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Vladimir Tinakin
Caldari Hadean Drive Yards Archaean Cooperative
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Posted - 2008.07.02 18:51:00 -
[1]
As described in this thread, citadel torpedoes are currently the laughingstock of capital weaponry. When you have the combined firepower of over 6 phoenixes resulting in less damage than one moros, you begin to wonder about all those wasted skillpoints (and the future of the Caldari State).
This also ties into the Nidhoggur to a lesser extent.
Proposal: As citadel torps are staggeringly huge, either make them innately much tougher and more resistant to defenders/smartbombs, or add a bonus to that property in siegemode.
This would only serve to make phoenixes and nidhoggurs viable for things other than shooting POS structures; no other ships would be affected (well, I guess the leviathan, but srsly...) and no balance would be unduly tipped. I actually hope CCP remediates this of their own accord before this becomes more of an issue; however my respiration is not paused. ----------------------------------------------- Adm Vladimir Tinakin CFO Hadean Drive Yards |

Packtu'sa
Nabaal Construction and Industrials Corp
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Posted - 2008.07.02 19:56:00 -
[2]
Hmm... Okay.
I wasn't aware of the issue, but I suppose as a Phoenix-capable pilot I really should be. Indeed, considering their expense, citadel torpedoes should be nigh-invulnerable to destruction. Or, one could make the comparison that fighters are significantly more difficult to kill than tech-1 light drones.
Extend this to starbase batteries too, though. Yeah, I know, nobody uses citadel torpedoes, but half of that could be that a single battleship fitted with smartbombs can protect an entire fleet from missiles.
Support vote given.
Packtu'sa Let's talk about Planetary Interaction Uhh... what Marcus Gideon said. |

