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Xiles Eilop
Southern Cross Trilogy Flying Dangerous
1
|
Posted - 2012.03.02 06:15:00 -
[31] - Quote
Love the noobs who complain about the tanks on their Falcons/Rooks that sit 80k away as if that is some sort of balance..... I mean if your sweating bullets at those ranges then your a wuss... THE REASON YOU DONT FIT TANK IS BECAUSE YOUR NOT EVEN GONNA GET TOUCHED IF YOU FLY IT RIGHT...
Also that one fool who complained about RL as an inspiration for this new mechanic or any mechanic in EvE... How about you go play Hello Kitty Online instead..all those magical fairy tales and fantasy critters would suit you much better..
btw +1 for the OP, Best ECM idea yet. |

Zindale
M S Not at WAR The BORG Alliance
4
|
Posted - 2012.03.02 07:58:00 -
[32] - Quote
SMT008 wrote:Massive +1 to the OP. Truely massive. Duchess Starbuckington wrote: 1. Drones - I'm out of range of all but sentries. The only ships that can use those are a couple of battleships and two cruisers - hardly practical. 2. FoF missiles - utterly laughable. Even if I'm in range, and they fire at me, (two very big ifs there) they do pathetic DPS and most of them get shot down by my defenders. Yeah, FoFs barely even deserve a mention here. 3. ECCM - thanks for giving up a slot for something that only barely hinders me, guys. I've managed to get jams on 2 ECCM'd Basilisks at the same time before.
I agree with this all the way. Yet I think that ECCM suffers from 2 major disavantages. First, it's really uneffective. Second, the module itself is ONLY, USEFULL, WHEN YOU ENCOUNTER JAMMING SHIPS. Think about it. You counter Neuts with capboosters, which are still useful in pretty much all situations, right ? You counter sensor dampeners with sensor boosters, right ? You counter tracking disruptors with tracking enhancers/computers, right ? The thing is, all those modules have an utility. I mean, having tracking enhancers is great even if you don't encounter Curses/Pilgrims/Sentinels, right ? Sensor boosters are still useful even if you don't encounter sensor dampening ships, right ? ECCM is simply worthless if you don't encounter a jamming ship and if he isn't jamming you. It needs a boost in terms of efficiency, and it needs to affect more than one of the ship's electronic parameters. It could provide a (smaller than a sensor booster's) boost to scan res and targetting range, it could provide an additionnal +5 lockable targets ? It could provide a reduction of the total jamming time or something like that.
No you are wrong
You do not fit capbooster to counter neuts, nor sensor boosters to counter sensor dampeners, nor tracking computers/ enhancers to counter tracking disrupters you fit these modules to boost your ship. The side effect is that these modules counter the others, and that is the only difference.
Plus if they brought a missile that was able to lock onto the ECM generator and attack the ship then it would be an insta kill basically, unless CCP changed the whole mechanics of how ECM works.
ECM like every other module in the game has a cycle time. This cycle time remains even if you stop the module. CCP would have to make it so ECM could switch on and off instantaneously, to counter this missile which would mean that is would be the only module in the game that did this and render the new missile basically useless before it was introduced. Therefore making the whole idea a non-starter
Mind you on the other hand being able to turn ECM on and off instantly would mean a major buff to the power of ECM so it might not be a bad idea afterall  |

ShahFluffers
Ice Fire Warriors Late Night Alliance
445
|
Posted - 2012.03.02 08:27:00 -
[33] - Quote
I actually like this idea. It still allows ECM to do what it meant to do (act as a force multiplier by shutting down ships) while still allowing the target to actually do something about his/her situation.
However, because ECM ships would effectively "self-primary" themselves to an enemy (more so than they already do now), Id recommend that ECM-geared ships have their HP and/or resistances buffed a bit to take more of a direct beating. "Just because I seem like an idiot, doesn't mean I am one." ~Unknown |

Sobaan Tali
Caldari Quick Reaction Force
28
|
Posted - 2012.03.02 10:52:00 -
[34] - Quote
I like the idea, but also agree that unless ecm boats get something in return (either hp or resist buff or something) to compensate, you will simply turn ecm boats into merely sacraficial bullseyes. |

