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Plus 1
Science and Trade Institute Caldari State
35
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Posted - 2012.03.20 22:34:00 -
[151] - Quote
/tinfoil hat on
Anyone else find it strange that shortly after the "dec shielding" reversal, supposedly done to lessen the burden on GMs, something allowed for a long time is deemed an exploit all of the sudden?
/tinfoil hat off |

Ladie Harlot
GoonWaffe Goonswarm Federation
1947
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Posted - 2012.03.20 22:39:00 -
[152] - Quote
Grath Telkin wrote:Andski wrote:
goonswarm online whatup
To be fair over the past 5 months Goonswarm has transformed itself into the biggest crybabies in game. The second something doesn't go their way, 7000 members take to the petitions and forums to ~right the wrongs of eveonline~. Of course if you're asked to police your own people for botting, that's a crusade too far~
Hey Grath...we aren't the ones crying about Titans being balanced or exploits being fixed.
I feel bad for PL, though. It ain't easy being ~elite PvP~ these days.
The artist formerly known as Ladie Scarlet. |

Liang Nuren
Parsec Flux
1102
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Posted - 2012.03.20 22:42:00 -
[153] - Quote
Tippia wrote:Liang: fair enough, but you still have to agree that it's not even remotely plausible as an intended mechanic that it locks up ships and that using this unintentional behaviour to lock down ships is very obviously the exploitation of a bug. Until they put in the required code to handle the exceptional situation (and again: I'll willingly and fully throw my weight behind any kind of GÇ£wtf, why didn't you fix it soonerGÇ¥ movement), just bring a Lachesis along GÇö they need to get out more often anyway. 
So you do think that using a Rapier is an exploit. Wow. 
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
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Tippia
Sunshine and Lollipops
5713
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Posted - 2012.03.20 23:19:00 -
[154] - Quote
Astro Semite wrote:Claiming CCP didn't know exactly what was going on is goddamn retarted, it's been explained to them in detail over and over again by people frustrated over losing their ships to faction police, by people wanting to make sure their tactics are legit and it's something every good PvP'er knows how to use to his advantage. It's not retarded GÇö it's just a sad indictment of the unfamiliarity CCP has with their own game. It is an obvious exploit, since what's happening is so far outside the realm of what webs are meant to do that it's downright ridiculous, but just because they've been dafter than a bale of hay in the past doesn't mean CCP shouldn't fix this bug and remove the exploit.
Fundamentally, the issue is this: you're coming from the perspective of GÇ£it was ok yesterday, it should be ok todayGÇ¥. I'm coming from the perspective GÇ£it was ok yesterday, someone needs to check on the old GMs so they don't accidentally drown in the shower while standing up, which is a real risk if they're really that stupidGÇ¥.
Quote:Up until yesterday it was a well known game mechanic no one had any issues with. CCP said that's how it's supposed to work, and players adapted to their rules. if they feel it needs to be changed then fine, they can change it so you'll allways be able ot cancell warp no matter what. But call it what it is; a change in game mechanics. The warp mechanics might be poorly designed, but this doesn't mean taking advantage of this is cheating; it's knowing how the game works and using that to your advantage. Well, no. That's kind of what an exploit is: taking advantage of flaws in the code that makes it behave in ways it's not meant to behave. Webs are meant to slow you down; they're not meant to make your control over the ship to take a leave of absence. It's not a change in game mechanics GÇö it's a very belated bugfix.
Liang Nuren wrote:So you do think that using a Rapier is an exploit. Wow.  So you can't read. Wow. 
No. I (and CCP) think that ships becoming unresponsive when webbed is a bug and that taking advantage of this bug is an exploit. Now stop playing stupid. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Cornad
0
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Posted - 2012.03.20 23:27:00 -
[155] - Quote
not trying to enter into any of the running arguments concerning this "exploit" but i am wondering...
it is now considered a punishable exploit to web a ship as it undocks if it initiates warp?
this seems very strange to me and maybe i am understanding wrong?
english is not my first language so i apologize for any misunderstanding |

Zowie Powers
Hole in the wall
54
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Posted - 2012.03.20 23:33:00 -
[156] - Quote
Esan Vartesa wrote: isn't this something that the Internal Affairs department should look at?
AHA. You're kinda cute.
Yeah.....
Internal Affairs.....
ah haaa haha ha ha
I also remember that piece of lip service.
Ah haa hah aha ha aha I didn't think I'd ever see them refered to ever again though....
ha ha ah
oh boy.... internal affairs.... yeah, and the CSM are the driving force behind eve development too...
ah ha ha ha ha |

