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Lodiman
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Posted - 2004.05.27 13:45:00 -
[121]
Originally by: Shirei If more than one turret/launcher tries to auto-reload with the same ammo type within a short period of time, only the first one actually reloads, all subsequent ones give an 'Auto Reload failed, cause there was no ammo found of same type' error popup. If you are looking at the cargo screen at the same time it looks like the first reload takes the whole stack of ammo and puts it back a second or two later, so any other reloads in that period fail.
Work-around: split the ammo stack
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Kargon
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Posted - 2004.05.27 21:04:00 -
[122]
Modules:
Activating the Optical Tracking Computer (named medium slot tracking computer) does not update your guns' tracking speed/accuracy. I'm not sure if this is a problem with the tracking computer mods in general, or just with this mod type in particular.
Example: I have a Tempest with 5x 1400mm Howitzers, and 1 Optical Tracking Computer equipped. I activate the Optical Tracking Computer, and the tracking speed/accuracy on the 1400mm Howitzers stay the same -- however, the optimal range for the guns do update correctly (as per the tracking computer's stats).
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ElricUK
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Posted - 2004.05.28 10:26:00 -
[123]
Connection skill is being used on an corps agents page (eg agents available to you) but not by the agents themselves.
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Agenor Deteis
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Posted - 2004.05.29 19:58:00 -
[124]
I don't know if its already mentioned, i didn't want to read through all 7 pages, so excuse me :)
Everytime I log in, the chat window is just halfe the size it was before i logged off...even if the chat window is/was pinned! Its not a big issue but still annoying
_________________________________________________
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Neofight
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Posted - 2004.05.30 15:21:00 -
[125]
Having some fun hunting NPC when i came accross an unusual battleship, everytime i went toward the rat it would mwd away from me at quite incredible speeds heh 
mwd to the max
When he finally decided to head my way i was unable to lock him.
locking fun
I've no idea how it became like that though it was quite funny till i eventually got bored and warped out.
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Boborak
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Posted - 2004.05.30 18:42:00 -
[126]
Originally by: VoxDei
Originally by: Valorian
Originally by: VoxDei Sound
Sound bug under Win98 SE (& SoundBlaster cards?) causing looping sound effects in space, particularly engine and warp sounds. Introduced by original Castor patch and still not fixed.
Sorry, but it was active in Beta and still there when I got my retail copy of EVE.
Not sure if this would work for anyone else, but I usually let EVE sit for a bit at the log in screen because the sound effect there stutters as well and by closing EVE then restarting it is usually fixed for that session.
Worked for me when I bought my retail copy back last July, and continued working up until Castor. Hasn't worked since, no idea why.
Kill off any other programs you may be running. It seems Winamp and a few other media players may be part of the problem with this issue.
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Boborak
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Posted - 2004.06.02 13:29:00 -
[127]
It seems if you disable 'sun occlusion', fly around a bit, then re-enable it, it stays disabled. The option itself changes, but sun occlusion is never re-enabled. Restarting the client doesn't seem to solve it, however it can be fixed by cleaning out the cache. I tried this on an old GeForce2 Ultra and a Radeon 9700 Pro, both running the latest and greatest drivers.
Can anyone else confirm this?
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The Pegasus
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Posted - 2004.06.02 14:32:00 -
[128]
Edited by: The Pegasus on 02/06/2004 14:36:09 SmartBomb Bug:
Pressing i.e F5 twice too fast (i have a SMB in the 5th slot) causes the SMB to be colored orange in GUI...but the SMB keeps detonating. Pressing F5 once more doesn't solve this problem and trying to rightclick on the icon doesn't open the weapons menu. So the SMB hits a cargo container and i was not allowed to dock at station... _______________________________________________________________ [ 2004.04.14 12:26:17 ] (combat) <color=0xffbbbb00>Your 250mm 'Scout' I Accelerator Cannon perfectly strikes Guardian Initiate, wrecking for 172.8 damage. |

