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BattleDragon
Republic Military School
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Posted - 2008.03.14 12:36:00 -
[1]
Edited by: BattleDragon on 14/03/2008 12:39:26 only real good ship I have Found for pvp is the crow . The nighthawk sucks .. great tank. cerb sucks great tank.. raven sucks in fleet opps cuse of no guns and only missiles ... hell Try and hit a vaga with missiles you can hit just dont do no good ... Seems to me that Caldari are getting the short end of the stick.... Gall and minnys Can nano hacs and Command ships have you ever try to nano a nighthawk?....... just wandering when the Caldari are going to get some loveing ????
Ok starting a flameing me..... but they need to fix this cuse Caldari need some loveing!!
P.S for give the spelling... cuse I cant spell for Crap   
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ghosttr
ARK-CORP SATRAPY
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Posted - 2008.03.14 12:39:00 -
[2]
Caldari are next race that needs boosting, but nanoing is not the awnser. We need less nanoes, not more I think that missiles should be part of the nano solution. (maybe have defenders able to hit nanoes ) My Blog |

Wadaya
Trailerpark Industries
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Posted - 2008.03.14 12:44:00 -
[3]
Caldari also have ships that can fit..........guns
Wad
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Shevar
A.W.M Soul of Fountain
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Posted - 2008.03.14 12:46:00 -
[4]
Originally by: BattleDragon Edited by: BattleDragon on 14/03/2008 12:39:26 only real good ship I have Found for pvp is the crow . The nighthawk sucks .. great tank. cerb sucks great tank.. raven sucks in fleet opps cuse of no guns and only missiles ... hell Try and hit a vaga with missiles you can hit just dont do no good ... Seems to me that Caldari are getting the short end of the stick.... Gall and minnys Can nano hacs and Command ships have you ever try to nano a nighthawk?....... just wandering when the Caldari are going to get some loveing ????
Ok starting a flameing me..... but they need to fix this cuse Caldari need some loveing!!
P.S for give the spelling... cuse I cant spell for Crap   
Nano'ing battlecruisers?
That claim alone makes your entire post irrelevant since it just shows how little you know :/.
Rokh, Crow, BB, Rook, Kitsune, Eagle, Buzzard, basalisk etc. are all really good at their intended roles.
--- -The only real drug problem is scoring real good drugs |

Karyuudo Tydraad
Whiskey Pete's Drycleaning Services
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Posted - 2008.03.14 12:48:00 -
[5]
Originally by: BattleDragon Edited by: BattleDragon on 14/03/2008 12:39:26 only real good ship I have Found for pvp is the crow . The nighthawk sucks .. great tank. cerb sucks great tank.. raven sucks in fleet opps cuse of no guns and only missiles ... hell Try and hit a vaga with missiles you can hit just dont do no good ... Seems to me that Caldari are getting the short end of the stick.... Gall and minnys Can nano hacs and Command ships have you ever try to nano a nighthawk?....... just wandering when the Caldari are going to get some loveing ????
Ok starting a flameing me..... but they need to fix this cuse Caldari need some loveing!!
You're using em wrong. Nighthawk and cerb are both brutally powerful ships in skilled hands. Cerb is a great nanoship/anti-support. Eagle is superb anti-support @ 150km+. The torp raven is a beast. The drake can be a monster passive tank or a handy HAM gankboat for gangs, much like a cheaper nighthawk. ECM is by far the most powerful EW system. Only dedicated EW BS.
I could go on, but my point has been made. You're not getting any loving because your problem lies in between the keyboard and chair.
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BattleDragon
Republic Military School
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Posted - 2008.03.14 12:50:00 -
[6]
Edited by: BattleDragon on 14/03/2008 12:52:58 Well maybe but how many Caldari ships you see in romeing gangs with nano? and your right I dont know much but I know a 1v1 witch will win 
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Caia
Scrutari The Cyrene Initiative
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Posted - 2008.03.14 13:04:00 -
[7]
phft, boost Gallente!
(The above was a joke, relax.) Adapt more, whine less. |

Segge Bolled
Dirty Sexy Pilots
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Posted - 2008.03.14 13:14:00 -
[8]
Originally by: Shevar Rokh, Crow, BB, Rook, Kitsune, Eagle, Buzzard, basalisk etc. are all really good at their intended roles.
/signed, as generally speaking they're quite good ships when used appropriately. The secret is knowing where & what "appropriate" is.
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Miss Anthropy
The Greater Goon GoonSwarm
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Posted - 2008.03.14 13:16:00 -
[9]
Caldari ships need some physical love more than anything else. They are ugly. Uglier than a moose's rectum.
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Malcanis
R.E.C.O.N. Black-Out
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Posted - 2008.03.14 13:23:00 -
[10]
Originally by: BattleDragon Edited by: BattleDragon on 14/03/2008 12:39:26 only real good ship I have Found for pvp is the crow . The nighthawk sucks .. great tank. cerb sucks great tank.. raven sucks in fleet opps cuse of no guns and only missiles ... hell Try and hit a vaga with missiles you can hit just dont do no good ... Seems to me that Caldari are getting the short end of the stick.... Gall and minnys Can nano hacs and Command ships have you ever try to nano a nighthawk?....... just wandering when the Caldari are going to get some loveing ????
Ok starting a flameing me..... but they need to fix this cuse Caldari need some loveing!!
P.S for give the spelling... cuse I cant spell for Crap   
Raven sucks as a primary damage dealer in Fleet ops, but Rokh and Scorpion work just fine. Ravens are now fantastic in short range combat against battleships and battlecruisers though. Take one in to lo-sec with a tackler in gang and you'll see what I mean
The Falcon is amazing now. No two ways about it. You won't get top billing on any of the killmails, but your gang will love you long time if you bring one of these. You can scout, get warp-ins and then take out 2-5 damage dealers in the enemy gang. Come to that, no other T1 ship offers a low-SP character the chance to make a real contribution to his gang like the Blackbird.
A well flown Cerb is just evil, and if they're set up right they can go pretty fast (won't be cheap though).
Caldari ships have had a good series of buffs lately: torp DPS buff, agility boost, Moa/Ferox/Eagle getting an extra turret, damp nerf making ECM the best EW again (as it should be). I'm reasonably happy with the ships on offer to me - they all have definite weak spots, for sure, but they mostly excel in some role.
The problem is you're trying to fly Caldari ships as if they're Minmatar ones. They're not. It won't work. Stop trying to make horses catch mice and cats pull plows. Caldari ships are almost without exception for gang work. If you want to do flashy solo stuff, then train Minmatar or maybe Gallante. If you want to work as part of a team in a gang where everyone knows their role, then stick with Caldari.
CONCORD provide consequences, not safety; only you can do that. |

