2700 people. This includes both the shards and the "sharded zones" that have different people running on the same map. Thus, we could say (for example) that 39k people online is the equivalent of 14 and 27 servers. Split the difference and call it 21. So lets assume that SWTOR is representative of all sharded MMOs and note that Rift has 16 US TZ servers and 18 EU TZ servers[3]. Noting that only one of those server sets really comes into play at a time, we can safely say that on average that Eve has ~15% more people playing than Rift does. Now, one might argue that its terrible if Eve is merely as popular as Rift - afterall, Rift just went half free to play! However, the situations are quite distinct. Consider: - Eve has long since been turning a profit, and is continuing to turn quite a pretty penny in profit. Enough to outright pay for the development of at least one extra game. - Eve's sub graph doesn't look like Rift's[4]. - Eve's sub graph has a high correlation to its population graph. Consider the server metrics [5][6] as well. Basically: while 39k seems like its "really low"... its actually not. -Liang [1] http://www.eurogamer.net/articles/2012-01-03-swtor-has-350-000-peak-concurrent-users-report[2] http://www.swtor.com/community/showthread.php?t=240117[3] http://www.riftstatus.com/[4] http://users.telenet.be/mmodata/Charts/Subs-2.png[5] http://wp.me/p1WQ0O-4i[6] http://bit.ly/z55dg6
It is good to see such high quality posts, thank you.
CCP Phantom - German Community Coordinator |
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Liang Nuren
Heretic Army Heretic Nation
794
|
Posted - 2012.02.15 19:42:00 -
[134] - Quote
Vertisce Soritenshi wrote:I wouldn't say that EvE is an unpopular game. In fact it is extremely popular...for being hard as hell to play. Which is why it has nowhere near the number of subscribers as the higher ranked MMO's out there. Games like WoW, EQ, ToR and the like have the subscriber numbers they have because they are easy and casual friendly. EvE is difficult and does not cater to the average player. Doesn't mean it's a bad game...means it is a niche game.
By the way...I think Star Wars: The Old Republic is averaging something like 500k players on at a given time right now. If I am not mistaken that is almost as many subscribers as EvE has. Either way...no comparison on all levels. There is no other MMO like EvE and it has no reason to and doesn't need to compete with any other MMO right now.
No, their max PCU so far is 350k. ;-)
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
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Ehn Roh
Center for Advanced Studies Gallente Federation
25
|
Posted - 2012.02.15 19:48:00 -
[135] - Quote
Quote:I could go on but you know what I have stated isn't just hyperbole, it is by and large reality. This community is incredibly self-destructive and loathsome.
So what? It keeps growing regardless. Why fix something that isn't broken?
EVE's longevity is a direct result of the fact that they don't really have any competitors. Changing that would not end well for them. |

Nova Fox
Novafox Shipyards
3132
|
Posted - 2012.02.15 19:57:00 -
[136] - Quote
Like EA's newest MMO that will take your character information in eve to make you an instant veteran will offer any competition? I can so see goonswarm go in and make a killing. matter of factly any eve player. Ebay all of the characters.
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Grey Azorria
Federation Industries
53
|
Posted - 2012.02.15 19:58:00 -
[137] - Quote
Ehn Roh wrote:Quote:I could go on but you know what I have stated isn't just hyperbole, it is by and large reality. This community is incredibly self-destructive and loathsome. So what? It keeps growing regardless because of this. Why fix something that isn't broken? Fixed. I (and many others) love the cut-through nature of EVE. Do not argue with an idiot. He will drag you down to his level and beat you with experience. |

Cipher Jones
301
|
Posted - 2012.02.15 21:16:00 -
[138] - Quote
CCP Phantom wrote:Liang Nuren wrote:Valei Khurelem wrote:Quote:39k online says that EVE is a niche product. No, 39k online with how much was it last announcement? 200,000 subscribers? According to these articles[1][2] your average SWTOR server can expect to have somewhere between 1400 and 2700 people. This includes both the shards and the "sharded zones" that have different people running on the same map. Thus, we could say (for example) that 39k people online is the equivalent of 14 and 27 servers. Split the difference and call it 21. So lets assume that SWTOR is representative of all sharded MMOs and note that Rift has 16 US TZ servers and 18 EU TZ servers[3]. Noting that only one of those server sets really comes into play at a time, we can safely say that on average that Eve has ~15% more people playing than Rift does. Now, one might argue that its terrible if Eve is merely as popular as Rift - afterall, Rift just went half free to play! However, the situations are quite distinct. Consider: - Eve has long since been turning a profit, and is continuing to turn quite a pretty penny in profit. Enough to outright pay for the development of at least one extra game. - Eve's sub graph doesn't look like Rift's[4]. - Eve's sub graph has a high correlation to its population graph. Consider the server metrics [5][6] as well. Basically: while 39k seems like its "really low"... its actually not. -Liang [1] http://www.eurogamer.net/articles/2012-01-03-swtor-has-350-000-peak-concurrent-users-report[2] http://www.swtor.com/community/showthread.php?t=240117[3] http://www.riftstatus.com/[4] http://users.telenet.be/mmodata/Charts/Subs-2.png[5] http://wp.me/p1WQ0O-4i[6] http://bit.ly/z55dg6 It is good to see such high quality posts, thank you.
No offense but....
If I were a dev I would love that post too. It alludes to subscriptions being up without CCP having to post the numbers. Then once you guys get more subs you can post the numbers again and release a dev blog or new QEN or whatever. You'll never have to publish how many subs Incarna cost.
Quote:Basically: while 39k seems like its "really low"... its actually not.
I want CCP to succeed, I want enough people to play Eve to keep it alive indefinitely and I applaud what they have accomplished.
I am not saying its "really low", I am saying its lower than it could be and has been.
See what happens when fat neckbeards try to ride little ponies? The ponies die. |

Lexmana
Imperial Stout
213
|
Posted - 2012.02.15 22:24:00 -
[139] - Quote
Cipher Jones wrote:I am not saying its "really low", I am saying its lower than it could be and has been. You do realize that numbers will always be lower than "has been" except on the rare occasions you reach all-time high. |

Liang Nuren
Heretic Army Heretic Nation
800
|
Posted - 2012.02.15 22:38:00 -
[140] - Quote
Cipher Jones wrote: No offense but....
If I were a dev I would love that post too. It alludes to subscriptions being up without CCP having to post the numbers. Then once you guys get more subs you can post the numbers again and release a dev blog or new QEN or whatever. You'll never have to publish how many subs Incarna cost.
Comments: - There's traditionally been a high correlation between players online and subs. Historic graphs for both subs and players online are both available. I'm not sure how you can try to spin this as subs being down. - They DID say how many subs Incarna cost.
-_-
Quote:Quote:Basically: while 39k seems like its "really low"... its actually not. I want CCP to succeed, I want enough people to play Eve to keep it alive indefinitely and I applaud what they have accomplished. I am not saying its "really low", I am saying its lower than it could be and has been.
Yes, its lower than it has been and could be. But its quickly getting better, and in some timezones its actually better than its ever been.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
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Arafelis Keikira
Command N
1
|
Posted - 2012.02.15 22:40:00 -
[141] - Quote
Liang Nuren wrote:So lets assume that SWTOR is representative of all sharded MMOs
Why are we making this assumption?
Quote:we can safely say that on average that Eve has ~15% more people playing than Rift does.
One person -> one character? |

Liang Nuren
Heretic Army Heretic Nation
800
|
Posted - 2012.02.15 22:49:00 -
[142] - Quote
Arafelis Keikira wrote:Liang Nuren wrote:So lets assume that SWTOR is representative of all sharded MMOs Why are we making this assumption?
Because Rift doesn't have any publically available statistics for what "low" "medium" and "high" represent. Furthermore, they don't let you see how many people are in the particular map instance you're in. When I was playing Rift, a "medium population" server would frequently sport < 5 people in any one of the main areas with perhaps 30 people in the central square of the capital city.
There was some information slippage that suggested the population cap on a server was ~800-1000 people, but I didn't feel it was well founded enough to actually run with it. Ultimately, the justification for that assumption is that they're both sharded MMOs with what appears to be similar ratios.
Consider that Rift top ended at ~70 servers with ~800-900k subs .. which seems to be similar to ~250 servers with 1.7M subs.
Quote:Quote:we can safely say that on average that Eve has ~15% more people playing than Rift does. One person -> one character?
There's some CCP numbers that say there's ~1.25 subs per person on average. I'd have to go hunt it up.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
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Arafelis Keikira
Command N
1
|
Posted - 2012.02.15 22:55:00 -
[143] - Quote
Liang Nuren wrote:Because Rift doesn't have any publically available statistics for what "low" "medium" and "high" represent.
Well, that seems a little backwards, logically. 
Quote: Ultimately, the justification for that assumption is that they're both sharded MMOs with what appears to be similar ratios.
Consider that Rift top ended at ~70 servers with ~800-900k subs .. which seems to be similar to ~250 servers with 1.7M subs.
Okay, fair enough. Er... wait. What? 70 servers with 900k subs is equal to twice that many subs on (mild hyperbole) four times (/mild hyperbole) that many servers?
I mean at this point it's just a technical objection, but geez. Now I have to go back over all your math. eh... tl;dr. 
Anyway it's obvious EVE's not dying. I'm here. |

Katalci
D.I.R.T
35
|
Posted - 2012.02.15 23:04:00 -
[144] - Quote
Aiwha wrote:EVE is a niche product marketed to a very small audience those of us who give no mercy and expect none in return. There are literally hundreds of other MMO's out there that don't tolerate certain "behaviors". Go play one of those if you dislike EVE. This. The entire point of EVE is the freedom. If you remove the freedom to grief, steal, cheat, scam, gank, etc. then you wreck what makes EVE different from every other MMO, and it will die. |

Liang Nuren
Heretic Army Heretic Nation
802
|
Posted - 2012.02.15 23:12:00 -
[145] - Quote
Arafelis Keikira wrote:Okay, fair enough. Er... wait. What? 70 servers with 900k subs is equal to twice that many subs on (mild hyperbole) four times (/mild hyperbole) that many servers? I mean at this point it's just a technical objection, but geez. Now I have to go back over all your math. eh... tl;dr.  Anyway it's obvious EVE's not dying. I'm here.
The SWTOR numbers are pretty solid, but Trion (Rift) has always been really cagey about their sub and population numbers. I don't actually know if they had 900k subs at the same time they had 70 servers - though those were rough maxes I saw when googling about. I could put more effort into that comparison if you'd really like, but the biggest reason to draw the parallel from SWTOR's freely stated numbers to Rift is to illustrate how well Eve is doing compared to a "main stream" game.
I suppose we could make the direct comparison to SWTOR: - SWTOR: 350k peak concurrent users / 1.7M subs. Ratio: 0.20588235294117646 (215 active servers, 125 US, 90 EU) - Eve: 50356 peak concurrent users / ~375k subs. Ratio: 0.13428266666666666 (1 active server)
Eve sub numbers are shaky but I'd be surprised if they aren't in the right ballpark.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
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Arafelis Keikira
Command N
2
|
Posted - 2012.02.16 00:15:00 -
[146] - Quote
Liang Nuren wrote:The SWTOR numbers are pretty solid, but Trion (Rift) has always been really cagey about their sub and population numbers. I don't actually know if they had 900k subs at the same time they had 70 servers - though those were rough maxes I saw when googling about. I could put more effort into that comparison if you'd really like, but the biggest reason to draw the parallel from SWTOR's freely stated numbers to Rift is to illustrate how well Eve is doing compared to a "main stream" game.
Drawing any comparisons to a month-old game is really shaky. And as you've said, we don't have very good data on Rift. The analysis is spurious, although far less so than the OP's apparent correlation between, hm, forum posts and sector activity?
The only really comparable games are Anarchy Online, Star Wars Galaxies, and City of Heroes. Of the three, City of Heroes is the only one still publishing new content -- but I can't get any solid sub numbers on it. There's two-year-old data of "120k," but it's unreliable at best, and the game's gone f2p since then.
I guess a better question though is why we're even concerned? With the publication of Dust 514 (what got me to take a new look at EVE, incidentally), it's fairly obvious the studio isn't planning on abandoning the property anytime soon. I think a much better question than, "is the game dying?" is, "is the community healthy?" "Are new players joining the game?" "Are people having fun?"
Well.
So let's also focus on a much more productive avenue of attack. What's the OP's underlying grievance, and what would it take to resolve it? |

Micheal Dietrich
Standards and Practices
91
|
Posted - 2012.02.16 01:47:00 -
[147] - Quote
The chart that I had posted a page back had Rift start with 600K subs and drop down to 480K about 3 months in. I'm positive that it had dropped down further than that since then as they have closed several servers at around 6 months (maybe later) but just before I left they opened up Russia to the game.
I had the discussion with somebody else in Rift and the server size is the same as SWTOR with <1000 being low and 3000 being high. |

Theodoric Darkwind
PonyWaffe Test Alliance Please Ignore
117
|
Posted - 2012.02.16 02:14:00 -
[148] - Quote
Sisohiv wrote:Micheal Dietrich wrote: Not my job to research others claims. I'll just mark it down as non factual for the time being.
No, it's your "job" to troll forums and derail anything that threatens your little pixel sand castle. That said, you guys are all a little new? The game is 8 years old, nothing has changed. Bad behaviour has always been rewarded in EVE 500% more than honor or integrity. CCp have managed for 8 years without ever implementing a mechanic (not an employee) that allows the game to thrive in civility. The Null Bears and pew Bears have full backing by CCP. The rest of EVE are seen as usefull idiots. This is EVE. Adapt or GTFO.
EVE is a sandbox by nature, which means the players make the "content" for the most part. If EVE turned into happy fun carebear theme park it would be an extremely boring game. Its the unpredictable sandbox that makes EVE appealing.
I played another mmo that will not be named for 6 years, and it was the same old thing every week, show up for raid at the designated time, kill the same scripted dragons you killed last week, the only "progress" you see is either a new piece of gear or another boss kill on some epeen waving site.
With EVE you really never know exactly what you are doing from one day to the next (unless you do nothing but PvE), one night you could end up in a 1000+ person fleet battle, the next night it could be quiet giving you some time to make isk.
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Micheal Dietrich
Standards and Practices
91
|
Posted - 2012.02.16 03:17:00 -
[149] - Quote
Theodoric Darkwind wrote:Sisohiv wrote:Micheal Dietrich wrote: Not my job to research others claims. I'll just mark it down as non factual for the time being.
No, it's your "job" to troll forums and derail anything that threatens your little pixel sand castle. That said, you guys are all a little new? The game is 8 years old, nothing has changed. Bad behaviour has always been rewarded in EVE 500% more than honor or integrity. CCp have managed for 8 years without ever implementing a mechanic (not an employee) that allows the game to thrive in civility. The Null Bears and pew Bears have full backing by CCP. The rest of EVE are seen as usefull idiots. This is EVE. Adapt or GTFO. EVE is a sandbox by nature, which means the players make the "content" for the most part. If EVE turned into happy fun carebear theme park it would be an extremely boring game. Its the unpredictable sandbox that makes EVE appealing. I played another mmo that will not be named for 6 years, and it was the same old thing every week, show up for raid at the designated time, kill the same scripted dragons you killed last week, the only "progress" you see is either a new piece of gear or another boss kill on some epeen waving site. With EVE you really never know exactly what you are doing from one day to the next (unless you do nothing but PvE), one night you could end up in a 1000+ person fleet battle, the next night it could be quiet giving you some time to make isk.
I just came after something like 2 years of vacation and most of what you stated is the reason why I came back. I cycled through several other mmo's during that time and nothing out there truly has what Eve has to offer.
First off I really enjoy a player ran economy. Some may argue that other games have a similar economy with the auction house but it doesn't even compare when you get down to it. With those games certain items tend to be controlled more due to rarity of drops making competition very tight. In most cases the gear you end up wanting can only be achieved through raiding making the AH useless. And with a AH it's all centralized where in Eve item price varies significantly through the entire universe creating a side profession (or full if you're really good) of market trading.
Full item loss in combat pares perfectly with the player driven economy. Yeah it sucks losing a ship and having to spend time to build a new one but it's a perfect isk sink that keeps driving the economy. No gear loss eventually leads to very little purchased once all of your character slots are taken up and maxed (usually it becomes consumables at this point).
In Eve you aren't locked to any specific class. You can train what you want, how you want. The best part is that there is no grind involved in the process and you even train when you're offline. Seriously, name another game that offers that. This effectively removes class imbalance issues and narrows it to specific skills.
And as you stated, this is a game that truly offers a sandbox feel with what you choose to do with your character. The team basically lays a bunch of tools out in front of you and the rest is up to you. You might decide you want to do industry for a while, or maybe go try to live in low or null sec for a bit (where the rules truly are what the players make them), or you decide on playing the market for a while, or doing something as simple as hauling goods all day. The choice is yours. The is no linear path telling you to work your way from point a to point b and then accomplish x tasks to get the epic armor where eventually you will run out of things to do.
I also enjoy that the sides are what you make them. I've been long trying to advocate that 2 side mmo's are bound to fail simply due to my tipping scale theory. No 2 sides are ever equal, and when one side starts to win more often people tend to jump ship of the losing side making the imbalance more noticeable until one side absolutely dominates. 3 sided mmo's (DAOC) fare much better as 2 sides can make a temporary alliance to strike at the third side but truly the best method are the mmo's with player created teams.
Every MMO that I've played between the time that I quit and now either had only a few of the above items or none at all and it truly detracts from the overall experience which has taught me that Eve is truly one of the best games out there.
Side note: I never really read Sisohiv's message fully when he raged on me but now that I have I'm wondering why he quoted me in the first place. The guy should read more and blind fire less.
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Liang Nuren
Heretic Army Heretic Nation
805
|
Posted - 2012.02.16 05:12:00 -
[150] - Quote
Vizvayu Koga wrote:Theodoric Darkwind wrote: EVE is a sandbox by nature, which means the players make the "content" for the most part. If EVE turned into happy fun carebear theme park it would be an extremely boring game. Its the unpredictable sandbox that makes EVE appealing.
I played another mmo that will not be named for 6 years, and it was the same old thing every week, show up for raid at the designated time, kill the same scripted dragons you killed last week, the only "progress" you see is either a new piece of gear or another boss kill on some epeen waving site.
With EVE you really never know exactly what you are doing from one day to the next (unless you do nothing but PvE), one night you could end up in a 1000+ person fleet battle, the next night it could be quiet giving you some time to make isk.
I see the sandbox and freedom topics are very common on this kind of thread, and I agree with this up to some extent, but EVE is not truly a sandbox, not 100% at least. We have imposed rules and game mechanics that, sometimes obviously, other times more subtly, lead players to certain goals and also define "better" ways to reach those goals. This means that many times, the way players react (in game, in forums or in comms) is conditioned by CCP's rules, even if they (players) think is just their internal nature (or human nature) to react like that and do the things they do, the way they do.
Sand boxes have walls (rules), but what you do in between is entirely up to you.
Eve is a sandbox.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
|

