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Thread Statistics | Show CCP posts - 1 post(s) |

Valei Khurelem
359
|
Posted - 2012.02.20 05:58:00 -
[61] - Quote
Okay, this wasn't a troll post lol :D I'm rewriting this.
Players in my opinion who want things like jump to 0 and autopilot nerfed are wanting to nerf the game for people who actually play, as in, people who don't use bots and cheats or buy ISK with cash using PLEX, I do genuinely think at times that's whats happening when you have 0.0 alliance members screaming about how they don't want to make the game any easier etc. etc.
Think about it, why else would they want anything that makes the game less tedious or griny and more fun to be removed or nerfed? There must be something in it for them because anyone else with half a brain who actually plays the game would hate jump to 0 getting nerfed again.
Can you imagine how ******** it would be having to jump to 10km or so every bloody time you wanted to use a freighter or industrial? I suspect they're trying it on so it's far easier to gank people.
"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP." -á - CCP Ytterbium |

Zimmy Zeta
Battle Force Industries Tactical Invader Syndicate
916
|
Posted - 2012.02.20 06:19:00 -
[62] - Quote
I couldn't decide so I liked both posts of OP. Maybe you should have added a third option "I am indifferent". Hope you don't mind the double likes, OP. -.- |

St Mio
Imperial Academy Amarr Empire
464
|
Posted - 2012.02.20 06:25:00 -
[63] - Quote
Forcing players to be vulnerable while they burn 15km to gate isn't going to give you more opportunities for PvP, it's just going to mean even less traffic as people become even more paranoid and risk-averse.
Space needs more Points of Interest, but I don't think that forcing more pointless time-consuming travel on players is the way forward for that. |

Herzog Wolfhammer
Sigma Special Tactics Group
1250
|
Posted - 2012.02.20 06:55:00 -
[64] - Quote
I stopped using gates and started using patience.
BTW, back in the days of yor, only juicy targets were attacked. Since then, the "kill everything that moves" crowd created the necessity for WTZ BM's and then WTZ. Remove it, and it's noob-harvest time once more.
The same crowd would eventually be sitting on those gates wondering why nobody comes around, then off to the forums they go to complain about "carebears" and "risk averse" players.
When I get out of bed in the morning, there is a CHANCE I will get killed somehow and believe me I've had the bullets pass 2" in front of my face. If there was NO CHANCE of staying alive, why would I bother?
See how it works? |

RiskyFrisky
The Hebrew In Me Pinked
12
|
Posted - 2012.02.20 08:56:00 -
[65] - Quote
I would just make Warp to O book marks and use those instead. |

Parthonax
8
|
Posted - 2012.02.20 09:10:00 -
[66] - Quote
St Mio wrote:Forcing players to be vulnerable while they burn 15km to gate isn't going to give you more opportunities for PvP, it's just going to mean even less traffic as people become even more paranoid and risk-averse.
Space needs more Points of Interest, but I don't think that forcing more pointless time-consuming travel on players is the way forward for that. perfect answer so this is permanence |

Ciar Meara
Virtus Vindice
525
|
Posted - 2012.02.20 09:12:00 -
[67] - Quote
I could see the happening if you where dropped 3, 4 or 5K from the gate "to prevent damage to it" but otherwise it would make any trek to a more distant space very, very annoying.
Thinking on it I'd even go for 3 K and even that would add some significant travel time. - [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow] |

St Mio
Imperial Academy Amarr Empire
465
|
Posted - 2012.02.20 09:15:00 -
[68] - Quote
RiskyFrisky wrote:I would just make Warp to O book marks and use those instead. I think what OP meant in his first post is that whether you warp to the gate at zero, or to a bookmark there at zero, or warp 20km off a bookmark 20km behind the gate, or to a can at 0km on the gate, or to a fleet member at 0km on the gate, you'll land at 15km from the gate.
Any warp with a destination located closer than 15km to the gate would have its destination point pushed out to the 15km minimum. |

Sasha Azala
Blood and Decay
39
|
Posted - 2012.02.20 10:59:00 -
[69] - Quote
St Mio wrote:RiskyFrisky wrote:I would just make Warp to O book marks and use those instead. I think what OP meant in his first post is that whether you warp to the gate at zero, or to a bookmark there at zero, or warp 20km off a bookmark 20km behind the gate, or to a can at 0km on the gate, or to a fleet member at 0km on the gate, you'll land at 15km from the gate. Any warp with a destination located closer than 15km to the gate would have its destination point pushed out to the 15km minimum.
Did not really matter what he meant the poll was really a waste of time from the start.
People are not going to want to double the amount of time it takes to travel from A to B (depending on what they're flying).
Think most people are glad the old system was changed, back then I used to keep travelling to a minimum, also prefered to keep bookmarks to a minimum.
Travelling pre 'warp to 0' was a real pain, not because of ganks but purely on the boredom factor.
|

