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callisthenes excelsior
Caldari Strike Force
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Posted - 2008.05.01 21:14:00 -
[1]
This thread explores the idea that to improve low sec, low sec needs better rewards as well as players need to move from hi sec to populate low sec.
1) remove ALL hi sec ice 2) seed more good 0.0 ice in low sec--remember some low sec ALREADY has dark glitter
3) debate--what would the effects be and would it be a step in the right direction or solution |

Ulstan
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Posted - 2008.05.01 21:17:00 -
[2]
Quote: players need to move from hi sec
That's up for them to decide.
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Jacob Mei
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Posted - 2008.05.01 21:17:00 -
[3]
Good idea with making items exclusive in low sec, bad idea to use ice. Why?
Alliances in 0.0 would be able to import the fuel to high sec and given that 0.0 is where the most profit is to be had it wont be worth the threat to mine in low sec.
What Low sec needs are exclusive features to drive people to go there. IE Ore with minerals that you can only find in low sec, not in high sec or 0.0 along with rewards of decent value that can only be found in low sec.
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Diek Ran
Amarr Autonums
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Posted - 2008.05.01 21:18:00 -
[4]
Wut? And my macro?
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Tarminic
Black Flame Industries
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Posted - 2008.05.01 21:19:00 -
[5]
You cannot get more players into 0.0 by trying to squeeze them out of high-sec.
75% of the players you'll squeezing will be squeezed right out of EVE, not into low-sec. ---------------- Tarminic - 35 Million SP in Forum Warfare Play EVE: Downtime Madness v0.81 (Updated 4/8) |

Malcanis
R.E.C.O.N. Insurgency
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Posted - 2008.05.01 21:22:00 -
[6]
Originally by: Tarminic You cannot get more players into 0.0 by trying to squeeze them out of high-sec.
75% of the players you'll squeezing will be squeezed right out of EVE, not into low-sec.
How would this be squeezing them out of hi-sec? It's not like Ice is the only way you can make ISK in hi-sec.
CONCORD provide consequences, not safety; only you can do that. |

