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Kyoto Luyi
MX3 Development Zzz
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Posted - 2008.03.14 17:35:00 -
[61]
Originally by: Zarquon Beeblebrox It easy. Move lvl 1 agents to 1.0 Move lvl 2 agents to 0.5 Move lvl 3 agents to < 0.4 Move lvl 4 agents to 0.0
Same crap gets trotted out every time... -- The views or opinions I express are solely my own and do not reflect those of my Corporation or Alliance.. Oh, and I'm NOT allowed in CAOD either :) |
Cherika
Legion of Black Mesa Capital Storm
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Posted - 2008.03.14 17:43:00 -
[62]
Problem with low-sec for me isn't the absence of people who doesn't want to pvp. It's the absence of people who like to pvp. CCP needs to make low-sec more suitable for people looking for fights. I don't know what the situation is at the belts but it often takes hours to find pirates at gates.
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Julius Romanus
Blood Corsair's Blood Blind
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Posted - 2008.03.14 17:44:00 -
[63]
Originally by: Ieu Duin
Originally by: Nihilion Saro I recently decided that an honest Eve living wasn't for me and thought I'd try my hand at being a pirate. So I got myself a snazzy cruiser and took to the belts of low-sec empire looking for some roid-lubbers to gank. Lo and behold, I can't find anybody. Nobody ratting or mining in low-sec these days. What happened? It seems like the only people in low-sec are other "pirates", which just end up fighting each other.
Can't something be done to give low-sec a boost? Give pilots more incentive to venture out there.
Oh, this is rich.
I completely understand your request. What is befuddling is the complete misunderstanding that the reason there are no "roid-lubbers to gank" is because of you and your ilk.
People don't play MMOs to be sheep. So CCP is going to put some snazzy new element in low-sec belts and all the sheep are going to come baying? Don't think so.
Pirates are the reason no one is on low sec systems. There will never be a new "shiny" offered by CCP that will be worth me loosing my Hulk to get. Never.
As long as the combat system in EvE favors pirates and gank squad deaths have no consequences to the gankers, low sec systems will be left to the pirates.
The fact that you only found pirates in the low sec systems is absolutely hilarious. You guys have fun in your little circle. Respectable pilots are too busy making ISK.
Really? Because people rat and mine in 0.0 quite a bit, and not always in space thats friendly. I used to rat in syndicate and dodge the local 'wiseguys' patrols. Absolutely no different than a pirate crew passing through system. Difference was, it was worth the risk to ship AND pod. Where as lowsec isn't worth the risk of your ship past the days of ratting in a top tier frigate or kessie.
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Imperator Jora'h
Hedion University
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Posted - 2008.03.14 17:44:00 -
[64]
Originally by: Aria Selenis I don't really see a downside to this. The pirates can't cheat the system, the anti-pirates / bounty hunters get a system that actually works, and rewards them for going after more difficult prey.
The downside is the reward is not enough to justify the effort and risk (pirate might blow you up).
Only way to fix that would be to raise the prices of clones dramatically and that would cause people to howl from one end of EVE to the other.
I still the a Kill Rights trading mechanism would work great and revitalize (actually create the really never existant) bounty hunter trade as advertised on the box.
-------------------------------------------------- "Of course," said my grandfather, pulling a gun from his belt as he stepped from the Time Machine, "there's no paradox if I shoot you!"
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Ulstan
Caldari Provisions
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Posted - 2008.03.14 17:45:00 -
[65]
Quote: The fear that pirates feel in their hearts that they will search to and fro and not find any juicy prey is real, and that fear is priceless.
Fixed it for ya!
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Merdaneth
PIE Inc. Praetoria Imperialis Excubitoris
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Posted - 2008.03.14 17:46:00 -
[66]
Real world piracy is a business. EVE piracy is a leisure activity.
Real world piracy is a high-risk business, one in which a single failure can easily put you permanently out of business.
In EVE piracy is low-risk. You can fail completely, but stay a pirate. People in EVE are willing to pay money to be pirates (to get income from other sources than piracy).
