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Red Thunder
Most Wanted INC G00DFELLAS
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Posted - 2008.08.02 11:37:00 -
[91]
yup af's are working, but recons hacs and interdictors are now broken woot
Eagles may soar, but weasels dont get sucked into jet engines |

Jim McGregor
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Posted - 2008.08.02 11:56:00 -
[92]
Edited by: Jim McGregor on 02/08/2008 11:57:25
Originally by: Lyria Skydancer
Originally by: Jim McGregor
Which is better - 8 gun turrets or 6 gun turrets with 2 utility slots? I would take the 8 gun turrets every single time and fit neuts when I want to,
Hahaha? You kidding me? Seriously, you do realise that the 6 guns somewhat are balanced to another ships 8 guns because they are fewer, right? I mean you cant seriously think that if you slap 8 guns on a 6 gun minmatar ship that it is the same as a 8 gun amarr/gallente ship in same tier. Sorry you fail. Those utility highs are EXTRA and ARE an advantage.
I would rather have 8 turret slots than 6 turret slots and 2 launcher slots since you gain nothing from using mixed weapon systems and you rarely see people use those slots for missiles. They are used for nos/neuts/anything that fits in a turret slot as well.
So having a 6/2 slot setup is worse than having a 8 slot setup. It makes it less versatile since you cant use 8 guns if you want to. Of course you could also argue that it makes it more versatile since you now can use 2 launchers as well, so I guess it depends on your point of view and experience of the game.
In my opinion, mixed weapon systems are not something to be seen as something positive. It takes longer to train for, damage mods only boost one of them and the systems have different optimal ranges and operation. Those are all disadvantages. I cant come up with a single advantage.
---
Originally by: Roguehalo Can you nano Titans?
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Terraform
Gallente Recreation Of The World
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Posted - 2008.08.02 12:44:00 -
[93]
Originally by: Red Thunder yup af's are working, but recons hacs and interdictors are now broken woot
How are they broken? dictors should be able to outrun most things now, atleast anything that isn't a ceptor or AF, which they will promptly shoot down.
You won't see recons going 4,5 km/s anymore, which is good because they were never intended to. As for HACs.. well... Heavy ASSAULT Cruiser. Good gankage, fairly good tankage, lower sig than BCs and BSs, still faster than BCs and Bss.
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fuxinos
Caldari Guys 0f Sarcasm
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Posted - 2008.08.02 13:01:00 -
[94]
Originally by: Terraform I'm quite pleased about this change as it actually gives 2-3 AFs the chance to take down BCs or even BS's if they get lucky to run into a bad tanked BS.
they always were able to do so, even i and a mate killed a harbinger few weeks ago in 2 af's.
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Terraform
Gallente Recreation Of The World
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Posted - 2008.08.02 13:05:00 -
[95]
Originally by: fuxinos
Originally by: Terraform I'm quite pleased about this change as it actually gives 2-3 AFs the chance to take down BCs or even BS's if they get lucky to run into a bad tanked BS.
they always were able to do so, even i and a mate killed a harbinger few weeks ago in 2 af's.
Agreed that they were able to, but they just didn't seem worth their cost. The boost has given them a few more options than they had before, and has made them into little killing machines, even more so than before <3
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Lyria Skydancer
Amarr Eve Defence Force
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Posted - 2008.08.02 13:12:00 -
[96]
Originally by: Jim McGregor
I would rather have 8 turret slots than 6 turret slots and 2 launcher slots since you gain nothing from using mixed weapon systems and you rarely see people use those slots for missiles. They are used for nos/neuts/anything that fits in a turret slot as well.
So having a 6/2 slot setup is worse than having a 8 slot setup. It makes it less versatile since you cant use 8 guns if you want to. Of course you could also argue that it makes it more versatile since you now can use 2 launchers as well, so I guess it depends on your point of view and experience of the game.
In my opinion, mixed weapon systems are not something to be seen as something positive. It takes longer to train for, damage mods only boost one of them and the systems have different optimal ranges and operation. Those are all disadvantages. I cant come up with a single advantage.
