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Crellion
Parental Control HELL4S
0
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Posted - 2012.03.16 10:17:00 -
[31] - Quote
ShahFluffers wrote:I orginally wasn't going to post... but then I saw this gem... Crellion wrote:1. Training one and only race leads to caps suprcaps and their advanteges quicker. Crosstraining offers no advantage. It should offer a competitive advantage (other than alleviating the fear of the Nerfbat. Here I ll even list your arguments for you to move things along). What are you smoking and can I have some? Crosstraining different racial ship lines opens up numerous advantages in an innumerable amount of situations by giving you a wide selection of ships, mods, and weapons to chose from (see: "tactical flexibility"). Do you need to quickly gank someone and fly away? Minmitar and Gallente gunboats are good for this. Do you need to dish out damage over a variety of ranges while soaking up damage (i.e. fleet combat)? Amarr laserboats are what you need. Do you want to be a force multiplier that gives your guys an advantage against numbers? Caldari ECM boats will do the trick better than anything else. I DISAGREE PAST 2nd RACE MINIMAL ADANTAGE SEE POSTS ABOVE FOR AMMAR DRONES AND MISSILES AND OTHER INTERESTING THINGS Now... moving on to the rest of the post... Crellion wrote:2. Why train and train only to fly more expensive vessels? There also has to be a progression where more training brings more ISK effective hulls. One of the base principles in EVE is that every advantage you gain comes at exponentially increased cost (and/or risk). This is what keeps "everyone" from strictly flying T2 and T3 ships (i.e. "better" ships) and keeps T1 ships more or less viable after about 10 years of the game being in existence. YES DUDE THATS THE POINT I HAVE A PROBLEM WITH THIS BASIC PRINCIPLE I THINK THEY SHOULD CHANGE IT. YOU THINK CCP IS INFALLIBLE? A good example would of this would be the Vexor vs. the Ishtar The Vexor, when fully fitted (1600 plate fit of course), costs ~40 million. It can launch 3 heavy drones, has ~35k EHP, and deals ~400 DPS. The Ishtar, when fully fitted (let's use the 1600 plate, dual-prop fit for consistency's sake), costs close to 200 mil. It can launch 5 heavy drones, has ~50k EHP, and deals ~550 DPS. Stat-wise the Vexor has a clear advantage over the Ishtar in terms of ISK to power ratio. However, why you can't see is that the Ishtar has WAY more flexibility in terms of how you can fit it without losing out on it's specialty. What flexibility you ask? Whereas the Vexor is almost strictly limited to armor tanking the Ishtar is not. You can train to use shields and fit your Ishtar to utilize kiting tactics in a way the Vexor cannot even dream of (well... not technically true... you CAN shield tank a Vexor and fit it for kiting... but if a stiff enough wind hits you, the Vexor is toast). tl;dr... what you are paying for, in essence, is greater tactical flexibility along with higher damage potential with the Ishtar over the Vexor. I should also note that in the past I have said "cost is not a limiting factor for anything"... but your post has enlightened me to believe that this is not always the case. So thus I will modify my statement to say: "Cost is not always a limiting factor for everything." Crellion wrote:Please try to see the big picture: I think it's the other way around. What your are proposing effective mandates that people train to use these ships as they possess a very high advantage to cost ratio against "lowly T1 ships." They will certainly be a 2% better option than t1 ships and cheaper than tech II so many people might choose to use them if they take the huge trouble of training for them. Does this detract from the game? It simply gives an incentive to expand training to other directions that is missing today.
My answers inserted. Regrettably I am not smoking anything 
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Halete
Almost Epic
21
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Posted - 2012.03.16 10:19:00 -
[32] - Quote
Crellion wrote:My answers inserted. Regrettably I am not smoking anything 
Gallente, right? I blame the Quafe. Generic small-time hero-tackle pilot with no relevance. |

