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Auralis
Caldari School of Applied Knowledge
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Posted - 2008.05.01 02:40:00 -
[1]
So I'm hoping to hop in a dread soon. The Dread of choice would be the minnie Naglfar. I'm 30 days away from flying one including all related skills (cap repper, guns etc)
But after a quick comparison with the other races' dreads I'm shocked. It seems the Nagl is sub par on every account bar cargohold!
Split weapon systems, in the best minnie Tradition. but seriously, 2/2? mids/lows. 6/6. Again, minnie style, but on a capital? Lowest capacitor. And to top it all off, a WAY lower sensor strength than any of the others.
Other Minmatar ships have some, if not a lot (vaga anyone)profit of the higher speeds and lower inertia, especially combined with low range/high DPS weapons. but obviously that's wasted on a dread which would be nano'd for giggles only, and would spends 90% of the time in the field in siege mode, and therefore immobile.
So what, if any, are the naglfars' strenghts? I really don't want to add 3 months worth of training for another races' dread.
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Liang Nuren
Black Sea Industries Insurgency
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Posted - 2008.05.01 02:42:00 -
[2]
Originally by: Auralis I really don't want to add 3 months worth of training for another races' dread.
It shouldn't be that bad to get into a Phoenix should it? Besides, then you'd have Caldari BS 5 for the Raven...
-Liang --
Originally by: Blake Abadon, Morsus Mihi insirgency caused the turn arround in the war against bob, when they forced the MM capital fleet to move back to defend their homeland.
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NoNah
Tenth Legion Holdings Tenth Legion
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Posted - 2008.05.01 02:45:00 -
[3]
Nanonaglfar ;)
It also gets 4 guns rather than the others 3. Capless guns, and a 7.5% RoF bonus rather than 5%. In short tons of damage, but less extended DPS than revelation.
All dreads are somewhat balanced atm.
Postcount: 895600
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ZW Dewitt
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Posted - 2008.05.01 02:45:00 -
[4]
Capless weapons. Ability to switch damage types to a degree. And...
ITS FREAKIN' VERTICAL
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Auralis
Caldari School of Applied Knowledge
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Posted - 2008.05.01 03:04:00 -
[5]
Edited by: Auralis on 01/05/2008 03:07:06 Edited by: Auralis on 01/05/2008 03:05:51 To fly a phoenix I'd have to learn caldari from frig 1 to BS 5. Nah, I'l pass. And I already have a main with caldari BSV. yet never really flies a raven anymore.
Quote: ITS FREAKIN' VERTICAL
Awesome. 8)
the 4h turret... nice. But yeah, capless weapons, that's an argument. Shared with the phoenix though. Which weapon is preferred by the way? Projectile or citadel? Assuming citadel here due to being able to switch dmg type?
DPS and general usefulness wise, how would you rate the Naglfar with the other dreads? x/10
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NoNah
Tenth Legion Holdings Tenth Legion
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Posted - 2008.05.01 03:09:00 -
[6]
Edited by: NoNah on 01/05/2008 03:10:31 Hmm, fitting a remote rep on a dread would be nothing but.. stupid. Sorry.
And seeing how in theory another weapon slot adds 33% damage - yes I'd say that's a pretty big deal to a ship which ONLY purpose is to deal massive damage. =)
You're immune to ewar once siege hits, so that doesn't really matter.
Slot layout is 6/5/5 btw, not 6/6/5.
You already know my stance on dreads in comparisson to eachother, and I'd say torps > projectiles, but the difference is very minor and varies a bit with the rare non-pos activities you'll find yourself in.
Postcount: 693639
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Lego Maniac
Minmatar
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Posted - 2008.05.01 03:16:00 -
[7]
I give it 11/10 for being vertical
when the FC comments on your poor choice of dreadnought you can just be like "dude, look at it!" and your FC would say "yeah, you're right what was I thinking"
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Auralis
Caldari School of Applied Knowledge
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Posted - 2008.05.01 03:32:00 -
[8]
Hmm. Thanks all for your remarks.
I was thinking the nagl was close to being useless on all fronts. While it may not be the best dread out there, or maybe even the worst, it's not as bad as I feared.