Yes it takes a bit longer to train if youre going for max dps, ie using all weapon slots. Thing is you have the option to use your 6 turrets + SB/neut or whatever for a very small dps loss. Other ships/races that would give up 2 slots for SB and neut for example would lose HUGE amounts of dps. This is what gives the typical minmatar ship the UTILITY. You CAN fit it in numerous ways without losing silly amounts of dps. It IS versitile to have utility high slots. ----------------------------------------- [Video] I'm a soldier, so remember the name |

Cpt Branko
Surge. NIght's Dawn
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Posted - 2008.08.02 13:36:00 -
[97]
Originally by: Lyria Skydancer
Hahaha? You kidding me? Seriously, you do realise that the 6 guns somewhat are balanced to another ships 8 guns because they are fewer, right? I mean you cant seriously think that if you slap 8 guns on a 6 gun minmatar ship that it is the same as a 8 gun amarr/gallente ship in same tier. Sorry you fail. Those utility highs are EXTRA and ARE an advantage.
Not when: (a) You're a armour tanker with more shield HP then armour. (b) Your DPS with said turrets is utter fail if you're armour tanking and fit only one damage mod, even though the ship has a double bonus. (c) 1 utility slot is all you need, which Gallente/Amarr ships of the same tier have.
I mean, if large projectile turrets weren't that bad DPS wise, it'd be OK - but currently, if they have the Tempest 6 launcher slots and a sail coolness bonus per level together with a rof bonus for torps it'd do better - then it does now. It's a matter of low DPS and shit EHP (seriously, more shield HP then armour? What is up with that?).
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Lyria Skydancer
Amarr Eve Defence Force
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Posted - 2008.08.02 13:57:00 -
[98]
Originally by: Cpt Branko
I mean, if large projectile turrets weren't that bad DPS wise, it'd be OK -
Ok what would you suggest that the downside of no cap using, instant damage turrets, with dmg type selection and high tracking should be? ----------------------------------------- [Video] I'm a soldier, so remember the name |

Terraform
Gallente Recreation Of The World
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Posted - 2008.08.02 14:08:00 -
[99]
Please don't derail my thread from how awesome AFs are, if you want yet ANOTHER minmatar weaponry thread be my guest and make one.
Thank you.
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Jerid Verges
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Posted - 2008.08.02 14:11:00 -
[100]
Edited by: Jerid Verges on 02/08/2008 14:14:16
Originally by: Soporo
Originally by: Jerid Verges
Originally by: Terraform Edited by: Terraform on 01/08/2008 11:48:15I can now effectively orbit under the guns of most cruiser, bcs and BSs using an AB.
What happens when you encounter an enemy that has weapons for short and long range combat.
I swear, you try and orbit under my guns and you'll find yourself chewing lead for breakfest. I outfit with Medium guns up to 25km range and Small guns that can hit closer then 1000 meters. (Not to mention drones)
Your strategy is flawwed.
Very few people mix/split weapons, much less weapons AND ranges from what I've seen. Maybe we will see more of this.
Really? Wow, I always outfit for multiple targets. I thought that was standard.
But if it seems like a lot of people try this tactic, hey! I might find some good laughs as idiots run right into my blasting range clueless there is no dead zone to my ship.
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Cpt Branko
Surge. NIght's Dawn
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Posted - 2008.08.02 14:23:00 -
[101]
Originally by: Lyria Skydancer
Originally by: Cpt Branko
I mean, if large projectile turrets weren't that bad DPS wise, it'd be OK -
Ok what would you suggest that the downside of no cap using, instant damage turrets, with dmg type selection and high tracking should be?
Ok, make our BS use torps.
They only have high DPS, full actual (real, no DPS loss and you get to do 100% one damage type, unlike the 'lose 10-20+% dps to do a mix of X and Y instead of Z and Y' damage selection type) damage selection, no tracking issues (hey, our biggest guns only get out-tracked by neutron blasters, but we're got highest tracking, OK... plus, remember Hail, the thing we must use to get max damage (as our faction ammo nerfs damage output by 10%?) - it cuts our tracking by 50%. So close-range, we get out-tracked by anything else or we sacrifice yet more DPS to get tracking, total ****ing utter win isn't it?), and no cap use, tons more DPS, and all that at expense of instant damage.
Did I mention they have no cap use and can fully select damage type, too? Just give us torps already on our BS, and we'll all quit complaining.