Shadow Joy
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Posted - 2008.05.01 21:29:00 -
[7]
Originally by: callisthenes excelsior This thread explores the idea that to improve low sec, low sec needs better rewards as well as players need to move from hi sec to populate low sec.
1) remove ALL hi sec ice 2) seed more good 0.0 ice in low sec--remember some low sec ALREADY has dark glitter
3) debate--what would the effects be and would it be a step in the right direction or solution
I'm all for improving low sec, but I don't think that taking things out of empire will accomplish much towards that goal.
My understanding is that the Mackinaw (the ice mining Exhumer) has an incredibly weak tank - making ice mining in low sec even more suicidal than normal mining.
Seeding 0.0 ice in low sec has potential, but still will be suicidal to mine. Why do that in low sec when you can do it safely in 0.0?
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Nicholai Stropkov
Article 58
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Posted - 2008.05.01 21:32:00 -
[8]
Edited by: Nicholai Stropkov on 01/05/2008 21:34:03 1) price of ice would rise 2) price of bpc would rise (researching) 3) price of T2 components would rise 4) price of both T1 and T2 products would rise (see point 2 and point 3) 5) no hisec miner would move to lowsec 6) 0.0 alliances would be recruiting some miners 7) you would whine about exorbitant prices
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Robert Rosenberg
Amarr Imperial Academy
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Posted - 2008.05.01 21:37:00 -
[9]
Low-security should not be like high-sec except without concord, it should fill it's own role. Personally I think the best "fix" to low-sec is making it so you cannot get from one empire to the next without crossing it. Make three-four routes between each empire and have them all involve traveling through low-sec, bam instantly piracy is a valid profession and low-sec get some people into it.
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Marcus TheMartin
Gallente Tuxedo.
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Posted - 2008.05.01 21:41:00 -
[10]
Originally by: Tarminic You cannot get more players into 0.0 by trying to squeeze them out of high-sec.
75% of the players you'll squeezing will be squeezed right out of EVE, not into low-sec.
prove it
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Marcus TheMartin
Gallente Tuxedo.
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Posted - 2008.05.01 21:44:00 -
[11]
Originally by: Nicholai Stropkov Edited by: Nicholai Stropkov on 01/05/2008 21:34:03 1) price of ice would rise 2) price of bpc would rise (researching) 3) price of T2 components would rise 4) price of both T1 and T2 products would rise (see point 2 and point 3) 5) no hisec miner would move to lowsec 6) 0.0 alliances would be recruiting some miners 7) you would whine about exorbitant prices
Can you prove 5 and 7?
As for 6 0.0 alliances are always recruiting miners
Rising price of ice is obvious but an end to asdhjshakgs and friends sitting in ice field 1 are welcome (so they would move to the regular roid belts but the point is that they stop mining ice)
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Sergeant Spot
Black Eclipse Corp Band of Brothers
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Posted - 2008.05.01 21:44:00 -
[12]
Bad idea.
No, there is nothing you can do to create a sustained increase in the supply of suicide monkeys, except to make death in Eve much less painful, but that is an even worse idea.
So stop whining about the low supply of suicide monkeys and go attack some 0.0 gate camps if you really really want some combat (of course, then YOU would be playing the role of suicide monkey, but you're the one who thinks thats ok......).
Play nice while you butcher each other.
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Diek Ran
Amarr Autonums
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Posted - 2008.05.01 21:46:00 -
[13]
Originally by: Robert Rosenberg Low-security should not be like high-sec except without concord, it should fill it's own role. Personally I think the best "fix" to low-sec is making it so you cannot get from one empire to the next without crossing it. Make three-four routes between each empire and have them all involve traveling through low-sec, bam instantly piracy is a valid profession and low-sec get some people into it.
Would be interesting. Had to be balanced out carefully though.
Plus, introduce more raw materials that are not available everywhere but desperately needed in each empire pocket.
This would create "real" trade routes.
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Faife
Noctiscion Twilight Trade Cartel
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Posted - 2008.05.01 21:49:00 -
[14]
Go for it buddy. Just mine it up, then jettison it in low sec.
Let me know where you'll be doing it, and I'll even come help out sometimes.
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Shakuul
Caldari Extreme Addiction Atrum Tempestas Foedus
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Posted - 2008.05.01 21:52:00 -
[15]
Originally by: callisthenes excelsior This thread explores the idea that to improve low sec, low sec needs better rewards as well as players need to move from hi sec to populate low sec.
1) remove ALL hi sec ice 2) seed more good 0.0 ice in low sec--remember some low sec ALREADY has dark glitter
3) debate--what would the effects be and would it be a step in the right direction or solution
The real question is why you want this...whats wrong with pvping with people that are already in lowsec? Do you want pvp to be even laggier?
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Marcus TheMartin
Gallente Tuxedo.
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Posted - 2008.05.01 21:54:00 -
[16]
Originally by: Shakuul
Originally by: callisthenes excelsior This thread explores the idea that to improve low sec, low sec needs better rewards as well as players need to move from hi sec to populate low sec.
1) remove ALL hi sec ice 2) seed more good 0.0 ice in low sec--remember some low sec ALREADY has dark glitter
3) debate--what would the effects be and would it be a step in the right direction or solution
The real question is why you want this...whats wrong with pvping with people that are already in lowsec? Do you want pvp to be even laggier?
Lowsec pvp is not laggy because lowsec is a barren wasteland Q.E.D.
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Tarminic
Black Flame Industries
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Posted - 2008.05.01 21:55:00 -
[17]
Originally by: Marcus TheMartin
Originally by: Tarminic You cannot get more players into 0.0 by trying to squeeze them out of high-sec.
75% of the players you'll squeezing will be squeezed right out of EVE, not into low-sec.
prove it
That's an unreasonable request - I can't "prove" what would happen if high-sec was removed or if all the rewards were removed unless it's actually done.
I can, based on my own observations, postulate that converting a high-sec system to a low-sec one will see 90% of the current population moving out due to the increased isk. I think that most of the EVE community would agree with me.
Based on the above, I draw the conclusion that the majority of those in high-sec are due to low risk, otherwise they would likely be in NPC 0.0 space where rewards are higher than in high-security space.
Therefore, any change that increases the risk of staying in a location, even if the rewards are increased proportionally, wil result in a 75% net loss (most leave due to the risk, some pirates or anti-pirates move in).
Assuming that the above are relatively accurate, the wholesale removal of high-security space will cause a few to adapt by moving to low-sec or 0.0 space, while the majority would simply find a different game to play. ---------------- Tarminic - 35 Million SP in Forum Warfare Play EVE: Downtime Madness v0.81 (Updated 4/8) |