Arvald
Southern Cross Incorporated Southern Cross Alliance
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Posted - 2008.03.14 13:23:00 -
[11]
Edited by: Arvald on 14/03/2008 13:24:27
Originally by: BattleDragon Edited by: BattleDragon on 14/03/2008 12:39:26 only real good ship I have Found for pvp is the crow . The nighthawk sucks .. great tank. cerb sucks great tank.. raven sucks in fleet opps cuse of no guns and only missiles ... hell Try and hit a vaga with missiles you can hit just dont do no good ... Seems to me that Caldari are getting the short end of the stick.... Gall and minnys Can nano hacs and Command ships have you ever try to nano a nighthawk?....... just wandering when the Caldari are going to get some loveing ????
Ok starting a flameing me..... but they need to fix this cuse Caldari need some loveing!!
P.S for give the spelling... cuse I cant spell for Crap   
i dont know what the hell your talking about but heres a short list of my favorite pvp ships
manticore harpy hawk crow rokh scorpion raven"in smaller gangs" merlin blackbird caracal(good dps for its cost) and lastly the nemesis ^_^ so in conclusion, LEAVE MY CALDARI ALONE YA BASTARDS /shakes fist at computer screen ---------------------------------------------
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Queen Killerz
Sebiestor tribe
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Posted - 2008.03.14 13:36:00 -
[12]
Caldari isnt a bad ship. They just need to UN-NERF Missile once more. Give the missiles some love again. Not going to happen because like anything people will cry that missiles are to damn hard hitting.
Sense I been playing over the years
Standard Launchers T2 ( Dont train them - Nerf bat)
Any T2 Missiles ( Better off using Faction Missiles)
siege Launchers ( Only good for close up Combat ) Torpedo Launchers ( Do I need to say more? ) Hit with the NERF BAT - Whiners Won!
Bottom Line Caldari Just need to have more DPS to compete with ( Rail Guns ) Or Maybe CCP Can just nerf ( Rail Guns )
Guess Im rambling now!
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Altaree
Red Frog Investments Blue Sky Consortium
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Posted - 2008.03.14 13:41:00 -
[13]
Why do all ships need to be good at pvp? Aren't 70% of the players in empire?
Blue Sky |

Kaemper
The Scope
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Posted - 2008.03.14 13:47:00 -
[14]
Generally the Caldari are ok. Its deffo not a solo pvp race, havent been for ages, and prolly wont be any time soon. However they are brilliant in fleets, either in ECM boats (the kitsune is one insane little ecm frig!) or as heavy support. A long range Rokh is actually quite decent aswell, tho' perhaps a bit pricey compared to a Mega. Train Gallente if u want to solo pvp more. Its the obvious crossover race for Caldari, due to sharing hybrids.
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Rawr Cristina
Naqam
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Posted - 2008.03.14 13:48:00 -
[15]
Drake can actually be rather awesome for PvP, just 98% of the EVE Population fit them with horrible useless passivetank setups  ...
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Queen Killerz
Sebiestor tribe
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Posted - 2008.03.14 13:51:00 -
[16]
Originally by: Altaree Why do all ships need to be good at pvp? Aren't 70% of the players in empire?
I think the guys in 0.0 Are just tired of loosing all their hard work they done over the years. So they left 0.0 for Low-sec. Then they said why pvp, we can just do missions and mine. This then gave them the idea that they can purchase new BPO. From here use the SAFE Empire Pos to research the PRETTY BPO just purchased. Thinking why take them to 0.0 to get lost. Now can purchase them 1.2 billion dollar care bear ships ans stick in 1billion mods. All this and we don't need to GATE CAMP and kill shuttles all days =) Or Sit at a station thats been Bubble - Because CCP Doesn't understand what the problem is with it. Or the huge amount of XXXX In fleet wars (FILL IN THE XXXX)!
You have my vote!
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Attonasi
Dragons Of Redemption Triumvirate.
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Posted - 2008.03.14 13:59:00 -
[17]
There just needs to be a general tracking boost to all guns to deal with speed tanks and a general velocity boost/duration reduction for all missiles. This isn't necessarily a Caldari problem just a general speed tank vs. tracking/velocity issue. Boosting Velocity/reducing flight time would take care of the other caldari problem too.
And t2 missiles suck tbh but then again most t2 ammo sucks. That is thanks to a bunch of whining newbs though. I hate forums
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Paeniteo
Synthetic Frontiers
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Posted - 2008.03.14 13:59:00 -
[18]
CCP, please fix Caldari citizens! Their population has gotten out of control 
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Queen Killerz
Sebiestor tribe
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Posted - 2008.03.14 14:01:00 -
[19]
Originally by: Rawr Cristina Drake can actually be rather awesome for PvP, just 98% of the EVE Population fit them with horrible useless passivetank setups 
When they give the drake some BALLS(DPS) then it truly be awesome pvp ship.
Passive tanking drakes (IS THE BEST SETUP!) They are great tanks, just lack in the DPS department.
Erm why do you think CCP nerf the Shield Refresh rate?
ANS: People complained they took to long to kill 
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Ancy Denaries
Under Heavy Fire
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Posted - 2008.03.14 14:02:00 -
[20]
Originally by: BattleDragon Edited by: BattleDragon on 14/03/2008 12:52:58 Well maybe but how many Caldari ships you see in romeing gangs with nano? and your right I dont know much but I know a 1v1 witch will win 
Well, the problem lies not within Caldari, but within nano-ships. In fact, Caldari would be the one race that is not broken when it comes to nano :P
Originally by: "Cris Dono" That ofc isn't the best thing when a punisher obviously fitted with an Acme Infini-cap-o-matic is still dishing out hurt like there was no tomorrow :(
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Ritzenhoff
Fabian Strategy
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Posted - 2008.03.14 14:03:00 -
[21]
Originally by: Miss Anthropy Caldari ships need some physical love more than anything else. They are ugly. Uglier than a moose's rectum.
True. I can't bear to fly them, they make my eyes hurt. CCP, sexify Caldari ships now.
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Malcanis
R.E.C.O.N. Black-Out
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Posted - 2008.03.14 14:08:00 -
[22]
Originally by: Queen Killerz Caldari isnt a bad ship. They just need to UN-NERF Missile once more. Give the missiles some love again. Not going to happen because like anything people will cry that missiles are to damn hard hitting.
Sense I been playing over the years
Standard Launchers T2 ( Dont train them - Nerf bat)
Any T2 Missiles ( Better off using Faction Missiles)
siege Launchers ( Only good for close up Combat ) Torpedo Launchers ( Do I need to say more? ) Hit with the NERF BAT - Whiners Won!
Bottom Line Caldari Just need to have more DPS to compete with ( Rail Guns ) Or Maybe CCP Can just nerf ( Rail Guns )
Guess Im rambling now!
I think you're incorrect in saying that torps were "nerfed". For PvE maybe, but let's not pretend that torp ravens weren't far more efficient than any other ratting BS. But for PvP, torps are short range weapons with great range, great damage, no cap use and no tracking. They're not effective vs small/fast ships and that's all.
With respect to Cruise OTOH, they really do need fixing. Yes they have great range - I get something like 240Km from my unrigged raven - but they take 30 seconds to get there (LOL!) they do weak DPS, and they're even worse against anything with a MWD unless it's already scrambled and webbed. Much the same applies to standard missiles, and to a lesser extent the heavy missiles.
What is needed is a mid-slot equivalent of a tracking computer, that will increase explosion velocity. TCs and TEs allow guns to hit targets moving at a higher speed and range, and sniper gunships can load up on these, but missile ships have no such option. Once your target is going above 2.5Km/s then it takes greatly reduced damage for anything except precision lights (precision lights do so little damage that you might as well count them as "greatly reduced" even against stationary ships). Once the target is moving at around the 4+Km/s mark, it's basically immune to the whole missile weapon class.
But in the name of balance, there would also need to be a counter. In fact there already is one in game, but it's broken. I'm talking about defender missiles.
CONCORD provide consequences, not safety; only you can do that. |

