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callisthenes excelsior
Caldari Strike Force
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Posted - 2008.05.01 21:14:00 -
[1]
This thread explores the idea that to improve low sec, low sec needs better rewards as well as players need to move from hi sec to populate low sec.
1) remove ALL hi sec ice 2) seed more good 0.0 ice in low sec--remember some low sec ALREADY has dark glitter
3) debate--what would the effects be and would it be a step in the right direction or solution |

Ulstan
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Posted - 2008.05.01 21:17:00 -
[2]
Quote: players need to move from hi sec
That's up for them to decide.
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Jacob Mei
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Posted - 2008.05.01 21:17:00 -
[3]
Good idea with making items exclusive in low sec, bad idea to use ice. Why?
Alliances in 0.0 would be able to import the fuel to high sec and given that 0.0 is where the most profit is to be had it wont be worth the threat to mine in low sec.
What Low sec needs are exclusive features to drive people to go there. IE Ore with minerals that you can only find in low sec, not in high sec or 0.0 along with rewards of decent value that can only be found in low sec.
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Diek Ran
Amarr Autonums
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Posted - 2008.05.01 21:18:00 -
[4]
Wut? And my macro?
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Tarminic
Black Flame Industries
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Posted - 2008.05.01 21:19:00 -
[5]
You cannot get more players into 0.0 by trying to squeeze them out of high-sec.
75% of the players you'll squeezing will be squeezed right out of EVE, not into low-sec. ---------------- Tarminic - 35 Million SP in Forum Warfare Play EVE: Downtime Madness v0.81 (Updated 4/8) |

Malcanis
R.E.C.O.N. Insurgency
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Posted - 2008.05.01 21:22:00 -
[6]
Originally by: Tarminic You cannot get more players into 0.0 by trying to squeeze them out of high-sec.
75% of the players you'll squeezing will be squeezed right out of EVE, not into low-sec.
How would this be squeezing them out of hi-sec? It's not like Ice is the only way you can make ISK in hi-sec.
CONCORD provide consequences, not safety; only you can do that. |

Shadow Joy
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Posted - 2008.05.01 21:29:00 -
[7]
Originally by: callisthenes excelsior This thread explores the idea that to improve low sec, low sec needs better rewards as well as players need to move from hi sec to populate low sec.
1) remove ALL hi sec ice 2) seed more good 0.0 ice in low sec--remember some low sec ALREADY has dark glitter
3) debate--what would the effects be and would it be a step in the right direction or solution
I'm all for improving low sec, but I don't think that taking things out of empire will accomplish much towards that goal.
My understanding is that the Mackinaw (the ice mining Exhumer) has an incredibly weak tank - making ice mining in low sec even more suicidal than normal mining.
Seeding 0.0 ice in low sec has potential, but still will be suicidal to mine. Why do that in low sec when you can do it safely in 0.0?
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Nicholai Stropkov
Article 58
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Posted - 2008.05.01 21:32:00 -
[8]
Edited by: Nicholai Stropkov on 01/05/2008 21:34:03 1) price of ice would rise 2) price of bpc would rise (researching) 3) price of T2 components would rise 4) price of both T1 and T2 products would rise (see point 2 and point 3) 5) no hisec miner would move to lowsec 6) 0.0 alliances would be recruiting some miners 7) you would whine about exorbitant prices
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Robert Rosenberg
Amarr Imperial Academy
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Posted - 2008.05.01 21:37:00 -
[9]
Low-security should not be like high-sec except without concord, it should fill it's own role. Personally I think the best "fix" to low-sec is making it so you cannot get from one empire to the next without crossing it. Make three-four routes between each empire and have them all involve traveling through low-sec, bam instantly piracy is a valid profession and low-sec get some people into it.
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Marcus TheMartin
Gallente Tuxedo.
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Posted - 2008.05.01 21:41:00 -
[10]
Originally by: Tarminic You cannot get more players into 0.0 by trying to squeeze them out of high-sec.
75% of the players you'll squeezing will be squeezed right out of EVE, not into low-sec.
prove it
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Marcus TheMartin
Gallente Tuxedo.
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Posted - 2008.05.01 21:44:00 -
[11]
Originally by: Nicholai Stropkov Edited by: Nicholai Stropkov on 01/05/2008 21:34:03 1) price of ice would rise 2) price of bpc would rise (researching) 3) price of T2 components would rise 4) price of both T1 and T2 products would rise (see point 2 and point 3) 5) no hisec miner would move to lowsec 6) 0.0 alliances would be recruiting some miners 7) you would whine about exorbitant prices
Can you prove 5 and 7?
As for 6 0.0 alliances are always recruiting miners
Rising price of ice is obvious but an end to asdhjshakgs and friends sitting in ice field 1 are welcome (so they would move to the regular roid belts but the point is that they stop mining ice)
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Sergeant Spot
Black Eclipse Corp Band of Brothers
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Posted - 2008.05.01 21:44:00 -
[12]
Bad idea.
No, there is nothing you can do to create a sustained increase in the supply of suicide monkeys, except to make death in Eve much less painful, but that is an even worse idea.
So stop whining about the low supply of suicide monkeys and go attack some 0.0 gate camps if you really really want some combat (of course, then YOU would be playing the role of suicide monkey, but you're the one who thinks thats ok......).
Play nice while you butcher each other.
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Diek Ran
Amarr Autonums
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Posted - 2008.05.01 21:46:00 -
[13]
Originally by: Robert Rosenberg Low-security should not be like high-sec except without concord, it should fill it's own role. Personally I think the best "fix" to low-sec is making it so you cannot get from one empire to the next without crossing it. Make three-four routes between each empire and have them all involve traveling through low-sec, bam instantly piracy is a valid profession and low-sec get some people into it.
Would be interesting. Had to be balanced out carefully though.
Plus, introduce more raw materials that are not available everywhere but desperately needed in each empire pocket.
This would create "real" trade routes.
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Faife
Noctiscion Twilight Trade Cartel
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Posted - 2008.05.01 21:49:00 -
[14]
Go for it buddy. Just mine it up, then jettison it in low sec.
Let me know where you'll be doing it, and I'll even come help out sometimes.
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Shakuul
Caldari Extreme Addiction Atrum Tempestas Foedus
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Posted - 2008.05.01 21:52:00 -
[15]
Originally by: callisthenes excelsior This thread explores the idea that to improve low sec, low sec needs better rewards as well as players need to move from hi sec to populate low sec.
1) remove ALL hi sec ice 2) seed more good 0.0 ice in low sec--remember some low sec ALREADY has dark glitter
3) debate--what would the effects be and would it be a step in the right direction or solution
The real question is why you want this...whats wrong with pvping with people that are already in lowsec? Do you want pvp to be even laggier?
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Marcus TheMartin
Gallente Tuxedo.
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Posted - 2008.05.01 21:54:00 -
[16]
Originally by: Shakuul
Originally by: callisthenes excelsior This thread explores the idea that to improve low sec, low sec needs better rewards as well as players need to move from hi sec to populate low sec.
1) remove ALL hi sec ice 2) seed more good 0.0 ice in low sec--remember some low sec ALREADY has dark glitter
3) debate--what would the effects be and would it be a step in the right direction or solution
The real question is why you want this...whats wrong with pvping with people that are already in lowsec? Do you want pvp to be even laggier?
Lowsec pvp is not laggy because lowsec is a barren wasteland Q.E.D.
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Tarminic
Black Flame Industries
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Posted - 2008.05.01 21:55:00 -
[17]
Originally by: Marcus TheMartin
Originally by: Tarminic You cannot get more players into 0.0 by trying to squeeze them out of high-sec.
75% of the players you'll squeezing will be squeezed right out of EVE, not into low-sec.
prove it
That's an unreasonable request - I can't "prove" what would happen if high-sec was removed or if all the rewards were removed unless it's actually done.
I can, based on my own observations, postulate that converting a high-sec system to a low-sec one will see 90% of the current population moving out due to the increased isk. I think that most of the EVE community would agree with me.
Based on the above, I draw the conclusion that the majority of those in high-sec are due to low risk, otherwise they would likely be in NPC 0.0 space where rewards are higher than in high-security space.
Therefore, any change that increases the risk of staying in a location, even if the rewards are increased proportionally, wil result in a 75% net loss (most leave due to the risk, some pirates or anti-pirates move in).
Assuming that the above are relatively accurate, the wholesale removal of high-security space will cause a few to adapt by moving to low-sec or 0.0 space, while the majority would simply find a different game to play. ---------------- Tarminic - 35 Million SP in Forum Warfare Play EVE: Downtime Madness v0.81 (Updated 4/8) |

Nicholai Stropkov
Article 58
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Posted - 2008.05.01 21:58:00 -
[18]
Originally by: Marcus TheMartin
Can you prove 5 and 7?
As for 6 0.0 alliances are always recruiting miners
Rising price of ice is obvious but an end to asdhjshakgs and friends sitting in ice field 1 are welcome (so they would move to the regular roid belts but the point is that they stop mining ice)
5) - they would move to roid belts, motsu and our friends from china would move to ingun, irmalin...
7) i would whine, you would whine, all the friggin server would whine 
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Marcus TheMartin
Gallente Tuxedo.
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Posted - 2008.05.01 21:59:00 -
[19]
Edited by: Marcus TheMartin on 01/05/2008 21:59:54
Originally by: Tarminic
Originally by: Marcus TheMartin
Originally by: Tarminic You cannot get more players into 0.0 by trying to squeeze them out of high-sec.
75% of the players you'll squeezing will be squeezed right out of EVE, not into low-sec.
prove it
That's an unreasonable request - I can't "prove" what would happen if high-sec was removed or if all the rewards were removed unless it's actually done.
I can, based on my own observations, postulate that converting a high-sec system to a low-sec one will see 90% of the current population moving out due to the increased isk. I think that most of the EVE community would agree with me.
Based on the above, I draw the conclusion that the majority of those in high-sec are due to low risk, otherwise they would likely be in NPC 0.0 space where rewards are higher than in high-security space.
Therefore, any change that increases the risk of staying in a location, even if the rewards are increased proportionally, wil result in a 75% net loss (most leave due to the risk, some pirates or anti-pirates move in).
Assuming that the above are relatively accurate, the wholesale removal of high-security space will cause a few to adapt by moving to low-sec or 0.0 space, while the majority would simply find a different game to play.
your basis of 75% of people would quit is based entirely on the argument of the stereotypical eternal quitter. If x happens I'll quit. I doubt 75% of the highsec population are ice miners and I also doubt that people will quit en mass due to the fact that they can't log on read the paper, read chain mail letters in their inbox, and check their jet cans
Originally by: Nicholai Stropkov
5) - they would move to roid belts, motsu and our friends from china would move to ingun, irmalin...
7) i would whine, you would whine, all the friggin server would whine 
5 and 7
how do you know?
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Strak Yogorn
Amarr Mind Warpers
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Posted - 2008.05.01 22:03:00 -
[20]
You want more players in lowsec ? stop killing every one that ever attempts to travel and make a living there .. simple as that.. theres your solution. You created the problem yourself, and you have the means of the "fix" yourself.
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Gort
Storm Guard Elite
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Posted - 2008.05.01 22:04:00 -
[21]
Originally by: Sergeant Spot Bad idea.
No, there is nothing you can do to create a sustained increase in the supply of suicide monkeys, except to make death in Eve much less painful, but that is an even worse idea.
So stop whining about the low supply of suicide monkeys and go attack some 0.0 gate camps if you really really want some combat (of course, then YOU would be playing the role of suicide monkey, but you're the one who thinks thats ok......).
Exactly.
-- When in doubt, empty the magazine. |

Yuki Santara
Yurai-Tenshin Zaibatsu Celestial Imperative
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Posted - 2008.05.01 22:08:00 -
[22]
This sounds to me like thugs arguing there should be more incentive for businessmen to travel the lawless parts of town, so there is more prey to be robbed.
If you think about it logically, it doesn't even make sense. If low-sec would have all the viable resources, don't you think the empires would tighten security around those systems? I know, it's a game, but to me Eve is a game of politics and player dynamics, not a game of random pew pew.
I believe 0.0 is far more worthy of luring players into, and I also believe that this depends largely on the alliances controlling this part of space (not everyone wants to join an established alliance to make a fortune in 0.0).
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Tarminic
Black Flame Industries
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Posted - 2008.05.01 22:08:00 -
[23]
Originally by: Marcus TheMartin your basis of 75% of people would quit is based entirely on the argument of the stereotypical eternal quitter. If x happens I'll quit. I doubt 75% of the highsec population are ice miners and I also doubt that people will quit en mass due to the fact that they can't log on read the paper, read chain mail letters in their inbox, and check their jet cans
That 75% figure has nothing to do with the forums.
Whenever CCP increases the rewards for operating in low-sec (as they have several times), it has little on the actual population. I believe that is due to the fact that most players in high-sec value lower risk much more than a higher reward.
Therefore, increasing the reward a high-risk area will have little effect on it's most of those in high security space unless the increase is extremely dramatic.
Conversely, decreasing the reward in an area of low-risk will have little effect on the population of high-security space unless that is extremely drastic.
Since most players in high-security space are risk-adverse, they will leave the game instead of adapting to function in a high-risk environment.
NOTE: By "risk" I mean the likelihood of losing wealth they've accumulated. By "reward" i mean the rate at which they can accumulate wealth. ---------------- Tarminic - 35 Million SP in Forum Warfare Play EVE: Downtime Madness v0.81 (Updated 4/8) |

Thirzarr
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Posted - 2008.05.01 22:17:00 -
[24]
If you want to have Mission-Runners, Haulers and Miners in Low-Sec there is ONE... and only that ONE SOLUTION:
Remove the Pirates, Gankers and Campers
Thats it. No more. No less.
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Gridwalker
Amarr
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Posted - 2008.05.01 22:17:00 -
[25]
Originally by: callisthenes excelsior This thread explores the idea that to improve low sec, low sec needs better rewards as well as players need to move from hi sec to populate low sec.
The problem is, what is your definition of "improving" low sec? And why do players have to move from hi sec in order to do it?
Quote:
1) remove ALL hi sec ice
Ah, I see what your definition of "improve" is. Easy mackinaw kills to pad your kill mails.
Quote:
2) seed more good 0.0 ice in low sec--remember some low sec ALREADY has dark glitter 3) debate--what would the effects be and would it be a step in the right direction or solution
The effects would be, macros would stop mining ice and mine more hi sec ore. For the macros, it is a business. They're not playing for fun, so they have no emotional attachment to their equipment. It is merely an issue of cost analysis for them.
For the non-macros, they will simply switch to mining hi sec ore. Honestly, even if mercoxit were in low sec, no one would move there from hi sec just to mine it. The pirates will know where it is, will know where the miners are, and their largely defenseless mining ships will get insta-popped. Heck, we wouldn't even be able to warp into those systems.
And there lies the problem. There is nothing that will get people to go from hi-sec into low-sec... NOTHING... short of vastly reducing the risk for entering low-sec. As a pirate, that certainly isn't what you want.
If you want more targets, why don't you go into 0.0 space and look for them there?
-Grid
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Rachael Ray
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Posted - 2008.05.01 22:21:00 -
[26]
Originally by: Yuki Santara This sounds to me like thugs arguing there should be more incentive for businessmen to travel the lawless parts of town, so there is more prey to be robbed.
But if there was more money to be made in the lawless parts of town the businessmen would flock there.
You can't really draw a comparison with Eve and real life with this argument.
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Rachael Ray
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Posted - 2008.05.01 22:26:00 -
[27]
Originally by: Thirzarr If you want to have Mission-Runners, Haulers and Miners in Low-Sec there is ONE... and only that ONE SOLUTION:
Remove the Pirates, Gankers and Campers
Thats it. No more. No less.
There would be no demand for new ships/modules if pirates didn't blow them up. Pirates make the game interesting and create a balance in the eve universe. I would even say Pirates are needed in this game to keep the Eve economy active.
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Marcus TheMartin
Gallente Tuxedo.
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Posted - 2008.05.01 22:33:00 -
[28]
Originally by: Tarminic
Originally by: Marcus TheMartin your basis of 75% of people would quit is based entirely on the argument of the stereotypical eternal quitter. If x happens I'll quit. I doubt 75% of the highsec population are ice miners and I also doubt that people will quit en mass due to the fact that they can't log on read the paper, read chain mail letters in their inbox, and check their jet cans
That 75% figure has nothing to do with the forums.
Whenever CCP increases the rewards for operating in low-sec (as they have several times), it has little on the actual population. I believe that is due to the fact that most players in high-sec value lower risk much more than a higher reward.
Therefore, increasing the reward a high-risk area will have little effect on it's most of those in high security space unless the increase is extremely dramatic.
Conversely, decreasing the reward in an area of low-risk will have little effect on the population of high-security space unless that is extremely drastic.
Since most players in high-security space are risk-adverse, they will leave the game instead of adapting to function in a high-risk environment.
NOTE: By "risk" I mean the likelihood of losing wealth they've accumulated. By "reward" i mean the rate at which they can accumulate wealth.
I'm not seeing the point of quitting since a mackinaw requires exhumers II and the required ice refining skills would leave the "homeless" ice miners pretty well of for re specializing in other low skill req highsec ores (see hulk on veld action). Regardless I feel you pulled the 75% out of your ass
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Shar Tegral
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Posted - 2008.05.01 22:33:00 -
[29]
Posting in another "nerf hi sec, force players to low" non-starter no-solution-offering thread.
Wheeeeee!
Given past experience there is nothing any one can do to drive people into low sec. In fact, the more you push the more they'll dig in their feet... just to be contrary. Add to this, every mmo that has tried post-facto dictating "how to play" their game has suffered in subscriptions afterwards, significantly so.
This is simply a non-starter solution.
To Shar -verb: 1 - To say what you mean. 2 - To say what it means. 3 - To say something mean. |

Tippia
Caldari School of Applied Knowledge
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Posted - 2008.05.01 22:34:00 -
[30]
Originally by: Thirzarr If you want to have Mission-Runners, Haulers and Miners in Low-Sec there is ONE... and only that ONE SOLUTION:
Remove the Pirates, Gankers and Campers
Thats it. No more. No less.
/thread, unfortunately.
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Shintai
Gallente Balad Naran Orbital Shipyards
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Posted - 2008.05.01 22:36:00 -
[31]
Pretty darn dumb and noobish idea. CLearly not thought trough at all.
You would get 0 people moving from highsec. They choose highsec for a reason. Secondly ice products would 5-10x in price. That would be fun for all the jumping capital pilots and POSes. POSes again would increase T2 prices (Both ivention and materials) all around with endless whines. T2 ships would become too costly and you would run around PvPing in T1 ships only.
All ice miners->ore miners. And highsec POSes would most likely just go away. Nothing won. Only T2/Capital fleet collapse.
And you never fixed a single thing you wanted. Lowsec is for losers that aint brave enough to be in 0.0.
Let me give you a counterproposal. Lets remove lowsec instead and divide it between highsec and 0.0.
Then all the lowsec whines would go away and only a tiny fraction of the EvE population would be affected. Abstraction and Transcendence: Nature, Shintai, and Geometry |

Tarminic
Black Flame Industries
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Posted - 2008.05.01 22:37:00 -
[32]
Edited by: Tarminic on 01/05/2008 22:37:46
Originally by: Marcus TheMartin I'm not seeing the point of quitting since a mackinaw requires exhumers II and the required ice refining skills would leave the "homeless" ice miners pretty well of for re specializing in other low skill req highsec ores (see hulk on veld action). Regardless I feel you pulled the 75% out of your ass
I'm not saying that 75% of ice miners would quit if ice was moved to low-sec.
I'm saying that carebears - of which empire ice miners are a subset - always gravitate activities that: 1. Offer the lowest risk (Most important by far) 2. Offer the highest reward
If you remove ice from empire, 75% of those who mined ice in empire would switch to another low-risk, high-reward activity. 25%, at most, would move to low-sec, though I imagine most of them would rather move to 0.0 space instead since the risk is lower there.
That 75% would only quit if there was no other low-risk activity. ---------------- Tarminic - 35 Million SP in Forum Warfare Play EVE: Downtime Madness v0.81 (Updated 4/8) |