Crellion
Parental Control HELL4S
0
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Posted - 2012.03.16 10:21:00 -
[33] - Quote
Pookoko wrote:I see what you mean, and I don't like it. Others have already pointed out why this is a bad idea.
These others when giving reason have demonstrated in their replies that they have misaprehensions which caused me to doubt the reaosns why they are negative. You offer no reasons and you say you understand so I count you as the first valid vote in here and a negative one at that 
Thank you for your vote.
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Crellion
Parental Control HELL4S
0
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Posted - 2012.03.16 10:22:00 -
[34] - Quote
Halete wrote:Crellion wrote:My answers inserted. Regrettably I am not smoking anything  Gallente, right? I blame the Quafe.
v0v could be  |

Pheusia
Vanishing Point. The Initiative.
19
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Posted - 2012.03.16 10:24:00 -
[35] - Quote
Crellion wrote:Pheusia wrote:What are you talking about? Getting access to 5 new T2 cruisers at level 5 is an incredible incentive to train another Cruiser 5.
Plus the ships you say you want already exist in the form of Pirate faction ships. Please read the previous answers as to why factions ships are not an answer here. Regarding what you say here I ask you to answer this: You can fly all cruiser sized vessels of two races. You are considering what to do next. You can train BS5 for one race or you can train cruiser 5 for another 2 races (or thereabouts). You think that these two incentives are equal? EDIT Not for Pheusia but in general. I dont mind for people to say yes I see what you are saying but I dont like the idea. First however I want to make sure that we all open our eyes and look at the true issue. Then I ll accept disagreement and bugger off.
I don't think the incentives are equal; it's way more advantageous to train the Cruiser 5s. (This is because the T2 BS are very limited for PvP, and there's not much you can really do with a BS 5 that you can't with BS 4)
To me it seems that you are stuck in a "bigger = better" mindset. And also that you want to break one of the fundamental tenets of EVE, which is that skills are capped. At the moment if John Q McNoob wants to train up Gallente Frigate 5, Interceptor 5 and T2 Light Blasters and fly a Taranis, he'll be as good as anyone else with those skills. Under your scheme, he'll have to train up the other 3 Frigate & 2 Small Turret skills as well. At a stroke you're almost tripling the hill that new players have to climb in order to reach skill equality.
Given the already strong advantages of cross training, I'd have to oppose your idea on this basis alone. |

ShahFluffers
Ice Fire Warriors Late Night Alliance
476
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Posted - 2012.03.16 10:27:00 -
[36] - Quote
Quote:Quote:One of the base principles in EVE is that every advantage you gain comes at exponentially increased cost (and/or risk). This is what keeps "everyone" from strictly flying T2 and T3 ships (i.e. "better" ships) and keeps T1 ships more or less viable after about 10 years of the game being in existence. YES DUDE THATS THE POINT I HAVE A PROBLEM WITH THIS BASIC PRINCIPLE I THINK THEY SHOULD CHANGE IT. YOU THINK CCP IS INFALLIBLE?
I do not. But you haven't really made your case on why this is a "bad" thing. Why shouldn't people who want an extra 15 to 25% advantage over T1 ships pay through the nose to buy/lose it?
Honestly... what you are proposing is called "power creep" and it can only end in very bad things down the road. "Just because I seem like an idiot, doesn't mean I am one." ~Unknown |

Rel'k Bloodlor
Mecha Enterprises Fleet Villore Accords
157
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Posted - 2012.03.16 10:29:00 -
[37] - Quote
First off-cross training is its own reward. Its hard to see at the T1 level but as soon as you get in to T2's having more ships to choose from multiples your ability's substantially.
Second- Your ships benefit from 5 skills, this puts the ships tech level squarely at T3(or if you will 2.999999) so about the T1 price.......no
Third- Your idea would be better as a hull series that uses any ship skill.(ex-the frigate use your caldari frigate 3 over your gallente frigate 2)
Forth- "Omni" ships will only really work out as non-combat ships. other wise they will have to belong to a race on the grounds of weapon system: a ship that use all skills or any skill will still be Amarrian if it's weapon platform is lasers, also giving a "turret" bonus that apples to all would exclude pilots that use missiles or drones. I am in Factional Warfare. Have been from day one.-á-áI will never work for a mega corp in null-sec. Do not make FW like null-sec.-áMake FW worth our time. Reword us for what we already do.Give us some more activities to do. |