That is like lions going out hunting the zebra's for pleasure, knowing that if they fail to catch anything, they won't starve, but can always survive on grass themselves.
As long as piracy remains a leisure activity for the masses with players willing to lose isk to pirate, no amount of wealth in low-sec can ever bring enough targets.
____
The Illusion of Freedom | The Truth about Slavery |
Crowes
League of the Tiger and Tentacle Friend or Enemy
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Posted - 2008.03.14 17:50:00 -
[67]
Problem: -High sec mission runners don't want to go to low-sec and be almmost guaranteed that they will loose their expensive mission ship. - Why can't mission runners defend themselves? They are flying the most expensive and advanced combat ships?
One (difficult to implement) idea to level the playing field, change PvE and missions to closer mimic PvP - instead of 30 unintelligent rats, have 3-4 really smart, really difficult rats fitted and performing in a way close to players ships.
This way 'mission ships' will be equiped more 'PvP' ish and might stand a chance of surviving an engagement (though 10 pirates vs 1 missionrunner would probably still be pretty obvious outcome)...
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Imperator Jora'h
Hedion University
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Posted - 2008.03.14 17:53:00 -
[68]
Edited by: Imperator Jora''h on 14/03/2008 17:54:03
Originally by: Julius Romanus Really? Because people rat and mine in 0.0 quite a bit, and not always in space thats friendly. I used to rat in syndicate and dodge the local 'wiseguys' patrols. Absolutely no different than a pirate crew passing through system. Difference was, it was worth the risk to ship AND pod. Where as lowsec isn't worth the risk of your ship past the days of ratting in a top tier frigate or kessie.
It's waaaay easier to ninja mine/rat in 0.0 than low sec. The hard part is getting past the choke points but once past it is vastly easier.
Most of 0.0 is empty with no one for many, many jumps around. Keeping an eye on local to spot the one dude who may pop by in 12 hours is a breeze. Cloak up and wait him out. Simple. However, trucking out all your loot can be a problem.
Most of low sec is far different. People are passing through even the most low traveled systems with some regularity. I made a concerted effort to find a backwater, low traveled low sec system a few months ago. I went deep into Amarr and Minmatar and Gallente (skipped Caldari since it is way overpopulated) low sec space. I made a point of staying off highways, looked for dead end systems and systems with no stations in them. Longest I waited for someone to stop by and come looking for me (I could see probes out and/or them passing through a belt I was cloaked in) was 20 minutes. This after about 20 hours actual time spent zooming around looking (I was probing moons too so I would hang in each system a good while to get a sense of it).
-------------------------------------------------- "Of course," said my grandfather, pulling a gun from his belt as he stepped from the Time Machine, "there's no paradox if I shoot you!"
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Ah So
State War Academy
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Posted - 2008.03.14 18:01:00 -
[69]
Its simple really. Just like there's no cod left in the north sea, and the Japanese whaling fleet has to go all the way to the arctic to harpoon sushi-meat.
Over-farming leads to extinction - fact. There's too many pirates and not enough people who enjoy being your fodder in their game-time.
Perhaps CCP should introduce npc miners in lowsec belts?
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Dramund
Atonement Arms
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Posted - 2008.03.14 18:05:00 -
[70]
Edited by: Dramund on 14/03/2008 18:05:24
Originally by: Ah So Its simple really. Just like there's no cod left in the north sea, and the Japanese whaling fleet has to go all the way to the arctic to harpoon sushi-meat.
Over-farming leads to extinction - fact. There's too many pirates and not enough people who enjoy being your fodder in their game-time.
Perhaps CCP should introduce npc miners in lowsec belts?
I think a lot of this has to do with the fact that there is no thrill in being the prey. I would love to bounce through low-sec, dodging pirates but there is no real interactivity in that task. Either they warp to you or they don't; there is no chase, no fight, just a warp-scramble on ships that clearly weren't engineered to survive the harsh, cold world of EvE. It's simply far too easy to get caught.
