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Daelin Blackleaf
Naqam
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Posted - 2008.06.18 19:18:00 -
[31]
Originally by: Patch86 If you think a smoother playing experience is worth a mere handful of isk an hour (like I do), you can get out of Motsu. If you think those few extra isk are worth the hassle, don't complain about that lag.
For those running Caldari Navy missions the options are pretty much lag or level 3's. Besides the solution to something being broken should never be don't use it.
Adding more high quality agents would solve the problem, there are not an infinite number of mission runners and so there will be less of them per system the more systems have good agents.
I recall it being a nightmare running even low quality CN level fours and high quality level threes back when missioning was my "thing" I imagine since then the problem has gotten worse. Sig removed, inappropriate content. If you would like further details please mail [email protected] ~Saint |

Tarminic
Black Flame Industries
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Posted - 2008.06.18 19:23:00 -
[32]
Originally by: Daelin Blackleaf
Originally by: Patch86 If you think a smoother playing experience is worth a mere handful of isk an hour (like I do), you can get out of Motsu. If you think those few extra isk are worth the hassle, don't complain about that lag.
For those running Caldari Navy missions the options are pretty much lag or level 3's. Besides the solution to something being broken should never be don't use it.
Adding more high quality agents would solve the problem, there are not an infinite number of mission runners and so there will be less of them per system the more systems have good agents.
I recall it being a nightmare running even low quality CN level fours and high quality level threes back when missioning was my "thing" I imagine since then the problem has gotten worse.
Static solutions to a dynamic problem. CCP should be accommodating player stupidity as little as possible. Adding extra agents because some players don't know how to gauge agent quality beyond a number between -20 and 20 is doing just that. ---------------- Play EVE: Downtime Madness v0.81 (Updated 4/8) |

Spartacus Cray
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Posted - 2008.06.18 19:26:00 -
[33]
The Problem isn't Motsu itself. The next best Agent resides in Aramachi, which is only 2 jumps away. And now the fun begins: both Agents love Saila. And guess what-here the Lag is even worse. They only need to seperate the Agents a bit more. And no, if you want some special implants or blueprints you have to go trough this. To run L4's for ISK there are by far better NPC corps to work for.
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Dante024781
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Posted - 2008.06.18 19:29:00 -
[34]
Edited by: Dante024781 on 18/06/2008 19:33:49
Originally by: Daelin Blackleaf Adding more high quality agents would solve the problem, there are not an infinite number of mission runners and so there will be less of them per system the more systems have good agents.
You wouldn't even have to add more agents, just spread them out. Having 8 of the 13 Caldari Navy agents within 4 jumps of each other is a recipe for laggy overcrowded systems. Flame away .
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Stele Toque
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Posted - 2008.06.18 19:30:00 -
[35]
here's a better idea. how about moving the agents and spreading them out away from neighboring systems so all the level 4 caldari navy agents aren't in Motsu, Saila, Aramachi ... etc. it might reduce the lag and make life easier on all of us.
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DREDD xCZx
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Posted - 2008.06.18 19:32:00 -
[36]
Yes I agree with this, making the agents further apart would help, I am not saying making new agents is the thing we NEED to do... It is just one thing we CAN do. Either way, it still should be looked at.
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Tippia
School of Applied Knowledge
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Posted - 2008.06.18 19:32:00 -
[37]
Originally by: Spartacus Cray The Problem isn't Motsu itself. The next best Agent resides in Aramachi, which is only 2 jumps away. And now the fun begins: both Agents love Saila. And guess what-here the Lag is even worse.
A similar problem exists in Dodixie and Aunia: the two are two jumps apart, and they share three of the in-between systems… and Dodixie is a trading hub. Fun times 
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Haradgrim
Tyrell Corp INTERDICTION
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Posted - 2008.06.18 19:40:00 -
[38]
Edited by: Haradgrim on 18/06/2008 19:42:06 Whining about lag when it can't be helped (i.e. 500+ pilot fleet battle in 0.0) is one thing, but there is no "balance" reason that I am aware of for CCP not spreading out the level 4 agents. Mission running is part of the game, people should be allowed to do it whether you like it or not, if someone wants to run lvl 4 missions 24/7 in a high sec sytem then they should be able to, thats part of the game, if its allowed at all it should be allowed for everyone. If something is artificially prohibitting that and there is an easy fix then it should be a moot point.