Misanth
RABBLE RABBLE RABBLE
465
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Posted - 2012.03.20 23:46:00 -
[157] - Quote
Honeyhole wrote:The ship must be at speed (like on undock) and unaligned before hitting warp. Hitting warp in this state will force an obscene length of time aligning and speeding up while 'warping'. If a player applies webs to the target, adjusting it's max-speed in relation to the web bonus and then bump the ship to a speed greater than its max speed, the ship will be stuck effectively trying to slow-down in order to warp.
Again, this is nothing new. It can happen to ANY ship in almost ANY circumstance and it has been petitioned many, many times over the years. I believe it last happened to me after I was webbed by a rapier in a vagabond after I had initiated warp where my inertia upon getting webbed carried my current speed much faster than my max-speed after getting webbed. I was stuck in warp and promptly died. Rapier pilot exploits, I guess?
Oh that's a classic.. damn annoying when you clearly would've been 'safe' and still dies to this.
JF's initiating warp when there's a hostile on station deserves to die tho.  shiptoastin' liek a baws |

Robert Caldera
Caldera Trading and Investment
173
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Posted - 2012.03.20 23:48:00 -
[158] - Quote
webs preventing from warp, dock and everything else which isnt working in warp, is indeed an exploit and should be handled as such. Props CCP. |

Misanth
RABBLE RABBLE RABBLE
465
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Posted - 2012.03.21 00:23:00 -
[159] - Quote
Dez Affinity wrote:It's not exploiting a bug, it's exploiting ****** game mechanics that CCP introduced to stop you pulsing mwd then warping.
Ignoring the bullshit about what's exploiting or not: It's quite interesting if you're right about this being an effect of the innate behaviour of speed vs warp initiation. The changes to pulse mwd made some sense. But if the current mechanic has an impact on what causes this web issue as well, then CCP's fix/new warp behaviour might need to be altered again.
It's quite amusing how alot of bugs exist in this game, gets reported repeatedly, sometimes for years, and then randomly CCP state it as an exploit and/or fixes it. Some of them are minor, others quite big effects (how long was POS bowling an acceptable tactic, until CCP changed their mind and it was suddenly bannable offense? how long time were we allowed to run from CONCORD before it suddenly became bannable?).
Other times it's depending on what GM you talk to. One day I talk to GM A who claims it's an exploit when two guys put 15-20 cans in two bubbles on a gate. Little bit later I talk to GM B who claims it's fine that Alliance X put up sixty anchored GSC in a net of 15-20 bubbles.
This is exactly why it's ridicilous that it's a bannable offense. As long as CCP isn't consistent in their decision making, players will be confused and we'll not know what is ok or not. The simple solution is to only let 'gamebreaking bugs' be a bannable offense. I.e. stuff on a grand scale. The moon goo duping for example. Smaller mechanics that still has counters (you could scout that JF, and individual pilot losses while annoying, is still not affected EVE on a grand scale), combined with irrational and changeable GM decisions should never be a bannable offense. shiptoastin' liek a baws |

Ascendic
Macabre Votum Against ALL Authorities
48
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Posted - 2012.03.21 01:34:00 -
[160] - Quote
Mr Blue wrote:all you gotto do as a Pathetic Legion pilot is to form up proper subcap fleets for 'gudfights' ...its not really magic. Tho :effort:?
See what I did thar? |
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Andski
GoonWaffe Goonswarm Federation
3249
|
Posted - 2012.03.21 01:49:00 -
[161] - Quote
Grath Telkin wrote:Of course if you're asked to police your own people for botting, that's a crusade too far~
PL is known for their firm stance against botting "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |

Herping yourDerp
Federal Navy Academy Gallente Federation
413
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Posted - 2012.03.21 02:05:00 -
[162] - Quote
simple solution seems to be ability to cancel warp no matter what your doing? it seems the issue is once webbed and bumped you cannot cancel the warp to redock or move in general. this happened to me the first week i played, i had a bestower, undocked in jita, got bumped and couldn't cancel warp for like 10 minutes, no cargo so wasn't killed but to a noob it is scary. |

