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Andski
GoonWaffe
3243
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Posted - 2012.03.20 16:12:00 -
[31] - Quote
Liang Nuren wrote:It is not a bug, and it is not an exploit. The GM simply did not understand game mechanics well enough to comment.
-Liang
yes go ahead and use this "mechanic" to kill jump freighters
i'm sure it'll end well for you "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |

Liang Nuren
Parsec Flux
1097
|
Posted - 2012.03.20 16:13:00 -
[32] - Quote
Andski wrote:Liang Nuren wrote:It is not a bug, and it is not an exploit. The GM simply did not understand game mechanics well enough to comment.
-Liang yes go ahead and use this "mechanic" to kill jump freighters i'm sure it'll end well for you
I don't actually give a **** about jump freighters. The mechanic that is in question is a critical piece of *ALL* PVP involving webs.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
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Andski
GoonWaffe
3243
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Posted - 2012.03.20 16:15:00 -
[33] - Quote
"abloobloobloo people play docking games this surely legitimizes my use of exploits in PvP" "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |

Xioden Acap
White Whales
0
|
Posted - 2012.03.20 16:17:00 -
[34] - Quote
Liang Nuren wrote:Tippia wrote:Where's the confusion?
If people are managing to use a webber (a module that in no way inhibits warping) in a way that makes it inhibit warping, then that is indeed the module not working as intended GÇö a bug GÇö and making use of such a bug is pretty much the most basic and fundamental definition of an GÇ£exploitGÇ¥. It is not a bug, and it is not an exploit. The GM simply did not understand game mechanics well enough to comment. -Liang
It is an exploit. It's possible to use them to get someone stuck entering warp, at which point they can not do ANYTHING. They can't warp, dock, eject, cancel warp, disconnect, etc. You get hit with it, you are locked up until you are dead. |

masternerdguy
Inner Shadow NightSong Directorate
29
|
Posted - 2012.03.20 16:18:00 -
[35] - Quote
This is just ccp dumbing eve down another tiny notch. |

Mr Blue
Sniggerdly Pandemic Legion
8
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Posted - 2012.03.20 16:22:00 -
[36] - Quote
Xioden Acap wrote:Liang Nuren wrote:Tippia wrote:Where's the confusion?
If people are managing to use a webber (a module that in no way inhibits warping) in a way that makes it inhibit warping, then that is indeed the module not working as intended GÇö a bug GÇö and making use of such a bug is pretty much the most basic and fundamental definition of an GÇ£exploitGÇ¥. It is not a bug, and it is not an exploit. The GM simply did not understand game mechanics well enough to comment. -Liang It is an exploit. It's possible to use them to get someone stuck entering warp, at which point they can not do ANYTHING. They can't warp, dock, eject, cancel warp, disconnect, etc. You get hit with it, you are locked up until you are dead. Ive heard if you shoot people in high sec and concord rapes your ass your not able to do **** either before your dead. Its basic game mechanics and calling it a exploit is dumbing eve down. seriously.... I mean its as simple as .....align.......when aligned full speed, click warp. if a vindicator is mwding stright into you as soon as you undock , dont press warp.......
Now I know a lot of pubbies rather undock with their "unkillable" jf , from a station next to the high sec gate after cynoing in dock range on a station....beeing able to jerk off watching **** while plotting autopilot for jita, but is there too much to ask to let darwin sort out those few fellows that is unable to pay attetion for 10seconds while warping off? |

Dez Affinity
Habitual Euthanasia Pandemic Legion
55
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Posted - 2012.03.20 16:22:00 -
[37] - Quote
It is an exploit and it only exists because of CCP trying to fix the MWD CLOAK WARP trick. Good job.
People have been abusing it for a long time, check Gank Bangers low-sec kills, a lot of those using this. Hundreds of jump freighters and freighters.
http://eve-kill.net/?a=corp_detail&view=kills&crp_id=81728&m=3&y=2012
It's crazy it took this long for you to do anything about it - also the change you did to fix mwd cloak warp is really annoying just in general gameplay, having to wait for my BS to slow down because I had to pulse my MWD. Oh the joy. |

Liang Nuren
Parsec Flux
1097
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Posted - 2012.03.20 16:24:00 -
[38] - Quote
Andski wrote:"abloobloobloo people play docking games this surely legitimizes my use of exploits in PvP"
I hear frigates tank station guns like a pro: http://kbarmy.heretic-army.biz/?a=pilot_detail&plt_ext_id=835925604&view=ships_weapons
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
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Dez Affinity
Habitual Euthanasia Pandemic Legion
55
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Posted - 2012.03.20 16:25:00 -
[39] - Quote
masternerdguy wrote:This is just ccp dumbing eve down another tiny notch.
Only way to counter it is to have an alt warp scramble you or jam the guy webbing you so you can cancel warp. |