Cebraio
Starfire Oasis
48
|
Posted - 2012.03.02 11:56:00 -
[35] - Quote
Zindale wrote:ECM like every other module in the game has a cycle time. This cycle time remains even if you stop the module. CCP would have to make it so ECM could switch on and off instantaneously, to counter this missile which would mean that is would be the only module in the game that did this and render the new missile basically useless before it was introduced. Therefore making the whole idea a non-starter Mind you on the other hand being able to turn ECM on and off instantly would mean a major buff to the power of ECM so it might not be a bad idea afterall  Yes, I considered that and of course it is problematic to introduce an on/off switch for ECM. I just threw in the idea that the RL counter is to shut off ECM, for discussion. It's not a refined idea for EVE and it would be a bad move to allow ECM modules to be simply switched on/off.
The missile would still work under the current circumstances though, where you cannot turn your ECM off instantly. You would have to use defender missiles - or get a better tank by ship buff.
|

Duchess Starbuckington
Starbuckington Manor
144
|
Posted - 2012.03.02 15:43:00 -
[36] - Quote
Quote:I like the idea, but also agree that unless ecm boats get something in return (either hp or resist buff or something) to compensate, you will simply turn ecm boats into merely sacraficial bullseyes.
I love how people keep saying ECM ships are fine because they have low tanks, apparently not realising that they're jamming at anything from 70-150+km. You'd be surprised how small an issue lack of tank is when you're that far out.
Also most proper ECM ships will still carry some buffer, my Falcon has something like 20k EHP which, while not award winning, is a long way from the "look at them funny and they explode" description people keep giving them. |

Valea Silpha
Noir. Noir. Mercenary Group
40
|
Posted - 2012.03.02 16:54:00 -
[37] - Quote
I think this would be an excellent change, however, it would definitely need some re-working of all the jamming bonused ships because its kinda uncool to give them zero tank AND make them primary.
But yeah, I support this, or at least some form of this. And yes, it does make sense that jamming would be a big obvious scream to your sensors. |

Ares Renton
Smoking Minerals Syndicate Cannabis Legionis
32
|
Posted - 2012.03.02 19:24:00 -
[38] - Quote
Duchess Starbuckington wrote:Quote:I like the idea, but also agree that unless ecm boats get something in return (either hp or resist buff or something) to compensate, you will simply turn ecm boats into merely sacraficial bullseyes. I love how people keep saying ECM ships are fine because they have low tanks, apparently not realising that they're jamming at anything from 70-150+km. You'd be surprised how small an issue lack of tank is when you're that far out. Also most proper ECM ships will still carry some buffer, my Falcon has something like 20k EHP which, while not award winning, is a long way from the "look at them funny and they explode" description people keep giving them.
If you're getting jammed at over 100 km, you can warp on top of them and use drones or FOF missiles. "But I'm being pointed by an interceptor and shot at by a hurricane!"... well then that's 3 vs 1 isn't it? You expect to win?
Falcons are tech 2 ships. Try getting 20k EHP on a Blackbird. You can fit less than half that on a Blackbird.
I like the idea. ECM is balanced but boring. This would make it a more interesting EWAR. Though ECM ships SHOULD be given additional buffer to compensate. |

Duchess Starbuckington
Starbuckington Manor
144
|
Posted - 2012.03.02 19:44:00 -
[39] - Quote
Quote:f you're getting jammed at over 100 km etc. In larger fights yes. In smaller gangs, completely impractical.
Quote:use drones or FOF missiles. See my previous posts on how drones and FoFs are an utter ******* joke vs ECM ships.
At larger gang sizes, yes. At small gang size, it's stupidly OP.
[/quote]Try getting 20k EHP on a Blackbird[/quote] Blackbirds can jam further out than a Falcon, they don't need a 20k buffer.
|

Shandir
Brutor Tribe Minmatar Republic
34
|
Posted - 2012.03.02 19:58:00 -
[40] - Quote
I like this idea, and agree that it would need to be balanced with a significant boost to tank-ability for ECM ships. I think the other racial EW modules are all hideously underpowered, though, and need to be heavily boosted. |