techzer0
IDLE GUNS
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Posted - 2008.03.14 14:09:00 -
[23]
You're doing it wrong.
Onyx Cerberus Eagle Falcon Scorpion Rokh Ferox etc...
Are all great ships... and if you want nano, go for a nano-drake gang sometime. People run in phear!11 Caldari aren't great solo, but I bothered with training another race because the ships look cooler and the guns make more fun noises... Ratattatatat  ------------
Originally by: CCP Mitnal It's great being a puppetmaster 
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Haradgrim
Tyrell Corp INTERDICTION
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Posted - 2008.03.14 14:11:00 -
[24]
The only thing that Caldari are lacking, in terms of pvp, is a cruiser or larger sized ship, capable of tackling and ganking, that's due to the race's reliance on ranged combat. Unless a ship comes out that drastically varies from existing caldari ships or they change the way rails work it probably won't be possible to fix.
Originally by: CCP Oveur ...every forum whine feels like a baby pony is getting killed
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Ki An
Filiolus Of Bellum
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Posted - 2008.03.14 14:14:00 -
[25]
Fix Caldari? The ship I fear the most in an even BS fight is a Raven. It out-DPS's any other BS and can still fit a fairly decent tank.
Filiolus of Bellum is recruiting
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Eventy One
Magellan Exploration and Survey
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Posted - 2008.03.14 14:14:00 -
[26]
Originally by: Miss Anthropy Caldari ships need some physical love more than anything else. They are ugly. Uglier than a moose's rectum.
Why insult the moose?