Nicholai Stropkov
Article 58
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Posted - 2008.05.01 21:58:00 -
[18]
Originally by: Marcus TheMartin
Can you prove 5 and 7?
As for 6 0.0 alliances are always recruiting miners
Rising price of ice is obvious but an end to asdhjshakgs and friends sitting in ice field 1 are welcome (so they would move to the regular roid belts but the point is that they stop mining ice)
5) - they would move to roid belts, motsu and our friends from china would move to ingun, irmalin...
7) i would whine, you would whine, all the friggin server would whine 
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Marcus TheMartin
Gallente Tuxedo.
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Posted - 2008.05.01 21:59:00 -
[19]
Edited by: Marcus TheMartin on 01/05/2008 21:59:54
Originally by: Tarminic
Originally by: Marcus TheMartin
Originally by: Tarminic You cannot get more players into 0.0 by trying to squeeze them out of high-sec.
75% of the players you'll squeezing will be squeezed right out of EVE, not into low-sec.
prove it
That's an unreasonable request - I can't "prove" what would happen if high-sec was removed or if all the rewards were removed unless it's actually done.
I can, based on my own observations, postulate that converting a high-sec system to a low-sec one will see 90% of the current population moving out due to the increased isk. I think that most of the EVE community would agree with me.
Based on the above, I draw the conclusion that the majority of those in high-sec are due to low risk, otherwise they would likely be in NPC 0.0 space where rewards are higher than in high-security space.
Therefore, any change that increases the risk of staying in a location, even if the rewards are increased proportionally, wil result in a 75% net loss (most leave due to the risk, some pirates or anti-pirates move in).
Assuming that the above are relatively accurate, the wholesale removal of high-security space will cause a few to adapt by moving to low-sec or 0.0 space, while the majority would simply find a different game to play.
your basis of 75% of people would quit is based entirely on the argument of the stereotypical eternal quitter. If x happens I'll quit. I doubt 75% of the highsec population are ice miners and I also doubt that people will quit en mass due to the fact that they can't log on read the paper, read chain mail letters in their inbox, and check their jet cans
Originally by: Nicholai Stropkov
5) - they would move to roid belts, motsu and our friends from china would move to ingun, irmalin...
7) i would whine, you would whine, all the friggin server would whine 
5 and 7
how do you know?
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Strak Yogorn
Amarr Mind Warpers
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Posted - 2008.05.01 22:03:00 -
[20]
You want more players in lowsec ? stop killing every one that ever attempts to travel and make a living there .. simple as that.. theres your solution. You created the problem yourself, and you have the means of the "fix" yourself.
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Gort
Storm Guard Elite
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Posted - 2008.05.01 22:04:00 -
[21]
Originally by: Sergeant Spot Bad idea.
No, there is nothing you can do to create a sustained increase in the supply of suicide monkeys, except to make death in Eve much less painful, but that is an even worse idea.
So stop whining about the low supply of suicide monkeys and go attack some 0.0 gate camps if you really really want some combat (of course, then YOU would be playing the role of suicide monkey, but you're the one who thinks thats ok......).
Exactly.
-- When in doubt, empty the magazine. |

Yuki Santara
Yurai-Tenshin Zaibatsu Celestial Imperative
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Posted - 2008.05.01 22:08:00 -
[22]
This sounds to me like thugs arguing there should be more incentive for businessmen to travel the lawless parts of town, so there is more prey to be robbed.
If you think about it logically, it doesn't even make sense. If low-sec would have all the viable resources, don't you think the empires would tighten security around those systems? I know, it's a game, but to me Eve is a game of politics and player dynamics, not a game of random pew pew.
I believe 0.0 is far more worthy of luring players into, and I also believe that this depends largely on the alliances controlling this part of space (not everyone wants to join an established alliance to make a fortune in 0.0).
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Tarminic
Black Flame Industries
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Posted - 2008.05.01 22:08:00 -
[23]
Originally by: Marcus TheMartin your basis of 75% of people would quit is based entirely on the argument of the stereotypical eternal quitter. If x happens I'll quit. I doubt 75% of the highsec population are ice miners and I also doubt that people will quit en mass due to the fact that they can't log on read the paper, read chain mail letters in their inbox, and check their jet cans
That 75% figure has nothing to do with the forums.
Whenever CCP increases the rewards for operating in low-sec (as they have several times), it has little on the actual population. I believe that is due to the fact that most players in high-sec value lower risk much more than a higher reward.
Therefore, increasing the reward a high-risk area will have little effect on it's most of those in high security space unless the increase is extremely dramatic.
Conversely, decreasing the reward in an area of low-risk will have little effect on the population of high-security space unless that is extremely drastic.
Since most players in high-security space are risk-adverse, they will leave the game instead of adapting to function in a high-risk environment.
NOTE: By "risk" I mean the likelihood of losing wealth they've accumulated. By "reward" i mean the rate at which they can accumulate wealth. ---------------- Tarminic - 35 Million SP in Forum Warfare Play EVE: Downtime Madness v0.81 (Updated 4/8) |