Vizvayu Koga
41
|
Posted - 2012.02.16 05:57:00 -
[151] - Quote
Liang Nuren wrote:Vizvayu Koga wrote:Theodoric Darkwind wrote: EVE is a sandbox by nature, which means the players make the "content" for the most part. If EVE turned into happy fun carebear theme park it would be an extremely boring game. Its the unpredictable sandbox that makes EVE appealing.
I played another mmo that will not be named for 6 years, and it was the same old thing every week, show up for raid at the designated time, kill the same scripted dragons you killed last week, the only "progress" you see is either a new piece of gear or another boss kill on some epeen waving site.
With EVE you really never know exactly what you are doing from one day to the next (unless you do nothing but PvE), one night you could end up in a 1000+ person fleet battle, the next night it could be quiet giving you some time to make isk.
I see the sandbox and freedom topics are very common on this kind of thread, and I agree with this up to some extent, but EVE is not truly a sandbox, not 100% at least. We have imposed rules and game mechanics that, sometimes obviously, other times more subtly, lead players to certain goals and also define "better" ways to reach those goals. This means that many times, the way players react (in game, in forums or in comms) is conditioned by CCP's rules, even if they (players) think is just their internal nature (or human nature) to react like that and do the things they do, the way they do. Sand boxes have walls (rules), but what you do in between is entirely up to you. Eve is a sandbox. -Liang
If the rules change your behaviour changes as well, so no, it's not really entirely up to you.
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Liang Nuren
Heretic Army Heretic Nation
805
|
Posted - 2012.02.16 05:58:00 -
[152] - Quote
Vizvayu Koga wrote: If the rules change your behaviour changes as well, so no, it's not really entirely up to you.
The rules always change and limit your behavior. Just because its a sandbox doesn't mean it doesn't have rules and laws. Eve is still a sandbox.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
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Micheal Dietrich
Standards and Practices
91
|
Posted - 2012.02.16 06:04:00 -
[153] - Quote
What is a sandbox if not a box with sand in it. The box defines certain boundaries, but what you do within those boundaries is up to your own imagination. |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
953
|
Posted - 2012.02.16 06:17:00 -
[154] - Quote
A sand castle is still made of sand. Is the fact that everything in a sandbox is made of sand a damning sign that the sandbox provider is shaping your behavior?
|

Valei Khurelem
326
|
Posted - 2012.02.16 07:25:00 -
[155] - Quote
Quote:That statement just shows how dumb you are. In reality, it is actually smart to pay $$ for ISK if you have a well paid job and don't like PvE or trading. I don't expect you to understand why for obvious reasons. I also don't expect you to understand the difference between the current PLEX system and MT/F2P. I guess if EvE ever goes F2P it is just players like you that will be around.
You have no idea about supply and demand do you? Every time people buy PLEX or use PLEX to get Aurum gets it into CCPs heads, any time a F2P game is successful developers think they can get away with making it happen, any time devs release DLCs for a game for atrocious prices and some moron buys it then that shows up as a statistic saying "Good job! Your plan is working!" .
Quit calling me dumb when you don't even have a basic grasp of how economics works, you are encouraging a culture of pay to win in the games industry and you don't even realise it. What's going to happen next if the devs get their way? They're going to turn into Peter Molyneux and make us pay for single player games in episodes or my personal favourite paying for blood in Shogun 2 Total War? Over my dead body, I'm not paying money however cheap it is to have textures put into a game that I could mod myself, most of these DLCs add barely anything to the game content to begin with.
Quote: Basically: while 39k seems like its "really low"... its actually not.
There were 50k - 60k players online if I remember correctly when everyone thought this game was awesome, this is not worth arguing over, being a large games company and being satisfied with only 39k people playing your game just seems to scream to me you're lacking confidence in what you're doing, almost as if you're amazed it hasn't dropped even further with the recent changes you're planning.
This is from PC Gamer, so take it with a grain of salt, but here you go - http://www.pcgamer.com/2011/03/02/eve-online-has-over-360000-players-63170-simultaneous-users-in-january/
"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP." -á - CCP Ytterbium |

Liang Nuren
Heretic Army Heretic Nation
805
|
Posted - 2012.02.16 07:47:00 -
[156] - Quote
January peak concurrent users was 50356 at 2012-01-29 18:59:00.
-Liang
Ed: Max PCU recorded by Eve-Offline was 55722 at 2011-01-23 17:02:00 Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
|

Valei Khurelem
326
|
Posted - 2012.02.16 07:57:00 -
[157] - Quote
and that makes it more worrying for me, because what happened to all the players? Did the server hamster get hiccups over the month? There aren't many holidays or reasons for people not to be playing in February for crying out loud.
"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP." -á - CCP Ytterbium |

Liang Nuren
Heretic Army Heretic Nation
805
|
Posted - 2012.02.16 08:28:00 -
[158] - Quote
Valei Khurelem wrote:and that makes it more worrying for me, because what happened to all the players? Did the server hamster get hiccups over the month? There aren't many holidays or reasons for people not to be playing in February for crying out loud.
Feb PCU (so far) is 51748 at 2012-02-12 18:42:00. The players are here. Are you talking about the players online *RIGHT NOW* in the middle of AUS TZ? In that case, all the players went to bed. ;-)
-Liang
Ed: FYI, the AUS TZ playerbase is actually more active than they've ever been. Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
|

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
953
|
Posted - 2012.02.16 08:31:00 -
[159] - Quote
Liang Nuren wrote:Are you talking about the players online *RIGHT NOW* in the middle of AUS TZ? In that case, all the players went to bed. ;-)
Except the Aussies like me who just got home from work :)
edit; Wow! Just saw my first suicide bank in hisec!
edit: no, belay that, it looks like it was just someone ganking a war target. =( |

Fraa Bjorn
Cell 317
39
|
Posted - 2012.02.16 09:03:00 -
[160] - Quote
Just a quick note that you can't use number of servers/realms in other games to extrapolate from. You do need insider information. The population allowed in a realm is not primarily dictated by how much the "server" (cluster really) can handle, but by GAMEPLAY - cram as many people as possible into a server, but not beyond the point where it threatens overpopulation. Overpopulation is very dependent on the game mechanics in that specific MMO, for example, quest layout, zoning, instancing, ranged or melee combat, etc, all affect how many players you should (note: not *can*) place in a world. Also, one cannot just look at US and ignore EU when and if these extrapolations are done. There is a very wide overlap of EU and US players with global peak at about 1900CET - this is why we europeans schedule maintenance at work hours and californians have to be up at 3am for the same work. Now, the really interesting question is what is the churn of the subscriberbase in the different MMOs, i.e. per 100k subscribers, how many of those did you have to acquire each and every month to maintain that level of subs? Does your marketing and PR spend eat up all profits? What point is there to maintain high subs if you're not profitable?
As for Eve, it's not a big game in any way shape or form. But it *is* big enough to have critical mass of players and I have fun in it every single day. That's what counts! All games have QQ, but only Eve has Q.Q |

Liang Nuren
Heretic Army Heretic Nation
805
|
Posted - 2012.02.16 09:10:00 -
[161] - Quote
Fraa Bjorn wrote:Just a quick note that you can't use number of servers/realms in other games to extrapolate from. You do need insider information. The population allowed in a realm is not primarily dictated by how much the "server" (cluster really) can handle, but by GAMEPLAY - cram as many people as possible into a server, but not beyond the point where it threatens overpopulation. Overpopulation is very dependent on the game mechanics in that specific MMO, for example, quest layout, zoning, instancing, ranged or melee combat, etc, all affect how many players you should (note: not *can*) place in a world.
From what I've seen in other MMOs the much stronger danger is underpopulation. Overpopulation is easily dealt with through instancing PVE and PVP content... but not having enough players to power even a single instance is simply a death knell.
Quote: Also, one cannot just look at US and ignore EU when and if these extrapolations are done. There is a very wide overlap of EU and US players with global peak at about 1900CET - this is why we europeans schedule maintenance at work hours and californians have to be up at 3am for the same work. Now, the really interesting question is what is the churn of the subscriberbase in the different MMOs, i.e. per 100k subscribers, how many of those did you have to acquire each and every month to maintain that level of subs? Does your marketing and PR spend eat up all profits? What point is there to maintain high subs if you're not profitable?
As for Eve, it's not a big game in any way shape or form. But it *is* big enough to have critical mass of players and I have fun in it every single day. That's what counts!
We didn't forget timezones. In fact, there was an entire article on the subject. You should read it! :)
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
|

Sasha Azala
Blood and Decay
32
|
Posted - 2012.02.16 10:28:00 -
[162] - Quote
Hunng Ibruin wrote:I could go on but you know what I have stated isn't just hyperbole, it is by and large reality. This community is incredibly self-destructive and loathsome. If it isn't in your hands it deserves to be blown up/stolen/griefed/etc. until the person who has it gives up. War decks, can flipping, suicide, gatecamps, theft are all tools to accomplish this goal. In the end you post for the "tears" and could care less how the other person feels or if they leave the game; in-fact most of you will cheer even louder if you cause someone to quit the game.
I don't think it's as bad as you think it is, although if your only means of judging is the forums then I can see how you think it might be.
Two main problems as I see it;
1) You have different playstyles trying to co-exist where a lot of other MMOs split those up to make the gaming experience more acceptable for more people. Personally I prefer the way EVE does it, even though it can lead to problems.
2) The fact you can use isk to fund your gaming, which means people have a financial interest in how they generate their isk ingame. In some ways I see that as a bad thing because to a degree it's taking the game out of EVE. Think about that last comment, what I mean by that. However I realise some people would not play if they could not finance their gaming through isk or at least use less accounts. I'm not saying get rid of the ability to pay via isk for gaming time, just pointing out that it can effect the way someone plays the game as they have an actual financial interest in how they play the game. |

Vaerah Vahrokha
Vahrokh Consulting
277
|
Posted - 2012.02.16 10:53:00 -
[163] - Quote
Ranger 1 wrote:Obviously these folks have a point. Why play EVE when you can play a much nicer game where you only murder, assasinate, rob, gank, elimanate NPC's... cause that makes such activities a much friendlier experience. Or if your bloodlust demands that you victimize another player, that poor fellow should immediately respawn with all of their equipment intact. Only in this way can you have a proper game that is fair to everyone regardless of their personal skills. That way everyone is a winner, every single player is the best there is... at everything. What a wonderful game that would be. 
Hmm I play another PvP game with an ELO rating system to see what team plays better.
You can't get that by killing NPCs, they are just stupid and dumb.
Real opponents, instead... they give a taste to the game. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
277
|
Posted - 2012.02.16 11:29:00 -
[164] - Quote
Sisohiv wrote:[quote=Micheal Dietrich]
That said, you guys are all a little new? The game is 8 years old, nothing has changed. Bad behaviour has always been rewarded in EVE 500% more than honor or integrity. CCp have managed for 8 years without ever implementing a mechanic (not an employee) that allows the game to thrive in civility. The Null Bears and pew Bears have full backing by CCP.
The rest of EVE are seen as usefull idiots.
This is EVE. Adapt or GTFO.
EvE is wider than that, please don't constrain it into your personal vision.
Even having honor and integrity pays off, it's just less "natural" to certain players with the "if I can do it, I WILL do it".
I won't mention the Veldspar Overlord as example of the rewards you can get with honor and integrity.
There are many others infact, from Grendell (he secures 350B+ of stuff at a time), TornSoul, RAW23 (trusted with 150B bonds within 1 year and made more than that). Even myself I made a 100B NAV exclusively with trust based activities (auditing, collateral holding, insurance, market analysis...).
EvE is vast, EvE is good and everyone has a chance. Wish Real Life was as nice and fair as EvE is.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Sade Onyx
Brutor Tribe Minmatar Republic
6
|
Posted - 2012.02.16 11:38:00 -
[165] - Quote
Personally I think the entire conversation is moot.
On average, since release Eve, has seen a steady INCREASE year on year.
No other MMO has ever done this. So Eve is not a product which follows the normal patterns of its competitors even verses other sandbox mmo's
No sandbox of Eve's age has ever performed the way it does, so its currently in completely unknown territory. Therefore no actual basis of evidence or fact exists that can be used to accurately make any statement of truth about its past, present or future. |

Rodj Blake
PIE Inc. Praetoria Imperialis Excubitoris
738
|
Posted - 2012.02.16 11:46:00 -
[166] - Quote
Switching to "free" to play won't help Eve increase the size of its player base because I and a lot of other players will quit in disgust. Dulce et decorum est pro imperium mori. |

Arafelis Keikira
Command N
3
|
Posted - 2012.02.16 12:07:00 -
[167] - Quote
Mara Rinn wrote:A sand castle is still made of sand. Is the fact that everything in a sandbox is made of sand a damning sign that the sandbox provider is shaping your behavior?
Well, yes, actually; especially if you aren't at least preconsciously aware of how your behavior is being affected. Sand is formed of discrete grains, although it has the appearance of flow; it is gritty, it has a particular taste, behaves one way when wet and another when dry... and so on. The problem isn't that it is affecting your (generic) behavior; the problem is that people get so accustomed to it, they forget their behavior is being affected, and cannot even properly conceive of a box of clay, or a box of wax, or a box of Legos.
And I'm just going to leave this here now.
Vizvayu Koga wrote: We have imposed rules and game mechanics that, sometimes obviously, other times more subtly, lead players to certain goals and also define "better" ways to reach those goals. This means that many times, the way players react (in game, in forums or in comms) is conditioned by CCP's rules, even if they (players) think is just their internal nature (or human nature) to react like that and do the things they do, the way they do. |

Lexmana
Imperial Stout
214
|
Posted - 2012.02.16 12:29:00 -
[168] - Quote
Rodj Blake wrote:Switching to "free" to play won't help Eve increase the size of its player base because I and a lot of other players will quit in disgust.
This ^^ and if EVE ever goes FTP it better bring in an extra couple million players or CCP will have to lay off more of its staff. |

Sasha Azala
Blood and Decay
33
|
Posted - 2012.02.16 12:47:00 -
[169] - Quote
Lexmana wrote:Rodj Blake wrote:Switching to "free" to play won't help Eve increase the size of its player base because I and a lot of other players will quit in disgust. This ^^ and if EVE ever goes FTP it better bring in an extra couple million players or CCP will have to lay off more of its staff.
Don't think there's any danger at the moment of EVE going free to play.
Companies normally go partially (with restrictions) free to play if the population drops so low that they're in danger of losing the remaining subscribed gamers.
Imo free to play ruins games anyway, but then it's usually used on dying games so those companies don't have much to lose in trying. |

Alpheias
Euphoria Released 0ccupational Hazzard
453
|
Posted - 2012.02.16 12:59:00 -
[170] - Quote
Whereas the F2P model has proven to work, I really don't see it as the best solution for everyone.
I'd kill kittens and puppies and bunnies I'd maim toddlers and teens and then more |

Sasha Azala
Blood and Decay
33
|
Posted - 2012.02.16 13:03:00 -
[171] - Quote
Alpheias wrote:Whereas the F2P model has proven to work, I really don't see it as the best solution for everyone.
Depends if you're talking about F2P as completely free except for a shop, or just free of subs which is not actually F2P as you still have to purchase the game and the expansions, plus putting up with a shop. |

Alpheias
Euphoria Released 0ccupational Hazzard
453
|
Posted - 2012.02.16 13:13:00 -
[172] - Quote
Sasha Azala wrote:Alpheias wrote:Whereas the F2P model has proven to work, I really don't see it as the best solution for everyone.
Depends if you're talking about F2P as completely free except for a shop, or just free of subs which is not actually F2P as you still have to purchase the game and the expansions, plus putting up with a shop.
And that is why I don't think it is the best solution for everyone and it would be interesting to see the actual relevant numbers before and after F2P. I'd kill kittens and puppies and bunnies I'd maim toddlers and teens and then more |

Joe Skellington
Scientific Nano Technologies Institute The Foundation To Protect Endangered CareBears
40
|
Posted - 2012.02.16 14:10:00 -
[173] - Quote
Clicked thinking this was about File Transfer Protocol and left disappointed. -á-á |\_/|-á -á/ @ @ \ -á-á -á( > -¦ < )-á -á`-+-+x-½-½-¦ -á-á / O \ |