Thirzarr
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Posted - 2008.05.01 22:41:00 -
[33]
Originally by: Rachael Ray
There would be no demand for new ships/modules if pirates didn't blow them up. Pirates make the game interesting and create a balance in the eve universe. I would even say Pirates are needed in this game to keep the Eve economy active.
Actually I am in no way saying that low sec should be changed at all. The gates should be un-campable imho, but thats personal interest ;).
Just what the heck makes anyone THINK low sec should be more interesting? As long as there is pvp in it those people who don't go there now wont ever go there because: They don't want to get blown up and do not care about your argument (wich is partially valid even though every small war is more destructive) of large scale economics. Actually the amount of Miners that have to get ruined by pirates to have the same impact as one capital battle... well you get my point.
People who don't want to get destroyed by gankers (and no PvE setup in eve has a chance right now) wont show up. Offer them a CNR after every 10 Missions without getting ganked and they get the CNR and go back to highsec.
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Zetjur Jilnou
Rapid Deployment Industries
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Posted - 2008.05.01 22:42:00 -
[34]
Simple solution really. Instead of removing it, see the difference between empire and 0.0 ice fields - 0.0 has higher yield ice. Simply do the same again - create a lower than normal yield ice and swap high sec to those, with low sec having it as it is now and 0.0 with the high yield.
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Tarminic
Black Flame Industries
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Posted - 2008.05.01 22:44:00 -
[35]
Edited by: Tarminic on 01/05/2008 22:43:59
Originally by: Zetjur Jilnou Simple solution really. Instead of removing it, see the difference between empire and 0.0 ice fields - 0.0 has higher yield ice. Simply do the same again - create a lower than normal yield ice and swap high sec to those, with low sec having it as it is now and 0.0 with the high yield.
See here as to why that won't work.
The most important aspect of an empire ice miner/carebear in general is low risk. Unless the risk is lowered, regardless of the reward, nothing will change. ---------------- Tarminic - 35 Million SP in Forum Warfare Play EVE: Downtime Madness v0.81 (Updated 4/8) |

Enkidu Uruksen
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Posted - 2008.05.01 22:46:00 -
[36]
CCP doesn't want more people working in low sec - over the last nine months the only changes to the situation have been to increase risk to the residents without increasing rewards.
Examples: nerfing POS defense, increasing supply-line vulnerability, introducing POS-killing rewards.
CCP's goals for low sec are the exact opposite of yours.
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Shintai
Gallente Balad Naran Orbital Shipyards
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Posted - 2008.05.01 22:46:00 -
[37]
Originally by: Zetjur Jilnou Simple solution really. Instead of removing it, see the difference between empire and 0.0 ice fields - 0.0 has higher yield ice. Simply do the same again - create a lower than normal yield ice and swap high sec to those, with low sec having it as it is now and 0.0 with the high yield.
One thing you dont want in EvE is highsec or 0.0 to be completely independent of one another. Abstraction and Transcendence: Nature, Shintai, and Geometry |

Marcus TheMartin
Gallente Tuxedo.
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Posted - 2008.05.01 22:48:00 -
[38]
Originally by: Tarminic Edited by: Tarminic on 01/05/2008 22:37:46
Originally by: Marcus TheMartin I'm not seeing the point of quitting since a mackinaw requires exhumers II and the required ice refining skills would leave the "homeless" ice miners pretty well of for re specializing in other low skill req highsec ores (see hulk on veld action). Regardless I feel you pulled the 75% out of your ass
I'm not saying that 75% of ice miners would quit if ice was moved to low-sec.
I'm saying that carebears - of which empire ice miners are a subset - always gravitate activities that: 1. Offer the lowest risk (Most important by far) 2. Offer the highest reward
If you remove ice from empire, 75% of those who mined ice in empire would switch to another low-risk, high-reward activity. 25%, at most, would move to low-sec, though I imagine most of them would rather move to 0.0 space instead since the risk is lower there.
That 75% would only quit if there was no other low-risk activity.
Numbers still being pulled out of your ass Highsec is full of other lowrisk activities your point?
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Tarminic
Black Flame Industries
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Posted - 2008.05.01 22:53:00 -
[39]
Originally by: Marcus TheMartin Numbers still being pulled out of your ass
I think they're relatively accurate.
Would you agree to the fact that 75% of those in high-sec remain there due to the low risk more than the high reward? It's not a statistically accurate survey (which would be very difficult to obtain), but it's based on my experience in empire space and low-sec space, of which I have a lot.
Quote: Highsec is full of other lowrisk activities your point?
Exactly. 75% of those mining ice would move on to other low-risk activities in high-sec.
My original statement is regarding what would happen if you removed high-sec space entirely, not high-sec ice. I wasn't suggesting that the removal of high-sec ice would result in 75% of high-sec ice miners quitting. ---------------- Tarminic - 35 Million SP in Forum Warfare Play EVE: Downtime Madness v0.81 (Updated 4/8) |

David Flavius
Gallente
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Posted - 2008.05.01 22:53:00 -
[40]
ok pardon the new guy but why is it safer in 0.0 space then low sec?
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Nicholai Stropkov
Article 58
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Posted - 2008.05.01 22:56:00 -
[41]
Originally by: David Flavius ok pardon the new guy but why is it safer in 0.0 space then low sec?
0.0 alliances are like mafia . they protect their members and their territory
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Diek Ran
Amarr Autonums
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Posted - 2008.05.01 22:56:00 -
[42]
Originally by: Tarminic The most important aspect of an empire ice miner/carebear in general is low risk. Unless the risk is lowered, regardless of the reward, nothing will change.
People can lower thier mining risk by working together effectively. But as soon as they're able to do so they're moving to 0.0.
And there's also not much that could make lowsec attractive to 0.0 habitants.
So lowsec stays empty. Would be different if there was one resource that can be exclusively found in low sec.
But I'd like to see the exclusiveness of raw materials more bound to a particular area rather than to a particular system security level, because the latter is kind of a "meta-game-creation-stategy".
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Marcus TheMartin
Gallente Tuxedo.
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Posted - 2008.05.01 22:56:00 -
[43]
Originally by: Gridwalker
Originally by: callisthenes excelsior This thread explores the idea that to improve low sec, low sec needs better rewards as well as players need to move from hi sec to populate low sec.
The problem is, what is your definition of "improving" low sec? And why do players have to move from hi sec in order to do it?
Quote:
1) remove ALL hi sec ice
Ah, I see what your definition of "improve" is. Easy mackinaw kills to pad your kill mails.
Quote:
2) seed more good 0.0 ice in low sec--remember some low sec ALREADY has dark glitter 3) debate--what would the effects be and would it be a step in the right direction or solution
The effects would be, macros would stop mining ice and mine more hi sec ore. For the macros, it is a business. They're not playing for fun, so they have no emotional attachment to their equipment. It is merely an issue of cost analysis for them.
For the non-macros, they will simply switch to mining hi sec ore. Honestly, even if mercoxit were in low sec, no one would move there from hi sec just to mine it. The pirates will know where it is, will know where the miners are, and their largely defenseless mining ships will get insta-popped. Heck, we wouldn't even be able to warp into those systems.
And there lies the problem. There is nothing that will get people to go from hi-sec into low-sec... NOTHING... short of vastly reducing the risk for entering low-sec. As a pirate, that certainly isn't what you want.
If you want more targets, why don't you go into 0.0 space and look for them there?
-Grid
In order to improve lowsec you must take something from another place. Highsec has those things by removing it ice from highsec the value increases (along with all effected ice using products). With it being in lowsec it becomes impossible for bots to mine (effectively) but possible for corps to run.
"Ah, I see what your definition of "improve" is. Easy mackinaw kills to pad your kill mails."
callisthenes excelsior has a 3.1 sec status and his corp doesn't have a public killboard also see Strawman
how do you know what will make people leave highsec for the badlands are you the voice of the people? The collective unconscious of the highsec playerbase? please inform me of your scources
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Wendat Huron
Stellar Solutions
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Posted - 2008.05.01 23:01:00 -
[44]
OP needs to be war declared by a 10 times larger outfit.
These forums are FUBAR, upgrade this decade! |

Marcus TheMartin
Gallente Tuxedo.
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Posted - 2008.05.01 23:03:00 -
[45]
Edited by: Marcus TheMartin on 01/05/2008 23:03:42
Originally by: Tarminic
Originally by: Marcus TheMartin Numbers still being pulled out of your ass
I think they're relatively accurate.
Would you agree to the fact that 75% of those in high-sec remain there due to the low risk more than the high reward? It's not a statistically accurate survey (which would be very difficult to obtain), but it's based on my experience in empire space and low-sec space, of which I have a lot.
Quote: Highsec is full of other lowrisk activities your point?
Exactly. 75% of those mining ice would move on to other low-risk activities in high-sec.
My original statement is regarding what would happen if you removed high-sec space entirely, not high-sec ice. I wasn't suggesting that the removal of high-sec ice would result in 75% of high-sec ice miners quitting.
Is accuracy based on a guess still accuracy?
Removing ice from highsec will move miners to veld but will make the asset all the more valuable since it is now only available in non concord protected zones
Originally by: Wendat Huron OP needs to be war declared by a 10 times larger outfit.
Whats to stop them from dropping corp and reforming over and over?
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Thirzarr
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Posted - 2008.05.01 23:05:00 -
[46]
How hard is it to grasp that quite a lot of people just dont want to pvp?
The alternative to having nothing to achieve in high-sec is NOT moving to low, its quitting the game.
And no possible "reward" will make anyone volunteer for the victim-role.
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Tarminic
Black Flame Industries
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Posted - 2008.05.01 23:06:00 -
[47]
Edited by: Tarminic on 01/05/2008 23:14:36
Originally by: Marcus TheMartin "Ah, I see what your definition of "improve" is. Easy mackinaw kills to pad your kill mails."
callisthenes excelsior has a 3.1 sec status and his corp doesn't have a public killboard also see Strawman
I don't think that's a strawman, just a poor assumption.
Pirates aren't hiding the fact that the reason they want low-sec improved is so more people will go there, giving them more opportunities to engage in combat. I also think a number of pirates are less interested in combat in the traditional sense and more interested in earning ISK/prestige through easy kills.
Originally by: Marcus TheMartin Is accuracy based on a guess still accuracy?
Removing ice from highsec will move miners to veld but will make the asset all the more valuable since it is now only available in non concord protected zones
Firstly: I've spent a lot of time in a high-sec corp, and I assume that the behavior I witnessed is relatively normal for a high-sec industrial corp, which matches the carebear definition I've been using. Their primary motivation for playing was setting goals for themselves and the corporation and accomplishing them. Most of those goals involved accumulating wealth and industrial power, and those goals would be hindered by the high-risk of low-sec.
Also: CCP has increased the rewards for non-combat low-sec activities specifically designed to appeal to the industry-minded players (carebears). These improvements have had little success in drawing carebears to low-security space. Therefore I believe that low risk and not high reward is the most important factor for carebears.
Therefore the reward for low-sec is irrelevant to high-sec players. If it became valuable enough to make up for the risks (which would be very high), players from 0.0 would utilize them first because they are less risk-adverse. ---------------- Tarminic - 35 Million SP in Forum Warfare Play EVE: Downtime Madness v0.81 (Updated 4/8) |

Marcus TheMartin
Gallente Tuxedo.
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Posted - 2008.05.01 23:06:00 -
[48]
Edited by: Marcus TheMartin on 01/05/2008 23:08:44 Edited by: Marcus TheMartin on 01/05/2008 23:08:34
Originally by: Nicholai Stropkov
Originally by: Marcus TheMartin
5 and 7
how do you know?
because i can see further than the end of my nose
No what you are doing is guessing
Originally by: Thirzarr How hard is it to grasp that quite a lot of people just dont want to pvp?
The alternative to having nothing to achieve in high-sec is NOT moving to low, its quitting the game.
And no possible "reward" will make anyone volunteer for the victim-role.
Who says they are victims who says they aren't a corp that actually thought things out instead of let me just wander around by myself and run into the others who have become team players
how do you know what reward want attract who?
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Victor Forge
Amarr
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Posted - 2008.05.01 23:16:00 -
[49]
Originally by: Marcus TheMartin
how do you know what will make people leave highsec for the badlands are you the voice of the people? The collective unconscious of the highsec playerbase? please inform me of your scources
If lvl 5 complexes and lvl 4 quality 20 missions are not doing the trick, why do you think Ice will get people to leave High-sec? The problem is that the risk is close to 0.0 sec but the rewards are much worse.
Are you saying that lower risks will get people to stay in High-sec even more than they are today? Please inform me of the sources saying that! 
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Jack Jombardo
Amarr
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Posted - 2008.05.01 23:22:00 -
[50]
Originally by: callisthenes excelsior This thread explores the idea that to improve low sec, low sec needs better rewards as well as players need to move from hi sec to populate low sec.
1) remove ALL hi sec ice 2) seed more good 0.0 ice in low sec--remember some low sec ALREADY has dark glitter
3) debate--what would the effects be and would it be a step in the right direction or solution
1) ignore this **** 2) remove 99% of all wannabe lowsec Pirates 3) problem solved
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Marcus TheMartin
Gallente Tuxedo.
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Posted - 2008.05.01 23:24:00 -
[51]
Originally by: Jack Jombardo
Originally by: callisthenes excelsior This thread explores the idea that to improve low sec, low sec needs better rewards as well as players need to move from hi sec to populate low sec.
1) remove ALL hi sec ice 2) seed more good 0.0 ice in low sec--remember some low sec ALREADY has dark glitter
3) debate--what would the effects be and would it be a step in the right direction or solution
1) ignore this **** 2) remove 99% of all wannabe lowsec Pirates 3) problem solved
What are the criteria of a real pirate the crime and punishment forums need to know.
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Enkidu Uruksen
Wakizashi Renaissance
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Posted - 2008.05.01 23:28:00 -
[52]
Originally by: Enkidu Uruksen CCP doesn't want more people working in low sec - over the last nine months the only changes to the situation have been to increase risk to the residents without increasing rewards.
Examples: nerfing POS defense, increasing supply-line vulnerability, introducing POS-killing rewards.
CCP's goals for low sec are the exact opposite of yours.
Forgot to mention another bit of evidence: CCP made it easier to scan down mission runners... that dramatically reduced the population in Aeschee, which has a fat handful of 4/20 agents. More increased risk with no offsetting increase in reward.
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Samira Melina
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Posted - 2008.05.01 23:28:00 -
[53]
Originally by: callisthenes excelsior players need to move from hi sec to populate low sec.
Sounds like your need, not theirs.
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Jack Jombardo
Amarr
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Posted - 2008.05.01 23:32:00 -
[54]
Edited by: Jack Jombardo on 01/05/2008 23:32:57
Originally by: Tarminic Pirates aren't hiding the fact that the reason they want low-sec improved is so more people will go there, giving them more opportunities to engage in combat. I also think a number of pirates are less interested in combat in the traditional sense and more interested in earning ISK/prestige through easy kills.
But they ignore, that there victims have SERO fun beeing ganged all the time. Becouse of this little fact CCP could place pure-ISK-belts to lowsec and there wouldn't be more miners/missionrunners there.
Btw. More non-priates => more wannabe pirates => non-pirates leave again => more whining wannabe Pirates
It's 100% sensles to add more "reward" if the security isn't tuched in any way. - Better defens for miner/hauler - same modul need for PvM as for PvP (ECM etc) - beeing allowed to kill ANY negativ secure or player with bounty without beeing concordonged - remove insurence if concordonged! - let me scan cloackers!!! (cloacked BS? LOL!!!)
Hell, they call them selve "Pirates" ... why aren't we allowed to assist the concord as headhunters? We should gain hugh standings with concord by killing these bastards!
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Marcus TheMartin
Gallente Tuxedo.
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Posted - 2008.05.01 23:39:00 -
[55]
Originally by: Enkidu Uruksen
Originally by: Enkidu Uruksen CCP doesn't want more people working in low sec - over the last nine months the only changes to the situation have been to increase risk to the residents without increasing rewards.
Examples: nerfing POS defense, increasing supply-line vulnerability, introducing POS-killing rewards.
CCP's goals for low sec are the exact opposite of yours.
Forgot to mention another bit of evidence: CCP made it easier to scan down mission runners... that dramatically reduced the population in Aeschee, which has a fat handful of 4/20 agents. More increased risk with no offsetting increase in reward.
Some times you'll find things by reading inbetween the lines in this case you found a bunch of line breaks that you are filling in with your brilliant theory.
Your first example: POS changes = We don't want you in lowsec because your pos can now die? POS's were always killable I'm not seeing what you are getting at.
Your Second example: The Scanner changes whilst making things incredibly easy was needed due to the fact that probes scanned 2 dimensionally leaving unprobable zones due to the positioning of dead space pockets on the z axis. The change affected all ships not just mission runners
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Marcus TheMartin
Gallente Tuxedo.
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Posted - 2008.05.01 23:42:00 -
[56]
Originally by: Jack Jombardo
But they ignore, that there victims have SERO fun beeing ganged all the time. Becouse of this little fact CCP could place pure-ISK-belts to lowsec and there wouldn't be more miners/missionrunners there.
Btw. More non-priates => more wannabe pirates => non-pirates leave again => more whining wannabe Pirates
It's 100% sensles to add more "reward" if the security isn't tuched in any way. - Better defens for miner/hauler - same modul need for PvM as for PvP (ECM etc) - beeing allowed to kill ANY negativ secure or player with bounty without beeing concordonged - remove insurence if concordonged! - let me scan cloackers!!! (cloacked BS? LOL!!!)
Hell, they call them selve "Pirates" ... why aren't we allowed to assist the concord as headhunters? We should gain hugh standings with concord by killing these bastards!
1.Prove it 2.What is a real pirate? 3.The addition of reward is the reason for the lower security increased security would mean lower rewards.
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Tarminic
Black Flame Industries
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Posted - 2008.05.01 23:44:00 -
[57]
Edited by: Tarminic on 01/05/2008 23:47:58 Quit ignoring me marcus.  ---------------- (Forgot to pay my sub, back in a few days! ) Play EVE: Downtime Madness v0.81 (Updated 4/8) |

Enkidu Uruksen
Wakizashi Renaissance
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Posted - 2008.05.01 23:56:00 -
[58]
Originally by: Marcus TheMartin
Originally by: Enkidu Uruksen CCP doesn't want more people working in low sec - ... increase risk to the residents without increasing rewards.
Examples: nerfing POS defense, increasing supply-line vulnerability, introducing POS-killing rewards. ... Forgot to mention another bit of evidence: CCP made it easier to scan down mission runners... that dramatically reduced the population in Aeschee, which has a fat handful of 4/20 agents. More increased risk with no offsetting increase in reward.
Some times you'll find things by reading inbetween the lines in this case you found a bunch of line breaks that you are filling in with your brilliant theory.
Your first example: POS changes = We don't want you in lowsec because your pos can now die? POS's were always killable I'm not seeing what you are getting at.
Your Second example: The Scanner changes whilst making things incredibly easy was needed due to the fact that probes scanned 2 dimensionally leaving unprobable zones due to the positioning of dead space pockets on the z axis. The change affected all ships not just mission runners
My first point: Yes, POS were killable before. CCP made changes in the last 9 months to make it easy (moving guns outside the shield, nerfing automatic defense); fast (halving the strontium clathrate time); and profitable (POS-killers can now unanchor and scoop modules). In addition, the introduction of HICs significantly changed the risk of supplying a low-sec POS and transporting its products. That's all on one side of the equation.
On scanning: yes, the changes make it easier to scan all ships, not just mission runners. It does make it easier to scan mission runners, making low-sec mission-running less appealing.
What's your point? Are you saying that I shouldn't assume CCP knew what the result of these changes would be? Do you think they don't have the risk/reward discussion when they introduce new features?
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Marcus TheMartin
Gallente Tuxedo.
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Posted - 2008.05.02 00:02:00 -
[59]
Originally by: Tarminic Edited by: Tarminic on 01/05/2008 23:14:36
Originally by: Marcus TheMartin "Ah, I see what your definition of "improve" is. Easy mackinaw kills to pad your kill mails."
callisthenes excelsior has a 3.1 sec status and his corp doesn't have a public killboard also see Strawman
I don't think that's a strawman, just a poor assumption.
Pirates aren't hiding the fact that the reason they want low-sec improved is so more people will go there, giving them more opportunities to engage in combat. I also think a number of pirates are less interested in combat in the traditional sense and more interested in earning ISK/prestige through easy kills.
Originally by: Marcus TheMartin Is accuracy based on a guess still accuracy?
Removing ice from highsec will move miners to veld but will make the asset all the more valuable since it is now only available in non concord protected zones
Firstly: I've spent a lot of time in a high-sec corp, and I assume that the behavior I witnessed is relatively normal for a high-sec industrial corp, which matches the carebear definition I've been using. Their primary motivation for playing was setting goals for themselves and the corporation and accomplishing them. Most of those goals involved accumulating wealth and industrial power, and those goals would be hindered by the high-risk of low-sec.
Also: CCP has increased the rewards for non-combat low-sec activities specifically designed to appeal to the industry-minded players (carebears). These improvements have had little success in drawing carebears to low-security space. Therefore I believe that low risk and not high reward is the most important factor for carebears.
Therefore the reward for low-sec is irrelevant to high-sec players. If it became valuable enough to make up for the risks (which would be very high), players from 0.0 would utilize them first because they are less risk-adverse.
by industrial themed additions to lowsec do you mean exploration?
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Tarminic
Black Flame Industries
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Posted - 2008.05.02 00:06:00 -
[60]
Edited by: Tarminic on 02/05/2008 00:06:05
Originally by: Marcus TheMartin by industrial themed additions to lowsec do you mean exploration?
I should have said industrial/carebear.
Additions to low-sec include, but are not limited to: 1. Exploration content much better than available in high-sec 2. Synthetic booster production 3. Level 5 missions 4. Higher-quality level 4 mission agents
2 and 3 are completely exclusive to low-sec with no noticeable effects.
And when people complain about why they suck, the argument is always that they're not rewarding enough for the risk. If you improve the reward to greater than what is in 0.0, all that would happen is that pilots from 0.0 would take them over, not high-sec players. ---------------- (Forgot to pay my sub, back in a few days! ) Play EVE: Downtime Madness v0.81 (Updated 4/8) |