Duchess Starbuckington
Starbuckington Manor
144
|
Posted - 2012.03.02 20:34:00 -
[41] - Quote
Shandir wrote:I like this idea, and agree that it would need to be balanced with a significant boost to tank-ability for ECM ships. I think the other racial EW modules are all hideously underpowered, though, and need to be heavily boosted.
Damps need a boost, TPs and TDs work just fine. |

Valea Silpha
Noir. Noir. Mercenary Group
40
|
Posted - 2012.03.03 01:37:00 -
[42] - Quote
Duchess Starbuckington wrote:Shandir wrote:I like this idea, and agree that it would need to be balanced with a significant boost to tank-ability for ECM ships. I think the other racial EW modules are all hideously underpowered, though, and need to be heavily boosted. Damps need a boost, TPs and TDs work just fine.
They work sort of.
TPs obviously work but don't actually protect you from anything, so shouldn't really be included.
TDs work in limited situations. The problem really is that unlike falcons the TD boats aren't just about TDs. In fact they are seldom if ever used for TDs, they are all about neuts. TDs help in small gang situations, but you don't take a ship out of the fight the same way the ECM does.
Damps have the same problem. The ships are more useful for long range tackle than for damps, and ditto TPs. And that's the real problem. |

Ares Renton
Smoking Minerals Syndicate Cannabis Legionis
33
|
Posted - 2012.03.04 16:19:00 -
[43] - Quote
Duchess Starbuckington wrote:Quote:f you're getting jammed at over 100 km etc. In larger fights yes. In smaller gangs, completely impractical. Quote:use drones or FOF missiles. See my previous posts on how drones and FoFs are an utter ******* joke vs ECM ships. At larger gang sizes, yes. At small gang size, it's stupidly OP. Quote:Try getting 20k EHP on a Blackbird Blackbirds can jam further out than a Falcon, they don't need a 20k buffer.
Is this the Blackbird that you're so afraid of?
[Blackbird, my bb] 'Hypnos' Signal Distortion Amplifier I 800mm Reinforced Rolled Tungsten Plates I
'Hypnos' Multispectral ECM I 'Hypnos' Multispectral ECM I 'Hypnos' Multispectral ECM I 'Hypnos' Multispectral ECM I Sensor Booster II, Targeting Range 10MN MicroWarpdrive II
Dual 180mm AutoCannon II, Republic Fleet Phased Plasma M Dual 180mm AutoCannon II, Republic Fleet Phased Plasma M Dual 180mm AutoCannon II, Republic Fleet Phased Plasma M 'Arbalest' Assault Missile Launcher, Defender I
Medium Particle Dispersion Projector I Medium Particle Dispersion Projector I Medium Particle Dispersion Projector I
78+53 range on ECM 150km targeting range 100 dps (short range, for taking out drones) 9.3k EHP buffer tank 1310 m/s WITH MICROWARPDRIVE ACTIVE Capacitor lasts 59 seconds with all modules active. **With all skills level 5 (!!)
You can get more effectiveness out of a Blackbird if you don't set it up to jam at 100+ km. But either way it's slow as hell, has no tank, and no damage. Your whole purpose is to act as a force multiplier.
|

Emperor Salazar
Dreddit Test Alliance Please Ignore
465
|
Posted - 2012.03.04 18:06:00 -
[44] - Quote
Ares Renton wrote:
All ideas are based "In RL". The more plausible something is, the more immersive it is.
Good god get out. Game balance comes first. Fitting in with RL or lore is secondary. You know why? ITS A MAKE BELIEVE GAME. The devs can reconstruct "reality" and "lore" to fit the game balance. Simple as that.
Quote:
Anyone who believes that RL has no bearing on fiction is an idiot not worth listening to.
I see what you did there. It wasn't clever. |