Miss Whippy
Bloody Limeys
70
|
Posted - 2012.02.16 14:41:00 -
[174] - Quote
I see nothing in the OP but a series of unsubstantiated claims. Eve is a tough universe, you may have come across that tag line on more than a few occasions.
EvE's player-base is special and probably unique, BECAUSE of CCP's original vision. Most people here don't want MT, or PTW or even FTP. The reason being is that the idea is everyone is given the same chances to be one of the big players, rather than who is the richest. While PLEX's have taken some of that away, it changes very little as you could spend a fortune on the mightiest ship in EVE, only to have it ganked by a handful of well organised players.
No one has anything against carebear's really, we gank them for the fun of it. People gank us for the fun of it too. DO we whine and demand changes? No we say 'GF' and move on. If you don't like it, then EvE isn't the game for you, it's that simple.
The bottom line is EvE isn't like any other game, and neither is it's core player base. We kick up a fuss when we see CCP trying to turn it into something it's not, or when they simply stop working on it.
EvE started losing players with PI, and when MT came out the stream became a tide. Since crucible that trend has gone a full 180.
The post-script second bottom like is this - The EvE community will not eat itself. As long as CCP continue to work on vastly improving what we already have, rather then coming up with rushed and lame content and also make expansions which are well tested and complete, eve will continue to grow at a steady rate. Highjacking every thread possible in the campaign to END THE CLICK FEST and RUBBISH NAVIGATION in EvE. |

Vizvayu Koga
41
|
Posted - 2012.02.16 16:08:00 -
[175] - Quote
Liang Nuren wrote: Sand boxes have walls (rules), but what you do in between is entirely up to you.
Eve is a sandbox.
-Liang
If the rules change your behaviour changes as well, so no, it's not entirely up to you. Try to understand what I mean, please don't turn this into a word game. If you want let's say it is a sandbox, but that doesn't mean a sandbox grants complete freedom.
Mara Rinn wrote:A sand castle is still made of sand. Is the fact that everything in a sandbox is made of sand a damning sign that the sandbox provider is shaping your behavior?
Yes it is, and that's a simple fact that cannot be changed. The important thing here is to be aware of that, also knowing that some kind of behaviours can be changed by small and subtle changes in the sand. |

Cipher Jones
301
|
Posted - 2012.02.16 16:15:00 -
[176] - Quote
Rodj Blake wrote:Switching to "free" to play won't help Eve increase the size of its player base because I and a lot of other players will quit in disgust.
You mean switching it to a different model. It already is free. With microtransactions.
See what happens when fat neckbeards try to ride little ponies? The ponies die. |

Valei Khurelem
327
|
Posted - 2012.02.16 16:56:00 -
[177] - Quote
Quote:I see nothing in the OP but a series of unsubstantiated claims. Eve is a tough universe, you may have come across that tag line on more than a few occasions.
EVE isn't a tough universe, if it was tough it would be tough for everyone, right now the people attacking the OP for his comments on the obvious remind me so much of chavs in my country, they talk so much **** and boast about how awesome they are but the moment you decide to fight back they run off like the pussies they really are.
The only reason that people talk so much **** on the forums is because they know they can get away with it, it's the same thing elsewhere too, the majority of people wouldn't say half these things if they could be punched in the face for it. You aren't 'hardcore' or 'tough' for running around ganking solo players and industrialists, you're just an ******* who's too afraid to pick a fair fight.
I really wish they'd put FPS boarding combat in EVE, nothing would say "**** you and your Tech 2 battleship" more than a well placed shotgun to the face and being able to steal it after would only sweeten the deal.
"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP." -á - CCP Ytterbium |

Micheal Dietrich
Standards and Practices
93
|
Posted - 2012.02.16 17:13:00 -
[178] - Quote
Valei Khurelem wrote:Quote:I see nothing in the OP but a series of unsubstantiated claims. Eve is a tough universe, you may have come across that tag line on more than a few occasions. EVE isn't a tough universe, if it was tough it would be tough for everyone, right now the people attacking the OP for his comments on the obvious remind me so much of chavs in my country, they talk so much **** and boast about how awesome they are but the moment you decide to fight back they run off like the pussies they really are. The only reason that people talk so much **** on the forums is because they know they can get away with it, it's the same thing elsewhere too, the majority of people wouldn't say half these things if they could be punched in the face for it. You aren't 'hardcore' or 'tough' for running around ganking solo players and industrialists, you're just an ******* who's too afraid to pick a fair fight. I really wish they'd put FPS boarding combat in EVE, nothing would say "**** you and your Tech 2 battleship" more than a well placed shotgun to the face and being able to steal it after would only sweeten the deal.
Hestillmad |

Kessiaan
Greater Order Of Destruction Happy Endings
69
|
Posted - 2012.02.16 17:17:00 -
[179] - Quote
Miss Whippy wrote:I see nothing in the OP but a series of unsubstantiated claims. Eve is a tough universe, you may have come across that tag line on more than a few occasions.
+1. I haven't seen anything in this thread except (even more) variations of the same threads that people have been posting since before I started playing in 2007. If it was going to kill EvE it would have happened long ago.
In many ways EvE is the last of its kind - an old-school virtual-world MMO. I can't think of any other pre-WoW games that didn't fall on their own sword trying to emulate the 800lb gorilla somewhere between 2004 and now, and the entire genre has been stagnant for years now because people just keep trying to out-WoW WoW and it never works and never will. EvE succeeds because it an old-school sandbox and not in spite of it, with all of the ups and downs that entails.
Quote:I really wish they'd put FPS boarding combat in EVE, nothing would say "**** you and your Tech 2 battleship" more than a well placed shotgun to the face and being able to steal it after would only sweeten the deal.
We can only hope. Maybe with Dust? My killboard - http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Kessiaan |

Karl Planck
131
|
Posted - 2012.02.16 17:25:00 -
[180] - Quote
Micheal Dietrich wrote:Valei Khurelem wrote:Quote:I see nothing in the OP but a series of unsubstantiated claims. Eve is a tough universe, you may have come across that tag line on more than a few occasions. EVE isn't a tough universe, if it was tough it would be tough for everyone, right now the people attacking the OP for his comments on the obvious remind me so much of chavs in my country, they talk so much **** and boast about how awesome they are but the moment you decide to fight back they run off like the pussies they really are. The only reason that people talk so much **** on the forums is because they know they can get away with it, it's the same thing elsewhere too, the majority of people wouldn't say half these things if they could be punched in the face for it. You aren't 'hardcore' or 'tough' for running around ganking solo players and industrialists, you're just an ******* who's too afraid to pick a fair fight. I really wish they'd put FPS boarding combat in EVE, nothing would say "**** you and your Tech 2 battleship" more than a well placed shotgun to the face and being able to steal it after would only sweeten the deal. Hestillmad
healwaysmad |

Valei Khurelem
329
|
Posted - 2012.02.16 18:03:00 -
[181] - Quote
You know just making posts like that prove my point and I'm not mad.
U mad :D because ur noobs and can't gank anything other than an industrial or solo player anymore.
"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP." -á - CCP Ytterbium |

Liang Nuren
Heretic Army Heretic Nation
807
|
Posted - 2012.02.16 18:04:00 -
[182] - Quote
Valei Khurelem wrote: The only reason that people talk so much **** on the forums is because they know they can get away with it, it's the same thing elsewhere too, the majority of people wouldn't say half these things if they could be punched in the face for it. You aren't 'hardcore' or 'tough' for running around ganking solo players and industrialists, you're just an ******* who's too afraid to pick a fair fight.
I live in Santa Barbara CA and will be at The Brewhouse tomorrow at 5:30pm. And I'll tell you exactly the same things there. :)
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
|

Micheal Dietrich
Standards and Practices
93
|
Posted - 2012.02.16 18:08:00 -
[183] - Quote
Valei Khurelem wrote:You know just making posts like that prove my point and I'm not mad.
U mad :D because ur noobs and can't gank anything other than an industrial or solo player anymore.
Yeahumad
Valei Khurelem wrote:I live in Santa Barbara CA and will be at The Brewhouse tomorrow at 5:30pm. And I'll tell you exactly the same things there. :)
-Liang
Sweet, I'll be down there some time next month for a funeral, we should get together and talk about Valei being mad. |

Valei Khurelem
329
|
Posted - 2012.02.16 18:11:00 -
[184] - Quote
Micheal Dietrich wrote:Valei Khurelem wrote:You know just making posts like that prove my point and I'm not mad.
U mad :D because ur noobs and can't gank anything other than an industrial or solo player anymore. Yeahumad Valei Khurelem wrote:I live in Santa Barbara CA and will be at The Brewhouse tomorrow at 5:30pm. And I'll tell you exactly the same things there. :)
-Liang Sweet, I'll be down there some time next month for a funeral, we should get together and talk about Valei being mad.
umadnoob
"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP." -á - CCP Ytterbium |

Micheal Dietrich
Standards and Practices
93
|
Posted - 2012.02.16 18:16:00 -
[185] - Quote
Valei Khurelem wrote:
umadnoob
lookatthatmad |

Karl Planck
132
|
Posted - 2012.02.16 20:23:00 -
[186] - Quote
Valei Khurelem wrote:Quote:I live in Santa Barbara CA and will be at The Brewhouse tomorrow at 5:30pm. And I'll tell you exactly the same things there. :) I'll be disappointed if you aren't a girl :(
i am guessing that it wouldn't be the first time it happened to you by the sounds of it.
|

Prince Kobol
210
|
Posted - 2012.02.16 20:38:00 -
[187] - Quote
Valei Khurelem wrote:
I'll be disappointed if you aren't a girl :( oh and I'd still tell you the same things too regardless, it's a shame flight tickets are retardedly expensive going from Leeds/Bradford to America :S
You live in leeds/bradford, no wonder you are so mad  |

Karthwritte
Darthrin Storm Enterprise Drunken Capsuleers
28
|
Posted - 2012.02.16 20:38:00 -
[188] - Quote
Well, how many times this got to be explained.... EVE its not just a game where you sit and enjoy. What its EVE best its about sweat, tears and blood. Its a clash of will. Its a clash of mind. Its a persistent dead is dead massive multiplayer game. The work CCP got its about maintaining & improving the sandbox so people enjoy between and after your will and mind have been tested. This can happen against the virtual world (PVE) or against the real world (PVP). If you wish a game without so much sacrifice, buy the yearly CoD, or buy the new Zelda. And if you cant beat it then check the youtube walkthroughts. |

Miss Whippy
Bloody Limeys
74
|
Posted - 2012.02.16 20:47:00 -
[189] - Quote
Valei Khurelem wrote:
EVE isn't a tough universe, if it was tough it would be tough for everyone, right now the people attacking the OP for his comments on the obvious remind me so much of chavs in my country, they talk so much **** and boast about how awesome they are but the moment you decide to fight back they run off like the pussies they really are.
I'm not attacking anyone, and I'm not boasting about anything. This is a PvP game, the idea of PvP is to attack and kill each other. But guess what, I WILL attack you now, because only a cretin would play a PvP game and then start whining about people who enjoy PvP.
Quote: The only reason that people talk so much **** on the forums is because they know they can get away with it, it's the same thing elsewhere too, the majority of people wouldn't say half these things if they could be punched in the face for it. You aren't 'hardcore' or 'tough' for running around ganking solo players and industrialists, you're just an ******* who's too afraid to pick a fair fight.
Of course they cna get away with it, THAT'S THE WHOLE DAMN POINT OF PLAYING A GAME!! To do things you aren't alllowed to do in normal society. I never claimed to be either hardcore or tough, I'm just killing people and enjoying it, in a game designed for that purpose. If you don't like it, you should go and ride your Emo high-horse all the way back to WoW.
Quote: I really wish they'd put FPS boarding combat in EVE, nothing would say "**** you and your Tech 2 battleship" more than a well placed shotgun to the face and being able to steal it after would only sweeten the deal.
You are stupid. Highjacking every thread possible in the campaign to END THE CLICK FEST and RUBBISH NAVIGATION in EvE. |

Karl Planck
133
|
Posted - 2012.02.16 20:53:00 -
[190] - Quote
Miss Whippy wrote: Of course they cna get away with it, THAT'S THE WHOLE DAMN POINT OF PLAYING A GAME!! To do things you aren't alllowed to do in normal society. I never claimed to be either hardcore or tough, I'm just killing people and enjoying it, in a game designed for that purpose. If you don't like it, you should go and ride your Emo high-horse all the way back to WoW.
and my new sig was born
If you don't like it, you should go and ride your Emo high-horse all the way back to WoW.
|

Asuri Kinnes
Adhocracy Incorporated Adhocracy
262
|
Posted - 2012.02.16 21:25:00 -
[191] - Quote
Valei Khurelem wrote:No, 39k online with how much was it last announcement? 200,000 subscribers? ( correct me if I'm wrong on that number but that's the last report I remember ) Says this is an unpopular game, if CCP had devoted themselves to this type of game and making EVE as good as it can be rather than going for get rich quick schemes or pissing away their time on unknown MMORPGs and games they'd have far more people playing than people just subscribing.
I judge a game's success not by how many sales they make but by whether they're still playing it years later, the numbers actually being active in this game have gone up and down over the years but it still remains pretty low compared to the amount of subscribers there are.
There should be 200,000 players lagging this server up daily and causing queues to show me this is a popular game people enjoy, but that just isn't happening, even on the weekends and those are the facts, if this game was so awesome then why are their so many accounts just sitting about being unused? Because everyone and their brother has two, three or four accounts? Last QEN I saw (Q4 2010?) - said that the average player had 2.2 accounts/player.
Also, as far as being niche? I'm still waiting for you to address how eve *isn't* a niche game, from post 48... Here...
Cipher Jones wrote:Less players play on the tranquility server now than at its peak. There will always be fewer players on that at it's peak, that's why it's a "peak".

Valei Khurelem wrote: ...removed a bunch of BS you're just an ******* who's too afraid to pick a fair fight.
If you ever get a fair fight in Eve, you've made a mistake, your opponent has made a mistake or your fighting a friend.
You do know how Eve started out don't you? A couple of Icelandic gamers got together and decided to make a game. Why? Because they couldn't grief people as much as they wanted to in some other game.
Originally, there was no hi-sec, there was no missions, there was no low-sec. All there was, was mining and blowing **** up.
THAT is how it started...
Wormholes: The *NEW* end game of Eve - Online: No Local. No Lag. No Blues (No Intell Channesl). No Blobs.
NEW FEATURE: NO INCARNA! |

Tak McMonagle
Black Rebel Rifter Club
20
|
Posted - 2012.02.16 22:39:00 -
[192] - Quote
Why does everyone think that Eve's harsh world is going to cause it to die? It hasn't died yet, why would it start now? If you can't/won't adapt or fight back find something else to spend your money on. Sure, it's "self destructive" for me to say that but why spend your money on something you don't want? |

Micheal Dietrich
Standards and Practices
94
|
Posted - 2012.02.16 23:08:00 -
[193] - Quote
I would like to point out that we do in fact have avatars now. Just no one else can see them yet because we're all locked in our rooms. |

Marduk Nibiru
Physical Chaos Moon Warriors
57
|
Posted - 2012.02.16 23:11:00 -
[194] - Quote
This thread makes me want to ragequit the planet. |

Asuri Kinnes
Adhocracy Incorporated Adhocracy
263
|
Posted - 2012.02.16 23:39:00 -
[195] - Quote
?????
Why did our posts get deleted?

