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Lili Killer
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Posted - 2008.06.30 12:41:00 -
[1]
Hello I am looking for a effective (save) solo crusader setup and also the required skills to fly it effective. as recently when I tried it with a friend in a duel I didn't manage to land a single hit on him. so I went for some training to improve that. but I still need some info from the vents around here. |

Terianna Eri
Amarr Scrutari
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Posted - 2008.06.30 13:19:00 -
[2]
1) What is your current fitting?
2) This is a fit that I like very much - some people would consider it a little slow for an interceptor, but it goes 5.9km/s with my skills and just over 6.1km/s with all skills at level V.
[Crusader, pulse] Tracking Enhancer II Tracking Enhancer II Overdrive Injector System II Overdrive Injector System II
Faint Warp Prohibitor I 1MN MicroWarpdrive II
Dual Light Pulse Laser II, Scorch S Dual Light Pulse Laser II, Scorch S Dual Light Pulse Laser II, Scorch S Dual Light Pulse Laser II, Scorch S
Energy Locus Coordinator I Energy Locus Coordinator I
Good range, good tracking, good damage, but a little slow and like most interceptors (exceptions: Malediction and Taranis can be pretty hardy, relatively speaking) it can't take an awful lot of fire.
Very fun to fly though since the lasers can actually hit when you're zooming around and even while orbiting - thanks CCP for the tracking bonus on the Crusader  __________________________________
Originally by: Arthur Frayn How much to ruin all your holes, luv?
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Lili Killer
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Posted - 2008.06.30 13:24:00 -
[3]
well i got two atm 1 is a pure i am bored and crazy setup. with poly carbs and a gist-b type mwd (that one i will use anyway as i get 6 or so of them hanging around)
but i no longer know what i had fitted for the rest been some time.
also looking for the required skills.
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Reginvalt
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Posted - 2008.06.30 16:02:00 -
[4]
Learn skills for taranis or crow. http://eve-kill.net/?a=kill_detail&kll_id=1023191 ` |

Lili Killer
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Posted - 2008.06.30 16:19:00 -
[5]
Originally by: Reginvalt Learn skills for taranis or crow. http://eve-kill.net/?a=kill_detail&kll_id=1023191
last time i checked i didn't ask for which ship i need to train for. so i ask you kindly to refer from posting information that is not requested buy the op or a other person in the topic.
for the record i know they are better i just hate how they look. |

Giant Haystacks
Ore Mongers Black Hand.
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Posted - 2008.06.30 16:29:00 -
[6]
Originally by: Lili Killer
Originally by: Reginvalt Learn skills for taranis or crow. http://eve-kill.net/?a=kill_detail&kll_id=1023191
last time i checked i didn't ask for which ship i need to train for. so i ask you kindly to refer from posting information that is not requested buy the op or a other person in the topic.
for the record i know they are better i just hate how they look.
Crow and ranis are not better than a sader. Doing over 100 dps while orbiting out of web range at 5k/s makes the sader the best ceptor around for solo work imo, especially against larger ships, which would web and gank a ranis or tank a crow.
Any ceptor as failfitted as much as the sader in that killmail would probably die to a decently fitted rifter.
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Caelum Dominus
Invicta.
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Posted - 2008.06.30 16:41:00 -
[7]
Edited by: Caelum Dominus on 30/06/2008 16:41:07
Quote: [Crusader, pulse] Tracking Enhancer II Tracking Enhancer II Overdrive Injector System II Overdrive Injector System II
Faint Warp Prohibitor I 1MN MicroWarpdrive II
Dual Light Pulse Laser II, Scorch S Dual Light Pulse Laser II, Scorch S Dual Light Pulse Laser II, Scorch S Dual Light Pulse Laser II, Scorch S
Energy Locus Coordinator I Energy Locus Coordinator I
How do you plan on preventing another Interceptor from running away when you're only doing 5km/s? The Crusader is so fast to compensate for the lack of a third mid-slot for a web.
Quote: Doing over 100 dps while orbiting out of web range at 5k/s makes the sader the best ceptor around for solo work imo, especially against larger ships, which would web and gank a ranis or tank a crow.