Jaabaa Prime
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Posted - 2004.06.04 12:26:00 -
[129]
Gangs - Gang invite - If docking/undocking/jumping (i.e. session change) when you are sent a gang invite you are unable to be sent a new invitation, something like "Character already has an invitation to your gang". You are what is known as "bugged for the gang". Even re-logging doesn't help. You have only one of 2 options, fly without being in the gang or reform the gang, which with 40+ member gangs isn't really an option.
Chat - The number of people displayed for a chat channel rarely matches the number of characters displayed in the list to the right.
Chat - Text marking in chat windows - If you're lucky copy will copy what is shown as selected into the buffer.
Chat - URIs are underlined to highlight them, this doesn't always match where the URI is on the screen.
Chat - Characters that have been "univited" from an "invite only" channel can rejoin at will. The unvite command doesn't appear to reset the "chat invitation" flag.
Chat - Local channel doesn't contain text after jumping to another system. You have to select another channel and the go back to local to see the text (this always happens when windows are stacked, not sure about unstacked).
Chat - When switching between stacked chat windows, you always have to slightly resize the window to see the last few lines of text that has been entered.
EVE Map (F10) - The number of players in space shows incorrect values, for example, there are 50+ characters in space in a system, and the map shows only 15 !
Quick Map (F11) - When using the directional scanner, the angle displayed on the lower panel doen't match the angle selected in the scanner window.
Graphics/Video - Occasionally the client graphics go into slow motion, although everything around the player is happening in real time. Maybe lag related, because it will eventually "catch up" with the rest of the EVE universe. Auto-Scanner, weapons etc are un-affected, it's only the graphics that slow down to 1/30th of real speed. You mostly notice this is happening when you rotate the view and is spins in slow motion.
Lag - You are still entering hangar, you still haven't finished buckling your seat belt, etc. Session changes really have to be looked into.
Space/Combat - Targeting ring only shows armour damage on the right hand side. I'm sure it used to be 50% shield(left), 25% armour (top right) and 25% structure(bottom right). If not, it misleads people into thinking that a ship is almost dead, although it may have 90% structure left. -- Intergalactic Teeth Pullers "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." Albert Einstein |

The Pegasus
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Posted - 2004.06.05 10:32:00 -
[130]
Infos:
The Charactersheet often doesn't load completely. Closing and opening it again, selecting different subtabs sometimes helps, but not always. Same problem occurs if you select "Show info" for a different character (Local Channel, agents, etc). _______________________________________________________________ [ 2004.04.14 12:26:17 ] (combat) <color=0xffbbbb00>Your 250mm 'Scout' I Accelerator Cannon perfectly strikes Guardian Initiate, wrecking for 172.8 damage. |

Hawk Firestorm
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Posted - 2004.06.05 14:58:00 -
[131]
Problem with graphical artifacts on pods.
After engaging in combat with lots of crus and trop flying around and loosing my BS and being podded, the pod continued to emit torp pulses even after a warp for well over 10mins till a reboot on Nvidia's latest drivers.
Winxp Pro SP1 Gef4mx dx9a current Nvidia Drivers P3 gig 256mb sblive
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The Unseen
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Posted - 2004.06.07 11:32:00 -
[132]
After mining asteriods and them "Popping" they normally are supposed to reappear after downtime. In certain systems this is not happening. I have been to the same system a couple of times and the same roids that i had mined 2 weeks ago are still not there.
"Time is a companion that is with us on our journys."
~Patric Stewart |