Inquiring minds wanna know!
Wormholes: The *NEW* end game of Eve - Online: No Local. No Lag. No Blues (No Intell Channesl). No Blobs.
NEW FEATURE: NO INCARNA! |

LittleTerror
Day Unhappy Security Inc.
5
|
Posted - 2012.02.16 23:44:00 -
[196] - Quote
Allowing people to play an online game for free always attracts the bots, the hackers, the smacktards and stupid ragetard kids... |

Liang Nuren
Heretic Army Heretic Nation
811
|
Posted - 2012.02.17 00:30:00 -
[197] - Quote
Asuri Kinnes wrote:????? Why did our posts get deleted?  Inquiring minds wanna know!
Some of the posts were actually really good posts. I'm glad I saved the post about Rift PCU.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
|

Vizvayu Koga
41
|
Posted - 2012.02.17 00:56:00 -
[198] - Quote
Liang Nuren wrote:Asuri Kinnes wrote:????? Why did our posts get deleted?  Inquiring minds wanna know! Some of the posts were actually really good posts. I'm glad I saved the post about Rift PCU. -Liang
I agree they were perfectly good posts, completely on topic . I too lost a post yesterday, so I just created a petition regarding this issue. It may be a bug (I hope). |

Ai Shun
268
|
Posted - 2012.02.17 01:23:00 -
[199] - Quote
Tak McMonagle wrote:Why does everyone think that Eve's harsh world is going to cause it to die? It hasn't died yet, why would it start now? If you can't/won't adapt or fight back find something else to spend your money on. Sure, it's "self destructive" for me to say that but why spend your money on something you don't want?
And yet, people choose the movies they go to see; the music they listen to; the bars they visit and all those other forms of entertainment. You don't see them walk into a bar and demand the d+¬cor, music and menu are changed to suit what they want.
It makes me wonder why the same consumers treat a video game so differently when they still have the freedom to choose something that suits them better.
It is very peculiar. |

Tippia
Sunshine and Lollipops
4931
|
Posted - 2012.02.17 04:01:00 -
[200] - Quote
Asuri Kinnes wrote:Because everyone and their brother has two, three or four accounts? Last QEN I saw (Q4 2010?) - said that the average player had 2.2 accounts/player. No. No account/player number has ever been given (for the simple reason that there is no way of determining it). It has been roughly guesstimated (by people outside of CCP) to be maybe 1-+ or so, but that's mainly based on anecdotal evidence GÇö not actual data. The number you're thinking of is the number of characters per account. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |

Alavaria Fera
GoonWaffe Goonswarm Federation
129
|
Posted - 2012.02.17 05:16:00 -
[201] - Quote
Valei Khurelem wrote:I really wish they'd put FPS boarding combat in EVE, nothing would say "**** you and your Tech 2 battleship" more than a well placed shotgun to the face and being able to steal it after would only sweeten the deal. Only if you have to travel to the ship in a pod. Heh.
That said rifters boarding Titans would be the best thing ever. With 100 newbies, surely one can pod that titan pilot in his supercap.
Mara Rinn wrote:edit; Wow! Just saw my first suicide bank in hisec!
edit: no, belay that, it looks like it was just someone ganking a war target. =( |

Ascendic
Macabre Votum Against ALL Authorities
44
|
Posted - 2012.02.17 06:06:00 -
[202] - Quote
Professor Alphane wrote:baltec1 wrote:Vincent Athena wrote:One thing that has always struck me as odd is why CCP thinks making a game that encourages griefing and driving people away is a good business model. Maybe they did not realize the magnitude of the issue and thought they would get sufficient subscriptions in any case. Maybe they are satisfied with the current level of subscriptions, and are simply not looking for Eve to be a multimillion player game. Or maybe they think having sufficient employees to police a "no griefing" policy would be so costly that it would not pay off despite increased subscriptions. EVE is the only MMO to reach this age and still be growing. I'd say they are getting it right. Technically yes but only because it's a year older than WOW which by most metrics laughs in every other MMO's face
Considering WOW has begun bleeding subs your statement is wrong.
|

Gorefacer
STRAG3S THE UNTHINKABLES
17
|
Posted - 2012.02.17 06:18:00 -
[203] - Quote
Liang Nuren wrote:Valei Khurelem wrote: The only reason that people talk so much **** on the forums is because they know they can get away with it, it's the same thing elsewhere too, the majority of people wouldn't say half these things if they could be punched in the face for it. You aren't 'hardcore' or 'tough' for running around ganking solo players and industrialists, you're just an ******* who's too afraid to pick a fair fight.
I live in Santa Barbara CA and will be at The Brewhouse tomorrow at 5:30pm. And I'll tell you exactly the same things there. :) -Liang
Nice. That's an awesome area. I grew up in Ojai and went to SBCC for awhile. Politics and cost of living drove me out of the state though to Phoenix which is not bad either.
While it's true there are plenty of internet tough guys, I don't think anyone means it in that way when talking about EVE. It's tough as in others can and will blow up your virtual stuff or take it. I'd have no problems with internet morons getting punched, but trying to call them out is pointless even if you can handle yourself offline. However if someone talks ****, shows up at your house, and you beat them good, take pictures or video for me to laugh at. If you really want to show everyone what a badass you are I'd say stop whining about people being mean over the internet might be a good start.
Also I play rarely but pay for my 2 accounts gladly and will continue to do so as long as EVE keeps doing what they've been doing. FTP and I'd be disappointed and leave. |

Valei Khurelem
330
|
Posted - 2012.02.17 07:28:00 -
[204] - Quote
Alavaria Fera wrote:Valei Khurelem wrote:I really wish they'd put FPS boarding combat in EVE, nothing would say "**** you and your Tech 2 battleship" more than a well placed shotgun to the face and being able to steal it after would only sweeten the deal. Only if you have to travel to the ship in a pod. Heh. That said rifters boarding Titans would be the best thing ever. With 100 newbies, surely one can pod that titan pilot in his supercap. Mara Rinn wrote:edit; Wow! Just saw my first suicide bank in hisec!
edit: no, belay that, it looks like it was just someone ganking a war target. =(
See? You're starting it again!
"I don't want to take a loss because someone is more skilled than me! NERF IT!" >_< people like you are why games like this always suck because you're too afraid to lose so you want to nerf everything that takes skill. CCP need to boot out CSM on their arses and tell them to go **** themselves.
. Combat only revolving around blobs and ganking with superior numbers? - check
. Statistics over player interaction? - check
. 'Hard' ( repetitive and boring ) work over fun? - check
. Constantly artificially inflating prices and not giving any room for deflation so it takes forever for noobs to get something they want? - check
All these things are designed to benefit vets who seem to largely be made up of nothing more than gankers who want easy kills and are too afraid of a fair fight, oh how I wish I could just aim my turrets at a cockpit after maneuvering through your laser spam and blast through the cockpit at you.
If I ever get to make a games company and someone talks about RPG elements in a multiplayer game I'd fire them seriously.
"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP." -á - CCP Ytterbium |

Vaerah Vahrokha
Vahrokh Consulting
278
|
Posted - 2012.02.17 07:47:00 -
[205] - Quote
Valei Khurelem wrote: . Combat only revolving around blobs and ganking with superior numbers? - check
Only if you are a dummy, orbiting blob corps. Plenty of small roams and in those you never know if your 10 men will clash vs 3 or vs 30 opponents.
Valei Khurelem wrote: . Statistics over player interaction? - check
Plenty of other MMOs where interaction did not make them any more fun nor prevented them from failing.
Valei Khurelem wrote: . 'Hard' ( repetitive and boring ) work over fun? - check
Only if you are a dummy and being used by smarter players. I think ATM I have 20B in wallet, don't even need to log in to earn more.
Valei Khurelem wrote: . Constantly artificially inflating prices and not giving any room for deflation so it takes forever for noobs to get something they want? - check
Who is artificially inflating prices are carebears exploiting a weak mechanic. Some of them are "noobs" themselves (1 - 1.5 year old chars).
Valei Khurelem wrote: All these things are designed to benefit vets who seem to largely be made up of nothing more than gankers who want easy kills and are too afraid of a fair fight
They benefit whoever is clever enough to use them at his benefit. Character age does not matter, brain does.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Skydell
Space Mermaids Somethin Awfull Forums
154
|
Posted - 2012.02.17 08:43:00 -
[206] - Quote
Katalci wrote:Aiwha wrote:EVE is a niche product marketed to a very small audience those of us who give no mercy and expect none in return. There are literally hundreds of other MMO's out there that don't tolerate certain "behaviors". Go play one of those if you dislike EVE. This. The entire point of EVE is the freedom. If you remove the freedom to grief, steal, cheat, scam, gank, etc. then you wreck what makes EVE different from every other MMO, and it will die.
That's true, whether we like it or not.
I've said it before, go to test server where all the player driven griefer barriers aren't there. You have 3-5 years of SP training, a very low end game system with a graduate content system that reflects the 3-5 years it will take you to reach "end game". Grind up standings, do lev. 1, 2, 3 and 4 missions, move to low, do 5, move to null build stuff, move to a WH and clobber sleepers in a carrier.
The point is if EVE were judged purely on its PvE content it would be one of the most sucktastic games out there. As varied as it is its the same thing over and over, over 5 years of SP only made hard by griefers.
And as someone else pointed out, if another space sim comes out that doesn't put you in a gold fish bowl like STO tried, EVE is in serious ****.
|

Brunmunde Hildegaard
The Green Machine
6
|
Posted - 2012.02.17 09:51:00 -
[207] - Quote
Valei Khurelem wrote: . Combat only revolving around blobs and ganking with superior numbers? - check
No. Just.. no.
Valei Khurelem wrote: . Statistics over player interaction? - check
Haha. No.
Valei Khurelem wrote: . 'Hard' ( repetitive and boring ) work over fun? - check
Maybe. You could just try something new every day when you get bored.
Valei Khurelem wrote: . Constantly artificially inflating prices and not giving any room for deflation so it takes forever for noobs to get something they want? - check
Welcome to cutthroat capitalism, the model from the real world used to make the Eve one. Also: a 2 week old character can make 15-20 mill a day, easy.. if he's not a tard.
Valei Khurelem wrote: All these things are designed to benefit vets who seem to largely be made up of nothing more than gankers who want easy kills and are too afraid of a fair fight, oh how I wish I could just aim my turrets at a cockpit after maneuvering through your laser spam and blast through the cockpit at you.
It's a pvp game and you expect people, especially vets, to not fight dirty? notsureiftroll.jpg
--TL;DR-- WAAAAAAAAAHHHHH
BOOO HOOOOO HOOOOOOOOOOOO "Sings me a dances of wolfs, who smells fear and slays the coward. Sings me a dances of mans, who smells gold and slays his brother." |

Malcanis
Vanishing Point. The Initiative.
2973
|
Posted - 2012.02.17 09:52:00 -
[208] - Quote
EVE is exactly as free-to-play as it needs to be already. IMO the PLEX system is simply the best resolution to the problem of how to allow "free" players and "subbed" players to co-exist. I rather suspect that the only reasons that the system hasn't become widespread are
(1) It's not as ruthlessly exploitative as most "free" game models (looking at you, Allods)
(2) It requires a functioning game economy, which few MMOs have. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Lexmana
Imperial Stout
215
|
Posted - 2012.02.17 10:07:00 -
[209] - Quote
Skydell wrote: And as someone else pointed out, if another space sim comes out that doesn't put you in a gold fish bowl like STO tried, EVE is in serious ****. Another reason for CCP to keep the current business model of relatively few subscribers that pay a premium fee instead of going FTP hoping to get millions of players that pay almost nothing but risk attention from the competition that want in on the cake.
A small niche product with loyal customers that pay premium is not such a bad business model. |

Sasha Azala
Blood and Decay
35
|
Posted - 2012.02.17 10:24:00 -
[210] - Quote
Lexmana wrote:Skydell wrote: And as someone else pointed out, if another space sim comes out that doesn't put you in a gold fish bowl like STO tried, EVE is in serious ****. Another reason for CCP to keep the current business model of relatively few subscribers that pay a premium fee instead of going FTP hoping to get millions of players that pay almost nothing but risk attention from the competition that want in on the cake. A small niche product with loyal customers that pay premium is not such a bad business model.
There's a lot of gamers who play free games because they don't have the money to actually subscribe. From a business sense they're not the people you want to attract under normal circumstances (not that there is anything wrong with them but they won't be putting much financially into your business).
However, in MMOs when an MMO is failing these people become more valuable to the business as they will help bolster the numbers and hopefully help keep the remaining subscribers.
|

Lexmana
Imperial Stout
215
|
Posted - 2012.02.17 10:51:00 -
[211] - Quote
Sasha Azala wrote:Lexmana wrote:Skydell wrote: And as someone else pointed out, if another space sim comes out that doesn't put you in a gold fish bowl like STO tried, EVE is in serious ****. Another reason for CCP to keep the current business model of relatively few subscribers that pay a premium fee instead of going FTP hoping to get millions of players that pay almost nothing but risk attention from the competition that want in on the cake. A small niche product with loyal customers that pay premium is not such a bad business model. There's a lot of gamers who play free games because they don't have the money to actually subscribe. From a business sense they're not the people you want to attract under normal circumstances (not that there is anything wrong with them but they won't be putting much financially into your business). However, in MMOs when an MMO is failing these people become more valuable to the business as they will help bolster the numbers and hopefully help keep the remaining subscribers.
True. It might keep a failing MMO in business a few more months. But there are also games designed as FPT from the start with a business model that needs millions of players to make a profit near that of EVE. Some of them are also very successful.
Fortunately, EVE is neither of the above no matter how much some people wants it to be. |

Valei Khurelem
330
|
Posted - 2012.02.17 11:02:00 -
[212] - Quote
Quote: --TL;DR-- WAAAAAAAAAHHHHH
BOOO HOOOOO HOOOOOOOOOOOO
Please continue making pathetic posts like this so your argument becomes more and more meaningless each time. I particularly enjoy it when people like you quote entire walls of texts and then write one line below it all in order to cover up how little you have to say on the subject.
"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP." -á - CCP Ytterbium |

malcovas Henderson
Smoking Minerals Syndicate Cannabis Legionis
2
|
Posted - 2012.02.17 11:20:00 -
[213] - Quote
There is too many people that just dont get EVE
To me EVE Communtity is already self regulating, in the fact we get rid of the weak and whiney. This keeps the game WE love as it should be played.
"If you cannot stand the heat, then get out the kitchen". Should be a CCP policy
While i am here, I personally would like to thank CCP for giving me a game that I am truely enjoying to the max. Be it mining, missioning, WH's , roaming, hell even camping is doing it for me. ATM what ever i am doing, I have yet to find something that I dont like
|
|

CCP Phantom
C C P C C P Alliance
1012

|
Posted - 2012.02.17 12:01:00 -
[214] - Quote
Off topic posts removed. Please stay on topic and polite, thank you. CCP Phantom - German Community Coordinator |
|

Valei Khurelem
330
|
Posted - 2012.02.17 12:04:00 -
[215] - Quote
Quote:To me EVE Communtity is already self regulating, in the fact we get rid of the weak and whiney. This keeps the game WE love as it should be played.
Please explain to me then why 0.0 space in EVE Online isn't a warzone right now and there are entire regions of space being farmed for profit by huge alliances?
"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP." -á - CCP Ytterbium |

Lexmana
Imperial Stout
215
|
Posted - 2012.02.17 12:16:00 -
[216] - Quote
Valei Khurelem wrote:Quote:To me EVE Communtity is already self regulating, in the fact we get rid of the weak and whiney. This keeps the game WE love as it should be played. Please explain to me then why 0.0 space in EVE Online isn't a warzone right now and there are entire regions of space being farmed for profit by huge alliances? What makes you think it is not a warzone? Why don't you to there and farm your own profit ... Ohh yeah you did (kind of). |

Cebraio
Starfire Oasis
22
|
Posted - 2012.02.17 12:57:00 -
[217] - Quote
Damn, I am a bit late on this fine thread. The topic always scared me away. Gives me a shiver whenever I read it.
OP, I totally agree with you on the analysis or the EVE community ... now GTFO! 
Some things to consider: - The community has been like this for 8 years now, how does that fit to your assumption of decreasing playerbase? - The player count has risen until a complete f***up by CCP's PR and management occurred. - What drove a lot of player's away last year, are the new business model approaches by CCP, not the occasional failure of new players and the following forum tears. We can sustain those losses. * - What keeps new players coming (or returning) now are the changes that CCP made after finally listening to the community and relocating development to core EVE features and away from the virtual stuff market that was introduced only to squeeze more money out of us.
* I do agree though, that we could be more helpful and nice to new players sometimes. And there are actually places were new player's are welcome and greeted with open arms (EVE University, New Player's forum etc).
|

Valei Khurelem
330
|
Posted - 2012.02.17 14:13:00 -
[218] - Quote
Lexmana wrote:Valei Khurelem wrote:Quote:To me EVE Communtity is already self regulating, in the fact we get rid of the weak and whiney. This keeps the game WE love as it should be played. Please explain to me then why 0.0 space in EVE Online isn't a warzone right now and there are entire regions of space being farmed for profit by huge alliances? What makes you think it is not a warzone? Why don't you to there and farm your own profit ... Ohh yeah you did (kind of).
Yes, it also amazed me how many blatant bots are just sitting there, I was thinking about staying silent on this, but honestly, looking at the way local reacts to a real player going in is ridiculous, not only that I found that all the rare ore got mined out in seconds. So even though I could run missions there was no way I could manufacture my own gear, how about admitting I'm right for once? Instead of claiming I'm incompetent even though I've only lost a couple of ships my entire time subscribed?
There are entire alliances out there folks who are using bot accounts to mine and farm in their space, they claim they do it because they have no choice since the other alliances do the same, so I say we legalise it and level the playing field so it stops being profitable to bot.
CCP are going to have to fix this game soon and make changes long term PvPers in particular won't like, but in the end it's going to be worth it because we'll all have a fun game rather than just a select few who are brave enough to cheat in the game.
"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP." -á - CCP Ytterbium |

Cipher Jones
301
|
Posted - 2012.02.17 16:24:00 -
[219] - Quote
Ascendic wrote:Professor Alphane wrote:baltec1 wrote:Vincent Athena wrote:One thing that has always struck me as odd is why CCP thinks making a game that encourages griefing and driving people away is a good business model. Maybe they did not realize the magnitude of the issue and thought they would get sufficient subscriptions in any case. Maybe they are satisfied with the current level of subscriptions, and are simply not looking for Eve to be a multimillion player game. Or maybe they think having sufficient employees to police a "no griefing" policy would be so costly that it would not pay off despite increased subscriptions. EVE is the only MMO to reach this age and still be growing. I'd say they are getting it right. Technically yes but only because it's a year older than WOW which by most metrics laughs in every other MMO's face Considering WOW has begun bleeding subs your statement is wrong.
Wow increased income even tho it lost subs.
See what happens when fat neckbeards try to ride little ponies? The ponies die. |

Lexmana
Imperial Stout
216
|
Posted - 2012.02.17 16:56:00 -
[220] - Quote
Cipher Jones wrote: Wow increased income even tho it lost subs.
Your point is EVE is fail because it might be beat by one other game in history? |