Crellion
Parental Control HELL4S
0
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Posted - 2012.03.16 10:44:00 -
[38] - Quote
ShahFluffers wrote:Quote:Quote:One of the base principles in EVE is that every advantage you gain comes at exponentially increased cost (and/or risk). This is what keeps "everyone" from strictly flying T2 and T3 ships (i.e. "better" ships) and keeps T1 ships more or less viable after about 10 years of the game being in existence. YES DUDE THATS THE POINT I HAVE A PROBLEM WITH THIS BASIC PRINCIPLE I THINK THEY SHOULD CHANGE IT. YOU THINK CCP IS INFALLIBLE? I do not. But you haven't really made your case on why this is a "bad" thing. Why shouldn't people who want an extra 15 to 25% advantage over T1 ships pay through the nose to buy/lose it? Honestly... what you are proposing is called "power creep" and it can only end in very bad things down the road.
Because the whole of EvE is based on paying more as the only way to get better vessels. I think this si just to make us run the treadmill for CCP electricity. It might be unavoidable but the occasional respite would be nice.
What I am proposing is not a tech II ship. No increas ein slots, resists, base stats, none of that. But a vessel that requires to have mastered all races to fly it, is decidedly tech I (in prices and mindset) but better than the exisitng tech I of its class. Somewhere close to tech II but not quite there would be nice. Freely available to all dirt cheap however. Nothing like faction ships.
I think this would be a welcome change from always having to pay more to get more. Cut down the grinding a bit too. Shock horror...
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Halete
Almost Epic
22
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Posted - 2012.03.16 10:53:00 -
[39] - Quote
Crellion wrote:ShahFluffers wrote:Quote:Quote:One of the base principles in EVE is that every advantage you gain comes at exponentially increased cost (and/or risk). This is what keeps "everyone" from strictly flying T2 and T3 ships (i.e. "better" ships) and keeps T1 ships more or less viable after about 10 years of the game being in existence. YES DUDE THATS THE POINT I HAVE A PROBLEM WITH THIS BASIC PRINCIPLE I THINK THEY SHOULD CHANGE IT. YOU THINK CCP IS INFALLIBLE? I do not. But you haven't really made your case on why this is a "bad" thing. Why shouldn't people who want an extra 15 to 25% advantage over T1 ships pay through the nose to buy/lose it? Honestly... what you are proposing is called "power creep" and it can only end in very bad things down the road. Because the whole of EvE is based on paying more as the only way to get better vessels. I think this si just to make us run the treadmill for CCP electricity. It might be unavoidable but the occasional respite would be nice. What I am proposing is not a tech II ship. No increas ein slots, resists, base stats, none of that. But a vessel that requires to have mastered all races to fly it, is decidedly tech I (in prices and mindset) but better than the exisitng tech I of its class. Somewhere close to tech II but not quite there would be nice. Freely available to all dirt cheap however. Nothing like faction ships. I think this would be a welcome change from always having to pay more to get more. Cut down the grinding a bit too. Shock horror...
HTFU. ISK cost is the crux that balances ships of all sizes, tiers and pilot ages. Generic small-time hero-tackle pilot with no relevance. |

