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Crellion
Parental Control HELL4S
4
|
Posted - 2012.03.26 11:06:00 -
[151] - Quote
Bent Barrel wrote:Crellion wrote:
Now take a step backwards. You ll find they all have the same SPs (in my argument) and that the one can fly: - Set 1 Deimos, Ishtar, Vaga, Munnin, Zealot, Sacriledge, Hugin, Rapier, Arazu, Curse, Pilgrim and the other can fly: - Set 2 Deimos, Ishtar, Vaga, Munnin, Zealot, Sacriledge, Cerberus and Eagle.
This is not a class difference ..... those are ALL cruiser based hulls. This is specialisation difference (damage/tank vs ewar ruisers). The next best comparison is racial cruisers vs racial battleships, since BCs still share the same skill set as cruisers (only the BC skill is different). So your examples don't hold water. Going from frigs to cruisers is different than going between races for frigs, because the cruiser hull is built for slightly different purposes. In that example, training a different race in stead of a higher class is not comparable at all.
They are different class vessels. Heavy Assault ships and Reckon cruisers. The fact that they are based on the cruiser hulls does not mean anything for balance purposes...
If for some reason that you think is important to look also at classes based on different size hulls for whatever reason (personally I do not find it is helpfull to the discussion) go to the same post you quote and look a wee bit further down there is an example involving HACs and BSs...
I do not see the relevance of the stated objection. EDIT: to clarify the comparison is what skillset you end up with if you take two chars both trained with 3 racial cruiser 5s and heavy assault cruiser 4 say and then the one spends the next 20 days training the fourth race cruiser level 5 ending up with "Set 2" and the other trains reckons 1 to 4 and support skills in the same 20 days and ends up with "Set 1"
In any event all these examples are by necessity technical and stylicized ... do not ge too hang up on technicalities. |

Plus 1
Science and Trade Institute Caldari State
47
|
Posted - 2012.03.26 22:59:00 -
[152] - Quote
Crellion wrote: This sound slike quoting the ship descriptions. Actually all races can be flown in all alternatives. You cna make ammar brawlers and minmattar bricks no problems... the differences are 5% min max...
Flown != flown as effectively or even effectively at all
|

Azeroth Uluntil
Deep Core Mining Inc. Caldari State
0
|
Posted - 2012.03.26 23:00:00 -
[153] - Quote
Crellion wrote:Azeroth Uluntil wrote:I can fly almost anything under the sun and I don't want bonuses added for having all the races. Pointless and demented. Those of us with over a hundred million sp have enough of an advantage anyhow.
One thing to keep in mind about asking people if they decided to 5 all the races ships, one class after another... Most people started with their specialization first. When interceptors first came out, I already had caldari frigate 5 and amarr frigate 5. Had no reason to train gallente or minmatar until I saw how amazing the taranis could be. Of course, back then the crow was king... Look at the second paragraph you posted. You had no reason to train gallente or minmatar until you saw how amazing the Taranis could be you say. But wait you are falling in line wioth those saying that amazing diversity is "it's own reward"!!!! Wait what? Why did you not train the gallente and minmattar frigs to get "it's own reward" then dude? It does not matter that now that you "can fly aything under the sun" (a bit loltastic but I won't bite) it makes little difference. It mattered A LOT in the eight or nine years you have spent getting there and the 8 or 9 years someone who is now joining the game is going to spend. A lot of strong feeling and opposition in this threat but none of it is purely and economically logic. Give me logic or let the thread die away. Any other option and you ll keep hearing it...
At the time, it was specialize or die. Why would I waste my sp going for 3-4 races at once and being equally terrible in all of them when I could use two of them to perfection? Also, 8 or 9 years ago, 90% of the ships we have now didn't exist.
There is no reason to add any additional bonuses whatsoever beyond the ability to access hulls and weapons systems as well as using more specialized ships. Between the races, there are only a few ships in each class that overlap at all anyhow.
Explain why you want further bonuses for something that is already unbelievably rewarding, or imagine instead you are limited only to the race of ships you started off with. Imagine how much that would suck.
Also, what did you mean a bit loltastic in regards to "can fly anything under the sun"? |

