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Shintai
Gallente Balad Naran Orbital Shipyards
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Posted - 2008.08.12 09:32:00 -
[31]
Originally by: murder one WTZ has hurt PVP in many ways: reducing the contact time between opposing forces, decreasing the travel speed differences between large and small ships to nothing more than align time and in-warp speed... the list goes on...
Sure, bookmarks needed to be removed, but that doesn't mean that they needed to be replaced with something else. WTZ has decreased the relative size of the Eve universe by a massive amount. It's nearly as easy to move slow, fat haulers and battleships as it is cruisers and frigs with WTZ in place.
Just think of the combat implications in 0.0: moving big fleets of big ships took a while. Fleets of smaller more agile cruisers with AB/MWD could actually out flank an enemy fleet composed of BCs and BS. The same goes for inty/AF fleets. Yes, I know that in-warp speed helps to make a difference, but there would be a much wider difference with a minimum 15km warp distance imposed on large ships.
WTZ has impacted trade as well. It's become all too easy to fly 10-15 jumps one way to purchase items in person instead of either sticking to the local market where the extra 500k-1m ISK price difference is worth the convenience of buying local, or paying someone else to do a courier mission for you to move your items.
Markets are now much more homogeneous, as everyone can simply travel to the various trade hubs in fifteen minutes or so to buy what they need, with a hauler no less.
The answer is simple: impose a 115km radius 'no bookmark zone' around stations and gates, and have the minimum warp in distance to stations and gates become 15km. All other celestial objects (belts, players, wrecks, cans etc.) are able to be warped to at 0km.
Players will always be able to warp to stations and gates at 30, 50, 70, 100km as needed, and will be able to place sniper/EW bookmarks anywhere they like 115km or more from the gates. This doesn't change anything with respect to current combat techniques regarding gate/station bookmarks.
What it will do is ensure that no one can make 'insta' bookmarks to avoid combat or the cost of travel time. Even if you make 'security' bookmarks 300km off a particular gate so that you can warp there before actually jumping to the gate, how does that change current bookmark load/gameplay? You'd still have to warp in at 15km and leg it to the gate.
Eve has been watered down over and over. The older meaner, more difficult Eve was a good thing. With an increasing percentage of the player base becoming more mature skillpiont/experience wise, we need a more difficult, more challenging game. The 'noobs' have it better than ever with almost 1m SP to start and easy ISK earning in high sec. A little travel time won't hurt anyone.
Done that, tried that.
We just copied bookmarks so the server almost died and for eternal lag. In short, you lose nomatter what...
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Abstraction and Transcendence: Nature, Shintai, and Geometry |

Lance Hawke
Beyond Divinity Inc
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Posted - 2008.08.12 09:37:00 -
[32]
You're boring.
Stop being boring.
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Aslann
Gallente Win and God
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Posted - 2008.08.12 09:39:00 -
[33]
You are such a ****** murder one, 'wuuuwuu theres nothing stopping you from warping out again', yea, EXCEPT THAT GATEGAMP YOU JUST WARPED INTO DURRRRRRRRRR. Also, align time on haulers is low (except if you nano em, but still), its not hard to get sniped if you need to slowboat 15km to a gate. ______________________
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Malcanis
We are Legend eXceed.
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Posted - 2008.08.12 09:49:00 -
[34]
Originally by: Guttripper Instead of endlessly bickering (a favorite past time on these forums), how about a potential compromise to discuss?
Larger ships have better navigational computers and thus should be able to warp closer to the gate. Smaller ships would have a greater chance of being off the mark, and thus appear farther away. Add a random drift distance, and warping is not a perfect art. Thus a battleship could arrive around 5,000 kilometers with a drift of +/- 2,500 kilometers. A cruiser could arrive 10,000 kilometers with a drift of +/- 3,000 kilometers. Frigates could arrive 15,000 kilometers with a drift of +/- 5,000 kilometers. While bigger ships could handle some combat, I feel that smaller ships could accelerate faster while having a smaller signature radius to lock onto and thus could reach a gate before being involved in deep combat sessions. And specialized ships like transporters should be able to have the ability to warp right to the gate.
And CCP could offer (some) new skill(s) *hears the outpouring of groans* to reduce the drift factors but not the standard warp distance per ship class.
Just an idea, instead of everything having to be so black and white on these boards among the player base.
Thanks for reading.
Or: tie the variance to warp speed. Faster warp = greater spread of distance from warp to point. Make it a normal distribution from 0 Km to n Km where n = eg: 1.5 your speed in AU/s
CONCORD provide consequences, not safety; only you can do that. |

