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Thread Statistics | Show CCP posts - 6 post(s) |
Cailais
Amarr VITOC Chain of Chaos
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Posted - 2008.04.28 18:27:00 -
[31]
Originally by: Tarminic
Originally by: CCP Lingorm
Well put!
/me cheers!
C.
A new look at Local - IDEA |
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CCP Lingorm
C C P
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Posted - 2008.04.28 18:32:00 -
[32]
Actually I had some really nice replies ... but the forums at them. *pout*
1) Need for speed was first mentioned by Oveur in January 2007 ... 2) To balance the game we need to play it ... don't like that well sorry not going to change. 3) Stuff takes time to balance. And being able to play it makes this faster ... so adapt. 4) Appears to be more comments on high sec gankage and similar. Covered in other threads please read there. 5) Look at the 'In development' and similar sections for stuff that has been hanging about for a while ... but the majors one of the top of my head. System wide asteroid belts. New Corp management Gui, updated trader tools etc etc.
CCP Lingorm CCP Quality Assurance QA Engineering Team Leader
Originally by: Lord Fitz Eve is to WoW as Wow is to an 8 player game of Unreal Tournament.
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Hamfast
Gallente
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Posted - 2008.04.28 18:34:00 -
[33]
I think one should note...
Steam, Wingman, Power of 2 and whatever comes before and after are Marketing ideas... aimed at getting more people to play... more subscriptions.
Need for Speed is a Development Goal... I would guess hampered by the fruits of the Marketing ideas...
As for this being a stupid thread, it has garnered a Dev Response, thus adding value to it...
I will await the Industrial Expansion with baited breath... Industrialists are Players too!!!
--------*****--------
Learn and be informed, because a Politicians worst nightmare is an informed voter...
So choose your CSM Candidates wisely
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XiaoChaBor
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Posted - 2008.04.28 18:37:00 -
[34]
Originally by: No21 Reasons: blah blah blah yada yada yada
You should very obviously quit the game.
Your ranting has some semblance of substance behind it, but obviously you're <i>way</i> too obsessed with this game. Go and terminate your 12 accounts and not give anybody your stuff, you meanie.
And by the way, your so called point on "cash cow for money sucking vampires" is a good thing. That's how the capitalist system beat the **** out of the communists.
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Lord WarATron
Amarr Black Nova Corp Band of Brothers
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Posted - 2008.04.28 18:43:00 -
[35]
Originally by: CCP Lingorm
tl:dr --
Billion Isk Mission |
suzie stormbringer
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Posted - 2008.04.28 18:45:00 -
[36]
If you are leaving can i have your stuff. That tech2 lght missile bpo looks tasty i would like that please.
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Prisoner 1135
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Posted - 2008.04.28 18:48:00 -
[37]
Edited by: Prisoner 1135 on 28/04/2008 18:48:37
Originally by: No21 Hopes: So, the primary reason for me to break away would be CCP and its focus towards PVE, subscribers, lack of insight and Money Sucking Vampires.
First one to say, Can I have your Stuff??
Darn, beet me by 3 minutes
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No21
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Posted - 2008.04.28 18:57:00 -
[38]
Originally by: Tarminic
1. I don't get it - you're asking for a specific date at which the Need For Speed initiative was started? What point could that possibly have? Clearly if you mistrust them enough to ask those questions in the first place you won't believe the answers anyway.
2. The conditions that the players create on tranquility can't really be simulated very easily on Singularity. I think that it's important that those involved in balancing ships and modules play the game as much as we do.
3. Balance changes take time do design and implement - you're leaving out that while it took X time to implement a certain balance, the devs were also considering a dozen different ways to implement said balance, developing new features, and analyzing what else needs to be balanced and how to do so. It took X time to implement a change, but what should really be said is that it took X time to implement all the changes that too place in that time.
4. I'm not really sure what you're talking about here...
5. So you expect him to list every feature that didn't make it into the game due to lag considerations? Praytell, where do they keep said list? Or should he just recite it all from memory? And why the hell should YOU get to decide what makes it in?
1. If you think about what occured before Oveurs announcment of the initiative.
2. And get involved with game politics and information that can be used against someone for their own gain or their ties to? I think they can test much of it if they create scenarios. And get pilots from Sisi to help em out. But to some extent i agree with you.