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Kruel
Beyond Divinity Inc
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Posted - 2008.03.14 18:22:00 -
[71]
Originally by: Kale Kold
Ideas:
1). Cap ships (except dreads) should be banned from everywhere but 0.0 (this will make pirates happy) 2). Huge (non-self claimable) bounties should be put on pirates (-5.0 outlaw chars). (this will make anti-pies happy) 3). Complexes should be brought back and top ores in the belts. (This will make the carebears happy.)
I like these ideas. Not sure how you'd get the non-self claimable bounties to work though. Unless the bounty was put on the ship that did the killing... hmmmm.
#3 yes... make it more worthwhile for the bears so they come out more.
#1 double yes! There's way too much cap dropping in lowsec these days. The more people who get into caps as time goes on, the worse this gets.
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Vera Gemini
Slave Raiders
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Posted - 2008.03.14 18:33:00 -
[72]
Sorry you all are wrong, low sec is a waste. the ONLY way to fix it, make .4 and 3 high sec, make .2 and .1 0.0. woot i fixed it! More space for empire huggers, and more places to attempt to control. : )
BTW Real pirates work in high sec. Gankers work in low sec.
You would be surprised at those who would pay a pierat to watch over there high sec systems. : ) Yes it takes alot of faction work, but lol @ the push button pirates. RvR?
****** yarrr
<<< GEMINI SISTERS >>>
PMS + Eve = Someone is gonna die |
Venko Trenulo
Wakizashi Renaissance
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Posted - 2008.03.14 18:36:00 -
[73]
It's not just over-fishing that's caused the population of low-sec to drop. It's also due to explicit decisions on the part of the devs. Since CCP seem to pay a lot of attention to consequences, I assume this must be an intentional effect.
Take low-sec missioning. My favorite spot used to be Aeschee (0.3) which has plenty of IV/20 agents. I needed to be careful getting my gear and loot to and from there, but once in the mission I was relatively safe from players... until the ability of pirates to scan down mission-runners was boosted. Is it a big surprise that there are fewer mission-runners in low sec? I think not: CCP must have wanted it this way.
One population segment of low-sec that seems to have dropped significantly in the last year is the small POS-owner. At least four major "balancing" acts have hurt them.
1. Guns moved outside the shield. This makes it much harder to set up a reasonable defense. Controlling guns is all very well, but you need three people with Starbase Defense V on-line, and for small or one-man corps getting this kind of coverage is impossible.
2. Aggressors can scoop anchored gear once they've killed the POS. This change made it profitable to kill a POS, where before the pirate's only leverage was extortion.
3. Strontium clathrate storage was cut in half. This change made it fast to kill a POS.
4. Infinite-strength warp scrambling has given the pirates a lovely tool for interdicting the fueling and product transportation for POS operations.
So the changes made it easy, profitable and fast to kill control towers and interdict shipments.
These are *all* on one side of the equation. Where's the balance? Why is anybody surprised that there's less complex T2 material on the market, or fewer low-sec targets?
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Yuki Santara
Yurai-Tenshin Zaibatsu
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Posted - 2008.03.14 18:38:00 -
[74]
What I would like to see for lowsec or other systems would be an area of space where CONCORD is active, but can be outrun. Meaning that you have a realistic change to survive a pirate encounter even without a blob around the corner, if you just manage to hang on long enough for CONCORD to arrive.
Currently the bigger the ship, the more risky it is to go into lowsec. I believe it should be inverse proportional.
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000Hunter000
Missiles 'R' Us
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Posted - 2008.03.14 18:40:00 -
[75]
The only chance in hell u have to get carebears and small empire corps to go to low sec is by making it less dangerous, simple as that, no reward can outweigh more security.
Please note that i did not say that i agree with this in any way, i just stated the obvious. _______________________________________________________ CCP, let us pay the online shop with Direct Debit!!!
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Nihilion Saro
Rionnag Alba Triumvirate.
