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Sofia Wolf
Ubuntu Inc. Lonely Maple Conglomeration
7
|
Posted - 2012.02.29 23:10:00 -
[1] - Quote
In RL ECM is usual is done by blinding sensors by large amount of noise. While this prevents locking of normal targets it actually makes it easier to track jammer that is source of noise, so a typical modern anti air and anti ship active guided missiles are programmed to switch to passive mode if jammed and guide to source of jamming noise.
As an analogy I would suggest that ships targeted by ECM be allowed to lock on ships or drones that are attempting to use ECM on them, even if they are unable to lock any other target. Maybe even ECM targeted ships should get sensor range and resolution bonus against ships using ECM on them.
This would make ECM useless in solo ships but still useful in fleets to either take out enemy logistic ships or DPS ships that have gunn/missile range smeller then ECM range. In that way ECM would become equal to other EVE e-war methods in that it is useful only is specific situations and and against specific ships instead of instant overwhelming force multiplier that can be used against any ship (except supper capitals and titians). |

Nalha Saldana
Eternity INC. Goonswarm Federation
141
|
Posted - 2012.02.29 23:31:00 -
[2] - Quote
I really like the idea just one thing, what if more then one enemy got ECM on you? Will you be able to target both or none? |

Duchess Starbuckington
Starbuckington Manor
141
|
Posted - 2012.02.29 23:42:00 -
[3] - Quote
Clicked on the thread expecting a suggestion that would nerf ECM to the point of being worthless.
Instead found an idea that's actually pretty damn good, I like it. This would also go a long way towards making ECM less powerful in small gang fights, which are the main situation it could be considered overpowered. |

Bubanni
SniggWaffe EVE Corporation 123566322353
113
|
Posted - 2012.03.01 00:01:00 -
[4] - Quote
This is one of the best ideas I heard so far, one of the most annoying things about ECM has always been the inability to fight back while ecm'ed... this will at least give the single guy a fighting chance to do something against the ECM :)
with that being said, ofc the ECM ships are normally out of reach of the guy he is using it on :) so in fact the nerf is not so bad, and in large fleets. the ECM normally goes against the logistics, they wont really be able to fight back anyway
for the people swarmed by some ecm drones, they will be able to target those drones and attempt to kill them before proberly dieing anyway :D (or at least send their own drones on them)
Wouldn't hurt to allow the ship to target all "things" attempting to jam your ship, as they are all sending "Noise" at your ship, if you ask me. (that will make the situration where ecm drones are jamming you more possible to counter, otherwise you could only target one at a time) |

Emiko Luan
Ekchuah's Shrine Comporium
28
|
Posted - 2012.03.01 01:52:00 -
[5] - Quote
While this would be a pretty big nerf to ecm drones (maybe increase their strength to compensate?) This seems the best idea I've seen so far.
Suprising.
I'm going to have to grudgingly +1 +welcome to my world+ http://venomzer0.deviantart.com |

James Amril-Kesh
4S Corporation RAZOR Alliance
47
|
Posted - 2012.03.01 04:00:00 -
[6] - Quote
I like it! Big +1 here. Support showing T2 and faction frequency crystal damage in the info window! |

Galphii
Furnulum pani nolo THE SPACE P0LICE
27
|
Posted - 2012.03.01 05:10:00 -
[7] - Quote
This simple fix is a great idea to the problem of sitting there helpless (which is mostly just annoying that you can't join in the fight.) Perhaps the ECM modules should increase signature as well, since they're blasting out a lot of EM noise. |

Bubanni
SniggWaffe EVE Corporation 123566322353
114
|
Posted - 2012.03.01 07:47:00 -
[8] - Quote
Emiko Luan wrote:While this would be a pretty big nerf to ecm drones (maybe increase their strength to compensate?) This seems the best idea I've seen so far.
Suprising.
I'm going to have to grudgingly +1
No thanks, ecm drones are already more powerful than they should be regardless of it being chance based... 5 light ecm drones have a 27.6% chance to jam a hurricane, while 1 multispectral ecm has 15% chance, and a ladar specific has 23% chance... ecm drones should not have a higher chance than a module (since the other ew drones don't either)
That also said, the duration that a single jam can get in on a target can normally be enough to mean the fight is lost or won (depending on which side your on)...
This is just my personal opionion, and I know alot of you love how powerful ecm drones are, because they are more effective than a set of damage drones - but it is what ruins solo pvp or very small gang pvp for alot of people :P I always think the target should have a chance fighting while dieing in fire
As late as yesterday I was considering going solo against a small gate camp with a few sabres, cynabal and frigs... but decided against it when I found out they had a falcon... |