Step away from EFT, or at least have a glance at the capacitor section. A Crusader won't be able to sustain this for even 2 minutes while a Crow can keep it up indefinitely.
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Giant Haystacks
Ore Mongers Black Hand.
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Posted - 2008.06.30 17:11:00 -
[8]
Originally by: Caelum Dominus
Quote: Doing over 100 dps while orbiting out of web range at 5k/s makes the sader the best ceptor around for solo work imo, especially against larger ships, which would web and gank a ranis or tank a crow.
Step away from EFT, or at least have a glance at the capacitor section. A Crusader won't be able to sustain this for even 2 minutes while a Crow can keep it up indefinitely.
Drop 25mill on a gist b-type mwd and you run for about 6-7mins, after that you can keep the mwd running with one gun off. A bit more isk on 3% cap capacity+regen implants will allow the 4th gun to permarun. I didn't EFT it, I've killed a lot of cruisers and a megathron with it. |

Prometheus Exenthal
Dirty Deeds Corp. Axiom Empire
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Posted - 2008.06.30 17:58:00 -
[9]
Originally by: Terianna Eri Setup
WIN
This setup owns the **** out of everything. I put a collision accelerator in one rig slot instead of both since they're stacked and the extra range isn't worth it (whereas the damage is).
You NEED thermodynamics to fly it though, since it isn't the fastest inty around. If you plan on killing others you're going to need to overheat to keep them pinned down once they've entered structure  |

Lyria Skydancer
Amarr Eve Defence Force
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Posted - 2008.07.01 01:12:00 -
[10]
Edited by: Lyria Skydancer on 01/07/2008 01:12:36
Originally by: Caelum Dominus Edited by: Caelum Dominus on 30/06/2008 16:41:07
Quote: [Crusader, pulse] Tracking Enhancer II Tracking Enhancer II Overdrive Injector System II Overdrive Injector System II
Faint Warp Prohibitor I 1MN MicroWarpdrive II
Dual Light Pulse Laser II, Scorch S Dual Light Pulse Laser II, Scorch S Dual Light Pulse Laser II, Scorch S Dual Light Pulse Laser II, Scorch S
Energy Locus Coordinator I Energy Locus Coordinator I
How do you plan on preventing another Interceptor from running away when you're only doing 5km/s? The Crusader is so fast to compensate for the lack of a third mid-slot for a web.
Quote: Doing over 100 dps while orbiting out of web range at 5k/s makes the sader the best ceptor around for solo work imo, especially against larger ships, which would web and gank a ranis or tank a crow.
Step away from EFT, or at least have a glance at the capacitor section. A Crusader won't be able to sustain this for even 2 minutes while a Crow can keep it up indefinitely.
1. You can kill anything frigsize before cap runs out with that dps. Cap is not a problem with this setup. Sure you need longer for a T1 cruiser kill but you dont need to mwd all the time against one, you just pop his drones and hes defenseless.
2. You kill ceptors by overloading your mids right before you suspect the enemy inty pilot realises he needs to bugger out and press approach. ----------------------------------------- [Video] I'm a soldier, so remember the name |

Stuart Price
Caldari The Black Rabbits The Gurlstas Associates
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Posted - 2008.07.01 04:29:00 -
[11]
Pretty much what Lyria said.
Except it doesn't usually work against Taranis pilots. Just 'cause they hit structure doesn't mean they're about to die and getting into web range of one usually means a very quick, very messy death. You have to be VERY sure you can take him out first before going in close. Otherwise you're best trying to stay just out of web range.
Which is very difficult when he overloads his midslots at the correct time.
Fighting a competent Taranis pilot is very, very difficult in any 'ceptor and the 'sader is no exception there. "I got soul but I'm not a soldier" |

Delencia Lakat
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Posted - 2008.07.01 05:49:00 -
[12]
Edited by: Delencia Lakat on 01/07/2008 05:50:30 I've used the previously mentioned setup extensively and I can tell you that with good skills, it can load out the DPS and keep it's MWD on long enough to kill other ceptors. With the rigs, you can get out to 17 or even 18k, so you can stay out of web range and if they do charge right in, you can head away from them and move your crystals around in your guns as they creep closer. Even fast inties will have trouble. If they're all nuts about speed and going 10k/s - you can double back and their turnaround time + the distance you go at 6km/s with the MWD will give you the distance to break scrambling.