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Imperator Jora'h
Hedion University
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Posted - 2008.03.14 14:15:00 -
[27]
Originally by: Queen Killerz Torpedo Launchers ( Do I need to say more? ) Hit with the NERF BAT - Whiners Won!
Bottom Line Caldari Just need to have more DPS to compete with ( Rail Guns ) Or Maybe CCP Can just nerf ( Rail Guns )
Why do people keep failing to understand this?
Torps were both nerfed and buffed. They had their range nerfed and damage (effectively) buffed. And this was to (*gasp*) bring them in line with every other weapon system in the game!
Autocannons = Short Range/High Damage; Artillery = Long Range/Low Damage Blasters = Short Range/High Damage; Railguns = Long Range/Low Damage Pulse = Short Range/High Damage; Beams = Long Range/Low Damage Torps = Short Range/High Damage; Cruise = Long Range/Low Damage
OMFG! Would you look at that! It makes sense! What were the Devs thinking! 
And a torp Raven can be downright brutal now at close range...it has damage in spades. No problems there.
-------------------------------------------------- "Of course," said my grandfather, pulling a gun from his belt as he stepped from the Time Machine, "there's no paradox if I shoot you!"
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Staggerr
Federal Navy Academy
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Posted - 2008.03.14 14:17:00 -
[28]
Originally by: Paeniteo CCP, please fix Caldari citizens! Their population has gotten out of control 
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Psi Cloned
Frequent Flyers Tartarus Coalition
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Posted - 2008.03.14 14:36:00 -
[29]
Originally by: Rawr Cristina Drake can actually be rather awesome for PvP, just 98% of the EVE Population fit them with horrible useless passivetank setups 
I agree, and i've worked out several "hybrid" setups using passive plates with active hardeners, that work quite well.
It all comes down to the ships intended role, if you use a ship as intended, and have the skills to properly fly it, they often excel.
Always approach a new ship with this in mind:
-Can i realy fly it? (ie do i have all the SUPPORT skills like engineering, electronics, etc.)
-What role do i want to play? (tackler, dps, scout, etc)
These 2 questions will help you select a ship for a given role, one that it should do well, if you do your homework (research the ship and skills needed, see where its strengths and weaknesses are).
Shield tankers should have all 4 resist compensation skills at IV or V, along with the basic shield comp & op skills, tactical shield manipulation, shield upgrades etc. In other words ALL shield related skills. The same holds true for armor tankers, they should have all related skills at IV or V.
Also important to all tankers are the electronics & engineering skills, no matter how you tank, cap is king, so the more you have & the faster it recharges, the better off you are (in most cases)
Tools like EFT & evemon can help here. (great way to check out EVERY ship, skill and module in the game to see which is right for the job). And of course this forum is one of the best resources you will find for the game.
Research, think, train.... then build.
Good Luck & Good Hunting!
-------------------------------------------------- www.rogue-radio.com
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Imperator Jora'h
Hedion University
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Posted - 2008.03.14 14:44:00 -
[30]
Edited by: Imperator Jora''h on 14/03/2008 14:45:06
Originally by: Queen Killerz What amuses people on paper often does not reflect real time. And after your done with the OMFG Maybe you can compare APPLES with ORANGES. But honestly.. "Caldari Ships will never be PVP ships in my eyes"
What apples and oranges? The Caldari weapon systems now fit the mold that every other weapon systems in EVE have always followed since day one.
And never mind paper stats...read above where diehard PvP players are telling you they find a Raven one of the scarier battleships to come up against in PvP. Is a Raven a fleet sniper? Nope...but in small gang, under 30km ranges a Raven can be evil. If you want a sniper get a Rokh.
If you do not believe it go find some Ravens camping low sec gates (not hard to find at all) and see for yourself. If it is as pure crap as you think there should be no problems for you. Have some fun and rack up some killmails.
-------------------------------------------------- "Of course," said my grandfather, pulling a gun from his belt as he stepped from the Time Machine, "there's no paradox if I shoot you!"
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Bohoba
dragons nest imPure.
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Posted - 2008.03.14 14:46:00 -
[31]
Originally by: Miss Anthropy Caldari ships need some physical love more than anything else. They are ugly. Uglier than a moose's rectum.
Hey no they'er not :)
Windows VistaÖ Ultimate x64-based PC Gigabyte X38-DQ6 Processor Intel(R) Core(TM)2 Extreme CPU Q6850 Memory 4,093.69 MB 2X Crossfire ASUS EAH3870/G/HTDI/512M Radeon HD 3870 512MB
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Matrixcvd
Rionnag Alba Triumvirate.
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Posted - 2008.03.14 14:53:00 -
[32]
i think the problem is that people pick caldari, like i did, because it closely resembles their RL life society, pretty much mimics western culture. Ok, so thats why there are alot of us. Second, you start off missioning, doing things on your own. 3rd, you start trying to PVP and get ganked by people who don't look like you and you start to cry, and wonder why are they better, why are they faster, why are they stronger? Sound familiar???
What you have got to realize, my fellow caldari players is, you are in an MMO, 1v1 or what your single ship can do is relatively pointless argument. Caldari happen to be the easiest to understand and train for, but the most nuanced and demanded race in a fleet fight in the game. FC's will pick a falcon over an istar any day of the week (provided gang size etc). All of the caldari ships have their place. The emphasis on fleet does leave the solopwnmobile status to other races. I see no reason to touch anything on caldari ships atm, they are working just fine
1 suggestion, caldari should crosstrain Minmatar and then you will start to really learn how to fly caldari ships much more effectively.
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Alz Shado
Ever Flow
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Posted - 2008.03.14 14:57:00 -
[33]
Edited by: Alz Shado on 14/03/2008 14:57:00 Yes, the Caldari truly are teh sux at PVP, and noone would ever use them for such. ------------------- "Kill a man one is a murderer; kill a million, a conqueror; kill them all, a God." -- Jean Rostand |

Bohoba
dragons nest imPure.
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Posted - 2008.03.14 15:05:00 -
[34]
Originally by: Alz Shado Edited by: Alz Shado on 14/03/2008 14:57:00 Yes, the Caldari truly are teh sux at PVP, and noone would ever use them for such.
Fielded VS survived are were you see how bad cald are at pvp
Windows VistaÖ Ultimate x64-based PC Gigabyte X38-DQ6 Processor Intel(R) Core(TM)2 Extreme CPU Q6850 Memory 4,093.69 MB 2X Crossfire ASUS EAH3870/G/HTDI/512M Radeon HD 3870 512MB
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Alz Shado
Ever Flow
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Posted - 2008.03.14 15:19:00 -
[35]
Originally by: Bohoba
Originally by: Alz Shado Edited by: Alz Shado on 14/03/2008 14:57:00 Yes, the Caldari truly are teh sux at PVP, and noone would ever use them for such.
Fielded VS survived are were you see how bad cald are at pvp
Canon Fodder is a legitimate combat role. ------------------- "Kill a man one is a murderer; kill a million, a conqueror; kill them all, a God." -- Jean Rostand |

