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1. hands off ECM - in EVE General Discussion [original thread]
I have said this once already today in another post about ECM, but here goes again. to fix ECM CCP remove the chance base and goes back to the old method of using the attributes to calculate the jamming strength. Second CCP modify both ECM and E...
- by Zindale - at 2013.03.28 16:02:00
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2. ECM Overhauling - in EVE General Discussion [original thread]
First this should of been posted in feature and ideas To Start ECM chance base was brought in because everyone cried that ECM was over powered as the modules used to used it's attributes to jam a target. Then CCP brought in the chance base and s...
- by Zindale - at 2013.03.28 12:37:00
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3. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
Have not read the whole post so sorry if posted before. How about scripted shield and armour amplifiers. Un-scripted would work like an Invul for shields and Aapt. Nano for armour with say a 10% boost accross all resists. When a scripted is adde...
- by Zindale - at 2012.10.04 11:46:00
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4. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
In my honest opinion what this nerf will result in is instead of only two teir2 BC's being viable ship for PVP you will end up with ALL 4 teir2 BC's stored in stations and ignored by the null sec alliances, and CCP will end up having to 're-balanc...
- by Zindale - at 2012.09.26 11:24:00
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5. ECM should be changed or nerfed - in Player Features and Ideas Discussion [original thread]
Problem is not in the concept of ECM. The problem is in the fact that Pilots especially Solo PVP'er hate fitting modules that have only one purpose. ie ECCM. It only has one purpose and that is to reduce the chance of getting Jammed by ECM. Sole ...
- by Zindale - at 2012.07.02 10:44:00
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6. ECCM as script for sensor booster - in Player Features and Ideas Discussion [original thread]
no it has not been posted before, but like most of the post about this it is failed. The only reason someone would want to change the ECCM module into a script is so they do not have have to gimp their fittings on they superipwnyou ship. All tha...
- by Zindale - at 2012.05.23 10:36:00
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7. ECCM is useless please make useful - in Player Features and Ideas Discussion [original thread]
FIrst i am not here to rubbish your idea here I find ECCM quite effective myself though i do have the relative skills to LVL5. Though i will we say that you need it to atleast lvl3 till you can see an effect. Please also remember that you only ...
- by Zindale - at 2012.03.11 09:03:00
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8. ECM nerf suggestion - in Player Features and Ideas Discussion [original thread]
You still do not get it there are already ships and modules out there that can counter the so called overpowered ECM crusiers. The Kitsune for one reasonable fast quick lock time and can carry it's own ecm and as been proven to be one of the most...
- by Zindale - at 2012.03.06 07:54:00
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9. ECM nerf suggestion - in Player Features and Ideas Discussion [original thread]
The trouble with this suggestion is that you are looking for something to counter ECM when in a small gang. As everyone in Eve knows you bring a modules to counter ECM in a small gang, almost every ship in a large gang will have it fitted and re...
- by Zindale - at 2012.03.05 13:52:00
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10. ECM nerf suggestion - in Player Features and Ideas Discussion [original thread]
SMT008 wrote: Massive +1 to the OP. Truely massive. Duchess Starbuckington wrote: 1. Drones - I'm out of range of all but sentries. The only ships that can use those are a couple of battleships and two cruisers - hardly practical. 2. FoF ...
- by Zindale - at 2012.03.02 07:58:00
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11. ECM nerf suggestion - in Player Features and Ideas Discussion [original thread]
[quote=Duchess Starbuckington] Quote: We have 3 three counters to ECM already The reason it's so difficult to nerf is that it'd hard to nerf the EWAR without breaking half a dozen ships, but this idea makes it less viable for locking down an en...
- by Zindale - at 2012.03.01 11:30:00
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12. ECM nerf suggestion - in Player Features and Ideas Discussion [original thread]
Actually in RL what happen is a missile is able to lock on to the source of the White noise. This we already have they are called FoF missiles they can be fired at any aggressive ship whether your can lock them or not. Therefore why do we need ye...
- by Zindale - at 2012.03.01 08:09:00
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13. Quick ECM fix - in Player Features and Ideas Discussion [original thread]
Do not see the point of this post cause that is what ECM does for the cycle of the module. If the cycle is successful for the second cycle then it prevents the re target.
- by Zindale - at 2012.02.07 13:25:00
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14. A look at ECM (and ewar in general) - in Player Features and Ideas Discussion [original thread]
two things that everyone seems to forget when they compare ECM to Sensor Dampers and Tracking disrupter and that it both of the other two work every time you activate the module, unlike ECM that has a percentage chance to fail. There are defences...
- by Zindale - at 2012.02.02 11:31:00
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15. Easy ECM Rebalance (srsly) - in Player Features and Ideas Discussion [original thread]
Again someone who does not know how ECM works. ECM modules are NOT stacked at no time does one ECM module effect the performance another module, therefore there is no reason to give them a penalty.
- by Zindale - at 2011.12.10 22:20:00
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16. QUICK AND EASY VOTE +1 or -1 (defender missels) - in Player Features and Ideas Discussion [original thread]
Defender missiles need a re-vamp rather than just get rid of them. You should be able to active the launcher and the defender missiles should fire automatically when a missile is fired at you.
- by Zindale - at 2011.11.28 14:29:00
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17. Risk vs Reward: Agent Quality - in Player Features and Ideas Discussion [original thread]
Zyrbalax III wrote: It seems to me it would be very easy to tweak this in such a way that you still get the "spreading out" factor, but also provide more of an incentive for people to move to low and null. Make all hisec agents quality 0 Make...
- by Zindale - at 2011.11.08 14:11:00
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18. Idea for player ship design - in Player Features and Ideas Discussion [original thread]
Yes it may be better but if everything is open (as i understand you post) then the data storage to run it would be huge. This idea gives you the freedom to re-design ships and give CCP a manageable data storage system.
- by Zindale - at 2011.03.02 08:32:00
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19. Idea for player ship design - in Player Features and Ideas Discussion [original thread]
I have seen threads about inventions and wanting more freedom to design ships. Now I know that with more freedom comes more data to be held in the game. A way to give the players more freedom and not increase the data storage to extreme levels wou...
- by Zindale - at 2011.03.01 20:09:00
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