Zindale
M S Not at WAR The BORG Alliance
2
|
Posted - 2012.03.01 08:09:00 -
[9] - Quote
Actually in RL what happen is a missile is able to lock on to the source of the White noise.
This we already have they are called FoF missiles they can be fired at any aggressive ship whether your can lock them or not. Therefore why do we need yet another module or change that make a Ewar ship redundant.
We have 3 three counters to ECM already
1. ECCM 2. FoF missiles 3. Drones
Why the hell do we need yet another counter?
I suggest your learn how to counter ECM rather than whine about it.
|

Xiles Eilop
Southern Cross Trilogy Flying Dangerous
1
|
Posted - 2012.03.01 09:05:00 -
[10] - Quote
Only 4 - 5 boats in the entire game can really say, Oh man my drones will take care of that guy while im jammed to nothing.. too bad they'll end up killing your drones and you cant throw out new ones to target him anyways..
FoF missiles? people use those? kay ill slap two launchers on my hurricane and see how well that goes..
ECCM... ok maybe you'll get jammed once a minute vs being perma-jammed.... who needs a shield invul or a warp disruptor anyways.... |

Duchess Starbuckington
Starbuckington Manor
141
|
Posted - 2012.03.01 09:43:00 -
[11] - Quote
Quote:We have 3 three counters to ECM already
1. ECCM 2. FoF missiles 3. Drones
Why the hell do we need yet another counter?
I suggest your learn how to counter ECM rather than whine about it. As someone who's flown every ECM boat including the infamous pre-nerf Falcon, I like to think I know what I'm talking about here.
1. Worthless. Takes up a slot while having no secondary benefits, and does very little. The chance-based mechanic of ECM contributes to this. 2. Also worthless - FOFs do hilariously low DPS and will only even target the ECM ship if you're lucky. They're also pretty much only applicable to the Drake, as that's pretty much the only missile boat larger than a frigate worth using. 3. Only any good if said ECM boat is even in range - not exactly likely if fitted and flown well.
In smaller engagements, ECM is overpowered. Simple as. The reason it's so difficult to nerf is that it'd hard to nerf the EWAR without breaking half a dozen ships, but this idea makes it less viable for locking down an entire gang with 2 ships while still keeping it useful in an anti-support role. Best solution I've seen so far, frankly. |

Meditril
T.R.I.A.D
41
|
Posted - 2012.03.01 11:13:00 -
[12] - Quote
I think this is a very great idea and it should be implemented. This would bring ECM more in balance with all the other e-war approaches. |

joebro1060
Varion Galactic Tragedy.
4
|
Posted - 2012.03.01 11:14:00 -
[13] - Quote
Sofia Wolf wrote:In RL ECM is usual is done by blinding sensors by large amount of noise. While this prevents locking of normal targets it actually makes it easier to track jammer that is source of noise, so a typical modern anti air and anti ship active guided missiles are programmed to switch to passive mode if jammed and guide to source of jamming noise.
As an analogy I would suggest that ships targeted by ECM be allowed to lock on ships or drones that are attempting to use ECM on them, even if they are unable to lock any other target. Maybe even ECM targeted ships should get sensor range and resolution bonus against ships using ECM on them.
This would make ECM useless in solo ships but still useful in fleets to either take out enemy logistic ships or DPS ships that have gunn/missile range smeller then ECM range. In that way ECM would become equal to other EVE e-war methods in that it is useful only is specific situations and and against specific ships instead of instant overwhelming force multiplier that can be used against any ship (except supper capitals and titians).
This ability you speak of is in SOME missiles only. Those missiles can passively "home" on very strong amounts if radar or infrared EM waves. This application is not present in all anti air and anti ship missiles by any means and currently has an in game equivalent of FoF Missiles. |