Edit: of course, this is assuming you know how to fly an inty... One of the few ship classes where pilot [flying] skill really does make the difference. I've manually out-flown faster inties by bringing their transversal down and hitting them as they try to cross over to get into an orbit. |

Caelum Dominus
Invicta.
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Posted - 2008.07.01 15:31:00 -
[13]
Originally by: Lyria Skydancer 2. You kill ceptors by overloading your mids right before you suspect the enemy inty pilot realises he needs to bugger out and press approach.
... right. What prevents your opponent from doing the same?
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Terianna Eri
Amarr Scrutari
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Posted - 2008.07.01 15:45:00 -
[14]
Originally by: Caelum Dominus
Originally by: Lyria Skydancer 2. You kill ceptors by overloading your mids right before you suspect the enemy inty pilot realises he needs to bugger out and press approach.
... right. What prevents your opponent from doing the same?
If they happen to be winning? Nothing, of course.
But no, nothing stops them from overloading their mids and trying to burn out of scramble range when they see they're losing. Whoever overloads first will have the advantage here. __________________________________
Originally by: Arthur Frayn How much to ruin all your holes, luv?
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Caelum Dominus
Invicta.
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Posted - 2008.07.01 16:21:00 -
[15]
Originally by: Terianna Eri
If they happen to be winning? Nothing, of course.
But no, nothing stops them from overloading their mids and trying to burn out of scramble range when they see they're losing. Whoever overloads first will have the advantage here.
No - whoever's faster than the other will have the advantage. With the aforementioned fit, you're making sure that you don't (and for what, range and tracking you don't need?).
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Foocurr
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Posted - 2008.07.01 16:30:00 -
[16]
Originally by: Caelum Dominus
Originally by: Terianna Eri
If they happen to be winning? Nothing, of course.
But no, nothing stops them from overloading their mids and trying to burn out of scramble range when they see they're losing. Whoever overloads first will have the advantage here.
No - whoever's faster than the other will have the advantage. With the aforementioned fit, you're making sure that you don't (and for what, range and tracking you don't need?).
dude, the idea is to pop them before they realize you can track them at high speeds. if not, stalemate and you leave. this is not uncommon in inty fights.
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Wideen
Contraband Inc.
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Posted - 2008.07.01 16:52:00 -
[17]
nice setups - until you realize you can sustain your cap for about minute and a half before caping out, and this is with a cap power relay II.
This is something that bothers me greatly so I just stick to the malediction that can do the same and last + 7 minutes. DPS difference is noticable though, but at least I'll survive long enough to do something about it
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Foocurr
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Posted - 2008.07.01 16:55:00 -
[18]
Originally by: Wideen nice setups - until you realize you can sustain your cap for about minute and a half before caping out, and this is with a cap power relay II.
This is something that bothers me greatly so I just stick to the malediction that can do the same and last + 7 minutes. DPS difference is noticable though, but at least I'll survive long enough to do something about it
train cap skills? maxed out should last you 2.5 minutes. if you haven't killed another inty by then, you need to leave. for cruisers, you pulse mwd/one gun. with malediction your dps is terrible so you'll not kill the target anyway.
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Wideen
Contraband Inc.
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Posted - 2008.07.01 17:03:00 -
[19]
Edited by: Wideen on 01/07/2008 17:04:49
Originally by: Foocurr
Originally by: Wideen nice setups - until you realize you can sustain your cap for about minute and a half before caping out, and this is with a cap power relay II.
This is something that bothers me greatly so I just stick to the malediction that can do the same and last + 7 minutes. DPS difference is noticable though, but at least I'll survive long enough to do something about it
train cap skills? maxed out should last you 2.5 minutes. if you haven't killed another inty by then, you need to leave. for cruisers, you pulse mwd/one gun. with malediction your dps is terrible so you'll not kill the target anyway.