Marlona Sky
Massive PVPness Psychotic Tendencies.
605
|
Posted - 2012.03.21 02:11:00 -
[163] - Quote
After much discussion with the leaders of NCdot, PL, Raiden and Hydra Reloaded I have convinced them to start using nothing but ECM against the CFC.
/metagame
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Ladie Harlot
GoonWaffe Goonswarm Federation
1949
|
Posted - 2012.03.21 02:28:00 -
[164] - Quote
Andski wrote:Grath Telkin wrote:Of course if you're asked to police your own people for botting, that's a crusade too far~ PL is known for their firm stance against botting
It's just Grath. He's trying to be ~edgy~.
The artist formerly known as Ladie Scarlet. |

Mr Blue
Sniggerdly Pandemic Legion
13
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Posted - 2012.03.21 02:44:00 -
[165] - Quote
Ascendic wrote:Mr Blue wrote:all you gotto do as a Pathetic Legion pilot is to form up proper subcap fleets for 'gudfights' ...its not really magic. Tho :effort:? See what I did thar? kinda hard when all you do is RUN(besides in a very few engangments where solar/gypsy props you up) ;)
tho thats totaly offtopic. |

Alavaria Fera
GoonWaffe Goonswarm Federation
243
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Posted - 2012.03.21 03:17:00 -
[166] - Quote
So if you make sure to align before hitting warp, you should be safe?
If you get webbed in the middle of aligning, you can just hit dock provided you haven't actually clicked warp yet, but if you have clicked warp, then you're dead, is that right?
Time to make a "if you warped you're dead" joke.
Marlona Sky wrote:After much discussion with the leaders of NCdot, PL, Raiden and Hydra Reloaded I have convinced them to start using nothing but ECM against the CFC.
/metagame I didn't know ~elite pvp~ uses ECM, I think most vets even in the CFC don't use ECM (some like it of course), but it's week old newbies in blackbirds and month old ones in scorpions.
Ah, unless you meant the ECM drones, since drakes can carry 5 light ones you can see quite a lot of those flying about. Do the pvp tengus they use carry drones too? Take all the tech Build all the titans Drop all the POSes
Bees incoming, nerf ERRYTHING ERRYDAY |

Ladie Harlot
GoonWaffe Goonswarm Federation
1953
|
Posted - 2012.03.21 03:23:00 -
[167] - Quote
Alavaria Fera wrote:Time to make a "if you warped you're dead" joke.
Let me tell you about this DBRB fleet I was in...
The artist formerly known as Ladie Scarlet. |

Alavaria Fera
GoonWaffe Goonswarm Federation
243
|
Posted - 2012.03.21 03:35:00 -
[168] - Quote
Ladie Harlot wrote:Alavaria Fera wrote:Time to make a "if you warped you're dead" joke. Let me tell you about this DBRB fleet I was in... Did you hear about the time I - hey, listen.
I should make sure to make instant undocks. Normally I wouldn't undock a ship with ~expensive stuff~ if there were enemies around but an instant undock might help if I need to get out of a station and into a fleet forming up. Take all the tech Build all the titans Drop all the POSes
Bees incoming, nerf ERRYTHING ERRYDAY |

Ascendic
Macabre Votum Against ALL Authorities
48
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Posted - 2012.03.21 05:07:00 -
[169] - Quote
Mr Blue wrote:Ascendic wrote:Mr Blue wrote:all you gotto do as a Pathetic Legion pilot is to form up proper subcap fleets for 'gudfights' ...its not really magic. Tho :effort:? See what I did thar? kinda hard when all you do is RUN(besides in a very few engangments where solar/gypsy props you up) ;) tho thats totaly offtopic.
When you dont have meat shields thats how you get away bro. |

ChuckNorris InSpace
SniggWaffe EVE Corporation 123566322353
1
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Posted - 2012.03.21 05:13:00 -
[170] - Quote
Honeyhole wrote:It's not an exploit. Ships are engaged/webbed/bumped after undocking thousands of times a day. It's been around for years and it's happened to all of us at one point or another either from faction police or in PVP itself. It's been petitioned in the past with none other than a standard "working as intended" reply so what's the hurf-blurf about now?
It is pathetic for you to pretend and come out with such strong a statement like this is something you didn't know about already. And it's even more sad that it took the cries of a thousand carebears and casual power-bloc players for you to say you're going to do something about it.
this. i mean srsly. bumping, decloaking, mwd warp, webbing to warp are not exploits they are EMERGENT. perfectly valid tactics. an exploit, by my definition, is one in which the plaintif has no recourse. aligning before you warp to avoid death and disaster is akin to taking the handbrake off before you floor the accelerator.
srsly ccp. stop being massive bloody wimps! |
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Herr Wilkus
Aggressive Salvage Services LLC Tear Extraction And Reclamation Service
220
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Posted - 2012.03.21 08:25:00 -
[171] - Quote
Hahaha, sounds like a pretty good solution to highsec docking games.
Look forward to this being implemented in the next patch. |

