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Ki An
Gallente Filiolus Of Bellum
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Posted - 2008.08.06 13:05:00 -
[1]
Yeah, NPC corps need to be reworked. In line with this new concept of risk/reward by which CCP are basing the nerf to suicide ganks, NPC corps need to have more risk. You can sit in an NPC corp your entire EvE life running lvl 4 missions without any risk what-so-ever. Especially now that suicide ganks are getting nerfed. This needs to be fixed, CCP.
Filiolus of Bellum is recruiting
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2008.08.06 13:06:00 -
[2]
WhineLauncher II is already WhineThreadCreate?
also, /signed -
DesuSigs |

NeoTheo
Dark Materials
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Posted - 2008.08.06 13:06:00 -
[3]
over 5 million SP, you become wardecable.
however its achived.
Neotheo Dark Materials
Linkage
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copasetic sideways
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Posted - 2008.08.06 13:06:00 -
[4]
i, for one, am convinced ki an would make an entertaining after dinner speaker
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xjen0va2
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Posted - 2008.08.06 13:07:00 -
[5]
link 2 info on suicide gank nerf please. i checked the information portal.
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Ki An
Gallente Filiolus Of Bellum
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Posted - 2008.08.06 13:08:00 -
[6]
Guys, spread the word! Start your own threads!
Filiolus of Bellum is recruiting
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Sorted
Low Sec Liberators
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Posted - 2008.08.06 13:09:00 -
[7]
Originally by: xjen0va2 link 2 info on suicide gank nerf please. i checked the information portal.
dev blog, underneath forum on the left side of ur page. Vote against the nano nerf! http://oldforums.eveonline.com/?a=topic&threadID=832371
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Rhanna Khurin
Minmatar Tribal Liberation Force
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Posted - 2008.08.06 13:09:00 -
[8]
Originally by: copasetic sideways i, for one, am convinced ki an would make an entertaining after dinner speaker
I'd invite him to any dinner party i host for sure!
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Neesa Corrinne
Einherjar Rising
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Posted - 2008.08.06 13:10:00 -
[9]
Originally by: NeoTheo over 5 million SP, you become wardecable.
however its achieved.
I endorse this message.
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Sorted
Low Sec Liberators
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Posted - 2008.08.06 13:10:00 -
[10]
Originally by: Ki An Guys, spread the word! Start your own threads!
i'm too lazy.. copy and paste ftw Vote against the nano nerf! http://oldforums.eveonline.com/?a=topic&threadID=832371
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Abrazzar
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Posted - 2008.08.06 13:11:00 -
[11]
As soon as you cost more moderation time than your subscription is worth they should delete your account.... -------- Ideas for: Mining
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Sorted
Low Sec Liberators
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Posted - 2008.08.06 13:19:00 -
[12]
Edited by: Sorted on 06/08/2008 13:19:12
Originally by: Abrazzar As soon as you cost more moderation time than your subscription is worth they should delete your account....
it will save me the trouble.
whining on the forums is the only use i am getting for the rest of my sub.. expires later this month. stupid 60day etcs... if i had paid for it i would be well botherd. Vote against the nano nerf! http://oldforums.eveonline.com/?a=topic&threadID=832371
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copasetic sideways
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Posted - 2008.08.06 13:21:00 -
[13]
leave now. no-one minds. srsly.
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Jowen Datloran
Caldari Science and Trade Institute
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Posted - 2008.08.06 13:22:00 -
[14]
Not that I ever expect things to change soon, but I would like a change in the way of how NPC corps work. Give more options to choose from (like pirate NPC corps) and have them engaged in some kind of FW scheme.
Not just put everybody in their own little one man corp. That would simply bore most people away quick. ---------------- Mr. Science & Trade Institute
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Steve Hawkings
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Posted - 2008.08.06 13:27:00 -
[15]
/signed this game now has too many losers just building stuff and not willing to fight for it.
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Ghoest
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Posted - 2008.08.06 13:30:00 -
[16]
at OP
No
Wherever you went - here you are.
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Tippia
Caldari School of Applied Knowledge
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Posted - 2008.08.06 13:31:00 -
[17]
No. What needs to be reworked is how you find a decent PC corps to join. The current system sucks and keeps people in NPC corps longer than is necessary. Before anything is done to the NPC corps, the whole corp search mechanism needs a complete overhaul.
Originally by: NeoTheo over 5 million SP, you become wardecable.
however its achived.
Personal wardecs? Hmmm… might be a solution. Throw in a change in the bounty system and attach it to that, and I think there might be some merit to that idea.
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Animenick
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Posted - 2008.08.06 13:33:00 -
[18]
Originally by: Ki An Yeah, NPC corps need to be reworked. In line with this new concept of risk/reward by which CCP are basing the nerf to suicide ganks, NPC corps need to have more risk. You can sit in an NPC corp your entire EvE life running lvl 4 missions without any risk what-so-ever. Especially now that suicide ganks are getting nerfed. This needs to be fixed, CCP.
What, so you griefers can dec anyone who even crosses your path the wrong way? How are new people to the game supposed to better themselves? And the SP requirement for a war dec doesn't work. Even if you have 10mil SP, getting hunted by a 2003/2004 char is sure death. The fact is there are some serious jerks in this game who will go out of the way to make it so miserable that you would quit. Making it viable to dec someone in an NPC corp will just make it easier for the control freaks to make this game hell to some.
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copasetic sideways
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Posted - 2008.08.06 13:34:00 -
[19]
Originally by: Steve Hawkings
/signed this game now has too many losers just building stuff and not willing to fight for it.
uh-huh... and who ya gonna call when the "losers" have been hounded out of game?
(clue: answer isn't ghostbusters)
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Kalintos Tyl
Minmatar
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Posted - 2008.08.06 13:36:00 -
[20]
Originally by: Animenick
Originally by: Ki An Yeah, NPC corps need to be reworked. In line with this new concept of risk/reward by which CCP are basing the nerf to suicide ganks, NPC corps need to have more risk. You can sit in an NPC corp your entire EvE life running lvl 4 missions without any risk what-so-ever. Especially now that suicide ganks are getting nerfed. This needs to be fixed, CCP.
What, so you griefers can dec anyone who even crosses your path the wrong way? How are new people to the game supposed to better themselves? And the SP requirement for a war dec doesn't work. Even if you have 10mil SP, getting hunted by a 2003/2004 char is sure death. The fact is there are some serious jerks in this game who will go out of the way to make it so miserable that you would quit. Making it viable to dec someone in an NPC corp will just make it easier for the control freaks to make this game hell to some.
i killed 2004 chars with 5mln sp whine more
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Ruze
Amarr No Applicable Corporation
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Posted - 2008.08.06 13:38:00 -
[21]
I think the entire war-dec scenario needs overhauled. It shouldn't be used as a pay-to-grief program.
"The greatest offense is no defense."
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Tarminic
24th Imperial Crusade
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Posted - 2008.08.06 13:41:00 -
[22]
Ki An, you have clearly not started enough topics about this, and you're being far too soft on these people. Advice: 1. At least a dozen more topics in various forums 2. Use of extreme hyperbole, Comparisons to WoW and HKO, etc 3. Claim that all CCP devs are biased in favor of BoB macrominers and farmers 4. Claims that entire demographics will quit once this change goes live 5. Consolidate your punctuation. Fewer dangling periods all alone, more question marks and exclamation points moving about in herds ---------------- Play EVE: Downtime Madness v0.83 (Updated 7/3) |

Neesa Corrinne
Einherjar Rising
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Posted - 2008.08.06 13:42:00 -
[23]
Originally by: copasetic sideways
Originally by: Steve Hawkings
/signed this game now has too many losers just building stuff and not willing to fight for it.
uh-huh... and who ya gonna call when the "losers" have been hounded out of game?
(clue: answer isn't ghostbusters)
Do you realize that a large portion of these NPC corp, 30 million SP mission runners are simply PVP alts that utilize the safety of NPC corps and empire space to feed their mains ISK?
These people aren't going to simply quit the game due to the threat of being attacked. They will change and adapt much like they adapted to the game by making an empire ISK alt.
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Anaalys Fluuterby
Caldari
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Posted - 2008.08.06 13:44:00 -
[24]
Originally by: Ki An Yeah, NPC corps need to be reworked. In line with this new concept of risk/reward by which CCP are basing the nerf to suicide ganks, NPC corps need to have more risk. You can sit in an NPC corp your entire EvE life running lvl 4 missions without any risk what-so-ever. Especially now that suicide ganks are getting nerfed. This needs to be fixed, CCP.
Hint Ki An, maybe re-evaluate everything CCP has been doing and saying?
To me it seems that they don't agree with you. Their actions and proposed actions are telling us that YOUR time has come Somehow I doubt they are going to force people to take more risk when everything change they are making is decreasing risk that players can't control. -------------------------------------------------
Originally by: CCP Wrangler
Not it isn't, people should be encouraged to get out in low sec space, but never forced to do so.
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Neesa Corrinne
Einherjar Rising
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Posted - 2008.08.06 13:45:00 -
[25]
Originally by: Ruze I think the entire war-dec scenario needs overhauled. It shouldn't be used as a pay-to-grief program.
Given the fact that there are dozens of methods, for anyone with a grasp of tactics, to avoid a fight... griefing is hardly the word.
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Johann Jeneau
Gallente Cricas Portuguese Korp
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Posted - 2008.08.06 13:48:00 -
[26]
Signed, no reason to be war dec imune after 2 or 3 months of character life, i actually abuse of this stuff, i have 4 or 5 chars doing several slave work for me in high-sec in NPC corps and i feel it's stupid i dont have to worry about anything (i avoid being a good target for suicide gankings).
I like my steaks bloody as hell |

Ruze
Amarr No Applicable Corporation
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Posted - 2008.08.06 13:52:00 -
[27]
Originally by: Neesa Corrinne
Originally by: Ruze I think the entire war-dec scenario needs overhauled. It shouldn't be used as a pay-to-grief program.
Given the fact that there are dozens of methods, for anyone with a grasp of tactics, to avoid a fight... griefing is hardly the word.
Don't get me wrong, war decs are used by many as a legitimate means to carry out grievances. But they are also used by 'hardcore pvp' corporations to have big, easy and soft targets available in high-sec. If they can boost their kill 'stats', get a few isk and have a bunch of laughs because someone whines in local, it's not a bad thing, right?
I don't think that these can be ignored. So many players stay in the NPC's corps for exactly that reason. There are just too many self-proclaimed PvPers out there who want nothing but an easy win. Give them coordinated resistance, and they run off or complain themselves. But sadly, not every noob corp out there has a grasp of tactics or organization. Which is the primary reason these people ask for NPC corps to be wardec able.
C'mon, we all know that using the 'macro miner' excuse is just that, an excuse. People fight off macro workers every day with suicide attacks and such. Stop giving us BS, and just say it ... "I want to beat up on little kids" 
The war dec mechanism is one-sided and will probably stay that way. To balance it out, I can imagine that NPC corporations will stay the way they are, too. The more things change in EvE, the more they stay the same.
"The greatest offense is no defense."
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FlameGlow
Caldari State Protectorate
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Posted - 2008.08.06 13:59:00 -
[28]
There are no rewards for being in NPC corp therefore there is no risc of wardec, looks ok 
_____________ I don't care what is nerfed, as long as it's not my "undock" button. |

Veldya
Caldari Guristari Freedom Fighters
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Posted - 2008.08.06 14:01:00 -
[29]
War Decs are only an issue for real corps. If you were just someone who wanted to generate your small parcel of isk so you can get by then you can avoid being in a Wardecced company while it is a valid highsec target. Changing NPC corps won't have any impact.
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Tippia
Caldari School of Applied Knowledge
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Posted - 2008.08.06 14:05:00 -
[30]
Originally by: FlameGlow There are no rewards for being in NPC corp therefore there is no risc of wardec, looks ok 
Define "reward"…
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2008.08.06 14:05:00 -
[31]
Originally by: FlameGlow There are no rewards for being in NPC corp therefore there is no risc of wardec, looks ok 
 -
DesuSigs |

FlameGlow
Caldari State Protectorate
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Posted - 2008.08.06 14:17:00 -
[32]
Originally by: Tippia
Originally by: FlameGlow There are no rewards for being in NPC corp therefore there is no risc of wardec, looks ok 
Define "reward"…
Ability to put a POS and use it, entire corp having agro on loot thief? Those are available when it's just you and your alts in corp, real corps have other benefits too 
_____________ I don't care what is nerfed, as long as it's not my "undock" button. |

Tippia
Caldari School of Applied Knowledge
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Posted - 2008.08.06 14:19:00 -
[33]
Originally by: FlameGlow Ability to put a POS and use it, entire corp having agro on loot thief? Those are available when it's just you and your alts in corp, real corps have other benefits too 
On the other hand, the tax rate and daily running costs for NPC corpers are zero. That would count as a reward.
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Ruze
Amarr No Applicable Corporation
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Posted - 2008.08.06 14:22:00 -
[34]
Originally by: Tippia
Originally by: FlameGlow Ability to put a POS and use it, entire corp having agro on loot thief? Those are available when it's just you and your alts in corp, real corps have other benefits too 
On the other hand, the tax rate and daily running costs for NPC corpers are zero. That would count as a reward.
My corp has zero tax rate. And it's got a nice, organizable hangar, and allows me all these nifty 'order for the corp' functions. I get my own office, I get my own customizable nicknames, and if I'm ever wardec'd, I can leave my alt in the corp and just hop out into an NPC corp ... or really **** off the enemy, and make a new one ;?j
Remove the invincibility of npc corps, and then you have to address the ease of running your own corp. I can corp hop all day. You don't have to be in an NPC corp to be invincible.
"The greatest offense is no defense."
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2008.08.06 14:29:00 -
[35]
Originally by: Ruze Remove the invincibility of npc corps, and then you have to address the ease of running your own corp. I can corp hop all day. You don't have to be in an NPC corp to be invincible.
Forcing you to corp hop would be a start at least. -
DesuSigs |

Mordekai Bloodwake
The Phoenix Enclave
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Posted - 2008.08.06 14:34:00 -
[36]
Originally by: Ki An Yeah, NPC corps need to be reworked. In line with this new concept of risk/reward by which CCP are basing the nerf to suicide ganks, NPC corps need to have more risk. You can sit in an NPC corp your entire EvE life running lvl 4 missions without any risk what-so-ever. Especially now that suicide ganks are getting nerfed. This needs to be fixed, CCP.
and then watch all the new players come and leave! No Thanks!, id rather grow Eve's player base which will lead to more PvP, rather than just keeping the same ole same ole. If you cant kill then thats your problem, go elsewhere. |

Tippia
Caldari School of Applied Knowledge
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Posted - 2008.08.06 14:36:00 -
[37]
Originally by: Ruze Remove the invincibility of npc corps, and then you have to address the ease of running your own corp. I can corp hop all day. You don't have to be in an NPC corp to be invincible.
…and on the other hand, as I keep mentioning in other threads that bring this up (I don't think I've done it here yet): to make NPC corps less enticing, you need to make it far easier to find a PC corp you might want to join.
I don't stay in SAK to stay safe – I do it because I have no way of finding a corp I want to join that I also actually can join. Hopping around between fifty-eleven different corps only to discover that they're all run by megalomaniac numpties is not a solution. In the meantime, the longer I stay in SAK, the more people I get to know there and the less inclined I am to leave.
…the question in my mind is just how it could be made easier – I really don't have any useful ideas. 
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Dirk Magnum
Spearhead Endeavors
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Posted - 2008.08.06 14:37:00 -
[38]
I read in the Hello Kitty threadnought someone's suggestion that once somebody hits 5 million SP's they are automatically moved into their Empire's militia as a "global service". That might be a good solution to the problem of security in NPC corps.
I would add to this idea by saying that even if you don't have 5 million SPs but have been in-game for a certain time (maybe the time it takes to train up a friggin Hulk and turn on your macro program) you also get moved into a militia. You can of course choose to join a different Empire's militia before or after this time, depending on your standings, but never again will you be able to be a member of a non-deccable corp.
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Tippia
Caldari School of Applied Knowledge
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Posted - 2008.08.06 14:43:00 -
[39]
Originally by: Dirk Magnum I read in the Hello Kitty threadnought someone's suggestion that once somebody hits 5 million SP's they are automatically moved into their Empire's militia as a "global service". That might be a good solution to the problem of security in NPC corps.
I can't really see how it would solve anything. You would still be undeccable by the people you annoy, and it's not particularly hard to stay away from the roaming gangs of the enemy factions.
They'd only be a threat if they randomly happened to stumble across you (while being chased by navy NPCs in a hostile system). They'd have very little reason to actively hunt you down they way they would if you were subject to a real wardec, mainly because you'd go on missioning and mining and never draw any attention to yourself. |