Ulstan
State Protectorate
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Posted - 2008.07.02 20:14:00 -
[3]
This killmail illustrates the problem quite nicely:
http://killboard.tauceti-federation.com/?a=kill_detail&kll_id=81591
There are six phoenixes on the killmail. They did a combined total of ~10,000 damage. The least damaging of the moros on the killmail did ~30,000 damage.
The Nalfs, which also use citadel torps but do not rely solely on those, are also pretty bad off.
This issue affects both the Nalf and Phoenix, and I really don't think it's well balanced to be immune to all the citadel torp dreads in the world simply by fitting a couple smart bombs.
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Ulstan
Caldari State Protectorate
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Posted - 2008.07.02 21:46:00 -
[4]
Another killmail illustrating the utter ease with which citadel torps are rendered wholly ineffective: http://morsus-mihi.net/kb/?a=kill_detail&kll_id=93917
Note how the nalf's were outdamaged by megas and hyperions and the phoenixes are at the very bottom of the killmail, having done 0 damage.
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ShaffGT
The Lost Legion
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Posted - 2008.07.03 04:06:00 -
[5]
as a phoenix pilot, i gladly signed
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Cpt Jagermeister
Spacelane Ghosts
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Posted - 2008.07.03 04:21:00 -
[6]
Edited by: Cpt Jagermeister on 03/07/2008 04:21:23 Yeah it definately needs to be looked at.
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Tmarte
Explora Empire Interstellar Alcohol Conglomerate
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Posted - 2008.07.03 08:27:00 -
[7]
Edited by: Tmarte on 03/07/2008 08:27:15
Originally by: Ulstan Another killmail illustrating the utter ease with which citadel torps are rendered wholly ineffective: http://morsus-mihi.net/kb/?a=kill_detail&kll_id=93917
Note how the nalf's were outdamaged by megas and hyperions and the phoenixes are at the very bottom of the killmail, having done 0 damage.
Did you ever think that maybe they did no damage because they never fired a volley in the first place? Or maybe they just started firing just as that mothership died?
Using killmails to determine how much damage a ship dealt is arbitrary because so many differet variables can be in place. You have no clue when the phoenix started firing, nor do you know how many defenders/smartbombs were being used, if any at all.
However, I still think it should be looked at, because even though you poorly showed us some examples, I could see how the Citadels could be gimped from personal experience.
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Gypsio III
Bambooule
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Posted - 2008.07.03 14:22:00 -
[8]
Originally by: Tmarte Did you ever think that maybe they did no damage because they never fired a volley in the first place? Or maybe they just started firing just as that mothership died?
Using killmails to determine how much damage a ship dealt is arbitrary because so many differet variables can be in place. You have no clue when the phoenix started firing, nor do you know how many defenders/smartbombs were being used, if any at all.
However, I still think it should be looked at, because even though you poorly showed us some examples, I could see how the Citadels could be gimped from personal experience.
I don't have much experience with capitals, but I'd assume that all the caps cynoed/warped in and sieged at the same time. So it would be reasonable to assume that the zero damage indicates a fundamental problem.
What this thread really needs is a consensus whether citadels should be vulnerable to smartbombs. If they should be vulnerable, it needs to be decided exactly how vulnerable they should be. For that, we'll need some modelling, involving numbers and types of smartbombs on typical capitals, numbers of capitals in a range of engagements (and their proximity to each other), the speed and EHP of citadel torps and estimates of the typical kill % of citadel torps in each environment.
As I said, I have minimal experience with capitals, but I don't really see why citadels should be vulnerable to smartbombs at all. No other XL weapon systems can be intercepted in this fashion, and a comparison with DPS lost by tracking issues on XL turrets are dealt with by the sig radius and explosion factors, and the large sig and low speed of the intended target capitals.
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Blane Xero
The Firestorm Cartel
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Posted - 2008.07.04 00:11:00 -
[9]
A multi billion ship being outdamaged by noob ships, needs fixed.
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the thorn
Tres Viri
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Posted - 2008.07.04 08:29:00 -
[10]
i am not flying a phoenix (yet), but balancing capitals is very important because you cant just use another one (there are many BS/cruiser in for each race but only one dread)
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Blazde
Morsus Meus Velox
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Posted - 2008.07.04 09:17:00 -
[11]
Edited by: Blazde on 04/07/2008 09:18:03
Originally by: Tmarte
Originally by: Ulstan Another killmail illustrating the utter ease with which citadel torps are rendered wholly ineffective: http://morsus-mihi.net/kb/?a=kill_detail&kll_id=93917
Did you ever think that maybe they did no damage because they never fired a volley in the first place? Or maybe they just started firing just as that mothership died?
That kill took place at pretty much point blank range (~10-15km), all dreads firing for a little over a minute. I agree killmails don't give the whole story because torps are also slow, may not have arrived in time and have a low r.o.f. anyway. Noone expects delayed damage torp dreads to outdamage the turret dreads in such situations. But several volleys of my citadel torps were popped in this case. Here's the combat log:
[ 2008.05.13 20:50:09 ] (combat) <color=0xffbbbb00>Your Quad 3500mm Siege Artillery I is well aimed at shots17 [-VSQ-,TRI](Aeon), inflicting 1664.8 damage. [ 2008.05.13 20:50:09 ] (combat) <color=0xffbbbb00>Your Quad 3500mm Siege Artillery I hits shots17 [-VSQ-,TRI](Aeon), doing 1327.3 damage. [ 2008.05.13 20:50:23 ] (combat) <color=0xffbbbb00>Your Quad 3500mm Siege Artillery I barely scratches shots17 [-VSQ-,TRI](Aeon), causing 770.6 damage. [ 2008.05.13 20:50:25 ] (combat) <color=0xffbbbb00>Your Quad 3500mm Siege Artillery I places an excellent hit on shots17 [-VSQ-,TRI](Aeon), inflicting 1830.4 damage. [ 2008.05.13 20:50:40 ] (combat) <color=0xffbbbb00>Your Quad 3500mm Siege Artillery I hits shots17 [-VSQ-,TRI](Aeon), doing 1322.9 damage. [ 2008.05.13 20:50:40 ] (combat) <color=0xffbbbb00>Your Quad 3500mm Siege Artillery I lightly hits shots17 [-VSQ-,TRI](Aeon), doing 894.5 damage. [ 2008.05.13 20:50:52 ] (combat) <color=0xffbbbb00>Your Quad 3500mm Siege Artillery I is well aimed at shots17 [-VSQ-,TRI](Aeon), inflicting 1489.3 damage. [ 2008.05.13 20:50:54 ] (combat) <color=0xffbbbb00>Your Quad 3500mm Siege Artillery I is well aimed at shots17 [-VSQ-,TRI](Aeon), inflicting 1500.6 damage. [ 2008.05.13 20:51:07 ] (combat) <color=0xffbbbb00>Your Quad 3500mm Siege Artillery I hits shots17 [-VSQ-,TRI](Aeon), doing 1188.7 damage. [ 2008.05.13 20:51:07 ] (combat) <color=0xffbbbb00>Your Quad 3500mm Siege Artillery I is well aimed at shots17 [-VSQ-,TRI](Aeon), inflicting 1692.7 damage. [ 2008.05.13 20:51:21 ] (combat) <color=0xffbbbb00>Your Quad 3500mm Siege Artillery I hits shots17 [-VSQ-,TRI](Aeon), doing 1113.2 damage. [ 2008.05.13 20:51:22 ] (combat) <color=0xffbbbb00>Your Quad 3500mm Siege Artillery I places an excellent hit on shots17 [-VSQ-,TRI](Aeon), inflicting 2385.2 damage. [ 2008.05.13 20:52:23 ] (notify) Loading the Citadel Torpedo into the Missile Launcher Citadel; this will take approximately 10 seconds. [ 2008.05.13 20:52:23 ] (notify) Loading the Ammo into the Projectile Weapon; this will take approximately 10 seconds. [ 2008.05.13 20:52:23 ] (notify) Loading the Citadel Torpedo into the Missile Launcher Citadel; this will take approximately 10 seconds. [ 2008.05.13 20:52:23 ] (notify) Loading the Ammo into the Projectile Weapon; this will take approximately 10 seconds.
Personally I like the idea of smartbombs killing missiles, they're different from turrets and have advantages & disadvantages. Trouble is on dreads, it's all disadvantages. They're very, very slow, and have limited range, making them completely useless in engagements over 130-140km and pretty duff at medium ranges. Phoenixes can't really select their damage type (which is supposed to be one of the advantages of missiles). Naglfars can select damage type but they have that oh so hated 50/50 weapon type split so you can't use damage mods on them.
It comes down to dreadnaughts being completely unbalanced for the type of combat that's evolved around them. Phonix/Naglfar are severely lacking. We got the Nid and Chimera's problems worked out, now dreads need a look. _
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Chi Quan
Perkone
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Posted - 2008.07.06 13:32:00 -
[12]
supporting looking at siege & torps mechanichs relating to the presented issue ---- You don't have to like it - I don't blame you for not liking it. |

