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Author |
Thread Statistics | Show CCP posts - 20 post(s) |
Velicia Tuoro
Light Speed Interactive The Mockers AO
4
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Posted - 2012.03.22 14:45:00 -
[1] - Quote
Did I miss anything important?
15 min timer on its own, i.e. they won't stack on after the other
Safe log off. Didn't understand that but sounded like somewat of logging off, but being able to see your timers.
Assisting people grants jump/dock timers. Keeps resetting until assist stops.
Trying to fix the corcording of Incursion fleets due to wt stuff.
Reduce performance issues
New "suspect" flag - Minor crimes. Anyone can shoot you without penalty. - Flipping a can for example - Shooting someone makes you a suspect (I think) - Anyone assisting a suspect becomes a suspect - Not sure if gate guns will attack a suspect.
Crimnal Flag - Is there GCC - Killing someone makes you a criminal - Some sort of buff for concord? Insta-death, rather than ships - Appear to have not considered highsec delays? - Considering warp scram ray, then death ray in x secs afterwards.
Safety for Suspect/Crim flags - Sound not as annoying as previous ones. i.e. ganker can easily flip it off before ganking.
Sec Status - Kill somewhile a suspect will only take you to -5 - Pod killing will take you below -5 to -10 - killing someone with positive +5 gives you hit - Killing someone with a negative sec gives you bonus - Hand in tags for sec boost up to +5. Less effect if you are -5. - Fixing spawns after downtime. - -5 can be killed without penalty in low sec. - something baout -5 in high sec being pursued.
Killmails - adding "battle reports", stats and details. Who has repped who etc - More data in the API. - killmails for self destructing - killmails for reinforcing structures
Improve UI - All timers visible - All 100% accurate.
Want to fix GCCing of -10 remote repping each other Senior Representative Light Speed Interactive http://www.lightspeedinteractive.net |
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
209
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Posted - 2012.03.22 15:15:00 -
[2] - Quote
Velicia Tuoro wrote:New "suspect" flag - Minor crimes. Anyone can shoot you without penalty. - Flipping a can for example - Shooting someone makes you a suspect (I think) - Anyone assisting a suspect becomes a suspect - Not sure if gate guns will attack a suspect. Undecided yet.
So you're basically saying that they're deviating from their course of gradually removing pvp from high-sec by removing it entirely in one fell swoop? Even a can flip duel will no longer be viable? |
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
209
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Posted - 2012.03.22 15:15:00 -
[3] - Quote
Double post. Hooray forums. |
Kessiaan
Greater Order Of Destruction Happy Endings
117
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Posted - 2012.03.22 15:19:00 -
[4] - Quote
Destiny Corrupted wrote:So you're basically saying that they're deviating from their course of gradually removing pvp from high-sec by removing it entirely in one fell swoop? Even a can flip duel will no longer be viable?
Are you kidding? Now instead of having to be a douche for an hour in belts (or just forego any kind of pretext and suicide gank some hapless miner), you can now agress everyone in highsec by flipping your own neutral alt's can.
I think it'll have just the opposite effect. Seems more like a disguised consensual pvp flag than anything else. I know everyone hates on the idea but I think may lead to a resurgence of solo pvp (and all the asshattery that goes along with it, ofc) in highsec. My killboard - http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Kessiaan |
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
209
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Posted - 2012.03.22 15:28:00 -
[5] - Quote
Kessiaan wrote:Destiny Corrupted wrote:So you're basically saying that they're deviating from their course of gradually removing pvp from high-sec by removing it entirely in one fell swoop? Even a can flip duel will no longer be viable? Are you kidding? Now instead of having to be a douche for an hour in belts (or just forego any kind of pretext and suicide gank some hapless miner), you can now agress everyone in highsec by flipping your own neutral alt's can. I think it'll have just the opposite effect. Seems more like a disguised consensual pvp flag than anything else. I know everyone hates on the idea but I think may lead to a resurgence of solo pvp (and all the asshattery that goes along with it, ofc) in highsec. I'm not entirely sure how you arrived at that conclusion, unless I'm missing something. If you become a suspect, everyone but you will be able to aggress you at will, but you will only be able to retaliate against people who specifically aggress you. I really don't envision CCP implementing a system in which becoming a suspect gives you aggression rights against any and all other players.