Ruze
Amarr No Applicable Corporation
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Posted - 2008.08.06 14:43:00 -
[40]
If you really want to address macro issues, then make it simple. Players cannot use mining barges or exhumers in high-sec space. One good reason for this is because Empires USE those asteroids for their own navies and whatnot. It might be one thing to give someone a license to take out a vexor and mine, but to allow them in a full barge? I don't think an Empire would really allow that.
Secondly, trial accounts. Trial accounts are restricted in space .5 or higher. Can only chat in their noob corp and the help channel. Can't send mail. Can't send money or train a large portion of skills.
Then you add the 5mil sp shift, and you've got an interesting system. |
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Ruze
Amarr No Applicable Corporation
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Posted - 2008.08.06 14:45:00 -
[41]
Originally by: Tippia
Originally by: Dirk Magnum I read in the Hello Kitty threadnought someone's suggestion that once somebody hits 5 million SP's they are automatically moved into their Empire's militia as a "global service". That might be a good solution to the problem of security in NPC corps.
I can't really see how it would solve anything. You would still be undeccable by the people you annoy, and it's not particularly hard to stay away from the roaming gangs of the enemy factions.
They'd only be a threat if they randomly happened to stumble across you (while being chased by navy NPCs in a hostile system). They'd have very little reason to actively hunt you down they way they would if you were subject to a real wardec, mainly because you'd go on missioning and mining and never draw any attention to yourself.
But is your intent to increase the RISK involved, or to make the target something you can wardec? I think the intent should be to increase the risk. If they get into the militia as an involuntary sign-up, they may start looking for an active corporation to move into. If not, they WILL have that inevitable risk of being caught in a system by a roving militia gang. |

Dirk Magnum
Spearhead Endeavors
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Posted - 2008.08.06 14:48:00 -
[42]
Originally by: Ruze If you really want to address macro issues, then make it simple. Players cannot use mining barges or exhumers in high-sec space. One good reason for this is because Empires USE those asteroids for their own navies and whatnot. It might be one thing to give someone a license to take out a vexor and mine, but to allow them in a full barge? I don't think an Empire would really allow that.
Secondly, trial accounts. Trial accounts are restricted in space .5 or higher. Can only chat in their noob corp and the help channel. Can't send mail. Can't send money or train a large portion of skills.
Then you add the 5mil sp shift, and you've got an interesting system.
If it came to this I'd support it. I'd support the trial account change immediately, but there's probably a more moderate solution to the macro problem though. Maybe like limiting Exhumers to Low Sec, as opposed to all barges.
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Tippia
Caldari School of Applied Knowledge
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Posted - 2008.08.06 14:56:00 -
[43]
Originally by: Ruze But is your intent to increase the RISK involved, or to make the target something you can wardec? I think the intent should be to increase the risk. If they get into the militia as an involuntary sign-up, they may start looking for an active corporation to move into. If not, they WILL have that inevitable risk of being caught in a system by a roving militia gang.
True enough, I suppose. It does highlight the confused matter of the issue though: in the whole "risk vs reward" debate about NPC corps, exactly what risks are we talking about?
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Minami Sayuri
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Posted - 2008.08.06 15:08:00 -
[44]
It seems that the solution to this problem is fairly simple. You can easily create incentive for a person to leave an NPC corp by doing one of the following:
1. Completely bar members of NPC corps from doing L3/L4 missions. 2. Limit the number of L3/L4 missions a person in an NPC corp can do per day. 3. Significantly reduce the rewards for doing L3/L4 missions while in an NPC corp.
Basically you want to make it so that it's not worth it for a player to stay for any given period of time in an NPC corp. Starter corps should be crutches for new players, not a money-making safe haven for older players. If you implement any of the above options and also prevent players in NPC corps from fleeting with non-NPC corp players, you provide a safe starting corp for newer players while also making it fairly pointless for older players to remain in the said corp.
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Nur Vadenn
Amarr Viziam
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Posted - 2008.08.06 15:09:00 -
[45]
Originally by: Tippia I don't stay in SAK to stay safe û I do it because I have no way of finding a corp I want to join that I also actually can join. Hopping around between fifty-eleven different corps only to discover that they're all run by megalomaniac numpties is not a solution. In the meantime, the longer I stay in SAK, the more people I get to know there and the less inclined I am to leave.
àthe question in my mind is just how it could be made easier û I really don't have any useful ideas. 
This.
Essentially as a legit player in an NPC corporation I've found the ôgrindö surrounding looking for a good corporation less and less interesting. With the atmosphere of EVE and the level of distrust that is hammered into players from day one it is a major undertaking to find a corporation and actually join it. Combine that with the horrible set of tools to locate potential corporations and you end up deciding to play the game and enjoy yourself instead of burning your in-game time looking for a corporation.
As an NPC corporation member I am already penalized with sanctions. I can't use or get into a sizeable portion of game content unless I make my own corporation or join a player run one. I only get a scant few benefits for these sanctions. Really the system is slanted against me, but it is fine as it is.
Could this just be a case of the grass is always greener on the other side?
--- The Lurker |

Dirk Magnum
Spearhead Endeavors
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Posted - 2008.08.06 15:14:00 -
[46]
Originally by: Nur Vadenn As an NPC corporation member I am already penalized with sanctions. I can't use or get into a sizeable portion of game content unless I make my own corporation or join a player run one. I only get a scant few benefits for these sanctions. Really the system is slanted against me, but it is fine as it is.
Such as? You can't have your own POS, and you can't war dec anyone. That's really it.
I have no idea why I'm in my own corp apart from that I plan to start recruiting at some point, and I thought I wanted to run my own small POS (that idea got old really quick.)
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Faife
Minmatar Kinda'Shujaa
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Posted - 2008.08.06 15:17:00 -
[47]
didn't the op emoragequit over bacon already?
cause i was sorta hoping he did. - -
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Sorted
Low Sec Liberators
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Posted - 2008.08.06 15:22:00 -
[48]
Originally by: Faife didn't the op emoragequit over bacon already?
cause i was sorta hoping he did.
nar he just took a break to hump ur mom.
now its my turn  Vote against the nano nerf! http://oldforums.eveonline.com/?a=topic&threadID=832371
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Nur Vadenn
Amarr Viziam
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Posted - 2008.08.06 15:23:00 -
[49]
Originally by: Minami Sayuri It seems that the solution to this problem is fairly simple. You can easily create incentive for a person to leave an NPC corp by doing one of the following:
1. Completely bar members of NPC corps from doing L3/L4 missions. 2. Limit the number of L3/L4 missions a person in an NPC corp can do per day. 3. Significantly reduce the rewards for doing L3/L4 missions while in an NPC corp.
Basically you want to make it so that it's not worth it for a player to stay for any given period of time in an NPC corp. Starter corps should be crutches for new players, not a money-making safe haven for older players. If you implement any of the above options and also prevent players in NPC corps from fleeting with non-NPC corp players, you provide a safe starting corp for newer players while also making it fairly pointless for older players to remain in the said corp.
You can read chapter and verse throughout the forums expounding the virtues and advantages of joining a player corporation right now. Usually these claims are made in as non-specific a way as possible. The cynic in me says these virtues remain ambiguous because they mostly are either exaggeration or don't exist at all. If player corporations are so wonderful why do they need a crutch like this? Oh, and what happens to all of us non-money making alts that get screwed over by your changes?
--- The Lurker |

DogSlime
Caldari Perkone
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Posted - 2008.08.06 15:23:00 -
[50]
This might actually be cool...
It would need to be done very carefully, though, otherwise it would just be a turkey-shoot for people looking for cheap kills. |
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Ghoest
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Posted - 2008.08.06 15:25:00 -
[51]
Seriously nothing will be done about this till they address the War Dec situation.
Like it or not the Devs agree with common sense. That the current War decs are just license to grief(yes grief its not about stealing loot its just about giving casual corp with 10 or so players a hard time ussually.)
What happens is some guys make a corp. They dont have good skills maybe one or 2 owns a battleship. They have fun, run missions together and occassionally try out low sec in cruisers or something they can afford to lose.
The a group of high skill players with HACs etc. war decs them. A couple of them get ambushed and losse there best ships, no one can earn any money to replace the ships because their junky ships get ganked quickly.
So what happens? Half the corp quits and the rest moves to an NPC corp and waits a year till they have skills to get recruited to a powerful corp.
Until you fix War Decs you have no choice but to live with the unfortunate side effect of super high skill players never leaving high sec.
Wherever you went - here you are.
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hall monitor
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Posted - 2008.08.06 15:26:00 -
[52]
Originally by: Ki An Yeah, NPC corps need to be reworked. In line with this new concept of risk/reward by which CCP are basing the nerf to suicide ganks, NPC corps need to have more risk. You can sit in an NPC corp your entire EvE life running lvl 4 missions without any risk what-so-ever. Especially now that suicide ganks are getting nerfed. This needs to be fixed, CCP.
That's my plan! Run level 4 missions all day. Please. Us noobs need money too and not all of us can spend our life online in a corp. And so what if we do? Why do you care? Does everyone have to be JUST LIKE Y O U? A: No.
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Dirk Magnum
Spearhead Endeavors
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Posted - 2008.08.06 15:28:00 -
[53]
Originally by: Ghoest Seriously nothing will be done about this till they address the War Dec situation.
Like it or not the Devs agree with common sense. That the current War decs are just license to grief(yes grief its not about stealing loot its just about giving casual corp with 10 or so players a hard time ussually.)
What happens is some guys make a corp. They dont have good skills maybe one or 2 owns a battleship. They have fun, run missions together and occassionally try out low sec in cruisers or something they can afford to lose.
The a group of high skill players with HACs etc. war decs them. A couple of them get ambushed and losse there best ships, no one can earn any money to replace the ships because their junky ships get ganked quickly.
So what happens? Half the corp quits and the rest moves to an NPC corp and waits a year till they have skills to get recruited to a powerful corp.
Until you fix War Decs you have no choice but to live with the unfortunate side effect of super high skill players never leaving high sec.
A quick-fix to this problem might be to allow a dec'd corp to pay CONCORD to cancel the war. Pricing could be based on how many people are in the corp trying to pay off CONCORD, and it would be a sliding scale so a fifty man corp buying off CONCORD would pay MORE than ten times what a five man corp would pay.
This idea has some flaws but like I said, quick fix. CCP would just have to make sure they told people that this was a temporary solution until they figure out something better.
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Tippia
Caldari School of Applied Knowledge
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Posted - 2008.08.06 15:36:00 -
[54]
Originally by: Minami Sayuri It seems that the solution to this problem is fairly simple. You can easily create incentive for a person to leave an NPC corp by doing one of the following:
1. Completely bar members of NPC corps from doing L3/L4 missions. 2. Limit the number of L3/L4 missions a person in an NPC corp can do per day. 3. Significantly reduce the rewards for doing L3/L4 missions while in an NPC corp.
…never mind the fact that you can make far more money from non-mission activities. This means you must restrict every other game activity along the same lines, which makes your solution the same as reducing NPC corp players to the same level as trial members. As long as NPC corpers still pay for their subscriptions, that won't happen.
Quote: Basically you want to make it so that it's not worth it for a player to stay for any given period of time in an NPC corp.
As long as it's not dead-simple to find an alternative, people won't leave, no matter how "worth it" it is. Apparently, PC corps are not worth it at the moment – the question is: is this a fault of the game or the owners of those PC corps?
Quote: If you implement any of the above options and also prevent players in NPC corps from fleeting with non-NPC corp players, you provide a safe starting corp for newer players while also making it fairly pointless for older players to remain in the said corp.
…and as a bonus, you make it more or less impossible to build any connection outside the NPC corp, thereby further reducing the incentive (and ability) to ever leave the corp behind.
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Aria Seniste
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Posted - 2008.08.06 15:38:00 -
[55]
Originally by: Ruze
Secondly, trial accounts. Trial accounts are restricted in space .5 or higher. Can only chat in their noob corp and the help channel. Can't send mail. Can't send money or train a large portion of skills.
Then you add the 5mil sp shift, and you've got an interesting system.
This is an awful idea. The game is already limited enough to trial players; too limited, really.
A new player who wants to try FW will not be able to without upgrading to a paying account.
Now, they lose even more trainable skills, can't even talk to other players effectively, can't even explore lowsec?
...You do realize that the point of a trial is to make a good impression on a potential player, right? Fun fact: Making them feel unwanted and taking even more fun out of the game is not the way to do this. 
Waaaah, I have to block some idiot macro spammer and so everyone should suffer. I CANNOT BE EXPECTED TO RIGHT CLICK
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Minami Sayuri
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Posted - 2008.08.06 15:41:00 -
[56]
Originally by: Nur Vadenn
Originally by: Minami Sayuri It seems that the solution to this problem is fairly simple. You can easily create incentive for a person to leave an NPC corp by doing one of the following:
1. Completely bar members of NPC corps from doing L3/L4 missions. 2. Limit the number of L3/L4 missions a person in an NPC corp can do per day. 3. Significantly reduce the rewards for doing L3/L4 missions while in an NPC corp.
Basically you want to make it so that it's not worth it for a player to stay for any given period of time in an NPC corp. Starter corps should be crutches for new players, not a money-making safe haven for older players. If you implement any of the above options and also prevent players in NPC corps from fleeting with non-NPC corp players, you provide a safe starting corp for newer players while also making it fairly pointless for older players to remain in the said corp.
You can read chapter and verse throughout the forums expounding the virtues and advantages of joining a player corporation right now. Usually these claims are made in as non-specific a way as possible. The cynic in me says these virtues remain ambiguous because they mostly are either exaggeration or don't exist at all. If player corporations are so wonderful why do they need a crutch like this? Oh, and what happens to all of us non-money making alts that get screwed over by your changes?
My point was not about player corps needing a crutch to get more recruits nor was it an argument about the "virtue" of joining a player corp. My post was entirely about people who are specifically abusing the safety net of NPC corps. If you are in a player corp, you at least run the risk of getting wardecced by another corp. A player in an NPC corp has no such risk and therefore can run missions all day or run a mining bot with no risk except from the occasional suicide ganker (a tactic that has pretty much been nullified by CCP's planned changes to security). If you can't find a corp you want to join, it really doesn't take a lot of resources to start your own... A 10-minute skill training and a little ISK is enough to open a 1-man corp where you would be free to run all the missions and AFK mine as you want WITH the risk of being war decced...
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Yelan Zhou
Amarr 24th Imperial Crusade
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Posted - 2008.08.06 15:42:00 -
[57]
Uhm Iam pretty sure i was able to enter lowsec on my trial.
War, War never changes.
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Ruze
Amarr No Applicable Corporation
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Posted - 2008.08.06 15:47:00 -
[58]
Originally by: Aria Seniste
Originally by: Ruze
Secondly, trial accounts. Trial accounts are restricted in space .5 or higher. Can only chat in their noob corp and the help channel. Can't send mail. Can't send money or train a large portion of skills.
Then you add the 5mil sp shift, and you've got an interesting system.
This is an awful idea. The game is already limited enough to trial players; too limited, really.
A new player who wants to try FW will not be able to without upgrading to a paying account.
Now, they lose even more trainable skills, can't even talk to other players effectively, can't even explore lowsec?
...You do realize that the point of a trial is to make a good impression on a potential player, right? Fun fact: Making them feel unwanted and taking even more fun out of the game is not the way to do this. 
Waaaah, I have to block some idiot macro spammer and so everyone should suffer. I CANNOT BE EXPECTED TO RIGHT CLICK
The big issue is that trial accounts are used for spys and alts. I know they are. I use them myself. And I recognize it as an exploit in the system. You make a trial account, you spend a day or two grinding missions, and then you have a dozen days to use that alt to monitor a races chat channel or to coast in a noob frigate through low-sec space as a scout.
I firmly believe in restricting their chat channels, yes. They can WATCH other channels, but they can't speak. They can receive mail, but they can't send. This does work, as it works in many other games, including the restricted zones.
Personally, I think that the skills they can train are enough. Two weeks? Yeah, that's is long enough to get a NEW player hooked, or to convince a new player not to play.
Just my opinion, but trial accounts are the number one exploited function of this game, and they need to be 'fixed'. Not removed completely, but limited to where and how they can interact, yes.
"The greatest offense is no defense."
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Straight Chillen
Gallente Solar Wind Ministry Of Amarrian Secret Service
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Posted - 2008.08.06 16:03:00 -
[59]
i knew there was something wrong when i woke up this morning, little did i know the extent... Plain and simple, you should be booted from NPC corps after 12 months or once u hit 10 mil SP, which ever comes first. Anyone who has over 10m SP should be moved into their respective FW militias.
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Nur Vadenn
Amarr Viziam
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Posted - 2008.08.06 16:03:00 -
[60]
Originally by: Dirk Magnum
Originally by: Nur Vadenn As an NPC corporation member I am already penalized with sanctions. I can't use or get into a sizeable portion of game content unless I make my own corporation or join a player run one. I only get a scant few benefits for these sanctions. Really the system is slanted against me, but it is fine as it is.
Such as? You can't have your own POS, and you can't war dec anyone. That's really it.
I have no idea why I'm in my own corp apart from that I plan to start recruiting at some point, and I thought I wanted to run my own small POS (that idea got old really quick.)
There are both game mechanic and social sanctions I have encountered. Game mechanics include.
- Can't own/operate POS
- Can't fully operate capital ships (except jump freighters)
- Gimped theft agro mechanics. Steal from me and the rest of Vizam does not get kill rights
- Can't declare war on corporations and alliances
- No corporation assets or shared access
The more social based sanctions are driven mainly by the distrust and paranoia inspired by the game's nature. Understandable in some cases, but it still places a damper on gameplay occasionally.
- I have been/am currently in an NPC corporation for ôxö amount of time I therefore MUST BE a scammer/spy/scout/alt/macro.
- As a presumed scammer/spy/scout/alt/macro I will be kill on sight to everyone everywhere no matter what.
- I should not be extended any curtisy common or otherwise because I am obviously a scammer/spy/scout/alt/macro.
Having lived with these in EVE for the past 6 months or so I've come to expect them, but they are disadvantages that are more than annoyance in many situations. --- The Lurker |
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Ghoest
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Posted - 2008.08.06 16:08:00 -
[61]
Originally by: Dirk Magnum
Originally by: Ghoest Seriously nothing will be done about this till they address the War Dec situation.
Like it or not the Devs agree with common sense. That the current War decs are just license to grief(yes grief its not about stealing loot its just about giving casual corp with 10 or so players a hard time ussually.)
What happens is some guys make a corp. They dont have good skills maybe one or 2 owns a battleship. They have fun, run missions together and occassionally try out low sec in cruisers or something they can afford to lose.
The a group of high skill players with HACs etc. war decs them. A couple of them get ambushed and losse there best ships, no one can earn any money to replace the ships because their junky ships get ganked quickly.
So what happens? Half the corp quits and the rest moves to an NPC corp and waits a year till they have skills to get recruited to a powerful corp.
Until you fix War Decs you have no choice but to live with the unfortunate side effect of super high skill players never leaving high sec.
A quick-fix to this problem might be to allow a dec'd corp to pay CONCORD to cancel the war. Pricing could be based on how many people are in the corp trying to pay off CONCORD, and it would be a sliding scale so a fifty man corp buying off CONCORD would pay MORE than ten times what a five man corp would pay.
This idea has some flaws but like I said, quick fix. CCP would just have to make sure they told people that this was a temporary solution until they figure out something better.
That wont work at all unless the cost to cancel a War Dec is extremly low. Griefers could easily manipulate your suggestion to be expensive and destroy the corp just as if they were attacking them physically.
Wherever you went - here you are.
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Tippia
Caldari School of Applied Knowledge
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Posted - 2008.08.06 16:19:00 -
[62]
Originally by: Minami Sayuri Regardless of whether they pay for their subscriptions or not, there's no reason a person can't open their own 1-man player corp to do things. Currently the only reason people don't do so is because the NPC corp provides almost absolute safety.
I assume you're in one, since you know this so well…?
Regardless, you're wrong on both accounts: the ones I talk to (and of the two of us, at least we can be sure that I know what I'm talking about) don't open their own 1-man corps because they don't feel they know enough about the game yet; because they like the social aspects of a large corp; and because they like being able to ask people in corp chat.
Are their others that I don't talk to, and who might fit your description? Sure, but I wouldn't know since I don't talk to (or, rather, they don't talk to me). Either way, your generalisation is flat-out wrong.
Quote: Without limiting the activities NPC corp members can participate in, there's really no way to limit the potential for abuse without also hurting the newer players that may rely on that safety.
…and reciprocally, by limiting the activities NPC corpers can do, you're forcing people to join corps they don't want to be in. Do you really want to trade something "potentially" bad for something actually bad?
Quote: Again, if the changes I stated were implemented, it would obviously be "worth it" for people to leave those NPC corps and at very least form their own corp if they don't like others...
It is never worth to join a corp if I have to endure the idiocies of some CEO I don't know.
Quote: What's the big difference between doing things alone in a 1-man corp and doing things alone with an NPC corp?
The difference is that I can choose. There is some some unfounded assumption floating around that NPC corpers do everything alone. That is false. That's also why the whole "make a 1-man-corp" argument is completely misguided and misinformed.
Quote: I don't see why a person needs to remain in an NPC corp while he builds outside connections.
Because the suggestion was that I wouldn't be able to fly with them. If I can't fly with them, how am I to figure out if I want to play with them?
Quote: Rarely do I see them interact with people outside of the NPC corp with the exception of chatting unless they're an alt.
Interesting. My experience is the exact opposite (and again, I am on an NPC corp, so I would say that I know this with some certainty): the alts sit quiet and do their own thing; the mains socialise quite a lot.
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Kruntologist
Red Eye .Inc. Rare Faction
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Posted - 2008.08.06 16:23:00 -
[63]
Originally by: Tippia
I don't stay in SAK to stay safe û I do it because I have no way of finding a corp I want to join that I also actually can join. Hopping around between fifty-eleven different corps only to discover that they're all run by megalomaniac numpties is not a solution. In the meantime, the longer I stay in SAK, the more people I get to know there and the less inclined I am to leave.
àthe question in my mind is just how it could be made easier û I really don't have any useful ideas. 
Why not make your own corp with the people you've gotten to know in SAK? If you don't run your corp like a 'megalomaniac numpty' then it should be a raving success. You can also join public channels of prospective corps and chat with them for abit before joining to see if they're closer to your desires in a corp.
Originally by: Dirk Magnum Edited by: Dirk Magnum on 06/08/2008 14:37:35 I read in the Hello Kitty threadnought someone's suggestion that once somebody hits 5 million SP's they are automatically moved into their Empire's militia as a "global service". That might be a good solution to the problem of security in NPC corps.
I would add to this idea by saying that even if you don't have 5 million SPs but have been in-game for a certain time (maybe the time it takes to train up a friggin Hulk and turn on your macro program) you also get moved into a militia.
No offense but I find quite a few really dumb ideas in that quote.
Perhaps a better idea is that the more SPs you have while in an NPC corp the higher your taxes are. Let the true noobs (>5m SP) enjoy tax free missioning but really drill the 20m+ character (say 30% taxes).
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Esmenet
Gallente
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Posted - 2008.08.06 16:26:00 -
[64]
Since the other thread got locked:
Kick characters out of the NPC corps after about 2 months or gradually increase taxes in npc corps up to 50% after the character is 2 months old. Change wardec mechanics so that every individual character that is wardecced stays wardecced even if they switch corps for the remainder of the time that has been paid for to discourage the lame corphopping. Vote against the nano nerf! |