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Posted - 2008.03.14 18:41:00 -
[76]
Edited by: Nihilion Saro on 14/03/2008 18:41:32
Originally by: Dramund I think a lot of this has to do with the fact that there is no thrill in being the prey. I would love to bounce through low-sec, dodging pirates but there is no real interactivity in that task. Either they warp to you or they don't; there is no chase, no fight, just a warp-scramble on ships that clearly weren't engineered to survive the harsh, cold world of EvE. It's simply far too easy to get caught.
I agree. This is a good point. I can understand the view of those carebears who feel venturing into low-sec is a waste of time. The rewards for risking their necks don't nearly justify the risk, and furthermore once in low-sec they have little wherewithall to defend themselves or make for their escape. They are camped at a gate or jumped in on in a belt, without much in the way of active defense.
Some of you misunderstand the purpose of my thread. This is not pirate whinage. This is Eve player whinage. Whether you are a miner, industrialist, PvPer, PvEer, or a pirate (which I believe is altogether different from a 'PvPer' as it is commonly conceived), this aspect of the game is broken. Low-sec is pretty much wasted space.
- Industrialists need more reward for their risk and a better chance at surviving a pirate attack. Deer have a fair chance of getting away from a wolf.
- The true "pirate" role in the game, that of the hunter, needs to be restored. We are the risk. We are the surprise. Without us, the reward cannot be sweet, because victory was never in doubt.
CCP, please fix low-sec for the benefit of the entire Eve community.
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Yuki Santara
Yurai-Tenshin Zaibatsu
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Posted - 2008.03.14 18:48:00 -
[77]
Originally by: Nihilion Saro
I agree. This is a good point. I can understand the view of those carebears who feel venturing into low-sec is a waste of time. The rewards for risking their necks don't nearly justify the risk, and furthermore once in low-sec they have little wherewithall to defend themselves or make for their escape. They are camped at a gate or jumped in on in a belt, without much in the way of active defense.
Some of you misunderstand the purpose of my thread. This is not pirate whinage. This is Eve player whinage. Whether you are a miner, industrialist, PvPer, PvEer, or a pirate (which I believe is altogether different from a 'PvPer' as it is commonly conceived), this aspect of the game is broken. Low-sec is pretty much wasted space.
- Industrialists need more reward for their risk and a better chance at surviving a pirate attack. Deer have a fair chance of getting away from a wolf.
- The true "pirate" role in the game, that of the hunter, needs to be restored. We are the risk. We are the surprise. Without us, the reward cannot be sweet, because victory was never in doubt.
CCP, please fix low-sec for the benefit of the entire Eve community.
I very much agree with this.
Sincerely, the prey.
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Shaemell Buttleson
Darwin With Attitude oooh Shiny
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Posted - 2008.03.14 18:54:00 -
[78]
As I have said before and will allways keep saying Lowsec needs a commodity you cannot get anywhere else that the whole of industry in EvE needs.
Even if it was something as simple as 1 mineral type from a certain ore like mexalon or isogen or Ice. Maybe allowing POS's in hi-sec was another mistake also.
I allways get flamed for sugesting this by ppl who think I or ppl like me just want easy ganks. Well you're entitled to your opinions just like I am but the fact is the majority of the time I'm in 0.0 and sometimes Hi-sec.
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Letouk Mernel
Blue Shell Corporation
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Posted - 2008.03.14 19:03:00 -
[79]
How about these changes for low sec:
Have the Empires go to war with each other, and in the process re-arrange themselves so that there are 4 high-sec circles separated by wide swaths of lowsec space in between them.
Dissolve Concord. Police work and gate/station sentry guns will be taken care of by each Empire's Navy, and will be limited to each Empire's home area. Buff the respective Navies so that they can make 1.0 - 0.5 space as secure as it currently is. Make them respond to faction standing only (are you in good standing with the Minmatar Republic, for example?).
Remove the players' sec status, it's not needed anymore. The system now relies on faction standings towards the 4 Empires only.