Imhotep Khem
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Posted - 2004.06.10 14:39:00 -
[133]
Edited by: Imhotep Khem on 14/06/2004 19:36:58 Lost 2 cruisers to this one, so far...
If you push fire button on something with a gun after it has been destroyed or warps out or you warp [out, or it otherwise disappears from your lock, Eve will eventually automatically target something and shoot it.
This does not happen immediately.
Example 1. I was fighting a bunch of rats at a jumpgate, having fun. Then I had launched a missile at one, and that missile killed it just before I pushed fire on my gun. (so i attempted to fire on target that was now gone) Next thing I heard the locking sound, then saw the jumpgate locked, then heard the shot fire...
Example 2. Joking around after a catastrophic attack by rats in a belt, A friend of mine jokingly locked me from his Battleship. (My computer autolocked him in return) As a return joke, I pushed fire button on him just as he warped out. (shot did not fire because he was unlocked by then) So I head out. When I warp in at the jump gate, immediately I hear the locking sound. I look around for rats or enemies, none. Then I see the jump gate in my lock. Then I hear the shot. Then I loose yet another cruiser...
Example 3. During mining op protection, I have auto fired on cargo containers about 3 times. This is after heated conflicts with rats, typically where a friend actually gets the kill shot before I push fire, or a missile gets rat before i push fire. No harm here.
Example 4. By now I know whats going on. Im fighting 3 cruiser rats this time. Too tough for me so I warp out in middle of fight to jump gate. I hear lock sound. I hit ESC and quit game. Wait 5, logg back in, return to fight. This time I warp to planet and rest a few minutes, then warp to station. Start hearing the lock, hit ESC quit game. I do this a few times. The point here is, trying to cool off at a planet does not work.
There is no reliable workaround for this. I reported online in hopes to get my ships back but no such luck.
EDIT I have managed to find a portion of this bug that is 100% REPRODUCEABLE.
1. Lock 2 asteroids. 2. Unlock the selected asteroid. (This leaves you with no selecttion.) 3. Push fire, or activate your mining lasers.(none will because no selection) 4. Select the already targeted but currently unselected asteroid icon at the top. This will cause your previous activation from step 3 to now be applied and shoot or mine the asteroid.
I just thought of a twist. I am gong to activate my guns with no selection and no targets locked. Then click an asteroid in space and choose approach. If my suspecions are correct, it will be auto-targeted and fired upon. I'll report my findings. ____ If your not dyin' your not tryin'. |

Imhotep Khem
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Posted - 2004.06.10 14:59:00 -
[134]
Edited by: Imhotep Khem on 16/06/2004 16:16:50 Aftering entering a station, the first attempt to post to Escrow always fails. Also, lots of my Escrow sales dont show up to me when I check. I think you got these listed already. Seems Castor latest patch fixed this one.
In space, every item gets an icon, except for your ship, so if you zoom out, you still see everything, except your own ship. This is a consistent Eve UI Philosophy problem. One never sees himself.
Starmap
- right click menu does not work on selected destination.
- Needs to be an option for system names to display
- 'my corp-mates' updates minimum of 5 minutes, should be at each request.
- I also agree that the "my" prefix is overused in Eve. Its a little too chummy. I'm handling serious business here. Money/power/respect. Drop the cutesy 'my.' I may be playing a game, but Imhotep is certainly not.
- Don't like starmap auto-closing at jumpgates, Sometimes I need to do serious agent research and location studying, but stupid map keeps closing
____ If your not dyin' your not tryin'. |

Xantia Blade
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Posted - 2004.06.10 16:40:00 -
[135]
Large ships flying out of the sides of station walls when undocking after you hit abs or mwd.
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Electric Six
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Posted - 2004.06.10 20:27:00 -
[136]
Not sure if it's reproducable, but almost everyone i've asked has had the same problem....
At seemingly random times, when I occasionally log on, many people's portraits which I know to be in cache (such as my alts' or my corpmates' ones) are displaying as if they haven't been downloaded.
Could this be an error in the caching process? |

Sinist
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Posted - 2004.06.12 21:19:00 -
[137]
Bug with missions not giving agent standings.
I accepted mission. Picked up item I had to pick up. Set destination to drop off the item as specified by the agent. Node crashed. Relogin. Dock at station to complete mission. Complete mission. No standings reward given for mission.
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Garramon
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Posted - 2004.06.13 19:03:00 -
[138]
Edited by: Garramon on 13/06/2004 19:20:11 Edited for Sensor Booster II
Modules:
Signal Amplifier I has a 10% bonus to scan resolution. Signal Amplifier II has a -15% bonus to scan resolution.
Sensor Booster I has a 50% bonus to scan resolution. Sensor Booster II has a -60% bonus to scan resolution. ------------------------------------------------
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flummox
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Posted - 2004.06.16 03:13:00 -
[139]
1528:
when opening a channel in the new Channels Panel (btw: love the new channel layouts AND love the new assets window. solves all my scanner issues pretty much) all of the subcategories will expand inside the window.
there is a fine, but dissasterous line between a fart and a shart. i suggest you make sure which side you want to be on... |

Rath Silverhand
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Posted - 2004.06.16 09:10:00 -
[140]
Not sure this is the bug or it has just been change to bad.