Ki An
Gallente Filiolus Of Bellum
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Posted - 2008.08.06 16:27:00 -
[65]
Originally by: Navigator
Please note that creating multiple duplicate threads on the same subject is considered spamming and may result in a warning or ban. Navigator
Dear Navigator, how come this rule does not apply to the daily threads about suicide ganking and nanos? You could frequently find, not one or two, but up to five or six of those threads on the front page of GD every day. That's not even counting the other forums.
Please apply your rules evenly.
Filiolus of Bellum is recruiting
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Danton Marcellus
Nebula Rasa Holdings
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Posted - 2008.08.06 16:31:00 -
[66]
Originally by: Ki An Guys, spread the word! Start your own threads!
Please note that creating multiple duplicate threads on the same subject is considered spamming and may result in a warning or ban. Navigator
You're not playing in the spirit of the game, no warnings, just blam! 
Should/would/could have, HAVE you chav!
Also Known As |

Pithecanthropus
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Posted - 2008.08.06 16:33:00 -
[67]
Originally by: Ki An Yeah, NPC corps need to be reworked. In line with this new concept of risk/reward by which CCP are basing the nerf to suicide ganks, NPC corps need to have more risk. You can sit in an NPC corp your entire EvE life running lvl 4 missions without any risk what-so-ever. Especially now that suicide ganks are getting nerfed. This needs to be fixed, CCP.
I think that's why they are called NPC corps. If you are concerned about them, that's your problem... they could care less about you. How about you find people who give a shit? --------------------------------- Pithecanthropus erectus, a name derived from Greek and Latin roots meaning upright ape-man. |

Tippia
Caldari School of Applied Knowledge
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Posted - 2008.08.06 16:38:00 -
[68]
Originally by: Kruntologist Why not make your own corp with the people you've gotten to know in SAK? If you don't run your corp like a 'megalomaniac numpty' then it should be a raving success.
Not if I lead it – that's for sure. I'd far rather join than lead.
Anyway, attempts have been made, but gaining critical mass and getting the fun ones to join is a fairly large hurdle. Also, the pessimist in me looks at previous attemps and how poorly they fared. That said, I actually agree: that is the best solution, but also the one with the least chance of success. If (when?) it crumbles, I'll be back in an NPC corp and the problem hasn't gone away.
What needs to be solved is the problem of being able to quickly and easily find interesting and worth-while corps.
Quote: You can also join public channels of prospective corps and chat with them for abit before joining to see if they're closer to your desires in a corp.
Also a good suggestion, but hinges on knowing where to look to begin with, and (if I may derail the thread into another UI whine) getting to that point isn't exactly easy with the tools currently at our disposal…
The forums is another way, but everyone's nuts around here (never mind the fact that those are usually the kind of people I've ended up joining in other MMOs)! 
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Minami Sayuri
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Posted - 2008.08.06 16:42:00 -
[69]
Well obviously you have had a very different NPC corp experience than me. I personally never fleeted with a person outside of the NPC corp for the duration that I was in one (and it was a long while). The most interaction I did with people outside of the NPC corp at the time was chat in local. Even with others in the NPC corp, the most I did was chat. Most corps that I don't know don't make it a point to go around and fleet up members of NPC corps because they work with pilots within their own corporation. While I'm sure there are plenty of legit NPC corp players, I don't think that you can deny that the VAST majority of them are alts/spies/scouts/farmers/etc.
Yes, I have run my own 1-man and 2-man corp and it doesn't require much to open it at all nor does it require any significant amount of knowledge of the game.
Nobody's trying to force you to be in a corp that you don't want to be in. The issue at hand is trying to figure out how to make this game fair and sensible for the general populace. Would you then be opposed to players being allowed to war-dec NPC corporations? Probably not because it would hurt people that are legitimate newbies. So how do we go about protecting the new players while discouraging the use of these corporations as a shield from the game whenever it's convenient for them? (ie: hopping out into an NPC corp whenever you get war decced or staying in an NPC corp so that you can run a mining bot)
The answer becomes simply: You need to implement a system that either discourages people from remaining in the NPC corp or encourages people to leave the NPC corp.
The only way to do this is to provide some sort of incentive to leave that corp and in doing so, you naturally have to make things unbalanced in favor of people that are not in NPC corps. You can argue against it all you want, but that's the nature of this game anyway, isn't it? If you pay a certain price, you get a reward. It's a simple concept. You pay the price of your safety in the NPC corp to run better missions or to access better complexes or whatnot. It's the same reason better ores are in lower sec space or why rats give higher bounties in 0.0 than they do in empire space. If everything was equal for everyone regardless of safety, why on earth would ANYONE be in 0.0? They reside there because there is incentive to do it. Until we provide incentive for people to leave NPC corps, then they never will and the people that run to NPC corps whenever there's danger afoot will never feel any consequences for doing so...
If you have a better way to address the situation at hand, then I would love to hear it, but so long as a person in an NPC corp can do everything a person in a player corp can and with less risk, I don't see a fix to the problem.
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Dionisius
Gallente Sincarnate Holding
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Posted - 2008.08.06 16:44:00 -
[70]
Why don't you simply remove new folks from the starter corps after 15 days trial?
Move them to other NPC corps that have lets say 60%tax on all income.
Or put them in NPC corps and make those NPC corps at war with their direct faction rivals.
_____________________________________
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Minami Sayuri
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Posted - 2008.08.06 16:47:00 -
[71]
Edited by: Minami Sayuri on 06/08/2008 16:47:24
Originally by: Dionisius Why don't you simply remove new folks from the starter corps after 15 days trial?
Move them to other NPC corps that have lets say 60%tax on all income.
Legitimate beginners would be severely hampered by such a system along with the others.
Originally by: Dionisius
Or put them in NPC corps and make those NPC corps at war with their direct faction rivals.
This is factional warfare and it's optional for a reason. There's far too much risk for griefing to force people into this...
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Dionisius
Gallente Sincarnate Holding
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Posted - 2008.08.06 16:54:00 -
[72]
Originally by: Minami Sayuri Edited by: Minami Sayuri on 06/08/2008 16:47:24
Originally by: Dionisius Why don't you simply remove new folks from the starter corps after 15 days trial?
Move them to other NPC corps that have lets say 60%tax on all income.
Legitimate beginners would be severely hampered by such a system along with the others.
Legitimate begginers have plenty of time to create their own corp and start doingt their own thing. it isn't that difficult and in high sec its a cake walk.
Originally by: Minami Sayuri
Originally by: Dionisius
Or put them in NPC corps and make those NPC corps at war with their direct faction rivals.
This is factional warfare and it's optional for a reason. There's far too much risk for griefing to force people into this...
EvE is at war , your point?
_____________________________________
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Kruntologist
Red Eye .Inc. Rare Faction
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Posted - 2008.08.06 17:00:00 -
[73]
Originally by: Tippia Not if I lead it û that's for sure. I'd far rather join than lead.
Anyway, attempts have been made, but gaining critical mass and getting the fun ones to join is a fairly large hurdle. Also, the pessimist in me looks at previous attemps and how poorly they fared. That said, I actually agree: that is the best solution, but also the one with the least chance of success. If (when?) it crumbles, I'll be back in an NPC corp and the problem hasn't gone away.
What needs to be solved is the problem of being able to quickly and easily find interesting and worth-while corps.
If it was easy then EVERYONE would do it. However, I often find that NPC corps are filled with "too many indians, not enough chiefs" syndrome (ie too many followers, too few leaders). CCP can't fix that no matter how snazzy they make the UI or how 'easy' they make it to find a corp that fits you. While starting your own corp *may* eventually fail it is also one of the most rewarding things you can ingame (both on a personal level and ISK-wise tbh). I see it completely fitting with the risk v. reward thing that EVE is based upon.
Quote:
The forums is another way, but everyone's nuts around here (never mind the fact that those are usually the kind of people I've ended up joining in other MMOs)! 
The forums ARE your solution to "the problem of being able to quickly and easily find interesting and worth-while corps". You make a post in the Recruitment forum listing what you want/expect out of a corp, play time, level of commitment to the game (casual player playing a few hours a week to 'hardcore' player that plays 4+ hours a night) and weigh your offers from there.
CCP can no more help you pick a corp than I can for a very simple reason. Neither of us knows you and you want/expect from a corp. Do you want strict discipline (merc corp?) or so much freedom that your corp is basically a glorified chat room? Do you want to put alot of effort into the corp and have them subsidize your playing by buying skillbooks/ships/mods (ie communist corp) or do you want to be self sufficient? None of this is even taking into account all the shades of grey available.
In the end YOU are the one that has to spend the effort into at least half-ass start looking for a corp you like. That onus is NOT CCP's problem.
BTW, it is perfectly acceptable (IMO) to for a newly joined player to put their new corp on a probation just like the corp will undoubtedly have you. Upon joining don't immediately rush to move all your assets 30+ jumps away. Give them a set period of time to see if they fill your expectations within reason (keep in mind they most likely will not offer billions of ISK of support to the newest "Johnny come lately" member. They should definately offer SOMETHING worthwhile to you however while they have you on probation. If they pass your probation THEN commit to moving your stuff 30+ jumps if need be.
I'm honestly not trying to be harsh but I do think you're expecting way too much out of CCP here.
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Tippia
Caldari School of Applied Knowledge
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Posted - 2008.08.06 17:01:00 -
[74]
Originally by: Minami Sayuri While I'm sure there are plenty of legit NPC corp players, I don't think that you can deny that the VAST majority of them are alts/spies/scouts/farmers/etc.
I can't – and certainly won't — deny that there are a lot of them; whether they are a vast majority or not is something I can't say for certain. Like I said, the ones I interact with are the ones who… well, interact, and I know what they do. Some of them are alts; most are not.
Quote: Nobody's trying to force you to be in a corp that you don't want to be in. The issue at hand is trying to figure out how to make this game fair and sensible for the general populace. Would you then be opposed to players being allowed to war-dec NPC corporations?
Agreed – that is the problem. However, discussion on the topic so often descent into the "kick them out" line of arugmentation, which leads nowhere.
Quote: If you have a better way to address the situation at hand, then I would love to hear it, but so long as a person in an NPC corp can do everything a person in a player corp can and with less risk, I don't see a fix to the problem.
One idea that at least I have no problems signing is to slap some pretty nasty the tax rates onto NPC corps. I can just look at the silly amounts of available cash I have laying around and see that the cost of living could be increased quite a bit before it even started to hurt. IMO, that would pretty much do what's required: people who want to stay safe pay a hefty price; people who want to farm will leave; people who don't care either way… well, by definition, they won't care.
Another idea mentioned elsewhere (don't remember where now) was to rework the bounty system to more or less become single-person wardecs. No mass-griefing of n00bs, but you can still go after the really annoying buggers and the farmers. To turn it into a carrot for joining PC corps, make sure aggression is corp-wide (same as how stealing works now, basically) so they can come and help you.
Suggestions? Counterpoints?
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Xavier Zedicus
Priory of Zorrabed
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Posted - 2008.08.06 17:08:00 -
[75]
Some people enjoy casual mission running, get over it.
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Caliwyrm O'Libr
Dark Prophecy Inc. Axiom Empire
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Posted - 2008.08.06 17:12:00 -
[76]
Originally by: Dionisius
Legitimate begginers have plenty of time to create their own corp and start doingt their own thing. it isn't that difficult and in high sec its a cake walk.
*Legitimate* beginners have enough to spend their very limited ISK on besides the 1m Corp creation cost. When was the last time you created and played a 100% untwinked alt?
Originally by: Minami Sayuri
Originally by: Dionisius
Or put them in NPC corps and make those NPC corps at war with their direct faction rivals.
This is factional warfare and it's optional for a reason. There's far too much risk for griefing to force people into this...
EvE is at war , your point?
If there wasn't such a harsh penalty for dying in EVE I'd agree with you. However, we're back to the matter of available ISK for truly new players. They have a hard enough time replacing frigates/destroyers lost in L1 and L2 missions let alone being slaughtered (and that's what it would be) repeatedly by '07 players. =======
Talk is cheap because supply always outweighs demand.. |