JanSVK
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Posted - 2008.07.06 20:51:00 -
[13]
repair citadel torps.
*) CITADEL TORPEDOS GETTING OWNED BY SMARTBOMBS. - give Smartbomb immunity or huge HP so it needs 3-4 hits from a faction SB to take down
*) pre-siege torpedo's dissappearing - should do at least standard dmg.
*) post-siege torpedo's dissappearing - should do full siege dmg
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Jim Raynor
Caldari Shinra Shinra Alliance
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Posted - 2008.07.07 04:52:00 -
[14]
Citadel Torpedoes really suck. The smart bomb thing is really really sad.. it should take several smart bombs to wipe out a Citadel Torpedo, they should have a lot of HP. This is a huge issue for the Naglfar and Phoenix.. it's not -just- a Caldari issue so you don't HAVE to ignore it CCP..
Also..... why no Capital Cruise Missiles? I think for POS popping the Citadels are fine but for capital engagements where range is a factor, I would very much like to see a swift moving capital cruise launcher, a nice 8-12km/s missile for fleet fights.. you don't bring torpedoes to fleet fights and being stuck using capital torpedoes in fleets is rather MEH... ------ I'll make a sig later. |

Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.07.07 05:17:00 -
[15]
Rockets - 10 HP, 25 damage - 0.4 HP/dam HAMs - 30 HP, 100 damage - 0.3 HP/dam Torpedoes - 240 HP, 450 damage - 0.53 HP/dam Citadel Torps - 650 HP, 1800 damage - 0.36 HP/dam C.T. in siege - 650 HP, 13050 damage - 0.05 HP/dam
Solutions ? Either a flat increase of Citadel Torp HP to something like 1300-1775 HP - OR - grant the siege module a "missile HP bonus" similar to the damage multiplier bonus to bring them up to an even higher HP (but only when in siege mode).
_
SUPPORT or CRITICIZE the issue of mineral and moon material balance !
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Marmios
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Posted - 2008.07.07 11:28:00 -
[16]
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Pan Crastus
Anti-Metagaming League
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Posted - 2008.07.07 12:11:00 -
[17]
Edited by: Pan Crastus on 07/07/2008 12:10:54 I'll try to stay polite ... But it's hard to grasp the extent of stupidity in this thread. How can you make demands like these when you have no clue *why* the Torpedoes don't do damage to Titans?
No, it's not because they aren't tough enough, and no, it's also not because Phoenix pilots are slow at shooting.
The problem is explosion velocity in Siege mode (14.0625m/s) combined with the fact that supercapitals cannot be webbed.
Citadel Torpedoes need to have an explosion velocity somewhere between 30 and 50 in Siege mode in order to be useful for hitting Supercapitals. But this is a nano whine all over again.
How to PVP: 1. buy ISK with GTCs, 2. fit cloak, learn aggro mechanics, 3. buy second account for metagaming
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Vladimir Tinakin
Hadean Drive Yards Archaean Cooperative
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Posted - 2008.07.07 15:14:00 -
[18]
Edited by: Vladimir Tinakin on 07/07/2008 15:14:12 Pan, if the explosion velocity was the problem (And I do agree with you that their effectiveness against anything not sitting still is crap)...well, it is a problem.
But in that example log, you didn't see "Your Citadel torp hit for 0 damage" which would be indicative of the above. You didn't see any status at all--meaning the torps never made it to their destination. They were popped by smartbombs.
Its kind of funny--citadels being so slow mean they can conceivably get several rounds of smartbomb "love" applied to them. So while other missiles may not be popped by one due to timing or simple speed, the citadel is MORE likely to be destroyed, even though it should arguably be the hardest/toughest misl out there. ----------------------------------------------- Hadean Drive Yards |

Gypsio III
Bambooule
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Posted - 2008.07.07 15:30:00 -
[19]
Quote: The problem is explosion velocity in Siege mode (14.0625m/s) combined with the fact that supercapitals cannot be webbed.
Oh dear. Firstly, this doesn't explain the minimal damage done to capitals, and secondly, it doesn't explain the absence of any damage message at all (i.e., hits for 0.1 damage". Stupidity indeed. 
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Roger Douglas
Infinite Improbability Inc Mostly Harmless
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Posted - 2008.07.07 16:11:00 -
[20]
Agree.
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Elia Mao
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Posted - 2008.07.07 16:14:00 -
[21]
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Bane Glorious
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Posted - 2008.07.07 21:10:00 -
[22]
I've already rolled this into the discussion on buffing Minmatar capitals (i.e. Naglfar), but here's a thumbs up for you anyway. |