Crellion
Parental Control HELL4S
0
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Posted - 2012.03.16 10:55:00 -
[40] - Quote
Rel'k Bloodlor wrote:First off-cross training is its own reward. Its hard to see at the T1 level but as soon as you get in to T2's having more ships to choose from multiples your ability's substantially.
Second- Your ships benefit from 5 skills, this puts the ships tech level squarely at T3(or if you will 2.999999) so about the T1 price.......no
Third- Your idea would be better as a hull series that uses any ship skill.(ex-the frigate use your caldari frigate 3 over your gallente frigate 2)
Forth- "Omni" ships will only really work out as non-combat ships. other wise they will have to belong to a race on the grounds of weapon system: a ship that use all skills or any skill will still be Amarrian if it's weapon platform is lasers, also giving a "turret" bonus that apples to all would exclude pilots that use missiles or drones.
They benefit from 5 skills but not fully so as to make them better than T2 (or as you suggest T3). It could be scaled to be ... T1.5 if you like (or closer to T1.9 as I would like). Definately NOT T2+.
I do not see them as non combat vessels. Tthe bonuses (reduced as they would be oc) would apply to "turrets" and "missiles" if need be. |

Crellion
Parental Control HELL4S
0
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Posted - 2012.03.16 10:59:00 -
[41] - Quote
Halete wrote:Crellion wrote:ShahFluffers wrote:Quote:Quote:One of the base principles in EVE is that every advantage you gain comes at exponentially increased cost (and/or risk). This is what keeps "everyone" from strictly flying T2 and T3 ships (i.e. "better" ships) and keeps T1 ships more or less viable after about 10 years of the game being in existence. YES DUDE THATS THE POINT I HAVE A PROBLEM WITH THIS BASIC PRINCIPLE I THINK THEY SHOULD CHANGE IT. YOU THINK CCP IS INFALLIBLE? I do not. But you haven't really made your case on why this is a "bad" thing. Why shouldn't people who want an extra 15 to 25% advantage over T1 ships pay through the nose to buy/lose it? Honestly... what you are proposing is called "power creep" and it can only end in very bad things down the road. Because the whole of EvE is based on paying more as the only way to get better vessels. I think this si just to make us run the treadmill for CCP electricity. It might be unavoidable but the occasional respite would be nice. What I am proposing is not a tech II ship. No increas ein slots, resists, base stats, none of that. But a vessel that requires to have mastered all races to fly it, is decidedly tech I (in prices and mindset) but better than the exisitng tech I of its class. Somewhere close to tech II but not quite there would be nice. Freely available to all dirt cheap however. Nothing like faction ships. I think this would be a welcome change from always having to pay more to get more. Cut down the grinding a bit too. Shock horror... HTFU. ISK cost is the crux that balances ships of all sizes, tiers and pilot ages.
This is simply false. If it was true then 10 million gunnery SPs in a Geddon would be as effective as 100k gunnery SPs in a Geddon. Therefore training already provides better whack for your buck. I am seeking an expansion of that principle which until today only applies to racial taining to transracial training too.
Other people in here understand it but dont like it. You still dont understand it and you have posted IDK how many times. |

ShahFluffers
Ice Fire Warriors Late Night Alliance
476
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Posted - 2012.03.16 10:59:00 -
[42] - Quote
Crellion wrote:Because the whole of EvE is based on paying more as the only way to get better vessels. I think this si just to make us run the treadmill for CCP electricity. It might be unavoidable but the occasional respite would be nice. ... what's the phrase again... ? "Work smarter, not harder." Grinding missions is a horrible way to earn ISK when you have a decent amount of skills and game knowledge under your belt.
Crellion wrote:What I am proposing is not a tech II ship. No increas ein slots, resists, base stats, none of that. But a vessel that requires to have mastered all races to fly it, is decidedly tech I (in prices and mindset) but better than the exisitng tech I of its class. Somewhere close to tech II but not quite there would be nice. Freely available to all dirt cheap however. Nothing like faction ships.
Soooo... basically you want a T1 ship... with all the bonuses of a T2 ship... at T1 ship price.
Please explain to me how this will not relegate T1 ships as nothing more than "stepping stones" for these ships. Hell... how will this not obsolete Faction Navy ships?
I'm sorry... but your idea runs so counter to some of the dearest principles in EVE that you have a snowball's chance in hell of this ever becoming reality.
Not Supported.
edit:
Crellion wrote:Other people in here understand it but dont like it. You still dont understand it and you have posted IDK how many times.
You have one guy on the first page who potentially supports the idea. Everyone else has pointed out why this is bad and that the system is more or less fine "as is." "Just because I seem like an idiot, doesn't mean I am one." ~Unknown |