Tippia
Caldari School of Applied Knowledge
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Posted - 2008.08.06 17:23:00 -
[77]
Originally by: Kruntologist If it was easy then EVERYONE would do it. However, I often find that NPC corps are filled with "too many indians, not enough chiefs" syndrome (ie too many followers, too few leaders).
No doubt, but that's also why I lean more towards improving the "discovery" mechanics (technical and social limtations aside). Also, just to be clear: I certainly don't expect CCP to magically turn people into leaders – I'm more looking for ways of finding the leaders that already exist. This can range from corp rankings to activity metrics to more granular corp descriptions to whoknowswhat.
Quote: I'm honestly not trying to be harsh but I do think you're expecting way too much out of CCP here.
You're not being harsh, but I think you might overestimate what I expect. I don't mind making an effort to hunt down a corp, but right now, there's so little to go on even if I do make that effort. Also, you alude to a different, but somewhat related, problem: right now, it's easier to put up a recruitment post and hope someone wants to recruit you (an almost completely passive process) than it is to be proactive about it and find the corp yourself.
I do think that this could be improved.
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Kruntologist
Red Eye .Inc. Rare Faction
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Posted - 2008.08.06 17:32:00 -
[78]
Originally by: Tippia I don't mind making an effort to hunt down a corp, but right now, there's so little to go on even if I do make that effort. Also, you alude to a different, but somewhat related, problem: right now, it's easier to put up a recruitment post and hope someone wants to recruit you (an almost completely passive process) than it is to be proactive about it and find the corp yourself.
I do think that this could be improved.
Why not ask for a list of corps with public channels in the Recruitment forums? Once you have the list you can be as proactive as you want in finding a corp to suit you. One thing about public channels, however: Like any other channel it can sometimes take a bit to get the ball rolling. If someone is in a corp with a public chat they could possibly have a TON of windows open (corp, alliance, directors, intel channel(s) plus the public channel) so it can (and in my experience does) take more than a few minutes to get someone to talk to you.
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Tchell Dahhn
Suddenly Ninjas
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Posted - 2008.08.06 17:34:00 -
[79]
I'll be honest, I didn't read all of the suggestions, but here's mine:
There are a limited number of NPC Corporations out there, so how about having them limit the number of Members who can run Missions on behalf of that Corporation or Group?
That way, if there was some type of 'queue' where NPC Corp Members had to wait in line to run Missions they wanted, or else, jump into a Player Corp to do the same thing instantly, they would likely jump to a Player Corp.
(I don't run Missions, and I never will, so if I'm missing some key information here, let me know.)
Another idea I had was to have a mandatory 'kick out' period, after which, an NPC Corporation would say, "you're on your own - fly safe!" and eject the Player into a random "Second Tier" NPC Corporation (wait for it) which could be Wardecced. Limit the number of people in said Corp to 100, let's say, and voila. You have a rush of Second Tier NPC Players rushing to get into a better protected Player Corporation.
Both ideas need work, but hey, that's what you get from me on the spur of the moment.
We're Recruiting! |

Minami Sayuri
|
Posted - 2008.08.06 17:42:00 -
[80]
Well my suggestions were an attempt to aim more at taxing the higher end game for people in NPC corps while at the same time preserving the lower end game that the newbies rely on. Heavy taxes across the board is not the answer because it hurts newer player who have a limited income to begin with. I think at very least significantly reducing the rewards for L4 missions for NPC corp members would help because by that point, a player will have been in the game long enough to accumulate some SP and ISK and it would also discourage people from just staying in the NPC corp to spam L4 missions. I honestly have no solution for the afk mining situation that's going on because I've no idea how that could possibly be governed without screwing up an entire newbie profession.
I do like the idea of reworking the bounty system since I feel the system is broken atm. Perhaps allowing the sale/trade of kill rights would make it more meaningful. That way a bounty hunter could buy the kill rights from someone that was wronged and collect the bounty upon killing the target (who could be killed anywhere because the bounty hunter would have gotten the kill rights). This prevents people placing arbitrary bounties on random peoples' heads and making them open targets since you would still need to buy the kill rights to attack the person in empire. A system like that would definitely help somewhat with the wardec thing...
At any rate, the answer isn't something like throwing people out after a given number of days or forcing them into a factional empire war... We need to focus on a solution that affects people at the higher end of the game more than people just starting out. My suggestions are all I could think of at the moment.
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Mire Stoude
Cash Money Brothers R0ADKILL
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Posted - 2008.08.06 18:04:00 -
[81]
As someone who supports the recent changes, I also support this. Players shouldn't be able to do certain things if they are in a NPC corp (FW would be an exception). They shouldn't be able to undock in an exhumer/barge or run level 4 missions.
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Webster Carr
Gallente Magellan Exploration and Survey
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Posted - 2008.08.06 21:24:00 -
[82]
Explain to me the problem with people being in NPC corps... You can't war dec them and they can't war dec you, they can't fight you and you can't fight them except in low sec (barring suicide ganking) it seems balanced so what's the issue?
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Maximillian Bayonette
White Lion Manufacture and Salvage
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Posted - 2008.08.06 21:34:00 -
[83]
Originally by: Webster Carr Explain to me the problem with people being in NPC corps... You can't war dec them and they can't war dec you, they can't fight you and you can't fight them except in low sec (barring suicide ganking) it seems balanced so what's the issue?
The problem is that they live in a protected bubble with regards to everything that can actually hurt them. However, they still use the market, and as such can manipulate the game for others. Not knowingly manipulate of course, but still.
Also, it is common practise for 0.0 alliances to keep noob corp freighter pilots. That way they can move about in Empire virtually risk free. There is no way to hit them (and thereby the infrastructure of your enemy) except suicide ganks. Now that's getting nerfed.
There is also the fairness argument, but there's no need to get into that.
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Tippia
Caldari School of Applied Knowledge
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Posted - 2008.08.06 21:34:00 -
[84]
Originally by: Webster Carr You can't war dec them and they can't war dec you, they can't fight you and you can't fight them except in low sec (barring suicide ganking) it seems balanced so what's the issue?
That is the issue. People shouldn't be able to avoid PvP in a PvP-centric game.
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soldieroffortune 258
Gallente Federal Defence Union
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Posted - 2008.08.06 21:46:00 -
[85]
Originally by: Neesa Corrinne
Originally by: NeoTheo over 5 million SP, you become wardecable.
however its achieved.
I endorse this message.
eh, it might be buggy a bit, but i do reluctantly agree
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Dionisius
Gallente Sincarnate Holding
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Posted - 2008.08.06 21:50:00 -
[86]
Originally by: Caliwyrm O'Libr
Originally by: Dionisius
Legitimate begginers have plenty of time to create their own corp and start doingt their own thing. it isn't that difficult and in high sec its a cake walk.
*Legitimate* beginners have enough to spend their very limited ISK on besides the 1m Corp creation cost. When was the last time you created and played a 100% untwinked alt?
I have 3 main characters.
Originally by: Minami Sayuri
Originally by: Dionisius
Or put them in NPC corps and make those NPC corps at war with their direct faction rivals.
This is factional warfare and it's optional for a reason. There's far too much risk for griefing to force people into this...
EvE is at war , your point?
If there wasn't such a harsh penalty for dying in EVE I'd agree with you. However, we're back to the matter of available ISK for truly new players. They have a hard enough time replacing frigates/destroyers lost in L1 and L2 missions let alone being slaughtered (and that's what it would be) repeatedly by '07 players.
Ever since i started EvE has a merc i went into lowsec, minus the first month of the game.
I was chased, podded, smacked and laughed at, i chased, i podded i smacked and i laughed at random people and circumstances.
Did i leave EvE? No.
Did i get along with low wallet and t1 ships?
Yes in fact i miss those mid 2006 days were i tackled my first target ( from -V- ) in my trusty Tristan frigate, i still remember him laughing at me and calling me " n00b " only to smack his lungs out after 1 frigate and 3 cruisers ripped his battlecruiser to pieces.
I still remember crossing half aridia to enter sakht and 1-smeb for the first time in my thorax, those dreaded 15km between warps make me wet my panties countless times, i passed numerous gatecamps just to spent my first 2 days in 0.0, was the most exciting run in my whole EvE life.
Like me many other corp mates and other fellow EvE players did the same, we did not complain, we adapted and laughed at circumstances.
So penalty? Dificulty making ISK ? I made 40 mil on my first EvE month in my second account just running missions for caldari navy in highsec, between modules, refining, bountys, mission rewards and minerals.
Highsec is a cakewalk, pardon my french, but if people think the way high sec is that its difficult then they better stay there forever because low sec and 0.0 will look like hell for them.
_____________________________________
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Pr1ncess Alia
Caldari Perkone
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Posted - 2008.08.06 21:55:00 -
[87]
Originally by: Tippia Personal wardecs? Hmmmà might be a solution. Throw in a change in the bounty system and attach it to that, and I think there might be some merit to that idea.
Germany's declared war on the Jones boys!
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Le Skunk
Low Sec Liberators
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Posted - 2008.08.06 22:14:00 -
[88]
Originally by: ccp navigator
Please note that creating multiple duplicate threads on the same subject is considered spamming and may result in a warning or ban. Navigator
Oh really? Then where the hell were you in sucide gank whine threads 2-4746?
You couldnt make this up.
SKUNK
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Maximillian Bayonette
White Lion Manufacture and Salvage
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Posted - 2008.08.06 22:25:00 -
[89]
Originally by: Webster Carr
People have different ways of playing the game, for some people it is NOT a PVP-centric game. For plenty of others it is. Why do you NEED to be able to war dec an NPC corp filled with those who either don't know how are don't care to PVP? There are plenty of player corps which should provide more of an interesting challenge for a war...
I think Ruze said it best in another thread, so I'll just quote him:
Originally by: Ruze First, I want to say that I've never looked at the macrominer reasoning as anything more than an excuse.
But, there's also another reason. See, EvE is a PvP-centric game. When you then create an area centered on PvE and ONLY PvE, you are taking away the PvP side.
What's wrong with that, you say? Well, let's put it this way. Imagine if every game on the market was the same. In each one, it allowed open PvP anywhere, with PKers and griefers running rampant. Then, imagine you found ONE game on the entire market, JUST ONE, that allowed players to PvE to their hearts content.
That's what EvE is, but the opposite. There are hundreds of games out there with loads of NPC mission running and killing goblins and nuking bad guys all you want. But there's only EvE for those who want a full and open PvP world. It's the ONLY game on the market that is well-designed, includes a great backstory, and is built on a PvP base.
The more it changes, the less appeal it has for those who are here because of that. And we have nowhere else to go. You can get PvE in hundreds of MMO's, from Tabula Rasa to World of Warcraft. But none of them include the bitterness and glory of EvE's PvP world.
So while many of you see this as a 'why can't I' IN THIS GAME ONLY, many of 'us' are looking at having no place left for our style of play. There's nowhere to go after EvE. There is no other product to fit the bill, that doesn't fall into the usless kill-die-respawn of Counter Strike or Battlefield.
EvE is about PvP. The more that changes, the less reason many of us have to play. Good for you though, right? As long as you have your high-sec, and are not involved in any way in the real MEANING and DESIGN of EvE, your happy, no? So while you feel so many players are disrespecting your choice of game to play, realize that your not just taking this game from us. We have nothing to go to.
That about sums up my feelings too.
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Webster Carr
Gallente Magellan Exploration and Survey
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Posted - 2008.08.06 22:29:00 -
[90]
Originally by: Maximillian Bayonette
Originally by: Webster Carr Explain to me the problem with people being in NPC corps... You can't war dec them and they can't war dec you, they can't fight you and you can't fight them except in low sec (barring suicide ganking) it seems balanced so what's the issue?
The problem is that they live in a protected bubble with regards to everything that can actually hurt them. However, they still use the market, and as such can manipulate the game for others. Not knowingly manipulate of course, but still.
Also, it is common practise for 0.0 alliances to keep noob corp freighter pilots. That way they can move about in Empire virtually risk free. There is no way to hit them (and thereby the infrastructure of your enemy) except suicide ganks. Now that's getting nerfed.
There is also the fairness argument, but there's no need to get into that.
I don't see a fairness issue. Besides not being able to blow someone up that's talking smack unless they come to low sec...and really aren't we a bit more adult that that?
Using 'neutral' shipping for supply is pretty unavoidable...Now in order to use said materials they have to enter low sec at some point...and then they're fair game. I think far more people want to war dec NPC corps as a griefing mechanism to find low risk PVP targets than any other possible reason. The 'gain' to the game by allowing just doesn't seem to outweigh the downside...
Webb
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Maximillian Bayonette
White Lion Manufacture and Salvage
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Posted - 2008.08.06 22:39:00 -
[91]
Originally by: Webster Carr I don't see a fairness issue.
You don't? You think it's fair that one particular play style is both easier and more profitable than another, supposedly equally valid, play style? I don't think that's fair. Either both should be equally easy (pre-suicide gank nerf) or the harder one should pay significantly more. After this nerf, it won't.
Originally by: Webster Carr
Besides not being able to blow someone up that's talking smack unless they come to low sec...and really aren't we a bit more adult that that?
Completely beside the point. If someone upsets me in local, who are you to say that I should not be able to have my revenge? Besides, this game used to be about facing the consequences for your actions. That particular character of the game has faced multiple nerfs these last years.
Originally by: Webster Carr
Using 'neutral' shipping for supply is pretty unavoidable...
As the system is now, yes. However, with a revised system, it wouldn't be unavoidable.
Originally by: Webster Carr
Now in order to use said materials they have to enter low sec at some point...and then they're fair game.
Liquid isk does not have to pass through low sec to exchange hands. Nor do the mission runners. They'll just clone jump.
Originally by: Webster Carr
I think far more people want to war dec NPC corps as a griefing mechanism to find low risk PVP targets than any other possible reason.
That's a pretty wild assumption. Care to present any proof what-so-ever, or should we just take this comment for what it is - complete BS?
Originally by: Webster Carr
The 'gain' to the game by allowing just doesn't seem to outweigh the downside...
It completely outweighs, outruns and annihilates the downside. That's because there really isn't any downside. Unless you count making risk-adverse people actually partake in the 'non-consentual' part of the non-consentual PvP game as a downside.
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Esmenet
Gallente
|
Posted - 2008.08.06 22:53:00 -
[92]
Originally by: Le Skunk
Originally by: ccp navigator
Please note that creating multiple duplicate threads on the same subject is considered spamming and may result in a warning or ban. Navigator
Oh really? Then where the hell were you in sucide gank whine threads 2-4746?
You couldnt make this up.
SKUNK
Or the hundreds of nanowhine threads.
Pathetic CCP. Vote against the nano nerf! |