Liang Nuren
Parsec Flux
1178
|
Posted - 2012.03.26 23:31:00 -
[154] - Quote
What is the current proposal? Are we just looking for extra skills from having different racial skills or are we still looking for extra faction ships?
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Crellion
Parental Control HELL4S
5
|
Posted - 2012.03.27 05:41:00 -
[155] - Quote
Liang Nuren wrote:What is the current proposal? Are we just looking for extra skills from having different racial skills or are we still looking for extra faction ships?
-Liang
Well Liang it's anyone's guess. Personally I do not like the idea of 4 faction ships because I do not like more isk sinks. However it is the one closest to CCP norms.
My proposal remains for a T1 vessel available, (let's start with frig, cruiser and BS) when you have all corresponding skills to 5. Let's say 1 mill isk cost (before market gains) at frig 10 at cruiser 150 at BS. Providing a small efficiency increase over the tech1 counterpart. Details TBD. OP numbers out of the question of course.
Alternative proposal naming a "transfer skill" for each race at each class. Affects correc race vessel at 5% per level, ally race vessel at 1% per level and enemy races levels at 0.5% per level.
As an example, flying an Omen you get 5% per level neut amount from ammar cruiser 5, 1% p/l optimal turret range / missile velocity from caldari cruiser 5 (obviously these skills would have to be of generic application), 0.5% per level web range from minm cruiser 5 and 0.5% per level web factor from gallente cruiser 5. All the above values and skills are simple, placeholders.
Such a widespread change of course should be first implemented for a few months in some more deserving classes only. Frigates-t1-, cruisers-t1-, then later HACs and AFs if all goes well... 6 months down the line it should be clear whether this should be extended to everyhingTM. |

Bent Barrel
45
|
Posted - 2012.03.27 15:39:00 -
[156] - Quote
Crellion wrote:Bent Barrel wrote:Crellion wrote:
Now take a step backwards. You ll find they all have the same SPs (in my argument) and that the one can fly: - Set 1 Deimos, Ishtar, Vaga, Munnin, Zealot, Sacriledge, Hugin, Rapier, Arazu, Curse, Pilgrim and the other can fly: - Set 2 Deimos, Ishtar, Vaga, Munnin, Zealot, Sacriledge, Cerberus and Eagle.
This is not a class difference ..... those are ALL cruiser based hulls. This is specialisation difference (damage/tank vs ewar ruisers). The next best comparison is racial cruisers vs racial battleships, since BCs still share the same skill set as cruisers (only the BC skill is different). So your examples don't hold water. Going from frigs to cruisers is different than going between races for frigs, because the cruiser hull is built for slightly different purposes. In that example, training a different race in stead of a higher class is not comparable at all. They are different class vessels. Heavy Assault ships and Reckon cruisers. The fact that they are based on the cruiser hulls does not mean anything for balance purposes... If for some reason that you think is important to look also at classes based on different size hulls for whatever reason (personally I do not find it is helpfull to the discussion) go to the same post you quote and look a wee bit further down there is an example involving HACs and BSs... I do not see the relevance of the stated objection. EDIT: to clarify the comparison is what skillset you end up with if you take two chars both trained with 3 racial cruiser 5s and heavy assault cruiser 4 say and then the one spends the next 20 days training the fourth race cruiser level 5 ending up with "Set 2" and the other trains reckons 1 to 4 and support skills in the same 20 days and ends up with "Set 1" In any event all these examples are by necessity technical and stylicized ... do not ge too hang up on technicalities.
the class difference is in what you want to do with the ship.
a blackbird is the predecesor for rook/falcon. the recons are a specialised and more efficient version of the t1 cruiser. they share the same base skills yet the recon skill allows the recons to be more effective at the chosen field (ECM).
same holds for damage (caracal/moa vs cerberus/eagle). they are just a continuation of the class specific features.
now different races do diferent things once you get away from gank/tank and even there you can find different purposes ... speed/rep/range/pure damage etc....
so you have to factor in what you are after and then pick the range of ships that benefit your chosen style/role.
in this case, training another race usualy complements the weakneses of what you already have, thus you are able to pick a ship from the same class for any situation that your specialisation can fill.
if you are going to do fast tackle, then you go t1 frig -> interceptor ... cruiser (ok some can do) or battleship as the next higher class won't help you. however the different races have different capabilities. one has speed, other has lock range, another has staying power etc ....
so cross training benefit tightly corresponds to what you want to do. a different class of ship is not always a substitute (or at all).
if your specialisation is SHIP RESTRICTED (e.g. stealth bomber) then racial change has little benefit, all the SBs are mostly the same or there is one prefered choice over all the others.
|