With t2 rockets, the difference is about 30 dps (can get about 70 dps with rockets in the mal) which isn't half bad. Couple that with sustainability and you got something going. Besides, covering those long warps is just great 
EDIT: just checked the setup in EFT and you're right, I got the numbers wrong. Although I still prefer the better cap stability of the mal.
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Foocurr
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Posted - 2008.07.01 17:17:00 -
[20]
Originally by: Wideen Edited by: Wideen on 01/07/2008 17:04:49
Originally by: Foocurr
Originally by: Wideen nice setups - until you realize you can sustain your cap for about minute and a half before caping out, and this is with a cap power relay II.
This is something that bothers me greatly so I just stick to the malediction that can do the same and last + 7 minutes. DPS difference is noticable though, but at least I'll survive long enough to do something about it
train cap skills? maxed out should last you 2.5 minutes. if you haven't killed another inty by then, you need to leave. for cruisers, you pulse mwd/one gun. with malediction your dps is terrible so you'll not kill the target anyway.
With t2 rockets, the difference is about 30 dps (can get about 70 dps with rockets in the mal) which isn't half bad. Couple that with sustainability and you got something going. Besides, covering those long warps is just great 
EDIT: just checked the setup in EFT and you're right, I got the numbers wrong. Although I still prefer the better cap stability of the mal.
well, malediction has a role. long range tackler. amarr + inty + solo = crusader.
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Caelum Dominus
Invicta.
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Posted - 2008.07.01 17:25:00 -
[21]
Originally by: Foocurr dude, the idea is to pop them before they realize you can track them at high speeds. if not, stalemate and you leave. this is not uncommon in inty fights.
How, exactly, do you plan on "leaving" when you're only doing 5km/s (not to mention that you're likely webbed)?
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BillyBong2
Amarr Imperativa
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Posted - 2008.07.01 17:27:00 -
[22]
I was sitting here looking at EFT and my skills for both of the ships for an inty. I already have small spec to 4 and nothing with rockets except level 3, so I set EFT to all level 5 skills and wow, the 'sader just completely out DPSs the 'diction.
I'll give you the hold and lock issue of the 'sader over the 'diction. Can lock them down but trying to hold them will be tough and they could MWD away before you kill them.
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BillyBong2
Amarr Imperativa
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Posted - 2008.07.01 17:41:00 -
[23]
OK, My crusader with my current skills can get me almost 3 minutes of cap and 7.7km with Poly Carbs in the rigs.
According to the DPS calculations that I am doing the 'Sader with scorch is still 127 vs maxxing everything out of the with 'diction at 70 or just above.
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Foocurr
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Posted - 2008.07.01 17:46:00 -
[24]
Originally by: Caelum Dominus
Originally by: Foocurr dude, the idea is to pop them before they realize you can track them at high speeds. if not, stalemate and you leave. this is not uncommon in inty fights.
How, exactly, do you plan on "leaving" when you're only doing 5km/s (not to mention that you're likely webbed)?
fly inties much? firstly, this isn't a max speed setup so i wouldn't fly it without a set of rogues and a zor's, much less any inty. So mine will be going 7.6km/s. secondly, getting out of scramble range in an inty fight is very easy. any 1/4 decent inty pilot can do this. finally, if you are webbed you fail. you shouldn't be in web range unless your opponent is entering hull/trying to get away. this setup's optimal gun range operates dangerously close to web range and due to its slower speed makes its survivability a bit lower than a speed setup. this is made up for by superb tracking.
hope that helps.
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Foocurr
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Posted - 2008.07.01 17:50:00 -
[25]
Originally by: BillyBong2 OK, My crusader with my current skills can get me almost 3 minutes of cap and 7.7km with Poly Carbs in the rigs.
According to the DPS calculations that I am doing the 'Sader with scorch is still 127 vs maxxing everything out of the with 'diction at 70 or just above.
Check your optimal range. You wont want to go that close to a target, especially with 100m worth of rigs. Also, your DPS numbers are incorrect.
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Caelum Dominus
Invicta.
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Posted - 2008.07.01 18:00:00 -
[26]
Edited by: Caelum Dominus on 01/07/2008 18:02:07
Quote: fly inties much?