3. The Caldari tackling deficiency had been brought up many times. The 2 open slots on the Ferox, Moa, Eagle made little sense anyway as a LST is about as effective as 2 MST. Except that you can't distribute like 2. Another is the laz0rz cap use and Amarr,s mid slot deficiency. Kinda like Caldari, but you have a ETA to fuel the laz0rz instead of a Cap inj. Pretty hard to fit a ETA on a Arma with Pulse.
5. Would be interesting to know. I didn't specify me only.
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Anaalys Fluuterby
Caldari
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Posted - 2008.04.28 18:57:00 -
[39]
Originally by: Prisoner 1135 Edited by: Prisoner 1135 on 28/04/2008 18:48:37
Originally by: No21 Hopes: So, the primary reason for me to break away would be CCP and its focus towards PVE, subscribers, lack of insight and Money Sucking Vampires.
First one to say, Can I have your Stuff??
Darn, beet me by 3 minutes
Both of you are seriously late. I asked back in the second response to the OP
Originally by: Anaalys Fluuterby
But like I said, you already made up your mind. Stuff, please contract to me? Preferably in a HighSec system
pftftftftftftft
Originally by: Audri Fisher On the other, the emo tears being cryed in this thread tell me that just because you shoot somebody for a living, does not mean you aren't a carebear
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papamikeforthewin
Amarr
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Posted - 2008.04.28 18:58:00 -
[40]
Edited by: papamikeforthewin on 28/04/2008 19:00:24
Originally by: Lord WarATron
Originally by: CCP Lingorm
tl:dr
/signed.
Devs, please condense your poasts for the non-english native speakers, kthx.
I probably should add that the rest of your comments are spot on however. The In- Development page looks pretty interesting.
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Anaalys Fluuterby
Caldari
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Posted - 2008.04.28 19:04:00 -
[41]
Originally by: No21
1. If you think about what occured before Oveurs announcment of the initiative.
Oveur just put a name on what they were already starting. Can you say "removal of Instas to decrease database load"? That is now almost 1.5 years ago.
Quote:
2. And get involved with game politics and information that can be used against someone for their own gain or their ties to? I think they can test much of it if they create scenarios. And get pilots from Sisi to help em out. But to some extent i agree with you.
What is to stop them from giving stuff to their friends anyways? Simply: If you don't think you can trust the Devs/GMs and it REALLY makes that much of a difference to you then you have ONE option - leave. Because ethics, internal affairs, etc obviously have no power in your mind. Do you assume the bank teller is automatically skimming your deposits also?
Quote:
3. The Caldari tackling deficiency had been brought up many times. The 2 open slots on the Ferox, Moa, Eagle made little sense anyway as a LST is about as effective as 2 MST. Except that you can't distribute like 2. Another is the laz0rz cap use and Amarr,s mid slot deficiency. Kinda like Caldari, but you have a ETA to fuel the laz0rz instead of a Cap inj. Pretty hard to fit a ETA on a Arma with Pulse.
The VISION of Caldari and Amarr was fleet-oriented combat. Hence they were not intended to perform all roles solo. You want all ships in the same class with the same bonuses and slot layouts instead of ships' and races to have roles.
Quote:
5. Would be interesting to know. I didn't specify me only.
Got another one for you that was cancelled: the dedicated "exploration" vessel that was discussed back in Oct 2007. Guess PvE isn't getting everything....
Thought you were leaving.
Originally by: Audri Fisher On the other, the emo tears being cryed in this thread tell me that just because you shoot somebody for a living, does not mean you aren't a carebear
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ZzZGilletteZzZ
Caldari ZzZDefZzZ
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Posted - 2008.04.28 19:22:00 -
[42]
Originally by: CCP Lingorm Actually most of the stuff that seems to get 'cut' as you so eloquently put it is the content that the industrialists, builders, corp managers etc have been screaming for for longer than most of the imbalance threads ... personally I think we should do a WHOLE expansion just for them ... but can you imagine the whine-a-thon that would generate ... but might be worth it ... goes to talk to the content guys.
If this ever did come to fruition and the players moaned they would be cutting their own throats, as well as sating the industrialists appetites more industry and pve = more stuff to fight over for the alliances (dyspro moons anyone?) and more carebear targets for the pirates.
Everybody wins.
