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James Lyrus
Lyrus Associates
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Posted - 2008.03.15 01:35:00 -
[61]
I have a couple of pending grumbles about some minor things with Caldari ships.
To whit:
'learning to PvP' cruiser - Caldari doesn't really have one. A bit more grid on the Caracal would help no end. A 5 HAM, 2 BCS, MWD fitting on a Caracal, would allow the 'I want to learn PvP' people an option before battle cruisers (the Rupture and Thorax are both extremely good examples of this)
Crane - needs 4 more powergrid
Precision heavy missiles - 250m/sec explosion velocity than their non precision counterparts mean these are effectively useless for most purposes. (Precision lights and cruises are about right).
Broadly though, they're no that hot as solo combat ships. This is because they're specialised. And as such, they're really good at the role at which they're specialised.
There's no all-rounder HAC tank/gank/tackle machine in the Caldari portfolio, but ... well, there's any number of niches that do get filled, where Caldari ship are examples of the best in the class.
That's fine by me. -- Crane needs more grid 249km locking? |

Tarron Sarek
Cadien Cybernetics
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Posted - 2008.03.15 02:35:00 -
[62]
Originally by: Miss Anthropy Caldari ships need some physical love more than anything else. They are ugly. Uglier than a moose's rectum.
Fly something else? I mean, geez.. If it's about looks, just fly something else. I think Caldari ships look ok, so it's just a matter of taste.
Regarding the topic: Well, just about the only thing Caldari is lacking is in the 'solopwn' department. Let's add that and make all other factions obsolete, right? Bad plan.
Caldari ships have everything else. - Most powerful PvE potential - Great in fleets (there are other BS's than the Raven you know..) and small gangs - Arguably the best EW atm
How about choosing more wisely and carefully what you're going to play? Or offer something in return. Less PvE superiority for example. Ignoring your strong points and focussing solely on what you haven't got hopefully won't grab the devs' attention.
___________________________________ - Balance is power, guard it well -
Please stop using the word 'nerf' Nothing spells 'incompetence' or 'don't take me serious' like those four letters |

Malcanis
R.E.C.O.N. Black-Out
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Posted - 2008.03.15 02:57:00 -
[63]
Originally by: Agent Li Possible solution:
Raise the velocity on all missiles and rockets, so that they are four times faster than any possible nano ship (at a minimum).
Pare down their flight time, to keep the range the same.
Raise the explosion velocity as well. If these are "nuclear" weapons, or the sci-fi equivalent, the explosion velocity of major fission fragments is going to be in the 20,000km/sec range, which should obviate any velocity that your ship can achieve.
If you wanted to fly a nano, you would have to stay well out of missile range.
leave the missiles themselves as they are (maybe a small increment to explosion velocity) but add low/mid slot mods to boost missile speed and explosion velocity equivalent to the Tracking Enhancer and Tracking computer. If I want to fit my Cerb to counter nano ships, it should cost me tank, just like a sniper fit does on a gunship.
CONCORD provide consequences, not safety; only you can do that. |

Darwin Duck
Ark Royals
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Posted - 2008.03.15 03:09:00 -
[64]
Originally by: Wierd Beard Edited by: Wierd Beard on 14/03/2008 15:51:01
This is the one thing I find absurd. That a ship, any ship, that has things like life support, a cargo hold and all the little things that make sustaining human life viable in space, can possibly out accelerate an object that is essentially a motor, fuel and maneuvering thrusters with a big hunk of explosives on the end.
Well we are talking about space here. there is no gravity or air resistance, so only trust matters. The extra size and weight of the ship means nothing in space, only the trust power of the engine, so it does make sense from a physics point of view. But for playabillity it should change.
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Corvus Anderran
Liberty Rogues Rally Against Evil
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Posted - 2008.03.15 04:23:00 -
[65]
If you want to go down the realism route then there should not be any maximum speeds on ships, they should be travelling in terms of km/sec instead of m/sec as a matter of course, and missiles would not be guaranteed to hit every time.
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