When useing large laser they only seem to work on optimal range... what I mean is that they dont go down to accurency falloff.
EKS: When I use my lasers I start off and 60km plus normaly and in the old patch I could fire all the way down to around 16km and still hit now I can hit anything that come within 40km with the laser... tryed around 5 times one time I tryed on a sepant defender for 20k bounty keept it at 20-30 km and firred at it for around 10 min couldent kill it and hit is like 5 times in 100 shots.
Anyway else plz test this and see if I am just serious unlucky again and again.
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Del Boy
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Posted - 2004.06.17 00:04:00 -
[141]
Sry, 7 pages and I don't have time right now to read through them all to see if this (trivial) bug has already been reported:
Tab order is wrong passwording Sec cans Tabbing between fields i.e. old password, new password & verify new password jumps all over the place.
This was once fixed and has been re-introduced, perhaps the code got branched at some point, bugs-n-all, causing this to be re-introduced? I wonder how many other bugs crept back in in this way?
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mOULf
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Posted - 2004.06.17 00:21:00 -
[142]
Not sure this affects all ships/types of weapons, but with Megathron + Projectile maximum damage is done at optimal + fall off. At optimal range no hit at all.
think this is a very serious one 
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Lysithea
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Posted - 2004.06.17 05:11:00 -
[143]
Capacitor bug. Steps to reproduce:
1) From within station, assemble a new ship (shuttle is fine) 2) Make ship active 3) Exit station (notice cap is at 100%) 4) Warp to stargate (notice cap immediately drop to 0.0% regardless of distance)
Really sucks.
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nikek notlad
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Posted - 2004.06.17 09:14:00 -
[144]
My 1400mm's now hit only once in eery 6 or so shots - even with optimal range. I found myself killing 750K rats in 0.0 before the patch was tough enough - now I take damage from a 75K rat in Empire
What's going on?
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nikek notlad
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Posted - 2004.06.17 09:30:00 -
[145]
Using ALT+TAB when docked causes Eve to crash - always
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Imhotep Khem
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Posted - 2004.06.17 15:42:00 -
[146]
Originally by: Lysithea Capacitor bug. Steps to reproduce:
1) From within station, assemble a new ship (shuttle is fine) 2) Make ship active 3) Exit station (notice cap is at 100%) 4) Warp to stargate (notice cap immediately drop to 0.0% regardless of distance)
Really sucks.
I think thats a bit excessive to say this really sucks. I just took it as new ships need to charge up. It happens to any new ship. But they do need to fix their display of having 100% but not really being 100%. ____ If your not dyin' your not tryin'. |

Cain Calzon
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Posted - 2004.06.18 09:31:00 -
[147]
b1459
drones are bugged, they attack other people without me ordering them. even if we have +10.0 standing against each other.
Testing: find a NPC target and destroy it, after the drones have destroyed its target they will engage your buddy or anyone else in the belt.
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Vistilantus
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Posted - 2004.06.18 20:25:00 -
[148]
Cargo scanners don't work sometimes....
testing: i tried scanning convoys, there was some witting stationery outside aliatra warehouse in Autama, but the scanner was still going after a minute, when i turned it off, the icon went orange and nothing happened. I can only assume this happens on empty ships, i don't want to take a hit blowing an empty indy.
~Vistilantus
~I don't Have an attitude problem, YOU have a perception problem. |

Alinea
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Posted - 2004.06.18 20:54:00 -
[149]
Tracking Enhancer (Low Slot) and Tracking Computer (Med Slot) give only a range Bonus, NO tracking Bonus. Tracking Link not tested Alinea
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Ruffio Sepico
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Posted - 2004.06.19 11:03:00 -
[150]
Originally by: Alinea Tracking Enhancer (Low Slot) and Tracking Computer (Med Slot) give only a range Bonus, NO tracking Bonus. Tracking Link not tested
It gives bonus. I was juggling with setup last night, and sometimes it did show, sometimes it didnt. Graphic bug I guess.
Home: http://www.hidden-agenda.co.uk HiD Kills: http://eve.hidden-agenda.co.uk/kill_list.php
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