Seleia O'Sinnor
Drop of Honey
173
|
Posted - 2012.02.17 17:22:00 -
[221] - Quote
Thanks to the OP, I agree, and wish I could say it aloud the same and eloquent way, however my english lacks skill level V.
Vincent Athena wrote:One thing that has always struck me as odd is why CCP thinks making a game that encourages griefing and driving people away is a good business model. Maybe they did not realize the magnitude of the issue and thought they would get sufficient subscriptions in any case. Maybe they are satisfied with the current level of subscriptions, and are simply not looking for Eve to be a multimillion player game. Or maybe they think having sufficient employees to police a "no griefing" policy would be so costly that it would not pay off despite increased subscriptions.
I don't even think that Eve online would be able to handle say ten times the current daily active users.
Eve online is in bad health in many ways, and the one that will most likely drive me away is the miserable quality of so many features. Very good ideas implemented in a hurry and left as "working as intended" after some half hearted and rushed minor patches. I do really hate this attitude. Yes yes CCP mumbling "Excellence". Well if this is excellence, then I don't want to know what mediocrity would be.
I've got this feeling that the code base of Eve online looks like Bartertown of one of the Mad Max movies, so this is mainly preventing constant and high quality features. Eve community: An angry mob of bright people hunting witches, more torches, more hay forks, growing and growing. |

FeralShadow
Mom 'n' Pop Ammo Shoppe R.E.P.O.
52
|
Posted - 2012.02.17 20:40:00 -
[222] - Quote
So uh.. you expect that alliances that have been living in the area and log in specifically to mine those good quality ores after downtime should be penalized..
Now, I'm not sure that's the answer
The answer is to make roids randomly spawning throughout the day. You mine out a roid, and it could come back in an hour, or it could come back in 24 hours. This would throw off the botting and give the people who play on the side of the earth who need to sleep during downtime a chance to mine the good ore.
And blobs? in alliance's home systems? you dont say... That's like marching up to someone's house and across their lawn in the back woods of nowhere and not expecting him to come out with a shotgun and chase you off his property. Especially because he has his pesky neighbors down the road who come over and raid his toolshed every once in a while. |

Malcanis
Vanishing Point. The Initiative.
2986
|
Posted - 2012.02.17 22:50:00 -
[223] - Quote
Valei Khurelem wrote:Quote:To me EVE Communtity is already self regulating, in the fact we get rid of the weak and whiney. This keeps the game WE love as it should be played. Please explain to me then why 0.0 space in EVE Online isn't a warzone right now and there are entire regions of space being farmed for profit by huge alliances?
Um, most of 0.0 is a warzone right now. Maybe not the deep south, but that might be only because we don't hear much about what's going on down there on english maguage forums. The rest if it is pretty much on fire. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Cathy Drall
Royal Amarr Institute Amarr Empire
235
|
Posted - 2012.02.17 23:00:00 -
[224] - Quote
Hunng Ibruin wrote:Community HATES thought of FtP Not me! 
|

Skydell
Space Mermaids Somethin Awfull Forums
156
|
Posted - 2012.02.17 23:26:00 -
[225] - Quote
Sasha Azala wrote:Lexmana wrote:Skydell wrote: And as someone else pointed out, if another space sim comes out that doesn't put you in a gold fish bowl like STO tried, EVE is in serious ****. Another reason for CCP to keep the current business model of relatively few subscribers that pay a premium fee instead of going FTP hoping to get millions of players that pay almost nothing but risk attention from the competition that want in on the cake. A small niche product with loyal customers that pay premium is not such a bad business model. There's a lot of gamers who play free games because they don't have the money to actually subscribe. From a business sense they're not the people you want to attract under normal circumstances (not that there is anything wrong with them but they won't be putting much financially into your business). However, in MMOs when an MMO is failing these people become more valuable to the business as they will help bolster the numbers and hopefully help keep the remaining subscribers.
Just on that premise alone EVE would be better off with a free play option. EVE needs one thing above all else. Victims. Free play people would provide loads of those. The trouble as was already stated is in the SP aspect. While I don't stay sub'ed for SP, if I'm off to another game I will dump my subs with no hesitation, most in EVE still see SP as something of value, worth a sub even when they don't play. CCP putting EVE free play makes SP free.
I could see a WoW model working here. WoW free is really just an unlimited trial. While it could be said given enough time even a trial can make 450 mill for a plex, they are only going to get maybe 3 or 4 a year where they are sub based.
EVE would need to go freemium with trial restrictions on free accounts and even that wouldn't work because once I have a non trial skill injected, I could train it out while in free mode.
I just dont see EVE working free.
|

Edwin Atavuli
DotCom Inc.
0
|
Posted - 2012.02.20 01:33:00 -
[226] - Quote
Well..... I have not been playing EVE too long, coming up on 3 months.
But here's a few things id like to say....
free to play = bogus and just wont work in a game like Eve... it would worsen things like 100 fold.
EVE is complex, hardcore, with a super learning curve, and i love it for that! but.......
it's far too linear, introduction tutorial is crazy bad, and bad as in terribad suck bad.... needs to be tweaked.....
now here is where i am really gonna feel the flames lol!
if eve wants to see increase in sub numbers.......
1. Make all noobs unattackable untill 1 mil skill points, however add the stipulation that if they choose to go into anything lower than 0.5 space they are "sol" and wide open to attack.
2. redo the intro tutorials.... now im not saying dumb it down.... just do something it sucks?
3. repeat # 1
ive read endless stories, posts, ect >>> why don't more people play EVE? i was always too scared to try eve for the longest. because of the stories ive heard.... lot's of wich were true lol! ccp has to stop the suicide gank at least in high sec space on noobs... i love pvp as much as the next but man give the new pilots room to breathe.... it is a major turn off to i bet tons of players/ people who would like to join..... and PLEX has advantages... and cant knock ccp for making money off of their property.... but i dont buy plex to be honest... i pay my monthly sub with a credit card... done.. every stinking mofo isk ive made i made the hard way...... i bet half the population cant say that. |

Tippia
Sunshine and Lollipops
4952
|
Posted - 2012.02.20 01:42:00 -
[227] - Quote
Edwin Atavuli wrote:ccp has to stop the suicide gank at least in high sec space on noobs... i love pvp as much as the next but man give the new pilots room to breathe. People don't suicide n00bs GÇö there's no point in it: no valuable drops and insignificant points on the killboards. New pilots have room to breathe, up until they leave that protected space.
Also, define "n00b"GǪ how are they going to determine that in a way that makes it possible (if it's even needed, which is questionable to begin with) to stop ganks of them but not of anyone else. At what point GÇö or rather, at what activity GÇö does someone cease to be a newbie?
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |

Edwin Atavuli
DotCom Inc.
0
|
Posted - 2012.02.20 02:29:00 -
[228] - Quote
People dont suicide gank noobs? lol you and the rest of us must be playing 2 different games...
noobs without any gunnery or shield skills at least lvl 2 or 3?
give them safe period to 1 million skill points..... watch them come and stay. |

Tippia
Sunshine and Lollipops
4952
|
Posted - 2012.02.20 02:37:00 -
[229] - Quote
Edwin Atavuli wrote:People dont suicide gank noobs? lol you and the rest of us must be playing 2 different games... No. Because there's no point in it. If you have to blow up a n00b, you do it in a non-harmful way through canflips and the like GÇö they are literally too worthless to sacrifice a suicide frigate/dessie on.
GǪand if they aren't, they're not n00bs any more. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |

Sasha Azala
Blood and Decay
36
|
Posted - 2012.02.20 02:42:00 -
[230] - Quote
Edwin Atavuli wrote:People dont suicide gank noobs? lol you and the rest of us must be playing 2 different games...
noobs without any gunnery or shield skills at least lvl 2 or 3?
give them safe period to 1 million skill points..... watch them come and stay.
And how would you do that?
So you can't attack them until 1 million sp? So people can abuse that system with alts too.
It's probably better off leaving it as it is.
Not being attackable for the first two weeks (approx) you think will make a difference, I doubt that.
And we certainly don't want safe zones like WoW does on their PvP servers, that would not be EVE like at all. |

Ai Shun
283
|
Posted - 2012.02.20 03:39:00 -
[231] - Quote
Edwin Atavuli wrote:give them safe period to 1 million skill points..... watch them come and stay.
I'm not convinced. What do you gain by creating a false sense of security for them? All you are doing is delaying the time until they run into that brick wall.
I'd say it would be better to give them a tutorial mission that would introduce them to the harsh reality of a suicide gank or being destroyed. Use it to illustrate security status response times, jump clones and tie it in to the concepts introduced with The Awakening video.
Blow them up so they know what is in store for them and can adapt or quit before they commit too much of themselves to it. |

LordShazbot
Mad Wicked Space Swagger
0
|
Posted - 2012.02.20 04:00:00 -
[232] - Quote
Eve will never die because it lives in all of us. XOXO
|

foxnod
BOAE INC GIANTSBANE.
36
|
Posted - 2012.02.20 04:04:00 -
[233] - Quote
Ai Shun wrote:Edwin Atavuli wrote:give them safe period to 1 million skill points..... watch them come and stay. I'm not convinced. What do you gain by creating a false sense of security for them? All you are doing is delaying the time until they run into that brick wall. I'd say it would be better to give them a tutorial mission that would introduce them to the harsh reality of a suicide gank or being destroyed. Use it to illustrate security status response times, jump clones and tie it in to the concepts introduced with The Awakening video. Blow them up so they know what is in store for them and can adapt or quit before they commit too much of themselves to it.
As a part of the tutorial, have them sent into low/null sec to fight players till they die, and don't give them a ship to replace the one they just lost. |

Valentyn3
29
|
Posted - 2012.02.20 04:06:00 -
[234] - Quote
foxnod wrote:Ai Shun wrote:Edwin Atavuli wrote:give them safe period to 1 million skill points..... watch them come and stay. I'm not convinced. What do you gain by creating a false sense of security for them? All you are doing is delaying the time until they run into that brick wall. I'd say it would be better to give them a tutorial mission that would introduce them to the harsh reality of a suicide gank or being destroyed. Use it to illustrate security status response times, jump clones and tie it in to the concepts introduced with The Awakening video. Blow them up so they know what is in store for them and can adapt or quit before they commit too much of themselves to it. As a part of the tutorial, have them sent into low/null sec to fight players till they die, and don't give them a ship to replace the one they just lost.
Because that couldn't possibly turn people off of the game. Not at all. I used to be a Blade Runner like you, then I took an android to the knee... |

Mechael
Team Pizza Viro Mors Non Est
35
|
Posted - 2012.02.20 05:24:00 -
[235] - Quote
OP needs a better perspective on how EVE works, and to spend less time in General Discussion with the rest of us asshats who are by no means representative of the majority of EVE players.
I had to stop reading the replies, I was having Incarna flashbacks. I'd rather die in battle against a man who will lie to me, than for a man who will lie to me. |

Ai Shun
284
|
Posted - 2012.02.20 05:45:00 -
[236] - Quote
Valentyn3 wrote:foxnod wrote:As a part of the tutorial, have them sent into low/null sec to fight players till they die, and don't give them a ship to replace the one they just lost. Because that couldn't possibly turn people off of the game. Not at all.
And?
What is the reality of EVE Online, Valentyn3? The vast majority of players will get blown up at some stage. Nobody but themselves or, if they are lucky, their corporation will replace that ship.
I would rather have a new subscriber learn what the game is like in their trial period than have them learn it three months down the line; after they've been molly coddled into believing they are safe in high-sec.
The sooner they deal with the reality of EVE Online the better for them, for us as a community and for the future health of the game. |

Malcanis
Vanishing Point. The Initiative.
3006
|
Posted - 2012.02.20 08:24:00 -
[237] - Quote
Edwin Atavuli wrote:People dont suicide gank noobs? lol you and the rest of us must be playing 2 different games...
noobs without any gunnery or shield skills at least lvl 2 or 3?
give them safe period to 1 million skill points..... watch them come and stay.
Pro-tip: Most of the complaints about "new players" being suicide ganked are made by people flying exhumers and tengus. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Valei Khurelem
361
|
Posted - 2012.02.20 08:30:00 -
[238] - Quote
Malcanis wrote:Edwin Atavuli wrote:People dont suicide gank noobs? lol you and the rest of us must be playing 2 different games...
noobs without any gunnery or shield skills at least lvl 2 or 3?
give them safe period to 1 million skill points..... watch them come and stay. Pro-tip: Most of the complaints about "new players" being suicide ganked are made by people flying exhumers and tengus.
Where's your proof?
"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP." -á - CCP Ytterbium |

Sevastian Liao
Hedion University Amarr Empire
8
|
Posted - 2012.02.20 08:42:00 -
[239] - Quote
Just throwing my 2 cents into what is actually a rather interesting debate, here. Based completely off personal anecdotes, so take them as you will.
First of all, F2P works. Yes, I said it, it works. I've been in dozens of F2P games before and in all cases said companies have gotten filthy rich selling below - par games revolving around the idea of "If you pay us oodles of cash, you get to win the game". There's no end to people willing to throw money into a virtual world to become as awesome as they wished they were IRL. That's assuming the company eventually trends towards a P2W model, which in my experience most end up doing eventually. Just relying on a vanity item cash shop doesn't seem to bring in enough to be sustainable for most other F2Ps, if any at all. And there's always something to be said for corporate greed.
That being said, what kind of success is that? Sure, you'll probably get a larger number of players, and many of them are probably happy little cash cows for your company, always willing to splurge cash on the next lottery box (good grief) that comes along. So now your community's made up of the typical P2W MMO gamer who's more concerned about how much win he can buy instead of how well he can think and plan.
Short story - In one of the previous games I played there was a territory war system, guilds had 3 lanes to take to assault enemy castles. Perfect for flanking attacks, for sneak assaults on the fortress, so many possibilities! What happened? Every E-Leet guild in the game had only ever one strategy - Head down the middle and smash. Smash. Rawr. Used to have a guild master who spent up to five figures - I kid you not - pimping out his char. When it came down to crunch time these were his exact orders" Just form up your own parties to fight guys. Don't worry, I can take half of them myself. =D=D=D" That's the general level of intellectual capacity of a majority of F2P players that I've experienced. I suspect I'm half ******** myself for staying in such a community hoping I could effect some changes.
It's annoying to get owned by a harsh, unforgiving playerbase. It's downright infuriating to lose to an idiot whose only saving grace was daddy's OP wallet. I see a lot of people saying that the older players giving grief to newbies is a terrible thing. I'm not far from a newb myself, and I've run into my share of canflippers and whatnot. After brief conversations most of them turn out to be great chaps, some have offered advice, and I honestly like having them around to burn off the chaff. As long as you don't go into a silly nerdrage over losses you won't be treated as someone better out of the game than it , I've found.
So basically - Sure, EVE will get more players if it overhauls over to a F2P model. Their revenue streams will most likely skyrocket too if they allow P2W through the NeX store. And if that's your only definition of success, well, okay, good for you. Good for the company even, in a sense. I like to think most of us are still capable of appreciating the quality inherent in EVE currently, still appreciate the relatively far more intelligent - If often trolly - community, and are proud of being a part of something on a different level than most other MMOs out there.
Besides, I think CCP was doing well as a money - making entity even, until hubris settled in. |

Edwin Atavuli
DotCom Inc.
0
|
Posted - 2012.02.20 09:16:00 -
[240] - Quote
CCP! God love em!
but wake up, EVE is pretty much allready = pay to win
Im not one to say they cant make money off of plex.. don't blame em one bit and the system kinda works... somewhat.
but i feel it's a broken one in many ways as well, as stated earlier i dont buy plex, i know lots do and thats fine if it works for them
but it also breeds more bots, tons of other things i wont get into.
as stated in earlier post..... i have not been playing eve long only 3 months... but that's long enough for me to see that something is fubar... lol....
"i get my isk the old fashioned way" I earn it \o/ what a f'ing concept!
|

Rixiu
North Star Networks The Kadeshi
99
|
Posted - 2012.02.20 17:41:00 -
[241] - Quote
Edwin Atavuli wrote:CCP! God love em!
but wake up, EVE is pretty much allready = pay to win
Please, do tell how a player paying with plex are able to get better modules than a non-plexing player.
Pay to win nope. Pay (a rather large amount of $Gé¼-ú at that) to be as good as everyone else, yes.
Is this game breaking? Nope. |

Cipher Jones
301
|
Posted - 2012.02.20 17:57:00 -
[242] - Quote
Page 12 and people are still in denial that you can both play eve free and also pay to win already.
See what happens when fat neckbeards try to ride little ponies? The ponies die. |

Tippia
Sunshine and Lollipops
4958
|
Posted - 2012.02.20 18:52:00 -
[243] - Quote
Cipher Jones wrote:Page 12 and people are still in denial that you can both play eve free and also pay to win already. Since the game is still not operating on a Free-to-play/Freemium model, and that you cannot buy any more win than what's already in the game, it's not so much a matter of denial as a matter of fact.
No, EVE is not free-to-play since every last account is paid for. No, EVE is not pay-to-win since you cannot buy more win than people are willing to sell to you, no matter how much $$$-áyou have.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |

Cipher Jones
301
|
Posted - 2012.02.20 20:14:00 -
[244] - Quote
Tippia wrote:Cipher Jones wrote:Page 12 and people are still in denial that you can both play eve free and also pay to win already. Since the game is still not operating on a Free-to-play/Freemium model, and that you cannot buy any more win than what's already in the game, it's not so much a matter of denial as a matter of fact. No, EVE is not free-to-play since every last account is paid for. No, EVE is not pay-to-win since you cannot buy more win than people are willing to sell to you, no matter how much $$$-áyou have.
Its not free to play according to your definition. It is free to play literally by the meaning of the words.
What you are arguing is the scale of the pay to win in eve, you admit it exists. You started your sentence with "no". Clearly your hatred for me is causing you to post poorly.
Just kidding.
See what happens when fat neckbeards try to ride little ponies? The ponies die. |

