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Crellion
Parental Control HELL4S
0
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Posted - 2012.03.16 06:58:00 -
[1] - Quote
Well what it says... but I also have a specific proposal 
Cheap good vessels.  Moar shock
Ok how can this be?
PROPOSAL:
1 new vessel in the classes frigate, cruiser, Battleship.
It is tech I. It costs same as the tier 3 BS etc (slightly increased mineral value from existing tech I counter parts)
It requires: relevant skill at 5 for all races (gal/minm/cald/amr frg 5), relevant race weapon spec at 5 and some more generic skilss at the 5.
IT PROVIDES: FRIG: Interceptor and AF capabilities rolled in one for tech I price CRUISER: Hac / Covrt recon rolled in one for tech I price BS: Sames as tier 3 but + speed OR dps OR defence buff for tech I (tier 4) price
I belive the advantage conferred by this is a lot fairer time/isk return than the advantages to be gained in other ways in EvE.
The impetus behind this proposal form those wishing it for themselves will be by necessity limited (SP intensive) but I also ask those with an affinity for fairness and justice to support it selflessly  |

Halete
Almost Epic
20
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Posted - 2012.03.16 07:08:00 -
[2] - Quote
Nope nope nope nope nope nope nope nope nope nope nope. Generic small-time hero-tackle pilot with no relevance. |

Crellion
Parental Control HELL4S
0
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Posted - 2012.03.16 07:19:00 -
[3] - Quote
Halete wrote:Nope nope nope nope nope nope nope nope nope nope nope.
I see your point... you must be referring to the fact that training one race up and then straight to Titan should have the reward of omgwtfBBQ with your SCs whereas using the same SPs to train subcaps for all 4 races all the way should have no reward... yes now I see the Light...
|

Halete
Almost Epic
20
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Posted - 2012.03.16 07:31:00 -
[4] - Quote
You're right, as an almost purely Frigate pilot of over a year now looking to use T2 Frigates for the long-term this is my hidden agenda.
It has nothing to do with the fact what you're suggesting offers such insane ISK efficiency for such ridiculous ship bonuses.
It definitely also has nothing to do with, just as importantly, what you're suggesting would in the long run lead to a complete homogenization of ships seen in space.
Actually scratch that, let me train the one weapon system I haven't for Frigs (lasers) for my infinite AFTerceptors.
Additionally, training all weapon systems to V should open up the Uber Weapon Systems skill that offers a flat 10% damage increase per charge, per level. Choosing to have diversity and flexibility should not only do exactly that for you - making you more versatile - it should also make you flat out more effective than someone who strictly specializes in an area. Generic small-time hero-tackle pilot with no relevance. |

Crellion
Parental Control HELL4S
0
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Posted - 2012.03.16 07:38:00 -
[5] - Quote
Halete wrote:You're right, as an almost purely Frigate pilot of over a year now looking to use T2 Frigates for the long-term this is my hidden agenda.
It has nothing to do with the fact what you're suggesting offers such insane ISK efficiency for such ridiculous ship bonuses.
It definitely also has nothing to do with, just as importantly, what you're suggesting would in the long run lead to a complete homogenization of ships seen in space.
Actually scratch that, let me train the one weapon system I haven't for Frigs (lasers) for my infinite AFTerceptors.
Additionally, training all weapon systems to V should open up the Uber Weapon Systems skill that offers a flat 10% damage increase per charge, per level. Choosing to have diversity and flexibility should not only do exactly that for you - making you more versatile - it should also make you flat out more effective than someone who strictly specializes in an area.
Ah now you make more sense than no no no.
However the points you nake operate to the extreme only.
It IS a gripe I have with the game that training allows you to use better ships but only when they are more expensive. I DO think that extreme trainign should lead to a better ISK efficiency. I would NOT insist on insane effieciency but a negotiation process has to start somewhere.
Right now we are all CCPs little lemmings laways havng to secure more isk for shinier toys. I think years of SP trainign commitment should lead to shinier ships at an increased ISK efficiency.
Thus insist on my view. Your arguments are only valid to the extent of tempering the rewards and that is only to be expected. Can you give me a reason why there should be NO reward like today? |