A remark from a corpie "But atleast you get to be called primary" made me doubt my choice. I guess tanking ability suffers from having 1 less tanking slot.
Any fitting threads out there? the ship setup index is empty of Nagl setups. :(
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Liang Nuren
Black Sea Industries Insurgency
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Posted - 2008.05.01 03:33:00 -
[9]
Edited by: Liang Nuren on 01/05/2008 03:34:22
Originally by: Auralis Hmm. Thanks all for your remarks.
I was thinking the nagl was close to being useless on all fronts. While it may not be the best dread out there, or maybe even the worst, it's not as bad as I feared.
A remark from a corpie "But atleast you get to be called primary" made me doubt my choice. I guess tanking ability suffers from having 1 less tanking slot.
Any fitting threads out there? the ship setup index is empty of Nagl setups. :(
I'm not sure how great the fit is, but this is probably something close to what I'd do:
[Naglfar, Armor Tanked Nag] Capital Armor Repairer I Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Ballistic Control System II Ballistic Control System II
Sensor Booster II, Targeting Speed Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II
Quad 3500mm Siege Artillery I, EMP XL Quad 3500mm Siege Artillery I, EMP XL Citadel Torpedo Launcher I, Thor Torpedo I Citadel Torpedo Launcher I, Thor Torpedo I Siege Module I
Capacitor Control Circuit I Capacitor Control Circuit I Capacitor Control Circuit I
Warden II x5
Ed: It should be noted that I don't fly the Nag (I flew it on Armageddon day and was underwhelmed). I have no intention of ever flying the Nag. --
Originally by: Blake Abadon, Morsus Mihi insirgency caused the turn arround in the war against bob, when they forced the MM capital fleet to move back to defend their homeland.
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Vitrael
Jericho Fraction The Star Fraction
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Posted - 2008.05.01 03:34:00 -
[10]
Naglfar
Cons: 1. Worst tank 2. Requires 2 capital weapon skills 3. Low DPS unless tank is compromised further 4. Little use besides POS as compared with Moros, Phoenix
Pros: 1. It's ******* vertical!
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Auralis
Caldari School of Applied Knowledge
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Posted - 2008.05.01 03:45:00 -
[11]
Edited by: Auralis on 01/05/2008 03:46:53 I had the same fit as Liang, except for the 2nd BCU and an extra sensor booster instead of cap recharger. Seems there's little variaton possible.
Also, playing with EFT+current skills it ought to be cap stable with everything active. Can anyone confirm?
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Kelbesque Crystalis
Minmatar Eve University
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Posted - 2008.05.01 04:10:00 -
[12]
Without any damage mods, at least its in the same ballpark as the other dreads. And partial damage type selection helps a little. Whether you use damage mods depends on what you are using it for.
I know people that count on being called primary, and go with a double repper, and no dmg mods. The logic behind it is that while you cant sustain the cap usage on 2 reppers for more than ~4min, it may be long enough to drop out of siege and get carrier repping on you.
Its a shame the Nag is so relatively weak, as the Niddy looks like a nice carrier.
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Auralis
Caldari School of Applied Knowledge
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Posted - 2008.05.01 04:19:00 -
[13]
Edited by: Auralis on 01/05/2008 04:21:27 Hmm. there's an idea.
Using 2 reppers and mids filled with cap rechargers + 3 CCC 1's I get 11 minutes of repping according to EFT. (current skills) Edit: Hmmm. acc to EFT 2 cap reppers& cap stable when not in siege.
Baitdread?
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Lego Maniac
Minmatar
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Posted - 2008.05.01 04:22:00 -
[14]
why the locking scripted boosters? that POS isn't going anywhere
jes' sayin', ya know
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Kehmor
Caldari PAK
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Posted - 2008.05.01 04:23:00 -
[15]
On the issue of sensor strength, you can't be jammed in siege mode (which is the only mode worth operating in).
Regards,
Kehmor Violence isn't the answer, it is the question. The answer is yes. |
Auralis
Caldari School of Applied Knowledge
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Posted - 2008.05.01 04:39:00 -
[16]
Originally by: Lego Maniac why the locking scripted boosters? that POS isn't going anywhere
jes' sayin', ya know
Fleetfights. :) But yeah, seeing as it's near pointless shooting non-caps I'd rather change it for another cap recharger. Can't think of anything better.