Bubanni
SniggWaffe EVE Corporation 123566322353
135
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Posted - 2012.03.20 16:26:00 -
[40] - Quote
It seems some people are misunderstanding whats going on here, and why it's suddenly an exploit thats been in the game for years...
The problem here is that when done correctly on a ship like a jump freighter... apparently the ship becomes unable to cancel warp with ctrl + space?
I think I might have experienced this myself a few times before, once where it was faction police, and another time when it was another player on a station (I simply relogged quick and docked, that seemed to fix it for me) |
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Mr Blue
Sniggerdly Pandemic Legion
8
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Posted - 2012.03.20 16:27:00 -
[41] - Quote
Dez Affinity wrote:masternerdguy wrote:This is just ccp dumbing eve down another tiny notch. Only way to counter it is to have an alt warp scramble you or jam the guy webbing you so you can cancel warp. or just align before you press warp? |

Rixiu
PonyTek
114
|
Posted - 2012.03.20 16:28:00 -
[42] - Quote
I thought the problem was that the warp couldn't be stopped.
1. Freighter/JF undocks from station. 2. Above clicks warp to something (gate for example). 3. 3x 90% webs are applied to the JF/Freighter 4. The JF/freighter now wont warp (for ages atleast) and is unable to cancel the warp and dock up because of "you cannot do that while in warp" since :mechanics: use the ships top speed to determine if a ship is in warp and the ship is moving in 100+ m/s.
Hence your ship will never warp and you cannot cancel warp to dock up which of course is to be considered an exploit. |

Misunderstood Genius
Republic Military School Minmatar Republic
12
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Posted - 2012.03.20 16:30:00 -
[43] - Quote
Liang Nuren wrote:Tippia wrote:Where's the confusion?
If people are managing to use a webber (a module that in no way inhibits warping) in a way that makes it inhibit warping, then that is indeed the module not working as intended GÇö a bug GÇö and making use of such a bug is pretty much the most basic and fundamental definition of an GÇ£exploitGÇ¥. It is not a bug, and it is not an exploit. The GM simply did not understand game mechanics well enough to comment. -Liang
Before you try to tell us that a GM and finally CCP don't understand their own mechanics let me teach you about the issue:
The Freighter undocks and initiates warp. Once you triple web the freighter the freighter can't stop warp and can't dock up. Finally the Freighter is stucked with initiated warp and the Freighter never will reach the speed to warp. Result: Freighter will die. Meanwhile the Freighter will be additionally bumped off undock range just to make it 200% sure. |

Misanth
RABBLE RABBLE RABBLE
465
|
Posted - 2012.03.20 16:32:00 -
[44] - Quote
Not sure why the OP compares this situation with bumping and regular webbing. It's clearly a different matter, as bumping was for the longest time (and is), a viable mechanic to stop people from warping. Webbing people has always been a way to help them warp faster. Both above have counters; while this new issue at hand is a glitch in a mechanic that function like a warp scrambler, even tho it's a web.
I think it's harsh by CCP to make it a bannable offense tho, it's clearly an existing mechanic that doesn't work as it should, but as it's a) obvious what happens and b) not very hard to counter (scout before undock), it just create unecessary fuss to try to purge people using it at present.
Should it be fixed/removed? Yeah, it's clear it's not intended. Bannable offense? No, that's tad excessive. this is a signature |

Jean McBean
Caldari Provisions Caldari State
2
|
Posted - 2012.03.20 16:33:00 -
[45] - Quote
Andski wrote:bitters much wrote:Andski wrote:there is a huge, huge difference between webbing a JF entering warp and bumping supercaps WTS: 246450 x Morphite 2995634 x Megacyte  WTS: god knows how much technetium
would have been a semi-decent Joke if not to troll quite PL...
Thanks for the attempt tho |

bitters much
Nekkid Inc. Higginbotham and Bailey's Circus
4
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Posted - 2012.03.20 16:34:00 -
[46] - Quote
Rixiu wrote:I thought the problem was that the warp couldn't be stopped.
1. Freighter/JF undocks from station. 2. Above clicks warp to something (gate for example). 3. 3x 90% webs are applied to the JF/Freighter 4. The JF/freighter now wont warp (for ages atleast) and is unable to cancel the warp and dock up because of "you cannot do that while in warp" since :mechanics: use the ships top speed to determine if a ship is in warp and the ship is moving in 100+ m/s.
Hence your ship will never warp and you cannot cancel warp to dock up which of course is to be considered an exploit.
And the above was all fine and nice ( for years ) as long as it was abused to get your freighter faster into warp, now that some PVPers use it to blow you up its not anymore ?
|

