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Thread Statistics | Show CCP posts - 1 post(s) |

Omu Negru
Caldari PuPPet MasTers
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Posted - 2009.01.27 10:25:00 -
[1291]
Originally by: Karl Luckner Megathrons really underperform.  Linkage
YES!! but they ride right on top of them. and they were in BCs!!! and the gallente team had many scramblers and webs!!!
What if they would fight against 6 ishtars or vagabonds from 50km??? eh??
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Gabriel Karade
Gallente Celtic Anarchy Force Of Evil
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Posted - 2009.01.27 15:13:00 -
[1292]
Edited by: Gabriel Karade on 27/01/2009 15:14:03
Originally by: Karl Luckner Megathrons really underperform.  Linkage
Amazing isn't it? A triple-webbed Battlecruiser dies to three Blaster Megathrons...
I suppose next you'll be telling us there is no hole in the tracking formula, and objects really do in fact, shrink in size as you get closer... |

Green Cobra
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Posted - 2009.01.27 17:23:00 -
[1293]
Bump |

Rhadamantine
Game Community
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Posted - 2009.01.27 22:35:00 -
[1294]
Originally by: Karl Luckner Megathrons really underperform.  Linkage
gtfo
Regards. Rhadamantine. |

Chi Quan
Perkone
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Posted - 2009.01.28 19:29:00 -
[1295]
Edited by: Chi Quan on 28/01/2009 19:37:47 don't forget the ships in the tournament all have one mid free, because they don't need to fit against warping out. those megas WERE ALREADY SITTING ON TOP of their enemy (what equals a wtz). plus idle empire, lived up to their name and were just plain idle, no maneuvering.
edit: Pulse lasers in action |

Ephemeron
North Eastern Swat Pandemic Legion
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Posted - 2009.01.28 20:04:00 -
[1296]
Edited by: Ephemeron on 28/01/2009 20:04:49
Originally by: Chi Quan Edited by: Chi Quan on 28/01/2009 19:37:47 don't forget the ships in the tournament all have one mid free, because they don't need to fit against warping out. those megas WERE ALREADY SITTING ON TOP of their enemy (what equals a wtz). plus idle empire, lived up to their name and were just plain idle, no maneuvering.
edit: Pulse lasers in action
If that was a real PvP fight - the bc gang would not engage the 3 megas at blaster range. They'd either jump thru, or most likely - orbit at 20km and if megas successfully focus fire on any one of them - MWD out of range, possibly warping out and back in. They'd also try kill ishkurs or whatever small tacklers the megas would have first.
At best, the megas would kill 1-2 bcs and the rest of them would run away.
The lack of manuevering on side of Idle Empire was definitely a huge mistake. |

Pytria Le'Danness
Placid Reborn
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Posted - 2009.01.30 12:41:00 -
[1297]
Edited by: Pytria Le''Danness on 30/01/2009 12:42:02 For anyone who thinks blasters are fine:
Yesterday I took part in a FW bunker bust and hopped into a Megathron filled with T2 Large Electron Blasters loaded with Void L (setup more based on "Get a damage ship over here fast" than any other concern).
I flew to 2km from the bunker but since the orbiting drones kept bumping me out of alignment I flew off a bit, still remaining within optimal.
As soon as I started moving the blasters started missing the bunker. Only when I sat absolutely still were my blasters able to consistently hit a target that amounts to the proverbial barn including door.
So, on a ship with a tracking bonus and the most "agile" blasters in that size category, you are missing your target if your speed difference is higher than 50-80m/s (I never moved faster because I stopped immediately, alignment was secondary to dps output).
I have no idea how big the bunker is in game terms, but that I am unable to hit a stationary object if I move even a little bit sounds ... broken.
Corporation RP channel: "PlacidReborn" |