Marcus TheMartin
Gallente Tuxedo.
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Posted - 2008.05.02 00:08:00 -
[61]
Edited by: Marcus TheMartin on 02/05/2008 00:15:14
Originally by: Enkidu Uruksen
What's your point? Are you saying that I shouldn't assume CCP knew what the result of these changes would be? Do you think they don't have the risk/reward discussion when they introduce new features?
Black Ops Cyno Exploit
The Yulai Incident
Bacon
H-Bot
all unintended "features" of ccp development
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Victor Forge
Amarr
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Posted - 2008.05.02 00:17:00 -
[62]
Originally by: Marcus TheMartin
You don't NEED to do lvl 5 missions and lvl 4 Q20 missions when there are readily available alternatives that average only 200k/hr less than the payout of the best highsec missions. The t2 galaxy needs Ice, capship blobbing needs ice, blueprint researching needs ice
The t2 galaxy, capship blobbing, blueprint researching will get Ice from 0.0 sec players instead.
High-sec players will not risk their ships to pirates if there are any other way to get Isk. And mining ships are even worse ships in pvp than mission ships are, so if High-sec mission runners arenŠt risking their ships for extra Isk why should High-sec miners, that are even more likely to get killed, do?
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Shadow Joy
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Posted - 2008.05.02 00:20:00 -
[63]
Originally by: Tarminic
... CCP has increased the rewards for non-combat low-sec activities specifically designed to appeal to the industry-minded players (carebears). These improvements have had little success in drawing carebears to low-security space. Therefore I believe that low risk and not high reward is the most important factor for carebears.
Therefore the reward for low-sec is irrelevant to high-sec players. If it became valuable enough to make up for the risks (which would be very high), players from 0.0 would utilize them first because they are less risk-adverse.
I disagree with this assessment. I think the problem is that perceived risk versus the perceived reward is too small.
As an example, say that you have a cruiser that costs 6 million. You know there is an opportunity for a quick 3 million ISK profit in low sec. Would you take that gamble if you thought you would be blown up 60% of the time you tried for the prize?
Now if that potential profit was 12 million, I believe most people would at least be willing to take an occasional shot.
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Rawne Karrde
An Tir Libertas Fidelitas
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Posted - 2008.05.02 00:21:00 -
[64]
Tarminic has hit the nail on the proverbial head. Its not more reward but less risk that will get "carebears" into low sec.
CCP added moon mining to low sec, didn't work. CCP added zydrine to low sec ores, didn't work. CCP added lvl 5 mission to low sec, didn't work.
as one can see increasing the low sec reward just has not worked. On the flip side,
CCP added sentry guns (if you've played long enough you'd remember when there weren't and how nobody went to low sec.) CCP added warp to zero.
These things decreasing risk have seen more people go into low sec than before.
It has been suggested that "well if they were a good corp, who prepared and didn't just walk into low sec thinking they'll get rich, and worked together then they'll be fine." This arguement is moot. Those corps who can do just that are far better joining a 0.0 alliance and making even more reward with less risk than low sec grants.
I do think the suggestion of increasing sentry gun power a lot has some merit. Why should uber "pirates" have such an easy time in low sec and their such a hard time? With ships like HIC's, cov ops, recons, and scan probes the tools are more in place to require "pirates" to actually have to use their heads and do a little work rather than seeing how many they can gank on a gate.
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Marcus TheMartin
Gallente Tuxedo.
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Posted - 2008.05.02 00:28:00 -
[65]
Originally by: Tarminic Edited by: Tarminic on 02/05/2008 00:06:05
Originally by: Marcus TheMartin by industrial themed additions to lowsec do you mean exploration?
I should have said industrial/carebear.
Additions to low-sec include, but are not limited to: 1. Exploration content much better than available in high-sec 2. Synthetic booster production 3. Level 5 missions 4. Higher-quality level 4 mission agents
2 and 3 are completely exclusive to low-sec with no noticeable effects.
And when people complain about why they suck, the argument is always that they're not rewarding enough for the risk. If you improve the reward to greater than what is in 0.0, all that would happen is that pilots from 0.0 would take them over, not high-sec players.
People produce boosters and do lowsec exploration ( to acquire the gas)
But since boosters aren't an empire required commodity like ships and modules there is a lack of a market for them. Ice however is a required and if moved to lower security sectors exclusively people will have to either mine it in low sec or 0.0.
And if 0.0 pilots come up to reap lowsec rewards the end goal of more people in lowsec is met
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Marcus TheMartin
Gallente Tuxedo.
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Posted - 2008.05.02 00:29:00 -
[66]
Originally by: Rawne Karrde Tarminic has hit the nail on the proverbial head. Its not more reward but less risk that will get "carebears" into low sec.
CCP added moon mining to low sec, didn't work. CCP added zydrine to low sec ores, didn't work. CCP added lvl 5 mission to low sec, didn't work.
Moons are being mined in lowsec Exploration requires "effort" Lvl 4s are soloable
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Zantrei Kordisin
FinFleet Band of Brothers
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Posted - 2008.05.02 00:30:00 -
[67]
Originally by: Shintai One thing you dont want in EvE is highsec or 0.0 to be completely independent of one another.
Empire independent of 0.0 yes; however 0.0 should be far more independent than it is (if not completely). _________________________________________________________
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Tarminic
Black Flame Industries
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Posted - 2008.05.02 00:30:00 -
[68]
Originally by: Shadow Joy
Originally by: Tarminic
... CCP has increased the rewards for non-combat low-sec activities specifically designed to appeal to the industry-minded players (carebears). These improvements have had little success in drawing carebears to low-security space. Therefore I believe that low risk and not high reward is the most important factor for carebears.
Therefore the reward for low-sec is irrelevant to high-sec players. If it became valuable enough to make up for the risks (which would be very high), players from 0.0 would utilize them first because they are less risk-adverse.
I disagree with this assessment. I think the problem is that perceived risk versus the perceived reward is too small.
As an example, say that you have a cruiser that costs 6 million. You know there is an opportunity for a quick 3 million ISK profit in low sec. Would you take that gamble if you thought you would be blown up 60% of the time you tried for the prize?
Now if that potential profit was 12 million, I believe most people would at least be willing to take an occasional shot.
That's true to an extent, but even if it is true you still have a problem.
Carebears, if they go to low-sec, won't stay there. It's one thing to intercept logistics traveling between 0.0 and empire space or someone popping in and out, but the fundamental problems with low-sec will remain as long as people other than pirates and anti-pirates don't live there. That's because even with a MUCH higher reward, the risk - perceived or real - will still be too great.
If you crank up the reward to ungodly and levels 0.0 players, who are not risk-adverse, will simply utilize them instead of carebears. The ONLY viable solution is to make low-sec safer for carebears, alone AND in groups. ---------------- (Forgot to pay my sub, back in a few days! ) Play EVE: Downtime Madness v0.81 (Updated 4/8) |

Tarminic
Black Flame Industries
|
Posted - 2008.05.02 00:33:00 -
[69]
Originally by: Marcus TheMartin And if 0.0 pilots come up to reap lowsec rewards the end goal of more people in lowsec is met
But currently half of EVE players never set foot outside of high sec space (according to the 2nd economic report). Encouraging 0.0 players, who are already a fairly small minority, to move to low-sec doesn't solve the problem.
The problem is that there are too many people in high-sec and not enough people in low-sec. ---------------- (Forgot to pay my sub, back in a few days! ) Play EVE: Downtime Madness v0.81 (Updated 4/8) |

Marcus TheMartin
Gallente Tuxedo.
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Posted - 2008.05.02 01:22:00 -
[70]
Originally by: Tarminic
Originally by: Marcus TheMartin And if 0.0 pilots come up to reap lowsec rewards the end goal of more people in lowsec is met
But currently half of EVE players never set foot outside of high sec space (according to the 2nd economic report). Encouraging 0.0 players, who are already a fairly small minority, to move to low-sec doesn't solve the problem.
The problem is that there are too many people in high-sec and not enough people in low-sec.
but this is a thread about moving ice from highsec
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Tarminic
Black Flame Industries
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Posted - 2008.05.02 01:26:00 -
[71]
Originally by: Marcus TheMartin but this is a thread about moving ice from highsec
And I'm arguing that this will have a very small effect in accomplishing the goal of encouraging those in high-sec to base their operations out of low-sec. Isn't that the entire point of moving ice from highsec? ---------------- (Forgot to pay my sub, back in a few days! ) Play EVE: Downtime Madness v0.81 (Updated 4/8) |

Sim'a Nuk
Royal Amarr Institute
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Posted - 2008.05.02 01:30:00 -
[72]
This thread is about ganking Mackinaws.
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Gridwalker
Amarr
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Posted - 2008.05.02 01:35:00 -
[73]
Originally by: Tarminic The problem is that there are too many people in high-sec and not enough people in low-sec.
Can someone just explain WHY this is an actual "problem"?
I have yet to hear a compelling reason why people who play in hi-sec need to play in lo-sec.
-Grid
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Marcus TheMartin
Gallente Tuxedo.
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Posted - 2008.05.02 01:36:00 -
[74]
Edited by: Marcus TheMartin on 02/05/2008 01:36:08
Originally by: Sim'a Nuk This thread is about ganking Mackinaws.
Straw man
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Marcus TheMartin
Gallente Tuxedo.
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Posted - 2008.05.02 01:42:00 -
[75]
Originally by: Tarminic
Originally by: Marcus TheMartin but this is a thread about moving ice from highsec
And I'm arguing that this will have a very small effect in accomplishing the goal of encouraging those in high-sec to base their operations out of low-sec. Isn't that the entire point of moving ice from highsec?
Moving ice from highsec would reduce afk mining potential of the required resource and increase its value since the bots and solo players will move to the low end ores. Since Ice is required to run pos's and operate jump drives some one will have to mine it as opposed to ignore it (see lvl5 missions and booster production) adding luxuries to lowsec won't populate lowsec moving necessities to lowsec will populate lowsec
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Sim'a Nuk
Royal Amarr Institute
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Posted - 2008.05.02 01:52:00 -
[76]
Edited by: Sim''a Nuk on 02/05/2008 01:54:57
Originally by: Marcus TheMartin
Straw man
I am a woman. 
And the ice will be mined in 0.0
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Marcus TheMartin
Gallente Tuxedo.
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Posted - 2008.05.02 01:56:00 -
[77]
Originally by: Sim'a Nuk Edited by: Sim''a Nuk on 02/05/2008 01:54:57
Originally by: Marcus TheMartin
Straw man
I am a woman. 
And the ice will be mined in 0.0
there are no women on the internet |

Aeo IV
Amarr
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Posted - 2008.05.02 02:07:00 -
[78]
A major problem with low sec is that their are too many pirates.
Everytime a carebear goes to low sec, they get ganked, etc, fairly quickly, and it's a big turn off, before they can even start to say, oh look at how much money I'm making, they're dead.
For Miners; First, Mining Barges- major problems with this ship and it's design, it costs as much as a cruiser, takes a week or two to train for, and barely produces any real income, and tanks like a freakin' noob ship! The problem is that mining isn't a very profitable business in high sec, which makes sense, it's low risk, and it should have a low reward. But, because the reward is so low, it's hard to justify losing that ship in low sec.
Now, when they get to the Exhumer level, we run into similar problems, A) exhumer costs about the same as a BS, which is pricey when you realize how poor the high sec market for ore is. B) very skill intensive. multiple lvl 5 skills, etc. C) income, again in high sec, is poor, and D) it tanks like a very, very, very, poor cruiser, or maybe a frigate.
First, if you want miners to come to low sec, pirates need to stop ganking them on sight, because everytime you do you're just adding to the horror stories that miners tell one another, and it demonizes low sec. Think of it as sustainable hunting.
Second, CCP needs to fix the ore/mineral market so that Miners, who mine, don't see buying new mining barges as a unconquerable mountain of time.
Third, Better tanks, enough said. I don't care hows it's done, add more med/low slots or raise the resists to insane levels (like 99% resists across the board) and perhaps include natural stabs, or an auto armor regen, or something.
Fourth. Remember these are people we're talking about, which means that any long term solution will have to be socially engineered, and include all affected parties.
For Mission runners, the answer is simple, up the rewards AND, bring PVP and PVE closer together. A PVE fitted ship should be on par with the same ship fitted for PVP, in terms of PVP threat. |

Sim'a Nuk
Royal Amarr Institute
|
Posted - 2008.05.02 02:07:00 -
[79]
Originally by: Marcus TheMartin
Originally by: Sim'a Nuk Edited by: Sim''a Nuk on 02/05/2008 01:54:57
Originally by: Marcus TheMartin
Straw man
I am a woman. 
And the ice will be mined in 0.0
there are no women on the internet
I can link as well. |

Philopoemen Locke
Low Sec Liberators
|
Posted - 2008.05.02 02:17:00 -
[80]
Originally by: Tarminic
3. Make it easier for anti-pirates to protect carebears from ganking
That sounds kind of fun. Possibly give corporations a general concord sec status. Any member in a corp under -3.0 or another doesn't gain the protection form gate guns. This means a non pirate in a pirate corp doesn't have movement restricted but makes him fair game for anti-pies.
If the op is aiming at increasing low sec population which I think he is. What about making it so 0.0 alliances have to use low sec pipes more often. The only way you could really do that (thats obvious to me) is by removing cynos in low sec. I doubt anyone wants that. |

Rawne Karrde
An Tir Libertas Fidelitas
|
Posted - 2008.05.02 04:08:00 -
[81]
Originally by: Marcus TheMartin
Originally by: Tarminic
Originally by: Marcus TheMartin but this is a thread about moving ice from highsec
And I'm arguing that this will have a very small effect in accomplishing the goal of encouraging those in high-sec to base their operations out of low-sec. Isn't that the entire point of moving ice from highsec?
Moving ice from highsec would reduce afk mining potential of the required resource and increase its value since the bots and solo players will move to the low end ores. Since Ice is required to run pos's and operate jump drives some one will have to mine it as opposed to ignore it (see lvl5 missions and booster production) adding luxuries to lowsec won't populate lowsec moving necessities to lowsec will populate lowsec
Any corp that could sustain an ice mining operation in low sec would have the ability to just go to 0.0 and mine better ice there instead. less risk more profit. Hence once again low sec does not get more populated. |

Varopriest
Minmatar
|
Posted - 2008.05.02 04:24:00 -
[82]
Here's a thought completely, kinda off the main topic. If you want more people in low-sec, how about spawning concord for initiating pirate actions to ship class.
Example: .4 no ship larger than frigates .3 no ship larger than cruisers .2 no ship larger than BC's .1 no ship larger than BS's
Eliminate bubbles in low-sec, and you now have your risk vs reward. I think most carebears would go to a .4 system knowing that they cannot be attacked by anything larger than a frigate. The pirates would be able to get their kills in groups, and even solo kills by attacking the right individual. But it wouldn't mean an instant death for anyone wanting to go into the system.
As it is now, if a carebear wants to face the current odds of a gate camp, they are better off in 0.0. Pirate groups are way to dangerous in the status quo.
|

Mara Rinn
Minmatar
|
Posted - 2008.05.02 04:56:00 -
[83]
If the ice leaves hisec, the ice will just become more expensive. Everything that needs ice will become more expensive. The profit for mining it will go up, so the mining fleets entering losec will be guarded by PvP geared battleships and logistics. These same fleets will quickly realise that they can enter nullsec with the blessing of the sovereign power, and face no risk at all.
I think what it comes down to is this: people seeking PvP need to move to nullsec and join an alliance.
|

Dragons Talon
|
Posted - 2008.05.02 05:06:00 -
[84]
Quote: There would be no demand for new ships/modules if pirates didn't blow them up. Pirates make the game interesting and create a balance in the eve universe. I would even say Pirates are needed in this game to keep the Eve economy active.
0.0 wars and new players will always create a demand for new ships/mods.
Quote: But if there was more money to be made in the lawless parts of town the businessmen would flock there.
Nope...its easier to get a low sec pos vrs a high sec, but no one wants the hassle of trying to time the pirates gate camps to refuel it.
Quote: You can't really draw a comparison with Eve and real life with this argument.
Why not?... you will never see Bill gates in down town seattle after dark by himself.
To the OP's points: 1: will do nothing to the macros 2: will not get anyone into low sec to mine it 3: as its been stated, the risk of low sec is HIGHER than going from high sec right to 0.0, and the rewards are far higher in 0.0. Until low sec is as safe as being in 0.0 or safer, not many are going to bother with it, outside of pirates.
|

Dragons Talon
|
Posted - 2008.05.02 05:08:00 -
[85]
Originally by: Gridwalker
Originally by: Tarminic The problem is that there are too many people in high-sec and not enough people in low-sec.
Can someone just explain WHY this is an actual "problem"?
I have yet to hear a compelling reason why people who play in hi-sec need to play in lo-sec.
-Grid
There are none, unless you (A) like getting podded, or (B) like pretending to be a pirate. |

Marcus TheMartin
Gallente Tuxedo.
|
Posted - 2008.05.02 05:34:00 -
[86]
Originally by: Rawne Karrde
Originally by: Marcus TheMartin
Originally by: Tarminic
Originally by: Marcus TheMartin but this is a thread about moving ice from highsec
And I'm arguing that this will have a very small effect in accomplishing the goal of encouraging those in high-sec to base their operations out of low-sec. Isn't that the entire point of moving ice from highsec?
Moving ice from highsec would reduce afk mining potential of the required resource and increase its value since the bots and solo players will move to the low end ores. Since Ice is required to run pos's and operate jump drives some one will have to mine it as opposed to ignore it (see lvl5 missions and booster production) adding luxuries to lowsec won't populate lowsec moving necessities to lowsec will populate lowsec
Any corp that could sustain an ice mining operation in low sec would have the ability to just go to 0.0 and mine better ice there instead. less risk more profit. Hence once again low sec does not get more populated.
If they can get past the entry system
Lowsec camps are comparably easier to kill than 0.0 camps and once you get in deep you are in the clear which in a sense applies to 0.0 as well but the key difference between lowsec and 0.0 is that it would take multiple ships to capture your mining operation where as in 0.0 you just need one |

Marcus TheMartin
Gallente Tuxedo.
|
Posted - 2008.05.02 05:45:00 -
[87]
Originally by: Dragons Talon
Originally by: Gridwalker
Originally by: Tarminic The problem is that there are too many people in high-sec and not enough people in low-sec.
Can someone just explain WHY this is an actual "problem"?
I have yet to hear a compelling reason why people who play in hi-sec need to play in lo-sec.
-Grid
There are none, unless you (A) like getting podded, or (B) like pretending to be a pirate.
There is no reason because you have everything you need to survive in highsec |