Malcanis
We are Legend eXceed.
|
Posted - 2008.08.06 22:56:00 -
[93]
Originally by: Le Skunk
Originally by: ccp navigator
Please note that creating multiple duplicate threads on the same subject is considered spamming and may result in a warning or ban. Navigator
Oh really? Then where the hell were you in sucide gank whine threads 2-4746?
You couldnt make this up.
SKUNK
Well I suppose that answers the question about where CCP are taking the game.
CONCORD provide consequences, not safety; only you can do that. |

Al Thorr
Caldari The Wheel
|
Posted - 2008.08.06 23:04:00 -
[94]
Maybe one solution would be the implementation of an increasing taxation of players based on their stay in the npc corp - 1 month.
For example a 2% per month increase in corp tax. up to a max of 75%. It doesnt re set either should you leave. (after all we have an employment history might as well use it.)
eg New player 0% for 1st month. 2nd Month 2% , 3rd Month 4% etc etc
one benefit farmers would lose too much isk to remain safe.
Just an idea
Regards Al Thorr
"You cant polish a turd" - The new rendered font is living proof.
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Webster Carr
Gallente Magellan Exploration and Survey
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Posted - 2008.08.06 23:20:00 -
[95]
Edited by: Webster Carr on 06/08/2008 23:21:54
Originally by: Maximillian Bayonette
Originally by: Webster Carr I don't see a fairness issue.
You don't? You think it's fair that one particular play style is both easier and more profitable than another, supposedly equally valid, play style? I don't think that's fair. Either both should be equally easy (pre-suicide gank nerf) or the harder one should pay significantly more. After this nerf, it won't.
You're trying to make war profitable? Since when have wars been profitable to anyone? Even the winners take a long time to recoup their losses from gained territory. And guess what? NPC corps can't hold territory...the is simply NO fairness/profitability reason to allow it.
Originally by: Maximillian Bayonette
Originally by: Webster Carr
Besides not being able to blow someone up that's talking smack unless they come to low sec...and really aren't we a bit more adult that that?
Completely beside the point. If someone upsets me in local, who are you to say that I should not be able to have my revenge? Besides, this game used to be about facing the consequences for your actions. That particular character of the game has faced multiple nerfs these last years.
If someone upsets you while the law is watching, you either have to wait for them to walk down the street and turn a corner (i.e. enter low sec) to do something about it or accept the legal consequences. Since I've been playing the game there has always been High Sec and it's always worked this way.
Originally by: Maximillian Bayonette
Originally by: Webster Carr
Using 'neutral' shipping for supply is pretty unavoidable...
As the system is now, yes. However, with a revised system, it wouldn't be unavoidable.
Actually I was thinking in RL. You can't attack neutral shipping, even if you suspect them of supplying your enemy without a war crimes charge (i.e. Concord response) unless you do it in some out of the way place where you don't get caught (i.e. low sec.)
Originally by: Maximillian Bayonette
Originally by: Webster Carr
I think far more people want to war dec NPC corps as a griefing mechanism to find low risk PVP targets than any other possible reason.
That's a pretty wild assumption. Care to present any proof what-so-ever, or should we just take this comment for what it is - complete BS?
My proof is personal experience. In the small corps/alliances I've been in until recently there were several war decs on us. Not a single one of them involved any sort of territory, grieviance, or slight. Without exception they were corps looking for 'safe' high security targets. Now imagine what said corps could do with the hundreds of unprepared and uninformed targets in an NPC corp? Griefing, pure and simple, which is ok up to a point...and that point is .4 space and below or with severe 'legal' consequences in .5 space and above.
Originally by: Maximillian Bayonette
Originally by: Webster Carr
The 'gain' to the game by allowing just doesn't seem to outweigh the downside...
It completely outweighs, outruns and annihilates the downside. That's because there really isn't any downside. Unless you count making risk-adverse people actually partake in the 'non-consentual' part of the non-consentual PvP game as a downside.
Nonsense. There are plenty of Player Corps/Alliances to war dec, there is simply no reason to war dec the NPC corps other than the rank cowardice of trying to find uninformed and unprepared griefing targets. Don't try to force everyone to play the same way you do. I personally never attack another player except to defend myself or corp/alliance assets. You want to grief, go ahead, just accept the logical consequence if you do it in high sec.
Webb
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Napro
Caldari
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Posted - 2008.08.07 00:32:00 -
[96]
What really is the problem? If people don't want to PvP... why do you want to force them too?
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Cpt Branko
Surge. NIght's Dawn
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Posted - 2008.08.07 00:48:00 -
[97]
Edited by: Cpt Branko on 07/08/2008 00:49:45
Originally by: Ki An Yeah, NPC corps need to be reworked. In line with this new concept of risk/reward by which CCP are basing the nerf to suicide ganks, NPC corps need to have more risk. You can sit in an NPC corp your entire EvE life running lvl 4 missions without any risk what-so-ever. Especially now that suicide ganks are getting nerfed. This needs to be fixed, CCP.
The man has a very valid point.
If CCP doesn't want people to suicide gank, then bloody well make them wardeccable. Or just push people over two months old in default 1-man player corps.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Cpt Branko
Surge. NIght's Dawn
|
Posted - 2008.08.07 00:49:00 -
[98]
Originally by: Napro What really is the problem? If people don't want to PvP... why do you want to force them too?
Because said people are hurting me and other players who are not in high-sec noobcorps by printing ISK.
Hello, competitive MMO.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Ruze
Amarr No Applicable Corporation
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Posted - 2008.08.07 00:57:00 -
[99]
Originally by: Napro What really is the problem? If people don't want to PvP... why do you want to force them too?
The problem is that, from the beginning, EVERYONE has been subjective to PvP in some shape, form or fashion. That is what makes this game so great for many. But with each passing change, we lose OUR game (the PvP-centered, every man for themselves, come-with-it-all or leave-with-nothing game), and you gain yours.
My biggest complaint is that those who are in high-sec are forgetting that the market is PvP, too. And while Bill goes into low-sec and risks himself every day, Jim sits in high-sec running multiple missions, and can sell the loot and his LP rewards, without ever being under direct risk of losing out.
You can't exist in EvE without dealing with other players. When you buy a ship, another player produced it. When you buy a module, it was either made or looted by another player. Every step you take, you are participating in PvP. But your saying you want the one side, without the risk of the other?
Meanwhile, other players actually want MORE! They want more missions, with better payouts. They want more factory slots, and more asteroids. They want everything the rest of the game requires you to fight and die for, but they want it without the fighting and dying part.
There is a serious imbalance between the PvP and PvE side of this game. If the only loot you could get from the PvE side was meta 1 or 2, and unnamed modules? If the isk you gained from doing missions in high-sec was severely limited? If you could only run T1 BPO's and were limited to the number of factories you could run in high-sec? And if you weren't allowed to use Exhumers ... or maybe even barges?
Then there would be no problem, because you wouldn't be AS imbalanced as before. If you want the good stuff, you NEED to go to low-sec and 0.0 to get it. Plain and simple. And if you want complete security and safety, you need to make a hefty sacrifice of how much of the game you are going to enjoy.
If your not willing to participate, you don't *deserve* anything. That's my opinion, anyhow.
"The greatest offense is no defense."
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Seliane Wildstar
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Posted - 2008.08.07 01:22:00 -
[100]
Originally by: Cpt Branko
Originally by: Napro What really is the problem? If people don't want to PvP... why do you want to force them too?
Because said people are hurting me and other players who are not in high-sec noobcorps by printing ISK.
Hello, competitive MMO.
Because you choose not to be in a NPC corp and run mission, you think those that are should be forced to change thier gameplay to accomadate you? As you all are so fond of saying, EVE isn't fair, deal with it. Sorry to break this to you but since you all seem to be missing the obvious, CCP does not feel the same way about NPC Corps as the whiners do. Do they have to actually come out and say in simple English that you will not force PvP onto people who don't wish to PvP. You know what, it's thier game. They change it how they wish and your only choices are play or take your money elsewhere.
As for your jealousy over other peoples isk making, that's a personal problem you have to learn to deal with. Does it really bother you that people can play the game and your little in-game existance can be totally irrelevant to them? Again, sounds like a personal issue which is something CCP does not deal in.
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Hieronimus Rex
Minmatar Infinitus Sapientia New Eden Research
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Posted - 2008.08.07 01:25:00 -
[101]
Lol OP is just butthurt that there aren't enough easy targets available, so he wants more.
Also, with LVL4 missions if they kick you out of NPC corps you just corp hop whenever you get a wardec. If they slow down corp hopping you just get 3 alts and then corphop at a slower pace.
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Seliane Wildstar
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Posted - 2008.08.07 01:28:00 -
[102]
Originally by: Ruze
Originally by: Napro What really is the problem? If people don't want to PvP... why do you want to force them too?
The problem is that, from the beginning, EVERYONE has been subjective to PvP in some shape, form or fashion. That is what makes this game so great for many. But with each passing change, we lose OUR game (the PvP-centered, every man for themselves, come-with-it-all or leave-with-nothing game), and you gain yours.
My biggest complaint is that those who are in high-sec are forgetting that the market is PvP, too. And while Bill goes into low-sec and risks himself every day, Jim sits in high-sec running multiple missions, and can sell the loot and his LP rewards, without ever being under direct risk of losing out.
You can't exist in EvE without dealing with other players. When you buy a ship, another player produced it. When you buy a module, it was either made or looted by another player. Every step you take, you are participating in PvP. But your saying you want the one side, without the risk of the other?
Meanwhile, other players actually want MORE! They want more missions, with better payouts. They want more factory slots, and more asteroids. They want everything the rest of the game requires you to fight and die for, but they want it without the fighting and dying part.
There is a serious imbalance between the PvP and PvE side of this game. If the only loot you could get from the PvE side was meta 1 or 2, and unnamed modules? If the isk you gained from doing missions in high-sec was severely limited? If you could only run T1 BPO's and were limited to the number of factories you could run in high-sec? And if you weren't allowed to use Exhumers ... or maybe even barges?
Then there would be no problem, because you wouldn't be AS imbalanced as before. If you want the good stuff, you NEED to go to low-sec and 0.0 to get it. Plain and simple. And if you want complete security and safety, you need to make a hefty sacrifice of how much of the game you are going to enjoy.
If your not willing to participate, you don't *deserve* anything. That's my opinion, anyhow.
Ruze,
Well thought out and I respect your opinion however, with the kind of game you described, you wouldn't log in to see a server status of 35,000+ people and CCP afterall, is in the business of wanting to see those large login numbers. While as you say, that would make a great game for many, CCP has found that the game as is is making a great game for many, many more people so that is why they choose to do the things they do.
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Kage Psychodin
Caldari The Empire Nation Worlds End Consortium
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Posted - 2008.08.07 02:06:00 -
[103]
Edited by: Kage Psychodin on 07/08/2008 02:06:37 It just can't change. I Remember all the people who built up vast fortunes relatively risk free back in the days of tech 2 BPO lotteries. I Remember as of even last week how I snagged a billion implant off junk 0.0 space, and have a full mission runner alt grinding away a few million a day here and there. I have ships, and a decent wallet. Many new players will never if NPC corps change to the point of what people are saying. YES, they need to be able to build up their own little fleet of ships from frigs to battleships safely. because we all already have that and more. Another one bites the dust. |

Cpt Branko
Surge. NIght's Dawn
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Posted - 2008.08.07 02:06:00 -
[104]
Originally by: Seliane Wildstar
Because you choose not to be in a NPC corp and run mission, you think those that are should be forced to change thier gameplay to accomadate you? As you all are so fond of saying, EVE isn't fair, deal with it.
Excuse me, but why should muppets like you get game mechanics advantages over everyone else? Because people in NPC corps do get them.
Also, get this. EvE is a competitive game. I know it's a hard concept to grasp, but if there's a risk free way of making tons of ISK (and LOL at your assertion it's all players who 'don't want to PvP' - tons of it is PvPers, because it's the best way to make the ISK, and you can't prevent that sort of logistics), it does affect me and everyone else.
The fact you cannot grasp the concept of a competitive games or risk/reward doesn't make you any more right, mr forum alt.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Sakura Nihil
Stimulus
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Posted - 2008.08.07 02:35:00 -
[105]
Originally by: Esmenet
Originally by: Le Skunk
Originally by: ccp navigator
Please note that creating multiple duplicate threads on the same subject is considered spamming and may result in a warning or ban. Navigator
Oh really? Then where the hell were you in sucide gank whine threads 2-4746?
You couldnt make this up.
SKUNK
Or the hundreds of nanowhine threads.
Pathetic CCP.
Selective and/or lazy moderation...
Hold all threads to the same standard or don't create it in the first place.
Click me! You know you want to... |