Halete
Almost Epic
20
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Posted - 2012.03.16 07:42:00 -
[6] - Quote
Train Industry and Social. I just improved your ISK effiency by a gigantic amount and wrapped up your thread for you - whilst answering your "extra training should equal higher effiency" dilemma. For the record, my not-so-long-term goal is to train all IV and Vs in all applicable skills for all racial frigates. I still think your suggestion is poorly placed even though this would be an inevitably gigantic buff to me personally. Generic small-time hero-tackle pilot with no relevance. |

Crellion
Parental Control HELL4S
0
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Posted - 2012.03.16 07:53:00 -
[7] - Quote
Halete wrote:Train Industry and Social. I just improved your ISK effiency by a gigantic amount and wrapped up your thread for you - whilst answering your "extra training should equal higher effiency" dilemma. For the record, my not-so-long-term goal is to train all IV and Vs in all applicable skills for all racial frigates. I still think your suggestion is poorly placed even though this would be an inevitably gigantic buff to me personally.
I confirm that the thread is wrapped up as far as ISK efficiency form training Industry and Social are concerned. Now please explain to me about the other 6833893625295960970 skills. Or not.
You miss the point entirely or simply refuse to admit it for whatever reason.
1. Training one and only race leads to caps suprcaps and their advanteges quicker. Crosstraining offers no advantage. It should offer a competitive advantage (other than alleviating the fear of the Nerfbat. Here I ll even list your arguments for you to move things along).
2. Why train and train only to fly more expensive vessels? There also has to be a progression where more training brings more ISK effective hulls.
These are two separate and VERY fundamental reasons for the change I ask.
There is a need to address this. One way to do so is the new vessels I suggested. Another would be to allow say 5-10% of the racial bonus trained to bleed through to other races vessel used. (i.e. fly Gallente recon with Minmattar recon 5 trained also and you get 5-10% of the range bonus to your potential web that you would get if you were in a Hugin. Vice verca in the Hugin you would have 5-10% of the range bonus of an Arazu for your scrams.
Please try to see the big picture:
There is an injustice and imbalance here and there are eleventyone interesting ways to counter it.
I have given two or three in this thread and would be willing to discuss another fifty options. But denying that the problem exists is folly in my opinion m8. |

Bubanni
SniggWaffe EVE Corporation 123566322353
132
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Posted - 2012.03.16 07:59:00 -
[8] - Quote
I wouldn't mind some new ships that aren't pirate faction ships, but require more than 1 race, maybe even 3 or 4 races to fly, but does not require level 5 of each race... something that isn't more expensive than a t2 ship, but at the same time isn't better either... idk :D I am just a guy who likes variation, more ships, more designs, I don't even care if these ships "have a specific role to fill" |

Halete
Almost Epic
20
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Posted - 2012.03.16 08:01:00 -
[9] - Quote
1) It should. Specializing should get you a certain ship classes advantages faster, period. Cross-training still allows you to be more diverse and opens up faction ships.
2) Because generally those are more effective ships and do more ISK's value in damage during their life-span. This is relative on how experienced the pilot is, mind you.
3) You're telling me to see the "big picture" butyou're choosing to ignore the wealth of skills that give you more ISK effiency.
4) There is no injustice or imbalance. Let me break it down for you: You want ALL THE SHINY SHIPS but not at SHINY SHIP prices and you don't want to train GET-SHINY-SHIP-FASTER skills because you want SHINY-GUNS skills. Also, you think it's unfair that the people that get 25% of the SHINY SHIPS accomplish that faster than people who get ALL THE SHINY SHIPS.
Guess it's my folly then, but good luck in your endeavor with this hilarious over-buff proposal. Generic small-time hero-tackle pilot with no relevance. |