Marcus TheMartin
Gallente Tuxedo.
|
Posted - 2008.05.02 05:49:00 -
[88]
Originally by: Dragons Talon
Quote: There would be no demand for new ships/modules if pirates didn't blow them up. Pirates make the game interesting and create a balance in the eve universe. I would even say Pirates are needed in this game to keep the Eve economy active.
0.0 wars and new players will always create a demand for new ships/mods.
Quote: But if there was more money to be made in the lawless parts of town the businessmen would flock there.
Nope...its easier to get a low sec pos vrs a high sec, but no one wants the hassle of trying to time the pirates gate camps to refuel it.
Quote: You can't really draw a comparison with Eve and real life with this argument.
Why not?... you will never see Bill gates in down town seattle after dark by himself.
To the OP's points: 1: will do nothing to the macros 2: will not get anyone into low sec to mine it 3: as its been stated, the risk of low sec is HIGHER than going from high sec right to 0.0, and the rewards are far higher in 0.0. Until low sec is as safe as being in 0.0 or safer, not many are going to bother with it, outside of pirates.
So you don't want industrialists to make money? So all those moons that have been blowing up my frigs are figments of my imagination because no one has POS's in lowsec?
Bill gates doesn't go to shady areas in seattle because he can pay some one to do it for him |

Galen Brustar
Gallente A-1 Excavations
|
Posted - 2008.05.02 06:25:00 -
[89]
Originally by: Rachael Ray
Originally by: Yuki Santara This sounds to me like thugs arguing there should be more incentive for businessmen to travel the lawless parts of town, so there is more prey to be robbed.
But if there was more money to be made in the lawless parts of town the businessmen would flock there.
You can't really draw a comparison with Eve and real life with this argument.
Except that there is even more money to be made moving "business" to the third world(0 sec), where there are no regulations and they can get away with anything they want. |

Rachael Ray
|
Posted - 2008.05.02 08:37:00 -
[90]
Quote:
Except that there is even more money to be made moving "business" to the third world(0 sec), where there are no regulations and they can get away with anything they want.
True 0.0 offers many opportunities to make money, but you're creating an anology between 0.0 and third world countries is pure asinine. Would you move to Vietnam because of the numerous opportunities to make money there or stay in High-sec USA? |

Marcus TheMartin
Gallente Tuxedo.
|
Posted - 2008.05.02 09:05:00 -
[91]
Originally by: Galen Brustar
Originally by: Rachael Ray
Originally by: Yuki Santara This sounds to me like thugs arguing there should be more incentive for businessmen to travel the lawless parts of town, so there is more prey to be robbed.
But if there was more money to be made in the lawless parts of town the businessmen would flock there.
You can't really draw a comparison with Eve and real life with this argument.
Except that there is even more money to be made moving "business" to the third world(0 sec), where there are no regulations and they can get away with anything they want.
You forget that any places worth setting up an operation in 0.0 will get you curb stomped by the resident alliances if you feel the need to do your own thing |

Marcus TheMartin
Gallente Tuxedo.
|
Posted - 2008.05.02 09:12:00 -
[92]
Originally by: Rachael Ray
Quote:
Except that there is even more money to be made moving "business" to the third world(0 sec), where there are no regulations and they can get away with anything they want.
True 0.0 offers many opportunities to make money, but you're creating an anology between 0.0 and third world countries is pure asinine. Would you move to Vietnam because of the numerous opportunities to make money there or stay in High-sec USA?
USA USA USA! |

Fifth Horseman
|
Posted - 2008.05.02 09:19:00 -
[93]
Can't CCP just introduce some "rats", that look like player accounts, jump them into the gate camps in t1 fitted drakes. Very low AI required for a drake. Fires all missiles, dies.
Then swears in local just before it gets pod killed.
The Counterstrike camper gets his adrenaline "rush", something more than the shuttles and empty haulers he has to pop all night long, and we just get less of this whiney "I killed lowsec, YOU fix it" crap. |

Marcus TheMartin
Gallente Tuxedo.
|
Posted - 2008.05.02 09:35:00 -
[94]
Originally by: Fifth Horseman Can't CCP just introduce some "rats", that look like player accounts, jump them into the gate camps in t1 fitted drakes. Very low AI required for a drake. Fires all missiles, dies.
Then swears in local just before it gets pod killed.
The Counterstrike camper gets his adrenaline "rush", something more than the shuttles and empty haulers he has to pop all night long, and we just get less of this whiney "I killed lowsec, YOU fix it" crap.
You are a constructive poster and quite possibly the most badass person on the internet naming one of your characters after something dangerous and exciting my hats off to you. |

Fifth Horseman
|
Posted - 2008.05.02 09:49:00 -
[95]
Originally by: Marcus TheMartin You are a constructive poster and quite possibly the most badass person on the internet naming one of your characters after something dangerous and exciting my hats off to you.
It's not about making a name for myself, it's to get a solution that benefits everybody. |

Marcus TheMartin
Gallente Tuxedo.
|
Posted - 2008.05.02 09:57:00 -
[96]
Originally by: Fifth Horseman
Originally by: Marcus TheMartin You are a constructive poster and quite possibly the most badass person on the internet naming one of your characters after something dangerous and exciting my hats off to you.
It's not about making a name for myself, it's to get a solution that benefits everybody.
Your solution is giving PvE to the PvP crowd and has nothing to do with reasons saying why ice should or shouldn't be in highesc |

Fifth Horseman
|
Posted - 2008.05.02 10:07:00 -
[97]
Edited by: Fifth Horseman on 02/05/2008 10:08:37
Originally by: Marcus TheMartin Your solution is giving PvE to the PvP crowd and has nothing to do with reasons saying why ice should or shouldn't be in highesc
Firstly, they wouldn't necessarily know it was actually PvE thus keeping their Tears Ratio/Ego/E-peen/whatever up.
And secondly, calling for ice to be removed from hisec has NOTHING to do with removing ice from hi sec. It's just another "waaaah I over fished lowsec into a desolate wasteland" whining all over again.
So, it still stands. PS, you forgot the eyeroll. |

El'Niaga
Minmatar Republic Military School
|
Posted - 2008.05.02 10:21:00 -
[98]
Originally by: callisthenes excelsior This thread explores the idea that to improve low sec, low sec needs better rewards as well as players need to move from hi sec to populate low sec.
1) remove ALL hi sec ice 2) seed more good 0.0 ice in low sec--remember some low sec ALREADY has dark glitter
3) debate--what would the effects be and would it be a step in the right direction or solution
1. Bad idea. This will not cause them to move to low sec. Nerfing areas seldom works. Removing gameplay elements only angers people and causes them to leave games. 2. This actually is a good idea and might attract some into low sec. By providing a higher value item you attract them there.
The problem of 0.0/low/hi populations is far more dynamic than you think.
Removing or nerfing hi sec will not ever move more people to low sec or 0.0, at best it'll have no result at worst folks will leave EVE.
Low sec needs the ore/ice available made more valuable while not taking anything from hi sec. At the same time missions in low sec need to have a danger pay compponent where they pay more money than the same mission in Hi Sec. (For example Gone Berserk is normally around 350k pay and 350k bonus. Leave it that for high sec and boost by 50% for low sec).
0.0 requires more than just coding changes it requires a change in the attitudes of players. If you want more people there you have to stop shooting them as they try to get there. 0.0's greatest problem is the lack of infrastructure to support even a moderate sized population while at the same time the predominately NBSI policy of almost every 0.0 alliance (there are a couple of exceptions but not many). |

Drizit
Amarr
|
Posted - 2008.05.02 10:22:00 -
[99]
Originally by: Tarminic If you want people to move to low-sec that means lowering the RISK. As much as you pirates might not like it, this leaves us with limited options:
1. Make it easier for carebears to avoid being ganked 2. Make it harder for pirates to gank carebears 3. Make it easier for anti-pirates to protect carebears from ganking
Nothing else will have a significant impact on low-sec population.
I have to agree with you. Lowsec is *supposed* to be a halfway move between highsec and 0.0 and the rewards are not nearly as good as 0.0 to reflect this. However, the risks are far greater in lowsec than in most 0.0 areas which means the risk/reward ratio is way out of balance. This is one of the primary reasons for the lack of enthusiasm for lowsec.
To the OP: Moving highsec ice to lowsec will not cause players to move there, it just means less resources in highsec and more empty roid belts. Eventually, newer players will quit due to lack of isk to buy skillbooks and ships etc for their characters. If they are forced into lowsec and find that the rewards do not cover the loss of ships and stuff, they will quit even faster.
Some may prefer less players but since this is CCP's income, the patches, new shinies and server upgrades rely on this income to allow us to play a better game.
Instead of trying to find ways to FORCE people into lowsec, why not try to find ways of limiting the risk to entice them to go there willingly? Make it possible to actually earn an income in lowsec rather than losing isk faster than you can make it and it becomes a viable place to live.
It's time CCP understood that, although this is a MMO, there are still solo players. Those who prefer not to rely on others to keep them safe as there are more cowards in this game than there are real players. It wouldn't be the first time I have teamed up only to find my team mates bailed when it got too hot, leaving me to face a lowsec gate camp alone. I lost a ship and pod as well on one occasion but in highsec, I can't even pop and pod my teammates to say thankyou to them for it. Although I am in a corp and alliance, I will often go it alone because my trust in others has been severely crushed. |

Jack Jombardo
Amarr
|
Posted - 2008.05.02 12:38:00 -
[100]
Originally by: Gridwalker
Originally by: Tarminic The problem is that there are too many people in high-sec and not enough people in low-sec.
Can someone just explain WHY this is an actual "problem"?
I have yet to hear a compelling reason why people who play in hi-sec need to play in lo-sec.
-Grid
There isn't any problem except all these wannabe Pirates have no sheeps they can farm ... erm, Victims they can gang ... erm, get no good fights .... args, sorry, they don't like good fights, just sheeps  |

caladron prime
Caldari
|
Posted - 2008.05.02 13:13:00 -
[101]
I am relatively new to non-empire life, having made the move to 0.0 for many of my efforts. The only time I spend in low-sec, is the time it takes to jump from there to 0.0 when flying in or cyno-ing, and none when clone jumping.
This thread is a rant for more fodder for low-sec grammar school bullies. The reason why 0.0 is safer is because it is player-policed. Alliances and corps, regardless of affiliation, protect and govern their space effectively and ruthlessly. In low-sec, pirates have the best of both worlds-choke points for a target rich environment, and freedom from fear of reprisal.
You could put a 99% off Gold plated Titan sale in low sec, and I am not going.
Moving ice to low sec just sets another bear trap for the pirates.
I always thought that piracy was activity with disregard for the rules and laws. Why, then, do pirates constantly want to have the rules changed to endorse and buff piracy? Pirate-life us SUPPOSED to be a tough, high risk, unpredictable reward activity, and the 'good' pirates that I have run into are in it for the thrill and the lifestyle, not for the reward. This type of suggestion would ony serve to help out the gank-rates, and I would hope that true pirates would reject this kind of idea as an insult to their way of life. |

Silvana Kor'ah
Minmatar
|
Posted - 2008.05.02 13:14:00 -
[102]
The problem i see with ICE fields are the macro miners. Just look at the caldari high sec ice fields. 20 to 40 Hulks and Makinaws in a single belt. All in NPC corp and with soundfull names like "mike2508", "river6", "gala54" and so on. No haulers, just a going and coming every few minutes ...
Something has to be done, but i doubt that low sec is the ultimate solution.
|

Kazuo Ishiguro
House of Marbles Zzz
|
Posted - 2008.05.02 13:30:00 -
[103]
I think that in a modified form, the idea in the OP might be interesting. What if the composition of starbase fuel were changed to include at least 1 type of NPC goods available only in low sec? Expanding on this idea, what if there was a medium-value low sec-only equivalent of Morphite that was vital for the production of popular items?
Also, I'd suggest allowing trade in contraband in low sec. |

Anaalys Fluuterby
Caldari
|
Posted - 2008.05.02 13:37:00 -
[104]
I think someone missed the repeated comments from the Devs that they were not going to "force" anyone into LowSec....
I also think that a few players really don't understand the economic impact of heavily restricting POS fuel supplies Moving Ice to LowSec means it won't be mined in near enough supply; as "proof" I will just point that ice prices have DOUBLED since the Jihadswarm started. Just think what happens when all the ice in the universe is available only in a dozen systems in LowSec. I doubt the good Dr. and his spreadsheets is going to think its a good idea 
As for the "What about all the POSs I already see there" crowd, well there isn't a lot of production coming out of them as can be evidenced by the moon material market. |

Shintai
Gallente Balad Naran Orbital Shipyards
|
Posted - 2008.05.02 13:43:00 -
[105]
Originally by: Kazuo Ishiguro I think that in a modified form, the idea in the OP might be interesting. What if the composition of starbase fuel were changed to include at least 1 type of NPC goods available only in low sec? Expanding on this idea, what if there was a medium-value low sec-only equivalent of Morphite that was vital for the production of popular items?
Also, I'd suggest allowing trade in contraband in low sec.
The NPC goods or even if made outside would just be flown in via huge convoys like moon materials. |

New Hampshire
Caldari Perkone
|
Posted - 2008.05.02 14:19:00 -
[106]
The entire reason many players stick to high sec is because there's so many ways to die in low sec that it's to a degree a matter of luck. Never mind the bubbles in 0.0, the heavy interdictors in low sec is what I'm talking about. You want to get from point A to point B as a solo player? If you run into a pirate gang with one of those things, there's little if anything you can do. That's a tough thing to take, and in my view a MAJOR balance issue.
I don't care what you put in low sec, as long as getting ganked there is assured from nothing more than being in the wrong place at the wrong time, then peope will stay away from it. Start taking stuff out of high sec, and you WONT'T have the carebears running into low sec - you'll have them leaving the game. |

Malcanis
R.E.C.O.N. Insurgency
|
Posted - 2008.05.02 14:30:00 -
[107]
Edited by: Malcanis on 02/05/2008 14:30:26
Originally by: Anaalys Fluuterby I think someone missed the repeated comments from the Devs that they were not going to "force" anyone into LowSec....
I also think that a few players really don't understand the economic impact of heavily restricting POS fuel supplies Moving Ice to LowSec means it won't be mined in near enough supply; as "proof" I will just point that ice prices have DOUBLED since the Jihadswarm started. Just think what happens when all the ice in the universe is available only in a dozen systems in LowSec. I doubt the good Dr. and his spreadsheets is going to think its a good idea 
As for the "What about all the POSs I already see there" crowd, well there isn't a lot of production coming out of them as can be evidenced by the moon material market.
Ice prices have doubled, you say?!
GOD BLESS YOU GOONS! |

Anaalys Fluuterby
Caldari
|
Posted - 2008.05.02 14:32:00 -
[108]
Originally by: Malcanis
Ice prices have doubled, you say?!
GOD BLESS YOU GOONS!
Yep, which just makes it more profitable for macros to mine ice......
God bless the Goons for contributing to the problem  |

Malcanis
R.E.C.O.N. Insurgency
|
Posted - 2008.05.02 14:34:00 -
[109]
Edited by: Malcanis on 02/05/2008 14:35:49
Originally by: New Hampshire The entire reason many players stick to high sec is because there's so many ways to die in low sec that it's to a degree a matter of luck. Never mind the bubbles in 0.0, the heavy interdictors in low sec is what I'm talking about. You want to get from point A to point B as a solo player? If you run into a pirate gang with one of those things, there's little if anything you can do. That's a tough thing to take, and in my view a MAJOR balance issue.
I don't care what you put in low sec, as long as getting ganked there is assured from nothing more than being in the wrong place at the wrong time, then peope will stay away from it. Start taking stuff out of high sec, and you WONT'T have the carebears running into low sec - you'll have them leaving the game.
There are also plenty of ways to live. I found lo-sec a relaxing place compared to, say, a 0.0 region that alliances are actively fighting over. Fly as a corp, not solo, set up intel channels with other corps, learn the difference between 0.0 fits and tactics and lo-sec fits and tactics. If you can fly a covops (and really, who can't?), then travelling is a breeze.
The main disincentive to living there is that the rewards are low (terrible ore, puny rats) or inappropriate (missions exactly like those in hi-sec, mandating a non-PvP fit). If ice prices doubled or trebled, and ice was only available in lo-sec, then I think that many corps would certainly consider setting up in lo-sec. You can make reasonably good ISK ice-mining at the moment; triple that figure and the ISK will be too good to ignore - in fact it would probably be the most lucrative profession of all. |

Venkul Mul
Gallente
|
Posted - 2008.05.02 14:36:00 -
[110]
Originally by: Rachael Ray
Originally by: Thirzarr If you want to have Mission-Runners, Haulers and Miners in Low-Sec there is ONE... and only that ONE SOLUTION:
Remove the Pirates, Gankers and Campers
Thats it. No more. No less.
There would be no demand for new ships/modules if pirates didn't blow them up. Pirates make the game interesting and create a balance in the eve universe. I would even say Pirates are needed in this game to keep the Eve economy active.
To cite good Marcus : Prove that.
How much ships are destroyed by pirates, how much by 0.0 combat, how much by errors in missions and how much by suicide gankers?
I suspect that you will find that pirates are at the 3 position from most ship destroyed to least, not at the first position. |

Malcanis
R.E.C.O.N. Insurgency
|
Posted - 2008.05.02 14:42:00 -
[111]
Originally by: Venkul Mul
Originally by: Rachael Ray
Originally by: Thirzarr If you want to have Mission-Runners, Haulers and Miners in Low-Sec there is ONE... and only that ONE SOLUTION:
Remove the Pirates, Gankers and Campers
Thats it. No more. No less.
There would be no demand for new ships/modules if pirates didn't blow them up. Pirates make the game interesting and create a balance in the eve universe. I would even say Pirates are needed in this game to keep the Eve economy active.
To cite good Marcus : Prove that.
How much ships are destroyed by pirates, how much by 0.0 combat, how much by errors in missions and how much by suicide gankers?
I suspect that you will find that pirates are at the 3 position from most ship destroyed to least, not at the first position.
A lot of 0.0 combat would be called piracy if it occurred outside of 0.0. In 0.0 of course, if we gank a hauler full of zydrine or T2, we're "disrupting the enemy's economy" or perhaps "interdicting their supply lines" - and we have the security status to prove it!  |

Gridwalker
Amarr
|
Posted - 2008.05.02 14:48:00 -
[112]
Originally by: Marcus TheMartin
Originally by: Dragons Talon
Originally by: Gridwalker
Originally by: Tarminic The problem is that there are too many people in high-sec and not enough people in low-sec.
Can someone just explain WHY this is an actual "problem"?
I have yet to hear a compelling reason why people who play in hi-sec need to play in lo-sec.
-Grid
There are none, unless you (A) like getting podded, or (B) like pretending to be a pirate.
There is no reason because you have everything you need to survive in highsec
You're not answering my question. All you're doing is repeating WHY I _CAN_ stay in hi sec. Tell me why YOU _WANT_ ME in lo sec? Give me just one compelling reason why you feel that I should be compelled or required to spend time in lo sec?
-Grid
|

Venkul Mul
Gallente
|
Posted - 2008.05.02 14:58:00 -
[113]
Originally by: Marcus TheMartin
several posts
Marcus, you know exactly how untankable is a mining barge or even an exumer against a player driven ship.
A pirate can warp in a belt at 100 km, kill the target and warp away before the defenders can engage him effectively (i.e. scrambling and webbing him) and before the barge warp away, especially if the target is ice mining, where stopping the cycle mean losing all the work and the specialized ship is paper thin.
In low sec a competent and large defending force can get revenge but can't defend a miner.
In 0.0 a competent force will be guarding the gates and can protect the ice miner.
So ice mining in low sec is rarely done, and only in those few system that can be secured like 0.0 systems. Removing ice belts from high sec would not move the ice miners in low sec, those interested in getting isk ice mining will enter 0.0 alliances were they can be protected and do their trade there. The others will change activity. |