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Saori Rei
Gallente Garoun Investment Bank
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Posted - 2008.04.28 19:26:00 -
[43]
An Industry expansion is just what the doctor ordered. More minerals, ship changes, station additions, etc etc. It is about time that happened and I for one welcome it.
PS. I am no industrialist by any stretch of the imagination.
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No21
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Posted - 2008.04.28 19:28:00 -
[44]
Originally by: CCP Lingorm Actually I had some really nice replies ... but the forums at them. *pout*
1) Need for speed was first mentioned by Oveur in January 2007 ... 2) To balance the game we need to play it ... don't like that well sorry not going to change. 3) Stuff takes time to balance. And being able to play it makes this faster ... so adapt. 4) Appears to be more comments on high sec gankage and similar. Covered in other threads please read there. 5) Look at the 'In development' and similar sections for stuff that has been hanging about for a while ... but the majors one of the top of my head. System wide asteroid belts. New Corp management Gui, updated trader tools etc etc.
1. Obviously. But the exact date. Not necessarily Steam would be choosen as the final and high potential of getting subscribers for you ofc. But i think you get the point.
2. Yeah, but on TQ?
3. Yeah, but years?
4. Huh? Where do i imply that? I was mentioning the sudden disappearance of ships after 1 min even when warp scrambled. Surely you know about that game mechanic. It if anything makes you resort to ganking.
5. No, thats not what i am asking for. I'm asking for the stuff you deemed too computing intensive due to the NFS initiative.
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Andrue
Amarr
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Posted - 2008.04.28 19:33:00 -
[45]
Originally by: CCP Lingorm Actually I had some really nice replies ... but the forums at them. *pout*
hahahaha...<deep breath>..hahahaha.
Glad it happens to you guys as well.
I'm always getting my clever replies eaten and all that's left is sarcasm and send-rate humour.
-- (Sarcastic mission running veteran, 4+ years)
[Brackley, UK]
My budgie can say "ploppy bottom". You have been warned. |
suzie stormbringer
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Posted - 2008.04.28 19:43:00 -
[46]
Dont pack in sell that tech2 bpo and buy a gtc. Although i think its a bit unfair that you still have it if its a bit dodgy. If its not a proper tech2 bpo it should be cancelled.
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F90OEX
F9X
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Posted - 2008.04.28 19:51:00 -
[47]
CCP Lingorm for prez
At this stage No21 is beating a dead horse, game is not perfect we all know that, but IMO Lingorm has answered your questions and has also given somewhat of an insite into what he would like to see changed and improved. May not be the answers where all looking for but it clearly shows in this thread he is making a effort and for that credit given for where credit is due.
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Lord Fitz
Antares Fleet Yards SMASH Alliance
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Posted - 2008.04.28 19:54:00 -
[48]
This just in, company has marketing department, desire to sell their product, generate money and improve product.
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Gridwalker
Amarr
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Posted - 2008.04.28 20:05:00 -
[49]
Originally by: CCP Lingorm Actually I had some really nice replies ... but the forums at them. *pout*
The forum has an insatiable appetite. Sometimes, I think I can consider this a feature. ;-)
Please keep posting! Tell us when you think we're wrong. Call us idiots. Tell us when you agree with us. Please. We miss this sort of thing. A lot.
It tells us the passion is still there.
-Grid
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James Lyrus
Lyrus Associates
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Posted - 2008.04.28 20:10:00 -
[50]
Originally by: No21 Edited by: No21 on 28/04/2008 19:42:30
Originally by: CCP Lingorm Actually I had some really nice replies ... but the forums at them. *pout*
1) Need for speed was first mentioned by Oveur in January 2007 ... 2) To balance the game we need to play it ... don't like that well sorry not going to change. 3) Stuff takes time to balance. And being able to play it makes this faster ... so adapt. 4) Appears to be more comments on high sec gankage and similar. Covered in other threads please read there. 5) Look at the 'In development' and similar sections for stuff that has been hanging about for a while ... but the majors one of the top of my head. System wide asteroid belts. New Corp management Gui, updated trader tools etc etc.
1. Obviously. But the exact date. Not necessarily Steam would be choosen as the final and high potential of getting subscribers for you ofc. But i think you get the point.