Tippia
Sunshine and Lollipops
4961
|
Posted - 2012.02.20 20:19:00 -
[245] - Quote
Cipher Jones wrote:Its not free to play according to your definition. It is free to play literally by the meaning of the words. GǪwhich is not what "Free to playGǥ actually means. F2P means the business model isn't subscription, but auxiliary services. Thus, EVE is not F2P.
Quote:What you are arguing is the scale of the pay to win in eve, you admit it exists. No, because as with the F2P case, that's not what P2W means. EVE is not pay-to-win because you cannot pay to win GÇö you can only pay to get stuff that the game already offers without payment. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |

Cipher Jones
301
|
Posted - 2012.02.20 20:43:00 -
[246] - Quote
Tippia wrote:Cipher Jones wrote:Its not free to play according to your definition. It is free to play literally by the meaning of the words. GǪwhich is not what "Free to playGÇ¥ actually means. F2P means the business model isn't subscription, but auxiliary services. Thus, EVE is not F2P. Quote:What you are arguing is the scale of the pay to win in eve, you admit it exists. No, because as with the F2P case, that's not what P2W means. EVE is not pay-to-win because you cannot pay to win GÇö you can only pay to get stuff that the game already offers without payment.
OP said FtP in the title and the words "free to play", as did I. Argue about the semantics of "F2P" all you want. Start your own thread about it if you want. This one is about free to play as stated in the Original Poast.
It is considered a "pay to win" advantage in a game if you can do something faster by paying real world money. In the case of Eve Online, you most certainly can. It is also considered a pay to win advantage if you can accomplish something with real money that you cannot accomplish without.
See what happens when fat neckbeards try to ride little ponies? The ponies die. |

Ai Shun
288
|
Posted - 2012.02.20 20:47:00 -
[247] - Quote
Edwin Atavuli wrote:but wake up, EVE is pretty much allready = pay to win
How?
|

T'Khlau
Bunnie Slayers Redrum Fleet
0
|
Posted - 2012.02.20 20:49:00 -
[248] - Quote
Cipher Jones wrote:[quote=Micheal Dietrich][quote=Cipher Jones]If you have numbers that somehow say "subs are up" without Show me where the chart is. That's "subscriptions", and CCP has not released subscription numbers in quite some time. Those numbers were published in October of last year and were released prior to that.
That graph is out of date and shows a flat line of subs since 2010 around 350k, thats not good in anyone's book. And thats before everything went to hell in a hand basket last summer.
Liang 39K is a wonderful number but http://eve-offline.net/?server=tranquility shows the daily average and that hasn't been above 39K for some time, even with the crucible bounce back.
as someone said there are lies, damned lies and statistics, and so far you have only proved that.
The OP maybe be a troll, but he also has a point. |

Ai Shun
288
|
Posted - 2012.02.20 20:55:00 -
[249] - Quote
It also hasn't been at 39K a lot in the past. You basically had a spike mid 2010 and again at the beginning of 2011. When you combine the release of recent AAA titles, expected fall-out and so forth from Incarna the game is on a slow climb back.
Edit: Looking at those graphs; it looks about what I expect and not at all dire. |

Tippia
Sunshine and Lollipops
4962
|
Posted - 2012.02.20 21:00:00 -
[250] - Quote
Cipher Jones wrote:OP said FtP in the title and the words "free to play", as did I. Argue about the semantics of "F2P" all you want. Start your own thread about it if you want. This one is about free to play as stated in the Original Poast. Yes, this thread is about the F2P revenue model, and you're discussing something completely different (playing without paying for it).
I'm arguing semantics because you're trying to use semantics to fudge the topic into something that it's not. You can try to go off topic all you want, EVE is not Free-to-play because all accounts are paid for and because the revenue comes from the subscription cost of all these accounts rather than from auxiliary services. Just because others can pay your subscription for you does not make the game F2P.
So if you want to start a thread on the topic of not paying for your own subscription, go do so GÇö this thread is about the free-to-play revenue model (and how it doesn't apply to EVE), as stated in the OP.
Quote:It is considered a "pay to win" advantage in a game if you can do something faster by paying real world money. GǪassuming that GǣfasterGǥ actually provides an advantage, which it doesn't in EVE. An example of what you're talking about is levelling up faster. EVE doesn't let you do that for the simple reason that it doesn't provide levels or levelling advantages.
Quote:It is also considered a pay to win advantage if you can accomplish something with real money that you cannot accomplish without. GǪwhich you most certainly can't. Either way, EVE is not pay-to-win. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |

Cipher Jones
301
|
Posted - 2012.02.20 21:04:00 -
[251] - Quote
Ranger 1 wrote:To expand, the only time since it went live in 2003 where subscriptions dipped was when MT was introduced. While I am not against MT, or even against a FTP format, it does go to show that the "general attitude" in game is not the reason why it experienced that small dip.
Your premise is based on the fallacy that EVE is decreasing in player base, and that the reason players leave is because people are cut throat in this game... neither of which is fact.
The surest way for EVE to self destruct would be to change the rules to enforce "civilized behavior".
Microtransactions were introduced before I started playing in late '08.
Subs dipped when Aurum was introduced with the Incarna Expansion. You are confusing the 2 scenarios.
See what happens when fat neckbeards try to ride little ponies? The ponies die. |

Lexmana
Imperial Stout
221
|
Posted - 2012.02.20 21:12:00 -
[252] - Quote
Cipher Jones wrote: Microtransactions were introduced before I started playing in late '08.
Bad troll is bad troll ... and i guess you mean PLEX. PLEX is not MT, it is only a token item where one party buys game time for another player in exchange for ISK. That is not the same as MT where Gé¼Gé¼ is used to buy items/ISK that is spawned out of thin air. Think about it for a few minutes and you (might) see the difference (light) and how it would affect the economy of EVE.
BTW, you should really red Tippias posts one more time. |

Tippia
Sunshine and Lollipops
4962
|
Posted - 2012.02.20 21:13:00 -
[253] - Quote
Cipher Jones wrote:Microtransactions were introduced before I started playing in late '08. Not really, no. EVE did not have any MT before the NeX was introduced GÇö there was talk about it the preceding summer (2010) in the PLEX-for-remap d+¬b+ócle, but the idea was shot in the face and dumped in a canyon until CCP hauled it out a year later in (yet another) failed version.
Quote:Subs dipped when Aurum was introduced with the Incarna Expansion. You are confusing the 2 scenarios. That's when MT was introduced. No. PLEX are not MT. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |

Lexmana
Imperial Stout
221
|
Posted - 2012.02.20 21:34:00 -
[254] - Quote
Cipher Jones wrote:Transactions under 20 bucks are microtransactions, unless you have more clout than Visa I consider their definition valid.
I guess that means you didn't think about it?? |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
963
|
Posted - 2012.02.20 21:35:00 -
[255] - Quote
Tippia wrote:So what non-NeX MT is there in EVE?
How is PLEX not MT?
The definition of micro transaction or micropayment is a transaction which involves a small amount of money. PLEX buys you an intermediate currency representation (ISK in EVE, Turbine Points in LOTRO), which you then use to buy stuff in-game.
Just because the PLEX-output currency is the same as the in-game grind currency doesn't mean that it can't be MT. Just because some transactions are much larger than $10 worth of ISK doesn't mean no transactions are MT. |

Lexmana
Imperial Stout
221
|
Posted - 2012.02.20 21:37:00 -
[256] - Quote
Mara Rinn wrote:Tippia wrote:So what non-NeX MT is there in EVE? How is PLEX not MT?
If PLEX is MT subs is MT ... everything is MT and it has no meaning. Think. |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
963
|
Posted - 2012.02.20 21:42:00 -
[257] - Quote
Lexmana wrote:If PLEX is MT subs is MT ... everything is MT and it has no meaning. Think.
You're not making sense. When I'm buying PLEX to sell for ISK, I am converting my dollars to in game currency. I'm not converting my dollars to someone else's subscription. Someone else converts their work hours to ISK, then converts that ISK to a subscription. The two are very different transactions involving the same item.
ISK that are "earned" through work hours are not micro transactions because they don't represent real money.
ISK that are "bought" through PLEX do represent real money, placing a real world value on the transactions which that ISK is used to fund.
Would you argue that all ISK represents NPC bounties, and thus everyone who conducts a transaction using ISK is a botter? |

Lexmana
Imperial Stout
221
|
Posted - 2012.02.20 21:44:00 -
[258] - Quote
Mara Rinn wrote:Lexmana wrote:If PLEX is MT subs is MT ... everything is MT and it has no meaning. Think. You're not making sense. When I'm buying PLEX to sell for ISK, I am converting my dollars to in game currency. I'm not converting my dollars to someone else's subscription. Someone else converts their work hours to ISK, then converts that ISK to a subscription. The two are very different transactions involving the same item. ISK that are "earned" through work hours are not micro transactions because they don't represent real money. ISK that are "bought" through PLEX do represent real money, placing a real world value on the transactions which that ISK is used to fund. Would you argue that all ISK represents NPC bounties, and thus everyone who conducts a transaction using ISK is a bother? Does paying a subscription give me a certain amount of ISK? No it doesn't, so how on Earth would subscriptions count as MT? There is no direct exchange between currencies.
Read your post again. It does not make any sense. 1/10 |

Cipher Jones
301
|
Posted - 2012.02.20 21:45:00 -
[259] - Quote
Lexmana wrote:Cipher Jones wrote:Transactions under 20 bucks are microtransactions, unless you have more clout than Visa I consider their definition valid.
I guess that means you didn't think about it??
It means what it ******* means. Understand it or don't. Draw any conclusion you like.
See what happens when fat neckbeards try to ride little ponies? The ponies die. |

Tippia
Sunshine and Lollipops
4964
|
Posted - 2012.02.20 21:46:00 -
[260] - Quote
Cipher Jones wrote:Transactions under 20 bucks are microtransactions, unless you have more clout than Visa I consider their definition valid. So what non-NeX MT is there in EVE?
Mara Rinn wrote:How is PLEX not MT? Because you're not buying any in-game services for your money GÇö you're buying subscription time (actually, not even that GÇö you're buying a 30-day subcription option). PLEX is not MT for the same reason your game (or newspaper, or ISP service, or TV license orGǪ [etc]) subscription is not MT, even though a lot of them cost a small amount of money.
For computer games, in particular, MT tends to denote paying real money for virtual goods, so PLEX GÇö paying real money for a real-world service (subscription time) GÇö is disqualified right out the gate. Outside of gaming, the term GÇ£micropaymentGÇ¥ is becoming increasingly common to distinguish the two.
Just because you are allowed to trade this real-world service in-game doesn't make the service virtual. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |

Lexmana
Imperial Stout
221
|
Posted - 2012.02.20 21:48:00 -
[261] - Quote
Cipher Jones wrote:Lexmana wrote:Cipher Jones wrote:Transactions under 20 bucks are microtransactions, unless you have more clout than Visa I consider their definition valid.
I guess that means you didn't think about it?? It means what it ******* means. Understand it or don't. Draw any conclusion you like. Your post does not offer any other conclusion than: you didn't think! 1/10 |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
963
|
Posted - 2012.02.20 22:05:00 -
[262] - Quote
Tippia wrote:PLEX is not MT for the same reason your game (or newspaper, or ISP service, or TV license orGǪ [etc]) subscription is not MT, even though a lot of them cost a small amount of money.
So is buying a few thousand Turbine Points a micro transaction?
Tippia wrote:For computer games, in particular, MT tends to denote paying real money for virtual goods, so PLEX GÇö paying real money for a real-world service (subscription time) GÇö is disqualified right out the gate.
Straight out of the gate, PLEX are not a subscription. As you have just said yourself, they are a subscription option. The person buying PLEX is buying the option to extend their game time for 30 days. If they trade that option, they have exchanged a token for value. Trading that token for ISK means they have exchanged one currency for another. Now the transactions the seller makes with the ISK they've gained from selling that token of real world value are by definition micro transactions.
This is how most micro transaction systems work: you make one real world transaction for a suitable sum (say, $30), which buys you some tokens: those tokens might be Turbine Points, Agenda Points or ISK. Then you use those tokens to make small purchases which would otherwise be prohibitively expensive. The exception to the rule is Diablo III where Blizzard acts as a transaction clearing house for many small real currency transactions.
Just because the transactions don't' use a separate currency to the rest of the in game economy doesn't make them magically not micro transactions. When you buy a Manticore with ISK that you ground through ratting, you've exchanged work hours for an in game item. When you buy a Manticore with ISK that you bought with a PLEX, you've exchanged real dollars for an in game item. The PLEX has headed off into the system because you sold that 30-day option to someone else as part of the process of buying that Manticore for Gé¼1.70.
Tippia wrote:Just because you are allowed to trade this real-world service in-game doesn't make the service virtual.
It's not a service until the option is exercised. You just used the "PLEX is an option" argument, now you're arguing that it's a service. Make up your mind 
People do not sell PLEX for ISK because they're wishing to fund someone else's play time. People sell PLEX for ISK because they want to buy shiny things in the game.
Aurum is also a currency that can be used for real-to-virtual transactions. It uses the same exchange token: a PLEX. PLEX is two options in one: you have the option to redeem for play time, or to redeem for Aurum. The presence of Aurum doesn't negate the fact that ISK can be used for micro transactions. In fact, most Aurum transactions are not micro transactions, by definition. Aurum is a macro transaction currency. Would anyone argue that $70 is a micro transaction? I seem to recall a lot of wailing and gnashing of teeth over that issue that also involved shooting a monument in Jita.
The cognitive dissonance in this community was made quite real through virtual riots and mass unsubscriptions. People wanted Aurum to be a micro transaction currency, but it wasn't. It was a PLEX sink to exchange for very expensive luxury goods.
The real micro transaction currency is ISK: one round of antimatter charge s is worth around 20 ISK. At current exchange rates of about 480M ISK for a PLEX, a small supply of Antimatter Charge S is about 20k ISK, costing about Gé¼0.001. If that's not a micro transaction, what is?
|

Corina Jarr
Spazzoid Enterprises Purpose Built
579
|
Posted - 2012.02.20 22:15:00 -
[263] - Quote
In my view, MTs are not convirting RL cash into in game cash (this is PLEX).
It is convirting RL cash to in game items. Directly. No in game money required.
My view only though. |

Lexmana
Imperial Stout
222
|
Posted - 2012.02.20 22:17:00 -
[264] - Quote
Mara Rinn wrote:This is how most micro transaction systems work: you make one real world transaction for a suitable sum (say, $30), which buys you some tokens: those tokens might be Turbine Points, Agenda Points or ISK. Then you use those tokens to make small purchases which would otherwise be prohibitively expensive. you know, on a very superficial level you have a point. Both PLEX and MT will give a player means to buy virtual items for Gé¼Gé¼.
But the similarity ends there. With MT, whatever you need is spawned out of thin air in your hanger (bypassing any industry, crafting, inventing, hauling, protecting, mining, trading usually needed to produce such item in your hangar) and will obsolete the majority of EVE players economic activity from the sandbox. MT is not compatible with a player driven industry or market. It is compatible with NPC buy and sell orders.
Is that the kind of EVE you are advocating, an EVE where all the industry, mining and markets are just NPCs?
|

Ai Shun
288
|
Posted - 2012.02.20 22:18:00 -
[265] - Quote
I had a look through on-line definitions of microtransactions. They are exceptionally vague. Take this as one example:
Quote:An electronic commerce transaction of very low value. It may refer to charging just a few cents or even a fraction of a cent for a transaction such as an information lookup. It may also refer to aggregating several small-value purchases and charging a credit card at the end of the day or some other period for the total amount
I could argue that my monthly subscription is a microtransaction. It is of very low value for the benefit it gives me. Does anyone have a commonly accepted definition that actually works as a good baseline for this type of discussion?
I had always treated "micro-transactions" as the payments involved in a Free-2-play model as the equivalent of a subscription; where those items were either time based to achieve in-game (And with a long time to achievement). But the definition just seems much broader than that.
Edit:
Lexmana wrote:With MT, whatever you need is spawned out of thin air in your hanger (bypassing any industry, crafting, inventing, hauling, protecting, mining, trading usually needed to produce such item in your hangar)
That addendum makes sense. It seems useful to add that a Microtransaction is independent of the game economy. Which a PLEX is not. |

Edwin Atavuli
DotCom Inc.
0
|
Posted - 2012.02.20 22:30:00 -
[266] - Quote
I've been pondering this for a few minutes. PLEX can provide ISK; which may give a player access to ships and modules the player has not yet earned through experience. These are still things available in-game; so I don't know if that is termed as pay to win. Yes, you can pay real world money to purchase something that is better than what you would normally have access to; but everyone has access to the same items through the game interface
i did not post the above dunno who did...
but like i said sums it up
EVE = Pay to win allready....
i understand the plex system perfectly! and i see how it works to the good of all for the most part... does plex = RMT?
no i wont say that it's not with this i can agree.....
but do not for one second try to tell me that corporations , as well as players use isk to fund their wallets???
Plex will and mark my words always give an advantage as far as finances go to those who "CHOOSE" to buy it......
wich is unfair to players who do not buy plex...... yea some say BS because you cant buy anything with a plex that ya cant buy allready with isk ...... thats nuts even if you dont have skills to pilot ships/ fittings/modules...... if i did decide to buy a plex i could buy sooo much crap that i want and need in game right now..... but as stated earlier i refuse to buy it.... i make isk by earning it legit...... not by just forking my cc number to ccp for plex.
|