The "low sec" areas between the 4 Empires are now war zones. Have roaming gangs of NPC's roam and open up on anyone who's aligned with their enemies. Have them open up on neutrals.
Require all players to obtain some sort of visa or passport with each Empire, in order to not be attacked in this war zone. These passports drop if the ship is killed, and can be handed in for major faction boosts by whomever loots them. The NPC's drop passports/tokens too.
If you shoot a player who's aligned with an Empire, you lose faction with that Empire, and gain faction with their enemies. We can then go to war with each other and with the NPC's, no difference.
Pirates become Privateers, like in the age of sail with Privateers working for England, France, Spain, or Portugal. Or, you can shoot everyone and be hated by everyone.
The carrot for going into or through this warzone? Collecting passports, dogtags, and other war-related stuff from NPC's and from players equally, with said passports and dog tags being extremely profitable if you bring them back to your agents back in the capital of the Empire you're allied with.
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Dramund
Atonement Arms
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Posted - 2008.03.14 19:04:00 -
[80]
Maybe booby-trapped cargo would give carebears the edge they need.
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Venkul Mul
Vikramaditya DO JAJA Alliance
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Posted - 2008.03.14 19:04:00 -
[81]
Originally by: Aria Selenis Why do so many make it seem like the bounty system is impossible to fix? Solution seems simple enough...
Remove players needing to add bounties. Make the bounty automatic based on security status, a percentage of the value of the pirates current clone.
Possible 20% at -1, finishing at 100% at -5, with a linear scale in between. This way, every pirate will have a bounty, encouraging more anti-pirates. Also, since the value is calculated off the value of your current clone, it's impossible to just have an alt or friend pod you to collect the bounty.
Sure. You -could- still pod yourself with an alt. But you could never gain more than the value of your clone, so it would defeat the point.. you gain a million isk and pay a million isk for the new clone. The bounty is still on you, as your security status has not risen. (As previously said, bounty would be from CONCORD and not player bounties.) If you had any implants, it would be even more counter-productive.
Not to mention, it gives a bonus for those who go after the more skilled pirates. You kill a low SP pirate, you get a small bounty (similar to killing an easy npc). Kill a pirate with 70M sp, and you're looking at 14 million ISK in bounty alone.. risk vs reward.. go for the easy targets, or the profitable targets?
I don't really see a downside to this. The pirates can't cheat the system, the anti-pirates / bounty hunters get a system that actually works, and rewards them for going after more difficult prey.
Good idea, it only has a big flaw. If will be a big isk faucet.
0.0 wars are already a big isk faucet thanks to insurance, add a kill payout and inflation will rise even more.
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Kale Kold
V i r u s
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Posted - 2008.03.14 19:12:00 -
[82]
Edited by: Kale Kold on 14/03/2008 19:12:49 I like the idea of concord bounties.
for example, if you go below -5.0 sec status your bounty increases to the cost of your current clone + the cost of any implants you have installed in it. So if you have 40 mil sps and a full set of implants you could be worth millions, maybe even billions of isk. that would make people come into lowsec and the piwats a bit less seen. Plus no one would pod themselves.
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Sek syoup
State War Academy
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Posted - 2008.03.14 19:37:00 -
[83]
Could possibly just tax things progressively the more in markets the further you get into hi-sec. Make it almost impossible to buy anything but the basics in 1.0, a little easier in .9, etc....
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Derrys
Caldari Independent Navy Reserve The Fourth District
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Posted - 2008.03.14 19:46:00 -
[84]
Unfortunately for pirates, this is an equilibrium situation in which the number of targets is in balance with the threat level of predators, and I don't think it can be resolved in a way pirates will be completely happy with.
It's a simple logical argument, really. If you want more people to go to lowsec, you need to adjust the equilibrium by decreasing the risk/reward ratio. That means either increasing the reward, or decreasing the risk.