1. Player A takes Player B's can 2. Players C-Z are now able to aggress Player A, who can only retaliate
I sincerely hope I'm indeed interpreting this potential change incorrectly. |
Bloodpetal
Mimidae Risk Solutions
515
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Posted - 2012.03.22 15:31:00 -
[6] - Quote
Thanks for the notes Velicia :)
Mimidae Risk Solutions Recruiting |
Pak Narhoo
Knights of Kador
421
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Posted - 2012.03.22 15:31:00 -
[7] - Quote
Just know it's still on paper. Nothing hard, nothing coded. Can go anyway from here.
Like a good point: friendly can flipping to have a 1 on 1 fight is out the window with these presumed changes.
You have to cut the ops team some slack, trolling the player base with made up downtime estimates is the only fun they get around here.-á(CCP Nullarbor) |
Velicia Tuoro
Light Speed Interactive The Mockers AO
6
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Posted - 2012.03.22 15:33:00 -
[8] - Quote
Destiny Corrupted wrote: 1. Player A takes Player B's can 2. Players C-Z are now able to aggress Player A, who can only retaliate
That is how I interpreted it. Senior Representative Light Speed Interactive http://www.lightspeedinteractive.net |
FloppieTheBanjoClown
The Skunkworks
1156
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Posted - 2012.03.22 15:34:00 -
[9] - Quote
Velicia Tuoro wrote:Assisting people grants jump/dock timers. Keeps resetting until assist stops or original persons timer expires. Hear that? That's the sound of neutral RR alts being sold in a few months.
Velicia Tuoro wrote:New "suspect" flag - Minor crimes. Anyone can shoot you without penalty. - Flipping a can for example - Shooting someone makes you a suspect (I think) Wait...so I can shoot someone without being concorded now? But can flipping carries the same penalty as actually firing on someone? I don't know whether to laugh maniacally or cry.
Velicia Tuoro wrote:Criminal Flag - Is like current GCC - Killing someone makes you a criminal - Some sort of buff/tweak for concord? Insta-death, rather than ships - Appear to have not considered high sec delays due to system security status. - Considering warp scram ray, then death ray in x secs afterwards. Terrible. Keep Concord but buff them to prevent long-term evasion.
Velicia Tuoro wrote: - Killmails for self destructing This makes me happy. It's time to put an end to CCP's war on piracy. Fight your own battles and stop asking CCP to do it for you. |
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
209
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Posted - 2012.03.22 15:37:00 -
[10] - Quote
Pak Narhoo wrote:Just know it's still on paper. Nothing hard, nothing coded. Can go anyway from here.
Like a good point: friendly can flipping to have a 1 on 1 fight is out the window with these presumed changes.
Oh, I'm by no means jumping to conclusions; I know these things aren't set in stone. However, if a change like this is even on the table, it has to be fought tooth and nail for the sake of this game's integrity.
If can-flipping is just an "example," think of how many other "suspect" actions might result in this type of flag:
- Scanning someone's ship/cargo - Trying to access someone's secure container - Shooting an NPC that's part of someone else's mission - Why not just go ahead and say it: locking someone without their permission |
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Velicia Tuoro
Light Speed Interactive The Mockers AO
7
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Posted - 2012.03.22 15:41:00 -
[11] - Quote
FloppieTheBanjoClown wrote:Velicia Tuoro wrote:Assisting people grants jump/dock timers. Keeps resetting until assist stops or original persons timer expires. Hear that? That's the sound of neutral RR alts being sold in a few months.
It generated a cheer from the audience.
Senior Representative Light Speed Interactive http://www.lightspeedinteractive.net |
Velicia Tuoro
Light Speed Interactive The Mockers AO
7
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Posted - 2012.03.22 15:42:00 -
[12] - Quote
Destiny Corrupted wrote: - Shooting an NPC that's part of someone else's mission
Shooting NPCs was talked about being a "Legal" action. Senior Representative Light Speed Interactive http://www.lightspeedinteractive.net |
Katrina Oniseki
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
371
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Posted - 2012.03.22 15:44:00 -
[13] - Quote
Destiny Corrupted wrote:Pak Narhoo wrote:Just know it's still on paper. Nothing hard, nothing coded. Can go anyway from here.
Like a good point: friendly can flipping to have a 1 on 1 fight is out the window with these presumed changes.