Ishquar Teh'Sainte
Tri Optimum Ev0ke
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Posted - 2008.08.12 10:00:00 -
[35]
Edited by: Ishquar Teh''Sainte on 12/08/2008 10:05:38
/me looks at the post date.
/me glances again.
"not a necro" 
much respect for still caring about this topic. 
i totally agree with you, one thing tho': back then there were no dedicated "tackling" ships like (heavy) interdictors and the different recons and EAS, so i guess they'd need some tweaking too.
edit: astonishing, but not surprising, how many people post in this thread without understanding the OP. it also seems that reading comprehension wasn't a requirement to run for CSM 
edit #2: that's actually a good idea ___________________
-Skellibjalla- Life is a garden of perceptions. Pick your fruit.
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Venkul Mul
Gallente
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Posted - 2008.08.12 10:03:00 -
[36]
Well, mining in low sec is already dead, why don't make it deader?
No.
Originally by: Gamesguy
the suicide ganking is merely an isk farming activity.
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Tippia
Caldari School of Applied Knowledge
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Posted - 2008.08.12 10:04:00 -
[37]
Originally by: Malcanis Or: tie the variance to warp speed. Faster warp = greater spread of distance from warp to point. Make it a normal distribution from 0 Km to n Km where n = eg: 1.5 your speed in AU/s
Or a variation on the theme:
EVEMon lists this non-public skill "Warp Navigation", which gives bonuses to "warp accuracy". Maybe it's worth putting that one in and giving use some nasty base warp-in ranges (and increasing the skill rank from the piddling 4 listed in EVEMon to something that makes the higher levels really painful).
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Hugh Ruka
Exploratio et Industria Morispatia
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Posted - 2008.08.12 10:27:00 -
[38]
no
simply becasue HICs got introduced and they have too much range and too much tank.
In the "Days of Old"(tm), it was ok to land 15km off a gate in lowsec because:
1. there were fewer encounters as there were less players 2. max range on a scrambler was 24km and you could easily counter it with a WCS 3. no HICs with infinite points
You simply can't go back, becasuse the game evolved in a way that makes certain changes impossible.
The EVE navigation and jump/warp system is very simple and does not allow for many options. --- SIG --- CSM: your support is needed ! |

Invisus levidensis
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Posted - 2008.08.12 10:40:00 -
[39]
Who's PVP? Must be yours as it doesn't hurt mine at all.
Head down to Catch, theres loads of people you can shoot at :) |

Opertone
Caldari SIEGE. The Border Patrol
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Posted - 2008.08.12 11:07:00 -
[40]
another i want to be a pirate but i can't, pls fix it thread...
gate camping is wrong, when you want to fight you need to look for a fight... not take badger kills as granted in low sec...
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Kazuo Ishiguro
House of Marbles Zzz
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Posted - 2008.08.12 11:09:00 -
[41]
I suggest the OP puts the bit about the no-bookmark zone in big bold letters so we don't get more people missing it.
I have an alternative idea; reduce the session change timer limit and let smaller ships accelerate/decelerate faster in warp. At the moment, after aligning, it takes every ship in the game roughly 10 seconds to reach full warp speed and 20 seconds to drop out again, regardless of size, mass or agility.
I'd like to see this total of 30 seconds reduced to as little as 10 seconds for the fastest possible ships; i.e. interceptors with warp speed rigs (depending on what effect this would have on the servers). I'd also make warp speed rigs affect warp acceleration, but with the effect scaled by ship mass.
Zzz research towers Direrie NEW: Liekuri
20:1 low-end compression |