Seriously, wtf?
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Terraform
Gallente Recreation Of The World
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Posted - 2008.08.02 15:14:00 -
[102]
Keep it to talking about AFs please, If you want to discuss minmatar weaponry, PLEASE make a new thread or talk in one of the 10348294 other threads about it.
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Cpt Branko
Surge. NIght's Dawn
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Posted - 2008.08.02 15:16:00 -
[103]
Originally by: Terraform Keep it to talking about AFs please, If you want to discuss minmatar weaponry, PLEASE make a new thread or talk in one of the 10348294 other threads about it.
Lyria started it! 
Anyway, AFs are preety nice now, you've got fighting chances vs a cruiser although I didn't have many issues killing AFs on SISI with a Rupture. Admittedly, it takes a bit of skill.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Nova Fox
Gallente Novafox Shipyards
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Posted - 2008.08.02 15:41:00 -
[104]
Originally by: Yaro Edited by: Yaro on 30/07/2008 14:15:57 wait till you meet cruise missile raven with precision t2 missiles and neutralizers + drones :) you will die in few seconds, or other missile or drone bazed BC/BS/Hac.
Af are useless anyway
You know those are broken and barely hit the cruisers they where designed to hit?
New Ship Idea: Tender Supply Ship, The Logistics Sister |

Kazuma Saruwatari
Caldari
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Posted - 2008.08.02 19:12:00 -
[105]
I cant even get an AF past 150DPS, let alone 100. (EFT, lvl5 skills, cursory, I admit)
Where the heck are you getting all the damage?! -
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Rawr Cristina
Caldari Omerta Syndicate
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Posted - 2008.08.02 19:25:00 -
[106]
Originally by: fuxinos
Originally by: Terraform I'm quite pleased about this change as it actually gives 2-3 AFs the chance to take down BCs or even BS's if they get lucky to run into a bad tanked BS.
they always were able to do so, even i and a mate killed a harbinger few weeks ago in 2 af's.
I'm willing to bet that Harby wasn't fitting a 90% webber either. If it had, you'd both be dead 
Now that we won't have such insane stopping power with a single module AFs are going to be useful again, woot  ...
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Butterless Toast
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Posted - 2008.08.02 19:27:00 -
[107]
Edited by: Butterless Toast on 02/08/2008 19:29:18
Originally by: Kazuma Saruwatari I cant even get an AF past 150DPS, let alone 100. (EFT, lvl5 skills, cursory, I admit)
Where the heck are you getting all the damage?!
[Harpy, New Setup 1 copy 1] Magnetic Field Stabilizer II Magnetic Field Stabilizer II
Gistii B-Type Small Shield Booster Cap Recharger II Cap Recharger II Gistii B-Type 1MN Afterburner
Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S Rocket Launcher II, Caldari Navy Thorn Rocket
Anti-EM Screen Reinforcer I Anti-EM Screen Reinforcer I
Easily gets you to 240 DPS with most skills at 4. Only way I know of for people to be claiming 300 DPS from an AF is by lying. -shrug-
Quote: this thread is about serious Internet Spaceship stuff.
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Muad' Dib
Gallente Beyond Divinity Inc
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Posted - 2008.08.02 20:03:00 -
[108]
Edited by: Muad'' Dib on 02/08/2008 20:07:50
Originally by: Cpt Branko
Originally by: Terraform Keep it to talking about AFs please, If you want to discuss minmatar weaponry, PLEASE make a new thread or talk in one of the 10348294 other threads about it.
Lyria started it! 
Anyway, AFs are preety nice now, you've got fighting chances vs a cruiser although I didn't have many issues killing AFs on SISI with a Rupture. Admittedly, it takes a bit of skill.
The problem is not killing 1 AF, you can do it with the new changes on SISI, but as you said it takes skill. As i understand this change, it is to bring AS more in line with HACs, to turn AS's into what HACs are for the battleship/battlecruiser class.