Mnengli Noiliffe
Imperial Academy Amarr Empire
25
|
Posted - 2012.02.20 11:10:00 -
[70] - Quote
is this a new form of likes farming? nice idea.
now go create a poll to remove concord. |

Mnengli Noiliffe
Imperial Academy Amarr Empire
25
|
Posted - 2012.02.20 11:14:00 -
[71] - Quote
oh and if you think that removing ability to BM near gates solves the problem of insta bookmarks, think again..
the simple idea - a covert ops frigate who serves as the warp to target for the transport ship.
get a covert ops to the gate, warp to him and jump immediately. |

Shadowsword
The Scope Gallente Federation
116
|
Posted - 2012.02.20 11:29:00 -
[72] - Quote
It's the whole concept of gates we should get rid of. Pvp should occur at places of interest (stations, mining belts, and so on), not on a some artificial choke-point. It makes pvpers lazy, they're campers instead of being hunters, and it nerfed low-sec as well as null-sec for little entities. It also encourage blobbing.
instead we should have a more practical scanner, a mechanic that randomly place you somewhere in the system periphery when you jump in, and a timer (whose duration would differ according to ship class) before you can cloack, warp or jump out to the next system. |

St Mio
Imperial Academy Amarr Empire
465
|
Posted - 2012.02.20 11:30:00 -
[73] - Quote
Sasha Azala wrote:St Mio wrote:RiskyFrisky wrote:I would just make Warp to O book marks and use those instead. I think what OP meant in his first post is that whether you warp to the gate at zero, or to a bookmark there at zero, or warp 20km off a bookmark 20km behind the gate, or to a can at 0km on the gate, or to a fleet member at 0km on the gate, you'll land at 15km from the gate. Any warp with a destination located closer than 15km to the gate would have its destination point pushed out to the 15km minimum. Did not really matter what he meant the poll was really a waste of time from the start. People are not going to want to double the amount of time it takes to travel from A to B (depending on what they're flying). Think most people are glad the old system was changed, back then I used to keep travelling to a minimum, also prefered to keep bookmarks to a minimum. Travelling pre 'warp to 0' was a real pain, not because of ganks but purely on the boredom factor. Oh, I absolutely agree that making traveling (more?) tedious just to make New Eden feel bigger is a waste of time and a bad idea.
Previous post was to point out that there weren't going to be annoying 1000 bookmark/mandatory warp-to-alt workarounds, everyone would have to slowboat or AB/MWD to the gate.  |

Felin Holtz
Frequent Moose
0
|
Posted - 2012.02.20 11:33:00 -
[74] - Quote
The original warp to distance was 15km. People used to make bookmarks for getting around.
I think the main reason for CCP removing the system was so that 10s of thousands of bookmarks were removed from game helping the server load? Can't quire remember it was so long ago... |

St Mio
Imperial Academy Amarr Empire
465
|
Posted - 2012.02.20 11:34:00 -
[75] - Quote
Shadowsword wrote:It's the whole concept of gates we should get rid of. Pvp should occur at places of interest (stations, mining belts, and so on), not on a some artificial choke-point. It makes pvpers lazy, they're campers instead of being hunters, and it nerfed low-sec as well as null-sec for little entities. It also encourage blobbing.
instead we should have a more practical scanner, a mechanic that randomly place you somewhere in the system periphery when you jump in, and a timer (whose duration would differ according to ship class) before you can cloack, warp or jump out to the next system. ^ This!
Reminds me of Tres Farmer's "Get rid of Rooms with Doors" suggestion. Sadly I don't see it happening anytime soon :( |

St Mio
Imperial Academy Amarr Empire
465
|
Posted - 2012.02.20 11:36:00 -
[76] - Quote
Felin Holtz wrote:The original warp to distance was 15km. People used to make bookmarks for getting around.
I think the main reason for CCP removing the system was so that 10s of thousands of bookmarks were removed from game helping the server load? Can't quire remember it was so long ago... Yep, to reduce server load. However, bookmarks wouldn't help with OP's suggestion as there would be a sphere around stargates impenetrable to warp drives, you'd drop out of warp at 15km and have to slowboat to get in range. |

Ceptia Cyna
Federal Navy Academy Gallente Federation
2
|
Posted - 2012.02.20 12:31:00 -
[77] - Quote
-1/10
I haz allready to much stupid bookmarks. Stupid idea is stupid!
If you want bubbles skill for them.. |

Thorn Galen
Bene Gesserit ChapterHouse Sanctuary Pact
392
|
Posted - 2012.02.20 12:46:00 -
[78] - Quote
St Mio wrote:Forcing players to be vulnerable while they burn 15km to gate isn't going to give you more opportunities for PvP, it's just going to mean even less traffic as people become even more paranoid and risk-averse.
Space needs more Points of Interest, but I don't think that forcing more pointless time-consuming travel on players is the way forward for that.
Common sense prevails.
The universe is an ancient desert, a vast wasteland with only occasional habitable planets as oases. We Fremen, comfortable with deserts, shall now venture into another. - STILGAR, From the Sietch to the Stars. |

Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
26
|
Posted - 2012.02.20 13:56:00 -
[79] - Quote
I think this was really just someone fishing for free "like's" as he wants you to 'like' either of his posts for the vote....
And...
-3 internets for horrible idea |

Darrow Hill
Vodka and Vice
40
|
Posted - 2012.02.20 14:22:00 -
[80] - Quote
YuuKnow wrote:1. Gate-camping would be even more effective.
Please go die in a fire.
|

FloppieTheBanjoClown
The Skunkworks Petition Blizzard
998
|
Posted - 2012.02.20 14:33:00 -
[81] - Quote
So the is idea is to force everyone to burn to the gate every time they want to jump? This is just absurd. As much as I'd like to be able to force more fights, this is the wrong way to do it. |

Vincent Athena
V.I.C.E. Comic Mischief
461
|
Posted - 2012.02.20 16:41:00 -
[82] - Quote
I chose: keep warp to zero.
However if we got rid of it there is an easy way to fix one issue: travel time. Make all ships, and especially big ships, get to warp faster and have a higher warp speed. Now you spend more time slow boating, but less time warping, and in the end it would be (with proper adjustments) about the same.
But I still think it would make travel through low sec such a pain that it would become even more of a wasteland than it is now. I am running for the CSM https://forums.eveonline.com/default.aspx?g=posts&m=779668#post779668 |

MadMuppet
Kerguelen Station
141
|
Posted - 2012.02.20 16:48:00 -
[83] - Quote
St Mio wrote:Felin Holtz wrote:The original warp to distance was 15km. People used to make bookmarks for getting around.
I think the main reason for CCP removing the system was so that 10s of thousands of bookmarks were removed from game helping the server load? Can't quire remember it was so long ago... Yep, to reduce server load. However, bookmarks wouldn't help with OP's suggestion as there would be a sphere around stargates impenetrable to warp drives, you'd drop out of warp at 15km and have to slowboat to get in range.
But the problem would return as the need to approach the gate from other angles to avoid traps from direct in-line jumps. In addition, if it is a 'warp interdiction bubble' you might need bookmarks to get around the bubble when you come through a gate in case you spawn on the wrong side of it and don't want to slow-boat up to 30km before you can jump away from the gate. Buff Hybrid Guns!!!! |

Professor Alphane
Alphane Research Co-operative
288
|
Posted - 2012.02.20 16:56:00 -
[84] - Quote
Gonna start ranking troll threads on pages, cos it's somehow fairer and it raises the bar for the trolls amongst you.
So for the classic 'Bitter Pirate' thread OP I'm giving you a 5 star Troll, well done I'm sure your mother would be proud 
YOU MUST THINK FIRST.... |

bgummer
Malicious Destruction War Against the Manifest
2
|
Posted - 2012.02.20 17:07:00 -
[85] - Quote
been there, done that and burned the t-shirt. this change would also make some hardware for the most part useless, HIC's and bubbles etc.
and in the end the player base would find some way around it, they always do. the last time it was bookmarks, so many bookmarks it had a detrimental effect on the entire game. people creating that many bookmarks to get around a game feature should be evident enough that the 15k approach was not favored by the majority of eve players.
and at the time there was a much larger percentage of the population with insta BM's then we had revolt over incarna. and we all the saw what that unrest inspired ccp to do. so i would think taking away warp to 0 would cause jita to get so full of players shooting that statue that it would explode taking all of eve with it |

Skippermonkey
Tactical Knightmare
668
|
Posted - 2012.02.20 17:08:00 -
[86] - Quote
posting in a disguised 'get-likes' thread
|

Zangorus
Comply Or Die
620
|
Posted - 2012.02.20 17:16:00 -
[87] - Quote
Interesting idea, not sure if i hate or love. Like my comment and recieve 1 million isk ingame! |

Therese Ishihara
New Eden Defense Systems
2
|
Posted - 2012.02.20 17:17:00 -
[88] - Quote
What a horrible idea, would anyone fly freighters if they had to deal with slow aligning, slow warping and then a significant delay once you land to reach a gate or station? |

Burning Furry
Crouching Tiger Hidden Ibis
2
|
Posted - 2012.02.20 17:45:00 -
[89] - Quote
******** idea really.
Making high sec war decs easier is the wrong way to go. Faction warfare/low-sec/0.0 are all better than this.
As said on the forums a million times, stop trying to turn my game into your game.
-1 |

Belshazzar Babylon
Republic Military School Minmatar Republic
17
|
Posted - 2012.04.22 13:22:00 -
[90] - Quote
OP I think you have the answers and Likes you were looking for.
Somebody please lock this riculous thread. |
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