OfBalance
Caldari State
165
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Posted - 2012.03.16 11:09:00 -
[43] - Quote
Posting to show my support contempt for this good bad idea. |

Crellion
Parental Control HELL4S
0
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Posted - 2012.03.16 11:09:00 -
[44] - Quote
ShahFluffers wrote:Crellion wrote:Because the whole of EvE is based on paying more as the only way to get better vessels. I think this si just to make us run the treadmill for CCP electricity. It might be unavoidable but the occasional respite would be nice. ... what's the phrase again... ? "Work smarter, not harder." Grinding missions is a horrible way to earn ISK when you have a decent amount of skills and game knowledge under your belt. -I never metnioned grinding missions. Its all grinding wether it is missions with a Draek or Titan sanctum raping or whatever industry / market / scamming. You still have to do it whatever it is you do well past the point where it has become tedious.-Crellion wrote:What I am proposing is not a tech II ship. No increas ein slots, resists, base stats, none of that. But a vessel that requires to have mastered all races to fly it, is decidedly tech I (in prices and mindset) but better than the exisitng tech I of its class. Somewhere close to tech II but not quite there would be nice. Freely available to all dirt cheap however. Nothing like faction ships. Soooo... basically you want a T1 ship... with all the bonuses of a T2 ship... at T1 ship price. -Allready skilling fully a tech I ship makes it so much better than an unskilled tech I ship that the difference is bigger than the comparison between fully skilled tech I ship and fully skilled tech II ship - Please explain to me how this will not relegate T1 ships as nothing more than "stepping stones" for these ships. Hell... how will this not obsolete Faction Navy ships? - To get to fly all vessels of this kind -in all ships classes I mean- you would need some 10 years I guess... or is it 30?- Therefore we are talking stepping boulders and not stepping stones AFAIK-I'm sorry... but your idea runs so counter to some of the dearest principles in EVE that you have a snowball's chance in hell of this ever becoming reality. Here we are agreed 100%. I think the direst oposition to this comes from prejudice.Not Supported. Still thank you for posting and brainstorming
My replies in bold inserted.
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Halete
Almost Epic
22
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Posted - 2012.03.16 11:22:00 -
[45] - Quote
"I'm going to twist what you said and accuse you of not understanding."
Nice Ad Hominem, but I do understand.
Notice how I didn't say ISK price was the only factor.
Note how pilot age is referring mainly to the minimum time it takes to step into x ship with relevant core skills.
I'm getting quite sick of you attacking me and not my arguments because you don't have a good response. Generic small-time hero-tackle pilot with no relevance. |

Crellion
Parental Control HELL4S
0
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Posted - 2012.03.16 11:22:00 -
[46] - Quote
OfBalance wrote:Posting to show my support contempt for this good bad idea.
Your contempt is more than us mortals can ever hope for oh mighty, if impbalanced, OfBalance.
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Crellion
Parental Control HELL4S
0
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Posted - 2012.03.16 11:23:00 -
[47] - Quote
Halete wrote:"I'm going to twist what you said and accuse you of not understanding." Nice Ad Hominem, but I do understand. Notice how I didn't say ISK price was the only factor. Note how pilot age is referring mainly to the minimum time it takes to step into x ship with relevant core skills. I'm getting quite sick of you attacking me and not my arguments because you don't have a good response.
Then I ll attack you no more go in peace.
PS When quoting leave the original text there for all the world to see please... |