Gabriel Karade
Gallente Celtic Anarchy Force Of Evil
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Posted - 2009.02.01 10:45:00 -
[1298]
The problem there is, no matter how close you get to the bunker the 'sig radius' is fixed, so all you do by getting closer is increase the angular velocity, while your tracking remains the same - i.e. miss more often. --------------
Video - 'War-Machine' |

Lalita Prestoc
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Posted - 2009.02.01 19:55:00 -
[1299]
Blaming weapons for missing a fixed object because you fail to fly away correctly and created transversal
Plus using ammo with a tracking penalty... there's a reason everyone uses faction close range ammo instead of void/hail/conflag.
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Ephemeron
North Eastern Swat Pandemic Legion
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Posted - 2009.02.01 23:03:00 -
[1300]
Originally by: Lalita Prestoc
Blaming weapons for missing a fixed object because you fail to fly away correctly and created transversal
Plus using ammo with a tracking penalty... there's a reason everyone uses faction close range ammo instead of void/hail/conflag.
The reason this whole mess started is cause CCP screwed up webs and ship agility. |
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2009.02.02 03:20:00 -
[1301]
Originally by: Ephemeron
Originally by: Lalita Prestoc
Blaming weapons for missing a fixed object because you fail to fly away correctly and created transversal
Plus using ammo with a tracking penalty... there's a reason everyone uses faction close range ammo instead of void/hail/conflag.
The reason this whole mess started is cause CCP screwed up webs and ship agility.
Increased ship agility would have made the blaster ship slow down faster, making it easier for it to get to and keep range. (For battleships, unless you're going >30km, the speed changes make a net positive or net neutral effect ignoring the fact that everything else slowed down)
Webs have no effect on stationary targets.
So the changes had a positive effect on his ability to hit the target. His problems were entirely created by his flying and not by any problems with the weapons.
And so the problem was entirely the pilots fault and any complaints regarding the instance are dumb. |

Ephemeron
North Eastern Swat Pandemic Legion
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Posted - 2009.02.02 06:58:00 -
[1302]
Goumindong bringing back the crazy, I was starting to doubt him when he made some sense about agility and lock speed problem.
But hey, the current CCP game design people seem to have the same type of crazy. I'm not trying to insult people, I just don't see how to even approach someone with that kind of mind - it doesn't follow the common sense logic. It's frustrating. |

Omu Negru
Caldari PuPPet MasTers
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Posted - 2009.02.02 13:29:00 -
[1303]
they should boost the tracking speed with 25-50%
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Chi Quan
Perkone
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Posted - 2009.02.02 16:11:00 -
[1304]
to offset the web changes, they'd need to boost tracking by about 100-200% at least. (mathematically, since the 90% webs are now 60%, they would need to boost tracking by 400%) ---- Ceterum censeo blasters need some tracking love |

Kingwood
Amarr Defile. Privateer Alliance
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Posted - 2009.02.02 19:48:00 -
[1305]
Just stating that I'm skilling for the Thorax and Ishtar. Getting bored with laser pewpew and the Zealot, and can't bring myself to bring missile skills up for the Sac and Curse. Can't wait to see whether Blasters are really that bad as they're made out to be on the forums.
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Ephemeron
North Eastern Swat Pandemic Legion
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Posted - 2009.02.02 21:44:00 -
[1306]
As I said once before, but worth repeating - significant boost to tracking (50+ %) would treat the symptom but not the cause of the issue. Yes, blasters would become awesome. But then Autocannons would look like total crap. Then many other, new problems emerge due to unbalanced changing. Entering this pattern of problem-reaction would create a cascade of emerging problems.
CCP have upset the established order in the game, they refuse to acknowledge their mistake. What they done in QR was wrong and uncalled for.
All they had to do was change nanos from 15% to 10%. So simple, how did it go so wrong |

ollobrains2
Gallente New Eve Order Holdings
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Posted - 2009.02.03 05:38:00 -
[1307]
how will t3 ship modifications affect the current seutps |

Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2009.02.03 07:02:00 -
[1308]
Originally by: ollobrains2 how will t3 ship modifications affect the current seutps
I don't know, let me look at my magic crystal ball. |

lebrata
Hedion University
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Posted - 2009.02.03 08:53:00 -
[1309]
Edited by: lebrata on 03/02/2009 08:54:27
Originally by: ollobrains2 how will t3 ship modifications affect the current seutps
The same way t2 did until ppl cried "wwwaaaaa OP nerf nerf"....
Do ppl not watch the trend in eve?...first CCP introduce it, then ppl use it, then it gets accused of being "exploited" by being FOTM or "better" than other previously nerfed systems, so CCP nerf it as well...and the wheel turns again with a new style/system..
Its all about keeping the numbers of members high pal, even ppl who stopped playing the actual game still train for stuff and pay to keep their accounts active because of a rather basic form of psychology, fear of loss its a standard sales technique for closing. |

Sensor Boosting
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Posted - 2009.02.04 10:50:00 -
[1310]
Originally by: Gabriel Karade Edited by: Gabriel Karade on 27/01/2009 15:14:03
Originally by: Karl Luckner Megathrons really underperform.  Linkage
Amazing isn't it? A triple-webbed Battlecruiser dies to three Blaster Megathrons...
I suppose next you'll be telling us there is no hole in the tracking formula, and objects really do in fact, shrink in size as you get closer...
so if i hold my arm out straight with a gun and someone comes right upto my face, am i gonna be able to shoot him without bending my arm if he is right in my face? No
what about artillary guns on boats....a small vessel comes right upto the ship....the arties aint gonna reach them are they?
if a small ship comes right upto a megathron your not gonna hit unless u move away from the target (while having him webbed obviously) |
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Sensor Boosting
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Posted - 2009.02.04 10:56:00 -
[1311]
Originally by: Lalita Prestoc
Blaming weapons for missing a fixed object because you fail to fly away correctly and created transversal
Plus using ammo with a tracking penalty... there's a reason everyone uses faction close range ammo instead of void/hail/conflag.
Exactly :) some people just dont know how to fly ships properly these days :) , infact looks like alot of people |

Murina
Gallente The Scope
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Posted - 2009.02.04 12:15:00 -
[1312]
Originally by: Lalita Prestoc
Blaming weapons for missing a fixed object because you fail to fly away correctly and created transversal 
Flying away from a target?....in a blaster ship????...i think somebody needs a clue about blaster piloting and its range limitations before they start criticizing others...
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Gabriel Karade
Gallente Celtic Anarchy Force Of Evil
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Posted - 2009.02.04 14:20:00 -
[1313]
Originally by: Sensor Boosting
Originally by: Gabriel Karade Edited by: Gabriel Karade on 27/01/2009 15:14:03
Originally by: Karl Luckner Megathrons really underperform.  Linkage
Amazing isn't it? A triple-webbed Battlecruiser dies to three Blaster Megathrons...
I suppose next you'll be telling us there is no hole in the tracking formula, and objects really do in fact, shrink in size as you get closer...
so if i hold my arm out straight with a gun and someone comes right upto my face, am i gonna be able to shoot him without bending my arm if he is right in my face? No
what about artillary guns on boats....a small vessel comes right upto the ship....the arties aint gonna reach them are they?
if a small ship comes right upto a megathron your not gonna hit unless u move away from the target (while having him webbed obviously)
That's a ******ed analogy, we're talking about shooting a 500m (that is larger than a supertanker for reference) target at a distance of km or two. --------------
Video - 'War-Machine' |