2. Yeah, but on TQ?
3. Yeah, but years?
4. Huh? Where do i imply that? I was mentioning the sudden disappearance of ships after 1 min even when warp scrambled. Surely you know about that game mechanic. It if anything makes you resort to ganking.
5. No, thats not what i am asking for. I'm asking for the stuff you deemed too computing intensive due to the NFS initiative. PvP.
Oh hell yes, on TQ.
I want the devs who balance games to experience what it's like 'for real' - SiSi isn't even remotely close to what real game is like.
I want the dev team to know what being in a fleet is like, and being on voice, and shooting a POS.
I want them to get nano-swarmed, and doomsdayed, and hotdropped by capitals.
I want them to experience what 'travel time' in a carrier, going 5 jumps acutally _means_.
I want them to understand the effort involved in fueling a POS, or building an outpost, including the associated hauling.
You don't get any of that on a test client. You just can't.
-- Crane needs more grid 249km locking? |
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MotherMoon
Huang Yinglong FOUNDATI0N
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Posted - 2008.04.28 20:12:00 -
[51]
Originally by: F90OEX CCP Lingorm for prez
At this stage No21 is beating a dead horse, game is not perfect we all know that, but IMO Lingorm has answered your questions and has also given somewhat of an insite into what he would like to see changed and improved. May not be the answers where all looking for but it clearly shows in this thread he is making a effort and for that credit given for where credit is due.
personally I'm going to vote for him for the CSM :P
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Ghaelsto Kakram
Mindgamers
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Posted - 2008.04.28 20:14:00 -
[52]
Edited by: Ghaelsto Kakram on 28/04/2008 20:14:12
Originally by: CCP Lingorm We have also taken the 'Test First' (unit testing and automation) approach to development with the new projects and allow us to build automation and unit testing frameworks for better code control and quality. This work is now being integrated into the EVE codebase to bring you those improvements.
Amen to this. Finally. This decision will save CCP on the long run. Also double the cost of coding. (ballpark figure)
As for devs/gm playing Eve. RMT is rampant and has a negative effect on the game. And when large sums of money are concerned you cannot expect everybody to be able to withstand the temptation it brings. Happened before (corrupt GM being caught redhanded with spawned gear) and it can happen again.
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northwesten
Amarr Trinity Corporate Services
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Posted - 2008.04.28 20:15:00 -
[53]
Originally by: An Anarchyyt This is a really long thread about a bunch of stuff I don't care about.
If you're leaving, can't you go without an essay?
can i have your babys?
Trinity Corporate Services
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Treelox
Amarr Market Jihadist Revolutionary Party
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Posted - 2008.04.28 20:17:00 -
[54]
Originally by: CCP Lingorm 5) - Actually most of the stuff that seems to get 'cut' as you so eloquently put it is the content that the industrialists, builders, corp managers etc have been screaming for for longer than most of the imbalance threads ... personally I think we should do a WHOLE expansion just for them ... but can you imagine the whine-a-thon that would generate ... but might be worth it ... goes to talk to the content guys.
Would me soul be enough in exchange for this? --
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Xaen
Caldari Caritas.
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Posted - 2008.04.28 20:25:00 -
[55]
How about the garbage state of the UI, the constant new and reintroduced bugs (somebody isn't writing any unit tests!), the essential fact that the mid/low slot tanking modules compete for damage/ewar modules and inherently create imbalances among the races that cannot be fixed without completely rewriting the way modules are affixed to ships.
Or the fact that T2 Amarr armor tanks are far superior to the gallente ones due to the consistent yet arbitrary and thoughtless T2 resistance bonuses. Or the fact that Minmatar T2 shield tanks are superior to the Caldari ones for the same reasons.
If you wanted to be able to balance the races for real we wouldn't have tanking modules sharing slots with ewar or damage modules. And the resistance bonuses would be appropriate to the ship, not the race.
What you get is shield tankers that can't do solo pvp very well for a dearth of midslots and armor tanking ships ruling the skies. So instead of fixing a broken system they slapped a bandaid on it that made matters worse. Now EM is typically the weakest resist to on both tank types so caldari got a huge boost to damage in pvp as well as Amarr since they can use EM missiles and do full damage. The game in it's current state cannot be balanced without dramatic changes.
I don't see those dramatic changes happening anytime soon, so I'm exploiting the inherent balance flaws to the fullest at every opportunity.