Zindale
M S Not at WAR The BORG Alliance
2
|
Posted - 2012.03.01 11:30:00 -
[14] - Quote
[quote=Duchess Starbuckington]Quote:We have 3 three counters to ECM already
The reason it's so difficult to nerf is that it'd hard to nerf the EWAR without breaking half a dozen ships, but this idea makes it less viable for locking down an entire gang with 2 ships while still keeping it useful in an anti-support role. Best solution I've seen so far, frankly.
No there is a even more Simple solution that does not involve having to make new modules that frankly will almost kill a section of the skill area. That is take your own Ewar with you in a small gang. This is the most simple idea.
it takes less time than trying to dream up some new module or cry on the forums because the OP dose not want to nerf their umber PVP ship by protecting against ECM.
ECM is fine as it is.
As any Ewar pilot will tell you ECM is not a dead cert. to work unlike any other EWAR system and the ships that have bonuses or are designed to use ECM are the weakness in their class, so as it stands ECM pilots fly with a greater risk of getting podded then any other member of a fleet.
As the old quote of Eve states 'Adapt or Die' |

Cebraio
Starfire Oasis
42
|
Posted - 2012.03.01 11:43:00 -
[15] - Quote
joebro1060 wrote: This ability you speak of is in SOME missiles only. Those missiles can passively "home" on very strong amounts if radar or infrared EM waves. This application is not present in all anti air and anti ship missiles by any means and currently has an in game equivalent of FoF Missiles.
FoF is not an equivalent to those RL missile systems, because FoF will just target anything and do low DPS. The anti-radar missiles look specifically for the source of the radar jamming and usually do enough damage to kill the thing.
So I would really like to see an equivalent in the form of a missile (or multiple, considering 4 damage types and different sizes) that only targets ECM sources and can actually do damage.
Also, the counter measure against RL anti-radiation-missiles is to shut the jamming off for a moment. This could also be used in EVE to stop the incoming missile from finding its target - with the penalty of breaking the jamming for a moment.
Interesting possibilities!
|

Mike Whiite
Progressive State
25
|
Posted - 2012.03.01 12:35:00 -
[16] - Quote
Quote:This would make ECM useless in solo ships but still useful in fleets to either take out enemy logistic ships or DPS ships that have gunn/missile range smeller then ECM range. In that way ECM would become equal to other EVE e-war methods in that it is useful only is specific situations and and against specific ships instead of instant overwhelming force multiplier that can be used against any ship (except supper capitals and titians).
It would actualy make the specialist rather useless and the non specialist more usefull.
If this whas the case it would probably be wise to fit EMC on you Logistics vessle than take a Falcon with you.
I don't have a problem with EMC being looked at though raw DPS should never be the option, at the moment EMC is one of the few things people need to keep in mind when making a fleet aside of DPS, I rather see more variation then bigger blobs of the same ships.
on a side note.
F.o.F. Missiles work fine you just need to invest in them and probably have a missile ship not one lancher at the side. |

Duchess Starbuckington
Starbuckington Manor
141
|
Posted - 2012.03.01 16:37:00 -
[17] - Quote
Quote:That is take your own Ewar with you in a small gang. This is the most simple idea. When the only viable counter to X is more of X or overwhelming force, something is badly wrong and needs rebalancing. ECM fits this perfectly. Thanks for helping me make my point there.
Quote:ECM is fine as it is. Provide evidence/proper argument or **** off. So far all you've contributed is a list of "counters" that are at best situational and at worst utterly useless.
Quote:As any Ewar pilot will tell you ECM is not a dead cert. to work unlike any other EWAR system and the ships that have bonuses or are designed to use ECM are the weakness in their class, so as it stands ECM pilots fly with a greater risk of getting podded then any other member of a fleet. I am an Ewar pilot, thanks, unlike you by the look of it. Let's re-list your "counters" from my point of view, shall we?
1. Drones - I'm out of range of all but sentries. The only ships that can use those are a couple of battleships and two cruisers - hardly practical. 2. FoF missiles - utterly laughable. Even if I'm in range, and they fire at me, (two very big ifs there) they do pathetic DPS and most of them get shot down by my defenders. Yeah, FoFs barely even deserve a mention here. 3. ECCM - thanks for giving up a slot for something that only barely hinders me, guys. I've managed to get jams on 2 ECCM'd Basilisks at the same time before.
Oh and I think you mean "get blown up" not "get podded", as if you're not in a bubble it's pretty damn hard to get your pod killed unless you lag out. As for getting blown up - hey guess what, I'm too far out for most weapons to even reach me. I guess having a clue how to fly my ships is why I don't lose many ECM boats eh?
|