Lt Angus
Caldari Wicked Crew
|
Posted - 2008.05.02 15:20:00 -
[114]
Edited by: Lt Angus on 02/05/2008 15:20:51 I love the idea, game needs more powerhouse industry corps controlling needed resources, maybe should reduce the amount of ice fields by a bit too, In high sec the industry corps have no need to join forces with combat pilots but this could lead to some great co-op operations with hopfully big payouts.
|

Venkul Mul
Gallente
|
Posted - 2008.05.02 15:30:00 -
[115]
Originally by: Shadow Joy
Originally by: Tarminic
... CCP has increased the rewards for non-combat low-sec activities specifically designed to appeal to the industry-minded players (carebears). These improvements have had little success in drawing carebears to low-security space. Therefore I believe that low risk and not high reward is the most important factor for carebears.
Therefore the reward for low-sec is irrelevant to high-sec players. If it became valuable enough to make up for the risks (which would be very high), players from 0.0 would utilize them first because they are less risk-adverse.
I disagree with this assessment. I think the problem is that perceived risk versus the perceived reward is too small.
As an example, say that you have a cruiser that costs 6 million. You know there is an opportunity for a quick 3 million ISK profit in low sec. Would you take that gamble if you thought you would be blown up 60% of the time you tried for the prize?
Now if that potential profit was 12 million, I believe most people would at least be willing to take an occasional shot.
Most people take an occasional shot to low sec, what the OP, most pirates and other assorted people want is that they become permanent residents and that is what most high sec dwellers don't want.
More that the "risk" it is the need to be constantly on alert. I game to relax and that include going to low sec if I am of the right humor and want to risk some combat or explore for better rewards, ecc., what I am not interested in is to have to look behind my back every 30 seconds, check the bio of every player entering system, scanning for probes, ecc. when I am not of the right humor to do that.
So I take a occasional shot to low sec but will not live there. And for sure will not mine ice there.
|

Roy Batty68
Caldari Immortal Dead
|
Posted - 2008.05.02 15:33:00 -
[116]
Edited by: Roy Batty68 on 02/05/2008 15:34:31
Originally by: Gridwalker Give me just one compelling reason why you feel that I should be compelled or required to spend time in lo sec?
-Grid
I know you were addressing someone else, but...
You should feel compelled to go to lowsec by the allure of better isk making opportunities. Same goes for 0.0. There should be an obvious scale of "where to go to get rich" as a theme that is proportional to the amount of risk you face.
I think that's broke at the moment. What broke it were: - drone regions - scan probing made insanely easier - hp buff w/o commensurately harder missions + salvage addition to mission payout - changes to POS's for 0.0 people kind of screwing small timers in lowsec - a few other things which made isk making trivial versus the lowering of "cost of living" thanks to invention
This doesn't have anything to do with the OP as I don't really support his view. But you asked why you should feel compelled.
The lines have blurred over time and there's no longer the obvious draws imo.
I think there is a dynamic mechanism that is somehow missing from the game. As if there should be a cost of living index that is constantly computed and this would drive such things as mission rewards, ice and ore spawn rates, exploration site types, datacore costs, etc. That mechanism isn't there and, as a concept, has been overtaken over time by changes to the game that have had adverse effects to the balance of risk/reward when compared to the system security scale.
I think the differences in reward are still there. I think they just aren't as pronounced as they used to be. Hence why Average Joe doesn't really feel compelled to brave it. /shrug
And this is coming from a guy who doesn't really want you in lowsec. I like the empty systems. Stay the hell out imo.

|

Una D
Ex Coelis
|
Posted - 2008.05.02 15:34:00 -
[117]
Originally by: Silvana Kor'ah The problem i see with ICE fields are the macro miners. Just look at the caldari high sec ice fields. 20 to 40 Hulks and Makinaws in a single belt. All in NPC corp and with soundfull names like "mike2508", "river6", "gala54" and so on. No haulers, just a going and coming every few minutes ...
Something has to be done, but i doubt that low sec is the ultimate solution.
That is easy. Force players out of the NPC corps. Just make it so they can't do anything useful in them (no using barges, no criminal acts, no missions above L2, no going to 0.0). That will force the farmers in to player created corps. Than you just make the timer to jump corporation 48+ hours and war decc them. Players get PvP, police the macros and everybody is happy (except for the fact that prices would go up quite a bit). |

Thornorn
|
Posted - 2008.05.02 15:39:00 -
[118]
All I read out of this post is
force force force players to low sec.
what wrong..you running out of targets out there ???
|

Anaalys Fluuterby
Caldari
|
Posted - 2008.05.02 15:41:00 -
[119]
Originally by: Roy Batty68
Originally by: Gridwalker Give me just one compelling reason why you feel that I should be compelled or required to spend time in lo sec?
-Grid
I know you were addressing someone else, but...
You should feel compelled to go to lowsec by the allure of better isk making opportunities. Same goes for 0.0. There should be an obvious scale of "where to go to get rich" as a theme that is proportional to the amount of risk you face.
See, here is one of the reasons these arguements always go wrong.
MANY of us don't really care about making more ISK; just because we can make 30% more doing the same activities somewhere else is NOT inventive to move. We play for what we perceive is fun, not to amass great wealth; ISK for the sake of ISK doesn't interest me or I would be a lot more aggressive running my missions 
What ISN'T fun is trying to do your daily activities while constantly watching over your shoulder and scanning everyone that comes through local. Its fun occasionally, but no way I would ever consider mining and doing that.
So again, what incentive do I have to even consider LowSec for a home? If I had to go there to get Ice to fuel the POS I would just shut it down instead as it really isn't worth the effort and the return isn't worth the risk.... |

Anaalys Fluuterby
Caldari
|
Posted - 2008.05.02 15:42:00 -
[120]
Originally by: Una D
That is easy. Force players out of the NPC corps. Just make it so they can't do anything useful in them (no using barges, no criminal acts, no missions above L2, no going to 0.0). That will force the farmers in to player created corps. Than you just make the timer to jump corporation 48+ hours and war decc them. Players get PvP, police the macros and everybody is happy (except for the fact that prices would go up quite a bit).
And you just alienated 37% of your experienced and ACTIVE players. If even 1/2 of those quit CCP's wallet would be hit considerably. |

Venkul Mul
Gallente
|
Posted - 2008.05.02 16:01:00 -
[121]
Originally by: Marcus TheMartin
Originally by: Tarminic
Originally by: Marcus TheMartin but this is a thread about moving ice from highsec
And I'm arguing that this will have a very small effect in accomplishing the goal of encouraging those in high-sec to base their operations out of low-sec. Isn't that the entire point of moving ice from highsec?
Moving ice from highsec would reduce afk mining potential of the required resource and increase its value since the bots and solo players will move to the low end ores. Since Ice is required to run pos's and operate jump drives some one will have to mine it as opposed to ignore it (see lvl5 missions and booster production) adding luxuries to lowsec won't populate lowsec moving necessities to lowsec will populate lowsec
No, it will maybe populate 0.0 where mining ice is more secure. |

Roy Batty68
Caldari Immortal Dead
|
Posted - 2008.05.02 16:02:00 -
[122]
Originally by: Anaalys Fluuterby
See, here is one of the reasons these arguements always go wrong.
MANY of us don't really care about making more ISK; just because we can make 30% more doing the same activities somewhere else is NOT inventive to move. We play for what we perceive is fun, not to amass great wealth; ISK for the sake of ISK doesn't interest me or I would be a lot more aggressive running my missions 
What ISN'T fun is trying to do your daily activities while constantly watching over your shoulder and scanning everyone that comes through local. Its fun occasionally, but no way I would ever consider mining and doing that.
So again, what incentive do I have to even consider LowSec for a home? If I had to go there to get Ice to fuel the POS I would just shut it down instead as it really isn't worth the effort and the return isn't worth the risk....
I don't care if it's an incentive to you or not. It has been an incentive to others in the past. And if future changes to the game make lowsec's risk to isk more appealing, it will be an incentive to others again.
It isn't the "arguement going wrong". It is the simplest aspect of the game that drives it. There should really be nothing else involved. If it doesn't appeal to you, fair enough. But that's not a problem to solve imo. Find your fun. Do your thing. Live and let live, yadda yadda...
To me it isn't about more targets for pirates or suicide monkeys or any of the other goofy crap that always comes out in these threads. It should be an obvious scale of reward based on risk and let everyone figure out what they find fun on their own. Everything else is just noise.
Besides, I already said I wasn't supporting the ice suggestion. I was simply addressing the "why should I feel compelled" question.
|

Abrazzar
|
Posted - 2008.05.02 16:05:00 -
[123]
Lets remove all game content from highsec. That way people will have to move to lowsec or 0.0 in order to play the game. Those areas will thrive with new players while highsec will become deserted.
oh, wait.
What new players? |

Una D
Ex Coelis
|
Posted - 2008.05.02 19:31:00 -
[124]
Originally by: Anaalys Fluuterby
Originally by: Una D
That is easy. Force players out of the NPC corps. Just make it so they can't do anything useful in them (no using barges, no criminal acts, no missions above L2, no going to 0.0). That will force the farmers in to player created corps. Than you just make the timer to jump corporation 48+ hours and war decc them. Players get PvP, police the macros and everybody is happy (except for the fact that prices would go up quite a bit).
And you just alienated 37% of your experienced and ACTIVE players. If even 1/2 of those quit CCP's wallet would be hit considerably.
You meant the elite PvPers that whine about lack of PvP but have alts in NPC corps to protect them from war deccs? Ah yes they would be ****ed but I figured it balances out the threads whine for more easy targets. :) |

Marcus TheMartin
Gallente Tuxedo.
|
Posted - 2008.05.02 19:46:00 -
[125]
Originally by: El'Niaga
Originally by: callisthenes excelsior This thread explores the idea that to improve low sec, low sec needs better rewards as well as players need to move from hi sec to populate low sec.
1) remove ALL hi sec ice 2) seed more good 0.0 ice in low sec--remember some low sec ALREADY has dark glitter
3) debate--what would the effects be and would it be a step in the right direction or solution
1. Bad idea. This will not cause them to move to low sec. Nerfing areas seldom works. Removing gameplay elements only angers people and causes them to leave games. 2. This actually is a good idea and might attract some into low sec. By providing a higher value item you attract them there.
The problem of 0.0/low/hi populations is far more dynamic than you think.
Removing or nerfing hi sec will not ever move more people to low sec or 0.0, at best it'll have no result at worst folks will leave EVE.
Low sec needs the ore/ice available made more valuable while not taking anything from hi sec. At the same time missions in low sec need to have a danger pay compponent where they pay more money than the same mission in Hi Sec. (For example Gone Berserk is normally around 350k pay and 350k bonus. Leave it that for high sec and boost by 50% for low sec).
0.0 requires more than just coding changes it requires a change in the attitudes of players. If you want more people there you have to stop shooting them as they try to get there. 0.0's greatest problem is the lack of infrastructure to support even a moderate sized population while at the same time the predominately NBSI policy of almost every 0.0 alliance (there are a couple of exceptions but not many).
1. Prove it 2. But not high enough of a value that requires you to be playing the game to mine as opposed to running a bot 3.how do you know? 4.Making lowsec/0.0 ores more valuable will not ever match the afk isk and convinience of running a bot. 5. Really because the first few pages of this thread say that if you can mine in lowsec you can mine in 0.0 no problem are you saying there are people that will kill you in 0.0!? |

Anaalys Fluuterby
Caldari
|
Posted - 2008.05.02 19:56:00 -
[126]
Originally by: Marcus TheMartin
1. Prove it
Don't have too. CCP agrees appearantly and has already stated numerous times they are not going to force players out of HighSec because it won't work. The quotes aren't that hard to find if you look.
Quote:
2. But not high enough of a value that requires you to be playing the game to mine as opposed to running a bot
No bots running here. Nor on the machines of anyone I know. Huh, guess we are playing the game and in HighSec too. Funny that.
Quote:
3.how do you know?
Because we play with dedicated HighSec Carebears? We ARE the people you are talking about? Somehow I have a feeling we are a bit more in touch with how they think than you are 
Quote:
4.Making lowsec/0.0 ores more valuable will not ever match the afk isk and convinience of running a bot.
What is the fascination you have about all HighSec players running bots?
Quote:
5. Really because the first few pages of this thread say that if you can mine in lowsec you can mine in 0.0 no problem are you saying there are people that will kill you in 0.0!?
lol, reading comprehension ftl. Of COURSE they will shoot you, but the previous posts assumed that you would make the arrangements to be BLUE to them. If you ARE blue, then you are fairly safe unless you are in a contested area. If they won't let you be Blue, then you stay in HighSec. Simple enough.
I'm still waiting for proof that a mass migration to LowSec will happen if this plan is implemented. Seems to me that every carrot or force in the past has just had the opposite result...
And then there are CCP's Devs specifically stating they aren't going to force anyone out of HighSec, meaning the whole conversation is mute.... |

Anaalys Fluuterby
Caldari
|
Posted - 2008.05.02 19:59:00 -
[127]
Originally by: Una D
You meant the elite PvPers that whine about lack of PvP but have alts in NPC corps to protect them from war deccs? Ah yes they would be ****ed but I figured it balances out the threads whine for more easy targets. :)
Read the Dev Blog. 37% of all ACTIVE players are in HighSec; active being defined as more than 2m skill points, logged in multiple times during the week and making multiple jumps while logged in. If you count inactive and under 2m sp alts, that number is 51%.
So, of those 37% of all players how many do you think will leave the game if their preferred play-style is eliminated? Even if a large percentage of those are alts, how many alt accounts will be canceled if they no longer fulfill the reason they were started?
Empty bank accounts want to know.... |

Marcus TheMartin
Gallente Tuxedo.
|
Posted - 2008.05.02 20:05:00 -
[128]
Originally by: Drizit
Originally by: Tarminic If you want people to move to low-sec that means lowering the RISK. As much as you pirates might not like it, this leaves us with limited options:
1. Make it easier for carebears to avoid being ganked 2. Make it harder for pirates to gank carebears 3. Make it easier for anti-pirates to protect carebears from ganking
Nothing else will have a significant impact on low-sec population.
I have to agree with you. Lowsec is *supposed* to be a halfway move between highsec and 0.0 and the rewards are not nearly as good as 0.0 to reflect this. However, the risks are far greater in lowsec than in most 0.0 areas which means the risk/reward ratio is way out of balance. This is one of the primary reasons for the lack of enthusiasm for lowsec.
To the OP: Moving highsec ice to lowsec will not cause players to move there, it just means less resources in highsec and more empty roid belts. Eventually, newer players will quit due to lack of isk to buy skillbooks and ships etc for their characters. If they are forced into lowsec and find that the rewards do not cover the loss of ships and stuff, they will quit even faster.
Some may prefer less players but since this is CCP's income, the patches, new shinies and server upgrades rely on this income to allow us to play a better game.
Instead of trying to find ways to FORCE people into lowsec, why not try to find ways of limiting the risk to entice them to go there willingly? Make it possible to actually earn an income in lowsec rather than losing isk faster than you can make it and it becomes a viable place to live.
It's time CCP understood that, although this is a MMO, there are still solo players. Those who prefer not to rely on others to keep them safe as there are more cowards in this game than there are real players. It wouldn't be the first time I have teamed up only to find my team mates bailed when it got too hot, leaving me to face a lowsec gate camp alone. I lost a ship and pod as well on one occasion but in highsec, I can't even pop and pod my teammates to say thankyou to them for it. Although I am in a corp and alliance, I will often go it alone because my trust in others has been severely crushed.
New Players will not quit because they can't mine ice This is a graph |

Anaalys Fluuterby
Caldari
|
Posted - 2008.05.02 20:07:00 -
[129]
Originally by: Roy Batty68
Besides, I already said I wasn't supporting the ice suggestion. I was simply addressing the "why should I feel compelled" question.
And yet the question is still there and the answer is the same; higher rewards will not necessarily make players move. To do so those rewards will have to outstrip the losses considerably. How high do the rewards have to be in order to offset the loss of ONE faction-fitted CNR to lowsec pirates for a player that missions a couple of nights a week?
You can argue all you want about not "needing" a faction-fitted ship, but the simple fact is many players LIKE their shiney toys. CCP is never going to raise rewards to the point where even losing one occasionally will still make the player ISKies, so LowSec is going to remain fairly empty.
My question to the OP, which others have asked and still remains unanswered, is WHY do you care if we are in LowSec or not? Play how you like, we will play how we like. Nerf our play style too much and we leave for other games that fit our needs. *shrugs* Every player enjoys the game for their own reasons, if they are no longer enjoying it they will leave. It really is that simple. This isn't like RL where your only way out is to die.... |

Marcus TheMartin
Gallente Tuxedo.
|
Posted - 2008.05.02 20:07:00 -
[130]
Originally by: Jack Jombardo
Originally by: Gridwalker
Originally by: Tarminic The problem is that there are too many people in high-sec and not enough people in low-sec.
Can someone just explain WHY this is an actual "problem"?
I have yet to hear a compelling reason why people who play in hi-sec need to play in lo-sec.
-Grid
You have still yet to explain what a "real" pirate is There isn't any problem except all these wannabe Pirates have no sheeps they can farm ... erm, Victims they can gang ... erm, get no good fights .... args, sorry, they don't like good fights, just sheeps 
|

Marcus TheMartin
Gallente Tuxedo.
|
Posted - 2008.05.02 20:09:00 -
[131]
Originally by: Gridwalker
You're not answering my question. All you're doing is repeating WHY I _CAN_ stay in hi sec. Tell me why YOU _WANT_ ME in lo sec? Give me just one compelling reason why you feel that I should be compelled or required to spend time in lo sec?
-Grid
I don't want you just the ice |

Anaalys Fluuterby
Caldari
|
Posted - 2008.05.02 20:10:00 -
[132]
Originally by: Marcus TheMartin
New Players will not quit because they can't mine ice This is a graph
And you just proved our points as to LowSec and if players would go there:
There are only 2 "Popular" PvP ships in that list, and both of them are also excellent PvE ships. The number of PvE players and ships far exceeds the number of PvP ones for many reasons, but most of those factors include the reasons we are in HighSec and not LowSec/0.0  |

Anaalys Fluuterby
Caldari
|
Posted - 2008.05.02 20:12:00 -
[133]
Originally by: Marcus TheMartin
I don't want you just the ice
You already have ice, and better than we do. |

Marcus TheMartin
Gallente Tuxedo.
|
Posted - 2008.05.02 20:12:00 -
[134]
Originally by: Venkul Mul
Originally by: Marcus TheMartin
several posts
Marcus, you know exactly how untankable is a mining barge or even an exumer against a player driven ship.
A pirate can warp in a belt at 100 km, kill the target and warp away before the defenders can engage him effectively (i.e. scrambling and webbing him) and before the barge warp away, especially if the target is ice mining, where stopping the cycle mean losing all the work and the specialized ship is paper thin.
In low sec a competent and large defending force can get revenge but can't defend a miner.
In 0.0 a competent force will be guarding the gates and can protect the ice miner.
So ice mining in low sec is rarely done, and only in those few system that can be secured like 0.0 systems. Removing ice belts from high sec would not move the ice miners in low sec, those interested in getting isk ice mining will enter 0.0 alliances were they can be protected and do their trade there. The others will change activity.
How often do you find sniper fit ships taking out barges?
with the current way local works you would know well before the offending party even loaded grid barges would be well in warp |

Malachon Draco
eXceed Inc. eXceed.
|
Posted - 2008.05.02 20:13:00 -
[135]
Actually, I would be in favour of this. Of course noone would move to lowsec, thats a silly notion. But it would force 0.0 alliances to get more iceminers in their own space to keep their POSses fueled. More miners = more targets  |

Anaalys Fluuterby
Caldari
|
Posted - 2008.05.02 20:14:00 -
[136]
Originally by: Marcus TheMartin
How often do you find sniper fit ships taking out barges?
with the current way local works you would know well before the offending party even loaded grid barges would be well in warp
How do you mine ice when you dock everytime someone enters local?
With a base of 10 minutes cycle time you might as well just stay docked because unlike mining for normal Ore, if you abort in the middle you don't get a partial cycle; you get nothing. |