CCP is full of fail and it's only a matter of time before they run this ship into the ground. When that happens I'll probably go back to wow with all my RL friends. But until then I'll be exploiting balances to the fullest of my ability.
I try to help out on the forums, but they don't listen.
I don't blame them for seeking more subscribers, you need to make money to be in business. What bothers me is the short sightedness of their chosen methods.
Make your customers happy and you'll get free referrals. The most effective form of advertising. Right now, many of your customers are disillusioned, disenfranchised, losing hope, or down right ****ed. Most of them just leave quietly. Only the diehards like me stay and whine about it. - Support fixing the UI|Suggest Jita fixes|Compact logs |
northwesten
Amarr Trinity Corporate Services
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Posted - 2008.04.28 20:27:00 -
[56]
Originally by: Xaen
CCP is full of fail
Leave then or apply to work for CCP or STFU simple!
Trinity Corporate Services
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Shintai
Gallente Balad Naran Orbital Shipyards
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Posted - 2008.04.28 20:43:00 -
[57]
CCP makes money on a game I like and play? How dare they!!! Bloodsuckers and wampires! Abstraction and Transcendence: Nature, Shintai, and Geometry |
Regat Kozovv
Caldari E X O D U S Imperial Republic Of the North
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Posted - 2008.04.28 20:44:00 -
[58]
Once again I see another long-winded post that basically boils down to "I want features/fixes specific to me fixed NOW! What gives?" followed by various accusations of the developers having turned into some "big greedy corporation" who do nothing but sit around and count the money they rake in.
Despite the fact that CCP's employees are in closer touch with it's user base than the vast majority of software companies out there today, I suspect a lot of the misconceptions present here are due to the fact that the OP cannot put a human face to those who work on the game. Fortunately I get the feeling that most of EVE's players can.
I also get the impression that the OP really does not understand what it's like to work on a large project of this magnitude, and that like any large ship, it takes time to turn. Sure, many of us may get frustrated with the pace of change. Many of us might wonder why a certain feature got implemented before another or an item tweaked ahead of another one we felt that was more important. But as in any project, there are going to be steps that must be placed in front of others, procedures to be followed before a change is made (before it comes back to bite you latter) minor gaffes, major screw-ups, unforeseen problems, limited resources, not to mention the fact that this is all being done by human beings. And before anyone says "I work on <enter large project of huge importance here>," I will call BS if you've also written such a rant as the OP above, because if you really had then you would understand why it is these things take time.
I would attempt at this point to tell CCP that these kinds of posts are not indicative of the player base, but I'm pretty sure they're already aware. While there are some that may state otherwise, I wholeheartedly believe that customers vote with their wallets, and that were this game actually losing players, they wouldn't be raking in the windfall in revenue that they actually are. Most of us here have seen what happens when a company truly screws up a game (I'm looking at you, SOE.)
In closing, I'm not too concerned. No one will miss the OP. No one will care about his protest. The game will continue to get better in it's own time, and those of us who have been patient and have continued to contribute will reap the benefits.
The rest can enjoy the monotony that is WoW.
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Joceb
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Posted - 2008.04.28 20:48:00 -
[59]
Edited by: Joceb on 28/04/2008 20:56:10 Edited by: Joceb on 28/04/2008 20:53:58
Originally by: Prisoner 1135 Edited by: Prisoner 1135 on 28/04/2008 18:48:37 First one to say, Can I have your Stuff??
Darn, beet me by 3 minutes
Actually, Post number 7.
Originally by: Anaalys Fluuterby
Posted - 28/04/2008 16:56:00
But like I said, you already made up your mind. Stuff, please contract to me? Preferably in a HighSec system
Bah too slow.
Originally by: CCP Lingorm Actually most of the stuff that seems to get 'cut' as you so eloquently put it is the content that the industrialists, builders, corp managers etc have been screaming for for longer than most of the imbalance threads ... personally I think we should do a WHOLE expansion just for them ... but can you imagine the whine-a-thon that would generate ... but might be worth it ... goes to talk to the content guys.
And YES Please! Bring on some industry tweaks and any new stuff for miners would be real cool too, it's good to think that developement isn't totally thinking on pvp aspects.
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Okala fraswao
The Scope
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Posted - 2008.04.28 21:01:00 -
[60]
Leanor = no21 logistic alt used for sneaky tarps.
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