Del Narveux
Dukes of Hazard
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Posted - 2008.03.14 15:26:00 -
[36]
Problems with caldari:
-Cannot both tank and scramble. So theyre great in pitched battles, the tourney bears this out, but horrible in real pewpew. Maybe need a t1 highslot scrambler or something. -Range is good in pve, but warp scramblers tend to mean most fighting happens within 20km. Main thing I would change here is make HAM and torp use slightly less grid, as all the other close-range guns are more fitting-friendly than the long-range ones. -Caldari has the most problems against nanolaming, though this is more an issue with the nanos. We need a speed nerf that makes sense, and addresses the problem and not just makes the nanolamers go to the next level of boosters/implants/metalevel gear for the same bonus (the problem isnt the guy who puts 1-2 speed mods on for a tactical advantage, its the guy who puts 5+ on to be untouchable). Best solution I see is a longer range, less powerful webifier. _________________ [IMAGE REMOVED] -- aka Cpt Bogus -- Is that my torped sig cloaking your base?
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Gypsio III
Darkness Inc.
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Posted - 2008.03.14 15:30:00 -
[37]
Edited by: Gypsio III on 14/03/2008 15:32:28
Originally by: Queen Killerz
Originally by: Rawr Cristina Drake can actually be rather awesome for PvP, just 98% of the EVE Population fit them with horrible useless passivetank setups 
When they give the drake some BALLS(DPS) then it truly be awesome pvp ship.
Passive tanking drakes (IS THE BEST SETUP!) They are great tanks, just lack in the DPS department.
Haha, what a fool. Supertanked passive-regen Drakes are no use to anyone. Consider yourself one of the 98%. Drake is a fantastic ship, gang and solo - I'll never fly another BC.
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Ki An
Filiolus Of Bellum
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Posted - 2008.03.14 15:33:00 -
[38]
Originally by: Del Narveux Problems with caldari:
-Cannot both tank and scramble. So theyre great in pitched battles, the tourney bears this out, but horrible in real pewpew. Maybe need a t1 highslot scrambler or something. -Range is good in pve, but warp scramblers tend to mean most fighting happens within 20km. Main thing I would change here is make HAM and torp use slightly less grid, as all the other close-range guns are more fitting-friendly than the long-range ones. -Caldari has the most problems against nanolaming, though this is more an issue with the nanos. We need a speed nerf that makes sense, and addresses the problem and not just makes the nanolamers go to the next level of boosters/implants/metalevel gear for the same bonus (the problem isnt the guy who puts 1-2 speed mods on for a tactical advantage, its the guy who puts 5+ on to be untouchable). Best solution I see is a longer range, less powerful webifier.
But there are poor(er) ships in any racial line-up. Caldari has arguably the best gank-BS, a pretty decent nano-ship, A good sniper BS, a BC with the best tank of them all, one of the best T1 frigs for newbs, monopoly on the best kind of ECM and one of the fastest (if not the fastest) interceptors in the game. Not to mention that Caldari rules PvE.
I really don't see the need for a boost. Sorry.
Filiolus of Bellum is recruiting
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Johnster
Mining Bytes Inc. Insurgency
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Posted - 2008.03.14 15:34:00 -
[39]
Originally by: Attonasi There just needs to be a general tracking boost to all guns to deal with speed tanks and a general velocity boost/duration reduction for all missiles. This isn't necessarily a Caldari problem just a general speed tank vs. tracking/velocity issue. Boosting Velocity/reducing flight time would take care of the other caldari problem too.
And t2 missiles suck tbh but then again most t2 ammo sucks. That is thanks to a bunch of whining newbs though.
/signed.
However it is more a missile problem then a gun problem, guns at least hit sometimes, while every missile never makes it to the target.
200%+ speed boost to missiles is need. They will still do very little damage to a fast ship, but at least they will hit.
You and your alliance will adapt to service us. Resistance is futile.
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Imperator Jora'h
Hedion University
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Posted - 2008.03.14 15:35:00 -
[40]
Originally by: Del Narveux Problems with caldari:
-Cannot both tank and scramble. So theyre great in pitched battles, the tourney bears this out, but horrible in real pewpew. Maybe need a t1 highslot scrambler or something.
Your scramble IS your tank. It is supposed to be either/or...not both.
Fly Amarr sometime...they have zero option to scramble even if they want to (many Amarr ships are lucky to fit the Holy Trinity). At least Caldari have the option.
-------------------------------------------------- "Of course," said my grandfather, pulling a gun from his belt as he stepped from the Time Machine, "there's no paradox if I shoot you!"
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Hasak Rain
Imperial Academy
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Posted - 2008.03.14 15:37:00 -
[41]
All i am seeing are a bunch of "Boost me!" threads popping up left and right no doubt because Amaar was boosted so people figure if they make all these threads, they will get their solo pwn mobiles or boosts for other races whther they need them or not.
Keep it up, it only took the Amarr players 3 years to get halfway unnerfed. 
To the nooblet OPer: If you want to fly nanos, go train Minmater. You know, a race which excels in those setups? Instead of expecting the devs to change an entire race just for you.
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Wierd Beard
Imperium Technologies
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Posted - 2008.03.14 15:43:00 -
[42]
Edited by: Wierd Beard on 14/03/2008 15:46:10 This is the one thing I find absurd. That a ship, any ship, that has things like life support, a cargo hold and all the little things that make sustaining human life viable in space, can possible out accelerate an object that is essentially a motor, fuel and maneuvering thrusters with a big hunk of explosives on the end.
Even with the suspension of disbelief inherent in a Sci Fi setting, like the magical devices that keep you from being squished to jelly as your crow accelerates to 15km/s. It's hard to believe that if you can do it with a ship, you can't do it with an unmanned tube of motor and boom juice.
Also, since the torp was remade to fill in the rocket/HAM/blaster/autocannon/pulse laser role...how about the velocity and ROF bonus that is implied with these smaller, closer range weapons? Initially it seemed that the Cruise Missile was filling that role, even though it had a superior range. Lighter damage, higher ROF and better damage against smaller targets. Nowadays, neither seems to fill the role in the same vein that all the other turrets/launchers do.
I do agree with most posters on the subject of ECM. There is a reason that Falcons, Rooks and Scorps are still primary in most fleet battles. And that overall Caldari ships are best able to shine in group combat vs solo encounters. But not all Caldari ships are ECM ships. And sometimes you're just sick of large scale engagements or shooting at POSs. So it'd be nice to have something other than a Gistii Crow w/ a full set of snakes to go out and solo in. And no, I'm not gonna build up a Minmatar alt. 
Missiles don't need a drastic boost. Just give me a chance to be on par with other race's primary weapons system. Let a cruise missile have a ghost of a chance to apply damage to a ship before everyone else in the gang has dropped 5 volleys. If a torp is supposed to be a giant rocket, drop the damage on them and give me a similarly scaled ROF to a HAM or rocket launcher. And ffs, a player ship should not be able to sustain a higher speed, nor out accelerate an unmanned missile short of being in warp. Their signiature size and the explosion velocity variance should be enough of a cookie to keep the nano crowd still happily spending billions on implants and named gear.
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Johnster
Mining Bytes Inc. Insurgency
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Posted - 2008.03.14 15:48:00 -
[43]
^ /signed
A side effect of faster missiles would also be reduced lag (less in motion at any time)
You and your alliance will adapt to service us. Resistance is futile.
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MITSUK0
School of Applied Knowledge
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Posted - 2008.03.14 15:52:00 -
[44]
The crow/flycatcher/onyx are good solo ships if you use them right.
The drake is vastly under rated as a solo ship, ditch the 10 slot passive tank and go for large hitpoint pool + dmg mods. It can reach 80k+ ehp and 500(ish) dps while having mwd+tackle.
I'm sure others can solo too though I'm not experienced in them personally.
Oh and caldari have top notch role based ships for gang work. Falcons and freshly buffed Eagles especially. Torp raven is a *****mobile for small gang work, 4600(ish) dmg a volley, 1000(ish) dps with 30km optimal.
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Ulstan
Caldari Provisions
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Posted - 2008.03.14 16:01:00 -
[45]
It's true that caldari ships aren't good for soloing, but they have several ships that are good in gangs.
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Aprudena Gist
GoonFleet GoonSwarm
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Posted - 2008.03.14 16:04:00 -
[46]
Originally by: Imperator Jora'h
Originally by: Queen Killerz Torpedo Launchers ( Do I need to say more? ) Hit with the NERF BAT - Whiners Won!
Bottom Line Caldari Just need to have more DPS to compete with ( Rail Guns ) Or Maybe CCP Can just nerf ( Rail Guns )
Why do people keep failing to understand this?
Torps were both nerfed and buffed. They had their range nerfed and damage (effectively) buffed. And this was to (*gasp*) bring them in line with every other weapon system in the game!
Autocannons = Short Range/High Damage; Artillery = Long Range/Low Damage Blasters = Short Range/High Damage; Railguns = Long Range/Low Damage Pulse = Short Range/High Damage; Beams = Long Range/Low Damage Torps = Short Range/High Damage; Cruise = Long Range/Low Damage
OMFG! Would you look at that! It makes sense! What were the Devs thinking! 
And a torp Raven can be downright brutal now at close range...it has damage in spades. No problems there.
This is stupid btw.
Torps have more fitting requirements then Cruiser Missles wtf blasters/auto/pulses are all easier to fit why are missles backwards?
They should really just scap missles alltogeather because they are so far different from guns its far to hard to balance correctly and put in particle discharge weapons.
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Zarquon Beeblebrox
Muchacho's
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Posted - 2008.03.14 16:05:00 -
[47]
Edited by: Zarquon Beeblebrox on 14/03/2008 16:05:46 The caldari ships is the best PVP ships in the game.
Why else would everyone use it for 1on1 pvp, fleet battle PVP. Even in the alliance tournament everyone was using caldari ships.
Lady Beeblebrox
Tundragon & Teddybears Memorial Forum
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Shemaul
A.C.M.E Inc.
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Posted - 2008.03.14 16:26:00 -
[48]
I guess caldari is the wrong race if u want some dogfight. They really are superb if u cooperate. Great firing support, some great tacking (crow), excellent electronic warfare.
We just need others in gang to be effective, but we do our job better than anyone else.
Caldari ships: noone wants to fly them alone, everyone wants them as wingman. Easy.
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Eventy One
Magellan Exploration and Survey
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Posted - 2008.03.14 17:16:00 -
[49]
Edited by: Eventy One on 14/03/2008 17:15:57 The problem with 'fixing' Caldari is that at least half the community want Caldari fixed one way, and the other half want Caldari fixed in exactly the opposite way.
In the last two days, I've seen both opinions: Caldari are way underpowered .... Caldari are way overpowered ....
*shrugs*
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Esmenet
Federal Navy Academy
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Posted - 2008.03.14 17:32:00 -
[50]
Originally by: Del Narveux Problems with caldari:
-Cannot both tank and scramble. So theyre great in pitched battles, the tourney bears this out, but horrible in real pewpew. Maybe need a t1 highslot scrambler or something.
Caldari are not solo pvp ships. Get for instance a raven + a crow and fight a BS+Inty from another race and you might understand. (or any other gangsetup of choice).
Quote:
-Range is good in pve, but warp scramblers tend to mean most fighting happens within 20km. Main thing I would change here is make HAM and torp use slightly less grid, as all the other close-range guns are more fitting-friendly than the long-range ones.
Torps are fine but hams are a problem yes. There is plenty of sniper action, but then you use the caldari railgun ships.
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Gypsio III
Darkness Inc.
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Posted - 2008.03.14 17:50:00 -
[51]
Originally by: Eventy One Edited by: Eventy One on 14/03/2008 17:15:57 The problem with 'fixing' Caldari is that at least half the community want Caldari fixed one way, and the other half want Caldari fixed in exactly the opposite way.
In the last two days, I've seen both opinions: Caldari are way underpowered .... Caldari are way overpowered ....
*shrugs*
This is normally a pretty good sign that something's fairly well balanced. 
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Vitrael
Jericho Fraction The Star Fraction
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Posted - 2008.03.14 17:52:00 -
[52]
Quote: when are they going to fix caldari????
Oh sweet love of Jove, we just boosted the already potent Amarr. Now we're starting in on "boost Caldari?" No, you can't hit a Vaga with torps. No, you can't snipe with artillery fleets using cruises. No, you can't nano a Nighthawk (don't test me on that.)
Caldari are still immensely powerful, boasting an extremely damaging, high alpha, high range, damage-type choice weapon system that uses no capacitor.
The Raven is now quite possibly the most versatile short-range damage dealer, hitting out to 30 with high skills for nearly 1000 DPS when gank fit. The Cerberus has immensely fast missiles and can flyswat nanoships and also nanos itself. The Crow is the best damage dealing inty. The Onyx tanks like wild and deals great damage for a heavy dictor. The Falcon is arguably the single most important gang ship in the game. The Drake is a PVP monster, you just need to fit it differently from 98% of Eve (put a MWD on it!) Hell, the Eagle and Moa just got more turrets.
Quit complaining about Caldari. No entire race needs a boost. There are some ships that are lacking (Maller, Bellicose for example). But there is no gimp race.
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Agent Li
Galactic Defence Consortium BLACKHAWK FEDERATION
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Posted - 2008.03.14 17:57:00 -
[53]
Possible solution:
Raise the velocity on all missiles and rockets, so that they are four times faster than any possible nano ship (at a minimum).
Pare down their flight time, to keep the range the same.
Raise the explosion velocity as well. If these are "nuclear" weapons, or the sci-fi equivalent, the explosion velocity of major fission fragments is going to be in the 20,000km/sec range, which should obviate any velocity that your ship can achieve.
If you wanted to fly a nano, you would have to stay well out of missile range. ------------------
Let me show you around. That's my lab table, and this is my workstool. And over there is my intergalactic spaceship. And here's where I keep assorted lengths of wire. |