Molock Saronen
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Posted - 2008.07.07 23:17:00 -
[23]
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Gamesguy
Amarr Black Nova Corp Band of Brothers
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Posted - 2008.07.08 11:16:00 -
[24]
Originally by: Pan Crastus Edited by: Pan Crastus on 07/07/2008 12:10:54 I'll try to stay polite ... But it's hard to grasp the extent of stupidity in this thread. How can you make demands like these when you have no clue *why* the Torpedoes don't do damage to Titans?
No, it's not because they aren't tough enough, and no, it's also not because Phoenix pilots are slow at shooting.
The problem is explosion velocity in Siege mode (14.0625m/s) combined with the fact that supercapitals cannot be webbed.
Citadel Torpedoes need to have an explosion velocity somewhere between 30 and 50 in Siege mode in order to be useful for hitting Supercapitals. But this is a nano whine all over again.
Wrong. In the vast majority of supercap take downs the supercap in question is bumped and surrounded and thus cannot move due to being stuck.
Smartbombs are why citadel torps do very poorly, same reason why fighters do so poorly as well.
Its a complex issue though, because there really isn't all that many useful modules to fit on supercaps if smartbombs were to become useless.
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Riho
Mercenary Forces
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Posted - 2008.07.08 12:54:00 -
[25]
i support this... its stupid that you can shoot a super cap for 10 minz and do less damage than a BS at the same time. dreads are meant to do kill caps... ---------------------------------- Fighting for Minmatar o7 Yes... this is my main. Extreme Troll Slayer...
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Vladimir Tinakin
Caldari Hadean Drive Yards Archaean Cooperative
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Posted - 2008.07.08 14:40:00 -
[26]
Originally by: Gamesguy Its a complex issue though, because there really isn't all that many useful modules to fit on supercaps if smartbombs were to become useless.
Smartbombs would still have utility as anti-ship and anti-fighter measures, but this proposal is limited to their effects on citadel torpedoes. I'm not even suggesting a blanket immunity--though I wouldn't necessarily object to that--just some sort of chance for better/any survivability. ----------------------------------------------- Hadean Drive Yards |

Manfred Rickenbocker
The Elliance Delta.Green
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Posted - 2008.07.08 19:09:00 -
[27]
Edited by: Manfred Rickenbocker on 08/07/2008 19:10:59 Dreads are meant to kill structures. I dont remember anything anywhere saying a dread was supposed to take down another capital (just coincidentally its good at it). I posted in a F&ID forum thread about this: missiles do massive damage to everything without any real penalty. Just the fact that you cant hit a titan is of little consequence. Bump it, do other stuff, whatever. The day my blasters/rails stop doing glancing blows against a POS tower THAT DOESNT MOVE for only 1k damage while my phoenix counterpart does 14k, then you can talk about it. A boost to something like explosion velocity isnt a bad idea, but demanding that the dread with the biggest tank and cap-free damage should get an immunity bonus to something basic is silly. Try staggering your missile volleys or taking out the offending smartbombing ship first. ------------------------ Peace through superior firepower: a guiding principle for uncertain times. |

Vladimir Tinakin
Caldari Hadean Drive Yards Archaean Cooperative
|
Posted - 2008.07.08 19:21:00 -
[28]
Originally by: Manfred Rickenbocker Edited by: Manfred Rickenbocker on 08/07/2008 19:10:59 Dreads are meant to kill structures. I dont remember anything anywhere saying a dread was supposed to take down another capital (just coincidentally its good at it). I posted in a F&ID forum thread about this: missiles do massive damage to everything without any real penalty. Just the fact that you cant hit a titan is of little consequence. Bump it, do other stuff, whatever. The day my blasters/rails stop doing glancing blows against a POS tower THAT DOESNT MOVE for only 1k damage while my phoenix counterpart does 14k, then you can talk about it. A boost to something like explosion velocity isnt a bad idea, but demanding that the dread with the biggest tank and cap-free damage should get an immunity bonus to something basic is silly. Try staggering your missile volleys or taking out the offending smartbombing ship first.
I believe the point is the dread pilot is trying to kill the offending smartbombing ship.
As for missiles doing massive damage without real penalty--there's a delayed to-hit time (which can be very significant for citadels!) and if the target is moving above a specific speed they are immune to damage even if hit. For light missiles, this is very fast. For citadels...well, if you're moving at all you're going to get mitigated damage.
This isn't a discussion on guns vs missiles; they both have their drawbacks and strengths. At the moment, however, the citadel missile system is useless against stationary/slow targets who have smartbombs equipped. Guns cannot be stopped/negated in a similar fashion. ----------------------------------------------- Hadean Drive Yards |

Rinaldo Titano
Caldari Caldari Elite Force
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Posted - 2008.07.09 08:54:00 -
[29]
/Signed
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Relyen
Digital Fury Corporation Digital Renegades
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Posted - 2008.07.13 04:11:00 -
[30]
/signed
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whitekight
SwEaTy ArMpIT RaIDeRs
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Posted - 2008.07.25 07:39:00 -
[31]
signed as a phoenix pilot.
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Rinaldo Titano
Caldari Elite Force
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Posted - 2008.07.25 09:33:00 -
[32]
/Signed
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LaFond
Gradient Electus Matari
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Posted - 2008.07.25 10:04:00 -
[33]
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Siona Windweaver
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Posted - 2008.07.25 10:05:00 -
[34]
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Snarker
Dragon's Rage Intrepid Crossing
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Posted - 2008.07.26 03:06:00 -
[35]
Signed. ----------------------------------------
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Xrethan
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Posted - 2008.07.26 11:50:00 -
[36]
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Irsy
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Posted - 2008.07.27 11:11:00 -
[37]
Fully supported! It should be fixed.
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Bibster
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Posted - 2008.07.27 11:13:00 -
[38]
Give citadels 2000ms speed and 3000hp life, or find an another solution to fix these issues.
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Adyriana
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Posted - 2008.07.27 11:26:00 -
[39]
Missiles/torps are in the category "Use when everything else fails"
I support this
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Apple Boy
Wyverns of Dionysus Interstellar Alcohol Conglomerate
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Posted - 2008.07.27 15:22:00 -
[40]
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Faekurias
Black Legion Command
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Posted - 2008.08.11 07:11:00 -
[41]
FIxit. We are recruiting.
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Damned Force
Republic Military School
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Posted - 2008.08.11 07:27:00 -
[42]
Signed
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TalonClark
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Posted - 2008.08.11 11:43:00 -
[43]
Yep, supported
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Crushall
eXceed Inc. eXceed.
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Posted - 2008.08.11 12:52:00 -
[44]
signed
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Sarin Adler
Saturn Ammo
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Posted - 2008.08.14 08:12:00 -
[45]
fix this, mkckay?
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white kight
SwEaTy ArMpIT RaIDeRs
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Posted - 2008.08.14 08:20:00 -
[46]
signed this needs sorted!!!!! Sig removed, inappropriate content. If you would like further details please mail [email protected] ~Saint |