Oh, I'm by no means jumping to conclusions; I know these things aren't set in stone. However, if a change like this is even on the table, it has to be fought tooth and nail for the sake of this game's integrity. If can-flipping is just an "example," think of how many other "suspect" actions might result in this type of flag: - Scanning someone's ship/cargo - Trying to access someone's secure container - Shooting an NPC that's part of someone else's mission - Why not just go ahead and say it: locking someone without their permission
http://en.wikipedia.org/wiki/Slippery_slope
No. |
Velicia Tuoro
Light Speed Interactive The Mockers AO
7
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Posted - 2012.03.22 15:48:00 -
[14] - Quote
It was presented about taking the opportunity to overhaul and fix the system. Make it more modular and flexible, rather than a "lets make high sec safe" program. This was CCP Greyscales vision of how they could improve the system. Get that feedback in :) Senior Representative Light Speed Interactive http://www.lightspeedinteractive.net |
Ayn Randy
The Scope Gallente Federation
4
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Posted - 2012.03.22 15:52:00 -
[15] - Quote
The tag thing is pretty neat, the price for them will probably skyrocket tho so buy em up now! |
thekiller2002us
Order of Celestial Knights S I L E N T.
79
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Posted - 2012.03.22 15:55:00 -
[16] - Quote
possible poco's in highsec alliance bookmarks summer missile launchers on ships logo's on ships
obvious speculation on the above things^^^ - i'm guessing this is also on the horizon, but soundwave gave a lot away in the last programme.
oh and yes- i belive moon goo is going to get completely overhauled- in accordance with ccp's plan for this expansion to e based on 'war' I'm with Brick on this one- make thouse carebearing b******s squeal.. |
Pak Narhoo
Knights of Kador
421
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Posted - 2012.03.22 15:56:00 -
[17] - Quote
Well they are right the current system is convoluted, like I can shoot this guy but not that guy who can shoot my corpormate who cannot shoot......
Urgh.
So I'm all for cleaning it up.
You have to cut the ops team some slack, trolling the player base with made up downtime estimates is the only fun they get around here.-á(CCP Nullarbor) |
Mr Epeen
It's All About Me
983
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Posted - 2012.03.22 15:59:00 -
[18] - Quote
Destiny Corrupted wrote:Velicia Tuoro wrote:New "suspect" flag - Minor crimes. Anyone can shoot you without penalty. - Flipping a can for example - Shooting someone makes you a suspect (I think) - Anyone assisting a suspect becomes a suspect - Not sure if gate guns will attack a suspect. Undecided yet. So you're basically saying that they're deviating from their course of gradually removing pvp from high-sec by removing it entirely in one fell swoop? Even a can flip duel will no longer be viable?
Eve is a unforgiving harsh place. Now for everyone, not just bears.
HTFU, etc.
Mr Epeen Me too!-á I ate one sour, too! |
Karl Planck
150
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Posted - 2012.03.22 15:59:00 -
[19] - Quote
Pak Narhoo wrote:Just know it's still on paper. Nothing hard, nothing coded. Can go anyway from here.
Like a good point: friendly can flipping to have a 1 on 1 fight is out the window with these presumed changes.
nope, just fleet up and meet at a safe
If you don't like it, you should go and ride your Emo high-horse all the way back to WoW.
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Liang Nuren
Parsec Flux
1111
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Posted - 2012.03.22 16:03:00 -
[20] - Quote
Velicia Tuoro wrote: Assisting people grants jump/dock timers. Keeps resetting until assist stops or original persons timer expires.
So... it will soon be impossible to deagress with logistics on the field. That's... interesting.
Quote: Criminal Flag - Is like current GCC - Killing someone makes you a criminal - Some sort of buff/tweak for concord? Insta-death, rather than ships - Appear to have not considered high sec delays due to system security status. - Considering warp scram ray, then death ray in x secs afterwards.
I really liked the current ship mechanics. Not that I spend much time suicide ganking in high sec.
Quote: Sec Status - Kill someone while a suspect will only take you to -5 - Pod killing will take you below -5 to -10 - Killing someone with positive +5 gives you hit - Killing someone with a negative sec gives you bonus - Hand in tags for sec boost up to +5. Less effect if you are -5. - Fixing rat spawns after downtime. - -5 can be killed without penalty in low sec. - Something about -5 in high sec being pursued.