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Marcus TheMartin
Gallente Tuxedo.
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Posted - 2008.05.01 04:40:00 -
[17]
Originally by: ZW Dewitt
ITS FREAKIN' VERTICAL
no other reason needed
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Yonos
e X i l e
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Posted - 2008.05.01 04:49:00 -
[18]
TBH, dreads make you a POS warfare slave who presses f1,f2,f3.... every couple of minutes cause of weapon reloading. I would say the Revelation is the best dread simply cause you can hit siege and start guns then go afk for 9.5 minutes.
Only reason I fly naglfar is I had min bs 5 and.....
IT'S FREAKING VERTICAL.
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easei
AnTi. Atrocitas
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Posted - 2008.05.01 05:27:00 -
[19]
Originally by: ZW Dewitt
ITS FREAKIN' VERTICAL
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Splash Whale
Ctrl-Q Inc.
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Posted - 2008.05.01 05:55:00 -
[20]
Just an FYI, Citadel Torps suck especially on long range. If you're going to fit damage mods, fit them for the guns. ----
When in doubt, Ctrl-Q. |
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Vaal Erit
Science and Trade Institute
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Posted - 2008.05.01 06:16:00 -
[21]
Nagl isn't bad. The DPS is on par with other dreads (barring drones which most people don't use since while shooting a POS sentry drone spam just makes everything a mess) DPS goes something like: Nagl/Rev DPS is the best which are equal to Phoenix/Moros + a damage mod. Since the Nagls guns do not use cap, you will actually be better off than the Moros after a few minutes. So yeah, it is a fine dread, the pain of training of both guns and missiles mean that most Nagls won't be as good, but the potential is there.
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Najenna
Minmatar Caldari Deep Space Ventures Caldari Deep Space Industral
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Posted - 2008.05.01 07:03:00 -
[22]
Originally by:
ITS FREAKIN' VERTICAL[/quote
This
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Euriti
Gallente SniggWaffe
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Posted - 2008.05.01 09:28:00 -
[23]
Originally by: Yonos IT'S FREAKING VERTICAL.
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Laiza
Lone Starr Corporation
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Posted - 2008.05.01 09:37:00 -
[24]
tbfh..
Originally by: Euriti
Originally by: Yonos IT'S FREAKING VERTICAL.
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Ath Amon
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Posted - 2008.05.01 10:29:00 -
[25]
nag is a crappy dread, it have low dps on comparable setups and more or less equal to other dreads with standard ones
big problem of this ship is that it have 1 less low+mid than other dreads in favor of an additional weapon but due to arty low dps the additional weapon you get is not enought to give it a clear dps advantage leaving it with 1 less tank slot than other dreads and also the split weapon system make it so that with the evental single bcu/gyro you are upgrading just 2 weapon dmg and not 3 as other dreads
speaking about fittings... if you are not going to hit something "supersafe" imo you need 2 reps making it even harder to fit a gyro/bcu and a good tank.
you get capless weapon but also less cap and phoe and moros have good capless dps
speed... considering that a dread cant move with active siege and whitout active it have crap tank, crap dps (cept moros) and can be webbed it doesnt give a any normal combat advantage, only thing you can do with it is to fit a bumpingdread but personally i dont consider this as a "real dread config" and for sure the ship cant be considered balanced because it bumps better than other ones...
Nag sums the worst that minnie can offer with split weapon system, crazy slot allocation, low defence and a speed bonus that is useless on this class of ships...
but indeed it have a good thing to offer... its vertical!
Originally by: Diana Merris
Unfortunately, rather than address the slot layout/tanking issues for Minmatar the Devs have simple declared that it makes us "versitile".
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MuffinsRevenger
EmpiresMod Arcane Alliance
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Posted - 2008.05.01 10:42:00 -
[26]
I'd get one simply becouse it's Fkin vertical to, it really is the coolest-looking dread out there :o |
Khadur
Minmatar Black Water.