Haniblecter Teg
F.R.E.E. Explorer Wildly Inappropriate.
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Posted - 2009.02.04 17:33:00 -
[1314]
Originally by: Pytria Le'Danness Edited by: Pytria Le''Danness on 30/01/2009 12:42:02 For anyone who thinks blasters are fine:
Yesterday I took part in a FW bunker bust and hopped into a Megathron filled with T2 Large Electron Blasters loaded with Void L (setup more based on "Get a damage ship over here fast" than any other concern).
I flew to 2km from the bunker but since the orbiting drones kept bumping me out of alignment I flew off a bit, still remaining within optimal.
As soon as I started moving the blasters started missing the bunker. Only when I sat absolutely still were my blasters able to consistently hit a target that amounts to the proverbial barn including door.
So, on a ship with a tracking bonus and the most "agile" blasters in that size category, you are missing your target if your speed difference is higher than 50-80m/s (I never moved faster because I stopped immediately, alignment was secondary to dps output).
I have no idea how big the bunker is in game terms, but that I am unable to hit a stationary object if I move even a little bit sounds ... broken.
VOID??
Void?
void?
Yea, you're a newb, a newb with T2 larges.
Faction ammo homeboy. Use it. |

Ephemeron
North Eastern Swat Pandemic Legion
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Posted - 2009.02.04 19:15:00 -
[1315]
Truth be told, Void L is absolute crap when compared for faction Antimatter L.
Before faction ammo was widely available, it was somewhat useful - in rare cases. But not now. I think devs should reduce the penalties of Void to make it more competitive. At same time, the price of faction ammo needs to triple |

Chi Quan
Perkone
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Posted - 2009.02.04 20:23:00 -
[1316]
Originally by: Haniblecter Teg VOID??
Void?
void?
Yea, you're a newb, a newb with T2 larges.
Faction ammo homeboy. Use it.
well maybe he/she is like most of us: a little concerned about burning isk. seriously, bunkerbusting is the ONE AND ONLY eligible instance for void to exist. using navy ammo for a bunker is seriously just casting pearls before swine. |

Pytria Le'Danness
Placid Reborn
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Posted - 2009.02.05 10:24:00 -
[1317]
Originally by: Chi Quan seriously, bunkerbusting is the ONE AND ONLY eligible instance for void to exist.
This.
I invented a ton of Void when inventing it became possible because I wanted to test it and misread the amount of charges produced by that batch.
I know it sucks, but I still think that weapons should hit at their optimal even if the engine sneezes, especially a target that doesn't duck much. |

Bellum Eternus
Gallente Death of Virtue
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Posted - 2009.02.05 11:21:00 -
[1318]
Originally by: Ephemeron Truth be told, Void L is absolute crap when compared for faction Antimatter L.
Before faction ammo was widely available, it was somewhat useful - in rare cases. But not now. I think devs should reduce the penalties of Void to make it more competitive. At same time, the price of faction ammo needs to triple
So true. Void's cap use is bad enough (horrific). It's tracking penalty is inexcusable. I say leave the cap use, up it's DPS output by about 30% and remove the tracking penalty.
Bellum Eternus Inveniam viam aut faciam.
Death of Virtue is Recruiting
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Ephemeron
North Eastern Swat Pandemic Legion
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Posted - 2009.02.05 19:53:00 -
[1319]
Originally by: Bellum Eternus
Originally by: Ephemeron Truth be told, Void L is absolute crap when compared for faction Antimatter L.
Before faction ammo was widely available, it was somewhat useful - in rare cases. But not now. I think devs should reduce the penalties of Void to make it more competitive. At same time, the price of faction ammo needs to triple
So true. Void's cap use is bad enough (horrific). It's tracking penalty is inexcusable. I say leave the cap use, up it's DPS output by about 30% and remove the tracking penalty.
30% damage increase combined with removal of tracking penalty is too much of a boost. The tracking penalty definitely needs to go, especially in light of QR patch changes. 10% damage increase would also be fine, to offset faction ammo. Definitely not 30 or 20% more tho.
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Allen Ramses
Caldari Typo Corp
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Posted - 2009.02.05 20:25:00 -
[1320]
*Pokes into the thread randomly*
Blasters can get fixed once missiles can get fixed. Otherwise, stop bumping this old and tired thread. I adapted (Granted I didn't enjoy it), so can you.
*Leaves as quickly as he arrives* |
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