SMT008
Les chevaliers de l'ordre Goonswarm Federation
377
|
Posted - 2012.03.01 17:19:00 -
[18] - Quote
Duchess Starbuckington wrote:Quote:That is take your own Ewar with you in a small gang. This is the most simple idea. When the only viable counter to X is more of X or overwhelming force, something is badly wrong and needs rebalancing. ECM fits this perfectly. Thanks for helping me make my point there. Quote:ECM is fine as it is. Provide evidence/proper argument or **** off. So far all you've contributed is a list of "counters" that are at best situational and at worst utterly useless. Quote:As any Ewar pilot will tell you ECM is not a dead cert. to work unlike any other EWAR system and the ships that have bonuses or are designed to use ECM are the weakness in their class, so as it stands ECM pilots fly with a greater risk of getting podded then any other member of a fleet. I am an Ewar pilot, thanks, unlike you by the look of it. Let's re-list your "counters" from my point of view, shall we? 1. Drones - I'm out of range of all but sentries. The only ships that can use those are a couple of battleships and two cruisers - hardly practical. 2. FoF missiles - utterly laughable. Even if I'm in range, and they fire at me, (two very big ifs there) they do pathetic DPS and most of them get shot down by my defenders. Yeah, FoFs barely even deserve a mention here. 3. ECCM - thanks for giving up a slot for something that only barely hinders me, guys. I've managed to get jams on 2 ECCM'd Basilisks at the same time before. Oh and I think you mean "get blown up" not "get podded", as if you're not in a bubble it's pretty damn hard to get your pod killed unless you lag out. As for getting blown up - hey guess what, I'm too far out for most weapons to even reach me. I guess having a clue how to fly my ships is why I don't lose many ECM boats eh?
|

Tchulen
Trumpets and Bookmarks
30
|
Posted - 2012.03.01 17:39:00 -
[19] - Quote
Zindale wrote:Actually in RL what happen is a missile is able to lock on to the source of the White noise.
This we already have they are called FoF missiles they can be fired at any aggressive ship whether your can lock them or not. Therefore why do we need yet another module or change that make a Ewar ship redundant.
We have 3 three counters to ECM already
1. ECCM 2. FoF missiles 3. Drones
Why the hell do we need yet another counter?
I suggest your learn how to counter ECM rather than whine about it.
Right on, sister!
Having been stuck in the situation of being solo'd by a small gang with an ecm ship I'd say that yes, it is a pain in the arse sitting there not being able to shoot back BUT even if I could have I'd have been blown away anyways as I was outnumbered so it really makes no difference. In 1v1 I've never been beaten by an ECM boat because as soon as they lose that ECM my drones are on them and they die or warp off as soon as they get ECM lock again. The better the ECM the worse the tank. There are counters to everything in the game. Some of these are having other people about you. In a giant game of rock paper scissors lizard spock you win some you lose some.
|

Emperor Salazar
Dreddit Test Alliance Please Ignore
463
|
Posted - 2012.03.01 17:41:00 -
[20] - Quote
I stopped reading here.
You need to take another look at what game you're playing.
|