Yes - all the time.
Quote: getting out of scramble range in an inty fight is very easy.
I've yet to face anyone who can get away from my Crusader (then again, I fly with a more reasonable low-slot layout - ie. speed-enhancing modules exclusively). Just because people are able to run away from you doesn't mean that applies to everyone.
Quote: finally, if you are webbed you fail.
If you really think you can avoid another Interceptor's web doing a 15-16km orbit at such measly speeds, you clearly haven't flown Interceptors enough.
Quote: dont forget. rockets fail to hit fast things and t2 rockets gimp speed/cap
Rocket-fit Maledictions obviously have a web, d'uh.
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Foocurr
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Posted - 2008.07.01 18:18:00 -
[27]
Quote: I've yet to face anyone who can get away from my Crusader (then again, I fly with a more reasonable low-slot layout - ie. speed-enhancing modules exclusively). Just because people are able to run away from you doesn't mean that applies to everyone.
I am able to run away when needed 100% of the time. I dunno, maybe you have an easy time finding noobs in inties.(there are a lot)
I am not saying a speed fit crusader is not viable. This, however is a different setup. It does more DPS and has much higher tracking. Try it, you'll see it can roast other inties.
Quote: If you really think you can avoid another Interceptor's web doing a 15-16km orbit at such measly speeds, you clearly haven't flown Interceptors enough.
wow, shut up. i have flown interceptors a lot. I know what to engage. if i engage i know if i am killing it fast enough, if its too fast, or if its hitting me too hard. all solo setups have a window of opportunity.
Quote: Rocket-fit Maledictions obviously have a web, d'uh.
no rocket diction will beat my pulse sader 1v1. ever. 10km/s diction + less than 10km orbit(slow) + pulsesader(ubertracking) = dead diction.
tbh, if im in pulsesader and i see malediction i load multifreq and charge lol.
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BillyBong2
Amarr Imperativa
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Posted - 2008.07.01 18:26:00 -
[28]
Originally by: Foocurr Edited by: Foocurr on 01/07/2008 17:58:10
Originally by: BillyBong2 OK, My crusader with my current skills can get me almost 3 minutes of cap and 7.7km with Poly Carbs in the rigs.
According to the DPS calculations that I am doing the 'Sader with scorch is still 127 vs maxxing everything out of the with 'diction at 70 or just above.
Check your optimal range. You wont want to go that close to a target, especially with 100m worth of rigs. Also, your DPS numbers are incorrect.
dont forget. rockets fail to hit fast things and t2 rockets gimp speed/cap
True about the rockets, their optimal may say 10.1 with my skills but I know they are probably only good to about 7 to 7.5km and the speed is true as well.
As for the Crusader not sure how I can't get that close to as I either have to get within 10km to web or 9 km to scram - it is an either or decision at that point.
How are the DPS numbers wrong - are you speaking to the crusaders? or the 'diction?
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Foocurr
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Posted - 2008.07.01 18:42:00 -
[29]
Originally by: BillyBong2
How are the DPS numbers wrong - are you speaking to the crusaders? or the 'diction?
sader
2 x OD II 2 x TE II
gistii btype 1mn disruptor II
4 x dual light pulse, scorch s
2x energy locus coord
107 dps(max skills) 17km optimal
This was the setup in question, but i dont know if you were using a different one. The locus coord rigs fix your optimal and you need energy weapon rigging 3 and i believe awu5 to fit.
speed fit rocket diction will get just under 10km/s before implants and do 66 dps with max skills out to 10km.
sub out for 2 x BCU IIs = 96 dps, but you struggle for speed and the cpu to fit anything useful. also, your rockets explosion velocity is 3000m/s. :(
sub out for 1 x BCU II = 81 dps, but again, you dont do any damage until your within 10km and have your target webbed, but you're probably in armor by then anyway. :)
diction pilot conclusion = fit standard launchers, go real fast and stay the F out of web range so you can hold you target down for your GANG to kill it.
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Dheorl
The Scope
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Posted - 2008.07.01 18:44:00 -
[30]
Whenever I see this setup I don't get why people don't just fly a proper long range inty instead.
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