Lag should never be an intended method of creating a bottleneck, if you want ISK to enter the system at a certain rate or want to limit the amount of missions that can be run then fine, limit it, hard code it through game mechanics (we know it can be done). But for them to leave the situation as it is when it could be easily changed is stupid, why should Russian players have an advantage over primetime Euro players simply because the best mission running system is more or less lagged out during their primetime.
Disclaimer: I'm a primetime NA player who has, but doesn't, run lvl 4s in motsu....
And to the bandwagon hoppers saying "get the **** out of motsu!" why the **** do you even care what happens in Motsu? OH NOES! MACROS!  --
Originally by: CCP Oveur ...every forum whine feels like a baby pony is getting killed
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Tarminic
Black Flame Industries
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Posted - 2008.06.18 19:51:00 -
[39]
Originally by: Haradgrim Lag should never be an intended method of creating a bottleneck, if you want ISK to enter the system at a certain rate or want to limit the amount of missions that can be run then fine, limit it, hard code it through game mechanics (we know it can be done). But for them to leave the situation as it is when it could be easily changed is stupid, why should Russian players have an advantage over primetime Euro players simply because the best mission running system is more or less lagged out during their primetime.
Hard-coded limits like that are extremely poor solutions to problems of that nature. Remember the last time that CCP added agents and rearranged jumps? It just resulted in new hotspots cropping up elsewhere. Even if CCP did at agents of equal quality elsewhere, most of those in motsu would stay due to it's proximity to Jita, and the same is true with the other empires as well. ---------------- Play EVE: Downtime Madness v0.81 (Updated 4/8) |

Cors
It's A Trap
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Posted - 2008.06.18 19:57:00 -
[40]
I'll state something different here.
I used to run missions in Motsu. When it hit 150 people in local most of the time, I looked for another agent. I picked a non Caldari Navy agent that had lvl 4's in a system with VERY low local counts. Was averageing about 10 people in local. I started from lvl 2's and worked them up to lvl 4's. It's only a quality 14 agent(44 with skills).
Over the past year, local has climbed from 10-100. It's now topping out at 130 or so mid week, almost 150 on the weekends.
This was AFTER intentionally looking for a lower quality agent, in a low populous system.
This is exactly what most of you are saying with the GTFO OF MOTSU posts above.
The problem is this.
There are STILL too many people in this game running missions in empire that don't want to go to low sec to risk their ships.
Even if they took every lvl 4 agent in the game, across all of empire, and cloned them 5 times, and spread those out to hundreds of systems, it would eventually start happening again.
We simply have too many folks in empire.
Faction warfare is compunding this.
Becuase certain systems all over space are mission running hubs, they're by nessesity market hubs too. And because they're market hubs, those participateing in Faction warfare are now going to those systems to purchase ships by the boatload. Hense why JITA is worse then normal.
Short term solution would be to spread clone the agents and spread them out evenly over empire. To ALL corners of empire.
Until the new server is onlined, the only thing CCP CAN do is add more agents. Spread them out, don't put 2 or 3 of them in once system for christs sake. That's just stupid.
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Haradgrim
Tyrell Corp INTERDICTION
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Posted - 2008.06.18 20:01:00 -
[41]
Edited by: Haradgrim on 18/06/2008 20:01:25
Originally by: Tarminic
Originally by: Haradgrim Lag should never be an intended method of creating a bottleneck, if you want ISK to enter the system at a certain rate or want to limit the amount of missions that can be run then fine, limit it, hard code it through game mechanics (we know it can be done). But for them to leave the situation as it is when it could be easily changed is stupid, why should Russian players have an advantage over primetime Euro players simply because the best mission running system is more or less lagged out during their primetime.
Hard-coded limits like that are extremely poor solutions to problems of that nature. Remember the last time that CCP added agents and rearranged jumps? It just resulted in new hotspots cropping up elsewhere. Even if CCP did at agents of equal quality elsewhere, most of those in motsu would stay due to it's proximity to Jita, and the same is true with the other empires as well.
Yes but relying on lag to distribute the population out to lower quality agents is just a stop gap measure that gets worse the larger the game's population gets thus only increasing the problem.