Azeroth Uluntil
Deep Core Mining Inc. Caldari State
0
|
Posted - 2012.03.27 22:11:00 -
[157] - Quote
Crellion wrote:Liang Nuren wrote:What is the current proposal? Are we just looking for extra skills from having different racial skills or are we still looking for extra faction ships?
-Liang Well Liang it's anyone's guess. Personally I do not like the idea of 4 faction ships because I do not like more isk sinks. However it is the one closest to CCP norms. My proposal remains for a T1 vessel available, (let's start with frig, cruiser and BS) when you have all corresponding skills to 5. Let's say 1 mill isk cost (before market gains) at frig 10 at cruiser 150 at BS. Providing a small efficiency increase over the tech1 counterpart. Details TBD. OP numbers out of the question of course. Alternative proposal naming a "transfer skill" for each race at each class. Affects correc race vessel at 5% per level, ally race vessel at 1% per level and enemy races levels at 0.5% per level. As an example, flying an Omen you get 5% per level neut amount from ammar cruiser 5, 1% p/l optimal turret range / missile velocity from caldari cruiser 5 (obviously these skills would have to be of generic application), 0.5% per level web range from minm cruiser 5 and 0.5% per level web factor from gallente cruiser 5. All the above values and skills are simple, placeholders. Such a widespread change of course should be first implemented for a few months in some more deserving classes only. Frigates-t1-, cruisers-t1-, then later HACs and AFs if all goes well... 6 months down the line it should be clear whether this should be extended to everyhingTM.
I don't see why you'd get bonuses on an amarr ship for having the gallente ship skill of the same class. From a general standpoint, the ships aren't even made of the same components(in the case of t2 ships anyhow)
It won't happen. Simple. |

Liang Nuren
Parsec Flux
1226
|
Posted - 2012.03.27 22:25:00 -
[158] - Quote
Crellion wrote:Liang Nuren wrote:What is the current proposal? Are we just looking for extra skills from having different racial skills or are we still looking for extra faction ships?
-Liang Well Liang it's anyone's guess. Personally I do not like the idea of 4 faction ships because I do not like more isk sinks. However it is the one closest to CCP norms. My proposal remains for a T1 vessel available, (let's start with frig, cruiser and BS) when you have all corresponding skills to 5. Let's say 1 mill isk cost (before market gains) at frig 10 at cruiser 150 at BS. Providing a small efficiency increase over the tech1 counterpart. Details TBD. OP numbers out of the question of course. Alternative proposal naming a "transfer skill" for each race at each class. Affects correc race vessel at 5% per level, ally race vessel at 1% per level and enemy races levels at 0.5% per level. As an example, flying an Omen you get 5% per level neut amount from ammar cruiser 5, 1% p/l optimal turret range / missile velocity from caldari cruiser 5 (obviously these skills would have to be of generic application), 0.5% per level web range from minm cruiser 5 and 0.5% per level web factor from gallente cruiser 5. All the above values and skills are simple, placeholders. Such a widespread change of course should be first implemented for a few months in some more deserving classes only. Frigates-t1-, cruisers-t1-, then later HACs and AFs if all goes well... 6 months down the line it should be clear whether this should be extended to everyhingTM.
The first one basically equates to more/better faction ships. Maybe even some Jove ships. Sure, I'm fine with that - though the price point being suggested is certainly unreasonable.
The second one would be OP as hell in my hands. I already **** up entire gangs at a go... add that into the mx? 
-Liang
Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Crellion
Parental Control HELL4S
6
|
Posted - 2012.03.28 05:40:00 -
[159] - Quote
Liang Nuren wrote:The first one basically equates to more/better faction ships. Maybe even some Jove ships. Sure, I'm fine with that - though the price point being suggested is certainly unreasonable. The second one would be OP as hell in my hands. I already **** up entire gangs at a go... add that into the mx?  -Liang
Well you can see it like this. Faction ships with 4 factions instead of 2 and with a small mark up in performance and a huge park up in price from current faction ships. (if they edged ahead of faction BSs it would mean 1.5 bill + price Iguess)... and there is nothing wrong with what you are suggesting.
My suggestion however is not for performance above faction but for performance between t1 and t2 and closer to t1 if anything. That's why I want them to be at the suggested prices. I know it is completely alien to EvE paradigm of "always a bit better for a hell of a lot more isk" but hey...
As to the second one being OP: (a) perhaps I havent put it clearly that the 1st 5% p/l the vessel gets from the correct race bonus is what it gets allready so no change there. The additional performance comes from 1% of ally race and 0.5% from two hostile races... so imagine ... Omen as is today with 12km tech II web 2.5% more effective neuts and 2.5% more optimal for it's pulses... That's less than what you can do with 50 mill of hardwirings... how can it be considered OP? 
As for you decimating gangs... in Soviet Russia gangs decimate you ... or is that vice verca?  |