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Posted - 2008.05.01 11:20:00 -
[27]
I have the skills but no money
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Gamesguy
Amarr Black Nova Corp Band of Brothers
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Posted - 2008.05.01 11:39:00 -
[28]
Originally by: Liang Nuren
I'm not sure how great the fit is, but this is probably something close to what I'd do:
[Naglfar, Armor Tanked Nag] Capital Armor Repairer I Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Ballistic Control System II Ballistic Control System II
Sensor Booster II, Targeting Speed Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II
Quad 3500mm Siege Artillery I, EMP XL Quad 3500mm Siege Artillery I, EMP XL Citadel Torpedo Launcher I, Thor Torpedo I Citadel Torpedo Launcher I, Thor Torpedo I Siege Module I
Capacitor Control Circuit I Capacitor Control Circuit I Capacitor Control Circuit I
Warden II x5
Ed: It should be noted that I don't fly the Nag (I flew it on Armageddon day and was underwhelmed). I have no intention of ever flying the Nag.
That setup is so 06, get with the times man!
[Naglfar, POS] Capital Armor Repairer I Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Damage Control II Ballistic Control System II Ballistic Control System II
Sensor Booster II Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II
Quad 3500mm Siege Artillery I, EMP XL Quad 3500mm Siege Artillery I, EMP XL Citadel Torpedo Launcher I, Thor Torpedo I Citadel Torpedo Launcher I, Thor Torpedo I Siege Module I
Trimark Armor Pump I Trimark Armor Pump I Trimark Armor Pump I
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Wardeneo
Gallente
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Posted - 2008.05.01 13:10:00 -
[29]
Originally by: Auralis Edited by: Auralis on 01/05/2008 03:42:20 So I'm hoping to hop in a dread soon. The Dread of choice would be the minnie Naglfar. I'm 30 days away from flying one including all related skills (cap repper, guns etc)
But after a quick comparison with the other races' dreads I'm shocked. It seems the Nagl is sub par on every account bar cargohold!
Split weapon systems, in the best minnie Tradition. but seriously, 2/2? mids/lows. 5/6. Again, minnie style, but on a capital? Lowest capacitor. And to top it all off, a WAY lower sensor strength than any of the others.
Other Minmatar ships have some, if not a lot (vaga anyone)profit of the higher speeds and lower inertia, especially combined with low range/high DPS weapons. but obviously that's wasted on a dread which would be nano'd for giggles only, and would spends 90% of the time in the field in siege mode, and therefore immobile.
So what, if any, are the naglfars' strenghts? I really don't want to add 3 months worth of training for another races' dread.
i seen a nagifar undock, go 2 siege and kill over 10 bs ^^, was quite funny 2 see a scorp insta pop ^^
i noticed he had 1 x sensor booster, 1 x web 1 x scram adna target painter (or 2 - cant remember how many meds nag has)
he had 2 xlarge ac's and 2 citedel torps, 1 x seige mod
and a standard dual rep armor tank, and some cap rigs i believe....
but as for dreds, moros is best out of siege with out a doubt, over 1000 dps from drones alone ^^
in seige it still has the most raw dps but revelation is the best dred imo, good tank, guns dont need ammo, pulses have good range for short range weapons wtc
wardeneo
If brute force doesn't work..... your not using enough :) |
Liang Nuren
Black Sea Industries Insurgency
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Posted - 2008.05.01 17:13:00 -
[30]
Originally by: Gamesguy
That setup is so 06, get with the times man!
[Naglfar, POS] Capital Armor Repairer I Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Damage Control II Ballistic Control System II Ballistic Control System II
Sensor Booster II Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II
Quad 3500mm Siege Artillery I, EMP XL Quad 3500mm Siege Artillery I, EMP XL Citadel Torpedo Launcher I, Thor Torpedo I Citadel Torpedo Launcher I, Thor Torpedo I Siege Module I
Trimark Armor Pump I Trimark Armor Pump I Trimark Armor Pump I
Wow... I didn't put a DC on it. Damn, and that's like one of the cardinal rules too.
So the Trimarks are for hoping you survive "primary" long enough to get the remote reps on?
-Liang
--
Originally by: Blake Abadon, Morsus Mihi insirgency caused the turn arround in the war against bob, when they forced the MM capital fleet to move back to defend their homeland.
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