Crellion
Parental Control HELL4S
0
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Posted - 2012.03.16 08:10:00 -
[10] - Quote
Halete wrote:1) It should. Specializing should get you a certain ship classes advantages faster, period. Cross-training still allows you to be more diverse and opens up faction ships. AT RIDIULUS PRICES
2) Because generally those are more effective ships and do more ISK's value in damage during their life-span. NOTE TRUE JUST COMPARE HACS / FACTION CRUISERS / TEHC I BCS
This is relative on how experienced the pilot is, mind you. DO NOT PRESUME TO TEACH ME THE REALITIES OF PVP BEFORE VISITNG BATTLECLINIC SEARCH FUNCTIONS
Larger ship classes are very valuable to fleets. SOMETIMES YES AND SOMETIMES NO. SO?
3) You're telling me to see the "big picture" butyou're choosing to ignore the wealth of skills that give you more ISK effiency. YOU ARE TALKING ECONOMIC SKILLS. YOU ARE ENTIRELY MISSING THE POINT.
4) There is no injustice or imbalance. Let me break it down for you: You want ALL THE SHINY SHIPS but not at SHINY SHIP prices NO SHINY SHIPS THAT EXIST TODAY WILL STILL BE AT THE SAME PRICE
and you don't want to train GET-SHINY-SHIP-FASTER skills because you want SHINY-GUNS skills. COMPLETELY INCOMPREHENSIBLE WHAT YOU MEAN HERE
Also, you think it's unfair that the people that get 25% of the SHINY SHIPS accomplish that faster than people who get ALL THE SHINY SHIPS. NOPE I THINK THAT GETTING THE SHINY SHIPS OF ALL RACES SHOULD CONFER AN ADVANTAGE OVER GETING THE SHINY SHIPS OF ONE RACE. EFFECTIVELY THAT WITH 4X THE SP INVESTMENT ONE WOULD HAVE AN ACTUAL RETURN OTHER THAN COLLECTOR'S PRIDE.
Guess it's my folly then, but good luck in your endeavor with this hilarious over-buff proposal. THANK YOU FOR THE LUCK. I FEAR I LL NEED IT.
I will stop replying to you now however not because it is not worth it but to let other people get heard in here too.
|

Crellion
Parental Control HELL4S
0
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Posted - 2012.03.16 08:20:00 -
[11] - Quote
Bubanni wrote:I wouldn't mind some new ships that aren't pirate faction ships, but require more than 1 race, maybe even 3 or 4 races to fly, but does not require level 5 of each race... something that isn't more expensive than a t2 ship, but at the same time isn't better either... idk :D I am just a guy who likes variation, more ships, more designs, I don't even care if these ships "have a specific role to fill"
How does a bog tech I cruiser sound that gets 4 racial bonus at 3% per lvl instead of 5% per lvl that the normal tech I cruiser gets.
Example: Think of a Moa with a bit less range bonus (6% instead of 10%) with a 2% tracking (p/l gallente cr.) , 2% cap (p/l ammar cruiser) and 2% faloff (p/l minm cruiser). Miner cost twice that of a Moa. Requires all creuiser lvl 5s and perhaps more. No tech II resists and slots.
It might tick off tech II BPO owners / inventors a bit but personally I am ok with that  |

Halete
Almost Epic
20
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Posted - 2012.03.16 08:22:00 -
[12] - Quote
I probably shouldn't justify that rant with a response, but regarding the ISK efficiency segment; I should've mentioned that I was speaking relatively and "ISK damage done" wasn't the best term to use.
A small nano-gang with a half-competent FC is generally going to be very efficient. That said, in fleet engagements certain ships won't always cut it. You won't deploy a ton of cheap frigates against a Titan (assuming the Titan has a support fleet... I've known of frig blobs catching lone Titans) typically. Generic small-time hero-tackle pilot with no relevance. |

Crellion
Parental Control HELL4S
0
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Posted - 2012.03.16 08:27:00 -
[13] - Quote
Halete wrote:I probably shouldn't justify that rant with a response, but regarding the ISK efficiency segment; I should've mentioned that I was speaking relatively and "ISK damage done" wasn't the best term to use.
A small nano-gang with a half-competent FC is generally going to be very efficient. That said, in fleet engagements certain ships won't always cut it. You won't deploy a ton of cheap frigates against a Titan (assuming the Titan has a support fleet... I've known of frig blobs catching lone Titans) typically.
Aaaaaaahhhhhhhh I said I would not reply...
Anyway please answer this:
Do you think that right now in EvE specialising and crosstraining (in combat related SPs) are equally valid strategies or that really there is one overly preferred (and widely preachered in the forums and ingame) strategy?
If the latter would you opose a game balancing act to restore equality and if not why?
Thank you |

Stetson Eagle
ROC Academy The ROC
12
|
Posted - 2012.03.16 08:47:00 -
[14] - Quote
- Cross training buff would serve to widen the gap between old players and new ones. This is the prime reason it's not a good idea, because Eve needs to do everything it can to keep new players and attract them in order to last. - Cross training already allows a wider selection of ships and in such a wider selection of solutions to your current job. - Pirate faction ships do what you refer to; they could be expanded to battlecruisers and destroyers though. |