As it is right now though, the new changes are made a bit fail. The webb change is fantastic, and i like most of the rest except for the warp scrambler, i have lots of problems with them. First of all it's a dual-purpose mod, you know the kind CCP decided is game-breaking when they introduced scripts for most damps and td's and even sensor boosters. Warp Scrambler can do both, i'd like to see them do just 1, or ... have different scripts. The dev who wrote the last blog ... i really don't know what to say; but i think the ideea of scramblers to stop MWD action is more ******ed than the ideea to have i-stabbs reduce mass, increase agility and whatever else they were doing when they first got buffed and started the nano-age. It compares with the efficiency of webbing someone with a 90% webb, and guess where i copied this paragraph from ?
A good bs pilot can either tank, or kill 2 hacs with ab's and scramblers fitted well, a good cruiser pilot has no chance against 2 AF's with a cruiser, unless he fits precisely for that fight, which imo is wrong.
Killing 1 AF might require skill, but taking on 2 AF's in a t1 cruiser is close to a suicide, while at the same time, taking on 2 HACS in a BS is not at all suicide if you know what you are doing.
Originally by: Butterless Toast Edited by: Butterless Toast on 02/08/2008 19:29:18
Originally by: Kazuma Saruwatari I cant even get an AF past 150DPS, let alone 100. (EFT, lvl5 skills, cursory, I admit)
Where the heck are you getting all the damage?!
[Harpy, New Setup 1 copy 1] Magnetic Field Stabilizer II Magnetic Field Stabilizer II
Gistii B-Type Small Shield Booster Cap Recharger II Cap Recharger II Gistii B-Type 1MN Afterburner
Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S Rocket Launcher II, Caldari Navy Thorn Rocket
Anti-EM Screen Reinforcer I Anti-EM Screen Reinforcer I
Easily gets you to 240 DPS with most skills at 4. Only way I know of for people to be claiming 300 DPS from an AF is by lying. -shrug-
Wolf can do 312dps. However, it's better fitted than what you posted.
LE: 350 with Hail S. --- I smack just for myself.
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oMAKo
Gallente Kiroshi Group
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Posted - 2008.08.04 10:24:00 -
[109]
Any new setups for Ishkur / Enyo with the Nerf in mind?
Kiroshi Group |

Karl Luckner
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Posted - 2008.08.04 11:00:00 -
[110]
Edited by: Karl Luckner on 04/08/2008 11:00:52
Originally by: Muad' Dib Edited by: Muad'' Dib on 02/08/2008 20:07:50 The problem is not killing 1 AF, you can do it with the new changes on SISI, but as you said it takes skill. As i understand this change, it is to bring AS more in line with HACs, to turn AS's into what HACs are for the battleship/battlecruiser class.
As it is right now though, the new changes are made a bit fail. The webb change is fantastic, and i like most of the rest except for the warp scrambler, i have lots of problems with them. First of all it's a dual-purpose mod, you know the kind CCP decided is game-breaking when they introduced scripts for most damps and td's and even sensor boosters. Warp Scrambler can do both, i'd like to see them do just 1, or ... have different scripts. The dev who wrote the last blog ... i really don't know what to say; but i think the ideea of scramblers to stop MWD action is more ******ed than the ideea to have i-stabbs reduce mass, increase agility and whatever else they were doing when they first got buffed and started the nano-age. It compares with the efficiency of webbing someone with a 90% webb, and guess where i copied this paragraph from ?
A good bs pilot can either tank, or kill 2 hacs with ab's and scramblers fitted well, a good cruiser pilot has no chance against 2 AF's with a cruiser, unless he fits precisely for that fight, which imo is wrong.
Killing 1 AF might require skill, but taking on 2 AF's in a t1 cruiser is close to a suicide, while at the same time, taking on 2 HACS in a BS is not at all suicide if you know what you are doing.
Wrong shipclasses. Heavy Assault Ships<->Battlecruisers and Commandships<->Battleships. Much better resamblance of your Cruiser<->Assaultship comparison.
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Dr Sheepbringer
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Posted - 2008.08.04 11:30:00 -
[111]
Enyo
4x Light Neutron Blaster T2 NOS
AB T2 Cap Recharger T2
DCU T2 Small Armor Repairer T2 EANM T2 Micro Auxillary Power Core I
Might get a bit hairy to fitt the EANM, but if that doesn't fit then something similar. Definetly not a solo fit. Also I'm not 100% sure about fitting the armor rep (if you need it, your doomed anyways).