Marcus TheMartin
Gallente Tuxedo.
|
Posted - 2008.05.02 20:16:00 -
[137]
Originally by: caladron prime I am relatively new to non-empire life, having made the move to 0.0 for many of my efforts. The only time I spend in low-sec, is the time it takes to jump from there to 0.0 when flying in or cyno-ing, and none when clone jumping.
This thread is a rant for more fodder for low-sec grammar school bullies. The reason why 0.0 is safer is because it is player-policed. Alliances and corps, regardless of affiliation, protect and govern their space effectively and ruthlessly. In low-sec, pirates have the best of both worlds-choke points for a target rich environment, and freedom from fear of reprisal.
You could put a 99% off Gold plated Titan sale in low sec, and I am not going.
Moving ice to low sec just sets another bear trap for the pirates.
I always thought that piracy was activity with disregard for the rules and laws. Why, then, do pirates constantly want to have the rules changed to endorse and buff piracy? Pirate-life us SUPPOSED to be a tough, high risk, unpredictable reward activity, and the 'good' pirates that I have run into are in it for the thrill and the lifestyle, not for the reward. This type of suggestion would ony serve to help out the gank-rates, and I would hope that true pirates would reject this kind of idea as an insult to their way of life.
Way to take the higher ground 
You can easily say you wont take the low priced titan due to the fact that you know it won't happen. |

Marcus TheMartin
Gallente Tuxedo.
|
Posted - 2008.05.02 20:19:00 -
[138]
Originally by: Venkul Mul
Most people take an occasional shot to low sec, what the OP, most pirates and other assorted people want is that they become permanent residents and that is what most high sec dwellers don't want.
More that the "risk" it is the need to be constantly on alert. I game to relax and that include going to low sec if I am of the right humor and want to risk some combat or explore for better rewards, ecc., what I am not interested in is to have to look behind my back every 30 seconds, check the bio of every player entering system, scanning for probes, ecc. when I am not of the right humor to do that.
So I take a occasional shot to low sec but will not live there. And for sure will not mine ice there.
Do you come home from a hard days work and say hey lets mine some ice?
You refine then sell it but then what?
I'm not sure any one considers mining ice fun or soothing of course that is just an assumption |

Anaalys Fluuterby
Caldari
|
Posted - 2008.05.02 20:21:00 -
[139]
Originally by: Marcus TheMartin
I'm not sure any one considers mining ice fun or soothing of course that is just an assumption
Like many other assumptions people are making in this thread and spouting as proof, your assumptions are wrong. After a long, annoying day the thrum of mining lasers can actually be soothing.
If your machine can run with its sound on, of course  |

Marcus TheMartin
Gallente Tuxedo.
|
Posted - 2008.05.02 20:36:00 -
[140]
Originally by: Thornorn All I read out of this post is
force force force players to low sec.
what wrong..you running out of targets out there ???
thanks for your constructive post
Originally by: Abrazzar Lets remove all game content from highsec. That way people will have to move to lowsec or 0.0 in order to play the game. Those areas will thrive with new players while highsec will become deserted.
oh, wait.
What new players?
Removing ice = death of highsec amirite? 
Originally by: Anaalys Fluuterby
And you just alienated 37% of your experienced and ACTIVE players. If even 1/2 of those quit CCP's wallet would be hit considerably.
This isn't a shareholders meeting this is about game balance
Originally by: Venkul Mul
No, it will maybe populate 0.0 where mining ice is more secure.
It will maybe?
do you know what it will do or are you just guessing? |

Marcus TheMartin
Gallente Tuxedo.
|
Posted - 2008.05.02 20:44:00 -
[141]
Originally by: Anaalys Fluuterby Long quote
1.You are trying to convince me so provide the evidence
2. Congratulations would you like a medal for being e-honorable, that doesn't change the fact that the afk isk 5.made with bots is being exploited
3. But you are not the collective voice of all players in highsec so who are you to say what every one of you are potential of or are going to do.
4. I warped into a ice belt once
But if you are blue to a 0.0 alliance you are getting taxed or paying them rent a detail not pointed out by the we'll just go to 0.0 crowd
6. I am not gunning for a mass exodus just a need to visit for the galaxy to continue to function hence the request for the removal of ice. Every "carrot" as previously state were luxury items that weren't required for the function of the galaxy you don't need / can't travel in highsec with boosters, who needs to explore when you can grab a paper and suck veld?, who needs lvl5 missions when lvl4's pay out more vs the time / people needed to get the job done?
7. Provide a link to the quote or you are just typing. |

Marcus TheMartin
Gallente Tuxedo.
|
Posted - 2008.05.02 20:47:00 -
[142]
Edited by: Marcus TheMartin on 02/05/2008 20:48:09
Originally by: Anaalys Fluuterby
Originally by: Marcus TheMartin
How often do you find sniper fit ships taking out barges?
with the current way local works you would know well before the offending party even loaded grid barges would be well in warp
How do you mine ice when you dock everytime someone enters local?
With a base of 10 minutes cycle time you might as well just stay docked because unlike mining for normal Ore, if you abort in the middle you don't get a partial cycle; you get nothing.
I find mining in low traffic systems reduces the amount of docking I do
Originally by: Anaalys Fluuterby
Originally by: Marcus TheMartin
I'm not sure any one considers mining ice fun or soothing of course that is just an assumption
Like many other assumptions people are making in this thread and spouting as proof, your assumptions are wrong. After a long, annoying day the thrum of mining lasers can actually be soothing.
If your machine can run with its sound on, of course 
Buy The Sounds of EVE CD get your corps AIM screen names and save 15bux a month? |

Inertial
The Python Cartel
|
Posted - 2008.05.02 20:56:00 -
[143]
I think this is just the thing low-sec needs.
Something VITAL to the eve economy. It may not drive the carebears out of high-sec, but it will allow organized corps to make a ****load of money, and bring new blood into low-sec. |

Victor Forge
Amarr
|
Posted - 2008.05.02 21:18:00 -
[144]
Originally by: Inertial I think this is just the thing low-sec needs.
Something VITAL to the eve economy. It may not drive the carebears out of high-sec, but it will allow organized corps to make a ****load of money, and bring new blood into low-sec.
By fresh blood you mean ofc 0.0 players? They are already making serious money since the risk / reward are balanced in 0.0.
You canŠt mine Moons in High-sec either. Remove Ice from High-sec will have the same effect as Moon-materials already have. The only thing that will change with removing Ice from High-sec is some inflation on things that need Ice-material.
Players arenŠt leaving High-sec to mining Moons of the same reason they will not mine Ice if it gets low-sec only. There are other risk-free ways to earn Isks.
Now prove me wrong!  |

Marcus TheMartin
Gallente Tuxedo.
|
Posted - 2008.05.02 22:58:00 -
[145]
Originally by: Victor Forge
Originally by: Inertial I think this is just the thing low-sec needs.
Something VITAL to the eve economy. It may not drive the carebears out of high-sec, but it will allow organized corps to make a ****load of money, and bring new blood into low-sec.
By fresh blood you mean ofc 0.0 players? They are already making serious money since the risk / reward are balanced in 0.0.
You canŠt mine Moons in High-sec either. Remove Ice from High-sec will have the same effect as Moon-materials already have. The only thing that will change with removing Ice from High-sec is some inflation on things that need Ice-material.
Players arenŠt leaving High-sec to mining Moons of the same reason they will not mine Ice if it gets low-sec only. There are other risk-free ways to earn Isks.
Now prove me wrong! 
So the moons that keep blowing me up don't exist right? |

Blackjack Turner
Caldari Inverted Awareness United Corporations Against Macros
|
Posted - 2008.05.02 23:19:00 -
[146]
Originally by: callisthenes excelsior This thread explores the idea that to improve low sec, low sec needs better rewards as well as players need to move from hi sec to populate low sec.
1) remove ALL hi sec ice 2) seed more good 0.0 ice in low sec--remember some low sec ALREADY has dark glitter
3) debate--what would the effects be and would it be a step in the right direction or solution
Jeez, another "Let's force people into low sec" thread. Listen, I think things are just fine as they are. The macroers and isk farmers would just switch to ore, they aren't going into low sec to mine ice. Or switch to mission running. I'm assuming this is your goal, unless getting some pew pew on legit miners trying to make some isk in low sec. Ain't gonna happen m'kay?
Does low sec mechanics need tweaking? Yes. It should be a continuation of security, not a high sec - gank sec cliff drop in security. 0.1 should be like 0.4 is now, and 0.4 should be slightly more dangerous than 0.5. And as stated many times, put more good stuff in low sec to draw people from high sec. If a pilot successfully manages to scan down and mine a pocket of gneiss (or ark or bistot for that matter) he'll be 10X more likely to try it again.
But back to the subject, no to number one. Legits need it and so do n00bs. Imagine if you'd started playing Eve and the following week they took all ore and ice from high sec and moved it to low sec, and every entry gate had a pirate camp. Most people would leave.
And yeah, if they remove ice from high sec, it wouldn't be long before players like you and others would be yelling to have the ore moved too. |

Vigilant
Gallente Vigilant's Vigilante's
|
Posted - 2008.05.02 23:21:00 -
[147]
Yeah cross posting from C & P thread 4TW 
|

El'Niaga
Minmatar Republic Military School
|
Posted - 2008.05.03 05:30:00 -
[148]
Originally by: Marcus TheMartin
1. Prove it 2. But not high enough of a value that requires you to be playing the game to mine as opposed to running a bot 3.how do you know? 4.Making lowsec/0.0 ores more valuable will not ever match the afk isk and convinience of running a bot. 5. Really because the first few pages of this thread say that if you can mine in lowsec you can mine in 0.0 no problem are you saying there are people that will kill you in 0.0!?
Obviously you're a bit obtuse.
1. It has been proven time and time again in games. Perhaps the most infamous example would be Star Wars Galaxies. On November 15th, 2005 Sony Online Entertainment did the third major revamp of SWG. This revamp took the game in a completely different direction trying to force the player base to play in the style the chief developer at the time wanted. Because of that they lost 70% of their subscriber base in 90 days.
2. I don't run bots, never have never will. Don't see the point in it. However if you want to stop the macroers there is a way to do it but it is a way no one's been willing to embrace. You have to eliminate paying for the game with isk. That removes the need for such an industry.
3. Maybe because I'm apparently more observant than you are about human behavior.
4. Possibly not but that's not the issue. The issue is an attempt to get more players to low sec and 0.0. The bots are not ever going to go into unsafe territory. If you move something they'll just switch to something else. You have to rob them of the reason for botting in the first place, the only way to do that is remove the isk for gtcs.
5. Yes you can generally mine in 0.0 if you can in low sec. There is one major problem in 0.0 though. There are not sufficient stations/outposts to use as bases. This makes it very difficult for the area to support even a moderate population, there simply isn't the industrial infrastructure there to support a larger population. Such could be built and built more quickly if most of the 0.0 alliances would abandon the NBSI and adopt a NRDS policy. This would allow more miners and industrials to be able to flourish in 0.0 providing the goods and services needed to supply the combat PVP crowd.
|

Victor Forge
Amarr
|
Posted - 2008.05.03 06:04:00 -
[149]
Originally by: Marcus TheMartin
So the moons that keep blowing me up don't exist right?
Are you for real?
Moons are not blowing people up, Pos Turrets are. Welcome to EvE online btw.
I suggest that you read the Beginners guide in Science and Industry forum: http://oldforums.eveonline.com/?a=topic&threadID=179069&page=1#7
How to survey
When you arrive at the planet, open your scanner and do a 360 degree scan at max km range. Sort the results and look carefully down the list. What you are looking for is a Control Tower. If you see one on the list then you know one of the moons has a Control Tower, therefore it's likely to have defences that will gank you if you warp to it.
|

Venkul Mul
Gallente
|
Posted - 2008.05.03 06:41:00 -
[150]
Originally by: Marcus TheMartin
Originally by: Venkul Mul
Originally by: Marcus TheMartin
several posts
Marcus, you know exactly how untankable is a mining barge or even an exumer against a player driven ship.
A pirate can warp in a belt at 100 km, kill the target and warp away before the defenders can engage him effectively (i.e. scrambling and webbing him) and before the barge warp away, especially if the target is ice mining, where stopping the cycle mean losing all the work and the specialized ship is paper thin.
In low sec a competent and large defending force can get revenge but can't defend a miner.
In 0.0 a competent force will be guarding the gates and can protect the ice miner.
So ice mining in low sec is rarely done, and only in those few system that can be secured like 0.0 systems. Removing ice belts from high sec would not move the ice miners in low sec, those interested in getting isk ice mining will enter 0.0 alliances were they can be protected and do their trade there. The others will change activity.
How often do you find sniper fit ships taking out barges?
with the current way local works you would know well before the offending party even loaded grid barges would be well in warp
I would say "As often as they can". Currently they have no target so no interest in fitting sniper ships. As soon as the targets become available they will become common.
As already pointed mining ice and docking every 5 minutes mean 0 ice mined. There is no "partial cycle" for ice.
Evidently you find that playing the idiot is very fun, but try to reply like you had an active brain and some honesty. |

Venkul Mul
Gallente
|
Posted - 2008.05.03 06:45:00 -
[151]
Originally by: Marcus TheMartin
Originally by: Venkul Mul
No, it will maybe populate 0.0 where mining ice is more secure.
It will maybe?
do you know what it will do or are you just guessing?
Based on my experience, where my friend carebears and me are mining in 0.0 but not in low sec, I will say that I know. |

Halkin
Locus Solus
|
Posted - 2008.05.03 07:14:00 -
[152]
Originally by: Marcus TheMartin Edited by: Marcus TheMartin on 01/05/2008 21:59:54
Originally by: Tarminic
Originally by: Marcus TheMartin
Originally by: Tarminic You cannot get more players into 0.0 by trying to squeeze them out of high-sec.
75% of the players you'll squeezing will be squeezed right out of EVE, not into low-sec.
prove it
That's an unreasonable request - I can't "prove" what would happen if high-sec was removed or if all the rewards were removed unless it's actually done.
I can, based on my own observations, postulate that converting a high-sec system to a low-sec one will see 90% of the current population moving out due to the increased isk. I think that most of the EVE community would agree with me.
Based on the above, I draw the conclusion that the majority of those in high-sec are due to low risk, otherwise they would likely be in NPC 0.0 space where rewards are higher than in high-security space.
Therefore, any change that increases the risk of staying in a location, even if the rewards are increased proportionally, wil result in a 75% net loss (most leave due to the risk, some pirates or anti-pirates move in).
Assuming that the above are relatively accurate, the wholesale removal of high-security space will cause a few to adapt by moving to low-sec or 0.0 space, while the majority would simply find a different game to play.
your basis of 75% of people would quit is based entirely on the argument of the stereotypical eternal quitter. If x happens I'll quit. I doubt 75% of the highsec population are ice miners and I also doubt that people will quit en mass due to the fact that they can't log on read the paper, read chain mail letters in their inbox, and check their jet cans
Originally by: Nicholai Stropkov
5) - they would move to roid belts, motsu and our friends from china would move to ingun, irmalin...
7) i would whine, you would whine, all the friggin server would whine 
5 and 7
how do you know?
problem is you both have opinions, tarminics is based on observation and reasoning whereas yours is is based on i r leet pvp macho want more targets. |

Anaalys Fluuterby
Caldari
|
Posted - 2008.05.03 23:52:00 -
[153]
Edited by: Anaalys Fluuterby on 03/05/2008 23:54:27
Originally by: Marcus TheMartin
Originally by: Anaalys Fluuterby
And then there are CCP's Devs specifically stating they aren't going to force anyone out of HighSec, meaning the whole conversation is mute....
7. Provide a link to the quote or you are just typing.
Took me a bit, stupid forum search function 
Originally by: CCP Wrangler
Not it isn't, people should be encouraged to get out in low sec space, but never forced to do so. I think we've been saying that the whole time.
About 2/3 down this thread: Link to Wrangler's comment
NOW can we say this point is mute? 
He also said things like:
Quote:
And both playstyles are valid and needed, not everyone wants or should get out in low sec space.
in the same thread..... |

Sigmatropic Shift
|
Posted - 2008.05.04 00:49:00 -
[154]
The question that should be getting asked isn't "Is the risk vs. reward not good enough," because we know very well the answer. The question should be "Why is the risk so high," or in other words, "Why is it so easy for pirates to be effective in low-sec?"
The main reason for this is that it is virtually impossible for a mining barge or the equivalent to retreat from pirate attack. The current warp mechanics allow for pirates to be virtually on top of a target within the span of only a few seconds, and after that has happened there is no way for the target to retreat. This means that the complexity of defending against pirate attack is significantly higher than the complexity of attacking a miner, and that should be changed.
Sadly, I'm not entirely sure how one might go about this. A field that stops people from warping within one to two hundred km of the target could go a long way towards providing miners enough time to react, or for the pirates to be intercepted before they manage to kill the barges/transports. Increasing miner and transport tank could also help quite a bit.
Perhaps the best way to accomplish this would be to allow for some sort of UI modification to make anti-pirate activities easier. I think the addition of a 'distress signal' to all ships that could be warped to by anyone in the sector could go a long way towards this. If someone was under attack in a situation they knew they could not win in, using the signal would alert those who want to run anti-pirate operations as well as other pirates in the sector. The resulting combat would dramatically increase the risk for the pirates, seeing as anyone in the sector would know that there were targets in this area. Obviously, this ability could be used to set-up ambushes and the like, but at least those warping to the signal would be combat-ready.
In the end, the only way to move people to low-sec is to decrease the risk without eliminating pirates. I seriously doubt that my suggestion above would be effective as it is, but even then it still at least addresses the issue at hand in a way that makes things more interesting for all involved, as opposed to making sweeping economic changes. |

Jack Jombardo
Amarr
|
Posted - 2008.05.04 01:06:00 -
[155]
Edited by: Jack Jombardo on 04/05/2008 01:15:09
Originally by: Marcus TheMartin
Originally by: Thornorn All I read out of this post is
force force force players to low sec.
what wrong..you running out of targets out there ???
thanks for your constructive post
Oh it is constructive as he excactly hit the point. Why do you try to FORCE players out there? To gang them! There is absolut NO other reason for it.
How would you feel if the "garebears" FORCE you to go to highsec? Hell, someone FORCES you to play a game a way you don't like to - you would INSTANTLY cry like a baby and cancel your subscribtion.
But sorry for you. Even if you remove all but level 1 q -20 agentes from highsec most highsecer would NEVER AT ANY CASE go to lowsec but move to 0.0 instead wich is much saver then lowsec! The main problem of lowsec is it's 100% favor towards gangers, idiots and griffers. THIS must be changed to make it more atractive. Nothink else.
PS: you missed one very important point: IF you realy remove most belts, good agentes and any OK ways to earn money from highsec ... Ore/Module prise will rise dramatical and YOU (wannabe pirate ganger) must pay much MUCH more for your imba gang boot ... and then YOU will be back here and whine "buha, ships are way to expensive to PvP with"  |

Cagot
Ion Corp. Hydra Alliance
|
Posted - 2008.05.04 01:34:00 -
[156]
I don't like the idea of moving high-sec ice to low-sec - it would make POS operations even more expensive, and the economy doesn't need that.
I do favor making low-sec more appealing to high-sec players. Not forcing them out, but encouraging them to come out.
Why? Because it's currently a waste of potentially valuable real estate. Systems with stations are actually a good resource, but underutilized. If the risks were low enough to entice some people out of high sec, we could end up with three actual civilizations, with low sec being a half-way house to 0.0. This would be a Good Thing.
As it currently stands, about the only people I see in low sec are in transit between high sec and 0.0; medium-sized corps doing moon mining, reactions and BP research; a few missioners, especially those grinding up or visiting R&D agents; pirates scanning down missioners; and gate campers. There were more small corps in the POS business a year ago than now, I think, because of the changes making POS ops more dangerous. There were many more missioners a year ago before scanning them down became easier.
I like some of the ideas for reducing the risk without negating it; for example, allowing a pilot with positive sec status to attack one with negative sec without dropping sec. This could help foster a "community watch" ethic, allowing the residents to pick their fight sometimes rather than always being on the receiving end of a gank. It should also be more fun for the pirates, since there could be people actually looking to fight with them. |