Khamal Jolstien
Caldari The Monkey Sanctuary
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Posted - 2008.08.07 03:44:00 -
[106]
Originally by: Ki An Guys, spread the word! Start your own threads!
/signed.
This is apparently the best way to get changes. Nevermind the majority of EVE not paying attention to the forums (and the LOLCSM for that matter).
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Ashen Angel
Minmatar AA Mining
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Posted - 2008.08.07 04:13:00 -
[107]
Yes, lets give all the NPC corp members the incentive to just form small one to five man corporations
Suddenly there will be whinges about how corps should be larger because the mass of small corps make it impossible to deal with all the competition because those corps can still work together.
All macros would do is form one man corps for every miner, file a wardec and then poof they shift corps leaving an alt in the old one if necessary.
The only nerf to suicide ganks is making people work for it. it's going to be a bit more though put into it. So no more popping T1 industrials just as they leave Jita 4-4 on the off chance the loot might bring a profit... you're going to have to scan the cargo holds and do the math before you decide to shoot.
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soldieroffortune 258
Gallente Federal Defence Union
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Posted - 2008.08.07 04:46:00 -
[108]
Originally by: Mire Stoude As someone who supports the recent changes, I also support this. Players shouldn't be able to do certain things if they are in a NPC corp (FW would be an exception). They shouldn't be able to undock in an exhumer/barge or run level 4 missions.
this, plain and simple
RP reasons: they dont want any one single person to be able to "monopolize" in game resources
RP reasons for the L4 missions: they are to dangerous for the "average" citizen of the Gallente / Minmatar / Amarr / Caldari empire, and they wont allow you to risk your life since you shouldnt have the same resources as if you were in a corp
ding ding ding, i honestly, dont see anything wrong with this, the noobs can run their l3's while being in an NPC corp, which can be a reasonable income given a good quality l3 agent + salvage and loot
and it would make Macro Miners targettable
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Joey Meow
MURAKAMI INDUSTRIES
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Posted - 2008.08.07 04:53:00 -
[109]
NPC corps are here to stay, whatever you wish to say. It would be counterproductive to remove them, since allot of people rely on NPC corporations for that added degree of safety against somewhat flawed War Declaration mechanics currently in game.
CCP will never remove them without giving people an alternative. Like, for example, an "Independent" or "unaffiliated" status. Which would pretty much mean the same thing, where you can not war declare an individual, since it can be used as means to harass someone, and the players are further removed from the social interaction.
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Black Scorpio
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Posted - 2008.08.07 04:53:00 -
[110]
What? another topic on this, Ki An, right there with Akita T? What are you the two morons of EvE forums that spout crap any time you like it?
No, nothing is out of order or out of place or out of balance or out of.. whatever the hell you might want to make the forums say or do or make it out to be.
CCP is responding to an increased grief play. That is not related to missions, that is related to griefing of players that want to enjoy the game. If you don't get that go bang your head on a cement pole until you grasp the idea.
And stop posting on everything you might think you might want to see what people might want to think about .. maybe..
I'm disgusted by your posts, can you tell ????
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Ragnar Darkstar
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Posted - 2008.08.07 05:38:00 -
[111]
NPC corps serve several useful purposes.
(1) Relatively safe haven for new players; (2) Allow solo game play; and (3) Prevent people from being hounded out of EvE entirely.
Most of the proposals I see ignore 2 and 3 entirely and focus only on 1. As a solo player myself, 2 and 3 are much more important. For solo players, I suspect that war deccing our 1 person corps will make the game unplayable for us. You pretty much can't solo PVP in this game, so by definition we'll be flying noncombatants or PVE fitted warships, which means that it isn't going to be too much sport for a small 2+ person gang to destroy us. We'll just become griefer bait for 1337 PVPers who will get reward for almost no risk. Further, NPC corps also serve as a last-ditch safety net preventing someone from being run out of the game entirely. You can be kicked from your guild, lose all your ships, and podded back to highsec. But you can grind missions in a NPC corp and start over from nothing. Take away the NPC corp and people will just wardec them repeatedly, making any kind of play impossible until they quit. I've been in MMOs where people can be hounded from the game. It isn't pretty.
I don't see how you can deal with issues 2 and 3 without a NPC corp or something virtually identical. I also don't see why this is a crisis. EvE has plenty of PVP targets available.
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northwesten
Amarr Trinity Corporate Services
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Posted - 2008.08.07 06:22:00 -
[112]
ok how about treat starting corp like trail(sp?) account. limited there functions! Also same with Any NPC when someone leave a corp! basicly cant fly a cruiser when your in a NPC corp! So the player is force into a corp! If they hop from one corp to another to avoid war then u can get a GM to deal with them.
Trinity Corporate Services
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Grath Telkin
Amarr The Illuminati. Pandemic Legion
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Posted - 2008.08.07 08:00:00 -
[113]
Originally by: Animenick
What, so you griefers can dec anyone who even crosses your path the wrong way? How are new people to the game supposed to better themselves? And the SP requirement for a war dec doesn't work. Even if you have 10mil SP, getting hunted by a 2003/2004 char is sure death. The fact is there are some serious jerks in this game who will go out of the way to make it so miserable that you would quit. Making it viable to dec someone in an NPC corp will just make it easier for the control freaks to make this game hell to some.
Did you read about EVE when you started?
Did you NOT realize it was a PVP oriented game?
How is it you can justify coming into a PVP oriented game and then b*tch when you are put in a situation where you will have to PVP? I never got people like you, and all the other guys who want EVE wrapped in a safety blanket.
The allure of this game is not so much the interweb space ships, its the fun, the thrill of the hunt, the fights (that don't black screen lag death). What part of the game description led you to believe you have the right to be safe somewhere, or ANYWHERE in this game save a station?
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Tippia
Caldari School of Applied Knowledge
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Posted - 2008.08.07 08:08:00 -
[114]
Originally by: Webster Carr People have different ways of playing the game, for some people it is NOT a PVP-centric game.
Playstyle makes no difference.
There isn't a single part of ≡v≡ that isn't PvP in some form – not even missions. You're always competing with other players. You're always running the risk of being beaten to the punch (or just being plain old beaten). Ignoring this fact means you don't understand why things happen in the game.
≡v≡ is a PvP-centric game no matter how much these players are trying to ignore it.
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Sannah Ur
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Posted - 2008.08.07 08:34:00 -
[115]
Originally by: Kalintos Tyl
i killed 2004 chars with 5mln sp whine more
Could've been me. My main is from april 2004 with currently 4M SPs of which most is in industry :D
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Gnulpie
Minmatar Miner Tech
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Posted - 2008.08.07 10:08:00 -
[116]
Originally by: Ki An You can sit in an NPC corp your entire EvE life running lvl 4 missions without any risk what-so-ever.
Wrong.
They can be suicided as long as you want. After the nerf it costs just a bit more. But once they have good modules on them it becomes again profitable.
And what do you think will happen if everyone feels safe again? Yes? They will put on the expensive modules to their ships again.
So quit your stupid whining and go elsewhere trolling.
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Ruze
Amarr No Applicable Corporation
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Posted - 2008.08.07 11:32:00 -
[117]
Honestly, they should make hisec safer. I'm serious. Allow corporations to 'buy out' of wars, bribe CONCORDS pockets to make the invulnerable in hisec. No, I'm not joking. Combine that with this, allow NPC corporations to stay as is. LET HISEC BE SECURE!
Then, very simply, remove the profitability from high-end stuff from hisec. Remove level 4's. Don't allow mining barges or exhumers. Don't allow T2 items to be produced in hisec factories, or researched in hisec stations. Limit the maximum number of jobs that ANY player can have in hisec.
Make it so that if your over three months old, and you want to make money, you have to go out and get it. The more security you have, the more restricted you should be from making profit.
So you want security? That's perfectly alright. But you should be willing to trade freedom and profit for that security. |

Somealt Ofmine
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Posted - 2008.08.07 16:30:00 -
[118]
Edited by: Somealt Ofmine on 07/08/2008 16:33:06
What you're asking for is to make Eve a PvP mandatory game so that you can PvP anyone you wanna, anywhere. Right now, EvE isn't a PvP mandatory game. You can have a nice little (though very limiting) career as a PvE only player (missioning, minding, inventing, building) if you want to.
In most MMOs, PvP servers and PvE servers are usually segregated, so that both kinds of players have a place to play. Eve doesn't do that. It has a damn good (IMO) system whereby both kinds of players can play on the same server.
0.0 is ======> that way. There is all the PvP you could ever want out there. Go get it. What? That doesn't fit your "play style" you say? Glad you mentioned that. You seem to be demanding respect for your play style while showing none for the play styles of others. Grow up?
NPC corps are there for a reason. They are specifically for those who want to play in a PvE only style. If CCP changes that, and makes it a game that is "PvP Mandatory" they'll just run a certain segment of their player base off. I doubt they're dumb enough to do that, which is probably why they're addressing the issue of suicide ganking in the first place.
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Plave Okice
Universal Securities
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Posted - 2008.08.07 16:37:00 -
[119]
Originally by: Somealt Ofmine
What you're asking for is to make Eve a PvP mandatory game
Not quite true, we'd like to keep it that way, not make it that way, because that's what it's always been.
Personally I'd move any character older than 3 months old into the militia, but I know it would never happen, the newer, younger, masses wouldn't stand for it. Neither would the newer devs who never played "old eve" and really don't understand what this game used to be.
Would you like to know more? |

Plave Okice
Universal Securities
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Posted - 2008.08.07 16:40:00 -
[120]
Originally by: Ruze Honestly, they should make hisec safer. I'm serious. Allow corporations to 'buy out' of wars, bribe CONCORDS pockets to make the invulnerable in hisec. No, I'm not joking. Combine that with this, allow NPC corporations to stay as is. LET HISEC BE SECURE!
Then, very simply, remove the profitability from high-end stuff from hisec. Remove level 4's. Don't allow mining barges or exhumers. Don't allow T2 items to be produced in hisec factories, or researched in hisec stations. Limit the maximum number of jobs that ANY player can have in hisec.
Make it so that if your over three months old, and you want to make money, you have to go out and get it. The more security you have, the more restricted you should be from making profit.
I'll vote for you
Would you like to know more? |
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Zephyr Rengate
dearg doom
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Posted - 2008.08.07 16:44:00 -
[121]
After a certain amount of months in an NPC corp you get taxed, this would be a global tax thingy on your character so even if you switched to another NPC to try avoid the tax it would continue on, forcing you into war decable player corps.
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Somealt Ofmine
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Posted - 2008.08.07 16:45:00 -
[122]
Edited by: Somealt Ofmine on 07/08/2008 16:46:04
Originally by: Plave Okice
Originally by: Somealt Ofmine
What you're asking for is to make Eve a PvP mandatory game
Not quite true, we'd like to keep it that way, not make it that way, because that's what it's always been.
Personally I'd move any character older than 3 months old into the militia, but I know it would never happen, the newer, younger, masses wouldn't stand for it. Neither would the newer devs who never played "old eve" and really don't understand what this game used to be.
As long as I've been playing ( a while now) there have always been NPC corps that you can stay in forever, and there has always been high-sec that is relatively safe. Suicide ganking is way, way, more common now than it was three years ago.
When was it that you were required to be available for PvP in Eve (i.e. required to join a player corporation or some other entity that could become a war target)?
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Dirk Magnum
Spearhead Endeavors
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Posted - 2008.08.07 16:49:00 -
[123]
Originally by: Somealt Ofmine When was it that you were required to be available for PvP in Eve (i.e. required to join a player corporation or some other entity that could become a war target)?
Never, but that's not the point. At no time in the development of Eve have people been safe from PvP in High Sec. They don't have to be in a deccable corp.
Unconsensual PvP is one of the defining trademarks of Eve. If you either don't like it OR you can't learn to accept it (and I use the term "you" as a reference to everyone), then congratulations, you're the person that the term "gb2 WoW" was invented for.
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Lucy'Lastic
Gallente
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Posted - 2008.08.07 16:51:00 -
[124]
People earning lots of risk free Isk is bad because they will always have more Isk than me.
I find missions and mining boring. Why should someone who doesn't find them boring have more Isk than me?
I live in a backwater part of 0.0 and am in an Alliance and I can't make as much Isk as people who are in NPC corps. This is not fair.
Nerf people making risk free Isk because it ruins my game and isn't fair on me.
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Ruze
Amarr No Applicable Corporation
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Posted - 2008.08.07 16:55:00 -
[125]
When I first started, you were looked down on for hanging in NPC corps. Player corps were where you should be. Anyone caught going into losec in a newb corp was considered a spy and shot on sight, even by the 'good' guys, because those same players were still trying to avoid an entire dedication behind the game itself.
So you joined a player corp, and probably got wardec'd. Or, you went into low sec. Pirates were there, but there were also a bunch of antipirate and defense corporations. Going into lowsec wasn't a huge deal, because it was just an extension of hisec.
I don't remember a distinct 'I'm minding my own business' mentality back then, not like there is now. People want to play a single player game now, or very close to it. It's been perverted, somehow over the last year, from a massive player mentality of fight and survive, to 'i play my game, you play yours'.
But we play one game. Every item you sell cuts into my profit. And I'm risking MY life and limb to make that profit, while you have no threats.
Being ostensibly a carebear now myself, I understand why you want 'security'. But the truth is, that ain't EvE, despite what you believe. Or, maybe I am wrong. Maybe it's IS EvE, or the new EvE. Being gone for about a year and a half really made the changes from then and now noticable.
So, you want to be secure? Well, you should be restricted. Taxes to pay for your invulnerability to wardecs. Employment opportunities limited because you ARE employed with an NPC corporation already.
Here's a thought: Give each agent a limited number of missions. Either provide a first-come-first-serve approach, or one where your standings with the empire and corporation are taken into account. That way, even missioners have to compete in high-sec for the good missions.
So you want security? That's perfectly alright. But you should be willing to trade freedom and profit for that security. |

Plave Okice
Universal Securities
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Posted - 2008.08.07 16:58:00 -
[126]
Originally by: Somealt Ofmine If they change the mechanics to basically say "tough, if you want to play Eve you have to be a target"
You're missing the point, Eve is that game and has always been that game, hell, that's what has defined Eve. You have always been a target, the mechanics have been like that since day one.
For many of us taking that from the game doesn't just take away a feature but the very foundation on which the game was created.
Would you like to know more? |

Somealt Ofmine
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Posted - 2008.08.07 16:59:00 -
[127]
Originally by: Dirk Magnum
Originally by: Somealt Ofmine When was it that you were required to be available for PvP in Eve (i.e. required to join a player corporation or some other entity that could become a war target)?
Never, but that's not the point. At no time in the development of Eve have people been safe from PvP in High Sec. They don't have to be in a deccable corp.
Unconsensual PvP is one of the defining trademarks of Eve. If you either don't like it OR you can't learn to accept it (and I use the term "you" as a reference to everyone), then congratulations, you're the person that the term "gb2 WoW" was invented for.
It doesn't look to me like this will make them 100% safe either. However, it does look like it will make suiciding far less economically viable than it is, and not something you can do as a career, which it was never (as far as I know) intended to be. The mechanic in place from the git-go has been if you are a criminal you fairly quickly get pushed out of high-sec. They're just fixing it so that happens as intended, and it isn't so quick and easy to get back in once you're out.
Yes, there has always been unconsensual PvP in high sec in EvE, but nothing like it has been the last year. When I first started playing it was rare to see a "Concorde Convention" at a gate because someone just suicided there. Now, I can't go three jumps in any direction without seeing one. It needed addressing. I'm glad they did.
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Liz Laser
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Posted - 2008.08.07 17:01:00 -
[128]
Forced PvP is a solution for lag (as players unsubscribe), but is likely to make CCP poor.
What we need is more motivation to PvP, more reasons to risk leaving the NPC corp., and more reasons to venture into low sec.
Of course, if CCP finally gets around to providing any of these, they'll do it all at once. :-)
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Ruze
Amarr No Applicable Corporation
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Posted - 2008.08.07 17:03:00 -
[129]
Originally by: Somealt Ofmine
Originally by: Dirk Magnum
Originally by: Somealt Ofmine When was it that you were required to be available for PvP in Eve (i.e. required to join a player corporation or some other entity that could become a war target)?
It doesn't look to me like this will make them 100% safe either. However, it does look like it will make suiciding far less economically viable than it is, and not something you can do as a career, which it was never (as far as I know) intended to be. The mechanic in place from the git-go has been if you are a criminal you fairly quickly get pushed out of high-sec. They're just fixing it so that happens as intended, and it isn't so quick and easy to get back in once you're out.
Yes, there has always been unconsensual PvP in high sec in EvE, but nothing like it has been the last year. When I first started playing it was rare to see a "Concorde Convention" at a gate because someone just suicided there. Now, I can't go three jumps in any direction without seeing one. It needed addressing. I'm glad they did.
Never, but that's not the point. At no time in the development of Eve have people been safe from PvP in High Sec. They don't have to be in a deccable corp.
Unconsensual PvP is one of the defining trademarks of Eve. If you either don't like it OR you can't learn to accept it (and I use the term "you" as a reference to everyone), then congratulations, you're the person that the term "gb2 WoW" was invented for.
This post started before the new dev blog. We haven't even been talking about the security fix. It's a different issue altogether. It is more concerned with the mentality that EvE is two games, one PvP, and one solely PvE. That mentality is false, at least it was, and the belief is that there needs to be some ways to rectify it so that PvP is not cast aside as the foundation of the game.
So you want security? That's perfectly alright. But you should be willing to trade freedom and profit for that security. |

Cassandra Beckinsale
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Posted - 2008.08.07 17:20:00 -
[130]
Edited by: Cassandra Beckinsale on 07/08/2008 17:21:57
Originally by: Lucy'Lastic People earning lots of risk free Isk is bad because they will always have more Isk than me.
I find missions and mining boring. Why should someone who doesn't find them boring have more Isk than me?
I live in a backwater part of 0.0 and am in an Alliance and I can't make as much Isk as people who are in NPC corps. This is not fair.
Nerf people making risk free Isk because it ruins my game and isn't fair on me.
What are you talking about? Because you think missions are boring people who do them should get nerfed? People who run missions use their time and money to buy ships and equipment to run missions, of course they should be rewarded at the end.
If a person does 10 missions per day he is expected to have more money then the guy who flies 2 missions a day only. If you can't make profit in 0.0 ground blame only yourself, you can't simply get money without working for it.
Based on your concept of thinking, "one cannot have more money then me". What way of thinking is that? Man how old are you?
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Cassandra Beckinsale
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Posted - 2008.08.07 17:51:00 -
[131]
Edited by: Cassandra Beckinsale on 07/08/2008 17:56:02 Edited by: Cassandra Beckinsale on 07/08/2008 17:54:19 What I see is that people want to gank and kill only. EVE has a PVP feature yes, but its no 100% PVP (TAN TAAN!). All players can combat yes, but only if they train for it, or, if they actually enjoy doing it. Not eveyone is willing to combat you know, that's what makes EVE so special and unique.
EVE is about making money, its NOT about PVP, without money you can't PVP. You can choose to be Fighter, Mission Runner, Manufacturer, Trader, Pirate, Pirate Hunter, Miner, Researcher, or... Suicidal Ganker. You can even combine these rolls and eventually, with time, become all of these. Still whatever path you might decide to go first, you will need money to make more money.
EVE must have a secure place for people who do not combat (90%, 100% safe I don't care, but much safer then the one we have at the moment) and a space much less secure for PVP oriented players. If think this translates in High-Sec and Low-Sec. So, why the all the fuss?
If you want to PVP go low-sec, otherwise stay in high-sec, why? Low-sec is not enough? high security space should be less rewarding right? That also means ganking for free should also be dealt with, and guess what, CCP finally fixed this.
All that you guys care is about ganking others for free or being able to kill anyone in anywhere. Since EVE has only one server which deals with both PVP and PVE ,the place must be optimzed and balance for such features, if you want pure PVP go play AoC or WOW in PVP servers, or simply quit eve, you won't be missed.
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Ruze
Amarr No Applicable Corporation
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Posted - 2008.08.07 17:58:00 -
[132]
PvP is incorrectly associated to many newcomers as nothing but griefers and gankers. This is NOT the founding principle of EvE.
Player vs. player, be it combat, money or influence, IS the founding principle of EvE. Being completely, utterly immune to any of these should require significant losses to compensate.
EvE is about competition and survival. It's as much a bias to lump every pvper into a class of twelve-year-old, e-peen waving, sadistic wannabe killer tough-guys, as it is to lump every carebear into the class of 40-year-old, crying, can't leave their mothers house, cowardly, insecure LARPers.
So, put your groupism or whatever you want to call it aside for the sake of this argument.
So you want security? That's perfectly alright. But you should be willing to trade freedom and profit for that security. |