Halete
Almost Epic
22
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Posted - 2012.03.16 11:25:00 -
[48] - Quote
Crellion wrote:Halete wrote:"I'm going to twist what you said and accuse you of not understanding." Nice Ad Hominem, but I do understand. Notice how I didn't say ISK price was the only factor. Note how pilot age is referring mainly to the minimum time it takes to step into x ship with relevant core skills. I'm getting quite sick of you attacking me and not my arguments because you don't have a good response. Then I ll attack you no more go in peace. PS When quoting leave the original text there for all the world to see please...
I wouldn't inflict that on people's mouse wheels for the sake of that.
The fact is even now you're not properly responding to my points, instead you try to paint me as being plain wrong or an idiot even though every other person here is echoing the same things I am - except for one person who just welcomed the idea of new hulls period. Generic small-time hero-tackle pilot with no relevance. |

totalE
the unified Negative Ten.
0
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Posted - 2012.03.16 11:34:00 -
[49] - Quote
pirate faction T2's
that is all. |

Crellion
Parental Control HELL4S
0
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Posted - 2012.03.16 11:41:00 -
[50] - Quote
Halete wrote:Crellion wrote:Halete wrote:"I'm going to twist what you said and accuse you of not understanding." Nice Ad Hominem, but I do understand. Notice how I didn't say ISK price was the only factor. Note how pilot age is referring mainly to the minimum time it takes to step into x ship with relevant core skills. I'm getting quite sick of you attacking me and not my arguments because you don't have a good response. Then I ll attack you no more go in peace. PS When quoting leave the original text there for all the world to see please... I wouldn't inflict that on people's mouse wheels for the sake of that. The fact is even now you're not properly responding to my points, instead you try to paint me as being plain wrong or an idiot even though every other person here is echoing the same things I am - except for one person who just welcomed the idea of new hulls period.
I felt this last post of yours needed no answer tbh. If you insist: you said isk the way to get advantage I said its only a part of it. You are trying now to squirm out of your previous positions. Ok. So now that you have accepted that the flux of isk is only part of the story tell me why racial trainingn is permitted to be another part of the story and interacial training is not permitted. Or do not tell me if you dont feel like it, it i fine. Just dont get upset on me please.
I recognise and have said so many times in this thread that people in EvE are for many reasons phibic about change to what they hold as EvE ship balance truisms.
What all the raucus in this thread amounts to is: " I have been told specialization is the way to go. I have done that. I am on my way to my Titan the last thing I want now is to have to learn new skills to get the best out of cruiser / frig and BS hulls."
That's what many people probably mean but don't say.
Be that as it may, true or false, the idea is there and I will not begrudge nays. Its your priviledge. Bullcrap rationalizations however I ll take issue with so do not post them if you do not like the response. |

Crellion
Parental Control HELL4S
0
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Posted - 2012.03.16 11:46:00 -
[51] - Quote
totalE wrote:pirate faction T2's
that is all.
It is the obvious solutions in the revered tradition of EvE-O. But I am here to challenge it. I want an improvement over tech I hulls without the silly price mark up. If for whatever sound or unsund financial market reaosns this is unfeasible then I have given in posts abve other alternaitves (such as a fraction of the racial bonuses leaking into other race vessel - this however would not be 1 good 4 perfect as with the hull suggestion but rather 1 good 2 better 3 even better 4 perfect - not sure which is best tbh.)
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Halete
Almost Epic
22
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Posted - 2012.03.16 11:49:00 -
[52] - Quote
I can't really comment on that entire post, because it was based on the consideration that my post was about how "ISK was the only way to get the advantage". It never was. I said ISK was a central - but not the only - balancing factor concerning ship hulls. By making essentially better hulls compete with their lower tech counterparts for pricing, you're creating a huge power creep based on age / aggregate SP. It's a gap that new pilots won't be able to fill in short order, because they'd have to up their current training plan several-fold compared to what a new pilot needs now to be able to catch up to an old pilot in a specific role.
But, several people have said this besides myself, which you'd appreciate if you took the time to process what they're telling you. It isn't just me. Generic small-time hero-tackle pilot with no relevance. |