Drunk Driver
Gallente
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Posted - 2008.08.12 11:14:00 -
[42]
Welcome to another empire pirate revenge thread.
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2008.08.12 11:20:00 -
[43]
Edited by: Crumplecorn on 12/08/2008 11:21:47 Warp to zero is good, there is a difference between making it tricky to escape and serving up targets on a silver platter. Having a limitation on bookmarks near celestials would have been a good way to do away with bookmark lag without implementing WTZ, I guess CCP just wanted you to bring more than DPS/Web/Scram to be able to kill things.
Making EVE smaller was bad, for PvPers and carebears, I believe I suggested at the time and would suggest again now that warp speeds be reduced and rebalanced across the board. Modifying align times could do it too, but that would also nerf ships manoeuvrability at the same time.
So, agree on making EVE bigger, disagree with free bubble on every gate. Not that it's going to be changed at this point. -
DesuSigs |

El Yatta
Mercenary Forces
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Posted - 2008.08.12 11:23:00 -
[44]
Wrong! WTZ was probably the best change ever, because god-damn instas were horrible. It hasn't affected PVP noticeably, and I've done it all -lowsec, 0.0, highsec, small gang, fleet.
Its an utter fiction that WTZ allows big ships to keep up with small - as proven by how popular nanoships are for roaming. _______________________________________________ Mercenary Forces |

Furb Killer
Gallente The first genesis Veritas Immortalis
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Posted - 2008.08.12 11:30:00 -
[45]
Isnt it just much easier to remove all agents, belts and planets (exploration) in low sec if you dont want anyone there besides pirates? And it also reduces lag probably.
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Lord Zoran
House of Tempers
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Posted - 2008.08.12 11:30:00 -
[46]
adapt plz now gtfo.
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Dionisius
Gallente Sincarnate Holding
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Posted - 2008.08.12 11:32:00 -
[47]
Edited by: Dionisius on 12/08/2008 11:33:13 But sir, he's hurting!!!
How did he got hurt?
He crashed the gate, it's the damn WTZ thingie i tell you!!
Hmm looks serious, indeed, broken arms, spinal fractured, severe head trauma... perhaps we can save the gate instead.
Sir?
Well the guy is hopeless but the gate will be fine with a few strokes of paint. _____________________________________
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2008.08.12 11:38:00 -
[48]
Actually, thinking about it some more, a warp speed nerf would be excellent. -
DesuSigs |

gpfwestie
Gallente Federal Defence Union
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Posted - 2008.08.12 11:43:00 -
[49]
That would just encourage gate camping again, can't see how thats good for the game.
PVP = good Shooting fish in a barrel = bad
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Cpt Branko
Surge. NIght's Dawn
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Posted - 2008.08.12 11:55:00 -
[50]
Edited by: Cpt Branko on 12/08/2008 11:55:46 I'd love that.
But, eh, we really need a warp speed nerf.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Virsalura
Minmatar id TECH
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Posted - 2008.08.12 11:55:00 -
[51]
Originally by: murder one ... The answer is simple: impose a 115km radius 'no bookmark zone' around stations and gates, and have the minimum warp in distance to stations and gates become 15km. All other celestial objects (belts, players, wrecks, cans etc.) are able to be warped to at 0km. ...
You're simple answer would only promote the creation of thousands of insta-bookmarks once again, which was the very reason why CCP created WTZ, to remove the need for insta bm's and therefor clearing out the database a bit.
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Cpt Branko
Surge. NIght's Dawn
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Posted - 2008.08.12 11:57:00 -
[52]
Originally by: Virsalura
You're simple answer would only promote the creation of thousands of insta-bookmarks once again, which was the very reason why CCP created WTZ, to remove the need for insta bm's and therefor clearing out the database a bit.
Not really, since bookmarks couldn't help you there  Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Andrue
Amarr
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Posted - 2008.08.12 11:58:00 -
[53]
Edited by: Andrue on 12/08/2008 11:59:42
Originally by: murder one Eve has been watered down over and over.
And the playerbase has increased over and over. Quote: The older meaner, more difficult Eve was a good thing.
It didn't have many people playing it though.
Quote: With an increasing percentage of the player base becoming more mature skillpiont/experience wise, we need a more difficult, more challenging game.
Who says the proportion is increasing? Who says that the veterans want a challenge?
You have an interesting point of view but I disagree.
Most of the veterans I meet are not really looking for a challenge. Not a PvP challenge anyway. They've done PvP. They have the "I was in a blob and all I got was this T-shirt" memento.
Sure a few diehards are still keen to fight but I think that a significant number (like me) are happy to just do their thing and let the noobs fight for them. We've basically outgrown all that silliness. We're interested in the larger picture. If we do combat it's for fun not for a challenge. If the fight is going to be a challenge we get some keen and over exciteable youngster to do it.
I think that removing WTZ would see a large exodus from the game. A fair few veterans would see it as just another irritation. Another large chunk of the playerbase would leave simply because most people don't like tedious travel. -- (Sarcastic mission running veteran, 4+ years)
[Brackley, UK]
My budgie can say "ploppy bottom". You have been warned. |