Smiling Menace
Star Nebulae Holdings Inc.
227
|
Posted - 2012.03.28 13:28:00 -
[160] - Quote
I don't get this thread at all.
As far I remember, T1 ships DO get better the more SP you drop on them up to level 5?
Why do we need another T1 ships that's cheaper, has better stats and will no doubt rival T2's once ship bonuses are taken into account? What role will it fill that the other T1 ships can't? What problem does it address?
We have enough problems with the ships we have without adding more that don't address a specific problem or role in the game. |

Halete
Almost Epic
43
|
Posted - 2012.03.28 14:17:00 -
[161] - Quote
It addresses the problem that this one guy doesn't feel that having all four races isn't enough of an advantage or worthwhile compared to training just one or two factions. Which, as far as I'm concerned, is the most prudent matter CCP has ever had on it's hands. Generic small-time hero-tackle pilot with no relevance. |

Crellion
Parental Control HELL4S
7
|
Posted - 2012.03.28 14:19:00 -
[162] - Quote
[quote=Smiling Menace]I don't get this thread at all. REPLY: Until this poit I was with you... I also have by doubts lately...
As far I remember, T1 ships DO get better the more SP you drop on them up to level 5? REPLY: You remember correctly! Sadly the discussion here is about something else altogether. Read it again.
Why do we need another T1 ships that's cheaper, has better stats and will no doubt rival T2's once ship bonuses are taken into account? What role will it fill that the other T1 ships can't? What problem does it address? REPLY: It is more expensive than T1 not cheaper. It has better stats than T1 but a lot worse than T2. It will not rival T2 because they: have better base stats, have better resists, have more slots and have 2 additional bonuses of 25% each at lvl5. This will only have 5%, 2.5% and 2.5% additional random bomuses at level 5 (if you are thinking suggestion two). If you are thinking suggestion one, no bonuses particulars were given merely a general idea that it should provide a "small efficiency increase over the T1 counterpart". Your fear of competing with T2s (straight up) is quite unfounded.
We have enough problems with the ships we have without adding more that don't address a specific problem or role in the game REPLY: This is true if you think more ships create more problems. The position is disputable. Certainly the two proposals here (one tied to new vessels and one to "bleeding" bonuses application) address a specific problem. Whether they need to have a specific role... I think in this case not. Their role (if you go down the road of suggestion 1 with the new ships) is to provide a small mark up for general purposes vessels such as T1 frigs and cruisers in specific circumstances.
Your reply more than anything evidences an air of plump boredom or some other similar je ne sais quoi...  |

Crellion
Parental Control HELL4S
7
|
Posted - 2012.03.28 14:21:00 -
[163] - Quote
Halete wrote:It addresses the problem that this one guy doesn't feel that having all four races isn't enough of an advantage or worthwhile compared to training just one or two factions. Which, as far as I'm concerned, is the most prudent matter CCP has ever had on it's hands.
I love you too! Any time you like you can make a petition for mods to lock this thread and I ll sign it with both mains and 4 alts. |

Halete
Almost Epic
43
|
Posted - 2012.03.28 14:31:00 -
[164] - Quote
Why would I do that? I wholeheartedly support your quest on being a greedy so-and-so who wants to amass power for himself lazily by out of game means. It's the purest expression of the sand-box.
Now on to more pressing matters; my unprecedented support during your campaign surely cannot go un-noticed, a pittance of 100 million ISK would show good praise and ensure my position as your side-kick for this player movement for as long as it takes to get your voice heard. Generic small-time hero-tackle pilot with no relevance. |