Ares Renton
Smoking Minerals Syndicate Cannabis Legionis
33
|
Posted - 2012.03.04 19:16:00 -
[45] - Quote
Emperor Salazar wrote:Ares Renton wrote:
All ideas are based "In RL". The more plausible something is, the more immersive it is.
Good god get out. Game balance comes first. Fitting in with RL or lore is secondary. You know why? ITS A MAKE BELIEVE GAME. The devs can reconstruct "reality" and "lore" to fit the game balance. Simple as that. Quote:
Anyone who believes that RL has no bearing on fiction is an idiot not worth listening to.
I see what you did there. It wasn't clever.
I have no idea why you have such an aversion to real life. News flash for you: space shuttles exist in real life, you'd better quit eve. And while the devs can make the fluff whatever they want, it's always better if the stuff they're making up makes sense.
Besides, I think this idea would be great in terms of GAME BALANCE, which is what you ironically seem to have ignored. ECM isn't broken, I'd say it's balanced by the weakness of the chassis that use ECM. But it's a bad, unfun mechanic. I'd much rather have this suggestion applied, as it provides a layer of strategy and depth and fun to the module. (But ECM boats should be compensated).
I've fought ECM before, I've used ECM. It's not so amazing that it breaks the game and in most cases I'd personally rather just take out a combat ship. Maybe in alliance tournaments they can figure out how to exploit max-skilled pilots in tech 2 ships in an artificial combat environment against pilots who don't know what to expect, but that's not the most accurate way to judge balance is it? (This also being the same tournament that was rigged the year before.) |

Ioci
Bad Girl Posse
87
|
Posted - 2012.03.04 19:21:00 -
[46] - Quote
All other ewar has a counter skill to buffer. Targeting for damps, cap recharge for vamp, weapons upgrade skills for tracking etc. None of those work well when you are stacking that ewar but those skills work for standard fit ewar. There is no skill buffer for ECM. http://www.youtube.com/watch?v=cg-_HeVNYOk
Save Derpy! |

Velicitia
Open Designs
722
|
Posted - 2012.03.04 19:37:00 -
[47] - Quote
Ioci wrote:All other ewar has a counter skill to buffer. Targeting for damps, cap recharge for vamp, weapons upgrade skills for tracking etc. None of those work well when you are stacking that ewar but those skills work for standard fit ewar. There is no skill buffer for ECM.
Modules too.. it's not exactly 1:1, but they might just be the ticket to making the other guy 'splode.
Sebo/Rebo counters damp Tracking Comp/Link for TD
Blasters with antimatter > all of the above  |

Cordo Draken
ABOS Industrial Enterprises
10
|
Posted - 2012.03.04 20:06:00 -
[48] - Quote
Duchess Starbuckington wrote:Quote:We have 3 three counters to ECM already
1. ECCM 2. FoF missiles 3. Drones
Why the hell do we need yet another counter?
I suggest your learn how to counter ECM rather than whine about it. As someone who's flown every ECM boat including the infamous pre-nerf Falcon, I like to think I know what I'm talking about here. 1. Worthless. Takes up a slot while having no secondary benefits, and does very little. The chance-based mechanic of ECM contributes to this. 2. Also worthless - FOFs do hilariously low DPS and will only even target the ECM ship if you're lucky. They're also pretty much only applicable to the Drake, as that's pretty much the only missile boat larger than a frigate worth using. 3. Only any good if said ECM boat is even in range - not exactly likely if fitted and flown well. In smaller engagements, ECM is overpowered. Simple as. The reason it's so difficult to nerf is that it'd hard to nerf the EWAR without breaking half a dozen ships, but this idea makes it less viable for locking down an entire gang with 2 ships while still keeping it useful in an anti-support role. Best solution I've seen so far, frankly.
Look, Threads like this tick me off, simply because these ships are available to everyone. If you think they are so OP then why don't you fly one? 1. ECCM is very Viable as it pretty much doubles your chance to resist ECM. 2. FOF is useless, if you want to argue a point, this would be better. 3. Drones WORK! If you see an ECM boat, swap targets immediately. This is where ppl fail... you want to talk range, close the gap or GTFO since you seem to refer this on a 1v1 scale. Also ECM drones are easily taken down by combat drones. I was just in a fight where the guy had a swarm of ECM, they got me on their first cycle, but I popped my drones out and when they failed a cycle, I locked (With a BS mind you) and my drones did the rest and I came out the victor. 4. Projected ECCM... why ppl forget this mod is beyond me. If you're running in small gangs and you don't want to sacrafice your precious mid-slot, get a dedicated Anti-ECM boat loaded with ECCM (2) and Projected ECCM (2), I can think of a few Armor ships that could fill this roll pretty well. Edit: 5. If you were to implement your idea, CCP would have to make ECM ships Tank better, cause atm, they're pretty much a paper bag... gee I wonder why?
Conclusion, ECM is fine the way it is... the Failure here is People who don't want to bother preparing for it... well boo hoo. Sun Tzu would be ashamed of you! Your failure is not CCP's problem, and you are your own worst enemy.
Good Day eëÆWhomever said, "You only get one shot to make a good impression," was utterly wrong. I've made plenty of great impressions with my AutocannonseëÆ eÉà |