Muad 'dib
The Imperial Fedaykin
192
|
Posted - 2012.03.20 16:36:00 -
[47] - Quote
remember the bug is NOT BEING ABLE TO CANCEL WARP or being able to dock again
Not webs working too well, webs slow you dont and they do not being able to cancel warp is a fully ccp derp! |

Honeyhole
Genos Occidere HYDRA RELOADED
0
|
Posted - 2012.03.20 16:38:00 -
[48] - Quote
The ship must be at speed (like on undock) and unaligned before hitting warp. Hitting warp in this state will force an obscene length of time aligning and speeding up while 'warping'. If a player applies webs to the target, adjusting it's max-speed in relation to the web bonus and then bump the ship to a speed greater than its max speed, the ship will be stuck effectively trying to slow-down in order to warp.
Again, this is nothing new. It can happen to ANY ship in almost ANY circumstance and it has been petitioned many, many times over the years. I believe it last happened to me after I was webbed by a rapier in a vagabond after I had initiated warp where my inertia upon getting webbed carried my current speed much faster than my max-speed after getting webbed. I was stuck in warp and promptly died. Rapier pilot exploits, I guess? |

Prince Kobol
250
|
Posted - 2012.03.20 16:38:00 -
[49] - Quote
bitters much wrote:Rixiu wrote:I thought the problem was that the warp couldn't be stopped.
1. Freighter/JF undocks from station. 2. Above clicks warp to something (gate for example). 3. 3x 90% webs are applied to the JF/Freighter 4. The JF/freighter now wont warp (for ages atleast) and is unable to cancel the warp and dock up because of "you cannot do that while in warp" since :mechanics: use the ships top speed to determine if a ship is in warp and the ship is moving in 100+ m/s.
Hence your ship will never warp and you cannot cancel warp to dock up which of course is to be considered an exploit. And the above was all fine and nice ( for years ) as long as it was abused to get your freighter faster into warp, now that some PVPers use it to blow you up its not anymore ?
It isn't because the above method will not get your freighter to warp quicker, it does the opposite.
One question.. who did the JF belong too that was blown up with this method that caused CCP to define this as an exploit? |

Xpaulusx
V I R I I Ineluctable.
25
|
Posted - 2012.03.20 16:39:00 -
[50] - Quote
your Vindi's.......... give them too me. |
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seany1212
eXceed Inc. No Holes Barred
109
|
Posted - 2012.03.20 16:40:00 -
[51] - Quote
Muad 'dib wrote:remember the bug is NOT BEING ABLE TO CANCEL WARP or being able to dock again
Not webs working too well, webs slow you dont and they do not being able to cancel warp is a fully ccp derp!
This, but CCP better not take it the wrong way, otherwise I wouldn't be surprised everything ending up with ******* no-clip  |

DarthNefarius
Minmatar Heavy Industries
83
|
Posted - 2012.03.20 16:40:00 -
[52] - Quote
Goons have brought it to our attention that they lost a JF. This is now a clear exploit and by clear we mean you should somehow know that despite all the strange physics and things that happen in Eve Online, from supercapital bumping to Battleship propulsion mods on cruisers, this particular one will get you banned. The use of the word "clear" exonerates us from the fact that this bug has existed for years and never once have we acknowledged it until right now.. because you should have just known. To reiterate; everyone who has ever used it will be reviewed for banning and the Goon who just lost a 20bn isk JF an hour before we posted this will be reembursed. - Regards, CCCP Stalin |

Nirnias Stirrum
Ore Mongers BricK sQuAD.
33
|
Posted - 2012.03.20 16:41:00 -
[53] - Quote
Wait so let me get this straight and see if im reading it correctly... Webbing a freighter/cap ship in order for it to get into warp faster is an exploit now? since when? this is commenly used by everyone.
Also does that mean frag warping (cloaking, then uncloaking and instawarping) is an exploit also? |