Crellion
Parental Control HELL4S
7
|
Posted - 2012.03.28 14:36:00 -
[165] - Quote
Halete wrote:Why would I do that? I wholeheartedly support your quest on being a greedy so-and-so who wants to amass power for himself lazily by out of game means. It's the purest expression of the sand-box.
Now on to more pressing matters; my unprecedented support during your campaign surely cannot go un-noticed, a pittance of 100 million ISK would show good praise and ensure my position as your side-kick for this player movement for as long as it takes to get your voice heard.
Paragraph 1: Uhh?
Paragraph 2: Yeah we'll do something...
EDIT: On closer inspection your reply was probably copy pasted from some other thread (someone else's post...) I fully expect you to quote from "The importance of being earnest" next    |

Halete
Almost Epic
43
|
Posted - 2012.03.28 14:39:00 -
[166] - Quote
Thank-you Crellion,
I await your correspondence with bated breath. Generic small-time hero-tackle pilot with no relevance. |

Liang Nuren
Parsec Flux
1248
|
Posted - 2012.03.28 17:04:00 -
[167] - Quote
Crellion wrote:
Well you can see it like this. Faction ships with 4 factions instead of 2 and with a small mark up in performance and a huge park up in price from current faction ships. (if they edged ahead of faction BSs it would mean 1.5 bill + price Iguess)... and there is nothing wrong with what you are suggesting.
My suggestion however is not for performance above faction but for performance between t1 and t2 and closer to t1 if anything. That's why I want them to be at the suggested prices. I know it is completely alien to EvE paradigm of "always a bit better for a hell of a lot more isk" but hey...
All-but-T1 ships that required all ship skills at 5 would be pretty well useless. At that rate why put them in game?
Quote:As to the second one being OP: (a) perhaps I havent put it clearly that the 1st 5% p/l the vessel gets from the correct race bonus is what it gets allready so no change there. The additional performance comes from 1% of ally race and 0.5% from two hostile races... so imagine ... Omen as is today with 12km tech II web 2.5% more effective neuts and 2.5% more optimal for it's pulses... That's less than what you can do with 50 mill of hardwirings... how can it be considered OP? 
12km T2 webs is not what you can do with 50M worth of hardwirings. And yes, in my hands it would be so OP as to be hilarious.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Petrus Blackshell
Rifterlings
708
|
Posted - 2012.03.28 17:11:00 -
[168] - Quote
Liang Nuren wrote: 12km T2 webs is not what you can do with 50M worth of hardwirings. And yes, in my hands it would be so OP as to be hilarious.
-Liang
+1, I would never let Liang anywhere near 12km base T2 webs.
I wouldn't let myself anywhere near 12km base T2 webs either. They would be hilariously OP.
Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers (all races, not just Rifters!). US Timezone veterans and newbies alike are welcome to join. Come chat in the "we fly rifters" in-game channel. Free fitted frigates for members! |

Liang Nuren
Parsec Flux
1248
|
Posted - 2012.03.28 17:18:00 -
[169] - Quote
Petrus Blackshell wrote:Liang Nuren wrote: 12km T2 webs is not what you can do with 50M worth of hardwirings. And yes, in my hands it would be so OP as to be hilarious.
-Liang
+1, I would never let Liang anywhere near 12km base T2 webs. I wouldn't let myself anywhere near 12km base T2 webs either. They would be hilariously OP.
Oh come on - you don't want me to get 12km base webs while basically nobody else does? 
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Petrus Blackshell
Rifterlings
709
|
Posted - 2012.03.28 17:30:00 -
[170] - Quote
Liang Nuren wrote:Oh come on - you don't want me to get 12km base webs while basically nobody else does?  -Liang
If you have ISK to spare, just buy a Caldari Navy Stasis Webifier and have a field day (40-ish mil I think). I'll be docked up, hiding.
But no, I don't want you to buy a 1 mil ISK web and have more web range than most people. Or maybe I should, beacuse I'm crosstrained too...?
Does balance mean "it would fit my skill layout in a really sweet way"? Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers (all races, not just Rifters!). US Timezone veterans and newbies alike are welcome to join. Come chat in the "we fly rifters" in-game channel. Free fitted frigates for members! |