As others have pointed out, increasing the reward is problematic because it can have large, unpredictable effects on the economy and might not even have the desired effect, as it would attract larger entities who would "claim" the space that pirates currently have de facto control over.
So, that leaves decreasing the risk, which in turn means making piracy harder. This is the part pirates won't like, of course, but I don't see an alternative -- the people who say that pirates are responsible for their own lack of targets are completely correct. It's similar to how T1 manufacturers complain about poor profit margins, really. Saturation of the market.
I have plenty of ideas on how we could make piracy harder in a reasonably fair way, but I think that's a discussion for a different thread.
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isdisco3
Veto. Veto Corp
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Posted - 2008.03.14 20:00:00 -
[85]
Edited by: isdisco3 on 14/03/2008 20:02:16 Risk vs reward.
Lowsec does not need to be made safer. It is lowsec for that reason. You should not be safe, with the assurance of a massive army of policemen to come assist you in lowsec. That is what highsec is for.
The problem with lowsec isn't lowsec. The problem with lowsec is highsec. The fact that you can make decent money in highsec keeps people there, and since the increase in reward from highsec to lowsec is minimal at best, people never find cause to leave.
Nerf highsec. Remove most of the valuable asteroids, the objects of desire of many a strip-miner-armed miner from highsec and counter this by creating new more valuable ores for lowsec or at least by moving most of the good ones there anyway. Move all level 4 missions to lowsec, they don't even make sense with the RP of the game (how are we expected to believe that CONCORD who WTFBBQ's anyone within 15 seconds of aggression missed a giant pirate complex hiding in deadspace?).
Highsec should have never been an area to make anything but pitifully small amounts of isk (at least from production, from trade, sure).
Will the miners get popped? Sure. Will they whine and whine and whine about the fact that they might lose their internet spaceship while they were taking a nap mining and this is not fair and ruins EVE? Sure. Tough luck. Maybe you'll get lucky enough to make a fortune large enough to replace your ship loss 3 times over. Maybe you won't. Depends on how smart you are, how you use the tools available to you to avoid getting ganked (THE MAP which nobody seems to know how to use, new contacts in local, and knowing how to fit your ship for survivability.
To conclude, highsec should be safe and unprofitable (at least via production, missioning, ratting, mining) for anyone except the newer players who flip out at 10k bounties. The only reasons to go there should be trade, travel between regions, and production. Lowsec should be relatively unsafe and much more profitable, and 0.0 should stay as it is mostly. It's got more than enough problems without CCP having to tweak its rats, minerals, and plexes.
edit - as for those concerned about 0.0 alliances moving in, let them. They can't own space, claim sov, or go on epic titan slideshow fights. 0.0 should be far more profitable than lowsec (as it already is), I can't see why a corp would feel the need to come in and "defend space" when its not as valuable as what they already own. Plus they can't ever truly own it, the stations are NPC and anyone can dock up in them, anytime.
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Nihilion Saro
Rionnag Alba Triumvirate.
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Posted - 2008.03.14 20:00:00 -
[86]
Edited by: Nihilion Saro on 14/03/2008 20:03:09
Originally by: Derrys Edited by: Derrys on 14/03/2008 19:49:42
Unfortunately for pirates, this is an equilibrium situation in which the presence of targets is in balance with the threat level of predators, and I don't think it can be resolved in a way pirates will be completely happy with. Which is a shame, because I acknowledge that piracy is a legitimate and desirable part of the game.
It's a pretty simple situation, really. If you want more people to go to lowsec, you need to shift the equilibrium by decreasing the risk/reward ratio. That means either increasing the reward, or decreasing the risk.
As others have pointed out, increasing the reward is problematic because it can have large, unpredictable effects on the economy and might not even have the desired effect, as it would attract larger entities who would "claim" the space that pirates currently have de facto control over.
So, that leaves decreasing the risk, which in turn means making piracy harder. This is the part pirates won't like, of course, but I don't see an alternative -- the people who say that pirates are responsible for their own lack of targets are completely correct. It's similar to how T1 manufacturers complain about poor profit margins. Saturation of the market.