Crellion
Parental Control HELL4S
0
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Posted - 2012.03.16 11:58:00 -
[53] - Quote
Halete wrote:I can't really comment on that entire post, because it was based on the consideration that my post was about how "ISK was the only way to get the advantage". It never was. I said ISK was a central - but not the only - balancing factor concerning ship hulls. By making essentially better hulls compete with their lower tech counterparts for pricing, you're creating a huge power creep based on age / aggregate SP. It's a gap that new pilots won't be able to fill in short order, because they'd have to up their current training plan several-fold compared to what a new pilot needs now to be able to catch up to an old pilot in a specific role.
But, several people have said this besides myself, which you'd appreciate if you took the time to process what they're telling you. It isn't just me.
I have processed what they have said. I disagree.
Let me give you an example.
Noob with Omen does 200 dps, after having trained everything does 400 dps. < this is arbitrary and approximate but it si how things are today.
Now add my idea: Noob with Omen does 200 dps, after having trained everything does 400 dps, after having trained all cruiser 5 and all med gun 5 does 450 dps. < this is an oversimplification but it is representative enough for our purposes.
The noob can still ignore this 50 additional dps and go straight for the Carrier after reaching 400. Or he can go for the 450 and delay project Archon.
You say (and support all other here say the same) that it is inexcusable to add to the time he has to wait to become "endgame". This however is scemantics only. There is no "endgame". It would take 20 years to learn all skills and this addition is but a very small fraction of the big picture. It does however fix current imbalance and open another vible training plan / path. |

Tippia
Sunshine and Lollipops
5604
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Posted - 2012.03.16 12:02:00 -
[54] - Quote
Crellion wrote:Tippia wrote:No. More versatility and better nerf-proofing is reward enough in itself. More versatility was a reward once upon a time my dear. In the time of Ammar drone boats, ammar missle boats, when minmatar have the best siegelaunchersonafrig / stelth bomber and many more examples of this... then this argument pales. GǪexcept that it has been like that for ages and the reward has been good enough ever since.
Awarding people with bonuses for not specialising is a very bad idea and as Pheusia points out, the rewards are already skewed in favour of versatility GÇö improving those rewards at this point is the exact opposite of the right way to go. In fact, if anything GÇ£pureGÇ¥ characters should be rewarded for their perseverance, since they accept the burden of taking the good with the bad rather than the good with the good.
Quote:Nerf-proofing: Yes I agree and mentioned it above. However put on the scales on the one side a Supercap char limited to a Nyx and on the other an all BS char. Which would you choose? The scales are not even for even time investment. The all-BS char, because it's actually useful and fun and because it entails such a wide swath of skills that it is universally applicable for every kind of job in the book, unlike the Nyx-only pilot. You're quite right GÇö the scales are not even, and this is a problem, but they're not even for the exact opposite of what you're saying: they far too heavily favours cross-training.
So no, cross-training do not in any way need buffed rewards GÇö specialisation does. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Crellion
Parental Control HELL4S
0
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Posted - 2012.03.16 12:07:00 -
[55] - Quote
ShahFluffers wrote:edit: Crellion wrote:Other people in here understand it but dont like it. You still dont understand it and you have posted IDK how many times. You have one guy on the first page who potentially supports the idea. Everyone else has pointed out why this is bad and that the system is more or less fine "as is." Which is precisely what I say there: "understand it but don't like it", What is it you do not understand.edit2: Crellion wrote:Halete wrote:HTFU. ISK cost is the crux that balances ships of all sizes, tiers and pilot ages. This is simply false. If it was true then 10 million gunnery SPs in a Geddon would be as effective as 100k gunnery SPs in a Geddon. So long as the person with 10 mil in Gunnery has all the skills relevant to firing a 'Geddon's lasers at level 5, you can have 1 billion SP in gunnery and still won't be any better.
Only your example is useless because no one will ever have 10 billion skillpoints in gunnery whereas the values I pick are relative to a practical analysis of TQ real issues.
Let me try to show it to you from another perspective: 10 mill in gunnery with every "geddon skill" (and pulses blah blah blah) will give that geddon (say) 900 gun dps. Currently another 5 mill gunnery SP in Hybrids projectiles etc give 0 more dps. In my opinion "geddon and L laser skills" should take you from 300(?) to 900 DPS as today and then B;aster skills projectile skills etc as well as all races BSs 5 be able to lift you to 1000 DPS in a geddon.
Do not please pay too much attention to the numbers try to grasp the idea. Of course you may disagree and you may be right to do so. But disagree with THIS not with something you THINK I am saying or seeing or not seeing... shesh
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Halete
Almost Epic
22
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Posted - 2012.03.16 12:07:00 -
[56] - Quote
Here's the problem:
You seem to think I don't understand your suggestion. This is shown by your need to reiterate it constantly and say I don't understand constantly even when people are very, very clearly responding to your suggestion and showing they understand.
I have, this entire thread. Everyone has, this entire thread. Nobody likes it.
Here's the other problem:
"It does however fix current imbalance."
You're adamant that this perceived imbalance is real, but it isn't. This is what everyone is telling you. There is no imbalance to fix. If anything, cross-training is on the strong side.
Here's the third problem:
Nobody likes a "Discussion" thread where the OP blows everyone off who is trying to show them the other side of the coin. Generic small-time hero-tackle pilot with no relevance. |