Caliph Muhammed
Short Bus Friends
82
|
Posted - 2012.03.04 21:43:00 -
[49] - Quote
I liked the part where the OP started thanking people like he had won the debate and CCP was on the path to implementing his idea. What a maroon. |

Sofia Wolf
Ubuntu Inc. Lonely Maple Conglomeration
27
|
Posted - 2012.03.04 22:09:00 -
[50] - Quote
What is moronic abut basic curtsey? Sure by the tone of your GÇ£messageGÇ¥ you are unfamiliar with the concept but if one wants for people to do something, like debate an issue, it is only right to thank them if they do. Ad least learn some manners if you are unable to prove constructive comment. |

Duchess Starbuckington
Starbuckington Manor
145
|
Posted - 2012.03.04 22:18:00 -
[51] - Quote
I should probably make something clear here: whenever I talk about ECM being overpowered, I'm talking about it in a small gang environment. In larger fights, ECM is fine.
Ares Renton wrote:Hilariously awful Blackbird fit
Thank you for proving beyond doubt that you don't have a clue what you're talking about.
Quote:overdrive injector instead of Armor plates ... Who does this and why have you not kicked them from your corp for being a dribbling idiot?
Quote:But no matter how you mod it, it's slow as hell, has no tank, no tackle and no damage. I'm seeing 1.4km/s with no speed mods. Only really slow compared to a frigate or nanocruiser there - and why exactly is the fact it has no tackle or damage a problem? Logistics don't have tackle or damage because they don't need it and I doubt you'd be shouting about that as a crippling disadvantage. Christ you're simple. Here, I'll give you a free lesson on how to fit and use an ECM boat. Seems you need it: __________________________________________ Fit 1 - Honour tanked: Signal Distortion Amplifier II x2
Experimental 10MN MicroWarpdrive ECM - Race specific x4 Sensor Booster II
AML II w/ defenders or just lights Small Energy Neutralizer II
Medium Particle Dispersion Projector I x2 Medium Particle Dispersion Augmentor I __________________________________________ 111km optimal 150km max jam range, 10 strength, no tank but when you're jamming from that stupidly far who cares? It only costs about 10 million and can single handedly ruin a small gang. The only viable way to beat it? Drag around a 100mil isk sniper ship with ECCM and a hell of a lot of luck. All that for a T1 cruiser.
Oh and said sniper ship can't be missile based, as from that far away defenders work very well. __________________________________________ Fit 2 - buffered: [Blackbird, New Setup 1] 1600mm Reinforced Rolled Tungsten Plates I Signal Distortion Amplifier II
Experimental 10MN MicroWarpdrive ECM - Race specific x4 Sensor Booster II
Empty highs
Medium Particle Dispersion Augmentor I Medium Particle Dispersion Projector I x2 __________________________________________
Once again capable of jamming at sniper range and can actually survive being sneezed at. Nothing fits into the highs but once again, who cares? Without carting around a sniper ship that costs 10x as much, there's not much you can do to stop it. There's also a halfway fit that has a jam range of "only" 93km, but has both a buffer and highslot defences. |