Thirzarr
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Posted - 2008.05.01 22:17:00 -
[24]
If you want to have Mission-Runners, Haulers and Miners in Low-Sec there is ONE... and only that ONE SOLUTION:
Remove the Pirates, Gankers and Campers
Thats it. No more. No less.
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Gridwalker
Amarr
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Posted - 2008.05.01 22:17:00 -
[25]
Originally by: callisthenes excelsior This thread explores the idea that to improve low sec, low sec needs better rewards as well as players need to move from hi sec to populate low sec.
The problem is, what is your definition of "improving" low sec? And why do players have to move from hi sec in order to do it?
Quote:
1) remove ALL hi sec ice
Ah, I see what your definition of "improve" is. Easy mackinaw kills to pad your kill mails.
Quote:
2) seed more good 0.0 ice in low sec--remember some low sec ALREADY has dark glitter 3) debate--what would the effects be and would it be a step in the right direction or solution
The effects would be, macros would stop mining ice and mine more hi sec ore. For the macros, it is a business. They're not playing for fun, so they have no emotional attachment to their equipment. It is merely an issue of cost analysis for them.
For the non-macros, they will simply switch to mining hi sec ore. Honestly, even if mercoxit were in low sec, no one would move there from hi sec just to mine it. The pirates will know where it is, will know where the miners are, and their largely defenseless mining ships will get insta-popped. Heck, we wouldn't even be able to warp into those systems.
And there lies the problem. There is nothing that will get people to go from hi-sec into low-sec... NOTHING... short of vastly reducing the risk for entering low-sec. As a pirate, that certainly isn't what you want.
If you want more targets, why don't you go into 0.0 space and look for them there?
-Grid
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Rachael Ray
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Posted - 2008.05.01 22:21:00 -
[26]
Originally by: Yuki Santara This sounds to me like thugs arguing there should be more incentive for businessmen to travel the lawless parts of town, so there is more prey to be robbed.
But if there was more money to be made in the lawless parts of town the businessmen would flock there.
You can't really draw a comparison with Eve and real life with this argument.
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Rachael Ray
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Posted - 2008.05.01 22:26:00 -
[27]
Originally by: Thirzarr If you want to have Mission-Runners, Haulers and Miners in Low-Sec there is ONE... and only that ONE SOLUTION:
Remove the Pirates, Gankers and Campers
Thats it. No more. No less.
There would be no demand for new ships/modules if pirates didn't blow them up. Pirates make the game interesting and create a balance in the eve universe. I would even say Pirates are needed in this game to keep the Eve economy active.
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Marcus TheMartin
Gallente Tuxedo.
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Posted - 2008.05.01 22:33:00 -
[28]
Originally by: Tarminic
Originally by: Marcus TheMartin your basis of 75% of people would quit is based entirely on the argument of the stereotypical eternal quitter. If x happens I'll quit. I doubt 75% of the highsec population are ice miners and I also doubt that people will quit en mass due to the fact that they can't log on read the paper, read chain mail letters in their inbox, and check their jet cans
That 75% figure has nothing to do with the forums.
Whenever CCP increases the rewards for operating in low-sec (as they have several times), it has little on the actual population. I believe that is due to the fact that most players in high-sec value lower risk much more than a higher reward.
Therefore, increasing the reward a high-risk area will have little effect on it's most of those in high security space unless the increase is extremely dramatic.
Conversely, decreasing the reward in an area of low-risk will have little effect on the population of high-security space unless that is extremely drastic.
Since most players in high-security space are risk-adverse, they will leave the game instead of adapting to function in a high-risk environment.
NOTE: By "risk" I mean the likelihood of losing wealth they've accumulated. By "reward" i mean the rate at which they can accumulate wealth.
I'm not seeing the point of quitting since a mackinaw requires exhumers II and the required ice refining skills would leave the "homeless" ice miners pretty well of for re specializing in other low skill req highsec ores (see hulk on veld action). Regardless I feel you pulled the 75% out of your ass
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Shar Tegral
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Posted - 2008.05.01 22:33:00 -
[29]
Posting in another "nerf hi sec, force players to low" non-starter no-solution-offering thread.
Wheeeeee!
Given past experience there is nothing any one can do to drive people into low sec. In fact, the more you push the more they'll dig in their feet... just to be contrary. Add to this, every mmo that has tried post-facto dictating "how to play" their game has suffered in subscriptions afterwards, significantly so.
This is simply a non-starter solution.
To Shar -verb: 1 - To say what you mean. 2 - To say what it means. 3 - To say something mean. |

Tippia
Caldari School of Applied Knowledge
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Posted - 2008.05.01 22:34:00 -
[30]
Originally by: Thirzarr If you want to have Mission-Runners, Haulers and Miners in Low-Sec there is ONE... and only that ONE SOLUTION:
Remove the Pirates, Gankers and Campers
Thats it. No more. No less.
/thread, unfortunately.
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