Liang Nuren
Parsec Flux
1249
|
Posted - 2012.03.28 17:33:00 -
[171] - Quote
Petrus Blackshell wrote:Does balance mean "it would fit my skill layout in a really sweet way"?
Yes. Yes it does. 
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Zhilia Mann
Tide Way Out Productions
380
|
Posted - 2012.03.28 17:57:00 -
[172] - Quote
Petrus Blackshell wrote:Liang Nuren wrote: 12km T2 webs is not what you can do with 50M worth of hardwirings. And yes, in my hands it would be so OP as to be hilarious.
-Liang
+1, I would never let Liang anywhere near 12km base T2 webs. I wouldn't let myself anywhere near 12km base T2 webs either. They would be hilariously OP.
This is why we can't have nice things. Like spider drones. |

Istvaan Shogaatsu
Guiding Hand Social Club
220
|
Posted - 2012.03.28 21:35:00 -
[173] - Quote
If you want to reward transracial crosstraining, simply add a damage bonus to each of Eve's ship skills, against the type of vessel the skill allows you to fly. You can RP it away by saying the familiarity with the vessel you gained by training the skill allows you to pick out critical subsystems and familiar weak spots with your weapons fire, which translates to a 2/4/6/8/10% dmg boost per level against that specific ship type.
That way, folks who trained all four races get 10% bonus damage against every kind of ship! While folks who specialized in one race merely get a bonus toward fighting the ships they know how to fly. |

Petrus Blackshell
Rifterlings
710
|
Posted - 2012.03.28 22:14:00 -
[174] - Quote
Istvaan Shogaatsu wrote:If you want to reward transracial crosstraining, simply add a damage bonus to each of Eve's ship skills, against the type of vessel the skill allows you to fly. You can RP it away by saying the familiarity with the vessel you gained by training the skill allows you to pick out critical subsystems and familiar weak spots with your weapons fire, which translates to a 2/4/6/8/10% dmg boost per level against that specific ship type.
That way, folks who trained all four races get 10% bonus damage against every kind of ship! While folks who specialized in one race merely get a bonus toward fighting the ships they know how to fly. That's... actually not that bad. Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers (all races, not just Rifters!). US Timezone veterans and newbies alike are welcome to join. Come chat in the "we fly rifters" in-game channel. Free fitted frigates for members! |

ACE McFACE
Acetech Systems
596
|
Posted - 2012.03.28 22:15:00 -
[175] - Quote
Why do I always read this as Transcranial crosstraining? Real men wear goggles and a Navy shirt! |

Azeroth Uluntil
Deep Core Mining Inc. Caldari State
0
|
Posted - 2012.03.28 22:40:00 -
[176] - Quote
ACE McFACE wrote:Why do I always read this as Transcranial crosstraining?
Better than how some of the people that I talk to refer to this thread... Transgendered something or other...
Also, the damage bonus based on familiarity isn't a bad idea. Ops ideas are pretty dumb though. Not sure if he understands what he is posting, as most of it looks like it was run through a translator. |