My personal belief is that lvl 4 missions should be removed from high-sec completely (or at least any with a quality above 0), however, as I stated, if anyone is allowed to do something in this game; then everyone should be allowed (exception being our lord and saviour, the mighty Chribba and his holy capital array!) --
Originally by: CCP Oveur ...every forum whine feels like a baby pony is getting killed
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Daelin Blackleaf
Naqam
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Posted - 2008.06.18 20:06:00 -
[42]
Originally by: Tarminic Adding extra agents because some players don't know how to gauge agent quality beyond a number between -20 and 20 is doing just that.
The only stupidity one could assume is that many of these people refuse to sign on with a different corp to avoid the mess. Other than changing corp they don't have anywhere else to go.
..and the fact that people think that the majority of greedy ISK counting mission runners aren't looking at their ISK/hr is something of a surprise. They put up with the lag because the other option is significantly less reward for their time (including time wasted due to lag) and because they want to make as much ISK in any given hour as possible regardless of the quality of play during that time.
Would a few more, better located, agents actually make the game that much worse for anyone other than those selling stuff at the current "mission hubs"? It's a lag problem with a clear solution, if for no other reason than PR it should be addressed and these players should be spread over several nodes. Sig removed, inappropriate content. If you would like further details please mail [email protected] ~Saint |

bitters much
Nekkid Inc.
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Posted - 2008.06.18 20:28:00 -
[43]
Originally by: DREDD xCZx Myself and many many other people
Thats exactly is your problem and you created it by yourself. If you think about abit you will maybe find a solution also by yourself 
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Haradgrim
Tyrell Corp INTERDICTION
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Posted - 2008.06.18 20:34:00 -
[44]
Originally by: bitters much
Originally by: DREDD xCZx Myself and many many other people
Thats exactly is your problem and you created it by yourself. If you think about abit you will maybe find a solution also by yourself 
I know you think you know what you said, but I don't think what you said means what you think --
Originally by: CCP Oveur ...every forum whine feels like a baby pony is getting killed
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bitters much
Nekkid Inc.
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Posted - 2008.06.18 20:36:00 -
[45]
Originally by: Haradgrim
Originally by: bitters much
Originally by: DREDD xCZx Myself and many many other people
Thats exactly is your problem and you created it by yourself. If you think about abit you will maybe find a solution also by yourself 
I know you think you know what you said, but I don't think what you said means what you think
soz 
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Haradgrim
Tyrell Corp INTERDICTION
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Posted - 2008.06.18 20:37:00 -
[46]
Originally by: bitters much
Originally by: Haradgrim
Originally by: bitters much
Originally by: DREDD xCZx Myself and many many other people
Thats exactly is your problem and you created it by yourself. If you think about abit you will maybe find a solution also by yourself 
I know you think you know what you said, but I don't think what you said means what you think
soz 
Its cool  --
Originally by: CCP Oveur ...every forum whine feels like a baby pony is getting killed
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Taloic
Black Watch Regiment New Eden Conglomerate
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Posted - 2008.06.18 21:09:00 -
[47]
Do what I did run missions for another empire faction. Life is great in Amarr space I barely see anyone in my L4 system 12 total max at prime time.
I ran the Motsu-Aramachi-Sailia hell and got used to 30-50 sec module lag. Life really is much greener in other pastures.
Even Dodoxide was better for lag when I ran missions there.
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AKULA UrQuan
Druuge Crimson Corporation
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Posted - 2008.06.18 21:16:00 -
[48]
Here's the cruel part. There's a L4 Q18 agent like 6 jumps from motsu in high sec that only has 60 people in local max that I've seen. It's a minmatar agent. 
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Micheal Dietrich
Terradyne Networks
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Posted - 2008.06.18 21:16:00 -
[49]
I found a non laggy decent L4 agent outside of Motsu 
Originally by: El'tar I WOULD WARRIOR FOR WOMAN BELONG TO ME!
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Epidemis
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Posted - 2008.06.18 21:22:00 -
[50]
Originally by: Tippia Correct me if I'm wrong, but as I understand it agent quality determines three things: standings increase, ISK reward, and LP reward.
The standings increase is worthless û you already have access to Lvl4 agents. The ISK reward is insignificant compared to the bounties, loot and salvage of a Lvl4 û all of which are independent to the agent quality. That leaves the LP rewards as the only useful reason to choose a higher-quality agent.