000Hunter000
Missiles 'R' Us
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Posted - 2008.03.14 18:11:00 -
[54]
Originally by: Paeniteo CCP, please fix Caldari citizens! Their population has gotten out of control 
Good thing i'm not Caldari then 
But to get back on topic, yes please give caldari SHIPS some loving!!! Please spoil me some more!!!  _______________________________________________________ CCP, let us pay the online shop with Direct Debit!!!
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General Meridus
Brutor tribe
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Posted - 2008.03.14 18:27:00 -
[55]
So you want to kill Hacs with Caldari?
I have spent the last month or so on test, working on anti Hac/speed fits. I started with Caldari. With a lot of failures, I am now able to knock them down at will. One can easily stalemate a Vaga with a Caracal with the right fit. A Raven knocks them all out of the FFA arenas.
The idea was to keep the fits somewhat realistic. So, tech-II, but no implants, drugs, or faction fits. (Although this is a very high skill point Character.
Raven
Explosion velocity is your friend. I see some crazy fits on test, so if they go down there, they will go down anywhere. Highs are 6 X cruise with precision missiles. 2 X Heavy Neuts. Let the pilot come to you. Fire a few rounds, once in range engange the Heavy Neuts. He now has little or no cap, which equals no speed. (If its a Zealot, he also now has no guns.) Blast away.
Mids are Sensor Booster, and tank. I run a passive set up with one hardner. Your not there to duke it out, just knock em down, and move to the next target. I don't web, or scramble. If using the right racial missile, they will go down fast, or at worst fly away. (remember the range of cruises)
Lows are 3 X Ballistic Control Systems, and whatever grid fittings you need to make the above fit. On my ship its 2X ECCM, for anti jamming. I don't care if I'm webbed or scrammed, cause they're gonna die long before me.
Remember two things have to happen for this to work. 1st your missiles have to be fast enough to hit the darn thing. (Not too much of a problem with cruises.) 2. the explosion velocity has to be as high as possible for them to take damage. This is where rigs come in.
Rigs for me are 2 X Warhead Flare Catalyst, and 1 X Hydraulic Bay Thruster. I only use tech-I rigs. You may want to play around with these, depending on your own skills. Your sig radius should already be low enough if your fitting this type of tech-II set up. Rinse repeat.
So far only one pilot has worked out a ship to defeat the above. He was able to fit an Ishtar to move at over 4.5km,in an orbit outside of Neut range. He was able to maintain this speed forever, and tackle from that range. Ogre II's then ate my ship. Normally Ishtars go down like cardboard. I doubt I'd ever see such a fit on the live server. (But I had to hand it to him, I'd blasted about 60 Hacs, and he's the ony one to figure it out.
Caracal
Same idea here, but don't expect to actually destroy the Hac. However, you can fight them to a standstill.
Highs are 5 X Assault Launchers, with precision lights.
Mids. This is the key to this set up. Its a massive passive tank. Don't worry about hardeners. Remember the Caracal aready starts with a fast shield recharge time. I can easily get 11k shields, using large extenders. On other setups, I crammed as much as 13k shields on a Caracal. With the normal 11K, remaining mids are used for shield rechargers. Don't worry about sig radius of your ship. Yeah, its gonna be large. Don't worry about speed, the Caracal's a slug anyway. This is about your average Hac pilot swooping down on a jucy target, only to face a tank he can't barely beat, and missiles chewing him up.
Lows are Shield Power Relays. They use little grid, and increase your shield recharge rate. Don't worry about fitting BCU's. Too much power, better served on your tank. This is not a gun boat fitting.
If your rich, again your fiting rigs for explosion radius.
As a side note, this set up burns through Interceptors like you wouldn't believe. It can tank and beat about 4 at once. Now you can see the limitations of this. There's no tackle. Caracal's super weak point is being jammed. ALWAYS carry FOF missiles. But I tell you the surprise of this always gets em. Most Vaga pilots will fly away, rather than risk the humliation of going down to a tech-I cruiser.
Other Caldari ships are the same, explosion velocity, explosion velocity.....
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Rawr Cristina
Naqam
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Posted - 2008.03.14 21:55:00 -
[56]
Originally by: Queen Killerz
Originally by: Rawr Cristina Drake can actually be rather awesome for PvP, just 98% of the EVE Population fit them with horrible useless passivetank setups 
When they give the drake some BALLS(DPS) then it truly be awesome pvp ship.
Passive tanking drakes (IS THE BEST SETUP!) They are great tanks, just lack in the DPS department.
Best at what exactly? Being the last one to die?
Drake is perfectly capable of Tank & Gank (and no, that's not even with perfect skills. It's also pre-Trinity 1.1 so some resists are wrong, but you get the point.) ...
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BattleDragon
Republic Military School
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Posted - 2008.03.14 23:08:00 -
[57]
Well Alot of great input and i got to try some of the setups. just wish they fix the missiles but what the hell   
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Thenoran
The People's Liberation Army
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Posted - 2008.03.15 00:18:00 -
[58]
What I don't get is why the Vulture isn't getting a sixth Turret slot like its T1 counterpart (Ferox)... ------------------------
Mining over 4000m3 per cycle...with a Rokh |