Duchess Starbuckington
Starbuckington Manor
145
|
Posted - 2012.03.04 22:25:00 -
[52] - Quote
Quote:What is moronic abut basic curtsey? Sure by the tone of your GÇ£messageGÇ¥ you are unfamiliar with the concept but if one wants for people to do something, like debate an issue, it is only right to thank them if they do. Ad least learn some manners if you are unable to prove constructive comment. I wouldn't bother engaging Caliph in conversation, judging from his posts across various other threads he's an utter tool that I suspect doesn't actually play this game.
Quote:1. ECCM is very Viable as it pretty much doubles your chance to resist ECM. You'd think so, but chance based mechanics can and do still result in stupidly high jam rates even against ECCM'd targets. In my considerable experience with ewar ships, ECCM'd ones are barely harder to jam than the regular ones, and in small gangs it makes no difference at all to the outcome.
Quote:3. Drones WORK! If you see an ECM boat, swap targets immediately. This is where ppl fail... you want to talk range, close the gap or GTFO since you seem to refer this on a 1v1 scale. ... So all of your ships have 100km drone control ranges eh? Your fits must be very interesting. And where did I say 1v1? ECM is a problem in small gang combat. If the ECM ships gang is remotely competent, you're not closing distance on him.
Quote:Also ECM drones are easily taken down by combat drones. I was just in a fight where the guy had a swarm of ECM, they got me on their first cycle, but I popped my drones out and when they failed a cycle, I locked (With a BS mind you) and my drones did the rest and I came out the victor. I've made no mention of ECM drones anywhere.
Quote:Edit: 5. If you were to implement your idea, CCP would have to make ECM ships Tank better, cause atm, they're pretty much a paper bag... gee I wonder why? Because they operate so far out that tank is all but irrelevant in small gang engagements. Gotta love how people whine about EHP figures on ECM ships without having a clue how they actually fly.
|

Duchess Starbuckington
Starbuckington Manor
145
|
Posted - 2012.03.04 22:27:00 -
[53] - Quote
Quote:4. Projected ECCM... why ppl forget this mod is beyond me. If you're running in small gangs and you don't want to sacrafice your precious mid-slot, get a dedicated Anti-ECM boat loaded with ECCM (2) and Projected ECCM (2), I can think of a few Armor ships that could fill this roll pretty well. Wait, ok this is just too funny - you're saying that a better alternative to giving up a midslot, is to give up a pilot to a dedicated ECCM ship? Did I actually read that right? The most hilariously ironic thing about this "solution" is that the simple counter is... stick a jammer on the ECCM ship. Oh look, the rest of the gang just lost their protection.
Really though, and this is to everyone - I've yet to see a valid argument why the OP's idea is actually bad. So far all the anti-OP posters have come up with is "LOL WHINER" and "FIT ECCM LULZ" - no points, no evidence, no argument, just flaming it for being an ECM thread. |

Caliph Muhammed
Short Bus Friends
82
|
Posted - 2012.03.04 23:21:00 -
[54] - Quote
ECM is fine, learn to play. Lose the entitlement mentality. Stop minimizing and ignoring counters within the game because you do not wish to include them in your fit and because you flat out dislike ECM and want to be able to completely disregard it. They aren't removing the tactical aspect of ecm from the game, nor from smaller engagements.
ECM ships countering ecm ships is perfectly fine as well. Its like titans being a wonderful counter to.... titans.
The canned politeness while suggesting a biased craptastic change to the game gets no respect here. Pretty please take your "dimwitted play to the lowest common denominator of human intelligence, I don't like it so its broken rhetoric" somewhere else. With sugar on top and lots of love.
Equip ECCM and understand 1 eccm isn't a 100% effective counter, hire or become a ewar specialist to provide counter ecm or projected ECCM, equip backup sensors or die in a fireball. |

Emperor Salazar
Dreddit Test Alliance Please Ignore
465
|
Posted - 2012.03.04 23:38:00 -
[55] - Quote
Ares Renton wrote:
I have no idea why you have such an aversion to real life. News flash for you: space shuttles exist in real life, you'd better quit eve. And while the devs can make the fluff whatever they want, it's always better if the stuff they're making up makes sense.)
I still haven't read your entire proposal, just fyi so you can omit the ECM discussion. My point is RL should never be a concern when balancing game features. Its a damn sci fi game that takes place far away in a universe years from now. It doesn't have to make sense in terms of our current reality because the reality that is a universe far away thousands of years from now is an entirely different reality altogether. As long as they mold it into the lore they create, it makes sense just fine.
Thats the part you don't seem to get. They can recreate the lore however they need to in order to mold it into game balance.
I don't plan on reading your proposal btw, because its about ECM and thus something that will likely not be touched even if your idea is fantastic. ECM was already heavily nerfed but only after quite a lot of indications that it was overpowered and excessive whining on the forums, oh and the creation of a fantastic meme (because of falcon). Its simply not a big enough deal right now for CCP to touch it.
I just wanted to pee on you for saying "In RL." |