Windjammer
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Posted - 2008.08.14 16:29:00 -
[47]
Edited by: Windjammer on 14/08/2008 16:29:28 Make them something other than the butt of jokes.
Windjammer
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Buildius Maximus
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Posted - 2008.08.14 17:00:00 -
[48]
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darkmancer
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Posted - 2008.08.14 19:13:00 -
[49]
signed... --------------------------------- There's a simple solution to every problem. It is always invariably wrong |

Becq Starforged
Minmatar Ship Construction Services
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Posted - 2008.08.15 00:27:00 -
[50]
Not a Phoenix pilot, but after reading up on this issue, the problem seems very clear: smartbombs used properly can make capital torps completely useless. A suggestion made in the thread the OP linked seems like a clever fix to this: siege mode increases the hps of missiles by 625% (or some other suitable amount). Of course, simple boosting the baseline hitpoints significantly would work just as well.
-- Becq Starforged Ushra'Khan
The Flame of Freedom Burns On! |

Internet Knight
The Knighthawks
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Posted - 2008.08.15 00:47:00 -
[51]
Phoenix pilot here.
I've found on Singularity that my citadel torpedoes do seem to be somewhat more effective when not fired in a volley, but rather with a staggered firing time. That's great against other dreads -- they generally don't fit smartbombs. The problem there is that it's very easy for my target to negate that by simply staggering their own smartbombs.
So, /signed
We're not asking for a boost to damage against subcapitals. We're not asking for a boost to fast targets. We're not asking for a boost to damage against structures (though TBH, there are some issues to be worked out for torpedoes fired pre-siege and pre-end-of-siege). What we're asking for is simply a boost to citadel torpedo survivability.
A t1 large smartbomb will do 250 damage of its specified type, whereas a t2 large smartbomb will do 300 damage of its specified type. A Citadel Torpedo has 650 hp with 0 resists (I assume, since there's no resists specified). That means it takes three large smartbombs kill a Citadel, simple t1 smartbombs will work great. Let's look at many carriers and supercapitals -- they'll often fit three or four smartbombs when expecting to need to be anti-citadel. That's great. But is there a drawback? Not really. As someone else pointed out, there's not much else to put in those high slots.
--- How to resolve Singularity character syncing
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F Peregrinus
The Dead Parrot Shoppe Inc.
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Posted - 2008.08.15 03:56:00 -
[52]
Edited by: F Peregrinus on 15/08/2008 04:01:06 Signed
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Arkady Sadik
Gradient Electus Matari
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Posted - 2008.08.15 14:20:00 -
[53]
Yes, this is an issue.
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Theus Behnira
Gradient Electus Matari
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Posted - 2008.08.15 14:52:00 -
[54]
This is quite clearly an issue that needs addressing.
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GulletSplitter
Maasai Tribal Products Independent Faction
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Posted - 2008.08.15 15:49:00 -
[55]
give 'em some love
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Myrkala
Aurora Acclivitous
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Posted - 2008.08.17 07:27:00 -
[56]
/Signed
Sounds a little too unfair to me.
Future Naglfar pilot "Ruppie ain't no puppie." |

TimGascoigne
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Posted - 2008.08.17 14:18:00 -
[57]
yes
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ezraniel
Flight of the Phoenix Rule of Three
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Posted - 2008.08.17 16:10:00 -
[58]
Signed
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Herschel Yamamoto
Bloodmoney Incorporated
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Posted - 2008.08.17 17:35:00 -
[59]
How have I not supported this yet? I think they need more of a boost than you suggest, but that is a minimum. ------------------ Fix the forums! |

Felix Dzerzhinsky
Caldari Wreckless Abandon Un-Natural Selection
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Posted - 2008.08.18 01:01:00 -
[60]
almost done with the gunnery skills for the Revelation. . .I know a bad ship when I see one. ----
GO BLUE!! |

Pan Dora
Bears Inc Violent-Tendencies
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Posted - 2008.08.18 01:59:00 -
[61]
My posts DOES reflect the view of my corp and ally... ..or a mistake they did when let me post. |

NATMav
F.R.E.E. Explorer Elitist Cowards
|
Posted - 2008.08.18 16:28:00 -
[62]
Signed. -----------------------------------------
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Zarch AlDain
Hematite Rose Bionic Dawn
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Posted - 2008.08.21 11:36:00 -
[63]
it needs fixing.
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Lurd
|
Posted - 2008.08.21 16:55:00 -
[64]
Something is borked somewhere with them. |