So what's the ISK/hour reward from those extra few LP? Are they really worth the lag, hassle, increased risk, and general unpleasantness of a crowded mission hub?
Quality also affects the distance to the mission.
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Ghengis Tia
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Posted - 2008.06.18 21:29:00 -
[51]
Make LP's transferable between like entities, with a slight penalty. That way you can go to Amarr and earn LP's(that only buy Amarr stuff) and for a 10% penalty use them to buy Caldari stuff.
Or make LP's a market commodity, sell your Amarr LP's and buy Caldari LP's, etc. Maybe only use LP's as a sort of "currency" so only mission runners can benefit by them.
I'm actually going to Caldari Navy agents to get LPs for the missile and shield stuff. Thanks for the tips, I'll keep myself satisfied with Level III's.
Honestly, in Amarr I've never had problem with mission lag due to player congestion.
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Artemis Rose
Eleckrostatik
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Posted - 2008.06.18 21:30:00 -
[52]
Guys I know. Lets hack CS:Source and make it so you can stuff 240 people on a single server (system).
Now, we should spawn over 1K NPCs all across the map, run queries on the database constantly, and have players leave and come in as often as they please. Furthermore, allow each player to be able to use 5 drones, adding EVEN more things for the server to handle in system. Wow, its laggy.
Okay, this server(system) sucks now. I know, lets stay here and continue to play? Why would I want to go to another server(system)?
 __________________________________________________
Currently Playing: Trolls from Outer Space Current Equipment: VISAcard chain mail, +2 Amulet of Epic Whine. WTB Purple Nerf Bat. |

quickshot89
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Posted - 2008.06.18 21:46:00 -
[53]
i havnt noticed any lag in motsu for the past week
maybe i just have a better connection than you do
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Dante024781
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Posted - 2008.06.18 21:48:00 -
[54]
Originally by: Artemis Rose Guys I know. Lets hack CS:Source and make it so you can stuff 240 people on a single server (system).
Now, we should spawn over 1K NPCs all across the map, run queries on the database constantly, and have players leave and come in as often as they please. Furthermore, allow each player to be able to use 5 drones, adding EVEN more things for the server to handle in system. Wow, its laggy.
Okay, this server(system) sucks now. I know, lets stay here and continue to play? Why would I want to go to another server(system)?

Nice troll, and I'll bite. No one is asking why it's laggy. What were asking is why these agents are all located in the same area of the map.
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Smantha Dering
Suddenly Ninjas
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Posted - 2008.06.18 21:53:00 -
[55]
Edited by: Smantha Dering on 18/06/2008 21:53:24 Run missions for a different corp. Here is a news flash for you! CALDARI NAVY ARE NOT THE ONLY CORP THAT GIVE NAVY RAVENS!!!! You can get navy faction items from other corps, you can get Faction increases with other Caldari corps. Stop crying about a problem that you and people just like you create. I run level 4 missions in a system that tops at about 60 during peak times and regularly has <20. Use your damned head!!
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Xps Dana
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Posted - 2008.06.18 22:00:00 -
[56]
Edited by: Xps Dana on 18/06/2008 22:02:22 Why are people against ideas that reduce lag?
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Dante024781
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Posted - 2008.06.18 22:01:00 -
[57]
I Fly Minmatar actually 
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nobodyspecialhere
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Posted - 2008.06.18 23:44:00 -
[58]
Same at Dodixie, suggest move to slightly lesser agents?
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Zinras
Caldari Provisions
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Posted - 2008.06.19 00:00:00 -
[59]
Edited by: Zinras on 19/06/2008 00:01:34 Edited by: Zinras on 19/06/2008 00:01:10 BREAKING NEWS: Jita is laggy on sundays.
This new development is as shocking as when we discovered that Motsu also lags. Surely the endtimes are nigh and we should do our utmost to hide away in bomb shelters before it's too late.. Or people could just move their asses a little bit.
Obviously, the endtimes WILL arrive before that happens, though.
Originally by: CCP Greyscale *moderated - mother abuse - Mitnal*
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Xps Dana
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Posted - 2008.06.19 00:12:00 -
[60]
God I love Good Flame. Any idea where I could find one ?
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