Tippia
Caldari School of Applied Knowledge
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Posted - 2008.08.07 18:05:00 -
[133]
Edited by: Tippia on 07/08/2008 18:06:28
Originally by: Cassandra Beckinsale What I see is that people want to gank and kill only. EVE has a PVP feature yes, but its no 100% PVP (TAN TAAN!).
Actually, it is 100% PvP
Do you use the market? If so, you're competing with other players for best price – PvP.
Do you run missions? If so, you're competing with other players for the loot and salvage – PvP.
Do you mine? If so, you're competing with other players for the best spots and the juiciest 'roids – PvP.
Do you produce stuff? If so, you're competing with other players for the production slots and/or trying to be more efficient than they are – PvP. You also need to sell the stuff you produce, leading back to market-PvP.
Everything in ≡v≡ involves competition with other players. You're always PvP:ing.
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Cassandra Beckinsale
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Posted - 2008.08.07 18:08:00 -
[134]
Originally by: Ruze PvP is incorrectly associated to many newcomers as nothing but griefers and gankers. This is NOT the founding principle of EvE.
Player vs. player, be it combat, money or influence, IS the founding principle of EvE. Being completely, utterly immune to any of these should require significant losses to compensate.
EvE is about competition and survival. It's as much a bias to lump every pvper into a class of twelve-year-old, e-peen waving, sadistic wannabe killer tough-guys, as it is to lump every carebear into the class of 40-year-old, crying, can't leave their mothers house, cowardly, insecure LARPers.
So, put your groupism or whatever you want to call it aside for the sake of this argument.
I play EVE for fun and socialization and I need ISK to both explore and enjoy all its features, I don't compete with anyone nor the survival issue applies to my gaming style. This is proof that EVE's gameplay is much more dynamic then people think.
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Tippia
Caldari School of Applied Knowledge
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Posted - 2008.08.07 18:17:00 -
[135]
Originally by: Cassandra Beckinsale I play EVE for fun and socialization and I need ISK to both explore and enjoy all its features, I don't compete with anyone nor the survival issue applies to my gaming style. This is proof that EVE's gameplay is much more dynamic then people think.
How do you make that ISK? Where do you get the equipment you use to explore? What features are you enjoying?
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Cassandra Beckinsale
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Posted - 2008.08.07 18:21:00 -
[136]
Originally by: Tippia Edited by: Tippia on 07/08/2008 18:06:28
Originally by: Cassandra Beckinsale What I see is that people want to gank and kill only. EVE has a PVP feature yes, but its no 100% PVP (TAN TAAN!).
Actually, it is 100% PvP
Do you use the market? If so, you're competing with other players for best price û PvP.
Do you run missions? If so, you're competing with other players for the loot and salvage û PvP.
Do you mine? If so, you're competing with other players for the best spots and the juiciest 'roids û PvP.
Do you produce stuff? If so, you're competing with other players for the production slots and/or trying to be more efficient than they are û PvP. You also need to sell the stuff you produce, leading back to market-PvP.
Everything in ≡v≡ involves competition with other players. You're always PvP:ing.
I meant PVP physical war affairs, where both your ship and capsule pops.
And no, not everything you do is PVP related, imagine EVE where you were the only player:
- You could still do missions, loot, salvage and mine... you can do all this by playing alone, also the market has NPC Items, agents, rats etc, with fixed spawning periods. I if was playing alone the only thing I would see different would be Jita's lag and my empty overview.
EVE works even if you are playing alone in the server. That's why its not 100% PVP.
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Ruze
Amarr No Applicable Corporation
|
Posted - 2008.08.07 18:25:00 -
[137]
Who do you think you sell your loot too?
Who do you buy your ships from?
If all players were removed from the server tomorrow, you would get SOME modules through loot, but otherwise, everything else is provided by players. You would have the bigginer frigate to fly around in.
Guiness book of World Records. EvE has the largest player-driven economy or somesuch award. Very little is made by NPC's. Heck, even shuttles aren't made by NPC's anymore, or so I've heard.
You can't loot everything. This isn't WoW, where everything can function perfectly well off of NPC drops. In EvE, things HAVE to be made. That's part of your PvP you experience, right there.
Unless you want to admit that you only use a noob frigate.
So you want security? That's perfectly alright. But you should be willing to trade freedom and profit for that security. |

mishkof
Caldari Finis Lumen
|
Posted - 2008.08.07 18:25:00 -
[138]
I would just like to take this oppurtunity to give a big lol at all of the people posting against noob corps, with noob corp alts.
Also, if that is your main then lol again.
My biggest problem is these messiahs of eve posting with unidentifiable characters spouting their point of view.
Give me a character name, someone who I can associate your experiances with. A track record if you will. I bet many of the people yammering about PVP dont have a history of PVP to speak of. I just read a thread about nerfing level 4 missions saying they make more money then 0.0 OPed by someone who has never been to 0.0
If you are purposely posting with an alt, then you yourselve are avoiding consequences of your speech, and putting a wall of anonymity up between you and the person you are arguing with. You point doesnt mean squat with no substance or experience to back it up.
So please. Take your own advice and take ownership of your words by either leaving the noob corp or posting with your main.
I own a T2 BPO and Capital alt, therefor all of my views will be pro-Capital Alt/T2 BPO orientated. Please pick one of the following settings for your response. []hate me []troll me []smack me |

Vasili vonHolst
Minmatar Gargamel's Lair
|
Posted - 2008.08.07 18:26:00 -
[139]
/Signed
And this...
Originally by: Ki An Guys, spread the word! Start your own threads!
--->Movie: + Trillion damage to CareBear community--->LOL Pic: Mitnal R4pes! |

Cassandra Beckinsale
|
Posted - 2008.08.07 18:27:00 -
[140]
Edited by: Cassandra Beckinsale on 07/08/2008 18:30:13 Edited by: Cassandra Beckinsale on 07/08/2008 18:27:21
Quote: How do you make that ISK?
Level 4 mission payments and NPC bounties.
Quote: Where do you get the equipment you use to explore
Basically I get it from Loot, mission rewards and market. (yes T2 is made by players but you also have T1 items made by NPC so, you're answered, you can fit your ship without player made items)
Quote: What features are you enjoying?
The feeling of me getting more skilled allowing me to unlock better ships. Soon I will go 0.0 and collect Faction Items to get my ship even more powerfull
|
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Joey Meow
MURAKAMI INDUSTRIES
|
Posted - 2008.08.07 18:31:00 -
[141]
Originally by: Ruze Honestly, they should make hisec safer. I'm serious. Allow corporations to 'buy out' of wars, bribe CONCORDS pockets to make the invulnerable in hisec. No, I'm not joking. Combine that with this, allow NPC corporations to stay as is. LET HISEC BE SECURE!
Then, very simply, remove the profitability from high-end stuff from hisec. Remove level 4's. Don't allow mining barges or exhumers. Don't allow T2 items to be produced in hisec factories, or researched in hisec stations. Limit the maximum number of jobs that ANY player can have in hisec.
Make it so that if your over three months old, and you want to make money, you have to go out and get it. The more security you have, the more restricted you should be from making profit.
Why are you playing provocateur? I mean, you know changes like these could not be, and would not be accepted by the greater EVE community, simply because it will take all the fun out of EVE for them and they will vote with their wallets and leave, thus leaving EVE back at 14-20k active subscribers.
|

Tippia
Caldari School of Applied Knowledge
|
Posted - 2008.08.07 18:31:00 -
[142]
Originally by: Cassandra Beckinsale I meant PVP physical war affairs, where both your ship and capsule pops.
…and that's why you don't get the PvP nature of ≡v≡.
Quote: EVE works even if you are playing alone in the server. That's why its not 100% PVP.
By that token, CounterStrike isn't a PvP game either – it works if you're alone on the server too.
The problem is that the instant you add other players, the game immediately becomes a competition over the resources (soft competition as it may be if there's only two of you in the whole galaxy). Some parts of ≡v≡ works without other players – most do not. Without those elements, you're not really playing ≡v≡ – you need to add players to get the full game. The moment you add other players, you add PvP.
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Cassandra Beckinsale
|
Posted - 2008.08.07 18:34:00 -
[143]
Originally by: Joey Meow
Originally by: Ruze Honestly, they should make hisec safer. I'm serious. Allow corporations to 'buy out' of wars, bribe CONCORDS pockets to make the invulnerable in hisec. No, I'm not joking. Combine that with this, allow NPC corporations to stay as is. LET HISEC BE SECURE!
Then, very simply, remove the profitability from high-end stuff from hisec. Remove level 4's. Don't allow mining barges or exhumers. Don't allow T2 items to be produced in hisec factories, or researched in hisec stations. Limit the maximum number of jobs that ANY player can have in hisec.
Make it so that if your over three months old, and you want to make money, you have to go out and get it. The more security you have, the more restricted you should be from making profit.
Why are you playing provocateur? I mean, you know changes like these could not be, and would not be accepted by the greater EVE community, simply because it will take all the fun out of EVE for them and they will vote with their wallets and leave, thus leaving EVE back at 14-20k active subscribers.
First you need to realise that the 'greater EVE community' is responsable for this change in higher sec, which means, they are more valuable and more numerous then the comunity against it.
|

Ruze
Amarr No Applicable Corporation
|
Posted - 2008.08.07 18:45:00 -
[144]
And there we come to my true concern:
Why are you more valuable than me? Because of money. It's like how the American government works, to be honest. We don't take bribes in America ... we do it out in the open, and call it lobying.
You and those who want to have no combat interaction with other players are MORE IMPORTANT than those who first came to the game, because there are simply more players who enjoy that style.
Don't get me wrong, I'll play EvE until it's no fun anymore, then I'll leave. If I'm morally opposed to the changes, I'll say so, but that's because we have been given the method for expressing our disapproval, or our approval, no?
But there are plenty of MMO's in the world that do exactly what your wanting. Now there's another, and your happy. Good for you.
So you want security? That's perfectly alright. But you should be willing to trade freedom and profit for that security. |

Cassandra Beckinsale
|
Posted - 2008.08.07 18:47:00 -
[145]
Edited by: Cassandra Beckinsale on 07/08/2008 18:48:23
Quote: By that token, CounterStrike isn't a PvP game either û it works if you're alone on the server too
Well I can't force you to understand my words. I think I made my point quite clear, EVE is playable without players. You can ascend in it without needing to trade or pop anyone.
Quote:
The problem is that the instant you add other players, the game immediately becomes a competition over the resources (soft competition as it may be if there's only two of you in the whole galaxy). Some parts of ≡v≡ works without other players û most do not. Without those elements, you're not really playing ≡v≡ û you need to add players to get the full game. The moment you add other players, you add PvP.
Of course you need players to take out all of what EVE has to offer (its a MMORPG). That was not my point. My point is that YOU may choose not to interfere with a player's life in the game in order to play it or enjoy it. Not all your actions rely on the players' response. I can create stuff from reprocessed materials for myself, no one will notice the difference.
Tippia: "Yes they will, those items are no longer bought from market, you had influenced it in some way."
And if you are still thiking this way then your still failing to understand what I'm trying to say.
Later's m8.
|

Cassandra Beckinsale
|
Posted - 2008.08.07 19:01:00 -
[146]
Edited by: Cassandra Beckinsale on 07/08/2008 19:06:41 Edited by: Cassandra Beckinsale on 07/08/2008 19:05:13 Man this is too boring to do the quotes and paragraph breaks
Quote: àin other words, you get it by beating other players to the punch. PvP.
No, I get them from PVE missions, I don't PVP, for now.
Quote: Those aren't really features of the game û those are just your own goals.
My goals are bound to the game features. Exploration / trading / poping / mining / PVP... these are all features of EVE and my goals focus any of these aspects. (Notice how PVP is also described as a independent feature of EVE)
Quote: àand guess what, you'll need to compete with other players for them. More PvP.
With or without competition I can pick up these items without needing to pop anyone.. The server can be empty I will still be able collect them.
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Sasha Dasha
|
Posted - 2008.08.07 19:05:00 -
[147]
Edited by: Sasha Dasha on 07/08/2008 19:06:15 Just delete any character not in a regular player corp after 6 months of play.
This is a lynch mob right?
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Traidor Disloyal
NightCrew
|
Posted - 2008.08.07 19:17:00 -
[148]
Originally by: Kage Psychodin Many new players will never if NPC corps change to the point of what people are saying. YES, they need to be able to build up their own little fleet of ships from frigs to battleships safely. because we all already have that and more.
I stayed in my NPC corp for about a month before I joined a player corp. I had no problem making isk. I had no problem getting ships. All while NOT in an NPC corporation.
I have an alt that runs level 4 missions and has her own corp. She also keeps a low profile. Doesn't fly fancy outfitted ships, doesn't run L4's in crowded systems, doesn't smack anyone in local. She has never had a problem. And if she ever gets war decced she will join the corp this character belongs to and I will have this corp war dec the ones that war decced her. And they will stay wardecced forever.
NPC corps are starter corps. Used by NEW players to get the hang of the game. For new players to get a start for making isk. They should not be used to hide behind when you irritate someone in Eve and thus can not be "touched". That is wrong on so many levels in a PvP game.
--------------------------------------------- Love is having a second account with a cov ops pilot |

Malcanis
We are Legend eXceed.
|
Posted - 2008.08.07 19:19:00 -
[149]
Originally by: Ruze Honestly, they should make hisec safer. I'm serious. Allow corporations to 'buy out' of wars, bribe CONCORDS pockets to make the invulnerable in hisec. No, I'm not joking. Combine that with this, allow NPC corporations to stay as is. LET HISEC BE SECURE!
Then, very simply, remove the profitability from high-end stuff from hisec. Remove level 4's. Don't allow mining barges or exhumers. Don't allow T2 items to be produced in hisec factories, or researched in hisec stations. Limit the maximum number of jobs that ANY player can have in hisec.
Make it so that if your over three months old, and you want to make money, you have to go out and get it. The more security you have, the more restricted you should be from making profit.
I'd support this. If hi-sec is to be the kindegarten of EvE, then so be it. People should be limited to kindegarten earnings.
Want to earn more than a cookie and a cup of milk? Man up and get out of hi-sec.
CONCORD provide consequences, not safety; only you can do that. |

Cassandra Beckinsale
|
Posted - 2008.08.07 19:20:00 -
[150]
Edited by: Cassandra Beckinsale on 07/08/2008 19:24:04
Originally by: Tippia
Originally by: Cassandra Beckinsale My point is that YOU may choose not to interfere with a player's life in the game in order to play it or enjoy it.
àand my point is that you may not choose whether or not other players will interfere with your life in the game. You have no control over what other players may try to do to you. You are always subject to PvP situations.
Quote: EVE is playable without players. You can ascend in it without needing to trade or pop anyone.
And again, following this logic means that there are no PvP games at all û everything can be played without other players. You're reducing the argument to "≡v≡ isn't 100% PvP because in the end, PvP doesn't actually exist."
"Guys I'm going to PVP for a bit", "PVP in EVE rocks" "PVP is only good in 0.0" Do you know the meaning of these phrases? Of course if these phrases was said to you you would immediately say: "But you're always PVP'ing!". Please...
Man you're simply too pround to accept what I'm saying, which is fine with me. But I'm glad you have your own opinion on things and that you can argue without insults and like a grown man.
If you can't really understand my point of view then there is no point in continuing this endless discussion. When I referred to PVP I referred to its raw meaning. Not all its side effects and results it come from it. The fact EVE can be played alone makes it a non-100% PVP game. The fact you can play without interact / change another's player gameplay space its another reason why its not 100% PVP. It does not matter if the other player will interact with you or not, he has the possibility of playing without doing it. It's rarely the day players actually interfere with my gaming in EVE.
There is no way I will keep posting to your posts, I've been quite patient in explaining my point of view. You don't have to accept it or understand it so.
Take care out there.
|
|