PirceHat
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Posted - 2008.08.21 20:11:00 -
[65]
Edited by: PirceHat on 21/08/2008 20:11:39 How has this not been supported yet by a CSM?
Citadel torps need More HP and they need to move faster (not a lot, but 90 seconds to go 60km is simply not acceptable).
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Rabid Rich
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Posted - 2008.08.22 13:41:00 -
[66]
explosion velocity up please, that is a main one too ontop of a HP boost
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Milia Jenius
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Posted - 2008.08.23 03:38:00 -
[67]
Possible Solutions to Citadel Torpedo Issue
1. Citadel torps before/after siege cycle do 0 damage
To prevent the "fire and hide" exploit, add a piece of code in the siege module to Disallow entering siege mode inside POS shields, and fix a dread's location in space to disallow bumping back into POS after "Siege & fire". There is no point entering siege mode in a POS anyways.
For the similar modules, changes can possibily be done too. Who enters triage mode in a POS shield? Similar changes can be done but there is no much point doing it. The industrial core is fine as it is, just leave it 
2. Citadel torps easily destroyed by smartbombs
Missile destruction should be in the domain of defender missiles, leave smartbombs out of the equation, they are for drones & fighters.
The simple solution to this is simple (Ooops! )
- Increase the HP of ALL MISSILES by 10 folds
- Increase the damage of DEFENDER MISSILES by 10 folds
This will allow the defender missiles to do its job while leaving missiles close to unkillable to smartbombs. Smartbombs won't be affected as they can still kill drones and fighters.
These issues affect 2 out of total 4 dreads in EVE and possibily those who decide to mount citadel torp launchers on their titans, PLEASE get this fixed or at least gives us a reply ASAP.
Just my 2 cents
- Milia Jenius
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Hesod Adee
Perkone
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Posted - 2008.08.23 04:01:00 -
[68]
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Arimus Darkhart
Caldari Ursa Stellar Initiative
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Posted - 2008.08.23 18:09:00 -
[69]
/signed
-- Users are like a virus - each causing a thousand tiny crises until the host finally dies. |

SjornWOW
|
Posted - 2008.08.23 22:48:00 -
[70]
100% support to citadel torp hp boost
(btw, it only takes 2 "named" smartbombs to pop a sieged citadel torp, last time I was playing around in sisi I was able to completely block out phoenixes by just cycling 2 smartbombs and taking out the torps as they came )
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Kel Nissa
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Posted - 2008.08.24 11:37:00 -
[71]
/signed
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BiggestT
Space Oddysey Pupule 'Ohana
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Posted - 2008.08.24 15:33:00 -
[72]
Yes yes 1000*yes.
Cit torps are failsauce with a bit of ccp-smoked-crack on top poudly annoying fc's since 2007
Originally by: Sheriff Jones *ding ding!*
Wrangler: Hello and w
*ding ding!*
Wrangler: ...damn nanowhiners...*goes back to reading*
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MastahFR
|
Posted - 2008.08.25 16:39:00 -
[73]
/signed
Also all minmatar capitals are very bad against all other capitals. So -> buff minmatar caps (nidhoggur & naglfar).
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SickSeven
|
Posted - 2008.08.25 18:53:00 -
[74]
The Nag needs all the help it can get.
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Daelin Blackleaf
Aliastra
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Posted - 2008.08.26 00:09:00 -
[75]
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Raymond Sterns
Utopian Research I.E.L. The ENTITY.
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Posted - 2008.08.26 07:48:00 -
[76]
Sf! _
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Fuujin
|
Posted - 2008.08.26 15:30:00 -
[77]
Signed, sir! |

Red Raider
Airbourne Demons
|
Posted - 2008.08.26 16:04:00 -
[78]
This ones a no brainer.
A happy gamer isnt on the forums, they are playing the game unless they have an idea that they honestly think is helping out. |

Vladimir Tinakin
Caldari Hadean Drive Yards Archaean Cooperative
|
Posted - 2008.08.27 21:45:00 -
[79]
Bump for relevance. Phoenixes lost out on another titan killmail...though it might have just melted that fast. :P
----------------------------------------------- Hadean Drive Yards |

Toman Torax
Rage For Order Nihil-Obstat
|
Posted - 2008.08.28 00:06:00 -
[80]
Edited by: Toman Torax on 28/08/2008 00:07:57 http://killboard.tauceti-federation.com/?a=kill_detail&kll_id=88993
Fix this already
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Sovereign533
PPN United Against ALL Authorities
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Posted - 2008.08.28 00:44:00 -
[81]
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Hengeyokai
|
Posted - 2008.08.28 09:20:00 -
[82]
Originally by: Toman Torax Edited by: Toman Torax on 28/08/2008 00:07:57 http://killboard.tauceti-federation.com/?a=kill_detail&kll_id=88993
Fix this already
1 falcon did more damage than 8 phoenix's combined 
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Immersive
Immersive Technology Solutions
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Posted - 2008.08.30 05:43:00 -
[83]
--- New to the API? GrabRaw XML
It's coming...
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Goberth Ludwig
eXceed Inc. Triumvirate.
|
Posted - 2008.08.30 12:03:00 -
[84]
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irion felpamy
HellJumpers Corp United For 0rder
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Posted - 2008.08.31 02:21:00 -
[85]
supporting this for the phoenix pilots (the nag will suck regardless)
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w00t117
|
Posted - 2008.08.31 04:08:00 -
[86]
/signed. Fix the citadels.
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Rakshasa Taisab
Sane Industries Inc. Ursa Stellar Initiative
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Posted - 2008.09.01 07:27:00 -
[87]
Edited by: Rakshasa Taisab on 01/09/2008 07:26:51 It's not enough just to boost the HP a bit, you're still likely to have our missiles pass through the sphere of influence of more than one or two carriers/MS's in a fleet engagement.
If we're going to have a weapon-system that sucks _THIS_ much, at least buff it in other ways to make it balanced. Like not being the 2nd worst dps, delayed, etc. |