So no change from the perspective of a pirate - well as long as its still possible to get frigs and WCS/Istabbed ships through high sec as a flasy pirate. Except there appears to be some way to tag your way up to positive sec status - that's nice.
Any news on the return of Flashy Flashy?
Quote: Killmails - Adding "battle reports", stats and details. Who has repped who etc - More data in the API. - Killmails for self destructing - Killmails for reinforcing structures
**** them. I hate ******* killmails and they're ******* stupid. Rabble Rabble Rabble. Oh well.
Meh, changes are kinda underwhelming.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
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Katrina Oniseki
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
371
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Posted - 2012.03.22 16:07:00 -
[21] - Quote
Okay just to be sure, am I correct in my understanding of the changes to suicide ganking?
Does this mean a single cruiser could spend an hour soloing a freighter in highsec, and only get CONCORDed when the freighter dies (however long that takes)? Sure anyone can shoot me... but how many people are actually going to shoot me instead of help kill that freighter and nab all the loot?
In other words... suicide ganking is gone. You don't even need to gank. Just kill them normally with the understanding that you will die too afterwards. |
Tanya Powers
Science and Trade Institute Caldari State
889
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Posted - 2012.03.22 16:08:00 -
[22] - Quote
Actually if some of those changes leads to genocide all neutral alts/jams/boosters: awesome and needed
Being rewarded for killing criminals in high sec is common sense, it's the risk vs reward and the consequence of a choice, and criminals have nothing to do in HIGH SEC, their place is in low/null sec because it's the consequence of their choice of shooting everything just because they can. I'm am not convinced if those changes are implemented that those high sec players that don't know other game play style than abuse game fail mechanics will ever move to low/null sec, the main reason being that those are the most risk averse player type you'll ever find in Eve. Expect hundreds pages and threads of ragequit crap.
Faction criminals being pursued by faction Police, get flagged and killed scrammed etc this seems fair enough to me: action = consequence
Well, those are just some lines of what has been told by some devs. This means they acknowledge the benefit of those needed changes or at least the downside of actual ones. I'm not na+»f so I'm happy this has been told by them, but do I believe it will be implemented? -not really.
So far seems a good fanfest. |
Velicia Tuoro
Light Speed Interactive The Mockers AO
8
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Posted - 2012.03.22 16:08:00 -
[23] - Quote
Liang Nuren wrote: Any news on the return of Flashy Flashy?
This was asked in the questions section. CCP Greyscale admitted it was his request to remove that. It was down to them not being a threat in high sec. (unless they are going to gank...) It didn't seem like they were going to add it back. Senior Representative Light Speed Interactive http://www.lightspeedinteractive.net |
Tanya Powers
Science and Trade Institute Caldari State
889
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Posted - 2012.03.22 16:14:00 -
[24] - Quote
Katrina Oniseki wrote:Okay just to be sure, am I correct in my understanding of the changes to suicide ganking?
Does this mean a single cruiser could spend an hour soloing a freighter in highsec, and only get CONCORDed when the freighter dies (however long that takes)? Sure anyone can shoot me... but how many people are actually going to shoot me instead of help kill that freighter and nab all the loot?
In other words... suicide ganking is gone. You don't even need to gank. Just kill them normally with the understanding that you will die too afterwards.
Had same thought than you. Need more information because this looks more like regression than improvement and just replaces actual wardec/gank mechanics for cheaper easier ones? -what's the point? |
Jace Errata
Lawlz Brawlz
122
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Posted - 2012.03.22 16:14:00 -
[25] - Quote
Floppie- it looks like they're separating "shooting" and "killing". Shooting gives you Suspect, killing gives you Criminal. Stealth OST puns and blatant lies since 2009 Jace Errata on Twitter
One day they woke me up so I could live forever It's such a shame the same will never happen to you |
Liang Nuren
Parsec Flux
1111
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Posted - 2012.03.22 16:14:00 -
[26] - Quote
Velicia Tuoro wrote:Liang Nuren wrote: Any news on the return of Flashy Flashy?
This was asked in the questions section. CCP Greyscale admitted it was his request to remove that. It was down to them not being a threat in high sec. (unless they are going to gank...) It didn't seem like they were going to add it back.
So... he really thinks that flashy flashy pirates aren't a threat in high sec?