Malcanis
R.E.C.O.N. Black-Out
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Posted - 2008.03.15 00:41:00 -
[59]
Originally by: Queen Killerz
Originally by: Imperator Jora'h
Originally by: Queen Killerz Torpedo Launchers ( Do I need to say more? ) Hit with the NERF BAT - Whiners Won!
Bottom Line Caldari Just need to have more DPS to compete with ( Rail Guns ) Or Maybe CCP Can just nerf ( Rail Guns )
Why do people keep failing to understand this?
Torps were both nerfed and buffed. They had their range nerfed and damage (effectively) buffed. And this was to (*gasp*) bring them in line with every other weapon system in the game!
Autocannons = Short Range/High Damage; Artillery = Long Range/Low Damage Blasters = Short Range/High Damage; Railguns = Long Range/Low Damage Pulse = Short Range/High Damage; Beams = Long Range/Low Damage Torps = Short Range/High Damage; Cruise = Long Range/Low Damage
OMFG! Would you look at that! It makes sense! What were the Devs thinking! 
And a torp Raven can be downright brutal now at close range...it has damage in spades. No problems there.
What amuses people on paper often does not reflect real time. And after your done with the OMFG Maybe you can compare APPLES with ORANGES. But honestly.. "Caldari Ships will never be PVP ships in my eyes"
I approve of this attitude. It means that other people get primaried.
CONCORD provide consequences, not safety; only you can do that. |