aldarrin
|
Posted - 2008.09.01 12:57:00 -
[88]
If dreads are supposed to be immune to electronic warfare (to include tracking disruptors), then citadel torpedoes should be invulnerable to being shot down as well. That would be balanced, the situation that we have right now is not.
And the missiles launched before siege mode should hit for normal damaage. All citadel torps launched during siege cycle should do siege damage. That's fair.
If possible, increasing the velocity by 50% and decreasing the flight time by 33% (same max range) would make the ship much less boring.
But, I digress. People want to pop my non-siege mode citadels, fine. But I should do full damage with every torp that hits a ship of the appropriate size and slowness. Unless you let tracking disruptors affect the turret based dreads, this is incredibly unbalanced. |

Malcanis
RuffRyders Axiom Empire
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Posted - 2008.09.02 02:35:00 -
[89]
Edited by: Malcanis on 02/09/2008 02:34:44
Originally by: Toman Torax Edited by: Toman Torax on 28/08/2008 00:07:57 http://killboard.tauceti-federation.com/?a=kill_detail&kll_id=88993
Fix this already
Jesus that's pretty much a /thread. |

iudex
State Protectorate
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Posted - 2008.09.02 11:40:00 -
[90]
I agree. |

marie blueprint
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Posted - 2008.09.02 12:56:00 -
[91]
as a pheonix capable i agree
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Antevall
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Posted - 2008.09.02 18:42:00 -
[92]
i aggre and Sign !
Citadel TORP needs more HP that's clear for all.
at least, boost CTorp HP while in Siege Cycle.
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Ragel Tropxe
The Older Gamers R0ADKILL
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Posted - 2008.09.06 15:14:00 -
[93]
supported. Current situation is ridiculous.
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Hisa Me
|
Posted - 2008.09.07 21:11:00 -
[94]
Supported, the Naglfar needs this or a buff as it is the worst Dread by far
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Rhaegor Stormborn
Omega Fleet Enterprises Executive Outcomes
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Posted - 2008.09.08 01:46:00 -
[95]
This really needs to be fixed.
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BoB's Dream
|
Posted - 2008.09.08 13:33:00 -
[96]
Another good example: http://killboard.atlas-alliance.com/?a=kill_detail&kll_id=37750 6 Phoenix - 0 damage
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Nayannia Night
Channel 4 News Team
|
Posted - 2008.09.19 03:55:00 -
[97]
best I dea I have heard is to make the 625% damage bonus also effect the missle hp.
In addition remove the -92.5% explosion velocity from the siege mode. they are slow as dirt anyway and cant catch fast target to begin with, and any smaller ships are already getting resist vs the missle and size vs the missle, even a speed bonus vs the missle WITHOUT the explosion velocity being gimped from siege. a rocket fired from a siege mode dread wouldnt have the explosion velocity to do full damage to a bs with a after burner, let alone the slowest of all the missles.
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RedLion
Polaris Project Curatores Veritatis Alliance
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Posted - 2008.09.19 09:04:00 -
[98]
- - - - - - - - - - - - - - - - - - - - - - - The Gallenteans must be destroyed - - - - - - - - - - - - - - - - - - - - - - - |

Dan Grommel
Minmatar Ship Construction Services Ushra'Khan
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Posted - 2008.09.21 12:04:00 -
[99]
Seconded.
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Felix Dzerzhinsky
Caldari Wreckless Abandon G00DFELLAS
|
Posted - 2008.09.21 14:57:00 -
[100]
Originally by: Toman Torax Edited by: Toman Torax on 28/08/2008 00:07:57 http://killboard.tauceti-federation.com/?a=kill_detail&kll_id=88993
Fix this already
see how the smart people are on the top in Revs and Moros' and the dumb people are at the bottom in Pheonixs. . .srsly ----
GO BLUE!! |

Orion GUardian
|
Posted - 2008.09.21 21:57:00 -
[101]
/signed
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D'Nurgle
|
Posted - 2008.09.21 23:22:00 -
[102]
Signed Time for a little review CCP. Citadel Launchers, Naglfar, Nidhoggur etc really need fixing ASAP. Please do it.
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Kadoes Khan
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Posted - 2008.09.21 23:45:00 -
[103]
Have to support this.
I wouldn't mind seeing them turned into basically flying smartbombs so if you destroy one anything within a certain range takes damage from it's destruction. -=^=- "Someday the world will recognize the genius in my insanity." |