Jagga Spikes
Spikes Chop Shop
67
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Posted - 2012.03.21 08:39:00 -
[172] - Quote
not an exploit. fix cancel warp. |

Astro Semite
54th Massachusetts Volunteer Infantry
5
|
Posted - 2012.03.21 08:59:00 -
[173] - Quote
Jagga Spikes wrote:not an exploit. fix cancel warp.
The issue isn't just that you can't cancel warp, but how the core mechanics of how entering warp works.
Try undocking a freighter, then use an alt to web him for one cycle right after he has pressed "warp to" to wherever he wants to warp. He'll now be in a state of "warping", regardless of wether he has aligned or not. If he slows down, he can cancel it, but there's no other way to stop him from warping off appart from kiling, bumping or webbing him further. Warp disruptors will have no effect, once he's aligned he'll warp out.
Just fixing the "cancel warp" bug is a very hamhanded solution, what they need to do is revamp the way warp mechanics work, so that we get a system in which simple things like applying a web to a ship trying to warp off won't just break everything. When something is as essential as warping is to a spaceship game, players need to be able to experiment and use the mechanics as they are without having to be worried about getting banned. Up until now we've been able to do just that, and accept the game engine's quirks and oddities, and adapted our tactics to the way the game works. |

Ris Dnalor
Black Rebel Rifter Club
255
|
Posted - 2012.03.21 09:14:00 -
[174] - Quote
the mechanic that is being "exploited here" has been in the game since it's inception.
in 2003 you could fit 4 mwd to a typhoon, fill the lows with power diags to make your capacitor large enough to fire them all in rapid succession.
the result would be that you accellerated to speeds faster than the, then 1au for all ships, warp speed.
it would take several minutes for you to coast down to a speed where you could once again manuever your ship.
in this case, instead of boosting your actual velocity to such an extreme, the webbifiers are lowering your 'maximum potential velocity" down to an extreme.
The question here is whether or not it should be considered an exploit.
the webbifier is reducing maximum velocity of a ship -- that's an intended mechanic.
This ship becomes unmanueverable when it's actual velocity is higher than it's "maximum" velocity -- another intended mechanic.
While the result may not be "intended", the mechanics are. I say no exploit here, as no game mechanics are being subverted at all.
( not that it actually matters what I say or anything )
To top it off, it's completely avoidable.
after undock, stop your ship. align your ship warp
if at any time before you are aligned and ready to warp you get attacked, you are then able to simply dock your ship.
Save the Miners! |

Astro Semite
54th Massachusetts Volunteer Infantry
5
|
Posted - 2012.03.21 09:21:00 -
[175] - Quote
Ris Dnalor wrote:the mechanic that is being "exploited here" has been in the game since it's inception.
in 2003 you could fit 4 mwd to a typhoon, fill the lows with power diags to make your capacitor large enough to fire them all in rapid succession.
the result would be that you accellerated to speeds faster than the, then 1au for all ships, warp speed.
it would take several minutes for you to coast down to a speed where you could once again manuever your ship.
in this case, instead of boosting your actual velocity to such an extreme, the webbifiers are lowering your 'maximum potential velocity" down to an extreme.
The question here is whether or not it should be considered an exploit.
the webbifier is reducing maximum velocity of a ship -- that's an intended mechanic.
This ship becomes unmanueverable when it's actual velocity is higher than it's "maximum" velocity -- another intended mechanic.
While the result may not be "intended", the mechanics are. I say no exploit here, as no game mechanics are being subverted at all.
( not that it actually matters what I say or anything )
To top it off, it's completely avoidable.
after undock, stop your ship. align your ship warp
if at any time before you are aligned and ready to warp you get attacked, you are then able to simply dock your ship.
The best solution would be to change it so the webs don't affect the ship's ability to cancel warp. The maximum speed at which the ship can cancel warp remains the same, so while webbing the ship slows it down it also means it will be able to cancel warp even easier.
In other words you won't be stuck at 1m/s unable to cancel warp, but they won't have to break open a hole new can of worms by making it so you can allways cancel warp. |