James Lyrus
Lyrus Associates
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Posted - 2008.03.15 01:29:00 -
[60]
Originally by: Thenoran What I don't get is why the Vulture isn't getting a sixth Turret slot like its T1 counterpart (Ferox)...
Because then it would be better than the sniper HAC at sniping, and better than all the other fleet commands at doing damage.
And really, we don't want to give the Eos whiners more ammunition now, do we? -- Crane needs more grid 249km locking? |

James Lyrus
Lyrus Associates
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Posted - 2008.03.15 01:35:00 -
[61]
I have a couple of pending grumbles about some minor things with Caldari ships.
To whit:
'learning to PvP' cruiser - Caldari doesn't really have one. A bit more grid on the Caracal would help no end. A 5 HAM, 2 BCS, MWD fitting on a Caracal, would allow the 'I want to learn PvP' people an option before battle cruisers (the Rupture and Thorax are both extremely good examples of this)
Crane - needs 4 more powergrid
Precision heavy missiles - 250m/sec explosion velocity than their non precision counterparts mean these are effectively useless for most purposes. (Precision lights and cruises are about right).
Broadly though, they're no that hot as solo combat ships. This is because they're specialised. And as such, they're really good at the role at which they're specialised.
There's no all-rounder HAC tank/gank/tackle machine in the Caldari portfolio, but ... well, there's any number of niches that do get filled, where Caldari ship are examples of the best in the class.
That's fine by me. -- Crane needs more grid 249km locking? |

Tarron Sarek
Cadien Cybernetics
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Posted - 2008.03.15 02:35:00 -
[62]
Originally by: Miss Anthropy Caldari ships need some physical love more than anything else. They are ugly. Uglier than a moose's rectum.
Fly something else? I mean, geez.. If it's about looks, just fly something else. I think Caldari ships look ok, so it's just a matter of taste.
Regarding the topic: Well, just about the only thing Caldari is lacking is in the 'solopwn' department. Let's add that and make all other factions obsolete, right? Bad plan.
Caldari ships have everything else. - Most powerful PvE potential - Great in fleets (there are other BS's than the Raven you know..) and small gangs - Arguably the best EW atm
How about choosing more wisely and carefully what you're going to play? Or offer something in return. Less PvE superiority for example. Ignoring your strong points and focussing solely on what you haven't got hopefully won't grab the devs' attention.
___________________________________ - Balance is power, guard it well -
Please stop using the word 'nerf' Nothing spells 'incompetence' or 'don't take me serious' like those four letters |

Malcanis
R.E.C.O.N. Black-Out
|
Posted - 2008.03.15 02:57:00 -
[63]
Originally by: Agent Li Possible solution:
Raise the velocity on all missiles and rockets, so that they are four times faster than any possible nano ship (at a minimum).
Pare down their flight time, to keep the range the same.
Raise the explosion velocity as well. If these are "nuclear" weapons, or the sci-fi equivalent, the explosion velocity of major fission fragments is going to be in the 20,000km/sec range, which should obviate any velocity that your ship can achieve.
If you wanted to fly a nano, you would have to stay well out of missile range.
leave the missiles themselves as they are (maybe a small increment to explosion velocity) but add low/mid slot mods to boost missile speed and explosion velocity equivalent to the Tracking Enhancer and Tracking computer. If I want to fit my Cerb to counter nano ships, it should cost me tank, just like a sniper fit does on a gunship.
CONCORD provide consequences, not safety; only you can do that. |

Darwin Duck
Ark Royals
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Posted - 2008.03.15 03:09:00 -
[64]
Originally by: Wierd Beard Edited by: Wierd Beard on 14/03/2008 15:51:01
This is the one thing I find absurd. That a ship, any ship, that has things like life support, a cargo hold and all the little things that make sustaining human life viable in space, can possibly out accelerate an object that is essentially a motor, fuel and maneuvering thrusters with a big hunk of explosives on the end.
Well we are talking about space here. there is no gravity or air resistance, so only trust matters. The extra size and weight of the ship means nothing in space, only the trust power of the engine, so it does make sense from a physics point of view. But for playabillity it should change.
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Corvus Anderran
Liberty Rogues Rally Against Evil
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Posted - 2008.03.15 04:23:00 -
[65]
If you want to go down the realism route then there should not be any maximum speeds on ships, they should be travelling in terms of km/sec instead of m/sec as a matter of course, and missiles would not be guaranteed to hit every time.
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