Halete
Almost Epic
20
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Posted - 2012.03.16 08:55:00 -
[15] - Quote
I think both are viable if you're cross-training with a goal in mind (being able to fly certain ships) and not just training all skills in a ship size for ***** & giggles. Pirate faction ships are particularly nice in this case. If you're training intelligently this isn't much of a commitment.
That said if you have one specific ship in mind training non-applicable skills isn't worthwhile. Shocking.
Maybe I can petition for Mining skills to make my Minmatar guns stronger, too.
Generic small-time hero-tackle pilot with no relevance. |

Tippia
Sunshine and Lollipops
5603
|
Posted - 2012.03.16 09:18:00 -
[16] - Quote
No. More versatility and better nerf-proofing is reward enough in itself. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Crellion
Parental Control HELL4S
0
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Posted - 2012.03.16 09:28:00 -
[17] - Quote
Halete wrote: Maybe I can petition for Mining skills to make my Minmatar guns stronger, too. Since essentially what you're saying is that training in multiple areas should be an absolute global buff even when you're not using skills relevant to what you're flying.
This is real progress we are making now. Yes this is exactly what I mean, not for mining skills applying to guns of course, I do hope that was merely sarcasm. Instead with gun skills in general having a smaller effect to other races guns and ship skills in general having a smaller effect in other races ships. I am looking at something as small as a 3% overall usefulness increase if need be.
Beggars can't be choosers and you got to start somewhere.
|

Crellion
Parental Control HELL4S
0
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Posted - 2012.03.16 09:33:00 -
[18] - Quote
Tippia wrote:No. More versatility and better nerf-proofing is reward enough in itself.
More versatility was a reward once upon a time my dear. In the time of Ammar drone boats, ammar missle boats, when minmatar have the best siegelaunchersonafrig / stelth bomber and many more examples of this... then this argument pales.
Nerf-proofing: Yes I agree and mentioned it above. However put on the scales on the one side a Supercap char limited to a Nyx and on the other an all BS char. Which would you choose? The scales are not even for even time investment.
|

Halete
Almost Epic
20
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Posted - 2012.03.16 09:39:00 -
[19] - Quote
Crellion wrote:Halete wrote: Maybe I can petition for Mining skills to make my Minmatar guns stronger, too. Since essentially what you're saying is that training in multiple areas should be an absolute global buff even when you're not using skills relevant to what you're flying. This is real progress we are making now. Yes this is exactly what I mean, not for mining skills applying to guns of course, I do hope that was merely sarcasm. Instead with gun skills in general having a smaller effect to other races guns and ship skills in general having a smaller effect in other races ships. I am looking at something as small as a 3% overall usefulness increase if need be. Beggars can't be choosers and you got to start somewhere.
No, we're not making progress. No, it wasn't sarcasm. If you want to train [random skills] and get a bonus to your other skills, I want to train [random skills] and get a bonus, too.
Basically, your complaint seems to boil down to "a Titan pilot with a dedicated skill plan is much more efficient in SP than a Titan pilot who trains for literally years of skills that DON'T APPLY to his Titan". Well, no ****? Generic small-time hero-tackle pilot with no relevance. |

Crellion
Parental Control HELL4S
0
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Posted - 2012.03.16 09:41:00 -
[20] - Quote
Stetson Eagle wrote:
- Cross training buff would serve to widen the gap between old players and new ones. This is the prime reason it's not a good idea,/ I DISAGREE instead it would offer new players 2 viable routes instead of one.
because Eve needs to do everything it can to keep new players and attract them in order to last. I AGREE WITH SOME RESERVATIONS but let's not talk about that in here...
- Cross training already allows a wider selection of ships and in such a wider selection of solutions to your current job. DOES IT? The difference today I submit is minimal / negligable. See post above
- Pirate faction ships do what you refer to; they could be expanded to battlecruisers and destroyers though. NOPE Pirate faction ships are haxspensive and my idea is all about having a gain in the isk/effectivenes ratio of the ship and not a gain in the overall leetnes. Let me phrase this clearly here for all to understand: I do not want a superleet HAC (I wouldnt mind but thats another story) I want someone with all eight hacs and their systems trained to perfection to be able to fly a vessel of hac or near hac effectiveness at a tech I price. In the particular suggstion you refer to anyway.
Also let me clarify this I have 2 different chars with one race + a secondary partially trained on each. Up to capitals and near SC. Normal staff same as most people. I do not seek a reward for having trained all four races on a char I have not. I am seeking an incentive to do so in the future.
Hope this helps unclout prejudiced minds a bit. Perhaps. Maybee  |