I have plenty of ideas on how we could make piracy harder in a reasonably fair way, but I think that's a discussion for a different thread.
Very interesting post, Derrys. I'd love to see what ideas you had. Create a thread?
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Imperator Jora'h
Hedion University
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Posted - 2008.03.14 20:00:00 -
[87]
Edited by: Imperator Jora''h on 14/03/2008 20:04:51
Look...the answer is not in making low sec a lot more profitable (it could use a bit of a boost though on general principle). Others have noted this although I do not think the major downside is making more pirates. There are already plenty...you can hardly move in low sec before bumping in to some in short order. More would mean they would probably fight each other more (maybe not a bad thing).
The major problem is you really cannot put enough value in low sec as it is to make people want to go there. The rewards would frankly need to be better than 0.0 is now since today I have a better shot at getting in and ratting and surviving some 0.0 than I do in low sec. Making low sec that valuable is a game breaker.
The solutions for low sec, whatever they are, will be changing mechanics so people have a chance at getting by out there. As noted earlier there are some possibilities that do not nerf pirates or carebears but merely allows for more ability to defend yourself in low sec. One would think pirates would be thrilled as this could quite possibly bring back some of the much coveted small gang PvP.
As it stands it is running a gate camp, running a station camp and positively forget about mining/ratting. Once you are caught (webbed/scrammed) it is over 99.9% of the time for the guy caught...just dead and who the hell wants to sign up for that? That needs to be changed. Make it so pirates succeed FAR less frequently and you encourage more people out there. While pirates may have less chance at success each opportunity they should be able to get a lot more opportunities overall. On balance they get roughly the same number of kills and are more active seeking this out which equals more fun (has to be more fun than camping a station and hoping one of the corned carebears decides to make a break for it in a shuttle once per hour...I watched this once and thought to myself how pirates could possibly complain about mining being boring).
-------------------------------------------------- "Of course," said my grandfather, pulling a gun from his belt as he stepped from the Time Machine, "there's no paradox if I shoot you!"
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Matrixcvd
Rionnag Alba Triumvirate.
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Posted - 2008.03.14 20:12:00 -
[88]
Originally by: Tarminic CCP knows there's a problem, but coming up with a solution that both encourages more people to enter low-sec and makes both pirates and carebears happy is a tough proposition.
put stuff with monetary value in the belts, more instanced stuff, easier to find, not 10/10 plex's after 4 hours of scanning but stuff that solo people with little coordination can venture out to grab, and see if its worth the risk. Its not very difficult, randomly disperse super rich isk ores or objects, that get traded to NPC factions, so that it is not player controlled. Tie it into faction warefar, like if you are carrying any of these objects you can be a target for anyone in low sec or empire of the warring race. the larger the item the larger the prize.... see... that took all of 30 seconds to develop makes perfect sense
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Derrys
Caldari Independent Navy Reserve The Fourth District
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Posted - 2008.03.14 20:17:00 -
[89]
Originally by: isdisco3 Nerf highsec. Remove most of the valuable asteroids, the objects of desire of many a strip-miner-armed miner from highsec and counter this by creating new more valuable ores for lowsec or at least by moving most of the good ones there anyway. Move all level 4 missions to lowsec, they don't even make sense with the RP of the game (how are we expected to believe that CONCORD who WTFBBQ's anyone within 15 seconds of aggression missed a giant pirate complex hiding in deadspace?).
You'll see a mass cancellation of accounts if you do that. Don't forget that an awful lot of highsec carebears are moneymaking alts. They exist only to run missions or mine to fund their mains with no risk. If you add risk, the reason for their existence evaporates -- they might as well rat with their main in Venal or whatever.
It would cost CCP a lot of money, and for that reason alone it'll never happen.
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decoherance
The Scope
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Posted - 2008.03.14 20:20:00 -
[90]
Originally by: Ieu Duin Respectable pilots are too busy making ISK.
lol you get no respect from me.
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