Bozinius
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Posted - 2008.09.22 21:45:00 -
[104]
Please fix.
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Dav Varan
|
Posted - 2008.09.23 16:26:00 -
[105]
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Shiftless
Di-Tron Heavy Industries
|
Posted - 2008.09.26 13:02:00 -
[106]
Please fix this.
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Vosace
|
Posted - 2008.09.26 21:26:00 -
[107]
Please fix this.
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Bebes Yasdnil
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Posted - 2008.09.26 21:27:00 -
[108]
Fix please.
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Zeboraz
|
Posted - 2008.09.26 21:28:00 -
[109]
Fix this please.
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Ignition SemperFi
The Arrow Project Morsus Mihi
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Posted - 2008.10.03 03:22:00 -
[110]
http://oldforums.eveonline.com/?a=topic&threadID=774603&page=6#176
CCP NOZH has looked into the issue and it will be getting some love. Not as much as alot of us would have liked... but its better than nothing ------ People Say Im paranoid because I have a gun, I say I dont have to be paranoid because I have a gun.
Garmon - "I LOK ON TO ROMULAN WARBIRD AND GO POW POW POW" |

Col Callahan
Oberon Incorporated Morsus Mihi
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Posted - 2008.10.03 11:35:00 -
[111]
/Signed _
5 years and they still can't fit over 1200 people in one shard without the system failing. |

Joss Sparq
ANZAC ALLIANCE Southern Cross Alliance
|
Posted - 2008.10.04 15:24:00 -
[112]
Voting in favor of the primary Phoenix weapon systems being examined more closely for their crucial flaws, on behalf of a friend (and Phoenix pilot) who can't be here. |

InfamousOne
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Posted - 2008.10.17 15:22:00 -
[113]
As a future Phoenix pilot and after spending the time and iskies to train for this ship, I fully support the issues regarding the citadel torp's short comings. CCP please fix the pre/post siege issues and give them more HP, a citadel torp should be feared.
/signed
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Xhintar Thermic
Immortalis Inc.
|
Posted - 2008.10.17 18:53:00 -
[114]
As someone with an alt who will one day be a Phoenix pilot.. sort this out please.
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Zathrus
|
Posted - 2008.10.18 02:45:00 -
[115]
This needs to be fixed.
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InfamousOne
|
Posted - 2008.10.21 02:13:00 -
[116]
bump for an important topic
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Lord Fitz
Project Amargosa
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Posted - 2008.10.21 04:07:00 -
[117]
Having smarbombs being able to reduce incoming damage is still somewhat important, but having them able to completely neutralise all incoming damage from missiles with just a 1-2 smartbombs is a little over the top.
Originally by: CCP t0rfifrans CCP is a greedy money chewing monster
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Cavalera
AWE Corporation Intrepid Crossing
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Posted - 2008.10.22 15:43:00 -
[118]
Edited by: Cavalera on 22/10/2008 15:44:18
Originally by: Hisa Me Supported, the Naglfar needs this or a buff as it is the worst Dread by far
I do not understand why people think that a Naglfar is worse off than a phoenix? Seriously.. Phoenix can only use citadel torps at least a Nag can use some turrets.
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InfamousOne
Chaos Coalition Chaotic Evolution
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Posted - 2008.11.02 21:42:00 -
[119]
Bump for all phoenix/nag pilots everywhere, CCP PLEASE FIX, with a cherry on top even 
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Aarin Wrath
Caldari
|
Posted - 2008.11.03 18:17:00 -
[120]
Originally by: InfamousOne Bump for all phoenix/nag pilots everywhere, CCP PLEASE FIX, with a cherry on top even 
UHhhh I belive they said they are in fact going to fix this. Citaldel torps are getting a huge HP buff.
Linkage
No more bumps needed. Let the thread die. 
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RiseofFilth
|
Posted - 2008.11.19 23:31:00 -
[121]
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Mark Marlowe
Thundercats RAZOR Alliance
|
Posted - 2008.12.24 01:47:00 -
[122]
Citadel got a lot of lovin from CCP Nozh, but there are still issues that need fixing tbh. 1) Plz fix 'bug' that makes them do no damadge if they were fired just before entering or leaving siege. 2) Give them a small speed boost to 850-900 m/s.
Tnx
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Irsy
|
Posted - 2008.12.30 13:07:00 -
[123]
Probably is a good idea to make a combat booster which increase torpedoes speed.. for slot 2.. like Frentix Booster increase optimal range.
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Laechyd Eldgorn
Art of War Exalted.
|
Posted - 2008.12.30 14:33:00 -
[124]
missiles should be simply invulnerable to smartbombs and some of the slower missiles should have increased hp against i.e. defender missiles.
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Ignition SemperFi
Private Nuisance
|
Posted - 2008.12.30 17:41:00 -
[125]
explosion velocity and radius need to be looked at.
a capital ship can be moving and easy half the damage of what is already a subpar dmg platform, let alone the ability to still smartbomb the torps albeit it is harder now. ---- People Say Im paranoid because I have a gun, I say I dont have to be paranoid because I have a gun.
Quote:
They already did introduce a counter to missiles, it's called Quantum Rise
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Malusae
House CHOAM Terrebellum
|
Posted - 2008.12.30 20:16:00 -
[126]
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CozmoKramer
Capital Shipyard
|
Posted - 2009.01.06 17:25:00 -
[127]
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Miner Nine
Caldari Provisions
|
Posted - 2009.02.07 11:19:00 -
[128]
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Cataracts
GoonFleet GoonSwarm
|
Posted - 2009.03.09 09:02:00 -
[129]
All missiles suck in comparison to the other weapon types for pvp.
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