Pheusia
Vanishing Point. The Initiative.
18
|
Posted - 2012.03.16 09:42:00 -
[21] - Quote
Tippia wrote:No. More versatility and better nerf-proofing is reward enough in itself.
Cross training already beats out specialisation, especially in the small/medium ship categories where you have the massive efficiency of Interceptor, EAF, Covops, Interdictor, HIC, HAC, Recon and Command skills applying to 4-8 ships each instead of 1-2.
(I'd add "Battlecruiser" as well, but that won't be true for much longer - it has historically been a very compelling argument, and in fact it's more important than ever to have BC 5 these days.) |

Pheusia
Vanishing Point. The Initiative.
18
|
Posted - 2012.03.16 09:44:00 -
[22] - Quote
In fact I'll go so far as to say that any serious PvP pilot should at minimum cross train to at least 1 more race to at least the Cruiser V / T2 medium weapon level. The benefits are simply too large to ignore. |

Crellion
Parental Control HELL4S
0
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Posted - 2012.03.16 09:48:00 -
[23] - Quote
Halete wrote:Crellion wrote:Halete wrote: Maybe I can petition for Mining skills to make my Minmatar guns stronger, too. Since essentially what you're saying is that training in multiple areas should be an absolute global buff even when you're not using skills relevant to what you're flying. This is real progress we are making now. Yes this is exactly what I mean, not for mining skills applying to guns of course, I do hope that was merely sarcasm. Instead with gun skills in general having a smaller effect to other races guns and ship skills in general having a smaller effect in other races ships. I am looking at something as small as a 3% overall usefulness increase if need be. Beggars can't be choosers and you got to start somewhere. No, we're not making progress. No, it wasn't sarcasm. If you want to train [random skills] and get a bonus to your other skills, I want to train [random skills] and get a bonus, too. Basically, your complaint seems to boil down to "a Titan pilot with a dedicated skill plan is much more efficient in SP than a Titan pilot who trains for literally years of skills that DON'T APPLY to his Titan". Well, no ****?
I do not understand the constant need to try and paraphrase and put words in my mouth. I do not want a Titan pilot to get a buff form irrelevant skills. I agree that miners and projectiles are irrelevant.
I DO want a pilot who just trained up Ammar cruiser 5 to be able to say: In the next 2 months I can either (a) get all other races cruiser skill to 5 and this will give me a buff on how I fly my Omen / Maller / Arby or (b) I will keep my Omen as is ignore the small buff on it from taining other races cruiser skill and instead use the next two months to train for Ammar BS 5. Both options valid and please let ME choose CCP.
Why is that so hard for you to understand. Why do you find it confusing that one may consider hybrids and projectiles "related" skills as opposed to projectiles and miners?
I am ok with whatever input you wish to contribute but please do not try to change what I am saying.
Finally if the reference to mining lasers and rojectiles was not sarcasm ... oh dear...
|

Crellion
Parental Control HELL4S
0
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Posted - 2012.03.16 09:51:00 -
[24] - Quote
Pheusia wrote:In fact I'll go so far as to say that any serious PvP pilot should at minimum cross train to at least 1 more race to at least the Cruiser V / T2 medium weapon level. The benefits are simply too large to ignore.
I agree I have done the exact same myself as I said above. I think there should be an incentive to go all the way to 4. Currently there is not. I think that is an oversight. |

Pheusia
Vanishing Point. The Initiative.
18
|
Posted - 2012.03.16 09:56:00 -
[25] - Quote
What are you talking about? Getting access to 5 new T2 cruisers at level 5 is an incredible incentive to train another Cruiser 5.
Plus the ships you say you want already exist in the form of Pirate faction ships. |

Crellion
Parental Control HELL4S
0
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Posted - 2012.03.16 10:03:00 -
[26] - Quote
Pheusia wrote:What are you talking about? Getting access to 5 new T2 cruisers at level 5 is an incredible incentive to train another Cruiser 5.
Plus the ships you say you want already exist in the form of Pirate faction ships.
Please read the previous answers as to why factions ships are not an answer here.
Regarding what you say here I ask you to answer this:
You can fly all cruiser sized vessels of two races. You are considering what to do next. You can train BS5 for one race or you can train cruiser 5 for another 2 races (or thereabouts). You think that these two incentives are equal?
EDIT Not for Pheusia but in general. I dont mind for people to say yes I see what you are saying but I dont like the idea. First however I want to make sure that we all open our eyes and look at the true issue. Then I ll accept disagreement and bugger off. |