Argaral
The Riot Formation Get Off My Lawn
25
|
Posted - 2012.03.28 23:03:00 -
[177] - Quote
I find the false air of superiority from you as a general insult to the forums here. For an '06 player you should know far better and it is blatantly obvious you are just trying to gain an advantage over new players who haven't cross trained yet or who are focused on the one race.
If you truly believe that you aren't competitive with a vessel, you may wish to examine it's set up. Looking over my hanger in LAWN space I see the following, a Myrm, a Drake, an Archon, a Slicer, Geddon, Apoc, Abaddon and finally a Curse. You claim that because for example; I can only fly one type of recon I feel less competitive. Well not really, I can only take out anyone of those vessels and in reality, the only way I may not be competitive is if I lost it and had to get it back from the market here that is stocked with mostly Caldari vessels and Modules.
When I undock, I've chosen my vessel and know it's strengths and weakness's. For example I know taking my drake to kill a frigate gang is probably not going to end well as I can barely damage them. Taking my Myrm may be slightly better due to drone bonus's, but in reality it boils down to the fact I took a battlecruiser against frigates.
From an Recon perspective, I can neut the ever living **** out of anything and slowly bring it down, doesn't change the fact that if I bump into a caldari ship I'm probably dead as missiles can't be td'ed and it's probably passive tanked. Do I feel that if I had been able to fly a lachesis or huggin it would be any different? Maybe, but then again it would dictate if I had engaged or not.
For an '06 player, you seem to not realise that most of this game is not won by the ship you're flying, it's down to two things. Planning your attack and luck that the basis of your plan doesn't go bat **** insane the instant you open fire. Your ship choice matters when you undock. After that you fly the ship as it's meant to and be smart with your flying. The fact I can fly 4 different versions of it means absolutely 0. Therefore, your idea is ridiculous as now several players have stated and will only be to the detriment of new players. Flying a ship is it's own reward, it opens up different play styles. Winning at EVE is down to your skill at knowing how to fly what you are flying, not your skill points. I suggest you put this to practice in a rifter with less then 5mil sp. Red vs Blue would be an ideal place to learn.
Until then, I think you should get a bit more reading comprehension and realise that you aren't the god of eve and that this will not be implemented. Pirate vessels are the closest you'll get and they are simply a mix of playstyles that reward cross training. After all, my poor high sec rattlesnake qualifies me to know nothing clearly about what you are talking about.
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Liang Nuren
Parsec Flux
1269
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Posted - 2012.03.28 23:09:00 -
[178] - Quote
Petrus Blackshell wrote:Istvaan Shogaatsu wrote:If you want to reward transracial crosstraining, simply add a damage bonus to each of Eve's ship skills, against the type of vessel the skill allows you to fly. You can RP it away by saying the familiarity with the vessel you gained by training the skill allows you to pick out critical subsystems and familiar weak spots with your weapons fire, which translates to a 2/4/6/8/10% dmg boost per level against that specific ship type.
That way, folks who trained all four races get 10% bonus damage against every kind of ship! While folks who specialized in one race merely get a bonus toward fighting the ships they know how to fly. That's... actually not that bad.
I dunno... I'm finding a 10% damage boost hard to swallow personally. I feel like there's some way to game the system with regards to "weak" ships vs FOTM, but you'd ultimately be making a gamble that nobody knows how to fly what you're flying. It might even be true if you're a BOBS pilot or HIC pilot or something.
At any rate, I believe any scheme like this should work off of an improved certificate system instead of just the ship skills - then we could see people actually being able to fly a Rupture with reasonable skills (T2 guns, T2 drones, T2 tank, etc) before getting a massive damage boost against it.
I'm -1 because I don't need more advantages because of my SP.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Argaral
The Riot Formation Get Off My Lawn
25
|
Posted - 2012.03.28 23:14:00 -
[179] - Quote
Liang Nuren wrote:Petrus Blackshell wrote:Istvaan Shogaatsu wrote:If you want to reward transracial crosstraining, simply add a damage bonus to each of Eve's ship skills, against the type of vessel the skill allows you to fly. You can RP it away by saying the familiarity with the vessel you gained by training the skill allows you to pick out critical subsystems and familiar weak spots with your weapons fire, which translates to a 2/4/6/8/10% dmg boost per level against that specific ship type.
That way, folks who trained all four races get 10% bonus damage against every kind of ship! While folks who specialized in one race merely get a bonus toward fighting the ships they know how to fly. That's... actually not that bad. I dunno... I'm finding a 10% damage boost hard to swallow personally. I feel like there's some way to game the system with regards to "weak" ships vs FOTM, but you'd ultimately be making a gamble that nobody knows how to fly what you're flying. It might even be true if you're a BOBS pilot or HIC pilot or something. At any rate, I believe any scheme like this should work off of an improved certificate system instead of just the ship skills - then we could see people actually being able to fly a Rupture with reasonable skills (T2 guns, T2 drones, T2 tank, etc) before getting a massive damage boost against it. I'm -1 because I don't need more advantages because of my SP. -Liang
What's being suggested is similar to set bonus's from WoW and Star Trek online. The problem with that is again, it's an unfair advantage for no real purpose. People should get into new ships because it's they want to enjoy and they have a different varied play style. Not because its bonus is amazing, we have enough that already. |

Joyelle
State War Academy Caldari State
9
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Posted - 2012.03.28 23:18:00 -
[180] - Quote
Training the spaceship command skills for all races gives you a fair amount of flexibility which means you aren't limited to a specific role or play style. This is more than enough to warrant training said skills. |
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