Tippia
Sunshine and Lollipops
4967
|
Posted - 2012.02.20 22:38:00 -
[267] - Quote
Mara Rinn wrote:Straight out of the gate, PLEX are not a subscription. As you have just said yourself, they are a subscription option. The person buying PLEX is buying the option to extend their game time for 30 days. If they trade that option, they have exchanged a token for value. Trading that token for ISK means they have exchanged one currency for another. Now the transactions the seller makes with the ISK they've gained from selling that token of real world value are by definition micro transactions. GǪexcept that you're still paying real-world money for a real-world service. You cannot (legally) pay real-world money for virtual goods. ISK is not the real microtransaction currency, as you call it, for the simple reason that you can't buy ISK for real money except through illicit means.
Quote:This is how most micro transaction systems work: you make one real world transaction for a suitable sum (say, $30), which buys you some tokens: those tokens might be Turbine Points, Agenda Points or ISK. GǪand since you can't buy ISK for real money, it doesn't qualify. You're still buying a real-world service for your real-world money. The trade you're doing with other players is not part of the transaction you do with CCP.
Quote:Just because the transactions don't' use a separate currency to the rest of the in game economy doesn't make them magically not micro transactions. No, what makes them not microtransactions is that you're not buying any virtual goods. When you buy a Maticore with ISK that you bought with a PLEX, you've exchanged real dollars for a real service. This completes your (non-MT) transaction with CCP. You are then allowed to resell this service to other people, which is a transaction that does not (in fact, must not) involve real money. If this second transaction, you've exchanged a real-world service for an in-game item. It is also not MT.
Quote:It's not a service until the option is exercised. You just used the "PLEX is an option" argument, now you're arguing that it's a service. Make up your mind  The option is the service, and it's a real-world service all the way through. People's intention with performing these transaction doesn't change what the transactions are GÇö an none of them qualify as MT. One does not involve virtual goods; the other does not involve real money.
Quote:Aurum is also a currency that can be used for real-to-virtual transactions. It uses the same exchange token: a PLEX. PLEX is two options in one: you have the option to redeem for play time, or to redeem for Aurum. The presence of Aurum doesn't negate the fact that ISK can be used for micro transactions. GǪexcept that ISK cannot be used for MT. AUR is a very odd case, I agree, but that's mainly because you're allowed to get a hold of PLEX that someone else has paid for GÇö either way, it's still a matter of virtual goods (the NeX stuff, that is, which is all you can use AUR for anyway) existing solely because someone burned real money for it. AUR is your exchange token, and they only serve one purpose: to spawn virtual goods out of nowhere. You're quite right in saying that the prices alone should disqualify AUR from the MT label, but that has more to do with CCP being incompetent than about what the actual service is. Either way, they can't be created in any other way except by expenditure of cash (yours or someone else's). Of course, this is where the really fun semantic argument starts since, technically, nothing in the game would exist unless we spent subscription time creating itGǪ
GǪbut subscription time and the things that are generated through GǣnaturalGǥ game play is often categorised as non-MT by default as far as I have seen. So mehGǪ
As for the riots and unsubscriptions, they had pretty much nothing do with AUR GÇö that was just one of the straw-man fallacies CCP tried to throw out there to disparage people's concerns (which only furthered the concerns people had). The real problem was that they had a complete breakdown of communication and a complete failure in expectations management on every level. I'll simply refer to my old write-up on the topic.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |

Lexmana
Imperial Stout
222
|
Posted - 2012.02.20 22:55:00 -
[268] - Quote
Ai Shun wrote:I It seems useful to add that a Microtransaction is independent of the game economy. Which a PLEX is not. As far as definitions go I think you nailed it when calling MT independent of game economy but it does inject into the game economy.
Edit: is that really independent? Edit2: I guess it means that one side (Gé¼Gé¼Gé¼) is independent but the other is not (ISK). |

Edwin Atavuli
DotCom Inc.
0
|
Posted - 2012.02.20 23:21:00 -
[269] - Quote
Ok lol im starting to sound a bit trollish myself so this will be my last comment on the situation.....
we can all just agree to disagree, and let bygones be bygones....
but my stand and it's official
people who buy plex have an unfair advantage over those who choose not to buy plex?
and earn it strictly in game?
yes they do sorry but this is how i feel.......  |

Ai Shun
288
|
Posted - 2012.02.21 00:36:00 -
[270] - Quote
Lexmana wrote:Ai Shun wrote:I It seems useful to add that a Microtransaction is independent of the game economy. Which a PLEX is not. As far as definitions go I think you nailed it when calling MT independent of game economy but it does inject into the game economy. Edit: is that really independent? Edit2: I guess it means that one side (Gé¼Gé¼Gé¼) is independent but the other is not (ISK).
Apologies, I was not clear enough.
Independent in that a PLEX does not generate anything within the economy that does not exist. Therefore; it is dependant on the in-game economy while a traditional micro-transaction creates items into the game economy that does not exist.
Basically following on what you said; where a micro-transaction creates something out of thin-air. A PLEX does not.
Edwin Atavuli wrote:people who buy plex have an unfair advantage over those who choose not to buy plex
And, as has been demonstrated, those who run Incursions have an advantage over those that do not. They are tapping one of the largest ISK faucets known to man and, as the numbers crunched by Tippia has shown, are earning on average per day what the average mission runner earns in a month.
What is your stance on that? |

Edwin Atavuli
DotCom Inc.
0
|
Posted - 2012.02.21 00:57:00 -
[271] - Quote
My Stance is that incursions are part of the game any and all can do them......
insane amounts of money from doing so yea thats why people do them i suppose.
but no need to buy plex to run incursions.......
oh wait! lol....... |

Ai Shun
288
|
Posted - 2012.02.21 01:29:00 -
[272] - Quote
Edwin Atavuli wrote:My Stance is that incursions are part of the game any and all can do them......
So what is stopping you from buying a PLEX? They are part of the game and everyone can purchase one.
I guess I don't see your stance as being reasonable. PLEX is a great enabler for people who enjoy some aspects of EVE, but do not have either the available time or the desire to grind the ISK to fund, say, their space-combat habit. I can't see that as being bad; because you have the same power as I do in-game. You can make the same choices. And if you are more time rich than me you can easily earn the ISK.
/shrug. Your opposition just seems silly, Edwin. But, I will admit I am having difficulty understanding what you write. It seems more like a collection of incoherent ramblings than an actual thought process.
|

Lt Angus
Deep Core Mining Inc. Caldari State
58
|
Posted - 2012.02.21 02:04:00 -
[273] - Quote
Even I came back, things must be on the up, maybe they will think twice before they take away my ship spinning next time  |

Ai Shun
288
|
Posted - 2012.02.21 02:18:00 -
[274] - Quote
Lt Angus wrote:maybe they will think twice before they take away my ship spinning next time 
/laughs
Well, they even gave you a counter now!
|

Sevastian Liao
Hedion University Amarr Empire
9
|
Posted - 2012.02.21 02:24:00 -
[275] - Quote
Just from the perspective of one who has played in many P2W games, there is a difference between EVE's PLEX/GTC system and a P2W model, which I personally define as:
P2W means that there your cash buys your items off the cash shop, which enhance your character's ability disproportionately and are not obtainable through normal in - game means
You could argue that ISK obtained through selling PLEX/GTC enhance your character's ability in the game, but personally I've found this to not be wholly true. It's not a P2Wing system per se since you need to spend that ISK on something first. And it's pretty obvious there's legions of people out there just lying in wait to exploit the hell out of rich but dumb people ( and yeah, I think those guys are cool too, all part of EVE ). Expounding further on said point, your ISK can buy you pimp ships, yes, but they're pimp ships that go boom - repeatedly - if you remain an idiot. From what little I understand you don't see much in the way of solo pwnmobiles in EVE compared to people who can tank an army with pimp gear that never drops, which is how most P2W games roll.
Second, the PLEX/GTC system only allows you to buy stuff that's readily available to other players through in - game means as well. From personal experience most P2W OP-ness comes from RL cash being able to buy character - enhancing stuff in the cash shop, that's not available to other players via in - game means.
Third, no matter how much ISK you buy via PLEXing, there's a limit to how far you can pimp out your ships and such. You can't just keep throwing money at one ship until it becomes a ridiculously OP piece of gear. Your purchased ISK doesn't scale proportionately to your OPness and drops off dramatically after a point, simply because there's no system like refining your gear, or ships rather in EVE. |

Sasha Azala
Blood and Decay
42
|
Posted - 2012.02.21 03:07:00 -
[276] - Quote
Lexmana wrote:Mara Rinn wrote:Tippia wrote:So what non-NeX MT is there in EVE? How is PLEX not MT? If PLEX is MT subs is MT ... everything is MT and it has no meaning. Think.
Buying Plex from CCP is actually a MT, reason being you are actually buying a number of ingame items. What you do with those items is up to you.
I think the confusion comes in because people tend to think of buying PLEX with isk off of the ingame market as someone else paying for your subscription, which of course they are. But of course you no longer have to use PLEX only in this manner.
Someone spends time collecting the isk ingame to buy the PLEX so they can carry on their subscription. So technically they are playing for free, although they've had to spend time ingame collecting the isk, which CCP rewards with the system we have.
But EVE is not an F2P game in a true sense and it's not based on an F2P model.
As for PLEX being P2W, it does give you a slight advantage especially if your character is newish, but you can get just as much an advantage if not more (albeit not necessarily the same advantage) from running more than 1 account. It's hardly game breaking. |

Ai Shun
289
|
Posted - 2012.02.21 04:45:00 -
[277] - Quote
Sasha Azala wrote:Buying Plex from CCP is actually a MT, reason being you are actually buying a number of ingame items. What you do with those items is up to you.
Except the in-game item must exist within the game universe. CCP does not magically create it. If I purchased a PLEX and tried to sell it for 1,000,000,000,000,000.99 ISK; I would never get a single CISK for it. And even if I did; that came from another player who exchanged one virtual item for another.
I cannot just purchase a PLEX and have CCP transfer 500,000,000 ISK to my wallet.
So while it is a small transaction; I'm not comfortable calling it a micro-transaction under the sort of "MMO player dictionary". In all other cases I can think of the virtual items are spawned by the developer, outside of the game economy and injected into the game. And they can usually not be transferred to other players; although I will admit my experience with the heavy implementors of this (Korean / Asian style MMO) is fairly low.
Do you have an example where this is not the case? Where a $ value translates into an item that did exist in the game world before? E.g. I can pay the company $10 which means I get your Sword of Morning Glory +3 for myself?
|

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
963
|
Posted - 2012.02.21 09:16:00 -
[278] - Quote
Lexmana wrote:With MT, whatever you need is spawned out of thin air in your hanger (bypassing any industry, crafting, inventing, hauling, protecting, mining, trading usually needed to produce such item in your hangar) and will obsolete the majority of EVE players economic activity from the sandbox.
You're conflating the concepts of "micro transaction" and "item store". Here, I wrote two articles that might help people understand the difference:
- What is a Microtransaction?
- What is a Virtual Goods Store?
The NeX is a virtual goods store where some of the items might be considered micro-transactions, PLEX-for-ISK is another means of providing micro transactions which has existed longer than the NeX. Both systems offer transactions that are far larger than "micro" (e.g.: a titan is hardly a micro transaction).
In current games that provide micro-transaction virtual goods stores, the items are typically bind-on-acquire. You cannot trade the special weapon or armour to someone else. Current MT/VG stores also exist in games which don't provide blueprints for characters to make things from: you can't buy the spell to make the armour, since there are no facilities to sell people spells that can only be used once. Thus we have the current state where gamers have conflated the two issues: micro transactions with spawned virtual goods stores.
There are two communities that use the term "micro transaction" - the financial payments community dealing with transactions smaller than the normally affordable $20 or so, and the gaming community which doesn't care for the payment processing side of the equation and just uses the "micro transaction" label to refer to whatever implementation of the virtual goods store they first encountered.
To me it's more useful to look at these issues separately: micro transactions being a way to buy "stuff" in game that costs far less than a normal credit card transaction, virtual item stores which provide things that are not available through normal in game means, and virtual item stores which spawn items into existence.
In the EVE context, it would be quite possible for the NeX to provide a BPC or schematic for a thing rather than the actual thing itself. Alternately, the NeX could provide some exclusive material (the NeX equivalent of Nexus Chips) which are then used elsewhere (e.g.: in invention) to produce things using the normal player-controlled economy. That is to say, it should be possible to sell a schematic for "Structure Dress", which a capsuleer then transports to a PI installation and installs in order to convert polytextiles and hermetic membranes into actual Structure Dress items.
This combines micro transactions with item stores, without the spawning of anything in a style that isn't already done elsewhere in the game.
|

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
963
|
Posted - 2012.02.21 09:20:00 -
[279] - Quote
Ai Shun wrote:I'm not comfortable calling it a micro-transaction under the sort of "MMO player dictionary".
There are not many MMOs which allow you to use an awesome piece of equipment, and then turn around and sell that item to another player. If you get an epic item it will usually be bind-on-acquire if not at least bind-on-equip. That doesn't happen in EVE except for implants and rigs.
EVE doesn't follow the same rules as all the other MMOs.
|

Tippia
Sunshine and Lollipops
4980
|
Posted - 2012.02.21 09:27:00 -
[280] - Quote
GǪexcept that you still can't GǣconvertGǥ a PLEX to ISK and that no ISK Gǣappears in the gameGǥ as a result of the transaction.
Quote:To me it's more useful to look at these issues separately: micro transactions being a way to buy "stuff" in game that costs far less than a normal credit card transaction, virtual item stores which provide things that are not available through normal in game means, and virtual item stores which spawn items into existence. GǪexcept that by doing that, you're just deflecting the argument by redefining the term people are using. It may indeed provide some separation and clarity, but it just means we search-replace MT for MT-fed-VGS and the argument remains exactly the same, and PLEX is still not MT in the sense that is being discussed GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |

lilol' me
Comply Or Die Shit.Happens
8
|
Posted - 2012.02.21 09:35:00 -
[281] - Quote
Ranger 1 wrote:Quote:It is natural people move on after a time but CCP isn't really covering these lost pilots with new ones. Except, of course, that they are. Err no they are not...
|

Tippia
Sunshine and Lollipops
4982
|
Posted - 2012.02.21 09:38:00 -
[282] - Quote
lilol' me wrote:Err no they are not... GǪaside from the numbers showing that they're actually doing that again and are finally reversing the outflux created by :18 months:.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |

Jaroslav Unwanted
Brutor Tribe Minmatar Republic
1338
|
Posted - 2012.02.21 09:48:00 -
[283] - Quote
Anyway nothing wrong with FtP model.. But it will not work for "nieche"/ or how it is spelled Game such as EVE is .. It can work for plenty games but not for "one universe" (one shard) game where every action somehow influence the whole. |

Malcanis
Vanishing Point. The Initiative.
3016
|
Posted - 2012.02.21 09:57:00 -
[284] - Quote
Of course PLEX are a type of MT. The point is that they don't parasitise or obselete gameplay, unlike virtually every other known MT in existence.
A selling a PLEX to B is indistinguishable by the rest of the community from A having an ISK making alt called B. In terms of how the game is affected, the transactions are identical.
This is not the case for "normal" MTs where A just pays the game publisher more or less directly for whatever item it is that he wants to buy.
Of course the PLEX system is dependent on there being a reasonably functional game economy. The irony is that most MMOs have their economies so locked down in order to fight RMTers (or to force players to buy from the cash shop) that they aren't able to use this simple, elegant system. Their loss.
Despite all the incredibly awful mistakes which CCP make that no other MMO publisher does, they do also get some very important things right that virtually no other MMO publisher does. The PLEX system is one of them. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
963
|
Posted - 2012.02.21 10:12:00 -
[285] - Quote
Tippia wrote:GǪexcept that by doing that, you're just deflecting the argument by redefining the term people are using. It may indeed provide some separation and clarity, but it just means we search-replace MT for MT-fed-VGS and the argument remains exactly the same, and PLEX is still not MT in the sense that is being discussed
If the argument is changed so that people aren't conflating micro transactions and item stores and spawned items, the discussion might get somewhere.
What is it that people hate the most? The spawning of items in game that bypasses the player driven economy? The purchase of influence with real world money instead of real world time? The availability of items that are better than items previously available?
Would removing one or more aspects of the NeX resolve the complaints that people have with the feature?
What other game has a player driven economy like EVE's? Why do you want to needlessly cramp any discussion of MT vs P2W vs F2P by binding the discussion of the topic in EVE to concepts that simply do not apply in the context of this game?
What if, as an example, the Noble Exchange was to be remodelled to fit into the idiom of EVE: NeX becomes an NPC corporation with stations and an LP store. Aurum then becomes NeX LP, with the NeX selling the same kinds of stuff that other LP stores sell: implants, BPCs or items in exchange for other items (in the same style as the Caldari LP stores offering Raven Navy Issue in return for a Raven plus other stuff plus LP plus ISK)?
Separating the concepts can have value in this discussion.
Is it the mere presence of the NeX on all stations that is the issue? Is it the ability to purchase items for real money? Is it the fact that those items are spawned into existence entirely outside the player driven economy? If you continue to conflate the issue of "spawned items" and "micro transactions", this discussion can not take place.
|

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
963
|
Posted - 2012.02.21 10:17:00 -
[286] - Quote
Malcanis wrote:This is not the case for "normal" MTs where A just pays the game publisher more or less directly for whatever item it is that he wants to buy.
Indeed, for most other games don't have the ability to grant the player a crafting recipe to make just one or a few of a specific item. Thus their stores are forced to spawn items into the game. Some games don't even have crafting at all (BFH for example), you just buy items which wear out and eventually you're back to using a pistol or wrench to fight with.
Malcanis gets it. |