Halete
Almost Epic
20
|
Posted - 2012.03.16 10:04:00 -
[27] - Quote
Oh dear is correct.
I use the mining example because it doesn't and should not effect non-mining traits.
Just like Spaceship Command skills do not and should not effect ships outside of their racial or multi-racial ships. And even then you have a bunch of SC skills that apply to ship classes of ALL races. Generic small-time hero-tackle pilot with no relevance. |

ShahFluffers
Ice Fire Warriors Late Night Alliance
476
|
Posted - 2012.03.16 10:07:00 -
[28] - Quote
I orginally wasn't going to post... but then I saw this gem...
Crellion wrote:1. Training one and only race leads to caps suprcaps and their advanteges quicker. Crosstraining offers no advantage. It should offer a competitive advantage (other than alleviating the fear of the Nerfbat. Here I ll even list your arguments for you to move things along).
What are you smoking and can I have some? Crosstraining different racial ship lines opens up numerous advantages in an innumerable amount of situations by giving you a wide selection of ships, mods, and weapons to chose from (see: "tactical flexibility").
Do you need to quickly gank someone and fly away? Minmitar and Gallente gunboats are good for this. Do you need to dish out damage over a variety of ranges while soaking up damage (i.e. fleet combat)? Amarr laserboats are what you need. Do you want to be a force multiplier that gives your guys an advantage against numbers? Caldari ECM boats will do the trick better than anything else.
Now... moving on to the rest of the post...
Crellion wrote:2. Why train and train only to fly more expensive vessels? There also has to be a progression where more training brings more ISK effective hulls.
One of the base principles in EVE is that every advantage you gain comes at exponentially increased cost (and/or risk). This is what keeps "everyone" from strictly flying T2 and T3 ships (i.e. "better" ships) and keeps T1 ships more or less viable after about 10 years of the game being in existence.
A good example would of this would be the Vexor vs. the Ishtar
The Vexor, when fully fitted (1600 plate fit of course), costs ~40 million. It can launch 3 heavy drones, has ~35k EHP, and deals ~400 DPS. The Ishtar, when fully fitted (let's use the 1600 plate, dual-prop fit for consistency's sake), costs close to 200 mil. It can launch 5 heavy drones, has ~50k EHP, and deals ~550 DPS.
Stat-wise the Vexor has a clear advantage over the Ishtar in terms of ISK to power ratio. However, what you can't see is that the Ishtar has WAY more flexibility in terms of how you can fit it without losing out on it's specialty. What flexibility you ask? Whereas the Vexor is almost strictly limited to armor tanking the Ishtar is not. You can train to use shields and fit your Ishtar to utilize kiting tactics in a way the Vexor cannot even dream of (well... not technically true... you CAN shield tank a Vexor and fit it for kiting... but if a stiff enough wind hits you, the Vexor is toast).
tl;dr... what you are paying for, in essence, is greater tactical flexibility along with higher damage potential with the Ishtar over the Vexor. However, if you feel that the situation is too risky and/or you feel that the "tactical edge" that the Ishtar provides is not worth it... the Vexor is a good "close enough" ship to bring out.
I should also note that in the past I have said "cost is not a limiting factor for anything"... but your post has enlightened me to believe that this is not always the case.
So thus I will modify my statement to say: "Cost is not always a limiting factor for everything."
Crellion wrote:Please try to see the big picture:
I think it's the other way around. What your are proposing effective mandates that people train to use these ships as they possess a very high advantage to cost ratio against "lowly T1 ships." "Just because I seem like an idiot, doesn't mean I am one." ~Unknown |

Halete
Almost Epic
21
|
Posted - 2012.03.16 10:12:00 -
[29] - Quote
ShahFluffers wrote:Pure gold.
Thank-you for this. Generic small-time hero-tackle pilot with no relevance. |

Pookoko
Sigma Sagittarii Inc.
27
|
Posted - 2012.03.16 10:14:00 -
[30] - Quote
I see what you mean, and I don't like it. Others have already pointed out why this is a bad idea. |
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