Rek Seven
Probe Patrol Project Wildfire
226
|
Posted - 2012.03.21 11:03:00 -
[176] - Quote
I love how CCP punish players for their mistakes... |

Jagga Spikes
Spikes Chop Shop
67
|
Posted - 2012.03.21 11:18:00 -
[177] - Quote
Astro Semite wrote:Jagga Spikes wrote:not an exploit. fix cancel warp. The issue isn't just that you can't cancel warp, but how the core mechanics of how entering warp works. ...
the issue is exactly that you can't cancel warp, while not being in warp. as long as ships is not in warp, it should be able to cancel warp align. because that's basically what pre-warp does. it simply aligns ships. there should be no special condition for pre-warp. ship is either in warp, or it isn't. as long as it isn't, it should be able to cancel warp. when it is, it can't be affected by modules. |

Astro Semite
54th Massachusetts Volunteer Infantry
5
|
Posted - 2012.03.21 11:38:00 -
[178] - Quote
Jagga Spikes wrote:Astro Semite wrote:Jagga Spikes wrote:not an exploit. fix cancel warp. The issue isn't just that you can't cancel warp, but how the core mechanics of how entering warp works. ... the issue is exactly that you can't cancel warp, while not being in warp. as long as ships is not in warp, it should be able to cancel warp align. because that's basically what pre-warp does. it simply aligns ships. there should be no special condition for pre-warp. ship is either in warp, or it isn't. as long as it isn't, it should be able to cancel warp. when it is, it can't be affected by modules.
There is an "entering warp" phase though, which is the time between the ship reaches the needed speed to enter warp and the time it's completly aligned and warps off. You can negate this by first aligning, and then pressing warp.
There's a lot more "quirks" to the whole process than simply the inability to cancel warp if you're above a certain speed, and I'd say the amount of ships being able to warp out while tackled as a result of this is at least a big an issue as people being killed by it.
I'm sure CCP had a reason for making it so ships can't cancel warp when they're above a certain speed, so I don't think that's the issue here. The issue is that speed being manipulated by heavy webbing to make it possible to trap people in that state. And although this has been around forever, as it's now deemed an exploit this is the exact set of circumstance CCP needs to fix. And making it so webs don't affect the maximum speed at which you can cancel warp would fix this, without breaking anything else. |

Shpenat
Pafos Technologies
8
|
Posted - 2012.03.21 11:58:00 -
[179] - Quote
This mechanic can could be horribly abused effectively making people unable to play the game. Its about the time CCP acknowledged it.
Imagine a hypothetical situation. You are scrammed and bumped off the station. But not shot at. You still can play the game. You can try to outrun or outsmart your captors, you can eject or self destruct. Now change that to webbed and bumped off the station. Now the only thing you can do is log off. Unless they shoot you or scram you.
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Astro Semite
54th Massachusetts Volunteer Infantry
5
|
Posted - 2012.03.21 12:12:00 -
[180] - Quote
Shpenat wrote:This mechanic can could be horribly abused effectively making people unable to play the game. Its about the time CCP acknowledged it.
Imagine a hypothetical situation. You are scrammed and bumped off the station. But not shot at. You still can play the game. You can try to outrun or outsmart your captors, you can eject or self destruct. Now change that to webbed and bumped off the station. Now the only thing you can do is log off. Unless they shoot you or scram you.
Have you ever tried mass undocking dreads and warping somewhere requireing the dreads to turn around? When they bump into eachother they'll go fast enough that they can't cancel warp for ages until they've slowed down, webbed or not (webs make it worse though). This is how it's allways been, it's accepted as part of the game and so far at least the CCP have said that's how it's supposed to be.
The issue with the webs is that all someone had to do was tripple web you with 90% webs and keep you going faster than 2m/s. They wouldn't need to bump you off station, they can just kill you while you sit there unable to do anything. Personally, I think this is a valid mechanic, but as the devs have said it's an exploit there's little point in arguing for it now.
And as far as ejecting/selfdestructing goes; ejecting wouldn't really help you out much at all. Self destruction is probably the single most broken mechanic in the game, and I can only hope it's deemed an exploit at some point (it should be a way for you to destroy your own ship when trapped or unable to return home, not a "cowards way out" when you're about to be killed in combat).
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