Andski
GoonWaffe
3243
|
Posted - 2012.03.20 16:42:00 -
[54] - Quote
DarthNefarius wrote:Goons have brought it to our attention that they lost a JF. This is now a clear exploit and by clear we mean you should somehow know that despite all the strange physics and things that happen in Eve Online, from supercapital bumping to Battleship propulsion mods on cruisers, this particular one will get you banned. The use of the word "clear" exonerates us from the fact that this bug has existed for years and never once have we acknowledged it until right now.. because you should have just known. To reiterate; everyone who has ever used it will be reviewed for banning and the Goon who just lost a 20bn isk JF an hour before we posted this will be reembursed. - Regards, CCCP Stalin
the ignorant paste-eating incursion runner got it right folks "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |

Klandi
Consortium of stella Technologies
50
|
Posted - 2012.03.20 16:42:00 -
[55] - Quote
I'm worried about the following:
This is a clear exploit and anyone found abusing this will be dealt with accordingly.
Can an exploit which by definition is an abuse, be abused?
Back to the cave to ponder on this I am aware of my own ignorance and have checked my emotional quotient - thanks for asking |

DarthNefarius
Minmatar Heavy Industries
83
|
Posted - 2012.03.20 16:42:00 -
[56] - Quote
Xpaulusx wrote:your Vindi's.......... give them too me.
I'll buy your Vindi's for 1 trit  |

bitters much
Nekkid Inc. Higginbotham and Bailey's Circus
4
|
Posted - 2012.03.20 16:43:00 -
[57] - Quote
Prince Kobol wrote:bitters much wrote:Rixiu wrote:I thought the problem was that the warp couldn't be stopped.
1. Freighter/JF undocks from station. 2. Above clicks warp to something (gate for example). 3. 3x 90% webs are applied to the JF/Freighter 4. The JF/freighter now wont warp (for ages atleast) and is unable to cancel the warp and dock up because of "you cannot do that while in warp" since :mechanics: use the ships top speed to determine if a ship is in warp and the ship is moving in 100+ m/s.
Hence your ship will never warp and you cannot cancel warp to dock up which of course is to be considered an exploit. And the above was all fine and nice ( for years ) as long as it was abused to get your freighter faster into warp, now that some PVPers use it to blow you up its not anymore ? It isn't because the above method will not get your freighter to warp quicker, it does the opposite. One question.. who did the JF belong too that was blown up with this method that caused CCP to define this as an exploit?
Just because you use now 3 instead of 1 or 2 webs doesnt make it an exploit.
|

Liang Nuren
Parsec Flux
1097
|
Posted - 2012.03.20 16:44:00 -
[58] - Quote
Misanth wrote:Not sure why the OP compares this situation with bumping and regular webbing. It's clearly a different matter, as bumping was for the longest time (and is), a viable mechanic to stop people from warping. Webbing people has always been a way to help them warp faster. Both above have counters; while this new issue at hand is a glitch in a mechanic that function like a warp scrambler, even tho it's a web.
I think it's harsh by CCP to make it a bannable offense tho, it's clearly an existing mechanic that doesn't work as it should, but as it's a) obvious what happens and b) not very hard to counter (scout before undock), it just create unecessary fuss to try to purge people using it at present.
Should it be fixed/removed? Yeah, it's clear it's not intended. Bannable offense? No, that's tad excessive.
Webbing has also long been a way to make people take longer to get into warp. Its very noticeable when you fly something like a Vaga or nano Ishtar and you get hammered by the old 90% webs. You simply don't warp anytime soon. Furthermore, webbing people to keep them out of the undock radius of the station is a critical part of game mechanics.
The way things stand, they've declared webbing people (under any circumstances) an exploit.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
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Andski
GoonWaffe
3243
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Posted - 2012.03.20 16:45:00 -
[59] - Quote
Liang Nuren wrote:The way things stand, they've declared webbing people (under any circumstances) an exploit.
clearly "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |

seany1212
eXceed Inc. No Holes Barred
109
|
Posted - 2012.03.20 16:46:00 -
[60] - Quote
Nirnias Stirrum wrote:Wait so let me get this straight and see if im reading it correctly... Webbing a freighter/cap ship in order for it to get into warp faster is an exploit now? since when? this is commenly used by everyone.
Also does that mean frag warping (cloaking, then uncloaking and instawarping) is an exploit also?
No, what happens is a station kicks out a freighter/JF faster than the speed the freighter is able to naturally fly at, aggressor then webs said freighter/JF so much that due to the ships terrible inertia takes a ******** amount of time to decelerate from the over speed and align to warp while being unable to stop warp or dock.
From what I gather anyway...  |
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