Crellion
Parental Control HELL4S
0
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Posted - 2012.03.16 12:12:00 -
[57] - Quote
Tippia wrote: Mostly sensible arguments
I disagree that it has been like this for ages and no one complains. I think the last 2-3 years only vessels have become samey and therefore the versatility of cross trainign has decreased in value. This IMO of course.
As to your main thrust that actually specializing is currently less rewarded than corsstraining (I do hope you mean RACIAL crosstraining because that is what I am discussing /proposing) then I disagree but if you are right then indeed the whole thread is moot and no change is needed. |

Tippia
Sunshine and Lollipops
5605
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Posted - 2012.03.16 12:16:00 -
[58] - Quote
Crellion wrote:I disagree that it has been like this for ages and no one complains. Yeah, no, that's not really what I said, so I don't know what you're disagreeing with here.
Quote:As to your main thrust that actually specializing is currently less rewarded than corsstraining (I do hope you mean RACIAL crosstraining because that is what I am discussing /proposing) then I disagree There is no other form of cross-training. Why do you disagree?
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Halete
Almost Epic
22
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Posted - 2012.03.16 12:20:00 -
[59] - Quote
Well even if you did misinterpret some of what Tippia said, I'm glad you acknowledge that one of the half a dozen people telling you the exact same thing is sensible.
Not sure exactly what I did to get blown off... or the rest of us, for that matter. Generic small-time hero-tackle pilot with no relevance. |

Andrea Griffin
184
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Posted - 2012.03.16 13:01:00 -
[60] - Quote
Pheusia wrote:What are you talking about? Getting access to 5 new T2 cruisers at level 5 is an incredible incentive to train another Cruiser 5. This is the reason my PvP pilot has yet to stick a single battleship skill into her brain. Three years and nothing but frigates and cruisers. I'm running out of frigate / cruiser level stuff to train though. Ohnoes. : < I don't regret training this way - the amount of stuff I can fly is mind boggling and I have a ship for every occasion.
Even though it would benefit me, I don't see a need for a "its like every ship but better" thing floating around. Also, where would it fit in lore-wise? Would the Jovians be making these ships?
I'm not sure that they would even be flown much anyway. Specialization beats generalization, and I would rather have CCP work on ships that fill a specific role and would actually be useful. The All Four Uber Race ship just doesn't sound like it would add much to the game other than a gimmick. CCP Sreegs is my favorite developer. |
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