Marcus TheMartin
Gallente Tuxedo.
|
Posted - 2008.05.04 01:44:00 -
[157]
Originally by: El'Niaga
Obviously you're a bit obtuse.
1. It has been proven time and time again in games. Perhaps the most infamous example would be Star Wars Galaxies. On November 15th, 2005 Sony Online Entertainment did the third major revamp of SWG. This revamp took the game in a completely different direction trying to force the player base to play in the style the chief developer at the time wanted. Because of that they lost 70% of their subscriber base in 90 days.
2. I don't run bots, never have never will. Don't see the point in it. However if you want to stop the macroers there is a way to do it but it is a way no one's been willing to embrace. You have to eliminate paying for the game with isk. That removes the need for such an industry.
3. Maybe because I'm apparently more observant than you are about human behavior.
4. Possibly not but that's not the issue. The issue is an attempt to get more players to low sec and 0.0. The bots are not ever going to go into unsafe territory. If you move something they'll just switch to something else. You have to rob them of the reason for botting in the first place, the only way to do that is remove the isk for gtcs.
5. Yes you can generally mine in 0.0 if you can in low sec. There is one major problem in 0.0 though. There are not sufficient stations/outposts to use as bases. This makes it very difficult for the area to support even a moderate population, there simply isn't the industrial infrastructure there to support a larger population. Such could be built and built more quickly if most of the 0.0 alliances would abandon the NBSI and adopt a NRDS policy. This would allow more miners and industrials to be able to flourish in 0.0 providing the goods and services needed to supply the combat PVP crowd.
1. The NGE was the results of a Lucas Art Devloper trying to make the game more starwars by removing the complexity of the game and turning it into an fps along with destroying the crafting professions.
Moving ice from highsec allows you to mine veld, move trade goods, run missions, etc. No play styles orphaned
2.Once again congradulations you "legit" miners you really are the best of the best sitting there reading your paper and sipping your coffee while you wait for your can to get full.
All bot users are not isk farmers just players that don't want to be bothered with the drugery of ratting or mining when they can make their pc's do it for them Read the -'d comments on this page
3.But you don't know what you are doing is guessing
4.You assume there are no players that can just shell out for eve. Kugutsumunen bought multiple SA accounts for the sake of getting inside goonswarm whats to stop other players with big wallets?
5.NRDS lets enemy spies in NBSI keeps them out (provided they spy didn't join a blue corp :tinfoil:) |

Marcus TheMartin
Gallente Tuxedo.
|
Posted - 2008.05.04 01:49:00 -
[158]
Originally by: Venkul Mul
I would say "As often as they can". Currently they have no target so no interest in fitting sniper ships. As soon as the targets become available they will become common.
As already pointed mining ice and docking every 5 minutes mean 0 ice mined. There is no "partial cycle" for ice.
Evidently you find that playing the idiot is very fun, but try to reply like you had an active brain and some honesty.
The opportunities for snipers in a bacon enriched aligned barge world are few and far in between could it happen yes is it likely? I don't have the odds in front of me but I'm going to say no.
Once again mining in high traffic systems will lead to 0 ice were as mining in secluded areas off the beaten path will be that much more profitable. Don't assume that all of lowsec is a death zone but trying to mine ice in hysera may be a bad idea |

Marcus TheMartin
Gallente Tuxedo.
|
Posted - 2008.05.04 01:50:00 -
[159]
Originally by: Venkul Mul
Originally by: Marcus TheMartin
Originally by: Venkul Mul
No, it will maybe populate 0.0 where mining ice is more secure.
It will maybe?
do you know what it will do or are you just guessing?
Based on my experience, where my friend carebears and me are mining in 0.0 but not in low sec, I will say that I know.
You know what you and your friends are doing
but you don't know what the entire mining population is doing |

Marcus TheMartin
Gallente Tuxedo.
|
Posted - 2008.05.04 01:54:00 -
[160]
Originally by: Halkin
Originally by: Marcus TheMartin Edited by: Marcus TheMartin on 01/05/2008 21:59:54
Originally by: Tarminic
Originally by: Marcus TheMartin
Originally by: Tarminic You cannot get more players into 0.0 by trying to squeeze them out of high-sec.
75% of the players you'll squeezing will be squeezed right out of EVE, not into low-sec.
prove it
That's an unreasonable request - I can't "prove" what would happen if high-sec was removed or if all the rewards were removed unless it's actually done.
I can, based on my own observations, postulate that converting a high-sec system to a low-sec one will see 90% of the current population moving out due to the increased isk. I think that most of the EVE community would agree with me.
Based on the above, I draw the conclusion that the majority of those in high-sec are due to low risk, otherwise they would likely be in NPC 0.0 space where rewards are higher than in high-security space.
Therefore, any change that increases the risk of staying in a location, even if the rewards are increased proportionally, wil result in a 75% net loss (most leave due to the risk, some pirates or anti-pirates move in).
Assuming that the above are relatively accurate, the wholesale removal of high-security space will cause a few to adapt by moving to low-sec or 0.0 space, while the majority would simply find a different game to play.
your basis of 75% of people would quit is based entirely on the argument of the stereotypical eternal quitter. If x happens I'll quit. I doubt 75% of the highsec population are ice miners and I also doubt that people will quit en mass due to the fact that they can't log on read the paper, read chain mail letters in their inbox, and check their jet cans
Originally by: Nicholai Stropkov
5) - they would move to roid belts, motsu and our friends from china would move to ingun, irmalin...
7) i would whine, you would whine, all the friggin server would whine 
5 and 7
how do you know?
problem is you both have opinions, tarminics is based on observation and reasoning whereas yours is is based on i r leet pvp macho want more targets.
Who are you to say what I want? I don't even live in lowsec I like my sec status The argument isn't who is right but it is how do you know X will happen. No one actually knows is the point. |

Marcus TheMartin
Gallente Tuxedo.
|
Posted - 2008.05.04 01:56:00 -
[161]
Originally by: Anaalys Fluuterby Edited by: Anaalys Fluuterby on 03/05/2008 23:54:27
Originally by: Marcus TheMartin
Originally by: Anaalys Fluuterby
And then there are CCP's Devs specifically stating they aren't going to force anyone out of HighSec, meaning the whole conversation is mute....
7. Provide a link to the quote or you are just typing.
Took me a bit, stupid forum search function 
Originally by: CCP Wrangler
Not it isn't, people should be encouraged to get out in low sec space, but never forced to do so. I think we've been saying that the whole time.
About 2/3 down this thread: Link to Wrangler's comment
NOW can we say this point is mute? 
He also said things like:
Quote:
And both playstyles are valid and needed, not everyone wants or should get out in low sec space.
in the same thread.....
1. The word is moot not mute 2.Moving Ice isn't forcing any one into lowsec they still have the choice to jump into that gate |

Marcus TheMartin
Gallente Tuxedo.
|
Posted - 2008.05.04 01:57:00 -
[162]
Originally by: Sigmatropic Shift The question that should be getting asked isn't "Is the risk vs. reward not good enough," because we know very well the answer. The question should be "Why is the risk so high," or in other words, "Why is it so easy for pirates to be effective in low-sec?"
The main reason for this is that it is virtually impossible for a mining barge or the equivalent to retreat from pirate attack. The current warp mechanics allow for pirates to be virtually on top of a target within the span of only a few seconds, and after that has happened there is no way for the target to retreat. This means that the complexity of defending against pirate attack is significantly higher than the complexity of attacking a miner, and that should be changed.
Sadly, I'm not entirely sure how one might go about this. A field that stops people from warping within one to two hundred km of the target could go a long way towards providing miners enough time to react, or for the pirates to be intercepted before they manage to kill the barges/transports. Increasing miner and transport tank could also help quite a bit.
Perhaps the best way to accomplish this would be to allow for some sort of UI modification to make anti-pirate activities easier. I think the addition of a 'distress signal' to all ships that could be warped to by anyone in the sector could go a long way towards this. If someone was under attack in a situation they knew they could not win in, using the signal would alert those who want to run anti-pirate operations as well as other pirates in the sector. The resulting combat would dramatically increase the risk for the pirates, seeing as anyone in the sector would know that there were targets in this area. Obviously, this ability could be used to set-up ambushes and the like, but at least those warping to the signal would be combat-ready.
In the end, the only way to move people to low-sec is to decrease the risk without eliminating pirates. I seriously doubt that my suggestion above would be effective as it is, but even then it still at least addresses the issue at hand in a way that makes things more interesting for all involved, as opposed to making sweeping economic changes.
Align you barge for station activate warp when neutral comes in the system |

Marcus TheMartin
Gallente Tuxedo.
|
Posted - 2008.05.04 02:04:00 -
[163]
Originally by: Jack Jombardo Edited by: Jack Jombardo on 04/05/2008 01:15:09
Originally by: Marcus TheMartin
Originally by: Thornorn All I read out of this post is
force force force players to low sec.
what wrong..you running out of targets out there ???
thanks for your constructive post
Oh it is constructive as he excactly hit the point. Why do you try to FORCE players out there? To gang them! There is absolut NO other reason for it.
How would you feel if the "garebears" FORCE you to go to highsec? Hell, someone FORCES you to play a game a way you don't like to - you would INSTANTLY cry like a baby and cancel your subscribtion.
But sorry for you. Even if you remove all but level 1 q -20 agentes from highsec most highsecer would NEVER AT ANY CASE go to lowsec but move to 0.0 instead wich is much saver then lowsec! The main problem of lowsec is it's 100% favor towards gangers, idiots and griffers. THIS must be changed to make it more atractive. Nothink else.
PS: you missed one very important point: IF you realy remove most belts, good agentes and any OK ways to earn money from highsec ... Ore/Module prise will rise dramatical and YOU (wannabe pirate ganger) must pay much MUCH more for your imba gang boot ... and then YOU will be back here and whine "buha, ships are way to expensive to PvP with" 
Moving Ice to lowsec is not forcing anyone into lowsec you still have the choice to jump into the system
I go to highsec all the time its a strange land let me tell you. Not strange enough to cancel my account though.
How do you know? If they are idiots how come they are able to blow you up seems like they know what they are doing. Once again how do you know what must be done the only basis you have to go on is the luxury additions to lowsec being considered unattractive where as there has never been any attempt at moving a required asset from highsec.
Will you please tell me what a real pirate is you keep calling every one wannabes and I'm sure they would love to meet your expectations. How do you know what I am going to post? This is a thread about moving ice not moving all ores and agents out of highsec |

Marcus TheMartin
Gallente Tuxedo.
|
Posted - 2008.05.04 02:06:00 -
[164]
Originally by: Cagot I don't like the idea of moving high-sec ice to low-sec - it would make POS operations even more expensive, and the economy doesn't need that.
Yeah paying anything but rock bottom prices for ships must be rough how dare free markets not yield differentiating profits |

Anaalys Fluuterby
Caldari
|
Posted - 2008.05.04 03:26:00 -
[165]
Originally by: Marcus TheMartin
Originally by: Cagot I don't like the idea of moving high-sec ice to low-sec - it would make POS operations even more expensive, and the economy doesn't need that.
Yeah paying anything but rock bottom prices for ships must be rough how dare free markets not yield differentiating profits
Explain how artificial price increases are part of a "free market".
As for your mining in out of hte way places, how long would it be until the dozen or so ice belts in LowSec were heavily camped by pirates? I'm estimating 3 hours after DT if this was put into the game, effectively eliminating ice production.
You still haven't proved to US this is a good idea. Since you are wanting to change an existing game feature, the burden of proof is on you.
By the way, moving all ice belts into LowSec IS forcing players there. Both 0.0 AND HighSec players if they want to have a POS.... |

Evita Achura
Caldari Science and Trade Institute
|
Posted - 2008.05.04 03:40:00 -
[166]
Edited by: Evita Achura on 04/05/2008 03:45:08
The devs already stated they won't be forcing anyone anywhere. Making discussions like this pointless. |

Jack Jombardo
Amarr
|
Posted - 2008.05.04 03:46:00 -
[167]
Edited by: Jack Jombardo on 04/05/2008 03:47:20
Originally by: Marcus TheMartin Moving Ice to lowsec is not forcing anyone into lowsec you still have the choice to jump into the system
You do as you like to forbit them to use there Macinaws. They trained long time for them, they spend ISK for them and now you like to tell em "hey, go to lowsec and let me blow you up with my pimpt gangboot. Let me destroy your hard earned ISK within seconds and without any risk to me". mega LOL ??
Originally by: Marcus TheMartin I go to highsec all the time its a strange land let me tell you. Not strange enough to cancel my account though.
As we are able to go to lowsec (but do NOT like to) but don't have to.
Originally by: Marcus TheMartin How do you know? If they are idiots how come they are able to blow you up seems like they know what they are doing. Once again how do you know what must be done the only basis you have to go on is the luxury additions to lowsec being considered unattractive where as there has never been any attempt at moving a required asset from highsec.
Year, they know how to exploid and how to griff. You can read all about all ways here at this forum like "how to be an *******". And there realy isn't much needed to kill any Barge/Exhumer except the Hulk. Evey T1 fitted T1 cruiser can do it easily.
That's why they are at LOWSEC. Becouse they can gang without CONCORD (not that highsec is realy that much better but still a little bit).
Originally by: Marcus TheMartin Will you please tell me what a real pirate is you keep calling every one wannabes and I'm sure they would love to meet your expectations. How do you know what I am going to post? This is a thread about moving ice not moving all ores and agents out of highsec
Every second day you can find a new idiotic thread about "move X to lowsec, I need more sheeps to gang". You call X = ice, the next X = "all level 4th", the one after X = "all Kernit/Omber". Equal what it is. It's all about "bring us more targets to farm *har har rofl rofl*".
If YOU like to PvP leave lowsec and go to 0.0! But as you are just a "wannabe" you are to wimpy and whine for 0.0 as realy Pirates are there who kick your big fat ass |

Atomos Darksun
Infortunatus Eventus
|
Posted - 2008.05.04 06:26:00 -
[168]
No ice in high sec.
Price of ice rises. Ice mining becomes more profitable than regular mining. People want money. People go to some of the many low sec systems that would have ice.
|

Victor Forge
Amarr
|
Posted - 2008.05.04 06:42:00 -
[169]
Originally by: Atomos Darksun No ice in high sec.
Price of ice rises. Ice mining becomes more profitable than regular mining. People want money. People go to some of the many low sec systems that would have ice.
You forgot "People that donŠt want PvP will remain in high-sec since the risk in low-sec remains the same"
Desperate for easy targets? |

Venkul Mul
Gallente
|
Posted - 2008.05.04 06:47:00 -
[170]
Edited by: Venkul Mul on 04/05/2008 06:51:09
Originally by: Marcus TheMartin
Originally by: Venkul Mul
I would say "As often as they can". Currently they have no target so no interest in fitting sniper ships. As soon as the targets become available they will become common.
As already pointed mining ice and docking every 5 minutes mean 0 ice mined. There is no "partial cycle" for ice.
Evidently you find that playing the idiot is very fun, but try to reply like you had an active brain and some honesty.
The opportunities for snipers in a bacon enriched aligned barge world are few and far in between could it happen yes is it likely? I don't have the odds in front of me but I'm going to say no.
Once again mining in high traffic systems will lead to 0 ice were as mining in secluded areas off the beaten path will be that much more profitable. Don't assume that all of lowsec is a death zone but trying to mine ice in hysera may be a bad idea
What part of the equation:
Ice system = targets available
Targets available = increased presence of pirates
is so hard to grasp?
The moment ice become available only in low sec/0.0 all the ice systems in low sec become interesting system for pirates, so high traffic systems. Pirates are not stupid, they know how to read the map and how to search for ice systems.
I is like saying "you can easily do missions in system with 4 +20 agents in low sec, you only need to find one where pirates pass rarely". Pirates know what those systems are, they have access to the same informations I have, so they check them often for fat targets.
Originally by: Marcus TheMartin
Who are you to say what I want? I don't even live in lowsec I like my sec status The argument isn't who is right but it is how do you know X will happen. No one actually knows is the point.
If this is true you aren't even speaking from experience but you feel the need to state your things as they were truth revealed? Doesn't compute. |

Buyerr
|
Posted - 2008.05.04 06:48:00 -
[171]
Originally by: Jacob Mei Good idea with making items exclusive in low sec, bad idea to use ice. Why?
Alliances in 0.0 would be able to import the fuel to high sec and given that 0.0 is where the most profit is to be had it wont be worth the threat to mine in low sec.
What Low sec needs are exclusive features to drive people to go there. IE Ore with minerals that you can only find in low sec, not in high sec or 0.0 along with rewards of decent value that can only be found in low sec.
even if you could make 100mill a hour you would still not see the people living in highsec now going there you would just see the pirates already swarming the place being insanely wealthy.
you cannot lure or force people to lowsec with the extremely high probability of dying.
if you want people in low sec make it a LOT safer and thereby harder for pirates to gank you in lowsec, doing this would increase the number of people in lowsec. as it is now you might as well go from highsec to 0.0 and skip lowsec since it is not nearly worth it. |

Lurana Lay
|
Posted - 2008.05.04 06:52:00 -
[172]
Originally by: Atomos Darksun No ice in high sec.
Price of ice rises. Ice mining becomes more profitable than regular mining. People want money. People go to some of the many low sec systems that would have ice.
Need more targets go to 0.0. Need more targets go Empire and dec some peeps.
Whoops I forgot, you folks don't want PvP at all... you just want easy mode defenseless barge/hauler/n00b kills. Ooooo the danger and excitement! Bahahahha!
|

Marcus TheMartin
Gallente Tuxedo.
|
Posted - 2008.05.04 06:54:00 -
[173]
Originally by: Anaalys Fluuterby
Originally by: Marcus TheMartin
Originally by: Cagot I don't like the idea of moving high-sec ice to low-sec - it would make POS operations even more expensive, and the economy doesn't need that.
Yeah paying anything but rock bottom prices for ships must be rough how dare free markets not yield differentiating profits
Explain how artificial price increases are part of a "free market".
As for your mining in out of hte way places, how long would it be until the dozen or so ice belts in LowSec were heavily camped by pirates? I'm estimating 3 hours after DT if this was put into the game, effectively eliminating ice production.
You still haven't proved to US this is a good idea. Since you are wanting to change an existing game feature, the burden of proof is on you.
By the way, moving all ice belts into LowSec IS forcing players there. Both 0.0 AND HighSec players if they want to have a POS....
Free Market Reducing the supply will increase the price but there will still be competition for the sales of the resource so its still a free market.
Ice out of highsec isn't forcing any miners out of empire anymore than having zydrine and megacyte as a collectible resource for ship builders.
The Idea is subjective as to who would think it was good clearly it will be hated by any one that mines ice in highsec. |

Marcus TheMartin
Gallente Tuxedo.
|
Posted - 2008.05.04 06:56:00 -
[174]
Originally by: Evita Achura Edited by: Evita Achura on 04/05/2008 03:45:08
The devs already stated they won't be forcing anyone anywhere. Making discussions like this pointless.
A GM said that I would get in his pants
notice how much integrity our statements have since we both are just typing without providing evidence.
Of course Ice out of empire isn't forcing any one to do anything you don't have to mine ice |

Marcus TheMartin
Gallente Tuxedo.
|
Posted - 2008.05.04 07:14:00 -
[175]
Originally by: Jack Jombardo Edited by: Jack Jombardo on 04/05/2008 03:47:20
Originally by: Marcus TheMartin Moving Ice to lowsec is not forcing anyone into lowsec you still have the choice to jump into the system
You do as you like to forbit them to use there Macinaws. They trained long time for them, they spend ISK for them and now you like to tell em "hey, go to lowsec and let me blow you up with my pimpt gangboot. Let me destroy your hard earned ISK within seconds and without any risk to me". mega LOL ??
Originally by: Marcus TheMartin I go to highsec all the time its a strange land let me tell you. Not strange enough to cancel my account though.
As we are able to go to lowsec (but do NOT like to) but don't have to.
Originally by: Marcus TheMartin How do you know? If they are idiots how come they are able to blow you up seems like they know what they are doing. Once again how do you know what must be done the only basis you have to go on is the luxury additions to lowsec being considered unattractive where as there has never been any attempt at moving a required asset from highsec.
Year, they know how to exploid and how to griff. You can read all about all ways here at this forum like "how to be an *******". And there realy isn't much needed to kill any Barge/Exhumer except the Hulk. Evey T1 fitted T1 cruiser can do it easily.
That's why they are at LOWSEC. Becouse they can gang without CONCORD (not that highsec is realy that much better but still a little bit).
Originally by: Marcus TheMartin Will you please tell me what a real pirate is you keep calling every one wannabes and I'm sure they would love to meet your expectations. How do you know what I am going to post? This is a thread about moving ice not moving all ores and agents out of highsec
Every second day you can find a new idiotic thread about "move X to lowsec, I need more sheeps to gang". You call X = ice, the next X = "all level 4th", the one after X = "all Kernit/Omber". Equal what it is. It's all about "bring us more targets to farm *har har rofl rofl*".
If YOU like to PvP leave lowsec and go to 0.0! But as you are just a "wannabe" you are to wimpy and whine for 0.0 as realy Pirates are there who kick your big fat ass
So every non miner just gets free ships and instant sp right? Only miners have to train skills and make money?
Once again I didn't say anything about logging in means that you get warped into mara so you aren't being forced to do anything.
Thanks that is the point moving ice out of empire isn't forcing you to move you can go on and keep doing your thing.
Exploit? like what activating a warp scrambler!? By using teamwork!? Heaven forbid people try working in groups right?
Find a thread with we need more sheep to farm in the title (before this post) please since you know so well.
Really I should go to 0.0 oh good to know since thats where I am currently but you know so well I must not be in 0.0 oh wise one. |