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
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Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
209
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Posted - 2012.03.22 16:16:00 -
[27] - Quote
Mr Epeen wrote:Destiny Corrupted wrote:Velicia Tuoro wrote:New "suspect" flag - Minor crimes. Anyone can shoot you without penalty. - Flipping a can for example - Shooting someone makes you a suspect (I think) - Anyone assisting a suspect becomes a suspect - Not sure if gate guns will attack a suspect. Undecided yet. So you're basically saying that they're deviating from their course of gradually removing pvp from high-sec by removing it entirely in one fell swoop? Even a can flip duel will no longer be viable? Eve is a unforgiving harsh place. Now for everyone, not just bears. HTFU, etc. Mr Epeen Being "hard" and being suicidal are not necessarily mutually inclusive. It will indeed require people who take the cans of others (for whatever reason) to become harder. However, when a game mechanic forces an extreme tactical disadvantage on players when they perform a specific action, they will stop performing said action.
If CCP were to propose a system in which a player who performs some kind of unsavory action is immediately enclosed in a glass prison to act as a pinata for anyone who wants to take a swing, I doubt your reply would have been any different. It's a nice blanket justification for any changes the developers make, no matter how stupid they are.
And that's the thing: I'm not against changes that help carebears; I'm against changes that cause imbalance. Case in point:
Katrina Oniseki wrote:Okay just to be sure, am I correct in my understanding of the changes to suicide ganking?
Does this mean a single cruiser could spend an hour soloing a freighter in highsec, and only get CONCORDed when the freighter dies (however long that takes)? Sure anyone can shoot me... but how many people are actually going to shoot me instead of help kill that freighter and nab all the loot?
In other words... suicide ganking is gone. You don't even need to gank. Just kill them normally with the understanding that you will die too afterwards. This would be about as balanced as a change that results in a criminal flag for non-criminal actions. It wouldn't be balanced, and this is coming from someone who really really likes to blow up defenseless haulers for their loot. |
Velicia Tuoro
Light Speed Interactive The Mockers AO
8
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Posted - 2012.03.22 16:18:00 -
[28] - Quote
Liang Nuren wrote:So... he really thinks that flashy flashy pirates aren't a threat in high sec? -Liang
there was a laugh to that comment :)
Senior Representative Light Speed Interactive http://www.lightspeedinteractive.net |
Thabiso
Merchants of the Golden Goose
1
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Posted - 2012.03.22 16:22:00 -
[29] - Quote
Destiny Corrupted wrote:Pak Narhoo wrote:Just know it's still on paper. Nothing hard, nothing coded. Can go anyway from here.
Like a good point: friendly can flipping to have a 1 on 1 fight is out the window with these presumed changes.
Oh, I'm by no means jumping to conclusions; I know these things aren't set in stone. However, if a change like this is even on the table, it has to be fought tooth and nail for the sake of this game's integrity. If can-flipping is just an "example," think of how many other "suspect" actions might result in this type of flag: - Scanning someone's ship/cargo - Trying to access someone's secure container - Shooting an NPC that's part of someone else's mission - Why not just go ahead and say it: locking someone without their permission
If you start going through my backpack on the street to see if anything was worth stealing, I guarentee you there will be repercussions or if I catch you stabbing the tire on my bike there will be consequences.
Also, shooting someone elses NPC should be a punisable offence, you might kill his trigger/trigger drop, which could end farming or prevent a turn-in of mission. |
Liang Nuren
Parsec Flux
1111
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Posted - 2012.03.22 16:22:00 -
[30] - Quote
Destiny Corrupted wrote: Being "hard" and being suicidal are not necessarily mutually inclusive. It will indeed require people who take the cans of others (for whatever reason) to become harder. However, when a game mechanic forces an extreme tactical disadvantage on players when they perform a specific action, they will stop performing said action.
If CCP were to propose a system in which a player who performs some kind of unsavory action is immediately enclosed in a glass prison to act as a pinata for anyone who wants to take a swing, I doubt your reply would have been any different. It's a nice blanket justification for any changes the developers make, no matter how stupid they are.
And that's the thing: I'm not against changes that help carebears; I'm against changes that cause imbalance. Case in point:
I'm not sure that the change makes for an "extreme tactical disadvantage". Its more like being red flashy (anyone can shoot you) but being allowed to be in high sec all the time. I'm likely to just roam in a PVP ship can flipping every system just so retards will shoot at me.
Can flipping one guy gives everyone aggression against you? So much easier.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
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