Tippia
Sunshine and Lollipops
4982
|
Posted - 2012.02.21 10:37:00 -
[287] - Quote
Mara Rinn wrote:If the argument is changed so that people aren't conflating micro transactions and item stores and spawned items, the discussion might get somewhere. Nah, it'll still be in the same place, only now, people won't try to inject claims about nothing really changes when something massively disruptive and game-changing is being introducedGǪ 
Quote:What is it that people hate the most? The spawning of items in game that bypasses the player driven economy? The purchase of influence with real world money instead of real world time? The availability of items that are better than items previously available? All of the above. Of the three, only the GÇ£purchase influenceGÇ¥ bit is possibly covered by PLEX, but the way it has been integrated into the market and the economy as a whole, it actually can't happen GÇö we're back to the GÇ£can't buy more win than the game already offersGÇ¥ point. In addition, it's the combination of the three GÇö bypassing the economy to get better items than can only be had by investing RL-money GÇö that is truly anathema to the game.
Quote:Would removing one or more aspects of the NeX resolve the complaints that people have with the feature? Depends what aspects you're thinking of. The NeX itself can safely be removed since it serves no useful purpose and ist just pointless duplication and dead, unfisnished, alpha-grade code. No GÇ£aspectsGÇ¥ are needed GÇö it's best removed in its entirety. The key aspect, though, is one of perception: from day one, the NeX became the poster-child for pay-to-win and the gateway for CCP to inch further and further in that direction. The larger problem is that, even before it could get to that point, the NeX GÇö and indeed any MT/VGS/callitwhatyouwant GÇö is directly harmful to the game since it bypasses the two core mechanics that make the whole thing work: the market and the destruction/production-cycle of the war economy.
As for the distinction between MT and spawned item, the point I'm making is that in the vocabulary of EVE, the two are the same thing GÇö one is a shorthand for the other GÇö that people trying to say GÇ£we always had MTGÇ¥ are trying to deflate or deflect the ire it creates by subverting this shorthand by (knowingly, most likely) applying a completely different, and ultimately pointless, meaning. Again, if you want to be really nit-picky about it, all items in EVE are already purchased for real money; all customer transactions with CCP are MT; and at that point, it becomes a meaningless distinction to make. And yes, this is pretty unique for how EVE works, but that's why (and how) the shorthand has evolved.
Quote:What other game has a player driven economy like EVE's? Why do you want to needlessly cramp any discussion of MT vs P2W vs F2P by binding the discussion of the topic in EVE to concepts that simply do not apply in the context of this game? Because that was the entire problem to begin with: the spectre of applying industry-hyped concepts on a game that is fundamentally incompatible with those concepts. In essence, blame CCP, because they started it! 
That's the really scary part: that at times, the developers themselves seem to forget what it is they have developed, and the unique characteristics it holds that make it a tough fit for the fancy new FOTM business model making the rounds in the industry splat sheets.
Quote:What if, as an example, the Noble Exchange was to be remodelled to fit into the idiom of EVE: NeX becomes an NPC corporation with stations and an LP store. Aurum then becomes NeX LP, with the NeX selling the same kinds of stuff that other LP stores sell: implants, BPCs or items in exchange for other items (in the same style as the Caldari LP stores offering Raven Navy Issue in return for a Raven plus other stuff plus LP plus ISK)? GǪwhich kind of shows how utterly useless the entire concept was to begin with, since everything it needed (and more) was already in the game and required roughly zero development. The only thing remaining at this point would be whether you still had to buy AUR NEX LP for cash or if you could grind it like any other NPC corpGǪ GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |

Lexmana
Imperial Stout
223
|
Posted - 2012.02.21 10:47:00 -
[288] - Quote
Mara Rinn wrote:Lexmana wrote:With MT, whatever you need is spawned out of thin air in your hanger (bypassing any industry, crafting, inventing, hauling, protecting, mining, trading usually needed to produce such item in your hangar) and will obsolete the majority of EVE players economic activity from the sandbox. You're conflating the concepts of "micro transaction" and "item store". Here, I wrote two articles that might help people understand the difference:
- What is a Microtransaction?
- What is a Virtual Goods Store?
The NeX is a virtual goods store where some of the items might be considered micro-transactions, PLEX-for-ISK is another means of providing micro transactions which has existed longer than the NeX. Both systems offer transactions that are far larger than "micro" (e.g.: a titan is hardly a micro transaction).
You are just a little confused aren't you? And writing long articles just proves it even more. You really don't want to se the difference between PLEX and MT (as it is used throughout the gaming industry). Instead you invent such a broad definition of MT that it also includes subscriptions and of course, by that definition, MT has been around in EVE since release and it becomes useless as a construct.
You think of PLEX as an item when it is not. it is merely a token representing future game time. When someone buys a PLEX for Gé¼Gé¼ nothing is added to the game except one more month of payed subscription. Nothing!!!
When someone tries to convert a PLEX to ISK they can't - instead they have to find a player that is willing to take from his own hard earned ISK and buy that token of one month payed subscription. Nothing is added to the game.Nothing!!! In fact, most of the time ISK is even removed from the game when that happen.
That is very different from how MT works e.g. in NEX. When something is bought from the NEX it is created out of thin air, bypassing the whole player driven industry and market in EVE. If ships and modules would be added to NEX, every time someone bought something it would devalue all the ships and modules produced by players in EVE. Even mission runners would feel the pain when they can't sell their loot anymore. If CCP decides to put ISK in the NEX shop it would be possible to convert PLEX to ISK and every time someone does that it injects ISK into the game creating inflation in EVE.
That is the difference between the MT and PLEX model and it is not just semantics. It is game breaking in EVE.
|

Sasha Azala
Blood and Decay
42
|
Posted - 2012.02.21 11:25:00 -
[289] - Quote
"Online gaming
Main article: Virtual good
The term microtransaction is sometimes used to refer to the sale of virtual goods in online games like World of Warcraft."
The above is a quote from Wikipedia.
Micropayments are online transactions that are below a certain monetary value this value can vary depending on who sets it.
If you want to know more look it up on Wikipedia.
Back to are PLEX MTs?
They're are as far as the gaming world is concerned, although financial institutes won't see the larger payments as micropayments.
If they were not then you could not really call an MT store an MT store as a lot of the products are above the micropayment levels so the MT store title would be misleading.
You buy something from a store be it clothes a pet or a mount all 3 of those will more than likely individually be above the level of what the financial world would call a micropayment. But gamers refer to them all as microtransactions.
A pet, mount or clothes are usually tied to the account or character but they don't have to be.
PLEX are an ingame item they're are an object that enter the virtual world via a redeem button. In other games you may get a purchase from the MT store delivered via the ingame mailbox. In the case of a PLEX or item from the MT store they are both items which are now in the virtual world which were not there before.
In short gamers do not see microtransactions in the same way that financial people see micropayments.
|

Lexmana
Imperial Stout
223
|
Posted - 2012.02.21 12:32:00 -
[290] - Quote
Sasha Azala wrote:PLEX are an ingame item they're an object that enter the virtual world via a redeem button. In other games you may get a purchase from the MT store delivered via the ingame mailbox. In the case of a PLEX or item from the MT store they are both items which are now in the virtual world which were not there before. You know, PLEX is just payed subscription. Payed subscriptions exist in all games that have a subscription. Does that make them MT?
In EVE you can trade subscriptions on the in-game market. AFAIK that is a unique concept and does not make it a game item like the rest. It is just a token to facilitate one player paying subscription for another player. It could be done without the PLEX token too but in EVE it is not. Wich is kind of cool since it actually creates more gameplay opportunities in the sandbox.
That is very different from any other virtual goods sale that only removes gameplay .
Now, troll-on with your semantics tricks PLEX=MT.
If you don't want to get it you wont. That is all. |

Sasha Azala
Blood and Decay
42
|
Posted - 2012.02.21 12:50:00 -
[291] - Quote
Lexmana wrote:Sasha Azala wrote:PLEX are an ingame item they're an object that enter the virtual world via a redeem button. In other games you may get a purchase from the MT store delivered via the ingame mailbox. In the case of a PLEX or item from the MT store they are both items which are now in the virtual world which were not there before. You know, PLEX is just payed subscription. Payed subscriptions exist in all games that have a subscription. Does that make them MT? In EVE you can trade subscriptions on the in-game market. AFAIK that is a unique concept and does not make it a game item like the rest. It is just a token to facilitate one player paying subscription for another player. It could be done without the PLEX token too but in EVE it is not. Wich is kind of cool since it actually creates more gameplay opportunities in the sandbox. That is very different from any other virtual goods sale that only removes gameplay . Now, troll-on with your semantics tricks PLEX=MT. If you don't want to get it you wont. That is all.
That's because you're thinking of them as paid subscription.
They're not a paid subscription, they're an object ingame that has a real currency value placed on them by CCP roughly inline with a subscription (slightly higher).
Ingame the isk value of a PLEX is subject to market forces.
The fact that a PLEX can be purchased for isk on the ingame market and used to extend your gaming time does mean they are just a paid subscription. Although CCP have already covered the cost of their use as extended game time.
You could buy a PLEX or two (single PLEX is an expensive way to buy them) and use them to purchase a monocle from the shop for example.
So in short, PLEX are not a paid subscription as such, although the cost has already been covered by CCP. |

Tippia
Sunshine and Lollipops
4982
|
Posted - 2012.02.21 12:56:00 -
[292] - Quote
Sasha Azala wrote:They're not a paid subscription, they're an object ingame that has a real currency value placed on them by CCP roughly inline with a subscription (slightly higher). Not quite. PLEX are an in-game token that has the real-world value of 30 days of gametime. You cannot (legally) sell it for any real currency. You can go the round-about way of saying it has a service value comparable to anywhere between $11 to $17.5, but the only real-world value PLEX itself has is 30 days of gametime.
Quote:The fact that a PLEX can be purchased for isk on the ingame market and used to extend your gaming time does mean they are just a paid subscription. EhGǪ did you drop an Gǣn'tGǥ here or did you just contradict yourself?
Quote:So in short, PLEX are not a paid subscription as such, although the cost has already been cover by CCP. No, the cost of the subscription has been covered by another player. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |

Lexmana
Imperial Stout
223
|
Posted - 2012.02.21 13:00:00 -
[293] - Quote
Sasha Azala wrote:You could buy a PLEX or two (single PLEX is an expensive way to buy them) and use them to purchase a monocle from the shop for example. You don't need to tell me that NEX and AUR is MT. And I do agree that since Incarna PLEX is somewhat contaminated with MT. Before that it was just a token representing payed subscription and I would change it back if I could. MT is probably what will ultimately kill this game. |

Sasha Azala
Blood and Decay
42
|
Posted - 2012.02.21 13:13:00 -
[294] - Quote
Tippia wrote:Sasha Azala wrote:They're not a paid subscription, they're an object ingame that has a real currency value placed on them by CCP roughly inline with a subscription (slightly higher). Not quite. PLEX are an in-game token that has the real-world value of 30 days of gametime. You cannot (legally) sell it for any real currency. You can go the round-about way of saying it has a service value comparable to anywhere between $11 to $17.5, but the only real-world value PLEX itself has is 30 days of gametime. Quote:The fact that a PLEX can be purchased for isk on the ingame market and used to extend your gaming time does mean they are just a paid subscription. EhGǪ did you drop an Gǣn'tGǥ here or did you just contradict yourself? Quote:So in short, PLEX are not a paid subscription as such, although the cost has already been cover by CCP. No, the cost of the subscription has been covered by another player.
The real currency value on the PLEX is at the point of sale (which covers the cost of someone using it for extended game time).
A token is still an object, that token (object) does not have to be used just for extended game time.
Yeah. I did drop the n't thanks for pointing it out, i'll correct it.
The cost of the subscription is covered by another player as in the fact someone buys the PLEX for real currency from CCP, but what I was talking about is the cost being covered by CCPs pricing strategy. |

Lexmana
Imperial Stout
223
|
Posted - 2012.02.21 13:17:00 -
[295] - Quote
Sasha Azala wrote:The cost of the subscription is covered by another player as in the fact someone buys the PLEX for real currency from CCP, but what I was talking about is the cost being covered by CCPs pricing strategy. Ahh ... I see, you are just trolling.
|

Sasha Azala
Blood and Decay
42
|
Posted - 2012.02.21 13:20:00 -
[296] - Quote
Lexmana wrote:Sasha Azala wrote:The cost of the subscription is covered by another player as in the fact someone buys the PLEX for real currency from CCP, but what I was talking about is the cost being covered by CCPs pricing strategy. Ahh ... I see, you are just trolling.
Is that all you could come up with, a standard answer from someone that has nothing of any value to add to the discussion. |

Lexmana
Imperial Stout
223
|
Posted - 2012.02.21 13:26:00 -
[297] - Quote
Sasha Azala wrote:Lexmana wrote:Sasha Azala wrote:The cost of the subscription is covered by another player as in the fact someone buys the PLEX for real currency from CCP, but what I was talking about is the cost being covered by CCPs pricing strategy. Ahh ... I see, you are just trolling. Is that all you could come up with, a standard answer from someone that has nothing of any value to add to the discussion. Isn't it classic trolling strategy to bring in irrelevant things in the discussion?
|

Sasha Azala
Blood and Decay
42
|
Posted - 2012.02.21 13:34:00 -
[298] - Quote
Lexmana wrote:Sasha Azala wrote:Lexmana wrote:Sasha Azala wrote:The cost of the subscription is covered by another player as in the fact someone buys the PLEX for real currency from CCP, but what I was talking about is the cost being covered by CCPs pricing strategy. Ahh ... I see, you are just trolling. Is that all you could come up with, a standard answer from someone that has nothing of any value to add to the discussion. Isn't it classic trolling strategy to bring in irrelevant things in the discussion?
It was not irrelevant as I was answering Tippia.
Seems to me anything that goes against your view you don't wish to discuss and just dismiss it as trolling. |

Edwin Atavuli
DotCom Inc.
0
|
Posted - 2012.02.21 20:49:00 -
[299] - Quote
Sasha Azala wrote:"Online gaming
Main article: Virtual good
The term microtransaction is sometimes used to refer to the sale of virtual goods in online games like World of Warcraft."
The above is a quote from Wikipedia.
Micropayments are online transactions that are below a certain monetary value this value can vary depending on who sets it.
If you want to know more look it up on Wikipedia.
Back to are PLEX MTs?
They are as far as the gaming world is concerned, although financial institutes won't see the larger payments as micropayments.
If they were not then you could not really call an MT store an MT store as a lot of the products are above the micropayment levels so the MT store title would be misleading.
You buy something from a store be it clothes a pet or a mount all 3 of those will more than likely individually be above the level of what the financial world would call a micropayment. But gamers refer to them all as microtransactions.
A pet, mount or clothes are usually tied to the account or character but they don't have to be.
PLEX are an ingame item they're an object that enter the virtual world via a redeem button. In other games you may get a purchase from the MT store delivered via the ingame mailbox. In the case of a PLEX or item from the MT store they are both items which are now in the virtual world which were not there before.
In short gamers do not see microtransactions in the same way that financial people see micropayments.
What this person said lol +1 ^^^^^ |

Captain Jack
E.E.E Equilibrus Eve Explorus
0
|
Posted - 2012.02.21 21:48:00 -
[300] - Quote
Hunng Ibruin wrote:I've started following the forums lately and I've come to a few conclusions regarding the eve community of the forums and elsewhere.
They all state their steadfast hatred against free to play and the revenue model that accompanies it. They are all elite pvp'ers and very hardcore in their own minds, especially when gate camping and 10v1 odds. Most of them hate everyone else who don't play the game exactly as they want them to play the game. They will flame and outright personally attack anyone who doesn't agree with them or suggest some change that they don't agree with, civil discussion is outright impossible with most of this community. Carebears must die and be driven from the game; miners must die and be driven from the game; industrialist must die and be driven from the game; incursion runners must die and be driven from the game; wormhole dwellers must die and be driven out of their hole and also want the game changed to remove ABC because....they want to control it themselves elsewhere.
I could go on but you know what I have stated isn't just hyperbole, it is by and large reality. This community is incredibly self-destructive and loathsome. If it isn't in your hands it deserves to be blown up/stolen/griefed/etc. until the person who has it gives up. War decks, can flipping, suicide, gatecamps, theft are all tools to accomplish this goal. In the end you post for the "tears" and could care less how the other person feels or if they leave the game; in-fact most of you will cheer even louder if you cause someone to quit the game.
Now we must add some more reality to this: EVE subs are stagnant at best, this is no longer a growth title. The potential audience has peeked. CCP must rely on keeping current subscribers and finding ways to generate revenue, PLEX sales and AURUM are one small step but everyone knows that cannot be enough to sustain the game with a dwindling player base. It is natural people move on after a time but CCP isn't really covering these lost pilots with new ones.
So the future of this title? Who knows. If the player base remains somewhat steady at the current level then CCP can continue in its current form. However, all these discussions of nerf, kill carebears, incursions, wormholers will do nothing but increase the pilot loss rate. CCP has a number, like all mmo companies, and once sub rates hit that line they will either shut or turn to FTP revenue models. This community hates FTP revenue models yet their actions are very likely to cause the need to implement FTP. So while they rage about how "unfair" FTP is, they only need to look in the station mirror for the underlying cause and culprit.
tl;dr version: stop being such overly asshats and purposefully drive people away
I'm not calling anyone out nor making a judgment pass. I do not intend to offend and my tone isn't one of accusation but just clam reflection. If you think I am wrong in my assessment please discuss why. I am hopeful we can maybe do some self assessment as a community. However, I am also a realist and know what will occur instead.
You know, I thought its obvious that most of hardcore PvPers ARE asshats. Thats why I never expect anything much from people in mostly PvP games lol. Keep your expectations low, it helps to keep things in right prospective. |
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