Marcus TheMartin
Gallente Tuxedo.
|
Posted - 2008.05.04 07:15:00 -
[176]
Originally by: Victor Forge
Originally by: Atomos Darksun No ice in high sec.
Price of ice rises. Ice mining becomes more profitable than regular mining. People want money. People go to some of the many low sec systems that would have ice.
You forgot "People that donŠt want PvP will remain in high-sec since the risk in low-sec remains the same"
Desperate for easy targets?
He didn't say all of highsec leaves due to a gold rush. You are reading too much into things |

Marcus TheMartin
Gallente Tuxedo.
|
Posted - 2008.05.04 07:24:00 -
[177]
Originally by: Buyerr
Originally by: Jacob Mei Good idea with making items exclusive in low sec, bad idea to use ice. Why?
Alliances in 0.0 would be able to import the fuel to high sec and given that 0.0 is where the most profit is to be had it wont be worth the threat to mine in low sec.
What Low sec needs are exclusive features to drive people to go there. IE Ore with minerals that you can only find in low sec, not in high sec or 0.0 along with rewards of decent value that can only be found in low sec.
even if you could make 100mill a hour you would still not see the people living in highsec now going there you would just see the pirates already swarming the place being insanely wealthy.
you cannot lure or force people to lowsec with the extremely high probability of dying.
if you want people in low sec make it a LOT safer and thereby harder for pirates to gank you in lowsec, doing this would increase the number of people in lowsec. as it is now you might as well go from highsec to 0.0 and skip lowsec since it is not nearly worth it.
Who are you to say who wouldn't like more potential isk in their wallet |

Marcus TheMartin
Gallente Tuxedo.
|
Posted - 2008.05.04 07:25:00 -
[178]
Originally by: Lurana Lay
Originally by: Atomos Darksun No ice in high sec.
Price of ice rises. Ice mining becomes more profitable than regular mining. People want money. People go to some of the many low sec systems that would have ice.
Need more targets go to 0.0. Need more targets go Empire and dec some peeps.
Whoops I forgot, you folks don't want PvP at all... you just want easy mode defenseless barge/hauler/n00b kills. Ooooo the danger and excitement! Bahahahha!
Unless You are fighting a bot as long as there is a person controlling the character it is PvP by definition |

Corduroy Rab
Digital Fury Corporation Digital Renegades
|
Posted - 2008.05.04 07:33:00 -
[179]
Edited by: Corduroy Rab on 04/05/2008 07:33:55 While this is certainly not a new idea and does hold some merit I cannot really see this ever being implemented.
No doubt if this did happen the cost of ice would rise. Rising ice costs would cause rising POS operation costs and rising prices in many market items. More expensive market items I do not necessarily see as a bad thing, since isk can essentially be printed.
However, I do see this change agitating quite a few people. I am not of the alarmist camp that sees massive departures, but at the same time I am not sure if CCP would be willing to risk that.
As for people moving more to low security space, I am sure some would and if done properly there would be the potential for great profits. However, for the vast majority I cannot see them moving anywhere. |

Sim'a Nuk
Royal Amarr Institute
|
Posted - 2008.05.04 08:34:00 -
[180]
Originally by: Marcus TheMartin
Unless You are fighting a bot as long as there is a person controlling the character it is PvP by definition
Mining Barge/Exhumer fighting any combat ship is a gang r@pe by definition.
Anyway free bump for one man's crusade to destroy T2 market.
/Straw Woman out
PS: What exactly are you trying to accomplish with this thread? |

Venkul Mul
Gallente
|
Posted - 2008.05.04 09:59:00 -
[181]
Originally by: Marcus TheMartin
Originally by: Evita Achura Edited by: Evita Achura on 04/05/2008 03:45:08
The devs already stated they won't be forcing anyone anywhere. Making discussions like this pointless.
A GM said that I would get in his pants
notice how much integrity our statements have since we both are just typing without providing evidence.
Of course Ice out of empire isn't forcing any one to do anything you don't have to mine ice
Nice to see how you are totally false, the link to the original quote has been placed some post before yours but you are repeating your refrain.
Here the link again Wrangler post is n. 52.
You are constantly changing your statements to suit what you want to support: "I am a high sec dweller, I care for my security status" "I lived long time in low sec" and so on. At the same time you carefully avoid to address the valid point other place while aways going for "you want easy isk", "you use bots".
Usfulness of your posts in a serious discussion 0.01 isk.
|

NightmoonEagle
Minmatar Matari BackBone
|
Posted - 2008.05.04 11:15:00 -
[182]
Originally by: Marcus TheMartin
Moving ice from highsec allows you to mine veld, move trade goods, run missions, etc. No play styles orphaned
Really. No Playstyles orphaned?
How about high-sec PoS operators, who now find themselves without ice products to run their PoSes unless some nice Low-sec mining group DECIDES to transport ice to high-sec? That hasn't killed a play-style?
Think before you speak.
|

Stakhanov
Metafarmers
|
Posted - 2008.05.04 11:44:00 -
[183]
Originally by: Tarminic Assuming that the above are relatively accurate, the wholesale removal of high-security space will cause a few to adapt by moving to low-sec or 0.0 space, while the majority would simply find a different game to play.
You're not counting multiple accounts , and ISK farmers.
If ISK farmers leave , it is good for the game. It is possible that you would see a lot of deleted mining alts , but that doesn't mean the accounts would be cancelled. Their 0.0 (or lowsec) mains would be using the character slots for other things (scouting alts , L4 runners or whatever)
If the remaining hardcore carebears find their world shattered and cancel their sub in a temper tantrum , that's no big loss 
Ice is not essential to highsec life at all. It is not a viable occupation for the sane , non-cheating part of the highsec population. L4s provide enough single player content for everyone , really.
Now if L4s were moved , there might be quite a few real account losses. Still something CCP should do for the good of the game in the long run. |

BlondieBC
Minmatar Ardent Industrial Hydra Alliance
|
Posted - 2008.05.04 12:39:00 -
[184]
signed, definately stop high sec ice mining. Now 0.0 and low sec depend upon high sec, but high sec needs nothing from 0.0 and low sec. Make trade a two way process. |

Astria Tiphareth
Caldari
|
Posted - 2008.05.04 15:18:00 -
[185]
Edited by: Astria Tiphareth on 04/05/2008 15:20:06
Originally by: Silvana Kor'ah The problem i see with ICE fields are the macro miners. Just look at the caldari high sec ice fields. 20 to 40 Hulks and Makinaws in a single belt. All in NPC corp and with soundfull names like "mike2508", "river6", "gala54" and so on. No haulers, just a going and coming every few minutes ...
Whilst I agree macroers are annoying, you're assuming an awful lot when you see names with numbers in them. As a miner I can safely say I don't generally chat much in local (plenty enough in corp chat), and whilst I have a sensible name, many don't. People mining quietly does not equate to macro use.
Originally by: Una D That is easy. Force players out of the NPC corps. Just make it so they can't do anything useful in them (no using barges, no criminal acts, no missions above L2, no going to 0.0). That will force the farmers in to player created corps. Than you just make the timer to jump corporation 48+ hours and war decc them. Players get PvP, police the macros and everybody is happy (except for the fact that prices would go up quite a bit).
You don't know much about NPC corps, wardecs and corp mechanics do you?
Wardecs are there for corp-to-corp warfare, not for you to enforce your particular brand of EVE playstyle on an individual because you disagree with them.
NPC corps may protect from wardecs but by the same token, people who don't want to be totally outmatched in a wardec will jump ship. It doesn't matter what the timer is, if they have to wait 2 days to change to some random NPC corp by leaving their wardecced corp, they will. Read my lips - PvP in high-sec is consensual. That's the way it is, that's the way it will always be. You can't change that without it not being high-sec any more, and that is a much bigger topic out of the scope of this thread.
Originally by: Marcus TheMartin I'm not sure any one considers mining ice fun or soothing of course that is just an assumption
You haven't mined much have you? Perhaps you should stick to topics you know about.
Originally by: Marcus TheMartin This isn't a shareholders meeting this is about game balance
Except you're not discussing game balance. You're promoting a concept that forces people into your chosen playstyle to fix a problem that doesn't exist. If you really wanted to be constructive, you'd be coming up with ways to make low-sec piracy viable without 'over-fishing' and gatecamps. Plus we're all shareholders in EVE, thank you very much.
Originally by: Marcus TheMartin Moving ice from highsec allows you to mine veld, move trade goods, run missions, etc. No play styles orphaned
You've never run a high-sec POS then...
How about this - low-sec ceases to exist. Outside of high-sec, PvP reigns supreme, alliances and corps can do what they like. No play styles orphaned, low-sec argument ceases to be an ever-repeating whine on the forum 
There are quite a few existing vastly better thought-out threads out there on how to improve the draw to low-sec. If I can find them, I'll even edit the post and link to them (Cailais had a great one, but it's been so long now I can't find a suitable link to it). Moving ice just does not help. If you want people to come and live in low-sec, then you need to arrange it so they can fight back or hide, not be a bunch of helpless industrials and barges running gatecamps. |

Astria Tiphareth
Caldari
|
Posted - 2008.05.04 15:28:00 -
[186]
Edited by: Astria Tiphareth on 04/05/2008 15:29:08 Edited by: Astria Tiphareth on 04/05/2008 15:28:31
Originally by: Stakhanov It is possible that you would see a lot of deleted mining alts , but that doesn't mean the accounts would be cancelled. Their 0.0 (or lowsec) mains would be using the character slots for other things (scouting alts , L4 runners or whatever)
If the remaining hardcore carebears find their world shattered and cancel their sub in a temper tantrum , that's no big loss 
Ice is not essential to highsec life at all. It is not a viable occupation for the sane , non-cheating part of the highsec population. L4s provide enough single player content for everyone , really.
Now if L4s were moved , there might be quite a few real account losses. Still something CCP should do for the good of the game in the long run.
What game are you playing, because it's not EVE! Firstly there are, shock horror, actually a lot of new players mining, EVE isn't just a bunch of old (and clearly very tired and jaded) players with alts holding onto their hardcore dying game. EVE is actually doing very well and expanding.
Secondly, as I stated in my previous post, ice is essential in POS use, and that is viable in high-sec, so you clearly know nothing about the subject. Also us apparently insane, cheating, old player alts aren't allowed to mine ice? (I'm quite sane, don't cheat, and quite new, so you've once again demonstrated that you're just using exaggeration to try and make your argument look like a valid one).
What 'good of the game' are you talking about? Care to justify that hyperbolic statement? How about we just get rid of PvP, eh? After all, all you'd see is a bunch of deleted PvP alts, the 0.0 miners would happily get on with it. It's all for the good of the game. Please, talk sense. There are FPS games out there for those that can't cope with a complex economic game like EVE. |

Boz Well
|
Posted - 2008.05.04 16:37:00 -
[187]
Ice in low sec wouldn't be bad imo, but it wouldn't really populate it. At least for my alliance, we mine all our ice in our 0.0 anyways. Much easier to mine in our own space, as we don't have to transport it from high sec and it's safer than low sec. I imagine most alliances do the same. You'd likely see the price of high sec ice rise, but then you may well see jump freighters popping in from 0.0 to sell ice at the higher price.
I will agree though that atm low sec is a deserted wasteland, and I think it's mainly just because of the poor risk/reward distribution. For one, Veldspar is one of the top choices to mine, due to CCP requiring tritanium for practically every production. I tend to operate out of low sec/0.0 almost exclusively and I've supported mining ops that, even in low sec, were mining veldspar and the like. IMO, it'd be nice to see the rarer ores actually worth more, and veldspar less, although the fix for that wouldn't be the easiest (basically adjusting the requirements on blueprints to shift demand).
Honestly, I think the 75% of players will quit and garbage is a wash. If you actually FORCED people to go to low sec, perhaps some would quit, but if you simply tweak the risk/reward compared to high sec, I don't see it happening. No one would be forced to go to low sec, but rather simply enticed to. And if you quit because your veldspar is worth a little less per unit and your ice costs a little more, good riddance ya baby. 
I bet there are a lot of players that would like a place they can go to earn more money but face more risk. I've seen new players excited at the sound of low sec, only to learn later that it's almost never worth the ISK for them to go there (ever). (Of course, most of those players simply join an alliance and go to 0.0, haha). That said, even with better ore there, I don't really see a way to make low sec a friendlier place for solo people, especially miners, are they're just too vulnerable by themselves.
As example, say you increase the rewards for going to low sec, perhaps by increasing the value of the ore there or by creating new ore that is exclusive to low sec (I like this idea better). While you may not find more solo miners there, you likely would find more corporate mining op's taking place there, and the population would rise.
The same goes for mission hubs really. If Lvl4Q18 agents weren't available in high sec, but instead the best available in high sec was a Q10 or lower, you'd likely see a lot more mission runners at the Q20 low sec hubs. Sure, Joe Blow who likes to afk in his Dominix and do his grocery shopping while running a mission would stay in high sec. But you would see a rise in the low sec populations.
Whether it's missions or mining though, the point is the same. CCP can't really tweak the risk of low sec, but they can certainly increase the rewards (and along those lines, decrease the ones available in high sec). I think it'd be an improvement for the game overall, but to each his own. |

Venkul Mul
Gallente
|
Posted - 2008.05.04 21:08:00 -
[188]
Edited by: Venkul Mul on 04/05/2008 21:08:41
Originally by: Boz Well
The same goes for mission hubs really. If Lvl4Q18 agents weren't available in high sec, but instead the best available in high sec was a Q10 or lower, you'd likely see a lot more mission runners at the Q20 low sec hubs. Sure, Joe Blow who likes to afk in his Dominix and do his grocery shopping while running a mission would stay in high sec. But you would see a rise in the low sec populations.
It is simply not true. Level 4 Q18 kill agents are only available for Caldari, but plenty of people run missions for Gallente, Amarr or Minmatar.
You see, "missionrunners do it only for the isk" is a common misconcept that PvPers have, as that is the reason why they do PvE, to fuel the ships for PvP with isk.
Sure, isk count, as they are needed for all the activities in EVE, but a 10-20% increase in reward will not compensate the increase in annoyances that low sec will give.
It is the same for ice. Who want and has the contact to do so, will mine it in 0.0 and sell it in high sec at a high price, those few that have access to a low sec dead end system or pocket with only high sec access with ice in it (I know at least 2 constellations with 2 isolated low sec systems and ice in one of them) will secure the system and get a lot of isk, the rest of the people will simply buy what was on market if convenient, and tear don the pos if not convenient.
End result: more people in 0.0 not in low sec, les POS so less invention and research in high sec, macro/sweatshops will move to mining veld or other high sec minerals.
|

ViolenTUK
Gallente Vindicated Exiles
|
Posted - 2008.05.04 21:36:00 -
[189]
This is NOT the way to go about it at all. You wont get 80% of the population to go to low security space by taking somthing away from them. They still wont go. Low sec agents already give twice the amount of loot, bounty and loyalty points that high sec agents do. Players won't use low security agents as there is far too much risk. Look how unpopular level 5 agents are.
There would be no change whatsoever in the population of low sec if you removed anything from high sec and placed it in low security. Players aren't interested in the risk involved.
If you really beleive in risk vs reward then boost low sec dont cut high sec. I'm all for promoting low sec space but you need to boost the rewards in low sec space and explore methods to reduce certain risks in low sec space. |

Boz Well
|
Posted - 2008.05.04 23:02:00 -
[190]
Originally by: Venkul Mul Edited by: Venkul Mul on 04/05/2008 21:08:41
Originally by: Boz Well
Durka durka.
It is simply not true. Level 4 Q18 kill agents are only available for Caldari, but plenty of people run missions for Gallente, Amarr or Minmatar.
You see, "missionrunners do it only for the isk" is a common misconcept that PvPers have, as that is the reason why they do PvE, to fuel the ships for PvP with isk.
Sure, isk count, as they are needed for all the activities in EVE, but a 10-20% increase in reward will not compensate the increase in annoyances that low sec will give.
Few points. One, if you think Caldari are the ONLY people with Qual 18 agents in high sec, get a clue and try an agent search website sometime. Lots of people (like you I guess) heard Caldari Navy is good for missioning, and so you flock to Motsu like sheep. But you can find comparable agents in high sec with a variety of factions/corps if you just look.
Also, if you think most mission runners aren't after ISK, wake up. I'm sure they are running missions in part because they enjoy it (the alternative is mining *gag*), but very few people do missions solely for the sake of doing them. People do them to finance PVP, to finance industrial operations, because they're Chinese and sell ISK on ebay, or because they're working on some other project that requires ISK. But pretty clearly ISK is important. If ISK didn't matter, Motsu wouldn't be so packed and all the Q -20 agents would be just as popular. |

Astria Tiphareth
Caldari
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Posted - 2008.05.06 13:32:00 -
[191]
Originally by: Boz Well Also, if you think most low-sec gate-campers aren't after ISK, wake up.
Fixed that for you. It applies to a lot of things, not just mission-running. The issue is risk - to take an opposite example, if PvP were all about fun & risk, people wouldn't gate-camp to avoid losses.
Put simply, only an idiot or an inveterate gambler would put their assets at vast risk on the off-chance of coming out with more ISK at the end. If on the other hand the risk were say, 1 in 10 chance of losing your ship and cargo, but on average you'd still make enough money to more than offset that loss, then low-sec becomes plausible for the low-risk-taker. Low-sec as it is today does not appear to offer that except to pirates, though some may find ways to do so. |

Atomos Darksun
Infortunatus Eventus
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Posted - 2008.05.08 01:49:00 -
[192]
Originally by: Lurana Lay
Originally by: Atomos Darksun No ice in high sec.
Price of ice rises. Ice mining becomes more profitable than regular mining. People want money. People go to some of the many low sec systems that would have ice.
Need more targets go to 0.0. Need more targets go Empire and dec some peeps.
Whoops I forgot, you folks don't want PvP at all... you just want easy mode defenseless barge/hauler/n00b kills. Ooooo the danger and excitement! Bahahahha!
Funny how noobs automatically assume I'm a pirate 
I actually do live in 0.0, and kill shield tanking megathrons in low-sec occasionally, but 0.0 is my home.
freakin carebear.
Originally by: Amoxin My vent is talking to me in a devil voice...
Atomos' Guide to Forum Flaming |

Reven Cordelle
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Posted - 2008.05.08 09:49:00 -
[193]
Doesn't work to be honest. Guys in High Sec aren't there for the benefits, they're there because its safer. Take away ice and the chances are they'll go "oh well, i can't survive in low sec so i'll mine Plagioclase instead."
High Sec inhabitants arent stubborn, they just don't have the skills to make it in Low Sec.
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Ellaine TashMurkon
CBC Interstellar
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Posted - 2008.05.08 10:03:00 -
[194]
Its not the skill its the approach to gaming. Most people want to have little fun, relax, chat and maybe shoot a few crosses without anything to worry too much. Having skills does not imply that you will spend every evening playing paintball in a forest if you're tired after work and you'd rather sit and watch TV :)
Yet, some people want max isk per hour :) If its worth to risk their ships and share profits with escort, they will do so. I think there are hordes of such people and they deserve more lowsec income potential.
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