Emperor Salazar
Dreddit Test Alliance Please Ignore
465
|
Posted - 2012.03.04 23:39:00 -
[56] - Quote
Sofia Wolf wrote:What is moronic abut basic curtsey? Sure by the tone of your GÇ£messageGÇ¥ you are unfamiliar with the concept but if one wants for people to do something, like debate an issue, it is only right to thank them if they do. Ad least learn some manners if you are unable to prove constructive comment.
Welcome to the forums bro. |

Kristoffon Ellecon
Dreddit Test Alliance Please Ignore
15
|
Posted - 2012.03.04 23:41:00 -
[57] - Quote
This is indeed the best idea-thread I've read this year.
If I may offer a suggestion for further improvement to make the ECCM module more useful it could be merged with the Sensor Booster since both do basically the same job of strengthening sensors. This, along with the OP's idea, would make things pretty much perfect IMHO because it becomes feasible to fly a sebo that doubles as eccm without feeling like you're wasting a slot.
Also posting that ecm drones are overpowered. If a cruiser or bigger ship doesn't have its own drones -- and many ships don't carry drones -- then it's simply unable to fight them. |

Duchess Starbuckington
Starbuckington Manor
146
|
Posted - 2012.03.05 01:07:00 -
[58] - Quote
Quote:Stop minimizing and ignoring counters within the game because you do not wish to include them in your fit I haven't minimized anything. ECCM is semi-useless, FoFs are completely useless, and drones only work if the ECM ship pilot is as stupid as you. I've listed off realistic counters to ECM ships, and all of them are impractical on some level.
Quote:ECM ships countering ecm ships is perfectly fine as well Yes. Yes it is. ECM ships being the main, and arguably only, consistently viable counter is not.
Quote:Equip ECCM and understand 1 eccm isn't a 100% effective counter, hire or become a ewar specialist to provide counter ecm or projected ECCM, equip backup sensors or die in a fireball. ECCM is ******* trash for anything but making T3s hard to probe. I've seen it used, and I've laughed at the ones who equipped it as I jammed them regardless. On the small gang scale, it's a complete waste of a slot.
In larger fleets, like ECM itself, it's pretty much fine. In small gangs, it's more useful reprocessed.
I really do have to congratulate you on maintaining your longstanding tradition of brainless narrowmindedness and utter lack of reading comprehension or ability to make an argument. |

Caliph Muhammed
Short Bus Friends
83
|
Posted - 2012.03.05 01:31:00 -
[59] - Quote
Duchess Starbuckington wrote:Quote:Stop minimizing and ignoring counters within the game because you do not wish to include them in your fit I haven't minimized anything. ECCM is semi-useless, FoFs are completely useless, and drones only work if the ECM ship pilot is as stupid as you. I've listed off realistic counters to ECM ships, and all of them are impractical on some level. Quote:ECM ships countering ecm ships is perfectly fine as well Yes. Yes it is. ECM ships being the main, and arguably only, consistently viable counter is not.Quote:Equip ECCM and understand 1 eccm isn't a 100% effective counter, hire or become a ewar specialist to provide counter ecm or projected ECCM, equip backup sensors or die in a fireball. ECCM is ******* trash for anything but making T3s hard to probe. I've seen it used, and I've laughed at the ones who equipped it as I jammed them regardless. On the small gang scale, it's a complete waste of a slot. In larger fleets, like ECM itself, it's pretty much fine. In small gangs, it's more useful reprocessed. I really do have to congratulate you on maintaining your longstanding tradition of brainless narrowmindedness and utter lack of reading comprehension or ability to make an argument.
Saying something is useless isn't going to help your case. The devs included it in game and I think they know precisely how effective or ineffective it is. It's there it works as intended. If ECCM give you the impression it's wasting a slot then don't use it. |

TheBlueMonkey
Natural Progression
80
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Posted - 2012.03.05 13:22:00 -
[60] - Quote
I like this idea but only if ECM gets a boost too. That being a boost to range and chance to Jam. |
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