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Tippia
Caldari School of Applied Knowledge
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Posted - 2008.08.04 11:45:00 -
[112]
Weeell… The Enyo still has room enough for a single light drone, so there's so many silly things you could do. 
Rep-bot gang? ECM drones for extra annoyance? TD-300s, just to be paranoid?
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Dr Sheepbringer
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Posted - 2008.08.04 12:02:00 -
[113]
Well just because it has one drone it needs to be something that they won't primary but still be somewhat helpfull (at least a bit).
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oMAKo
Gallente Kiroshi Group
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Posted - 2008.08.04 14:53:00 -
[114]
Edited by: oMAKo on 04/08/2008 14:53:47 I'd take the Cap charger out and throw in a Warp scram.
Kiroshi Group |

Dr Sheepbringer
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Posted - 2008.08.04 14:55:00 -
[115]
Well that could change it to viable solo or something, but I already have a tackler for that. If things go hairy the recharger will help at bit... repper + neutrons blasting away....so there goes the cap.
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Cpt Branko
Surge. NIght's Dawn
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Posted - 2008.08.04 15:18:00 -
[116]
Training assault ships V atm. I always wanted a excuse to train that anyway ;) Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

oMAKo
Gallente Kiroshi Group
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Posted - 2008.08.04 15:24:00 -
[117]
Are there any mod's (or skills) that reduce sig radius?
i know nano's reduce mass but i dont think that affects sig? Kiroshi Group |

Furb Killer
Gallente The first genesis Veritas Immortalis
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Posted - 2008.08.04 15:27:00 -
[118]
Quote:
A good bs pilot can either tank, or kill 2 hacs with ab's and scramblers fitted well, a good cruiser pilot has no chance against 2 AF's with a cruiser, unless he fits precisely for that fight, which imo is wrong.
2 good hacs usually wont be tanked by a BS.
And you realise right now people are whining that hacs will easily kill their BS with web changes? With only 50-60% web your main weapons probably wont hit. Neut helps, but one heavy neut cycles every 24 seconds, a cap booster easily fixes that, and with AB you got much more cap.
Maybe with these changes light assault missiles need some changes, but they are also the only missiles i would be really worried about when in an AF.
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Cpt Branko
Surge. NIght's Dawn
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Posted - 2008.08.04 15:31:00 -
[119]
Edited by: Cpt Branko on 04/08/2008 15:31:56
Originally by: Furb Killer
2 good hacs usually wont be tanked by a BS.
Not only that, but only things like (some) Tempests (I did it. I used it as a gatecamp ship, though), Hyperions and Maelstorms (which fail solo) active tank.
Originally by: Furb Killer
And you realise right now people are whining that hacs will easily kill their BS with web changes? With only 50-60% web your main weapons probably wont hit. Neut helps, but one heavy neut cycles every 24 seconds, a cap booster easily fixes that, and with AB you got much more cap.
HAC AB fits are unrealistic, but you don't need a AB to speedtank a double-webbed turret BS anyway. Drones will hurt though.
Originally by: Furb Killer
Maybe with these changes light assault missiles need some changes, but they are also the only missiles i would be really worried about when in an AF.
Well, AMLs have the DPS output of a rocket launcher. I mean, yeah, they're *useful* but won't fend off a AF itself - with drone support, some turret hits and AMLs in spare highs you do fend off AFs rather well, unless it's a Vengeance or something.
My SISI Rupture setup uses two best named AMLs now. It does a fair job at dettering AFs/etc, but it cannot take them out without assistance from drones.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Cpt Branko
Surge. NIght's Dawn
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Posted - 2008.08.04 15:35:00 -
[120]
Originally by: Muad' Dib
First of all it's a dual-purpose mod, you know the kind CCP decided is game-breaking when they introduced scripts for most damps and td's and even sensor boosters.
That's wrong on two accounts: (a) All the dual-purpose mods still work as dual-purpose mods when not fitted with a script. They did get nerfed, yes, but they are still dual-purpose. (b) Scripts (plus, the flat out nerf even with scripts) broke things like damps and TDs, with damps taking the brunt of the damage and pushed to the margin of near-uselessness. I'm sure even CCP realized that damps are quite broken as EWAR now.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |
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