Duchess Starbuckington
Starbuckington Manor
141
|
Posted - 2012.03.01 18:35:00 -
[21] - Quote
Emperor Salazar wrote:I stopped reading here. You need to take another look at what game you're playing.
Should've read on further, they got the idea from RL then presented it in terms that make gameplay sense.
The fundamental problem with ECM (besides the mechanic, but one thing at a time...) is the way it scales. In mid-larger fleet fights, it's fine balance-wise. It's small gangs where it's a big problem - and the main solution to ECM for them is either bringing their own ship (great. More of those around, fun stuff) or to bring more people (yay blobbing!).
This idea keeps ECM viable at all fight sizes but nerfs it slightly in small gang engagements. I see no issues with this, frankly. |

Hellanna
Republic Military School Minmatar Republic
3
|
Posted - 2012.03.01 18:40:00 -
[22] - Quote
People still fly falcon/rook after the completely ship breaking range nerf?
Quick! Nerf them some more! ....
-1. |

Duchess Starbuckington
Starbuckington Manor
141
|
Posted - 2012.03.01 18:45:00 -
[23] - Quote
Hellanna wrote: ship breaking range nerf? Hey look, someone else who apparently has no idea how to fly an ECM ship. |

Emperor Salazar
Dreddit Test Alliance Please Ignore
465
|
Posted - 2012.03.01 20:52:00 -
[24] - Quote
Duchess Starbuckington wrote:Emperor Salazar wrote:I stopped reading here. You need to take another look at what game you're playing. Should've read on further, they got the idea from RL then presented it in terms that make gameplay sense. The fundamental problem with ECM (besides the mechanic, but one thing at a time...) is the way it scales. In mid-larger fleet fights, it's fine balance-wise. It's small gangs where it's a big problem - and the main solution to ECM for them is either bringing their own ship (great. More of those around, fun stuff) or to bring more people (yay blobbing!). This idea keeps ECM viable at all fight sizes but nerfs it slightly in small gang engagements. I see no issues with this, frankly.
Good idea or not, anyone who starts an idea with "In RL" is an idiot and not really worth listening to. |

Ares Renton
Smoking Minerals Syndicate Cannabis Legionis
30
|
Posted - 2012.03.01 21:01:00 -
[25] - Quote
Emperor Salazar wrote:Duchess Starbuckington wrote:Emperor Salazar wrote:I stopped reading here. You need to take another look at what game you're playing. Should've read on further, they got the idea from RL then presented it in terms that make gameplay sense. The fundamental problem with ECM (besides the mechanic, but one thing at a time...) is the way it scales. In mid-larger fleet fights, it's fine balance-wise. It's small gangs where it's a big problem - and the main solution to ECM for them is either bringing their own ship (great. More of those around, fun stuff) or to bring more people (yay blobbing!). This idea keeps ECM viable at all fight sizes but nerfs it slightly in small gang engagements. I see no issues with this, frankly. Good idea or not, anyone who starts an idea with "In RL" is an idiot and not really worth listening to.
All ideas are based "In RL". The more plausible something is, the more immersive it is.
ESPECIALLY in the sci-fi genre. In fact, there was a time when Sci-Fi was different from Fantasy; when the genre was authored by actual scientists portraying their views of the future based on current (at the time) scientific theories.
Anyone who believes that RL has no bearing on fiction is an idiot not worth listening to. |

Amanda Sterling
Amphysvena E C L I P S E
1
|
Posted - 2012.03.01 22:26:00 -
[26] - Quote
No. ECM got greatly nerfed long ago. It is enough as it is.
Every ship and every tactic must have a situation where it has the advantage. For example, if you have a ship that is very powerful in close range, you know you have to get close to the enemy. What you're asking here in this example would be to reduce the strength of this ship in close range.
ECM's are powerful in small gangs. It is their strength.
I have been flying Rook, Blackbird and Scorpion for YEARS, and I think they're very well balanced right now.
So I give it a huge NO. |