ShardowRhino
Caldari Legion 0f The Damned
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Posted - 2008.08.12 12:03:00 -
[54]
Originally by: Jim Raynor WTZ makes the angels weep.
Thats a good thing, their tears make my horn extremely shiny. As for wtz hurting and the idea that moving a "big fleet of big ships used to take forever", Uh, you shot your argument to death already. BOOKMARKS!!!!!!!!!! There was a reason why there was a market for BMs of various regions! There was never a limit to how many times you copied the BM and passed it around.
If your alliance was moving a big fleet of big ships around into hostile territory without BMs, your alliance was a failure. Making an alt in a shuttle and making BMs was how big of a risk? Add in everyone in your alliance doing the same and whats the chances of coming up with a good set of BMs into hostile space where the only risk is the cost of a few shuttles?
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Drykor
Minmatar Jericho Fraction The Star Fraction
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Posted - 2008.08.12 12:04:00 -
[55]
He does have good points about local communities and reducing the difference between size of ships because they can all travel at the same speed. And yes, Eve DOES feel alot smaller now.
However, I'm not for removing WTZ again, the upcoming patch will make 0.0 even more the defenders' heaven than it already is, with WTZ gone it would just become normal empire space for the inhabitants, in terms of safety.
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baffy
Interstellar Armaments
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Posted - 2008.08.12 12:06:00 -
[56]
i miss my 1000+ bookmarks. i really do.
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Drykor
Minmatar Jericho Fraction The Star Fraction
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Posted - 2008.08.12 12:06:00 -
[57]
Originally by: Andrue Edited by: Andrue on 12/08/2008 11:59:42 It didn't have many people playing it though.
It had plenty of people playing. And you don't think the increased player base now has something to do with, I dunno, the game being older and more known? Or the improved graphics? Or just simply more content?
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ShardowRhino
Caldari Legion 0f The Damned
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Posted - 2008.08.12 12:07:00 -
[58]
Originally by: Opertone another i want to be a pirate but i can't, pls fix it thread...
gate camping is wrong, when you want to fight you need to look for a fight... not take badger kills as granted in low sec...
Its not "wrong" to pop badgers cruising in low sec areas. You fly into lowsec or below and you assume the risk. Just because your in an unarmed ship doesn't mean you get a free pass. You assumed the risk, you chose your ship, you deal with the consequences.
Now as for WTZ and its change, uh, just follow them to the other side of the gate for a special surprise.
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Tippia
Caldari School of Applied Knowledge
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Posted - 2008.08.12 12:09:00 -
[59]
Originally by: Virsalura
Originally by: murder one The answer is simple: impose a 115km radius 'no bookmark zone' around stations and gates, and have the minimum warp in distance to stations and gates become 15km. All other celestial objects (belts, players, wrecks, cans etc.) are able to be warped to at 0km.
You're simple answer would only promote the creation of thousands of insta-bookmarks once again, which was the very reason why CCP created WTZ, to remove the need for insta bm's and therefor clearing out the database a bit.
I'm impressed how you manage to quote the paragraph which describes how bookmarks wouldn't work, and then say that bookmarks would counter the whole idea.
Originally by: ShardowRhino Thats a good thing, their tears make my horn extremely shiny. As for wtz hurting and the idea that moving a "big fleet of big ships used to take forever", Uh, you shot your argument to death already. BOOKMARKS!!!!!!!!!! There was a reason why there was a market for BMs of various regions! There was never a limit to how many times you copied the BM and passed it around.
So what would happen if, as is the case with this suggestion, bookmarks didn't work?
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Dotard
Minmatar Suddenly Ninjas
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Posted - 2008.08.12 12:31:00 -
[60]
WTZ was the best thing to ever happen to EvE 
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