Durzel
Caldari
|
Posted - 2008.08.07 19:23:00 -
[151]
Originally by: Ruze PvP is incorrectly associated to many newcomers as nothing but griefers and gankers. This is NOT the founding principle of EvE.
The problem is players in EvE don't PvP on fair terms for the most part. When faced with the choice between flying solo in low-sec, and flying in a group, or camping a gate - which is the more desirable option? Which presents the least amount of risk to the pirate? Pirates don't want to lose their ships any more than their targets do - so people will always gravitate towards scenarios that minimise their risk and maximise their reward. Currently that means gatecamps, copy-and-paste nano fits, blobbing, and so on.
I used to play a game called Planetarion - a game that was designed to be an all-vs-all, every man for himself game. Even though there weren't actual corps or alliances to speak of, unofficial alliances came into effect to ensure that the status quo of the most powerful players remained in effect. Said alliances formed "no attack" pacts with other groups of people until eventually the dominant unofficial alliance was unassailable, with nearly a hundred players all flying under one banner. Anyone who attacked a member got obliterated, and every member lived with almost total immunity from attack simply because no non-alliance member dared to attack someone known to be in said alliance, or friend of said alliance, or whatever.
My point is - so far as Eve is concerned - is that most pirates are not dissimilar from carebears, although they would never be prepared to admit it. They want to fly about with the least amount of risk to their uber ships & implant clones. They will choose the path of least resistance and maximum safety simply because it is human nature to do so.
Your average players experience of PvP in Eve therefore (i.e. not the epic 0.0 alliance warfare) is players looking to kill others by means that limit their risk whilst guaranteeing almost certain victory. Blobbing, gatecamping, Loftying (until recently), nano'ing, canflipping - all examples of PvP where the fight isn't "fair" but instead designed to ensure that the protagonist wins with little/no risk to themselves. Even wardecs where one PvP-centric corp wages war on a corp they already know to be no match for them is another example of PvP "carebearism".
Food for thought maybe?
|

Ruze
Amarr No Applicable Corporation
|
Posted - 2008.08.07 19:35:00 -
[152]
Edited by: Ruze on 07/08/2008 19:36:48 Your point of view, Cassandra, seems to focus on the fact that people use the term 'PvP' to talk about combat between player vs. player. Our point is that there is more to PvP than just what the one use of the term defines.
Here's some other assumptions about 'PvP':
- All PvPers are griefers and bullies, not wanting a fair fight but just an easy kill. - War decs are just so griefers can target carebears, and have no real purpose. - Suicide attacks are nothing but griefer alts destroying ships that they don't care about to cause someone to cry. - FW is a perfect example of PvP. It's consensual, it's organized, and it has a point. - All pirates are nothing but griefers.
But when we argue that EvE is a player vs. player game, we are showing that there is a very BASIC NPC structure laid down, and everything on top of that is provided by players. Interaction. Modules and ships. Markets. Minerals. Blueprints. Piracy (as in, actually killing another player for profit). Corporation wars (where one corp is invading territory claimed by another, including asteroid belts, market resources, sell points or anti-pirate vs. pirate squabbles).
Then you get into Faction Warfare, which is much like battlegrounds from PvE games like WoW. And then there's 0.0, which includes issues of soverienty and security.
Every 'profession' in EvE takes part in PvP, from miniscule ammounts to major battles. If your mining, your buying mining ships, or selling minerals, or selling reprocessed goods. If you producing, you buying minerals, or selling products, or using factory slots that other players also need.
Even if your missioning, your probably selling all that loot you get to someone, and buying things from others.
So what I'm discussing, is that missioning should have more conflict between players working for an agent, so that they don't FORGET that EvE is about competition.
You can dismiss our arguments, that's fine. Hopefully others won't.
So you want security? That's perfectly alright. But you should be willing to trade freedom and profit for that security. |

Exlegion
New Light Hydra Alliance
|
Posted - 2008.08.07 19:39:00 -
[153]
Originally by: Durzel The problem is players in EvE don't PvP on fair terms for the most part. When faced with the choice between flying solo in low-sec, and flying in a group, or camping a gate - which is the more desirable option? Which presents the least amount of risk to the pirate? Pirates don't want to lose their ships any more than their targets do - so people will always gravitate towards scenarios that minimise their risk and maximise their reward. Currently that means gatecamps, copy-and-paste nano fits, blobbing, and so on.
I used to play a game called Planetarion - a game that was designed to be an all-vs-all, every man for himself game. Even though there weren't actual corps or alliances to speak of, unofficial alliances came into effect to ensure that the status quo of the most powerful players remained in effect. Said alliances formed "no attack" pacts with other groups of people until eventually the dominant unofficial alliance was unassailable, with nearly a hundred players all flying under one banner. Anyone who attacked a member got obliterated, and every member lived with almost total immunity from attack simply because no non-alliance member dared to attack someone known to be in said alliance, or friend of said alliance, or whatever.
My point is - so far as Eve is concerned - is that most pirates are not dissimilar from carebears, although they would never be prepared to admit it. They want to fly about with the least amount of risk to their uber ships & implant clones. They will choose the path of least resistance and maximum safety simply because it is human nature to do so.
Your average players experience of PvP in Eve therefore (i.e. not the epic 0.0 alliance warfare) is players looking to kill others by means that limit their risk whilst guaranteeing almost certain victory. Blobbing, gatecamping, Loftying (until recently), nano'ing, canflipping - all examples of PvP where the fight isn't "fair" but instead designed to ensure that the protagonist wins with little/no risk to themselves. Even wardecs where one PvP-centric corp wages war on a corp they already know to be no match for them is another example of PvP "carebearism".
Food for thought maybe?
Very eloquently put.
One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Gang Starr |

Tippia
Caldari School of Applied Knowledge
|
Posted - 2008.08.07 19:45:00 -
[154]
Originally by: Durzel Your average players experience of PvP in Eve therefore (i.e. not the epic 0.0 alliance warfare) is players looking to kill others by means that limit their risk whilst guaranteeing almost certain victory. Blobbing, gatecamping, Loftying (until recently), nano'ing, canflipping - all examples of PvP where the fight isn't "fair" but instead designed to ensure that the protagonist wins with little/no risk to themselves. Even wardecs where one PvP-centric corp wages war on a corp they already know to be no match for them is another example of PvP "carebearism".
Brings to mind the basic proverbs of ≡v≡:
"If you're in a fair fight, the other guy's backup just hasn't arrived yet." "If you're in a fair fight, you're doing it wrong."
|

Ruze
Amarr No Applicable Corporation
|
Posted - 2008.08.07 19:55:00 -
[155]
Yeah, EvE has a very cutthroat nature about it. The way I was raised, your supposed to fight fair. But my generation doesn't care about fairness, it's all about winning. I've spent most of my short life, so far, trying to figure out why everyone was so mean.
Truth is, people are cruel. They'll do anything to protect themselves, and those that they associate with. If there is no law, they will even go so far as to rob, ****, and kill to ensure their success in life. I think that's human nature.
EvE represents that. Other games water it down, and convince you that there's always someone upstairs to protect you. Oh, some cop will come along when gunshots are fired. Some policeman will keep the badguys away. I'm not doing anything, why would anyone attack me?!?
That's naivety, right there, and it's proliferated by so many other MMO's. Life is worse than that. The legal system doesn't care whether your really good or innocent, as long as it protects it's reputation and keeps the 'guilty' verdicts up high. Your neighbor doesn't care a damn cent if something goes on in your house, unless it affects him. And when they DO care, it's usually some old woman who spends all her time judging you for your weird behavior.
I don't pirate, but I'm no longer surprised by it. EvE makes sense to me now, because I'm no longer trying to figure out why SOME people are cruel. Do what you can, survive how you survive, but if you always expecting someone to make the world safe for you, your asking to get hurt.
Sad theology, ain't it? God helps those who helps themselves, as many a preacher will quote you. Well, in game as it is in life, if you want to be really secure, you need to take it upon yourself, no?
So you want security? That's perfectly alright. But you should be willing to trade freedom and profit for that security. |

Cpt Branko
Surge. NIght's Dawn
|
Posted - 2008.08.07 20:20:00 -
[156]
Edited by: Cpt Branko on 07/08/2008 20:22:11
Originally by: Malcanis
I'd support this. If hi-sec is to be the kindegarten of EvE, then so be it. People should be limited to kindegarten earnings.
This.
Anyway, about the whole "PvP is unfair, bah" discussion, it's utterly pointless. Industry, trading, preety much damn everything pits you against other players, and it's a form of PvP as well.
Selling the loots/etc out of your L4s is, too. It's also riskless and highly profitable, which is what makes it broken. Minimizing risk (while maximizing profits) is what all smart players will do in all situations (also, the reason why excessive blobbing is generally stupid for the pirate inolved - you only want as many people as to kill the target (and possible support) without losses, as you have a set amount of loot to split, btw). Allowing very high profits/hour at next to 0 risk is definitely a bad thing.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

McDonALTs
|
Posted - 2008.08.07 20:53:00 -
[157]
Originally by: Cpt Branko Edited by: Cpt Branko on 07/08/2008 20:22:11
Originally by: Malcanis
I'd support this. If hi-sec is to be the kindegarten of EvE, then so be it. People should be limited to kindegarten earnings.
This.
Anyway, about the whole "PvP is unfair, bah" discussion, it's utterly pointless. Industry, trading, preety much damn everything pits you against other players, and it's a form of PvP as well.
Selling the loots/etc out of your L4s is, too. It's also riskless and highly profitable, which is what makes it broken. Minimizing risk (while maximizing profits) is what all smart players will do in all situations (also, the reason why excessive blobbing is generally stupid for the pirate inolved - you only want as many people as to kill the target (and possible support) without losses, as you have a set amount of loot to split, btw). Allowing very high profits/hour at next to 0 risk is definitely a bad thing.
Highsec is already Kindergarden earnings.
Missions make 25mil/hour in t2 fit. Miners make 10-15mil/hour.
0.0 Corps that mine moons make billions a month. Thats the whole point of 0.0 right? Thats why people fight POS wars, just so they can pickup another 10billion isk/month worth of reactions from a rare moon.
Risk/reward is in 0.0 already, thats why you get alliances with dozens of titans and 400 capitals ploghing though. The only thing CCP need to do is boost lowsec.
High Sec = Kindergarden Low sec = Lol 0.0 = Corporate Businessman Earnings.
|

Malcanis
We are Legend eXceed.
|
Posted - 2008.08.07 21:23:00 -
[158]
Originally by: McDonALTs
Originally by: Cpt Branko Edited by: Cpt Branko on 07/08/2008 20:22:11
Originally by: Malcanis
I'd support this. If hi-sec is to be the kindegarten of EvE, then so be it. People should be limited to kindegarten earnings.
This.
Anyway, about the whole "PvP is unfair, bah" discussion, it's utterly pointless. Industry, trading, preety much damn everything pits you against other players, and it's a form of PvP as well.
Selling the loots/etc out of your L4s is, too. It's also riskless and highly profitable, which is what makes it broken. Minimizing risk (while maximizing profits) is what all smart players will do in all situations (also, the reason why excessive blobbing is generally stupid for the pirate inolved - you only want as many people as to kill the target (and possible support) without losses, as you have a set amount of loot to split, btw). Allowing very high profits/hour at next to 0 risk is definitely a bad thing.
Highsec is already Kindergarden earnings.
Missions make 25mil/hour in t2 fit. Miners make 10-15mil/hour.
0.0 Corps that mine moons make billions a month. Thats the whole point of 0.0 right? Thats why people fight POS wars, just so they can pickup another 10billion isk/month worth of reactions from a rare moon.
Risk/reward is in 0.0 already, thats why you get alliances with dozens of titans and 400 capitals ploghing though. The only thing CCP need to do is boost lowsec.
High Sec = Kindergarden Low sec = Lol 0.0 = Corporate Businessman Earnings.
If I didn't already know you were a troll, this post would prove it. One single hi-sec L4 agent can serve more players than there are Dys/Prom moons in existence. And each and every one of those players can make as much as that moon provides. No player sov system has a resource remotely equalling the value of such an agent.
CONCORD provide consequences, not safety; only you can do that. |

McDonALTs
|
Posted - 2008.08.08 09:05:00 -
[159]
Edited by: McDonALTs on 08/08/2008 09:07:15
Originally by: Malcanis
Originally by: McDonALTs
Originally by: Cpt Branko Edited by: Cpt Branko on 07/08/2008 20:22:11
Originally by: Malcanis
I'd support this. If hi-sec is to be the kindegarten of EvE, then so be it. People should be limited to kindegarten earnings.
This.
Anyway, about the whole "PvP is unfair, bah" discussion, it's utterly pointless. Industry, trading, preety much damn everything pits you against other players, and it's a form of PvP as well.
Selling the loots/etc out of your L4s is, too. It's also riskless and highly profitable, which is what makes it broken. Minimizing risk (while maximizing profits) is what all smart players will do in all situations (also, the reason why excessive blobbing is generally stupid for the pirate inolved - you only want as many people as to kill the target (and possible support) without losses, as you have a set amount of loot to split, btw). Allowing very high profits/hour at next to 0 risk is definitely a bad thing.
Highsec is already Kindergarden earnings.
Missions make 25mil/hour in t2 fit. Miners make 10-15mil/hour.
0.0 Corps that mine moons make billions a month. Thats the whole point of 0.0 right? Thats why people fight POS wars, just so they can pickup another 10billion isk/month worth of reactions from a rare moon.
Risk/reward is in 0.0 already, thats why you get alliances with dozens of titans and 400 capitals ploghing though. The only thing CCP need to do is boost lowsec.
High Sec = Kindergarden Low sec = Lol 0.0 = Corporate Businessman Earnings.
If I didn't already know you were a troll, this post would prove it. One single hi-sec L4 agent can serve more players than there are Dys/Prom moons in existence. And each and every one of those players can make as much as that moon provides. No player sov system has a resource remotely equalling the value of such an agent.
So a single veldspar asteroid can "Serve" thosands of players and thus a single roid can serve more players than Dys/Prom in existance???
Dude, think.
Dude, we are talking about income here. Agents are kindergarden income, barely enough for a pvper to live on. Rare moons is what this game is about. Scamers who run carebear corps and keep all the moon isk to themselves (sometimes getting corpmembers to run POS's as slave labour) are the only reasion why people think agents kindergarder wages are high - its because their CEO is robbing them.
The only rich in high sec are traders. People with a couple of bil they made in mission running are not rich at all. Noware near. People in 0.0 running moon mining ops have tens of billions and they are middle class. There was a COAD story of a titan player who gave 80bil away as he left eve.
So get this straight. High sec never was, other than for traders, a rich place. Its reletive perception that maks you think it was a rich place. The Begger thinks the toilet cleaner is rich. But neither of them are, since none of them can afford the ferrari's the CEO's can.
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Kano Sekor
Amarr The Movement
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Posted - 2008.08.08 09:19:00 -
[160]
Originally by: Tchell Dahhn I'll be honest, I didn't read all of the suggestions, but here's mine:
There are a limited number of NPC Corporations out there, so how about having them limit the number of Members who can run Missions on behalf of that Corporation or Group?
That way, if there was some type of 'queue' where NPC Corp Members had to wait in line to run Missions they wanted, or else, jump into a Player Corp to do the same thing instantly, they would likely jump to a Player Corp.
(I don't run Missions, and I never will, so if I'm missing some key information here, let me know.)
Another idea I had was to have a mandatory 'kick out' period, after which, an NPC Corporation would say, "you're on your own - fly safe!" and eject the Player into a random "Second Tier" NPC Corporation (wait for it) which could be Wardecced. Limit the number of people in said Corp to 100, let's say, and voila. You have a rush of Second Tier NPC Players rushing to get into a better protected Player Corporation.
Both ideas need work, but hey, that's what you get from me on the spur of the moment.
Even though it sounds harsh i kind of like the kick out idea, limiting the missions i dont know but i gess there is a reason why there is a "Do you have a job for me?" question at each agent maybe they should start saying "no" alot more often.
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2008.08.08 09:40:00 -
[161]
Edited by: Crumplecorn on 08/08/2008 09:50:30
Originally by: Cassandra Beckinsale I can play this Massively Multiplayer Game without interacting with anyone else ever.
That's kind of like breathing without oxygenating your blood. Maybe you should try that?
In other news, anti-NPC corp whines are fast becoming my favourite, due to the sheer quantity of people who don't understand what the problem is, and also due to how pertinent their lack of understanding is to the problem. -
DesuSigs |

Vasili vonHolst
Minmatar Gargamel's Lair
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Posted - 2008.08.08 16:07:00 -
[162]
Yar.
This is not a bump. --->Movie: + Trillion damage to CareBear community--->LOL Pic: Mitnal R4pes! |
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