Duchess Starbuckington
Starbuckington Manor
141
|
Posted - 2012.03.01 22:45:00 -
[27] - Quote
Quote:No. ECM got greatly nerfed long ago. It is enough as it is. And all said nerf did was bring an overpowered module down from 200km range to 70+. Yeah, so crippling.
Quote:Every ship and every tactic must have a situation where it has the advantage. For example, if you have a ship that is very powerful in close range, you know you have to get close to the enemy. What you're asking here in this example would be to reduce the strength of this ship in close range. Umm, what? Do you even know which mechanic you're talking about here? What this does is nerf the ability of ECM to shut down half a gang and narrows the role to anti-support. ECM would still be useful and very powerful in said role, just not an I-win button vs virtually any ship you can name.
Quote:ECM's are powerful in small gangs. It is their strength. ECM is too powerful in small gangs, by a long way.
Quote:I have been flying Rook, Blackbird and Scorpion for YEARS, and I think they're very well balanced right now. Of course you do. Nobody wants their I-win button nerfed. If you had a clue how to fly them on the other hand (or indeed the experience you claim), you'd have noticed by now how absurdly powerful a mechanic it is in smaller gangs.
The nerf a few years back only tackled one aspect of what makes ECM a broken mechanic - the 200km ranges people were managing on them. Nerfing that has gone some of the way to fixing things, but it still works very badly in terms of gang-size scaling, and actively encourages blobbing. People throw out all sorts of "counters" to ECM that are largely bullshit, but know what the best counter of all is? Bring more people.
Now you tell me how exactly that ^ is good for the game. |

Sofia Wolf
Ubuntu Inc. Lonely Maple Conglomeration
23
|
Posted - 2012.03.02 00:02:00 -
[28] - Quote
I'd like to thank all the responders that provided constructive criticism, and those that liked and endorsed the idea.
For those that are sceptical let me assure you ECM will still be enormously useful if this nerf is implemented. Ability to take out logi, that besides it's drones typically can't do anything to you, will always make your ships and ECM focused skill sets enormously useful in combat.
Also the way new mechanic works you might be able to get some more kill-mails for yourself. Just ECM some noob in light tackle from a tactical at long range, after he realises he can lock only you he is likely to approach you separating from his gang members, because he is a noob that does not know any better. Then you can either kill him for solo kill-mail or you can warp out to another tactical before he puts a point on you if you think you can't take him out in time. It is good way to troll people while still keeping them in game. As it works now only thing ECM target can do is warp out, or not even that if he has point on him, not interesting, just boring. IMHO this nerf would make for a more entertaining game for all sides. |

Ares Renton
Smoking Minerals Syndicate Cannabis Legionis
31
|
Posted - 2012.03.02 02:12:00 -
[29] - Quote
Duchess Starbuckington wrote:Quote:No. ECM got greatly nerfed long ago. It is enough as it is. And all said nerf did was bring an overpowered module down from 200km range to 70+. Yeah, so crippling. blah blah blah
Try fitting an ECM ship for yourself and see how powerful they are. To make it so omgwtfoverpowered, they need to have all or almost all ECMs in the mid slots (that means no tackle), and they need whatever tiny buffer they can get in the low (that means no damage). And they still have paper-thin tanks.
Maybe try targetting these wtfpwnmobiles and you'll see that they fall apart under any fire whatsoever. Or maybe try flying one and you'll see that your own arguments fall apart under any fire whatsoever.
They are the best of the racial EWars, but they are balanced as they are. The other EWars are just situational or plain sucky.
(PS. They could have a range of a million meters and it wouldn't make a difference. At 140 km or so you can just warp on top of them.) |

Sofia Wolf
Ubuntu Inc. Lonely Maple Conglomeration
23
|
Posted - 2012.03.02 03:20:00 -
[30] - Quote
Ares Renton wrote: Try fitting an ECM ship for yourself and see how powerful they are. To make it so omgwtfoverpowered, they need to have all or almost all ECMs in the mid slots (that means no tackle), and they need whatever tiny buffer they can get in the low (that means no damage). And they still have paper-thin tanks.
Maybe try targetting these wtfpwnmobiles and you'll see that they fall apart under any fire whatsoever. Or maybe try flying one and you'll see that your own arguments fall apart under any fire whatsoever.
They are the best of the racial EWars, but they are balanced as they are. The other EWars are just situational or plain sucky.
(PS. They could have a range of a million meters and it wouldn't make a difference. At 140 km or so you can just warp on top of them.)
Would you considerer this nerf good if ECM ships would also get better tank as an compensation? |
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